Легенды Пяти Колец

Спойлер Celestial Edition



A New Year - event
Festival
Discard zero to two cards; each other player in turn order may discard a card. Each player then draws as many cards as he discarded.

A Time for Action - event
Each player with more than 20 Family Honor loses 5 Honor.

A Walking Death - event
Plague
Until the game ends, after each of your Events Phases ends, each player, starting with you, gives a target Personality controlled by the player on his left a -1C Plague token.

Celestial Alignment - event
Until your next turn begins, Shugenja Personalities need not bow as a cost of Kiho or Spell actions they perform.

Celestial Vision - event
Until your next turn begins, Personalities need not bow as a cost of lobbying.

Claiming the Throne - event
Before a player's turn ends this game, if the player, during that turn, destroyed a province in battle resolution, put at least two Rings into play by their own text, and gained 7 or more Honor, he may, as costs, discard the Imperial Favor and pay 10 Gold. If he does so, he wins the game.

Decree of Peace - event
Until your next turn begins, after a player destroys a province as the Attacker, the Empress exacts retribution for defying her reign; destroy that player's leftmost province.

Festival of Cherry Blossoms - event
Festival
After the next time this game another player gains Honor, you gain 2 Honor.

I Am Ready - event
Until the game ends, you have the ability, "Battle: Once per battle, target your Personality with an attachment: Bow a target enemy Personality without attachments."

Imperial Ambassadorship - event
Imperial
In turn order, each other player may draw a card. You may look at the top three cards of your deck and put them back in any order. Then, draw a card.

Imperial Census - event
Imperial
All Personalities in play with a Gold Cost less than or equal to the Gold Production of their controller's Stronghold plus two bow and will not straighten during their controller's next Straighten Phase.

Inferno - event
Until your next turn begins, Limited actions may not target Personalities.

Inheriting an Heirloom - event
Until the game ends, during each player's End Phase, he may draw an additional card if he put any Weapons or Armors into play from his hand that tu

Offered Gift - event
Starting with you, each player may choose to gain 2 Honor; if he does not choose this, he looks at the top five cards of his Fate deck, may show one of them that is an attachment and put it in his hand, then puts the remaining cards on the bottom of the deck in any order.

Return to the Heavens - event
Gain two provinces, which permanently do not hold Dynasty cards, to the left of your leftmost province. Then, destroy the province this Event resolved from.

The New Order - event
You may destroy your rightmost Province; if you do so, permanently increase the amount of Honor needed to achieve an Honor Victory by 10.

Wisdom Gained - event
Starting with you, each player may search his discard pile and Fate deck for a Ring, show it, and put it in his hand.

Wisdom of the Keepers - event
Each player who controls any Rings gains 5 Honor.

Battle Maiden Troop - follower
3F/0C -PH/4G/2HR 3F
Cavalry • Battle Maiden
Battle: The enemy leader chooses to either have you gain 2 Honor or to have you give each Battle Maiden in this army +1F.

Berserkers - follower
2F/0C -PH/4G/0HR 1F
Berserker
Battle: Once per battle: Give this card +2F. When Force is compared in this battle's resolution, if this card is in your current army and that army's total Force is not greater than twice the enemy side's, destroy this card after the battle ends.

Goblin Chuckers - follower
2F/0C -PH/2G/0HR 2F
Shadowlands • Nonhuman • Goblin
After this card enters play: Lose 2 Honor.
Battle: Bow this card: Ranged 2 Attack.

Gunso - follower
2F/0C -PH/3G/1HR 2F
Gunso
Other Followers in this unit have +1F.
After this card is destroyed: Give all other Followers in its former unit -1F.

Heavy Infantry - follower
5F/0C -PH/7G/0HR 2F


Hurlspit Goblins - follower
2F/0C -PH/2G/0HR 2F
Shadowlands • Nonhuman • Goblin
After this card enters play: Lose 2 Honor.
Battle: Give each Goblin Follower in this unit +1F. Destroy this card after this battle's resolution.

Imperial City Guards - follower
5F/0C -PH/6G/2HR 2F
Imperial
This card has -3F while this Personality is dishonorable.

Light Infantry - follower
2F/0C -PH/2G/1HR 1F


Monkey Magistrates - follower
2F/0C -PH/4G/1HR 3F
Magistrate
This Personality has +1 PH.
Reaction: After another player's action targets this Personality, bow this card: This Personality gains +2C. If he is no longer a legal target for the action, its effects do not happen.

Mujina Gang - follower
3F/0C -PH/3G/0HR 2F
Nonhuman • Mujina • Cavalry
After this card enters play: Lose 3 Honor and discard a card in its unit.

Pokku's Raiders - follower
2F/0C -PH/2G/0HR 2F
Shadowlands • Nonhuman • Goblin • Cavalry
After this card enters play: Lose 3 Honor.
Battle: Destroy this card: Ranged 3 Attack.

Snow Riders - follower
4F/0C -PH/8G/1HR 2F
Cavalry • Scout
Reaction: Before an action's resolution begins: Negate this Personality's movement from the action's effects.
Battle: Ranged 4 attack.

Spearmen - follower
2F/0C -PH/3G/1HR 2F
Battle: Bow this card: Ranged 2 Attack.

Steadfast Bushi - follower
2F/0C -PH/3G/1HR 3F
Bushi
After the resolution of an action that straightened this Personality: Straighten this card.

Tactical Advisors - follower
2F/0C -PH/4G/0HR 4F
Battle: Once per battle, if this unit is opposed, discard a card: The enemy leader discards a card at random. Raise this Personality's Force by the Focus Value of the enemy leader's discarded card.

Taoist Archer - follower
5F/0C -PH/8G/0HR 2F
Reaction: After this card enters play: Draw a card.
Battle: Ranged 5 Attack.

Traveling Ronin - follower
4F/0C -PH/7G/1HR 2F
Ronin
Battle/Open: If this card is in your hand: Attach it to your target Personality. At the end of the turn, if this card is in play, you may put it in your hand.

Unproven Guardian - follower
2F/0C -PH/3G/1HR 3F
Yojimbo
This Personality has +1PH while he is a Courtier or Shugenja.

Untested Scouts - follower
2F/0C -PH/3G/1HR 2F
Scout
Will only attach to a Samurai or Scout.
This card has +1F while opposed.
Recon Limited: Target a province. After engaging in a battle at the province's battlefield, you may take an additional Battle action to play a Terrain from your hand.

Veteran Advisor - follower
4F/0C -PH/7G/1HR 2F
Battle: Draw a card.

Wandering Scout - follower
3F/0C -PH/4G/1HR 4F
Cavalry • Scout
Battle: Even if this card is bowed: Straighten it.

War Dogs - follower
1F/0C -PH/3G/0HR 2F
Nonhuman • Dog
Battle: Bow and destroy this card: Destroy a target enemy Follower.

Wyrm Riders - follower
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Acrobat Troupe - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Akodo's Grave - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Bamboo Harvesters - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Barley Farm - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Border Keep - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Border Village - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Clan Estate - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Copper Mine - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Corrupt Officials - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Counting House - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Deeds and Words - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Diamond Mine - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Family Keep - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Famous Bazaar - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Geisha House - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Gold Mine - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Imperial Artificer - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Iron Mine - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Kitsune Den - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Kobune Port - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Large Farm - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Marketplace - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Permanent Encampment - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Rich Coffers - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Secluded Outpost - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Seiden Sanzo - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Shinomen Marsh - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Shrine to Hotei - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Silver Mine - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Stables - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Temple to Shinsei - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Toku's Grave - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Tower of the Ningyo - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Armor of Command - item
+2F/+0C 4G 2F
Armor
This Personality has Commander and +1PH.

Blade of Guile - item
+2F/+0C 3G 4F
Shamesword • Weapon
This Personality has a maximum Personal Honor of 0. Negate any dishonoring of this Personality.
Reaction: After this card enters play: Rehonor its Personality.

Blessed Tessen - item
+0F/+0C 2G 3F
Tessen
Attaches to a Courtier or Artisan paying 2 less Gold.
Reaction: After another player's action targets this Personality, bow this card: Gain 2 Honor after the action's resolution.

Blowdarts - item
+0F/+0C 0G 1F
Ninja • Weapon
Will only attach to a Ninja Personality.
Limited: Destroy this card: Give a -1F Poison token to one or two target Personalities.

Ceremonial Armor - item
+3F/+0C 7G 4F
Armor
Attaches to a Personality with a Gold Cost of 9 or greater paying 4 less Gold.
Ranged Attacks targeting cards in this unit have -2 strength.

Doji Armor - item
+1F/+0C 3G 4F
Armor
This Personality has +1PH.

Gift Armor - item
+3F/+0C 4G 2F
Armor
Negate all current and new Chi penalties on this Personality.
Negate any destruction of this card except from its Personality being destroyed.

Gumbai-Uchiwa - item
+2F/+0C 3G 3F
Tessen • Weapon
After this card leaves play: Remove it from the game.
Battle: If this card is in your discard pile: Attach it to your target Personality.

Heavenly Blade of the Crane - item
+3F/+1C 4G 4F
Weapon • Unique
Will only attach to a Crane Clan Personality.
Open: Bow this card: Target another player with one or more unbowed Personalities. He may choose to bow one of them. If he did not bow a Personality, gain 2 Honor.

Heavenly Daisho of the Dragon - item
+3F/+1C 4G 4F
Weapon • Unique
Will only attach to a Dragon Clan Personality.
Reaction: Even if this card is bowed, after an action resolves which this Personality performed: Straighten this unit.

Heavenly Jumonji-yari of the Lion - item
+3F/+1C 4G 4F
Weapon • Unique
Will only attach to a Lion Clan Personality.
Battle: Bow this card: Give your target attacking Lion Clan Personality +3F.

Heavenly Kama of the Mantis - item
+3F/+1C 4G 4F
Weapon • Unique
Will only attach to a Mantis Clan Personality.
Battle/Open: Even if this card is bowed, lose 1 Honor: Straighten your target Holding.

Heavenly Lance of the Unicorn - item
+3F/+1C 4G 4F
Weapon • Unique
Will only attach to a Unicorn Clan Personality.
Open: Bow this card: Either straighten or remove Cavalry from a target Personality.

Heavenly Ninja-to of the Scorpion - item
+3F/+1C 4G 4F
Weapon • Unique
Will only attach to a Scorpion Clan Personality.
Your provinces have +2 strength while this card is in play.

Heavenly Tetsubo of the Crab - item
+3F/+1C 4G 4F
Weapon • Unique
Will only attach to a Crab Clan Personality.
Battle: Even if you control no units at the current battlefield and even if this unit is not there: Give its province +3 or -3 strength.

Heavenly Yari of the Phoenix - item
+3F/+1C 4G 4F
Weapon • Unique
Will only attach to a Phoenix Clan Personality.
Reaction: After the resolution of an action whose effects attached a Spell from your hand, bow this card: Straighten a target Personality. Give him +2F.

Hida War Drums - item
+4F/+0C 8G 3F
Enters play paying 2 less Gold if you are a Crab Clan player.
This Personality has Hero and his unit may not assign during the Cavalry Maneuvers Segment. Negate his movement home from cards' effects.

Keen Blade - item
+2F/+0C 2G 2F
Weapon
Battle: Destroy a target Armor.

Oni-Daikyu - item
+0F/+0C 3G 2F
Weapon
Battle: Bow this card: Ranged 3 Attack.
Battle: Destroy this card: Destroy a target enemy Follower, or Personality without Followers, with higher Force than this Personality.

Resilient Naginata - item
+2F/+0C 3G 2F
Weapon
Negate all current and new Chi penalties on this Personality.
Battle: Give this Personality +1F for each Recon action that has targeted the current battlefield's province this turn.

Sinister Bisento of the Spider - item
+3F/+1C 4G 4F
Weapon • Unique
Will only attach to a Spider Clan Personality.
Reaction: Even if this card is bowed, after an action resolves during which a card was destroyed at this card's location: Straighten this unit.

Writ of Restriction - item
+0F/+0C 2G 3F
Writ
Will only attach to a Courtier.
Open: Bow this Personality: Target a Personality. Dishonor him after the next time this turn his unit assigns to attack.

Agasha Ueda - personality
2F/2C 6HR4G/2PH/

Phoenix Clan • Air • Water • Shugenja • Cavalry • Alchemist

Akodo Sadahige - exp - personality
4F/3C 5HR8G/3PH/

Lion Clan • Samurai • Tactician • Experienced • Unique
Battle: Remove a Fate card in your discard pile from the game: Bow a target enemy card without attachments. If you removed a Bushido Virtue, destroy the targeted card and gain 1 Honor.

Akodo Sagashite - personality
3F/4C 7HR6G/3PH/

Lion Clan • Samurai • Commander

Akodo Seiichi - personality
2F/3C 10HR6G/3PH/

Lion Clan • Samurai • Tactician
Tactical Battle: Bow Seiichi: Bow each unit opposing him with lower total Force than Seiichi's Force.

Akodo Shigetoshi - exp2 - personality
5F/4C 10HR10G/5PH/

Lion Clan • Clan Champion • Samurai • Tactician • Commander • Experienced 2 • Loyal • Unique
Reaction: After Shigetoshi enters play: Create a 2F Follower and attach it to a target Personality.
Battle: Destroy your target Personality or Follower: Destroy a target enemy card; if your own targeted card was a Follower, the targeted enemy card must have no attachments.

Akodo Shinichi - exp - personality
4F/3C 7HR8G/3PH/

Lion Clan • Samurai • Tactician • Experienced • Unique
Reaction: After the resolution of an action that moved one of your Personalities to the current battlefield: Straighten him.

Akodo Shunori - personality
2F/2C 6HR5G/2PH/

Lion Clan • Samurai • Tactician

Akuma no Oni - exp 2 - personality
20F/5C -HR14G/0PH/

Shadowlands • Nonhuman • Oni • Overlord • Experienced 2 Oni no Akuma• Unique
After Akuma enters play: Lose 15 Honor and destroy your rightmost province.
During the Action Phase, Akuma does not bow and may not be targeted.
Once per game, after a battle's resolution in which an attacking army containing Akuma destroyed a province: Destroy another of the Defender's provinces.

Asako Katashi - personality
4F/4C 6HR7G/3PH/

Phoenix Clan • Fire • Shugenja • Inquisitor • Magistrate
Battle/Limited: Bow a target Shugenja with lower Personal Honor than Katashi's Chi. If the targeted Shugenja bowed, you may target and straighten a Shugenja.

Bayushi Arashii - personality
3F/3C -HR7G/0PH/

Scorpion Clan • Samurai • Ninja
Battle: Ranged 3 Attack. If the Ranged Attack targeted a Personality, you may compare it against his Chi instead of Force.

Bayushi Eisaku - personality
2F/2C -HR4G/1PH/

Scorpion Clan • Samurai • Kensai • Bitter Lies

Bayushi Eisaku - exp - personality
3F/3C -HR6G/1PH/

Scorpion Clan • Samurai • Kensai • Bitter Lies • Experienced • Unique
Reaction: After Eisaku enters play: Discard a target Dynasty card from a province.

Bayushi Jutsushi - personality
2F/4C -HR7G/2PH/

Scorpion Clan • Courtier • Magistrate
Political Open: Target a Personality with Personal Honor lower than Jutsushi's Chi. After the next time the Personality's unit assigns this turn, dishonor him, and his controller loses 2 Honor.

Bayushi Kurumi - personality
0F/3C 0HR4G/2PH/

Scorpion Clan • Courtier
Political Battle: Even if Kurumi is not at the current battlefield, bow her: Target a Personality. His controller may dishonor him. If he did not become dishonorable (or was already dishonorable), give him -3F.

Bayushi Kurumi - exp - personality
0F/4C 0HR6G/2PH/

Scorpion Clan • Courtier • Experienced • Loyal • Unique
Political Limited: Bow Kurumi: Target a Personality. His controller may dishonor him. If he is now honorable, give him two -1F/-1C Seduction tokens.

Bayushi Maemi - personality
4F/3C -HR8G/1PH/

Scorpion Clan • Courtier • Samurai
Ranged Attacks targeting Maemi have -3 strength.
Battle: Give a target enemy Personality -3F. Dishonor him if his force is now 0.

Bayushi Paneki - exp5 - personality
7F/5C -HR13G/3PH/

Scorpion Clan • Clan Champion • Samurai • Tactician • Hero • Experienced 5 • Loyal • Unique
After Paneki assigns to a battlefield at a province: You may discard a Dynasty card in one of the Defender's provinces.
Political Battle: Bow a target Personality. Destroy him if he is dishonorable. You may target and dishonor a Personality.

Bayushi Sakai - personality
4F/3C -HR8G/2PH/

Scorpion Clan • Samurai • Kensai • Bitter Lies
Battle: Bow Sakai or a Weapon attached to him: Bow a target enemy Personality. If he is dishonorable, you may target and destroy one of his attachments.

Boshanai - personality
2F/1C -HR3G/0PH/

Shadowlands • Nonhuman • Goblin
After Boshanai enters play: Lose 4 Honor.
After an End Phase begins, if this card was destroyed this turn by a battle resolution or for losing a duel: You may bring it into play from your discard pile, ignoring costs.

Chuda Hiroe - personality
3F/4C -HR6G/1PH/

Spider Clan • Shadowlands • Shugenja
After Hiroe enters play: Lose 4 Honor.

Chuda Shuzo - personality
2F/3C -HR5G/1PH/

Spider Clan • Shadowlands • Shugenja
After Shuzo enters play: Lose 6 Honor.
Limited: Discard a card and pay 2 Gold: Create a 2F/2C/0PH Shadowlands • Undead Personality.

Daidoji Kimpira - personality
2F/3C 5HR4G/2PH/

Crane Clan • Samurai

Daidoji Sakihiko - personality
3F/4C 4HR7G/2PH/

Crane Clan • Samurai • Scout
Recon Open: Target a province. Other players' Personalities have -1F while at that province's battlefields.

Daidoji Yaichiro - personality
3F/3C 0HR7G/2PH/

Crane Clan • Samurai
Reaction: After the resolution of a Battle action that Yaichiro performed: Either create a 2F Follower and attach it to him, or move him to a battlefield.

Daidoji Zoushi - personality
4F/3C 4HR8G/2PH/

Crane Clan • Samurai • Commander • Scout
Battle: Move your target Personality home: Give a target enemy Personality or Follower -4F.

Daigotsu - exp3 - personality
8F/6C -HR15G/1PH/

Spider Clan • Shadowlands • Clan Champion • Samurai • Shugenja • Duelist • Experienced 3 • Loyal • Unique
After Daigotsu enters play: Lose 40 Honor.
Battle: Permanently give a target enemy Personality with lower Chi Shadowlands. He succumbs to the Dark Lord's will. Take control of him (if you do so, he joins your army). If you now control him, destroy him after this battle ends.

Daigotsu Gyoken - personality
4F/3C -HR6G/0PH/

Spider Clan • Shadowlands • Samurai
After Gyoken enters play: Lose 5 Honor.

Daigotsu Gyoken - exp - personality
5F/3C -HR7G/1PH/

Spider Clan • Shadowlands • Samurai • Experienced • Unique
After Gyoken enters play: Lose 6 Honor.
Battle: Even if Gyoken is bowed, if he assigned to the current battlefield or if any enemy units are there: He is relentless. Move him there. Straighten his unit if he moved.

Daigotsu Hirata - personality
5F/3C -HR9G/0PH/

Spider Clan • Shadowlands • Samurai • Paragon • Undead • Dark Power
After Hirata enters play: Lose 4 Honor.
Battle: Discard a card: Bow a target enemy card without attachments. If you discarded a Dark Virtue, destroy the enemy card.

Daigotsu Setsuko - personality
4F/4C -HR8G/0PH/

Spider Clan • Shadowlands • Samurai • Paragon
After Setsuko enters play: Lose 4 Honor and look at the top 5 cards of your deck. Show up to two of them that are Dark Virtue cards. Put any cards you showed into your hand.

Daigotsu Taizo - personality
3F/1C -HR3G/0PH/

Spider Clan • Shadowlands • Samurai • Undead
After Taizo enters play: Lose 5 Honor.

Datsue-ba - personality
4F/4C -HR7G/0PH/

Spider Clan • Shadowlands • Nonhuman • Bog Hag • Shugenja • Infiltrator
After Datsue-ba enters play: Lose 4 Honor.
Battle: Bow Datsue-ba: Give all Personalities at this battlefield a Force penalty equal to their base Personal Honor.

Doji Ayano - personality
2F/4C 10HR6G/4PH/

Crane Clan • Courtier • Samurai

Doji Ayano - exp - personality
2F/4C 10HR7G/4PH/

Crane Clan • Courtier • Samurai • Experienced • Unique
Political Open: Bow Ayano: Target a Personality. His controller may bow him. If he is now unbowed, his unit may not be assigned to attack this turn.

Doji Domotai - exp4 - personality
4F/6C 40HR13G/5PH/

Crane Clan • Clan Champion • Samurai • Duelist • Experienced 4 • Loyal • Unique
Political Reaction: Even if Domotai is bowed, after the resolution of your action for which you discarded the Imperial Favor as a cost or effect: Draw a card.
Iaijutsu Battle: Domotai challenges a target enemy Personality. Destroy the duel's loser. If Domotai wins, gain 3 Honor and take the Imperial Favor.

Doji Hatashi - personality
1F/2C 6HR3G/2PH/

Crane Clan • Courtier

Doji Senta - personality
1F/3C 4HR7G/3PH/

Crane Clan • Courtier
Political Limited: Discard the Imperial Favor: Dishonor another player's target honorable Personality.

Gutobo - personality
2F/1C -HR4G/0PH/

Shadowlands • Nonhuman • Goblin • Scout
After Gutobo enters play: Lose 2 Honor.
Recon Open: Target a province. Before this turns ends, bring into play each dead Goblin Personality you own who was destroyed during a Combat Segment at that province's battlefield this turn, ignoring Gold Costs.

Hida Bachiatari - personality
4F/3C 0HR7G/1PH/

Crab Clan • Shadowlands • Samurai • Damned
Battle: Bow Bachiatari: Ranged 3 Attack with +1 strength for each province destroyed this game.

Hida Eijiko - personality
5F/3C 0HR8G/2PH/

Crab Clan • Samurai • Commander
Battle: Bow your target Follower: Straighten one or two target Crab Clan Personalities.

Hida Kaoru - personality
4F/2C 0HR6G/2PH/

Crab Clan • Samurai • Hero

Hida Kuon - exp6 - personality
12F/5C -HR14G/3PH/

Crab Clan • Clan Champion • Samurai • Berserker • Commander • Hero • Experienced 6 • Loyal • Unique
If Kuon is the only Personality in his army, before the resolution of the enemy leader's first action that targeted Kuon this battle: Its effects do not happen.
Battle: Even if Kuon is bowed, if any enemy units are at the current battlefield: Move your target Personality there. If he moved, straighten him.

Hida Masatari - personality
4F/3C 3HR7G/2PH/

Crab Clan • Samurai • Hero
Masatari does not bow from battle resolution.

Hida Ogano - personality
6F/3C -HR8G/1PH/

Crab Clan • Samurai • Berserker

Hiruma Aki - personality
5F/3C -HR7G/1PH/

Crab Clan • Samurai • Berserker

Hiruma Aki - exp - personality
6F/3C -HR9G/1PH/

Crab Clan • Samurai • Berserker • Experienced • Unique
Battle: Destroy one or more target Followers with total Force lower than Aki's Force, or total Gold Cost lower than Aki's Gold Cost.

Hiruma Gohachiro - personality
4F/3C 2HR8G/2PH/

Crab Clan • Samurai • Commander
Reaction: After another player's action targets another Personality in Gohachiro's army: Negate the Personality's destruction from the action's effects.

Hiruma Masato - personality
2F/2C 0HR4G/2PH/

Crab Clan • Samurai • Scout
Masato has +3C while facing a Shadowlands Personality in a a duel.

Hiruma Seiko - personality
3F/2C 2HR5G/3PH/

Crab Clan • Samurai • Scout
Battle: If a Recon action has targeted the current battlefield's province this turn: Ranged 4 Attack.

Hisao - personality
4F/4C -HR7G/2PH/

Ronin • Samurai • Duelist • Hero
Hisao will not gain Clan alignments.
Negate the bowing of Hisao and his Followers from cards' effects (not costs) while he is in an army.

Houhou - personality
2F/3C 6HR7G/3PH/

Phoenix Clan • Nonhuman • Phoenix • Fire • Shugenja • Cavalry
Limited: If Houhou is honorably dead: She rises from the ashes. Bring her into play, paying 4 less Gold. If she entered play, gain 3 Honor (this is an Honor gain for entering play).

Ikoma Toraji - personality
2F/2C 5HR4G/2PH/

Lion Clan • Samurai

Isawa Akihiro - personality
3F/3C 6HR7G/4PH/

Phoenix Clan • Fire • Shugenja
Battle: Even if Akihiro is bowed: Ranged 3 Attack. Straighten Akihiro.

Isawa Emori - exp - personality
5F/4C 5HR10G/3PH/

Phoenix Clan • Earth • Shugenja • Elemental Master • Experienced • Unique
Your Earth Shugenja need not bow as a cost of Earth actions they perform.
Battle: Bow a target unbowed enemy card. Raise or lower the current battlefield's province's strength by the Force of the targeted card.

Isawa Kyoko - personality
1F/2C 6HR4G/3PH/

Phoenix Clan • Air • Shugenja

Isawa Kyoko - exp - personality
1F/3C 10HR4G/3PH/

Phoenix Clan • Air • Shugenja • Experienced • Unique
Battle: Bow Kyoko and move her home: She pacifies the enemy. Move a target enemy Personality home. If he moved, bow him and gain 1 Honor.

Isawa Mizuhiko - personality
1F/2C 6HR3G/2PH/

Phoenix Clan • Water • Shugenja • Naval • Loyal

Isawa Nakajima - personality
4F/4C 6HR8G/3PH/

Phoenix Clan • Earth • Shugenja • Avalanche Guard
While Nakajima has a Spell attached, he may assign even if bowed and he contributes Force to his army's total Force even if bowed.

Iuchi Xiong - personality
4F/4C 4HR8G/2PH/

Unicorn Clan • Water • Shugenja • Cavalry

Jinako - personality
3F/4C 0HR6G/2PH/

Ronin • Water • Shugenja • Cavalry
Battle: Bow Jinako: Move your target Personality to Jinako's battlefield.

Kaiu Taru - personality
5F/3C 0HR8G/2PH/

Crab Clan • Samurai • Siege • Siege Master
Taru costs one less Gold to bring into play for each province destroyed this game.
Battle: Discard a card: Abilities on a target enemy Personality may not be used during this battle. Draw a card.

Kakita Hideo - personality
1F/3C 0HR4G/3PH/

Crane Clan • Samurai • Duelist

Kakita Hideo - exp - personality
2F/4C 6HR6G/3PH/

Crane Clan • Samurai • Duelist • Experienced • Unique
After Hideo wins a duel: Gain 1 Honor.
Reaction: Before Focus Effects resolve in a duel involving Hideo, if both players in the duel have any focused cards: Discard one of each player's focused cards.

Kakita Idzuki - personality
4F/4C 5HR9G/4PH/

Crane Clan • Samurai • Duelist • Commander • Magistrate • Sapphire Legion
Battle: Bow a target dishonorable enemy Personality. Gain 2 Honor. The Personality's controller loses 2 Honor.

Kakita Okirou - personality
1F/3C 6HR7G/2PH/

Crane Clan • Samurai • Artisan • Orator • Poet
Open: Discard a card: Before the next time this turn a target player gains or loses Honor, reduce the loss or gain by the Focus Value of the discarded card.

Kayomasa - personality
8F/4C -HR8G/1PH/

Shadowlands • Nonhuman • Ogre • Bushi • Yojimbo • Unique
After Kayomasa enters play: Lose 4 Honor.
Enters play paying 1 less Gold if you are a Spider Clan player.
Battle: Move Kayomasa to a battlefield where you control another opposed Unique Personality.

Kitsuki Berii - personality
3F/4C 5HR7G/3PH/

Dragon Clan • Samurai • Magistrate
Battle: Target the Human Personality with the lowest Personal Honor at the current battlefield (you choose in case of a tie). Move him home.

Kitsuki Taiko - personality
3F/4C 8HR6G/4PH/

Dragon Clan • Samurai • Magistrate

Kitsuki Taiko - exp - personality
3F/4C 10HR7G/4PH/

Dragon Clan • Samurai • Magistrate • Experienced • Unique
Battle: You may target and bow your Scorpion Clan Personality; if you do not, discard a card: Target an enemy Personality with Personal Honor lower than Taiko's Chi. Move him home. Gain 2 Honor.

Kitsune Mizuru - personality
3F/3C 0HR7G/2PH/

Mantis Clan • Nonhuman • Kitsune • Earth • Shugenja • Scout
Recon Open: Give a target province +2 strength or -2 strength.

Kobushi - personality
4F/1C -HR5G/0PH/

Shadowlands • Nonhuman • Goblin • Commander
After Kobushi enters play: Lose 4 Honor.
Battle: Destroy your target Goblin: Ranged 5 Attack.

Kuni Daigo - exp - personality
5F/4C 3HR10G/2PH/

Crab Clan • Earth • Jade • Shugenja • Experienced • Unique • Jade Champion
Battle: Bow a target enemy card. Destroy it if it is Shadowlands.

Kuronada - personality
4F/5C -HR7G/2PH/

Ronin • Samurai • Duelist • Kensai • Tactician • Hero

Master Saleh - personality
2F/3C -HR7G/0PH/

Spider Clan • Shugenja • Jackal
After Master Saleh enters play: Lose 2 Honor.
Limited: Remove a target Personality in any discard pile from the game and pay 3 Gold: Lose 2 Honor. Create a 2F/2C/0PH Shadowlands • Undead Personality.

Matsu Fumiyo - personality
3F/3C 6HR7G/4PH/

Lion Clan • Samurai
Fumiyo has +2F while attacking.
Fear Battle: Move a target enemy unit with lower Force than Fumiyo's unit home. If the targeted unit moved, bow it and gain 1 Honor.

Matsu Mari - personality
3F/3C 6HR6G/3PH/

Lion Clan • Samurai • Hero
Reaction: After an action targets Mari: Negate her movement from the action's effects.

Matsu Mikura - personality
3F/2C 7HR5G/3PH/

Lion Clan • Samurai • Hero

Matsu Satsune - personality
4F/3C 7HR7G/3PH/

Lion Clan • Samurai • Commander • Paragon
Battle: Discard a card: Straighten a target unit in Satsune's army. If you discarded a Bushido Virtue, you may target and bow an enemy Follower or Personality without attachments.

Matsu Ushio - personality
4F/3C 0HR7G/0PH/

Lion Clan • Samurai • Deathseeker • Hero
Battle: Destroy Ushio: Destroy a target enemy card with equal or lower Gold Cost. Gain 2 Honor.

Matsu Yosa - personality
2F/3C 7HR6G/4PH/

Lion Clan • Samurai • Paragon
Battle: Ranged 2 Attack.
Battle: Discard a Bushido Virtue card: Ranged 4 Attack. Gain 1 Honor.

Michio - exp - personality
6F/4C -HR10G/0PH/

Spider Clan • Monk • Kensai • Paragon • Experienced • Unique • Dark Dominion
After Michio enters play: Lose 6 Honor.
Reaction: After the resolution of an action performed by a Personality who is now at Michio's location: Target the Personality. Bow or straighten him.

Mirumoto Ichizo - personality
2F/3C 5HR5G/3PH/

Dragon Clan • Samurai • Duelist

Mirumoto Ino - personality
3F/3C 5HR5G/2PH/

Dragon Clan • Samurai • Kensai

Mirumoto Kei - exp2 - personality
5F/5C 10HR12G/4PH/

Dragon Clan • Clan Champion • Samurai • Cavalry • Duelist • Tactician • Experienced 2 • Loyal • Unique
After Kei enters play: You may create a +2F/+1C Weapon Item and attach it to your target Personality.
Battle: Kei challenges a target enemy Personality. Destroy the duel's loser.

Mirumoto Minawa - personality
3F/3C 3HR7G/2PH/

Dragon Clan • Samurai • Kensai
Battle: Bow a target enemy Personality with lower Force and lower Chi.

Mirumoto Satobe - personality
4F/3C 5HR7G/3PH/

Dragon Clan • Samurai • Kensai
Satobe has +1F while he has a Weapon attached.
Battle: Bow or destroy a Weapon attached to Satobe: Destroy a target enemy attachment.

Moshi Kamiya - personality
3F/3C -HR5G/2PH/

Mantis Clan • Thunder • Shugenja

Moto Chen - exp3 - personality
6F/5C 0HR14G/3PH/

Unicorn Clan • Clan Champion • Samurai • Cavalry • Tactician • Commander • Experienced 3 • Loyal • Unique
After another player's Political action targets Chen: Its effects do not happen.
Battle: Target an enemy unit with lower total Force than Chen's unit. Chen tramples it. Destroy it. You may target and destroy a Kolat card in the enemy army.

Moto Choon-yei - personality
5F/3C -HR10G/1PH/

Unicorn Clan • Samurai • Cavalry • Tactician • Unique
Tactical Battle: If any enemy units are at the current battlefield, or if Choon-yei assigned there: Move Choon-yei there.

Moto Qu Yuan - personality
4F/3C -HR9G/2PH/

Unicorn Clan • Samurai • Cavalry • Commander
After the resolution of an action that moved a unit: If the unit is now in Qu Yuan's army, straighten it.

Moto Taban - personality
3F/3C 0HR7G/2PH/

Unicorn Clan • Samurai • Cavalry • Scout

Nagataka - personality
5F/3C -HR7G/0PH/

Spider Clan • Shadowlands • Monk • Kensai
After Nagataka enters play: Lose 5 Honor.

Omoni - exp 2 - personality
5F/3C -HR7G/0PH/

Shadowlands • Nonhuman • Goblin • Experienced 2 • Unique • Sculptor of Flesh
After Omoni enters play: Lose 5 Honor.
Fear Battle: Bow all Followers with 4 or lower Force in a target enemy unit.
Battle/Open: Destroy one of your Goblin Personalities: Bring a target Goblin Personality from your discard pile into play at Omoni's location, ignoring its Gold Cost.

Pokku - personality
4F/2C -HR4G/0PH/

Shadowlands • Nonhuman • Goblin • Scout
After Pokku enters play: Lose 3 Honor.

Pokku - exp - personality
4F/3C -HR6G/1PH/

Shadowlands • Nonhuman • Goblin • Scout • Experienced • Unique
After Pokku enters play: Lose 3 Honor.
Battle: Transfer a target enemy attachment to Pokku, ignoring restrictions on attaching.
Fear Battle: Even if Pokku is bowed: Move him home.

Shiba Fusaburu - personality
4F/3C 6HR7G/2PH/

Phoenix Clan • Samurai • Duelist • Yojimbo

Shiba Morihiko - personality
2F/2C 0HR4G/2PH/

Phoenix Clan • Samurai • Yojimbo
Battle: Bow Morihiko: Ranged Attack with strength equal to Morihiko's Force.

Shiba Rae - personality
3F/4C 4HR7G/2PH/

Phoenix Clan • Samurai • Yojimbo
Rae has +1F for each Spell in his army.
Battle: Ranged 3 Attack.

Shiba Tsukimi - exp3 - personality
6F/5C 16HR11G/4PH/

Phoenix Clan • Clan Champion • Samurai • Duelist • Experienced 3 • Loyal • Unique • Shiba's Soul
Your Samurai at Tsukimi's location have a Force bonus equal to the highest Chi of any Shugenja you control.
Battle: Bow a target enemy unit. If you control an Elemental Master, you may target and destroy an attachment. Gain 2 Honor.

Shikage no Oni - personality
8F/3C -HR10G/0PH/

Shadowlands • Nonhuman • Oni
After Shikage enters play: Lose 5 Honor.
Battle: Destroy your target Personality: Destroy a target enemy unit with lower total Force than your Personality's Force.

Shikibu no Oni - exp - personality
8F/4C -HR9G/0PH/

Shadowlands • Nonhuman • Oni • Overlord • Experienced Oni no Shikibu • Unique
After Shikibu enters play: Lose 8 Honor.
Before an action destroys Shikibu: Negate the destruction. If he is in play after the action's resolution, choose one of your Personalities at Shikibu's location; he is consumed by Jigoku. Remove the chosen Personality from the game.

Shinjo Hwarang - personality
4F/3C 0HR8G/2PH/

Unicorn Clan • Samurai • Cavalry • Commander
Battle: If Hwarang is opposed: Bow or straighten a target Personality.

Shinjo Naota - personality
4F/3C 0HR8G/2PH/

Unicorn Clan • Samurai • Cavalry • Scout • Wanderer
Naota has +2F while a Terrain is in play at his battlefield.
Naota has +2F while any Regions are attached to his battlefield's province.

Shio no Oni - personality
5F/4C -HR8G/0PH/

Shadowlands • Nonhuman • Oni After Shio enters play: Lose 4 Honor.
Battle: Destroy a target Region attached to the current battlefield's province. Give Shio a +1F token.

Shosuro Mizuno - personality
3F/4C -HR7G/2PH/

Scorpion Clan • Courtier • Loyal
Political Open: Discard the Imperial Favor: Bow a target Personality.

Shosuro Tomoko - personality
3F/3C -HR5G/0PH/

Scorpion Clan • Ninja

Soshi Ganrou - personality
3F/4C -HR6G/1PH/

Scorpion Clan • Air • Shugenja • Ninja

Tamori Wotan - personality
2F/3C 5HR6G/2PH/

Dragon Clan • Shugenja
Battle: If Wotan is opposed: Look at the top 4 cards of your Fate deck. You may switch one with a card from your hand. You may take an additional Battle action.

Tetsuo - personality
4F/3C -HR7G/0PH/

Spider Clan • Monk • Kensai
Battle: Bow a target enemy card without attachments. If the targeted card is an attachment, destroy it.

Togashi Gato - personality
4F/3C 0HR7G/2PH/

Dragon Clan • Monk • Duelist • Tattooed
Battle: Show the top card of your Fate deck. If it is a Tattoo card or a Ring, put it in your hand.

Togashi Miyoko - exp - personality
3F/3C 5HR6G/4PH/

Dragon Clan • Monk • Tattooed • Experienced • Unique • Defender of the Temples
Reaction: Even if Miyoko is bowed, after the resolution of an action during which a Temple bowed: Straighten Miyoko's unit and give her +2F.

Togashi Shiori - personality
4F/3C 0HR8G/2PH/

Dragon Clan • Monk • Tattooed
Battle: Bow a target enemy Personality with equal or lower Chi and no attached Items.

Togashi Taro - personality
3F/3C 0HR5G/1PH/

Dragon Clan • Monk • Tattooed

Tsuruchi Omori - personality
2F/2C -HR4G/1PH/

Mantis Clan • Samurai
Battle: Ranged 2 Attack.

Tsuruchi Sanjo - personality
4F/3C -HR8G/2PH/

Mantis Clan • Samurai • Naval • Magistrate
Battle: Target a Personality with lower Personal Honor than Sanjo's Chi. Move him home.

Umi-Bozu - personality
7F/3C -HR8G/0PH/

Shadowlands • Nonhuman • Oni • Water • Naval
After Umi-bozu enters play: Lose 6 Honor.
Battle: Bow a target enemy card without attachments. If you control a Port, negate the enemy card's straightening until its controller's next Straighten Phase.

Unicorn War Dogs - personality
3F/2C -HR8G/0PH/

Unicorn Clan • Nonhuman • Dog • Cavalry
Will not attach cards.
Battle: If you control a Human Unicorn Clan Personality in this army: Give Unicorn War Dogs +2F. You may target and bow an enemy Follower or Personality without Followers.

Utaku Anhui - personality
4F/3C 6HR8G/4PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden
Battle: Bow a target enemy Follower or Personality without attachments and with Force lower than Anhui's Personal Honor. If this bowed a card, gain 1 Honor.

Utaku Keiko - personality
2F/3C 4HR9G/3PH/

Unicorn Clan • Samurai • Cavalry • Tactician • Battle Maiden
Battle: If any Infantry units are opposing Keiko: Give all Cavalry cards in her army +1F.

Utaku Kohana - personality
2F/2C 7HR3G/3PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden

Utaku Kohana - exp - personality
3F/2C 10HR5G/4PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden • Paragon • Experienced • Unique
After the resolution of an action which gave a Force penalty to any enemy cards at the current battlefield, if Kohana is there: Gain 1 Honor.
Battle: Bow Kohana: Bow a target enemy Personality with lower Personal Honor.

Utaku Tayoi - personality
2F/3C 3HR6G/3PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden
Battle: If Tayoi is at a battlefield: Move her to another battlefield. Gain 1 Honor if Tayoi is attacking, or gain 2 Honor if she is now opposed.

Yogo Rieko - personality
4F/2C -HR7G/1PH/

Scorpion Clan • Air • Shugenja • Kuroiban • Ninja
Battle: Even if Rieko is bowed or not at the current battlefield, pay 2 Gold: Straighten a target Personality.

Yoritomo Eriko - personality
4F/3C 4HR5G/2PH/

Mantis Clan • Samurai • Naval • Magistrate

Yoritomo Han-Ku - personality
4F/3C -HR7G/1PH/

Mantis Clan • Samurai • Naval • Unique • Captain of the Venture
Battle: If Han-Ku is at a battlefield: He tacks against the prevailing wind. Move him to a different battlefield with one or more enemy units. (One of the battlefields must be the current one.)

Yoritomo Joben - personality
5F/3C 0HR8G/2PH/

Mantis Clan • Samurai • Magistrate
Reaction: Even if Joben is bowed, after the resolution of an action he performed: Straighten him.

Yoritomo Kurei - personality
5F/3C -HR8G/1PH/

Mantis Clan • Samurai • Naval • Commander
Battle: Even if Kurei is at home, pay 3 Gold: Move your target Naval Personality to a battlefield with one or more enemy units. If he moved, straighten his unit.

Yoritomo Naizen - exp3 - personality
8F/5C 0HR13G/3PH/

Mantis Clan • Clan Champion • Samurai • Naval • Commander • Experienced 3 • Loyal • Unique
Battle: Ranged 6 Attack.
Battle: Target a Follower in your hand or discard pile. Attach it to your target Personality, paying 3 less Gold. You may take an additional Battle action.

Yoritomo Okitsugu - personality
3F/3C 0HR7G/1PH/

Mantis Clan • Samurai • Scout
Battle: Ranged 3 Attack.
Recon Limited: Target a Province. While they remain at its battlefield, your Followers whose units assigned there have the ability, "Battle: Bow this card: Ranged 3 Attack."

Yoritomo Saburo - personality
3F/2C -HR5G/1PH/

Mantis Clan • Samurai • Naval • Scout

Yoritomo Saburo - exp - personality
4F/2C -HR6G/1PH/

Mantis Clan • Samurai • Naval • Scout • Experienced • Unique
Reaction: Even if Saburo is bowed, after the resolution of an action that moved one of your Naval Personalities: Straighten Saburo's unit and move him to the Naval Personality's location.

Yoritomo Suwa - personality
4F/3C -HR7G/2PH/

Mantis Clan • Samurai • Naval • Commander

Yukari no Onna - personality
2F/2C 0HR6G/1PH/

Nonhuman • Snow Maiden
Yukari no Onna has +2F/+1C if a Winter card is in play or in a discard pile.
Negate the movement to or from Yukari no Onna's battlefield of other players' units from the player's own actions, unless the player owns a Winter or Snow Maiden card in play or in a discard pile.

Zanaru - personality
4F/3C 0HR6G/2PH/

Ronin • Samurai • Yojimbo
Reaction: After the resolution of an action that moved Zanaru to a battlefield: Straighten a target non-Samurai Personality at that battlefield.

Desolate Plains - region
Singular
Reaction: When a Holding is producing Gold to pay for a Nonhuman Shadowlands Personality entering play from this province, bow this card: The Holding produces 2 additional Gold.

Farmlands - region
Farm • Singular
Limited: Pay 2 Gold: Create a 1F Follower and attach it to your target Personality.

Forests of Shinomen - region
Forest
Negate the effects of Ranged Attacks during a battle at this province's battlefield.
When one of your Forests is paying for a Nonhuman card: It produces one additional Gold.

Holy Site - region
Temple • Unique
This province does not hold Dynasty cards.
Reaction: Before battle resolution or before an action or trait resolves, destroy this card: Negate this Province's destruction from the resolution, or action's or trait's effects.

Private Shrine - region
Temple • Singular
Battle: Bow this card: Give all your honorable Personalities at the current battlefield +1F, or +2F if the current battlefield is at this card's provin

Toshi Ranbo - region
City • Imperial • Unique
During battles at this province's battlefield, effects of Political actions will not be negated.
After Cavalry Maneuvers end: Create and attach a 1F Guard Follower to each honorable, opposed Samurai or Shugenja Personality defending at this province's battlefield.

Trade District - region
Open: Pay 3 Gold: Turn a Dynasty card in a province face-up.

Traitor's Grove - region
Singular
Limited: Destroy a target Personality who has your Clan alignment and does not have his controller's Clan alignment.

Utaku Meadows - region
Singular
Limited: Pay 3 Gold: Create a 1F Cavalry Follower and attach it to your target Personality.

Ring of Air - ring
0G 4F
Air • Unique
After you successfully resolve your third or later Spell or Kiho action in one turn from cards with different titles: You may put this card into play from your hand.
Battle/Open: Bow this card or discard it from your hand: Straighten a target Personality.

Ring of Earth - ring
0G 4F
Earth • Unique
After you destroy one or more provinces or enemy units by winning a battle at a province: You may put this card into play from your hand.
Battle/Open: Bow this card or discard it from your hand: Raise a target province's strength by 4; you may instead lower its strength by 3 if this card is in play.

Ring of Fire - ring
0G 4F
Fire • Unique
Focus Effect: You may give this card -2 Focus Value. If you do, after the duel ends, put this card into play if you won this duel during a battle.
Battle: Bow this card or discard it from your hand, and destroy your target Personality: Destroy a target enemy Personality with lower Chi.

Ring of the Void - ring
0G 4F
Void • Unique
After you successfully resolve your fourth or later non-Kiho action from Strategies in one phase: You may put this card into play from your hand.
Open: Bow this card or discard it from your hand: If any player has more cards in his hand than you do, or if this card is in play, draw a card.

Ring of Water - ring
0G 4F
Water • Unique
After you successfully resolve your fourth or later Battle action from cards with different titles in one battle: You may put this card into play from your hand.
Battle: Bow this card or discard it from your hand: Move your target unit home or to a battlefield with one or more enemy units. If the unit moved, straighten it.

Castle of Water - spell
2G 3F
Water
Battle: Even if this unit is not at the current battlefield and even if you control no units there, bow this card: Give the current battlefield's province +3 strength.

Consumed by Five Fires - spell
4G 2F
Fire
Battle: Bow this card: Destroy a target enemy unit with fewer cards than this unit.

Dance of the Kami - spell
2G 3F
Kami
Battle: Bow this card: Name an element keyword. Straighten all cards in this army with that keyword. Give all Personalities in this army with that keyword +1F.

Essence of Gaki-do - spell
8G 4F
Battle: Even if this unit is home, bow this Shugenja, and any number of your other target Shugenja at any location: Create a number of 2F/2C/0PH Spirit Personalities at the current battlefield equal to the number of performing Shugenja. After the battle ends, remove these Spirits from the game.

Flight of Doves - spell
1G 2F
Air
Limited: Bow this Shugenja and destroy this card: Until the game ends, Honor gains from actions on a target Holding are increased by 1.

Follow the Flame - spell
2G 1F
Fire • Thunder
Battle: If any of your Personalities in this army has a base Ranged Attack ability, bow this card: Give -4F to a target enemy Personality and each of his Followers.

Fueling the Flames - spell
0G 1F
Fire
Battle: Bow this card: Ranged 2 Attack.
Battle: Bow and destroy this Shugenja: Ranged 6 Attack.

Ride Through the Night - spell
3G 3F
Water
Battle: Even if this unit is home, bow this Shugenja: Move your target Samurai Personality to a battlefield with one or more enemy units. If he moved and you are the Defender, gain 2 Honor.

Seeking the Path - spell
0G 4F
Focus Effect: You may increase the Focus Value of one of your focused cards that is a Ring by 1.
Open: Destroy this card: Put a target Ring in your discard pile into your hand.

Summon Maseru no Oni - spell
6G 2F
Maho
Attaches to a Spider Clan Shugenja paying 2 less Gold.
Limited: Bow and destroy this card: Create a 6F/3C/0PH Shadowlands • Nonhuman • Oni Personality. Lose 5 Honor.

Touch of Death - spell
8G 4F
Maho
Limited: Bow this Shugenja and destroy this card: Destroy a target bowed Personality with equal or lower Chi than this Shugenja.

Touch of Ice - spell
2G 3F
Water
Open: If it is not your turn, bow this Shugenja: Another target player may choose to bow two of his Personalities. If he does not bow two Personalities, gain 3 Honor.

Touch of the Infinite - spell
0G 3F
Void • Unique
Battle: Bow this Shugenja and reduce his Chi to 0: Reduce a target attacking Personality's Chi by the amount of Chi your Shugenja lost.

Walking the Way - spell
4G 3F
Limited: Bow this Shugenja and destroy this card: Search your Fate deck for a card. Put it in your hand.

A Legion of One - strategy
0G 3F
Heroic
Battle: Give your target Personality +2F for each unit on the enemy side. If he is a Hero or Deathseeker, before the next time this battle a card's effect moves him, negate the movement.

A Warrior's Patience - strategy
0G 2F
Bushido Virtue
This card may only be played from your discard pile.
Reaction: Before your End Phase begins, if you control a Samurai with 4 or more Personal Honor or a Paragon: Put this card in your hand.

Advance Position - strategy
0G 3F
Recon
Open: Bow your target Scout: Target a province. During battles at this province, after each resolution of an enemy player's action from a card in a unit, he discards a random card from his hand.

Aggressive Landing - strategy
0G 1F
Battle: Target your Naval Personality: Give him +1F. You may take an additional Battle action.

Allegations - strategy
0G 2F
Political
Battle: Target your unbowed Magistrate: Dishonor a target enemy Personality with Personal Honor lower than your Magistrate's Chi. The enemy Personality's controller chooses whether this action bows him or moves him home.

Ambush - strategy
0G 2F
Limited: Target your unbowed Personality: Create a battlefield (not at any province). Assign your Personality's unit to attack there. Assign another player's target unit to defend there, even if its Personality is bowed. Other units will not move there. Fight a battle there (after this action's resolution). After the battle ends, lose 5 Honor.

Arrival of the Emerald Champion - strategy
0G 4F
Political
Battle: Even if you control no units at the current battlefield, if you are the Defender or are attacking a player with a Family Honor below zero, discard the Imperial Favor: Create a 5F/6C/3PH Samurai • Duelist Personality on your side there. Remove him from the game after the battle ends.

Arrival of the Obsidian Champion - strategy
0G 2F
Open: Lose 3 Honor. Dishonor your target Personality with a Gold Cost of 9 or higher. Permanently set his Force to 10 and his Chi to 2. Permanently give him Shadowlands and the ability, "Fear Battle: Bow each Follower with 4 or lower Force in a target unit."

Battle of Drowned Honor - strategy
0G 1F
Terrain
Battle: Negate all Honor gains while this card is in play.

Beloved of the Clan - strategy
0G 3F
Political
Limited: Until your next turn begins, reduce Honor gains from Reaction, Limited, and Open actions by 1 (minimum 0).
Battle: If any enemy units are at the current battlefield: Move your target Personality there. Straighten him if he moved.

Black Hearts, Red Blades - strategy
0G 2F
Ninja
Battle: Target two of your unbowed Ninja Personalities without non-Ninja Followers: Move them home. If both of them moved, discard any cards in the current battlefield's province and draw two cards.

Blanketed Forest - strategy
0G 1F
Forest • Winter • Terrain
Battle: The snow blocks travel. Negate units' movement to or from this battlefield while this Terrain is in play.

Charge - strategy
0G 1F
Battle: Give a target attacking Personality +2F, or +3F if he is Lion Clan.

Chasing Osano-Wo - strategy
0G 3F
Thunder • Kiho
Battle: Bow your target Shugenja or Monk at any location: Give a target Personality a Force bonus equal to the Force of the performer plus the Personality's own Personal Honor.

Control - strategy
3G 2F
Dark Virtue
Open: Target your unbowed Samurai: While he remains unbowed and in play, negate all straightening of a target Personality.

Convenient Disaster - strategy
3G 3F
Limited: Target a Holding controlled by a player who controls three or more Holdings. Permanently remove one of its abilities.

Countermove - strategy
0G 2F
Tactical
Battle: Target your Tactician who is not at the current battlefield: Target one of the enemy leader's Personalities who is not at the current battlefield. Move both targets to the current battlefield. Straighten their units.

Courage - strategy
0G 4F
Bushido Virtue
Battle: Until this battle ends, negate the movement home of your honorable Samurai from other players' cards' effects.
Battle: Until this battle ends, negate the bowing from other players' cards' effects of cards in units led by your honorable Samurai.

Courtesy - strategy
0G 2F
Bushido Virtue
Battle: Target your unbowed honorable Samurai Personality: Move him and a target enemy Personality home. Each Personality's controller gains Honor equal to the Personal Honor of the other Personality.

Darkness Unleashed - strategy
0G 2F
Kiho
Battle: Target your unbowed Monk: Ranged Attack with strength equal to his entering-play Honor loss. You may target an enemy Personality or Follower and give him a Force penalty equal to your Monk's Chi.

Defensive Screen - strategy
0G 3F
Battle: Target your unit at the current battlefield. Move all your other units there home.

Discretionary Valor - strategy
0G 3F
Focus Effect: Bow the Personality facing yours in this duel.
Battle: Move your target opposed Personality home: Gain 1 Honor. Draw a card.

Disfavored - strategy
0G 3F
Political
Limited: Until the game ends, a target Personality may not perform Political actions.

Dissolution - strategy
0G 2F
Battle: Target your unbowed Commander: Straighten all Followers in your army.

Dramatic Assassination - strategy
*G 1F
Ninja Limited: Bow your target Ninja Personality and pay Gold equal to the targeted unit's total Gold Cost: Destroy a target unit. Lose 4 Honor.

Drawing in the Strike - strategy
0G 3F
Kiho
Reaction: After one of your Monks is targeted by an action on a card opposing him without attachments, target that Monk: After that action's resolution, bow the card the action is on.

Duty - strategy
0G 2F
Bushido Virtue
Reaction: Before another player's card's effect destroys one of your Personalities, destroy your target honorable Samurai Personality at the same location: Negate the first Personality's destruction.

Echoes of Disgrace - strategy
0G 2F
Political
Battle: Target a dishonorably dead Personality owned by the enemy leader. Target one to three of his Personalities. You may dishonor one of them. Give them each a Force penalty equal to the Force of the dishonorably dead Personality.

Elaborate Preparations - strategy
0G 2F
Limited: Target a Personality. Before the next time this turn an action moves him, negate the movement.

Encircled Terrain - strategy
0G 1F
Terrain
Battle: Before this battle's resolution, the Attacker and Defender, in the order of your choice, each choose one their units at the current battlefield. Move all other units there home.

Enough Talk! - strategy
0G 3F
Iaijutsu
Reaction: Before the resolution of a Political action performed by a Personality, target your unbowed Samurai: He challenges the other Personality. Destroy the duel's loser. If your Samurai wins the duel, the Political action's effects do not happen.

Extended Maneuvers - strategy
0G 1F
Terrain
Battle: Before this battle's resolution, you may target and straighten a Samurai Personality at the current battlefield, and you may target and bow a non-Samurai Personality there.

Failure of Courage - strategy
0G 3F
Battle: If you are the Defender: The enemy leader targets an unbowed Personality in his army. Move him home. Negate his movement to battlefields this turn.

Falling Leaf Strike - strategy
0G 3F
Kiho
Battle: Target your unbowed Monk: Move him to the current battlefield. Give a target enemy Personality or Follower -3F. Bow it if its Force is now 0.

Favor to the Horde - strategy
0G 2F
Tactical
Battle: Target your opposed Tactician: Draw 2 cards.

Fight as One - strategy
0G 2F
Battle/Open: Bow your target Follower: Straighten its Personality.
Battle/Open: Straighten all your Yojimbo cards.

Final Sacrifice - strategy
0G 4F
Reaction: When an action would target a Personality you control, target your Yojimbo: The action targets him instead, if legal.

Flanked by Nightmares - strategy
0G 1F
Battle: If your current army has more units than the current enemy army, bow your target Shadowlands Personality: The enemy leader targets and destroys a Personality in his current army.

Forewarning - strategy
0G 1F
Reaction: Before an Event resolves: Its effects do not happen.
Battle: Target your Personality: Destroy a target Terrain.

From Every Side - strategy
0G 2F
Battle: Increase the current battlefield's provinces' strength by twice the number of units on the defending side.
Battle: Reduce the current battlefield's province's strength by the number of units on the attacking side.

Fury of the Dark Lord - strategy
15G 4F
Limited: Destroy each non-Shadowlands Personality with a base Gold Cost less than or equal to his controller's Stronghold's Gold Production plus 2. Remove all Personalities in discard piles from the game.

Greater Sacrifice - strategy
0G 3F
Battle: Destroy your target unbowed Samurai Personality: Destroy a target enemy unit with total Force less than or equal to your Samurai's unit's total Force, plus your Samurai's Personal Honor if your Family Honor is higher than its starting value.

Hamstrung - strategy
0G 4F
Focus Effect: Lower this card's Focus Value by an amount from 0 to 4: Gain Honor equal to the amount it was lowered by.
Reaction: Before the resolution of an action: Choose a Personality. Negate his movement into attacking armies from the action.

Hand of Osano-Wo - strategy
0G 2F
Thunder • Kiho
Battle: Target your unbowed Monk, and bow him unless he is Tattooed: Destroy a target enemy attachment. If its Personality now has no Followers, you may make a Ranged 3 Attack targeting him.

Heroic Feat - strategy
0G 4F
Heroic
Battle: Target your opposed unit: Straighten all attachments in it. If its Personality is a Hero, straighten him.

Hidden Scandal - strategy
0G 4F
Political
Open: From now until the turn ends, after a player gains 5 total Honor from his own card effects, negate his further gains from such effects, and after he loses 5 total Honor from other players' card effects, negate his further losses from such effects.

Hitsu-do - strategy
0G 4F
Fire • Kiho
Battle: Bow and destroy your target Shugenja or Monk: Destroy a target enemy Follower, or Personality without Followers, in a unit whose Personality's Chi is less than or equal to your Shugenja or Monk's Chi.

Hold! - strategy
0G 1F
Reaction: Before another player's action's resolution, target your unbowed Commander at the current battlefield: Choose one of your Personalities there. Choose whether to negate his bowing or his movement from that action.

I Will Not Die Alone! - strategy
0G 3F
Battle: Destroy your target unbowed Berserker or Deathseeker Personality: Destroy a target enemy unit with total Force less than the Force plus Chi of your targeted Personality. If your Personality is a Deathseeker, gain 2 Honor.

Impeccable Nobility - strategy
0G 2F
Political
Limited: If you have higher Family Honor than each other player, target your honorable Personality: Take the Imperial Favor.
Battle: Discard the Imperial Favor: Bow a target Personality.

Impressive Resilience - strategy
0G 2F
Battle: Give a target opposed Personality +2F. Negate his bowing and movement during the current Combat Segment.

Impromptu Duel - strategy
0G 3F
Iaijutsu
Limited: Target your unbowed Samurai or Duelist Personality: He challenges another player's target Personality. The other Personality may refuse; if he does, dishonor his Personality and gain 4 Honor. Destroy the duel's loser. The winner gains 2 Honor.

Insight - strategy
0G 3F
Dark Virtue
Battle: Target your Samurai: Look at the top 3 cards of any Fate deck. You may rearrange them. You may take an additional Battle action to play one of them that is a Battle Strategy.

Inspire Fear - strategy
0G 3F
Fear • Water • Kiho
Battle: Target your unbowed Shugenja or Monk: Move a target enemy Human Personality home. If the performer has the Water keyword, negate the Human Personality's movement to battlefields this turn.

Insurmountable Obstacle - strategy
0G 1F
Terrain
Battle: After each time an action moves a Personality home from this battlefield, dishonor him. You may take an additional Battle action after playing this Terrain.

Justly Earned Victory - strategy
0G 2F
Battle: Target your Personality: Move a target enemy Personality with lower Force or with fewer attachments home.
Battle: Negate all current Force bonuses and penalties to cards at this battlefield from actions.

Kata of the North Wind - strategy
0G 1F
Kata
Limited: Put this card into play in your home. Discard any other Kata cards there. While this card is in your home you have the ability, "Battle: Bow your target Weapon: Straighten its Personality."

Knife in the Darkness - strategy
0G 3F
Ninja
Battle: Target your Ninja Personality: Target an enemy Personality. Move both Personalities home; this movement will not be negated. Bow both of them.

Know Your Center - strategy
0G 3F
Battle: Target your unbowed Personality with 3 or higher Chi: Destroy a target Terrain.
Battle: Move your target unit at a battlefield to a battlefield where there are enemy units.

Last Gift - strategy
0G 3F
Political
Open: Permanently give a target Human Personality +1PH.

Manipulation - strategy
0G 1F
Political
Battle: Target your Courtier who is not at the current battlefield: Target another player's Personality who is not at the current battlefield. Straighten him and move him there. His controller loses 1 Honor.

Mountains of the Phoenix - strategy
0G 1F
Mountain • Terrain
Battle: Before this battle's resolution, the Attacker and the Defender each choose a unit in their own army; the active player decides who chooses first. Then, destroy the chosen units.

Never Stand Alone - strategy
0G 3F
Open: Remove a target Personality in a discard pile from the game.
Limited: Target a discarded (not dead) Personality you own. Put the Personality face-up in one of your provinces, discarding a card from it if necessary.

One After Another - strategy
0G 3F
Political
Open: Target your unbowed Courtier: Players may not use abilities on any Personality with a target Personality's title this turn. Lose 1 Honor.

Outer Walls - strategy
0G 3F
Battle: Even if you control no units at the current battlefield: Give its province +3 strength.
Reaction: After a Ranged Attack is targeted: Give it -2 strength.

Palm Strike - strategy
0G 3F
Kiho
Battle: Target your unbowed Monk without a Weapon: Bow a target enemy Personality without a Weapon.

Peaceful Discourse - strategy
0G 2F
Political
Open: Rehonor another player's target dishonorable Personality. Gain Honor equal to his Personal Honor plus one. His unit may not be assigned to attack you this turn.

Peasant Vengeance - strategy
0G 1F
Battle: Bow your target Follower: Destroy a target enemy Personality without attachments.

Power of Innocence - strategy
0G 2F
Political
Open: Bow your target Courtier or Shugenja Personality: Bow a target Personality with lower Personal Honor.

Precise Strike - strategy
0G 4F
Battle: Target your Personality, and bow him unless your current army has equal or fewer units than the current enemy army: Bow a target enemy card without unbowed attachments.

Private Whispers - strategy
0G 2F
Political
Open: Bow your target Courtier or Shugenja Personality: Bow a target Personality with higher Personal Honor.

Ramifications - strategy
0G 2F
Political
Battle: Move a target Personality with 0 Personal Honor home. If he moved, his controller loses 2 Honor.

Reinforce the Gates - strategy
0G 2F
Reaction: After a player announces a Battle action before the Defender's first normal opportunity to act or pass: Its effects do not happen.
Battle: Even if you control no units at the current battlefield: Target an unopposed unit there. Move the unit to a battlefield with one or more units on the side opposing its controller's.

Relief - strategy
0G 1F
Battle: Target one or more of your units at the current battlefield, and move all those targets home: Target an equal number of your units at home. Move them to the current battlefield.

Restoring Order - strategy
0G 4F
Political
Battle: Target your unbowed Magistrate Personality: Target an enemy Personality with Personal Honor lower than your Magistrate's Chi. Move the enemy Personality home. Bow him if he moved. Destroy him if he is dishonorable.

Retribution - strategy
0G 4F
Reaction: After the end of an Attack Phase in which you were the Defender: Create an additional Attack Phase of your own in which you must choose the previous phase's Attacker as the Defender. Neither player may invite allies and you may only assign one unit. Give the Personality and each Follower in that unit +1F after it assigns.

Rise, Brother - strategy
0G 1F
Battle/Open: Bow your target Personality with your Clan alignment: Straighten another target Personality with your Clan alignment.

Rout - strategy
1G 3F
Battle: Move a target unit home. Destroy one of its attachments (if any).

Ruthless Advance - strategy
*G 2F
Battle: Pay Gold equal to the targeted unit's total Gold Cost minus 2: Destroy a target defending unit.

Selfless Politics - strategy
0G 3F
Political
Open: Target a Personality. After the next time he assigns to attack you this turn, gain 2 Honor and dishonor him.

Settling the Homeless - strategy
0G 1F
Battle: Even if you control no units at the current battlefield: Move a target Personality without Followers home.

Shame Never Dies - strategy
0G 1F
Political
Reaction: After the resolution of an action that moved home or destroyed a dishonorable Personality at a battlefield, target your Courtier, and bow him unless he is Scorpion Clan: The Personality's owner loses 3 Honor.

Shameful Injury - strategy
0G 4F
Battle: Even if you control no units at the current battlefield: Negate all current Force bonuses and penalties a target Personality has recieved from actions. Until the turn ends, negate all new Force bonuses or penalties to him from actions.

Shameful Tactics - strategy
0G 1F
Battle: You may target and dishonor one to three of your Personalities. Give each opposed dishonorable Personality at the current battlefield a Force bonus equal to the number of dishonorable Personalities in his army.

Silent Rot - strategy
0G 1F
Ninja
Battle: Target your unbowed Ninja: Target an enemy card. Bow it if it has no attachments. Destroy it if it has any Poison tokens.

Sneak Attack - strategy
0G 3F
Reaction: After engaginging: The Attacker has the first opportunity to take a Battle action or pass during this battle. Play then proceeds in turn order from him.

Song of the World - strategy
0G 4F
Void • Kiho
Open: Target your Shugenja or Monk: Look at the top 5 cards of your Fate deck. You may rearrange them.

Souls of Virtue - strategy
0G 4F
Battle: Target your Paragon who has performed a Bushido Virtue or Dark Virtue action this turn: Give him +3F and straighten him.

Spearhead - strategy
0G 3F
Reaction: After a battle resolution ends: Straighten your target unit at that battlefield. It will not bow from the battle's resolution.

Steel on Steel - strategy
0G 3F
Iaijutsu
Battle: Target your unbowed Personality: He challenges a target enemy Personality. Destroy the duel's loser.

Strength of the Bamboo - strategy
0G 2F
Heroic
Reaction: After an action targets your Hero Personality: Negate his destruction from the action's effects. Give him +1F.

Swift Counterattack - strategy
0G 2F
Open: Give a target Personality and each of his Followers +1F.
Reaction: Before the resolution of a Battle action that was taken as an additional action: Its effects do not happen.

Swift Sword Cut - strategy
0G 2F
Battle: Target your Kensai Personality and bow him or one of his Weapons: Destroy a target enemy Follower, Item, or Personality without attachments and with Force less than or equal to your Kensai's Chi.

The Height of Courage - strategy
0G 2F
Reaction: Before the resolution of another player's action: Choose one of your Personalities. Negate his movement from the action's effects.
Battle: Give your target Personality and each of his Followers +1F.

The Hundred-Hand Strike - strategy
0G 4F
Kiho
Battle: Give your target Monk -1F: Give a target enemy Personality or Follower -3F. Bow the enemy card if it now has 0 Force. You may take an additional Battle action.

The Last One - strategy
0G 4F
Open: Target your Personality: Destroy all of your other Personalities. If this destroyed at least four Personalities, permanently give your targeted Personality +4F, and until the end of the game, negate effects of other player's actions that bow, dishonor, move, or destroy him.

The Slow Death - strategy
0G 4F
Focus Effect: After this duel ends, give its winner +3F.
Battle: Straighten a target opposed unit.

The Wrath of Osano-Wo - strategy
0G 3F
Thunder • Kiho
Battle: Bow your target Shugenja or Monk: Ranged Attack with strength equal to his Chi.

Those Who Stand Alone - strategy
0G 3F
Battle: Give -1F to each Personality without Followers at the current battlefield.

Threat of Execution - strategy
0G 4F
Battle: Target your unbowed Magistrate, and bow him unless he is Crane Clan: Bow a target Personality with lower Personal Honor than your Magistrate's Chi. You may target and bow a dishonorable Personality.

Tiger Climbing Mountain - strategy
0G 2F
Kiho
Battle: Target your unbowed Monk: Move a target enemy Personality home. Give your Monk +2F. Lose 3 Honor.

Tonfajutsu - strategy
0G 1F
Battle: Bow a Weapon attached to your target Personality: Destroy a target enemy attachment.
Battle: Give a target Personality with a Weapon +2F.

Toturi's Tactics - strategy
0G 2F
Reaction: After the resolution of a Battle action on a Strategy you played, target your Tactician: The card is placed on top of your Fate deck instead of in the discard pile.

Turn the Tide - strategy
5G 1F
Battle: If your army has one or more unbowed Samurai and the enemy army has more unbowed Personalities than yours: The enemy leader targets and bows a different unbowed Personality in his army, one by one, until his army no longer has more unbowed Personalities than yours, or until he can no longer do so.

Twice-Cutting Spirit - strategy
0G 3F
Battle: Target your opposed Samurai Personality: Give him a Force bonus equal to his own Personal Honor. Give a target enemy Personality a Force penalty equal to your Samurai's Chi.

Unexpected Intimidation - strategy
0G 3F
Battle: Bow your target Personality: Move a target enemy Personality home. If this did not move him, bow him. If this did not bow him, destroy him. If this did not destroy him, remove him from the game.

Unfamiliar Ground - strategy
0G 1F
Terrain
Battle: Bow each card with 5 or higher Force now at this battlefield. If a card's effect destroys this Terrain during this battle, straighten all cards it bowed.

Unfortunate Incident - strategy
0G 2F
Political
Limited: Target another player with higher Family Honor than yours. He has shamed his clan, and loses 5 Honor. Until the game ends, he may ignore Honor Requirements when bringing Personalities into play.

Unstoppable Force - strategy
0G 2F
Battle: Target an opposed unit: Give each Personality and Follower in it +1F. Before the next time this turn another player's effect destroys the unit or a card in it, negate that destruction.

Unstoppable Power - strategy
0G 2F
Battle: Give a target enemy card a Force penalty equal to the number of different element keywords in your army. Gain Honor equal to the amount of Force it lost. You may take an additional Battle action.

Unwavering Assault - strategy
2G 1F
Battle: Target a Samurai Personality in your home: Straighten his unit. Move him to the current battlefield.

Vengeance Cannot Wait - strategy
0G 3F
Limited: If a battle resolution destroyed any of your provinces since your last turn ended: Bring a target face-up Personality in one of your provinces into play, paying 6 less Gold.

Versatile Army - strategy
0G 1F
Battle: Pay 3 Gold unless you control both an Infantry unit and a Cavalry unit at the current battlefield: Straighten or bow a target Personality.

Viper Tattoo - strategy
0G 3F
Tattoo
Battle: Target your opposed unbowed Tattooed Personality: His tattoo comes alive. Bow a target enemy card without attachments and with equal or lower Force. Give the Tattooed Personality +2F.

We Stand Ready - strategy
0G 2F
Recon
Limited: Target your Scout, and bow him unless he is Crab Clan: Target a province. After each time one of your units assigns to its battlefield this turn, create a 0F Follower card and attach it to its Personality.

Wedge - strategy
0G 2F
Battle: Target your Personality: You may not target cards in his unit with actions until after this battle ends. After this battle's Resolution Segment begins, double his Force and the Force of each Follower in his unit. Destroy him after the battle ends.

Weigh the Cost - strategy
0G 3F
Focus Effect: Add 1 to the Focus Values of this card and one other of your focused cards.
Battle: Move your target Samurai Personality home: Bow him. Raise or lower the current battlefield's province's strength by 2. You may target an enemy Personality and give him -3F.

Will - strategy
0G 1F
Dark Virtue
Battle: If you control an opposed unit at the current battlefield, target your dead Samurai Personality: Bring him into play there, paying 2 less Gold and ignoring Honor Requirements.

Yarijutsu - strategy
0G 2F
Battle: Bow a target Weapon attached to your target Personality: Destroy a target enemy Personality with no Weapons, no Armor, and Force lower than the Focus Value plus Force bonus of your Weapon.

Central Castle - stronghold
7PS/3GP/7SH
Lion, Lion
Reaction: After the resolution of an action during battle for which you discarded a card due to its costs or effects: Draw a card.

City of Tears - stronghold
6PS/4GP/6SH
Phoenix, Phoenix
Equipping Spells is a Battle/Open action for you.
After the resolution of an Equip Battle action you took: You may take an additional Battle action from a Spell it attached.

Dragon's Guard City - stronghold
8PS/4GP/2SH
Mantis, Mantis
Battle/Open: Target your Personality: Attach a target Follower in your hand or discard pile to him.

Fields of the Dead - stronghold
8PS/4GP/0SH
Spider, Spider
You do not lose Honor from cards you own.
Maho Limited: Target a Personality in a discard pile and pay 3 Gold: Create a 2F/2C/0PH Shadowlands • Undead Personality.

Hidden Moon Dojo - stronghold
7PS/4GP/1SH
Scorpion, Scorpion
Open: Look at all face-down cards in a target player's provinces. If you destroy a province this turn, its owner will not refill provinces during his next Action Phase.

Kyuden Hida - stronghold
8PS/4GP/3SH
Crab, Crab
Reaction: After the resolution of an action whose effects attached a Follower from your hand: Draw a card.

Pillars of Virtue - stronghold
7PS/4GP/5SH
Dragon, Dragon
Reaction: After the resolution of a Kiho Battle action you took: You may take an additional Battle action.

Seven Fold Palace - stronghold
6PS/4GP/6SH
Crane, Crane
Political Open: Target your Personality with 1 Personal Honor or higher: Take the Imperial Favor.

Seven Seas Port - stronghold
7PS/4GP/2SH
Mantis, Mantis
Port
Recon Open: Target a province. Your Mantis Clan Personalities and your Scout Followers have +1F while at that province's battlefield.

Seven Stings Keep - stronghold
7PS/4GP/1SH
Scorpion, Scorpion
Limited: A target player loses 2 Honor for each of his provinces that have been destroyed this game.

Shattered Peaks Castle - stronghold
8PS/4GP/3SH
Crab, Crab
Battle/Open: Even if this card is bowed: Straighten your target unit.

Shiro Daidoji - stronghold
7PS/4GP/6SH
Crane, Crane
Your Samurai have +1F while defending.
Battle: Even if this card is bowed, bow your target Personality: Ranged Attack with strength equal to his Force. Gain 2 Honor.

Shrine of Champions - stronghold
6PS/4GP/6SH
Phoenix, Phoenix
Temple
Battle: Even if this card is bowed and even if you control no units at the current battlefield, bow one of your Temples: Move a target attacking Personality home.

Tetsu Kama Mura - stronghold
8PS/4GP/5SH
Dragon, Dragon
Before you draw a card: You may draw it from the bottom of your deck.
Limited: Look at the top card of your Fate deck. You may put it on the bottom of your deck.

The Field of the Winds - stronghold
7PS/5GP/4SH
Unicorn, Unicorn
Battle: Even if this card is bowed, bow your target Cavalry Follower: Target a unit opposing the Follower. Move your Follower's unit, or the enemy unit, home or to a battlefield where it would be opposed.

The Shadowed Dojo - stronghold
8PS/4GP/0SH
Spider, Spider
You do not lose Honor from cards you own.
Battle: Even if this card is bowed, show or discard a card in your hand: Give a target Personality or Follower a Force penalty equal to your card's Focus Value. Destroy the enemy card if it has no attachments, its Force is now 0, and you discarded a Dark Virtue.

The Utaku Plains - stronghold
7PS/5GP/4SH
Unicorn, Unicorn
Your Personalities have +1 PH while in play.
Battle: Target your Personality: Reduce the Force of a target enemy Personality or Follower by your Personality's Personal Honor.

Venerable Plains of the Ikoma - stronghold
7PS/3GP/7SH
Lion, Lion
Battle: Target your unbowed Personality and discard a card: Bow a target enemy Personality with lower Personal Honor. Gain 2 Honor if you discarded a Bushido Virtue.

A New Year - event
Festival
Discard zero to two cards; each other player in turn order may discard a card. Each player then draws as many cards as he discarded.

A Time for Action - event
Each player with more than 20 Family Honor loses 5 Honor.

A Walking Death - event
Plague
Until the game ends, after each of your Events Phases ends, each player, starting with you, gives a target Personality controlled by the player on his left a -1C Plague token.

Celestial Alignment - event
Until your next turn begins, Shugenja Personalities need not bow as a cost of Kiho or Spell actions they perform.

Celestial Vision - event
Until your next turn begins, Personalities need not bow as a cost of lobbying.

Claiming the Throne - event
Before a player's turn ends this game, if the player, during that turn, destroyed a province in battle resolution, put at least two Rings into play by their own text, and gained 7 or more Honor, he may, as costs, discard the Imperial Favor and pay 10 Gold. If he does so, he wins the game.

Decree of Peace - event
Until your next turn begins, after a player destroys a province as the Attacker, the Empress exacts retribution for defying her reign; destroy that player's leftmost province.

Festival of Cherry Blossoms - event
Festival
After the next time this game another player gains Honor, you gain 2 Honor.

I Am Ready - event
Until the game ends, you have the ability, "Battle: Once per battle, target your Personality with an attachment: Bow a target enemy Personality without attachments."

Imperial Ambassadorship - event
Imperial
In turn order, each other player may draw a card. You may look at the top three cards of your deck and put them back in any order. Then, draw a card.

Imperial Census - event
Imperial
All Personalities in play with a Gold Cost less than or equal to the Gold Production of their controller's Stronghold plus two bow and will not straighten during their controller's next Straighten Phase.

Inferno - event
Until your next turn begins, Limited actions may not target Personalities.

Inheriting an Heirloom - event
Until the game ends, during each player's End Phase, he may draw an additional card if he put any Weapons or Armors into play from his hand that tu

Offered Gift - event
Starting with you, each player may choose to gain 2 Honor; if he does not choose this, he looks at the top five cards of his Fate deck, may show one of them that is an attachment and put it in his hand, then puts the remaining cards on the bottom of the deck in any order.

Return to the Heavens - event
Gain two provinces, which permanently do not hold Dynasty cards, to the left of your leftmost province. Then, destroy the province this Event resolved from.

The New Order - event
You may destroy your rightmost Province; if you do so, permanently increase the amount of Honor needed to achieve an Honor Victory by 10.

Wisdom Gained - event
Starting with you, each player may search his discard pile and Fate deck for a Ring, show it, and put it in his hand.

Wisdom of the Keepers - event
Each player who controls any Rings gains 5 Honor.

Battle Maiden Troop - follower
3F/0C -PH/4G/2HR 3F
Cavalry • Battle Maiden
Battle: The enemy leader chooses to either have you gain 2 Honor or to have you give each Battle Maiden in this army +1F.

Berserkers - follower
2F/0C -PH/4G/0HR 1F
Berserker
Battle: Once per battle: Give this card +2F. When Force is compared in this battle's resolution, if this card is in your current army and that army's total Force is not greater than twice the enemy side's, destroy this card after the battle ends.

Goblin Chuckers - follower
2F/0C -PH/2G/0HR 2F
Shadowlands • Nonhuman • Goblin
After this card enters play: Lose 2 Honor.
Battle: Bow this card: Ranged 2 Attack.

Gunso - follower
2F/0C -PH/3G/1HR 2F
Gunso
Other Followers in this unit have +1F.
After this card is destroyed: Give all other Followers in its former unit -1F.

Heavy Infantry - follower
5F/0C -PH/7G/0HR 2F


Hurlspit Goblins - follower
2F/0C -PH/2G/0HR 2F
Shadowlands • Nonhuman • Goblin
After this card enters play: Lose 2 Honor.
Battle: Give each Goblin Follower in this unit +1F. Destroy this card after this battle's resolution.

Imperial City Guards - follower
5F/0C -PH/6G/2HR 2F
Imperial
This card has -3F while this Personality is dishonorable.

Light Infantry - follower
2F/0C -PH/2G/1HR 1F


Monkey Magistrates - follower
2F/0C -PH/4G/1HR 3F
Magistrate
This Personality has +1 PH.
Reaction: After another player's action targets this Personality, bow this card: This Personality gains +2C. If he is no longer a legal target for the action, its effects do not happen.

Mujina Gang - follower
3F/0C -PH/3G/0HR 2F
Nonhuman • Mujina • Cavalry
After this card enters play: Lose 3 Honor and discard a card in its unit.

Pokku's Raiders - follower
2F/0C -PH/2G/0HR 2F
Shadowlands • Nonhuman • Goblin • Cavalry
After this card enters play: Lose 3 Honor.
Battle: Destroy this card: Ranged 3 Attack.

Snow Riders - follower
4F/0C -PH/8G/1HR 2F
Cavalry • Scout
Reaction: Before an action's resolution begins: Negate this Personality's movement from the action's effects.
Battle: Ranged 4 attack.

Spearmen - follower
2F/0C -PH/3G/1HR 2F
Battle: Bow this card: Ranged 2 Attack.

Steadfast Bushi - follower
2F/0C -PH/3G/1HR 3F
Bushi
After the resolution of an action that straightened this Personality: Straighten this card.

Tactical Advisors - follower
2F/0C -PH/4G/0HR 4F
Battle: Once per battle, if this unit is opposed, discard a card: The enemy leader discards a card at random. Raise this Personality's Force by the Focus Value of the enemy leader's discarded card.

Taoist Archer - follower
5F/0C -PH/8G/0HR 2F
Reaction: After this card enters play: Draw a card.
Battle: Ranged 5 Attack.

Traveling Ronin - follower
4F/0C -PH/7G/1HR 2F
Ronin
Battle/Open: If this card is in your hand: Attach it to your target Personality. At the end of the turn, if this card is in play, you may put it in your hand.

Unproven Guardian - follower
2F/0C -PH/3G/1HR 3F
Yojimbo
This Personality has +1PH while he is a Courtier or Shugenja.

Untested Scouts - follower
2F/0C -PH/3G/1HR 2F
Scout
Will only attach to a Samurai or Scout.
This card has +1F while opposed.
Recon Limited: Target a province. After engaging in a battle at the province's battlefield, you may take an additional Battle action to play a Terrain from your hand.

Veteran Advisor - follower
4F/0C -PH/7G/1HR 2F
Battle: Draw a card.

Wandering Scout - follower
3F/0C -PH/4G/1HR 4F
Cavalry • Scout
Battle: Even if this card is bowed: Straighten it.

War Dogs - follower
1F/0C -PH/3G/0HR 2F
Nonhuman • Dog
Battle: Bow and destroy this card: Destroy a target enemy Follower.

Wyrm Riders - follower
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Acrobat Troupe - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Akodo's Grave - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Bamboo Harvesters - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Barley Farm - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Border Keep - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Border Village - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Clan Estate - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Copper Mine - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Corrupt Officials - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Counting House - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Deeds and Words - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Diamond Mine - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Family Keep - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Famous Bazaar - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Geisha House - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Gold Mine - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Imperial Artificer - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Iron Mine - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Kitsune Den - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Kobune Port - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Large Farm - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Marketplace - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Permanent Encampment - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Rich Coffers - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Secluded Outpost - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Seiden Sanzo - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Shinomen Marsh - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Shrine to Hotei - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Silver Mine - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Stables - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Temple to Shinsei - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Toku's Grave - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Tower of the Ningyo - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Armor of Command - item
+2F/+0C 4G 2F
Armor
This Personality has Commander and +1PH.

Blade of Guile - item
+2F/+0C 3G 4F
Shamesword • Weapon
This Personality has a maximum Personal Honor of 0. Negate any dishonoring of this Personality.
Reaction: After this card enters play: Rehonor its Personality.

Blessed Tessen - item
+0F/+0C 2G 3F
Tessen
Attaches to a Courtier or Artisan paying 2 less Gold.
Reaction: After another player's action targets this Personality, bow this card: Gain 2 Honor after the action's resolution.

Blowdarts - item
+0F/+0C 0G 1F
Ninja • Weapon
Will only attach to a Ninja Personality.
Limited: Destroy this card: Give a -1F Poison token to one or two target Personalities.

Ceremonial Armor - item
+3F/+0C 7G 4F
Armor
Attaches to a Personality with a Gold Cost of 9 or greater paying 4 less Gold.
Ranged Attacks targeting cards in this unit have -2 strength.

Doji Armor - item
+1F/+0C 3G 4F
Armor
This Personality has +1PH.

Gift Armor - item
+3F/+0C 4G 2F
Armor
Negate all current and new Chi penalties on this Personality.
Negate any destruction of this card except from its Personality being destroyed.

Gumbai-Uchiwa - item
+2F/+0C 3G 3F
Tessen • Weapon
After this card leaves play: Remove it from the game.
Battle: If this card is in your discard pile: Attach it to your target Personality.

Heavenly Blade of the Crane - item
+3F/+1C 4G 4F
Weapon • Unique
Will only attach to a Crane Clan Personality.
Open: Bow this card: Target another player with one or more unbowed Personalities. He may choose to bow one of them. If he did not bow a Personality, gain 2 Honor.

Heavenly Daisho of the Dragon - item
+3F/+1C 4G 4F
Weapon • Unique
Will only attach to a Dragon Clan Personality.
Reaction: Even if this card is bowed, after an action resolves which this Personality performed: Straighten this unit.

Heavenly Jumonji-yari of the Lion - item
+3F/+1C 4G 4F
Weapon • Unique
Will only attach to a Lion Clan Personality.
Battle: Bow this card: Give your target attacking Lion Clan Personality +3F.

Heavenly Kama of the Mantis - item
+3F/+1C 4G 4F
Weapon • Unique
Will only attach to a Mantis Clan Personality.
Battle/Open: Even if this card is bowed, lose 1 Honor: Straighten your target Holding.

Heavenly Lance of the Unicorn - item
+3F/+1C 4G 4F
Weapon • Unique
Will only attach to a Unicorn Clan Personality.
Open: Bow this card: Either straighten or remove Cavalry from a target Personality.

Heavenly Ninja-to of the Scorpion - item
+3F/+1C 4G 4F
Weapon • Unique
Will only attach to a Scorpion Clan Personality.
Your provinces have +2 strength while this card is in play.

Heavenly Tetsubo of the Crab - item
+3F/+1C 4G 4F
Weapon • Unique
Will only attach to a Crab Clan Personality.
Battle: Even if you control no units at the current battlefield and even if this unit is not there: Give its province +3 or -3 strength.

Heavenly Yari of the Phoenix - item
+3F/+1C 4G 4F
Weapon • Unique
Will only attach to a Phoenix Clan Personality.
Reaction: After the resolution of an action whose effects attached a Spell from your hand, bow this card: Straighten a target Personality. Give him +2F.

Hida War Drums - item
+4F/+0C 8G 3F
Enters play paying 2 less Gold if you are a Crab Clan player.
This Personality has Hero and his unit may not assign during the Cavalry Maneuvers Segment. Negate his movement home from cards' effects.

Keen Blade - item
+2F/+0C 2G 2F
Weapon
Battle: Destroy a target Armor.

Oni-Daikyu - item
+0F/+0C 3G 2F
Weapon
Battle: Bow this card: Ranged 3 Attack.
Battle: Destroy this card: Destroy a target enemy Follower, or Personality without Followers, with higher Force than this Personality.

Resilient Naginata - item
+2F/+0C 3G 2F
Weapon
Negate all current and new Chi penalties on this Personality.
Battle: Give this Personality +1F for each Recon action that has targeted the current battlefield's province this turn.

Sinister Bisento of the Spider - item
+3F/+1C 4G 4F
Weapon • Unique
Will only attach to a Spider Clan Personality.
Reaction: Even if this card is bowed, after an action resolves during which a card was destroyed at this card's location: Straighten this unit.

Writ of Restriction - item
+0F/+0C 2G 3F
Writ
Will only attach to a Courtier.
Open: Bow this Personality: Target a Personality. Dishonor him after the next time this turn his unit assigns to attack.

Agasha Ueda - personality
2F/2C 6HR4G/2PH/

Phoenix Clan • Air • Water • Shugenja • Cavalry • Alchemist

Akodo Sadahige - exp - personality
4F/3C 5HR8G/3PH/

Lion Clan • Samurai • Tactician • Experienced • Unique
Battle: Remove a Fate card in your discard pile from the game: Bow a target enemy card without attachments. If you removed a Bushido Virtue, destroy the targeted card and gain 1 Honor.

Akodo Sagashite - personality
3F/4C 7HR6G/3PH/

Lion Clan • Samurai • Commander

Akodo Seiichi - personality
2F/3C 10HR6G/3PH/

Lion Clan • Samurai • Tactician
Tactical Battle: Bow Seiichi: Bow each unit opposing him with lower total Force than Seiichi's Force.

Akodo Shigetoshi - exp2 - personality
5F/4C 10HR10G/5PH/

Lion Clan • Clan Champion • Samurai • Tactician • Commander • Experienced 2 • Loyal • Unique
Reaction: After Shigetoshi enters play: Create a 2F Follower and attach it to a target Personality.
Battle: Destroy your target Personality or Follower: Destroy a target enemy card; if your own targeted card was a Follower, the targeted enemy card must have no attachments.

Akodo Shinichi - exp - personality
4F/3C 7HR8G/3PH/

Lion Clan • Samurai • Tactician • Experienced • Unique
Reaction: After the resolution of an action that moved one of your Personalities to the current battlefield: Straighten him.

Akodo Shunori - personality
2F/2C 6HR5G/2PH/

Lion Clan • Samurai • Tactician

Akuma no Oni - exp 2 - personality
20F/5C -HR14G/0PH/

Shadowlands • Nonhuman • Oni • Overlord • Experienced 2 Oni no Akuma• Unique
After Akuma enters play: Lose 15 Honor and destroy your rightmost province.
During the Action Phase, Akuma does not bow and may not be targeted.
Once per game, after a battle's resolution in which an attacking army containing Akuma destroyed a province: Destroy another of the Defender's provinces.

Asako Katashi - personality
4F/4C 6HR7G/3PH/

Phoenix Clan • Fire • Shugenja • Inquisitor • Magistrate
Battle/Limited: Bow a target Shugenja with lower Personal Honor than Katashi's Chi. If the targeted Shugenja bowed, you may target and straighten a Shugenja.

Bayushi Arashii - personality
3F/3C -HR7G/0PH/

Scorpion Clan • Samurai • Ninja
Battle: Ranged 3 Attack. If the Ranged Attack targeted a Personality, you may compare it against his Chi instead of Force.

Bayushi Eisaku - personality
2F/2C -HR4G/1PH/

Scorpion Clan • Samurai • Kensai • Bitter Lies

Bayushi Eisaku - exp - personality
3F/3C -HR6G/1PH/

Scorpion Clan • Samurai • Kensai • Bitter Lies • Experienced • Unique
Reaction: After Eisaku enters play: Discard a target Dynasty card from a province.

Bayushi Jutsushi - personality
2F/4C -HR7G/2PH/

Scorpion Clan • Courtier • Magistrate
Political Open: Target a Personality with Personal Honor lower than Jutsushi's Chi. After the next time the Personality's unit assigns this turn, dishonor him, and his controller loses 2 Honor.

Bayushi Kurumi - personality
0F/3C 0HR4G/2PH/

Scorpion Clan • Courtier
Political Battle: Even if Kurumi is not at the current battlefield, bow her: Target a Personality. His controller may dishonor him. If he did not become dishonorable (or was already dishonorable), give him -3F.

Bayushi Kurumi - exp - personality
0F/4C 0HR6G/2PH/

Scorpion Clan • Courtier • Experienced • Loyal • Unique
Political Limited: Bow Kurumi: Target a Personality. His controller may dishonor him. If he is now honorable, give him two -1F/-1C Seduction tokens.

Bayushi Maemi - personality
4F/3C -HR8G/1PH/

Scorpion Clan • Courtier • Samurai
Ranged Attacks targeting Maemi have -3 strength.
Battle: Give a target enemy Personality -3F. Dishonor him if his force is now 0.

Bayushi Paneki - exp5 - personality
7F/5C -HR13G/3PH/

Scorpion Clan • Clan Champion • Samurai • Tactician • Hero • Experienced 5 • Loyal • Unique
After Paneki assigns to a battlefield at a province: You may discard a Dynasty card in one of the Defender's provinces.
Political Battle: Bow a target Personality. Destroy him if he is dishonorable. You may target and dishonor a Personality.

Bayushi Sakai - personality
4F/3C -HR8G/2PH/

Scorpion Clan • Samurai • Kensai • Bitter Lies
Battle: Bow Sakai or a Weapon attached to him: Bow a target enemy Personality. If he is dishonorable, you may target and destroy one of his attachments.

Boshanai - personality
2F/1C -HR3G/0PH/

Shadowlands • Nonhuman • Goblin
After Boshanai enters play: Lose 4 Honor.
After an End Phase begins, if this card was destroyed this turn by a battle resolution or for losing a duel: You may bring it into play from your discard pile, ignoring costs.

Chuda Hiroe - personality
3F/4C -HR6G/1PH/

Spider Clan • Shadowlands • Shugenja
After Hiroe enters play: Lose 4 Honor.

Chuda Shuzo - personality
2F/3C -HR5G/1PH/

Spider Clan • Shadowlands • Shugenja
After Shuzo enters play: Lose 6 Honor.
Limited: Discard a card and pay 2 Gold: Create a 2F/2C/0PH Shadowlands • Undead Personality.

Daidoji Kimpira - personality
2F/3C 5HR4G/2PH/

Crane Clan • Samurai

Daidoji Sakihiko - personality
3F/4C 4HR7G/2PH/

Crane Clan • Samurai • Scout
Recon Open: Target a province. Other players' Personalities have -1F while at that province's battlefields.

Daidoji Yaichiro - personality
3F/3C 0HR7G/2PH/

Crane Clan • Samurai
Reaction: After the resolution of a Battle action that Yaichiro performed: Either create a 2F Follower and attach it to him, or move him to a battlefield.

Daidoji Zoushi - personality
4F/3C 4HR8G/2PH/

Crane Clan • Samurai • Commander • Scout
Battle: Move your target Personality home: Give a target enemy Personality or Follower -4F.

Daigotsu - exp3 - personality
8F/6C -HR15G/1PH/

Spider Clan • Shadowlands • Clan Champion • Samurai • Shugenja • Duelist • Experienced 3 • Loyal • Unique
After Daigotsu enters play: Lose 40 Honor.
Battle: Permanently give a target enemy Personality with lower Chi Shadowlands. He succumbs to the Dark Lord's will. Take control of him (if you do so, he joins your army). If you now control him, destroy him after this battle ends.

Daigotsu Gyoken - personality
4F/3C -HR6G/0PH/

Spider Clan • Shadowlands • Samurai
After Gyoken enters play: Lose 5 Honor.

Daigotsu Gyoken - exp - personality
5F/3C -HR7G/1PH/

Spider Clan • Shadowlands • Samurai • Experienced • Unique
After Gyoken enters play: Lose 6 Honor.
Battle: Even if Gyoken is bowed, if he assigned to the current battlefield or if any enemy units are there: He is relentless. Move him there. Straighten his unit if he moved.

Daigotsu Hirata - personality
5F/3C -HR9G/0PH/

Spider Clan • Shadowlands • Samurai • Paragon • Undead • Dark Power
After Hirata enters play: Lose 4 Honor.
Battle: Discard a card: Bow a target enemy card without attachments. If you discarded a Dark Virtue, destroy the enemy card.

Daigotsu Setsuko - personality
4F/4C -HR8G/0PH/

Spider Clan • Shadowlands • Samurai • Paragon
After Setsuko enters play: Lose 4 Honor and look at the top 5 cards of your deck. Show up to two of them that are Dark Virtue cards. Put any cards you showed into your hand.

Daigotsu Taizo - personality
3F/1C -HR3G/0PH/

Spider Clan • Shadowlands • Samurai • Undead
After Taizo enters play: Lose 5 Honor.

Datsue-ba - personality
4F/4C -HR7G/0PH/

Spider Clan • Shadowlands • Nonhuman • Bog Hag • Shugenja • Infiltrator
After Datsue-ba enters play: Lose 4 Honor.
Battle: Bow Datsue-ba: Give all Personalities at this battlefield a Force penalty equal to their base Personal Honor.

Doji Ayano - personality
2F/4C 10HR6G/4PH/

Crane Clan • Courtier • Samurai

Doji Ayano - exp - personality
2F/4C 10HR7G/4PH/

Crane Clan • Courtier • Samurai • Experienced • Unique
Political Open: Bow Ayano: Target a Personality. His controller may bow him. If he is now unbowed, his unit may not be assigned to attack this turn.

Doji Domotai - exp4 - personality
4F/6C 40HR13G/5PH/

Crane Clan • Clan Champion • Samurai • Duelist • Experienced 4 • Loyal • Unique
Political Reaction: Even if Domotai is bowed, after the resolution of your action for which you discarded the Imperial Favor as a cost or effect: Draw a card.
Iaijutsu Battle: Domotai challenges a target enemy Personality. Destroy the duel's loser. If Domotai wins, gain 3 Honor and take the Imperial Favor.

Doji Hatashi - personality
1F/2C 6HR3G/2PH/

Crane Clan • Courtier

Doji Senta - personality
1F/3C 4HR7G/3PH/

Crane Clan • Courtier
Political Limited: Discard the Imperial Favor: Dishonor another player's target honorable Personality.

Gutobo - personality
2F/1C -HR4G/0PH/

Shadowlands • Nonhuman • Goblin • Scout
After Gutobo enters play: Lose 2 Honor.
Recon Open: Target a province. Before this turns ends, bring into play each dead Goblin Personality you own who was destroyed during a Combat Segment at that province's battlefield this turn, ignoring Gold Costs.

Hida Bachiatari - personality
4F/3C 0HR7G/1PH/

Crab Clan • Shadowlands • Samurai • Damned
Battle: Bow Bachiatari: Ranged 3 Attack with +1 strength for each province destroyed this game.

Hida Eijiko - personality
5F/3C 0HR8G/2PH/

Crab Clan • Samurai • Commander
Battle: Bow your target Follower: Straighten one or two target Crab Clan Personalities.

Hida Kaoru - personality
4F/2C 0HR6G/2PH/

Crab Clan • Samurai • Hero

Hida Kuon - exp6 - personality
12F/5C -HR14G/3PH/

Crab Clan • Clan Champion • Samurai • Berserker • Commander • Hero • Experienced 6 • Loyal • Unique
If Kuon is the only Personality in his army, before the resolution of the enemy leader's first action that targeted Kuon this battle: Its effects do not happen.
Battle: Even if Kuon is bowed, if any enemy units are at the current battlefield: Move your target Personality there. If he moved, straighten him.

Hida Masatari - personality
4F/3C 3HR7G/2PH/

Crab Clan • Samurai • Hero
Masatari does not bow from battle resolution.

Hida Ogano - personality
6F/3C -HR8G/1PH/

Crab Clan • Samurai • Berserker

Hiruma Aki - personality
5F/3C -HR7G/1PH/

Crab Clan • Samurai • Berserker

Hiruma Aki - exp - personality
6F/3C -HR9G/1PH/

Crab Clan • Samurai • Berserker • Experienced • Unique
Battle: Destroy one or more target Followers with total Force lower than Aki's Force, or total Gold Cost lower than Aki's Gold Cost.

Hiruma Gohachiro - personality
4F/3C 2HR8G/2PH/

Crab Clan • Samurai • Commander
Reaction: After another player's action targets another Personality in Gohachiro's army: Negate the Personality's destruction from the action's effects.

Hiruma Masato - personality
2F/2C 0HR4G/2PH/

Crab Clan • Samurai • Scout
Masato has +3C while facing a Shadowlands Personality in a a duel.

Hiruma Seiko - personality
3F/2C 2HR5G/3PH/

Crab Clan • Samurai • Scout
Battle: If a Recon action has targeted the current battlefield's province this turn: Ranged 4 Attack.

Hisao - personality
4F/4C -HR7G/2PH/

Ronin • Samurai • Duelist • Hero
Hisao will not gain Clan alignments.
Negate the bowing of Hisao and his Followers from cards' effects (not costs) while he is in an army.

Houhou - personality
2F/3C 6HR7G/3PH/

Phoenix Clan • Nonhuman • Phoenix • Fire • Shugenja • Cavalry
Limited: If Houhou is honorably dead: She rises from the ashes. Bring her into play, paying 4 less Gold. If she entered play, gain 3 Honor (this is an Honor gain for entering play).

Ikoma Toraji - personality
2F/2C 5HR4G/2PH/

Lion Clan • Samurai

Isawa Akihiro - personality
3F/3C 6HR7G/4PH/

Phoenix Clan • Fire • Shugenja
Battle: Even if Akihiro is bowed: Ranged 3 Attack. Straighten Akihiro.

Isawa Emori - exp - personality
5F/4C 5HR10G/3PH/

Phoenix Clan • Earth • Shugenja • Elemental Master • Experienced • Unique
Your Earth Shugenja need not bow as a cost of Earth actions they perform.
Battle: Bow a target unbowed enemy card. Raise or lower the current battlefield's province's strength by the Force of the targeted card.

Isawa Kyoko - personality
1F/2C 6HR4G/3PH/

Phoenix Clan • Air • Shugenja

Isawa Kyoko - exp - personality
1F/3C 10HR4G/3PH/

Phoenix Clan • Air • Shugenja • Experienced • Unique
Battle: Bow Kyoko and move her home: She pacifies the enemy. Move a target enemy Personality home. If he moved, bow him and gain 1 Honor.

Isawa Mizuhiko - personality
1F/2C 6HR3G/2PH/

Phoenix Clan • Water • Shugenja • Naval • Loyal

Isawa Nakajima - personality
4F/4C 6HR8G/3PH/

Phoenix Clan • Earth • Shugenja • Avalanche Guard
While Nakajima has a Spell attached, he may assign even if bowed and he contributes Force to his army's total Force even if bowed.

Iuchi Xiong - personality
4F/4C 4HR8G/2PH/

Unicorn Clan • Water • Shugenja • Cavalry

Jinako - personality
3F/4C 0HR6G/2PH/

Ronin • Water • Shugenja • Cavalry
Battle: Bow Jinako: Move your target Personality to Jinako's battlefield.

Kaiu Taru - personality
5F/3C 0HR8G/2PH/

Crab Clan • Samurai • Siege • Siege Master
Taru costs one less Gold to bring into play for each province destroyed this game.
Battle: Discard a card: Abilities on a target enemy Personality may not be used during this battle. Draw a card.

Kakita Hideo - personality
1F/3C 0HR4G/3PH/

Crane Clan • Samurai • Duelist

Kakita Hideo - exp - personality
2F/4C 6HR6G/3PH/

Crane Clan • Samurai • Duelist • Experienced • Unique
After Hideo wins a duel: Gain 1 Honor.
Reaction: Before Focus Effects resolve in a duel involving Hideo, if both players in the duel have any focused cards: Discard one of each player's focused cards.

Kakita Idzuki - personality
4F/4C 5HR9G/4PH/

Crane Clan • Samurai • Duelist • Commander • Magistrate • Sapphire Legion
Battle: Bow a target dishonorable enemy Personality. Gain 2 Honor. The Personality's controller loses 2 Honor.

Kakita Okirou - personality
1F/3C 6HR7G/2PH/

Crane Clan • Samurai • Artisan • Orator • Poet
Open: Discard a card: Before the next time this turn a target player gains or loses Honor, reduce the loss or gain by the Focus Value of the discarded card.

Kayomasa - personality
8F/4C -HR8G/1PH/

Shadowlands • Nonhuman • Ogre • Bushi • Yojimbo • Unique
After Kayomasa enters play: Lose 4 Honor.
Enters play paying 1 less Gold if you are a Spider Clan player.
Battle: Move Kayomasa to a battlefield where you control another opposed Unique Personality.

Kitsuki Berii - personality
3F/4C 5HR7G/3PH/

Dragon Clan • Samurai • Magistrate
Battle: Target the Human Personality with the lowest Personal Honor at the current battlefield (you choose in case of a tie). Move him home.

Kitsuki Taiko - personality
3F/4C 8HR6G/4PH/

Dragon Clan • Samurai • Magistrate

Kitsuki Taiko - exp - personality
3F/4C 10HR7G/4PH/

Dragon Clan • Samurai • Magistrate • Experienced • Unique
Battle: You may target and bow your Scorpion Clan Personality; if you do not, discard a card: Target an enemy Personality with Personal Honor lower than Taiko's Chi. Move him home. Gain 2 Honor.

Kitsune Mizuru - personality
3F/3C 0HR7G/2PH/

Mantis Clan • Nonhuman • Kitsune • Earth • Shugenja • Scout
Recon Open: Give a target province +2 strength or -2 strength.

Kobushi - personality
4F/1C -HR5G/0PH/

Shadowlands • Nonhuman • Goblin • Commander
After Kobushi enters play: Lose 4 Honor.
Battle: Destroy your target Goblin: Ranged 5 Attack.

Kuni Daigo - exp - personality
5F/4C 3HR10G/2PH/

Crab Clan • Earth • Jade • Shugenja • Experienced • Unique • Jade Champion
Battle: Bow a target enemy card. Destroy it if it is Shadowlands.

Kuronada - personality
4F/5C -HR7G/2PH/

Ronin • Samurai • Duelist • Kensai • Tactician • Hero

Master Saleh - personality
2F/3C -HR7G/0PH/

Spider Clan • Shugenja • Jackal
After Master Saleh enters play: Lose 2 Honor.
Limited: Remove a target Personality in any discard pile from the game and pay 3 Gold: Lose 2 Honor. Create a 2F/2C/0PH Shadowlands • Undead Personality.

Matsu Fumiyo - personality
3F/3C 6HR7G/4PH/

Lion Clan • Samurai
Fumiyo has +2F while attacking.
Fear Battle: Move a target enemy unit with lower Force than Fumiyo's unit home. If the targeted unit moved, bow it and gain 1 Honor.

Matsu Mari - personality
3F/3C 6HR6G/3PH/

Lion Clan • Samurai • Hero
Reaction: After an action targets Mari: Negate her movement from the action's effects.

Matsu Mikura - personality
3F/2C 7HR5G/3PH/

Lion Clan • Samurai • Hero

Matsu Satsune - personality
4F/3C 7HR7G/3PH/

Lion Clan • Samurai • Commander • Paragon
Battle: Discard a card: Straighten a target unit in Satsune's army. If you discarded a Bushido Virtue, you may target and bow an enemy Follower or Personality without attachments.

Matsu Ushio - personality
4F/3C 0HR7G/0PH/

Lion Clan • Samurai • Deathseeker • Hero
Battle: Destroy Ushio: Destroy a target enemy card with equal or lower Gold Cost. Gain 2 Honor.

Matsu Yosa - personality
2F/3C 7HR6G/4PH/

Lion Clan • Samurai • Paragon
Battle: Ranged 2 Attack.
Battle: Discard a Bushido Virtue card: Ranged 4 Attack. Gain 1 Honor.

Michio - exp - personality
6F/4C -HR10G/0PH/

Spider Clan • Monk • Kensai • Paragon • Experienced • Unique • Dark Dominion
After Michio enters play: Lose 6 Honor.
Reaction: After the resolution of an action performed by a Personality who is now at Michio's location: Target the Personality. Bow or straighten him.

Mirumoto Ichizo - personality
2F/3C 5HR5G/3PH/

Dragon Clan • Samurai • Duelist

Mirumoto Ino - personality
3F/3C 5HR5G/2PH/

Dragon Clan • Samurai • Kensai

Mirumoto Kei - exp2 - personality
5F/5C 10HR12G/4PH/

Dragon Clan • Clan Champion • Samurai • Cavalry • Duelist • Tactician • Experienced 2 • Loyal • Unique
After Kei enters play: You may create a +2F/+1C Weapon Item and attach it to your target Personality.
Battle: Kei challenges a target enemy Personality. Destroy the duel's loser.

Mirumoto Minawa - personality
3F/3C 3HR7G/2PH/

Dragon Clan • Samurai • Kensai
Battle: Bow a target enemy Personality with lower Force and lower Chi.

Mirumoto Satobe - personality
4F/3C 5HR7G/3PH/

Dragon Clan • Samurai • Kensai
Satobe has +1F while he has a Weapon attached.
Battle: Bow or destroy a Weapon attached to Satobe: Destroy a target enemy attachment.

Moshi Kamiya - personality
3F/3C -HR5G/2PH/

Mantis Clan • Thunder • Shugenja

Moto Chen - exp3 - personality
6F/5C 0HR14G/3PH/

Unicorn Clan • Clan Champion • Samurai • Cavalry • Tactician • Commander • Experienced 3 • Loyal • Unique
After another player's Political action targets Chen: Its effects do not happen.
Battle: Target an enemy unit with lower total Force than Chen's unit. Chen tramples it. Destroy it. You may target and destroy a Kolat card in the enemy army.

Moto Choon-yei - personality
5F/3C -HR10G/1PH/

Unicorn Clan • Samurai • Cavalry • Tactician • Unique
Tactical Battle: If any enemy units are at the current battlefield, or if Choon-yei assigned there: Move Choon-yei there.

Moto Qu Yuan - personality
4F/3C -HR9G/2PH/

Unicorn Clan • Samurai • Cavalry • Commander
After the resolution of an action that moved a unit: If the unit is now in Qu Yuan's army, straighten it.

Moto Taban - personality
3F/3C 0HR7G/2PH/

Unicorn Clan • Samurai • Cavalry • Scout

Nagataka - personality
5F/3C -HR7G/0PH/

Spider Clan • Shadowlands • Monk • Kensai
After Nagataka enters play: Lose 5 Honor.

Omoni - exp 2 - personality
5F/3C -HR7G/0PH/

Shadowlands • Nonhuman • Goblin • Experienced 2 • Unique • Sculptor of Flesh
After Omoni enters play: Lose 5 Honor.
Fear Battle: Bow all Followers with 4 or lower Force in a target enemy unit.
Battle/Open: Destroy one of your Goblin Personalities: Bring a target Goblin Personality from your discard pile into play at Omoni's location, ignoring its Gold Cost.

Pokku - personality
4F/2C -HR4G/0PH/

Shadowlands • Nonhuman • Goblin • Scout
After Pokku enters play: Lose 3 Honor.

Pokku - exp - personality
4F/3C -HR6G/1PH/

Shadowlands • Nonhuman • Goblin • Scout • Experienced • Unique
After Pokku enters play: Lose 3 Honor.
Battle: Transfer a target enemy attachment to Pokku, ignoring restrictions on attaching.
Fear Battle: Even if Pokku is bowed: Move him home.

Shiba Fusaburu - personality
4F/3C 6HR7G/2PH/

Phoenix Clan • Samurai • Duelist • Yojimbo

Shiba Morihiko - personality
2F/2C 0HR4G/2PH/

Phoenix Clan • Samurai • Yojimbo
Battle: Bow Morihiko: Ranged Attack with strength equal to Morihiko's Force.

Shiba Rae - personality
3F/4C 4HR7G/2PH/

Phoenix Clan • Samurai • Yojimbo
Rae has +1F for each Spell in his army.
Battle: Ranged 3 Attack.

Shiba Tsukimi - exp3 - personality
6F/5C 16HR11G/4PH/

Phoenix Clan • Clan Champion • Samurai • Duelist • Experienced 3 • Loyal • Unique • Shiba's Soul
Your Samurai at Tsukimi's location have a Force bonus equal to the highest Chi of any Shugenja you control.
Battle: Bow a target enemy unit. If you control an Elemental Master, you may target and destroy an attachment. Gain 2 Honor.

Shikage no Oni - personality
8F/3C -HR10G/0PH/

Shadowlands • Nonhuman • Oni
After Shikage enters play: Lose 5 Honor.
Battle: Destroy your target Personality: Destroy a target enemy unit with lower total Force than your Personality's Force.

Shikibu no Oni - exp - personality
8F/4C -HR9G/0PH/

Shadowlands • Nonhuman • Oni • Overlord • Experienced Oni no Shikibu • Unique
After Shikibu enters play: Lose 8 Honor.
Before an action destroys Shikibu: Negate the destruction. If he is in play after the action's resolution, choose one of your Personalities at Shikibu's location; he is consumed by Jigoku. Remove the chosen Personality from the game.

Shinjo Hwarang - personality
4F/3C 0HR8G/2PH/

Unicorn Clan • Samurai • Cavalry • Commander
Battle: If Hwarang is opposed: Bow or straighten a target Personality.

Shinjo Naota - personality
4F/3C 0HR8G/2PH/

Unicorn Clan • Samurai • Cavalry • Scout • Wanderer
Naota has +2F while a Terrain is in play at his battlefield.
Naota has +2F while any Regions are attached to his battlefield's province.

Shio no Oni - personality
5F/4C -HR8G/0PH/

Shadowlands • Nonhuman • Oni After Shio enters play: Lose 4 Honor.
Battle: Destroy a target Region attached to the current battlefield's province. Give Shio a +1F token.

Shosuro Mizuno - personality
3F/4C -HR7G/2PH/

Scorpion Clan • Courtier • Loyal
Political Open: Discard the Imperial Favor: Bow a target Personality.

Shosuro Tomoko - personality
3F/3C -HR5G/0PH/

Scorpion Clan • Ninja

Soshi Ganrou - personality
3F/4C -HR6G/1PH/

Scorpion Clan • Air • Shugenja • Ninja

Tamori Wotan - personality
2F/3C 5HR6G/2PH/

Dragon Clan • Shugenja
Battle: If Wotan is opposed: Look at the top 4 cards of your Fate deck. You may switch one with a card from your hand. You may take an additional Battle action.

Tetsuo - personality
4F/3C -HR7G/0PH/

Spider Clan • Monk • Kensai
Battle: Bow a target enemy card without attachments. If the targeted card is an attachment, destroy it.

Togashi Gato - personality
4F/3C 0HR7G/2PH/

Dragon Clan • Monk • Duelist • Tattooed
Battle: Show the top card of your Fate deck. If it is a Tattoo card or a Ring, put it in your hand.

Togashi Miyoko - exp - personality
3F/3C 5HR6G/4PH/

Dragon Clan • Monk • Tattooed • Experienced • Unique • Defender of the Temples
Reaction: Even if Miyoko is bowed, after the resolution of an action during which a Temple bowed: Straighten Miyoko's unit and give her +2F.

Togashi Shiori - personality
4F/3C 0HR8G/2PH/

Dragon Clan • Monk • Tattooed
Battle: Bow a target enemy Personality with equal or lower Chi and no attached Items.

Togashi Taro - personality
3F/3C 0HR5G/1PH/

Dragon Clan • Monk • Tattooed

Tsuruchi Omori - personality
2F/2C -HR4G/1PH/

Mantis Clan • Samurai
Battle: Ranged 2 Attack.

Tsuruchi Sanjo - personality
4F/3C -HR8G/2PH/

Mantis Clan • Samurai • Naval • Magistrate
Battle: Target a Personality with lower Personal Honor than Sanjo's Chi. Move him home.

Umi-Bozu - personality
7F/3C -HR8G/0PH/

Shadowlands • Nonhuman • Oni • Water • Naval
After Umi-bozu enters play: Lose 6 Honor.
Battle: Bow a target enemy card without attachments. If you control a Port, negate the enemy card's straightening until its controller's next Straighten Phase.

Unicorn War Dogs - personality
3F/2C -HR8G/0PH/

Unicorn Clan • Nonhuman • Dog • Cavalry
Will not attach cards.
Battle: If you control a Human Unicorn Clan Personality in this army: Give Unicorn War Dogs +2F. You may target and bow an enemy Follower or Personality without Followers.

Utaku Anhui - personality
4F/3C 6HR8G/4PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden
Battle: Bow a target enemy Follower or Personality without attachments and with Force lower than Anhui's Personal Honor. If this bowed a card, gain 1 Honor.

Utaku Keiko - personality
2F/3C 4HR9G/3PH/

Unicorn Clan • Samurai • Cavalry • Tactician • Battle Maiden
Battle: If any Infantry units are opposing Keiko: Give all Cavalry cards in her army +1F.

Utaku Kohana - personality
2F/2C 7HR3G/3PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden

Utaku Kohana - exp - personality
3F/2C 10HR5G/4PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden • Paragon • Experienced • Unique
After the resolution of an action which gave a Force penalty to any enemy cards at the current battlefield, if Kohana is there: Gain 1 Honor.
Battle: Bow Kohana: Bow a target enemy Personality with lower Personal Honor.

Utaku Tayoi - personality
2F/3C 3HR6G/3PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden
Battle: If Tayoi is at a battlefield: Move her to another battlefield. Gain 1 Honor if Tayoi is attacking, or gain 2 Honor if she is now opposed.

Yogo Rieko - personality
4F/2C -HR7G/1PH/

Scorpion Clan • Air • Shugenja • Kuroiban • Ninja
Battle: Even if Rieko is bowed or not at the current battlefield, pay 2 Gold: Straighten a target Personality.

Yoritomo Eriko - personality
4F/3C 4HR5G/2PH/

Mantis Clan • Samurai • Naval • Magistrate

Yoritomo Han-Ku - personality
4F/3C -HR7G/1PH/

Mantis Clan • Samurai • Naval • Unique • Captain of the Venture
Battle: If Han-Ku is at a battlefield: He tacks against the prevailing wind. Move him to a different battlefield with one or more enemy units. (One of the battlefields must be the current one.)

Yoritomo Joben - personality
5F/3C 0HR8G/2PH/

Mantis Clan • Samurai • Magistrate
Reaction: Even if Joben is bowed, after the resolution of an action he performed: Straighten him.

Yoritomo Kurei - personality
5F/3C -HR8G/1PH/

Mantis Clan • Samurai • Naval • Commander
Battle: Even if Kurei is at home, pay 3 Gold: Move your target Naval Personality to a battlefield with one or more enemy units. If he moved, straighten his unit.

Yoritomo Naizen - exp3 - personality
8F/5C 0HR13G/3PH/

Mantis Clan • Clan Champion • Samurai • Naval • Commander • Experienced 3 • Loyal • Unique
Battle: Ranged 6 Attack.
Battle: Target a Follower in your hand or discard pile. Attach it to your target Personality, paying 3 less Gold. You may take an additional Battle action.

Yoritomo Okitsugu - personality
3F/3C 0HR7G/1PH/

Mantis Clan • Samurai • Scout
Battle: Ranged 3 Attack.
Recon Limited: Target a Province. While they remain at its battlefield, your Followers whose units assigned there have the ability, "Battle: Bow this card: Ranged 3 Attack."

Yoritomo Saburo - personality
3F/2C -HR5G/1PH/

Mantis Clan • Samurai • Naval • Scout

Yoritomo Saburo - exp - personality
4F/2C -HR6G/1PH/

Mantis Clan • Samurai • Naval • Scout • Experienced • Unique
Reaction: Even if Saburo is bowed, after the resolution of an action that moved one of your Naval Personalities: Straighten Saburo's unit and move him to the Naval Personality's location.

Yoritomo Suwa - personality
4F/3C -HR7G/2PH/

Mantis Clan • Samurai • Naval • Commander

Yukari no Onna - personality
2F/2C 0HR6G/1PH/

Nonhuman • Snow Maiden
Yukari no Onna has +2F/+1C if a Winter card is in play or in a discard pile.
Negate the movement to or from Yukari no Onna's battlefield of other players' units from the player's own actions, unless the player owns a Winter or Snow Maiden card in play or in a discard pile.

Zanaru - personality
4F/3C 0HR6G/2PH/

Ronin • Samurai • Yojimbo
Reaction: After the resolution of an action that moved Zanaru to a battlefield: Straighten a target non-Samurai Personality at that battlefield.

Desolate Plains - region
Singular
Reaction: When a Holding is producing Gold to pay for a Nonhuman Shadowlands Personality entering play from this province, bow this card: The Holding produces 2 additional Gold.

Farmlands - region
Farm • Singular
Limited: Pay 2 Gold: Create a 1F Follower and attach it to your target Personality.

Forests of Shinomen - region
Forest
Negate the effects of Ranged Attacks during a battle at this province's battlefield.
When one of your Forests is paying for a Nonhuman card: It produces one additional Gold.

Holy Site - region
Temple • Unique
This province does not hold Dynasty cards.
Reaction: Before battle resolution or before an action or trait resolves, destroy this card: Negate this Province's destruction from the resolution, or action's or trait's effects.

Private Shrine - region
Temple • Singular
Battle: Bow this card: Give all your honorable Personalities at the current battlefield +1F, or +2F if the current battlefield is at this card's provin

Toshi Ranbo - region
City • Imperial • Unique
During battles at this province's battlefield, effects of Political actions will not be negated.
After Cavalry Maneuvers end: Create and attach a 1F Guard Follower to each honorable, opposed Samurai or Shugenja Personality defending at this province's battlefield.

Trade District - region
Open: Pay 3 Gold: Turn a Dynasty card in a province face-up.

Traitor's Grove - region
Singular
Limited: Destroy a target Personality who has your Clan alignment and does not have his controller's Clan alignment.

Utaku Meadows - region
Singular
Limited: Pay 3 Gold: Create a 1F Cavalry Follower and attach it to your target Personality.

Ring of Air - ring
0G 4F
Air • Unique
After you successfully resolve your third or later Spell or Kiho action in one turn from cards with different titles: You may put this card into play from your hand.
Battle/Open: Bow this card or discard it from your hand: Straighten a target Personality.

Ring of Earth - ring
0G 4F
Earth • Unique
After you destroy one or more provinces or enemy units by winning a battle at a province: You may put this card into play from your hand.
Battle/Open: Bow this card or discard it from your hand: Raise a target province's strength by 4; you may instead lower its strength by 3 if this card is in play.

Ring of Fire - ring
0G 4F
Fire • Unique
Focus Effect: You may give this card -2 Focus Value. If you do, after the duel ends, put this card into play if you won this duel during a battle.
Battle: Bow this card or discard it from your hand, and destroy your target Personality: Destroy a target enemy Personality with lower Chi.

Ring of the Void - ring
0G 4F
Void • Unique
After you successfully resolve your fourth or later non-Kiho action from Strategies in one phase: You may put this card into play from your hand.
Open: Bow this card or discard it from your hand: If any player has more cards in his hand than you do, or if this card is in play, draw a card.

Ring of Water - ring
0G 4F
Water • Unique
After you successfully resolve your fourth or later Battle action from cards with different titles in one battle: You may put this card into play from your hand.
Battle: Bow this card or discard it from your hand: Move your target unit home or to a battlefield with one or more enemy units. If the unit moved, straighten it.

Castle of Water - spell
2G 3F
Water
Battle: Even if this unit is not at the current battlefield and even if you control no units there, bow this card: Give the current battlefield's province +3 strength.

Consumed by Five Fires - spell
4G 2F
Fire
Battle: Bow this card: Destroy a target enemy unit with fewer cards than this unit.

Dance of the Kami - spell
2G 3F
Kami
Battle: Bow this card: Name an element keyword. Straighten all cards in this army with that keyword. Give all Personalities in this army with that keyword +1F.

Essence of Gaki-do - spell
8G 4F
Battle: Even if this unit is home, bow this Shugenja, and any number of your other target Shugenja at any location: Create a number of 2F/2C/0PH Spirit Personalities at the current battlefield equal to the number of performing Shugenja. After the battle ends, remove these Spirits from the game.

Flight of Doves - spell
1G 2F
Air
Limited: Bow this Shugenja and destroy this card: Until the game ends, Honor gains from actions on a target Holding are increased by 1.

Follow the Flame - spell
2G 1F
Fire • Thunder
Battle: If any of your Personalities in this army has a base Ranged Attack ability, bow this card: Give -4F to a target enemy Personality and each of his Followers.

Fueling the Flames - spell
0G 1F
Fire
Battle: Bow this card: Ranged 2 Attack.
Battle: Bow and destroy this Shugenja: Ranged 6 Attack.

Ride Through the Night - spell
3G 3F
Water
Battle: Even if this unit is home, bow this Shugenja: Move your target Samurai Personality to a battlefield with one or more enemy units. If he moved and you are the Defender, gain 2 Honor.

Seeking the Path - spell
0G 4F
Focus Effect: You may increase the Focus Value of one of your focused cards that is a Ring by 1.
Open: Destroy this card: Put a target Ring in your discard pile into your hand.

Summon Maseru no Oni - spell
6G 2F
Maho
Attaches to a Spider Clan Shugenja paying 2 less Gold.
Limited: Bow and destroy this card: Create a 6F/3C/0PH Shadowlands • Nonhuman • Oni Personality. Lose 5 Honor.

Touch of Death - spell
8G 4F
Maho
Limited: Bow this Shugenja and destroy this card: Destroy a target bowed Personality with equal or lower Chi than this Shugenja.

Touch of Ice - spell
2G 3F
Water
Open: If it is not your turn, bow this Shugenja: Another target player may choose to bow two of his Personalities. If he does not bow two Personalities, gain 3 Honor.

Touch of the Infinite - spell
0G 3F
Void • Unique
Battle: Bow this Shugenja and reduce his Chi to 0: Reduce a target attacking Personality's Chi by the amount of Chi your Shugenja lost.

Walking the Way - spell
4G 3F
Limited: Bow this Shugenja and destroy this card: Search your Fate deck for a card. Put it in your hand.

A Legion of One - strategy
0G 3F
Heroic
Battle: Give your target Personality +2F for each unit on the enemy side. If he is a Hero or Deathseeker, before the next time this battle a card's effect moves him, negate the movement.

A Warrior's Patience - strategy
0G 2F
Bushido Virtue
This card may only be played from your discard pile.
Reaction: Before your End Phase begins, if you control a Samurai with 4 or more Personal Honor or a Paragon: Put this card in your hand.

Advance Position - strategy
0G 3F
Recon
Open: Bow your target Scout: Target a province. During battles at this province, after each resolution of an enemy player's action from a card in a unit, he discards a random card from his hand.

Aggressive Landing - strategy
0G 1F
Battle: Target your Naval Personality: Give him +1F. You may take an additional Battle action.

Allegations - strategy
0G 2F
Political
Battle: Target your unbowed Magistrate: Dishonor a target enemy Personality with Personal Honor lower than your Magistrate's Chi. The enemy Personality's controller chooses whether this action bows him or moves him home.

Ambush - strategy
0G 2F
Limited: Target your unbowed Personality: Create a battlefield (not at any province). Assign your Personality's unit to attack there. Assign another player's target unit to defend there, even if its Personality is bowed. Other units will not move there. Fight a battle there (after this action's resolution). After the battle ends, lose 5 Honor.

Arrival of the Emerald Champion - strategy
0G 4F
Political
Battle: Even if you control no units at the current battlefield, if you are the Defender or are attacking a player with a Family Honor below zero, discard the Imperial Favor: Create a 5F/6C/3PH Samurai • Duelist Personality on your side there. Remove him from the game after the battle ends.

Arrival of the Obsidian Champion - strategy
0G 2F
Open: Lose 3 Honor. Dishonor your target Personality with a Gold Cost of 9 or higher. Permanently set his Force to 10 and his Chi to 2. Permanently give him Shadowlands and the ability, "Fear Battle: Bow each Follower with 4 or lower Force in a target unit."

Battle of Drowned Honor - strategy
0G 1F
Terrain
Battle: Negate all Honor gains while this card is in play.

Beloved of the Clan - strategy
0G 3F
Political
Limited: Until your next turn begins, reduce Honor gains from Reaction, Limited, and Open actions by 1 (minimum 0).
Battle: If any enemy units are at the current battlefield: Move your target Personality there. Straighten him if he moved.

Black Hearts, Red Blades - strategy
0G 2F
Ninja
Battle: Target two of your unbowed Ninja Personalities without non-Ninja Followers: Move them home. If both of them moved, discard any cards in the current battlefield's province and draw two cards.

Blanketed Forest - strategy
0G 1F
Forest • Winter • Terrain
Battle: The snow blocks travel. Negate units' movement to or from this battlefield while this Terrain is in play.

Charge - strategy
0G 1F
Battle: Give a target attacking Personality +2F, or +3F if he is Lion Clan.

Chasing Osano-Wo - strategy
0G 3F
Thunder • Kiho
Battle: Bow your target Shugenja or Monk at any location: Give a target Personality a Force bonus equal to the Force of the performer plus the Personality's own Personal Honor.

Control - strategy
3G 2F
Dark Virtue
Open: Target your unbowed Samurai: While he remains unbowed and in play, negate all straightening of a target Personality.

Convenient Disaster - strategy
3G 3F
Limited: Target a Holding controlled by a player who controls three or more Holdings. Permanently remove one of its abilities.

Countermove - strategy
0G 2F
Tactical
Battle: Target your Tactician who is not at the current battlefield: Target one of the enemy leader's Personalities who is not at the current battlefield. Move both targets to the current battlefield. Straighten their units.

Courage - strategy
0G 4F
Bushido Virtue
Battle: Until this battle ends, negate the movement home of your honorable Samurai from other players' cards' effects.
Battle: Until this battle ends, negate the bowing from other players' cards' effects of cards in units led by your honorable Samurai.

Courtesy - strategy
0G 2F
Bushido Virtue
Battle: Target your unbowed honorable Samurai Personality: Move him and a target enemy Personality home. Each Personality's controller gains Honor equal to the Personal Honor of the other Personality.

Darkness Unleashed - strategy
0G 2F
Kiho
Battle: Target your unbowed Monk: Ranged Attack with strength equal to his entering-play Honor loss. You may target an enemy Personality or Follower and give him a Force penalty equal to your Monk's Chi.

Defensive Screen - strategy
0G 3F
Battle: Target your unit at the current battlefield. Move all your other units there home.

Discretionary Valor - strategy
0G 3F
Focus Effect: Bow the Personality facing yours in this duel.
Battle: Move your target opposed Personality home: Gain 1 Honor. Draw a card.

Disfavored - strategy
0G 3F
Political
Limited: Until the game ends, a target Personality may not perform Political actions.

Dissolution - strategy
0G 2F
Battle: Target your unbowed Commander: Straighten all Followers in your army.

Dramatic Assassination - strategy
*G 1F
Ninja Limited: Bow your target Ninja Personality and pay Gold equal to the targeted unit's total Gold Cost: Destroy a target unit. Lose 4 Honor.

Drawing in the Strike - strategy
0G 3F
Kiho
Reaction: After one of your Monks is targeted by an action on a card opposing him without attachments, target that Monk: After that action's resolution, bow the card the action is on.

Duty - strategy
0G 2F
Bushido Virtue
Reaction: Before another player's card's effect destroys one of your Personalities, destroy your target honorable Samurai Personality at the same location: Negate the first Personality's destruction.

Echoes of Disgrace - strategy
0G 2F
Political
Battle: Target a dishonorably dead Personality owned by the enemy leader. Target one to three of his Personalities. You may dishonor one of them. Give them each a Force penalty equal to the Force of the dishonorably dead Personality.

Elaborate Preparations - strategy
0G 2F
Limited: Target a Personality. Before the next time this turn an action moves him, negate the movement.

Encircled Terrain - strategy
0G 1F
Terrain
Battle: Before this battle's resolution, the Attacker and Defender, in the order of your choice, each choose one their units at the current battlefield. Move all other units there home.

Enough Talk! - strategy
0G 3F
Iaijutsu
Reaction: Before the resolution of a Political action performed by a Personality, target your unbowed Samurai: He challenges the other Personality. Destroy the duel's loser. If your Samurai wins the duel, the Political action's effects do not happen.

Extended Maneuvers - strategy
0G 1F
Terrain
Battle: Before this battle's resolution, you may target and straighten a Samurai Personality at the current battlefield, and you may target and bow a non-Samurai Personality there.

Failure of Courage - strategy
0G 3F
Battle: If you are the Defender: The enemy leader targets an unbowed Personality in his army. Move him home. Negate his movement to battlefields this turn.

Falling Leaf Strike - strategy
0G 3F
Kiho
Battle: Target your unbowed Monk: Move him to the current battlefield. Give a target enemy Personality or Follower -3F. Bow it if its Force is now 0.

Favor to the Horde - strategy
0G 2F
Tactical
Battle: Target your opposed Tactician: Draw 2 cards.

Fight as One - strategy
0G 2F
Battle/Open: Bow your target Follower: Straighten its Personality.
Battle/Open: Straighten all your Yojimbo cards.

Final Sacrifice - strategy
0G 4F
Reaction: When an action would target a Personality you control, target your Yojimbo: The action targets him instead, if legal.

Flanked by Nightmares - strategy
0G 1F
Battle: If your current army has more units than the current enemy army, bow your target Shadowlands Personality: The enemy leader targets and destroys a Personality in his current army.

Forewarning - strategy
0G 1F
Reaction: Before an Event resolves: Its effects do not happen.
Battle: Target your Personality: Destroy a target Terrain.

From Every Side - strategy
0G 2F
Battle: Increase the current battlefield's provinces' strength by twice the number of units on the defending side.
Battle: Reduce the current battlefield's province's strength by the number of units on the attacking side.

Fury of the Dark Lord - strategy
15G 4F
Limited: Destroy each non-Shadowlands Personality with a base Gold Cost less than or equal to his controller's Stronghold's Gold Production plus 2. Remove all Personalities in discard piles from the game.

Greater Sacrifice - strategy
0G 3F
Battle: Destroy your target unbowed Samurai Personality: Destroy a target enemy unit with total Force less than or equal to your Samurai's unit's total Force, plus your Samurai's Personal Honor if your Family Honor is higher than its starting value.

Hamstrung - strategy
0G 4F
Focus Effect: Lower this card's Focus Value by an amount from 0 to 4: Gain Honor equal to the amount it was lowered by.
Reaction: Before the resolution of an action: Choose a Personality. Negate his movement into attacking armies from the action.

Hand of Osano-Wo - strategy
0G 2F
Thunder • Kiho
Battle: Target your unbowed Monk, and bow him unless he is Tattooed: Destroy a target enemy attachment. If its Personality now has no Followers, you may make a Ranged 3 Attack targeting him.

Heroic Feat - strategy
0G 4F
Heroic
Battle: Target your opposed unit: Straighten all attachments in it. If its Personality is a Hero, straighten him.

Hidden Scandal - strategy
0G 4F
Political
Open: From now until the turn ends, after a player gains 5 total Honor from his own card effects, negate his further gains from such effects, and after he loses 5 total Honor from other players' card effects, negate his further losses from such effects.

Hitsu-do - strategy
0G 4F
Fire • Kiho
Battle: Bow and destroy your target Shugenja or Monk: Destroy a target enemy Follower, or Personality without Followers, in a unit whose Personality's Chi is less than or equal to your Shugenja or Monk's Chi.

Hold! - strategy
0G 1F
Reaction: Before another player's action's resolution, target your unbowed Commander at the current battlefield: Choose one of your Personalities there. Choose whether to negate his bowing or his movement from that action.

I Will Not Die Alone! - strategy
0G 3F
Battle: Destroy your target unbowed Berserker or Deathseeker Personality: Destroy a target enemy unit with total Force less than the Force plus Chi of your targeted Personality. If your Personality is a Deathseeker, gain 2 Honor.

Impeccable Nobility - strategy
0G 2F
Political
Limited: If you have higher Family Honor than each other player, target your honorable Personality: Take the Imperial Favor.
Battle: Discard the Imperial Favor: Bow a target Personality.

Impressive Resilience - strategy
0G 2F
Battle: Give a target opposed Personality +2F. Negate his bowing and movement during the current Combat Segment.

Impromptu Duel - strategy
0G 3F
Iaijutsu
Limited: Target your unbowed Samurai or Duelist Personality: He challenges another player's target Personality. The other Personality may refuse; if he does, dishonor his Personality and gain 4 Honor. Destroy the duel's loser. The winner gains 2 Honor.

Insight - strategy
0G 3F
Dark Virtue
Battle: Target your Samurai: Look at the top 3 cards of any Fate deck. You may rearrange them. You may take an additional Battle action to play one of them that is a Battle Strategy.

Inspire Fear - strategy
0G 3F
Fear • Water • Kiho
Battle: Target your unbowed Shugenja or Monk: Move a target enemy Human Personality home. If the performer has the Water keyword, negate the Human Personality's movement to battlefields this turn.

Insurmountable Obstacle - strategy
0G 1F
Terrain
Battle: After each time an action moves a Personality home from this battlefield, dishonor him. You may take an additional Battle action after playing this Terrain.

Justly Earned Victory - strategy
0G 2F
Battle: Target your Personality: Move a target enemy Personality with lower Force or with fewer attachments home.
Battle: Negate all current Force bonuses and penalties to cards at this battlefield from actions.

Kata of the North Wind - strategy
0G 1F
Kata
Limited: Put this card into play in your home. Discard any other Kata cards there. While this card is in your home you have the ability, "Battle: Bow your target Weapon: Straighten its Personality."

Knife in the Darkness - strategy
0G 3F
Ninja
Battle: Target your Ninja Personality: Target an enemy Personality. Move both Personalities home; this movement will not be negated. Bow both of them.

Know Your Center - strategy
0G 3F
Battle: Target your unbowed Personality with 3 or higher Chi: Destroy a target Terrain.
Battle: Move your target unit at a battlefield to a battlefield where there are enemy units.

Last Gift - strategy
0G 3F
Political
Open: Permanently give a target Human Personality +1PH.

Manipulation - strategy
0G 1F
Political
Battle: Target your Courtier who is not at the current battlefield: Target another player's Personality who is not at the current battlefield. Straighten him and move him there. His controller loses 1 Honor.

Mountains of the Phoenix - strategy
0G 1F
Mountain • Terrain
Battle: Before this battle's resolution, the Attacker and the Defender each choose a unit in their own army; the active player decides who chooses first. Then, destroy the chosen units.

Never Stand Alone - strategy
0G 3F
Open: Remove a target Personality in a discard pile from the game.
Limited: Target a discarded (not dead) Personality you own. Put the Personality face-up in one of your provinces, discarding a card from it if necessary.

One After Another - strategy
0G 3F
Political
Open: Target your unbowed Courtier: Players may not use abilities on any Personality with a target Personality's title this turn. Lose 1 Honor.

Outer Walls - strategy
0G 3F
Battle: Even if you control no units at the current battlefield: Give its province +3 strength.
Reaction: After a Ranged Attack is targeted: Give it -2 strength.

Palm Strike - strategy
0G 3F
Kiho
Battle: Target your unbowed Monk without a Weapon: Bow a target enemy Personality without a Weapon.

Peaceful Discourse - strategy
0G 2F
Political
Open: Rehonor another player's target dishonorable Personality. Gain Honor equal to his Personal Honor plus one. His unit may not be assigned to attack you this turn.

Peasant Vengeance - strategy
0G 1F
Battle: Bow your target Follower: Destroy a target enemy Personality without attachments.

Power of Innocence - strategy
0G 2F
Political
Open: Bow your target Courtier or Shugenja Personality: Bow a target Personality with lower Personal Honor.

Precise Strike - strategy
0G 4F
Battle: Target your Personality, and bow him unless your current army has equal or fewer units than the current enemy army: Bow a target enemy card without unbowed attachments.

Private Whispers - strategy
0G 2F
Political
Open: Bow your target Courtier or Shugenja Personality: Bow a target Personality with higher Personal Honor.

Ramifications - strategy
0G 2F
Political
Battle: Move a target Personality with 0 Personal Honor home. If he moved, his controller loses 2 Honor.

Reinforce the Gates - strategy
0G 2F
Reaction: After a player announces a Battle action before the Defender's first normal opportunity to act or pass: Its effects do not happen.
Battle: Even if you control no units at the current battlefield: Target an unopposed unit there. Move the unit to a battlefield with one or more units on the side opposing its controller's.

Relief - strategy
0G 1F
Battle: Target one or more of your units at the current battlefield, and move all those targets home: Target an equal number of your units at home. Move them to the current battlefield.

Restoring Order - strategy
0G 4F
Political
Battle: Target your unbowed Magistrate Personality: Target an enemy Personality with Personal Honor lower than your Magistrate's Chi. Move the enemy Personality home. Bow him if he moved. Destroy him if he is dishonorable.

Retribution - strategy
0G 4F
Reaction: After the end of an Attack Phase in which you were the Defender: Create an additional Attack Phase of your own in which you must choose the previous phase's Attacker as the Defender. Neither player may invite allies and you may only assign one unit. Give the Personality and each Follower in that unit +1F after it assigns.

Rise, Brother - strategy
0G 1F
Battle/Open: Bow your target Personality with your Clan alignment: Straighten another target Personality with your Clan alignment.

Rout - strategy
1G 3F
Battle: Move a target unit home. Destroy one of its attachments (if any).

Ruthless Advance - strategy
*G 2F
Battle: Pay Gold equal to the targeted unit's total Gold Cost minus 2: Destroy a target defending unit.

Selfless Politics - strategy
0G 3F
Political
Open: Target a Personality. After the next time he assigns to attack you this turn, gain 2 Honor and dishonor him.

Settling the Homeless - strategy
0G 1F
Battle: Even if you control no units at the current battlefield: Move a target Personality without Followers home.

Shame Never Dies - strategy
0G 1F
Political
Reaction: After the resolution of an action that moved home or destroyed a dishonorable Personality at a battlefield, target your Courtier, and bow him unless he is Scorpion Clan: The Personality's owner loses 3 Honor.

Shameful Injury - strategy
0G 4F
Battle: Even if you control no units at the current battlefield: Negate all current Force bonuses and penalties a target Personality has recieved from actions. Until the turn ends, negate all new Force bonuses or penalties to him from actions.

Shameful Tactics - strategy
0G 1F
Battle: You may target and dishonor one to three of your Personalities. Give each opposed dishonorable Personality at the current battlefield a Force bonus equal to the number of dishonorable Personalities in his army.

Silent Rot - strategy
0G 1F
Ninja
Battle: Target your unbowed Ninja: Target an enemy card. Bow it if it has no attachments. Destroy it if it has any Poison tokens.

Sneak Attack - strategy
0G 3F
Reaction: After engaginging: The Attacker has the first opportunity to take a Battle action or pass during this battle. Play then proceeds in turn order from him.

Song of the World - strategy
0G 4F
Void • Kiho
Open: Target your Shugenja or Monk: Look at the top 5 cards of your Fate deck. You may rearrange them.

Souls of Virtue - strategy
0G 4F
Battle: Target your Paragon who has performed a Bushido Virtue or Dark Virtue action this turn: Give him +3F and straighten him.

Spearhead - strategy
0G 3F
Reaction: After a battle resolution ends: Straighten your target unit at that battlefield. It will not bow from the battle's resolution.

Steel on Steel - strategy
0G 3F
Iaijutsu
Battle: Target your unbowed Personality: He challenges a target enemy Personality. Destroy the duel's loser.

Strength of the Bamboo - strategy
0G 2F
Heroic
Reaction: After an action targets your Hero Personality: Negate his destruction from the action's effects. Give him +1F.

Swift Counterattack - strategy
0G 2F
Open: Give a target Personality and each of his Followers +1F.
Reaction: Before the resolution of a Battle action that was taken as an additional action: Its effects do not happen.

Swift Sword Cut - strategy
0G 2F
Battle: Target your Kensai Personality and bow him or one of his Weapons: Destroy a target enemy Follower, Item, or Personality without attachments and with Force less than or equal to your Kensai's Chi.

The Height of Courage - strategy
0G 2F
Reaction: Before the resolution of another player's action: Choose one of your Personalities. Negate his movement from the action's effects.
Battle: Give your target Personality and each of his Followers +1F.

The Hundred-Hand Strike - strategy
0G 4F
Kiho
Battle: Give your target Monk -1F: Give a target enemy Personality or Follower -3F. Bow the enemy card if it now has 0 Force. You may take an additional Battle action.

The Last One - strategy
0G 4F
Open: Target your Personality: Destroy all of your other Personalities. If this destroyed at least four Personalities, permanently give your targeted Personality +4F, and until the end of the game, negate effects of other player's actions that bow, dishonor, move, or destroy him.

The Slow Death - strategy
0G 4F
Focus Effect: After this duel ends, give its winner +3F.
Battle: Straighten a target opposed unit.

The Wrath of Osano-Wo - strategy
0G 3F
Thunder • Kiho
Battle: Bow your target Shugenja or Monk: Ranged Attack with strength equal to his Chi.

Those Who Stand Alone - strategy
0G 3F
Battle: Give -1F to each Personality without Followers at the current battlefield.

Threat of Execution - strategy
0G 4F
Battle: Target your unbowed Magistrate, and bow him unless he is Crane Clan: Bow a target Personality with lower Personal Honor than your Magistrate's Chi. You may target and bow a dishonorable Personality.

Tiger Climbing Mountain - strategy
0G 2F
Kiho
Battle: Target your unbowed Monk: Move a target enemy Personality home. Give your Monk +2F. Lose 3 Honor.

Tonfajutsu - strategy
0G 1F
Battle: Bow a Weapon attached to your target Personality: Destroy a target enemy attachment.
Battle: Give a target Personality with a Weapon +2F.

Toturi's Tactics - strategy
0G 2F
Reaction: After the resolution of a Battle action on a Strategy you played, target your Tactician: The card is placed on top of your Fate deck instead of in the discard pile.

Turn the Tide - strategy
5G 1F
Battle: If your army has one or more unbowed Samurai and the enemy army has more unbowed Personalities than yours: The enemy leader targets and bows a different unbowed Personality in his army, one by one, until his army no longer has more unbowed Personalities than yours, or until he can no longer do so.

Twice-Cutting Spirit - strategy
0G 3F
Battle: Target your opposed Samurai Personality: Give him a Force bonus equal to his own Personal Honor. Give a target enemy Personality a Force penalty equal to your Samurai's Chi.

Unexpected Intimidation - strategy
0G 3F
Battle: Bow your target Personality: Move a target enemy Personality home. If this did not move him, bow him. If this did not bow him, destroy him. If this did not destroy him, remove him from the game.

Unfamiliar Ground - strategy
0G 1F
Terrain
Battle: Bow each card with 5 or higher Force now at this battlefield. If a card's effect destroys this Terrain during this battle, straighten all cards it bowed.

Unfortunate Incident - strategy
0G 2F
Political
Limited: Target another player with higher Family Honor than yours. He has shamed his clan, and loses 5 Honor. Until the game ends, he may ignore Honor Requirements when bringing Personalities into play.

Unstoppable Force - strategy
0G 2F
Battle: Target an opposed unit: Give each Personality and Follower in it +1F. Before the next time this turn another player's effect destroys the unit or a card in it, negate that destruction.

Unstoppable Power - strategy
0G 2F
Battle: Give a target enemy card a Force penalty equal to the number of different element keywords in your army. Gain Honor equal to the amount of Force it lost. You may take an additional Battle action.

Unwavering Assault - strategy
2G 1F
Battle: Target a Samurai Personality in your home: Straighten his unit. Move him to the current battlefield.

Vengeance Cannot Wait - strategy
0G 3F
Limited: If a battle resolution destroyed any of your provinces since your last turn ended: Bring a target face-up Personality in one of your provinces into play, paying 6 less Gold.

Versatile Army - strategy
0G 1F
Battle: Pay 3 Gold unless you control both an Infantry unit and a Cavalry unit at the current battlefield: Straighten or bow a target Personality.

Viper Tattoo - strategy
0G 3F
Tattoo
Battle: Target your opposed unbowed Tattooed Personality: His tattoo comes alive. Bow a target enemy card without attachments and with equal or lower Force. Give the Tattooed Personality +2F.

We Stand Ready - strategy
0G 2F
Recon
Limited: Target your Scout, and bow him unless he is Crab Clan: Target a province. After each time one of your units assigns to its battlefield this turn, create a 0F Follower card and attach it to its Personality.

Wedge - strategy
0G 2F
Battle: Target your Personality: You may not target cards in his unit with actions until after this battle ends. After this battle's Resolution Segment begins, double his Force and the Force of each Follower in his unit. Destroy him after the battle ends.

Weigh the Cost - strategy
0G 3F
Focus Effect: Add 1 to the Focus Values of this card and one other of your focused cards.
Battle: Move your target Samurai Personality home: Bow him. Raise or lower the current battlefield's province's strength by 2. You may target an enemy Personality and give him -3F.

Will - strategy
0G 1F
Dark Virtue
Battle: If you control an opposed unit at the current battlefield, target your dead Samurai Personality: Bring him into play there, paying 2 less Gold and ignoring Honor Requirements.

Yarijutsu - strategy
0G 2F
Battle: Bow a target Weapon attached to your target Personality: Destroy a target enemy Personality with no Weapons, no Armor, and Force lower than the Focus Value plus Force bonus of your Weapon.

Central Castle - stronghold
7PS/3GP/7SH
Lion, Lion
Reaction: After the resolution of an action during battle for which you discarded a card due to its costs or effects: Draw a card.

City of Tears - stronghold
6PS/4GP/6SH
Phoenix, Phoenix
Equipping Spells is a Battle/Open action for you.
After the resolution of an Equip Battle action you took: You may take an additional Battle action from a Spell it attached.

Dragon's Guard City - stronghold
8PS/4GP/2SH
Mantis, Mantis
Battle/Open: Target your Personality: Attach a target Follower in your hand or discard pile to him.

Fields of the Dead - stronghold
8PS/4GP/0SH
Spider, Spider
You do not lose Honor from cards you own.
Maho Limited: Target a Personality in a discard pile and pay 3 Gold: Create a 2F/2C/0PH Shadowlands • Undead Personality.

Hidden Moon Dojo - stronghold
7PS/4GP/1SH
Scorpion, Scorpion
Open: Look at all face-down cards in a target player's provinces. If you destroy a province this turn, its owner will not refill provinces during his next Action Phase.

Kyuden Hida - stronghold
8PS/4GP/3SH
Crab, Crab
Reaction: After the resolution of an action whose effects attached a Follower from your hand: Draw a card.

Pillars of Virtue - stronghold
7PS/4GP/5SH
Dragon, Dragon
Reaction: After the resolution of a Kiho Battle action you took: You may take an additional Battle action.

Seven Fold Palace - stronghold
6PS/4GP/6SH
Crane, Crane
Political Open: Target your Personality with 1 Personal Honor or higher: Take the Imperial Favor.

Seven Seas Port - stronghold
7PS/4GP/2SH
Mantis, Mantis
Port
Recon Open: Target a province. Your Mantis Clan Personalities and your Scout Followers have +1F while at that province's battlefield.

Seven Stings Keep - stronghold
7PS/4GP/1SH
Scorpion, Scorpion
Limited: A target player loses 2 Honor for each of his provinces that have been destroyed this game.

Shattered Peaks Castle - stronghold
8PS/4GP/3SH
Crab, Crab
Battle/Open: Even if this card is bowed: Straighten your target unit.

Shiro Daidoji - stronghold
7PS/4GP/6SH
Crane, Crane
Your Samurai have +1F while defending.
Battle: Even if this card is bowed, bow your target Personality: Ranged Attack with strength equal to his Force. Gain 2 Honor.

Shrine of Champions - stronghold
6PS/4GP/6SH
Phoenix, Phoenix
Temple
Battle: Even if this card is bowed and even if you control no units at the current battlefield, bow one of your Temples: Move a target attacking Personality home.

Tetsu Kama Mura - stronghold
8PS/4GP/5SH
Dragon, Dragon
Before you draw a card: You may draw it from the bottom of your deck.
Limited: Look at the top card of your Fate deck. You may put it on the bottom of your deck.

The Field of the Winds - stronghold
7PS/5GP/4SH
Unicorn, Unicorn
Battle: Even if this card is bowed, bow your target Cavalry Follower: Target a unit opposing the Follower. Move your Follower's unit, or the enemy unit, home or to a battlefield where it would be opposed.

The Shadowed Dojo - stronghold
8PS/4GP/0SH
Spider, Spider
You do not lose Honor from cards you own.
Battle: Even if this card is bowed, show or discard a card in your hand: Give a target Personality or Follower a Force penalty equal to your card's Focus Value. Destroy the enemy card if it has no attachments, its Force is now 0, and you discarded a Dark Virtue.

The Utaku Plains - stronghold
7PS/5GP/4SH
Unicorn, Unicorn
Your Personalities have +1 PH while in play.
Battle: Target your Personality: Reduce the Force of a target enemy Personality or Follower by your Personality's Personal Honor.

Venerable Plains of the Ikoma - stronghold
7PS/3GP/7SH
Lion, Lion
Battle: Target your unbowed Personality and discard a card: Bow a target enemy Personality with lower Personal Honor. Gain 2 Honor if you discarded a Bushido Virtue.

A New Year - event
Festival
Discard zero to two cards; each other player in turn order may discard a card. Each player then draws as many cards as he discarded.

A Time for Action - event
Each player with more than 20 Family Honor loses 5 Honor.

A Walking Death - event
Plague
Until the game ends, after each of your Events Phases ends, each player, starting with you, gives a target Personality controlled by the player on his left a -1C Plague token.

Celestial Alignment - event
Until your next turn begins, Shugenja Personalities need not bow as a cost of Kiho or Spell actions they perform.

Celestial Vision - event
Until your next turn begins, Personalities need not bow as a cost of lobbying.

Claiming the Throne - event
Before a player's turn ends this game, if the player, during that turn, destroyed a province in battle resolution, put at least two Rings into play by their own text, and gained 7 or more Honor, he may, as costs, discard the Imperial Favor and pay 10 Gold. If he does so, he wins the game.

Decree of Peace - event
Until your next turn begins, after a player destroys a province as the Attacker, the Empress exacts retribution for defying her reign; destroy that player's leftmost province.

Festival of Cherry Blossoms - event
Festival
After the next time this game another player gains Honor, you gain 2 Honor.

I Am Ready - event
Until the game ends, you have the ability, "Battle: Once per battle, target your Personality with an attachment: Bow a target enemy Personality without attachments."

Imperial Ambassadorship - event
Imperial
In turn order, each other player may draw a card. You may look at the top three cards of your deck and put them back in any order. Then, draw a card.

Imperial Census - event
Imperial
All Personalities in play with a Gold Cost less than or equal to the Gold Production of their controller's Stronghold plus two bow and will not straighten during their controller's next Straighten Phase.

Inferno - event
Until your next turn begins, Limited actions may not target Personalities.

Inheriting an Heirloom - event
Until the game ends, during each player's End Phase, he may draw an additional card if he put any Weapons or Armors into play from his hand that tu

Offered Gift - event
Starting with you, each player may choose to gain 2 Honor; if he does not choose this, he looks at the top five cards of his Fate deck, may show one of them that is an attachment and put it in his hand, then puts the remaining cards on the bottom of the deck in any order.

Return to the Heavens - event
Gain two provinces, which permanently do not hold Dynasty cards, to the left of your leftmost province. Then, destroy the province this Event resolved from.

The New Order - event
You may destroy your rightmost Province; if you do so, permanently increase the amount of Honor needed to achieve an Honor Victory by 10.

Wisdom Gained - event
Starting with you, each player may search his discard pile and Fate deck for a Ring, show it, and put it in his hand.

Wisdom of the Keepers - event
Each player who controls any Rings gains 5 Honor.

Battle Maiden Troop - follower
3F/0C -PH/4G/2HR 3F
Cavalry • Battle Maiden
Battle: The enemy leader chooses to either have you gain 2 Honor or to have you give each Battle Maiden in this army +1F.

Berserkers - follower
2F/0C -PH/4G/0HR 1F
Berserker
Battle: Once per battle: Give this card +2F. When Force is compared in this battle's resolution, if this card is in your current army and that army's total Force is not greater than twice the enemy side's, destroy this card after the battle ends.

Goblin Chuckers - follower
2F/0C -PH/2G/0HR 2F
Shadowlands • Nonhuman • Goblin
After this card enters play: Lose 2 Honor.
Battle: Bow this card: Ranged 2 Attack.

Gunso - follower
2F/0C -PH/3G/1HR 2F
Gunso
Other Followers in this unit have +1F.
After this card is destroyed: Give all other Followers in its former unit -1F.

Heavy Infantry - follower
5F/0C -PH/7G/0HR 2F


Hurlspit Goblins - follower
2F/0C -PH/2G/0HR 2F
Shadowlands • Nonhuman • Goblin
After this card enters play: Lose 2 Honor.
Battle: Give each Goblin Follower in this unit +1F. Destroy this card after this battle's resolution.

Imperial City Guards - follower
5F/0C -PH/6G/2HR 2F
Imperial
This card has -3F while this Personality is dishonorable.

Light Infantry - follower
2F/0C -PH/2G/1HR 1F


Monkey Magistrates - follower
2F/0C -PH/4G/1HR 3F
Magistrate
This Personality has +1 PH.
Reaction: After another player's action targets this Personality, bow this card: This Personality gains +2C. If he is no longer a legal target for the action, its effects do not happen.

Mujina Gang - follower
3F/0C -PH/3G/0HR 2F
Nonhuman • Mujina • Cavalry
After this card enters play: Lose 3 Honor and discard a card in its unit.

Pokku's Raiders - follower
2F/0C -PH/2G/0HR 2F
Shadowlands • Nonhuman • Goblin • Cavalry
After this card enters play: Lose 3 Honor.
Battle: Destroy this card: Ranged 3 Attack.

Snow Riders - follower
4F/0C -PH/8G/1HR 2F
Cavalry • Scout
Reaction: Before an action's resolution begins: Negate this Personality's movement from the action's effects.
Battle: Ranged 4 attack.

Spearmen - follower
2F/0C -PH/3G/1HR 2F
Battle: Bow this card: Ranged 2 Attack.

Steadfast Bushi - follower
2F/0C -PH/3G/1HR 3F
Bushi
After the resolution of an action that straightened this Personality: Straighten this card.

Tactical Advisors - follower
2F/0C -PH/4G/0HR 4F
Battle: Once per battle, if this unit is opposed, discard a card: The enemy leader discards a card at random. Raise this Personality's Force by the Focus Value of the enemy leader's discarded card.

Taoist Archer - follower
5F/0C -PH/8G/0HR 2F
Reaction: After this card enters play: Draw a card.
Battle: Ranged 5 Attack.

Traveling Ronin - follower
4F/0C -PH/7G/1HR 2F
Ronin
Battle/Open: If this card is in your hand: Attach it to your target Personality. At the end of the turn, if this card is in play, you may put it in your hand.

Unproven Guardian - follower
2F/0C -PH/3G/1HR 3F
Yojimbo
This Personality has +1PH while he is a Courtier or Shugenja.

Untested Scouts - follower
2F/0C -PH/3G/1HR 2F
Scout
Will only attach to a Samurai or Scout.
This card has +1F while opposed.
Recon Limited: Target a province. After engaging in a battle at the province's battlefield, you may take an additional Battle action to play a Terrain from your hand.

Veteran Advisor - follower
4F/0C -PH/7G/1HR 2F
Battle: Draw a card.

Wandering Scout - follower
3F/0C -PH/4G/1HR 4F
Cavalry • Scout
Battle: Even if this card is bowed: Straighten it.

War Dogs - follower
1F/0C -PH/3G/0HR 2F
Nonhuman • Dog
Battle: Bow and destroy this card: Destroy a target enemy Follower.

Wyrm Riders - follower
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Acrobat Troupe - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Akodo's Grave - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Bamboo Harvesters - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Barley Farm - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Border Keep - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Border Village - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Clan Estate - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Copper Mine - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Corrupt Officials - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Counting House - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Deeds and Words - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Diamond Mine - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Family Keep - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Famous Bazaar - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Geisha House - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Gold Mine - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Imperial Artificer - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Iron Mine - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Kitsune Den - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Kobune Port - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Large Farm - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Marketplace - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Permanent Encampment - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Rich Coffers - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Secluded Outpost - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Seiden Sanzo - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Shinomen Marsh - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Shrine to Hotei - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Silver Mine - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Stables - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Temple to Shinsei - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Toku's Grave - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Tower of the Ningyo - holding
2F/0C -PH/5G/0HR 2F
Nonhuman • Wyrm • Cavalry
After this card enters play: Lose 2 Honor.
Battle: Ranged 2 Attack.

Armor of Command - item
+2F/+0C 4G 2F
Armor
This Personality has Commander and +1PH.

Blade of Guile - item
+2F/+0C 3G 4F
Shamesword • Weapon
This Personality has a maximum Personal Honor of 0. Negate any dishonoring of this Personality.
Reaction: After this card enters play: Rehonor its Personality.

Blessed Tessen - item
+0F/+0C 2G 3F
Tessen
Attaches to a Courtier or Artisan paying 2 less Gold.
Reaction: After another player's action targets this Personality, bow this card: Gain 2 Honor after the action's resolution.

Blowdarts - item
+0F/+0C 0G 1F
Ninja • Weapon
Will only attach to a Ninja Personality.
Limited: Destroy this card: Give a -1F Poison token to one or two target Personalities.

Ceremonial Armor - item
+3F/+0C 7G 4F
Armor
Attaches to a Personality with a Gold Cost of 9 or greater paying 4 less Gold.
Ranged Attacks targeting cards in this unit have -2 strength.

Doji Armor - item
+1F/+0C 3G 4F
Armor
This Personality has +1PH.

Gift Armor - item
+3F/+0C 4G 2F
Armor
Negate all current and new Chi penalties on this Personality.
Negate any destruction of this card except from its Personality being destroyed.

Gumbai-Uchiwa - item
+2F/+0C 3G 3F
Tessen • Weapon
After this card leaves play: Remove it from the game.
Battle: If this card is in your discard pile: Attach it to your target Personality.

Heavenly Blade of the Crane - item
+3F/+1C 4G 4F
Weapon • Unique
Will only attach to a Crane Clan Personality.
Open: Bow this card: Target another player with one or more unbowed Personalities. He may choose to bow one of them. If he did not bow a Personality, gain 2 Honor.

Heavenly Daisho of the Dragon - item
+3F/+1C 4G 4F
Weapon • Unique
Will only attach to a Dragon Clan Personality.
Reaction: Even if this card is bowed, after an action resolves which this Personality performed: Straighten this unit.

Heavenly Jumonji-yari of the Lion - item
+3F/+1C 4G 4F
Weapon • Unique
Will only attach to a Lion Clan Personality.
Battle: Bow this card: Give your target attacking Lion Clan Personality +3F.

Heavenly Kama of the Mantis - item
+3F/+1C 4G 4F
Weapon • Unique
Will only attach to a Mantis Clan Personality.
Battle/Open: Even if this card is bowed, lose 1 Honor: Straighten your target Holding.

Heavenly Lance of the Unicorn - item
+3F/+1C 4G 4F
Weapon • Unique
Will only attach to a Unicorn Clan Personality.
Open: Bow this card: Either straighten or remove Cavalry from a target Personality.

Heavenly Ninja-to of the Scorpion - item
+3F/+1C 4G 4F
Weapon • Unique
Will only attach to a Scorpion Clan Personality.
Your provinces have +2 strength while this card is in play.

Heavenly Tetsubo of the Crab - item
+3F/+1C 4G 4F
Weapon • Unique
Will only attach to a Crab Clan Personality.
Battle: Even if you control no units at the current battlefield and even if this unit is not there: Give its province +3 or -3 strength.

Heavenly Yari of the Phoenix - item
+3F/+1C 4G 4F
Weapon • Unique
Will only attach to a Phoenix Clan Personality.
Reaction: After the resolution of an action whose effects attached a Spell from your hand, bow this card: Straighten a target Personality. Give him +2F.

Hida War Drums - item
+4F/+0C 8G 3F
Enters play paying 2 less Gold if you are a Crab Clan player.
This Personality has Hero and his unit may not assign during the Cavalry Maneuvers Segment. Negate his movement home from cards' effects.

Keen Blade - item
+2F/+0C 2G 2F
Weapon
Battle: Destroy a target Armor.

Oni-Daikyu - item
+0F/+0C 3G 2F
Weapon
Battle: Bow this card: Ranged 3 Attack.
Battle: Destroy this card: Destroy a target enemy Follower, or Personality without Followers, with higher Force than this Personality.

Resilient Naginata - item
+2F/+0C 3G 2F
Weapon
Negate all current and new Chi penalties on this Personality.
Battle: Give this Personality +1F for each Recon action that has targeted the current battlefield's province this turn.

Sinister Bisento of the Spider - item
+3F/+1C 4G 4F
Weapon • Unique
Will only attach to a Spider Clan Personality.
Reaction: Even if this card is bowed, after an action resolves during which a card was destroyed at this card's location: Straighten this unit.

Writ of Restriction - item
+0F/+0C 2G 3F
Writ
Will only attach to a Courtier.
Open: Bow this Personality: Target a Personality. Dishonor him after the next time this turn his unit assigns to attack.

Agasha Ueda - personality
2F/2C 6HR4G/2PH/

Phoenix Clan • Air • Water • Shugenja • Cavalry • Alchemist

Akodo Sadahige - exp - personality
4F/3C 5HR8G/3PH/

Lion Clan • Samurai • Tactician • Experienced • Unique
Battle: Remove a Fate card in your discard pile from the game: Bow a target enemy card without attachments. If you removed a Bushido Virtue, destroy the targeted card and gain 1 Honor.

Akodo Sagashite - personality
3F/4C 7HR6G/3PH/

Lion Clan • Samurai • Commander

Akodo Seiichi - personality
2F/3C 10HR6G/3PH/

Lion Clan • Samurai • Tactician
Tactical Battle: Bow Seiichi: Bow each unit opposing him with lower total Force than Seiichi's Force.

Akodo Shigetoshi - exp2 - personality
5F/4C 10HR10G/5PH/

Lion Clan • Clan Champion • Samurai • Tactician • Commander • Experienced 2 • Loyal • Unique
Reaction: After Shigetoshi enters play: Create a 2F Follower and attach it to a target Personality.
Battle: Destroy your target Personality or Follower: Destroy a target enemy card; if your own targeted card was a Follower, the targeted enemy card must have no attachments.

Akodo Shinichi - exp - personality
4F/3C 7HR8G/3PH/

Lion Clan • Samurai • Tactician • Experienced • Unique
Reaction: After the resolution of an action that moved one of your Personalities to the current battlefield: Straighten him.

Akodo Shunori - personality
2F/2C 6HR5G/2PH/

Lion Clan • Samurai • Tactician

Akuma no Oni - exp 2 - personality
20F/5C -HR14G/0PH/

Shadowlands • Nonhuman • Oni • Overlord • Experienced 2 Oni no Akuma• Unique
After Akuma enters play: Lose 15 Honor and destroy your rightmost province.
During the Action Phase, Akuma does not bow and may not be targeted.
Once per game, after a battle's resolution in which an attacking army containing Akuma destroyed a province: Destroy another of the Defender's provinces.

Asako Katashi - personality
4F/4C 6HR7G/3PH/

Phoenix Clan • Fire • Shugenja • Inquisitor • Magistrate
Battle/Limited: Bow a target Shugenja with lower Personal Honor than Katashi's Chi. If the targeted Shugenja bowed, you may target and straighten a Shugenja.

Bayushi Arashii - personality
3F/3C -HR7G/0PH/

Scorpion Clan • Samurai • Ninja
Battle: Ranged 3 Attack. If the Ranged Attack targeted a Personality, you may compare it against his Chi instead of Force.

Bayushi Eisaku - personality
2F/2C -HR4G/1PH/

Scorpion Clan • Samurai • Kensai • Bitter Lies

Bayushi Eisaku - exp - personality
3F/3C -HR6G/1PH/

Scorpion Clan • Samurai • Kensai • Bitter Lies • Experienced • Unique
Reaction: After Eisaku enters play: Discard a target Dynasty card from a province.

Bayushi Jutsushi - personality
2F/4C -HR7G/2PH/

Scorpion Clan • Courtier • Magistrate
Political Open: Target a Personality with Personal Honor lower than Jutsushi's Chi. After the next time the Personality's unit assigns this turn, dishonor him, and his controller loses 2 Honor.

Bayushi Kurumi - personality
0F/3C 0HR4G/2PH/

Scorpion Clan • Courtier
Political Battle: Even if Kurumi is not at the current battlefield, bow her: Target a Personality. His controller may dishonor him. If he did not become dishonorable (or was already dishonorable), give him -3F.

Bayushi Kurumi - exp - personality
0F/4C 0HR6G/2PH/

Scorpion Clan • Courtier • Experienced • Loyal • Unique
Political Limited: Bow Kurumi: Target a Personality. His controller may dishonor him. If he is now honorable, give him two -1F/-1C Seduction tokens.

Bayushi Maemi - personality
4F/3C -HR8G/1PH/

Scorpion Clan • Courtier • Samurai
Ranged Attacks targeting Maemi have -3 strength.
Battle: Give a target enemy Personality -3F. Dishonor him if his force is now 0.

Bayushi Paneki - exp5 - personality
7F/5C -HR13G/3PH/

Scorpion Clan • Clan Champion • Samurai • Tactician • Hero • Experienced 5 • Loyal • Unique
After Paneki assigns to a battlefield at a province: You may discard a Dynasty card in one of the Defender's provinces.
Political Battle: Bow a target Personality. Destroy him if he is dishonorable. You may target and dishonor a Personality.

Bayushi Sakai - personality
4F/3C -HR8G/2PH/

Scorpion Clan • Samurai • Kensai • Bitter Lies
Battle: Bow Sakai or a Weapon attached to him: Bow a target enemy Personality. If he is dishonorable, you may target and destroy one of his attachments.

Boshanai - personality
2F/1C -HR3G/0PH/

Shadowlands • Nonhuman • Goblin
After Boshanai enters play: Lose 4 Honor.
After an End Phase begins, if this card was destroyed this turn by a battle resolution or for losing a duel: You may bring it into play from your discard pile, ignoring costs.

Chuda Hiroe - personality
3F/4C -HR6G/1PH/

Spider Clan • Shadowlands • Shugenja
After Hiroe enters play: Lose 4 Honor.

Chuda Shuzo - personality
2F/3C -HR5G/1PH/

Spider Clan • Shadowlands • Shugenja
After Shuzo enters play: Lose 6 Honor.
Limited: Discard a card and pay 2 Gold: Create a 2F/2C/0PH Shadowlands • Undead Personality.

Daidoji Kimpira - personality
2F/3C 5HR4G/2PH/

Crane Clan • Samurai

Daidoji Sakihiko - personality
3F/4C 4HR7G/2PH/

Crane Clan • Samurai • Scout
Recon Open: Target a province. Other players' Personalities have -1F while at that province's battlefields.

Daidoji Yaichiro - personality
3F/3C 0HR7G/2PH/

Crane Clan • Samurai
Reaction: After the resolution of a Battle action that Yaichiro performed: Either create a 2F Follower and attach it to him, or move him to a battlefield.

Daidoji Zoushi - personality
4F/3C 4HR8G/2PH/

Crane Clan • Samurai • Commander • Scout
Battle: Move your target Personality home: Give a target enemy Personality or Follower -4F.

Daigotsu - exp3 - personality
8F/6C -HR15G/1PH/

Spider Clan • Shadowlands • Clan Champion • Samurai • Shugenja • Duelist • Experienced 3 • Loyal • Unique
After Daigotsu enters play: Lose 40 Honor.
Battle: Permanently give a target enemy Personality with lower Chi Shadowlands. He succumbs to the Dark Lord's will. Take control of him (if you do so, he joins your army). If you now control him, destroy him after this battle ends.

Daigotsu Gyoken - personality
4F/3C -HR6G/0PH/

Spider Clan • Shadowlands • Samurai
After Gyoken enters play: Lose 5 Honor.

Daigotsu Gyoken - exp - personality
5F/3C -HR7G/1PH/

Spider Clan • Shadowlands • Samurai • Experienced • Unique
After Gyoken enters play: Lose 6 Honor.
Battle: Even if Gyoken is bowed, if he assigned to the current battlefield or if any enemy units are there: He is relentless. Move him there. Straighten his unit if he moved.

Daigotsu Hirata - personality
5F/3C -HR9G/0PH/

Spider Clan • Shadowlands • Samurai • Paragon • Undead • Dark Power
After Hirata enters play: Lose 4 Honor.
Battle: Discard a card: Bow a target enemy card without attachments. If you discarded a Dark Virtue, destroy the enemy card.

Daigotsu Setsuko - personality
4F/4C -HR8G/0PH/

Spider Clan • Shadowlands • Samurai • Paragon
After Setsuko enters play: Lose 4 Honor and look at the top 5 cards of your deck. Show up to two of them that are Dark Virtue cards. Put any cards you showed into your hand.

Daigotsu Taizo - personality
3F/1C -HR3G/0PH/

Spider Clan • Shadowlands • Samurai • Undead
After Taizo enters play: Lose 5 Honor.

Datsue-ba - personality
4F/4C -HR7G/0PH/

Spider Clan • Shadowlands • Nonhuman • Bog Hag • Shugenja • Infiltrator
After Datsue-ba enters play: Lose 4 Honor.
Battle: Bow Datsue-ba: Give all Personalities at this battlefield a Force penalty equal to their base Personal Honor.

Doji Ayano - personality
2F/4C 10HR6G/4PH/

Crane Clan • Courtier • Samurai

Doji Ayano - exp - personality
2F/4C 10HR7G/4PH/

Crane Clan • Courtier • Samurai • Experienced • Unique
Political Open: Bow Ayano: Target a Personality. His controller may bow him. If he is now unbowed, his unit may not be assigned to attack this turn.

Doji Domotai - exp4 - personality
4F/6C 40HR13G/5PH/

Crane Clan • Clan Champion • Samurai • Duelist • Experienced 4 • Loyal • Unique
Political Reaction: Even if Domotai is bowed, after the resolution of your action for which you discarded the Imperial Favor as a cost or effect: Draw a card.
Iaijutsu Battle: Domotai challenges a target enemy Personality. Destroy the duel's loser. If Domotai wins, gain 3 Honor and take the Imperial Favor.

Doji Hatashi - personality
1F/2C 6HR3G/2PH/

Crane Clan • Courtier

Doji Senta - personality
1F/3C 4HR7G/3PH/

Crane Clan • Courtier
Political Limited: Discard the Imperial Favor: Dishonor another player's target honorable Personality.

Gutobo - personality
2F/1C -HR4G/0PH/

Shadowlands • Nonhuman • Goblin • Scout
After Gutobo enters play: Lose 2 Honor.
Recon Open: Target a province. Before this turns ends, bring into play each dead Goblin Personality you own who was destroyed during a Combat Segment at that province's battlefield this turn, ignoring Gold Costs.

Hida Bachiatari - personality
4F/3C 0HR7G/1PH/

Crab Clan • Shadowlands • Samurai • Damned
Battle: Bow Bachiatari: Ranged 3 Attack with +1 strength for each province destroyed this game.

Hida Eijiko - personality
5F/3C 0HR8G/2PH/

Crab Clan • Samurai • Commander
Battle: Bow your target Follower: Straighten one or two target Crab Clan Personalities.

Hida Kaoru - personality
4F/2C 0HR6G/2PH/

Crab Clan • Samurai • Hero

Hida Kuon - exp6 - personality
12F/5C -HR14G/3PH/

Crab Clan • Clan Champion • Samurai • Berserker • Commander • Hero • Experienced 6 • Loyal • Unique
If Kuon is the only Personality in his army, before the resolution of the enemy leader's first action that targeted Kuon this battle: Its effects do not happen.
Battle: Even if Kuon is bowed, if any enemy units are at the current battlefield: Move your target Personality there. If he moved, straighten him.

Hida Masatari - personality
4F/3C 3HR7G/2PH/

Crab Clan • Samurai • Hero
Masatari does not bow from battle resolution.

Hida Ogano - personality
6F/3C -HR8G/1PH/

Crab Clan • Samurai • Berserker

Hiruma Aki - personality
5F/3C -HR7G/1PH/

Crab Clan • Samurai • Berserker

Hiruma Aki - exp - personality
6F/3C -HR9G/1PH/

Crab Clan • Samurai • Berserker • Experienced • Unique
Battle: Destroy one or more target Followers with total Force lower than Aki's Force, or total Gold Cost lower than Aki's Gold Cost.

Hiruma Gohachiro - personality
4F/3C 2HR8G/2PH/

Crab Clan • Samurai • Commander
Reaction: After another player's action targets another Personality in Gohachiro's army: Negate the Personality's destruction from the action's effects.

Hiruma Masato - personality
2F/2C 0HR4G/2PH/

Crab Clan • Samurai • Scout
Masato has +3C while facing a Shadowlands Personality in a a duel.

Hiruma Seiko - personality
3F/2C 2HR5G/3PH/

Crab Clan • Samurai • Scout
Battle: If a Recon action has targeted the current battlefield's province this turn: Ranged 4 Attack.

Hisao - personality
4F/4C -HR7G/2PH/

Ronin • Samurai • Duelist • Hero
Hisao will not gain Clan alignments.
Negate the bowing of Hisao and his Followers from cards' effects (not costs) while he is in an army.

Houhou - personality
2F/3C 6HR7G/3PH/

Phoenix Clan • Nonhuman • Phoenix • Fire • Shugenja • Cavalry
Limited: If Houhou is honorably dead: She rises from the ashes. Bring her into play, paying 4 less Gold. If she entered play, gain 3 Honor (this is an Honor gain for entering play).

Ikoma Toraji - personality
2F/2C 5HR4G/2PH/

Lion Clan • Samurai

Isawa Akihiro - personality
3F/3C 6HR7G/4PH/

Phoenix Clan • Fire • Shugenja
Battle: Even if Akihiro is bowed: Ranged 3 Attack. Straighten Akihiro.

Isawa Emori - exp - personality
5F/4C 5HR10G/3PH/

Phoenix Clan • Earth • Shugenja • Elemental Master • Experienced • Unique
Your Earth Shugenja need not bow as a cost of Earth actions they perform.
Battle: Bow a target unbowed enemy card. Raise or lower the current battlefield's province's strength by the Force of the targeted card.

Isawa Kyoko - personality
1F/2C 6HR4G/3PH/

Phoenix Clan • Air • Shugenja

Isawa Kyoko - exp - personality
1F/3C 10HR4G/3PH/

Phoenix Clan • Air • Shugenja • Experienced • Unique
Battle: Bow Kyoko and move her home: She pacifies the enemy. Move a target enemy Personality home. If he moved, bow him and gain 1 Honor.

Isawa Mizuhiko - personality
1F/2C 6HR3G/2PH/

Phoenix Clan • Water • Shugenja • Naval • Loyal

Isawa Nakajima - personality
4F/4C 6HR8G/3PH/

Phoenix Clan • Earth • Shugenja • Avalanche Guard
While Nakajima has a Spell attached, he may assign even if bowed and he contributes Force to his army's total Force even if bowed.

Iuchi Xiong - personality
4F/4C 4HR8G/2PH/

Unicorn Clan • Water • Shugenja • Cavalry

Jinako - personality
3F/4C 0HR6G/2PH/

Ronin • Water • Shugenja • Cavalry
Battle: Bow Jinako: Move your target Personality to Jinako's battlefield.

Kaiu Taru - personality
5F/3C 0HR8G/2PH/

Crab Clan • Samurai • Siege • Siege Master
Taru costs one less Gold to bring into play for each province destroyed this game.
Battle: Discard a card: Abilities on a target enemy Personality may not be used during this battle. Draw a card.

Kakita Hideo - personality
1F/3C 0HR4G/3PH/

Crane Clan • Samurai • Duelist

Kakita Hideo - exp - personality
2F/4C 6HR6G/3PH/

Crane Clan • Samurai • Duelist • Experienced • Unique
After Hideo wins a duel: Gain 1 Honor.
Reaction: Before Focus Effects resolve in a duel involving Hideo, if both players in the duel have any focused cards: Discard one of each player's focused cards.

Kakita Idzuki - personality
4F/4C 5HR9G/4PH/

Crane Clan • Samurai • Duelist • Commander • Magistrate • Sapphire Legion
Battle: Bow a target dishonorable enemy Personality. Gain 2 Honor. The Personality's controller loses 2 Honor.

Kakita Okirou - personality
1F/3C 6HR7G/2PH/

Crane Clan • Samurai • Artisan • Orator • Poet
Open: Discard a card: Before the next time this turn a target player gains or loses Honor, reduce the loss or gain by the Focus Value of the discarded card.

Kayomasa - personality
8F/4C -HR8G/1PH/

Shadowlands • Nonhuman • Ogre • Bushi • Yojimbo • Unique
After Kayomasa enters play: Lose 4 Honor.
Enters play paying 1 less Gold if you are a Spider Clan player.
Battle: Move Kayomasa to a battlefield where you control another opposed Unique Personality.

Kitsuki Berii - personality
3F/4C 5HR7G/3PH/

Dragon Clan • Samurai • Magistrate
Battle: Target the Human Personality with the lowest Personal Honor at the current battlefield (you choose in case of a tie). Move him home.

Kitsuki Taiko - personality
3F/4C 8HR6G/4PH/

Dragon Clan • Samurai • Magistrate

Kitsuki Taiko - exp - personality
3F/4C 10HR7G/4PH/

Dragon Clan • Samurai • Magistrate • Experienced • Unique
Battle: You may target and bow your Scorpion Clan Personality; if you do not, discard a card: Target an enemy Personality with Personal Honor lower than Taiko's Chi. Move him home. Gain 2 Honor.

Kitsune Mizuru - personality
3F/3C 0HR7G/2PH/

Mantis Clan • Nonhuman • Kitsune • Earth • Shugenja • Scout
Recon Open: Give a target province +2 strength or -2 strength.

Kobushi - personality
4F/1C -HR5G/0PH/

Shadowlands • Nonhuman • Goblin • Commander
After Kobushi enters play: Lose 4 Honor.
Battle: Destroy your target Goblin: Ranged 5 Attack.

Kuni Daigo - exp - personality
5F/4C 3HR10G/2PH/

Crab Clan • Earth • Jade • Shugenja • Experienced • Unique • Jade Champion
Battle: Bow a target enemy card. Destroy it if it is Shadowlands.

Kuronada - personality
4F/5C -HR7G/2PH/

Ronin • Samurai • Duelist • Kensai • Tactician • Hero

Master Saleh - personality
2F/3C -HR7G/0PH/

Spider Clan • Shugenja • Jackal
After Master Saleh enters play: Lose 2 Honor.
Limited: Remove a target Personality in any discard pile from the game and pay 3 Gold: Lose 2 Honor. Create a 2F/2C/0PH Shadowlands • Undead Personality.

Matsu Fumiyo - personality
3F/3C 6HR7G/4PH/

Lion Clan • Samurai
Fumiyo has +2F while attacking.
Fear Battle: Move a target enemy unit with lower Force than Fumiyo's unit home. If the targeted unit moved, bow it and gain 1 Honor.

Matsu Mari - personality
3F/3C 6HR6G/3PH/

Lion Clan • Samurai • Hero
Reaction: After an action targets Mari: Negate her movement from the action's effects.

Matsu Mikura - personality
3F/2C 7HR5G/3PH/

Lion Clan • Samurai • Hero

Matsu Satsune - personality
4F/3C 7HR7G/3PH/

Lion Clan • Samurai • Commander • Paragon
Battle: Discard a card: Straighten a target unit in Satsune's army. If you discarded a Bushido Virtue, you may target and bow an enemy Follower or Personality without attachments.

Matsu Ushio - personality
4F/3C 0HR7G/0PH/

Lion Clan • Samurai • Deathseeker • Hero
Battle: Destroy Ushio: Destroy a target enemy card with equal or lower Gold Cost. Gain 2 Honor.

Matsu Yosa - personality
2F/3C 7HR6G/4PH/

Lion Clan • Samurai • Paragon
Battle: Ranged 2 Attack.
Battle: Discard a Bushido Virtue card: Ranged 4 Attack. Gain 1 Honor.

Michio - exp - personality
6F/4C -HR10G/0PH/

Spider Clan • Monk • Kensai • Paragon • Experienced • Unique • Dark Dominion
After Michio enters play: Lose 6 Honor.
Reaction: After the resolution of an action performed by a Personality who is now at Michio's location: Target the Personality. Bow or straighten him.

Mirumoto Ichizo - personality
2F/3C 5HR5G/3PH/

Dragon Clan • Samurai • Duelist

Mirumoto Ino - personality
3F/3C 5HR5G/2PH/

Dragon Clan • Samurai • Kensai

Mirumoto Kei - exp2 - personality
5F/5C 10HR12G/4PH/

Dragon Clan • Clan Champion • Samurai • Cavalry • Duelist • Tactician • Experienced 2 • Loyal • Unique
After Kei enters play: You may create a +2F/+1C Weapon Item and attach it to your target Personality.
Battle: Kei challenges a target enemy Personality. Destroy the duel's loser.

Mirumoto Minawa - personality
3F/3C 3HR7G/2PH/

Dragon Clan • Samurai • Kensai
Battle: Bow a target enemy Personality with lower Force and lower Chi.

Mirumoto Satobe - personality
4F/3C 5HR7G/3PH/

Dragon Clan • Samurai • Kensai
Satobe has +1F while he has a Weapon attached.
Battle: Bow or destroy a Weapon attached to Satobe: Destroy a target enemy attachment.

Moshi Kamiya - personality
3F/3C -HR5G/2PH/

Mantis Clan • Thunder • Shugenja

Moto Chen - exp3 - personality
6F/5C 0HR14G/3PH/

Unicorn Clan • Clan Champion • Samurai • Cavalry • Tactician • Commander • Experienced 3 • Loyal • Unique
After another player's Political action targets Chen: Its effects do not happen.
Battle: Target an enemy unit with lower total Force than Chen's unit. Chen tramples it. Destroy it. You may target and destroy a Kolat card in the enemy army.

Moto Choon-yei - personality
5F/3C -HR10G/1PH/

Unicorn Clan • Samurai • Cavalry • Tactician • Unique
Tactical Battle: If any enemy units are at the current battlefield, or if Choon-yei assigned there: Move Choon-yei there.

Moto Qu Yuan - personality
4F/3C -HR9G/2PH/

Unicorn Clan • Samurai • Cavalry • Commander
After the resolution of an action that moved a unit: If the unit is now in Qu Yuan's army, straighten it.

Moto Taban - personality
3F/3C 0HR7G/2PH/

Unicorn Clan • Samurai • Cavalry • Scout

Nagataka - personality
5F/3C -HR7G/0PH/

Spider Clan • Shadowlands • Monk • Kensai
After Nagataka enters play: Lose 5 Honor.

Omoni - exp 2 - personality
5F/3C -HR7G/0PH/

Shadowlands • Nonhuman • Goblin • Experienced 2 • Unique • Sculptor of Flesh
After Omoni enters play: Lose 5 Honor.
Fear Battle: Bow all Followers with 4 or lower Force in a target enemy unit.
Battle/Open: Destroy one of your Goblin Personalities: Bring a target Goblin Personality from your discard pile into play at Omoni's location, ignoring its Gold Cost.

Pokku - personality
4F/2C -HR4G/0PH/

Shadowlands • Nonhuman • Goblin • Scout
After Pokku enters play: Lose 3 Honor.

Pokku - exp - personality
4F/3C -HR6G/1PH/

Shadowlands • Nonhuman • Goblin • Scout • Experienced • Unique
After Pokku enters play: Lose 3 Honor.
Battle: Transfer a target enemy attachment to Pokku, ignoring restrictions on attaching.
Fear Battle: Even if Pokku is bowed: Move him home.

Shiba Fusaburu - personality
4F/3C 6HR7G/2PH/

Phoenix Clan • Samurai • Duelist • Yojimbo

Shiba Morihiko - personality
2F/2C 0HR4G/2PH/

Phoenix Clan • Samurai • Yojimbo
Battle: Bow Morihiko: Ranged Attack with strength equal to Morihiko's Force.

Shiba Rae - personality
3F/4C 4HR7G/2PH/

Phoenix Clan • Samurai • Yojimbo
Rae has +1F for each Spell in his army.
Battle: Ranged 3 Attack.

Shiba Tsukimi - exp3 - personality
6F/5C 16HR11G/4PH/

Phoenix Clan • Clan Champion • Samurai • Duelist • Experienced 3 • Loyal • Unique • Shiba's Soul
Your Samurai at Tsukimi's location have a Force bonus equal to the highest Chi of any Shugenja you control.
Battle: Bow a target enemy unit. If you control an Elemental Master, you may target and destroy an attachment. Gain 2 Honor.

Shikage no Oni - personality
8F/3C -HR10G/0PH/

Shadowlands • Nonhuman • Oni
After Shikage enters play: Lose 5 Honor.
Battle: Destroy your target Personality: Destroy a target enemy unit with lower total Force than your Personality's Force.

Shikibu no Oni - exp - personality
8F/4C -HR9G/0PH/

Shadowlands • Nonhuman • Oni • Overlord • Experienced Oni no Shikibu • Unique
After Shikibu enters play: Lose 8 Honor.
Before an action destroys Shikibu: Negate the destruction. If he is in play after the action's resolution, choose one of your Personalities at Shikibu's location; he is consumed by Jigoku. Remove the chosen Personality from the game.

Shinjo Hwarang - personality
4F/3C 0HR8G/2PH/

Unicorn Clan • Samurai • Cavalry • Commander
Battle: If Hwarang is opposed: Bow or straighten a target Personality.

Shinjo Naota - personality
4F/3C 0HR8G/2PH/

Unicorn Clan • Samurai • Cavalry • Scout • Wanderer
Naota has +2F while a Terrain is in play at his battlefield.
Naota has +2F while any Regions are attached to his battlefield's province.

Shio no Oni - personality
5F/4C -HR8G/0PH/

Shadowlands • Nonhuman • Oni After Shio enters play: Lose 4 Honor.
Battle: Destroy a target Region attached to the current battlefield's province. Give Shio a +1F token.

Shosuro Mizuno - personality
3F/4C -HR7G/2PH/

Scorpion Clan • Courtier • Loyal
Political Open: Discard the Imperial Favor: Bow a target Personality.

Shosuro Tomoko - personality
3F/3C -HR5G/0PH/

Scorpion Clan • Ninja

Soshi Ganrou - personality
3F/4C -HR6G/1PH/

Scorpion Clan • Air • Shugenja • Ninja

Tamori Wotan - personality
2F/3C 5HR6G/2PH/

Dragon Clan • Shugenja
Battle: If Wotan is opposed: Look at the top 4 cards of your Fate deck. You may switch one with a card from your hand. You may take an additional Battle action.

Tetsuo - personality
4F/3C -HR7G/0PH/

Spider Clan • Monk • Kensai
Battle: Bow a target enemy card without attachments. If the targeted card is an attachment, destroy it.

Togashi Gato - personality
4F/3C 0HR7G/2PH/

Dragon Clan • Monk • Duelist • Tattooed
Battle: Show the top card of your Fate deck. If it is a Tattoo card or a Ring, put it in your hand.

Togashi Miyoko - exp - personality
3F/3C 5HR6G/4PH/

Dragon Clan • Monk • Tattooed • Experienced • Unique • Defender of the Temples
Reaction: Even if Miyoko is bowed, after the resolution of an action during which a Temple bowed: Straighten Miyoko's unit and give her +2F.

Togashi Shiori - personality
4F/3C 0HR8G/2PH/

Dragon Clan • Monk • Tattooed
Battle: Bow a target enemy Personality with equal or lower Chi and no attached Items.

Togashi Taro - personality
3F/3C 0HR5G/1PH/

Dragon Clan • Monk • Tattooed

Tsuruchi Omori - personality
2F/2C -HR4G/1PH/

Mantis Clan • Samurai
Battle: Ranged 2 Attack.

Tsuruchi Sanjo - personality
4F/3C -HR8G/2PH/

Mantis Clan • Samurai • Naval • Magistrate
Battle: Target a Personality with lower Personal Honor than Sanjo's Chi. Move him home.

Umi-Bozu - personality
7F/3C -HR8G/0PH/

Shadowlands • Nonhuman • Oni • Water • Naval
After Umi-bozu enters play: Lose 6 Honor.
Battle: Bow a target enemy card without attachments. If you control a Port, negate the enemy card's straightening until its controller's next Straighten Phase.

Unicorn War Dogs - personality
3F/2C -HR8G/0PH/

Unicorn Clan • Nonhuman • Dog • Cavalry
Will not attach cards.
Battle: If you control a Human Unicorn Clan Personality in this army: Give Unicorn War Dogs +2F. You may target and bow an enemy Follower or Personality without Followers.

Utaku Anhui - personality
4F/3C 6HR8G/4PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden
Battle: Bow a target enemy Follower or Personality without attachments and with Force lower than Anhui's Personal Honor. If this bowed a card, gain 1 Honor.

Utaku Keiko - personality
2F/3C 4HR9G/3PH/

Unicorn Clan • Samurai • Cavalry • Tactician • Battle Maiden
Battle: If any Infantry units are opposing Keiko: Give all Cavalry cards in her army +1F.

Utaku Kohana - personality
2F/2C 7HR3G/3PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden

Utaku Kohana - exp - personality
3F/2C 10HR5G/4PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden • Paragon • Experienced • Unique
After the resolution of an action which gave a Force penalty to any enemy cards at the current battlefield, if Kohana is there: Gain 1 Honor.
Battle: Bow Kohana: Bow a target enemy Personality with lower Personal Honor.

Utaku Tayoi - personality
2F/3C 3HR6G/3PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden
Battle: If Tayoi is at a battlefield: Move her to another battlefield. Gain 1 Honor if Tayoi is attacking, or gain 2 Honor if she is now opposed.

Yogo Rieko - personality
4F/2C -HR7G/1PH/

Scorpion Clan • Air • Shugenja • Kuroiban • Ninja
Battle: Even if Rieko is bowed or not at the current battlefield, pay 2 Gold: Straighten a target Personality.

Yoritomo Eriko - personality
4F/3C 4HR5G/2PH/

Mantis Clan • Samurai • Naval • Magistrate

Yoritomo Han-Ku - personality
4F/3C -HR7G/1PH/

Mantis Clan • Samurai • Naval • Unique • Captain of the Venture
Battle: If Han-Ku is at a battlefield: He tacks against the prevailing wind. Move him to a different battlefield with one or more enemy units. (One of the battlefields must be the current one.)

Yoritomo Joben - personality
5F/3C 0HR8G/2PH/

Mantis Clan • Samurai • Magistrate
Reaction: Even if Joben is bowed, after the resolution of an action he performed: Straighten him.

Yoritomo Kurei - personality
5F/3C -HR8G/1PH/

Mantis Clan • Samurai • Naval • Commander
Battle: Even if Kurei is at home, pay 3 Gold: Move your target Naval Personality to a battlefield with one or more enemy units. If he moved, straighten his unit.

Yoritomo Naizen - exp3 - personality
8F/5C 0HR13G/3PH/

Mantis Clan • Clan Champion • Samurai • Naval • Commander • Experienced 3 • Loyal • Unique
Battle: Ranged 6 Attack.
Battle: Target a Follower in your hand or discard pile. Attach it to your target Personality, paying 3 less Gold. You may take an additional Battle action.

Yoritomo Okitsugu - personality
3F/3C 0HR7G/1PH/

Mantis Clan • Samurai • Scout
Battle: Ranged 3 Attack.
Recon Limited: Target a Province. While they remain at its battlefield, your Followers whose units assigned there have the ability, "Battle: Bow this card: Ranged 3 Attack."

Yoritomo Saburo - personality
3F/2C -HR5G/1PH/

Mantis Clan • Samurai • Naval • Scout

Yoritomo Saburo - exp - personality
4F/2C -HR6G/1PH/

Mantis Clan • Samurai • Naval • Scout • Experienced • Unique
Reaction: Even if Saburo is bowed, after the resolution of an action that moved one of your Naval Personalities: Straighten Saburo's unit and move him to the Naval Personality's location.

Yoritomo Suwa - personality
4F/3C -HR7G/2PH/

Mantis Clan • Samurai • Naval • Commander

Yukari no Onna - personality
2F/2C 0HR6G/1PH/

Nonhuman • Snow Maiden
Yukari no Onna has +2F/+1C if a Winter card is in play or in a discard pile.
Negate the movement to or from Yukari no Onna's battlefield of other players' units from the player's own actions, unless the player owns a Winter or Snow Maiden card in play or in a discard pile.

Zanaru - personality
4F/3C 0HR6G/2PH/

Ronin • Samurai • Yojimbo
Reaction: After the resolution of an action that moved Zanaru to a battlefield: Straighten a target non-Samurai Personality at that battlefield.

Desolate Plains - region
Singular
Reaction: When a Holding is producing Gold to pay for a Nonhuman Shadowlands Personality entering play from this province, bow this card: The Holding produces 2 additional Gold.

Farmlands - region
Farm • Singular
Limited: Pay 2 Gold: Create a 1F Follower and attach it to your target Personality.

Forests of Shinomen - region
Forest
Negate the effects of Ranged Attacks during a battle at this province's battlefield.
When one of your Forests is paying for a Nonhuman card: It produces one additional Gold.

Holy Site - region
Temple • Unique
This province does not hold Dynasty cards.
Reaction: Before battle resolution or before an action or trait resolves, destroy this card: Negate this Province's destruction from the resolution, or action's or trait's effects.

Private Shrine - region
Temple • Singular
Battle: Bow this card: Give all your honorable Personalities at the current battlefield +1F, or +2F if the current battlefield is at this card's provin

Toshi Ranbo - region
City • Imperial • Unique
During battles at this province's battlefield, effects of Political actions will not be negated.
After Cavalry Maneuvers end: Create and attach a 1F Guard Follower to each honorable, opposed Samurai or Shugenja Personality defending at this province's battlefield.

Trade District - region
Open: Pay 3 Gold: Turn a Dynasty card in a province face-up.

Traitor's Grove - region
Singular
Limited: Destroy a target Personality who has your Clan alignment and does not have his controller's Clan alignment.

Utaku Meadows - region
Singular
Limited: Pay 3 Gold: Create a 1F Cavalry Follower and attach it to your target Personality.

Ring of Air - ring
0G 4F
Air • Unique
After you successfully resolve your third or later Spell or Kiho action in one turn from cards with different titles: You may put this card into play from your hand.
Battle/Open: Bow this card or discard it from your hand: Straighten a target Personality.

Ring of Earth - ring
0G 4F
Earth • Unique
After you destroy one or more provinces or enemy units by winning a battle at a province: You may put this card into play from your hand.
Battle/Open: Bow this card or discard it from your hand: Raise a target province's strength by 4; you may instead lower its strength by 3 if this card is in play.

Ring of Fire - ring
0G 4F
Fire • Unique
Focus Effect: You may give this card -2 Focus Value. If you do, after the duel ends, put this card into play if you won this duel during a battle.
Battle: Bow this card or discard it from your hand, and destroy your target Personality: Destroy a target enemy Personality with lower Chi.

Ring of the Void - ring
0G 4F
Void • Unique
After you successfully resolve your fourth or later non-Kiho action from Strategies in one phase: You may put this card into play from your hand.
Open: Bow this card or discard it from your hand: If any player has more cards in his hand than you do, or if this card is in play, draw a card.

Ring of Water - ring
0G 4F
Water • Unique
After you successfully resolve your fourth or later Battle action from cards with different titles in one battle: You may put this card into play from your hand.
Battle: Bow this card or discard it from your hand: Move your target unit home or to a battlefield with one or more enemy units. If the unit moved, straighten it.

Castle of Water - spell
2G 3F
Water
Battle: Even if this unit is not at the current battlefield and even if you control no units there, bow this card: Give the current battlefield's province +3 strength.

Consumed by Five Fires - spell
4G 2F
Fire
Battle: Bow this card: Destroy a target enemy unit with fewer cards than this unit.

Dance of the Kami - spell
2G 3F
Kami
Battle: Bow this card: Name an element keyword. Straighten all cards in this army with that keyword. Give all Personalities in this army with that keyword +1F.

Essence of Gaki-do - spell
8G 4F
Battle: Even if this unit is home, bow this Shugenja, and any number of your other target Shugenja at any location: Create a number of 2F/2C/0PH Spirit Personalities at the current battlefield equal to the number of performing Shugenja. After the battle ends, remove these Spirits from the game.

Flight of Doves - spell
1G 2F
Air
Limited: Bow this Shugenja and destroy this card: Until the game ends, Honor gains from actions on a target Holding are increased by 1.

Follow the Flame - spell
2G 1F
Fire • Thunder
Battle: If any of your Personalities in this army has a base Ranged Attack ability, bow this card: Give -4F to a target enemy Personality and each of his Followers.

Fueling the Flames - spell
0G 1F
Fire
Battle: Bow this card: Ranged 2 Attack.
Battle: Bow and destroy this Shugenja: Ranged 6 Attack.

Ride Through the Night - spell
3G 3F
Water
Battle: Even if this unit is home, bow this Shugenja: Move your target Samurai Personality to a battlefield with one or more enemy units. If he moved and you are the Defender, gain 2 Honor.

Seeking the Path - spell
0G 4F
Focus Effect: You may increase the Focus Value of one of your focused cards that is a Ring by 1.
Open: Destroy this card: Put a target Ring in your discard pile into your hand.

Summon Maseru no Oni - spell
6G 2F
Maho
Attaches to a Spider Clan Shugenja paying 2 less Gold.
Limited: Bow and destroy this card: Create a 6F/3C/0PH Shadowlands • Nonhuman • Oni Personality. Lose 5 Honor.

Touch of Death - spell
8G 4F
Maho
Limited: Bow this Shugenja and destroy this card: Destroy a target bowed Personality with equal or lower Chi than this Shugenja.

Touch of Ice - spell
2G 3F
Water
Open: If it is not your turn, bow this Shugenja: Another target player may choose to bow two of his Personalities. If he does not bow two Personalities, gain 3 Honor.

Touch of the Infinite - spell
0G 3F
Void • Unique
Battle: Bow this Shugenja and reduce his Chi to 0: Reduce a target attacking Personality's Chi by the amount of Chi your Shugenja lost.

Walking the Way - spell
4G 3F
Limited: Bow this Shugenja and destroy this card: Search your Fate deck for a card. Put it in your hand.

A Legion of One - strategy
0G 3F
Heroic
Battle: Give your target Personality +2F for each unit on the enemy side. If he is a Hero or Deathseeker, before the next time this battle a card's effect moves him, negate the movement.

A Warrior's Patience - strategy
0G 2F
Bushido Virtue
This card may only be played from your discard pile.
Reaction: Before your End Phase begins, if you control a Samurai with 4 or more Personal Honor or a Paragon: Put this card in your hand.

Advance Position - strategy
0G 3F
Recon
Open: Bow your target Scout: Target a province. During battles at this province, after each resolution of an enemy player's action from a card in a unit, he discards a random card from his hand.

Aggressive Landing - strategy
0G 1F
Battle: Target your Naval Personality: Give him +1F. You may take an additional Battle action.

Allegations - strategy
0G 2F
Political
Battle: Target your unbowed Magistrate: Dishonor a target enemy Personality with Personal Honor lower than your Magistrate's Chi. The enemy Personality's controller chooses whether this action bows him or moves him home.

Ambush - strategy
0G 2F
Limited: Target your unbowed Personality: Create a battlefield (not at any province). Assign your Personality's unit to attack there. Assign another player's target unit to defend there, even if its Personality is bowed. Other units will not move there. Fight a battle there (after this action's resolution). After the battle ends, lose 5 Honor.

Arrival of the Emerald Champion - strategy
0G 4F
Political
Battle: Even if you control no units at the current battlefield, if you are the Defender or are attacking a player with a Family Honor below zero, discard the Imperial Favor: Create a 5F/6C/3PH Samurai • Duelist Personality on your side there. Remove him from the game after the battle ends.

Arrival of the Obsidian Champion - strategy
0G 2F
Open: Lose 3 Honor. Dishonor your target Personality with a Gold Cost of 9 or higher. Permanently set his Force to 10 and his Chi to 2. Permanently give him Shadowlands and the ability, "Fear Battle: Bow each Follower with 4 or lower Force in a target unit."

Battle of Drowned Honor - strategy
0G 1F
Terrain
Battle: Negate all Honor gains while this card is in play.

Beloved of the Clan - strategy
0G 3F
Political
Limited: Until your next turn begins, reduce Honor gains from Reaction, Limited, and Open actions by 1 (minimum 0).
Battle: If any enemy units are at the current battlefield: Move your target Personality there. Straighten him if he moved.

Black Hearts, Red Blades - strategy
0G 2F
Ninja
Battle: Target two of your unbowed Ninja Personalities without non-Ninja Followers: Move them home. If both of them moved, discard any cards in the current battlefield's province and draw two cards.

Blanketed Forest - strategy
0G 1F
Forest • Winter • Terrain
Battle: The snow blocks travel. Negate units' movement to or from this battlefield while this Terrain is in play.

Charge - strategy
0G 1F
Battle: Give a target attacking Personality +2F, or +3F if he is Lion Clan.

Chasing Osano-Wo - strategy
0G 3F
Thunder • Kiho
Battle: Bow your target Shugenja or Monk at any location: Give a target Personality a Force bonus equal to the Force of the performer plus the Personality's own Personal Honor.

Control - strategy
3G 2F
Dark Virtue
Open: Target your unbowed Samurai: While he remains unbowed and in play, negate all straightening of a target Personality.

Convenient Disaster - strategy
3G 3F
Limited: Target a Holding controlled by a player who controls three or more Holdings. Permanently remove one of its abilities.

Countermove - strategy
0G 2F
Tactical
Battle: Target your Tactician who is not at the current battlefield: Target one of the enemy leader's Personalities who is not at the current battlefield. Move both targets to the current battlefield. Straighten their units.

Courage - strategy
0G 4F
Bushido Virtue
Battle: Until this battle ends, negate the movement home of your honorable Samurai from other players' cards' effects.
Battle: Until this battle ends, negate the bowing from other players' cards' effects of cards in units led by your honorable Samurai.

Courtesy - strategy
0G 2F
Bushido Virtue
Battle: Target your unbowed honorable Samurai Personality: Move him and a target enemy Personality home. Each Personality's controller gains Honor equal to the Personal Honor of the other Personality.

Darkness Unleashed - strategy
0G 2F
Kiho
Battle: Target your unbowed Monk: Ranged Attack with strength equal to his entering-play Honor loss. You may target an enemy Personality or Follower and give him a Force penalty equal to your Monk's Chi.

Defensive Screen - strategy
0G 3F
Battle: Target your unit at the current battlefield. Move all your other units there home.

Discretionary Valor - strategy
0G 3F
Focus Effect: Bow the Personality facing yours in this duel.
Battle: Move your target opposed Personality home: Gain 1 Honor. Draw a card.

Disfavored - strategy
0G 3F
Political
Limited: Until the game ends, a target Personality may not perform Political actions.

Dissolution - strategy
0G 2F
Battle: Target your unbowed Commander: Straighten all Followers in your army.

Dramatic Assassination - strategy
*G 1F
Ninja Limited: Bow your target Ninja Personality and pay Gold equal to the targeted unit's total Gold Cost: Destroy a target unit. Lose 4 Honor.

Drawing in the Strike - strategy
0G 3F
Kiho
Reaction: After one of your Monks is targeted by an action on a card opposing him without attachments, target that Monk: After that action's resolution, bow the card the action is on.

Duty - strategy
0G 2F
Bushido Virtue
Reaction: Before another player's card's effect destroys one of your Personalities, destroy your target honorable Samurai Personality at the same location: Negate the first Personality's destruction.

Echoes of Disgrace - strategy
0G 2F
Political
Battle: Target a dishonorably dead Personality owned by the enemy leader. Target one to three of his Personalities. You may dishonor one of them. Give them each a Force penalty equal to the Force of the dishonorably dead Personality.

Elaborate Preparations - strategy
0G 2F
Limited: Target a Personality. Before the next time this turn an action moves him, negate the movement.

Encircled Terrain - strategy
0G 1F
Terrain
Battle: Before this battle's resolution, the Attacker and Defender, in the order of your choice, each choose one their units at the current battlefield. Move all other units there home.

Enough Talk! - strategy
0G 3F
Iaijutsu
Reaction: Before the resolution of a Political action performed by a Personality, target your unbowed Samurai: He challenges the other Personality. Destroy the duel's loser. If your Samurai wins the duel, the Political action's effects do not happen.

Extended Maneuvers - strategy
0G 1F
Terrain
Battle: Before this battle's resolution, you may target and straighten a Samurai Personality at the current battlefield, and you may target and bow a non-Samurai Personality there.

Failure of Courage - strategy
0G 3F
Battle: If you are the Defender: The enemy leader targets an unbowed Personality in his army. Move him home. Negate his movement to battlefields this turn.

Falling Leaf Strike - strategy
0G 3F
Kiho
Battle: Target your unbowed Monk: Move him to the current battlefield. Give a target enemy Personality or Follower -3F. Bow it if its Force is now 0.

Favor to the Horde - strategy
0G 2F
Tactical
Battle: Target your opposed Tactician: Draw 2 cards.

Fight as One - strategy
0G 2F
Battle/Open: Bow your target Follower: Straighten its Personality.
Battle/Open: Straighten all your Yojimbo cards.

Final Sacrifice - strategy
0G 4F
Reaction: When an action would target a Personality you control, target your Yojimbo: The action targets him instead, if legal.

Flanked by Nightmares - strategy
0G 1F
Battle: If your current army has more units than the current enemy army, bow your target Shadowlands Personality: The enemy leader targets and destroys a Personality in his current army.

Forewarning - strategy
0G 1F
Reaction: Before an Event resolves: Its effects do not happen.
Battle: Target your Personality: Destroy a target Terrain.

From Every Side - strategy
0G 2F
Battle: Increase the current battlefield's provinces' strength by twice the number of units on the defending side.
Battle: Reduce the current battlefield's province's strength by the number of units on the attacking side.

Fury of the Dark Lord - strategy
15G 4F
Limited: Destroy each non-Shadowlands Personality with a base Gold Cost less than or equal to his controller's Stronghold's Gold Production plus 2. Remove all Personalities in discard piles from the game.

Greater Sacrifice - strategy
0G 3F
Battle: Destroy your target unbowed Samurai Personality: Destroy a target enemy unit with total Force less than or equal to your Samurai's unit's total Force, plus your Samurai's Personal Honor if your Family Honor is higher than its starting value.

Hamstrung - strategy
0G 4F
Focus Effect: Lower this card's Focus Value by an amount from 0 to 4: Gain Honor equal to the amount it was lowered by.
Reaction: Before the resolution of an action: Choose a Personality. Negate his movement into attacking armies from the action.

Hand of Osano-Wo - strategy
0G 2F
Thunder • Kiho
Battle: Target your unbowed Monk, and bow him unless he is Tattooed: Destroy a target enemy attachment. If its Personality now has no Followers, you may make a Ranged 3 Attack targeting him.

Heroic Feat - strategy
0G 4F
Heroic
Battle: Target your opposed unit: Straighten all attachments in it. If its Personality is a Hero, straighten him.

Hidden Scandal - strategy
0G 4F
Political
Open: From now until the turn ends, after a player gains 5 total Honor from his own card effects, negate his further gains from such effects, and after he loses 5 total Honor from other players' card effects, negate his further losses from such effects.

Hitsu-do - strategy
0G 4F
Fire • Kiho
Battle: Bow and destroy your target Shugenja or Monk: Destroy a target enemy Follower, or Personality without Followers, in a unit whose Personality's Chi is less than or equal to your Shugenja or Monk's Chi.

Hold! - strategy
0G 1F
Reaction: Before another player's action's resolution, target your unbowed Commander at the current battlefield: Choose one of your Personalities there. Choose whether to negate his bowing or his movement from that action.

I Will Not Die Alone! - strategy
0G 3F
Battle: Destroy your target unbowed Berserker or Deathseeker Personality: Destroy a target enemy unit with total Force less than the Force plus Chi of your targeted Personality. If your Personality is a Deathseeker, gain 2 Honor.

Impeccable Nobility - strategy
0G 2F
Political
Limited: If you have higher Family Honor than each other player, target your honorable Personality: Take the Imperial Favor.
Battle: Discard the Imperial Favor: Bow a target Personality.

Impressive Resilience - strategy
0G 2F
Battle: Give a target opposed Personality +2F. Negate his bowing and movement during the current Combat Segment.

Impromptu Duel - strategy
0G 3F
Iaijutsu
Limited: Target your unbowed Samurai or Duelist Personality: He challenges another player's target Personality. The other Personality may refuse; if he does, dishonor his Personality and gain 4 Honor. Destroy the duel's loser. The winner gains 2 Honor.

Insight - strategy
0G 3F
Dark Virtue
Battle: Target your Samurai: Look at the top 3 cards of any Fate deck. You may rearrange them. You may take an additional Battle action to play one of them that is a Battle Strategy.

Inspire Fear - strategy
0G 3F
Fear • Water • Kiho
Battle: Target your unbowed Shugenja or Monk: Move a target enemy Human Personality home. If the performer has the Water keyword, negate the Human Personality's movement to battlefields this turn.

Insurmountable Obstacle - strategy
0G 1F
Terrain
Battle: After each time an action moves a Personality home from this battlefield, dishonor him. You may take an additional Battle action after playing this Terrain.

Justly Earned Victory - strategy
0G 2F
Battle: Target your Personality: Move a target enemy Personality with lower Force or with fewer attachments home.
Battle: Negate all current Force bonuses and penalties to cards at this battlefield from actions.

Kata of the North Wind - strategy
0G 1F
Kata
Limited: Put this card into play in your home. Discard any other Kata cards there. While this card is in your home you have the ability, "Battle: Bow your target Weapon: Straighten its Personality."

Knife in the Darkness - strategy
0G 3F
Ninja
Battle: Target your Ninja Personality: Target an enemy Personality. Move both Personalities home; this movement will not be negated. Bow both of them.

Know Your Center - strategy
0G 3F
Battle: Target your unbowed Personality with 3 or higher Chi: Destroy a target Terrain.
Battle: Move your target unit at a battlefield to a battlefield where there are enemy units.

Last Gift - strategy
0G 3F
Political
Open: Permanently give a target Human Personality +1PH.

Manipulation - strategy
0G 1F
Political
Battle: Target your Courtier who is not at the current battlefield: Target another player's Personality who is not at the current battlefield. Straighten him and move him there. His controller loses 1 Honor.

Mountains of the Phoenix - strategy
0G 1F
Mountain • Terrain
Battle: Before this battle's resolution, the Attacker and the Defender each choose a unit in their own army; the active player decides who chooses first. Then, destroy the chosen units.

Never Stand Alone - strategy
0G 3F
Open: Remove a target Personality in a discard pile from the game.
Limited: Target a discarded (not dead) Personality you own. Put the Personality face-up in one of your provinces, discarding a card from it if necessary.

One After Another - strategy
0G 3F
Political
Open: Target your unbowed Courtier: Players may not use abilities on any Personality with a target Personality's title this turn. Lose 1 Honor.

Outer Walls - strategy
0G 3F
Battle: Even if you control no units at the current battlefield: Give its province +3 strength.
Reaction: After a Ranged Attack is targeted: Give it -2 strength.

Palm Strike - strategy
0G 3F
Kiho
Battle: Target your unbowed Monk without a Weapon: Bow a target enemy Personality without a Weapon.

Peaceful Discourse - strategy
0G 2F
Political
Open: Rehonor another player's target dishonorable Personality. Gain Honor equal to his Personal Honor plus one. His unit may not be assigned to attack you this turn.

Peasant Vengeance - strategy
0G 1F
Battle: Bow your target Follower: Destroy a target enemy Personality without attachments.

Power of Innocence - strategy
0G 2F
Political
Open: Bow your target Courtier or Shugenja Personality: Bow a target Personality with lower Personal Honor.

Precise Strike - strategy
0G 4F
Battle: Target your Personality, and bow him unless your current army has equal or fewer units than the current enemy army: Bow a target enemy card without unbowed attachments.

Private Whispers - strategy
0G 2F
Political
Open: Bow your target Courtier or Shugenja Personality: Bow a target Personality with higher Personal Honor.

Ramifications - strategy
0G 2F
Political
Battle: Move a target Personality with 0 Personal Honor home. If he moved, his controller loses 2 Honor.

Reinforce the Gates - strategy
0G 2F
Reaction: After a player announces a Battle action before the Defender's first normal opportunity to act or pass: Its effects do not happen.
Battle: Even if you control no units at the current battlefield: Target an unopposed unit there. Move the unit to a battlefield with one or more units on the side opposing its controller's.

Relief - strategy
0G 1F
Battle: Target one or more of your units at the current battlefield, and move all those targets home: Target an equal number of your units at home. Move them to the current battlefield.

Restoring Order - strategy
0G 4F
Political
Battle: Target your unbowed Magistrate Personality: Target an enemy Personality with Personal Honor lower than your Magistrate's Chi. Move the enemy Personality home. Bow him if he moved. Destroy him if he is dishonorable.

Retribution - strategy
0G 4F
Reaction: After the end of an Attack Phase in which you were the Defender: Create an additional Attack Phase of your own in which you must choose the previous phase's Attacker as the Defender. Neither player may invite allies and you may only assign one unit. Give the Personality and each Follower in that unit +1F after it assigns.

Rise, Brother - strategy
0G 1F
Battle/Open: Bow your target Personality with your Clan alignment: Straighten another target Personality with your Clan alignment.

Rout - strategy
1G 3F
Battle: Move a target unit home. Destroy one of its attachments (if any).

Ruthless Advance - strategy
*G 2F
Battle: Pay Gold equal to the targeted unit's total Gold Cost minus 2: Destroy a target defending unit.

Selfless Politics - strategy
0G 3F
Political
Open: Target a Personality. After the next time he assigns to attack you this turn, gain 2 Honor and dishonor him.

Settling the Homeless - strategy
0G 1F
Battle: Even if you control no units at the current battlefield: Move a target Personality without Followers home.

Shame Never Dies - strategy
0G 1F
Political
Reaction: After the resolution of an action that moved home or destroyed a dishonorable Personality at a battlefield, target your Courtier, and bow him unless he is Scorpion Clan: The Personality's owner loses 3 Honor.

Shameful Injury - strategy
0G 4F
Battle: Even if you control no units at the current battlefield: Negate all current Force bonuses and penalties a target Personality has recieved from actions. Until the turn ends, negate all new Force bonuses or penalties to him from actions.

Shameful Tactics - strategy
0G 1F
Battle: You may target and dishonor one to three of your Personalities. Give each opposed dishonorable Personality at the current battlefield a Force bonus equal to the number of dishonorable Personalities in his army.

Silent Rot - strategy
0G 1F
Ninja
Battle: Target your unbowed Ninja: Target an enemy card. Bow it if it has no attachments. Destroy it if it has any Poison tokens.

Sneak Attack - strategy
0G 3F
Reaction: After engaginging: The Attacker has the first opportunity to take a Battle action or pass during this battle. Play then proceeds in turn order from him.

Song of the World - strategy
0G 4F
Void • Kiho
Open: Target your Shugenja or Monk: Look at the top 5 cards of your Fate deck. You may rearrange them.

Souls of Virtue - strategy
0G 4F
Battle: Target your Paragon who has performed a Bushido Virtue or Dark Virtue action this turn: Give him +3F and straighten him.

Spearhead - strategy
0G 3F
Reaction: After a battle resolution ends: Straighten your target unit at that battlefield. It will not bow from the battle's resolution.

Steel on Steel - strategy
0G 3F
Iaijutsu
Battle: Target your unbowed Personality: He challenges a target enemy Personality. Destroy the duel's loser.

Strength of the Bamboo - strategy
0G 2F
Heroic
Reaction: After an action targets your Hero Personality: Negate his destruction from the action's effects. Give him +1F.

Swift Counterattack - strategy
0G 2F
Open: Give a target Personality and each of his Followers +1F.
Reaction: Before the resolution of a Battle action that was taken as an additional action: Its effects do not happen.

Swift Sword Cut - strategy
0G 2F
Battle: Target your Kensai Personality and bow him or one of his Weapons: Destroy a target enemy Follower, Item, or Personality without attachments and with Force less than or equal to your Kensai's Chi.

The Height of Courage - strategy
0G 2F
Reaction: Before the resolution of another player's action: Choose one of your Personalities. Negate his movement from the action's effects.
Battle: Give your target Personality and each of his Followers +1F.

The Hundred-Hand Strike - strategy
0G 4F
Kiho
Battle: Give your target Monk -1F: Give a target enemy Personality or Follower -3F. Bow the enemy card if it now has 0 Force. You may take an additional Battle action.

The Last One - strategy
0G 4F
Open: Target your Personality: Destroy all of your other Personalities. If this destroyed at least four Personalities, permanently give your targeted Personality +4F, and until the end of the game, negate effects of other player's actions that bow, dishonor, move, or destroy him.

The Slow Death - strategy
0G 4F
Focus Effect: After this duel ends, give its winner +3F.
Battle: Straighten a target opposed unit.

The Wrath of Osano-Wo - strategy
0G 3F
Thunder • Kiho
Battle: Bow your target Shugenja or Monk: Ranged Attack with strength equal to his Chi.

Those Who Stand Alone - strategy
0G 3F
Battle: Give -1F to each Personality without Followers at the current battlefield.

Threat of Execution - strategy
0G 4F
Battle: Target your unbowed Magistrate, and bow him unless he is Crane Clan: Bow a target Personality with lower Personal Honor than your Magistrate's Chi. You may target and bow a dishonorable Personality.

Tiger Climbing Mountain - strategy
0G 2F
Kiho
Battle: Target your unbowed Monk: Move a target enemy Personality home. Give your Monk +2F. Lose 3 Honor.

Tonfajutsu - strategy
0G 1F
Battle: Bow a Weapon attached to your target Personality: Destroy a target enemy attachment.
Battle: Give a target Personality with a Weapon +2F.

Toturi's Tactics - strategy
0G 2F
Reaction: After the resolution of a Battle action on a Strategy you played, target your Tactician: The card is placed on top of your Fate deck instead of in the discard pile.

Turn the Tide - strategy
5G 1F
Battle: If your army has one or more unbowed Samurai and the enemy army has more unbowed Personalities than yours: The enemy leader targets and bows a different unbowed Personality in his army, one by one, until his army no longer has more unbowed Personalities than yours, or until he can no longer do so.

Twice-Cutting Spirit - strategy
0G 3F
Battle: Target your opposed Samurai Personality: Give him a Force bonus equal to his own Personal Honor. Give a target enemy Personality a Force penalty equal to your Samurai's Chi.

Unexpected Intimidation - strategy
0G 3F
Battle: Bow your target Personality: Move a target enemy Personality home. If this did not move him, bow him. If this did not bow him, destroy him. If this did not destroy him, remove him from the game.

Unfamiliar Ground - strategy
0G 1F
Terrain
Battle: Bow each card with 5 or higher Force now at this battlefield. If a card's effect destroys this Terrain during this battle, straighten all cards it bowed.

Unfortunate Incident - strategy
0G 2F
Political
Limited: Target another player with higher Family Honor than yours. He has shamed his clan, and loses 5 Honor. Until the game ends, he may ignore Honor Requirements when bringing Personalities into play.

Unstoppable Force - strategy
0G 2F
Battle: Target an opposed unit: Give each Personality and Follower in it +1F. Before the next time this turn another player's effect destroys the unit or a card in it, negate that destruction.

Unstoppable Power - strategy
0G 2F
Battle: Give a target enemy card a Force penalty equal to the number of different element keywords in your army. Gain Honor equal to the amount of Force it lost. You may take an additional Battle action.

Unwavering Assault - strategy
2G 1F
Battle: Target a Samurai Personality in your home: Straighten his unit. Move him to the current battlefield.

Vengeance Cannot Wait - strategy
0G 3F
Limited: If a battle resolution destroyed any of your provinces since your last turn ended: Bring a target face-up Personality in one of your provinces into play, paying 6 less Gold.

Versatile Army - strategy
0G 1F
Battle: Pay 3 Gold unless you control both an Infantry unit and a Cavalry unit at the current battlefield: Straighten or bow a target Personality.

Viper Tattoo - strategy
0G 3F
Tattoo
Battle: Target your opposed unbowed Tattooed Personality: His tattoo comes alive. Bow a target enemy card without attachments and with equal or lower Force. Give the Tattooed Personality +2F.

We Stand Ready - strategy
0G 2F
Recon
Limited: Target your Scout, and bow him unless he is Crab Clan: Target a province. After each time one of your units assigns to its battlefield this turn, create a 0F Follower card and attach it to its Personality.

Wedge - strategy
0G 2F
Battle: Target your Personality: You may not target cards in his unit with actions until after this battle ends. After this battle's Resolution Segment begins, double his Force and the Force of each Follower in his unit. Destroy him after the battle ends.

Weigh the Cost - strategy
0G 3F
Focus Effect: Add 1 to the Focus Values of this card and one other of your focused cards.
Battle: Move your target Samurai Personality home: Bow him. Raise or lower the current battlefield's province's strength by 2. You may target an enemy Personality and give him -3F.

Will - strategy
0G 1F
Dark Virtue
Battle: If you control an opposed unit at the current battlefield, target your dead Samurai Personality: Bring him into play there, paying 2 less Gold and ignoring Honor Requirements.

Yarijutsu - strategy
0G 2F
Battle: Bow a target Weapon attached to your target Personality: Destroy a target enemy Personality with no Weapons, no Armor, and Force lower than the Focus Value plus Force bonus of your Weapon.

Central Castle - stronghold
7PS/3GP/7SH
Lion, Lion
Reaction: After the resolution of an action during battle for which you discarded a card due to its costs or effects: Draw a card.

City of Tears - stronghold
6PS/4GP/6SH
Phoenix, Phoenix
Equipping Spells is a Battle/Open action for you.
After the resolution of an Equip Battle action you took: You may take an additional Battle action from a Spell it attached.

Dragon's Guard City - stronghold
8PS/4GP/2SH
Mantis, Mantis
Battle/Open: Target your Personality: Attach a target Follower in your hand or discard pile to him.

Fields of the Dead - stronghold
8PS/4GP/0SH
Spider, Spider
You do not lose Honor from cards you own.
Maho Limited: Target a Personality in a discard pile and pay 3 Gold: Create a 2F/2C/0PH Shadowlands • Undead Personality.

Hidden Moon Dojo - stronghold
7PS/4GP/1SH
Scorpion, Scorpion
Open: Look at all face-down cards in a target player's provinces. If you destroy a province this turn, its owner will not refill provinces during his next Action Phase.

Kyuden Hida - stronghold
8PS/4GP/3SH
Crab, Crab
Reaction: After the resolution of an action whose effects attached a Follower from your hand: Draw a card.

Pillars of Virtue - stronghold
7PS/4GP/5SH
Dragon, Dragon
Reaction: After the resolution of a Kiho Battle action you took: You may take an additional Battle action.

Seven Fold Palace - stronghold
6PS/4GP/6SH
Crane, Crane
Political Open: Target your Personality with 1 Personal Honor or higher: Take the Imperial Favor.

Seven Seas Port - stronghold
7PS/4GP/2SH
Mantis, Mantis
Port
Recon Open: Target a province. Your Mantis Clan Personalities and your Scout Followers have +1F while at that province's battlefield.

Seven Stings Keep - stronghold
7PS/4GP/1SH
Scorpion, Scorpion
Limited: A target player loses 2 Honor for each of his provinces that have been destroyed this game.

Shattered Peaks Castle - stronghold
8PS/4GP/3SH
Crab, Crab
Battle/Open: Even if this card is bowed: Straighten your target unit.

Shiro Daidoji - stronghold
7PS/4GP/6SH
Crane, Crane
Your Samurai have +1F while defending.
Battle: Even if this card is bowed, bow your target Personality: Ranged Attack with strength equal to his Force. Gain 2 Honor.

Shrine of Champions - stronghold
6PS/4GP/6SH
Phoenix, Phoenix
Temple
Battle: Even if this card is bowed and even if you control no units at the current battlefield, bow one of your Temples: Move a target attacking Personality home.

Tetsu Kama Mura - stronghold
8PS/4GP/5SH
Dragon, Dragon
Before you draw a card: You may draw it from the bottom of your deck.
Limited: Look at the top card of your Fate deck. You may put it on the bottom of your deck.

The Field of the Winds - stronghold
7PS/5GP/4SH
Unicorn, Unicorn
Battle: Even if this card is bowed, bow your target Cavalry Follower: Target a unit opposing the Follower. Move your Follower's unit, or the enemy unit, home or to a battlefield where it would be opposed.

The Shadowed Dojo - stronghold
8PS/4GP/0SH
Spider, Spider
You do not lose Honor from cards you own.
Battle: Even if this card is bowed, show or discard a card in your hand: Give a target Personality or Follower a Force penalty equal to your card's Focus Value. Destroy the enemy card if it has no attachments, its Force is now 0, and you discarded a Dark Virtue.

The Utaku Plains - stronghold
7PS/5GP/4SH
Unicorn, Unicorn
Your Personalities have +1 PH while in play.
Battle: Target your Personality: Reduce the Force of a target enemy Personality or Follower by your Personality's Personal Honor.

Venerable Plains of the Ikoma - stronghold
7PS/3GP/7SH
Lion, Lion
Battle: Target your unbowed Personality and discard a card: Bow a target enemy Personality with lower Personal Honor. Gain 2 Honor if you discarded a Bushido Virtue.