Легенды Пяти Колец

Спойлер Drums of War



Omoni - exp 2 - personality
5F/3C -HR7G/0PH/

Shadowlands • Nonhuman • Goblin • Experienced 2 • Unique • Sculptor of Flesh
After Omoni enters play: Lose 5 Honor.
Fear Battle: Bow all Followers with 4 or lower Force in a target enemy unit.
Battle/Open: Destroy one of your Goblin Personalities: Bring a target Goblin Personality from your discard pile into play at Omoni's location, ignoring its Gold Cost.

Heroic Feat - strategy
0G 4F
Heroic
Battle: Target your opposed unit: Straighten all attachments in it. If its Personality is a Hero, straighten him.

Precise Strike - strategy
0G 4F
Battle: Target your Personality, and bow him unless your current army has equal or fewer units than the current enemy army: Bow a target enemy card without unbowed attachments.

Turn the Tide - strategy
5G 1F
Battle: If your army has one or more unbowed Samurai and the enemy army has more unbowed Personalities than yours: The enemy leader targets and bows a different unbowed Personality in his army, one by one, until his army no longer has more unbowed Personalities than yours, or until he can no longer do so.

Unstoppable Force - strategy
0G 2F
Battle: Target an opposed unit: Give each Personality and Follower in it +1F. Before the next time this turn another player's effect destroys the unit or a card in it, negate that destruction.

Vengeance Cannot Wait - strategy
0G 3F
Limited: If a battle resolution destroyed any of your provinces since your last turn ended: Bring a target face-up Personality in one of your provinces into play, paying 6 less Gold.

Second Doom of the Lion - events
After the next time this game one or more Personalities with more than 2 Personal Honor assigns to attack, you target each, Dishonor them, and choose which battlefield they assign to.

Second Doom of the Phoenix - events
Target a Shugenja, or up to three cards in another player's discard piles. Remove all targets from the game.

Visions of Doom - events
Until the end of the game, each player may only take one action per phase that unconditionally puts one or more cards in his hand.

Crane Detachment - followers
2F/0C -PH/3G/2HR 3F
Samurai
Battle: If an action you took has destroyed an opposing card this battle, bow Crane detachment: Draw a card.

Legion of the Sapphire Chrysanthemum - followers
3F/0C -PH/5G/2HR 3F
Samurai • Unique
Will only attach to a Human. This Personality has +1 Personal Honor.
Battle: Target an opposing Personality. This Personality challenges him to an unrefusable duel of Personal Honor. The winner gains 4 Honor. The loser is not destroyed.

Lion Detachment - followers
2F/0C -PH/3G/2HR 4F
Samurai
Battle: If this card is attacking: Target an attacking Follower at a different battlefield: Give it +2F.

Mantis Detachment - followers
2F/0C -PH/3G/0HR 2F
Naval • Samurai
Reaction: After a battle resolution at a province that was not destroyed, if this card was in your army during resolution: Permanently give the province -2 strength. Straighten this unit after the Attack Phase ends.

Phoenix Detachment - followers
1F/0C -PH/3G/1HR 2F
Samurai
Battle: Destroy this card and pay the Gold cost of an Honorably Dead Human Personality in your discard: Bring him into play in your current army.

Shinsei's Crow - followers
0F/0C -PH/1G/1HR 4F
Unique
Open: Bow Shinsei's Crow: Straighten a number of non-Holding cards up to the number of Rings you control. You may put a Ring from your discard pile into your hand.

Tanuki Spirit - followers
2F/0C -PH/2G/0HR 3F
Creature • Singular
Reaction: After this unit assigns to a battle, bow this card: The enemy leader reveals a random card from his hand. If it is a Battle Action card, then on his next opportunity that battle to take a Battle action, he must either play that card or pass; otherwise, he discards that card and draws a card.

The Shogun's Guard - followers
4F/0C -PH/8G/1HR 3F
Samurai
Reaction: Before this Personality is destroyed: Target another Personality at this location. Move this card to him.
Reaction: Before an action targets a card in this army: Redirect it to this card.

Arms Smugglers - holdings
4F/0C -PH/8G/1HR 3F
Samurai
Reaction: Before this Personality is destroyed: Target another Personality at this location. Move this card to him.
Reaction: Before an action targets a card in this army: Redirect it to this card.

Broken Shinbone Warren - holdings
4F/0C -PH/8G/1HR 3F
Samurai
Reaction: Before this Personality is destroyed: Target another Personality at this location. Move this card to him.
Reaction: Before an action targets a card in this army: Redirect it to this card.

Corrupt Jade Vein - holdings
4F/0C -PH/8G/1HR 3F
Samurai
Reaction: Before this Personality is destroyed: Target another Personality at this location. Move this card to him.
Reaction: Before an action targets a card in this army: Redirect it to this card.

Hida Students - holdings
4F/0C -PH/8G/1HR 3F
Samurai
Reaction: Before this Personality is destroyed: Target another Personality at this location. Move this card to him.
Reaction: Before an action targets a card in this army: Redirect it to this card.

Smuggler Agent - holdings
4F/0C -PH/8G/1HR 3F
Samurai
Reaction: Before this Personality is destroyed: Target another Personality at this location. Move this card to him.
Reaction: Before an action targets a card in this army: Redirect it to this card.

Supply Smugglers - holdings
4F/0C -PH/8G/1HR 3F
Samurai
Reaction: Before this Personality is destroyed: Target another Personality at this location. Move this card to him.
Reaction: Before an action targets a card in this army: Redirect it to this card.

Yotsu Dojo - holdings
4F/0C -PH/8G/1HR 3F
Samurai
Reaction: Before this Personality is destroyed: Target another Personality at this location. Move this card to him.
Reaction: Before an action targets a card in this army: Redirect it to this card.

Blade of Hubris - items
+2F/+1C 2G 4F
Weapon • Shamesword
Before your End Phase ends: If this Personality assigned this turn, gain 1 Honor and give this card a +1F token; if he did not, lose 1 Honor.

Blessed Yumi - items
+1F/+0C 4G 3F
Weapon
Costs 2 less Gold when attaching to a Personality without printed abilities.
Battle: Bow the Yumi: Ranged 4 Attack.

Dark Moto Steed - items
+1F/+0C 3G 2F
Shadowlands
This Personality has the Cavalry trait.
Battle: Bow this card: Move this unit to the current battlefield if it would be opposed.

Kokujin's Daisho - exp - items
+3F/+1C 6G 4F
Experienced Weapon • Unique • Lose 5 Honor.
Limited: Bow this card: Target a Personality. Lose 3 Honor. This Personality issues an unrefusable challenge to the target. Destroy the loser if he is Shadowlands, or permanently give him the Shadowlands trait if he is not.

Porcelain Mask of Fu Leng - exp 2 - items
+3F/+1C 8G 4F
Experienced 2 • Unique
Costs 2 less Gold for Scorpion Clan players. May not be moved. Shadowlands Personalities you own have your faction trait.
Battle: Fear 5.

Spiked Tetsubo - items
+2F/+1C 3G 3F
Weapon
After this Personality is challenged to a duel, the challenger loses the Duelist trait.

Toturi's Battle Standard - exp - items
+2F/+0C 2G 4F
Experienced • Unique
Non-Shadowlands cards with the Samurai, Ronin, or Ashigaru trait and without a Faction Alignement have +2F while in an army with this card.
Open: Bow this card: Target a Dishonored Personality. Restore him to Honor. Permanently remove any Faction Alignment he has.

Weighted Yari - items
+2F/+1C 4G 2F
Weapon
Costs 2 less Gold when attaching to a Personality with a Gold cost less than 7.
Battle: Bow the Yari: Target an opposing Personality. This Personality issues him an unrefusable challenge.

Agasha Chisuzu - personalities
2F/3C 5HR6G/2PH/

Phoenix Clan Air Shugenja • Cavalry
Reaction: After a Spell, Kiho, or Ranged Attack targets a card you control, bow and destroy Chisuzu or one of her spells: Negate the action's effects on your card.

Asahina Hira - exp - personalities
2F/4C 6HR9G/3PH/

Crane Clan Shugenja • Keeper of the Void • Enlightened • Experienced • Unique
Limited: Target one of your decks. Look at its top 5 cards. You may discard any number of them.

Asahina Sekawa - exp 3 - personalities
4F/5C 6HR9G/3PH/

Crane Clan Shugenja • Jade Champion • Air, Earth, Fire, Water, Void • Enlightened • Keeper of Five • Experienced 3 • Unique
Crane Clan Personalities you control have the Enlightened trait.
Battle: Straighten another target Keeper.

Asako Meisuru - personalities
3F/4C 0HR7G/3PH/

Phoenix Clan • Water • Shugenja
Battle: Target a number of cards in Meisuru's army up to her Chi. Straighten them.

Bayushi Muhito - exp - personalities
4F/4C -HR8G/2PH/

Scorpion Clan Ninja • Champion of Rei • Samurai • Duelist • Unique • Experienced
Reaction: Once per duel, before Muhito focuses, discard a card from your focus pool: Discard the card the other player last focused this duel instead of focusing.

Daigotsu Kaikou - personalities
5F/2C -HR7G/0PH/

Spider Clan • Samurai • Shadowlands
Lose 3 Honor.
Battle: Target an attachment opposing Kaikou. Transfer it to Kaikou or destroy it.

Daigotsu Masami - personalities
3F/2C -HR7G/0PH/

Spider Clan • Samurai • Shadowlands
Lose 4 Honor.
After the first time each turn Masami leaves play, he permanently gains +1F.
Limited: If Masami is dead: Discard a card in one of your provinces, refilling it face up with Masami.

Daigotsu Rekai - exp 3 - personalities
4F/4C -HR8G/1PH/

Shadowlands Samurai • Cavalry • Unique • Experienced 3 Daidoji Rekai • Lose 4 Honor.
Battle: Twice per turn, Ranged 5 Attack. The target unit's Personality may bow and permanently gain the Shadowlands trait as costs to redirect the Ranged Attack.

Doji Chieri - personalities
1F/2C 6HR6G/3PH/

Crane Clan Courtier
Chieri may overlay any Crane Clan Courtier you control. While Chieri overlays another card, she has +1 Personal Honor and the ability, "Political Reaction: After a Province or unit is destroyed during an attack, bow Chieri: Gain 2 Honor."

Goblin Healer - personalities
3F/2C -HR5G/0PH/

Goblin Shugenja • Shadowlands • Nonhuman • Lose 3 Honor.
Reaction: After a Goblin you control is destroyed by an action, bow Goblin Healer: Target a Goblin Personality in your discard pile or one of your Provinces. Bring him into play at the location where the Goblin was destroyed, ignoring costs.

Goblin Sapper - personalities
2F/1C -HR4G/0PH/

Goblin • Nonhuman • Shadowlands • Lose 4 Honor.
Battle: Target another Goblin you control and destroy Goblin Sapper: If Goblin Sapper is in the current battle, target a different one of the Defender's Provinces. Permanently reduce its Strength to 0.

Heigai - exp 5 - personalities
4F/5C 0HR9G/2PH/

Lion Clan Monk • Shogun's Advisor • Tactician • Gozoku • Experienced 5 Akodo Ginawa • Unique
After Heigai assigns, he and each Samurai in his army gain the ability, "Battle: Bow this Personality: Target an opposing unit. Send it home bowed. Tacticians do not need to bow as a cost."

Hida Daizu - exp - personalities
5F/4C 0HR9G/2PH/

Crab Clan • Samurai • Hero • Experienced • Unique
Reaction: Before another player's action destroys a Crab Clan Personality at Daizu's location, give Daizu -2C permanently: Negate the destruction.

Hida Haruo - personalities
5F/3C 0HR8G/2PH/

Crab Clan Samurai • Yu 4
Reaction: Before one or more cards in a unit in Haruo's army would be destroyed during the Battle Action Segment: Activate their Yu traits as if they were losing at the end of battle.

Hida Kaihei - personalities
4F/3C 0HR7G/2PH/

Crab Clan Samurai • Yu 3
Reaction: After Kaihei is targeted with a Heroic action: Target an opposing card with equal or less gold cost than Kaihei's unit. Bow or straighten it.

Hida Kengo - personalities
5F/2C -HR8G/0PH/

Crab Clan Samurai • Shadowlands • The Damned
Battle: Target an opposing unit with total Force less than or equal to Kengo's unit's Force plus his Yu: Bow the unit's Personality.

Hida Nichie - personalities
4F/2C -HR7G/1PH/

Crab Clan Berserker • Bushi
Nichie has +5F during the Battle Action Segment.

Hitomi Mineyo - personalities
4F/3C 4HR7G/2PH/

Dragon Clan Monk • Tattooed
Open: Once per game, reveal a Kiho from your hand and remove it from the game: One Battle action from the Kiho is "tattooed" onto Mineyo. She permanently gains it as an ability only she may cast.

Hitomi Suguhara - exp - personalities
5F/4C -HR8G/1PH/

Dragon Clan Monk • Tattooed • Experienced • 10th Legion Commander • Unique
Battle: Bow a Ring you control: Suguhara issues an unrefusable challenge to a target opposing Personality. If you win, search your deck for a Ring and put it into play. Until it leaves play, this Ring does not count towards Enlightenment.

Hitomi Tatsumi - personalities
4F/3C 0HR7G/2PH/

Dragon Clan Monk • Tattooed
Reaction: After one of your Kiho resolves, if Tatsumi is at the current battlefield: Target up to two Monk Personalities at the current battlefield. Straighten their units.

Hitomi Tsubo - personalities
2F/2C 5HR5G/1PH/

Dragon Clan Monk
Limited: Give control of Tsubo to a target player. After the end of the turn, you regain control of Tsubo.

Horiuchi Wakiza - personalities
1F/3C 4HR5G/3PH/

Unicorn Clan Water Shugenja • Cavalry • Topaz Champion
Battle: If Wakiza is in the current battle. bow her: Move a target Personality you control into this battle. This may move a unit that has been in battle resolution this turn.

Ichiro Kihongo - exp - personalities
4F/3C 0HR6G/2PH/

Unaligned Badger Clan Daimyo • Samurai • Experienced • Unique
Costs 4 less Gold if you have had any Provinces destroyed this game.
Battle: If you control a Ronin card: Target a unit at Kihongo's battlefield. Move it home bowed.

Ikoma Fujimaro - exp - personalities
4F/3C 5HR7G/2PH/

Lion Clan Samurai • Tactician • Champion of Gi • Experienced • Unique
Reaction: After all players pass consecutively in a battle Fujimaro is in (before delayed terrains resolve): Play a Terrain or Formation. If you played a formation, you may immediately take a Battle action printed on the Formation.

Ikuei - personalities
2F/2C -HR4G/2PH/

Unaligned Samurai • Ronin
After each time Ikuei bows or is destroyed, no player may put cards into his hand for the rest of that phase.
Open: Bow Ikuei: Give a target Personality +2F.

Isawa Aiya - personalities
2F/4C 4HR8G/4PH/

Phoenix Clan Earth Shugenja
Reaction: Before a Phoenix Clan Personality is destroyed by an effect, even if Aiya is Dead, remove Aiya from the game: Negate the destruction.

Kakita Daiki - personalities
2F/4C 4HR7G/3PH/

Crane Clan Samurai • Duelist
Daiki may overlay any non-Unique Crane Clan Personality you control. While Daiki overlays another card he has +2F and the ability: "Battle: Target an opposing Personality. Daiki issues him an unrefusable challenge."

Kakita Korihime - exp - personalities
3F/5C 8HR9G/4PH/

Crane Clan Samurai • Courtier • Duelist • Loyal • Champion of Chugo • Experienced • Unique
If Korihime wins a duel by 4 or more points, negate the effects of winning, gain 3 Honor, and bow both Korihime and the other Personality in the duel.

Kitsu Fukashi - personalities
2F/3C 5HR5G/2PH/

Lion Clan Shugenja
Battle: Target a dead Personality you own: He enters play in your current army, ignoring costs, and issues a target opposing enemy Personality an unrefusable challenge. Remove your Personality from the game (after the duel, if any).

Kitsu Katsuko - personalities
2F/2C 5HR6G/3PH/

Lion Clan • Shugenja • Daimyo
Battle/Open: Target a Lion Clan Personality in a discard pile and one of your Samurai: The Lion becomes honorably dead. The Samurai either gains the Tactician keyword or +3F.

Kitsuki Orika - personalities
3F/4C 5HR8G/3PH/

Dragon Clan Samurai • Courtier • Magistrate
Political Reaction: After an action another player took destroys a Personality or causes him an Honor loss: The player loses 2 Honor. Gain 2 Honor.

Kyofu - exp 2 - personalities
6F/4C -HR10G/0PH/

Crab Clan Onisu of Fear • Cavalry • Shadowlands • Nonhuman • Experienced 2 Hida Kuroda • Unique • Lose 4 Honor.
Crab Clan Personalities you control have the Cavalry trait. Personalities in Kyofu's army (including Kyofu) have the ability, "Battle: Fear 5. This affects Personalities as if they were Followers."

Matsu Benika - personalities
3F/3C 7HR6G/3PH/

Lion Clan • Samurai • Beastmaster
Benika has +1F for each Nonhuman card at her battlefield.
Limited: Pay 2 Gold: Target one or two of your Personalities. Create and attach a 1F Nonhuman, Cat Follower to each one.

Matsu Yokuya - personalities
1F/3C 6HR5G/2PH/

Lion Clan Samurai • Tactician

Moto Wasaka - personalities
5F/2C -HR9G/1PH/

Unicorn Clan • Cavalry
Battle: If Wasaka is opposed, target a Personality at a battlefield and bow Wasaka: Bow the target or destroy one of his attached cards.

Nintai - exp - personalities
3F/2C -HR6G/3PH/

Ratling Spirit • Shugenja • Cavalry • Kitsu • Nonhuman • Experienced Tsuno Nintai • Unique
Battle: Move Nintai home from the current battlefield: Move another target Ratling Personality into the battle.

Omoni - exp 2 - personality
5F/3C -HR7G/0PH/

Shadowlands • Nonhuman • Goblin • Experienced 2 • Unique • Sculptor of Flesh
After Omoni enters play: Lose 5 Honor.
Fear Battle: Bow all Followers with 4 or lower Force in a target enemy unit.
Battle/Open: Destroy one of your Goblin Personalities: Bring a target Goblin Personality from your discard pile into play at Omoni's location, ignoring its Gold Cost.

Set'tch'chet - personalities
3F/2C -HR5G/2PH/

Ratling • Broken Shinbone Tribe • Chieftain • Rememberer • Bushi • Creature
Battle: If Set'tch'chet is opposed by a unit with 4 or more Force: Give all Ratling cards in this army +1F.

Shiba Arihiro - personalities
3F/3C 4HR7G/3PH/

Phoenix Clan • Samurai
Reaction: Before you destroy one of your Shugenja as a cost: You pay the cost by destroying Arihiro instead.
Reaction: After a Shugenja bows, if Arihiro is honorably dead: Straighten the Shugenja.

Shiba Danjuro - exp - personalities
3F/3C 4HR7G/3PH/

Phoenix Clan Samurai • Champion of Ji • Experienced • Unique
Reaction: Any number of times per turn, even if Danjuro is bowed. before an action targets a Shugenja at Danjuro's battlefield: Redirect it to a Samurai it could legally target.

Shiba Gyousei - personalities
2F/4C 3HR8G/3PH/

Phoenix Clan Ghost Samurai • Duelist
Reaction: After Gyousei dies Honorably during a battle: Target a Personality who opposed him when he died. At the start of your next turn, Gyousei enters play in your home and issues the target an unrefsuable challenge. Destroy Gyousei (after the duel, if any).

Shinbone Pack - personalities
9F/2C -HR10G/1PH/

Ratling • Broken Shinbone Tribe • Creature
May not challenge or be challenged. May not be brought into play by Battle actions.
Open: Pay 2 Gold: Search your Dynasty deck, then discard pile, for a Shinbone Warrior. Bring it into play at this location, ignoring costs.

Shinbone Warrior - personalities
2F/2C -HR4G/2PH/

Ratling • Bushi • Broken Shinbone Tribe • Creature • Loyal
You may have up to 10 copies of Shinbone Warrior in your deck.
Open: Target and destroy 3 Broken Shinbone Tribe cards you control: Search your Dynasty deck, then discard pile, for a Shinbone Pack. Bring it into play at this location, ignoring costs.

Shinjo Dun - personalities
3F/2C -HR6G/1PH/

Unicorn Clan • Cavalry
Shinjo Dun has +2F while you control one or more units at an adjacent province.

Shinjo Shono - exp 3 - personalities
5F/4C 0HR10G/2PH/

Unicorn Clan Samurai • Cavalry • Experienced 3 • Junghar Commander • Unique
Reaction: After a Personality you control at Shono's location accepts a challenge, lose 3 Honor: Negate the duel. Destroy the challenger.
Battle: Move Shono to the current battlefield, even if he has been in battle resolution this turn.

Shosuro Maru - exp - personalities
2F/3C -HR7G/2PH/

Scorpion Clan Courtier • Champion of Makoto • Unique • Experienced
Open: Bow Maru: Target an unbowed Personality. His controller may redirect this to a different Honorable personality he controls, who then becomes Dishonored. Bow the target.

Shosuro Nakako - personalities
3F/3C -HR7G/1PH/

Scorpion Clan Ninja • Ninjutsu 1
Reaction: After another player targets Nakako with an action while she is in an army: The action costs 6 additional Gold. Give each card in this unit +1F.

Shosuro Rishou - personalities
5F/4C -HR9G/0PH/

Scorpion Clan Ninja • Samurai • Ninjutsu 3
Reaction: After Rishou turns face-up during a battle: The enemy leader shows 3 random cards from his hand. If one is a Battle Action card, you may play it at your next chance to do so.

Shosuro Yudoka - exp 2 - personalities
3F/4C -HR8G/0PH/

Scorpion Clan Ninja • Tactician • Ninjutsu 2 • Shosuro Daimyo • Experienced 2 • Unique
Reaction: After Yudoka gains a Force bonus of 1 or more from a Tactical action: All other Ninja in his army gain +2F.

Soshi Shuuko - personalities
3F/3C -HR7G/1PH/

Scorpion Clan Ninja • Shugenja • Ninjutsu 1
Reaction: After Shuuko is targeted by another player's action while he is in an army: Target up to 3 cards in Shuuko's army. For each target, you may either straighten it or give it +2F.

Tawagoto - exp - personalities
2F/2C -HR3G/1PH/

Unaligned Samurai • Ronin • Experienced • Unique
Reaction: When paying for a Human Personality with neither the Shadowlands nor your Faction trait, bow Tawagoto: Produce 4 Gold.

Tch'tek - personalities
2F/2C -HR4G/1PH/

Ratling Scout • Creature • Crippled Bone Tribe
Reaction: After a Terrain is played or a Recon action resolves: Target a unit. Give each Ratling in the unit +1F.

Togashi Mitsu - exp 3 - personalities
7F/4C 5HR9G/3PH/

Dragon Clan Samurai • Tattooed • Monk • Oracle of Thunder • Experienced 3 • Unique
Put 4 -1F Fire tokens on Mitsu after he enters play.
Battle: Any number of times per turn, remove one of Mitsu's Fire tokens: Ranged Attack with a strength equal to Mitsu's Force (after the token is removed).

Toturi Miyako - exp - personalities
3F/4C 2HR5G/3PH/

Unaligned Monkey Clan Samurai • Duelist • Experienced • Unique
Cards focused by Miyako have a minimum Focus Value equal to the number of cards her opponant has focused.
Reaction: Before a Personality you control is challenged: Move Miyako to his location. She is challenged instead.

Tsuruchi Chikuma - personalities
4F/3C 0HR8G/2PH/

Mantis Clan Magistrate • Samurai • Naval
Other players' Ranged Attacks targeting cards in Chikuma's army have -2 strength.
Battle: Twice per turn, discard a card: Ranged 4 Attack.

Tsuruchi Jougo - personalities
2F/2C 0HR6G/2PH/

Mantis Clan Samurai • Magistrate
Battle: Bow Jougo: Ranged 3 Attack. You may then target a Mantis Clan Personality in one of your Provinces. Reduce his Gold cost by 2 (minimum 3).

Utaku Uzuki - personalities
4F/3C 4HR8G/3PH/

Unicorn Clan Samurai • Cavalry • Battle Maiden
Reaction: After an attack phase ends in which battle resolution destroyed any of your Provinces: Straighten Uzuki. Declare an additional Attack Phase, in which you may only assign Uzuki to attack, and other units may not move into attacking armies.

Utaku Yasuha - personalities
2F/2C 4HR6G/3PH/

Unicorn Clan Samurai • Cavalry • Battle Maiden
Battle: Bow Yasuha and move her home from the current battlefield: Target an opposing unit and another battlefield. Move the unit there.

Void Dragon - exp 2 - personalities
7F/4C 10HR10G/4PH/

Unaligned Creature • Shugenja • Cavalry • Experienced 2 • Unique
Battle: If the Void Dragon is opposed, discard any number of cards from your hand: The Void Dragon gains a Force bonus equal to the number of cards discarded. Draw that number of cards.

Yasuki Gakuto - personalities
1F/3C 4HR5G/3PH/

Crane Clan Courtier • Governor
Reaction: When paying a Gold cost of 10 or more, bow Gakuto: Produce 4 Gold.

Yoee'trr - exp - personalities
5F/3C -HR7G/2PH/

Ratling Adventurer • Bushi • Creature • Tattered Ear Tribe • Experienced • Unique
All Ratling cards in this army have the ability, "Battle: Bow this card: Produce a Ranged Attack with a strength equal to this card's Force."

Yoritomo Bunmei - personalities
2F/2C -HR5G/1PH/

Mantis Clan Pirate • Naval
Raid Battle: If this is a Raid Battle: Target a Human Personality in one of your provinces. Reduce his cost by 3.

Yoritomo Hanayo - personalities
4F/3C -HR7G/1PH/

Mantis Clan Samurai • Storm Rider • Naval
Limited: Discard Hanayo from a province: Target an Orochi in another province. Reduce the target's cost by 2.

Yoritomo Kitao - exp 3 - personalities
6F/4C -HR10G/0PH/

Mantis Clan Samurai • Shadowlands • Naval • Pirate • Experienced 3 • Unique • Dark Wave
Limited: Pay 4 Gold, Dishonor one of your Personalities, then destroy his unit: Destroy a target unit with lower total Gold cost than your destroyed unit.

Yoritomo Yashinko - personalities
2F/3C -HR7G/1PH/

Mantis Clan Courtier • Unique
Reaction: When paying a Gold cost, bow Yashinko: Produce 6 Gold.

City of the Rich Frog - regions
Unique • City • Imperial
Battle: Once per battle, if your Family Honor is 5 or more points greater than its starting value: Give one of your target Personalities (at the current battlefield) +4F.

Crossroads of Destiny - regions
Singular
Other player's actions may not remove Personalities aligned to your faction from your discard pile.
Reaction: If you control a Personality, when paying for a non-Shadowlands Personality with no Faction traits in common with any you control: Reduce the Personality's Gold cost by 2, to a minimum of 1.

Municipal Roads - regions
Singular
Battle: Target a unit at any battlefield or in your home. Move it to the current battlefield if it would be opposed.

Awaken the Sins - spells
2G 3F
Can only attach to a Shadowlands Shugenja.
Maho Limited: Bow this card: Target another player. Attach a number of 2F Shadowlands Lost Follower tokens equal to the number of Shadowlands Humans that player controls, in any arrangement, to Personalities you control.

Guarded by Chi - spells
4G 4F
Singular
Reaction: Any number of times per turn, after a Battle or Open action taken by another player resolves, bow this spell: Ranged 4 Attack.

Sezaru's Burden - spells
6G 4F
Maho Limited: Bow this Shugenja and destroy this spell: Starting with you, each player shows the top card of his Dynasty deck, and puts it into play without Gold cost if it is a Personality. Destroy this Shugenja if any of the Personalities shown was more expensive than him.

Shiba's Promise - spells
6G 1F
Ritual Battle: If you control a Samurai in this army, bow and destroy this Shugenja and another Shugenja you control in this army: Target up to three units opposing the caster. Bow one of them. Destroy one of them. Send one of them home.

All Things Have a Price - actions
0G 3F
Reaction: After another player's Events Phase ends: First you, then the current player, may target either a card with zero Gold Cost in a unit, or a Region. Destroy all targets.

Back to Back - actions
0G 3F
Center Formation
Formed by three unbowed Personalities with different Faction traits.
Battle: Target and bow a card you control at the current battlefield: Target a card opposing it with no cards attached. Destroy the opposing card.

Bayushi Lineage - actions
0G 3F
Reaction: After a target Personality becomes Dishonored, target a Scorpion Clan Personality in your discard pile: Bow or straighten the Dishonored Personality. If he bows, he may not straighten this phase. If he straightens, he may not bow this phase.

Border Conflict - actions
0G 1F
Battle: If you are the attacker and the current enemy army has more units that your current army: Target three units at the current battlefield, at least one of which is in your army. Move them home.

Broad Front - actions
0G 1F
Battle: Target two battlefields that have a unit you control. Move all units at the first to the second. At the resolution of the second one's battle, if the attacking army exceeds the defending army's Force by more than the combined Strength of both Provinces, the battle destroys both Provinces.

Buying Time - actions
0G 4F
Tactical Battle: Target and move a Tactician you control home from the current battlefield: Each Tactician you now control there may perform one additional Tactical action this battle. You may take an additional Battle action.

Crippling Cut - actions
0G 4F
Focus Effect: A Personality who wins this duel can not perform actions that create a challenge for the rest of the game.
Battle: Target one of your Personalities: Move home a target Personality opposing him with lower Chi or lower Force.

Deadly Melee - actions
0G 3F
Battle: If you are the Attacker or Defender: Target any number of units in your current army up to the number of Provinces you have. The enemy leader targets any number of units in his current army up to the number of Provinces you have. Move home all other units at the current battlefield.

Doji Lineage - actions
0G 4F
Limited: Target a Human Personality you control and discard a card: Target another player and a Crane Clan Personality in your discard pile. The pther player may discard a card with equal or greater focus value. If he does not, gain 3 Honor.

Eager to Fight - actions
*G 3F
Reaction: After a Maneuvers Segment ends, pay Gold equal to the number of targets: Target one or more units in your home. Straighten them. Assign them to one or more battlefields where there is an enemy army. They can not straighten during your next Straighten Phase.

Embrace the Darkness - actions
0G 1F
Open: If you control two or more Personalities: Target a non-Shadowlands Human Personality face-up in a province. Lose 4 Honor. Permanently give the target the Shadowlands trait, "-" Honor Requirement, and -1 Gold cost.

Exchange Destiny - actions
0G 2F
Kiho Battle: Target one of your Monks in this battle: Target two Personalities in the opposing army and one or more cards attached to one of them which could legally be attached to the other. Move the attached cards to the other Personality.

Face to Face - actions
0G 3F
When this card is revealed as a focus in a duel, give +3F to a target Personality.
Battle: Give each Personality you control at the current battlefield a Force bonus equal to the number of different alignment traits among Personalities in your current army.

Fields of Mercy - actions
0G 1F
Immediate Terrain
Battle: At most one Personality may be destroyed per army by card effects.

Flying Leap - actions
2G 1F
Kiho Reaction: After a Battle Or Open action targets this Monk: Negate the effects of the action.

Forest Thickets - actions
0G 1F
Immediate Terrain
Battle: Ranged attacks at this battlefield have -3 strength unless they are performed by a Mantis Clan Personality.

Gates of Jigoku - actions
5G 1F
Battle: Target an Oni Personality you control. Move it to the current battlefield, even if it has been in an attacking army during battle resolution this attack. Straighten it. Remove the Oni from the game after the battle ends.

Gozoku Distraction - actions
2G 3F
Political Limited: Target a Human Personality you control and Dishonor him: While he remains in play, each player's Honor gains in the Action and Dynasty phases are reduced to 1.

Gozoku Meddling - actions
0G 3F
Political Gozoku Limited: Target a Courtier you control: Target a Personality. Until your next turn begins, his controller bows all cards in his unit after each time he assigns to a battlefield.

Gozoku Strategies - actions
0G 2F
Reaction: After another player draws one or more cards outside of an Attack or End Phase: The player may Dishonour a different one of his personalities for each card drawn. If he does not or cannot, he discards two cards and may draw no more cards this turn.

Grasp Destiny - actions
3G 4F
Limited: Target a card in any Province and a discarded card in it's player's Dynasty discard pile. Switch them.

Heroic Feat - strategy
0G 4F
Heroic
Battle: Target your opposed unit: Straighten all attachments in it. If its Personality is a Hero, straighten him.

Immobile Stance - actions
0G 4F
Battle: Target one of your Personalities: Until the battle ends, he has +5F while opposed. While he is at the current battlefield and the enemy side has more units than yours, card's effects can not destroy him. If you would win a battle as Attacker or Defender while he is there, it is a tie instead.

Joy of Plunder - actions
2G 3F
Open: If you have won a Raid this turn (even against no units) or it is currently a Raid battle: Bow or straighten a target card.

Kaneka's Conflict - actions
0G 3F
Political Battle: A target Samurai you control challenges an opposing target Personality, whose controller may only refuse by Dishonoring and moving home a different Personality in his army. Each Personality uses his Force in the duel if it is lower than his Chi.

Kitsu Lineage - actions
0G 4F
Limited: Target one or more Lion Clan Personalities in your discard pile, and an equal number of Human Personalities you control. These Humans gain Cavalry if they have the printed Tactician trait, and Tactician if they do not.

Lady Moon's Prophecy - actions
0G 3F
Elemental Kiho Limited: Target and bow a Monk or Enlightened Personality you control: Put this card into play in your home. It becomes a Ring until it leaves play. Discard it after the next time this game a Ring enters play.

Lateral Maneuver - actions
0G 3F
Battle: Bow your Stronghold and a Gold-producing Holding you control: Target a unit you control in this battle. Move it to an adjacent battlefield.

Mark of the Taint - actions
0G 4F
Maho Kiho Battle: Target and bow a Shugenja or Monk you control at the current battlefield: Until the battle ends, Personalities have -1C while in the current enemy army. This is -2C instead while they are Shadowlands and/or Dishonored.

Matsu Lineage - actions
0G 4F
Limited: Target one or more Lion Clan Personalities in your discard pile, and an equal number of Human Personalities you control. After each target assigns to attack this turn, give him +2F/+1C and +1 Personal Honor.

Memories of the Lost - actions
0G 3F
Formation • Formed by 2 Shadowlands Samurai.
Battle: Target a Personality you control at the current battlefield that this action has not targeted before: Target a Personality opposing him and an Open or Battle action on it. Your Personality performs the action as if it were on his card.

Mockery - actions
0G 2F
When revealed as a focus is a duel, the challenger loses Honor equal to the lowest Focus value he focused, and discards 2 cards if the other player focused a lower value.
Reaction: After you declare an attack, target a unit you control, and a unit with higher force that the Defender controls: The Defender's unit must assign to a different province than your unit, if possible.

Naseru's Conflict - actions
0G 3F
Political Open: Bow a target Courtier you control: Before the next time this game a Personality would become Dishonored during battle, destroy him instead. If the Dishonoring was a cost, it is still paid.

Path of Jigoku - actions
0G 2F
Battle: Target an Oni Personality you control at the current battlefield, and another battlefield. Move the Oni there. The enemy leader may target a unit he controls at the current battlefield. If he does, move it to the targeted battlefield.

Precise Strike - strategy
0G 4F
Battle: Target your Personality, and bow him unless your current army has equal or fewer units than the current enemy army: Bow a target enemy card without unbowed attachments.

Re-outfitting - actions
2G 2F
Battle: Target up to 2 opposed Personalities you control at the current battlefield. Attach an Item from your hand or discard pile to each of them reducing its Gold cost by 3 and paying all remaining costs.

Reckless Pursuit - actions
0G 2F
While this card is focused in a duel, raise its Focus value by the number of different faction traits among all Personalities you control.
Battle: Target two Personalities you control with different Faction traits at the current battlefield: Target a card opposing them. Bow it.

Reinforcements Arrive - actions
3G 2F
Battle: Target any number of units you control, each at a different battlefield. Give each unit two 1F Ashigaru Follower tokens.

Relief Troops - actions
0G 2F
Battle: Switch the location of any number of your Personalities who have not been in battle resolution.

Run or Die - actions
2G 2F
Reaction: Before a Personality you control is destroyed, target and destroy another Personality you control at his location with a different Faction trait: Negate the first destruction.

Serene Patrol - actions
0G 1F
Immediate Terrain
Battle: Opposed Personalities and Followers at this battlefield have +2F while controlled by the player with the Imperial Favor.

Sezaru's Conflict - actions
0G 3F
Political Limited: Samurai and Shugenja Personalities gain the Courtier trait until the end of the game.

Shadow on the Court - actions
0G 3F
Political Reaction: After another player's Limited action targets a Personality you control, bow one of your Courtiers: The player must pay 6 Gold or negate the effects of the action.

Shadowed Path to Victory - actions
0G 3F
Battle: If you are the Attacker in a battle at a Province: Create two 1F/1C Personalities under the Defender's control in the Defender's army. Remove them from the game after two more Battle or Open actions have resolved.

Shamed by Valor - actions
0G 1F
You can only play one Shamed by Valor per battle.
Reaction: Before battle resolution at a Province: The attacker may choose to give the Province +8 Strength. If he does not, he loses 5 Honor and discards 2 cards from his hand at random.

Shattered Defenses - actions
0G 2F
Battle: Target two or more Personalities you control at different battlefields. Each gains +3F if opposed, or +1F if not opposed.

Shoulder to Shoulder - actions
0G 2F
Reaction: After a Cavalry Maneuvers Segment ends: Target a battlefield where you control two Personalities with different Faction traits. That battle is the first one fought this Attack Phase. You have the first opportunity to act during that battle.

Silent Kill - actions
0G 4F
Ninja Limited: Target a face-down Ninja Personality you control and a Holding another player controls. After the next time this game the Holding bows, flip your Ninja face-up, paying its Ninjutsu cost. Permanently remove all the Holding's abilities.

Song of Steel - actions
0G 3F
Battle: Raise the Force of each Personality you control with an Item at the current battlefield by the total number of Personalities you control with an Item. Until the battle ends, the next time a Personality with an Item at the current battlefield would be destroyed, move him home instead.

Tsukuri - actions
0G 1F
When you reveal this card and at least one other as focuses, the highest opposing focus is not included in the final total. (If more than one are tied, choose one.)
Battle: Target two cards at this battlefield with the same Force. Bow one or both of them.

Turn the Tide - strategy
5G 1F
Battle: If your army has one or more unbowed Samurai and the enemy army has more unbowed Personalities than yours: The enemy leader targets and bows a different unbowed Personality in his army, one by one, until his army no longer has more unbowed Personalities than yours, or until he can no longer do so.

Unexpected Resources - actions
0G 2F
Reaction: After another player's action destroys an attached card you own: Attach it, and another attachment in your discard pile, to a different Personality you control in the same location, ignoring costs.

Unstoppable Force - strategy
0G 2F
Battle: Target an opposed unit: Give each Personality and Follower in it +1F. Before the next time this turn another player's effect destroys the unit or a card in it, negate that destruction.

Vengeance Cannot Wait - strategy
0G 3F
Limited: If a battle resolution destroyed any of your provinces since your last turn ended: Bring a target face-up Personality in one of your provinces into play, paying 6 less Gold.

Water is My Steed - actions
0G 2F
Reaction: After Infantry Maneuvers, if you assigned one or more Naval or Scout Personalities to attack: Target another Naval or Scout Personality you control. You may assign him in Cavalry Maneuvers.

Dragon's Heart Dojo - strongholds
7PS/4GP/5SH
Dragon, Dragon
You may not win via Enlightenment.
Reaction: After you assign a Monk Personality: Put a Ring into play from your hand.

Junghar Encampment - strongholds
7PS/5GP/4SH
Unicorn, Unicorn
Once per battle, if you control any units at an adjacent battlefield, after you announce a Battle action at the current battlefield, you may take and resolve it as if the Defender's army had at least one unit, controlled by the Defender. (This does not create any units for costs or targeting.)

The Hall of Ancestors - strongholds
7PS/3GP/7SH
Lion, Lion
Dead Personalities you own can not be removed from the game.
Battle/Open: One of your target Personalities copies an ability or keyword from a target dead Lion Clan Personality you own (until the turn ends).

Second Doom of the Lion - events
After the next time this game one or more Personalities with more than 2 Personal Honor assigns to attack, you target each, Dishonor them, and choose which battlefield they assign to.

Second Doom of the Phoenix - events
Target a Shugenja, or up to three cards in another player's discard piles. Remove all targets from the game.

Visions of Doom - events
Until the end of the game, each player may only take one action per phase that unconditionally puts one or more cards in his hand.

Crane Detachment - followers
2F/0C -PH/3G/2HR 3F
Samurai
Battle: If an action you took has destroyed an opposing card this battle, bow Crane detachment: Draw a card.

Legion of the Sapphire Chrysanthemum - followers
3F/0C -PH/5G/2HR 3F
Samurai • Unique
Will only attach to a Human. This Personality has +1 Personal Honor.
Battle: Target an opposing Personality. This Personality challenges him to an unrefusable duel of Personal Honor. The winner gains 4 Honor. The loser is not destroyed.

Lion Detachment - followers
2F/0C -PH/3G/2HR 4F
Samurai
Battle: If this card is attacking: Target an attacking Follower at a different battlefield: Give it +2F.

Mantis Detachment - followers
2F/0C -PH/3G/0HR 2F
Naval • Samurai
Reaction: After a battle resolution at a province that was not destroyed, if this card was in your army during resolution: Permanently give the province -2 strength. Straighten this unit after the Attack Phase ends.

Phoenix Detachment - followers
1F/0C -PH/3G/1HR 2F
Samurai
Battle: Destroy this card and pay the Gold cost of an Honorably Dead Human Personality in your discard: Bring him into play in your current army.

Shinsei's Crow - followers
0F/0C -PH/1G/1HR 4F
Unique
Open: Bow Shinsei's Crow: Straighten a number of non-Holding cards up to the number of Rings you control. You may put a Ring from your discard pile into your hand.

Tanuki Spirit - followers
2F/0C -PH/2G/0HR 3F
Creature • Singular
Reaction: After this unit assigns to a battle, bow this card: The enemy leader reveals a random card from his hand. If it is a Battle Action card, then on his next opportunity that battle to take a Battle action, he must either play that card or pass; otherwise, he discards that card and draws a card.

The Shogun's Guard - followers
4F/0C -PH/8G/1HR 3F
Samurai
Reaction: Before this Personality is destroyed: Target another Personality at this location. Move this card to him.
Reaction: Before an action targets a card in this army: Redirect it to this card.

Arms Smugglers - holdings
4F/0C -PH/8G/1HR 3F
Samurai
Reaction: Before this Personality is destroyed: Target another Personality at this location. Move this card to him.
Reaction: Before an action targets a card in this army: Redirect it to this card.

Broken Shinbone Warren - holdings
4F/0C -PH/8G/1HR 3F
Samurai
Reaction: Before this Personality is destroyed: Target another Personality at this location. Move this card to him.
Reaction: Before an action targets a card in this army: Redirect it to this card.

Corrupt Jade Vein - holdings
4F/0C -PH/8G/1HR 3F
Samurai
Reaction: Before this Personality is destroyed: Target another Personality at this location. Move this card to him.
Reaction: Before an action targets a card in this army: Redirect it to this card.

Hida Students - holdings
4F/0C -PH/8G/1HR 3F
Samurai
Reaction: Before this Personality is destroyed: Target another Personality at this location. Move this card to him.
Reaction: Before an action targets a card in this army: Redirect it to this card.

Smuggler Agent - holdings
4F/0C -PH/8G/1HR 3F
Samurai
Reaction: Before this Personality is destroyed: Target another Personality at this location. Move this card to him.
Reaction: Before an action targets a card in this army: Redirect it to this card.

Supply Smugglers - holdings
4F/0C -PH/8G/1HR 3F
Samurai
Reaction: Before this Personality is destroyed: Target another Personality at this location. Move this card to him.
Reaction: Before an action targets a card in this army: Redirect it to this card.

Yotsu Dojo - holdings
4F/0C -PH/8G/1HR 3F
Samurai
Reaction: Before this Personality is destroyed: Target another Personality at this location. Move this card to him.
Reaction: Before an action targets a card in this army: Redirect it to this card.

Blade of Hubris - items
+2F/+1C 2G 4F
Weapon • Shamesword
Before your End Phase ends: If this Personality assigned this turn, gain 1 Honor and give this card a +1F token; if he did not, lose 1 Honor.

Blessed Yumi - items
+1F/+0C 4G 3F
Weapon
Costs 2 less Gold when attaching to a Personality without printed abilities.
Battle: Bow the Yumi: Ranged 4 Attack.

Dark Moto Steed - items
+1F/+0C 3G 2F
Shadowlands
This Personality has the Cavalry trait.
Battle: Bow this card: Move this unit to the current battlefield if it would be opposed.

Kokujin's Daisho - exp - items
+3F/+1C 6G 4F
Experienced Weapon • Unique • Lose 5 Honor.
Limited: Bow this card: Target a Personality. Lose 3 Honor. This Personality issues an unrefusable challenge to the target. Destroy the loser if he is Shadowlands, or permanently give him the Shadowlands trait if he is not.

Porcelain Mask of Fu Leng - exp 2 - items
+3F/+1C 8G 4F
Experienced 2 • Unique
Costs 2 less Gold for Scorpion Clan players. May not be moved. Shadowlands Personalities you own have your faction trait.
Battle: Fear 5.

Spiked Tetsubo - items
+2F/+1C 3G 3F
Weapon
After this Personality is challenged to a duel, the challenger loses the Duelist trait.

Toturi's Battle Standard - exp - items
+2F/+0C 2G 4F
Experienced • Unique
Non-Shadowlands cards with the Samurai, Ronin, or Ashigaru trait and without a Faction Alignement have +2F while in an army with this card.
Open: Bow this card: Target a Dishonored Personality. Restore him to Honor. Permanently remove any Faction Alignment he has.

Weighted Yari - items
+2F/+1C 4G 2F
Weapon
Costs 2 less Gold when attaching to a Personality with a Gold cost less than 7.
Battle: Bow the Yari: Target an opposing Personality. This Personality issues him an unrefusable challenge.

Agasha Chisuzu - personalities
2F/3C 5HR6G/2PH/

Phoenix Clan Air Shugenja • Cavalry
Reaction: After a Spell, Kiho, or Ranged Attack targets a card you control, bow and destroy Chisuzu or one of her spells: Negate the action's effects on your card.

Asahina Hira - exp - personalities
2F/4C 6HR9G/3PH/

Crane Clan Shugenja • Keeper of the Void • Enlightened • Experienced • Unique
Limited: Target one of your decks. Look at its top 5 cards. You may discard any number of them.

Asahina Sekawa - exp 3 - personalities
4F/5C 6HR9G/3PH/

Crane Clan Shugenja • Jade Champion • Air, Earth, Fire, Water, Void • Enlightened • Keeper of Five • Experienced 3 • Unique
Crane Clan Personalities you control have the Enlightened trait.
Battle: Straighten another target Keeper.

Asako Meisuru - personalities
3F/4C 0HR7G/3PH/

Phoenix Clan • Water • Shugenja
Battle: Target a number of cards in Meisuru's army up to her Chi. Straighten them.

Bayushi Muhito - exp - personalities
4F/4C -HR8G/2PH/

Scorpion Clan Ninja • Champion of Rei • Samurai • Duelist • Unique • Experienced
Reaction: Once per duel, before Muhito focuses, discard a card from your focus pool: Discard the card the other player last focused this duel instead of focusing.

Daigotsu Kaikou - personalities
5F/2C -HR7G/0PH/

Spider Clan • Samurai • Shadowlands
Lose 3 Honor.
Battle: Target an attachment opposing Kaikou. Transfer it to Kaikou or destroy it.

Daigotsu Masami - personalities
3F/2C -HR7G/0PH/

Spider Clan • Samurai • Shadowlands
Lose 4 Honor.
After the first time each turn Masami leaves play, he permanently gains +1F.
Limited: If Masami is dead: Discard a card in one of your provinces, refilling it face up with Masami.

Daigotsu Rekai - exp 3 - personalities
4F/4C -HR8G/1PH/

Shadowlands Samurai • Cavalry • Unique • Experienced 3 Daidoji Rekai • Lose 4 Honor.
Battle: Twice per turn, Ranged 5 Attack. The target unit's Personality may bow and permanently gain the Shadowlands trait as costs to redirect the Ranged Attack.

Doji Chieri - personalities
1F/2C 6HR6G/3PH/

Crane Clan Courtier
Chieri may overlay any Crane Clan Courtier you control. While Chieri overlays another card, she has +1 Personal Honor and the ability, "Political Reaction: After a Province or unit is destroyed during an attack, bow Chieri: Gain 2 Honor."

Goblin Healer - personalities
3F/2C -HR5G/0PH/

Goblin Shugenja • Shadowlands • Nonhuman • Lose 3 Honor.
Reaction: After a Goblin you control is destroyed by an action, bow Goblin Healer: Target a Goblin Personality in your discard pile or one of your Provinces. Bring him into play at the location where the Goblin was destroyed, ignoring costs.

Goblin Sapper - personalities
2F/1C -HR4G/0PH/

Goblin • Nonhuman • Shadowlands • Lose 4 Honor.
Battle: Target another Goblin you control and destroy Goblin Sapper: If Goblin Sapper is in the current battle, target a different one of the Defender's Provinces. Permanently reduce its Strength to 0.

Heigai - exp 5 - personalities
4F/5C 0HR9G/2PH/

Lion Clan Monk • Shogun's Advisor • Tactician • Gozoku • Experienced 5 Akodo Ginawa • Unique
After Heigai assigns, he and each Samurai in his army gain the ability, "Battle: Bow this Personality: Target an opposing unit. Send it home bowed. Tacticians do not need to bow as a cost."

Hida Daizu - exp - personalities
5F/4C 0HR9G/2PH/

Crab Clan • Samurai • Hero • Experienced • Unique
Reaction: Before another player's action destroys a Crab Clan Personality at Daizu's location, give Daizu -2C permanently: Negate the destruction.

Hida Haruo - personalities
5F/3C 0HR8G/2PH/

Crab Clan Samurai • Yu 4
Reaction: Before one or more cards in a unit in Haruo's army would be destroyed during the Battle Action Segment: Activate their Yu traits as if they were losing at the end of battle.

Hida Kaihei - personalities
4F/3C 0HR7G/2PH/

Crab Clan Samurai • Yu 3
Reaction: After Kaihei is targeted with a Heroic action: Target an opposing card with equal or less gold cost than Kaihei's unit. Bow or straighten it.

Hida Kengo - personalities
5F/2C -HR8G/0PH/

Crab Clan Samurai • Shadowlands • The Damned
Battle: Target an opposing unit with total Force less than or equal to Kengo's unit's Force plus his Yu: Bow the unit's Personality.

Hida Nichie - personalities
4F/2C -HR7G/1PH/

Crab Clan Berserker • Bushi
Nichie has +5F during the Battle Action Segment.

Hitomi Mineyo - personalities
4F/3C 4HR7G/2PH/

Dragon Clan Monk • Tattooed
Open: Once per game, reveal a Kiho from your hand and remove it from the game: One Battle action from the Kiho is "tattooed" onto Mineyo. She permanently gains it as an ability only she may cast.

Hitomi Suguhara - exp - personalities
5F/4C -HR8G/1PH/

Dragon Clan Monk • Tattooed • Experienced • 10th Legion Commander • Unique
Battle: Bow a Ring you control: Suguhara issues an unrefusable challenge to a target opposing Personality. If you win, search your deck for a Ring and put it into play. Until it leaves play, this Ring does not count towards Enlightenment.

Hitomi Tatsumi - personalities
4F/3C 0HR7G/2PH/

Dragon Clan Monk • Tattooed
Reaction: After one of your Kiho resolves, if Tatsumi is at the current battlefield: Target up to two Monk Personalities at the current battlefield. Straighten their units.

Hitomi Tsubo - personalities
2F/2C 5HR5G/1PH/

Dragon Clan Monk
Limited: Give control of Tsubo to a target player. After the end of the turn, you regain control of Tsubo.

Horiuchi Wakiza - personalities
1F/3C 4HR5G/3PH/

Unicorn Clan Water Shugenja • Cavalry • Topaz Champion
Battle: If Wakiza is in the current battle. bow her: Move a target Personality you control into this battle. This may move a unit that has been in battle resolution this turn.

Ichiro Kihongo - exp - personalities
4F/3C 0HR6G/2PH/

Unaligned Badger Clan Daimyo • Samurai • Experienced • Unique
Costs 4 less Gold if you have had any Provinces destroyed this game.
Battle: If you control a Ronin card: Target a unit at Kihongo's battlefield. Move it home bowed.

Ikoma Fujimaro - exp - personalities
4F/3C 5HR7G/2PH/

Lion Clan Samurai • Tactician • Champion of Gi • Experienced • Unique
Reaction: After all players pass consecutively in a battle Fujimaro is in (before delayed terrains resolve): Play a Terrain or Formation. If you played a formation, you may immediately take a Battle action printed on the Formation.

Ikuei - personalities
2F/2C -HR4G/2PH/

Unaligned Samurai • Ronin
After each time Ikuei bows or is destroyed, no player may put cards into his hand for the rest of that phase.
Open: Bow Ikuei: Give a target Personality +2F.

Isawa Aiya - personalities
2F/4C 4HR8G/4PH/

Phoenix Clan Earth Shugenja
Reaction: Before a Phoenix Clan Personality is destroyed by an effect, even if Aiya is Dead, remove Aiya from the game: Negate the destruction.

Kakita Daiki - personalities
2F/4C 4HR7G/3PH/

Crane Clan Samurai • Duelist
Daiki may overlay any non-Unique Crane Clan Personality you control. While Daiki overlays another card he has +2F and the ability: "Battle: Target an opposing Personality. Daiki issues him an unrefusable challenge."

Kakita Korihime - exp - personalities
3F/5C 8HR9G/4PH/

Crane Clan Samurai • Courtier • Duelist • Loyal • Champion of Chugo • Experienced • Unique
If Korihime wins a duel by 4 or more points, negate the effects of winning, gain 3 Honor, and bow both Korihime and the other Personality in the duel.

Kitsu Fukashi - personalities
2F/3C 5HR5G/2PH/

Lion Clan Shugenja
Battle: Target a dead Personality you own: He enters play in your current army, ignoring costs, and issues a target opposing enemy Personality an unrefusable challenge. Remove your Personality from the game (after the duel, if any).

Kitsu Katsuko - personalities
2F/2C 5HR6G/3PH/

Lion Clan • Shugenja • Daimyo
Battle/Open: Target a Lion Clan Personality in a discard pile and one of your Samurai: The Lion becomes honorably dead. The Samurai either gains the Tactician keyword or +3F.

Kitsuki Orika - personalities
3F/4C 5HR8G/3PH/

Dragon Clan Samurai • Courtier • Magistrate
Political Reaction: After an action another player took destroys a Personality or causes him an Honor loss: The player loses 2 Honor. Gain 2 Honor.

Kyofu - exp 2 - personalities
6F/4C -HR10G/0PH/

Crab Clan Onisu of Fear • Cavalry • Shadowlands • Nonhuman • Experienced 2 Hida Kuroda • Unique • Lose 4 Honor.
Crab Clan Personalities you control have the Cavalry trait. Personalities in Kyofu's army (including Kyofu) have the ability, "Battle: Fear 5. This affects Personalities as if they were Followers."

Matsu Benika - personalities
3F/3C 7HR6G/3PH/

Lion Clan • Samurai • Beastmaster
Benika has +1F for each Nonhuman card at her battlefield.
Limited: Pay 2 Gold: Target one or two of your Personalities. Create and attach a 1F Nonhuman, Cat Follower to each one.

Matsu Yokuya - personalities
1F/3C 6HR5G/2PH/

Lion Clan Samurai • Tactician

Moto Wasaka - personalities
5F/2C -HR9G/1PH/

Unicorn Clan • Cavalry
Battle: If Wasaka is opposed, target a Personality at a battlefield and bow Wasaka: Bow the target or destroy one of his attached cards.

Nintai - exp - personalities
3F/2C -HR6G/3PH/

Ratling Spirit • Shugenja • Cavalry • Kitsu • Nonhuman • Experienced Tsuno Nintai • Unique
Battle: Move Nintai home from the current battlefield: Move another target Ratling Personality into the battle.

Omoni - exp 2 - personality
5F/3C -HR7G/0PH/

Shadowlands • Nonhuman • Goblin • Experienced 2 • Unique • Sculptor of Flesh
After Omoni enters play: Lose 5 Honor.
Fear Battle: Bow all Followers with 4 or lower Force in a target enemy unit.
Battle/Open: Destroy one of your Goblin Personalities: Bring a target Goblin Personality from your discard pile into play at Omoni's location, ignoring its Gold Cost.

Set'tch'chet - personalities
3F/2C -HR5G/2PH/

Ratling • Broken Shinbone Tribe • Chieftain • Rememberer • Bushi • Creature
Battle: If Set'tch'chet is opposed by a unit with 4 or more Force: Give all Ratling cards in this army +1F.

Shiba Arihiro - personalities
3F/3C 4HR7G/3PH/

Phoenix Clan • Samurai
Reaction: Before you destroy one of your Shugenja as a cost: You pay the cost by destroying Arihiro instead.
Reaction: After a Shugenja bows, if Arihiro is honorably dead: Straighten the Shugenja.

Shiba Danjuro - exp - personalities
3F/3C 4HR7G/3PH/

Phoenix Clan Samurai • Champion of Ji • Experienced • Unique
Reaction: Any number of times per turn, even if Danjuro is bowed. before an action targets a Shugenja at Danjuro's battlefield: Redirect it to a Samurai it could legally target.

Shiba Gyousei - personalities
2F/4C 3HR8G/3PH/

Phoenix Clan Ghost Samurai • Duelist
Reaction: After Gyousei dies Honorably during a battle: Target a Personality who opposed him when he died. At the start of your next turn, Gyousei enters play in your home and issues the target an unrefsuable challenge. Destroy Gyousei (after the duel, if any).

Shinbone Pack - personalities
9F/2C -HR10G/1PH/

Ratling • Broken Shinbone Tribe • Creature
May not challenge or be challenged. May not be brought into play by Battle actions.
Open: Pay 2 Gold: Search your Dynasty deck, then discard pile, for a Shinbone Warrior. Bring it into play at this location, ignoring costs.

Shinbone Warrior - personalities
2F/2C -HR4G/2PH/

Ratling • Bushi • Broken Shinbone Tribe • Creature • Loyal
You may have up to 10 copies of Shinbone Warrior in your deck.
Open: Target and destroy 3 Broken Shinbone Tribe cards you control: Search your Dynasty deck, then discard pile, for a Shinbone Pack. Bring it into play at this location, ignoring costs.

Shinjo Dun - personalities
3F/2C -HR6G/1PH/

Unicorn Clan • Cavalry
Shinjo Dun has +2F while you control one or more units at an adjacent province.

Shinjo Shono - exp 3 - personalities
5F/4C 0HR10G/2PH/

Unicorn Clan Samurai • Cavalry • Experienced 3 • Junghar Commander • Unique
Reaction: After a Personality you control at Shono's location accepts a challenge, lose 3 Honor: Negate the duel. Destroy the challenger.
Battle: Move Shono to the current battlefield, even if he has been in battle resolution this turn.

Shosuro Maru - exp - personalities
2F/3C -HR7G/2PH/

Scorpion Clan Courtier • Champion of Makoto • Unique • Experienced
Open: Bow Maru: Target an unbowed Personality. His controller may redirect this to a different Honorable personality he controls, who then becomes Dishonored. Bow the target.

Shosuro Nakako - personalities
3F/3C -HR7G/1PH/

Scorpion Clan Ninja • Ninjutsu 1
Reaction: After another player targets Nakako with an action while she is in an army: The action costs 6 additional Gold. Give each card in this unit +1F.

Shosuro Rishou - personalities
5F/4C -HR9G/0PH/

Scorpion Clan Ninja • Samurai • Ninjutsu 3
Reaction: After Rishou turns face-up during a battle: The enemy leader shows 3 random cards from his hand. If one is a Battle Action card, you may play it at your next chance to do so.

Shosuro Yudoka - exp 2 - personalities
3F/4C -HR8G/0PH/

Scorpion Clan Ninja • Tactician • Ninjutsu 2 • Shosuro Daimyo • Experienced 2 • Unique
Reaction: After Yudoka gains a Force bonus of 1 or more from a Tactical action: All other Ninja in his army gain +2F.

Soshi Shuuko - personalities
3F/3C -HR7G/1PH/

Scorpion Clan Ninja • Shugenja • Ninjutsu 1
Reaction: After Shuuko is targeted by another player's action while he is in an army: Target up to 3 cards in Shuuko's army. For each target, you may either straighten it or give it +2F.

Tawagoto - exp - personalities
2F/2C -HR3G/1PH/

Unaligned Samurai • Ronin • Experienced • Unique
Reaction: When paying for a Human Personality with neither the Shadowlands nor your Faction trait, bow Tawagoto: Produce 4 Gold.

Tch'tek - personalities
2F/2C -HR4G/1PH/

Ratling Scout • Creature • Crippled Bone Tribe
Reaction: After a Terrain is played or a Recon action resolves: Target a unit. Give each Ratling in the unit +1F.

Togashi Mitsu - exp 3 - personalities
7F/4C 5HR9G/3PH/

Dragon Clan Samurai • Tattooed • Monk • Oracle of Thunder • Experienced 3 • Unique
Put 4 -1F Fire tokens on Mitsu after he enters play.
Battle: Any number of times per turn, remove one of Mitsu's Fire tokens: Ranged Attack with a strength equal to Mitsu's Force (after the token is removed).

Toturi Miyako - exp - personalities
3F/4C 2HR5G/3PH/

Unaligned Monkey Clan Samurai • Duelist • Experienced • Unique
Cards focused by Miyako have a minimum Focus Value equal to the number of cards her opponant has focused.
Reaction: Before a Personality you control is challenged: Move Miyako to his location. She is challenged instead.

Tsuruchi Chikuma - personalities
4F/3C 0HR8G/2PH/

Mantis Clan Magistrate • Samurai • Naval
Other players' Ranged Attacks targeting cards in Chikuma's army have -2 strength.
Battle: Twice per turn, discard a card: Ranged 4 Attack.

Tsuruchi Jougo - personalities
2F/2C 0HR6G/2PH/

Mantis Clan Samurai • Magistrate
Battle: Bow Jougo: Ranged 3 Attack. You may then target a Mantis Clan Personality in one of your Provinces. Reduce his Gold cost by 2 (minimum 3).

Utaku Uzuki - personalities
4F/3C 4HR8G/3PH/

Unicorn Clan Samurai • Cavalry • Battle Maiden
Reaction: After an attack phase ends in which battle resolution destroyed any of your Provinces: Straighten Uzuki. Declare an additional Attack Phase, in which you may only assign Uzuki to attack, and other units may not move into attacking armies.

Utaku Yasuha - personalities
2F/2C 4HR6G/3PH/

Unicorn Clan Samurai • Cavalry • Battle Maiden
Battle: Bow Yasuha and move her home from the current battlefield: Target an opposing unit and another battlefield. Move the unit there.

Void Dragon - exp 2 - personalities
7F/4C 10HR10G/4PH/

Unaligned Creature • Shugenja • Cavalry • Experienced 2 • Unique
Battle: If the Void Dragon is opposed, discard any number of cards from your hand: The Void Dragon gains a Force bonus equal to the number of cards discarded. Draw that number of cards.

Yasuki Gakuto - personalities
1F/3C 4HR5G/3PH/

Crane Clan Courtier • Governor
Reaction: When paying a Gold cost of 10 or more, bow Gakuto: Produce 4 Gold.

Yoee'trr - exp - personalities
5F/3C -HR7G/2PH/

Ratling Adventurer • Bushi • Creature • Tattered Ear Tribe • Experienced • Unique
All Ratling cards in this army have the ability, "Battle: Bow this card: Produce a Ranged Attack with a strength equal to this card's Force."

Yoritomo Bunmei - personalities
2F/2C -HR5G/1PH/

Mantis Clan Pirate • Naval
Raid Battle: If this is a Raid Battle: Target a Human Personality in one of your provinces. Reduce his cost by 3.

Yoritomo Hanayo - personalities
4F/3C -HR7G/1PH/

Mantis Clan Samurai • Storm Rider • Naval
Limited: Discard Hanayo from a province: Target an Orochi in another province. Reduce the target's cost by 2.

Yoritomo Kitao - exp 3 - personalities
6F/4C -HR10G/0PH/

Mantis Clan Samurai • Shadowlands • Naval • Pirate • Experienced 3 • Unique • Dark Wave
Limited: Pay 4 Gold, Dishonor one of your Personalities, then destroy his unit: Destroy a target unit with lower total Gold cost than your destroyed unit.

Yoritomo Yashinko - personalities
2F/3C -HR7G/1PH/

Mantis Clan Courtier • Unique
Reaction: When paying a Gold cost, bow Yashinko: Produce 6 Gold.

City of the Rich Frog - regions
Unique • City • Imperial
Battle: Once per battle, if your Family Honor is 5 or more points greater than its starting value: Give one of your target Personalities (at the current battlefield) +4F.

Crossroads of Destiny - regions
Singular
Other player's actions may not remove Personalities aligned to your faction from your discard pile.
Reaction: If you control a Personality, when paying for a non-Shadowlands Personality with no Faction traits in common with any you control: Reduce the Personality's Gold cost by 2, to a minimum of 1.

Municipal Roads - regions
Singular
Battle: Target a unit at any battlefield or in your home. Move it to the current battlefield if it would be opposed.

Awaken the Sins - spells
2G 3F
Can only attach to a Shadowlands Shugenja.
Maho Limited: Bow this card: Target another player. Attach a number of 2F Shadowlands Lost Follower tokens equal to the number of Shadowlands Humans that player controls, in any arrangement, to Personalities you control.

Guarded by Chi - spells
4G 4F
Singular
Reaction: Any number of times per turn, after a Battle or Open action taken by another player resolves, bow this spell: Ranged 4 Attack.

Sezaru's Burden - spells
6G 4F
Maho Limited: Bow this Shugenja and destroy this spell: Starting with you, each player shows the top card of his Dynasty deck, and puts it into play without Gold cost if it is a Personality. Destroy this Shugenja if any of the Personalities shown was more expensive than him.

Shiba's Promise - spells
6G 1F
Ritual Battle: If you control a Samurai in this army, bow and destroy this Shugenja and another Shugenja you control in this army: Target up to three units opposing the caster. Bow one of them. Destroy one of them. Send one of them home.

All Things Have a Price - actions
0G 3F
Reaction: After another player's Events Phase ends: First you, then the current player, may target either a card with zero Gold Cost in a unit, or a Region. Destroy all targets.

Back to Back - actions
0G 3F
Center Formation
Formed by three unbowed Personalities with different Faction traits.
Battle: Target and bow a card you control at the current battlefield: Target a card opposing it with no cards attached. Destroy the opposing card.

Bayushi Lineage - actions
0G 3F
Reaction: After a target Personality becomes Dishonored, target a Scorpion Clan Personality in your discard pile: Bow or straighten the Dishonored Personality. If he bows, he may not straighten this phase. If he straightens, he may not bow this phase.

Border Conflict - actions
0G 1F
Battle: If you are the attacker and the current enemy army has more units that your current army: Target three units at the current battlefield, at least one of which is in your army. Move them home.

Broad Front - actions
0G 1F
Battle: Target two battlefields that have a unit you control. Move all units at the first to the second. At the resolution of the second one's battle, if the attacking army exceeds the defending army's Force by more than the combined Strength of both Provinces, the battle destroys both Provinces.

Buying Time - actions
0G 4F
Tactical Battle: Target and move a Tactician you control home from the current battlefield: Each Tactician you now control there may perform one additional Tactical action this battle. You may take an additional Battle action.

Crippling Cut - actions
0G 4F
Focus Effect: A Personality who wins this duel can not perform actions that create a challenge for the rest of the game.
Battle: Target one of your Personalities: Move home a target Personality opposing him with lower Chi or lower Force.

Deadly Melee - actions
0G 3F
Battle: If you are the Attacker or Defender: Target any number of units in your current army up to the number of Provinces you have. The enemy leader targets any number of units in his current army up to the number of Provinces you have. Move home all other units at the current battlefield.

Doji Lineage - actions
0G 4F
Limited: Target a Human Personality you control and discard a card: Target another player and a Crane Clan Personality in your discard pile. The pther player may discard a card with equal or greater focus value. If he does not, gain 3 Honor.

Eager to Fight - actions
*G 3F
Reaction: After a Maneuvers Segment ends, pay Gold equal to the number of targets: Target one or more units in your home. Straighten them. Assign them to one or more battlefields where there is an enemy army. They can not straighten during your next Straighten Phase.

Embrace the Darkness - actions
0G 1F
Open: If you control two or more Personalities: Target a non-Shadowlands Human Personality face-up in a province. Lose 4 Honor. Permanently give the target the Shadowlands trait, "-" Honor Requirement, and -1 Gold cost.

Exchange Destiny - actions
0G 2F
Kiho Battle: Target one of your Monks in this battle: Target two Personalities in the opposing army and one or more cards attached to one of them which could legally be attached to the other. Move the attached cards to the other Personality.

Face to Face - actions
0G 3F
When this card is revealed as a focus in a duel, give +3F to a target Personality.
Battle: Give each Personality you control at the current battlefield a Force bonus equal to the number of different alignment traits among Personalities in your current army.

Fields of Mercy - actions
0G 1F
Immediate Terrain
Battle: At most one Personality may be destroyed per army by card effects.

Flying Leap - actions
2G 1F
Kiho Reaction: After a Battle Or Open action targets this Monk: Negate the effects of the action.

Forest Thickets - actions
0G 1F
Immediate Terrain
Battle: Ranged attacks at this battlefield have -3 strength unless they are performed by a Mantis Clan Personality.

Gates of Jigoku - actions
5G 1F
Battle: Target an Oni Personality you control. Move it to the current battlefield, even if it has been in an attacking army during battle resolution this attack. Straighten it. Remove the Oni from the game after the battle ends.

Gozoku Distraction - actions
2G 3F
Political Limited: Target a Human Personality you control and Dishonor him: While he remains in play, each player's Honor gains in the Action and Dynasty phases are reduced to 1.

Gozoku Meddling - actions
0G 3F
Political Gozoku Limited: Target a Courtier you control: Target a Personality. Until your next turn begins, his controller bows all cards in his unit after each time he assigns to a battlefield.

Gozoku Strategies - actions
0G 2F
Reaction: After another player draws one or more cards outside of an Attack or End Phase: The player may Dishonour a different one of his personalities for each card drawn. If he does not or cannot, he discards two cards and may draw no more cards this turn.

Grasp Destiny - actions
3G 4F
Limited: Target a card in any Province and a discarded card in it's player's Dynasty discard pile. Switch them.

Heroic Feat - strategy
0G 4F
Heroic
Battle: Target your opposed unit: Straighten all attachments in it. If its Personality is a Hero, straighten him.

Immobile Stance - actions
0G 4F
Battle: Target one of your Personalities: Until the battle ends, he has +5F while opposed. While he is at the current battlefield and the enemy side has more units than yours, card's effects can not destroy him. If you would win a battle as Attacker or Defender while he is there, it is a tie instead.

Joy of Plunder - actions
2G 3F
Open: If you have won a Raid this turn (even against no units) or it is currently a Raid battle: Bow or straighten a target card.

Kaneka's Conflict - actions
0G 3F
Political Battle: A target Samurai you control challenges an opposing target Personality, whose controller may only refuse by Dishonoring and moving home a different Personality in his army. Each Personality uses his Force in the duel if it is lower than his Chi.

Kitsu Lineage - actions
0G 4F
Limited: Target one or more Lion Clan Personalities in your discard pile, and an equal number of Human Personalities you control. These Humans gain Cavalry if they have the printed Tactician trait, and Tactician if they do not.

Lady Moon's Prophecy - actions
0G 3F
Elemental Kiho Limited: Target and bow a Monk or Enlightened Personality you control: Put this card into play in your home. It becomes a Ring until it leaves play. Discard it after the next time this game a Ring enters play.

Lateral Maneuver - actions
0G 3F
Battle: Bow your Stronghold and a Gold-producing Holding you control: Target a unit you control in this battle. Move it to an adjacent battlefield.

Mark of the Taint - actions
0G 4F
Maho Kiho Battle: Target and bow a Shugenja or Monk you control at the current battlefield: Until the battle ends, Personalities have -1C while in the current enemy army. This is -2C instead while they are Shadowlands and/or Dishonored.

Matsu Lineage - actions
0G 4F
Limited: Target one or more Lion Clan Personalities in your discard pile, and an equal number of Human Personalities you control. After each target assigns to attack this turn, give him +2F/+1C and +1 Personal Honor.

Memories of the Lost - actions
0G 3F
Formation • Formed by 2 Shadowlands Samurai.
Battle: Target a Personality you control at the current battlefield that this action has not targeted before: Target a Personality opposing him and an Open or Battle action on it. Your Personality performs the action as if it were on his card.

Mockery - actions
0G 2F
When revealed as a focus is a duel, the challenger loses Honor equal to the lowest Focus value he focused, and discards 2 cards if the other player focused a lower value.
Reaction: After you declare an attack, target a unit you control, and a unit with higher force that the Defender controls: The Defender's unit must assign to a different province than your unit, if possible.

Naseru's Conflict - actions
0G 3F
Political Open: Bow a target Courtier you control: Before the next time this game a Personality would become Dishonored during battle, destroy him instead. If the Dishonoring was a cost, it is still paid.

Path of Jigoku - actions
0G 2F
Battle: Target an Oni Personality you control at the current battlefield, and another battlefield. Move the Oni there. The enemy leader may target a unit he controls at the current battlefield. If he does, move it to the targeted battlefield.

Precise Strike - strategy
0G 4F
Battle: Target your Personality, and bow him unless your current army has equal or fewer units than the current enemy army: Bow a target enemy card without unbowed attachments.

Re-outfitting - actions
2G 2F
Battle: Target up to 2 opposed Personalities you control at the current battlefield. Attach an Item from your hand or discard pile to each of them reducing its Gold cost by 3 and paying all remaining costs.

Reckless Pursuit - actions
0G 2F
While this card is focused in a duel, raise its Focus value by the number of different faction traits among all Personalities you control.
Battle: Target two Personalities you control with different Faction traits at the current battlefield: Target a card opposing them. Bow it.

Reinforcements Arrive - actions
3G 2F
Battle: Target any number of units you control, each at a different battlefield. Give each unit two 1F Ashigaru Follower tokens.

Relief Troops - actions
0G 2F
Battle: Switch the location of any number of your Personalities who have not been in battle resolution.

Run or Die - actions
2G 2F
Reaction: Before a Personality you control is destroyed, target and destroy another Personality you control at his location with a different Faction trait: Negate the first destruction.

Serene Patrol - actions
0G 1F
Immediate Terrain
Battle: Opposed Personalities and Followers at this battlefield have +2F while controlled by the player with the Imperial Favor.

Sezaru's Conflict - actions
0G 3F
Political Limited: Samurai and Shugenja Personalities gain the Courtier trait until the end of the game.

Shadow on the Court - actions
0G 3F
Political Reaction: After another player's Limited action targets a Personality you control, bow one of your Courtiers: The player must pay 6 Gold or negate the effects of the action.

Shadowed Path to Victory - actions
0G 3F
Battle: If you are the Attacker in a battle at a Province: Create two 1F/1C Personalities under the Defender's control in the Defender's army. Remove them from the game after two more Battle or Open actions have resolved.

Shamed by Valor - actions
0G 1F
You can only play one Shamed by Valor per battle.
Reaction: Before battle resolution at a Province: The attacker may choose to give the Province +8 Strength. If he does not, he loses 5 Honor and discards 2 cards from his hand at random.

Shattered Defenses - actions
0G 2F
Battle: Target two or more Personalities you control at different battlefields. Each gains +3F if opposed, or +1F if not opposed.

Shoulder to Shoulder - actions
0G 2F
Reaction: After a Cavalry Maneuvers Segment ends: Target a battlefield where you control two Personalities with different Faction traits. That battle is the first one fought this Attack Phase. You have the first opportunity to act during that battle.

Silent Kill - actions
0G 4F
Ninja Limited: Target a face-down Ninja Personality you control and a Holding another player controls. After the next time this game the Holding bows, flip your Ninja face-up, paying its Ninjutsu cost. Permanently remove all the Holding's abilities.

Song of Steel - actions
0G 3F
Battle: Raise the Force of each Personality you control with an Item at the current battlefield by the total number of Personalities you control with an Item. Until the battle ends, the next time a Personality with an Item at the current battlefield would be destroyed, move him home instead.

Tsukuri - actions
0G 1F
When you reveal this card and at least one other as focuses, the highest opposing focus is not included in the final total. (If more than one are tied, choose one.)
Battle: Target two cards at this battlefield with the same Force. Bow one or both of them.

Turn the Tide - strategy
5G 1F
Battle: If your army has one or more unbowed Samurai and the enemy army has more unbowed Personalities than yours: The enemy leader targets and bows a different unbowed Personality in his army, one by one, until his army no longer has more unbowed Personalities than yours, or until he can no longer do so.

Unexpected Resources - actions
0G 2F
Reaction: After another player's action destroys an attached card you own: Attach it, and another attachment in your discard pile, to a different Personality you control in the same location, ignoring costs.

Unstoppable Force - strategy
0G 2F
Battle: Target an opposed unit: Give each Personality and Follower in it +1F. Before the next time this turn another player's effect destroys the unit or a card in it, negate that destruction.

Vengeance Cannot Wait - strategy
0G 3F
Limited: If a battle resolution destroyed any of your provinces since your last turn ended: Bring a target face-up Personality in one of your provinces into play, paying 6 less Gold.

Water is My Steed - actions
0G 2F
Reaction: After Infantry Maneuvers, if you assigned one or more Naval or Scout Personalities to attack: Target another Naval or Scout Personality you control. You may assign him in Cavalry Maneuvers.

Dragon's Heart Dojo - strongholds
7PS/4GP/5SH
Dragon, Dragon
You may not win via Enlightenment.
Reaction: After you assign a Monk Personality: Put a Ring into play from your hand.

Junghar Encampment - strongholds
7PS/5GP/4SH
Unicorn, Unicorn
Once per battle, if you control any units at an adjacent battlefield, after you announce a Battle action at the current battlefield, you may take and resolve it as if the Defender's army had at least one unit, controlled by the Defender. (This does not create any units for costs or targeting.)

The Hall of Ancestors - strongholds
7PS/3GP/7SH
Lion, Lion
Dead Personalities you own can not be removed from the game.
Battle/Open: One of your target Personalities copies an ability or keyword from a target dead Lion Clan Personality you own (until the turn ends).