Спойлер Code of Bushido
Kobushi - personality
4F/1C -HR5G/0PH/
Shadowlands • Nonhuman • Goblin • Commander
After Kobushi enters play: Lose 4 Honor.
Battle: Destroy your target Goblin: Ranged 5 Attack.
Yoritomo Okitsugu - personality
3F/3C 0HR7G/1PH/
Mantis Clan • Samurai • Scout
Battle: Ranged 3 Attack.
Recon Limited: Target a Province. While they remain at its battlefield, your Followers whose units assigned there have the ability, "Battle: Bow this card: Ranged 3 Attack."
Countermove - strategy
0G 2F
Tactical
Battle: Target your Tactician who is not at the current battlefield: Target one of the enemy leader's Personalities who is not at the current battlefield. Move both targets to the current battlefield. Straighten their units.
Courage - strategy
0G 4F
Bushido Virtue
Battle: Until this battle ends, negate the movement home of your honorable Samurai from other players' cards' effects.
Battle: Until this battle ends, negate the bowing from other players' cards' effects of cards in units led by your honorable Samurai.
Courtesy - strategy
0G 2F
Bushido Virtue
Battle: Target your unbowed honorable Samurai Personality: Move him and a target enemy Personality home. Each Personality's controller gains Honor equal to the Personal Honor of the other Personality.
Duty - strategy
0G 2F
Bushido Virtue
Reaction: Before another player's card's effect destroys one of your Personalities, destroy your target honorable Samurai Personality at the same location: Negate the first Personality's destruction.
Extended Maneuvers - strategy
0G 1F
Terrain
Battle: Before this battle's resolution, you may target and straighten a Samurai Personality at the current battlefield, and you may target and bow a non-Samurai Personality there.
We Stand Ready - strategy
0G 2F
Recon
Limited: Target your Scout, and bow him unless he is Crab Clan: Target a province. After each time one of your units assigns to its battlefield this turn, create a 0F Follower card and attach it to its Personality.
The Master Redeemed - events
For the rest of the game, you may take the action "Reaction: After you bring a Personality into play from a Province, pay 2 or 3 Gold: Target the Personality. Attach a 2F Follower token to him. If you paid 3 Gold, it has the Cavalry trait.
Ichiro Yojimbo - followers
2F/0C -PH/3G/1HR 2F
After this card enters play, attach a 1F Follower token to a Personality.
Midnight Blades - followers
2F/0C -PH/3G/0HR 2F
Ninja
Open: Target a Ninjutsu Personality you control. Flip it face-down. You may perform this action any number of times per turn.
Open: Once per turn: Target a face-down Personality you control. If it would not be Unique, flip it face-up, ignoring costs; otherwise, remove it from the game.
Tempest Island Initiate - followers
2F/0C -PH/3G/0HR 2F
Naval • Storm Rider
Costs 2 less Gold when attaching to an Orochi.
Battle: Once per turn, if this Personality is an Orochi, bow this card: Straighten this Personality.
Usagi Retainer - followers
2F/0C -PH/3G/2HR 2F
Will only attach to a Samurai.
Battle: Once per battle: Target 2 Lion Clan Samurai in this card's battle, other than this Personality. Attach a 1F Follower token to each. Remove these tokens from the game when the battle ends.
Governor's Quarters - holdings
2F/0C -PH/3G/2HR 2F
Will only attach to a Samurai.
Battle: Once per battle: Target 2 Lion Clan Samurai in this card's battle, other than this Personality. Attach a 1F Follower token to each. Remove these tokens from the game when the battle ends.
Crippled Bone Blade - items
+2F/+1C 2G 1F
Weapon
After this card attaches to a Human Personality from a player's hand, dishonor the Human, then lose 4 Honor.
Ratling Personalities have the Samurai trait while in an army with this card.
Masahigi's Blade - items
+2F/+0C 3G 3F
Weapon
Will only attach to a Samurai or Naval Personality.
Battle: Bow this Personality: Target a non-Samurai Personality at this card's battlefield. Bow him.
Shorihotsu's Blessing - items
+2F/+0C 2G 3F
Will only attach to a Samurai.
Battle: Bow this card: Target a Shugenja you control in this army. Attach a Spell to him from your hand, paying all costs. You may take one Battle or Open action on the Spell.
Writ of the Anvil - items
+0F/+0C 2G 2F
Will only attach to a Samurai Courtier.
Reaction: After a player pays a cost of discarding the Imperial Favor, bow this Personality: Gain the Imperial Favor.
Agasha Fumihiro - personalities
3F/3C 6HR7G/3PH/
Phoenix Clan Fire Shugenja • Gozoku
Battle: Target and destroy one of Fumihiro's Spells: Target an opposing card with no cards attached. Destroy it. Gain 2 Honor.
Akatch - personalities
1F/1C -HR4G/0PH/
Ratling • Tattered Ear Tribe • Creature • Loyal
You may have up to 6 copies of Akatch in your deck.
While you control 3 or more Tattered Ear Tribe cards, Akatch has +2F/+1C and the ability, "Reaction: After a Ratling Personality enters play from a Province, bow Akatch: Target a Ratling you control. Attach a 1F Ratling Creature Follower token to him."
Akodo Bakin - personalities
3F/2C 4HR7G/3PH/
Lion Clan Samurai • Tactician
Tactical Battle: Even if Bakin is not at the current battlefield: Until the turn ends, Bakin loses the Tactician trait, and you may take the action "Battle: Target and bow 3 Lion Clan Personalities you control at the current battlefield: Target a unit opposing those Lions. Destroy it."
Akodo Chikafusa - personalities
2F/3C 2HR6G/2PH/
Lion Clan Samurai • Tactician
Tacticial Battle: Even if Chikafusa is not at the current battlefield: Until the turn ends, Chikafusa loses the Tactician trait, and you may take the action "Battle: Target and bow a Lion Clan Personality you control at the current battlefield: Target a card with no attached cards opposing the Lion. Bow it."
Akodo Mokichi - personalities
0F/3C 6HR4G/2PH/
Lion Clan Samurai • Scout
Recon Open: If it is the Action Phase, bow Mokichi: Target a Province. During battles at that Province this turn, you may take the action "Battle: If you control a unit at the current battlefield: Bring a Lion Clan Personality in one of your Provinces into play at the current battlefield, paying all costs."
Akodo Moromao - personalities
3F/3C 4HR7G/3PH/
Lion Clan Samurai • Magistrate • Tactician
Tactical Battle: Target a Lion Clan Personality you control in Moromao's army at the current battlefield. The Personality produces a Ranged Attack with a strength equal to his Personal Honor.
Bayushi Bokatsu - personalities
2F/3C -HR7G/1PH/
Scorpion Clan Courtier • Magistrate
Reaction: After a Personality you do not control is Dishonored, bow Bokatsu: Target a Personality controlled by the same player. Dishonor him.
Bayushi Fujio - personalities
3F/3C -HR7G/1PH/
Scorpion Clan Courtier
Other players gain no Honor for destroying cards in Fujio's army during battle resolution.
Political Reaction: Once per turn, after another player gains or loses Honor: Raise Fujio's Force by the amount of the gain or loss until your next turn begins.
Bayushi Hikaru - personalities
4F/3C -HR8G/1PH/
Scorpion Clan Samurai • Courtier
Open: Once per turn: Target a Dishonored Personality with cards attached. Move all cards attached to the Personality to Hikaru, ignoring restrictions. Restore the Personality to Honor.
Bayushi Kan - personalities
3F/3C -HR7G/0PH/
Scorpion Clan Ninja • Samurai • Ninjutsu 0
Costs 2 less Gold if you control a face-down Personality.
Reaction: Once per turn, after another player targets Kan with an action: Target a Personality that player controls. If the target is Honorable, dishonor him; otherwise, look at the player's hand and discard a card from it.
Bayushi Shun - personalities
4F/3C -HR8G/1PH/
Scorpion Clan Ninja • Samurai • Magistrate • Ninjutsu 2
Reaction: Once per turn, after another player targets Shun with an action: Target a Dishonored Personality at Shun's battlefield or at home. Destroy him.
Chikka-tek - personalities
3F/2C -HR5G/1PH/
Ratling • Grasping Paw Tribe • Creature
Reaction: Once per turn, after a player draws a card due to one of his card effects: Discard the top card of that player's Fate deck.
Chuda Isoruko - personalities
2F/3C -HR6G/0PH/
Shadowlands Shugenja • Bloodspeaker • Lose 4 Honor.
You may give a -1F/-1C token to a Shadowlands Personality after bringing Isoruko into play.
Battle: Fear 4.
Chuda Kyuwa - personalities
4F/4C -HR7G/0PH/
Spider Clan • Shugenja • Shadowlands
Lose 5 Honor.
Fear Battle: Bow all Personalities and Follower with Force of 3 or less in a target enemy unit.
Chuda Ruri - personalities
3F/3C -HR4G/0PH/
Shadowlands • Shugenja • Bloodspeaker • Lose 5 Honor.
After Ruri is destroyed while at a battlefield or in a duel, target and permanently give the Shadowlands trait to a Personality who opposed her when she was destroyed or who was in that duel.
Battle: Fear 4.
Czinn'tch - personalities
2F/1C -HR6G/1PH/
Ratling Brutalizer • Scout • Creature
Recon Limited: Destroy Czinn'tch: Target a Personality you do not control. Lose 5 Honor. Declare an attack against his controller. Create a battlefield not associated with any Provinces. It is the only battlefield this attack. Assign any number of Ratling Personalities you control to attack there. The target assigns to defend there, even if illegal. No other units may assign or move to this battlefield.
Daidoji Nichiren - personalities
2F/3C 4HR7G/2PH/
Crane Clan Samurai • Harrier
Battle: Bow Nichiren: Target an opposing Personality with less than 3 Personal Honor. Bow him. Dishonor Nichiren.
Reaction: Once per turn, after Nichiren is destroyed: Target a Harrier. Straighten it.
Daidoji Tae - personalities
3F/3C 2HR8G/2PH/
Crane Clan Samurai • Harrier
Reaction: Once per turn, after Tae is destroyed: Gain 2 Honor.
Battle: Once per battle: Target an opposing Personality with less Force than printed Force. Move him home bowed.
Daidoji Teika - personalities
2F/4C 0HR9G/2PH/
Crane Clan Samurai • Harrier
After Teika is destroyed, dishonor an Honorable Personality you control.
Battle: Destroy Teika: Give -2F to each opposing card with no cards attached. You may target an destroy one of those cards that now has 0F.
Daidoji Uji - exp 3 - personalities
5F/4C 0HR10G/3PH/
Crane Clan Samurai • Harrier • Experienced 3 • Unique
Once per turn, before destroying a Personality as part of a cost, you may move him home instead if he is a Harrier.
Battle: Once per battle, target and destroy a Harrier you control in Uji's army: Target an opposing card. If it has no cards attached, destroy it; otherwise, reduce its Force to 0.
Daigotsu Soetsu - personalities
4F/1C -HR6G/1PH/
Shadowlands Samurai • Undead • Duelist • Lose 4 Honor.
Battle: Once per battle: Target an opposing Personality. Soetsu issues him an unrefusable challenge. Soetsu has +3C in the duel if the target is Shadowlands.
Daigotsu Yajinden - exp - personalities
4F/4C -HR13G/0PH/
Shadowlands Swordsmith • Shugenja • Bloodspeaker • Experienced Yajinden • Unique • Lose 10 Honor.
After Yajinden enters play from a Province, permanently give all Personalities the Shadowlands trait.
Limited: Bow Yajinden, who may remain bowed: Target a non-Unique Shadowlands Personality. Gain control of him. Give control of him to the player this took him from the next time Yajinden is either unbowed or not in play.
Doji Koin - personalities
2F/3C 4HR7G/2PH/
Crane Clan • Courtier • Magistrate
Reaction: After a card's effect (not a cost) bows another player's honorable Personality, bow Koin: Target the Personality. His controller chooses whether Koin dishonors him. If the target is now honorable, gain 2 Honor.
Doji Midoru - exp - personalities
4F/4C 5HR12G/2PH/
Crane Clan Samurai • Experienced • Unique
Battle: If Midoru is at the current battlefield, destroy him and discard 3 cards: Each player targets 5 cards he controls at the current battlefield, or as many as possible if he cannot target enough. Destroy them.
Doji Nio - personalities
1F/2C 5HR6G/2PH/
Crane Clan Courtier
Political Reaction: After a Personality is destroyed, bow Nio and discard a card: The player who controlled the Personality when he was destroyed may gain 1 Honor. Gain 1 Honor.
Doji Ranmaru - personalities
1F/2C 4HR5G/2PH/
Crane Clan Courtier • Magistrate
Political Open: Bow Ranmaru: Target a Dishonored Personality you do not control. Restore him to Honor. Gain 2 Honor.
Doji Soh - personalities
1F/3C 4HR7G/3PH/
Crane Clan Courtier
After Soh enters play, you may name a Wind that another player controls and you do not. Bring a copy of it into play from outside the game.
Political Limited: Target and bow two Winds you control, and bow Soh: Gain 2 Honor.
Emikek - personalities
1F/1C -HR4G/1PH/
Ratling Scavenger • Creature • Loyal
You may have up to 6 copies of Emikek in your deck.
While you control 3 or more Scavenger Personalities, Emikek has the ability. "Limited: Bow Emikek: Target a Fate deck. Show the top card. You may discard it."
Hida Kosedo - personalities
3F/2C 0HR6G/1PH/
Crab Clan Samurai
Reaction: Once per turn, after a Follower attaches to Kosedo from your hand: Draw a card.
Hida Renga - personalities
4F/3C -HR7G/1PH/
Crab Clan Samurai
Battle: Target and bow a Follower attached to Renga: The enemy leader targets an unbowed Follower, or unbowed Personality, opposing Renga. Bow it.
Hida Takuji - personalities
6F/1C -HR8G/1PH/
Crab Clan • Berserker
Battle: If Takuji is opposed: Give him +6F. Destroy him after this battle ends.
Hida Yachi - personalities
3F/3C -HR7G/1PH/
Crab Clan Samurai
Reaction: Once per turn, even if Yachi is bowed, before a Personality you control is destroyed by another player's card effect: Target any number of the Personality's Followers. Move them to Yachi.
Hiruma Hiroji - personalities
3F/3C 0HR7G/1PH/
Crab Clan Samurai • Scout
Battle: Once per battle: Produce any number of consecutive Ranged Attacks. Each must have a base strength of at least 1, and their total base strength cannot exceed Hiroji's Chi plus the number of Followers he has.
Hiruma Takaaki - personalities
2F/2C -HR7G/1PH/
Crab Clan Samurai • Scout
Takaaki has +1F while in an army for each unit in that army that has a Follower.
Recon Open: If it is the Action Phase, bow Takaaki: Target a Province. Raise or lower its strength by 5.
Hiruma Tama - personalities
2F/2C 0HR5G/2PH/
Crab Clan • Samurai • Scout
Recon Open: Bow Tama: Target a province. During battles at that province's battlefield this turn, after each time a Battle action from a card in play resolves, bow that card.
Hitomi Kobai - exp - personalities
4F/4C 0HR8G/2PH/
Dragon Clan Monk • Experienced • Unique
Kobai permanently gains +2F after each time you bring into play a Personality attached to one of your Provinces.
Limited: Once per turn: Target an Event in your discard pile that stays in play when it resolves. Remove the Event from the game. Until Kobai uses this ability again, he may perform an ability on the Event as if it were printed on him.
Hitomi Morimasa - personalities
4F/3C 0HR7G/2PH/
Dragon Clan Monk
Elemental Reaction: Once per turn, after a Ring is bowed to pay the cost of an action: Target the Ring. Straighten it. It may not be bowed to pay for that copy of that action for the rest of the turn.
Hoshi Kaelung - exp - personalities
6F/4C 0HR11G/1PH/
Dragon Clan Monk • Experienced Kaelung • Unique
While Kaelung is at the current battlefield, each action may target him only if it is from a card in this battle or its player controls a Ring.
Battle: Reduce Kaelung's Force by 1: Target an opposing card with no unbowed attached cards and less Force than Kaelung. Bow it. This may be performed any number of times per turn.
Hyotaru - personalities
6F/3C -HR11G/1PH/
Mantis CLan Orochi • Reef Breaker • Creature • Naval
May not attach non-Storm Rider Followers. While it has no Followers, you must declare a normal attack and must assign Hyotaru during its Infantry Maneuvers Segment.
Battle: Once per battle: Target an opposing unit. Until the battle ends, the unit does not contribute Force to armies. Until the turn ends, abilities on cards in the unit may not be used.
Ikoma Chikao - personalities
3F/3C 6HR7G/3PH/
Lion Clan Samurai • Unique
While Chikao is in an army, Lion Clan Personalities in your Provinces cost 1 less Gold.
Reaction: Once per turn, after a Lion Clan Personality enters or leaves play: Target a Lion Clan Personality. Attach a 1F Follower token to him.
Ikoma Itagi - personalities
2F/3C 5HR6G/3PH/
Lion Clan Philosopher • Courtier
Political Battle: Once per turn: Look at a number of cards from the top of your Fate deck equal to the number of Lion Clan Personalities you control at the current battlefield. You may play one Action card from those cards for an Open or Battle action printed on it.
Isawa Eitoku - personalities
4F/3C 2HR8G/2PH/
Phoenix Clan • Earth • Shugenja • Avalanche Guard While Eitoku has a Spell, he may assign even if bowed, and adds his Force to his unit's Force even if bowed.
Reaction: Even if Eitoku is bowed, if he is in an army, when paying the costs of an action on a Spell: You may bow the Spell instead to pay the cost of bowing Eitoku.
Isawa Kimi - personalities
2F/3C 4HR6G/2PH/
Phoenix Clan Void Shugenja
Reaction: After a turn begins, even if Kimi is bowed: Give her an element trait.
Isawa Suzuko - personalities
3F/3C 4HR7G/3PH/
Phoenix Clan Air Shugenja
Elemental Battle: Attach a Spell to Suzuko from your hand, reducing its Gold cost by her Chi and paying all remaining costs. You may immediately take a Battle or Open action on the Spell.
Isawa Tsune - personalities
2F/3C 6HR7G/3PH/
Phoenix Clan Water Shugenja • Magistrate
Reaction: Once per battle, if Tsune is at the current battlefield, after an action with an element trait bows a card or moves a unit home: Target a card that was bowed or moved. Destroy it.
Iuchi Lixue - exp - personalities
6F/5C -HR11G/3PH/
Unicorn Clan Baraunghar Commander • Shugenja • Cavalry • Experienced • Unique
Other Baraunghar Personalities you control have +2F. Attaching Spells from your hand is an Open action for you.
Battle: Once per turn: Target any number of Unicorn Clan Personalities you control. Move them to the current battlefield if they would be opposed. You may take an Open or Battle action on a Spell you control.
Iuchi Umeka - personalities
3F/3C 0HR8G/2PH/
Unicorn Clan • Shugenja • Cavalry
Reaction: When paying the cost of an action on a Spell, even if Umeka is bowed, bow one of your Samurai in her army: This pays the cost of bowing Umeka. After the action's effects resolve, you may take an addtional Battle action that is not on a Spell.
K'mee - personalities
2F/2C -HR4G/1PH/
Ratling Shugenja • Third Whisker Tribe • Creature • Loyal
Kagami no Oni - personalities
3F/2C -HR6G/0PH/
Shadowlands • Oni • Nonhuman • Lose 3 Honor.
Open: Target a Shadowlands Personality controlled by another player. Permanently remove all Kagami no Oni's abilities. Permanently set Kagami no Oni's Chi to the target's Chi. Permanently copy all the target's printed abilities onto Kagami no Oni.
Kaiu Haku - personalities
4F/3C -HR8G/1PH/
Crab Clan Battlemaster • Samurai
All printed numerals on Haku's Followers have +1.
Once per turn, one of Haku's Followers may perform a Battle or Open action on a Follower in your discard pile as if the action were printed on Haku's Follower. After the action resolves, remove the Follower in the discard pile from the game.
Kaiu Sugimoto - exp - personalities
5F/3C 0HR8G/1PH/
Crab Clan Hero • Samurai • Yu 5 • Experienced Keeper of Earth • Unique
Elemental Reaction: Once per turn, even if Sugimoto is bowed, after an action is announced: Add "Target and bow a Personality you control" to the action's cost.
Kakita Kiyonobu - personalities
2F/4C 3HR9G/3PH/
Crane Clan Samurai • Duelist
Battle: Bow Kiyonobu: Target an opposing Personality: Kiyonobu issues him an unrefusable challenge. The winner gains Honor equal to the number of Winds in play.
Kensaku - personalities
9F/4C -HR11G/1PH/
Mantis Clan Orochi • Storm's Fury • Creature • Naval
May not attach non-Storm Rider Followers. While it has no Followers, you must declare a normal attack and must assign Kensaku during its Infantry Maneuvers Segment.
Reaction: If Kensaku is at the current battlefield, after another player's Battle action resolves, reduce Kensaku's Force by 3: Target an opposing card. Bow it.
Kiii - personalities
1F/1C -HR4G/0PH/
Ratling • Stained Paw Tribe • Creature • Loyal
You may have up to 6 copies of Kiii in your deck.
While you control 3 or more Stained Paw Tribe cards, Kiii has +2F/+1C and the ability, "Reaction: When paying for a Fate card, bow Kiii: Produce 3 Gold."
Kitsuki Hakihime - personalities
2F/3C 2HR6G/2PH/
Dragon Clan Samurai • Magistrate
Open: Once per turn: Target a face-up card in a player's hand or randomly target a face-down card in a player's hand. Discard it. That player draws a card.
Kitsuki Nagiken - personalities
3F/3C 2HR7G/3PH/
Dragon Clan Samurai • Magistrate • Duelist
Battle: Once per turn: Target an opposing Personality: Nagiken issues him an unrefusable challenge to a duel of Personal Honor. The winner gains 2 Honor. If the loser is Dishonored, destroy him; otherwise, dishonor him.
Kitsuki Raichi - personalities
3F/3C 4HR7G/3PH/
Dragon Clan Samurai • Monk
Limited: Once per turn, pay 2 Gold: Play an Action card that is under your Stronghold for one of its Limited or Open actions, paying all costs.
Kobushi - personality
4F/1C -HR5G/0PH/
Shadowlands • Nonhuman • Goblin • Commander
After Kobushi enters play: Lose 4 Honor.
Battle: Destroy your target Goblin: Ranged 5 Attack.
Manithith - personalities
2F/3C -HR7G/2PH/
Ratling Shugenja • Creature
Open: Once per turn, target and remove a Personality in any discard pile from the game: Copy an ability from that Personality onto Manithith until the turn ends. The ability may be used once per turn.
Matsu Arinori - personalities
3F/2C 5HR6G/2PH/
Lion Clan Samurai
Battle: Bow Arinori: Target an opposing Personality who has no attached cards. Bow him.
Matsu Eishi - personalities
1F/2C 4HR6G/3PH/
Lion Clan Taskmaster • Samurai
After Eishi enters play from a Province, create a 2F/1C Lion Clan Samurai Personality with 2 Personal Honor.
Matsu Okyoito - personalities
2F/3C 4HR5G/2PH/
Lion Clan Samurai • Scout
Recon Open: If it is the Action Phase, bow Okyoito: Target a Province. Until the turn ends, it has -1 Strength for each Lion Clan Personality you control at its battlefield.
Matsu Sanraku - personalities
4F/2C 2HR7G/3PH/
Lion Clan Samurai • Gozoku
Battle: Bow Sanraku: Target an opposing unit. Move it home.
Minikui no Oni - personalities
6F/3C -HR7G/0PH/
Shadowlands • Oni • Nonhuman • Lose 5 Honor.
Battle: Once per turn: Target an Oni in this army and a unit at this battlefield. Minikui no Oni produces Fear against the unit with a strength equal to the Oni's Chi. If the Oni's Gold cost is greater than Minikui no Oni's, this Fear affects Personalities as if they were Followers.
Mirumoto Bokkai - personalities
3F/2C 0HR7G/3PH/
Dragon Clan Samurai • Duelist
While Bokkai is in a duel, he has +2 to his duel stat.
Reaction: Once per turn, after the end of a duel that Bokkai won: Target one of your Provinces and a non-Unique Dragon Clan Personality in your discard pile. Attach the Personality to the Province, face-down and out of play.
Mirumoto Etsuya - personalities
4F/4C 0HR8G/3PH/
Dragon Clan Samurai • Gozoku
Limited: Once per turn: Put a card under your Stronghold into your hand. Put a card in your hand under your Stronghold, face-down.
Mirumoto Kiyohira - personalities
2F/3C 4HR7G/2PH/
Dragon Clan Samurai
Open: If it is the Action Phase, bow Kiyohira: Target a player. Until the turn ends, the player may not play face-down cards from his hand, and he may take the action "Open: Target a face-down card in your hand. Turn it face-up (permanently). This action ignores the Rules of Presence and Relevance."
Moshi Hitaka - personalities
4F/2C -HR7G/1PH/
Mantis Clan Samurai • Scout • Storm Rider
Hitaka has +1F for each Orochi you control.
Battle: Bow Hitaka: Target an Orochi Personality. Raise its Force and its Chi to twice their printed values. Destroy it when the turn ends.
Moto Hideyo - exp - personalities
5F/3C -HR9G/2PH/
Unicorn Clan Moto Warrior • Cavalry • Khol • Experienced • Unique
Battle: Once per battle: Target a Personality you control in Hideyo's army. Attach a Spell or Item to him from your hand, reducing its Gold cost by the Personality's Force and paying all remaining costs.
Moto Ichezo - personalities
3F/3C 3HR8G/3PH/
Unicorn Clan Samurai • Cavalry • Magistrate • Junghar
Political Reaction: After Ichezo enters play: Target a Dishonored Personality. Restore him to Honor.
Battle: Once per battle, target and dishonor a bowed Personality you control in Ichezo's army: Straighten the Personality.
Moto Jippensha - personalities
3F/2C 0HR7G/1PH/
Unicorn Clan Scout • Junghar
Recon Open: If it is the Action Phase, bow Jippensha: Target a Province. During battles at that Province this turn, you have the ability, "Battle: Target and dishonor a Personality you control at the current battlefield: Give the Personality +5F: This action may be performed any number of times per turn."
Moto Kinnojo - personalities
5F/3C 4HR10G/3PH/
Unicorn Clan Samurai • Cavalry • Magistrate • Junghar
Battle: Once per battle, target and dishonor a Personality you control in Kinnojo's army: Target an opposing card with no cards attached: Destroy it.
Moto Rumiko - personalities
3F/3C 0HR8G/2PH/
Unicorn Clan Samurai • Cavalry
Battle: Target and bow two Regions you control: Target an opposing unit. Its controller targets an unbowed card in the unit. Bow the card.
Nem'tek - personalities
3F/2C -HR5G/1PH/
Ratling • Tattered Ear Tribe • Scout • Creature
Reaction: After Nem'tek enters play: Target an Item or Follower in any discard pile. Reduce its Gold cost by Nem'tek's Chi, to a minimum of 1. Attach it to Nem'tek, paying all remaining costs.
Nimm'k - personalities
3F/2C -HR7G/1PH/
Ratling • Grasping Paw Tribe • Scout • Creature
Recon Open: Bow Nimm'k: Target a Province. After each time this turn a Ratling Personality you control assigns there, you may target an Item or Follower in any discard pile, reduce it's Gold cost by 3 (or by 5 if the Ratling is a Scout), and attach it to the Ratling, ignoring restrictions and paying all remaining costs.
Nomi - personalities
4F/2C -HR6G/0PH/
Shadowlands • Goblin • Nonhuman • Lose 4 Honor.
Reaction: Once per turn, after a Goblin Personality is destroyed: Give each Goblin Personality in Nomi's army +1F.
O'chin - personalities
1F/1C -HR4G/0PH/
Ratling • Crippled Bone Tribe • Creature • Loyal
You may have up to 6 copies of O'chin in your deck.
While you control 3 or more Crippled Bone Tribe cards, O'chin has +2F/+1C and the ability, "Battle: Destroy O'chin: Target an opposing card with Force less than or equal to the number of Ratlings in O'chin's army. Destroy it."
Ryoken - personalities
1F/1C 4HR7G/3PH/
Phoenix Clan Shugenja • Dragon • Creature
Give Ryoken a +2F/+1C token at the beginning of each of your turns.
Shiba Denbe - personalities
2F/4C 4HR7G/3PH/
Phoenix Clan Yojimbo • Samurai
While in an army, Denbe has a Force bonus equal to the number of different element traits on cards in his army.
Elemental Battle: Once per battle, if you control two or more cards at the current battlefield with different element traits: Target a Personality in Denbe's army and an opposing card with no unbowed attached cards. Straighten the Personality. Bow the opposing card.
Shiba Ningen - exp 2 - personalities
3F/4C 4HR8G/4PH/
Phoenix Clan • Elemental Master • Shugenja • Void • Experienced 2 • Unique
Limited: Target another player. Name a card. That player chooses 2 cards from your hand. Show them. If either is the named card, create three 2F/2C/2PH Phoenix Clan, Samurai Personalities. Remove them from the game after your next turn begins.
Shiba Shinsaku - personalities
3F/3C 4HR7G/3PH/
Phoenix Clan Yojimbo • Samurai
Elemental Air Battle: Once per battle, if there is an Air Shugenja in Shinsaki's army: Target a Personality in Shinsaki's army. Straighten the target.
Elemental Earth Battle: Once per battle, if there is an Earth Shugenja in Shinsaku's army: Raise or lower the strength of the Province Shinsaku is at by 5.
Shiba Yoshimi - personalities
3F/3C 4HR7G/3PH/
Phoenix Clan Yojimbo • Samurai • Duelist
Elemental Fire Battle: Once per battle, if there is a Fire Shugenja in Yoshimi's army: Target an opposing Personality. Yoshimi issues him an unrefusable challenge.
Elemental Water Battle: Once per battle, if there is a Water Shugenja in Yoshimi's army: Target an opposing unit. Move it home.
Shinjo Irosuko - personalities
4F/3C 0HR8G/2PH/
Unicorn Clan Samurai • Cavalry • Baraunghar
Irosuko has +1F while in an army with a Shugenja.
Reaction: Once per turn, after a Battle or Open action resolves from a Spell you control in Irosuko's army: Take a Battle or Open action that is not on a Spell.
Shinjo Natsume - personalities
4F/2C 3HR8G/2PH/
Unicorn Clan Samurai • Cavalry • Junghar
Battle: Target and dishonor a Personality you control in Natsume's army: Ranged 3 Attack. This is a Ranged 6 Attack instead if its target is Dishonored.
Shinjo Shria - personalities
2F/3C -HR7G/2PH/
Unicorn Clan Samurai • Cavalry • Baraunghar
Battle: Once per turn, bow Shria: Target a Shugenja or Spell in Shria's army. Straighten it.
Battle: Once per turn, target and bow a Shugenja you control in Shria's army: Straighten Shria.
Shosuro Hisashi - personalities
2F/4C -HR7G/0PH/
Scorpion Clan Ninja • Scout • Ninjutsu 2
Ranged attacks affecting cards in this unit have -3 strength.
Reaction: Once per turn, after another player targets Hisashi with an action: Create a 4F/3C Scorpion Clan Ninja Samurai Personality at Hisashi's location.
Shosuro Kinji - personalities
3F/3C -HR7G/0PH/
Scorpion Clan Ninja • Scout • Ninjutsu 2
Other Ninja have +1F while in an army with Kinji.
Reaction: Once per turn, after a player targets Kinji with an action: Target a Personality he controls. Bow the target.
Shosuro Madoka - personalities
2F/3C -HR7G/2PH/
Scorpion Clan Rumormonger • Courtier
Open: Bow Madoka: Target a Personality controlled by another player. That player may choose to end the current Action Phase or Battle Action Segment. If it doesn't end, the player loses Honor equal to the target's Personal Honor; then, dishonor the target.
Shosuro Nakaga - exp - personalities
3F/3C -HR8G/1PH/
Scorpion Clan Spy • Ninja • Cavalry • Ninjutsu 2 • Tactician • Experienced Shinjo Nakaga • Unique
During your Events Phase, if you do not own Nakaga, target and bow 2 units you control.
Reaction: After Nakaga enters play from a Province: Target a player. Give him control of Nakaga.
Shosuro Oniji - personalities
3F/4C -HR7G/1PH/
Scorpion Clan Poison Master • Ninja • Duelist • Ninjutsu 1
Reaction: Once per turn, after another player targets Oniji with an action: Target a Personality that player controls; the target must oppose Oniji if it is an Attack Phase. Oniji issues the target an unrefusable challenge.
Tamafune - personalities
7F/3C -HR9G/1PH/
Mantis Clan Orochi • Dark Tide • Creature • Naval
May not attach non-Storm Rider Followers. While it has no Followers, you must declare a normal attack and must assign Tamafune during its Infantry Maneuvers Segment.
Battle: Once per battle: Target an opposing Personality. If possible, the enemy leader targets another Personality with the same Force as the first and in the same army. Bow all targets.
Tamori Konoye - personalities
2F/3C 2HR6G/2PH/
Dragon Clan • Void • Shugenja
Limited: Look at the top 5 cards of your Fate deck. If one of them is a Ring, you may bow Konoye. If she bows, show the Ring, then put it in your hand.
Tasu no Oni - personalities
3F/2C -HR5G/0PH/
Shadowlands • Oni • Nonhuman • Lose 3 Honor.
Limited: Bow and destroy Tasu no Oni: Attach a 2F Nonhuman Shadowlands Oni Follower token to each Oni Personality you control, regardless of restrictions on those Oni.
Tsuruchi Masanori - personalities
3F/3C 0HR7G/2PH/
Mantis Clan Samurai • Gozoku • Naval • Scout
Battle: Bow Masanori: Ranged 3 Attack.
Reaction: After a Resolution Segment begins, even if Masanori is bowed: Target a card in his army at the current battlefield that has a Ranged Attack ability. Straighten it.
Yasuki Miliko - personalities
4F/2C 2HR7G/2PH/
Crab Clan Samurai • Courtier
Reaction: Once per turn, after a Personality you control at Miliko's location enters a duel: Target the Personality. He uses his Force in the duel.
Yoritomo Buntaro - personalities
4F/3C -HR8G/1PH/
Mantis Clan Pirate • Naval
Limited: Once per turn, if Buntaro was in an army this turn, pay Gold equal to the target's printed Gold cost: Target a Holding controlled by another player. Gain control of it. Straighten it. Give control of it to that player when the turn ends.
Yoritomo Kaigen - personalities
4F/3C -HR10G/1PH/
Mantis Clan Shugenja • Storm Rider • Unique
Battle: Bow Kaigen: Target an Orochi you control at the current battlefield. It produces 2 consecutive Ranged 6 Attacks.
Yoritomo Kiroto - personalities
3F/3C -HR7G/1PH/
Mantis Clan Samurai • Storm Rider
Costs 2 less Gold while you control an Orochi.
Open: Once per turn, bow Kiroto: Target an Orochi. Straighten it.
Yoritomo Kumita - personalities
2F/2C -HR6G/1PH/
Mantis Clan Pirate • Naval
Reaction: Once per turn, after declaring a Raid Attack, even if Kumita is bowed: Target a Mantis Clan Personality. Straighten him.
Yoritomo Okitsugu - personality
3F/3C 0HR7G/1PH/
Mantis Clan • Samurai • Scout
Battle: Ranged 3 Attack.
Recon Limited: Target a Province. While they remain at its battlefield, your Followers whose units assigned there have the ability, "Battle: Bow this card: Ranged 3 Attack."
Seal the Way - spells
4G 3F
Open: Bow this card: Target a Personality with Chi less than this Shugenja and with fewer cards attached. Bow the Personality.
The Wolf's Mercy - spells
5G 2F
Limited: Bow this Shugenja: Target a Shadowlands Personality. Give him a -2C token.
Baraunghar Tactics - actions
0G 3F
Open: Target and bow a Samurai Personality you control: Target a Shugenja, or target up to 2 Shugenja if the Samurai is Cavalry. Straighten the Shugenja.
Bayushi's Feint - actions
0G 3F
Battle: If you control at least one opposed face-down Personality at the current battlefield: Draw a card. The enemy leader targets one your face-down Personalities at the current battlefield.
Border Skirmish - actions
0G 2F
Recon Limited: Target one of your Scouts, and bow him if he is not Lion Clan: Target another player's province. After the next time this game you destroy one or more units there by winning a battle, draw 2 cards and gain 3 Honor.
Cast Out - actions
0G 3F
Battle: Target a Magistrate you control at the current battlefield, and bow him if he is not Unicorn Clan: Target a Dishonored Personality. If he is at the current battlefield, move him to any other location; otherwise, move him to the current battlefield.
Compassion - actions
0G 2F
Bushido Virtue Battle/Open: Bow one of your target honorable Samurai Personalities: Straighten another target Personality and give him +3F if he is opposed.
Countermove - strategy
0G 2F
Tactical
Battle: Target your Tactician who is not at the current battlefield: Target one of the enemy leader's Personalities who is not at the current battlefield. Move both targets to the current battlefield. Straighten their units.
Courage - strategy
0G 4F
Bushido Virtue
Battle: Until this battle ends, negate the movement home of your honorable Samurai from other players' cards' effects.
Battle: Until this battle ends, negate the bowing from other players' cards' effects of cards in units led by your honorable Samurai.
Courtesy - strategy
0G 2F
Bushido Virtue
Battle: Target your unbowed honorable Samurai Personality: Move him and a target enemy Personality home. Each Personality's controller gains Honor equal to the Personal Honor of the other Personality.
Dark Fate - actions
*G 1F
Open: Pay 2 or more Gold: Target a player; if you are not a Dragon Clan player, he must control an unbowed Gold-producing Holding. Name a Focus value. Raise the Gold cost of each Fate card the target player owns with that Focus value by the amount you paid for this action.
Devoured By the Sea - actions
0G 2F
Battle: Target an Orochi you control, and bow it if it has no Followers: Target up to 3 Followers, Items, and/or Spells opposing it, or one Personality with no attached cards opposing it. Destroy the opposing targets.
Disavowed - actions
0G 2F
Battle: Target and dishonor an unbowed Harrier Personality you control: He produces either a Ranged 6 Attack or two consecutive Ranged 3 Attacks. You may then move him home.
Duty - strategy
0G 2F
Bushido Virtue
Reaction: Before another player's card's effect destroys one of your Personalities, destroy your target honorable Samurai Personality at the same location: Negate the first Personality's destruction.
Expanding Territory - actions
0G 2F
Recon Limited: Target a Scout you control, and bow him if he is not Unicorn Clan: Target a Province. The next time this game you destroy the Province as the Attacker or win a battle at it, search your discard pile for up to 3 Regions. Attach them to any of your Provinces, ignoring restrictions.
Extended Maneuvers - strategy
0G 1F
Terrain
Battle: Before this battle's resolution, you may target and straighten a Samurai Personality at the current battlefield, and you may target and bow a non-Samurai Personality there.
Goblin Swarm - actions
0G 1F
Reaction: After another player's action destroys a Goblin you control at the current battlefield: Target a Goblin Personality in your discard pile or face-up in one of your Provinces. Bring him into play at the current battlefield, ignoring costs.
Guilt By Association - actions
0G 3F
Political Open: Target and bow a Courtier you control: Target a Samurai you control and a Dishonored Personality. Move all cards from the Dishonored Personality to your Samurai, ignoring restrictions. Straighten them. Dishonor your Samurai.
Honesty - actions
0G 3F
Bushido Virtue Open: Target one of your Samurai: Gain 1 Honor, or gain Honor equal to his base Personal Honor if your Family Honor is 9 or less.
Bushido Virtue Battle/Open: Target one of your honorable Samurai: After this phase ends, straighten him if he performed no Political actions during it.
Honor - actions
0G 3F
Bushido Virtue Political Reaction: Before paying a cost that requires discarding the Imperial Favor, target one of your unbowed honorable Samurai: This action pays that cost instead. The Samurai can not perform or be targeted by Political actions (until the turn ends).
Iron Hand Strike - actions
0G 2F
Center Formation • Formed by a Samurai with an Item and a Samurai with a Follower.
Battle: Target and bow a Follower you control at the current battlefield: Target a card opposing it with no unbowed cards attached. Bow the card.
Battle: Target and bow an Item you control: Target an Item or Follower at the current battlefield. Destroy it.
Kaimetsu-uo's Formation - actions
0G 3F
Flank Formation • Formed by 3 Samurai, each with an Item or Follower.
When this card enters play, attach a 0F Cavalry Naval Follower token to each Samurai you control at the current battlefield.
Battle: Target a Personality at the current battlefield with no Followers. Bow him. This may not target him again.
Keep the Peace - actions
0G 4F
Reaction: After an action that targeted a Personality you control resolves, target a Magistrate you control, and bow him if he is not Dragon Clan: Target the card the action is on. Remove all its actions until the beginning of its controller's next turn.
Nezumi Migration - actions
0G 3F
Reserve Formation
Formed by 2 Ratling Personalities with the same name.
Battle: Target and bow a Ratling Personality you control at the current battlefield that did not enter play this turn: Target a Ratling in your Dynasty discard pile with the same name as at least 2 at the current battlefield. Bring the Ratling into play in your army, ignoring costs.
Passage Between Worlds - actions
0G 1F
Delayed Terrain
Battle: If both armies have at least one unit when this resolves, beginning with you and proceeding once in turn order, each player targets two Personalities he controls at the current battlefield. Players who control both a Shugenja Personality and a Samurai Personality there may ignore this. When done, bow all targets.
Peasant Uprising - actions
0G 1F
Delayed Terrain
Battle: You may target an opposed Personality you control at the current battlefield. Move him home. Straighten him. Attach a 3F Follower token to him.
Righteous Fury - actions
0G 4F
Battle: Target one of your Magistrates: Target a Personality opposing him. Reduce the Personality's Force to his own Personal Honor. If your Magistrate is Scorpion Clan, raise your Magistrate's Force by the Personality's Personal Honor.
Rise of the Shogun - actions
0G 2F
Political Open: If it is another player's Action Phase, target a Courtier you control: Target an unbowed Personality controlled by the active player. Gain 3 Honor at the end of the turn if the target is still in play and did not attack your Provinces at any time that turn.
Scouring the Shadows - actions
0G 3F
Battle: Target and bow a Ninja, Harrier, or Scout Personality you control at the current battlefield: He produces a Ranged Attack with a strength equal to the highest Force among all Personalities opposing him.
Sincerity - actions
0G 2F
Bushido Virtue Political Limited: Bow one of your target Samurai: Target a card in your hand and another player. That player guesses whether the card's base Focus value is "high" (3 or more) or "low" (2 or less). Show the card. If the guess is right, the player draws a card; otherwise, gain 3 Honor.
Skirt the Edge - actions
0G 1F
Recon Limited: Target a Scout you control, and bow him if he is not Ratling: Target a Province. After the next time this turn you destroy the Province as the Attacker or win a battle at it, create two 1F/1C Ratling Creature Personalities.
Strike at the Head - actions
0G 4F
Battle: Target a face-up Ninjutsu Personality you control at the current battlefield: You may target a card opposing him with no unbowed cards attached. Flip your Personality face-down. Bow the other card if you targeted one.
Sucking Mire - actions
2G 2F
Open: Target up to 2 Shadowlands Personalities. Bow them.
Sunder the Darkness - actions
6G 3F
Limited: Target a Shadowlands Personality with less than 4 Chi. Destroy him.
Tactics of the Bear - actions
0G 2F
Battle: If there is a Samurai in your army: Take a Battle action on a Formation in play as if you controlled it, ignoring costs and "Formed By" requirements.
Battle: Target a Samurai Personality you control at the current battlefield: Target a Follower at the current battlefield. Take a Battle action on it as if it were attached to your Samurai, ignoring costs.
The Emperor's Defense - actions
0G 4F
Political Limited: Target and bow a Courtier Personality you control: Raise the strength of each of your Provinces by the number of Courtiers you control until your next turn begins.
The Emperor's Justice - actions
0G 3F
Battle: Target a Magistrate you control at the current battlefield, and bow him if he is not Crane Clan: Target an opposed Personality at the current battlefield. Set his Force to his printed Honor Requirement, or to 0 if his Honor Requirement is "-".
The Lions' Roar - actions
0G 3F
Battle: Target a Samurai Personality you control, and bow him if he is not Lion Clan: Target a Personality opposing him. Yours issues the other an unrefusable challenge. Each Personality has a Chi bonus in the duel equal to the number of units in his army.
Threads of Fate - actions
0G 3F
Elemental Kiho Open: Target a Monk or Shugenja you control: Look at the top 5 cards of your Fate deck. You may show, then take into your hand, any of them that are Rings. Remove the rest from the game.
Elemental Kiho Open: Target a Monk or Shugenja you control: Target a Ring in your discard pile. Put it in your hand.
Wayward Attack - actions
0G 3F
Open: Orochi Personalities do not have to assign to attack this turn.
Open: Orochi Personalities have +5F while attacking.
We Stand Ready - strategy
0G 2F
Recon
Limited: Target your Scout, and bow him unless he is Crab Clan: Target a province. After each time one of your units assigns to its battlefield this turn, create a 0F Follower card and attach it to its Personality.
Will of the Elements - actions
0G 4F
Kiho Open: Target and bow a Monk you control, and target and put an unbowed Ring you control in your hand: Target a Personality. He adds no Force to his unit, his abilities may not be used, and his controller may not target him with actions. These effects last until a Ring enters play.
Kyuden Otomo - strongholds
6PS/4GP/6SH
Crane, Crane
You may remove a Favor token from your Stronghold to pay the cost of discarding the Imperial Favor. You may lobby to add a Favor token to your Stronghold.
Political Open: Name a legal Wind you don't control. Target and remove from the game a Wind you control, if possible. Bring the named Wind into play from outside the game.
Shiro no Soshi - strongholds
7PS/4GP/2SH
Scorpion, Scorpion
Non-Unique Ninja you own without Ninjutsu have the Ninjutsu trait with a value equal to their printed Gold cost minus 6 (minimum 0). Each time you would reveal a Dynasty card during the Events Phase, you may look at it, then choose not to reveal it if it is a Ninjutsu Personality.
Open: Any number of times per turn: Target a face-down Ninja who has not been targeted by anything this turn. Give him +2F until the next time he is targeted or the turn ends.
Shiro no Yojin - strongholds
7PS/3GP/6SH
Lion, Lion
Your Stronghold produces 2 additional Gold when paying for a Follower or Item. If your Stronghold produces Gold for a Samurai Personality, you may attach one Follower or Item to him from your hand after he enters play, reducing its Gold cost by 2 and paying all remaining costs.
The Obsidian Halls of the Lost - strongholds
8PS/4GP/-19SH
Shadowlands, Shadowlands
Limited: Target and bow a Shugenja you control: Target a Personality. His controller decides whether this gives him the Shadowlands trait permanently now or a -4C token when your next turn begins.
Reaction: After an attack is declared: Target a Shadowlands Personality without the printed Shadowlands trait. He may not assign or move to battlefields this attack.
The Master Redeemed - events
For the rest of the game, you may take the action "Reaction: After you bring a Personality into play from a Province, pay 2 or 3 Gold: Target the Personality. Attach a 2F Follower token to him. If you paid 3 Gold, it has the Cavalry trait.
Ichiro Yojimbo - followers
2F/0C -PH/3G/1HR 2F
After this card enters play, attach a 1F Follower token to a Personality.
Midnight Blades - followers
2F/0C -PH/3G/0HR 2F
Ninja
Open: Target a Ninjutsu Personality you control. Flip it face-down. You may perform this action any number of times per turn.
Open: Once per turn: Target a face-down Personality you control. If it would not be Unique, flip it face-up, ignoring costs; otherwise, remove it from the game.
Tempest Island Initiate - followers
2F/0C -PH/3G/0HR 2F
Naval • Storm Rider
Costs 2 less Gold when attaching to an Orochi.
Battle: Once per turn, if this Personality is an Orochi, bow this card: Straighten this Personality.
Usagi Retainer - followers
2F/0C -PH/3G/2HR 2F
Will only attach to a Samurai.
Battle: Once per battle: Target 2 Lion Clan Samurai in this card's battle, other than this Personality. Attach a 1F Follower token to each. Remove these tokens from the game when the battle ends.
Governor's Quarters - holdings
2F/0C -PH/3G/2HR 2F
Will only attach to a Samurai.
Battle: Once per battle: Target 2 Lion Clan Samurai in this card's battle, other than this Personality. Attach a 1F Follower token to each. Remove these tokens from the game when the battle ends.
Crippled Bone Blade - items
+2F/+1C 2G 1F
Weapon
After this card attaches to a Human Personality from a player's hand, dishonor the Human, then lose 4 Honor.
Ratling Personalities have the Samurai trait while in an army with this card.
Masahigi's Blade - items
+2F/+0C 3G 3F
Weapon
Will only attach to a Samurai or Naval Personality.
Battle: Bow this Personality: Target a non-Samurai Personality at this card's battlefield. Bow him.
Shorihotsu's Blessing - items
+2F/+0C 2G 3F
Will only attach to a Samurai.
Battle: Bow this card: Target a Shugenja you control in this army. Attach a Spell to him from your hand, paying all costs. You may take one Battle or Open action on the Spell.
Writ of the Anvil - items
+0F/+0C 2G 2F
Will only attach to a Samurai Courtier.
Reaction: After a player pays a cost of discarding the Imperial Favor, bow this Personality: Gain the Imperial Favor.
Agasha Fumihiro - personalities
3F/3C 6HR7G/3PH/
Phoenix Clan Fire Shugenja • Gozoku
Battle: Target and destroy one of Fumihiro's Spells: Target an opposing card with no cards attached. Destroy it. Gain 2 Honor.
Akatch - personalities
1F/1C -HR4G/0PH/
Ratling • Tattered Ear Tribe • Creature • Loyal
You may have up to 6 copies of Akatch in your deck.
While you control 3 or more Tattered Ear Tribe cards, Akatch has +2F/+1C and the ability, "Reaction: After a Ratling Personality enters play from a Province, bow Akatch: Target a Ratling you control. Attach a 1F Ratling Creature Follower token to him."
Akodo Bakin - personalities
3F/2C 4HR7G/3PH/
Lion Clan Samurai • Tactician
Tactical Battle: Even if Bakin is not at the current battlefield: Until the turn ends, Bakin loses the Tactician trait, and you may take the action "Battle: Target and bow 3 Lion Clan Personalities you control at the current battlefield: Target a unit opposing those Lions. Destroy it."
Akodo Chikafusa - personalities
2F/3C 2HR6G/2PH/
Lion Clan Samurai • Tactician
Tacticial Battle: Even if Chikafusa is not at the current battlefield: Until the turn ends, Chikafusa loses the Tactician trait, and you may take the action "Battle: Target and bow a Lion Clan Personality you control at the current battlefield: Target a card with no attached cards opposing the Lion. Bow it."
Akodo Mokichi - personalities
0F/3C 6HR4G/2PH/
Lion Clan Samurai • Scout
Recon Open: If it is the Action Phase, bow Mokichi: Target a Province. During battles at that Province this turn, you may take the action "Battle: If you control a unit at the current battlefield: Bring a Lion Clan Personality in one of your Provinces into play at the current battlefield, paying all costs."
Akodo Moromao - personalities
3F/3C 4HR7G/3PH/
Lion Clan Samurai • Magistrate • Tactician
Tactical Battle: Target a Lion Clan Personality you control in Moromao's army at the current battlefield. The Personality produces a Ranged Attack with a strength equal to his Personal Honor.
Bayushi Bokatsu - personalities
2F/3C -HR7G/1PH/
Scorpion Clan Courtier • Magistrate
Reaction: After a Personality you do not control is Dishonored, bow Bokatsu: Target a Personality controlled by the same player. Dishonor him.
Bayushi Fujio - personalities
3F/3C -HR7G/1PH/
Scorpion Clan Courtier
Other players gain no Honor for destroying cards in Fujio's army during battle resolution.
Political Reaction: Once per turn, after another player gains or loses Honor: Raise Fujio's Force by the amount of the gain or loss until your next turn begins.
Bayushi Hikaru - personalities
4F/3C -HR8G/1PH/
Scorpion Clan Samurai • Courtier
Open: Once per turn: Target a Dishonored Personality with cards attached. Move all cards attached to the Personality to Hikaru, ignoring restrictions. Restore the Personality to Honor.
Bayushi Kan - personalities
3F/3C -HR7G/0PH/
Scorpion Clan Ninja • Samurai • Ninjutsu 0
Costs 2 less Gold if you control a face-down Personality.
Reaction: Once per turn, after another player targets Kan with an action: Target a Personality that player controls. If the target is Honorable, dishonor him; otherwise, look at the player's hand and discard a card from it.
Bayushi Shun - personalities
4F/3C -HR8G/1PH/
Scorpion Clan Ninja • Samurai • Magistrate • Ninjutsu 2
Reaction: Once per turn, after another player targets Shun with an action: Target a Dishonored Personality at Shun's battlefield or at home. Destroy him.
Chikka-tek - personalities
3F/2C -HR5G/1PH/
Ratling • Grasping Paw Tribe • Creature
Reaction: Once per turn, after a player draws a card due to one of his card effects: Discard the top card of that player's Fate deck.
Chuda Isoruko - personalities
2F/3C -HR6G/0PH/
Shadowlands Shugenja • Bloodspeaker • Lose 4 Honor.
You may give a -1F/-1C token to a Shadowlands Personality after bringing Isoruko into play.
Battle: Fear 4.
Chuda Kyuwa - personalities
4F/4C -HR7G/0PH/
Spider Clan • Shugenja • Shadowlands
Lose 5 Honor.
Fear Battle: Bow all Personalities and Follower with Force of 3 or less in a target enemy unit.
Chuda Ruri - personalities
3F/3C -HR4G/0PH/
Shadowlands • Shugenja • Bloodspeaker • Lose 5 Honor.
After Ruri is destroyed while at a battlefield or in a duel, target and permanently give the Shadowlands trait to a Personality who opposed her when she was destroyed or who was in that duel.
Battle: Fear 4.
Czinn'tch - personalities
2F/1C -HR6G/1PH/
Ratling Brutalizer • Scout • Creature
Recon Limited: Destroy Czinn'tch: Target a Personality you do not control. Lose 5 Honor. Declare an attack against his controller. Create a battlefield not associated with any Provinces. It is the only battlefield this attack. Assign any number of Ratling Personalities you control to attack there. The target assigns to defend there, even if illegal. No other units may assign or move to this battlefield.
Daidoji Nichiren - personalities
2F/3C 4HR7G/2PH/
Crane Clan Samurai • Harrier
Battle: Bow Nichiren: Target an opposing Personality with less than 3 Personal Honor. Bow him. Dishonor Nichiren.
Reaction: Once per turn, after Nichiren is destroyed: Target a Harrier. Straighten it.
Daidoji Tae - personalities
3F/3C 2HR8G/2PH/
Crane Clan Samurai • Harrier
Reaction: Once per turn, after Tae is destroyed: Gain 2 Honor.
Battle: Once per battle: Target an opposing Personality with less Force than printed Force. Move him home bowed.
Daidoji Teika - personalities
2F/4C 0HR9G/2PH/
Crane Clan Samurai • Harrier
After Teika is destroyed, dishonor an Honorable Personality you control.
Battle: Destroy Teika: Give -2F to each opposing card with no cards attached. You may target an destroy one of those cards that now has 0F.
Daidoji Uji - exp 3 - personalities
5F/4C 0HR10G/3PH/
Crane Clan Samurai • Harrier • Experienced 3 • Unique
Once per turn, before destroying a Personality as part of a cost, you may move him home instead if he is a Harrier.
Battle: Once per battle, target and destroy a Harrier you control in Uji's army: Target an opposing card. If it has no cards attached, destroy it; otherwise, reduce its Force to 0.
Daigotsu Soetsu - personalities
4F/1C -HR6G/1PH/
Shadowlands Samurai • Undead • Duelist • Lose 4 Honor.
Battle: Once per battle: Target an opposing Personality. Soetsu issues him an unrefusable challenge. Soetsu has +3C in the duel if the target is Shadowlands.
Daigotsu Yajinden - exp - personalities
4F/4C -HR13G/0PH/
Shadowlands Swordsmith • Shugenja • Bloodspeaker • Experienced Yajinden • Unique • Lose 10 Honor.
After Yajinden enters play from a Province, permanently give all Personalities the Shadowlands trait.
Limited: Bow Yajinden, who may remain bowed: Target a non-Unique Shadowlands Personality. Gain control of him. Give control of him to the player this took him from the next time Yajinden is either unbowed or not in play.
Doji Koin - personalities
2F/3C 4HR7G/2PH/
Crane Clan • Courtier • Magistrate
Reaction: After a card's effect (not a cost) bows another player's honorable Personality, bow Koin: Target the Personality. His controller chooses whether Koin dishonors him. If the target is now honorable, gain 2 Honor.
Doji Midoru - exp - personalities
4F/4C 5HR12G/2PH/
Crane Clan Samurai • Experienced • Unique
Battle: If Midoru is at the current battlefield, destroy him and discard 3 cards: Each player targets 5 cards he controls at the current battlefield, or as many as possible if he cannot target enough. Destroy them.
Doji Nio - personalities
1F/2C 5HR6G/2PH/
Crane Clan Courtier
Political Reaction: After a Personality is destroyed, bow Nio and discard a card: The player who controlled the Personality when he was destroyed may gain 1 Honor. Gain 1 Honor.
Doji Ranmaru - personalities
1F/2C 4HR5G/2PH/
Crane Clan Courtier • Magistrate
Political Open: Bow Ranmaru: Target a Dishonored Personality you do not control. Restore him to Honor. Gain 2 Honor.
Doji Soh - personalities
1F/3C 4HR7G/3PH/
Crane Clan Courtier
After Soh enters play, you may name a Wind that another player controls and you do not. Bring a copy of it into play from outside the game.
Political Limited: Target and bow two Winds you control, and bow Soh: Gain 2 Honor.
Emikek - personalities
1F/1C -HR4G/1PH/
Ratling Scavenger • Creature • Loyal
You may have up to 6 copies of Emikek in your deck.
While you control 3 or more Scavenger Personalities, Emikek has the ability. "Limited: Bow Emikek: Target a Fate deck. Show the top card. You may discard it."
Hida Kosedo - personalities
3F/2C 0HR6G/1PH/
Crab Clan Samurai
Reaction: Once per turn, after a Follower attaches to Kosedo from your hand: Draw a card.
Hida Renga - personalities
4F/3C -HR7G/1PH/
Crab Clan Samurai
Battle: Target and bow a Follower attached to Renga: The enemy leader targets an unbowed Follower, or unbowed Personality, opposing Renga. Bow it.
Hida Takuji - personalities
6F/1C -HR8G/1PH/
Crab Clan • Berserker
Battle: If Takuji is opposed: Give him +6F. Destroy him after this battle ends.
Hida Yachi - personalities
3F/3C -HR7G/1PH/
Crab Clan Samurai
Reaction: Once per turn, even if Yachi is bowed, before a Personality you control is destroyed by another player's card effect: Target any number of the Personality's Followers. Move them to Yachi.
Hiruma Hiroji - personalities
3F/3C 0HR7G/1PH/
Crab Clan Samurai • Scout
Battle: Once per battle: Produce any number of consecutive Ranged Attacks. Each must have a base strength of at least 1, and their total base strength cannot exceed Hiroji's Chi plus the number of Followers he has.
Hiruma Takaaki - personalities
2F/2C -HR7G/1PH/
Crab Clan Samurai • Scout
Takaaki has +1F while in an army for each unit in that army that has a Follower.
Recon Open: If it is the Action Phase, bow Takaaki: Target a Province. Raise or lower its strength by 5.
Hiruma Tama - personalities
2F/2C 0HR5G/2PH/
Crab Clan • Samurai • Scout
Recon Open: Bow Tama: Target a province. During battles at that province's battlefield this turn, after each time a Battle action from a card in play resolves, bow that card.
Hitomi Kobai - exp - personalities
4F/4C 0HR8G/2PH/
Dragon Clan Monk • Experienced • Unique
Kobai permanently gains +2F after each time you bring into play a Personality attached to one of your Provinces.
Limited: Once per turn: Target an Event in your discard pile that stays in play when it resolves. Remove the Event from the game. Until Kobai uses this ability again, he may perform an ability on the Event as if it were printed on him.
Hitomi Morimasa - personalities
4F/3C 0HR7G/2PH/
Dragon Clan Monk
Elemental Reaction: Once per turn, after a Ring is bowed to pay the cost of an action: Target the Ring. Straighten it. It may not be bowed to pay for that copy of that action for the rest of the turn.
Hoshi Kaelung - exp - personalities
6F/4C 0HR11G/1PH/
Dragon Clan Monk • Experienced Kaelung • Unique
While Kaelung is at the current battlefield, each action may target him only if it is from a card in this battle or its player controls a Ring.
Battle: Reduce Kaelung's Force by 1: Target an opposing card with no unbowed attached cards and less Force than Kaelung. Bow it. This may be performed any number of times per turn.
Hyotaru - personalities
6F/3C -HR11G/1PH/
Mantis CLan Orochi • Reef Breaker • Creature • Naval
May not attach non-Storm Rider Followers. While it has no Followers, you must declare a normal attack and must assign Hyotaru during its Infantry Maneuvers Segment.
Battle: Once per battle: Target an opposing unit. Until the battle ends, the unit does not contribute Force to armies. Until the turn ends, abilities on cards in the unit may not be used.
Ikoma Chikao - personalities
3F/3C 6HR7G/3PH/
Lion Clan Samurai • Unique
While Chikao is in an army, Lion Clan Personalities in your Provinces cost 1 less Gold.
Reaction: Once per turn, after a Lion Clan Personality enters or leaves play: Target a Lion Clan Personality. Attach a 1F Follower token to him.
Ikoma Itagi - personalities
2F/3C 5HR6G/3PH/
Lion Clan Philosopher • Courtier
Political Battle: Once per turn: Look at a number of cards from the top of your Fate deck equal to the number of Lion Clan Personalities you control at the current battlefield. You may play one Action card from those cards for an Open or Battle action printed on it.
Isawa Eitoku - personalities
4F/3C 2HR8G/2PH/
Phoenix Clan • Earth • Shugenja • Avalanche Guard While Eitoku has a Spell, he may assign even if bowed, and adds his Force to his unit's Force even if bowed.
Reaction: Even if Eitoku is bowed, if he is in an army, when paying the costs of an action on a Spell: You may bow the Spell instead to pay the cost of bowing Eitoku.
Isawa Kimi - personalities
2F/3C 4HR6G/2PH/
Phoenix Clan Void Shugenja
Reaction: After a turn begins, even if Kimi is bowed: Give her an element trait.
Isawa Suzuko - personalities
3F/3C 4HR7G/3PH/
Phoenix Clan Air Shugenja
Elemental Battle: Attach a Spell to Suzuko from your hand, reducing its Gold cost by her Chi and paying all remaining costs. You may immediately take a Battle or Open action on the Spell.
Isawa Tsune - personalities
2F/3C 6HR7G/3PH/
Phoenix Clan Water Shugenja • Magistrate
Reaction: Once per battle, if Tsune is at the current battlefield, after an action with an element trait bows a card or moves a unit home: Target a card that was bowed or moved. Destroy it.
Iuchi Lixue - exp - personalities
6F/5C -HR11G/3PH/
Unicorn Clan Baraunghar Commander • Shugenja • Cavalry • Experienced • Unique
Other Baraunghar Personalities you control have +2F. Attaching Spells from your hand is an Open action for you.
Battle: Once per turn: Target any number of Unicorn Clan Personalities you control. Move them to the current battlefield if they would be opposed. You may take an Open or Battle action on a Spell you control.
Iuchi Umeka - personalities
3F/3C 0HR8G/2PH/
Unicorn Clan • Shugenja • Cavalry
Reaction: When paying the cost of an action on a Spell, even if Umeka is bowed, bow one of your Samurai in her army: This pays the cost of bowing Umeka. After the action's effects resolve, you may take an addtional Battle action that is not on a Spell.
K'mee - personalities
2F/2C -HR4G/1PH/
Ratling Shugenja • Third Whisker Tribe • Creature • Loyal
Kagami no Oni - personalities
3F/2C -HR6G/0PH/
Shadowlands • Oni • Nonhuman • Lose 3 Honor.
Open: Target a Shadowlands Personality controlled by another player. Permanently remove all Kagami no Oni's abilities. Permanently set Kagami no Oni's Chi to the target's Chi. Permanently copy all the target's printed abilities onto Kagami no Oni.
Kaiu Haku - personalities
4F/3C -HR8G/1PH/
Crab Clan Battlemaster • Samurai
All printed numerals on Haku's Followers have +1.
Once per turn, one of Haku's Followers may perform a Battle or Open action on a Follower in your discard pile as if the action were printed on Haku's Follower. After the action resolves, remove the Follower in the discard pile from the game.
Kaiu Sugimoto - exp - personalities
5F/3C 0HR8G/1PH/
Crab Clan Hero • Samurai • Yu 5 • Experienced Keeper of Earth • Unique
Elemental Reaction: Once per turn, even if Sugimoto is bowed, after an action is announced: Add "Target and bow a Personality you control" to the action's cost.
Kakita Kiyonobu - personalities
2F/4C 3HR9G/3PH/
Crane Clan Samurai • Duelist
Battle: Bow Kiyonobu: Target an opposing Personality: Kiyonobu issues him an unrefusable challenge. The winner gains Honor equal to the number of Winds in play.
Kensaku - personalities
9F/4C -HR11G/1PH/
Mantis Clan Orochi • Storm's Fury • Creature • Naval
May not attach non-Storm Rider Followers. While it has no Followers, you must declare a normal attack and must assign Kensaku during its Infantry Maneuvers Segment.
Reaction: If Kensaku is at the current battlefield, after another player's Battle action resolves, reduce Kensaku's Force by 3: Target an opposing card. Bow it.
Kiii - personalities
1F/1C -HR4G/0PH/
Ratling • Stained Paw Tribe • Creature • Loyal
You may have up to 6 copies of Kiii in your deck.
While you control 3 or more Stained Paw Tribe cards, Kiii has +2F/+1C and the ability, "Reaction: When paying for a Fate card, bow Kiii: Produce 3 Gold."
Kitsuki Hakihime - personalities
2F/3C 2HR6G/2PH/
Dragon Clan Samurai • Magistrate
Open: Once per turn: Target a face-up card in a player's hand or randomly target a face-down card in a player's hand. Discard it. That player draws a card.
Kitsuki Nagiken - personalities
3F/3C 2HR7G/3PH/
Dragon Clan Samurai • Magistrate • Duelist
Battle: Once per turn: Target an opposing Personality: Nagiken issues him an unrefusable challenge to a duel of Personal Honor. The winner gains 2 Honor. If the loser is Dishonored, destroy him; otherwise, dishonor him.
Kitsuki Raichi - personalities
3F/3C 4HR7G/3PH/
Dragon Clan Samurai • Monk
Limited: Once per turn, pay 2 Gold: Play an Action card that is under your Stronghold for one of its Limited or Open actions, paying all costs.
Kobushi - personality
4F/1C -HR5G/0PH/
Shadowlands • Nonhuman • Goblin • Commander
After Kobushi enters play: Lose 4 Honor.
Battle: Destroy your target Goblin: Ranged 5 Attack.
Manithith - personalities
2F/3C -HR7G/2PH/
Ratling Shugenja • Creature
Open: Once per turn, target and remove a Personality in any discard pile from the game: Copy an ability from that Personality onto Manithith until the turn ends. The ability may be used once per turn.
Matsu Arinori - personalities
3F/2C 5HR6G/2PH/
Lion Clan Samurai
Battle: Bow Arinori: Target an opposing Personality who has no attached cards. Bow him.
Matsu Eishi - personalities
1F/2C 4HR6G/3PH/
Lion Clan Taskmaster • Samurai
After Eishi enters play from a Province, create a 2F/1C Lion Clan Samurai Personality with 2 Personal Honor.
Matsu Okyoito - personalities
2F/3C 4HR5G/2PH/
Lion Clan Samurai • Scout
Recon Open: If it is the Action Phase, bow Okyoito: Target a Province. Until the turn ends, it has -1 Strength for each Lion Clan Personality you control at its battlefield.
Matsu Sanraku - personalities
4F/2C 2HR7G/3PH/
Lion Clan Samurai • Gozoku
Battle: Bow Sanraku: Target an opposing unit. Move it home.
Minikui no Oni - personalities
6F/3C -HR7G/0PH/
Shadowlands • Oni • Nonhuman • Lose 5 Honor.
Battle: Once per turn: Target an Oni in this army and a unit at this battlefield. Minikui no Oni produces Fear against the unit with a strength equal to the Oni's Chi. If the Oni's Gold cost is greater than Minikui no Oni's, this Fear affects Personalities as if they were Followers.
Mirumoto Bokkai - personalities
3F/2C 0HR7G/3PH/
Dragon Clan Samurai • Duelist
While Bokkai is in a duel, he has +2 to his duel stat.
Reaction: Once per turn, after the end of a duel that Bokkai won: Target one of your Provinces and a non-Unique Dragon Clan Personality in your discard pile. Attach the Personality to the Province, face-down and out of play.
Mirumoto Etsuya - personalities
4F/4C 0HR8G/3PH/
Dragon Clan Samurai • Gozoku
Limited: Once per turn: Put a card under your Stronghold into your hand. Put a card in your hand under your Stronghold, face-down.
Mirumoto Kiyohira - personalities
2F/3C 4HR7G/2PH/
Dragon Clan Samurai
Open: If it is the Action Phase, bow Kiyohira: Target a player. Until the turn ends, the player may not play face-down cards from his hand, and he may take the action "Open: Target a face-down card in your hand. Turn it face-up (permanently). This action ignores the Rules of Presence and Relevance."
Moshi Hitaka - personalities
4F/2C -HR7G/1PH/
Mantis Clan Samurai • Scout • Storm Rider
Hitaka has +1F for each Orochi you control.
Battle: Bow Hitaka: Target an Orochi Personality. Raise its Force and its Chi to twice their printed values. Destroy it when the turn ends.
Moto Hideyo - exp - personalities
5F/3C -HR9G/2PH/
Unicorn Clan Moto Warrior • Cavalry • Khol • Experienced • Unique
Battle: Once per battle: Target a Personality you control in Hideyo's army. Attach a Spell or Item to him from your hand, reducing its Gold cost by the Personality's Force and paying all remaining costs.
Moto Ichezo - personalities
3F/3C 3HR8G/3PH/
Unicorn Clan Samurai • Cavalry • Magistrate • Junghar
Political Reaction: After Ichezo enters play: Target a Dishonored Personality. Restore him to Honor.
Battle: Once per battle, target and dishonor a bowed Personality you control in Ichezo's army: Straighten the Personality.
Moto Jippensha - personalities
3F/2C 0HR7G/1PH/
Unicorn Clan Scout • Junghar
Recon Open: If it is the Action Phase, bow Jippensha: Target a Province. During battles at that Province this turn, you have the ability, "Battle: Target and dishonor a Personality you control at the current battlefield: Give the Personality +5F: This action may be performed any number of times per turn."
Moto Kinnojo - personalities
5F/3C 4HR10G/3PH/
Unicorn Clan Samurai • Cavalry • Magistrate • Junghar
Battle: Once per battle, target and dishonor a Personality you control in Kinnojo's army: Target an opposing card with no cards attached: Destroy it.
Moto Rumiko - personalities
3F/3C 0HR8G/2PH/
Unicorn Clan Samurai • Cavalry
Battle: Target and bow two Regions you control: Target an opposing unit. Its controller targets an unbowed card in the unit. Bow the card.
Nem'tek - personalities
3F/2C -HR5G/1PH/
Ratling • Tattered Ear Tribe • Scout • Creature
Reaction: After Nem'tek enters play: Target an Item or Follower in any discard pile. Reduce its Gold cost by Nem'tek's Chi, to a minimum of 1. Attach it to Nem'tek, paying all remaining costs.
Nimm'k - personalities
3F/2C -HR7G/1PH/
Ratling • Grasping Paw Tribe • Scout • Creature
Recon Open: Bow Nimm'k: Target a Province. After each time this turn a Ratling Personality you control assigns there, you may target an Item or Follower in any discard pile, reduce it's Gold cost by 3 (or by 5 if the Ratling is a Scout), and attach it to the Ratling, ignoring restrictions and paying all remaining costs.
Nomi - personalities
4F/2C -HR6G/0PH/
Shadowlands • Goblin • Nonhuman • Lose 4 Honor.
Reaction: Once per turn, after a Goblin Personality is destroyed: Give each Goblin Personality in Nomi's army +1F.
O'chin - personalities
1F/1C -HR4G/0PH/
Ratling • Crippled Bone Tribe • Creature • Loyal
You may have up to 6 copies of O'chin in your deck.
While you control 3 or more Crippled Bone Tribe cards, O'chin has +2F/+1C and the ability, "Battle: Destroy O'chin: Target an opposing card with Force less than or equal to the number of Ratlings in O'chin's army. Destroy it."
Ryoken - personalities
1F/1C 4HR7G/3PH/
Phoenix Clan Shugenja • Dragon • Creature
Give Ryoken a +2F/+1C token at the beginning of each of your turns.
Shiba Denbe - personalities
2F/4C 4HR7G/3PH/
Phoenix Clan Yojimbo • Samurai
While in an army, Denbe has a Force bonus equal to the number of different element traits on cards in his army.
Elemental Battle: Once per battle, if you control two or more cards at the current battlefield with different element traits: Target a Personality in Denbe's army and an opposing card with no unbowed attached cards. Straighten the Personality. Bow the opposing card.
Shiba Ningen - exp 2 - personalities
3F/4C 4HR8G/4PH/
Phoenix Clan • Elemental Master • Shugenja • Void • Experienced 2 • Unique
Limited: Target another player. Name a card. That player chooses 2 cards from your hand. Show them. If either is the named card, create three 2F/2C/2PH Phoenix Clan, Samurai Personalities. Remove them from the game after your next turn begins.
Shiba Shinsaku - personalities
3F/3C 4HR7G/3PH/
Phoenix Clan Yojimbo • Samurai
Elemental Air Battle: Once per battle, if there is an Air Shugenja in Shinsaki's army: Target a Personality in Shinsaki's army. Straighten the target.
Elemental Earth Battle: Once per battle, if there is an Earth Shugenja in Shinsaku's army: Raise or lower the strength of the Province Shinsaku is at by 5.
Shiba Yoshimi - personalities
3F/3C 4HR7G/3PH/
Phoenix Clan Yojimbo • Samurai • Duelist
Elemental Fire Battle: Once per battle, if there is a Fire Shugenja in Yoshimi's army: Target an opposing Personality. Yoshimi issues him an unrefusable challenge.
Elemental Water Battle: Once per battle, if there is a Water Shugenja in Yoshimi's army: Target an opposing unit. Move it home.
Shinjo Irosuko - personalities
4F/3C 0HR8G/2PH/
Unicorn Clan Samurai • Cavalry • Baraunghar
Irosuko has +1F while in an army with a Shugenja.
Reaction: Once per turn, after a Battle or Open action resolves from a Spell you control in Irosuko's army: Take a Battle or Open action that is not on a Spell.
Shinjo Natsume - personalities
4F/2C 3HR8G/2PH/
Unicorn Clan Samurai • Cavalry • Junghar
Battle: Target and dishonor a Personality you control in Natsume's army: Ranged 3 Attack. This is a Ranged 6 Attack instead if its target is Dishonored.
Shinjo Shria - personalities
2F/3C -HR7G/2PH/
Unicorn Clan Samurai • Cavalry • Baraunghar
Battle: Once per turn, bow Shria: Target a Shugenja or Spell in Shria's army. Straighten it.
Battle: Once per turn, target and bow a Shugenja you control in Shria's army: Straighten Shria.
Shosuro Hisashi - personalities
2F/4C -HR7G/0PH/
Scorpion Clan Ninja • Scout • Ninjutsu 2
Ranged attacks affecting cards in this unit have -3 strength.
Reaction: Once per turn, after another player targets Hisashi with an action: Create a 4F/3C Scorpion Clan Ninja Samurai Personality at Hisashi's location.
Shosuro Kinji - personalities
3F/3C -HR7G/0PH/
Scorpion Clan Ninja • Scout • Ninjutsu 2
Other Ninja have +1F while in an army with Kinji.
Reaction: Once per turn, after a player targets Kinji with an action: Target a Personality he controls. Bow the target.
Shosuro Madoka - personalities
2F/3C -HR7G/2PH/
Scorpion Clan Rumormonger • Courtier
Open: Bow Madoka: Target a Personality controlled by another player. That player may choose to end the current Action Phase or Battle Action Segment. If it doesn't end, the player loses Honor equal to the target's Personal Honor; then, dishonor the target.
Shosuro Nakaga - exp - personalities
3F/3C -HR8G/1PH/
Scorpion Clan Spy • Ninja • Cavalry • Ninjutsu 2 • Tactician • Experienced Shinjo Nakaga • Unique
During your Events Phase, if you do not own Nakaga, target and bow 2 units you control.
Reaction: After Nakaga enters play from a Province: Target a player. Give him control of Nakaga.
Shosuro Oniji - personalities
3F/4C -HR7G/1PH/
Scorpion Clan Poison Master • Ninja • Duelist • Ninjutsu 1
Reaction: Once per turn, after another player targets Oniji with an action: Target a Personality that player controls; the target must oppose Oniji if it is an Attack Phase. Oniji issues the target an unrefusable challenge.
Tamafune - personalities
7F/3C -HR9G/1PH/
Mantis Clan Orochi • Dark Tide • Creature • Naval
May not attach non-Storm Rider Followers. While it has no Followers, you must declare a normal attack and must assign Tamafune during its Infantry Maneuvers Segment.
Battle: Once per battle: Target an opposing Personality. If possible, the enemy leader targets another Personality with the same Force as the first and in the same army. Bow all targets.
Tamori Konoye - personalities
2F/3C 2HR6G/2PH/
Dragon Clan • Void • Shugenja
Limited: Look at the top 5 cards of your Fate deck. If one of them is a Ring, you may bow Konoye. If she bows, show the Ring, then put it in your hand.
Tasu no Oni - personalities
3F/2C -HR5G/0PH/
Shadowlands • Oni • Nonhuman • Lose 3 Honor.
Limited: Bow and destroy Tasu no Oni: Attach a 2F Nonhuman Shadowlands Oni Follower token to each Oni Personality you control, regardless of restrictions on those Oni.
Tsuruchi Masanori - personalities
3F/3C 0HR7G/2PH/
Mantis Clan Samurai • Gozoku • Naval • Scout
Battle: Bow Masanori: Ranged 3 Attack.
Reaction: After a Resolution Segment begins, even if Masanori is bowed: Target a card in his army at the current battlefield that has a Ranged Attack ability. Straighten it.
Yasuki Miliko - personalities
4F/2C 2HR7G/2PH/
Crab Clan Samurai • Courtier
Reaction: Once per turn, after a Personality you control at Miliko's location enters a duel: Target the Personality. He uses his Force in the duel.
Yoritomo Buntaro - personalities
4F/3C -HR8G/1PH/
Mantis Clan Pirate • Naval
Limited: Once per turn, if Buntaro was in an army this turn, pay Gold equal to the target's printed Gold cost: Target a Holding controlled by another player. Gain control of it. Straighten it. Give control of it to that player when the turn ends.
Yoritomo Kaigen - personalities
4F/3C -HR10G/1PH/
Mantis Clan Shugenja • Storm Rider • Unique
Battle: Bow Kaigen: Target an Orochi you control at the current battlefield. It produces 2 consecutive Ranged 6 Attacks.
Yoritomo Kiroto - personalities
3F/3C -HR7G/1PH/
Mantis Clan Samurai • Storm Rider
Costs 2 less Gold while you control an Orochi.
Open: Once per turn, bow Kiroto: Target an Orochi. Straighten it.
Yoritomo Kumita - personalities
2F/2C -HR6G/1PH/
Mantis Clan Pirate • Naval
Reaction: Once per turn, after declaring a Raid Attack, even if Kumita is bowed: Target a Mantis Clan Personality. Straighten him.
Yoritomo Okitsugu - personality
3F/3C 0HR7G/1PH/
Mantis Clan • Samurai • Scout
Battle: Ranged 3 Attack.
Recon Limited: Target a Province. While they remain at its battlefield, your Followers whose units assigned there have the ability, "Battle: Bow this card: Ranged 3 Attack."
Seal the Way - spells
4G 3F
Open: Bow this card: Target a Personality with Chi less than this Shugenja and with fewer cards attached. Bow the Personality.
The Wolf's Mercy - spells
5G 2F
Limited: Bow this Shugenja: Target a Shadowlands Personality. Give him a -2C token.
Baraunghar Tactics - actions
0G 3F
Open: Target and bow a Samurai Personality you control: Target a Shugenja, or target up to 2 Shugenja if the Samurai is Cavalry. Straighten the Shugenja.
Bayushi's Feint - actions
0G 3F
Battle: If you control at least one opposed face-down Personality at the current battlefield: Draw a card. The enemy leader targets one your face-down Personalities at the current battlefield.
Border Skirmish - actions
0G 2F
Recon Limited: Target one of your Scouts, and bow him if he is not Lion Clan: Target another player's province. After the next time this game you destroy one or more units there by winning a battle, draw 2 cards and gain 3 Honor.
Cast Out - actions
0G 3F
Battle: Target a Magistrate you control at the current battlefield, and bow him if he is not Unicorn Clan: Target a Dishonored Personality. If he is at the current battlefield, move him to any other location; otherwise, move him to the current battlefield.
Compassion - actions
0G 2F
Bushido Virtue Battle/Open: Bow one of your target honorable Samurai Personalities: Straighten another target Personality and give him +3F if he is opposed.
Countermove - strategy
0G 2F
Tactical
Battle: Target your Tactician who is not at the current battlefield: Target one of the enemy leader's Personalities who is not at the current battlefield. Move both targets to the current battlefield. Straighten their units.
Courage - strategy
0G 4F
Bushido Virtue
Battle: Until this battle ends, negate the movement home of your honorable Samurai from other players' cards' effects.
Battle: Until this battle ends, negate the bowing from other players' cards' effects of cards in units led by your honorable Samurai.
Courtesy - strategy
0G 2F
Bushido Virtue
Battle: Target your unbowed honorable Samurai Personality: Move him and a target enemy Personality home. Each Personality's controller gains Honor equal to the Personal Honor of the other Personality.
Dark Fate - actions
*G 1F
Open: Pay 2 or more Gold: Target a player; if you are not a Dragon Clan player, he must control an unbowed Gold-producing Holding. Name a Focus value. Raise the Gold cost of each Fate card the target player owns with that Focus value by the amount you paid for this action.
Devoured By the Sea - actions
0G 2F
Battle: Target an Orochi you control, and bow it if it has no Followers: Target up to 3 Followers, Items, and/or Spells opposing it, or one Personality with no attached cards opposing it. Destroy the opposing targets.
Disavowed - actions
0G 2F
Battle: Target and dishonor an unbowed Harrier Personality you control: He produces either a Ranged 6 Attack or two consecutive Ranged 3 Attacks. You may then move him home.
Duty - strategy
0G 2F
Bushido Virtue
Reaction: Before another player's card's effect destroys one of your Personalities, destroy your target honorable Samurai Personality at the same location: Negate the first Personality's destruction.
Expanding Territory - actions
0G 2F
Recon Limited: Target a Scout you control, and bow him if he is not Unicorn Clan: Target a Province. The next time this game you destroy the Province as the Attacker or win a battle at it, search your discard pile for up to 3 Regions. Attach them to any of your Provinces, ignoring restrictions.
Extended Maneuvers - strategy
0G 1F
Terrain
Battle: Before this battle's resolution, you may target and straighten a Samurai Personality at the current battlefield, and you may target and bow a non-Samurai Personality there.
Goblin Swarm - actions
0G 1F
Reaction: After another player's action destroys a Goblin you control at the current battlefield: Target a Goblin Personality in your discard pile or face-up in one of your Provinces. Bring him into play at the current battlefield, ignoring costs.
Guilt By Association - actions
0G 3F
Political Open: Target and bow a Courtier you control: Target a Samurai you control and a Dishonored Personality. Move all cards from the Dishonored Personality to your Samurai, ignoring restrictions. Straighten them. Dishonor your Samurai.
Honesty - actions
0G 3F
Bushido Virtue Open: Target one of your Samurai: Gain 1 Honor, or gain Honor equal to his base Personal Honor if your Family Honor is 9 or less.
Bushido Virtue Battle/Open: Target one of your honorable Samurai: After this phase ends, straighten him if he performed no Political actions during it.
Honor - actions
0G 3F
Bushido Virtue Political Reaction: Before paying a cost that requires discarding the Imperial Favor, target one of your unbowed honorable Samurai: This action pays that cost instead. The Samurai can not perform or be targeted by Political actions (until the turn ends).
Iron Hand Strike - actions
0G 2F
Center Formation • Formed by a Samurai with an Item and a Samurai with a Follower.
Battle: Target and bow a Follower you control at the current battlefield: Target a card opposing it with no unbowed cards attached. Bow the card.
Battle: Target and bow an Item you control: Target an Item or Follower at the current battlefield. Destroy it.
Kaimetsu-uo's Formation - actions
0G 3F
Flank Formation • Formed by 3 Samurai, each with an Item or Follower.
When this card enters play, attach a 0F Cavalry Naval Follower token to each Samurai you control at the current battlefield.
Battle: Target a Personality at the current battlefield with no Followers. Bow him. This may not target him again.
Keep the Peace - actions
0G 4F
Reaction: After an action that targeted a Personality you control resolves, target a Magistrate you control, and bow him if he is not Dragon Clan: Target the card the action is on. Remove all its actions until the beginning of its controller's next turn.
Nezumi Migration - actions
0G 3F
Reserve Formation
Formed by 2 Ratling Personalities with the same name.
Battle: Target and bow a Ratling Personality you control at the current battlefield that did not enter play this turn: Target a Ratling in your Dynasty discard pile with the same name as at least 2 at the current battlefield. Bring the Ratling into play in your army, ignoring costs.
Passage Between Worlds - actions
0G 1F
Delayed Terrain
Battle: If both armies have at least one unit when this resolves, beginning with you and proceeding once in turn order, each player targets two Personalities he controls at the current battlefield. Players who control both a Shugenja Personality and a Samurai Personality there may ignore this. When done, bow all targets.
Peasant Uprising - actions
0G 1F
Delayed Terrain
Battle: You may target an opposed Personality you control at the current battlefield. Move him home. Straighten him. Attach a 3F Follower token to him.
Righteous Fury - actions
0G 4F
Battle: Target one of your Magistrates: Target a Personality opposing him. Reduce the Personality's Force to his own Personal Honor. If your Magistrate is Scorpion Clan, raise your Magistrate's Force by the Personality's Personal Honor.
Rise of the Shogun - actions
0G 2F
Political Open: If it is another player's Action Phase, target a Courtier you control: Target an unbowed Personality controlled by the active player. Gain 3 Honor at the end of the turn if the target is still in play and did not attack your Provinces at any time that turn.
Scouring the Shadows - actions
0G 3F
Battle: Target and bow a Ninja, Harrier, or Scout Personality you control at the current battlefield: He produces a Ranged Attack with a strength equal to the highest Force among all Personalities opposing him.
Sincerity - actions
0G 2F
Bushido Virtue Political Limited: Bow one of your target Samurai: Target a card in your hand and another player. That player guesses whether the card's base Focus value is "high" (3 or more) or "low" (2 or less). Show the card. If the guess is right, the player draws a card; otherwise, gain 3 Honor.
Skirt the Edge - actions
0G 1F
Recon Limited: Target a Scout you control, and bow him if he is not Ratling: Target a Province. After the next time this turn you destroy the Province as the Attacker or win a battle at it, create two 1F/1C Ratling Creature Personalities.
Strike at the Head - actions
0G 4F
Battle: Target a face-up Ninjutsu Personality you control at the current battlefield: You may target a card opposing him with no unbowed cards attached. Flip your Personality face-down. Bow the other card if you targeted one.
Sucking Mire - actions
2G 2F
Open: Target up to 2 Shadowlands Personalities. Bow them.
Sunder the Darkness - actions
6G 3F
Limited: Target a Shadowlands Personality with less than 4 Chi. Destroy him.
Tactics of the Bear - actions
0G 2F
Battle: If there is a Samurai in your army: Take a Battle action on a Formation in play as if you controlled it, ignoring costs and "Formed By" requirements.
Battle: Target a Samurai Personality you control at the current battlefield: Target a Follower at the current battlefield. Take a Battle action on it as if it were attached to your Samurai, ignoring costs.
The Emperor's Defense - actions
0G 4F
Political Limited: Target and bow a Courtier Personality you control: Raise the strength of each of your Provinces by the number of Courtiers you control until your next turn begins.
The Emperor's Justice - actions
0G 3F
Battle: Target a Magistrate you control at the current battlefield, and bow him if he is not Crane Clan: Target an opposed Personality at the current battlefield. Set his Force to his printed Honor Requirement, or to 0 if his Honor Requirement is "-".
The Lions' Roar - actions
0G 3F
Battle: Target a Samurai Personality you control, and bow him if he is not Lion Clan: Target a Personality opposing him. Yours issues the other an unrefusable challenge. Each Personality has a Chi bonus in the duel equal to the number of units in his army.
Threads of Fate - actions
0G 3F
Elemental Kiho Open: Target a Monk or Shugenja you control: Look at the top 5 cards of your Fate deck. You may show, then take into your hand, any of them that are Rings. Remove the rest from the game.
Elemental Kiho Open: Target a Monk or Shugenja you control: Target a Ring in your discard pile. Put it in your hand.
Wayward Attack - actions
0G 3F
Open: Orochi Personalities do not have to assign to attack this turn.
Open: Orochi Personalities have +5F while attacking.
We Stand Ready - strategy
0G 2F
Recon
Limited: Target your Scout, and bow him unless he is Crab Clan: Target a province. After each time one of your units assigns to its battlefield this turn, create a 0F Follower card and attach it to its Personality.
Will of the Elements - actions
0G 4F
Kiho Open: Target and bow a Monk you control, and target and put an unbowed Ring you control in your hand: Target a Personality. He adds no Force to his unit, his abilities may not be used, and his controller may not target him with actions. These effects last until a Ring enters play.
Kyuden Otomo - strongholds
6PS/4GP/6SH
Crane, Crane
You may remove a Favor token from your Stronghold to pay the cost of discarding the Imperial Favor. You may lobby to add a Favor token to your Stronghold.
Political Open: Name a legal Wind you don't control. Target and remove from the game a Wind you control, if possible. Bring the named Wind into play from outside the game.
Shiro no Soshi - strongholds
7PS/4GP/2SH
Scorpion, Scorpion
Non-Unique Ninja you own without Ninjutsu have the Ninjutsu trait with a value equal to their printed Gold cost minus 6 (minimum 0). Each time you would reveal a Dynasty card during the Events Phase, you may look at it, then choose not to reveal it if it is a Ninjutsu Personality.
Open: Any number of times per turn: Target a face-down Ninja who has not been targeted by anything this turn. Give him +2F until the next time he is targeted or the turn ends.
Shiro no Yojin - strongholds
7PS/3GP/6SH
Lion, Lion
Your Stronghold produces 2 additional Gold when paying for a Follower or Item. If your Stronghold produces Gold for a Samurai Personality, you may attach one Follower or Item to him from your hand after he enters play, reducing its Gold cost by 2 and paying all remaining costs.
The Obsidian Halls of the Lost - strongholds
8PS/4GP/-19SH
Shadowlands, Shadowlands
Limited: Target and bow a Shugenja you control: Target a Personality. His controller decides whether this gives him the Shadowlands trait permanently now or a -4C token when your next turn begins.
Reaction: After an attack is declared: Target a Shadowlands Personality without the printed Shadowlands trait. He may not assign or move to battlefields this attack.
