Легенды Пяти Колец

Спойлер Clan of the Month



Baraunghar Scouts - followers
3F/0C -PH/5G/1HR 2F
Cavalry • Scout
Open: Remove this card from the game. Create a 3F/1C/1PH Cavalry, Scout Personality.

Brothers of Jade - followers
3F/0C -PH/4G/2HR 3F
Jade
Battle: Straighten a target Duelist, Kensai, or Daimyo Personality.

Conscript Sailors - followers
2F/0C -PH/3G/0HR 2F
Unique
Battle: If this card was not in play when this battle began: Give it +1F.
Open: Put this card into your hand.

Courageous Yoriki - followers
2F/0C -PH/4G/0HR 1F
Costs 1 less Gold when attaching to a Mantis Clan Personality.
Open: Target a personality with Personal Honor less than this personality's Chi. Reduce his Force by this personality's Chi.

Geisha Escort - followers
1F/0C -PH/2G/0HR 2F
Can only attach to a Ninja or Courtier. Personalities opposing this card cannot straighten.

Hidden Reserves - followers
2F/0C -PH/3G/2HR 1F
Scout
Battle: If there are any enemy units at the current battlefield: Attach this card from your hand to your target Personality at any location. Move him to the current battlefield.

Rampart Sentries - followers
1F/0C -PH/4G/1HR 1F
This card has +1F for each Castle Holding you control.
Battle: Bow this card: Ranged Attack with strength equal to this card's Force.

Temple Sentries - followers
2F/0C -PH/4G/0HR 2F
Attaches to a Monk paying 1 less Gold.
Battle: Bow this card: Ranged Attack with strength equal to this Personality's Chi.

Artisan Academy - holdings
2F/0C -PH/4G/0HR 2F
Attaches to a Monk paying 1 less Gold.
Battle: Bow this card: Ranged Attack with strength equal to this Personality's Chi.

Blessed Library - holdings
2F/0C -PH/4G/0HR 2F
Attaches to a Monk paying 1 less Gold.
Battle: Bow this card: Ranged Attack with strength equal to this Personality's Chi.

College of War - holdings
2F/0C -PH/4G/0HR 2F
Attaches to a Monk paying 1 less Gold.
Battle: Bow this card: Ranged Attack with strength equal to this Personality's Chi.

Equipment Storage - holdings
2F/0C -PH/4G/0HR 2F
Attaches to a Monk paying 1 less Gold.
Battle: Bow this card: Ranged Attack with strength equal to this Personality's Chi.

Front Gate - holdings
2F/0C -PH/4G/0HR 2F
Attaches to a Monk paying 1 less Gold.
Battle: Bow this card: Ranged Attack with strength equal to this Personality's Chi.

Gong of the High House - holdings
2F/0C -PH/4G/0HR 2F
Attaches to a Monk paying 1 less Gold.
Battle: Bow this card: Ranged Attack with strength equal to this Personality's Chi.

House of the Dead - holdings
2F/0C -PH/4G/0HR 2F
Attaches to a Monk paying 1 less Gold.
Battle: Bow this card: Ranged Attack with strength equal to this Personality's Chi.

House of the Rising Sun - holdings
2F/0C -PH/4G/0HR 2F
Attaches to a Monk paying 1 less Gold.
Battle: Bow this card: Ranged Attack with strength equal to this Personality's Chi.

Western Outpost - holdings
2F/0C -PH/4G/0HR 2F
Attaches to a Monk paying 1 less Gold.
Battle: Bow this card: Ranged Attack with strength equal to this Personality's Chi.

Custom Barding - items
+2F/+0C 4G 2F
Armor • Unique
Can only attach to a Cavalry Personality.
Can attach to a Personality with exactly one other Armor. This Personality can have two Armors.
Battle: Your steed surges forward. Bow a target enemy card without attachments.

Daidoji Arrows - items
+0F/+0C 2G 2F
Attaches to a Crane Clan Scout for 2 less Gold.
Battle: Destroy this card: Ranged 2 Attack.
Reaction: After you target another player's card at this card's battlefield with a Ranged Attack, destroy this card: Give the Ranged Attack +2 strength.

Legion of Flame Armor - items
+1F/+0C 3G 3F
Armor • Fire
This Personality has Duelist while at the same location as one of your Fire Shugenja.
Battle: Destroy this card: Ranged 3 Attack.

Masakari - items
+2F/+0C 5G 3F
Weapon
Costs 2 less Gold when attaching to a Crab Clan Personality.
Battle: Bow this card: Straighten this Personality.

Moto Horsebow - items
+1F/+0C 4G 3F
Weapon
Attaches to a Cavalry Personality paying 2 less Gold.
Battle: Bow this card: Ranged 4 Attack.

Mountain's Heart Blade - items
+3F/+1C 4G 3F
Weapon • Unique
Once per game, after this card is destroyed: Attach it to one of your Personalities, waiving costs.

My Grandfather's Blade - items
+1F/+1C 3G 3F
Weapon • Unique
Reaction: After engaging in battle, if this card is at the current battlefield, bow it: Card effects can not bow this Personality or move him from the current battlefield.

O-Yoroi - items
+2F/+0C 3G 4F
Armor
Can only attach to a Samurai.
Reaction: After your bring a Personality into play, if this card is in your hand: Attach it to him.

Obsidian Armor - items
+1F/+0C 2G 2F
Armor • Shadowlands • Obsidian
Lose 2 Honor.
Reaction: After a Fear action performed by this Personality targets one or more cards in a unit: Give each Follower and Personality in the unit -1F.

Phial of Poison - items
+0F/+0C 2G 2F
While this card is attached to a non-Ninja Personality, remove all his traits (not keywords).
Ninja Open: If this card is attached to a Ninja: Transfer this card to another player's target Personality.

Ritual Standard - items
+0F/+0C 4G 4F
Unique
Reaction: Before this Personality would be destroyed, bow your target Shugenja Personality at his location: Transfer this card and any Spells in this unit to the Shugenja.

Siege Engine - CotM - items
+5F/+0C 4G 2F
Siege • Unique
Can only attach to a Siege Personality. This card has -5F while its unit has no unbowed Followers.
Battle: Bow this card: Remove all traits and abilities (not keywords) from a target Castle Holding.

Signal Fan - items
+0F/+0C 3G 3F
Can only attach to an Artisan.
Reaction: When paying for an Item, bow this card: Produce Gold equal to this Artisan's Chi.

Tsuruchi Longbow - items
+0F/+0C 3G 2F
Battle: Bow this card: Ranged 2 Attack. You may destroy this card. If this destroyed it, move home the Personality who had it attached when destroyed.

Venomous Steel - items
+2F/+1C 4G 3F
Weapon • Shadowlands
Lose 3 Honor.
After an action resolves that this Personality performed: Remove all cards that the action destroyed from the game.

Writ of Protection - items
+0F/+0C 5G 4F
Imperial • Writ • Unique
Enters play paying 3 less Gold if you are a Crane Clan player.
After another player's Battle action targets this Personality: After the action resolves, dishonor all Personalities who performed it.

Agasha Orito - personalities
3F/4C 3HR8G/2PH/

Phoenix Clan • Air • Shugenja
After Orito enters play: Create a 1F Follower and attach it to him.
Reaction: Even if Orito is bowed, after a Spell action resolves that he performed, bow one of his Followers: Straighten Orito. Give him +3F.

Akodo Naoki - personalities
4F/4C 7HR8G/3PH/

Lion Clan • Samurai • Tactician • Commander

Akodo Tomio - personalities
3F/4C 7HR7G/3PH/

Lion Clan • Samurai • Commander • Unique
Your Lion Clan Personalities at Tomio's location have +1F.
Battle: If Tomio's Force is 1 or greater, reduce his Force to zero: Target an enemy Personality or Follower. Reduce its Force to zero and bow it. Gain 1 Honor.

Asahina Minori - personalities
2F/3C 4HR6G/3PH/

Crane Clan • Shugenja
Open: Target another player's Personality. After the next time this turn he is destroyed during a battle, gain 2 Honor.

Chuda Naotake - personalities
4F/5C -HR9G/0PH/

Spider Clan • Shadowlands • Shugenja • Unique
Lose 6 Honor.
Maho Battle: Any number of times per turn, permanently give Naotake -1C: Ranged 4 Attack.

Chuda Saeka - personalities
4F/4C -HR7G/0PH/

Spider Clan • Shadowlands • Shugenja
Lose 3 Honor.
Fear Battle: Destroy a target enemy Follower. If the Follower's Gold Cost was zero, you may target a Follower and bow it.

Daidoji Jitawa - personalities
4F/4C 6HR9G/3PH/

Crane Clan • Samurai • Cavalry • Scout • Unique • Braggart
Recon Limited: Target a province. After the next time this turn it is destroyed by battle resolution, gain 2 Honor and draw a card.

Daigotsu Keigo - personalities
4F/3C -HR7G/1PH/

Spider Clan • Samurai
After a Fear, Maho, or Dark Virtue action resolves during a battle, if Keigo is at the current battlefield: Give him +1F.

Daigotsu Taiji - personalities
4F/2C -HR8G/0PH/

Spider Clan • Shadowlands • Samurai • Undead
Lose 2 Honor.
Open: If Taiji is dead: Bring him into play, paying 2 less Gold.

Doji Kohaku - personalities
0F/2C 8HR5G/2PH/

Crane Clan • Courtier
Kohaku straightens during each Straighten Phase.
Political Reaction: After you gain Honor from an action, bow Kohaku: Target another player. That player decides whether you gain 1 Honor or he loses 1 Honor.

Doji Noboru - personalities
4F/3C 5HR8G/2PH/

Crane Clan • Samurai • Yojimbo
Battle: Target another of your Crane Clan Personalities. While Noboru remains at the current battlefield, other players' actions can not bow the target or move him home. Gain 2 Honor.

Fuyuzare - personalities
5F/4C -HR10G/1PH/

Spider Clan • Monk • Unique
Lose 4 Honor.
Maho Battle: Discard a Ring from your hand or destroy a Ring controlled by any player: Lose 2 Honor. Bring a target dead Personality you own into play in Fuyuzare's army, waiving costs. Destroy the target after this battle's resolution.

Hida Fujiki - personalities
6F/3C -HR10G/1PH/

Crab Clan • Samurai • Commander • Unique
Followers in Fujiki's army have +1F.
Battle: Move one of your target Personalities home or to this battlefield.

Hida Motaro - personalities
6F/2C -HR9G/1PH/

Crab Clan • Samurai • Berserker
Battle: Motaro challenges a target enemy Personality to a duel of Force. The target may refuse; if he does, move him home. Bow all cards in the loser's unit.

Hida Tajima - personalities
4F/2C 3HR8G/2PH/

Crab Clan • Samurai • Hero
Heroic Battle: Destroy a target enemy attachment.

Ide Shinji - personalities
3F/3C 0HR8G/2PH/

Unicorn Clan • Courtier • Cavalry
Reaction: Even if Shinji is bowed, after a player discards the Imperial Favor: Raise or lower a target Personality's Force or Personal Honor by 2.

Ikoma Bugoro - personalities
3F/3C 8HR7G/4PH/

Lion Clan • Samurai • Paragon
Battle: Show a Bushido Virtue card in your hand: Target an enemy Personality. All cards in his unit lose their base abilities.

Isawa Chihoko - personalities
1F/3C 2HR7G/3PH/

Phoenix Clan • Water • Shugenja • Cavalry
Reaction: After Cavalry Maneuvers end: Simultaneously transfer all attachments on Chihoko to your target Personality at another location, and all attachments on the target to Chihoko.

Isawa Idomu - personalities
4F/4C 4HR8G/2PH/

Phoenix Clan • Fire • Shugenja • Unique
Battle: Destroy a target enemy attachment. Then, you may target another card without attachments in the destroyed attachmnet's unit, with Force less than the attachment's Focus Value, and destroy it.

Isawa Zao - personalities
2F/4C 6HR7G/3PH/

Phoenix Clan • Shugenja
Reaction: After Zao performs a Spell or Kiho: Give Zao +2F or gain 2 Honor.

Kaiu Kirino - personalities
4F/3C 0HR8G/2PH/

Crab Clan • Samurai • Seige • Unique
Battle: Raise or lower the Province Strength of the current battlefield's province by the number of Castle Holdings you control.

Kakita Katsuro - personalities
3F/5C 10HR9G/5PH/

Crane Clan • Samurai • Duelist • Paragon • Unique
Other player's actions can not dishonor Katsuro.
Battle: Bow or straighten a target Personality with lower Personal Honor.

Kitsune Akizuki - personalities
2F/4C 0HR7G/2PH/

Mantis Clan • Shugenja • Naval
Battle: Target a Personality with 0F, and target a unit in his army. Move the unit home.

Kuni Josuke - personalities
3F/3C 3HR7G/2PH/

Crab Clan • Shugenja • Earth
Battle: Bow Josuke: Destroy a target Nonhuman Shadowlands Personality.

Matsu Isao - personalities
3F/2C 5HR6G/2PH/

Lion Clan • Samurai • Scout
Recon Limited: Target a province. After the next time this turn you destroy it or an army at its battlefield in battle resolution, gain 3 Honor and take the Imperial Favor.

Matsu Takehiko - personalities
4F/4C 6HR8G/3PH/

Lion Clan • Samurai • Hero • Unique
Battle: Destroy a target Terrain. You may take an additional action to play a Terrain from your hand.

Mirumoto Haruhide - personalities
3F/3C 5HR8G/2PH/

Dragon Clan • Samurai • Duelist
Haruhide has +1F for each Kensai Personality in his army.

Mirumoto Yoma-shi - personalities
4F/4C 5HR8G/3PH/

Dragon Clan • Samurai • Kensai • Unique
Battle: Bow Yoma-shi or a Weapon attached to him: Target an enemy Personality; you may also target up to two of his Followers. Give each target -4F.

Moto Kunio - personalities
5F/4C -HR10G/1PH/

Unicorn Clan • Cavalry • Unique
Battle: If there are any bowed Personalities opposing Kunio: Target an enemy attachment, or any enemy Personality without Followers. Bow it.

Moto Yuudai - personalities
4F/2C -HR8G/1PH/

Unicorn Clan • Samurai • Cavalry
Battle resolution does not bow Yuudai.

Shiba Ryugo - personalities
4F/3C 6HR9G/3PH/

Phoenix Clan • Samurai • Unique
Battle: If your army has less Force than the enemy army: Move home one or more of your target units. Straighten any units this moved.

Shosuro Nikai - personalities
4F/3C -HR9G/0PH/

Scorpion Clan • Ninja • Unique
Ninja Limited: Create a battlefield (not at any province). Assign Nikai to attack there. Assign another player's target unit to defend there, and straighten it. Fight a battle there. No other units may move there. After the battle ends, lose 3 Honor.

Shosuro Seibei - personalities
2F/3C 0HR6G/2PH/

Scorpion Clan • Samurai • Yojimbo • Unique
When another player would target a Courtier at Seibei's location with an action: It targets Seibei instead, if legal.

Shosuro Tezuko - personalities
2F/3C -HR7G/1PH/

Scorpion Clan • Shugenja • Geisha
Battle: Give a target enemy Personality -3F.

Soshi Iaike - personalities
1F/2C -HR3G/0PH/

Scorpion Clan • Ninja

Soshi Ikio - personalities
2F/4C -HR7G/2PH/

Scorpion Clan • Courtier
Political Reaction: After another player's action resolves that dishonored any of his own Personalities: Target and destroy one of those Personalities.

Tamori Akana - personalities
2F/4C 5HR7G/2PH/

Dragon Clan • Shugenja
Reaction: When a Ranged Attack would target one of your cards: It targets Akana instead, if legal.
Battle: Bow Akana: Ranged 3 Attack.

Togashi Chikato - personalities
1F/1C 0HR6G/2PH/

Dragon Clan • Monk • Tattooed
Chikato has +1F/+1C for each Ring you control.

Togashi Ikumu - personalities
3F/4C 0HR7G/3PH/

Dragon Clan • Monk • Tattooed • Unique
Reaction: After you put a Ring into play by its own text: Look at the top five cards of your Fate deck. Put zero or more of these cards on the bottom of your deck in any order.

Tsuruchi Akinori - personalities
2F/4C 2HR7G/2PH/

Mantis Clan • Samurai
Battle: Ranged 2 Attack.
Battle: Ranged 2 Attack.

Tsuruchi Kimita - personalities
4F/4C 5HR7G/3PH/

Mantis Clan • Samurai • Magistrate • Unique
Fear Battle: Target a Personality without Followers. His controller may dishonor him, then move him home. If he is still at the current battlefield, Ranged 6 Attack targeting him.

Utaku Arisa - personalities
4F/4C 4HR9G/4PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden • Unique
Battle: Ranged 4 Attack.

Utaku Chiasa - personalities
1F/2C 4HR7G/3PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden
Battle: If there are any other Personalities in Chiasa's army: Set her Force to the highest Personal Honor among those Personalities.

Yoritomo Bussho - personalities
3F/3C -HR7G/1PH/

Mantis Clan • Samurai • Naval
Battle: Personalities who did not assign to this battlefield can not move to this battlefield.

Yoritomo Omura - personalities
4F/3C -HR8G/1PH/

Mantis Clan • Samurai • Commander • Unique
Battle: Straighten another target card without the Naval keyword. It can use its base abilities one additional time this battle.

Calling on Earth - spells
3G 2F
Earth Battle: Bow this Shugenja: Create and attach a 2F Nonhuman, Earth Follower to each of your Shugenja Personalities in this army. Remove the created Followers from the game after the battle ends.

The Kansen's Shadow - spells
2G 4F
Shadowlands • Unique
Lose 6 Honor.
Maho Limited: Destroy your target Personality and this Spell: Permanently reduce a target Province's strength by the base Force of the Personality destroyed.

The Wind Whispers - spells
3G 3F
Unique
Air Limited: Bow this Spell: Turn all cards in provinces face-up. Reduce each province's strength by the Personal Honor of any Personality in it.

A Brilliant Shot - actions
0G 2F
Reaction: After one of your actions resolves that created a Ranged Attack, if the Ranged Attack's target is in play: Move him home.

A Surprising Tale - actions
0G 2F
Political Reaction: Before another player gains Honor for bringing a Personality into play, bow your target Courtier: Increase the Honor gain by 1. Gain 2 Honor.

Aligned with the Elements - actions
0G 3F
Battle: Bow one of your Rings: Bow a target enemy card without attachments.
Battle: Straighten one of your Rings: Straighten a target attachment.

Archers Unleashed - actions
0G 2F
Battle: Target one of your Personalities with a base Ranged Attack ability: He gains +3F.

Contemplation of Destiny - actions
0G 4F
Unique
Open: Bow another player's target Unique Personality. If he does not have his controller's Clan alignment, permanently remove one of his base abilities or traits (not keywords).

Dawn of the Dead - actions
3G 1F
Shadowlands • Unique
Maho Reaction: After a battle resolves: Lose 5 Honor. Create one 2F/2C Shadowlands, Undead, Ghul Personality for each Human Personality destroyed by the battle's resolution.

Desperate Sacrifice - actions
0G 3F
Political Battle: Destroy your target Courtier: Bow and move home a target enemy Personality; card effects do not negate this movement.

Devastating Attack - actions
0G 2F
Fear Battle: Target a bowed enemy Personality. He can not straighten until after the battle ends. Lose 2 Honor. You may take an additional Battle action.

Dissension - actions
0G 2F
Unique
Battle: Target two or more enemy Personalities, each with a Clan alignment none of the others has. Destroy one of them. Bow the others.
Battle: Draw a card.

Elemental Mastery - actions
0G 4F
Unique
Battle: Bow your target Personality and destroy him if you are not a Phoenix Clan player: Destroy a target enemy Personality with lower Chi and no attachments. Your Personality can not straighten this turn.

Enraged Assault - actions
0G 4F
Unique
Battle: Straighten one of your target Berserkers: Bow a target card with less Force than him.

Heroic Defiance - actions
0G 2F
Heroic Battle: Give one of your target Hero or Siege Personalities +1F for each Castle Holding in play.

Impenetrable Front - actions
0G 1F
Terrain Battle: Your Samurai Personalities at this battlefield have a minimum Force of 3.

Onnotangu's Memory - actions
0G 3F
Unique
Battle: Bow a target dishonorable Personality. His controller loses 2 Honor.

Otemi's Technique - actions
0G 3F
Unique
Reaction: After engaging in battle, if you control any opposed Tacticians at the current battlefield: Discard all cards in your hand. If you discarded at least two cards, draw five cards.

Poison Sake - actions
2G 2F
Open: Bow one of your target Courtier or Ninja Personalities: Target another player's Personality. After the next time this turn his controller assigns him or an action resolves that he performed, give him two -1F/-1C Poison tokens.

Shadow Games - actions
0G 1F
Ninja Battle: Bowed Ninja Personalities at the current battlefield contribute Force to their units.

Shattered Morale - actions
0G 1F
Fear Battle: Target your unbowed Human Shadowlands Personality: Bow each target Follower and Personality with less Force than your Personality's Chi in a target enemy unit. Lose 3 Honor.

Shielded by Fire - actions
0G 4F
Fire Battle: Give your target opposed Samurai Personality a Force bonus equal to the Chi or your target opposed Shugenja Personality. Ranged Attacks targeting your units at the current battlefield have -2 strength.

Shielding the Command Group - actions
0G 4F
Unique
Political Battle: Target one or more of your Courtiers. Each one gains a Force bonus equal to his own Chi. Gain 2 Honor.

Stalwart Defense - actions
0G 1F
Battle: Target one of your unbowed Berserkers: Target an enemy non-Spell card with less Force and no unbowed cards attached. Bow the card. Destroy it if it is Nonhuman.

Suicidal Charge - actions
0G 1F
Battle: Destroy your target unbowed Cavalry Personality: Destroy a target enemy unit with a total Gold Cost less than or equal to that of your Personality's unit.

Summon the Council - actions
0G 3F
Battle/Open: Straighten all of your Elemental Masters. You may target a Shugenja and bow him.

Summoned Sword - actions
0G 1F
Reaction: After one of your Personalities bows, bow one of his Weapons: Straighten him.

Swarming Attack - actions
0G 4F
Battle: Bow a target enemy Personality with Chi less than the number of Lion Clan Personalities in your current army.

The Moto Feint - actions
0G 2F
Unique
Reaction: After an enemy Personality moves: Move your target Cavalry Personality to the current battlefield.

Trident Formation - actions
0G 3F
Battle: Target three of your Cavalry Personalities: Bow a target enemy Personality with Persoanl Honor less than or equal to the lowest Personal Honor among your three Personalities. Gain 1 Honor.

Baraunghar Scouts - followers
3F/0C -PH/5G/1HR 2F
Cavalry • Scout
Open: Remove this card from the game. Create a 3F/1C/1PH Cavalry, Scout Personality.

Brothers of Jade - followers
3F/0C -PH/4G/2HR 3F
Jade
Battle: Straighten a target Duelist, Kensai, or Daimyo Personality.

Conscript Sailors - followers
2F/0C -PH/3G/0HR 2F
Unique
Battle: If this card was not in play when this battle began: Give it +1F.
Open: Put this card into your hand.

Courageous Yoriki - followers
2F/0C -PH/4G/0HR 1F
Costs 1 less Gold when attaching to a Mantis Clan Personality.
Open: Target a personality with Personal Honor less than this personality's Chi. Reduce his Force by this personality's Chi.

Geisha Escort - followers
1F/0C -PH/2G/0HR 2F
Can only attach to a Ninja or Courtier. Personalities opposing this card cannot straighten.

Hidden Reserves - followers
2F/0C -PH/3G/2HR 1F
Scout
Battle: If there are any enemy units at the current battlefield: Attach this card from your hand to your target Personality at any location. Move him to the current battlefield.

Rampart Sentries - followers
1F/0C -PH/4G/1HR 1F
This card has +1F for each Castle Holding you control.
Battle: Bow this card: Ranged Attack with strength equal to this card's Force.

Temple Sentries - followers
2F/0C -PH/4G/0HR 2F
Attaches to a Monk paying 1 less Gold.
Battle: Bow this card: Ranged Attack with strength equal to this Personality's Chi.

Artisan Academy - holdings
2F/0C -PH/4G/0HR 2F
Attaches to a Monk paying 1 less Gold.
Battle: Bow this card: Ranged Attack with strength equal to this Personality's Chi.

Blessed Library - holdings
2F/0C -PH/4G/0HR 2F
Attaches to a Monk paying 1 less Gold.
Battle: Bow this card: Ranged Attack with strength equal to this Personality's Chi.

College of War - holdings
2F/0C -PH/4G/0HR 2F
Attaches to a Monk paying 1 less Gold.
Battle: Bow this card: Ranged Attack with strength equal to this Personality's Chi.

Equipment Storage - holdings
2F/0C -PH/4G/0HR 2F
Attaches to a Monk paying 1 less Gold.
Battle: Bow this card: Ranged Attack with strength equal to this Personality's Chi.

Front Gate - holdings
2F/0C -PH/4G/0HR 2F
Attaches to a Monk paying 1 less Gold.
Battle: Bow this card: Ranged Attack with strength equal to this Personality's Chi.

Gong of the High House - holdings
2F/0C -PH/4G/0HR 2F
Attaches to a Monk paying 1 less Gold.
Battle: Bow this card: Ranged Attack with strength equal to this Personality's Chi.

House of the Dead - holdings
2F/0C -PH/4G/0HR 2F
Attaches to a Monk paying 1 less Gold.
Battle: Bow this card: Ranged Attack with strength equal to this Personality's Chi.

House of the Rising Sun - holdings
2F/0C -PH/4G/0HR 2F
Attaches to a Monk paying 1 less Gold.
Battle: Bow this card: Ranged Attack with strength equal to this Personality's Chi.

Western Outpost - holdings
2F/0C -PH/4G/0HR 2F
Attaches to a Monk paying 1 less Gold.
Battle: Bow this card: Ranged Attack with strength equal to this Personality's Chi.

Custom Barding - items
+2F/+0C 4G 2F
Armor • Unique
Can only attach to a Cavalry Personality.
Can attach to a Personality with exactly one other Armor. This Personality can have two Armors.
Battle: Your steed surges forward. Bow a target enemy card without attachments.

Daidoji Arrows - items
+0F/+0C 2G 2F
Attaches to a Crane Clan Scout for 2 less Gold.
Battle: Destroy this card: Ranged 2 Attack.
Reaction: After you target another player's card at this card's battlefield with a Ranged Attack, destroy this card: Give the Ranged Attack +2 strength.

Legion of Flame Armor - items
+1F/+0C 3G 3F
Armor • Fire
This Personality has Duelist while at the same location as one of your Fire Shugenja.
Battle: Destroy this card: Ranged 3 Attack.

Masakari - items
+2F/+0C 5G 3F
Weapon
Costs 2 less Gold when attaching to a Crab Clan Personality.
Battle: Bow this card: Straighten this Personality.

Moto Horsebow - items
+1F/+0C 4G 3F
Weapon
Attaches to a Cavalry Personality paying 2 less Gold.
Battle: Bow this card: Ranged 4 Attack.

Mountain's Heart Blade - items
+3F/+1C 4G 3F
Weapon • Unique
Once per game, after this card is destroyed: Attach it to one of your Personalities, waiving costs.

My Grandfather's Blade - items
+1F/+1C 3G 3F
Weapon • Unique
Reaction: After engaging in battle, if this card is at the current battlefield, bow it: Card effects can not bow this Personality or move him from the current battlefield.

O-Yoroi - items
+2F/+0C 3G 4F
Armor
Can only attach to a Samurai.
Reaction: After your bring a Personality into play, if this card is in your hand: Attach it to him.

Obsidian Armor - items
+1F/+0C 2G 2F
Armor • Shadowlands • Obsidian
Lose 2 Honor.
Reaction: After a Fear action performed by this Personality targets one or more cards in a unit: Give each Follower and Personality in the unit -1F.

Phial of Poison - items
+0F/+0C 2G 2F
While this card is attached to a non-Ninja Personality, remove all his traits (not keywords).
Ninja Open: If this card is attached to a Ninja: Transfer this card to another player's target Personality.

Ritual Standard - items
+0F/+0C 4G 4F
Unique
Reaction: Before this Personality would be destroyed, bow your target Shugenja Personality at his location: Transfer this card and any Spells in this unit to the Shugenja.

Siege Engine - CotM - items
+5F/+0C 4G 2F
Siege • Unique
Can only attach to a Siege Personality. This card has -5F while its unit has no unbowed Followers.
Battle: Bow this card: Remove all traits and abilities (not keywords) from a target Castle Holding.

Signal Fan - items
+0F/+0C 3G 3F
Can only attach to an Artisan.
Reaction: When paying for an Item, bow this card: Produce Gold equal to this Artisan's Chi.

Tsuruchi Longbow - items
+0F/+0C 3G 2F
Battle: Bow this card: Ranged 2 Attack. You may destroy this card. If this destroyed it, move home the Personality who had it attached when destroyed.

Venomous Steel - items
+2F/+1C 4G 3F
Weapon • Shadowlands
Lose 3 Honor.
After an action resolves that this Personality performed: Remove all cards that the action destroyed from the game.

Writ of Protection - items
+0F/+0C 5G 4F
Imperial • Writ • Unique
Enters play paying 3 less Gold if you are a Crane Clan player.
After another player's Battle action targets this Personality: After the action resolves, dishonor all Personalities who performed it.

Agasha Orito - personalities
3F/4C 3HR8G/2PH/

Phoenix Clan • Air • Shugenja
After Orito enters play: Create a 1F Follower and attach it to him.
Reaction: Even if Orito is bowed, after a Spell action resolves that he performed, bow one of his Followers: Straighten Orito. Give him +3F.

Akodo Naoki - personalities
4F/4C 7HR8G/3PH/

Lion Clan • Samurai • Tactician • Commander

Akodo Tomio - personalities
3F/4C 7HR7G/3PH/

Lion Clan • Samurai • Commander • Unique
Your Lion Clan Personalities at Tomio's location have +1F.
Battle: If Tomio's Force is 1 or greater, reduce his Force to zero: Target an enemy Personality or Follower. Reduce its Force to zero and bow it. Gain 1 Honor.

Asahina Minori - personalities
2F/3C 4HR6G/3PH/

Crane Clan • Shugenja
Open: Target another player's Personality. After the next time this turn he is destroyed during a battle, gain 2 Honor.

Chuda Naotake - personalities
4F/5C -HR9G/0PH/

Spider Clan • Shadowlands • Shugenja • Unique
Lose 6 Honor.
Maho Battle: Any number of times per turn, permanently give Naotake -1C: Ranged 4 Attack.

Chuda Saeka - personalities
4F/4C -HR7G/0PH/

Spider Clan • Shadowlands • Shugenja
Lose 3 Honor.
Fear Battle: Destroy a target enemy Follower. If the Follower's Gold Cost was zero, you may target a Follower and bow it.

Daidoji Jitawa - personalities
4F/4C 6HR9G/3PH/

Crane Clan • Samurai • Cavalry • Scout • Unique • Braggart
Recon Limited: Target a province. After the next time this turn it is destroyed by battle resolution, gain 2 Honor and draw a card.

Daigotsu Keigo - personalities
4F/3C -HR7G/1PH/

Spider Clan • Samurai
After a Fear, Maho, or Dark Virtue action resolves during a battle, if Keigo is at the current battlefield: Give him +1F.

Daigotsu Taiji - personalities
4F/2C -HR8G/0PH/

Spider Clan • Shadowlands • Samurai • Undead
Lose 2 Honor.
Open: If Taiji is dead: Bring him into play, paying 2 less Gold.

Doji Kohaku - personalities
0F/2C 8HR5G/2PH/

Crane Clan • Courtier
Kohaku straightens during each Straighten Phase.
Political Reaction: After you gain Honor from an action, bow Kohaku: Target another player. That player decides whether you gain 1 Honor or he loses 1 Honor.

Doji Noboru - personalities
4F/3C 5HR8G/2PH/

Crane Clan • Samurai • Yojimbo
Battle: Target another of your Crane Clan Personalities. While Noboru remains at the current battlefield, other players' actions can not bow the target or move him home. Gain 2 Honor.

Fuyuzare - personalities
5F/4C -HR10G/1PH/

Spider Clan • Monk • Unique
Lose 4 Honor.
Maho Battle: Discard a Ring from your hand or destroy a Ring controlled by any player: Lose 2 Honor. Bring a target dead Personality you own into play in Fuyuzare's army, waiving costs. Destroy the target after this battle's resolution.

Hida Fujiki - personalities
6F/3C -HR10G/1PH/

Crab Clan • Samurai • Commander • Unique
Followers in Fujiki's army have +1F.
Battle: Move one of your target Personalities home or to this battlefield.

Hida Motaro - personalities
6F/2C -HR9G/1PH/

Crab Clan • Samurai • Berserker
Battle: Motaro challenges a target enemy Personality to a duel of Force. The target may refuse; if he does, move him home. Bow all cards in the loser's unit.

Hida Tajima - personalities
4F/2C 3HR8G/2PH/

Crab Clan • Samurai • Hero
Heroic Battle: Destroy a target enemy attachment.

Ide Shinji - personalities
3F/3C 0HR8G/2PH/

Unicorn Clan • Courtier • Cavalry
Reaction: Even if Shinji is bowed, after a player discards the Imperial Favor: Raise or lower a target Personality's Force or Personal Honor by 2.

Ikoma Bugoro - personalities
3F/3C 8HR7G/4PH/

Lion Clan • Samurai • Paragon
Battle: Show a Bushido Virtue card in your hand: Target an enemy Personality. All cards in his unit lose their base abilities.

Isawa Chihoko - personalities
1F/3C 2HR7G/3PH/

Phoenix Clan • Water • Shugenja • Cavalry
Reaction: After Cavalry Maneuvers end: Simultaneously transfer all attachments on Chihoko to your target Personality at another location, and all attachments on the target to Chihoko.

Isawa Idomu - personalities
4F/4C 4HR8G/2PH/

Phoenix Clan • Fire • Shugenja • Unique
Battle: Destroy a target enemy attachment. Then, you may target another card without attachments in the destroyed attachmnet's unit, with Force less than the attachment's Focus Value, and destroy it.

Isawa Zao - personalities
2F/4C 6HR7G/3PH/

Phoenix Clan • Shugenja
Reaction: After Zao performs a Spell or Kiho: Give Zao +2F or gain 2 Honor.

Kaiu Kirino - personalities
4F/3C 0HR8G/2PH/

Crab Clan • Samurai • Seige • Unique
Battle: Raise or lower the Province Strength of the current battlefield's province by the number of Castle Holdings you control.

Kakita Katsuro - personalities
3F/5C 10HR9G/5PH/

Crane Clan • Samurai • Duelist • Paragon • Unique
Other player's actions can not dishonor Katsuro.
Battle: Bow or straighten a target Personality with lower Personal Honor.

Kitsune Akizuki - personalities
2F/4C 0HR7G/2PH/

Mantis Clan • Shugenja • Naval
Battle: Target a Personality with 0F, and target a unit in his army. Move the unit home.

Kuni Josuke - personalities
3F/3C 3HR7G/2PH/

Crab Clan • Shugenja • Earth
Battle: Bow Josuke: Destroy a target Nonhuman Shadowlands Personality.

Matsu Isao - personalities
3F/2C 5HR6G/2PH/

Lion Clan • Samurai • Scout
Recon Limited: Target a province. After the next time this turn you destroy it or an army at its battlefield in battle resolution, gain 3 Honor and take the Imperial Favor.

Matsu Takehiko - personalities
4F/4C 6HR8G/3PH/

Lion Clan • Samurai • Hero • Unique
Battle: Destroy a target Terrain. You may take an additional action to play a Terrain from your hand.

Mirumoto Haruhide - personalities
3F/3C 5HR8G/2PH/

Dragon Clan • Samurai • Duelist
Haruhide has +1F for each Kensai Personality in his army.

Mirumoto Yoma-shi - personalities
4F/4C 5HR8G/3PH/

Dragon Clan • Samurai • Kensai • Unique
Battle: Bow Yoma-shi or a Weapon attached to him: Target an enemy Personality; you may also target up to two of his Followers. Give each target -4F.

Moto Kunio - personalities
5F/4C -HR10G/1PH/

Unicorn Clan • Cavalry • Unique
Battle: If there are any bowed Personalities opposing Kunio: Target an enemy attachment, or any enemy Personality without Followers. Bow it.

Moto Yuudai - personalities
4F/2C -HR8G/1PH/

Unicorn Clan • Samurai • Cavalry
Battle resolution does not bow Yuudai.

Shiba Ryugo - personalities
4F/3C 6HR9G/3PH/

Phoenix Clan • Samurai • Unique
Battle: If your army has less Force than the enemy army: Move home one or more of your target units. Straighten any units this moved.

Shosuro Nikai - personalities
4F/3C -HR9G/0PH/

Scorpion Clan • Ninja • Unique
Ninja Limited: Create a battlefield (not at any province). Assign Nikai to attack there. Assign another player's target unit to defend there, and straighten it. Fight a battle there. No other units may move there. After the battle ends, lose 3 Honor.

Shosuro Seibei - personalities
2F/3C 0HR6G/2PH/

Scorpion Clan • Samurai • Yojimbo • Unique
When another player would target a Courtier at Seibei's location with an action: It targets Seibei instead, if legal.

Shosuro Tezuko - personalities
2F/3C -HR7G/1PH/

Scorpion Clan • Shugenja • Geisha
Battle: Give a target enemy Personality -3F.

Soshi Iaike - personalities
1F/2C -HR3G/0PH/

Scorpion Clan • Ninja

Soshi Ikio - personalities
2F/4C -HR7G/2PH/

Scorpion Clan • Courtier
Political Reaction: After another player's action resolves that dishonored any of his own Personalities: Target and destroy one of those Personalities.

Tamori Akana - personalities
2F/4C 5HR7G/2PH/

Dragon Clan • Shugenja
Reaction: When a Ranged Attack would target one of your cards: It targets Akana instead, if legal.
Battle: Bow Akana: Ranged 3 Attack.

Togashi Chikato - personalities
1F/1C 0HR6G/2PH/

Dragon Clan • Monk • Tattooed
Chikato has +1F/+1C for each Ring you control.

Togashi Ikumu - personalities
3F/4C 0HR7G/3PH/

Dragon Clan • Monk • Tattooed • Unique
Reaction: After you put a Ring into play by its own text: Look at the top five cards of your Fate deck. Put zero or more of these cards on the bottom of your deck in any order.

Tsuruchi Akinori - personalities
2F/4C 2HR7G/2PH/

Mantis Clan • Samurai
Battle: Ranged 2 Attack.
Battle: Ranged 2 Attack.

Tsuruchi Kimita - personalities
4F/4C 5HR7G/3PH/

Mantis Clan • Samurai • Magistrate • Unique
Fear Battle: Target a Personality without Followers. His controller may dishonor him, then move him home. If he is still at the current battlefield, Ranged 6 Attack targeting him.

Utaku Arisa - personalities
4F/4C 4HR9G/4PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden • Unique
Battle: Ranged 4 Attack.

Utaku Chiasa - personalities
1F/2C 4HR7G/3PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden
Battle: If there are any other Personalities in Chiasa's army: Set her Force to the highest Personal Honor among those Personalities.

Yoritomo Bussho - personalities
3F/3C -HR7G/1PH/

Mantis Clan • Samurai • Naval
Battle: Personalities who did not assign to this battlefield can not move to this battlefield.

Yoritomo Omura - personalities
4F/3C -HR8G/1PH/

Mantis Clan • Samurai • Commander • Unique
Battle: Straighten another target card without the Naval keyword. It can use its base abilities one additional time this battle.

Calling on Earth - spells
3G 2F
Earth Battle: Bow this Shugenja: Create and attach a 2F Nonhuman, Earth Follower to each of your Shugenja Personalities in this army. Remove the created Followers from the game after the battle ends.

The Kansen's Shadow - spells
2G 4F
Shadowlands • Unique
Lose 6 Honor.
Maho Limited: Destroy your target Personality and this Spell: Permanently reduce a target Province's strength by the base Force of the Personality destroyed.

The Wind Whispers - spells
3G 3F
Unique
Air Limited: Bow this Spell: Turn all cards in provinces face-up. Reduce each province's strength by the Personal Honor of any Personality in it.

A Brilliant Shot - actions
0G 2F
Reaction: After one of your actions resolves that created a Ranged Attack, if the Ranged Attack's target is in play: Move him home.

A Surprising Tale - actions
0G 2F
Political Reaction: Before another player gains Honor for bringing a Personality into play, bow your target Courtier: Increase the Honor gain by 1. Gain 2 Honor.

Aligned with the Elements - actions
0G 3F
Battle: Bow one of your Rings: Bow a target enemy card without attachments.
Battle: Straighten one of your Rings: Straighten a target attachment.

Archers Unleashed - actions
0G 2F
Battle: Target one of your Personalities with a base Ranged Attack ability: He gains +3F.

Contemplation of Destiny - actions
0G 4F
Unique
Open: Bow another player's target Unique Personality. If he does not have his controller's Clan alignment, permanently remove one of his base abilities or traits (not keywords).

Dawn of the Dead - actions
3G 1F
Shadowlands • Unique
Maho Reaction: After a battle resolves: Lose 5 Honor. Create one 2F/2C Shadowlands, Undead, Ghul Personality for each Human Personality destroyed by the battle's resolution.

Desperate Sacrifice - actions
0G 3F
Political Battle: Destroy your target Courtier: Bow and move home a target enemy Personality; card effects do not negate this movement.

Devastating Attack - actions
0G 2F
Fear Battle: Target a bowed enemy Personality. He can not straighten until after the battle ends. Lose 2 Honor. You may take an additional Battle action.

Dissension - actions
0G 2F
Unique
Battle: Target two or more enemy Personalities, each with a Clan alignment none of the others has. Destroy one of them. Bow the others.
Battle: Draw a card.

Elemental Mastery - actions
0G 4F
Unique
Battle: Bow your target Personality and destroy him if you are not a Phoenix Clan player: Destroy a target enemy Personality with lower Chi and no attachments. Your Personality can not straighten this turn.

Enraged Assault - actions
0G 4F
Unique
Battle: Straighten one of your target Berserkers: Bow a target card with less Force than him.

Heroic Defiance - actions
0G 2F
Heroic Battle: Give one of your target Hero or Siege Personalities +1F for each Castle Holding in play.

Impenetrable Front - actions
0G 1F
Terrain Battle: Your Samurai Personalities at this battlefield have a minimum Force of 3.

Onnotangu's Memory - actions
0G 3F
Unique
Battle: Bow a target dishonorable Personality. His controller loses 2 Honor.

Otemi's Technique - actions
0G 3F
Unique
Reaction: After engaging in battle, if you control any opposed Tacticians at the current battlefield: Discard all cards in your hand. If you discarded at least two cards, draw five cards.

Poison Sake - actions
2G 2F
Open: Bow one of your target Courtier or Ninja Personalities: Target another player's Personality. After the next time this turn his controller assigns him or an action resolves that he performed, give him two -1F/-1C Poison tokens.

Shadow Games - actions
0G 1F
Ninja Battle: Bowed Ninja Personalities at the current battlefield contribute Force to their units.

Shattered Morale - actions
0G 1F
Fear Battle: Target your unbowed Human Shadowlands Personality: Bow each target Follower and Personality with less Force than your Personality's Chi in a target enemy unit. Lose 3 Honor.

Shielded by Fire - actions
0G 4F
Fire Battle: Give your target opposed Samurai Personality a Force bonus equal to the Chi or your target opposed Shugenja Personality. Ranged Attacks targeting your units at the current battlefield have -2 strength.

Shielding the Command Group - actions
0G 4F
Unique
Political Battle: Target one or more of your Courtiers. Each one gains a Force bonus equal to his own Chi. Gain 2 Honor.

Stalwart Defense - actions
0G 1F
Battle: Target one of your unbowed Berserkers: Target an enemy non-Spell card with less Force and no unbowed cards attached. Bow the card. Destroy it if it is Nonhuman.

Suicidal Charge - actions
0G 1F
Battle: Destroy your target unbowed Cavalry Personality: Destroy a target enemy unit with a total Gold Cost less than or equal to that of your Personality's unit.

Summon the Council - actions
0G 3F
Battle/Open: Straighten all of your Elemental Masters. You may target a Shugenja and bow him.

Summoned Sword - actions
0G 1F
Reaction: After one of your Personalities bows, bow one of his Weapons: Straighten him.

Swarming Attack - actions
0G 4F
Battle: Bow a target enemy Personality with Chi less than the number of Lion Clan Personalities in your current army.

The Moto Feint - actions
0G 2F
Unique
Reaction: After an enemy Personality moves: Move your target Cavalry Personality to the current battlefield.

Trident Formation - actions
0G 3F
Battle: Target three of your Cavalry Personalities: Bow a target enemy Personality with Persoanl Honor less than or equal to the lowest Personal Honor among your three Personalities. Gain 1 Honor.