Легенды Пяти Колец

Спойлер Anvil of Despair



Forests of Shinomen - region
Forest
Negate the effects of Ranged Attacks during a battle at this province's battlefield.
When one of your Forests is paying for a Nonhuman card: It produces one additional Gold.

Arrival of the Emerald Champion - strategy
0G 4F
Political
Battle: Even if you control no units at the current battlefield, if you are the Defender or are attacking a player with a Family Honor below zero, discard the Imperial Favor: Create a 5F/6C/3PH Samurai • Duelist Personality on your side there. Remove him from the game after the battle ends.

Disfavored - strategy
0G 3F
Political
Limited: Until the game ends, a target Personality may not perform Political actions.

Rise, Brother - strategy
0G 1F
Battle/Open: Bow your target Personality with your Clan alignment: Straighten another target Personality with your Clan alignment.

Shiryo no Akodo - ancestors
0F/0C -PH/0G/2HR 3F
Lion Ancestor. Unique. May attach to Toturi.
Reaction: This Personality may bow to gain a 1C bonus when entering a duel.
Reaction: This Personality may bow to gain a 3C bonus when entering a duel opposing a Personality with a Personal Honor lower than his.

Shiryo no Bayushi - ancestors
0F/-C -PH/0G/1HR 3F
Scorpion Ancestor. Unique.
Limited: Bow this Personality to destroy any Black Scroll in play.
Limited: Bow this Personality to destroy any corruption token in play.

Shiryo no Hiruma - ancestors
0F/+1C -PH/0G/1HR 3F
Crab Ancestor. Unique.
This Personality gains a 1F bonus for every opposing Shadowlands card in a battle, and a 3C bonus against a Shadowlands Personality in a duel.

Shiryo no Isawa - ancestors
0F/0C -PH/0G/2HR 3F
Phoenix Ancestor. Unique. Shugenja only.
This Personality may hold any number of spells, ignoring Chi limitations.
Elemental Reaction: Bow this Shugenja to cancel and negate the effects of any one elemental action as it is being activated.

Shiryo no Kakita - ancestors
0F/0C -PH/0G/2HR 3F
Crane Ancestor. Unique.
Once per duel, this Personality may focus with two Focus cards instead of one when focusing.

Shiryo no Shinjo - ancestors
0F/0C 0PH/0G/1HR 3F
Unicorn Ancestor. Unique.
Cards in this unit cannot be targeted with actions by other players during the battle action segment.

Shiryo no Togashi - ancestors
0F/0C -PH/0G/1HR 3F
Dragon Ancestor. Unique.
This Personality may attach and use one spell as if he or she were a Shugenja while this card is in play.
Challenges issued by this Personality may not be refused.

As the Shadow Falls - events
No player may gain honor until the beginning of your turn, two turns from now.

Corruption of the Harmonies - events
Bow all Shugenja in play.

Duty to the Empire - events
No player may achieve an honor victory or perform Political Actions while there are any Shadowlands cards in play. This event stays in play and is destroyed during your events phase two turns from now.

Fu Leng's Horde - events
Each player, beginning with you, has one chance to send a unit to the Horde. The last player who doesn't send a unit (or the last player who sends the unit with the lowest Force) has his leftmost Province attacked by the Horde. Only the Defender may assign units to defend and perform actions. All Shadowlands cards in the Horde gain 2F. After resolution, the Horde is destroyed.

Hototogitsu - events
The bird of good fortune raises the gold production of all Small Farms to 3G until the beginning of your next turn. All Ashigaru Followers gain a 1F bonus and all Ashigaru Personalities gain a 1F/1C bonus until the beginning of your next turn.

Kisada's Blockade - events
Trade Routes and Ports produce zero gold until the next Trade Route or Port is put into play.

Monsoon - events
While this event is in play, any action that has given or will give a Personality a force bonus has its effects negated. All temporary bonuses are negated, but permanent bonuses and tokens that provide bonuses are not. This event stays in play until your End Phase two turns after this one.

Retirement - events
The Human Personality (or Personalities) with the highest Chi "retires to a monastic life." The Personality permanently has -4F/+2C, permanently loses the Samurai and Shugenja traits (if any), permanently gains the Monk trait, and bows.

The Celestial Pattern - events
Negate the effects of the next Event that resolves.

The Darkest Day - events
All Personalities in play with a Personal Honor above two are bowed.

The Return of Fu Leng - events
All players have their rightmost Province destroyed. Each player may elect to renounce their ability to win through an Honor Victory to prevent their Province from being destroyed, unless they are already unable to win through an Honor Victory (such as Scorpion, Naga, and Junzo's Army).

The Tao of the Naga - events
Until the end of the game, units led by a Naga Personality cannot be targeted with an effect from the Imperial Favor. Naga Players cannot lobby to gain the Imperial Favor this game.

There is No Hope - events
Until the end of the game, any Festival event that appears is discarded without effect.

Elemental Vortex - followers
6F/0C -PH/4G/0HR 3F
Shadowlands. You must bow a Shugenja you control with a corruption token to bring this Follower into play as an Elemental effect.
The Vortex loses 1F permanently during each of your end phases. The Vortex is destroyed if its Force is equal to zero.

Imperial Honor Guard - followers
4F/0C -PH/9G/2HR 3F
Imperial Honor Guard is immune to Fear. Imperial Favor effects cannot target this unit.

Minor Shugenja - followers
1F/0C -PH/3G/1HR 1F
Minor Shugenja have +1C while participating in a Ritual that this Personality also participates in. (Followers cannot cast Kihos.)
Battle: Bow Minor Shugenja for a Ranged 1 Attack.

Naga Guard - followers
4F/0C 0PH/7G/1HR 2F
Naga.
Battle: Bow the Naga Guard. No cards in this battle can receive any further Force bonuses (including Terrain bonuses) until after the Resolution Phase of this battle.

Traveling Poet - followers
0F/0C -PH/0G/1HR 1F
The Personal Honor of this Personality is increased by one while the Traveling Poet is in play.

A Hidden Fortress - holdings
0F/0C -PH/0G/1HR 1F
The Personal Honor of this Personality is increased by one while the Traveling Poet is in play.

Ancestral Shrines of Otosan Uchi - holdings
0F/0C -PH/0G/1HR 1F
The Personal Honor of this Personality is increased by one while the Traveling Poet is in play.

Basecamp - holdings
0F/0C -PH/0G/1HR 1F
The Personal Honor of this Personality is increased by one while the Traveling Poet is in play.

Corrupted Silver Mine - holdings
0F/0C -PH/0G/1HR 1F
The Personal Honor of this Personality is increased by one while the Traveling Poet is in play.

Garden of Purification - holdings
0F/0C -PH/0G/1HR 1F
The Personal Honor of this Personality is increased by one while the Traveling Poet is in play.

Pitch and Fire - holdings
0F/0C -PH/0G/1HR 1F
The Personal Honor of this Personality is increased by one while the Traveling Poet is in play.

The Bronze Gong of the Hantei - holdings
0F/0C -PH/0G/1HR 1F
The Personal Honor of this Personality is increased by one while the Traveling Poet is in play.

Tomb of Iuchiban - holdings
0F/0C -PH/0G/1HR 1F
The Personal Honor of this Personality is increased by one while the Traveling Poet is in play.

Trading Grounds - holdings
0F/0C -PH/0G/1HR 1F
The Personal Honor of this Personality is increased by one while the Traveling Poet is in play.

Watchtower - holdings
0F/0C -PH/0G/1HR 1F
The Personal Honor of this Personality is increased by one while the Traveling Poet is in play.

Bo Stick - items
0F/+1C 1G 3F
Weapon.
The Bo Stick can only be attached to a Monk.
When this Monk is in a duel, you can play some or all of your Focus cards face up. When you focus face-up, your opponent must play his or her next Focus card face-up, and that card cannot have a higher Focus value than that on your Focus card.

Candle of the Void - items
+0F/+0C 6G 3F
Elemental Limited: Bow this Personality, who may remain bowed. If this Personality does not straighten or leave play before three turns from now, you may play the Ring of the Void from your hand as a Limited Action.
Elemental Limited: Destroy the Candle of the Void and discard your hand to draw a number of cards equal to the number you discarded.

Drum of Water - items
+0F/+0C 6G 3F
Reaction: When an army containing this Personality destroys an opposing army after you have played a Terrain for the battle, play the Ring of Water from your hand.
Elemental Battle: Destroy the Drum of Water to move this Personality to another of the Defender's Provinces.

Golden Obi of the Sun Goddess - items
+0F/+3C 7G 4F
Unique. Only a Personality with over 2 Personal Honor can attach the Golden Obi of the Sun Goddess.
Battle: Once per battle, bow an opposing Shadowlands card.
Reaction: When this Personality would be destroyed, destroy the Golden Obi of the Sun Goddess instead.

Hammer of Earth - items
+0F/+0C 6G 3F
Reaction: When you assign this Personality to defend a Province, if the attacking army's Force exceeds the province Strength, play the Ring of Earth from your hand.
Elemental Battle: If this Personality is defending, destroy the Hammer of Earth to give the Personality +3F/+3C.

Mantle of Fire - items
+0F/+0C 6G 3F
Reaction: When this Personality wins a duel, play the Ring of Fire from your Hand.
Elemental Reaction: When this Personality would focus, instead destroy the Mantle of Fire to end the duel without resolution and send this Personality home bowed.

Plague Skulls - items
0F/0C 8G 4F
When attached, also give this Personality a -1C Plague token. Lose 6 Honor. While this card is in play, all Personalities in play with a Plague Token(s) get an additional -1C Plague token during each of your events phases.
Battle: Bow the Plague Skulls to give a -1C Plague token to an opposing Personality.

Tapestry of Air - items
+0F/+0C 6G 3F
Reaction: When this Personality performs or participates in a Ritual with two or more other Shugenja, play the Ring of Air from your hand.
Elemental Reaction: When a Kiho, Spell, or innate ability targets this Personality, destroy the Tapestry of Air to cancel that action.

Tessen - items
+0F/+0C 0G 1F
Reaction: When an Assassin action targets this Personality, bow the Tessen to cancel it.

Agasha Koishi - personalities
1F/3C 0HR6G/2PH/

Dragon Clan Shugenja
Open: Bow to reduce the Province Strength of one of your Provinces by three until the end of your next turn. This reduction must target a Province at which a battle has not been resolved this turn and cannot target a Province with a strength less than three. Increase the Province strength of one of your other Provinces by three until the end of your next turn.

Akodo Kage - exp - personalities
0F/5C 10HR10G/2PH/

Lion Clan Kolat Master • Experienced • Unique
Open: Bow Kage to take control of any Personality with more sensei tokens than their Personal Honor. This action may not be performed during a battle. The controlled Personality may not attack his original controller, and is returned to his original controller at the beginning of his next turn or when Kage straightens.

Bayushi Kachiko - exp - personalities
0F/2C -HR10G/1PH/

Scorpion Clan Seductress. Experienced. Unique.
Limited: Bow Kachiko and choose a bowed Personality who may not straighten until after the beginning of your next turn.
Open: Bow to bow any Shadowlands Personality.

Bayushi Tangen - personalities
0F/1C -HR2G/1PH/

Scorpion Clan Martyr.
Reaction: When a Scorpion Personality is entering a duel, you may bow Tangen to substitute him for the Personality in the duel. The duel continues normally.
Battle: Switch the locations of Tangen and any Scorpion Personality (bowed or unbowed) in this battle if Tangen is currently unassigned.

Daidoji Sembi - personalities
2F/2C 5HR5G/3PH/

Crane Clan Samurai.

Daidoji Uji - exp - personalities
3F/4C 7HR7G/3PH/

Crane Clan Samurai. Experienced. Unique.
Uji gains a 2F bonus when there is a Shadowlands card in the opposing army, and a 2C bonus when facing a Shadowlands Personality in a duel.

Hida Unari - personalities
4F/3C -HR8G/2PH/

Crab Clan Samurai.

Hida Yakamo (Oni) - exp - personalities
5F/5C -HR9G/0PH/

Crab Clan Oni. Shadowlands. Nonhuman. Unique. Experienced Oni. No Followers.
Yakamo gains a 1F/1C bonus for each Crab Clan Personality in your house with the Shadowlands trait. The Oni cannot be committed to attack or defend a Province with Personalities that do not have the Shadowlands trait. Personalities without the Shadowlands trait may not be committed to attack or defend with the Oni.

Hirariko - personalities
2F/4C -HR8G/0PH/

Unaligned Ninja. Lose 2 honor.
Items provide no bonuses or special effects in a duel against Hirariko.

Hoseki - personalities
0F/3C -HR5G/1PH/

Unaligned Ninja Mystic. Lose 2 honor.
Hoseki can attach and use 1 spell as if she were a Shugenja. This spell is considered a ninja action when used and not a spell effect.

Ichiin - personalities
0F/1C -HR5G/1PH/

Unaligned Information Peddler. Kolat.
Limited: Bow Ichiin and pay four gold to put one card from your Fate Hand on the bottom of your Fate Deck and draw one Fate Card.

Ikoma Kimura - personalities
0F/2C 0HR5G/3PH/

Lion Clan Master of Bushido. Samurai.
Open: Bow Kimura, one of your dishonored human Personalities, and any one of your honor producing holdings. Your dishonored Personality is restored to honorable status. This action cannot be taken during a battle.

Isawa Osugi - personalities
1F/4C 0HR8G/4PH/

Phoenix Clan Prodigy. Shugenja. Unique.
Any effect that would give Isawa Osugi the Shadowlands trait is cancelled and has all effects negated. Isawa Osugi cannot have more than one Spell attached at any time. Spells have their Gold cost reduced to 0 when being attached to Isawa Osugi.

Isawa Tsuke - exp - personalities
4F/4C 10HR15G/0PH/

Phoenix Clan Shugenja. Master of Fire. Shadowlands. Experienced. Unique. Tsuke takes a -1C corruption token whenever he straightens. Tsuke gains a 3C bonus when dueling a Shadowlands Personality.
Limited: Bow Tsuke and issue a challenge that may not be refused to any Personality in play. Tsuke is dishonored if the target isn't Shadowlands. During this duel, Tsuke has an additional 3C bonus.

Kaiu Utsu - personalities
1F/2C -HR7G/1PH/

Crab Clan Siege Master. May only attach Followers that can destroy a Fortification.
Battle: Bow for a Ranged 2 Attack.
Battle: Bow to reduce this Province strength by three until the end of this turn.

Kakita Shijin - personalities
0F/2C 6HR3G/3PH/

Crane Clan Poet.
Reaction: Bow immediately after one of your Personalities has been destroyed. You gain honor equal to the Personality's current Personal Honor.

Kamoto - personalities
1F/4C 10HR8G/3PH/

Unaligned Samurai. Toturi's Army. Tactician. Mantis Clan.
Kamoto may not have more than one Follower attached. Kamoto's Follower gains a 2F while attached to Kamoto.

Kasuga Kyoji - personalities
0F/1C 0HR11G/1PH/

Unaligned Ancient Librarian. Cannot be targeted with Feign Death.
Limited: Bow and pay 5 gold to draw a Fate card.
Limited: Bow and destroy the Librarian to draw five Fate cards.

Kusatte Iru - personalities
5F/4C -HR13G/0PH/

Unaligned Shadowlands Oni. Unique. Lose 5 Honor. No Items or Followers.
Reaction: Immediately after a Battle Resolution Phase in which Iru and the Province it was defending was destroyed, you may destroy any one Province of the Attacker. Lose 15 Honor. You may perform this action even if this was your last Province.

Kyojin - personalities
2F/5C -HR8G/0PH/

Unaligned Shadowlands Enforcer. Double Chi. Nonhuman. Lose 4 Honor. Kyojin is dishonored if he is bowed when Junzo is challenged, and is destroyed if Junzo is ever destroyed.
Reaction: Bow to replace Junzo with Kyojin in a duel when it is accepted.

Matsu Seijuro - personalities
3F/4C 3HR9G/2PH/

Lion Clan Samurai.
Limited: Bow Matsu Seijuro. Challenge any one Personality in play that you do not control.
Reaction: When Matsu Seijuro issues a challenge that is refused, any Fear effect he produces in the future will be at +1 strength (cumulative).
Battle: Fear 0.

Mikaru - personalities
2F/2C -HR6G/1PH/

Unaligned Hunter of Nagas.
Will not join Naga players or attach Naga Followers. The Hunter is +2F while there is a Naga in the opposing army, and has a 3C bonus in a duel against a Naga.

Mikio - personalities
2F/5C 5HR8G/2PH/

Unaligned Bodyguard. Toturi's Army. Samurai. Double Chi.
Mikio is dishonored if he is bowed when Toturi is challenged, and is destroyed (commits seppuku) if Toturi is ever destroyed.
Reaction: Bow to replace Toturi with Mikio in a duel as it is accepted.

Oni no Tadaka - personalities
0F/2C -HR5G/0PH/

Phoenix Clan Captive Oni. Shadowlands. Nonhuman.
All Phoenix Shugenja in play have a +1C while the Captive Oni is in play. If the Captive Oni is destroyed, all Phoenix Shugenja lose an additional 1C until the end of the current turn.

Otaku Baiken - personalities
2F/3C 1HR7G/2PH/

Unicorn Clan Sergeant. Samurai.
Limited: Bow Otaku Baiken. Attach a 1F Cavalry Follower token to any one of your Samurai.

Qakar - personalities
1F/0*C 0HR8G/1PH/

Naga Shugenja. Nonhuman. Qakar has a Chi bonus equal to twice the number of other Naga Shugenja you have in play.
Battle: Bow Qakar for a Ranged Attack equal to half his Chi (round down).
Battle: Bow and destroy Qakar and destroy a Pearl Bed for a Ranged Attack equal to twice his Chi.

Radakast - personalities
2F/3C 0HR6G/2PH/

Naga Constrictor. Nonhuman.
Battle: Once per battle, issue a challenge to an opposing Personality that may not be refused. Neither Personality will die as a result of this duel. If Radakast wins, his opponent is bowed.

Ratling Conjuror - personalities
1F/2C -HR4G/0PH/

Ratling Shugenja • Creature
Cannot attach Spells with a Gold cost greater than 3.
Open: Bow Ratling Conjuror and discard a card: Give all Ratlings +1F.

Shashakar - exp - personalities
1F/3C 0HR6G/2PH/

Experienced Naga Shugenja. Unique.
Reaction: Bow when an action is performed that lowers the Chi of any Naga card in play. This action is cancelled and its effects are negated. This does not prevent Chi loss due to tokens.

Shinjo Morito - exp - personalities
3F/3C 0HR8G/2PH/

Unicorn Clan Samurai. Experienced. Unique. Cavalry. This card is considered to be Morito for Experienced purposes.
Shinjo Morito gains a 1F bonus when defending.

Shinjo Yasoma - personalities
2F/3C 5HR8G/2PH/

Unicorn Clan Strategist. Tactician. Samurai. Cavalry.
Battle: Bow Yasoma. The terrain card currently in play for this battle is treated as if you had put it into play instead of whomever actually put it into play.

Suzume Mukashino - personalities
0F/2C 8HR4G/3PH/

Unaligned Samurai. Venerable Storyteller. May remain bowed.
Limited: Bow to bow any one Human Personality who has a Personal honor of at least 3. The target's controller gains 1 honor. The target Personality may remain bowed, but if the Personality chooses to straighten while Mukashino is and has remained bowed, the Personality is dishonored.

Takuan - personalities
4F/3C 0HR11G/2PH/

Toturi's Army Lieutenant. Samurai.
All other Toturi's Army Personalities in Takuan's army gain a 1F/1C bonus.

Togashi Kokujin - personalities
2F/3C -HR12G/0PH/

Unaligned Corrupted Tattooed Man. Shadowlands Unique. Lose 4 Honor.
Reaction: If Kokujin defeats an opponent in a duel involving Chi, Kokujin consumes his spirit. You take control of this Personality until the end of the game. The Personality is placed in your fief, bowed, with all Followers destroyed. His Chi is permanently reduced by one and his Personal Honor to zero. The Personality gains the trait Shadowlands permanently.

Togashi Yama - personalities
1F/3C 0HR8G/2PH/

Dragon Clan Shugenja.
Limited: Bow to put a Mountain token on one of your Provinces. As a battle action, you may send home all units attacking one of your Provinces by destroying a number of Mountain tokens at that Province equal to the number of attacking units. You may not send home fewer than all of the attackers in this fashion.

Togashi Yokuni - exp - personalities
5F/6C 10HR16G/3PH/

Dragon Clan Champion. Experienced. Unique. Samurai. Shugenja. Double Chi. Will only join Dragon Clan player.
Battle: Discard a Fate card from your hand to produce a Ranged Attack equal to the focus value of the discard. This does not bow Yokuni. This Ranged Attack may not be increased in strength or combined with others.

Toturi - exp - personalities
6F/5C 10HR15G/4PH/

Unaligned Toturi's Army Samurai. Unique. Experienced. Tactician. Double Chi. Toturi is always -2F/-3C while dishonored.
Reaction: Bow Toturi immediately after an open or battle action is initiated but before it is resolved during a battle at which Toturi is assigned. The action is cancelled and its effects are negated.

Tsukuro - personalities
5F/4C -HR10G/0PH/

Unaligned Shadowlands Undead General. Nonhuman. Lose 5 Honor.
All Shadowlands Followers in Tsukuro's army have a 1F bonus.

Yodin - personalities
0F/3C 5HR6G/1PH/

Unaligned Monk. Unique.
Reaction: Bow as you are putting an Elemental Ring into play. Go through your fate deck and remove any one Elemental Ring. Show the Ring to your opponents, then put it in your Fate hand. Reshuffle your Fate deck.

Yogo Ichiba - personalities
0F/1C -HR10G/1PH/

Scorpion Clan Merchant.
Open: Bow and target any face up Dynasty card that is not in play. The gold cost of that card is permanently raised or lowered by two.

Fields of the Asahina Temple - regions
Sacred Region.
The Attacker and offensive allies may not gain honor during a battle at this Province.

Forests of Shinomen - region
Forest
Negate the effects of Ranged Attacks during a battle at this province's battlefield.
When one of your Forests is paying for a Nonhuman card: It produces one additional Gold.

Fortified Coast - regions
Coastal Region.
Other players' Holdings do not get increased gold production from any of your Holdings while this card is in play.

Inaccessible Region - regions
No player other than the Attacker and Defender can assign or move units into this Province without the use of a Spell effect or innate ability.

Kaiu Pass - regions
Industrial Region.
Any Personality coming into play from this Province may immediately have a weapon or armor attached. All costs must be paid normally, but gold cost of the item is reduced by 4.

Mountain of the Seven Thunders - regions
Unique. Ignore Honor requirements of Personalities in this Province.

Plague-Infested Region - regions
Corrupted Region.
Personalities entering play from this Province are immune to the effects of Plague tokens.
All Personalities in this Province at the end of the Battle Action Segment of a battle must attach a -1C Plague token.

River Region - regions
Reaction: When you discard a card in this Province, place it at the bottom of your Dynasty deck instead of in your discard pile. Ignore anything that has happened to the card from the start of the game until now.

Scorched Earth - regions
Ravaged Region.
Do not replace this card when it comes into play. This Province has its strength raised by five, but does not contain any Dynasty cards while this region is in play.

Training Grounds - regions
Each Follower gains +1F while defending this Province.

Valley of Shadow - regions
Unique Shadow Region. Lose 3 honor.
Any Shadowlands Personality or Follower cards that are destroyed during a battle at this Province are shuffled back into their controllers' appropriate decks instead of going to the discard pile.

Wetlands - regions
Raise the strength of each ranged attack by 1 during battle at this Province.

A Prophecy Fulfilled - spells
8G 4F
Limited: Bow this Shugenja and place a -1F/-1C Prophecy token on any Personality in play. Destroy this spell. Put a new -1F/-1C Prophecy token on this Personality during each of your events phases. During the target's controller's end phase, if the target has a Chi of one, then all Prophecy tokens on this Personality become +1F/+1C, and the Personality receives no more Prophecy tokens.

A Thunder's Sacrifice - spells
5G 4F
Open: Bow this Shugenja and destroy any one Personality you control. You gain a bonus until the end of the turn equal to the Personality's Personal Honor to one of the following: all of your Provinces gain an X strength bonus, or one Personality gains either a +X Force or +X Chi bonus.

Benevolent Protection of Shinsei - spells
2G 2F
Ritual Limited: Bow this Shugenja and any two others you control. Target one of your Provinces. This Province may not have units assigned to attack or moved in to attack it until the beginning of your next turn. Destroy this spell.

Defender From Beyond - spells
4G 3F
Reaction: Bow this Shugenja and destroy this spell when one of your Personalities accepts a duel. Replace your Personality in this duel with any one honorably dead Personality in your discard pile, who returns to the discard pile after the conclusion of the duel.

Doom of Fu Leng - spells
8G 4F
Black Scroll • Unique
Give this Shugenja a -1C Corruption token each time he straightens.
Ritual Open: Bow this Shugenja and any number of your other Shugenja to lower a target Personality's Chi by the number of Shugenja in this Ritual, to a minimum of 1. Doom of Fu Leng may target each Personality only once per game.

Essence of Fire - spells
5G 2F
Reaction Elemental: Bow this Shugenja when one of your Personalities is entering a duel. Items attached to opponents in the duel have all of their effects and bonuses negated until after the duel.

Essence of the Void - spells
5G 2F
Limited Elemental: Bow this Shugenja and any Personality in play with a lower Chi. The target Personality may not straighten while your Personality remains bowed. Your Personality may remain bowed.

Essence of Water - spells
5G 2F
Water Battle: As many times per battle as this Shugenja's base Chi: Move a target allying unit opposing this unit home.

Possession - spells
12G 3F
Limited: Bow this Shugenja, and destroy this spell. Lose 5 honor. Combine one Oni and one non-Oni Personality you control into one Personality. All abilities and attached cards remain. All traits are replaced with Unaligned Shadowlands Nonhuman. Force and Chi are equal to the Personalities' combined numbers and Personal Honor is zero. If this creature is destroyed the Oni Personality is returned to play immediately without any cards or tokens attached, but still affected by permanent effects.

Prophecy of the Hero - spells
6G 4F
Unique.
Limited: Bow this Shugenja and one of your Personalities. Give this Personality a permanent +3F/+3C bonus, but if this Personality refuses a duel or becomes dishonored, he is immediately destroyed. This spell is destroyed and may not be copied (e.g. by a scribe).

Spiritual Presence - spells
7G 3F
Open: Bow this shugenja to add his printed Chi to the Force of any Personality in play until the end of the turn.
Open: Bow this shugenja and destroy this spell to add his current Chi to the Force of any Personality in play until the end of the turn.

Stealing the Soul - spells
10G 4F
Ritual Limited: Bow this Shugenja and any number of other Shugenja you control. Target a Personality who loses -X Force and -X Chi until the beginning of your next turn (minimum zero), where X is the number of Shugenja in the ritual. Add Force and Chi to any Personality in play until the end of the turn equal to the amount lost by the first target. If either target Personality is destroyed this turn, destroy this spell.

Stifling Wind - spells
3G 3F
Elemental Battle: Bow this Shugenja to bow an opposing Follower.
Elemental Battle: Bow this Shugenja to bow a Personality with no unbowed Followers.

Summon Nightstalker - spells
6G 2F
Limited: Bow this Shugenja and destroy this spell. Target Personality loses 1C permanently during each of his or her controller's Events Phases while this Shugenja remains in play.

A Moment of Truth - AoD - actions
0G 2F
Reaction: Play this card when one of your Personalities wins a duel or is in an army that destroys an opposing army. Go through your Dynasty deck (then Provinces if necessary) and put the Experienced version of that Personality into play on the target Personality per the rules for an Experienced Personality. Reshuffle your Dynasty Deck.

Arrival of the Emerald Champion - strategy
0G 4F
Political
Battle: Even if you control no units at the current battlefield, if you are the Defender or are attacking a player with a Family Honor below zero, discard the Imperial Favor: Create a 5F/6C/3PH Samurai • Duelist Personality on your side there. Remove him from the game after the battle ends.

At the Last Moment - actions
0G 2F
Battle: If you are the Defender, switch the Dynasty card in this Province with the top card of your Dynasty deck. You may perform this action in a battle in which you have no units. Both cards are turned face-down.

Battlefield of Shallow Graves - actions
0G 1F
Terrain Battle: Double each of the enemy leader's Honor gains until the battle ends; destroying this Terrain does not end this effect. Before this battle's resolution, reduce the Force of each Personality in the enemy army to half his Force at that time, rounded up.

Blood Oath - actions
0G 2F
Reaction: Play immediately after you bring a Personality from outside your clan into play. This Personality gains 1F/1C permanently and becomes aligned with your clan, losing former alignments.

Cornered - actions
0G 2F
Reaction: Play this card when a unit is being moved out of this battle as the effect of an action. Bow one of your units in the battle. Cancel the action and negate all effects of the action causing the move.

Corrupted Energies - actions
0G 3F
Battle: All Shugenja at this battle are -1C until the end of this turn for each Black Scroll in this battle.

Cremation - actions
0G 2F
Reaction: Play after the resolution phase of a battle. All cards destroyed during the resolution phase are removed from play instead of destroyed. These cards cannot affect or be affected by any card or returned to play in any way.

Daisho Technique - actions
0G 3F
Limited: Bow one of your Samurai with a printed Chi greater than 2. Until the end of the game, that Samurai can have two Weapons attached.

Disarmament - actions
0G 1F
Reaction: Play this card when you are discarding a card from one of your Provinces. Target one opponent. That player must also discard a face-up card of their choice from one of their Provinces. If they do not have any face-up Dynasty cards, then they must discard a face-down one at random.

Disfavored - strategy
0G 3F
Political
Limited: Until the game ends, a target Personality may not perform Political actions.

Disrupted Resources - actions
7G 1F
Open: The current player may not bring any gold producing holdings into play this turn. This action cannot be performed during a battle action phase.

Duty to the Clan - actions
0G 3F
Reaction: Play this card after a battle Resolution Segment in which one of your Personalities of your Faction was destroyed. Permanently lower the Gold cost of one of your Faction's Personalities that is face up in one of your Provinces to 0.

Emperor's Protection - actions
0G 4F
Political Limited: Discard the Imperial Favor to put this card into play. Choose one Personality with a Personal Honor greater than zero who now has the Emperor's protection. If this Personality is destroyed in a duel, the opposing Personality's controller loses seven honor. If this Personality is destroyed in battle (as an action or in resolution), the Personality's controller loses 3 honor.

Fight to the Setting Sun - actions
0G 2F
Reaction: Play this card when a Resolution Segment in which you had units ends. All units in the battle will bow as if they were attacking units.

Imperial Taxation - actions
*G 1F
Open: Play only during another Player's action phase. Target one of the current player's holdings. Pay gold equal to the holding's cost. The current player must also pay the holding's cost or the holding is destroyed.

Kolat Instigator - actions
4G 2F
Limited: Lose 2 Honor. Target a Personality who must issue a challenge to a Personality of his controller's choice. This challenge can be refused without penalty.

Kolat Interference - actions
5G 3F
Open: This action is only playable during a player's action phase. The current player cannot draw any Fate cards this turn. Lose 3 Honor.

Lies, Lies, Lies... - actions
0G 2F
Political Limited: If you have no cards in play or in your discard piles that cause their player an Honor loss or have the Shadowlands, Ninja, or Kolat keywords: Gain 8 Honor; this gain can not raise your Family Honor above it's starting value.

Night Battle - actions
0G 1F
Immediate Terrain.
Battle: No player without a Shugenja or a Shadowlands Personality in this battle can take actions for this battle except an action that destroys this Terrain.

Peasant Defense - actions
0G 1F
Battle: Terrain.
The Attacker may choose to return any or all of his units (including bowed ones) in this battle to his fief, bowed. If this Province is destroyed, all Personalities that are still attacking are dishonored.

Political Dissent - actions
0G 3F
Political Limited: Bow one of your Personalities to prevent two players from inviting each other to ally for the rest of the game. The players may negate this effect if and when each destroys one of his or her Personalities as a Limited action, "as a sign of good will." If they do this, for the rest of the game each Samurai they send as defending allies for each other gains +2F/+2C until the battle ends.

Refugees - actions
0G 2F
Battle: If you are the Defender, you may take this action even if you control no units at the current battlefield: Move home a target Personality without Followers. Bow him if he moved. His controller may pay 1 Gold as a cost to create a 1F Ashigaru Follower card and attach it to him.

Rise, Brother - strategy
0G 1F
Battle/Open: Bow your target Personality with your Clan alignment: Straighten another target Personality with your Clan alignment.

Shallow Victory - actions
0G 2F
Battle: This must be the first action played by the Defender for a battle. If the attacking army currently has a higher Force than the defending army, then the Attacker cannot gain any Honor during this battle. The Attacker may gain honor normally after the resolution phase of this battle.

Slander - actions
0G 3F
Political Reaction: Play this card after a Personality enters play. Negate all Honor gains for the Personality entering play.

Stall Until Sunrise - actions
0G 1F
Battle: Terrain.
All Shadowlands cards in this battle have their forces halved (round down).

Strategic Victory - actions
0G 1F
Battle: Terrain.
This card must be put into play as the first action played by the Attacker. If your army is victorious and will destroy the Province, instead of destroying the Province, you may declare a "strategic victory": all of the Defender's holdings that are bowed must remain bowed until the beginning of your next turn.

The Blood Feud - actions
6G 3F
Limited: Target a Personality who is marked for death until the end of the game. Lose 4 Honor. Any Personality may challenge this Personality by bowing as a limited action. This challenge may be refused at a loss of 3 honor and dishonoring the Personality. Any player may remove the mark of death by discarding the Imperial Favor as a Limited action.

The Face of Fear - actions
0G 3F
Reaction: Play when one of your cards creates Fear. The Fear affects Personalities as if they were Followers.

The Perfect Gift - actions
5G 2F
Reaction: Bow one of your Personalities with Personal Honor above 1 when another player has bowed a Personality to lobby for the Imperial Favor. If the Favor is uncontrolled, the lobbying attempt is cancelled, and you gain control of the Imperial Favor. This still counts as a lobbying attempt.

The Way of Air - actions
0G 3F
Limited: Bow one of your Shugenja who becomes an Adept of Air. This Shugenja gets a 2F/2C bonus while you have the Ring of Air in play. This Shugenja permanently gains the ability: Reaction elemental: Bow this Shugenja to negate the effects of any action that originates from a card that contains the word "water" in the title, in the trait text, or in the text of the action.

The Way of Earth - actions
0G 3F
Limited: Bow one of your Shugenja who becomes an Adept of Earth. This Shugenja gets a 2F/2C bonus while you have the Ring of Earth in play. This Shugenja permanently gains the ability: Reaction elemental: Bow this Shugenja to negate the effects of any action that originates from a card that contains the words "wind" or "air" in the title, in the trait text, or in the text of the action.

The Way of Fire - actions
0G 3F
Limited: Bow one of your Shugenja who becomes an Adept of Fire. This Shugenja gets a 2F/2C bonus while you have the Ring of Fire in play. This Shugenja permanently gains the ability: Reaction elemental: Bow this Shugenja to negate the effects of any action that originates from a card that contains the word "earth" in the title, in the trait text, or in the text of the action.

The Way of Water - actions
0G 3F
Limited: Bow one of your Shugenja who becomes an Adept of Water. This Shugenja gets a 2F/2C bonus while you have the Ring of Water in play. This Shugenja permanently gains the ability: Reaction elemental: Bow this Shugenja to negate the effects of any action that originates from a card that contains the words "fire" in the title, in the trait text, or in the text of the action.

To Avenge Our Ancestors - actions
0G 3F
Reaction: Play at the end of the assignment phase. Choose a battle, in which all honor gains and losses will be doubled for all players during the resolution phase. This is not cumulative with any other honor-doubling effect.

To Do What We Must - actions
0G 3F
Battle: Target and destroy a unit you control led by an unbowed Personality: Target a unit opposing it with total Force less than or equal to your unit's total Force, plus your Personality's Personal Honor, plus 2 if your Personality is Crane Clan. Destroy the opposing unit.

To the Last Man - actions
0G 3F
Reaction: Play this card after a Resolution Segment during which the opposing player destroyed an army containing one or more of your units. The opposing player must destroy a number of cards and tokens in his or her army whose total Force is greater than or equal to half of your army's Force, rounded up. The player's bowed cards contribute their Force for this effect as if they were unbowed.

Tortuous Terrain - actions
0G 1F
Battle: Terrain.
All Personalities and Followers with a current Force greater than eight have their Force reduced to eight.

Treacherous Terrain - actions
0G 1F
Delayed Terrain.
If you are the Defender, you may play this card during a battle in which you have no units.
Battle: Lower to 0 all Force bonuses each Personality and Follower in this battle has received from cards outside the unit.

Toturi's Army - strongholds
6PS/3GP/2SH
Toturi, Toturi
You may ignore Honor Requirements when you are bringing Unaligned Human Personalities or Toturi's Army Personalities into play. You may not have more than two Shadowlands cards in your deck.

Yogo Junzo's Army - strongholds
5PS/0GP/-19SH
Shadowlands, Shadowlands
You cannot gain or lose Honor. Your cards are immune to fear. Your Personalities may not swear fealty. You may not take Political Actions or actions which cause another player an honor loss. You may have no allies.
Reaction: Bow when bringing a Shadowlands card into play to reduce the gold cost of the card by four.

Shiryo no Akodo - ancestors
0F/0C -PH/0G/2HR 3F
Lion Ancestor. Unique. May attach to Toturi.
Reaction: This Personality may bow to gain a 1C bonus when entering a duel.
Reaction: This Personality may bow to gain a 3C bonus when entering a duel opposing a Personality with a Personal Honor lower than his.

Shiryo no Bayushi - ancestors
0F/-C -PH/0G/1HR 3F
Scorpion Ancestor. Unique.
Limited: Bow this Personality to destroy any Black Scroll in play.
Limited: Bow this Personality to destroy any corruption token in play.

Shiryo no Hiruma - ancestors
0F/+1C -PH/0G/1HR 3F
Crab Ancestor. Unique.
This Personality gains a 1F bonus for every opposing Shadowlands card in a battle, and a 3C bonus against a Shadowlands Personality in a duel.

Shiryo no Isawa - ancestors
0F/0C -PH/0G/2HR 3F
Phoenix Ancestor. Unique. Shugenja only.
This Personality may hold any number of spells, ignoring Chi limitations.
Elemental Reaction: Bow this Shugenja to cancel and negate the effects of any one elemental action as it is being activated.

Shiryo no Kakita - ancestors
0F/0C -PH/0G/2HR 3F
Crane Ancestor. Unique.
Once per duel, this Personality may focus with two Focus cards instead of one when focusing.

Shiryo no Shinjo - ancestors
0F/0C 0PH/0G/1HR 3F
Unicorn Ancestor. Unique.
Cards in this unit cannot be targeted with actions by other players during the battle action segment.

Shiryo no Togashi - ancestors
0F/0C -PH/0G/1HR 3F
Dragon Ancestor. Unique.
This Personality may attach and use one spell as if he or she were a Shugenja while this card is in play.
Challenges issued by this Personality may not be refused.

As the Shadow Falls - events
No player may gain honor until the beginning of your turn, two turns from now.

Corruption of the Harmonies - events
Bow all Shugenja in play.

Duty to the Empire - events
No player may achieve an honor victory or perform Political Actions while there are any Shadowlands cards in play. This event stays in play and is destroyed during your events phase two turns from now.

Fu Leng's Horde - events
Each player, beginning with you, has one chance to send a unit to the Horde. The last player who doesn't send a unit (or the last player who sends the unit with the lowest Force) has his leftmost Province attacked by the Horde. Only the Defender may assign units to defend and perform actions. All Shadowlands cards in the Horde gain 2F. After resolution, the Horde is destroyed.

Hototogitsu - events
The bird of good fortune raises the gold production of all Small Farms to 3G until the beginning of your next turn. All Ashigaru Followers gain a 1F bonus and all Ashigaru Personalities gain a 1F/1C bonus until the beginning of your next turn.

Kisada's Blockade - events
Trade Routes and Ports produce zero gold until the next Trade Route or Port is put into play.

Monsoon - events
While this event is in play, any action that has given or will give a Personality a force bonus has its effects negated. All temporary bonuses are negated, but permanent bonuses and tokens that provide bonuses are not. This event stays in play until your End Phase two turns after this one.

Retirement - events
The Human Personality (or Personalities) with the highest Chi "retires to a monastic life." The Personality permanently has -4F/+2C, permanently loses the Samurai and Shugenja traits (if any), permanently gains the Monk trait, and bows.

The Celestial Pattern - events
Negate the effects of the next Event that resolves.

The Darkest Day - events
All Personalities in play with a Personal Honor above two are bowed.

The Return of Fu Leng - events
All players have their rightmost Province destroyed. Each player may elect to renounce their ability to win through an Honor Victory to prevent their Province from being destroyed, unless they are already unable to win through an Honor Victory (such as Scorpion, Naga, and Junzo's Army).

The Tao of the Naga - events
Until the end of the game, units led by a Naga Personality cannot be targeted with an effect from the Imperial Favor. Naga Players cannot lobby to gain the Imperial Favor this game.

There is No Hope - events
Until the end of the game, any Festival event that appears is discarded without effect.

Elemental Vortex - followers
6F/0C -PH/4G/0HR 3F
Shadowlands. You must bow a Shugenja you control with a corruption token to bring this Follower into play as an Elemental effect.
The Vortex loses 1F permanently during each of your end phases. The Vortex is destroyed if its Force is equal to zero.

Imperial Honor Guard - followers
4F/0C -PH/9G/2HR 3F
Imperial Honor Guard is immune to Fear. Imperial Favor effects cannot target this unit.

Minor Shugenja - followers
1F/0C -PH/3G/1HR 1F
Minor Shugenja have +1C while participating in a Ritual that this Personality also participates in. (Followers cannot cast Kihos.)
Battle: Bow Minor Shugenja for a Ranged 1 Attack.

Naga Guard - followers
4F/0C 0PH/7G/1HR 2F
Naga.
Battle: Bow the Naga Guard. No cards in this battle can receive any further Force bonuses (including Terrain bonuses) until after the Resolution Phase of this battle.

Traveling Poet - followers
0F/0C -PH/0G/1HR 1F
The Personal Honor of this Personality is increased by one while the Traveling Poet is in play.

A Hidden Fortress - holdings
0F/0C -PH/0G/1HR 1F
The Personal Honor of this Personality is increased by one while the Traveling Poet is in play.

Ancestral Shrines of Otosan Uchi - holdings
0F/0C -PH/0G/1HR 1F
The Personal Honor of this Personality is increased by one while the Traveling Poet is in play.

Basecamp - holdings
0F/0C -PH/0G/1HR 1F
The Personal Honor of this Personality is increased by one while the Traveling Poet is in play.

Corrupted Silver Mine - holdings
0F/0C -PH/0G/1HR 1F
The Personal Honor of this Personality is increased by one while the Traveling Poet is in play.

Garden of Purification - holdings
0F/0C -PH/0G/1HR 1F
The Personal Honor of this Personality is increased by one while the Traveling Poet is in play.

Pitch and Fire - holdings
0F/0C -PH/0G/1HR 1F
The Personal Honor of this Personality is increased by one while the Traveling Poet is in play.

The Bronze Gong of the Hantei - holdings
0F/0C -PH/0G/1HR 1F
The Personal Honor of this Personality is increased by one while the Traveling Poet is in play.

Tomb of Iuchiban - holdings
0F/0C -PH/0G/1HR 1F
The Personal Honor of this Personality is increased by one while the Traveling Poet is in play.

Trading Grounds - holdings
0F/0C -PH/0G/1HR 1F
The Personal Honor of this Personality is increased by one while the Traveling Poet is in play.

Watchtower - holdings
0F/0C -PH/0G/1HR 1F
The Personal Honor of this Personality is increased by one while the Traveling Poet is in play.

Bo Stick - items
0F/+1C 1G 3F
Weapon.
The Bo Stick can only be attached to a Monk.
When this Monk is in a duel, you can play some or all of your Focus cards face up. When you focus face-up, your opponent must play his or her next Focus card face-up, and that card cannot have a higher Focus value than that on your Focus card.

Candle of the Void - items
+0F/+0C 6G 3F
Elemental Limited: Bow this Personality, who may remain bowed. If this Personality does not straighten or leave play before three turns from now, you may play the Ring of the Void from your hand as a Limited Action.
Elemental Limited: Destroy the Candle of the Void and discard your hand to draw a number of cards equal to the number you discarded.

Drum of Water - items
+0F/+0C 6G 3F
Reaction: When an army containing this Personality destroys an opposing army after you have played a Terrain for the battle, play the Ring of Water from your hand.
Elemental Battle: Destroy the Drum of Water to move this Personality to another of the Defender's Provinces.

Golden Obi of the Sun Goddess - items
+0F/+3C 7G 4F
Unique. Only a Personality with over 2 Personal Honor can attach the Golden Obi of the Sun Goddess.
Battle: Once per battle, bow an opposing Shadowlands card.
Reaction: When this Personality would be destroyed, destroy the Golden Obi of the Sun Goddess instead.

Hammer of Earth - items
+0F/+0C 6G 3F
Reaction: When you assign this Personality to defend a Province, if the attacking army's Force exceeds the province Strength, play the Ring of Earth from your hand.
Elemental Battle: If this Personality is defending, destroy the Hammer of Earth to give the Personality +3F/+3C.

Mantle of Fire - items
+0F/+0C 6G 3F
Reaction: When this Personality wins a duel, play the Ring of Fire from your Hand.
Elemental Reaction: When this Personality would focus, instead destroy the Mantle of Fire to end the duel without resolution and send this Personality home bowed.

Plague Skulls - items
0F/0C 8G 4F
When attached, also give this Personality a -1C Plague token. Lose 6 Honor. While this card is in play, all Personalities in play with a Plague Token(s) get an additional -1C Plague token during each of your events phases.
Battle: Bow the Plague Skulls to give a -1C Plague token to an opposing Personality.

Tapestry of Air - items
+0F/+0C 6G 3F
Reaction: When this Personality performs or participates in a Ritual with two or more other Shugenja, play the Ring of Air from your hand.
Elemental Reaction: When a Kiho, Spell, or innate ability targets this Personality, destroy the Tapestry of Air to cancel that action.

Tessen - items
+0F/+0C 0G 1F
Reaction: When an Assassin action targets this Personality, bow the Tessen to cancel it.

Agasha Koishi - personalities
1F/3C 0HR6G/2PH/

Dragon Clan Shugenja
Open: Bow to reduce the Province Strength of one of your Provinces by three until the end of your next turn. This reduction must target a Province at which a battle has not been resolved this turn and cannot target a Province with a strength less than three. Increase the Province strength of one of your other Provinces by three until the end of your next turn.

Akodo Kage - exp - personalities
0F/5C 10HR10G/2PH/

Lion Clan Kolat Master • Experienced • Unique
Open: Bow Kage to take control of any Personality with more sensei tokens than their Personal Honor. This action may not be performed during a battle. The controlled Personality may not attack his original controller, and is returned to his original controller at the beginning of his next turn or when Kage straightens.

Bayushi Kachiko - exp - personalities
0F/2C -HR10G/1PH/

Scorpion Clan Seductress. Experienced. Unique.
Limited: Bow Kachiko and choose a bowed Personality who may not straighten until after the beginning of your next turn.
Open: Bow to bow any Shadowlands Personality.

Bayushi Tangen - personalities
0F/1C -HR2G/1PH/

Scorpion Clan Martyr.
Reaction: When a Scorpion Personality is entering a duel, you may bow Tangen to substitute him for the Personality in the duel. The duel continues normally.
Battle: Switch the locations of Tangen and any Scorpion Personality (bowed or unbowed) in this battle if Tangen is currently unassigned.

Daidoji Sembi - personalities
2F/2C 5HR5G/3PH/

Crane Clan Samurai.

Daidoji Uji - exp - personalities
3F/4C 7HR7G/3PH/

Crane Clan Samurai. Experienced. Unique.
Uji gains a 2F bonus when there is a Shadowlands card in the opposing army, and a 2C bonus when facing a Shadowlands Personality in a duel.

Hida Unari - personalities
4F/3C -HR8G/2PH/

Crab Clan Samurai.

Hida Yakamo (Oni) - exp - personalities
5F/5C -HR9G/0PH/

Crab Clan Oni. Shadowlands. Nonhuman. Unique. Experienced Oni. No Followers.
Yakamo gains a 1F/1C bonus for each Crab Clan Personality in your house with the Shadowlands trait. The Oni cannot be committed to attack or defend a Province with Personalities that do not have the Shadowlands trait. Personalities without the Shadowlands trait may not be committed to attack or defend with the Oni.

Hirariko - personalities
2F/4C -HR8G/0PH/

Unaligned Ninja. Lose 2 honor.
Items provide no bonuses or special effects in a duel against Hirariko.

Hoseki - personalities
0F/3C -HR5G/1PH/

Unaligned Ninja Mystic. Lose 2 honor.
Hoseki can attach and use 1 spell as if she were a Shugenja. This spell is considered a ninja action when used and not a spell effect.

Ichiin - personalities
0F/1C -HR5G/1PH/

Unaligned Information Peddler. Kolat.
Limited: Bow Ichiin and pay four gold to put one card from your Fate Hand on the bottom of your Fate Deck and draw one Fate Card.

Ikoma Kimura - personalities
0F/2C 0HR5G/3PH/

Lion Clan Master of Bushido. Samurai.
Open: Bow Kimura, one of your dishonored human Personalities, and any one of your honor producing holdings. Your dishonored Personality is restored to honorable status. This action cannot be taken during a battle.

Isawa Osugi - personalities
1F/4C 0HR8G/4PH/

Phoenix Clan Prodigy. Shugenja. Unique.
Any effect that would give Isawa Osugi the Shadowlands trait is cancelled and has all effects negated. Isawa Osugi cannot have more than one Spell attached at any time. Spells have their Gold cost reduced to 0 when being attached to Isawa Osugi.

Isawa Tsuke - exp - personalities
4F/4C 10HR15G/0PH/

Phoenix Clan Shugenja. Master of Fire. Shadowlands. Experienced. Unique. Tsuke takes a -1C corruption token whenever he straightens. Tsuke gains a 3C bonus when dueling a Shadowlands Personality.
Limited: Bow Tsuke and issue a challenge that may not be refused to any Personality in play. Tsuke is dishonored if the target isn't Shadowlands. During this duel, Tsuke has an additional 3C bonus.

Kaiu Utsu - personalities
1F/2C -HR7G/1PH/

Crab Clan Siege Master. May only attach Followers that can destroy a Fortification.
Battle: Bow for a Ranged 2 Attack.
Battle: Bow to reduce this Province strength by three until the end of this turn.

Kakita Shijin - personalities
0F/2C 6HR3G/3PH/

Crane Clan Poet.
Reaction: Bow immediately after one of your Personalities has been destroyed. You gain honor equal to the Personality's current Personal Honor.

Kamoto - personalities
1F/4C 10HR8G/3PH/

Unaligned Samurai. Toturi's Army. Tactician. Mantis Clan.
Kamoto may not have more than one Follower attached. Kamoto's Follower gains a 2F while attached to Kamoto.

Kasuga Kyoji - personalities
0F/1C 0HR11G/1PH/

Unaligned Ancient Librarian. Cannot be targeted with Feign Death.
Limited: Bow and pay 5 gold to draw a Fate card.
Limited: Bow and destroy the Librarian to draw five Fate cards.

Kusatte Iru - personalities
5F/4C -HR13G/0PH/

Unaligned Shadowlands Oni. Unique. Lose 5 Honor. No Items or Followers.
Reaction: Immediately after a Battle Resolution Phase in which Iru and the Province it was defending was destroyed, you may destroy any one Province of the Attacker. Lose 15 Honor. You may perform this action even if this was your last Province.

Kyojin - personalities
2F/5C -HR8G/0PH/

Unaligned Shadowlands Enforcer. Double Chi. Nonhuman. Lose 4 Honor. Kyojin is dishonored if he is bowed when Junzo is challenged, and is destroyed if Junzo is ever destroyed.
Reaction: Bow to replace Junzo with Kyojin in a duel when it is accepted.

Matsu Seijuro - personalities
3F/4C 3HR9G/2PH/

Lion Clan Samurai.
Limited: Bow Matsu Seijuro. Challenge any one Personality in play that you do not control.
Reaction: When Matsu Seijuro issues a challenge that is refused, any Fear effect he produces in the future will be at +1 strength (cumulative).
Battle: Fear 0.

Mikaru - personalities
2F/2C -HR6G/1PH/

Unaligned Hunter of Nagas.
Will not join Naga players or attach Naga Followers. The Hunter is +2F while there is a Naga in the opposing army, and has a 3C bonus in a duel against a Naga.

Mikio - personalities
2F/5C 5HR8G/2PH/

Unaligned Bodyguard. Toturi's Army. Samurai. Double Chi.
Mikio is dishonored if he is bowed when Toturi is challenged, and is destroyed (commits seppuku) if Toturi is ever destroyed.
Reaction: Bow to replace Toturi with Mikio in a duel as it is accepted.

Oni no Tadaka - personalities
0F/2C -HR5G/0PH/

Phoenix Clan Captive Oni. Shadowlands. Nonhuman.
All Phoenix Shugenja in play have a +1C while the Captive Oni is in play. If the Captive Oni is destroyed, all Phoenix Shugenja lose an additional 1C until the end of the current turn.

Otaku Baiken - personalities
2F/3C 1HR7G/2PH/

Unicorn Clan Sergeant. Samurai.
Limited: Bow Otaku Baiken. Attach a 1F Cavalry Follower token to any one of your Samurai.

Qakar - personalities
1F/0*C 0HR8G/1PH/

Naga Shugenja. Nonhuman. Qakar has a Chi bonus equal to twice the number of other Naga Shugenja you have in play.
Battle: Bow Qakar for a Ranged Attack equal to half his Chi (round down).
Battle: Bow and destroy Qakar and destroy a Pearl Bed for a Ranged Attack equal to twice his Chi.

Radakast - personalities
2F/3C 0HR6G/2PH/

Naga Constrictor. Nonhuman.
Battle: Once per battle, issue a challenge to an opposing Personality that may not be refused. Neither Personality will die as a result of this duel. If Radakast wins, his opponent is bowed.

Ratling Conjuror - personalities
1F/2C -HR4G/0PH/

Ratling Shugenja • Creature
Cannot attach Spells with a Gold cost greater than 3.
Open: Bow Ratling Conjuror and discard a card: Give all Ratlings +1F.

Shashakar - exp - personalities
1F/3C 0HR6G/2PH/

Experienced Naga Shugenja. Unique.
Reaction: Bow when an action is performed that lowers the Chi of any Naga card in play. This action is cancelled and its effects are negated. This does not prevent Chi loss due to tokens.

Shinjo Morito - exp - personalities
3F/3C 0HR8G/2PH/

Unicorn Clan Samurai. Experienced. Unique. Cavalry. This card is considered to be Morito for Experienced purposes.
Shinjo Morito gains a 1F bonus when defending.

Shinjo Yasoma - personalities
2F/3C 5HR8G/2PH/

Unicorn Clan Strategist. Tactician. Samurai. Cavalry.
Battle: Bow Yasoma. The terrain card currently in play for this battle is treated as if you had put it into play instead of whomever actually put it into play.

Suzume Mukashino - personalities
0F/2C 8HR4G/3PH/

Unaligned Samurai. Venerable Storyteller. May remain bowed.
Limited: Bow to bow any one Human Personality who has a Personal honor of at least 3. The target's controller gains 1 honor. The target Personality may remain bowed, but if the Personality chooses to straighten while Mukashino is and has remained bowed, the Personality is dishonored.

Takuan - personalities
4F/3C 0HR11G/2PH/

Toturi's Army Lieutenant. Samurai.
All other Toturi's Army Personalities in Takuan's army gain a 1F/1C bonus.

Togashi Kokujin - personalities
2F/3C -HR12G/0PH/

Unaligned Corrupted Tattooed Man. Shadowlands Unique. Lose 4 Honor.
Reaction: If Kokujin defeats an opponent in a duel involving Chi, Kokujin consumes his spirit. You take control of this Personality until the end of the game. The Personality is placed in your fief, bowed, with all Followers destroyed. His Chi is permanently reduced by one and his Personal Honor to zero. The Personality gains the trait Shadowlands permanently.

Togashi Yama - personalities
1F/3C 0HR8G/2PH/

Dragon Clan Shugenja.
Limited: Bow to put a Mountain token on one of your Provinces. As a battle action, you may send home all units attacking one of your Provinces by destroying a number of Mountain tokens at that Province equal to the number of attacking units. You may not send home fewer than all of the attackers in this fashion.

Togashi Yokuni - exp - personalities
5F/6C 10HR16G/3PH/

Dragon Clan Champion. Experienced. Unique. Samurai. Shugenja. Double Chi. Will only join Dragon Clan player.
Battle: Discard a Fate card from your hand to produce a Ranged Attack equal to the focus value of the discard. This does not bow Yokuni. This Ranged Attack may not be increased in strength or combined with others.

Toturi - exp - personalities
6F/5C 10HR15G/4PH/

Unaligned Toturi's Army Samurai. Unique. Experienced. Tactician. Double Chi. Toturi is always -2F/-3C while dishonored.
Reaction: Bow Toturi immediately after an open or battle action is initiated but before it is resolved during a battle at which Toturi is assigned. The action is cancelled and its effects are negated.

Tsukuro - personalities
5F/4C -HR10G/0PH/

Unaligned Shadowlands Undead General. Nonhuman. Lose 5 Honor.
All Shadowlands Followers in Tsukuro's army have a 1F bonus.

Yodin - personalities
0F/3C 5HR6G/1PH/

Unaligned Monk. Unique.
Reaction: Bow as you are putting an Elemental Ring into play. Go through your fate deck and remove any one Elemental Ring. Show the Ring to your opponents, then put it in your Fate hand. Reshuffle your Fate deck.

Yogo Ichiba - personalities
0F/1C -HR10G/1PH/

Scorpion Clan Merchant.
Open: Bow and target any face up Dynasty card that is not in play. The gold cost of that card is permanently raised or lowered by two.

Fields of the Asahina Temple - regions
Sacred Region.
The Attacker and offensive allies may not gain honor during a battle at this Province.

Forests of Shinomen - region
Forest
Negate the effects of Ranged Attacks during a battle at this province's battlefield.
When one of your Forests is paying for a Nonhuman card: It produces one additional Gold.

Fortified Coast - regions
Coastal Region.
Other players' Holdings do not get increased gold production from any of your Holdings while this card is in play.

Inaccessible Region - regions
No player other than the Attacker and Defender can assign or move units into this Province without the use of a Spell effect or innate ability.

Kaiu Pass - regions
Industrial Region.
Any Personality coming into play from this Province may immediately have a weapon or armor attached. All costs must be paid normally, but gold cost of the item is reduced by 4.

Mountain of the Seven Thunders - regions
Unique. Ignore Honor requirements of Personalities in this Province.

Plague-Infested Region - regions
Corrupted Region.
Personalities entering play from this Province are immune to the effects of Plague tokens.
All Personalities in this Province at the end of the Battle Action Segment of a battle must attach a -1C Plague token.

River Region - regions
Reaction: When you discard a card in this Province, place it at the bottom of your Dynasty deck instead of in your discard pile. Ignore anything that has happened to the card from the start of the game until now.

Scorched Earth - regions
Ravaged Region.
Do not replace this card when it comes into play. This Province has its strength raised by five, but does not contain any Dynasty cards while this region is in play.

Training Grounds - regions
Each Follower gains +1F while defending this Province.

Valley of Shadow - regions
Unique Shadow Region. Lose 3 honor.
Any Shadowlands Personality or Follower cards that are destroyed during a battle at this Province are shuffled back into their controllers' appropriate decks instead of going to the discard pile.

Wetlands - regions
Raise the strength of each ranged attack by 1 during battle at this Province.

A Prophecy Fulfilled - spells
8G 4F
Limited: Bow this Shugenja and place a -1F/-1C Prophecy token on any Personality in play. Destroy this spell. Put a new -1F/-1C Prophecy token on this Personality during each of your events phases. During the target's controller's end phase, if the target has a Chi of one, then all Prophecy tokens on this Personality become +1F/+1C, and the Personality receives no more Prophecy tokens.

A Thunder's Sacrifice - spells
5G 4F
Open: Bow this Shugenja and destroy any one Personality you control. You gain a bonus until the end of the turn equal to the Personality's Personal Honor to one of the following: all of your Provinces gain an X strength bonus, or one Personality gains either a +X Force or +X Chi bonus.

Benevolent Protection of Shinsei - spells
2G 2F
Ritual Limited: Bow this Shugenja and any two others you control. Target one of your Provinces. This Province may not have units assigned to attack or moved in to attack it until the beginning of your next turn. Destroy this spell.

Defender From Beyond - spells
4G 3F
Reaction: Bow this Shugenja and destroy this spell when one of your Personalities accepts a duel. Replace your Personality in this duel with any one honorably dead Personality in your discard pile, who returns to the discard pile after the conclusion of the duel.

Doom of Fu Leng - spells
8G 4F
Black Scroll • Unique
Give this Shugenja a -1C Corruption token each time he straightens.
Ritual Open: Bow this Shugenja and any number of your other Shugenja to lower a target Personality's Chi by the number of Shugenja in this Ritual, to a minimum of 1. Doom of Fu Leng may target each Personality only once per game.

Essence of Fire - spells
5G 2F
Reaction Elemental: Bow this Shugenja when one of your Personalities is entering a duel. Items attached to opponents in the duel have all of their effects and bonuses negated until after the duel.

Essence of the Void - spells
5G 2F
Limited Elemental: Bow this Shugenja and any Personality in play with a lower Chi. The target Personality may not straighten while your Personality remains bowed. Your Personality may remain bowed.

Essence of Water - spells
5G 2F
Water Battle: As many times per battle as this Shugenja's base Chi: Move a target allying unit opposing this unit home.

Possession - spells
12G 3F
Limited: Bow this Shugenja, and destroy this spell. Lose 5 honor. Combine one Oni and one non-Oni Personality you control into one Personality. All abilities and attached cards remain. All traits are replaced with Unaligned Shadowlands Nonhuman. Force and Chi are equal to the Personalities' combined numbers and Personal Honor is zero. If this creature is destroyed the Oni Personality is returned to play immediately without any cards or tokens attached, but still affected by permanent effects.

Prophecy of the Hero - spells
6G 4F
Unique.
Limited: Bow this Shugenja and one of your Personalities. Give this Personality a permanent +3F/+3C bonus, but if this Personality refuses a duel or becomes dishonored, he is immediately destroyed. This spell is destroyed and may not be copied (e.g. by a scribe).

Spiritual Presence - spells
7G 3F
Open: Bow this shugenja to add his printed Chi to the Force of any Personality in play until the end of the turn.
Open: Bow this shugenja and destroy this spell to add his current Chi to the Force of any Personality in play until the end of the turn.

Stealing the Soul - spells
10G 4F
Ritual Limited: Bow this Shugenja and any number of other Shugenja you control. Target a Personality who loses -X Force and -X Chi until the beginning of your next turn (minimum zero), where X is the number of Shugenja in the ritual. Add Force and Chi to any Personality in play until the end of the turn equal to the amount lost by the first target. If either target Personality is destroyed this turn, destroy this spell.

Stifling Wind - spells
3G 3F
Elemental Battle: Bow this Shugenja to bow an opposing Follower.
Elemental Battle: Bow this Shugenja to bow a Personality with no unbowed Followers.

Summon Nightstalker - spells
6G 2F
Limited: Bow this Shugenja and destroy this spell. Target Personality loses 1C permanently during each of his or her controller's Events Phases while this Shugenja remains in play.

A Moment of Truth - AoD - actions
0G 2F
Reaction: Play this card when one of your Personalities wins a duel or is in an army that destroys an opposing army. Go through your Dynasty deck (then Provinces if necessary) and put the Experienced version of that Personality into play on the target Personality per the rules for an Experienced Personality. Reshuffle your Dynasty Deck.

Arrival of the Emerald Champion - strategy
0G 4F
Political
Battle: Even if you control no units at the current battlefield, if you are the Defender or are attacking a player with a Family Honor below zero, discard the Imperial Favor: Create a 5F/6C/3PH Samurai • Duelist Personality on your side there. Remove him from the game after the battle ends.

At the Last Moment - actions
0G 2F
Battle: If you are the Defender, switch the Dynasty card in this Province with the top card of your Dynasty deck. You may perform this action in a battle in which you have no units. Both cards are turned face-down.

Battlefield of Shallow Graves - actions
0G 1F
Terrain Battle: Double each of the enemy leader's Honor gains until the battle ends; destroying this Terrain does not end this effect. Before this battle's resolution, reduce the Force of each Personality in the enemy army to half his Force at that time, rounded up.

Blood Oath - actions
0G 2F
Reaction: Play immediately after you bring a Personality from outside your clan into play. This Personality gains 1F/1C permanently and becomes aligned with your clan, losing former alignments.

Cornered - actions
0G 2F
Reaction: Play this card when a unit is being moved out of this battle as the effect of an action. Bow one of your units in the battle. Cancel the action and negate all effects of the action causing the move.

Corrupted Energies - actions
0G 3F
Battle: All Shugenja at this battle are -1C until the end of this turn for each Black Scroll in this battle.

Cremation - actions
0G 2F
Reaction: Play after the resolution phase of a battle. All cards destroyed during the resolution phase are removed from play instead of destroyed. These cards cannot affect or be affected by any card or returned to play in any way.

Daisho Technique - actions
0G 3F
Limited: Bow one of your Samurai with a printed Chi greater than 2. Until the end of the game, that Samurai can have two Weapons attached.

Disarmament - actions
0G 1F
Reaction: Play this card when you are discarding a card from one of your Provinces. Target one opponent. That player must also discard a face-up card of their choice from one of their Provinces. If they do not have any face-up Dynasty cards, then they must discard a face-down one at random.

Disfavored - strategy
0G 3F
Political
Limited: Until the game ends, a target Personality may not perform Political actions.

Disrupted Resources - actions
7G 1F
Open: The current player may not bring any gold producing holdings into play this turn. This action cannot be performed during a battle action phase.

Duty to the Clan - actions
0G 3F
Reaction: Play this card after a battle Resolution Segment in which one of your Personalities of your Faction was destroyed. Permanently lower the Gold cost of one of your Faction's Personalities that is face up in one of your Provinces to 0.

Emperor's Protection - actions
0G 4F
Political Limited: Discard the Imperial Favor to put this card into play. Choose one Personality with a Personal Honor greater than zero who now has the Emperor's protection. If this Personality is destroyed in a duel, the opposing Personality's controller loses seven honor. If this Personality is destroyed in battle (as an action or in resolution), the Personality's controller loses 3 honor.

Fight to the Setting Sun - actions
0G 2F
Reaction: Play this card when a Resolution Segment in which you had units ends. All units in the battle will bow as if they were attacking units.

Imperial Taxation - actions
*G 1F
Open: Play only during another Player's action phase. Target one of the current player's holdings. Pay gold equal to the holding's cost. The current player must also pay the holding's cost or the holding is destroyed.

Kolat Instigator - actions
4G 2F
Limited: Lose 2 Honor. Target a Personality who must issue a challenge to a Personality of his controller's choice. This challenge can be refused without penalty.

Kolat Interference - actions
5G 3F
Open: This action is only playable during a player's action phase. The current player cannot draw any Fate cards this turn. Lose 3 Honor.

Lies, Lies, Lies... - actions
0G 2F
Political Limited: If you have no cards in play or in your discard piles that cause their player an Honor loss or have the Shadowlands, Ninja, or Kolat keywords: Gain 8 Honor; this gain can not raise your Family Honor above it's starting value.

Night Battle - actions
0G 1F
Immediate Terrain.
Battle: No player without a Shugenja or a Shadowlands Personality in this battle can take actions for this battle except an action that destroys this Terrain.

Peasant Defense - actions
0G 1F
Battle: Terrain.
The Attacker may choose to return any or all of his units (including bowed ones) in this battle to his fief, bowed. If this Province is destroyed, all Personalities that are still attacking are dishonored.

Political Dissent - actions
0G 3F
Political Limited: Bow one of your Personalities to prevent two players from inviting each other to ally for the rest of the game. The players may negate this effect if and when each destroys one of his or her Personalities as a Limited action, "as a sign of good will." If they do this, for the rest of the game each Samurai they send as defending allies for each other gains +2F/+2C until the battle ends.

Refugees - actions
0G 2F
Battle: If you are the Defender, you may take this action even if you control no units at the current battlefield: Move home a target Personality without Followers. Bow him if he moved. His controller may pay 1 Gold as a cost to create a 1F Ashigaru Follower card and attach it to him.

Rise, Brother - strategy
0G 1F
Battle/Open: Bow your target Personality with your Clan alignment: Straighten another target Personality with your Clan alignment.

Shallow Victory - actions
0G 2F
Battle: This must be the first action played by the Defender for a battle. If the attacking army currently has a higher Force than the defending army, then the Attacker cannot gain any Honor during this battle. The Attacker may gain honor normally after the resolution phase of this battle.

Slander - actions
0G 3F
Political Reaction: Play this card after a Personality enters play. Negate all Honor gains for the Personality entering play.

Stall Until Sunrise - actions
0G 1F
Battle: Terrain.
All Shadowlands cards in this battle have their forces halved (round down).

Strategic Victory - actions
0G 1F
Battle: Terrain.
This card must be put into play as the first action played by the Attacker. If your army is victorious and will destroy the Province, instead of destroying the Province, you may declare a "strategic victory": all of the Defender's holdings that are bowed must remain bowed until the beginning of your next turn.

The Blood Feud - actions
6G 3F
Limited: Target a Personality who is marked for death until the end of the game. Lose 4 Honor. Any Personality may challenge this Personality by bowing as a limited action. This challenge may be refused at a loss of 3 honor and dishonoring the Personality. Any player may remove the mark of death by discarding the Imperial Favor as a Limited action.

The Face of Fear - actions
0G 3F
Reaction: Play when one of your cards creates Fear. The Fear affects Personalities as if they were Followers.

The Perfect Gift - actions
5G 2F
Reaction: Bow one of your Personalities with Personal Honor above 1 when another player has bowed a Personality to lobby for the Imperial Favor. If the Favor is uncontrolled, the lobbying attempt is cancelled, and you gain control of the Imperial Favor. This still counts as a lobbying attempt.

The Way of Air - actions
0G 3F
Limited: Bow one of your Shugenja who becomes an Adept of Air. This Shugenja gets a 2F/2C bonus while you have the Ring of Air in play. This Shugenja permanently gains the ability: Reaction elemental: Bow this Shugenja to negate the effects of any action that originates from a card that contains the word "water" in the title, in the trait text, or in the text of the action.

The Way of Earth - actions
0G 3F
Limited: Bow one of your Shugenja who becomes an Adept of Earth. This Shugenja gets a 2F/2C bonus while you have the Ring of Earth in play. This Shugenja permanently gains the ability: Reaction elemental: Bow this Shugenja to negate the effects of any action that originates from a card that contains the words "wind" or "air" in the title, in the trait text, or in the text of the action.

The Way of Fire - actions
0G 3F
Limited: Bow one of your Shugenja who becomes an Adept of Fire. This Shugenja gets a 2F/2C bonus while you have the Ring of Fire in play. This Shugenja permanently gains the ability: Reaction elemental: Bow this Shugenja to negate the effects of any action that originates from a card that contains the word "earth" in the title, in the trait text, or in the text of the action.

The Way of Water - actions
0G 3F
Limited: Bow one of your Shugenja who becomes an Adept of Water. This Shugenja gets a 2F/2C bonus while you have the Ring of Water in play. This Shugenja permanently gains the ability: Reaction elemental: Bow this Shugenja to negate the effects of any action that originates from a card that contains the words "fire" in the title, in the trait text, or in the text of the action.

To Avenge Our Ancestors - actions
0G 3F
Reaction: Play at the end of the assignment phase. Choose a battle, in which all honor gains and losses will be doubled for all players during the resolution phase. This is not cumulative with any other honor-doubling effect.

To Do What We Must - actions
0G 3F
Battle: Target and destroy a unit you control led by an unbowed Personality: Target a unit opposing it with total Force less than or equal to your unit's total Force, plus your Personality's Personal Honor, plus 2 if your Personality is Crane Clan. Destroy the opposing unit.

To the Last Man - actions
0G 3F
Reaction: Play this card after a Resolution Segment during which the opposing player destroyed an army containing one or more of your units. The opposing player must destroy a number of cards and tokens in his or her army whose total Force is greater than or equal to half of your army's Force, rounded up. The player's bowed cards contribute their Force for this effect as if they were unbowed.

Tortuous Terrain - actions
0G 1F
Battle: Terrain.
All Personalities and Followers with a current Force greater than eight have their Force reduced to eight.

Treacherous Terrain - actions
0G 1F
Delayed Terrain.
If you are the Defender, you may play this card during a battle in which you have no units.
Battle: Lower to 0 all Force bonuses each Personality and Follower in this battle has received from cards outside the unit.

Toturi's Army - strongholds
6PS/3GP/2SH
Toturi, Toturi
You may ignore Honor Requirements when you are bringing Unaligned Human Personalities or Toturi's Army Personalities into play. You may not have more than two Shadowlands cards in your deck.

Yogo Junzo's Army - strongholds
5PS/0GP/-19SH
Shadowlands, Shadowlands
You cannot gain or lose Honor. Your cards are immune to fear. Your Personalities may not swear fealty. You may not take Political Actions or actions which cause another player an honor loss. You may have no allies.
Reaction: Bow when bringing a Shadowlands card into play to reduce the gold cost of the card by four.