Легенды Пяти Колец

Спойлер Broken Blade



A Time for Action - event
Each player with more than 20 Family Honor loses 5 Honor.

Gunso - follower
2F/0C -PH/3G/1HR 2F
Gunso
Other Followers in this unit have +1F.
After this card is destroyed: Give all other Followers in its former unit -1F.

Palm Strike - strategy
0G 3F
Kiho
Battle: Target your unbowed Monk without a Weapon: Bow a target enemy Personality without a Weapon.

Gaheris no Shiryo - ancestors
+1F/+0C PH/0G/1HR 3F
Unicorn Clan Ancestor. Unique.
Reaction: Bow Gaheris no Shiryo before another player's unit moves into a battle to negate that movement. Move this unit into that battle if it is not already there.

Seiko no Shiryo - ancestors
+0F/+1C PH/0G/0HR 3F
Scorpion Clan Ancestor. Unique.
Reaction: Bow Seiko no Shiryo to force a player challenging a Scorpion Clan Personality to discard a card at random from his or her hand, or to discard three cards at random if challenging this Personality.

Uona no Shiryo - ancestors
+0F/+1C PH/0G/2HR 3F
Phoenix Clan Ancestor. Unique.
Uona no Shiryo gains +1F/+1C per Spell you control, each to a maximum of this Personality's Personal Honor.

Yoshi no Shiryo - ancestors
+1F/+0C PH/0G/1HR 3F
Crab Clan Ancestor. Unique.
Reaction: Bow this Personality to cancel a Reaction taken during a battle this card is in.

A Time for Action - event
Each player with more than 20 Family Honor loses 5 Honor.

Boundless Sight - events
Search your Dynasty deck for an Experienced Personality and refill this Province with that card, face up.

Conscription - events
Beginning with you, each player may repeatedly reveal cards from the top of his or her Fate deck until a Follower or the entire deck is revealed. If a Follower is revealed, that player may attach it to one of his or her Personalities, paying all costs. Return any revealed cards to the deck and shuffle it.

Dangerous Extremes - events
For the rest of the game, no player may declare an attack against a player using the same Wind. This restriction has no effect if either the Attacker, intended Defender, or both have no Wind. Each player may end this effect on himself by destroying his rightmost Province as a Limited action.

Embargo - events
Until the beginning of your turn two turns from now, card and Stronghold effects cannot reduce Gold costs.

Harsh Winter - events
Until your next Events Phase, no player may assign more than half of his or her units, rounded up, to any one battle during any Attack Phase.

Perfect Silence - events
Target and bow (if unbowed) a Monk Personality or Shugenja Personality controlled by any player. That Personality may not straighten before its controller's second Straighten Phase from now. When the Personality next straightens, the Personality permanently gains +1C and his or her controller gains 3 Honor.

The Dark Daughter's Caress - events
Until the beginning of your second turn from now, Shugenja have +1F/+1C while they have the Shadowlands trait, and after each time a Spell or Kiho cast by a Shugenja resolves, permanently give the caster the Shadowlands trait.

The Shogun's Fealty - events
If you are not a Shadowlands player, you have a Wind, and no other players have your Wind, you gain the Imperial Favor and no other player may lobby for the Favor before the start of you next turn.

Time of Loyalty - events
Until the beginning of your next turn, Human Personalities gain +1F while in an army with another Personality with which they share one or more Faction traits and have -1F while in an army with no such Personalities.

Traveling Merchants - events
This card enters play in your home. Put six Merchant tokens on it. While this card is in play, reduce the Gold cost of all Items in the game by the number of Merchant tokens on this card, to a minimum of 1. Remove one Merchant token after each time an Item enters play from a player's hand. Discard this card from your home when it has no Merchant tokens.

Falcon Messengers - followers
2F/0C PH/6G/1HR 2F
Cavalry.
Battle: Bow Falcon Messengers to move one of your other units with a Falcon Messengers in it into this unit's battle.

Gunso - follower
2F/0C -PH/3G/1HR 2F
Gunso
Other Followers in this unit have +1F.
After this card is destroyed: Give all other Followers in its former unit -1F.

Hound of the Lost - followers
1F/0C PH/2G/0HR 1F
Oni. Creature. Shadowlands. Lose 1 Honor.
Reaction: Bow Hound of the Lost before another card in this army produces Fear targeting exactly one unit. The Fear targets and bows a single Follower of your choice in that unit regardless of Force, instead of producing its normal effect.

Iron Defenders - followers
3F/0C PH/2G/1HR 2F
Destroy Iron Defenders if this unit assigns or moves into an attacking army.

Kisada's Fist - followers
3F/0C -PH/8G/2HR 4F
Unique.
Kisada's Fist will attach to a Crab Clan Personality regardless of Personal Honor. Kisada's Fist adds to this unit's Force even if this Personality is bowed.
Reaction: Bow Kisada's Fist before this Personality is destroyed by an action or duel while in an army to negate the destruction.

Lobbyists - followers
0F/0C PH/4G/1HR 2F
You may bow Lobbyists instead of this Personality when this Personality lobbies for the Favor.
Political Reaction: If another player has the Favor, bow the Lobbyists and pay Gold greater then the total Personal Honor of all that player's Personalities to take the Favor. This counts as a lobby attempt.

Maho-Bujin - followers
1F/0C PH/4G/0HR F
Shadowlands. Lose 4 Honor.
Maho Battle: Once per battle, Maho-Bujin gains Force equal to the highest Personal Honor in the opposing Army.

Ogre Hag - followers
2*F/0C PH/8G/0HR 1F
Nonhuman. Shadowlands. Lose 3 Honor.
Ogre Hag has a Force bonus equal to the highest printed non-variable Fear effect in her army.

Ravenous Podlings - followers
4F/0C PH/4G/0HR 1F
Creature. Shadowlands. Lose 3 Honor.
You must remove a destroyed (not discarded) Personality in your discard pile from the game as a cost of bringing Ravenous Podlings into play.

Sailors for Hire - followers
2F/0C PH/3G/1HR 2F
Naval.

Seductive Kansen - followers
1F/+1C PH/3G/0HR 2F
Nonhuman.
Maho Reaction: When attaching a Spell to this Personality, bow Seductive Kansen to reduce its Gold cost by 3, to a minimum of 1. Reveal and discard your top card. If the Focus value is greater than 3, permanently give this Personality the Shadowlands trait if he or she does not have it, otherwise destroy this personality.

Veteran Bushi - followers
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Blessed Dojo - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Daidoji Merchants - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Dark Oracle of Air - exp - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Devout Acolyte - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Entrenchment - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Hida Advisor - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Jade Vein - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Kisada's Shrine - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Lesser Shrine - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Mystic Dojo - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Paddock - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Pirate Wharf - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Rice Paddy - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Shrine of Stone - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Toturi's Shrine - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Trade Hub - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Armor of the Mountain - items
+2F/+2C 5G 3F
Armor.
You may not move this Personality into or out of battles with actions.
Ranged attacks cannot target cards in this unit.

Badge of Purity - items
+1F/+1C 3G 3F
Will not attach to a Shadowlands Personality.
Reaction: Bow Badge of Purity before this Personality receives a Chi penalty to negate the effect or destroy the token creating the penalty.

Brilliant Armor - items
+0F/+0C 4G 3F
Armor.
Battle: Bow Brilliant Armor to give an opposing Personality -2F and give Brilliant Armor +2C.

Chukandomo - items
+3F/+3C 5G 4F
Weapon • Unique
During your Straighten Phase, if this Personality is bowed and there are any Personalities in play with more Personal Honor, destroy this Personality instead of straightening him.

My Father's Weapon - items
+1F/+1C 3G 3F
Weapon
Straighten this Personality at the end of the turn you bring My Father's Weapon into play.

Sacred Gong - items
+0F/+0C 4G 3F
Battle: Bow Sacred Gong to raise or lower this Province's Strength by 3 until the battle ends.

Sampan - items
+0F/+0C 2G 2F
This Personality gains the Naval trait.

The Steel Throne - items
+0F/+0C 6G 4F
Unique. Shadowlands.
While the Steel Throne is in play, your Courtier Personalities gain +1C and +1 Personal Honor.
Reaction: If the Steel Throne is attached to a Courtier, bow it after another Personality performs a Political action to have your Courtier challenge that Personality. If that Personality refuses the challenge or loses the duel, cancel the action.

Tonfa - items
+1F/+1C 3G 3F
Weapon.
Costs 1 less Gold when attaching to a Monk. Will not attach to a Samurai. You may have up to six Tonfa in your Fate deck. A Personality with no Armor may attach two Tonfas. A Personality with more than one Tonfa gains Double Chi and may not attach Armor.

Agasha Chieh - personalities
2F/4C -HR7G/2PH/

Phoenix Clan Shugenja • Magistrate
Chieh is also considered a member of every family that has members in your Faction.

Akodo Fumio - personalities
3F/3C 3HR8G/2PH/

Lion Clan Samurai • Deathseeker
Reaction: Once per battle, after an opposing Personality gains a Force bonus from an action, Fumio gains an equal bonus until the battle ends.

Akodo Hakuseki - personalities
3F/3C 8HR7G/2PH/

Lion Clan Samurai
Hakuseki may not be sent home by other players' card effects if he has one or more Ancestors attached.

Akodo Yobi - personalities
1F/3C 5HR7G/3PH/

Lion Clan Samurai • Tactician
Tactical Reaction: After playing a Terrain from your hand, draw a card. Yobi does not need to be in the battle to use this ability.

Asahina Sekawa - exp - personalities
2F/4C 5HR10G/2PH/

Crane Clan Shugenja. Jade Champion. Experienced. Unique.
Reaction: Bow Sekawa after a Spell or Kiho is cast to force the caster's player to discard a Fate card from his or her hand.
Reaction: Bow Sekawa after a Maho action resolves to force its player to discard a number of Fate cards from his or her hand equal to Sekawa's Personal Honor.

Asako Bairei - personalities
0F/4C 10HR6G/3PH/

Phoenix Clan Shugenja. Unique.
Reaction: Once per turn, bow to draw a card after playing a Spell from your hand. Bairei does not need to bow if there is already another copy of that Spell in play.

Bayushi Katai - personalities
2F/4C 0HR8G/2PH/

Scorpion Clan Samurai.
Battle: Bow Katai to challenge an opposing Personality to a duel. If the challenge is refused, that Personality's controller loses 5 Honor.

Bayushi Yaro - personalities
3F/3C -HR9G/0PH/

Scorpion Clan Saboteur. Samurai. Oyabun.
Open: Bow Yaro to bow a Holding. Lose 1 Honor.

Daidoji Heizo - personalities
3F/3C 6HR7G/2PH/

Crane Clan Samurai.
Open: Bow one of your Retainers to give Heizo +1F/+1C.

Doji Akiko - personalities
1F/4C 10HR7G/4PH/

Crane Clan Shugenja. Unique. Will join a Phoenix Clan player for 1 less Gold.
While Akiko is in play, all your Shugenja (including Akiko) have +2C for purposes of casting Spells and Kihos and participating in Rituals.

Doji Jotaro - personalities
2F/4C 8HR8G/3PH/

Crane Clan • Samurai • Courtier • Taisa • First Legion
Political Battle: Even if Jotaro is not at the current battlefield, bow him: Dishonor a target Human Personality attacking one of your provinces.

Garen - personalities
4F/3C -HR7G/0PH/

Shadowlands. Undead. Naval. Lose 4 Honor. Garen has +1 Personal Honor for purposes of attaching Human Followers.
Human Followers gain the Undead and Shadowlands traits while attached to Garen.

Hida Kuon - exp 2 - personalities
8F/5C 6HR15G/2PH/

Crab Clan General. Clan Champion. Samurai. Yu 5. Double Chi. Experienced 2. Unique. Will only join a Crab Clan player.
Battle: Once per battle, straighten one unit in this army. Kuon may do this while bowed.

Hida Reiha - exp - personalities
4F/4C 2HR8G/2PH/

Crab Clan Samurai • Hero • Yu 5 • Experienced • Unique
Followers have Yu +2 while attached to Reiha.

Hida Tokichiro - personalities
6F/3C -HR10G/2PH/

Crab Clan Berserker.
Will not enter play if you control any Shadowlands.
Weapons and Armor gain +1F/+1C while attached to Tokichiro.

Hiruma Ryuichi - personalities
2F/4C 4HR7G/2PH/

Crab Clan Hunter. Samurai.
Battle: Once per battle, make a Ranged 2 Attack without bowing. This is a Ranged 4 Attack instead if it targets a Creature.

Hitomi Echiko - personalities
3F/3C 4HR8G/2PH/

Dragon Clan Samurai. Tattooed.
Reaction: When Echiko is in a duel, bow her instead of focusing to discard the last card focused by the opposing Personality.

Hitomi Hogai - personalities
4F/3C -HR8G/0PH/

Dragon Clan Tattooed Madman.
May not have more than one Tattoo. You may play one Tattoo on Hogai from your hand immediately after he enters play, paying all costs.

Ide Sadanobu - personalities
3F/3C 4HR8G/2PH/

Unicorn Clan Samurai. Cavalry.
Reaction: After you bow your Stronghold to pay for a Unicorn Clan Personality, bow Sadanobu to produce 3 Gold.

Ikoma Otemi - exp - personalities
4F/3C 8HR8G/2PH/

Lion Clan Samurai. Cavalry. Naval. Experienced. Unique.

Isawa Izumi - personalities
3F/3C 6HR8G/2PH/

Phoenix Clan Shugenja.
Izumi will only attach Fire Spells. Each Ranged Attack from Izumi's Spells is at +1 Strength.
Elemental Battle: Bow for a Ranged 4 Attack.

Isawa Yoriko - personalities
3F/3C 8HR6G/2PH/

Phoenix Clan Shugenja
Reaction: After Yoriko bows and successfully casts a Spell, destroy that Spell to straighten her. (This can't be done if the Spell is destroyed or discarded when cast.)

Iuchi Hari - personalities
2F/4C -HR9G/1PH/

Unicorn Clan Shugenja. Cavalry.
Elemental Reaction: Once per turn, straighten Hari after he performs an Air or Wind action.

Jotei - personalities
5F/5C *HR12G/4PH/

Unaligned Dragon of Reverse Fortunes. Creature. Shugenja. Unique. Gain 4 Honor. Will not attach Followers or Items.
Jotei's printed Honor Requirement is equal to twice your Starting Family Honor, or 0, whichever is greater.

Kaelung - personalities
4F/4C 0HR8G/1PH/

Tattooed Monk. Double Chi. Kolat. Unique.

Katsu - personalities
2F/4C -HR6G/1PH/

Shugenja. Shadowlands. Lose 3 Honor.
Elemental Battle: Bow Katsu to move an opposing Personality with a Force less than Katsu's Chi to an adjacent Province.

Kozue - personalities
1F/5C 5HR8G/1PH/

Crane Clan Sensei. Kenku. Creature. You may bow one of your Human Personalities with more than 4 Chi to waive Kozue's Gold cost. Kozue may remain bowed.
Limited: Bow Kozue to give a Samurai Personality Double Chi while Kozue remains bowed and in play.

Matsu Makiko - personalities
2F/3C 4HR6G/2PH/

Lion Clan Samurai.
Makiko gains +1F when attacking a player who controls one or more Honor-producing Holdings.

Mirumoto Shokan - personalities
2F/5C 4HR7G/2PH/

Dragon Clan Samurai.
You may not take Reactions during a challenge or duel involving Shokan.

Moshi Jukio - personalities
0F/4C 4HR6G/3PH/

Mantis Clan Shugenja. Seer. Unique.
Reaction: Bow Jukio before one of your Events resolves to replace it with another face-up Dynasty card and shuffle the Event back into your deck. If the new card is an Event, it resolves immediately.

Moto Kubulai - personalities
1F/4C 3HR8G/1PH/

Unicorn Clan Shugenja. Cavalry. Unique.
Limited: Bow Kubulai to get an Item card from your deck with a printed Gold cost less than or equal to Kubulai's Chi. Show the card to all players, then put it in your hand. Shuffle your deck.

Muchitsujo - personalities
5F/5C -HR11G/0PH/

Unaligned Onisu of Chaos. Nonhuman. Cavalry. Unique. Shadowlands. Lose 5 Honor.
Reaction: Bow before another player attaches a card from his or her hand to one of his or her Personalities to redirect the attachment to another legal target.
Reaction: Once per turn, after a unit assigns to a battle during the Cavalry Maneuvers Segment or moves into a battle, bow that unit.

Shadow Dragon - personalities
4F/4C -HR10G/0PH/

Shadowlands Creature. Ninja. Cavalry. Lose 6 Honor. Will not attach Followers or Items. May remain bowed.
Reaction: Bow when a Personality bows to prevent that Personality from straightening while Shadow Dragon is bowed and in play. Straighten that Personality when this effect ends.

Shiba Hayoto - personalities
4F/4C 6HR9G/2PH/

Phoenix Clan Samurai.
Hayoto gains +1/+1 for each opposing Tattooed card.

Shinjo Inoue - personalities
3F/3C 6HR7G/2PH/

Unicorn Clan Samurai. Cavalry.
Inoue gains +2F while he is an attacking or defending ally.

Shinjo Noriyori - personalities
2F/4C 4HR9G/2PH/

Unicorn Clan Magistrate • Samurai • Cavalry
Reaction: After Noriyori is assigned to an attacking army, he gains a 1F Cavalry Follower token.

Shosuro Yudoka - exp - personalities
2F/4C -HR8G/1PH/

Scorpion Clan Ninja. Tactician. Experienced. Unique.
Reaction: Once per turn, give the Tactician trait to another Personality in Yudoka's army after Yudoka assigns opposing a Shadowlands card or a Shadowlands card assigns opposing Yudoka.

Tamori Shaitung - exp - personalities
3F/5C -HR9G/2PH/

Dragon Clan Shugenja • Experienced • Unique
Elemental Reaction: Bow Shaitung to cancel an Elemental action targeting you, your Stronghold, or a card or token you own.
Open: Bow Shaitung to bow a Shugenja.

Tamori Shukuen - personalities
2F/4C 4HR7G/2PH/

Dragon Clan Courtier.
Shukuen may cast Limited Kiho actions as if he were a Shugenja. Kiho cast by Shukuen are also Political.

The Importunate Vu - personalities
2F/1C -HR5G/0PH/

Goblin. Nonhuman. Shadowlands. Lose 2 Honor.
Open: Bow Vu to give an Ogre or Troll +2F.
Open: Bow and destroy Vu to give an Ogre or Troll +3F.

Tsuruchi Heishiro - personalities
2F/4C 2HR8G/2PH/

Mantis Clan Samurai. Magistrate.
Battle: Once per battle, bow for a Ranged 4 Attack. Heishiro need not bow if the target is in a unit led by a Personality with 0 Personal Honor.

Tsuruchi Yutaka - personalities
3F/3C 3HR7G/1PH/

Mantis Clan Samurai. Naval.
Once per battle, one of Yutaka's Followers can perform the action "Battle: Bow for a Ranged 2 Attack."

Yasuki Jinn-Kuen - personalities
0F/2C 0HR2G/1PH/

Crab Clan Courtier. Kolat. You must bow a Crab Clan Samurai as a cost of bringing Jinn-Kuen into play.
Political Open: Spend 2 Gold to raise a Courtier's Chi or Personal Honor by 1. This cannot raise a Personality's Personal Honor above 5.

Yogo Hatsumi - personalities
1F/4C 0HR8G/2PH/

Scorpion Clan Ward Master. Shugenja.
Open: Bow Hatsumi and any number of your Gold-producing Holdings to target one of your Provinces and a unit with a lower Force total than Hatsumi's Chi plus the number of Holdings bowed. That unit may not assign to or move into that Province this turn.

Yogo Tjeki - exp - personalities
4F/4C -HR10G/0PH/

Scorpion Clan Shugenja. Ninja. Experienced. Unique.
Reaction: Bow Tjeki before a Shugenja Personality casts a Spell or Kiho to challenge that Shugenja to an unrefusable duel. Destroy the loser, and cancel the Spell or Kiho if the Shugenja loses. Tjeki gains Double Chi until the duel ends if the Spell or Kiho is Maho.

Yoritomo Kumiko - personalities
3F/4C -HR8G/2PH/

Mantis Clan Samurai. Daughter of Storms. Naval. Shadowlands. Unique.
Kumiko gains +1F/+1C for every Weapon and every Naval Follower in her unit.

Yoritomo Soetsuko - personalities
3F/3C 0HR7G/2PH/

Mantis Clan Samurai. Naval.
Reaction: Bow before one of your Personalities in this army bows due to a another player's card effect to negate the bowing.

City of Gold - regions
Singular
This Province has -1 Strength while this card is bowed.
Reaction: After you bow a Holding to produce Gold, bow this card: Produce 1 Gold for the same payment.

Port Town - regions
Battle: Bow Port Town to move any number of your units into this battle.

Seas of Shadow - regions
Unique. Shadowlands. Lose 3 Honor.
Battle: Fear 3 targeting a unit in the current battle. This Fear affects Naval cards regardless of their Force. You may use this ability once per battle at each of your Provinces.

Ancient Promise - spells
7G 3F
Battle: Bow this Shugenja to give a Creature Personality +2F/+2C.
Limited: Bow this Shugenja and destroy this Spell to take permanent control of a Creature Personality controlled by another player.

Burning Blade - spells
1G 2F
Open: Bow this Shugenja to give a Weapon +3F/+3C.

Choke the Soul - spells
6G 3F
Limited: Bow this Shugenja and destroy this Spell to target a Personality. Until that Personality leaves play, he or she permanently has -2C immediately before bowing as the cost of an action. If the Personality dies, cancel that action.

Consumption - spells
2G 1F
Maho Reaction: Bow this Shugenja and destroy one of your bowed or unbowed Holdings when you are paying a Gold cost to produce 3 Gold. Lose 1 Honor.

Open the Waves - spells
3G 2F
Open: Bow this Shugenja to give the Naval trait to each Personality and Follower in one of your units.

Path of the Dragon Star - spells
2G 2F
Reaction: Bow this Shugenja after declaring an attack against a player and target one of that player's Fortifications or Regions. Until this Attack Phase ends, that card's abilities may not be used and it produces no effects.

Plumb the Darkness - spells
3G 3F
Open: Bow this Shugenja and target a Personality. For the rest of the turn, that Personality gains Tactician while opposing one or more Shadowlands cards in a battle and Double Chi while opposing one or more Shadowlands cards in a duel.

Righteous Protection - spells
5G 3F
Will only attach to a Shugenja with more than 2 Personal Honor.
Reaction: Bow this Shugenja after he or she assigns to a battle. Other players may not cancel your actions during that battle while this Shugenja is there.

The Wolf's Proposal - spells
1G 3F
Political Open: Once per turn, bow this Shugenja to raise an Honorable Personality's Personal Honor to 5. The Shugenja need not bow if he targets himself with this action.

At Your Command - actions
0G 3F
Battle: Move one of your units into the current battle from your home. You may not move the unit into an attacking army if there are no defending units.

Banzai Charge - actions
0G 1F
Battle: All Personalities in your army aligned with your Faction gain +1F/+1C. You cannot take this action if there is no opposing army or if your army has a higher Force total.

Berserker Rage - actions
0G 1F
Battle: Target one of your Berserker Personalities opposing one or more units. That Berserker's Force becomes equal to twice his or her printed Force until the battle ends. The Berserker bows when the battle ends, an effect that cannot be prevented, and may not straighten before your second Straighten Phase from now.

Blessed Ward - actions
0G 4F
Kiho Limited: Bow one of your Shugenja or Monks to place a Ward token on one of your Provinces without a Ward token. For the rest of the game, you may as a Reaction, destroy this Ward token when a Shadowlands Personality assigns or moves to attack that Province to send that Personality home.

Blood In the Shinomen - actions
3G 1F
Political Open: Target a player. Personalities you do not control have +1F/+1C while attacking that player's Provinces. You cannot take this action during battle.

Corruption's Price - actions
0G 4F
Reaction: Play after a Shadowlands Holding becomes bowed to destroy that Holding and either a non-Shadowlands Personality or a Jade card controlled by the Holding's controller.

Cut Them Off - actions
0G 3F
Reaction: After an action resolves that moved any units to a battlefield, target one of your Personalities there: Bow one target unit that moved; if your Personality is not Cavalry, the target units' Personality must have lower Chi than yours.

Deep In Meditation - actions
0G 3F
Reaction: Play after an opponent's turn begins. At the end of the turn, gain Honor equal to the number of units that opponent controls unless he or she assigned at least as many units to attack you during an Attack Phase as you had Rings in play when you played this card. Ignore this effect if he or she could not assign that many units in any attack this turn.

Dirty Fighting - actions
0G 1F
Battle: Target a Human Personality with less than 2 Personal Honor and an opposing Personality. The Human Personality gains +2F, or +3F if he or she is dishonored, and gains +2C if the opposing Personality has more than 2 Personal Honor. Lose 2 Honor.

Draw Them Out - actions
0G 3F
Political Reaction: Play before a player who has already drawn Fate cards this turn draws one or more Fate cards. The next five Fate cards that player draws this turn (including the ones about to be drawn) are discarded immediately after being drawn. Lose 1 Honor.

Field of Amaterasu - actions
0G 1F
Immediate Terrain.
Battle: Each Personality in this battle has -1F. Each of your non-Shadowlands Personalities in this battle gains +1C.

Honor is My Blade - actions
0G 1F
Battle: Target one of your Personalities and an opposing Personality with more Chi and less printed Personal Honor. Switch the Force of these two Personalities.

I Give You My Sword - actions
0G 4F
Reaction: Play after being invited to ally by another player. Each time you assign a Personality this Attack Phase, give that Personality +1F. If you assign at least one unit to at least one battle, gain 3 Honor each time that inviting player wins a battle this Attack Phase.

Iaijutsu Technique - actions
0G 3F
Limited: Bow one of your Samurai Personalities with the Double Chi trait, the Duelist trait, or more than 3 Chi to give that Samurai +2C while in duels for the rest of the game.

Lady Moon's Curse - actions
0G 4F
Kiho Open: Bow one of your Shugenja or Monks to permanently remove all abilities from a Personality that are not printed on that Personality.

Loyal Yojimbo - actions
0G 4F
Reaction: Play before one of your bowed or unbowed Personalities is destroyed by a duel or by another player's card effect to negate the destruction. Bow the Personality. Dishonor the Personality if the destruction was the result of a duel. You cannot play this Reaction during battle.

Make Your Choice - actions
0G 3F
Open: Give one of your bowed or unbowed Personalities without your Faction trait, the Unaligned trait, or the Shadowlands trait +1F/+1C permanently and straighten that Personality, if necessary. The Personality swears fealty to you and permanently loses other Faction alignments.

Moth Tattoo - actions
0G 2F
Limited: Bow one of your Shugenja or Monk Personalities with the Tattooed trait and without a Moth Tattoo. For the rest of the game, the Personality has a Moth Tattoo and may, once per turn, cast a Kiho without bowing.

Open Warfare - actions
0G 2F
Political Open: Bow your Stronghold during the Action Phase to target another player's Stronghold. Until the end of the turn, that Stronghold's actions cannot be used, and its traits have no effect except those involving victory or elimination conditions or changes to that opponent's Family Honor.

Overwhelmed - actions
0G 2F
Battle: Target and destroy an unbowed Personality you control at the current battlefield with the highest Force (including ties) of all Personalities you control there: The enemy leader may target and move home exactly 2 units in his current army. If he does not or cannot, he targets and destroys a Personality in that army with the highest Force (including ties) of all Personalities in that army.

Palm Strike - strategy
0G 3F
Kiho
Battle: Target your unbowed Monk without a Weapon: Bow a target enemy Personality without a Weapon.

Petition Forgiveness - actions
0G 4F
Political Open: Target one of your Courtier Personalities to restore a Dishonored Personality to honor.
Political Open: Bow one of your Courtier Personalities to restore to honor a number of Dishonored Personalities up to that Courtier's Personal Honor.

Private Augury - actions
0G 3F
Kiho Political Limited: Bow one of your Shugenja, Monks or Courtiers to take the Imperial Favor. This counts as a lobbying attempt. The Personality you bow must have the highest Personal Honor, or be tied for the highest, among all Personalities in play that share any of those traits.

Quest for Guidance - actions
3G 3F
Limited: Target one of your Personalities and reveal and discard the top card of your Dynasty deck. If the discard is a Personality, permanently add his Force and Chi to the targeted Personality's. Otherwise, bow the targeted Personality.

Relentless Assault - actions
0G 3F
Battle: Target one of your Personalities with Yu to produce Fear with a strength equal to the Personality's Yu value targeting an opposing unit. This Fear affects Personalities as if they were Followers.

Rising Sun Tattoo - actions
0G 2F
Limited: Target one of your Personalities with the Tattooed trait and without a Rising Sun Tattoo. For the rest of the game, the Personality has a Rising Sun Tattoo, has -1F, and gains the ability, "Battle: Bow to bow an opposing Shadowlands card."

Run Him Down - actions
0G 3F
Reaction: Play when one of your unbowed Personalities is challenged to negate the challenge. Your Personality must have at least 4 more Force than the challenger, or at least 2 more if your Personality is Calvary. Lose 3 Honor.

Scroll Cache - actions
0G 2F
Limited: Attach one or more Spells from your hand to Personalities you control, reducing by 1 the Gold cost of each of these Spells that hasn't has its Gold cost reduced by other effects, and paying all remaining costs. If you attached any Spells, you may draw up to two cards.

Slaying Fields - actions
0G 1F
Delayed Terrain.
Battle: Destroy all bowed cards at this battle, including ones attached to this Province.

Solitary Engagement - actions
0G 2F
Battle: Send home one of your units and one opposing unit. Your Personality challenges the other Personality to a duel.

Stand Aside - actions
6G 2F
Reaction: Destroy a Follower after its unit assigns.

Ten Thousand as One - actions
0G 2F
Battle: Target and bow a Samurai Personality you control at the current battlefield: Give each Samurai Follower in your current army +2F. Give each non-Samurai Follower in that army +1F.

Three-Pronged Assault - actions
0G 1F
Delayed Terrain.
Battle: Each Personality at this battle in an army of less than four units gets a Force bonus equal to the number of units in the Personality's army. Ignore this effect if either side has no units.

Twisted Forest - actions
0G 1F
Delayed Terrain.
Battle: Lower the Force of each Shadowlands Personality in this battle to 0. Lower the Force of each other Shadowlands card in this battle to its printed Force. If you are the Defender, you may play this card during a battle in which you have no units.

We Will Have Revenge - actions
0G 3F
Reaction: Play after losing Honor due to another player's action. Target one of your units and one of that player's units. Negate the Honor loss. Your unit begins an attack against the other. No units can be assigned or move to the battle, and the battle cannot destroy a Province. The units cannot move to Provinces from the battle. You cannot take this action during an attack or duel.

White Stag Burns - actions
4G 2F
You may bow one of your Naval Personalities to reduce this card's Gold cost to 0.
Reaction: Target a unit when an attack is declared. That unit cannot assign to attack or move into attacking armies during this Attack Phase. The unit's controller may negate this effect by bowing one of his Naval Personalities or by paying 7 Gold.

Will of Air - actions
0G 4F
Kiho Elemental Open: Bow one of your Shugenja or Monks, remove this card from the game, and reveal the Ring of Air from your hand if you don't have it in play. For the rest of the turn, you may not use any actions on a spell or Kiho more than once per turn, and your Personalities do not need to bow to cast Spells or Kihos.

Will of Earth - actions
0G 4F
Kiho Elemental Limited: Bow one of your Shugenja or Monks, remove this card from the game, and reveal the Ring of Earth from your hand if you don't have it in play. Target up to two Personalities per opponent. Those Personalities may not assign or move to attack you before the beginning of your next turn.

Will of Fire - actions
0G 4F
Kiho Elemental Open: Bow one of your Shugenja or Monks, remove this card from the game, and reveal the Ring of Fire from your hand if you don't have it in play. The next challenge one of your Personalities issues this turn is unrefusable.

Will of Water - actions
0G 4F
Kiho Elemental Battle: Bow one of your Shugenja or Monks, remove this card from the game, and reveal the Ring of Water from your hand if you don't have it in play to move all of your units from one of the Defender's Provinces to another.

"No More Games, Yasuki" - actions
0G 3F
You may play this card face up as a focus in a duel to force the opposing player to focus, if able, at his or her next chance to focus or strike. The Focus is chosen randomly from the cards that player can legally focus.

Razor's Edge Dojo - strongholds
8PS/4GP/3SH
Crab, Crab
The first time each phase each other player targets one of your Personalities with an action, he must discard a card from his hand.
Battle: Bow Razor's Edge Dojo to give each of your Crab Clan Personalities in the current battle +1F.

Shiro Shinjo - strongholds
7PS/5GP/4SH
Unicorn, Unicorn
Items you own have +1 Focus value.
Reaction: Once per turn, after one of your Personalities is destroyed, return to play an Item that Personality had. Attach the Item to any of your Personalities that can attach it, ignoring costs and entering-play effects.

The Shadowed Tower of the Shosuro - strongholds
7PS/4GP/3SH
Scorpion, Scorpion
Ignore Scorpion Clan Honor Requirements if you control no Shadowlands cards.
Political Reaction: Once per turn, bow your Stronghold or one of your Courtiers after successfully playing a Political Action card to shuffle it into your Fate deck instead of discarding it. You may do this when your Stronghold is bowed.

Yasuki Palaces - strongholds
5PS/5GP/5SH
Crab, Crab
Your Stronghold produces 1 less Gold when paying for a Personality or Follower.

Gaheris no Shiryo - ancestors
+1F/+0C PH/0G/1HR 3F
Unicorn Clan Ancestor. Unique.
Reaction: Bow Gaheris no Shiryo before another player's unit moves into a battle to negate that movement. Move this unit into that battle if it is not already there.

Seiko no Shiryo - ancestors
+0F/+1C PH/0G/0HR 3F
Scorpion Clan Ancestor. Unique.
Reaction: Bow Seiko no Shiryo to force a player challenging a Scorpion Clan Personality to discard a card at random from his or her hand, or to discard three cards at random if challenging this Personality.

Uona no Shiryo - ancestors
+0F/+1C PH/0G/2HR 3F
Phoenix Clan Ancestor. Unique.
Uona no Shiryo gains +1F/+1C per Spell you control, each to a maximum of this Personality's Personal Honor.

Yoshi no Shiryo - ancestors
+1F/+0C PH/0G/1HR 3F
Crab Clan Ancestor. Unique.
Reaction: Bow this Personality to cancel a Reaction taken during a battle this card is in.

A Time for Action - event
Each player with more than 20 Family Honor loses 5 Honor.

Boundless Sight - events
Search your Dynasty deck for an Experienced Personality and refill this Province with that card, face up.

Conscription - events
Beginning with you, each player may repeatedly reveal cards from the top of his or her Fate deck until a Follower or the entire deck is revealed. If a Follower is revealed, that player may attach it to one of his or her Personalities, paying all costs. Return any revealed cards to the deck and shuffle it.

Dangerous Extremes - events
For the rest of the game, no player may declare an attack against a player using the same Wind. This restriction has no effect if either the Attacker, intended Defender, or both have no Wind. Each player may end this effect on himself by destroying his rightmost Province as a Limited action.

Embargo - events
Until the beginning of your turn two turns from now, card and Stronghold effects cannot reduce Gold costs.

Harsh Winter - events
Until your next Events Phase, no player may assign more than half of his or her units, rounded up, to any one battle during any Attack Phase.

Perfect Silence - events
Target and bow (if unbowed) a Monk Personality or Shugenja Personality controlled by any player. That Personality may not straighten before its controller's second Straighten Phase from now. When the Personality next straightens, the Personality permanently gains +1C and his or her controller gains 3 Honor.

The Dark Daughter's Caress - events
Until the beginning of your second turn from now, Shugenja have +1F/+1C while they have the Shadowlands trait, and after each time a Spell or Kiho cast by a Shugenja resolves, permanently give the caster the Shadowlands trait.

The Shogun's Fealty - events
If you are not a Shadowlands player, you have a Wind, and no other players have your Wind, you gain the Imperial Favor and no other player may lobby for the Favor before the start of you next turn.

Time of Loyalty - events
Until the beginning of your next turn, Human Personalities gain +1F while in an army with another Personality with which they share one or more Faction traits and have -1F while in an army with no such Personalities.

Traveling Merchants - events
This card enters play in your home. Put six Merchant tokens on it. While this card is in play, reduce the Gold cost of all Items in the game by the number of Merchant tokens on this card, to a minimum of 1. Remove one Merchant token after each time an Item enters play from a player's hand. Discard this card from your home when it has no Merchant tokens.

Falcon Messengers - followers
2F/0C PH/6G/1HR 2F
Cavalry.
Battle: Bow Falcon Messengers to move one of your other units with a Falcon Messengers in it into this unit's battle.

Gunso - follower
2F/0C -PH/3G/1HR 2F
Gunso
Other Followers in this unit have +1F.
After this card is destroyed: Give all other Followers in its former unit -1F.

Hound of the Lost - followers
1F/0C PH/2G/0HR 1F
Oni. Creature. Shadowlands. Lose 1 Honor.
Reaction: Bow Hound of the Lost before another card in this army produces Fear targeting exactly one unit. The Fear targets and bows a single Follower of your choice in that unit regardless of Force, instead of producing its normal effect.

Iron Defenders - followers
3F/0C PH/2G/1HR 2F
Destroy Iron Defenders if this unit assigns or moves into an attacking army.

Kisada's Fist - followers
3F/0C -PH/8G/2HR 4F
Unique.
Kisada's Fist will attach to a Crab Clan Personality regardless of Personal Honor. Kisada's Fist adds to this unit's Force even if this Personality is bowed.
Reaction: Bow Kisada's Fist before this Personality is destroyed by an action or duel while in an army to negate the destruction.

Lobbyists - followers
0F/0C PH/4G/1HR 2F
You may bow Lobbyists instead of this Personality when this Personality lobbies for the Favor.
Political Reaction: If another player has the Favor, bow the Lobbyists and pay Gold greater then the total Personal Honor of all that player's Personalities to take the Favor. This counts as a lobby attempt.

Maho-Bujin - followers
1F/0C PH/4G/0HR F
Shadowlands. Lose 4 Honor.
Maho Battle: Once per battle, Maho-Bujin gains Force equal to the highest Personal Honor in the opposing Army.

Ogre Hag - followers
2*F/0C PH/8G/0HR 1F
Nonhuman. Shadowlands. Lose 3 Honor.
Ogre Hag has a Force bonus equal to the highest printed non-variable Fear effect in her army.

Ravenous Podlings - followers
4F/0C PH/4G/0HR 1F
Creature. Shadowlands. Lose 3 Honor.
You must remove a destroyed (not discarded) Personality in your discard pile from the game as a cost of bringing Ravenous Podlings into play.

Sailors for Hire - followers
2F/0C PH/3G/1HR 2F
Naval.

Seductive Kansen - followers
1F/+1C PH/3G/0HR 2F
Nonhuman.
Maho Reaction: When attaching a Spell to this Personality, bow Seductive Kansen to reduce its Gold cost by 3, to a minimum of 1. Reveal and discard your top card. If the Focus value is greater than 3, permanently give this Personality the Shadowlands trait if he or she does not have it, otherwise destroy this personality.

Veteran Bushi - followers
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Blessed Dojo - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Daidoji Merchants - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Dark Oracle of Air - exp - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Devout Acolyte - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Entrenchment - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Hida Advisor - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Jade Vein - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Kisada's Shrine - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Lesser Shrine - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Mystic Dojo - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Paddock - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Pirate Wharf - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Rice Paddy - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Shrine of Stone - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Toturi's Shrine - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Trade Hub - holdings
2F/0C -PH/4G/2HR 3F
Veteran Bushi gains +1F while attached to a Tactician.

Armor of the Mountain - items
+2F/+2C 5G 3F
Armor.
You may not move this Personality into or out of battles with actions.
Ranged attacks cannot target cards in this unit.

Badge of Purity - items
+1F/+1C 3G 3F
Will not attach to a Shadowlands Personality.
Reaction: Bow Badge of Purity before this Personality receives a Chi penalty to negate the effect or destroy the token creating the penalty.

Brilliant Armor - items
+0F/+0C 4G 3F
Armor.
Battle: Bow Brilliant Armor to give an opposing Personality -2F and give Brilliant Armor +2C.

Chukandomo - items
+3F/+3C 5G 4F
Weapon • Unique
During your Straighten Phase, if this Personality is bowed and there are any Personalities in play with more Personal Honor, destroy this Personality instead of straightening him.

My Father's Weapon - items
+1F/+1C 3G 3F
Weapon
Straighten this Personality at the end of the turn you bring My Father's Weapon into play.

Sacred Gong - items
+0F/+0C 4G 3F
Battle: Bow Sacred Gong to raise or lower this Province's Strength by 3 until the battle ends.

Sampan - items
+0F/+0C 2G 2F
This Personality gains the Naval trait.

The Steel Throne - items
+0F/+0C 6G 4F
Unique. Shadowlands.
While the Steel Throne is in play, your Courtier Personalities gain +1C and +1 Personal Honor.
Reaction: If the Steel Throne is attached to a Courtier, bow it after another Personality performs a Political action to have your Courtier challenge that Personality. If that Personality refuses the challenge or loses the duel, cancel the action.

Tonfa - items
+1F/+1C 3G 3F
Weapon.
Costs 1 less Gold when attaching to a Monk. Will not attach to a Samurai. You may have up to six Tonfa in your Fate deck. A Personality with no Armor may attach two Tonfas. A Personality with more than one Tonfa gains Double Chi and may not attach Armor.

Agasha Chieh - personalities
2F/4C -HR7G/2PH/

Phoenix Clan Shugenja • Magistrate
Chieh is also considered a member of every family that has members in your Faction.

Akodo Fumio - personalities
3F/3C 3HR8G/2PH/

Lion Clan Samurai • Deathseeker
Reaction: Once per battle, after an opposing Personality gains a Force bonus from an action, Fumio gains an equal bonus until the battle ends.

Akodo Hakuseki - personalities
3F/3C 8HR7G/2PH/

Lion Clan Samurai
Hakuseki may not be sent home by other players' card effects if he has one or more Ancestors attached.

Akodo Yobi - personalities
1F/3C 5HR7G/3PH/

Lion Clan Samurai • Tactician
Tactical Reaction: After playing a Terrain from your hand, draw a card. Yobi does not need to be in the battle to use this ability.

Asahina Sekawa - exp - personalities
2F/4C 5HR10G/2PH/

Crane Clan Shugenja. Jade Champion. Experienced. Unique.
Reaction: Bow Sekawa after a Spell or Kiho is cast to force the caster's player to discard a Fate card from his or her hand.
Reaction: Bow Sekawa after a Maho action resolves to force its player to discard a number of Fate cards from his or her hand equal to Sekawa's Personal Honor.

Asako Bairei - personalities
0F/4C 10HR6G/3PH/

Phoenix Clan Shugenja. Unique.
Reaction: Once per turn, bow to draw a card after playing a Spell from your hand. Bairei does not need to bow if there is already another copy of that Spell in play.

Bayushi Katai - personalities
2F/4C 0HR8G/2PH/

Scorpion Clan Samurai.
Battle: Bow Katai to challenge an opposing Personality to a duel. If the challenge is refused, that Personality's controller loses 5 Honor.

Bayushi Yaro - personalities
3F/3C -HR9G/0PH/

Scorpion Clan Saboteur. Samurai. Oyabun.
Open: Bow Yaro to bow a Holding. Lose 1 Honor.

Daidoji Heizo - personalities
3F/3C 6HR7G/2PH/

Crane Clan Samurai.
Open: Bow one of your Retainers to give Heizo +1F/+1C.

Doji Akiko - personalities
1F/4C 10HR7G/4PH/

Crane Clan Shugenja. Unique. Will join a Phoenix Clan player for 1 less Gold.
While Akiko is in play, all your Shugenja (including Akiko) have +2C for purposes of casting Spells and Kihos and participating in Rituals.

Doji Jotaro - personalities
2F/4C 8HR8G/3PH/

Crane Clan • Samurai • Courtier • Taisa • First Legion
Political Battle: Even if Jotaro is not at the current battlefield, bow him: Dishonor a target Human Personality attacking one of your provinces.

Garen - personalities
4F/3C -HR7G/0PH/

Shadowlands. Undead. Naval. Lose 4 Honor. Garen has +1 Personal Honor for purposes of attaching Human Followers.
Human Followers gain the Undead and Shadowlands traits while attached to Garen.

Hida Kuon - exp 2 - personalities
8F/5C 6HR15G/2PH/

Crab Clan General. Clan Champion. Samurai. Yu 5. Double Chi. Experienced 2. Unique. Will only join a Crab Clan player.
Battle: Once per battle, straighten one unit in this army. Kuon may do this while bowed.

Hida Reiha - exp - personalities
4F/4C 2HR8G/2PH/

Crab Clan Samurai • Hero • Yu 5 • Experienced • Unique
Followers have Yu +2 while attached to Reiha.

Hida Tokichiro - personalities
6F/3C -HR10G/2PH/

Crab Clan Berserker.
Will not enter play if you control any Shadowlands.
Weapons and Armor gain +1F/+1C while attached to Tokichiro.

Hiruma Ryuichi - personalities
2F/4C 4HR7G/2PH/

Crab Clan Hunter. Samurai.
Battle: Once per battle, make a Ranged 2 Attack without bowing. This is a Ranged 4 Attack instead if it targets a Creature.

Hitomi Echiko - personalities
3F/3C 4HR8G/2PH/

Dragon Clan Samurai. Tattooed.
Reaction: When Echiko is in a duel, bow her instead of focusing to discard the last card focused by the opposing Personality.

Hitomi Hogai - personalities
4F/3C -HR8G/0PH/

Dragon Clan Tattooed Madman.
May not have more than one Tattoo. You may play one Tattoo on Hogai from your hand immediately after he enters play, paying all costs.

Ide Sadanobu - personalities
3F/3C 4HR8G/2PH/

Unicorn Clan Samurai. Cavalry.
Reaction: After you bow your Stronghold to pay for a Unicorn Clan Personality, bow Sadanobu to produce 3 Gold.

Ikoma Otemi - exp - personalities
4F/3C 8HR8G/2PH/

Lion Clan Samurai. Cavalry. Naval. Experienced. Unique.

Isawa Izumi - personalities
3F/3C 6HR8G/2PH/

Phoenix Clan Shugenja.
Izumi will only attach Fire Spells. Each Ranged Attack from Izumi's Spells is at +1 Strength.
Elemental Battle: Bow for a Ranged 4 Attack.

Isawa Yoriko - personalities
3F/3C 8HR6G/2PH/

Phoenix Clan Shugenja
Reaction: After Yoriko bows and successfully casts a Spell, destroy that Spell to straighten her. (This can't be done if the Spell is destroyed or discarded when cast.)

Iuchi Hari - personalities
2F/4C -HR9G/1PH/

Unicorn Clan Shugenja. Cavalry.
Elemental Reaction: Once per turn, straighten Hari after he performs an Air or Wind action.

Jotei - personalities
5F/5C *HR12G/4PH/

Unaligned Dragon of Reverse Fortunes. Creature. Shugenja. Unique. Gain 4 Honor. Will not attach Followers or Items.
Jotei's printed Honor Requirement is equal to twice your Starting Family Honor, or 0, whichever is greater.

Kaelung - personalities
4F/4C 0HR8G/1PH/

Tattooed Monk. Double Chi. Kolat. Unique.

Katsu - personalities
2F/4C -HR6G/1PH/

Shugenja. Shadowlands. Lose 3 Honor.
Elemental Battle: Bow Katsu to move an opposing Personality with a Force less than Katsu's Chi to an adjacent Province.

Kozue - personalities
1F/5C 5HR8G/1PH/

Crane Clan Sensei. Kenku. Creature. You may bow one of your Human Personalities with more than 4 Chi to waive Kozue's Gold cost. Kozue may remain bowed.
Limited: Bow Kozue to give a Samurai Personality Double Chi while Kozue remains bowed and in play.

Matsu Makiko - personalities
2F/3C 4HR6G/2PH/

Lion Clan Samurai.
Makiko gains +1F when attacking a player who controls one or more Honor-producing Holdings.

Mirumoto Shokan - personalities
2F/5C 4HR7G/2PH/

Dragon Clan Samurai.
You may not take Reactions during a challenge or duel involving Shokan.

Moshi Jukio - personalities
0F/4C 4HR6G/3PH/

Mantis Clan Shugenja. Seer. Unique.
Reaction: Bow Jukio before one of your Events resolves to replace it with another face-up Dynasty card and shuffle the Event back into your deck. If the new card is an Event, it resolves immediately.

Moto Kubulai - personalities
1F/4C 3HR8G/1PH/

Unicorn Clan Shugenja. Cavalry. Unique.
Limited: Bow Kubulai to get an Item card from your deck with a printed Gold cost less than or equal to Kubulai's Chi. Show the card to all players, then put it in your hand. Shuffle your deck.

Muchitsujo - personalities
5F/5C -HR11G/0PH/

Unaligned Onisu of Chaos. Nonhuman. Cavalry. Unique. Shadowlands. Lose 5 Honor.
Reaction: Bow before another player attaches a card from his or her hand to one of his or her Personalities to redirect the attachment to another legal target.
Reaction: Once per turn, after a unit assigns to a battle during the Cavalry Maneuvers Segment or moves into a battle, bow that unit.

Shadow Dragon - personalities
4F/4C -HR10G/0PH/

Shadowlands Creature. Ninja. Cavalry. Lose 6 Honor. Will not attach Followers or Items. May remain bowed.
Reaction: Bow when a Personality bows to prevent that Personality from straightening while Shadow Dragon is bowed and in play. Straighten that Personality when this effect ends.

Shiba Hayoto - personalities
4F/4C 6HR9G/2PH/

Phoenix Clan Samurai.
Hayoto gains +1/+1 for each opposing Tattooed card.

Shinjo Inoue - personalities
3F/3C 6HR7G/2PH/

Unicorn Clan Samurai. Cavalry.
Inoue gains +2F while he is an attacking or defending ally.

Shinjo Noriyori - personalities
2F/4C 4HR9G/2PH/

Unicorn Clan Magistrate • Samurai • Cavalry
Reaction: After Noriyori is assigned to an attacking army, he gains a 1F Cavalry Follower token.

Shosuro Yudoka - exp - personalities
2F/4C -HR8G/1PH/

Scorpion Clan Ninja. Tactician. Experienced. Unique.
Reaction: Once per turn, give the Tactician trait to another Personality in Yudoka's army after Yudoka assigns opposing a Shadowlands card or a Shadowlands card assigns opposing Yudoka.

Tamori Shaitung - exp - personalities
3F/5C -HR9G/2PH/

Dragon Clan Shugenja • Experienced • Unique
Elemental Reaction: Bow Shaitung to cancel an Elemental action targeting you, your Stronghold, or a card or token you own.
Open: Bow Shaitung to bow a Shugenja.

Tamori Shukuen - personalities
2F/4C 4HR7G/2PH/

Dragon Clan Courtier.
Shukuen may cast Limited Kiho actions as if he were a Shugenja. Kiho cast by Shukuen are also Political.

The Importunate Vu - personalities
2F/1C -HR5G/0PH/

Goblin. Nonhuman. Shadowlands. Lose 2 Honor.
Open: Bow Vu to give an Ogre or Troll +2F.
Open: Bow and destroy Vu to give an Ogre or Troll +3F.

Tsuruchi Heishiro - personalities
2F/4C 2HR8G/2PH/

Mantis Clan Samurai. Magistrate.
Battle: Once per battle, bow for a Ranged 4 Attack. Heishiro need not bow if the target is in a unit led by a Personality with 0 Personal Honor.

Tsuruchi Yutaka - personalities
3F/3C 3HR7G/1PH/

Mantis Clan Samurai. Naval.
Once per battle, one of Yutaka's Followers can perform the action "Battle: Bow for a Ranged 2 Attack."

Yasuki Jinn-Kuen - personalities
0F/2C 0HR2G/1PH/

Crab Clan Courtier. Kolat. You must bow a Crab Clan Samurai as a cost of bringing Jinn-Kuen into play.
Political Open: Spend 2 Gold to raise a Courtier's Chi or Personal Honor by 1. This cannot raise a Personality's Personal Honor above 5.

Yogo Hatsumi - personalities
1F/4C 0HR8G/2PH/

Scorpion Clan Ward Master. Shugenja.
Open: Bow Hatsumi and any number of your Gold-producing Holdings to target one of your Provinces and a unit with a lower Force total than Hatsumi's Chi plus the number of Holdings bowed. That unit may not assign to or move into that Province this turn.

Yogo Tjeki - exp - personalities
4F/4C -HR10G/0PH/

Scorpion Clan Shugenja. Ninja. Experienced. Unique.
Reaction: Bow Tjeki before a Shugenja Personality casts a Spell or Kiho to challenge that Shugenja to an unrefusable duel. Destroy the loser, and cancel the Spell or Kiho if the Shugenja loses. Tjeki gains Double Chi until the duel ends if the Spell or Kiho is Maho.

Yoritomo Kumiko - personalities
3F/4C -HR8G/2PH/

Mantis Clan Samurai. Daughter of Storms. Naval. Shadowlands. Unique.
Kumiko gains +1F/+1C for every Weapon and every Naval Follower in her unit.

Yoritomo Soetsuko - personalities
3F/3C 0HR7G/2PH/

Mantis Clan Samurai. Naval.
Reaction: Bow before one of your Personalities in this army bows due to a another player's card effect to negate the bowing.

City of Gold - regions
Singular
This Province has -1 Strength while this card is bowed.
Reaction: After you bow a Holding to produce Gold, bow this card: Produce 1 Gold for the same payment.

Port Town - regions
Battle: Bow Port Town to move any number of your units into this battle.

Seas of Shadow - regions
Unique. Shadowlands. Lose 3 Honor.
Battle: Fear 3 targeting a unit in the current battle. This Fear affects Naval cards regardless of their Force. You may use this ability once per battle at each of your Provinces.

Ancient Promise - spells
7G 3F
Battle: Bow this Shugenja to give a Creature Personality +2F/+2C.
Limited: Bow this Shugenja and destroy this Spell to take permanent control of a Creature Personality controlled by another player.

Burning Blade - spells
1G 2F
Open: Bow this Shugenja to give a Weapon +3F/+3C.

Choke the Soul - spells
6G 3F
Limited: Bow this Shugenja and destroy this Spell to target a Personality. Until that Personality leaves play, he or she permanently has -2C immediately before bowing as the cost of an action. If the Personality dies, cancel that action.

Consumption - spells
2G 1F
Maho Reaction: Bow this Shugenja and destroy one of your bowed or unbowed Holdings when you are paying a Gold cost to produce 3 Gold. Lose 1 Honor.

Open the Waves - spells
3G 2F
Open: Bow this Shugenja to give the Naval trait to each Personality and Follower in one of your units.

Path of the Dragon Star - spells
2G 2F
Reaction: Bow this Shugenja after declaring an attack against a player and target one of that player's Fortifications or Regions. Until this Attack Phase ends, that card's abilities may not be used and it produces no effects.

Plumb the Darkness - spells
3G 3F
Open: Bow this Shugenja and target a Personality. For the rest of the turn, that Personality gains Tactician while opposing one or more Shadowlands cards in a battle and Double Chi while opposing one or more Shadowlands cards in a duel.

Righteous Protection - spells
5G 3F
Will only attach to a Shugenja with more than 2 Personal Honor.
Reaction: Bow this Shugenja after he or she assigns to a battle. Other players may not cancel your actions during that battle while this Shugenja is there.

The Wolf's Proposal - spells
1G 3F
Political Open: Once per turn, bow this Shugenja to raise an Honorable Personality's Personal Honor to 5. The Shugenja need not bow if he targets himself with this action.

At Your Command - actions
0G 3F
Battle: Move one of your units into the current battle from your home. You may not move the unit into an attacking army if there are no defending units.

Banzai Charge - actions
0G 1F
Battle: All Personalities in your army aligned with your Faction gain +1F/+1C. You cannot take this action if there is no opposing army or if your army has a higher Force total.

Berserker Rage - actions
0G 1F
Battle: Target one of your Berserker Personalities opposing one or more units. That Berserker's Force becomes equal to twice his or her printed Force until the battle ends. The Berserker bows when the battle ends, an effect that cannot be prevented, and may not straighten before your second Straighten Phase from now.

Blessed Ward - actions
0G 4F
Kiho Limited: Bow one of your Shugenja or Monks to place a Ward token on one of your Provinces without a Ward token. For the rest of the game, you may as a Reaction, destroy this Ward token when a Shadowlands Personality assigns or moves to attack that Province to send that Personality home.

Blood In the Shinomen - actions
3G 1F
Political Open: Target a player. Personalities you do not control have +1F/+1C while attacking that player's Provinces. You cannot take this action during battle.

Corruption's Price - actions
0G 4F
Reaction: Play after a Shadowlands Holding becomes bowed to destroy that Holding and either a non-Shadowlands Personality or a Jade card controlled by the Holding's controller.

Cut Them Off - actions
0G 3F
Reaction: After an action resolves that moved any units to a battlefield, target one of your Personalities there: Bow one target unit that moved; if your Personality is not Cavalry, the target units' Personality must have lower Chi than yours.

Deep In Meditation - actions
0G 3F
Reaction: Play after an opponent's turn begins. At the end of the turn, gain Honor equal to the number of units that opponent controls unless he or she assigned at least as many units to attack you during an Attack Phase as you had Rings in play when you played this card. Ignore this effect if he or she could not assign that many units in any attack this turn.

Dirty Fighting - actions
0G 1F
Battle: Target a Human Personality with less than 2 Personal Honor and an opposing Personality. The Human Personality gains +2F, or +3F if he or she is dishonored, and gains +2C if the opposing Personality has more than 2 Personal Honor. Lose 2 Honor.

Draw Them Out - actions
0G 3F
Political Reaction: Play before a player who has already drawn Fate cards this turn draws one or more Fate cards. The next five Fate cards that player draws this turn (including the ones about to be drawn) are discarded immediately after being drawn. Lose 1 Honor.

Field of Amaterasu - actions
0G 1F
Immediate Terrain.
Battle: Each Personality in this battle has -1F. Each of your non-Shadowlands Personalities in this battle gains +1C.

Honor is My Blade - actions
0G 1F
Battle: Target one of your Personalities and an opposing Personality with more Chi and less printed Personal Honor. Switch the Force of these two Personalities.

I Give You My Sword - actions
0G 4F
Reaction: Play after being invited to ally by another player. Each time you assign a Personality this Attack Phase, give that Personality +1F. If you assign at least one unit to at least one battle, gain 3 Honor each time that inviting player wins a battle this Attack Phase.

Iaijutsu Technique - actions
0G 3F
Limited: Bow one of your Samurai Personalities with the Double Chi trait, the Duelist trait, or more than 3 Chi to give that Samurai +2C while in duels for the rest of the game.

Lady Moon's Curse - actions
0G 4F
Kiho Open: Bow one of your Shugenja or Monks to permanently remove all abilities from a Personality that are not printed on that Personality.

Loyal Yojimbo - actions
0G 4F
Reaction: Play before one of your bowed or unbowed Personalities is destroyed by a duel or by another player's card effect to negate the destruction. Bow the Personality. Dishonor the Personality if the destruction was the result of a duel. You cannot play this Reaction during battle.

Make Your Choice - actions
0G 3F
Open: Give one of your bowed or unbowed Personalities without your Faction trait, the Unaligned trait, or the Shadowlands trait +1F/+1C permanently and straighten that Personality, if necessary. The Personality swears fealty to you and permanently loses other Faction alignments.

Moth Tattoo - actions
0G 2F
Limited: Bow one of your Shugenja or Monk Personalities with the Tattooed trait and without a Moth Tattoo. For the rest of the game, the Personality has a Moth Tattoo and may, once per turn, cast a Kiho without bowing.

Open Warfare - actions
0G 2F
Political Open: Bow your Stronghold during the Action Phase to target another player's Stronghold. Until the end of the turn, that Stronghold's actions cannot be used, and its traits have no effect except those involving victory or elimination conditions or changes to that opponent's Family Honor.

Overwhelmed - actions
0G 2F
Battle: Target and destroy an unbowed Personality you control at the current battlefield with the highest Force (including ties) of all Personalities you control there: The enemy leader may target and move home exactly 2 units in his current army. If he does not or cannot, he targets and destroys a Personality in that army with the highest Force (including ties) of all Personalities in that army.

Palm Strike - strategy
0G 3F
Kiho
Battle: Target your unbowed Monk without a Weapon: Bow a target enemy Personality without a Weapon.

Petition Forgiveness - actions
0G 4F
Political Open: Target one of your Courtier Personalities to restore a Dishonored Personality to honor.
Political Open: Bow one of your Courtier Personalities to restore to honor a number of Dishonored Personalities up to that Courtier's Personal Honor.

Private Augury - actions
0G 3F
Kiho Political Limited: Bow one of your Shugenja, Monks or Courtiers to take the Imperial Favor. This counts as a lobbying attempt. The Personality you bow must have the highest Personal Honor, or be tied for the highest, among all Personalities in play that share any of those traits.

Quest for Guidance - actions
3G 3F
Limited: Target one of your Personalities and reveal and discard the top card of your Dynasty deck. If the discard is a Personality, permanently add his Force and Chi to the targeted Personality's. Otherwise, bow the targeted Personality.

Relentless Assault - actions
0G 3F
Battle: Target one of your Personalities with Yu to produce Fear with a strength equal to the Personality's Yu value targeting an opposing unit. This Fear affects Personalities as if they were Followers.

Rising Sun Tattoo - actions
0G 2F
Limited: Target one of your Personalities with the Tattooed trait and without a Rising Sun Tattoo. For the rest of the game, the Personality has a Rising Sun Tattoo, has -1F, and gains the ability, "Battle: Bow to bow an opposing Shadowlands card."

Run Him Down - actions
0G 3F
Reaction: Play when one of your unbowed Personalities is challenged to negate the challenge. Your Personality must have at least 4 more Force than the challenger, or at least 2 more if your Personality is Calvary. Lose 3 Honor.

Scroll Cache - actions
0G 2F
Limited: Attach one or more Spells from your hand to Personalities you control, reducing by 1 the Gold cost of each of these Spells that hasn't has its Gold cost reduced by other effects, and paying all remaining costs. If you attached any Spells, you may draw up to two cards.

Slaying Fields - actions
0G 1F
Delayed Terrain.
Battle: Destroy all bowed cards at this battle, including ones attached to this Province.

Solitary Engagement - actions
0G 2F
Battle: Send home one of your units and one opposing unit. Your Personality challenges the other Personality to a duel.

Stand Aside - actions
6G 2F
Reaction: Destroy a Follower after its unit assigns.

Ten Thousand as One - actions
0G 2F
Battle: Target and bow a Samurai Personality you control at the current battlefield: Give each Samurai Follower in your current army +2F. Give each non-Samurai Follower in that army +1F.

Three-Pronged Assault - actions
0G 1F
Delayed Terrain.
Battle: Each Personality at this battle in an army of less than four units gets a Force bonus equal to the number of units in the Personality's army. Ignore this effect if either side has no units.

Twisted Forest - actions
0G 1F
Delayed Terrain.
Battle: Lower the Force of each Shadowlands Personality in this battle to 0. Lower the Force of each other Shadowlands card in this battle to its printed Force. If you are the Defender, you may play this card during a battle in which you have no units.

We Will Have Revenge - actions
0G 3F
Reaction: Play after losing Honor due to another player's action. Target one of your units and one of that player's units. Negate the Honor loss. Your unit begins an attack against the other. No units can be assigned or move to the battle, and the battle cannot destroy a Province. The units cannot move to Provinces from the battle. You cannot take this action during an attack or duel.

White Stag Burns - actions
4G 2F
You may bow one of your Naval Personalities to reduce this card's Gold cost to 0.
Reaction: Target a unit when an attack is declared. That unit cannot assign to attack or move into attacking armies during this Attack Phase. The unit's controller may negate this effect by bowing one of his Naval Personalities or by paying 7 Gold.

Will of Air - actions
0G 4F
Kiho Elemental Open: Bow one of your Shugenja or Monks, remove this card from the game, and reveal the Ring of Air from your hand if you don't have it in play. For the rest of the turn, you may not use any actions on a spell or Kiho more than once per turn, and your Personalities do not need to bow to cast Spells or Kihos.

Will of Earth - actions
0G 4F
Kiho Elemental Limited: Bow one of your Shugenja or Monks, remove this card from the game, and reveal the Ring of Earth from your hand if you don't have it in play. Target up to two Personalities per opponent. Those Personalities may not assign or move to attack you before the beginning of your next turn.

Will of Fire - actions
0G 4F
Kiho Elemental Open: Bow one of your Shugenja or Monks, remove this card from the game, and reveal the Ring of Fire from your hand if you don't have it in play. The next challenge one of your Personalities issues this turn is unrefusable.

Will of Water - actions
0G 4F
Kiho Elemental Battle: Bow one of your Shugenja or Monks, remove this card from the game, and reveal the Ring of Water from your hand if you don't have it in play to move all of your units from one of the Defender's Provinces to another.

"No More Games, Yasuki" - actions
0G 3F
You may play this card face up as a focus in a duel to force the opposing player to focus, if able, at his or her next chance to focus or strike. The Focus is chosen randomly from the cards that player can legally focus.

Razor's Edge Dojo - strongholds
8PS/4GP/3SH
Crab, Crab
The first time each phase each other player targets one of your Personalities with an action, he must discard a card from his hand.
Battle: Bow Razor's Edge Dojo to give each of your Crab Clan Personalities in the current battle +1F.

Shiro Shinjo - strongholds
7PS/5GP/4SH
Unicorn, Unicorn
Items you own have +1 Focus value.
Reaction: Once per turn, after one of your Personalities is destroyed, return to play an Item that Personality had. Attach the Item to any of your Personalities that can attach it, ignoring costs and entering-play effects.

The Shadowed Tower of the Shosuro - strongholds
7PS/4GP/3SH
Scorpion, Scorpion
Ignore Scorpion Clan Honor Requirements if you control no Shadowlands cards.
Political Reaction: Once per turn, bow your Stronghold or one of your Courtiers after successfully playing a Political Action card to shuffle it into your Fate deck instead of discarding it. You may do this when your Stronghold is bowed.

Yasuki Palaces - strongholds
5PS/5GP/5SH
Crab, Crab
Your Stronghold produces 1 less Gold when paying for a Personality or Follower.