Спойлер Dark Allies
Kobune Port - holding
Agetoki no Shiryo - ancestors
+1F/+0C -PH/0G/2HR 3F
Lion Clan Ancestor • Unique
Reaction: Bow Agetoki no Shiryo to cancel a Ranged Attack action targeting cards in this unit.
Reaction: If this Personality is Cavalry, bow this Personality to cancel a Ranged Attack action targeting cards in this army.
Kanbe no Shiryo - ancestors
+1F/+0C -PH/0G/0HR 3F
Mantis Clan Ancestor. Unique.
Non-Unique Followers may attach to this Personality regardless of their Honor Requirements.
Uji no Shiryo - ancestors
+1F/+0C PH/0G/2HR 3F
Crane Clan Ancestor. Unique.
Battle: If there are one or more units in the opposing player's army, bow Uji to give this Personality -1F/-1C and move this unit into the current battle.
Wikki'thich-hie A'tck - ancestors
+0F/+1C PH/0G/1HR 3F
Ratling Ancestor. Creature. Unique.
Reaction: When a Spell or Kiho targets this Personality, shuffle A'tck into your deck to cancel it. You may use this action while A'tck is bowed.
Bitter Vengeance - events
Target an opponent and discard one to three Fate cards. For each card discarded, that opponent must either discard a Fate card of his or her choice or lose 3 Honor.
Boastful Proclamation - events
This Event cannot resolve unless at least one other player controls a Personality.
If the Province this Event resolved from is destroyed by an attacking army before the start of your next turn, then at the end of that battle's resolution, every Personality attacking the Province permanently gains +1F/+1C and the Attacker may draw a card; otherwise, at the start of your next turn, this Province permanently gains +3 Strength and you gain 4 Honor.
Court Intrigue - events
If you control the Imperial Favor, you may discard it to give each of your Courtiers the following ability until the beginning of your next turn: "Political Open: Bow this card during the Action Phase to bow a non-Unique Personality with lower Personal Honor."
Kaneka's Blockade - events
Target a player who has a different Wind than you. Discard six cards from that player's Fate deck. Discard three cards from your Fate deck for each other player that has the same Wind as you. Discard this Event without resolution if you have no Wind.
Ki-Rin's Blessing - events
Target up to three of your non-Shadowlands Gold-producing Holdings. Permanently raise the Gold production of each of these Holdings by 1. Destroy all these Holdings the next time one or more of your Provinces are destroyed.
Living Death - events
Beginning with you, each player may retrieve any number of destroyed Undead Personalities and Undead Followers from their discard piles and shuffle them back into their respective decks.
Lost Souls - event - events
Until the end of your next turn, Holdings do not straighten during the Straighten Phase. Each player may bow any number of his or her Personalities to straighten an equal number of Holdings at the end of his or her Straighten Phase.
Pillaged - events
Bow all non-Fortification Holdings that produce neither Honor nor Gold. Destroy one such Holding. Until the beginning of your second turn from this one, such Holdings produce no effects and may not straighten.
Selecting the Chancellor - events
One of your unbowed Personalities issues an unrefusable challenge to another Personality. The winner's controller gains the Imperial Favor. Dishonor the loser.
Short Season - events
Until the beginning of your next turn, each player may take only one Limited or Open action during each Action Phase. (This does not affect battles.)
The Future Laid Bare - events
Turn all face-down Dynasty cards in Provinces face-up. All players reveal their hands.
Doomsayers - followers
2F/0C -PH/4G/1HR 4F
Doomsayers gain +1F for each Oracle in play.
Goblin Slingers - followers
1F/0C -PH/4G/0HR 1F
Nonhuman • Shadowlands • Lose 3 Honor.
Battle: Bow Goblin Slingers for a Ranged 3 Attack.
Battle: Bow Goblin Slingers for two consecutive Ranged 2 Attacks targeting cards in the same unit. Consecutive ranged attacks are targeted and resolved one at a time.)
Hiruma Slayers - followers
2F/0C -PH/4G/1HR 3F
Battle: Bow Hiruma Slayers to reduce the Force of an opposing Shadowlands Personality to 0.
Ivory Isles Mercenaries - followers
2F/0C -PH/4G/0HR 2F
Naval.
Open: Once per turn, bow and destroy one of your Gold-producing Holdings to straighten Ivory Isles Mercenaries.
Battle: Bow for a Ranged 1 Attack.
Moto Steed - followers
2F/0C -PH/6G/0HR 2F
Creature • Cavalry
Will only attach to a Human Personality.
This Personality gains Cavalry while Moto Steed is unbowed.
Oni Horde - followers
3F/0C -PH/5G/0HR 2F
Nonhuman • Shadowlands • Lose 5 Honor.
Will only attach to an Oni. May attach to a Personality regardless of restrictions on the Personality.
Battle: Fear 4.
Personal Sohei - followers
1F/1C -PH/4G/2HR 3F
Monk.
Personal Sohei may cast Kihos.
(Sohei does not add to his Personality's Chi.)
Restless Zokujin - followers
2F/0C PH/5G/1HR 2F
Creature.
Battle: Bow Restless Zokujin to bow an opposing Follower with greater printed Force than that Follower's Personality.
Shrieking Mujina - followers
1F/0C PH/2G/0HR 3F
Lesser Mujina. Creature. Cavalry. Lose 1 Honor.
The Double Chi trait has no effect during duels this Personality is in.
Tamori Yamabushi - followers
2F/0C PH/5G/1HR 2F
Battle: If the Yamabushi are defending, bow them to increase this Province's Strength by 3, or by 4 if this Personality is Dragon Clan. You may then move this unit home.
Untested Troops - followers
4F/0C -PH/6G/2HR 1F
Bow Untested Troops after each Fear effect resolves that targeted or affected anything in their battle.
Vengeful Ronin - followers
1F/0C PH/3G/0HR 1F
You may target another player's Personality when Vengeful Ronin enters play. Vengeful Ronin gains +2F while opposing that Personality in battle. Destroy Vengeful Ronin if that Personality leaves play.
Veteran Samurai - followers
3F/0C -PH/6G/2HR 4F
Yu 3.
Clear Water Villages - holdings
3F/0C -PH/6G/2HR 4F
Yu 3.
Construction Crew - holdings
3F/0C -PH/6G/2HR 4F
Yu 3.
Deep Earth Sanctum - holdings
3F/0C -PH/6G/2HR 4F
Yu 3.
Honor's Lesson Dojo - holdings
3F/0C -PH/6G/2HR 4F
Yu 3.
House of Fates - holdings
3F/0C -PH/6G/2HR 4F
Yu 3.
Kobune Port - holding
3F/0C -PH/6G/2HR 4F
Yu 3.
Roaming Caravan - holdings
3F/0C -PH/6G/2HR 4F
Yu 3.
Shackled Oni - holdings
3F/0C -PH/6G/2HR 4F
Yu 3.
Shrine of Reverse Fortunes - holdings
3F/0C -PH/6G/2HR 4F
Yu 3.
Trusted Advisor - holdings
3F/0C -PH/6G/2HR 4F
Yu 3.
Akodo Map - items
+0F/+0C 6G 3F
Unique
Reaction: Bow before you play a Terrain to increase all numerals on the Terrain by 1, including Gold cost.
Blade of Truths - items
+0F/+3C 6G 3F
Weapon • Unique
Reaction: After this Personality enters a duel, name a Focus value. The opposing player may not play Focus cards or Reaction Action cards with that Focus value during the duel.
Celestial Sword of the Mantis - items
+0F/+1C 8G 4F
Weapon • Unique
If you are a Mantis Clan player, gain 2 Honor.
While attached to a Mantis Clan Personality, the Celestial Sword of the Mantis gains +1F/+1C for each Mantis Clan Personality you control.
Grim Mempo - items
+1F/+0C 3G 3F
Will only attach to a Samurai.
Yu+2, or Yu+3 if this Personality is Crab Clan.
Heavy Armor - items
+1F/+0C 2G 3F
Armor.
Will only attach to a Personality with more than 2 Force.
Ranged Attacks targeting this Personality have -2 Strength.
Kabuki Mask - items
+0F/+0C 5G 2F
Unique.
Limited: Bow Kabuki Mask to target a Personality with one or more Political abilities. This Personality copies one of those abilities until the end of the turn.
Kyojin's Blade - items
+0F/+0C 2G 3F
Weapon. Shadowlands. Lose 3 Honor.
If Kyojin's Blade's Force is ever greater than this Personality's printed Chi, destroy this Personality.
At the end of your Straighten Phase, either add a +1F token to Kyojin's Blade or bow this Personality.
Naishi - items
+2F/+2C 6G 3F
Weapon. Unique.
Open: Once per turn, Naishi gains +1F/-1C or -1F/+1C.
Sezaru's Mask - items
+0F/+1C 0G 3F
Unique.
Will only attach to a Shugenja.
Reaction: Bow Sezaru's Mask before this Shugenja participates in a Ritual. This Shugenja counts as two Shugenja for the Ritual.
Shinsei's Staff - items
+0F/+1C 2*G 2F
Weapon.
Costs 2 less Gold when attaching to a Monk.
Reaction: Bow Shinsei's Staff after this Personality enters a duel. For the rest of the duel, reduce your opponent's Focus values to 3 if they are above 3.
Whistling Bulb Arrow - items
F/C 1G 2F
Reaction: Bow and destroy Whistling Bulb Arrow before this Personality makes an uncombined Ranged Attack. The Personality makes an additional consecutive Ranged Attack afterward, with a strength equal to this attack's base strength.
Yoritomo's Kama - items
+2F/+2C 6G 4F
Weapon. Unique.
All other Weapons in this army have +1F/+1C.
Akodo Jusho - personalities
2F/3C 4HR7G/3PH/
Lion Clan Samurai • Imperial Magistrate
Political Battle: Bow Jusho to challenge an opposing Samurai with lower Personal Honor to a duel. That Samurai may refuse the challenge by going home bowed.
Akodo Ninsei - personalities
3F/2C 2HR6G/2PH/
Lion Clan Samurai
Ninsei gains +2F/+2C while opposing one or more Personalities with 0 Personal Honor in a battle or duel.
Asahina Keitaro - personalities
1F/4C 6HR9G/3PH/
Crane Clan Shugenja. Courtier.
Political Open: Bow Keitaro to restore a Dishonored non-Shadowlands Personality to Honorable status. Bow that Personality if he or she is not at a battle.
Asako Hirariko - exp 2 - personalities
3F/5C 0HR10G/1PH/
Phoenix Clan Henshin. Experienced 2 Hirariko. Unique.
Battle: Once per turn, issue an unrefusable challenge to an opposing Personality whose controller has fewer Elemental Rings in play than you do.
Asako Misao - exp - personalities
3F/3C 8HR6G/3PH/
Phoenix Clan Shugenja. Experienced. Unique.
Reaction: After another player invites you as an ally, give the Cavalry trait to Misao and every Follower in his unit.
Asako Yuya - personalities
2F/3C 10HR6G/2PH/
Phoenix Clan Shugenja.
Once per turn, Yuya may bow a Spell instead of herself as a cost of casting that Spell. (A Spell cannot be cast while it is bowed.)
Baku no Oni - personalities
*F/*C -HR6G/0PH/
Unaligned. Nonhuman. Shadowlands. Lose 4 Honor. When Baku no Oni enters play, permanently change it's printed Force and Chi to half the number of cards in your hand, rounded down.
Bayushi Hirono - personalities
4F/2C 0HR7G/2PH/
Scorpion Clan Samurai.
Will not enter play if you have no Courtiers in play.
Battle: Destroy Hirono to straighten a bowed Personality. You may use this action while Hirono is bowed.
Bayushi Norachai - exp - personalities
2F/3C 5HR7G/2PH/
Scorpion Clan Imperial Magistrate. Experienced. Unique.
Norachai gains +2F/+2C while another player controls the Imperial Favor.
Political Reaction: Once per turn, after any player discards the Imperial Favor, Norachai gains +2F/+2C.
Bayushi Ogura - personalities
2F/2C -HR9G/2PH/
Scorpion Clan Courtier. Shugenja.
Political Reaction: Bow Ogura when a Personality with less Personal Honor than Ogura's Chi performs a Political action to cancel it. That action cannot be performed again until the end of the turn.
Bayushi Toru - personalities
0F/4C 0HR7G/2PH/
Unaligned Samurai.
Reaction: Bow Toru to cancel a Kolat, Ninja, or Assassin action targeting your cards taken by a non-Scorpion Clan player. Lose 2 Honor.
Doji Kazo - personalities
4F/5C 10HR10G/3PH/
Crane Clan Samurai. Unique. Double Chi.
Will not attach cards.
Doji Midoru - personalities
3F/3C 7HR8G/2PH/
Crane Clan Samurai.
Battle: Once per battle, if there are one or more opposing units, send this unit home bowed to gain 1 Honor.
Doji Okakura - personalities
2F/3C 4HR6G/2PH/
Crane Clan Samurai.
Doji Seishiro - personalities
2F/4C 5HR8G/2PH/
Crane Clan Samurai.
Battle: Once per turn, if he is attacking a player with less Family Honor than you, Seishiro gains Force equal to his Personal Honor.
Goju Kyoden - personalities
4F/5C -HR9G/0PH/
Unaligned Obsidian Champion. Shadowlands. Lose 4 Honor.
Limited: Bow to challenge a non-Shadowlands Personality with more Personal Honor to a duel. If the challenge is refused, permanently give that Personality -1C and -1 Personal Honor.
Hida Hitoshi - personalities
2F/3C 3HR6G/2PH/
Crab Clan Samurai
Hitoshi gains +1F while he has one or more Followers.
Open: Bow Hitoshi to give a Follower a Force bonus equal to Hitoshi's Force.
Hida Kosho - personalities
5F/3C 5HR10G/3PH/
Crab Clan Samurai • Yu 5
Battle: Once per battle, Kosho challenges an opposing attacking Personality to a duel of Force. The challenged Personality may refuse by going home bowed. Bow the loser.
Hida Shara - personalities
3F/3C 0HR7G/2PH/
Crab Clan Samurai • Magistrate • Yu 3
Ranged Attacks cannot target cards in Shara's unit.
Hitomi Maya - personalities
4F/3C 2HR10G/1PH/
Dragon Clan Samurai. Tattooed.
Battle: Bow for a Ranged 2 Attack targeting each Follower in one opposing unit. These Ranged Attacks may not be combined or be modified by your cards.
Hoshi Tadao - personalities
2F/4C 8HR6G/2PH/
Dragon Clan Shugenja.
Elemental Limited: Once per turn, put an Elemental Ring into play from your hand. The Ring does not count towards an Enlightenment Victory. At the beginning of your turn, two turns after this one, shuffle it back into your Fate deck.
Hoshi Takeji - personalities
1F/2C 2HR5G/1PH/
Dragon Clan Monk.
Reaction: After Takeji enters a duel, bow him to destroy a non-Unique Weapon attached to the opposing Personality.
Ik'krt - personalities
2F/1C -HR4G/1PH/
Ratling Scout • Grasping Paw Tribe • Creature
Reaction: Before an action performed by an opposing Follower resolves, bow Ik'krt: Negate the action's effects.
Ikoma Fujimaro - personalities
2F/2C 5HR8G/2PH/
Lion Clan Samurai. Tactician. Unique.
Battle: Make a Ranged 3 Attack without bowing. This is a use of the Tactician trait.
Ikoma Goro - personalities
1F/2C 0HR5G/2PH/
Lion Clan Courtier. Samurai.
Political Open: If Goro is Honorable, bow and dishonor him to restore a Dishonored Personality to Honorable status.
Isawa Maasaki - personalities
1F/4C 5HR8G/2PH/
Phoenix Clan Shugenja.
Open: Once per turn, Maasaki gives another Personality a Force and Chi bonus equal to the number of spells attached to Maasaki (minimum +1F/+1C).
Junnosuke - exp - personalities
4F/4C 4HR9G/2PH/
Unaligned Ronin. Samurai. Experienced Mirumoto Junnosuke. Unique.
Battle: Once per battle, if Junnosuke's Personal Honor is above 0, give +1F to each of his Followers and permanently give him -1 Personal Honor.
Kaiu Namboku - personalities
2F/3C 4HR9G/2PH/
Crab Clan Engineer. Unique.
Battle: Bow Namboku and destroy a Fortification attached to this Province (including another player's) to send an opposing unit home from this battle, bowed.
Kitsu Hisashi - personalities
1F/3C 5HR6G/2PH/
Lion Clan Shugenja.
Political Reaction: Bow to gain 1 Honor after any player brings a non-Shadowlands Ancestor into play.
Koan - personalities
2F/4C 0HR6G/3PH/
Unaligned Shugenja.
Koan will not attach Spells with an odd Focus value. Koan cannot cast Kihos with an even Focus value.
Mirumoto Zenko - personalities
3F/3C 4HR7G/2PH/
Dragon Clan Samurai.
Zenko may attach two Weapons. Reduce the Focus values of all cards Focused against Zenko in duels by the number of Weapons he has (to a minimum of 0).
Miya Gensaiken - exp - personalities
1F/2C -HR9G/3PH/
Unaligned Courtier. Shadowlands. Nonhuman. Oni. Experienced Oni no Pekkle. Unique.
Political Reaction: Bow Gensaiken and destroy one of your Personalities to pay the cost of using the Imperial Favor for one of your Wind's actions. This counts as a Lobbying attempt. You may use this action and your Wind action regardless of your Stronghold restrictions.
Moshi Junichi - personalities
3F/2C -HR7G/1PH/
Mantis Clan Shugenja. Naval. Soul of Ranbe. Any Osano-Wo card being attached to Moshi Junichi has its Gold cost reduced to 1.
Moshi Mogai - personalities
0F/1C 0HR7G/1PH/
Mantis Clan Advisor. Courtier. Soul of Kemmei.
While Mogai is in play, raise your maximum hand size by three.
Moto Chaozhu - personalities
3F/3C 3HR9G/2PH/
Unicorn Clan Samurai. Tactician. Cavalry. Unique.
Battle: Move Chaozhu and up to one of your other Cavalry Personalities in the same battle to an adjacent battle. This is a use of the Tactician trait.
Moto Feng - personalities
4F/3C 4HR9G/2PH/
Unicorn Clan Samurai. Cavalry.
Reaction: Bow Feng after playing a Terrain for this battle. While Feng is in the battle, players must discard two Fate cards as an additional cost to take an action which destroys that Terrain.
Moto Qing - personalities
3F/2C 6HR8G/2PH/
Unicorn Clan Bushi. Cavalry.
Reaction: Once per turn, permanently give +1F to a Follower after attaching it to Qing.
Battle: Once per turn, move a Cavalry Follower from Qing to one of your Personalities in the current battle.
Nikushimi - personalities
4F/5C -HR11G/0PH/
Unaligned Onisu of Hatred. Nonhuman. Cavalry. Shadowlands. Tsuno. Unique. Lose 5 Honor. All Tsuno in Nikushimi's army (including itself) gain +2F while attacking.
Reaction: Once per turn, when an opposing Personality uses the Tactician trait, cancel the action.
Omen - personalities
3F/4C -HR9G/0PH/
Crab Clan Shugenja. Shadowlands. Lose 2 Honor.
Maho Limited: Once per turn, give a Corruption token to any Personality in play. Lose 1 Honor.
Maho Limited: Bow Omen and remove Corruption tokens from a Personality equal to his or her Chi to permanently give the Personality the Shadowlands trait.
Shiba Itami - personalities
1F/3C 5HR5G/2PH/
Phoenix Clan Courtier.
Political Reaction: Bow after another player lobbies for the Imperial Favor with a Personality whose Chi is less than Itami's to cancel the action. (A cancelled lobby attempt does not count against the once-per-turn limit.)
Shinjo Xushen - personalities
3F/3C -HR8G/1PH/
Unicorn Clan Bushi • Cavalry • Baraunghar
While it is an Attack Phase and Xushen assigned during the attack's Infantry Maneuvers Segment, Xushen has +1F and Ranged Attacks from actions he performs have +1 strength.
Battle: Bow Xushen: Ranged 3 Attack.
Shosuro Koneko - personalities
1F/3C 0HR6G/1PH/
Scorpion Clan Shugenja.
Political Limited: Bow to permanently remove all Faction alignments from a Dishonored Human Personality and permanently give that Personality the Unaligned trait.
Soshi Kiyo - personalities
1F/3C 2HR7G/3PH/
Scorpion Clan Courtier.
Political Reaction: Bow Kiyo to take the Imperial Favor after another player takes a Political action who has already taken a Political action this turn.
Te'tik'kir - exp - personalities
2F/3C -HR8G/2PH/
Ratling Nameseeker • Crippled Bone Tribe Shaman • Creature • Shugenja • Courtier • Experienced • Unique
Ratling Followers gain +1F while in Te'tik'kir's army.
Reaction: After another player brings a Shadowlands card into play, give a Ratling Personality +1F/+1C.
The Wandering Monk - personalities
1F/3C 4HR6G/1PH/
Unaligned Monk.
Open: Bow the Wandering Monk to give permanent control of him to the player on your left. Move the Wandering Monk into that player's home. Draw a card.
Togashi Matsuo - personalities
4F/5C 6HR10G/2PH/
Dragon Clan Tattooed Man. Unique.
Reaction: Before another player targets Matsuo with an action while he is in an army, move him to an adjacent Province. If Matsuo is now an illegal target for that action, cancel it.
Toturi Koshei - personalities
2F/3C 3HR6G/2PH/
Unaligned Bodyguard. Samurai.
Reaction: Once per turn, when a Personality challenges one of your other Personalities to a duel, bow the challenger.
Tsuno Nintai - personalities
1F/3C -HR5G/0PH/
Unaligned. Nonhuman. Shadowlands. Cavalry. Shugenja. Lose 4 Honor. Nintai may not assign or move into a defending army.
Battle: Bow Nintai to reduce an opposing Personality's or Follower's Force by the number of Tsuno in Nintai's army.
Tsuruchi Hiro - personalities
2F/3C 0HR7G/2PH/
Mantis Clan Master Bowman. Samurai. Soul of Tsuruchi.
All Followers attached to Hiro that can produce ranged attacks have +1 ranged attack strength. All other Followers attached to Hiro gain "Battle: Bow for a Ranged 1 Attack."
Battle: Bow Hiro for a Ranged 4 Attack.
Tsuruchi Nobumoto - personalities
0F/2C -HR5G/1PH/
Mantis Clan Skirmisher • Naval • Soul of Mukami
Battle: Bow Nobumoto: Ranged 3 Attack. Move this unit home.
T'k - personalities
2F/3C -HR5G/0PH/
Ratling Bushi. Crippled Bone Tribe. Creature.
Utaku Keyo - DA - personalities
3F/3C 5HR8G/3PH/
Unicorn Clan Battle Maiden. Samurai. Cavalry. Keyo and each of her Followers gain +1F while at a Province with a Region attached.
Yoritomo Gombei - personalities
4F/3C 1HR8G/1PH/
Mantis Clan Samurai.
Battle: Once per turn and only while defending one of your Provinces, either give Gombei +2F or move him to one of your other Provinces.
Yoritomo Heishiro - personalities
2F/3C 3HR7G/2PH/
Mantis Clan Sailor. Naval.
Open: Bow one of your Ports to give Heishiro +1F or +1C.
Yoritomo Ikemoto - personalities
3F/4C -HR7G/1PH/
Mantis Clan Mercenary. Samurai.
Open: Pay 3 Gold to bow or straighten Ikemoto. All players may use this action, and may use it even if Ikemoto is bowed. During an Attack Phase, each player may use this ability only once.
Yoritomo Naizen - personalities
5F/5C 5HR11G/3PH/
Mantis Clan General. Samurai. Naval. Unique.
Reaction: Bow one of Naizen's Followers to negate a Fear effect targeting a Mantis Personality's unit in this army.
Yoritomo Sen - personalities
3F/4C 0HR7G/1PH/
Mantis Clan Samurai. Naval. Soul of Yoritomo Okan. Ranged Attacks cannot target Sen's Followers.
Yoritomo Sumio - personalities
2F/2C 4HR6G/1PH/
Mantis Clan Scout. Cavalry. Naval. Sumio may not assign during Cavalry Maneuvers to a battle which already has one or more units on either side.
Battle: Bow Sumio to send this unit home bowed. Lose 2 Honor.
Auspicious House - regions
Once per turn, when refilling this Province after bringing a Personality into play from it, refill it face-up. (An Event revealed outside the Events Phase does not resolve until the Events Phase, and only if it is still in the Province.)
Ronin Village - regions
While you control at least one Ronin Village, your Farms produce one extra Gold when paying the Gold cost of a Samurai with no Faction alignments or an Ashigaru. Samurai with no Faction alignments and Ashigaru have +2F while defending this Province.
Shiba's Shrine - regions
Unique.
This Province does not hold any Dynasty cards (do not refill it).
Battle: Up to twice per turn, bow a Shadowlands card in an army attacking one of your Provinces. You may take this action during a battle in which you have no units and during a battle at another of your Provinces.
Violence Behind Courtliness City - regions
Imperial City. Singular.
Reaction: Once per turn, straighten one of your units after one or more units assign to attack this Province.
Asahina's Blessing - spells
4G 3F
Limited: Bow this Shugenja and destroy this Spell to target a Personality controlled by any player. After the next time that Personality is destroyed this game, put the Personality on top of your Dynasty deck.
Curse of Weakness - spells
3G 3F
Maho Ritual Limited: Bow this Shugenja and any number of additional Shugenja to target an equal number of units. Until the start of your next turn, effects that would bow cards in those units destroy the cards if they are already bowed. Lose 3 Honor.
Drain the Soul - spells
3G 1F
Maho Open: Bow this Shugenja to bow a Personality with less Chi. This Shugenja permanently loses Chi equal to the difference between that Personality's Chi and his or her own. You make not take this action during a battle. Lose 2 Honor.
Ebbing Strength - spells
6G 2F
Open: Bow this Shugenja and destroy this Spell. Until the end of your next turn, Personalities enter play bowed.
Gale Force Winds - spells
8G 3F
Elemental Open: Bow this Shugenja to target a unit with a Force total less than 5. That unit may not assign to attack Provinces this turn.
Inspiration - spells
3G 3F
Open: Bow this Shugenja to target a Personality. For the rest of the turn, card effects do not bow that Personality. This does not affect bowing to pay costs.
Light a Candle - spells
2G 3F
Limited: Bow this Shugenja, who may remain bowed. While this Shugenja remains bowed and in play, your Personalities gain +1C.
Light of the Kami - spells
2G 2F
Battle: Bow this Shugenja to produce a Fear 1 effect. This Fear is compared against Honor Requirement instead of Force, and even affects cards that are immune to Fear. An Honor requirement of "-" is considered 0 for this effect.
Massive Power - spells
6G 2F
This Shugenja gains +2/+2 for each Power token on Massive Power. Put a Power token on Massive Power during your Straighten Phase. Destroy Massive Power if it ever has more than two Power tokens.
Battle: Bow this Shugenja and destroy this Spell to produce a Ranged Attack with strength equal to the Shugenja's Chi before this Spell was destroyed.
Teeth of Osano-Wo - spells
6G 3F
Battle: Bow this Shugenja to produce a number of consecutive Ranged Attacks up to his or her Force or Chi, whichever is lower. Each Ranged Attack has a strength equal to the Shugenja's Personal Honor.
Thunder's Kiss - spells
4G 3F
Open: Bow this Shugenja to bow a Follower. You may not take this action during battle.
Battle: Bow this Shugenja to bow an opposing Follower.
Aid of the Grand Master - actions
0G 4F
Kiho Limited: Bow one of your Monks to search your Fate deck for a card. Remove the card, shuffle the deck, then place that card on either the top or the bottom of the deck.
Be the Breeze - actions
0G 3F
Kiho Reaction: Bow one of your Shugenja or Monks before one or more of your cards in one unit bow to produce a Ranged Attack. Those cards do not bow when they produce the attack.
Blackened Honor - actions
0G 3F
Political Reaction: Bow one of your Courtiers before a player who controls one or more Shadowlands cards gains Honor to negate the gain. That player may not gain Honor for the rest of the turn.
Break the Wave - actions
0G 1F
Immediate Terrain.
Battle: Each Follower in this battle has -3F. (G)
City of the Lost - actions
0G 1F
Immediate Terrain.
Battle: All Shugenja Personalities and Monk Personalities in this battle gain +1F/+2C. Spells and Kihos may not be cast.
Cowardly Conscripts - actions
1G 1F
Reaction: Play as the Defender during the Cavalry Maneuvers Segment to create a Personality card with 1 Chi (all other stats 0) assigned to defend one of your Provinces. Remove this Personality from the game immediately before it is targeted or destroyed or when that Province's Battle Action Segment ends.
Defend Yourself! - actions
0G 3F
Political Limited: Target another player's Province. If you destroy that Province during battle this turn and the Defender did not assign or move any of his or her units to the Province during that attack, the Defender may not gain Honor until after the end of his or her next turn.
Draw From Within - actions
0G 3F
When played as a Focus in a duel, lower this card's Focus value by 3 if your Personality strikes and raise it by 3 if the opposing Personality does.
Face Me! - actions
0G 3F
Reaction: Play after one of your challenged Personalities enters a duel and target both duelists. Replace their Chi with their Personal Honor until the duel ends.
Faith In My Clan - actions
0G 3F
Reaction: Cancel an action. Play this card only if a Clan Champion from your Faction is in your army in the current battle.
Gift of the Water Dragon - actions
0G 3F
Kiho Elemental Battle: Bow one of your Shugenja or Monks to move one of your Personalities with more than 3 Force from one of the Defender's Provinces to another. Other players' card effects cannot bow cards in that unit or remove that unit from its new Province for the rest of the attack.
It's a Trap! - actions
0G 3F
Reaction: Negate all effects of the first Battle or Open action taken by a player who controls only Cavalry and/or Naval units in the current battle.
Jagged Earth - actions
0G 1F
Immediate Terrain.
Battle: Ranged Attacks may target Personalities in this battle as if they had no Followers attached. Cards may not combine Ranged Attacks.
Kaneka's Strength - actions
0G 3F
You may play this card only if your Wind is Akodo Kaneka.
Battle: One of your Personalities issues an unrefusable challenge to an opposing Personality. The loser does not die, but if your Personality wins, send the loser home bowed.
Kawaru Coins - actions
0G 4F
Kiho Limited: Bow one of your Shugenja or Monks to look at the top three cards of any one deck and rearrange them in any order.
Lies - actions
0G 2F
Political Limited: Bow one of your Courtiers to dishonor a Personality with lower Chi.
Make Them Pay - actions
0G 4F
Reaction: Play after a player brings a card into play by paying less Gold than it's printed Gold cost. Bow that card.
Naseru's Strength - actions
0G 3F
You may play this card only if your Wind is Hantei Naseru.
Limited: Name a Limited or Open Action card. Reveal the top 8 cards of your Fate deck. If the card you named is revealed, put one copy into your hand. Return the remaining cards to your deck in the original order.
New Formation - actions
0G 2F
Reaction: Play after the Declaration Segment of an attack. For the rest of this Attack Phase, give +1F to Cavalry Personalities assigned to your armies during an Infantry Maneuvers Segment.
No Failure - actions
0G 3F
Political Reaction: Play before another player loses Honor to bow a Personality controlled by that player with a Force less than or equal to the loss. Negate the loss.
No Hiding Place - actions
0G 3F
Reaction: Before you target a Ranged Attack from one of your attacking cards: The Ranged Attack has -1 strength and may target a card even if it is in the Defender's home.
One Sword - actions
0G 2F
Battle: Move one of your units from this battle to a battle where the opposing player's army has one or more units.
Patience - actions
0G 2F
Battle: Target one of your Tacticians in the current battle. Until the battle ends, that Personality gains +2F each time you pass instead of taking a Battle or Open action. This is a use of the Tactician trait.
Raise the Dead - actions
0G 1F
Kiho Maho Battle: Bow one of your Shadowlands Shugenja or Shadowlands Monks to search your Fate deck for one or more Undead Followers with a total combined Force no greater than the caster's Chi. Attach them to your Personalities in the current battle, paying all costs. Lose 2 Honor per Follower.
Rubble of Beiden Pass - actions
0G 3F
Battle: Destroy all tokens in this battle, including those on the Province and on cards attached to the Province.
Sezaru's Strength - actions
0G 3F
You may play this card only if your Wind is Toturi Sezaru.
Limited: Look at the top 2 cards of any deck without changing their order. If the deck is yours, you may then move those cards to the bottom.
Strength in Unity - actions
0G 1F
Delayed Terrain.
Battle: Give a Personality in your army +3F for every Samurai Personality or every Shugenja Personality in your army, whichever is lower.
Taken Unawares - actions
0G 1F
Battle: Give +1F/+1C to one of your Personalities with more than 3 Chi. You may immediately take an additional Battle or Open action.
Tsudao's Strength - actions
1G 3F
You may play this card only if your Wind is Toturi Tsudao.
Open: Attach a 2F Follower token to one of your Personalities. Discard the token at the start of your next turn.
Unprepared - actions
0G 4F
Reaction: Play after one of your Personalities with both an Armor and a Weapon enters a duel with a Personality who does not have both. The duel resolves immediately. Your Personality wins.
Voice of the Shiryo - actions
0G 4F
Open: Give the Double Chi or Tactician trait to a Personality with one or more Ancestors.
Wall of Steel - actions
0G 1F
You may play this card only if every Personality in your army has at least one Weapon.
Battle: Give -1F/-1C to each opposing Personality who has no Weapons. This effect will not reduce a Personality's Chi below 1.
Wasp Tattoo - actions
0G 2F
Limited: Target one of your Personalities with the Tattooed trait and without a Wasp Tattoo. For the rest of the game, the Personality has a Wasp Tattoo, has -1C, and gains "Battle: Bow for a Ranged 4 Attack."
Wave Tattoo - actions
0G 2F
Limited: Target another player and one of your Personalities with the Tattooed trait and without a Wave Tattoo. For the rest of the game, the Personality has a Wave Tattoo and straightens during that player's Straighten Phases instead of your own.
You Are Weak - actions
0G 3F
Battle: Bow one of your Personalities to destroy an opposing bowed card.
City of Lightning - strongholds
6PS/4GP/3SH
Mantis, Mantis
Open: Once per turn, give the Naval trait to each Personality and Follower in one of your units.
Kyuden Agasha - strongholds
6PS/4GP/6SH
Phoenix, Phoenix
Attaching Spells from your hand is an Open action for you. All Spells you own cost 2 less Gold, to a minimum of 1.
Shiro Matsu - strongholds
6PS/3GP/6SH
Lion, Lion
Limited: Bow to begin an Attack Phase. This does not replace your normal Attack Phase.
Agetoki no Shiryo - ancestors
+1F/+0C -PH/0G/2HR 3F
Lion Clan Ancestor • Unique
Reaction: Bow Agetoki no Shiryo to cancel a Ranged Attack action targeting cards in this unit.
Reaction: If this Personality is Cavalry, bow this Personality to cancel a Ranged Attack action targeting cards in this army.
Kanbe no Shiryo - ancestors
+1F/+0C -PH/0G/0HR 3F
Mantis Clan Ancestor. Unique.
Non-Unique Followers may attach to this Personality regardless of their Honor Requirements.
Uji no Shiryo - ancestors
+1F/+0C PH/0G/2HR 3F
Crane Clan Ancestor. Unique.
Battle: If there are one or more units in the opposing player's army, bow Uji to give this Personality -1F/-1C and move this unit into the current battle.
Wikki'thich-hie A'tck - ancestors
+0F/+1C PH/0G/1HR 3F
Ratling Ancestor. Creature. Unique.
Reaction: When a Spell or Kiho targets this Personality, shuffle A'tck into your deck to cancel it. You may use this action while A'tck is bowed.
Bitter Vengeance - events
Target an opponent and discard one to three Fate cards. For each card discarded, that opponent must either discard a Fate card of his or her choice or lose 3 Honor.
Boastful Proclamation - events
This Event cannot resolve unless at least one other player controls a Personality.
If the Province this Event resolved from is destroyed by an attacking army before the start of your next turn, then at the end of that battle's resolution, every Personality attacking the Province permanently gains +1F/+1C and the Attacker may draw a card; otherwise, at the start of your next turn, this Province permanently gains +3 Strength and you gain 4 Honor.
Court Intrigue - events
If you control the Imperial Favor, you may discard it to give each of your Courtiers the following ability until the beginning of your next turn: "Political Open: Bow this card during the Action Phase to bow a non-Unique Personality with lower Personal Honor."
Kaneka's Blockade - events
Target a player who has a different Wind than you. Discard six cards from that player's Fate deck. Discard three cards from your Fate deck for each other player that has the same Wind as you. Discard this Event without resolution if you have no Wind.
Ki-Rin's Blessing - events
Target up to three of your non-Shadowlands Gold-producing Holdings. Permanently raise the Gold production of each of these Holdings by 1. Destroy all these Holdings the next time one or more of your Provinces are destroyed.
Living Death - events
Beginning with you, each player may retrieve any number of destroyed Undead Personalities and Undead Followers from their discard piles and shuffle them back into their respective decks.
Lost Souls - event - events
Until the end of your next turn, Holdings do not straighten during the Straighten Phase. Each player may bow any number of his or her Personalities to straighten an equal number of Holdings at the end of his or her Straighten Phase.
Pillaged - events
Bow all non-Fortification Holdings that produce neither Honor nor Gold. Destroy one such Holding. Until the beginning of your second turn from this one, such Holdings produce no effects and may not straighten.
Selecting the Chancellor - events
One of your unbowed Personalities issues an unrefusable challenge to another Personality. The winner's controller gains the Imperial Favor. Dishonor the loser.
Short Season - events
Until the beginning of your next turn, each player may take only one Limited or Open action during each Action Phase. (This does not affect battles.)
The Future Laid Bare - events
Turn all face-down Dynasty cards in Provinces face-up. All players reveal their hands.
Doomsayers - followers
2F/0C -PH/4G/1HR 4F
Doomsayers gain +1F for each Oracle in play.
Goblin Slingers - followers
1F/0C -PH/4G/0HR 1F
Nonhuman • Shadowlands • Lose 3 Honor.
Battle: Bow Goblin Slingers for a Ranged 3 Attack.
Battle: Bow Goblin Slingers for two consecutive Ranged 2 Attacks targeting cards in the same unit. Consecutive ranged attacks are targeted and resolved one at a time.)
Hiruma Slayers - followers
2F/0C -PH/4G/1HR 3F
Battle: Bow Hiruma Slayers to reduce the Force of an opposing Shadowlands Personality to 0.
Ivory Isles Mercenaries - followers
2F/0C -PH/4G/0HR 2F
Naval.
Open: Once per turn, bow and destroy one of your Gold-producing Holdings to straighten Ivory Isles Mercenaries.
Battle: Bow for a Ranged 1 Attack.
Moto Steed - followers
2F/0C -PH/6G/0HR 2F
Creature • Cavalry
Will only attach to a Human Personality.
This Personality gains Cavalry while Moto Steed is unbowed.
Oni Horde - followers
3F/0C -PH/5G/0HR 2F
Nonhuman • Shadowlands • Lose 5 Honor.
Will only attach to an Oni. May attach to a Personality regardless of restrictions on the Personality.
Battle: Fear 4.
Personal Sohei - followers
1F/1C -PH/4G/2HR 3F
Monk.
Personal Sohei may cast Kihos.
(Sohei does not add to his Personality's Chi.)
Restless Zokujin - followers
2F/0C PH/5G/1HR 2F
Creature.
Battle: Bow Restless Zokujin to bow an opposing Follower with greater printed Force than that Follower's Personality.
Shrieking Mujina - followers
1F/0C PH/2G/0HR 3F
Lesser Mujina. Creature. Cavalry. Lose 1 Honor.
The Double Chi trait has no effect during duels this Personality is in.
Tamori Yamabushi - followers
2F/0C PH/5G/1HR 2F
Battle: If the Yamabushi are defending, bow them to increase this Province's Strength by 3, or by 4 if this Personality is Dragon Clan. You may then move this unit home.
Untested Troops - followers
4F/0C -PH/6G/2HR 1F
Bow Untested Troops after each Fear effect resolves that targeted or affected anything in their battle.
Vengeful Ronin - followers
1F/0C PH/3G/0HR 1F
You may target another player's Personality when Vengeful Ronin enters play. Vengeful Ronin gains +2F while opposing that Personality in battle. Destroy Vengeful Ronin if that Personality leaves play.
Veteran Samurai - followers
3F/0C -PH/6G/2HR 4F
Yu 3.
Clear Water Villages - holdings
3F/0C -PH/6G/2HR 4F
Yu 3.
Construction Crew - holdings
3F/0C -PH/6G/2HR 4F
Yu 3.
Deep Earth Sanctum - holdings
3F/0C -PH/6G/2HR 4F
Yu 3.
Honor's Lesson Dojo - holdings
3F/0C -PH/6G/2HR 4F
Yu 3.
House of Fates - holdings
3F/0C -PH/6G/2HR 4F
Yu 3.
Kobune Port - holding
3F/0C -PH/6G/2HR 4F
Yu 3.
Roaming Caravan - holdings
3F/0C -PH/6G/2HR 4F
Yu 3.
Shackled Oni - holdings
3F/0C -PH/6G/2HR 4F
Yu 3.
Shrine of Reverse Fortunes - holdings
3F/0C -PH/6G/2HR 4F
Yu 3.
Trusted Advisor - holdings
3F/0C -PH/6G/2HR 4F
Yu 3.
Akodo Map - items
+0F/+0C 6G 3F
Unique
Reaction: Bow before you play a Terrain to increase all numerals on the Terrain by 1, including Gold cost.
Blade of Truths - items
+0F/+3C 6G 3F
Weapon • Unique
Reaction: After this Personality enters a duel, name a Focus value. The opposing player may not play Focus cards or Reaction Action cards with that Focus value during the duel.
Celestial Sword of the Mantis - items
+0F/+1C 8G 4F
Weapon • Unique
If you are a Mantis Clan player, gain 2 Honor.
While attached to a Mantis Clan Personality, the Celestial Sword of the Mantis gains +1F/+1C for each Mantis Clan Personality you control.
Grim Mempo - items
+1F/+0C 3G 3F
Will only attach to a Samurai.
Yu+2, or Yu+3 if this Personality is Crab Clan.
Heavy Armor - items
+1F/+0C 2G 3F
Armor.
Will only attach to a Personality with more than 2 Force.
Ranged Attacks targeting this Personality have -2 Strength.
Kabuki Mask - items
+0F/+0C 5G 2F
Unique.
Limited: Bow Kabuki Mask to target a Personality with one or more Political abilities. This Personality copies one of those abilities until the end of the turn.
Kyojin's Blade - items
+0F/+0C 2G 3F
Weapon. Shadowlands. Lose 3 Honor.
If Kyojin's Blade's Force is ever greater than this Personality's printed Chi, destroy this Personality.
At the end of your Straighten Phase, either add a +1F token to Kyojin's Blade or bow this Personality.
Naishi - items
+2F/+2C 6G 3F
Weapon. Unique.
Open: Once per turn, Naishi gains +1F/-1C or -1F/+1C.
Sezaru's Mask - items
+0F/+1C 0G 3F
Unique.
Will only attach to a Shugenja.
Reaction: Bow Sezaru's Mask before this Shugenja participates in a Ritual. This Shugenja counts as two Shugenja for the Ritual.
Shinsei's Staff - items
+0F/+1C 2*G 2F
Weapon.
Costs 2 less Gold when attaching to a Monk.
Reaction: Bow Shinsei's Staff after this Personality enters a duel. For the rest of the duel, reduce your opponent's Focus values to 3 if they are above 3.
Whistling Bulb Arrow - items
F/C 1G 2F
Reaction: Bow and destroy Whistling Bulb Arrow before this Personality makes an uncombined Ranged Attack. The Personality makes an additional consecutive Ranged Attack afterward, with a strength equal to this attack's base strength.
Yoritomo's Kama - items
+2F/+2C 6G 4F
Weapon. Unique.
All other Weapons in this army have +1F/+1C.
Akodo Jusho - personalities
2F/3C 4HR7G/3PH/
Lion Clan Samurai • Imperial Magistrate
Political Battle: Bow Jusho to challenge an opposing Samurai with lower Personal Honor to a duel. That Samurai may refuse the challenge by going home bowed.
Akodo Ninsei - personalities
3F/2C 2HR6G/2PH/
Lion Clan Samurai
Ninsei gains +2F/+2C while opposing one or more Personalities with 0 Personal Honor in a battle or duel.
Asahina Keitaro - personalities
1F/4C 6HR9G/3PH/
Crane Clan Shugenja. Courtier.
Political Open: Bow Keitaro to restore a Dishonored non-Shadowlands Personality to Honorable status. Bow that Personality if he or she is not at a battle.
Asako Hirariko - exp 2 - personalities
3F/5C 0HR10G/1PH/
Phoenix Clan Henshin. Experienced 2 Hirariko. Unique.
Battle: Once per turn, issue an unrefusable challenge to an opposing Personality whose controller has fewer Elemental Rings in play than you do.
Asako Misao - exp - personalities
3F/3C 8HR6G/3PH/
Phoenix Clan Shugenja. Experienced. Unique.
Reaction: After another player invites you as an ally, give the Cavalry trait to Misao and every Follower in his unit.
Asako Yuya - personalities
2F/3C 10HR6G/2PH/
Phoenix Clan Shugenja.
Once per turn, Yuya may bow a Spell instead of herself as a cost of casting that Spell. (A Spell cannot be cast while it is bowed.)
Baku no Oni - personalities
*F/*C -HR6G/0PH/
Unaligned. Nonhuman. Shadowlands. Lose 4 Honor. When Baku no Oni enters play, permanently change it's printed Force and Chi to half the number of cards in your hand, rounded down.
Bayushi Hirono - personalities
4F/2C 0HR7G/2PH/
Scorpion Clan Samurai.
Will not enter play if you have no Courtiers in play.
Battle: Destroy Hirono to straighten a bowed Personality. You may use this action while Hirono is bowed.
Bayushi Norachai - exp - personalities
2F/3C 5HR7G/2PH/
Scorpion Clan Imperial Magistrate. Experienced. Unique.
Norachai gains +2F/+2C while another player controls the Imperial Favor.
Political Reaction: Once per turn, after any player discards the Imperial Favor, Norachai gains +2F/+2C.
Bayushi Ogura - personalities
2F/2C -HR9G/2PH/
Scorpion Clan Courtier. Shugenja.
Political Reaction: Bow Ogura when a Personality with less Personal Honor than Ogura's Chi performs a Political action to cancel it. That action cannot be performed again until the end of the turn.
Bayushi Toru - personalities
0F/4C 0HR7G/2PH/
Unaligned Samurai.
Reaction: Bow Toru to cancel a Kolat, Ninja, or Assassin action targeting your cards taken by a non-Scorpion Clan player. Lose 2 Honor.
Doji Kazo - personalities
4F/5C 10HR10G/3PH/
Crane Clan Samurai. Unique. Double Chi.
Will not attach cards.
Doji Midoru - personalities
3F/3C 7HR8G/2PH/
Crane Clan Samurai.
Battle: Once per battle, if there are one or more opposing units, send this unit home bowed to gain 1 Honor.
Doji Okakura - personalities
2F/3C 4HR6G/2PH/
Crane Clan Samurai.
Doji Seishiro - personalities
2F/4C 5HR8G/2PH/
Crane Clan Samurai.
Battle: Once per turn, if he is attacking a player with less Family Honor than you, Seishiro gains Force equal to his Personal Honor.
Goju Kyoden - personalities
4F/5C -HR9G/0PH/
Unaligned Obsidian Champion. Shadowlands. Lose 4 Honor.
Limited: Bow to challenge a non-Shadowlands Personality with more Personal Honor to a duel. If the challenge is refused, permanently give that Personality -1C and -1 Personal Honor.
Hida Hitoshi - personalities
2F/3C 3HR6G/2PH/
Crab Clan Samurai
Hitoshi gains +1F while he has one or more Followers.
Open: Bow Hitoshi to give a Follower a Force bonus equal to Hitoshi's Force.
Hida Kosho - personalities
5F/3C 5HR10G/3PH/
Crab Clan Samurai • Yu 5
Battle: Once per battle, Kosho challenges an opposing attacking Personality to a duel of Force. The challenged Personality may refuse by going home bowed. Bow the loser.
Hida Shara - personalities
3F/3C 0HR7G/2PH/
Crab Clan Samurai • Magistrate • Yu 3
Ranged Attacks cannot target cards in Shara's unit.
Hitomi Maya - personalities
4F/3C 2HR10G/1PH/
Dragon Clan Samurai. Tattooed.
Battle: Bow for a Ranged 2 Attack targeting each Follower in one opposing unit. These Ranged Attacks may not be combined or be modified by your cards.
Hoshi Tadao - personalities
2F/4C 8HR6G/2PH/
Dragon Clan Shugenja.
Elemental Limited: Once per turn, put an Elemental Ring into play from your hand. The Ring does not count towards an Enlightenment Victory. At the beginning of your turn, two turns after this one, shuffle it back into your Fate deck.
Hoshi Takeji - personalities
1F/2C 2HR5G/1PH/
Dragon Clan Monk.
Reaction: After Takeji enters a duel, bow him to destroy a non-Unique Weapon attached to the opposing Personality.
Ik'krt - personalities
2F/1C -HR4G/1PH/
Ratling Scout • Grasping Paw Tribe • Creature
Reaction: Before an action performed by an opposing Follower resolves, bow Ik'krt: Negate the action's effects.
Ikoma Fujimaro - personalities
2F/2C 5HR8G/2PH/
Lion Clan Samurai. Tactician. Unique.
Battle: Make a Ranged 3 Attack without bowing. This is a use of the Tactician trait.
Ikoma Goro - personalities
1F/2C 0HR5G/2PH/
Lion Clan Courtier. Samurai.
Political Open: If Goro is Honorable, bow and dishonor him to restore a Dishonored Personality to Honorable status.
Isawa Maasaki - personalities
1F/4C 5HR8G/2PH/
Phoenix Clan Shugenja.
Open: Once per turn, Maasaki gives another Personality a Force and Chi bonus equal to the number of spells attached to Maasaki (minimum +1F/+1C).
Junnosuke - exp - personalities
4F/4C 4HR9G/2PH/
Unaligned Ronin. Samurai. Experienced Mirumoto Junnosuke. Unique.
Battle: Once per battle, if Junnosuke's Personal Honor is above 0, give +1F to each of his Followers and permanently give him -1 Personal Honor.
Kaiu Namboku - personalities
2F/3C 4HR9G/2PH/
Crab Clan Engineer. Unique.
Battle: Bow Namboku and destroy a Fortification attached to this Province (including another player's) to send an opposing unit home from this battle, bowed.
Kitsu Hisashi - personalities
1F/3C 5HR6G/2PH/
Lion Clan Shugenja.
Political Reaction: Bow to gain 1 Honor after any player brings a non-Shadowlands Ancestor into play.
Koan - personalities
2F/4C 0HR6G/3PH/
Unaligned Shugenja.
Koan will not attach Spells with an odd Focus value. Koan cannot cast Kihos with an even Focus value.
Mirumoto Zenko - personalities
3F/3C 4HR7G/2PH/
Dragon Clan Samurai.
Zenko may attach two Weapons. Reduce the Focus values of all cards Focused against Zenko in duels by the number of Weapons he has (to a minimum of 0).
Miya Gensaiken - exp - personalities
1F/2C -HR9G/3PH/
Unaligned Courtier. Shadowlands. Nonhuman. Oni. Experienced Oni no Pekkle. Unique.
Political Reaction: Bow Gensaiken and destroy one of your Personalities to pay the cost of using the Imperial Favor for one of your Wind's actions. This counts as a Lobbying attempt. You may use this action and your Wind action regardless of your Stronghold restrictions.
Moshi Junichi - personalities
3F/2C -HR7G/1PH/
Mantis Clan Shugenja. Naval. Soul of Ranbe. Any Osano-Wo card being attached to Moshi Junichi has its Gold cost reduced to 1.
Moshi Mogai - personalities
0F/1C 0HR7G/1PH/
Mantis Clan Advisor. Courtier. Soul of Kemmei.
While Mogai is in play, raise your maximum hand size by three.
Moto Chaozhu - personalities
3F/3C 3HR9G/2PH/
Unicorn Clan Samurai. Tactician. Cavalry. Unique.
Battle: Move Chaozhu and up to one of your other Cavalry Personalities in the same battle to an adjacent battle. This is a use of the Tactician trait.
Moto Feng - personalities
4F/3C 4HR9G/2PH/
Unicorn Clan Samurai. Cavalry.
Reaction: Bow Feng after playing a Terrain for this battle. While Feng is in the battle, players must discard two Fate cards as an additional cost to take an action which destroys that Terrain.
Moto Qing - personalities
3F/2C 6HR8G/2PH/
Unicorn Clan Bushi. Cavalry.
Reaction: Once per turn, permanently give +1F to a Follower after attaching it to Qing.
Battle: Once per turn, move a Cavalry Follower from Qing to one of your Personalities in the current battle.
Nikushimi - personalities
4F/5C -HR11G/0PH/
Unaligned Onisu of Hatred. Nonhuman. Cavalry. Shadowlands. Tsuno. Unique. Lose 5 Honor. All Tsuno in Nikushimi's army (including itself) gain +2F while attacking.
Reaction: Once per turn, when an opposing Personality uses the Tactician trait, cancel the action.
Omen - personalities
3F/4C -HR9G/0PH/
Crab Clan Shugenja. Shadowlands. Lose 2 Honor.
Maho Limited: Once per turn, give a Corruption token to any Personality in play. Lose 1 Honor.
Maho Limited: Bow Omen and remove Corruption tokens from a Personality equal to his or her Chi to permanently give the Personality the Shadowlands trait.
Shiba Itami - personalities
1F/3C 5HR5G/2PH/
Phoenix Clan Courtier.
Political Reaction: Bow after another player lobbies for the Imperial Favor with a Personality whose Chi is less than Itami's to cancel the action. (A cancelled lobby attempt does not count against the once-per-turn limit.)
Shinjo Xushen - personalities
3F/3C -HR8G/1PH/
Unicorn Clan Bushi • Cavalry • Baraunghar
While it is an Attack Phase and Xushen assigned during the attack's Infantry Maneuvers Segment, Xushen has +1F and Ranged Attacks from actions he performs have +1 strength.
Battle: Bow Xushen: Ranged 3 Attack.
Shosuro Koneko - personalities
1F/3C 0HR6G/1PH/
Scorpion Clan Shugenja.
Political Limited: Bow to permanently remove all Faction alignments from a Dishonored Human Personality and permanently give that Personality the Unaligned trait.
Soshi Kiyo - personalities
1F/3C 2HR7G/3PH/
Scorpion Clan Courtier.
Political Reaction: Bow Kiyo to take the Imperial Favor after another player takes a Political action who has already taken a Political action this turn.
Te'tik'kir - exp - personalities
2F/3C -HR8G/2PH/
Ratling Nameseeker • Crippled Bone Tribe Shaman • Creature • Shugenja • Courtier • Experienced • Unique
Ratling Followers gain +1F while in Te'tik'kir's army.
Reaction: After another player brings a Shadowlands card into play, give a Ratling Personality +1F/+1C.
The Wandering Monk - personalities
1F/3C 4HR6G/1PH/
Unaligned Monk.
Open: Bow the Wandering Monk to give permanent control of him to the player on your left. Move the Wandering Monk into that player's home. Draw a card.
Togashi Matsuo - personalities
4F/5C 6HR10G/2PH/
Dragon Clan Tattooed Man. Unique.
Reaction: Before another player targets Matsuo with an action while he is in an army, move him to an adjacent Province. If Matsuo is now an illegal target for that action, cancel it.
Toturi Koshei - personalities
2F/3C 3HR6G/2PH/
Unaligned Bodyguard. Samurai.
Reaction: Once per turn, when a Personality challenges one of your other Personalities to a duel, bow the challenger.
Tsuno Nintai - personalities
1F/3C -HR5G/0PH/
Unaligned. Nonhuman. Shadowlands. Cavalry. Shugenja. Lose 4 Honor. Nintai may not assign or move into a defending army.
Battle: Bow Nintai to reduce an opposing Personality's or Follower's Force by the number of Tsuno in Nintai's army.
Tsuruchi Hiro - personalities
2F/3C 0HR7G/2PH/
Mantis Clan Master Bowman. Samurai. Soul of Tsuruchi.
All Followers attached to Hiro that can produce ranged attacks have +1 ranged attack strength. All other Followers attached to Hiro gain "Battle: Bow for a Ranged 1 Attack."
Battle: Bow Hiro for a Ranged 4 Attack.
Tsuruchi Nobumoto - personalities
0F/2C -HR5G/1PH/
Mantis Clan Skirmisher • Naval • Soul of Mukami
Battle: Bow Nobumoto: Ranged 3 Attack. Move this unit home.
T'k - personalities
2F/3C -HR5G/0PH/
Ratling Bushi. Crippled Bone Tribe. Creature.
Utaku Keyo - DA - personalities
3F/3C 5HR8G/3PH/
Unicorn Clan Battle Maiden. Samurai. Cavalry. Keyo and each of her Followers gain +1F while at a Province with a Region attached.
Yoritomo Gombei - personalities
4F/3C 1HR8G/1PH/
Mantis Clan Samurai.
Battle: Once per turn and only while defending one of your Provinces, either give Gombei +2F or move him to one of your other Provinces.
Yoritomo Heishiro - personalities
2F/3C 3HR7G/2PH/
Mantis Clan Sailor. Naval.
Open: Bow one of your Ports to give Heishiro +1F or +1C.
Yoritomo Ikemoto - personalities
3F/4C -HR7G/1PH/
Mantis Clan Mercenary. Samurai.
Open: Pay 3 Gold to bow or straighten Ikemoto. All players may use this action, and may use it even if Ikemoto is bowed. During an Attack Phase, each player may use this ability only once.
Yoritomo Naizen - personalities
5F/5C 5HR11G/3PH/
Mantis Clan General. Samurai. Naval. Unique.
Reaction: Bow one of Naizen's Followers to negate a Fear effect targeting a Mantis Personality's unit in this army.
Yoritomo Sen - personalities
3F/4C 0HR7G/1PH/
Mantis Clan Samurai. Naval. Soul of Yoritomo Okan. Ranged Attacks cannot target Sen's Followers.
Yoritomo Sumio - personalities
2F/2C 4HR6G/1PH/
Mantis Clan Scout. Cavalry. Naval. Sumio may not assign during Cavalry Maneuvers to a battle which already has one or more units on either side.
Battle: Bow Sumio to send this unit home bowed. Lose 2 Honor.
Auspicious House - regions
Once per turn, when refilling this Province after bringing a Personality into play from it, refill it face-up. (An Event revealed outside the Events Phase does not resolve until the Events Phase, and only if it is still in the Province.)
Ronin Village - regions
While you control at least one Ronin Village, your Farms produce one extra Gold when paying the Gold cost of a Samurai with no Faction alignments or an Ashigaru. Samurai with no Faction alignments and Ashigaru have +2F while defending this Province.
Shiba's Shrine - regions
Unique.
This Province does not hold any Dynasty cards (do not refill it).
Battle: Up to twice per turn, bow a Shadowlands card in an army attacking one of your Provinces. You may take this action during a battle in which you have no units and during a battle at another of your Provinces.
Violence Behind Courtliness City - regions
Imperial City. Singular.
Reaction: Once per turn, straighten one of your units after one or more units assign to attack this Province.
Asahina's Blessing - spells
4G 3F
Limited: Bow this Shugenja and destroy this Spell to target a Personality controlled by any player. After the next time that Personality is destroyed this game, put the Personality on top of your Dynasty deck.
Curse of Weakness - spells
3G 3F
Maho Ritual Limited: Bow this Shugenja and any number of additional Shugenja to target an equal number of units. Until the start of your next turn, effects that would bow cards in those units destroy the cards if they are already bowed. Lose 3 Honor.
Drain the Soul - spells
3G 1F
Maho Open: Bow this Shugenja to bow a Personality with less Chi. This Shugenja permanently loses Chi equal to the difference between that Personality's Chi and his or her own. You make not take this action during a battle. Lose 2 Honor.
Ebbing Strength - spells
6G 2F
Open: Bow this Shugenja and destroy this Spell. Until the end of your next turn, Personalities enter play bowed.
Gale Force Winds - spells
8G 3F
Elemental Open: Bow this Shugenja to target a unit with a Force total less than 5. That unit may not assign to attack Provinces this turn.
Inspiration - spells
3G 3F
Open: Bow this Shugenja to target a Personality. For the rest of the turn, card effects do not bow that Personality. This does not affect bowing to pay costs.
Light a Candle - spells
2G 3F
Limited: Bow this Shugenja, who may remain bowed. While this Shugenja remains bowed and in play, your Personalities gain +1C.
Light of the Kami - spells
2G 2F
Battle: Bow this Shugenja to produce a Fear 1 effect. This Fear is compared against Honor Requirement instead of Force, and even affects cards that are immune to Fear. An Honor requirement of "-" is considered 0 for this effect.
Massive Power - spells
6G 2F
This Shugenja gains +2/+2 for each Power token on Massive Power. Put a Power token on Massive Power during your Straighten Phase. Destroy Massive Power if it ever has more than two Power tokens.
Battle: Bow this Shugenja and destroy this Spell to produce a Ranged Attack with strength equal to the Shugenja's Chi before this Spell was destroyed.
Teeth of Osano-Wo - spells
6G 3F
Battle: Bow this Shugenja to produce a number of consecutive Ranged Attacks up to his or her Force or Chi, whichever is lower. Each Ranged Attack has a strength equal to the Shugenja's Personal Honor.
Thunder's Kiss - spells
4G 3F
Open: Bow this Shugenja to bow a Follower. You may not take this action during battle.
Battle: Bow this Shugenja to bow an opposing Follower.
Aid of the Grand Master - actions
0G 4F
Kiho Limited: Bow one of your Monks to search your Fate deck for a card. Remove the card, shuffle the deck, then place that card on either the top or the bottom of the deck.
Be the Breeze - actions
0G 3F
Kiho Reaction: Bow one of your Shugenja or Monks before one or more of your cards in one unit bow to produce a Ranged Attack. Those cards do not bow when they produce the attack.
Blackened Honor - actions
0G 3F
Political Reaction: Bow one of your Courtiers before a player who controls one or more Shadowlands cards gains Honor to negate the gain. That player may not gain Honor for the rest of the turn.
Break the Wave - actions
0G 1F
Immediate Terrain.
Battle: Each Follower in this battle has -3F. (G)
City of the Lost - actions
0G 1F
Immediate Terrain.
Battle: All Shugenja Personalities and Monk Personalities in this battle gain +1F/+2C. Spells and Kihos may not be cast.
Cowardly Conscripts - actions
1G 1F
Reaction: Play as the Defender during the Cavalry Maneuvers Segment to create a Personality card with 1 Chi (all other stats 0) assigned to defend one of your Provinces. Remove this Personality from the game immediately before it is targeted or destroyed or when that Province's Battle Action Segment ends.
Defend Yourself! - actions
0G 3F
Political Limited: Target another player's Province. If you destroy that Province during battle this turn and the Defender did not assign or move any of his or her units to the Province during that attack, the Defender may not gain Honor until after the end of his or her next turn.
Draw From Within - actions
0G 3F
When played as a Focus in a duel, lower this card's Focus value by 3 if your Personality strikes and raise it by 3 if the opposing Personality does.
Face Me! - actions
0G 3F
Reaction: Play after one of your challenged Personalities enters a duel and target both duelists. Replace their Chi with their Personal Honor until the duel ends.
Faith In My Clan - actions
0G 3F
Reaction: Cancel an action. Play this card only if a Clan Champion from your Faction is in your army in the current battle.
Gift of the Water Dragon - actions
0G 3F
Kiho Elemental Battle: Bow one of your Shugenja or Monks to move one of your Personalities with more than 3 Force from one of the Defender's Provinces to another. Other players' card effects cannot bow cards in that unit or remove that unit from its new Province for the rest of the attack.
It's a Trap! - actions
0G 3F
Reaction: Negate all effects of the first Battle or Open action taken by a player who controls only Cavalry and/or Naval units in the current battle.
Jagged Earth - actions
0G 1F
Immediate Terrain.
Battle: Ranged Attacks may target Personalities in this battle as if they had no Followers attached. Cards may not combine Ranged Attacks.
Kaneka's Strength - actions
0G 3F
You may play this card only if your Wind is Akodo Kaneka.
Battle: One of your Personalities issues an unrefusable challenge to an opposing Personality. The loser does not die, but if your Personality wins, send the loser home bowed.
Kawaru Coins - actions
0G 4F
Kiho Limited: Bow one of your Shugenja or Monks to look at the top three cards of any one deck and rearrange them in any order.
Lies - actions
0G 2F
Political Limited: Bow one of your Courtiers to dishonor a Personality with lower Chi.
Make Them Pay - actions
0G 4F
Reaction: Play after a player brings a card into play by paying less Gold than it's printed Gold cost. Bow that card.
Naseru's Strength - actions
0G 3F
You may play this card only if your Wind is Hantei Naseru.
Limited: Name a Limited or Open Action card. Reveal the top 8 cards of your Fate deck. If the card you named is revealed, put one copy into your hand. Return the remaining cards to your deck in the original order.
New Formation - actions
0G 2F
Reaction: Play after the Declaration Segment of an attack. For the rest of this Attack Phase, give +1F to Cavalry Personalities assigned to your armies during an Infantry Maneuvers Segment.
No Failure - actions
0G 3F
Political Reaction: Play before another player loses Honor to bow a Personality controlled by that player with a Force less than or equal to the loss. Negate the loss.
No Hiding Place - actions
0G 3F
Reaction: Before you target a Ranged Attack from one of your attacking cards: The Ranged Attack has -1 strength and may target a card even if it is in the Defender's home.
One Sword - actions
0G 2F
Battle: Move one of your units from this battle to a battle where the opposing player's army has one or more units.
Patience - actions
0G 2F
Battle: Target one of your Tacticians in the current battle. Until the battle ends, that Personality gains +2F each time you pass instead of taking a Battle or Open action. This is a use of the Tactician trait.
Raise the Dead - actions
0G 1F
Kiho Maho Battle: Bow one of your Shadowlands Shugenja or Shadowlands Monks to search your Fate deck for one or more Undead Followers with a total combined Force no greater than the caster's Chi. Attach them to your Personalities in the current battle, paying all costs. Lose 2 Honor per Follower.
Rubble of Beiden Pass - actions
0G 3F
Battle: Destroy all tokens in this battle, including those on the Province and on cards attached to the Province.
Sezaru's Strength - actions
0G 3F
You may play this card only if your Wind is Toturi Sezaru.
Limited: Look at the top 2 cards of any deck without changing their order. If the deck is yours, you may then move those cards to the bottom.
Strength in Unity - actions
0G 1F
Delayed Terrain.
Battle: Give a Personality in your army +3F for every Samurai Personality or every Shugenja Personality in your army, whichever is lower.
Taken Unawares - actions
0G 1F
Battle: Give +1F/+1C to one of your Personalities with more than 3 Chi. You may immediately take an additional Battle or Open action.
Tsudao's Strength - actions
1G 3F
You may play this card only if your Wind is Toturi Tsudao.
Open: Attach a 2F Follower token to one of your Personalities. Discard the token at the start of your next turn.
Unprepared - actions
0G 4F
Reaction: Play after one of your Personalities with both an Armor and a Weapon enters a duel with a Personality who does not have both. The duel resolves immediately. Your Personality wins.
Voice of the Shiryo - actions
0G 4F
Open: Give the Double Chi or Tactician trait to a Personality with one or more Ancestors.
Wall of Steel - actions
0G 1F
You may play this card only if every Personality in your army has at least one Weapon.
Battle: Give -1F/-1C to each opposing Personality who has no Weapons. This effect will not reduce a Personality's Chi below 1.
Wasp Tattoo - actions
0G 2F
Limited: Target one of your Personalities with the Tattooed trait and without a Wasp Tattoo. For the rest of the game, the Personality has a Wasp Tattoo, has -1C, and gains "Battle: Bow for a Ranged 4 Attack."
Wave Tattoo - actions
0G 2F
Limited: Target another player and one of your Personalities with the Tattooed trait and without a Wave Tattoo. For the rest of the game, the Personality has a Wave Tattoo and straightens during that player's Straighten Phases instead of your own.
You Are Weak - actions
0G 3F
Battle: Bow one of your Personalities to destroy an opposing bowed card.
City of Lightning - strongholds
6PS/4GP/3SH
Mantis, Mantis
Open: Once per turn, give the Naval trait to each Personality and Follower in one of your units.
Kyuden Agasha - strongholds
6PS/4GP/6SH
Phoenix, Phoenix
Attaching Spells from your hand is an Open action for you. All Spells you own cost 2 less Gold, to a minimum of 1.
Shiro Matsu - strongholds
6PS/3GP/6SH
Lion, Lion
Limited: Bow to begin an Attack Phase. This does not replace your normal Attack Phase.
