Легенды Пяти Колец

Спойлер Death at Koten



Conspiracy - event
Choose a Personality. After the next time this game he is destroyed while in an army, you, then the player who last controlled the Personality, each lose 5 Honor.

Imperial Arrival - event
Imperial
Until your second turn from now begins, Personalities have +1F, or +2F if they are Magistrates, while opposing one or more dishonorable Personalities.

The Loss of the Soul - event
Look at the top 5 cards of your Fate deck. You may show one of them that is a Spell, then put it in your hand. Put the remaining cards on the bottom of the deck in any order.

The Second Death of Kisada - event
You may destroy a target Personality with one or more Poison tokens. If this destroyed a Personality, his owner may destroy a Ninja Personali

Court Attendants - follower
1F/0C -PH/1G/1HR 2F
Will only attach to a Courtier.
Limited: Bow this card: Straighten a target Personality with a Political ability.

Dragon Attendants - follower
2F/0C -PH/3G/0HR 3F
Limited: Bow this card: Bow a target Follower with a lower Focus Value.

Order of Venom - follower
2F/0C -PH/3G/0HR 2F
Shadowlands
After this card enters play: Lose 2 Honor.
Reaction: After a Kiho action is announced: Lose 1 Honor. Straighten this Personality. After the Kiho action ends, bow this Personality.

Shadowed Steel - follower
3F/0C -PH/4G/0HR 2F
Ninja • Unique
Battle: Bow a target card with one or more Poison tokens.

Chugo Seido - holding
3F/0C -PH/4G/0HR 2F
Ninja • Unique
Battle: Bow a target card with one or more Poison tokens.

Forward Camp - holding
3F/0C -PH/4G/0HR 2F
Ninja • Unique
Battle: Bow a target card with one or more Poison tokens.

A Magistrate's Blade - item
+2F/+1C 3G 3F
Weapon
This Personality has Imperial and Magistrate.

Friendly Traveler Sake - item
+1F/+0C 3G 1F
Sake
(This card is controlled by the controller of the Personality it is attached to.)
Limited: Transfer this card to a Personality controlled by another player. It if attaches, gain Honor equal to the Personality's Personal Honor.

Seppun Blade - item
+2F/+1C 4G 4F
Weapon
Battle: Bow this card, and discard a card unless this unit is opposed: Draw a card.

Akodo Tsudoken - personality
4F/3C 7HR8G/3PH/

Lion Clan • Samurai • Tactician • Commander • Unique
Battle/Open: Even if Tsudoken is bowed: Straighten your target unit.

Asako Fosu - personality
0F/5C 0HR7G/3PH/

Phoenix Clan • Void • Shugenja • Inquisitor • Magistrate • Unique
Limited: If you have exactly one Province: Discard any cards in it, refilling it face up.
Limited: Bow Fosu: Draw a card. If there are now two or more cards in your hand, discard one.

Chuda Seikai - personality
3F/3C -HR5G/0PH/

Spider Clan • Shadowlands • Shugenja • Unique
After Seikai enters play: Lose 4 Honor.
Battle: Even if Seikai is not at the current battlefield: Give your target Undead card +3F.

Daidoji Inada - personality
3F/3C 0HR7G/2PH/

Crane Clan • Samurai • Scout
After Inada turns face-up in a province: Dishonor him.
Battle: Bow a target enemy card without attachments. Destroy it if Inada is honorable.

Daigotsu Rasetsu - personality
4F/1C -HR6G/0PH/

Spider Clan • Shadowlands • Samurai
After Rasetsu enters play: Lose 5 Honor.
Battle/Open: Even if Rasetsu is bowed: Straighten him.

Doji Kishio - personality
1F/3C 6HR6G/3PH/

Crane Clan • Courtier
Political Open: Discard the Imperial Favor: Straighten a target Holding.

Hida Hachimoto - personality
6F/3C 0HR8G/2PH/

Crab Clan • Samurai • Kensai • Hero • Unique
Hachimoto uses his base Force as his duel stat.

Hida Kagura - personality
7F/3C -HR9G/0PH/

Crab Clan • Samurai • Berserker

Hiruma Akio - personality
3F/3C 3HR5G/2PH/

Crab Clan • Samurai • Gunso • Scout
Battle: If this battlefield's province has been targeted by a Recon action this turn: Bow a target enemy card without attachments.

Ikoma Ryudo - personality
1F/3C 5HR5G/2PH/

Lion Clan • Courtier
Political Battle: Even if Ryudo is not at the current battlefield, bow him: Give your target opposed Personality +4F.

Isawa Kumai - personality
2F/4C 6HR6G/4PH/

Phoenix Clan • Air • Void • Shugenja • Alchemist • Ishiken

Isawa Mariko - personality
2F/3C 2HR6G/3PH/

Phoenix Clan • Earth • Shugenja
Mariko has +2F while she has a Spell attached.

Kakita Aichiko - personality
2F/4C 6HR7G/4PH/

Crane Clan • Samurai • Duelist • Unique
Reaction: Before Focus Effects resolve in a duel involving Aichiko: Set the Focus Value of one of your focused cards equal to Aichiko's Personal Honor.

Kakita Tasaka - personality
3F/4C 6HR7G/4PH/

Crane Clan • Samurai • Duelist

Kitsuki Umibe - personality
2F/4C 5HR7G/4PH/

Dragon Clan • Courtier • Ambassador

Matsu Shunran - personality
3F/3C 7HR6G/4PH/

Lion Clan • Samurai • Paragon
Shunran has +2F while attacking.
Units may not be assigned opposing Shunran during Cavalry Maneuvers.

Matsu Youko - personality
4F/2C 6HR6G/3PH/

Lion Clan • Samurai
Fear Battle: Bow a target enemy Follower or Personality without Followers.

Mirumoto Eikaru - personality
4F/3C 5HR7G/2PH/

Dragon Clan • Samurai • Duelist
After Eikaru enters play from one of your provinces: Draw a card.

Momiji - personality
6F/3C -HR8G/0PH/

Spider Clan • Shadowlands • Monk • Kensai • Order of Venom
After Momiji enters play: Lose 4 Honor

Moshi Enju - personality
3F/4C -HR7G/3PH/

Mantis Clan • Thunder • Shugenja • Naval

Moto Rena - personality
5F/3C -HR8G/2PH/

Unicorn Clan • Samurai • Cavalry • Commander • Unique

Moto Sihung - personality
4F/2C 0HR8G/1PH/

Unicorn Clan • Samurai • Cavalry
Battle: Bow Sihung: Ranged 4 Attack.

Nosloc no Oni - personality
6F/4C -HR6G/0PH/

Shadowlands • Nonhuman • Oni • Cavalry
After Nosloc enters play: Lose 4 Honor.

Seppun Tashime - personality
4F/4C 0HR6G/4PH/

Samurai • Imperial • Magistrate • Paragon• Unique
Limited: Bow a target dishonorable personality.

Shiba Kosoku - personality
4F/3C 5HR7G/2PH/

Phoenix Clan • Samurai • Yojimbo
Reaction: When another player's action would target one of your Shugenja at Kosoku's location: It targets Kosoku instead, if leg

Shinjo Ji-tae - personality
4F/3C 4HR8G/2PH/

Unicorn Clan • Samurai • Cavalry • Commander
Battle: Move your target Personality home.

Shinjo Kai Li - personality
3F/2C -HR7G/1PH/

Unicorn Clan • Samurai • Cavalry • Scout
Reaction: After engaging, if Kai Li is at the current battlefield and you targeted its province with a Recon action this turn: You have the first chance to take a Battle action in this battle, which must come from a Terrain or Region.

Shosuro Takuma - personality
3F/3C -HR7G/0PH/

Scorpion Clan • Ninja • Actor
Open: Target a Personality. After the next time this turn his unit is assigned or moves to a battlefield, give him a -1F Poison token.

Suikotsu - personality
4F/2C -HR7G/1PH/

Spider Clan • Monk • Kensai • Order of Venom
Battle: Bow a target enemy Personality with lower Force and without a Weapon.

Tamori Shaiko - personality
2F/4C 3HR6G/2PH/

Dragon Clan • Fire • Shugenja • Tattooed • Unique
Battle: Destroy Shaiko unless the targeted card's Force is equal to or lower than hers: Destroy a target enemy card without attachmen

The Sensei - personality
3F/4C 0HR7G/2PH/

Scorpion Clan • Samurai • Sensei
Limited: The Sensei imparts his knowledge. Give another target Personality +3F.

The Student - personality
2F/2C 1HR3G/2PH/

Scorpion Clan • Samurai • Student
The Student has +1F while you control The Sensei.

Togashi Sho - personality
4F/3C 0HR8G/2PH/

Dragon Clan • Fire • Monk • Tattooed
Sho has +3F if a Tattoo card is in your discard pile.

Tsudo no Oni - personality
8F/3C -HR10G/0PH/

Shadowlands • Nonhuman • Oni
After Tsudo enters play: Lose 6 Honor.
Battle: Destroy a target enemy card. That card's owner may target and destroy one of your cards at the current battlefield, other than this card.

Tsuruchi Suzuki - personality
1F/3C 0HR4G/2PH/

Mantis Clan • Samurai • Scout
Suzuki has +2F while at a battlefield whose province was targeted by a Recon Action this turn.

Yasuki Tijaki - personality
3F/3C 0HR7G/1PH/

Crab Clan • Courtier
Political Limited: A target Personality may not perform Political Actions, or any actions if he is Crane Clan.

Yogo Kazunori - personality
3F/4C -HR8G/0PH/

Scorpion Clan • Courtier • Shugenja • Hero • Villain • Unique
Political Limited: Target a dishonorable Personality. His controller loses 2 Hon

Yoritomo Iwata - personality
3F/2C -HR5G/1PH/

Mantis Clan • Samurai • Commander
Reaction: After the resolution of one of your Ranged Attack actions, if Iwata is at the current battlefield: Give your target Personality in Iwata's army +

Yoritomo Iwata - exp - personality
4F/3C -HR7G/1PH/

Mantis Clan • Samurai • Naval • Commander • Experienced • Unique
Limited: Target your Mantis Clan Personality. If he is Naval, straighten him. If he is not Naval, give him Naval.

Hanayashiki - region
Singular
Limited: Bow this card: Straighten a target Magistrate.

Essence of Destruction - spell
4G 4F
Black Scroll • Unique
If this Personality ever has a number of Corruption tokens equal to or greater than his base Chi: Destroy him.
Battle: Any number of times per turn, give this Personality a -1C Corruption token: Bow a target unit. Lose 2 Honor.

Ritual of Summoning - spell
4G 0F
Maho
Limited: Destroy this card: Permanently set the performing Shugenja's Force and Chi to 5, and permanently give him Shadowlands • Nonhuman • Oni and the ability, "Battle: Bow this card: Ranged 7 Attack." Lose 3 Hon

A False Accusation - strategy
0G 2F
Political
Reaction: After the resolution of another player's action, if the action dishonored any of the player's own Personalities: Target and destroy one of those Personalities.
Battle: Target a Personality with the lowest Personal Honor at this battlefield (you choose if there is a tie). Reduce his Force to

Blind Rage - strategy
0G 1F
Battle: Target your unbowed Berserker: Give him +5F. Lose 2 Honor.

Cavalry Tactics - strategy
0G 3F
Battle: If any enemy units are at the current battlefield: Move your target Cavalry unit there. If it moved, straighten it and gain 2 honor.

Censure of Thunder - strategy
0G 4F
Thunder • Kiho
Battle: Target your Shugenja, and bow him unless he is Thunder: Give a target enemy Personality -4F. If he now has 0F, you may take an additional Battle action.

Civil Discussion - strategy
0G 2F
Political
Open: Target your unbowed Courtier: After each time any player assigns, he loses 1 Honor for each unit he assigned, or 3 Honor, whichever is lower.

Crippling Strike - strategy
0G 1F
Kiho
Battle: Target your unbowed Monk, and bow him or one of your Rings: Bow a target enemy card.

Dance of Flames - strategy
0G 2F
Fire • Kiho
Limited: Bow your target Shugenja or Monk: Give him a number of +1F Fire tokens equal to his Chi, plus one if he has the Fire keyword.

Defensive Nature - strategy
0G 3F
Political
Battle/Open: Target your unbowed Magistrate: Bow or straighten a target Personality with lower Personal Honor than your Magistrate's Chi.

Demonic Possession - strategy
3G 3F
Fear
Battle: Target your unbowed Oni: Target an enemy Personality. Give him -2F after each resolution of an action (including this action) taken during this battle.

Desperate Battle - strategy
0G 2F
Battle: If you control exactly one defending Personality at the current battlefield and he is unbowed, target and destroy him: Destroy a target enemy unit with equal or or lower Force than your Personality's Force plus 5.

Doomed Undertaking - strategy
0G 2F
Terrain
Battle: Non-Shadowlands Personalities have -2F/-1C while at this battlefield.

Essence of Evil - strategy
0G 3F
Maho • Kiho
Battle/Open: Bow your target Shadowlands Shugenja at any location: Straighten one or two target Shadowlands Personalities.

Expected Arrival - strategy
0G 4F
Kiho
Battle: Target your unbowed Shugenja or Monk: Bow or straighten a target Unique Personality.

Exposing Secrets - strategy
0G 1F
Political
Open: If you have not taken an action from any copy of this card this turn, bow your target Courtier: Target another player. After the resolution of the next Reaction he takes this turn, he loses 3 Honor.

Fatal Error - strategy
0G 3F
Fear
Open: Target your unbowed Personality: Target another Personality with lower Force. After each time this turn an action resolves that he performed, bow him.

Final Duty - strategy
0G 1F
Battle: If your current army has lower total Force than the current enemy army: Ranged 6 Attack.

I Do Not Die So Easily! - strategy
0G 1F
Reaction: After another player's action targets your Personality during a battle: Negate his destruction from the action's effects. After the resolution of your next Battle action this battle, destroy him.

Imperial Adjudication - strategy
4G 3F
Iaijutsu • Imperial • Political
Open: Target your unbowed Duelist: He challenges another player's target Personality. If that Personality is honorable, his controller looks at the top three cards of his Fate Deck, then may refuse the duel; if he refuses, bow and dishonor the Personality, and discard those cards. Destroy the duel's loser.

Mutual Hatred - strategy
0G 4F
Dark Virtue
Battle: Target your unbowed Samurai: Target an enemy Personality. Before this battle's resolution, destroy both targets if they are opposing each other.

Presenting Papers - strategy
0G 1F
Political
Reaction: After an action targets another player's Personality, target your unbowed Courtier: Negate the Personality's movement to battlefields from that action's effec

Preserving Honor - strategy
0G 1F
Battle: Target an enemy Personality. His controller chooses either to bow him, or to choose another location and move him there. If the bowing or movement is negated, remove the Personality from the game.

Ritual of Binding - strategy
0G 2F
Maho
Battle: Move your target opposed Shugenja home and destroy one of his Spells: Draw two cards.

Scouting Ahead - strategy
0G 2F
Recon
Limited: Target your unbowed Scout: Target a province. After engaging in a battle at its battlefield, give all Scouts in your units that assigned there the ability, "Battle: Move this unit to, or home from, the current battlefield" until the battle at the province's battlefield ends.

Searching the Libraries - strategy
0G 3F
Open: Straighten a target Shugenja with a Spell attached.

The Water Dragon's Favor - strategy
0G 2F
Water • Kiho
Battle: Bow your target Shugenja or Monk: Straighten your target unit. If your Shugenja or Monk has the Water keyword, you may target and straighten another unit.

Training Maneuvers - strategy
0G 1F
Terrain
Battle: If you control a Tactician or Scout Personality at the current battlefield: Your Personalities and Followers have +1F while there.

United - strategy
0G 4F
Battle/Open: Target five of your non-Shadowlands Personalities, no two of whom share a Clan alignment: Give each of them +4F. Negate their movement home from other players' action until the turn ends.

Unleashed Fury - strategy
0G 2F
Battle: Bow a target enemy unit. At your next opportunity to take a Battle action in this battle, you must pass.

Veiled Menace - strategy
0G 2F
Political
Open: Target your unbowed Courtier: A target dishonorable Personality's controller loses 2 Honor. After each time the Personality's unit is assigned, his controller loses 1 Hon

Conspiracy - event
Choose a Personality. After the next time this game he is destroyed while in an army, you, then the player who last controlled the Personality, each lose 5 Honor.

Imperial Arrival - event
Imperial
Until your second turn from now begins, Personalities have +1F, or +2F if they are Magistrates, while opposing one or more dishonorable Personalities.

The Loss of the Soul - event
Look at the top 5 cards of your Fate deck. You may show one of them that is a Spell, then put it in your hand. Put the remaining cards on the bottom of the deck in any order.

The Second Death of Kisada - event
You may destroy a target Personality with one or more Poison tokens. If this destroyed a Personality, his owner may destroy a Ninja Personali

Court Attendants - follower
1F/0C -PH/1G/1HR 2F
Will only attach to a Courtier.
Limited: Bow this card: Straighten a target Personality with a Political ability.

Dragon Attendants - follower
2F/0C -PH/3G/0HR 3F
Limited: Bow this card: Bow a target Follower with a lower Focus Value.

Order of Venom - follower
2F/0C -PH/3G/0HR 2F
Shadowlands
After this card enters play: Lose 2 Honor.
Reaction: After a Kiho action is announced: Lose 1 Honor. Straighten this Personality. After the Kiho action ends, bow this Personality.

Shadowed Steel - follower
3F/0C -PH/4G/0HR 2F
Ninja • Unique
Battle: Bow a target card with one or more Poison tokens.

Chugo Seido - holding
3F/0C -PH/4G/0HR 2F
Ninja • Unique
Battle: Bow a target card with one or more Poison tokens.

Forward Camp - holding
3F/0C -PH/4G/0HR 2F
Ninja • Unique
Battle: Bow a target card with one or more Poison tokens.

A Magistrate's Blade - item
+2F/+1C 3G 3F
Weapon
This Personality has Imperial and Magistrate.

Friendly Traveler Sake - item
+1F/+0C 3G 1F
Sake
(This card is controlled by the controller of the Personality it is attached to.)
Limited: Transfer this card to a Personality controlled by another player. It if attaches, gain Honor equal to the Personality's Personal Honor.

Seppun Blade - item
+2F/+1C 4G 4F
Weapon
Battle: Bow this card, and discard a card unless this unit is opposed: Draw a card.

Akodo Tsudoken - personality
4F/3C 7HR8G/3PH/

Lion Clan • Samurai • Tactician • Commander • Unique
Battle/Open: Even if Tsudoken is bowed: Straighten your target unit.

Asako Fosu - personality
0F/5C 0HR7G/3PH/

Phoenix Clan • Void • Shugenja • Inquisitor • Magistrate • Unique
Limited: If you have exactly one Province: Discard any cards in it, refilling it face up.
Limited: Bow Fosu: Draw a card. If there are now two or more cards in your hand, discard one.

Chuda Seikai - personality
3F/3C -HR5G/0PH/

Spider Clan • Shadowlands • Shugenja • Unique
After Seikai enters play: Lose 4 Honor.
Battle: Even if Seikai is not at the current battlefield: Give your target Undead card +3F.

Daidoji Inada - personality
3F/3C 0HR7G/2PH/

Crane Clan • Samurai • Scout
After Inada turns face-up in a province: Dishonor him.
Battle: Bow a target enemy card without attachments. Destroy it if Inada is honorable.

Daigotsu Rasetsu - personality
4F/1C -HR6G/0PH/

Spider Clan • Shadowlands • Samurai
After Rasetsu enters play: Lose 5 Honor.
Battle/Open: Even if Rasetsu is bowed: Straighten him.

Doji Kishio - personality
1F/3C 6HR6G/3PH/

Crane Clan • Courtier
Political Open: Discard the Imperial Favor: Straighten a target Holding.

Hida Hachimoto - personality
6F/3C 0HR8G/2PH/

Crab Clan • Samurai • Kensai • Hero • Unique
Hachimoto uses his base Force as his duel stat.

Hida Kagura - personality
7F/3C -HR9G/0PH/

Crab Clan • Samurai • Berserker

Hiruma Akio - personality
3F/3C 3HR5G/2PH/

Crab Clan • Samurai • Gunso • Scout
Battle: If this battlefield's province has been targeted by a Recon action this turn: Bow a target enemy card without attachments.

Ikoma Ryudo - personality
1F/3C 5HR5G/2PH/

Lion Clan • Courtier
Political Battle: Even if Ryudo is not at the current battlefield, bow him: Give your target opposed Personality +4F.

Isawa Kumai - personality
2F/4C 6HR6G/4PH/

Phoenix Clan • Air • Void • Shugenja • Alchemist • Ishiken

Isawa Mariko - personality
2F/3C 2HR6G/3PH/

Phoenix Clan • Earth • Shugenja
Mariko has +2F while she has a Spell attached.

Kakita Aichiko - personality
2F/4C 6HR7G/4PH/

Crane Clan • Samurai • Duelist • Unique
Reaction: Before Focus Effects resolve in a duel involving Aichiko: Set the Focus Value of one of your focused cards equal to Aichiko's Personal Honor.

Kakita Tasaka - personality
3F/4C 6HR7G/4PH/

Crane Clan • Samurai • Duelist

Kitsuki Umibe - personality
2F/4C 5HR7G/4PH/

Dragon Clan • Courtier • Ambassador

Matsu Shunran - personality
3F/3C 7HR6G/4PH/

Lion Clan • Samurai • Paragon
Shunran has +2F while attacking.
Units may not be assigned opposing Shunran during Cavalry Maneuvers.

Matsu Youko - personality
4F/2C 6HR6G/3PH/

Lion Clan • Samurai
Fear Battle: Bow a target enemy Follower or Personality without Followers.

Mirumoto Eikaru - personality
4F/3C 5HR7G/2PH/

Dragon Clan • Samurai • Duelist
After Eikaru enters play from one of your provinces: Draw a card.

Momiji - personality
6F/3C -HR8G/0PH/

Spider Clan • Shadowlands • Monk • Kensai • Order of Venom
After Momiji enters play: Lose 4 Honor

Moshi Enju - personality
3F/4C -HR7G/3PH/

Mantis Clan • Thunder • Shugenja • Naval

Moto Rena - personality
5F/3C -HR8G/2PH/

Unicorn Clan • Samurai • Cavalry • Commander • Unique

Moto Sihung - personality
4F/2C 0HR8G/1PH/

Unicorn Clan • Samurai • Cavalry
Battle: Bow Sihung: Ranged 4 Attack.

Nosloc no Oni - personality
6F/4C -HR6G/0PH/

Shadowlands • Nonhuman • Oni • Cavalry
After Nosloc enters play: Lose 4 Honor.

Seppun Tashime - personality
4F/4C 0HR6G/4PH/

Samurai • Imperial • Magistrate • Paragon• Unique
Limited: Bow a target dishonorable personality.

Shiba Kosoku - personality
4F/3C 5HR7G/2PH/

Phoenix Clan • Samurai • Yojimbo
Reaction: When another player's action would target one of your Shugenja at Kosoku's location: It targets Kosoku instead, if leg

Shinjo Ji-tae - personality
4F/3C 4HR8G/2PH/

Unicorn Clan • Samurai • Cavalry • Commander
Battle: Move your target Personality home.

Shinjo Kai Li - personality
3F/2C -HR7G/1PH/

Unicorn Clan • Samurai • Cavalry • Scout
Reaction: After engaging, if Kai Li is at the current battlefield and you targeted its province with a Recon action this turn: You have the first chance to take a Battle action in this battle, which must come from a Terrain or Region.

Shosuro Takuma - personality
3F/3C -HR7G/0PH/

Scorpion Clan • Ninja • Actor
Open: Target a Personality. After the next time this turn his unit is assigned or moves to a battlefield, give him a -1F Poison token.

Suikotsu - personality
4F/2C -HR7G/1PH/

Spider Clan • Monk • Kensai • Order of Venom
Battle: Bow a target enemy Personality with lower Force and without a Weapon.

Tamori Shaiko - personality
2F/4C 3HR6G/2PH/

Dragon Clan • Fire • Shugenja • Tattooed • Unique
Battle: Destroy Shaiko unless the targeted card's Force is equal to or lower than hers: Destroy a target enemy card without attachmen

The Sensei - personality
3F/4C 0HR7G/2PH/

Scorpion Clan • Samurai • Sensei
Limited: The Sensei imparts his knowledge. Give another target Personality +3F.

The Student - personality
2F/2C 1HR3G/2PH/

Scorpion Clan • Samurai • Student
The Student has +1F while you control The Sensei.

Togashi Sho - personality
4F/3C 0HR8G/2PH/

Dragon Clan • Fire • Monk • Tattooed
Sho has +3F if a Tattoo card is in your discard pile.

Tsudo no Oni - personality
8F/3C -HR10G/0PH/

Shadowlands • Nonhuman • Oni
After Tsudo enters play: Lose 6 Honor.
Battle: Destroy a target enemy card. That card's owner may target and destroy one of your cards at the current battlefield, other than this card.

Tsuruchi Suzuki - personality
1F/3C 0HR4G/2PH/

Mantis Clan • Samurai • Scout
Suzuki has +2F while at a battlefield whose province was targeted by a Recon Action this turn.

Yasuki Tijaki - personality
3F/3C 0HR7G/1PH/

Crab Clan • Courtier
Political Limited: A target Personality may not perform Political Actions, or any actions if he is Crane Clan.

Yogo Kazunori - personality
3F/4C -HR8G/0PH/

Scorpion Clan • Courtier • Shugenja • Hero • Villain • Unique
Political Limited: Target a dishonorable Personality. His controller loses 2 Hon

Yoritomo Iwata - personality
3F/2C -HR5G/1PH/

Mantis Clan • Samurai • Commander
Reaction: After the resolution of one of your Ranged Attack actions, if Iwata is at the current battlefield: Give your target Personality in Iwata's army +

Yoritomo Iwata - exp - personality
4F/3C -HR7G/1PH/

Mantis Clan • Samurai • Naval • Commander • Experienced • Unique
Limited: Target your Mantis Clan Personality. If he is Naval, straighten him. If he is not Naval, give him Naval.

Hanayashiki - region
Singular
Limited: Bow this card: Straighten a target Magistrate.

Essence of Destruction - spell
4G 4F
Black Scroll • Unique
If this Personality ever has a number of Corruption tokens equal to or greater than his base Chi: Destroy him.
Battle: Any number of times per turn, give this Personality a -1C Corruption token: Bow a target unit. Lose 2 Honor.

Ritual of Summoning - spell
4G 0F
Maho
Limited: Destroy this card: Permanently set the performing Shugenja's Force and Chi to 5, and permanently give him Shadowlands • Nonhuman • Oni and the ability, "Battle: Bow this card: Ranged 7 Attack." Lose 3 Hon

A False Accusation - strategy
0G 2F
Political
Reaction: After the resolution of another player's action, if the action dishonored any of the player's own Personalities: Target and destroy one of those Personalities.
Battle: Target a Personality with the lowest Personal Honor at this battlefield (you choose if there is a tie). Reduce his Force to

Blind Rage - strategy
0G 1F
Battle: Target your unbowed Berserker: Give him +5F. Lose 2 Honor.

Cavalry Tactics - strategy
0G 3F
Battle: If any enemy units are at the current battlefield: Move your target Cavalry unit there. If it moved, straighten it and gain 2 honor.

Censure of Thunder - strategy
0G 4F
Thunder • Kiho
Battle: Target your Shugenja, and bow him unless he is Thunder: Give a target enemy Personality -4F. If he now has 0F, you may take an additional Battle action.

Civil Discussion - strategy
0G 2F
Political
Open: Target your unbowed Courtier: After each time any player assigns, he loses 1 Honor for each unit he assigned, or 3 Honor, whichever is lower.

Crippling Strike - strategy
0G 1F
Kiho
Battle: Target your unbowed Monk, and bow him or one of your Rings: Bow a target enemy card.

Dance of Flames - strategy
0G 2F
Fire • Kiho
Limited: Bow your target Shugenja or Monk: Give him a number of +1F Fire tokens equal to his Chi, plus one if he has the Fire keyword.

Defensive Nature - strategy
0G 3F
Political
Battle/Open: Target your unbowed Magistrate: Bow or straighten a target Personality with lower Personal Honor than your Magistrate's Chi.

Demonic Possession - strategy
3G 3F
Fear
Battle: Target your unbowed Oni: Target an enemy Personality. Give him -2F after each resolution of an action (including this action) taken during this battle.

Desperate Battle - strategy
0G 2F
Battle: If you control exactly one defending Personality at the current battlefield and he is unbowed, target and destroy him: Destroy a target enemy unit with equal or or lower Force than your Personality's Force plus 5.

Doomed Undertaking - strategy
0G 2F
Terrain
Battle: Non-Shadowlands Personalities have -2F/-1C while at this battlefield.

Essence of Evil - strategy
0G 3F
Maho • Kiho
Battle/Open: Bow your target Shadowlands Shugenja at any location: Straighten one or two target Shadowlands Personalities.

Expected Arrival - strategy
0G 4F
Kiho
Battle: Target your unbowed Shugenja or Monk: Bow or straighten a target Unique Personality.

Exposing Secrets - strategy
0G 1F
Political
Open: If you have not taken an action from any copy of this card this turn, bow your target Courtier: Target another player. After the resolution of the next Reaction he takes this turn, he loses 3 Honor.

Fatal Error - strategy
0G 3F
Fear
Open: Target your unbowed Personality: Target another Personality with lower Force. After each time this turn an action resolves that he performed, bow him.

Final Duty - strategy
0G 1F
Battle: If your current army has lower total Force than the current enemy army: Ranged 6 Attack.

I Do Not Die So Easily! - strategy
0G 1F
Reaction: After another player's action targets your Personality during a battle: Negate his destruction from the action's effects. After the resolution of your next Battle action this battle, destroy him.

Imperial Adjudication - strategy
4G 3F
Iaijutsu • Imperial • Political
Open: Target your unbowed Duelist: He challenges another player's target Personality. If that Personality is honorable, his controller looks at the top three cards of his Fate Deck, then may refuse the duel; if he refuses, bow and dishonor the Personality, and discard those cards. Destroy the duel's loser.

Mutual Hatred - strategy
0G 4F
Dark Virtue
Battle: Target your unbowed Samurai: Target an enemy Personality. Before this battle's resolution, destroy both targets if they are opposing each other.

Presenting Papers - strategy
0G 1F
Political
Reaction: After an action targets another player's Personality, target your unbowed Courtier: Negate the Personality's movement to battlefields from that action's effec

Preserving Honor - strategy
0G 1F
Battle: Target an enemy Personality. His controller chooses either to bow him, or to choose another location and move him there. If the bowing or movement is negated, remove the Personality from the game.

Ritual of Binding - strategy
0G 2F
Maho
Battle: Move your target opposed Shugenja home and destroy one of his Spells: Draw two cards.

Scouting Ahead - strategy
0G 2F
Recon
Limited: Target your unbowed Scout: Target a province. After engaging in a battle at its battlefield, give all Scouts in your units that assigned there the ability, "Battle: Move this unit to, or home from, the current battlefield" until the battle at the province's battlefield ends.

Searching the Libraries - strategy
0G 3F
Open: Straighten a target Shugenja with a Spell attached.

The Water Dragon's Favor - strategy
0G 2F
Water • Kiho
Battle: Bow your target Shugenja or Monk: Straighten your target unit. If your Shugenja or Monk has the Water keyword, you may target and straighten another unit.

Training Maneuvers - strategy
0G 1F
Terrain
Battle: If you control a Tactician or Scout Personality at the current battlefield: Your Personalities and Followers have +1F while there.

United - strategy
0G 4F
Battle/Open: Target five of your non-Shadowlands Personalities, no two of whom share a Clan alignment: Give each of them +4F. Negate their movement home from other players' action until the turn ends.

Unleashed Fury - strategy
0G 2F
Battle: Bow a target enemy unit. At your next opportunity to take a Battle action in this battle, you must pass.

Veiled Menace - strategy
0G 2F
Political
Open: Target your unbowed Courtier: A target dishonorable Personality's controller loses 2 Honor. After each time the Personality's unit is assigned, his controller loses 1 Hon

Conspiracy - event
Choose a Personality. After the next time this game he is destroyed while in an army, you, then the player who last controlled the Personality, each lose 5 Honor.

Imperial Arrival - event
Imperial
Until your second turn from now begins, Personalities have +1F, or +2F if they are Magistrates, while opposing one or more dishonorable Personalities.

The Loss of the Soul - event
Look at the top 5 cards of your Fate deck. You may show one of them that is a Spell, then put it in your hand. Put the remaining cards on the bottom of the deck in any order.

The Second Death of Kisada - event
You may destroy a target Personality with one or more Poison tokens. If this destroyed a Personality, his owner may destroy a Ninja Personali

Court Attendants - follower
1F/0C -PH/1G/1HR 2F
Will only attach to a Courtier.
Limited: Bow this card: Straighten a target Personality with a Political ability.

Dragon Attendants - follower
2F/0C -PH/3G/0HR 3F
Limited: Bow this card: Bow a target Follower with a lower Focus Value.

Order of Venom - follower
2F/0C -PH/3G/0HR 2F
Shadowlands
After this card enters play: Lose 2 Honor.
Reaction: After a Kiho action is announced: Lose 1 Honor. Straighten this Personality. After the Kiho action ends, bow this Personality.

Shadowed Steel - follower
3F/0C -PH/4G/0HR 2F
Ninja • Unique
Battle: Bow a target card with one or more Poison tokens.

Chugo Seido - holding
3F/0C -PH/4G/0HR 2F
Ninja • Unique
Battle: Bow a target card with one or more Poison tokens.

Forward Camp - holding
3F/0C -PH/4G/0HR 2F
Ninja • Unique
Battle: Bow a target card with one or more Poison tokens.

A Magistrate's Blade - item
+2F/+1C 3G 3F
Weapon
This Personality has Imperial and Magistrate.

Friendly Traveler Sake - item
+1F/+0C 3G 1F
Sake
(This card is controlled by the controller of the Personality it is attached to.)
Limited: Transfer this card to a Personality controlled by another player. It if attaches, gain Honor equal to the Personality's Personal Honor.

Seppun Blade - item
+2F/+1C 4G 4F
Weapon
Battle: Bow this card, and discard a card unless this unit is opposed: Draw a card.

Akodo Tsudoken - personality
4F/3C 7HR8G/3PH/

Lion Clan • Samurai • Tactician • Commander • Unique
Battle/Open: Even if Tsudoken is bowed: Straighten your target unit.

Asako Fosu - personality
0F/5C 0HR7G/3PH/

Phoenix Clan • Void • Shugenja • Inquisitor • Magistrate • Unique
Limited: If you have exactly one Province: Discard any cards in it, refilling it face up.
Limited: Bow Fosu: Draw a card. If there are now two or more cards in your hand, discard one.

Chuda Seikai - personality
3F/3C -HR5G/0PH/

Spider Clan • Shadowlands • Shugenja • Unique
After Seikai enters play: Lose 4 Honor.
Battle: Even if Seikai is not at the current battlefield: Give your target Undead card +3F.

Daidoji Inada - personality
3F/3C 0HR7G/2PH/

Crane Clan • Samurai • Scout
After Inada turns face-up in a province: Dishonor him.
Battle: Bow a target enemy card without attachments. Destroy it if Inada is honorable.

Daigotsu Rasetsu - personality
4F/1C -HR6G/0PH/

Spider Clan • Shadowlands • Samurai
After Rasetsu enters play: Lose 5 Honor.
Battle/Open: Even if Rasetsu is bowed: Straighten him.

Doji Kishio - personality
1F/3C 6HR6G/3PH/

Crane Clan • Courtier
Political Open: Discard the Imperial Favor: Straighten a target Holding.

Hida Hachimoto - personality
6F/3C 0HR8G/2PH/

Crab Clan • Samurai • Kensai • Hero • Unique
Hachimoto uses his base Force as his duel stat.

Hida Kagura - personality
7F/3C -HR9G/0PH/

Crab Clan • Samurai • Berserker

Hiruma Akio - personality
3F/3C 3HR5G/2PH/

Crab Clan • Samurai • Gunso • Scout
Battle: If this battlefield's province has been targeted by a Recon action this turn: Bow a target enemy card without attachments.

Ikoma Ryudo - personality
1F/3C 5HR5G/2PH/

Lion Clan • Courtier
Political Battle: Even if Ryudo is not at the current battlefield, bow him: Give your target opposed Personality +4F.

Isawa Kumai - personality
2F/4C 6HR6G/4PH/

Phoenix Clan • Air • Void • Shugenja • Alchemist • Ishiken

Isawa Mariko - personality
2F/3C 2HR6G/3PH/

Phoenix Clan • Earth • Shugenja
Mariko has +2F while she has a Spell attached.

Kakita Aichiko - personality
2F/4C 6HR7G/4PH/

Crane Clan • Samurai • Duelist • Unique
Reaction: Before Focus Effects resolve in a duel involving Aichiko: Set the Focus Value of one of your focused cards equal to Aichiko's Personal Honor.

Kakita Tasaka - personality
3F/4C 6HR7G/4PH/

Crane Clan • Samurai • Duelist

Kitsuki Umibe - personality
2F/4C 5HR7G/4PH/

Dragon Clan • Courtier • Ambassador

Matsu Shunran - personality
3F/3C 7HR6G/4PH/

Lion Clan • Samurai • Paragon
Shunran has +2F while attacking.
Units may not be assigned opposing Shunran during Cavalry Maneuvers.

Matsu Youko - personality
4F/2C 6HR6G/3PH/

Lion Clan • Samurai
Fear Battle: Bow a target enemy Follower or Personality without Followers.

Mirumoto Eikaru - personality
4F/3C 5HR7G/2PH/

Dragon Clan • Samurai • Duelist
After Eikaru enters play from one of your provinces: Draw a card.

Momiji - personality
6F/3C -HR8G/0PH/

Spider Clan • Shadowlands • Monk • Kensai • Order of Venom
After Momiji enters play: Lose 4 Honor

Moshi Enju - personality
3F/4C -HR7G/3PH/

Mantis Clan • Thunder • Shugenja • Naval

Moto Rena - personality
5F/3C -HR8G/2PH/

Unicorn Clan • Samurai • Cavalry • Commander • Unique

Moto Sihung - personality
4F/2C 0HR8G/1PH/

Unicorn Clan • Samurai • Cavalry
Battle: Bow Sihung: Ranged 4 Attack.

Nosloc no Oni - personality
6F/4C -HR6G/0PH/

Shadowlands • Nonhuman • Oni • Cavalry
After Nosloc enters play: Lose 4 Honor.

Seppun Tashime - personality
4F/4C 0HR6G/4PH/

Samurai • Imperial • Magistrate • Paragon• Unique
Limited: Bow a target dishonorable personality.

Shiba Kosoku - personality
4F/3C 5HR7G/2PH/

Phoenix Clan • Samurai • Yojimbo
Reaction: When another player's action would target one of your Shugenja at Kosoku's location: It targets Kosoku instead, if leg

Shinjo Ji-tae - personality
4F/3C 4HR8G/2PH/

Unicorn Clan • Samurai • Cavalry • Commander
Battle: Move your target Personality home.

Shinjo Kai Li - personality
3F/2C -HR7G/1PH/

Unicorn Clan • Samurai • Cavalry • Scout
Reaction: After engaging, if Kai Li is at the current battlefield and you targeted its province with a Recon action this turn: You have the first chance to take a Battle action in this battle, which must come from a Terrain or Region.

Shosuro Takuma - personality
3F/3C -HR7G/0PH/

Scorpion Clan • Ninja • Actor
Open: Target a Personality. After the next time this turn his unit is assigned or moves to a battlefield, give him a -1F Poison token.

Suikotsu - personality
4F/2C -HR7G/1PH/

Spider Clan • Monk • Kensai • Order of Venom
Battle: Bow a target enemy Personality with lower Force and without a Weapon.

Tamori Shaiko - personality
2F/4C 3HR6G/2PH/

Dragon Clan • Fire • Shugenja • Tattooed • Unique
Battle: Destroy Shaiko unless the targeted card's Force is equal to or lower than hers: Destroy a target enemy card without attachmen

The Sensei - personality
3F/4C 0HR7G/2PH/

Scorpion Clan • Samurai • Sensei
Limited: The Sensei imparts his knowledge. Give another target Personality +3F.

The Student - personality
2F/2C 1HR3G/2PH/

Scorpion Clan • Samurai • Student
The Student has +1F while you control The Sensei.

Togashi Sho - personality
4F/3C 0HR8G/2PH/

Dragon Clan • Fire • Monk • Tattooed
Sho has +3F if a Tattoo card is in your discard pile.

Tsudo no Oni - personality
8F/3C -HR10G/0PH/

Shadowlands • Nonhuman • Oni
After Tsudo enters play: Lose 6 Honor.
Battle: Destroy a target enemy card. That card's owner may target and destroy one of your cards at the current battlefield, other than this card.

Tsuruchi Suzuki - personality
1F/3C 0HR4G/2PH/

Mantis Clan • Samurai • Scout
Suzuki has +2F while at a battlefield whose province was targeted by a Recon Action this turn.

Yasuki Tijaki - personality
3F/3C 0HR7G/1PH/

Crab Clan • Courtier
Political Limited: A target Personality may not perform Political Actions, or any actions if he is Crane Clan.

Yogo Kazunori - personality
3F/4C -HR8G/0PH/

Scorpion Clan • Courtier • Shugenja • Hero • Villain • Unique
Political Limited: Target a dishonorable Personality. His controller loses 2 Hon

Yoritomo Iwata - personality
3F/2C -HR5G/1PH/

Mantis Clan • Samurai • Commander
Reaction: After the resolution of one of your Ranged Attack actions, if Iwata is at the current battlefield: Give your target Personality in Iwata's army +

Yoritomo Iwata - exp - personality
4F/3C -HR7G/1PH/

Mantis Clan • Samurai • Naval • Commander • Experienced • Unique
Limited: Target your Mantis Clan Personality. If he is Naval, straighten him. If he is not Naval, give him Naval.

Hanayashiki - region
Singular
Limited: Bow this card: Straighten a target Magistrate.

Essence of Destruction - spell
4G 4F
Black Scroll • Unique
If this Personality ever has a number of Corruption tokens equal to or greater than his base Chi: Destroy him.
Battle: Any number of times per turn, give this Personality a -1C Corruption token: Bow a target unit. Lose 2 Honor.

Ritual of Summoning - spell
4G 0F
Maho
Limited: Destroy this card: Permanently set the performing Shugenja's Force and Chi to 5, and permanently give him Shadowlands • Nonhuman • Oni and the ability, "Battle: Bow this card: Ranged 7 Attack." Lose 3 Hon

A False Accusation - strategy
0G 2F
Political
Reaction: After the resolution of another player's action, if the action dishonored any of the player's own Personalities: Target and destroy one of those Personalities.
Battle: Target a Personality with the lowest Personal Honor at this battlefield (you choose if there is a tie). Reduce his Force to

Blind Rage - strategy
0G 1F
Battle: Target your unbowed Berserker: Give him +5F. Lose 2 Honor.

Cavalry Tactics - strategy
0G 3F
Battle: If any enemy units are at the current battlefield: Move your target Cavalry unit there. If it moved, straighten it and gain 2 honor.

Censure of Thunder - strategy
0G 4F
Thunder • Kiho
Battle: Target your Shugenja, and bow him unless he is Thunder: Give a target enemy Personality -4F. If he now has 0F, you may take an additional Battle action.

Civil Discussion - strategy
0G 2F
Political
Open: Target your unbowed Courtier: After each time any player assigns, he loses 1 Honor for each unit he assigned, or 3 Honor, whichever is lower.

Crippling Strike - strategy
0G 1F
Kiho
Battle: Target your unbowed Monk, and bow him or one of your Rings: Bow a target enemy card.

Dance of Flames - strategy
0G 2F
Fire • Kiho
Limited: Bow your target Shugenja or Monk: Give him a number of +1F Fire tokens equal to his Chi, plus one if he has the Fire keyword.

Defensive Nature - strategy
0G 3F
Political
Battle/Open: Target your unbowed Magistrate: Bow or straighten a target Personality with lower Personal Honor than your Magistrate's Chi.

Demonic Possession - strategy
3G 3F
Fear
Battle: Target your unbowed Oni: Target an enemy Personality. Give him -2F after each resolution of an action (including this action) taken during this battle.

Desperate Battle - strategy
0G 2F
Battle: If you control exactly one defending Personality at the current battlefield and he is unbowed, target and destroy him: Destroy a target enemy unit with equal or or lower Force than your Personality's Force plus 5.

Doomed Undertaking - strategy
0G 2F
Terrain
Battle: Non-Shadowlands Personalities have -2F/-1C while at this battlefield.

Essence of Evil - strategy
0G 3F
Maho • Kiho
Battle/Open: Bow your target Shadowlands Shugenja at any location: Straighten one or two target Shadowlands Personalities.

Expected Arrival - strategy
0G 4F
Kiho
Battle: Target your unbowed Shugenja or Monk: Bow or straighten a target Unique Personality.

Exposing Secrets - strategy
0G 1F
Political
Open: If you have not taken an action from any copy of this card this turn, bow your target Courtier: Target another player. After the resolution of the next Reaction he takes this turn, he loses 3 Honor.

Fatal Error - strategy
0G 3F
Fear
Open: Target your unbowed Personality: Target another Personality with lower Force. After each time this turn an action resolves that he performed, bow him.

Final Duty - strategy
0G 1F
Battle: If your current army has lower total Force than the current enemy army: Ranged 6 Attack.

I Do Not Die So Easily! - strategy
0G 1F
Reaction: After another player's action targets your Personality during a battle: Negate his destruction from the action's effects. After the resolution of your next Battle action this battle, destroy him.

Imperial Adjudication - strategy
4G 3F
Iaijutsu • Imperial • Political
Open: Target your unbowed Duelist: He challenges another player's target Personality. If that Personality is honorable, his controller looks at the top three cards of his Fate Deck, then may refuse the duel; if he refuses, bow and dishonor the Personality, and discard those cards. Destroy the duel's loser.

Mutual Hatred - strategy
0G 4F
Dark Virtue
Battle: Target your unbowed Samurai: Target an enemy Personality. Before this battle's resolution, destroy both targets if they are opposing each other.

Presenting Papers - strategy
0G 1F
Political
Reaction: After an action targets another player's Personality, target your unbowed Courtier: Negate the Personality's movement to battlefields from that action's effec

Preserving Honor - strategy
0G 1F
Battle: Target an enemy Personality. His controller chooses either to bow him, or to choose another location and move him there. If the bowing or movement is negated, remove the Personality from the game.

Ritual of Binding - strategy
0G 2F
Maho
Battle: Move your target opposed Shugenja home and destroy one of his Spells: Draw two cards.

Scouting Ahead - strategy
0G 2F
Recon
Limited: Target your unbowed Scout: Target a province. After engaging in a battle at its battlefield, give all Scouts in your units that assigned there the ability, "Battle: Move this unit to, or home from, the current battlefield" until the battle at the province's battlefield ends.

Searching the Libraries - strategy
0G 3F
Open: Straighten a target Shugenja with a Spell attached.

The Water Dragon's Favor - strategy
0G 2F
Water • Kiho
Battle: Bow your target Shugenja or Monk: Straighten your target unit. If your Shugenja or Monk has the Water keyword, you may target and straighten another unit.

Training Maneuvers - strategy
0G 1F
Terrain
Battle: If you control a Tactician or Scout Personality at the current battlefield: Your Personalities and Followers have +1F while there.

United - strategy
0G 4F
Battle/Open: Target five of your non-Shadowlands Personalities, no two of whom share a Clan alignment: Give each of them +4F. Negate their movement home from other players' action until the turn ends.

Unleashed Fury - strategy
0G 2F
Battle: Bow a target enemy unit. At your next opportunity to take a Battle action in this battle, you must pass.

Veiled Menace - strategy
0G 2F
Political
Open: Target your unbowed Courtier: A target dishonorable Personality's controller loses 2 Honor. After each time the Personality's unit is assigned, his controller loses 1 Hon