Спойлер Dawn of the Empire
Call of Thunder - events
The next Unique Personality you bring into play this game permanently gains the traits "Can assign even if bowed", and "After this card assigns: You may straighten it."
Fall From the Heavens - events
Beginning with you and proceeding once in turn order, each player may search his Fate deck for a Kami card, show it, and put it in his hand.
Ki-Rin's Exodus - events
This card remains in play in your home.
Battle: Discard this card: Target any number of units you control in the current battle. Move them home.
One Thousand Years of Peace - events
After the next time this game any player declares an attack, reduce the strength of each of his Provinces by 3 until the beginning of his next turn.
Rebirth of the Dark Kami - events
Target a dead Shadowlands Personality in your discard pile. You may destroy a Personality you control as a cost to reduce the target's Gold cost to 0. Bring the target into play, paying all costs and ignoring restrictions.
Test of the Kami - events
Target a Personality. Permanently give him the Kami trait. This card remains in play in your home.
Open: Discard this card: Target a Kami Personality you control and a Personality another player controls; if used during a battle, these targets must oppose each other. The Kami Personality issues an unrefusable challenge to the other.
The Death of Ryoshun - events
This card remains in play in your home.
Open: Discard this card: Name a card in play. Until the beginning of your next turn, actions on cards with that title may not be used.
The First Wedding - events
You may discard cards from your hand with a total Focus value of exactly 4. If you do, either draw 3 cards or target a player. If you target a player, he discards cards from his hand with a total Focus value of at least 4 if possible, or shows his hand if he cannot.
Battul - followers
4F/0C -PH/6G/0HR 4F
Yobanjin • Unique
While Battul is unbowed in an army, neither actions on Wind cards nor actions that require discarding the Imperial Favor as a cost may target cards in Battul's army.
Legion of the Kami - followers
3F/0C -PH/4G/1HR 3F
Legion of the Kami has +1F for each other player who controls a Kami card.
Shinsei's Legion - followers
*F/0C -PH/7G/1HR 4F
Unique
After Shinsei's Legion enters play, set its printed Force to this Personality's printed Force. Shinsei's Legion copies this Personality's Cavalry and Naval traits. These changes last until Shinsei's Legion leave play.
Souls of the Fallen - followers
2F/0C -PH/2G/2HR 2F
Spirit
This unit cannot assign to attack unless it contains a Shugenja.
Battle: Fear 4, or Fear 2 that also affects Personalities.
Student of the Tao - followers
2F/0C -PH/4G/1HR 3F
This Personality has the Monk trait while this card is attached.
If this Personality has the printed Monk trait, you may bow Student of the Tao instead of this Personality as a cost of casting Kihos.
The Lying Darkness - followers
0F/0C -PH/6G/0HR 0F
Nonhuman • Nothing • Unique
You may attach this card from your hand to a Personality even if you do not control him. (His controller then controls this card.)
During each of your Straighten Phases, put two -1C tokens on a Personality you control.
Troll War Band - followers
5F/0C -PH/5G/0HR 3F
Shadowlands • Nonhuman • Lose 3 Honor.
While Troll War Band is unbowed in the current battle, you cannot pass.
Battle: Bow this card: Give the Province Troll War Band is at -4 Strength.
Battle: Bow this card: Target an opposing Follower or an opposing Personality with no Followers. Bow the target.
Wako - followers
2F/0C -PH/3G/0HR 3F
Pirate • Naval
Can not enter play if you control no Naval Personalities.
Battle: Once per battle: Target one of the Defender's Gold-producing Holdings. Raise this card's Force to the Holding's base Gold production stat. Bow the Holding.
Chamber of the Damned - holdings
2F/0C -PH/3G/0HR 3F
Pirate • Naval
Can not enter play if you control no Naval Personalities.
Battle: Once per battle: Target one of the Defender's Gold-producing Holdings. Raise this card's Force to the Holding's base Gold production stat. Bow the Holding.
Family Library - holdings
2F/0C -PH/3G/0HR 3F
Pirate • Naval
Can not enter play if you control no Naval Personalities.
Battle: Once per battle: Target one of the Defender's Gold-producing Holdings. Raise this card's Force to the Holding's base Gold production stat. Bow the Holding.
Isawa Ariminhime - holdings
2F/0C -PH/3G/0HR 3F
Pirate • Naval
Can not enter play if you control no Naval Personalities.
Battle: Once per battle: Target one of the Defender's Gold-producing Holdings. Raise this card's Force to the Holding's base Gold production stat. Bow the Holding.
Seppun Hill - holdings
2F/0C -PH/3G/0HR 3F
Pirate • Naval
Can not enter play if you control no Naval Personalities.
Battle: Once per battle: Target one of the Defender's Gold-producing Holdings. Raise this card's Force to the Holding's base Gold production stat. Bow the Holding.
Shrine of Discussion - holdings
2F/0C -PH/3G/0HR 3F
Pirate • Naval
Can not enter play if you control no Naval Personalities.
Battle: Once per battle: Target one of the Defender's Gold-producing Holdings. Raise this card's Force to the Holding's base Gold production stat. Bow the Holding.
Standing Stones - holdings
2F/0C -PH/3G/0HR 3F
Pirate • Naval
Can not enter play if you control no Naval Personalities.
Battle: Once per battle: Target one of the Defender's Gold-producing Holdings. Raise this card's Force to the Holding's base Gold production stat. Bow the Holding.
Temples of Gisei Toshi - holdings
2F/0C -PH/3G/0HR 3F
Pirate • Naval
Can not enter play if you control no Naval Personalities.
Battle: Once per battle: Target one of the Defender's Gold-producing Holdings. Raise this card's Force to the Holding's base Gold production stat. Bow the Holding.
The First Dojo - holdings
2F/0C -PH/3G/0HR 3F
Pirate • Naval
Can not enter play if you control no Naval Personalities.
Battle: Once per battle: Target one of the Defender's Gold-producing Holdings. Raise this card's Force to the Holding's base Gold production stat. Bow the Holding.
The Tao - holdings
2F/0C -PH/3G/0HR 3F
Pirate • Naval
Can not enter play if you control no Naval Personalities.
Battle: Once per battle: Target one of the Defender's Gold-producing Holdings. Raise this card's Force to the Holding's base Gold production stat. Bow the Holding.
Yobanjin Fortress - holdings
2F/0C -PH/3G/0HR 3F
Pirate • Naval
Can not enter play if you control no Naval Personalities.
Battle: Once per battle: Target one of the Defender's Gold-producing Holdings. Raise this card's Force to the Holding's base Gold production stat. Bow the Holding.
Ancient Armor - items
+1F/+1C 4G 3F
This card has +2F for every full 10 points of Family Honor you have.
Reaction: Before the end of a Maneuvers Segment, bow this card: If this unit is opposed, gain 2 Honor.
Ancient Sword - items
+1F/+1C 4G 3F
Weapon
This card has +2F for every full 10 points of Family Honor you have.
Reaction: After this Personality enters a duel, bow this card: Gain 2 Honor.
Bayushi's Mask - items
+1F/+1C 8G 4F
Unique
Reaction: After the Cavalry Maneuvers Segment, bow this Personality and destroy this card; Target any number of Personalities you control in battlefields and any number of battlefields. Move those Personalities to those battlefields any way you like.
Broken Sword of the Lion - items
+0F/+0C 8G 4F
Weapon. Unique
Lose 3 Honor. Dishonor all Lion Clan Personalities you own.
Lion Clan Personalities you control have a Force and Chi bonus equal to their Personal Honor. After each time a Lion Clan Personality you control is restored to Honor, gain Honor equal to his Personal Honor.
Eye of the Emperor - items
+1F/+1C 2G 3F
Reaction: After an action targets this Personality, remove this card from the game: If this Personality is a Magistrate, cancel the action.
Limited: Destroy this card, or bow it if this Personality is a Magistrate: Target a face-down card. Look at it.
Fu Leng's Sword - items
+4F/+2C 7G 4F
Weapon • Shadowlands • Unique
Will only attach to a Shadowlands Personality. Lose 10 Honor. This loss may not be copied or modified.
Battle: Bow this card: Give all non-Shadowlands Personalities at this card's battlefield -1F/-1C.
Golden Mirror - items
+0F/+0C 8G 4F
Unique
Limited: Bow this Personality and discard a card: Target a face-down card. Name a card type. Show the card. Discard it if it is of the named type. (Cards in hands and decks are face-down. Kihos are Action cards.)
Isawa's Last Wish - inexp - items
+0F/+0C 10G 4F
Inexperienced • Unique
While this card is bowed, all other players have the ability "Open: Once per turn, target a card other than a Wind, a Sensei, or a Ring. Remove it from the game."
Limited: Bow this card: Target a card other than a Wind, a Sensei, a Ring, or a Personality with a card attached. Destroy it.
Onnotangu's Hand - inexp - items
+3F/+1C 5G 4F
Inexperienced Obsidian Hand • Unique
Reaction: After a Personality enters a duel with a Personality you control, bow this card: Target the Personality you do not control. Bow him.
War Chariot - items
+2F/+0C 3G 2F
Reaction: Before the end of an Infantry Maneuvers Segment, bow this card: Target a player who controls at least one unit opposing this card. He may bow one of those units. If he does not, gain 2 Honor.
A'tck - personalities
5F/3C -HR7G/2PH/
Ratling Lieutenant • Bushi • Creature • Unique
Open: Target a Ratling Personality. Give him a Tribe trait that appears on another face-up Ratling in the game.
Akodo - personalities
13F/12C 10HR0G/5PH/
Lion Clan Kami • Samurai • Double Chi • Tactician • Unique • Loyal
Will not enter play normally.
Akodo may perform any number of Tactical actions per battle, once per printed action. After each Tactical action Akodo performs, give +2F to all Personalities in his army.
Battle: If Akodo is face-up in one of your Provinces and your army has a total Force of at least 10, bring Akodo into play in your army.
Akodo Mirotai - personalities
3F/3C 3HR8G/2PH/
Lion Clan Samurai. General. Tactician
Limited: Once per turn, give Mirotai a 2F Follower token. Mirotai loses the Tactician trait.
Asako Moharu - personalities
2F/4C 6HR8G/3PH/
Phoenix Clan Air Shugenja
Elemental Open: Bow this card: Target a non-Personality card you control. Straighten it. Until the end of the turn, neither Moharu nor that card may straighten.
Asako Yogo - personalities
4F/5C 4HR12G/2PH/
Phoenix Clan General • Fire Shugenja • Disciple of the Kami • Unique • Loyal
Elemental Battle: Once per battle, Ranged 4 Attack.
Elemental Reaction: After the resolution of an action you took that produced a ranged attack, or issued a challenge, against a Personality at Asako Yogo's battlefield, discard a card: Target the player you controlled the Personality. He discards two cards.
Bayushi - personalities
11F/11C -HR0G/4PH/
Scorpion Clan Kami. Samurai. Courtier. Unique. Loyal. Will not enter play unless two non-Shadowlands cards you own created Honor losses this turn.
Bayushi need not bow to perform Political actions.
Political Limited: Once per turn, search your Fate deck for a Political Action card. Show it. Put it in your hand.
Limited: Permanently reduce Bayushi's Chi by at least 1: Target a Personality. Reduce his Chi by the same amount.
Bayushi Nissho - personalities
3F/4C -HR7G/1PH/
Scorpion Clan Samurai
Battle: Once per battle, target a Follower or Item at a battlefield and a Personality controlled by that card's controller. Move the Follower or Item to the Personality. You may then straighten the Follower or Item.
D'nir'ch - personalities
3F/3C -HR6G/1PH/
Ratling • Creature
Battle: Pay 2 Gold: Target a Ratling Personality at D'nir'ch's battlefield. Give him a +1F/+1C Weapon Item token.
Doji - personalities
8F/14C 10HR0G/6PH/
Crane Clan Kami. Samurai. Courtier. Double Chi. Unique. Loyal. Will not enter play unless you have taken at least three Political actions this turn.
While you control Doji, cards focused by Personalities you control return to your hand instead of being discarded when the duel ends.
Battle: Once per target per battle, target an attacking unit. Move it home bowed.
Doji Hayaku - personalities
3F/4C 0HR9G/4PH/
Crane Clan Samurai • Daidoji Family Founder • Harrier
When paying for Hayaku, you may reduce his Gold cost by 2 and permanently give him -2 Personal Honor.
Battle: Once per battle, target an opposing card. Give it a Force penalty equal to Hayaku's Personal Honor.
Reaction: Before Hayaku is destroyed: Produce a ranged attack with a strength equal to Hayaku's Personal Honor.
Doji Konishiko - exp 7 - personalities
3F/5C 5HR12G/4PH/
Crane Clan Thunder • Courtier • Disciple of the Kami • Experienced 7 • Unique • Loyal
May overlay any Crane Clan Courtier you control.
Reaction: After Konishiko enters play or overlays: Once per game, search your hand and discard pile for a Political Action card. Permanently give her one of its Limited or Open actions; she may take the action once per turn and bows as an added effect. Remove the card from the game.
Fu Leng - personalities
15F/15C -HR0G/0PH/
Shadowlands Kami. Double Chi. Unique.
Will only join a Shadowlands player. Has a minimum Chi of 1. Will not enter play unless at least two Personalities were destroyed or gained the Shadowlands trait this turn.
Limited: Once per turn per target, target a dead Personality in any discard pile. Put the Personality into play under your control, ignoring costs and restrictions. Permanently give him Undead and Shadowlands.
Hantei - personalities
14F/14C 0HR0G/6PH/
Unaligned Kami. First Emperor. Samurai. Courtier. Cavalry. Double Chi. Naval. Tactician. Unique.
Will not enter play unless a Kami Personality is in play. Reduce the Gold cost of cards attaching to Hantei to 0.
Reaction: After a Political Action is taken: cancel it.
Once per turn, target a non-Kami Personality. Gain Permanent control of the target.
Hantei Genji - personalities
5F/5C 0HR8G/5PH/
Unaligned Emperor. Disciple of the Kami. Samurai. Courtier. Double Chi. Unique.
You must discard the Imperial Favor or bow Personalities and Followers you control with more than 12 total Force as an additional cost of playing Hantei Genji.
Political Limited: Bow Genji: Target a face-up Personality in a Province. Bring the Personality into play controlled by the Province's player, ignoring costs and restrictions.
Hida - personalities
14F/8C -HR0G/5PH/
Crab Clan Kami. Samurai. Double Chi. Yu 20. Unique. Loyal. Will not enter play normally unless another player has more than 10 Family Honor.
Battle: If Hida is face-up in one of your Provinces, you are the Defender, and the current attacking army contains a unit, bring Hida into play in you army in the current battle.
Battle: Target an attacking unit. Destroy it.
Hida Atarasi - exp 7 - personalities
10F/5C 0HR15G/3PH/
Crab Clan Thunder • Samurai • Disciple of the Kami • Yu 12 • Experienced 7 • Unique • Loyal
May overlay any Crab Clan Samurai you control.
Reaction: Before Atarasi is destroyed other than as a cost or effect of a card you own, remove him from the game: Even if Atarasi is bowed, gain an addtional Attack Phase after your next Dynasty Phase.
Hiruma - personalities
5F/4C 0HR11G/4PH/
Crab Clan Samurai • Disciple of the Kami • Scout • Unique • Loyal
Battle: Discard a card: Once per battle, Ranged 5 Attack.
Battle: Target a Personality in your home not targeted by Hiruma this turn. Move him into Hiruma's battlefield.
Battle: Target a Personality you control in the current battle not targeted by Hiruma this turn. Move him home.
Ide - personalities
5F/5C 4HR12G/3PH/
Unicorn Clan Samurai • Courtier • Disciple of the Kami • Cavalry • Unique • Loyal
Political Reaction: After a Political action is taken by a player who has less total Force among all units in his home than you have among units in your home: Once per turn, cancel the Action.
Limited: Once per turn, search your discard pile for an Item Ide has not retrieved this game. Put it in your hand.
Ikoma - personalities
5F/5C 7HR12G/3PH/
Lion Clan Samurai • Disciple of the Kami • Tactician • Unique • Loyal
Battle: If Ikoma's army has less total Force and fewer units than the opposing army, target an opposing Follower or an opposing Personality with no Followers. Destroy the target.
Isawa - exp 7 - personalities
6F/5C 6HR14G/3PH/
Phoenix Clan Thunder. Void Shugenja. Disciple of the Kami. Experienced 7. Unique. Loyal
May overlay any Phoenix Clan Shugenja you control.
Isawa may cast Spells in your hand as if they were attached to him, except those whose costs would remove the Spell from play. Discard any Spell that casts this way, after is resolves.
Kaimetsu-Uo - personalities
6F/5C 2HR12G/2PH/
Mantis Clan Founder • Samurai • Naval • Descendent of the Kami • Unique • Loyal
After the first time this game Kaimetsu-Uo enters play from a Province, gain a Province to the left of your leftmost Province.
Kaiu Norio - personalities
4F/2C -HR7G/2PH/
Crab Clan Samurai. Siege
Norio has +1F/+1C while he has a Follower.
Reaction: After Norio enters play, bow him: Norio may not be targeted by cards other players own until the start of your next turn.
Kakita - personalities
4F/6C 10HR12G/5PH/
Crane Clan Samurai • Disciple of the Kami • Duelist • Unique • Loyal
Personalities must focus at least once per duel if able. After each duel, the winner draws as many cards as he focused.
Before the first focus or strike of a duel Kakita is in, set his Chi to the other Personality's Chi. The other Personality loses Double Chi. Kakita may only focus once, but with one to three cards. These effects end when the duel ends.
Kan'chek - personalities
3F/3C -HR6G/2PH/
Ratling Shugenja • Creature • Unique
Kan'chek may cast Kihos in any discard pile as if they were in your hand. Kan'chek may cast Spells in any discard pile as if they were attached to him, except those whose costs would remove the Spell from play. Remove any card that he casts these ways from the game, after it resolves.
Kindari - personalities
4F/3C 0HR8G/1PH/
Mantis Clan Samurai • Naval
Battle: Once per battle, target an opposing non-Naval unit. Move it home bowed. If it moves, bow Kindari.
Matsu - exp 7 - personalities
9F/5C 6HR14G/4PH/
Lion Clan Thunder • Samurai • Disciple of the Kami • Experienced 7 • Unique • Loyal
May overlay any Lion Clan Samurai you control.
Reaction: After a non-Unique Personality assigns to a defending army opposing Matsu: Once per Attack Phase, target the Personality. Bow him.
Mirumoto - exp 7 - personalities
5F/6C 8HR13G/4PH/
Dragon Clan Thunder • Samurai • Duelist • Disciple of the Kami • Experienced 7 • Unique • Loyal
May overlay any Dragon Clan Samurai you control. After each duel, the winner draws a card.
Before the first focus or strike of a duel Mirumoto is in, set his Chi to the other Personality's Chi. The other Personality loses Double Chi. Mirumoto focuses first, with 1 or 2 cards, and must focus if able. These effects end when the duel ends.
Mirumoto Hojatsu - personalities
4F/6C 5HR12G/4PH/
Dragon Clan Samurai • Disciple of the Kami • Duelist • Unique
Limited: Once per turn, search your Fate deck for a Weapon. Show it. Put it in your hand.
Battle: Bow a Weapon you control: Once per turn, target a Personality opposing it. The Personality's controller targets a Personality in the Weapon's army. The first Personality issues an unrefusable challenge to the second.
Muhomono - personalities
5F/3C -HR8G/2PH/
Unaligned Bushi • Ogre • Nonhuman
Will not join a Shadowlands player.
Reaction: After Muhomono enters play from a Province: You may search your Dynasty deck for an Ogre and put it face-up in the Province instead of filling it normally. You may search your Fate deck for an Ogre, show it, and put it in your hand.
Mutsuhito - personalities
5F/5C -HR12G/0PH/
Shadowlands Bushi • Unique • Lose 5 Honor.
Reaction: After Mutsuhito enters play from a Province: Target a dead Personality in your discard pile. Bring him into play, ignoring costs and restrictions.
Oni no Hatsu Suru - personalities
4F/3C -HR7G/0PH/
Oni • Nonhuman • Shadowlands • Lose 5 Honor.
Reaction: After Oni no Hatsu Suru is destroyed by a card another player owns, remove the Oni from the game: Lose 4 Honor. Create two 2F/2C Nonhuman Shadowlands Oni Personality cards in your home or in the army the Oni was destroyed in.
Otaku - exp 7 - personalities
6F/5C 4HR14G/4PH/
Unicorn Clan Thunder • Disciple of the Kami • Battle Maiden • Samurai • Cavalry • Experienced 7 • Unique • Loyal
May overlay any Unicorn Clan Samurai you control. Otaku has +3F while attacking.
Reaction: After a card you control in the current battle is destroyed, bowed, or moved home by a card another player owns: Once per battle, target a card opposing Otaku. Apply the same effect to it.
P'an Ku - personalities
0F/1C -HR9G/0PH/
Unaligned Mad Dragon • Creature • Unique
Open: Once per turn, target another Personality. Permanently copy the target's printed Force.
Open: Once per turn, target another Personality. Permanently copy the target's printed Chi.
Open: Once per turn, target a non-Dragon Personality. Copy one of the targets abilities or boldface traits until the next time this ability is used.
Shiba - personalities
10F/10C 6HR0G/5PH/
Phoenix Clan Kami. Samurai. Double Chi. Unique. Loyal. You must bow three Phoenix Clan Shugenja you control as an addtional cost of playing Shiba. You may play Follower, Item, and Spell cards from your discard pile as if they were in your hand.
Limited: Once per turn, target an Honorable Dead Personality in your discard pile. Put him into play, ignoring costs and restrictions.
Shinjo - personalities
12F/8C 0HR0G/5PH/
Unicorn Clan Kami. Samurai. Cavalry. Double Chi. Unique. Loyal.
Will not enter play normally. Units you control do not bow from battle resolution.
Battle: If Shinjo is face-up in one of your Provinces, you are the Attacker, and there is a defending unit in the current battle, bring Shinjo into play in your army.
Shinjo Bairezu - personalities
3F/3C 0HR10G/2PH/
Unicorn Clan Samurai • Cavalry
Bairezu has +2F while attacking.
Battle: Bow Bairezu: Once per attack, if Bairezu is not in the current battle and has not been in any battle during its resolution this Attack Phase, move him to the current battlefield. If he opposes no Cavalry cards, straighten him. He may produce a Ranged 3 Attack.
Shinsei - personalities
1F/15C -HR0G/5PH/
Monk. Mentor of the Kami. Double Chi. Unique.
You must bow five cards you control as an additional cost of playing Shinsei. Shinsei need not bow to cast Kihos.
Reaction: When paying for a Thunder Personality, bow this card: Reduce the Thunder's Gold cost to 1.
Once per turn, even if this card is bowed, target a Kami Personality. Bow him.
Shosuro - exp 7 - personalities
6F/5C -HR12G/2PH/
Scorpion Clan Thunder • Disciple of the Kami • Ninja • Experienced 7 • Unique • Loyal
May overlay any Scorpion Clan Personality you control.
Reaction: After Shosuro enters play or overlays: Target a player. Discard all cards from his Provinces.
Battle: Remove five cards in any one player's discard pile from the game: Target a Ninja Personality you control and a location. Move the Ninja to the location.
Tashrak - personalities
*F/*C -HR7G/0PH/
Naga Abomination • Nonhuman • Unique
Tashrak's printed Force equals the number of non-Naga Personalities other players control. Tashrak's printed Chi equals the number of Forests you control, plus 2.
The First Oni - inexp - personalities
7F/5C -HR10G/0PH/
Shadowlands • Nonhuman • Disciple of the Kami • Inexperienced • Unique
May not attach Items. Lose 10 Honor. This loss may not be copied or modified.
Limited: Once per turn, target an unbowed Personality you do not control. Lose 3 Honor. Declare an addtional Attack Phase, creating a battlefield not associated with any Province. The First Oni assigns to attack there. The target assigns to defend there. After the Attack Phase, resume the Action Phase.
Togashi - personalities
10F/13C 4HR0G/5PH/
Dragon Clan Kami. Creature. Samurai. Shugenja. Cavalry. Unique. Loyal. Will not enter play unless you brought a Black Scroll or Ring into play this turn.
Limited: Once per turn, target a Personality you control. Search your deck for a Black Scroll. Attach it to the Personality, ignoring costs.
Limited: Once per turn, target a Ring you control. Put it in your hand. Play a different Ring card from your hand.
Togashi Kaiteru - personalities
3F/4C 4HR7G/2PH/
Dragon Clan Wanderer • Monk • Tattooed
Reaction: After he enters a duel, bow a Monk Personality you control: If Kaiteru has no Weapons, give him +2F/+1C. If this is done during a battle, these bonuses last until the battle ends.
Tora - personalities
0F/3C -HR10G/0PH/
Unaligned • Unique
Open: Remove Tora from the game and pay Gold equal to the target's Gold cost: If this is the Action Phase, target a Personality controlled by the active player. Lose 1 Honor. The active player may move one non-token card from the target to a Personality you control. If he does not, permanently gain control of the target.
Unmei - personalities
2F/3C -HR8G/1PH/
Mantis Clan Shapeshifter • Creature • Spirit • Unique
Unmei has each of the following traits while you control a Mantis Clan Personality with the same trait: Samurai, Shugenja, Courtier, Bushi, Scout, Cavalry, Tactician, Double Chi, Duelist, Naval.
While Unmei is a Samurai, it has +3F.
While Unmei is a Shugenja, it has "Elemental Battle: Bow this card: Ranged 5 Attack."
Yogo - exp - personalities
4F/5C -HR15G/2PH/
Scorpion Clan Fire Shugenja • Disciple of the Kami • Accursed • Experienced Asako Yogo • Unique
Limited: Once per turn, target a Personality with less Chi than Yogo. Straighten the Personality.
Battle: Shuffle Yogo into your deck from the current battle: Search your Provinces and deck for any number of Personalities with a total Gold cost less than Yogo's. Bring them into play in your army, ignoring costs.
Hole in the Sky - regions
Unique
Reaction: After filling this Province with a face-down Dynasty card, bow your Stronghold: Target the card. Turn it face-up.
Limited: Bow a Holding you control and destroy this card: Shuffle all face-up Dynasty cards in all players' Provinces into their owner's decks.
Kaiu Fortress - regions
Unique
Does not count against the number of Regions a Province can attach.
Open: Pay 1 Gold: Even during battles where you have no units, target one of your Provinces. If its current strength is less than twice its base strength, give it +1 strength.
Kanashimi Toshi - regions
Unique
Limited: Bow your Stronghold and destroy this card: Target a Holding. Destroy it.
Limited: Bow your Stronghold and destroy this card: Target a Stronghold. Bow it.
Mountains of Exile - regions
Unique
Limited: Pay 3 Gold: Once per turn, target an Honorable Personality you control. Dishonor him. Give him a 1F Cavalry Yobanjin Follower token that gives its Personality the Cavalry trait.
Battle: Once per turn, even during battle at other Provinces, give all Yobanjin cards you control +1F.
Sacred Arena - regions
Unique
Battle: Destroy this card: Even during a battle at another Province, give each non-Unique Personality in the current battle -2F. Token Followers have a maximum Force of 0. These effects last until the battle ends.
Eclipse - spells
3G 2F
Limited: Bow this Shugenja: Target a card. Until this Shugenja is unbowed or leaves play, actions on the target may not be used. This Shugenja may remain bowed.
Isawa's Scrolls - spells
6G 4F
Unique
After this Spell enters play, put five Scroll tokens on it.
Limited: Bow this Spell and remove a Scroll token from it: Search your Fate deck for a Spell with a Focus value less than the number of remaining Scroll tokens. Show it. Put it in your hand.
Scribing the Tao - spells
6G 3F
After this Spell enters play, target a Ring in play or in any discard pile. Copy one ability from it to this Spell until this Spell leaves play. (Any cost of bowing the Ring becomes "Bow this card".)
Sculpting Flesh - spells
5G 2F
Maho Limited: Bow this Shugenja, who must be a Bloodspeaker, and target and destroy a Personality you control and own: Lose 3 Honor. Create a Shadowlands Nonhuman Goblin Personality. Set its printed Force and Chi to any values that do not total more than the destroyed Personality's Gold cost; its Chi may also not exceed the caster's Chi.
Spirit Made Flesh - spells
6G 3F
Limited: Bow this Shugenja: Target one of your Provinces. Search your Dynasty discard pile and Dynasty deck for a Kami card. If you find one, discard a card from the Province and fill it with the found card.
Amaterasu's Blessing - actions
0G 4F
Kiho Open: Target a unbowed Shugenja or Monk you control; Target a Personality. Until the beginning of your next turn, Personalities you own have a minimum Force and minimum Chi equal to their Personal Honor. This effect is permanent on the target Personalities.
Ancient Battlefield - actions
2G 2F
Delayed Terrain
Battle: You may target one of your Honorably Dead Personalities that was destroyed since the end of your last turn by a card another player owned or from having 0 Chi. Negate all non-permanent Chi penalities on him. Bring the Personality into play in your army, ignoring costs and restrictions.
Blood Calls to Blood - actions
0G 3F
Reaction: Before a Personality you control in the current battle is destroyed by another player's card or by battle or duel resolution: Target the Personality. Remove him from the game. Permanently increase the strength of the current Province by his printed Force or printed Chi.
Deeds of My Ancestors - actions
0G 2F
Unorthodox Formation • Formed by three Samurai Personalities.
Battle: Target a Samurai you control and a Personality opposing him, neither of which has been targeted by this card. The opposing Personality's controller decides whether this card moves him home, or gives him -3F, or gives you Honor equal to your Samurai's Personal Honor.
Depths of Jigoku - actions
0G 1F
Kiho Limited: Bow a Shugenja your control: Lose 3 Honor. Permanently give the caster the Shadowlands and Nonhuman traits. Search your Fate deck for up to two Oni cards and/or Shadowlands Followers. Show them. Put them in your hand face-up. At the end of the turn, discard all those cards still in your hand.
Enmity - actions
0G 4F
Limited: Target a Personality you control and a Personality controlled by another player. Until your Personality leaves play, the other Personality gains +2C in duels against your Personality, and the first duel your Personality wins against the other gives you 4 additional Honor.
Extermination - actions
0G 2F
Battle: Target an opposed Personality. Give him +3F.
Battle: Target a Personality. Give him a Force bonus equal to the number of units opposing him.
Fallen Thunder - actions
2G 2F
Kami Open: If this is the Action Phase, target a Unique Personality. Bow him. During his controller's next Straighten Phase, the Personality may not straighten unless his controller discards a card.
I Can Swim - actions
0G 3F
Political Limited: Target a Courtier Personality you control. Permanently give him "Political Reaction: Before losing Honor from a card you own, bow this Personality: Negate the loss. If it came from a Shadowlands card, this Personality permanently loses this ability."
Into the Darkness - actions
0G 3F
Battle: Target a Unique card you control and up to two units opposing it. Move the opposing units home bowed.
Lesson of Thunder - actions
0G 3F
Kiho Battle: Target an unbowed Shugenja or Monk you control: Target a non-Unique Personality in the current battle opposed by a Kami Personality, a Thunder Personality, or a Clan Champion. Destroy the non-Unique Personality.
Men of Cunning - actions
1G 1F
Open: If this is the Action Phase, target a Personality. Lose 1 Honor. The Personality's controller may discard a card. If he does, draw a card. Otherwise, bow the Personality.
Shinjo's Courage - actions
2G 2F
This action costs 2 less Gold if you are a Unicorn Clan player.
Battle: Target one of your unbowed Personalities and a target Follower, or unbowed Personality without Followers, opposing him: Reduce the opposing target's Force by the difference in Personal Honor between the target's units' Personalities. If this reduced its Force to 0, destroy it and gain Honor equal to your Personality's Personal Honor.
The Emperor's Blessing - actions
0G 2F
Singular
Limited: Put this card into play in your home. Until it leaves play, your Family Honor is considered 5 points higher for purposes of any player lobbying.
Reaction: After you play a Kami card, discard this card from your home; Search your Fate deck for a Kami card. Show it. Put it in your hand.
Until I Understand - actions
2G 3F
Kami Open: Play a Ring from your hand. Until it leaves play, the Ring does not count towards an Enlightenment Victory. If the Ring is still in play at the beginning of your second turn from now, discard it.
Way of the Horse and Bow - actions
2G 3F
Limited: Target a Samurai Personality you control. Permanently give him the Cavalry trait and "Battle: Bow this Personality: Ranged 2 Attack." Draw a card.
Limited: Target a Cavalry Samurai Personality you control. Permanently give him +1F and "Battle: Bow this Personality: Produce a ranged attack with a strength equal to this Personality's Chi." Draw a card.
Where Gods Have Fallen - actions
0G 2F
Kami Immediate Terrain
Battle: Even if there is a Terrain in play, destroy all other Terrains. While this card is in play, you may take the action "Battle: Destroy this card: Target an opposing player. He discards a card."
Call of Thunder - events
The next Unique Personality you bring into play this game permanently gains the traits "Can assign even if bowed", and "After this card assigns: You may straighten it."
Fall From the Heavens - events
Beginning with you and proceeding once in turn order, each player may search his Fate deck for a Kami card, show it, and put it in his hand.
Ki-Rin's Exodus - events
This card remains in play in your home.
Battle: Discard this card: Target any number of units you control in the current battle. Move them home.
One Thousand Years of Peace - events
After the next time this game any player declares an attack, reduce the strength of each of his Provinces by 3 until the beginning of his next turn.
Rebirth of the Dark Kami - events
Target a dead Shadowlands Personality in your discard pile. You may destroy a Personality you control as a cost to reduce the target's Gold cost to 0. Bring the target into play, paying all costs and ignoring restrictions.
Test of the Kami - events
Target a Personality. Permanently give him the Kami trait. This card remains in play in your home.
Open: Discard this card: Target a Kami Personality you control and a Personality another player controls; if used during a battle, these targets must oppose each other. The Kami Personality issues an unrefusable challenge to the other.
The Death of Ryoshun - events
This card remains in play in your home.
Open: Discard this card: Name a card in play. Until the beginning of your next turn, actions on cards with that title may not be used.
The First Wedding - events
You may discard cards from your hand with a total Focus value of exactly 4. If you do, either draw 3 cards or target a player. If you target a player, he discards cards from his hand with a total Focus value of at least 4 if possible, or shows his hand if he cannot.
Battul - followers
4F/0C -PH/6G/0HR 4F
Yobanjin • Unique
While Battul is unbowed in an army, neither actions on Wind cards nor actions that require discarding the Imperial Favor as a cost may target cards in Battul's army.
Legion of the Kami - followers
3F/0C -PH/4G/1HR 3F
Legion of the Kami has +1F for each other player who controls a Kami card.
Shinsei's Legion - followers
*F/0C -PH/7G/1HR 4F
Unique
After Shinsei's Legion enters play, set its printed Force to this Personality's printed Force. Shinsei's Legion copies this Personality's Cavalry and Naval traits. These changes last until Shinsei's Legion leave play.
Souls of the Fallen - followers
2F/0C -PH/2G/2HR 2F
Spirit
This unit cannot assign to attack unless it contains a Shugenja.
Battle: Fear 4, or Fear 2 that also affects Personalities.
Student of the Tao - followers
2F/0C -PH/4G/1HR 3F
This Personality has the Monk trait while this card is attached.
If this Personality has the printed Monk trait, you may bow Student of the Tao instead of this Personality as a cost of casting Kihos.
The Lying Darkness - followers
0F/0C -PH/6G/0HR 0F
Nonhuman • Nothing • Unique
You may attach this card from your hand to a Personality even if you do not control him. (His controller then controls this card.)
During each of your Straighten Phases, put two -1C tokens on a Personality you control.
Troll War Band - followers
5F/0C -PH/5G/0HR 3F
Shadowlands • Nonhuman • Lose 3 Honor.
While Troll War Band is unbowed in the current battle, you cannot pass.
Battle: Bow this card: Give the Province Troll War Band is at -4 Strength.
Battle: Bow this card: Target an opposing Follower or an opposing Personality with no Followers. Bow the target.
Wako - followers
2F/0C -PH/3G/0HR 3F
Pirate • Naval
Can not enter play if you control no Naval Personalities.
Battle: Once per battle: Target one of the Defender's Gold-producing Holdings. Raise this card's Force to the Holding's base Gold production stat. Bow the Holding.
Chamber of the Damned - holdings
2F/0C -PH/3G/0HR 3F
Pirate • Naval
Can not enter play if you control no Naval Personalities.
Battle: Once per battle: Target one of the Defender's Gold-producing Holdings. Raise this card's Force to the Holding's base Gold production stat. Bow the Holding.
Family Library - holdings
2F/0C -PH/3G/0HR 3F
Pirate • Naval
Can not enter play if you control no Naval Personalities.
Battle: Once per battle: Target one of the Defender's Gold-producing Holdings. Raise this card's Force to the Holding's base Gold production stat. Bow the Holding.
Isawa Ariminhime - holdings
2F/0C -PH/3G/0HR 3F
Pirate • Naval
Can not enter play if you control no Naval Personalities.
Battle: Once per battle: Target one of the Defender's Gold-producing Holdings. Raise this card's Force to the Holding's base Gold production stat. Bow the Holding.
Seppun Hill - holdings
2F/0C -PH/3G/0HR 3F
Pirate • Naval
Can not enter play if you control no Naval Personalities.
Battle: Once per battle: Target one of the Defender's Gold-producing Holdings. Raise this card's Force to the Holding's base Gold production stat. Bow the Holding.
Shrine of Discussion - holdings
2F/0C -PH/3G/0HR 3F
Pirate • Naval
Can not enter play if you control no Naval Personalities.
Battle: Once per battle: Target one of the Defender's Gold-producing Holdings. Raise this card's Force to the Holding's base Gold production stat. Bow the Holding.
Standing Stones - holdings
2F/0C -PH/3G/0HR 3F
Pirate • Naval
Can not enter play if you control no Naval Personalities.
Battle: Once per battle: Target one of the Defender's Gold-producing Holdings. Raise this card's Force to the Holding's base Gold production stat. Bow the Holding.
Temples of Gisei Toshi - holdings
2F/0C -PH/3G/0HR 3F
Pirate • Naval
Can not enter play if you control no Naval Personalities.
Battle: Once per battle: Target one of the Defender's Gold-producing Holdings. Raise this card's Force to the Holding's base Gold production stat. Bow the Holding.
The First Dojo - holdings
2F/0C -PH/3G/0HR 3F
Pirate • Naval
Can not enter play if you control no Naval Personalities.
Battle: Once per battle: Target one of the Defender's Gold-producing Holdings. Raise this card's Force to the Holding's base Gold production stat. Bow the Holding.
The Tao - holdings
2F/0C -PH/3G/0HR 3F
Pirate • Naval
Can not enter play if you control no Naval Personalities.
Battle: Once per battle: Target one of the Defender's Gold-producing Holdings. Raise this card's Force to the Holding's base Gold production stat. Bow the Holding.
Yobanjin Fortress - holdings
2F/0C -PH/3G/0HR 3F
Pirate • Naval
Can not enter play if you control no Naval Personalities.
Battle: Once per battle: Target one of the Defender's Gold-producing Holdings. Raise this card's Force to the Holding's base Gold production stat. Bow the Holding.
Ancient Armor - items
+1F/+1C 4G 3F
This card has +2F for every full 10 points of Family Honor you have.
Reaction: Before the end of a Maneuvers Segment, bow this card: If this unit is opposed, gain 2 Honor.
Ancient Sword - items
+1F/+1C 4G 3F
Weapon
This card has +2F for every full 10 points of Family Honor you have.
Reaction: After this Personality enters a duel, bow this card: Gain 2 Honor.
Bayushi's Mask - items
+1F/+1C 8G 4F
Unique
Reaction: After the Cavalry Maneuvers Segment, bow this Personality and destroy this card; Target any number of Personalities you control in battlefields and any number of battlefields. Move those Personalities to those battlefields any way you like.
Broken Sword of the Lion - items
+0F/+0C 8G 4F
Weapon. Unique
Lose 3 Honor. Dishonor all Lion Clan Personalities you own.
Lion Clan Personalities you control have a Force and Chi bonus equal to their Personal Honor. After each time a Lion Clan Personality you control is restored to Honor, gain Honor equal to his Personal Honor.
Eye of the Emperor - items
+1F/+1C 2G 3F
Reaction: After an action targets this Personality, remove this card from the game: If this Personality is a Magistrate, cancel the action.
Limited: Destroy this card, or bow it if this Personality is a Magistrate: Target a face-down card. Look at it.
Fu Leng's Sword - items
+4F/+2C 7G 4F
Weapon • Shadowlands • Unique
Will only attach to a Shadowlands Personality. Lose 10 Honor. This loss may not be copied or modified.
Battle: Bow this card: Give all non-Shadowlands Personalities at this card's battlefield -1F/-1C.
Golden Mirror - items
+0F/+0C 8G 4F
Unique
Limited: Bow this Personality and discard a card: Target a face-down card. Name a card type. Show the card. Discard it if it is of the named type. (Cards in hands and decks are face-down. Kihos are Action cards.)
Isawa's Last Wish - inexp - items
+0F/+0C 10G 4F
Inexperienced • Unique
While this card is bowed, all other players have the ability "Open: Once per turn, target a card other than a Wind, a Sensei, or a Ring. Remove it from the game."
Limited: Bow this card: Target a card other than a Wind, a Sensei, a Ring, or a Personality with a card attached. Destroy it.
Onnotangu's Hand - inexp - items
+3F/+1C 5G 4F
Inexperienced Obsidian Hand • Unique
Reaction: After a Personality enters a duel with a Personality you control, bow this card: Target the Personality you do not control. Bow him.
War Chariot - items
+2F/+0C 3G 2F
Reaction: Before the end of an Infantry Maneuvers Segment, bow this card: Target a player who controls at least one unit opposing this card. He may bow one of those units. If he does not, gain 2 Honor.
A'tck - personalities
5F/3C -HR7G/2PH/
Ratling Lieutenant • Bushi • Creature • Unique
Open: Target a Ratling Personality. Give him a Tribe trait that appears on another face-up Ratling in the game.
Akodo - personalities
13F/12C 10HR0G/5PH/
Lion Clan Kami • Samurai • Double Chi • Tactician • Unique • Loyal
Will not enter play normally.
Akodo may perform any number of Tactical actions per battle, once per printed action. After each Tactical action Akodo performs, give +2F to all Personalities in his army.
Battle: If Akodo is face-up in one of your Provinces and your army has a total Force of at least 10, bring Akodo into play in your army.
Akodo Mirotai - personalities
3F/3C 3HR8G/2PH/
Lion Clan Samurai. General. Tactician
Limited: Once per turn, give Mirotai a 2F Follower token. Mirotai loses the Tactician trait.
Asako Moharu - personalities
2F/4C 6HR8G/3PH/
Phoenix Clan Air Shugenja
Elemental Open: Bow this card: Target a non-Personality card you control. Straighten it. Until the end of the turn, neither Moharu nor that card may straighten.
Asako Yogo - personalities
4F/5C 4HR12G/2PH/
Phoenix Clan General • Fire Shugenja • Disciple of the Kami • Unique • Loyal
Elemental Battle: Once per battle, Ranged 4 Attack.
Elemental Reaction: After the resolution of an action you took that produced a ranged attack, or issued a challenge, against a Personality at Asako Yogo's battlefield, discard a card: Target the player you controlled the Personality. He discards two cards.
Bayushi - personalities
11F/11C -HR0G/4PH/
Scorpion Clan Kami. Samurai. Courtier. Unique. Loyal. Will not enter play unless two non-Shadowlands cards you own created Honor losses this turn.
Bayushi need not bow to perform Political actions.
Political Limited: Once per turn, search your Fate deck for a Political Action card. Show it. Put it in your hand.
Limited: Permanently reduce Bayushi's Chi by at least 1: Target a Personality. Reduce his Chi by the same amount.
Bayushi Nissho - personalities
3F/4C -HR7G/1PH/
Scorpion Clan Samurai
Battle: Once per battle, target a Follower or Item at a battlefield and a Personality controlled by that card's controller. Move the Follower or Item to the Personality. You may then straighten the Follower or Item.
D'nir'ch - personalities
3F/3C -HR6G/1PH/
Ratling • Creature
Battle: Pay 2 Gold: Target a Ratling Personality at D'nir'ch's battlefield. Give him a +1F/+1C Weapon Item token.
Doji - personalities
8F/14C 10HR0G/6PH/
Crane Clan Kami. Samurai. Courtier. Double Chi. Unique. Loyal. Will not enter play unless you have taken at least three Political actions this turn.
While you control Doji, cards focused by Personalities you control return to your hand instead of being discarded when the duel ends.
Battle: Once per target per battle, target an attacking unit. Move it home bowed.
Doji Hayaku - personalities
3F/4C 0HR9G/4PH/
Crane Clan Samurai • Daidoji Family Founder • Harrier
When paying for Hayaku, you may reduce his Gold cost by 2 and permanently give him -2 Personal Honor.
Battle: Once per battle, target an opposing card. Give it a Force penalty equal to Hayaku's Personal Honor.
Reaction: Before Hayaku is destroyed: Produce a ranged attack with a strength equal to Hayaku's Personal Honor.
Doji Konishiko - exp 7 - personalities
3F/5C 5HR12G/4PH/
Crane Clan Thunder • Courtier • Disciple of the Kami • Experienced 7 • Unique • Loyal
May overlay any Crane Clan Courtier you control.
Reaction: After Konishiko enters play or overlays: Once per game, search your hand and discard pile for a Political Action card. Permanently give her one of its Limited or Open actions; she may take the action once per turn and bows as an added effect. Remove the card from the game.
Fu Leng - personalities
15F/15C -HR0G/0PH/
Shadowlands Kami. Double Chi. Unique.
Will only join a Shadowlands player. Has a minimum Chi of 1. Will not enter play unless at least two Personalities were destroyed or gained the Shadowlands trait this turn.
Limited: Once per turn per target, target a dead Personality in any discard pile. Put the Personality into play under your control, ignoring costs and restrictions. Permanently give him Undead and Shadowlands.
Hantei - personalities
14F/14C 0HR0G/6PH/
Unaligned Kami. First Emperor. Samurai. Courtier. Cavalry. Double Chi. Naval. Tactician. Unique.
Will not enter play unless a Kami Personality is in play. Reduce the Gold cost of cards attaching to Hantei to 0.
Reaction: After a Political Action is taken: cancel it.
Once per turn, target a non-Kami Personality. Gain Permanent control of the target.
Hantei Genji - personalities
5F/5C 0HR8G/5PH/
Unaligned Emperor. Disciple of the Kami. Samurai. Courtier. Double Chi. Unique.
You must discard the Imperial Favor or bow Personalities and Followers you control with more than 12 total Force as an additional cost of playing Hantei Genji.
Political Limited: Bow Genji: Target a face-up Personality in a Province. Bring the Personality into play controlled by the Province's player, ignoring costs and restrictions.
Hida - personalities
14F/8C -HR0G/5PH/
Crab Clan Kami. Samurai. Double Chi. Yu 20. Unique. Loyal. Will not enter play normally unless another player has more than 10 Family Honor.
Battle: If Hida is face-up in one of your Provinces, you are the Defender, and the current attacking army contains a unit, bring Hida into play in you army in the current battle.
Battle: Target an attacking unit. Destroy it.
Hida Atarasi - exp 7 - personalities
10F/5C 0HR15G/3PH/
Crab Clan Thunder • Samurai • Disciple of the Kami • Yu 12 • Experienced 7 • Unique • Loyal
May overlay any Crab Clan Samurai you control.
Reaction: Before Atarasi is destroyed other than as a cost or effect of a card you own, remove him from the game: Even if Atarasi is bowed, gain an addtional Attack Phase after your next Dynasty Phase.
Hiruma - personalities
5F/4C 0HR11G/4PH/
Crab Clan Samurai • Disciple of the Kami • Scout • Unique • Loyal
Battle: Discard a card: Once per battle, Ranged 5 Attack.
Battle: Target a Personality in your home not targeted by Hiruma this turn. Move him into Hiruma's battlefield.
Battle: Target a Personality you control in the current battle not targeted by Hiruma this turn. Move him home.
Ide - personalities
5F/5C 4HR12G/3PH/
Unicorn Clan Samurai • Courtier • Disciple of the Kami • Cavalry • Unique • Loyal
Political Reaction: After a Political action is taken by a player who has less total Force among all units in his home than you have among units in your home: Once per turn, cancel the Action.
Limited: Once per turn, search your discard pile for an Item Ide has not retrieved this game. Put it in your hand.
Ikoma - personalities
5F/5C 7HR12G/3PH/
Lion Clan Samurai • Disciple of the Kami • Tactician • Unique • Loyal
Battle: If Ikoma's army has less total Force and fewer units than the opposing army, target an opposing Follower or an opposing Personality with no Followers. Destroy the target.
Isawa - exp 7 - personalities
6F/5C 6HR14G/3PH/
Phoenix Clan Thunder. Void Shugenja. Disciple of the Kami. Experienced 7. Unique. Loyal
May overlay any Phoenix Clan Shugenja you control.
Isawa may cast Spells in your hand as if they were attached to him, except those whose costs would remove the Spell from play. Discard any Spell that casts this way, after is resolves.
Kaimetsu-Uo - personalities
6F/5C 2HR12G/2PH/
Mantis Clan Founder • Samurai • Naval • Descendent of the Kami • Unique • Loyal
After the first time this game Kaimetsu-Uo enters play from a Province, gain a Province to the left of your leftmost Province.
Kaiu Norio - personalities
4F/2C -HR7G/2PH/
Crab Clan Samurai. Siege
Norio has +1F/+1C while he has a Follower.
Reaction: After Norio enters play, bow him: Norio may not be targeted by cards other players own until the start of your next turn.
Kakita - personalities
4F/6C 10HR12G/5PH/
Crane Clan Samurai • Disciple of the Kami • Duelist • Unique • Loyal
Personalities must focus at least once per duel if able. After each duel, the winner draws as many cards as he focused.
Before the first focus or strike of a duel Kakita is in, set his Chi to the other Personality's Chi. The other Personality loses Double Chi. Kakita may only focus once, but with one to three cards. These effects end when the duel ends.
Kan'chek - personalities
3F/3C -HR6G/2PH/
Ratling Shugenja • Creature • Unique
Kan'chek may cast Kihos in any discard pile as if they were in your hand. Kan'chek may cast Spells in any discard pile as if they were attached to him, except those whose costs would remove the Spell from play. Remove any card that he casts these ways from the game, after it resolves.
Kindari - personalities
4F/3C 0HR8G/1PH/
Mantis Clan Samurai • Naval
Battle: Once per battle, target an opposing non-Naval unit. Move it home bowed. If it moves, bow Kindari.
Matsu - exp 7 - personalities
9F/5C 6HR14G/4PH/
Lion Clan Thunder • Samurai • Disciple of the Kami • Experienced 7 • Unique • Loyal
May overlay any Lion Clan Samurai you control.
Reaction: After a non-Unique Personality assigns to a defending army opposing Matsu: Once per Attack Phase, target the Personality. Bow him.
Mirumoto - exp 7 - personalities
5F/6C 8HR13G/4PH/
Dragon Clan Thunder • Samurai • Duelist • Disciple of the Kami • Experienced 7 • Unique • Loyal
May overlay any Dragon Clan Samurai you control. After each duel, the winner draws a card.
Before the first focus or strike of a duel Mirumoto is in, set his Chi to the other Personality's Chi. The other Personality loses Double Chi. Mirumoto focuses first, with 1 or 2 cards, and must focus if able. These effects end when the duel ends.
Mirumoto Hojatsu - personalities
4F/6C 5HR12G/4PH/
Dragon Clan Samurai • Disciple of the Kami • Duelist • Unique
Limited: Once per turn, search your Fate deck for a Weapon. Show it. Put it in your hand.
Battle: Bow a Weapon you control: Once per turn, target a Personality opposing it. The Personality's controller targets a Personality in the Weapon's army. The first Personality issues an unrefusable challenge to the second.
Muhomono - personalities
5F/3C -HR8G/2PH/
Unaligned Bushi • Ogre • Nonhuman
Will not join a Shadowlands player.
Reaction: After Muhomono enters play from a Province: You may search your Dynasty deck for an Ogre and put it face-up in the Province instead of filling it normally. You may search your Fate deck for an Ogre, show it, and put it in your hand.
Mutsuhito - personalities
5F/5C -HR12G/0PH/
Shadowlands Bushi • Unique • Lose 5 Honor.
Reaction: After Mutsuhito enters play from a Province: Target a dead Personality in your discard pile. Bring him into play, ignoring costs and restrictions.
Oni no Hatsu Suru - personalities
4F/3C -HR7G/0PH/
Oni • Nonhuman • Shadowlands • Lose 5 Honor.
Reaction: After Oni no Hatsu Suru is destroyed by a card another player owns, remove the Oni from the game: Lose 4 Honor. Create two 2F/2C Nonhuman Shadowlands Oni Personality cards in your home or in the army the Oni was destroyed in.
Otaku - exp 7 - personalities
6F/5C 4HR14G/4PH/
Unicorn Clan Thunder • Disciple of the Kami • Battle Maiden • Samurai • Cavalry • Experienced 7 • Unique • Loyal
May overlay any Unicorn Clan Samurai you control. Otaku has +3F while attacking.
Reaction: After a card you control in the current battle is destroyed, bowed, or moved home by a card another player owns: Once per battle, target a card opposing Otaku. Apply the same effect to it.
P'an Ku - personalities
0F/1C -HR9G/0PH/
Unaligned Mad Dragon • Creature • Unique
Open: Once per turn, target another Personality. Permanently copy the target's printed Force.
Open: Once per turn, target another Personality. Permanently copy the target's printed Chi.
Open: Once per turn, target a non-Dragon Personality. Copy one of the targets abilities or boldface traits until the next time this ability is used.
Shiba - personalities
10F/10C 6HR0G/5PH/
Phoenix Clan Kami. Samurai. Double Chi. Unique. Loyal. You must bow three Phoenix Clan Shugenja you control as an addtional cost of playing Shiba. You may play Follower, Item, and Spell cards from your discard pile as if they were in your hand.
Limited: Once per turn, target an Honorable Dead Personality in your discard pile. Put him into play, ignoring costs and restrictions.
Shinjo - personalities
12F/8C 0HR0G/5PH/
Unicorn Clan Kami. Samurai. Cavalry. Double Chi. Unique. Loyal.
Will not enter play normally. Units you control do not bow from battle resolution.
Battle: If Shinjo is face-up in one of your Provinces, you are the Attacker, and there is a defending unit in the current battle, bring Shinjo into play in your army.
Shinjo Bairezu - personalities
3F/3C 0HR10G/2PH/
Unicorn Clan Samurai • Cavalry
Bairezu has +2F while attacking.
Battle: Bow Bairezu: Once per attack, if Bairezu is not in the current battle and has not been in any battle during its resolution this Attack Phase, move him to the current battlefield. If he opposes no Cavalry cards, straighten him. He may produce a Ranged 3 Attack.
Shinsei - personalities
1F/15C -HR0G/5PH/
Monk. Mentor of the Kami. Double Chi. Unique.
You must bow five cards you control as an additional cost of playing Shinsei. Shinsei need not bow to cast Kihos.
Reaction: When paying for a Thunder Personality, bow this card: Reduce the Thunder's Gold cost to 1.
Once per turn, even if this card is bowed, target a Kami Personality. Bow him.
Shosuro - exp 7 - personalities
6F/5C -HR12G/2PH/
Scorpion Clan Thunder • Disciple of the Kami • Ninja • Experienced 7 • Unique • Loyal
May overlay any Scorpion Clan Personality you control.
Reaction: After Shosuro enters play or overlays: Target a player. Discard all cards from his Provinces.
Battle: Remove five cards in any one player's discard pile from the game: Target a Ninja Personality you control and a location. Move the Ninja to the location.
Tashrak - personalities
*F/*C -HR7G/0PH/
Naga Abomination • Nonhuman • Unique
Tashrak's printed Force equals the number of non-Naga Personalities other players control. Tashrak's printed Chi equals the number of Forests you control, plus 2.
The First Oni - inexp - personalities
7F/5C -HR10G/0PH/
Shadowlands • Nonhuman • Disciple of the Kami • Inexperienced • Unique
May not attach Items. Lose 10 Honor. This loss may not be copied or modified.
Limited: Once per turn, target an unbowed Personality you do not control. Lose 3 Honor. Declare an addtional Attack Phase, creating a battlefield not associated with any Province. The First Oni assigns to attack there. The target assigns to defend there. After the Attack Phase, resume the Action Phase.
Togashi - personalities
10F/13C 4HR0G/5PH/
Dragon Clan Kami. Creature. Samurai. Shugenja. Cavalry. Unique. Loyal. Will not enter play unless you brought a Black Scroll or Ring into play this turn.
Limited: Once per turn, target a Personality you control. Search your deck for a Black Scroll. Attach it to the Personality, ignoring costs.
Limited: Once per turn, target a Ring you control. Put it in your hand. Play a different Ring card from your hand.
Togashi Kaiteru - personalities
3F/4C 4HR7G/2PH/
Dragon Clan Wanderer • Monk • Tattooed
Reaction: After he enters a duel, bow a Monk Personality you control: If Kaiteru has no Weapons, give him +2F/+1C. If this is done during a battle, these bonuses last until the battle ends.
Tora - personalities
0F/3C -HR10G/0PH/
Unaligned • Unique
Open: Remove Tora from the game and pay Gold equal to the target's Gold cost: If this is the Action Phase, target a Personality controlled by the active player. Lose 1 Honor. The active player may move one non-token card from the target to a Personality you control. If he does not, permanently gain control of the target.
Unmei - personalities
2F/3C -HR8G/1PH/
Mantis Clan Shapeshifter • Creature • Spirit • Unique
Unmei has each of the following traits while you control a Mantis Clan Personality with the same trait: Samurai, Shugenja, Courtier, Bushi, Scout, Cavalry, Tactician, Double Chi, Duelist, Naval.
While Unmei is a Samurai, it has +3F.
While Unmei is a Shugenja, it has "Elemental Battle: Bow this card: Ranged 5 Attack."
Yogo - exp - personalities
4F/5C -HR15G/2PH/
Scorpion Clan Fire Shugenja • Disciple of the Kami • Accursed • Experienced Asako Yogo • Unique
Limited: Once per turn, target a Personality with less Chi than Yogo. Straighten the Personality.
Battle: Shuffle Yogo into your deck from the current battle: Search your Provinces and deck for any number of Personalities with a total Gold cost less than Yogo's. Bring them into play in your army, ignoring costs.
Hole in the Sky - regions
Unique
Reaction: After filling this Province with a face-down Dynasty card, bow your Stronghold: Target the card. Turn it face-up.
Limited: Bow a Holding you control and destroy this card: Shuffle all face-up Dynasty cards in all players' Provinces into their owner's decks.
Kaiu Fortress - regions
Unique
Does not count against the number of Regions a Province can attach.
Open: Pay 1 Gold: Even during battles where you have no units, target one of your Provinces. If its current strength is less than twice its base strength, give it +1 strength.
Kanashimi Toshi - regions
Unique
Limited: Bow your Stronghold and destroy this card: Target a Holding. Destroy it.
Limited: Bow your Stronghold and destroy this card: Target a Stronghold. Bow it.
Mountains of Exile - regions
Unique
Limited: Pay 3 Gold: Once per turn, target an Honorable Personality you control. Dishonor him. Give him a 1F Cavalry Yobanjin Follower token that gives its Personality the Cavalry trait.
Battle: Once per turn, even during battle at other Provinces, give all Yobanjin cards you control +1F.
Sacred Arena - regions
Unique
Battle: Destroy this card: Even during a battle at another Province, give each non-Unique Personality in the current battle -2F. Token Followers have a maximum Force of 0. These effects last until the battle ends.
Eclipse - spells
3G 2F
Limited: Bow this Shugenja: Target a card. Until this Shugenja is unbowed or leaves play, actions on the target may not be used. This Shugenja may remain bowed.
Isawa's Scrolls - spells
6G 4F
Unique
After this Spell enters play, put five Scroll tokens on it.
Limited: Bow this Spell and remove a Scroll token from it: Search your Fate deck for a Spell with a Focus value less than the number of remaining Scroll tokens. Show it. Put it in your hand.
Scribing the Tao - spells
6G 3F
After this Spell enters play, target a Ring in play or in any discard pile. Copy one ability from it to this Spell until this Spell leaves play. (Any cost of bowing the Ring becomes "Bow this card".)
Sculpting Flesh - spells
5G 2F
Maho Limited: Bow this Shugenja, who must be a Bloodspeaker, and target and destroy a Personality you control and own: Lose 3 Honor. Create a Shadowlands Nonhuman Goblin Personality. Set its printed Force and Chi to any values that do not total more than the destroyed Personality's Gold cost; its Chi may also not exceed the caster's Chi.
Spirit Made Flesh - spells
6G 3F
Limited: Bow this Shugenja: Target one of your Provinces. Search your Dynasty discard pile and Dynasty deck for a Kami card. If you find one, discard a card from the Province and fill it with the found card.
Amaterasu's Blessing - actions
0G 4F
Kiho Open: Target a unbowed Shugenja or Monk you control; Target a Personality. Until the beginning of your next turn, Personalities you own have a minimum Force and minimum Chi equal to their Personal Honor. This effect is permanent on the target Personalities.
Ancient Battlefield - actions
2G 2F
Delayed Terrain
Battle: You may target one of your Honorably Dead Personalities that was destroyed since the end of your last turn by a card another player owned or from having 0 Chi. Negate all non-permanent Chi penalities on him. Bring the Personality into play in your army, ignoring costs and restrictions.
Blood Calls to Blood - actions
0G 3F
Reaction: Before a Personality you control in the current battle is destroyed by another player's card or by battle or duel resolution: Target the Personality. Remove him from the game. Permanently increase the strength of the current Province by his printed Force or printed Chi.
Deeds of My Ancestors - actions
0G 2F
Unorthodox Formation • Formed by three Samurai Personalities.
Battle: Target a Samurai you control and a Personality opposing him, neither of which has been targeted by this card. The opposing Personality's controller decides whether this card moves him home, or gives him -3F, or gives you Honor equal to your Samurai's Personal Honor.
Depths of Jigoku - actions
0G 1F
Kiho Limited: Bow a Shugenja your control: Lose 3 Honor. Permanently give the caster the Shadowlands and Nonhuman traits. Search your Fate deck for up to two Oni cards and/or Shadowlands Followers. Show them. Put them in your hand face-up. At the end of the turn, discard all those cards still in your hand.
Enmity - actions
0G 4F
Limited: Target a Personality you control and a Personality controlled by another player. Until your Personality leaves play, the other Personality gains +2C in duels against your Personality, and the first duel your Personality wins against the other gives you 4 additional Honor.
Extermination - actions
0G 2F
Battle: Target an opposed Personality. Give him +3F.
Battle: Target a Personality. Give him a Force bonus equal to the number of units opposing him.
Fallen Thunder - actions
2G 2F
Kami Open: If this is the Action Phase, target a Unique Personality. Bow him. During his controller's next Straighten Phase, the Personality may not straighten unless his controller discards a card.
I Can Swim - actions
0G 3F
Political Limited: Target a Courtier Personality you control. Permanently give him "Political Reaction: Before losing Honor from a card you own, bow this Personality: Negate the loss. If it came from a Shadowlands card, this Personality permanently loses this ability."
Into the Darkness - actions
0G 3F
Battle: Target a Unique card you control and up to two units opposing it. Move the opposing units home bowed.
Lesson of Thunder - actions
0G 3F
Kiho Battle: Target an unbowed Shugenja or Monk you control: Target a non-Unique Personality in the current battle opposed by a Kami Personality, a Thunder Personality, or a Clan Champion. Destroy the non-Unique Personality.
Men of Cunning - actions
1G 1F
Open: If this is the Action Phase, target a Personality. Lose 1 Honor. The Personality's controller may discard a card. If he does, draw a card. Otherwise, bow the Personality.
Shinjo's Courage - actions
2G 2F
This action costs 2 less Gold if you are a Unicorn Clan player.
Battle: Target one of your unbowed Personalities and a target Follower, or unbowed Personality without Followers, opposing him: Reduce the opposing target's Force by the difference in Personal Honor between the target's units' Personalities. If this reduced its Force to 0, destroy it and gain Honor equal to your Personality's Personal Honor.
The Emperor's Blessing - actions
0G 2F
Singular
Limited: Put this card into play in your home. Until it leaves play, your Family Honor is considered 5 points higher for purposes of any player lobbying.
Reaction: After you play a Kami card, discard this card from your home; Search your Fate deck for a Kami card. Show it. Put it in your hand.
Until I Understand - actions
2G 3F
Kami Open: Play a Ring from your hand. Until it leaves play, the Ring does not count towards an Enlightenment Victory. If the Ring is still in play at the beginning of your second turn from now, discard it.
Way of the Horse and Bow - actions
2G 3F
Limited: Target a Samurai Personality you control. Permanently give him the Cavalry trait and "Battle: Bow this Personality: Ranged 2 Attack." Draw a card.
Limited: Target a Cavalry Samurai Personality you control. Permanently give him +1F and "Battle: Bow this Personality: Produce a ranged attack with a strength equal to this Personality's Chi." Draw a card.
Where Gods Have Fallen - actions
0G 2F
Kami Immediate Terrain
Battle: Even if there is a Terrain in play, destroy all other Terrains. While this card is in play, you may take the action "Battle: Destroy this card: Target an opposing player. He discards a card."
