Легенды Пяти Колец

Спойлер Enemy of My Enemy



Untested Scouts - follower
2F/0C -PH/3G/1HR 2F
Scout
Will only attach to a Samurai or Scout.
This card has +1F while opposed.
Recon Limited: Target a province. After engaging in a battle at the province's battlefield, you may take an additional Battle action to play a Terrain from your hand.

Imperial Artificer - holding
2F/0C -PH/3G/1HR 2F
Scout
Will only attach to a Samurai or Scout.
This card has +1F while opposed.
Recon Limited: Target a province. After engaging in a battle at the province's battlefield, you may take an additional Battle action to play a Terrain from your hand.

Oni-Daikyu - item
+0F/+0C 3G 2F
Weapon
Battle: Bow this card: Ranged 3 Attack.
Battle: Destroy this card: Destroy a target enemy Follower, or Personality without Followers, with higher Force than this Personality.

Writ of Restriction - item
+0F/+0C 2G 3F
Writ
Will only attach to a Courtier.
Open: Bow this Personality: Target a Personality. Dishonor him after the next time this turn his unit assigns to attack.

Unfamiliar Ground - strategy
0G 1F
Terrain
Battle: Bow each card with 5 or higher Force now at this battlefield. If a card's effect destroys this Terrain during this battle, straighten all cards it bowed.

Equal Match - events
As additional results of the next duel from a Contest card won this game, the winning player may draw a card, and he may target a Personality controlled by the losing player. That Personality may not straighten during the Straighten Phase until the game ends.

Sezaru Returns - events
Until the game ends, while a player has more cards in his hand than each other player, he may not draw cards due to effects from his Stronghold or from cards he owns, and such effects cannot force other players to discard from their hands or to focus.

Shining Son - events
The next time this game you play an Item from your hand, permanently give it +2F and the ability "Open: Once per turn, straighten this card."

Yobanjin Alliance - events
After the next time this game you destroy a Province in battle resolution as the Attacker, gain 8 Honor.

Advance Forces - followers
3F/0C -PH/5G/0HR 2F
Will only attach to a Lion Clan Personality.
Reaction: After a battle this unit is in begins: Target an opposing Personality. Until the battle ends, you may target him as if he had no cards attached.

Ashigaru Conscripts - followers
2F/0C -PH/4G/0HR 2F
Ashigaru
Will only attach to a Samurai.
After this card enters play from your hand: You may draw an additional card during your next End Phase.
Battle: Bow this card: Ranged 3 Attack.
Battle: Bow this card: Give -3 strength to this battlefield's Province.

Daidoji Gunso - followers
1F/0C -PH/3G/1HR 2F
Scout
Battle: Give a target card opposing this one -2F. If the target now has 0F, destroy it.

Flag Messengers - followers
2F/0C -PH/2G/1HR 2F
Will only attach to a Samurai or Bushi.
Reaction: After a Follower is discarded from your hand, bow this card: Target the Follower. Put it in your hand.

Iron Warriors - followers
2F/0C -PH/4G/1HR 2F
Will only attach to a Samurai or Bushi.
Battle: Bow this card: Increase by one each numeral on all Followers you control. You may immediately take a Battle action on a Follower you control.

Morale Officer - followers
2F/0C -PH/2G/0HR 3F
Can only attach to a Samurai or Bushi.
Limited: Destroy this card: Destroy a target Region.

Munemitsu no Oni - followers
10F/0C -PH/20G/0HR 4F
Oni • Nonhuman • Shadowlands • Lose 5 Honor.
Will only attach to a Shadowlands Personality. May attach to a Personality regardless of restrictions on that Personality. Reduce this card's Gold cost by the Gold cost of the Personality it is attaching to.
Battle: Fear 5. This also affects Personalities that have no Followers.

Opportunists - followers
4F/0C -PH/8G/0HR 2F
Pirate • Naval
Followers and Mantis Clan Personalities have the Naval trait while in this card's army.
Limited: If you won a Raid Battle this turn, even against no units at resolution), once per turn, target a card in one of your Provinces. Reduce its Gold bost by this card's Force.

Personal Assassin - followers
2F/0C -PH/4G/0HR 2F
Will only attach to a Scorpion Clan or Ninja Personality.
Reaction: After a battle this card is in begins: Once per turn, name a card. Cards with that title cannot be played until the attack ends or this card is no longer in the battle.

Ratling Trackers - followers
2F/0C -PH/3G/0HR 1F
Ratling • Creature
Battle: Once per battle, target a Follower, Item, or Spell in a discard pile. Attach it to this Personality, paying all costs.

Sohei Guardian - followers
2F/0C -PH/3G/0HR 2F
Reaction: Before a Shugenja you control moves to a battlefield: Target him. If he participated in a Ritual since the end of your last turn, negate the movement.
Reaction: Before this Personality is destroyed, destroy this card: If this Personality has a Spell, negate the destruction.

Untested Scouts - follower
2F/0C -PH/3G/1HR 2F
Scout
Will only attach to a Samurai or Scout.
This card has +1F while opposed.
Recon Limited: Target a province. After engaging in a battle at the province's battlefield, you may take an additional Battle action to play a Terrain from your hand.

Wandering Budoka - followers
2F/0C -PH/3G/0HR 2F
This card has a Force bonus equal to twice the number of your provinces that have been destroyed this game.
After this card enters play from your hand: Draw a number of cards equal to the number of players who have had a province destroyed this game.

Yoriki - followers
2F/0C -PH/3G/1HR 3F
Magistrate • Cavalry
Will only attach to a Magistrate.
Battle: Bow this card: Target an opposing Dishonored Personality. Bow him.
Reaction: After another player loses Honor, bow this card: Target an unbowed Honorable Personality that player controls. The player decides whether this card bows the target or dishonors the target.

Curio Shop - holdings
2F/0C -PH/3G/1HR 3F
Magistrate • Cavalry
Will only attach to a Magistrate.
Battle: Bow this card: Target an opposing Dishonored Personality. Bow him.
Reaction: After another player loses Honor, bow this card: Target an unbowed Honorable Personality that player controls. The player decides whether this card bows the target or dishonors the target.

Diplomatic Retreat - holdings
2F/0C -PH/3G/1HR 3F
Magistrate • Cavalry
Will only attach to a Magistrate.
Battle: Bow this card: Target an opposing Dishonored Personality. Bow him.
Reaction: After another player loses Honor, bow this card: Target an unbowed Honorable Personality that player controls. The player decides whether this card bows the target or dishonors the target.

Fortified Camp - holdings
2F/0C -PH/3G/1HR 3F
Magistrate • Cavalry
Will only attach to a Magistrate.
Battle: Bow this card: Target an opposing Dishonored Personality. Bow him.
Reaction: After another player loses Honor, bow this card: Target an unbowed Honorable Personality that player controls. The player decides whether this card bows the target or dishonors the target.

Fu Leng's Tomb - exp - holdings
2F/0C -PH/3G/1HR 3F
Magistrate • Cavalry
Will only attach to a Magistrate.
Battle: Bow this card: Target an opposing Dishonored Personality. Bow him.
Reaction: After another player loses Honor, bow this card: Target an unbowed Honorable Personality that player controls. The player decides whether this card bows the target or dishonors the target.

Imperial Artificer - holding
2F/0C -PH/3G/1HR 3F
Magistrate • Cavalry
Will only attach to a Magistrate.
Battle: Bow this card: Target an opposing Dishonored Personality. Bow him.
Reaction: After another player loses Honor, bow this card: Target an unbowed Honorable Personality that player controls. The player decides whether this card bows the target or dishonors the target.

Shrine of Thwarted Destiny - holdings
2F/0C -PH/3G/1HR 3F
Magistrate • Cavalry
Will only attach to a Magistrate.
Battle: Bow this card: Target an opposing Dishonored Personality. Bow him.
Reaction: After another player loses Honor, bow this card: Target an unbowed Honorable Personality that player controls. The player decides whether this card bows the target or dishonors the target.

The Hidden Heart of Iuchiban - exp - holdings
2F/0C -PH/3G/1HR 3F
Magistrate • Cavalry
Will only attach to a Magistrate.
Battle: Bow this card: Target an opposing Dishonored Personality. Bow him.
Reaction: After another player loses Honor, bow this card: Target an unbowed Honorable Personality that player controls. The player decides whether this card bows the target or dishonors the target.

Tortoise Ambassador - holdings
2F/0C -PH/3G/1HR 3F
Magistrate • Cavalry
Will only attach to a Magistrate.
Battle: Bow this card: Target an opposing Dishonored Personality. Bow him.
Reaction: After another player loses Honor, bow this card: Target an unbowed Honorable Personality that player controls. The player decides whether this card bows the target or dishonors the target.

Ancestral Standard of the Lion Clan - exp - items
+1F/+0C 4G 4F
Experienced • Unique
Unicorn Clan Personalities you control may not be targeted by actions performed by Dishonored Personalities.
Battle: Bow this card: Give -2F to each Infantry Personality at this card's battlefield.

Armor of Tengoku - items
+2F/+0C 3G 3F
This Personality has the Duelist trait.
Reaction: After this Personality enters a duel while in the current battle, bow this card: Give each Follower you control in the current battle +1F.

Blazing Arrow - items
+0F/+0C 1G 3F
While this card is in an army, cards in that army may combine ranged attacks even if they are in different units.
Battle: Bow this card: Ranged 2 Attack.

Crown of the Amethyst Champion - items
+0F/+0C 4G 4F
Unique Costs 2 less Gold if attaching to a Dragon Clan Personality.
This Personality may perform one challenge action per turn even if bowed.
Reaction: After this Personality wins a duel: Once per turn, straighten him.

Daidoji Armor - items
+2F/+0C 3G 1F
Will only attach to a Harrier, Ninja, or Scout.
Reaction: After a Resolution Segment begins, bow this card: If the enemy army's total Force is greater than your army's, move this unit to the current battlefield.

Emma-O's Amulet - items
+0F/+0C 6G 4F
Unique
Limited: Destroy this card: Target a dead non-Unique Personality in any player's discard pile. Its owner brings it into play, ignoring costs.

Jade Tetsubo - items
+4F/-1C 6G 4F
Weapon
Battle: Bow any number of non-token Followers you control in this card's army: The enemy leader may target an equal number of unbowed cards opposing this card. If he does, bow them; otherwise, move home all units he controls in the current battle.

Kuni Nakanu's Journals - items
+0F/+0C 4G 3F
Unique • Shadowlands
Will only attach to a Bloodspeaker.
Maho Limited: Bow this card: Target a Personality. Lose 2 Honor. Reduce the target's Chi by the number of Shadowlands Personalities his controller controls.

Oni-Daikyu - item
+0F/+0C 3G 2F
Weapon
Battle: Bow this card: Ranged 3 Attack.
Battle: Destroy this card: Destroy a target enemy Follower, or Personality without Followers, with higher Force than this Personality.

The Better Gift - items
+0F/+0C 2G 3F
Will only attach to a Courtier.
Political Open: Bow this card: If it is another player's Action Phase, target a Personality that player controls. The target may assign even if bowed. When the turn ends, if the target is in play and neither attacked your Provinces nor opposed a unit you control at any time this turn, gain 2 Honor and dishonor him.

The Steel Throne - exp - items
+1F/+0C 6G 4F
Experienced • Unique
All players may take the action "Open: Bow Personalities you contol with at least 12 total Personal Honor or at least 10 total Force: Destroy this card."
Limited: Bow this Personality: Take the Imperial Favor.

Writ of Command - items
+0F/+0C 4G 4F
Will only attach to a Courtier.
Open: Bow this Personality: Target a Dishonored Personality controlled by another player. During attacks this turn, you assign the target instead of his controller, you may assign him even if he is bowed, you may straighten him after each time he assigns, and he may assign and move into your armies.

Writ of Restriction - item
+0F/+0C 2G 3F
Writ
Will only attach to a Courtier.
Open: Bow this Personality: Target a Personality. Dishonor him after the next time this turn his unit assigns to attack.

Agasha Kushojin - personalities
1F/3C 3HR8G/3PH/

Phoenix Clan Fire Shugenja
Kushojin has +4F while she has a Spell.
Elemental Battle: Target a Spell attached to Kushojin: Once per turn, Kushojin produces Fear equal to the Spell's Gold cost. This Fear affects Personalities as if they were Followers.

Akodo Sadahige - personalities
3F/2C 6HR7G/3PH/

Lion Clan Braggart • Samurai • Tactician
Tactical Battle: If Sadahige is in the current battle, once per battle, play an Action card from your discard pile for one of its Battle actions as if it were in your hand. Remove the card from the game.

Bayushi Kaibara - personalities
3F/3C -HR8G/0PH/

Scorpion Clan Ninja • Scout
Limited: Once per turn, target another player. Look at all face-down cards in his Provinces. You may rearrange them.
Battle: If Kaibara is in the current battle, once per battle, target a card in the current Province. Turn it face-up. If it is a Personality, Kaibara may copy one of his Battle actions and perform it, paying all costs.

Bayushi Saya - personalities
2F/3C -HR7G/1PH/

Scorpion Clan • Samurai • Courtier
Political Open: Target a Personality. After the next time this turn his controller assigns him or an action resolves that he performed, his controller loses Honor equal to his Personal Honor, then he is dishonored.

Bayushi Shinzo - personalities
2F/3C -HR8G/0PH/

Scorpion Clan Ninja • Duelist
Reaction: After a Personality you control is destroyed: Draw a card.
Limited: Destroy a Scorpion Clan Personality you own and control: Once per turn, target a Personality another player controls. Shinzo issues him an unrefusable challenge.

Bayushi Sunetra - exp 2 - personalities
6F/5C -HR13G/2PH/

Scorpion Clan Samurai • The Underhand • Ninja • Duelist • Experienced 2 • Unique • Loyal
Limited: Target and bow a Ninja Personality you control: Target a Personality controlled by another player. Lose 4 Honor. Give the other player's Personality -3C.
Reaction: After a Maneuvers Segment ends: Assign Sunetra.

Bayushi Tsimaru - exp - personalities
6F/4C -HR10G/1PH/

Scorpion Clan • Samurai • Experienced • Unique
Other players can not target Tsimaru with Political actions.
Reaction: Twice per turn, before a unit moves: Negate the movement.

Chi'kel - personalities
1F/2C -HR5G/1PH/

Ratling Creature • Grasping Paw Tribe • Bushi
Battle: Discard Chi'kel: If you are a Ratling player and Chi'kel is in the current battle, target a discarded Ratling Personality you own. Bring him into play at the current battlefield, ignoring costs. Chi'kel may not enter play this turn.

Daidoji Shihei - personalities
3F/3C 0HR8G/3PH/

Crane Clan Hatamoto • Samurai • Harrier
After the first time Shihei is destroyed, you may target and destroy a Holding controlled by any player.
Reaction: After a Personality at Shihei's battlefield receives a Force penalty: Once per battle, target a Harrier you control. Raise the target's Force by the penalty.

Doji Akiko - exp - personalities
3F/5C 5HR9G/4PH/

Phoenix Clan Master of Water • Shugenja • Duelist • Gozoku • Experienced • Unique
Costs 2 less Gold if you are a Crane Clan player.
Battle: Bow a Shugenja or Spell you control: Give each Samurai in Akiko's army +2F.
Battle: Bow a Samurai or Spell you control: Give each Shugenja in Akiko's army +2F.

Doji Choshi - personalities
2F/3C 0HR7G/3PH/

Crane Clan Manipulator • Courtier • Harrier Liason
Battle: Destroy an unbowed Harrier Personality you control in the current battle: Once per battle, the Harrier produces a Ranged 4 Attack. You may take an additional Battle action on a Harrier you control other than Choshi.

Doji Masaru - exp - personalities
4F/4C 3HR10G/3PH/

Crane Clan Samurai • Tactician • Experienced • Unique
Battle: Once per battle, target an opposing Personality. He may issue an unrefusable challenge to any Personality in Masaru's army. If he does not, discard a card, then reduce the target's Force by the discard's Focus value and raise Masaru's Force by the same amount.

Doji Ran - personalities
3F/4C 3HR9G/3PH/

Crane Clan Samurai • Harrier Liason
Your actions satisy the Rule of Presence if Ran was at the current battlefield at any time this attack.
Battle: Once per battle, target a card in the enemy leader's army. Move Ran to the current battlefield. Straighten her. Give the target -3F.

Doji Reju - exp 3 - personalities
4F/4C 0HR11G/3PH/

Crane Clan Guardian of the Empress • Samurai • Duelist • Experienced 3 • Unique
Challenges issued by Reju may not be refused. If Reju ties a duel, he wins instead of losing.
Battle: Once per battle, target an opposing Personality. Reju challenges him. If Reju wins, destroy the loser, target any number of Unique Personalities in Reju's battle, and move the targets home.

Hasaiki no Oni - personalities
11F/5C -HR12G/0PH/

Nonhuman • Shadowlands • Lose 10 Honor.
May not be put under a Sensei.
Reaction: Before a Personality you control bows from a card effect: Negate the bowing.
Battle: Once per battle, target an opposing Personality and a legal target for a ranged attack from this card. Bow the first target. Produce a ranged attack against the second with a strength equal to the first target's Force.

Hida Kisada - exp - personalities
12F/4C 0HR15G/2PH/

Crab Clan Fortune of Persistence • Samurai • Champion • Yu 10 • Experienced • Unique • Loyal
Battle: Once per battle, target one to three opposing Personalities. Kisada issues the first target an unrefusable challenge to a duel of Force. That target gains a Force bonus equal to the total Force of the other targets until the duel ends. If that target loses, destroy all of them.

Hida Nari - personalities
4F/2C -HR9G/2PH/

Crab Clan Bushi
Reaction: After Nari enters play: Look at the top 3 cards of your Fate deck. If one is a Follower, you may reduce its Gold cost by Nari's Force and attach it to her, paying all remaining costs.
Battle: Show the top card of your Fate deck: Once per battle, if it is a Follower, you may attach it to Nari. Ignore all costs unless the enemy leader discards a card.

Hida Sadaharu - exp - personalities
5F/3C 0HR10G/2PH/

Crab Clan Samurai • Yu 5 • Experienced • Unique
Followers have +2F while in Sadaharu's army.
Battle: Twice per battle, target a Follower you control in Sadaharu's army. It performs one of its Battle actions without cost, even if bowed, and regardless of maximum uses. After it resolves, destroy the Follower.

Hiruma Tokimune - personalities
3F/3C -HR7G/1PH/

Crab Clan Samurai • Scout • Yu 2
Open: Once per turn, show the top card of your Fate deck. If it is not a Follower, discard it.
Reaction: After a Follower enters your discard pile: Once per turn, target it and a Follower you control with equal or greater Force. Attach the first Follower to the second's Personality. Discard the second.

Hohiro - personalities
4F/4C -HR8G/1PH/

Shadowlands Samurai • Harrier • Lose 5 Honor.
Battle: Once per turn, target an Oni at Hohiro's battlefield. Raise Hohiro's Force to the Oni's Force.
Battle: Once per turn, target a battlefield. If Hohiro would be opposed, move him to that battlefield. He produces a Ranged 3 Attack.

Ide Bantu - personalities
2F/2C 0HR6G/1PH/

Unicorn Clan Courtier • Magistrate
Reaction: When paying for an Item, bow Bantu: Produce 5 Gold. After the Item enters play, if its printed Gold cost is greater than 4, draw a card.

Ikm'atch-tek - exp - personalities
3F/4C -HR7G/1PH/

Ratling Shugenja • Creature • Tsuno • Experienced • Unique • Shadowlands • Lose 3 Honor.
When paying Ikm'atch-tek's Gold cost, you may discard up to 2 cards from your hand to reduce his Gold cost by the number of cards discarded.
Limited: Bow Ikm'atch-tek or a Spell attached to him: Once per turn, discard the top two cards of all Fate decks.

Ikoma Yasuko - exp - personalities
2F/3C 0HR5G/1PH/

Lion Clan • Courtier • Experienced Shosuro Yasuko • Unique
Battle: Even if Yasuko is home: Target a Personality not at the current battlefield. Move him there. If you do not control him, straighten him.
Political Reaction: Before another Lion Clan Personality is destroyed, destroy Yasuko: Negate the Personality's destruction.

Isawa Jumon - personalities
2F/3C -HR7G/1PH/

Phoenix Clan Shugenja • Bloodspeaker • Lose 1 Honor.
When paying Jumon's Gold cost, you may discard one card with a Maho action to reduce her Gold cost by 1.
Maho Battle: Permanently reduce Jumon's Chi by 1: Once per battle, target a Bloodspeaker Personality in Jumon's army. Straighten him.

Isawa Kazushi - personalities
2F/3C 4HR8G/3PH/

Phoenix Clan Air Shugenja
Kazushi participates in Rituals as if he had +2C. Kazushi participates in Rituals as if he were two Shugenja unless he is the only participant.
Elemental Air Reaction: After a Spell attaches to a Personality you control, pay 1 Gold: Once per turn, if the Personality has no Followers, target him. Give him a 0F/1C Shugenja Follower token.

Kaiu Natsukiwa - personalities
4F/2C -HR7G/2PH/

Crab Clan Sentinal • Samurai
While Natsukiwa is in the current battle, you only destroy a Formation if you play one while you already control two. You choose which to destroy.
Battle: Bow one of Natsukiwa's Followers: Once per battle, target a Follower in this army. Straighten it.

Kakita Osei - personalities
2F/3C 4HR7G/2PH/

Crane Clan Courtier • Harrier Liason
Reaction: After Osei enters play from a Province: Search your Dynasty deck for a Holding. Put it into play bowed, paying all costs.
Limited: Target a Holding that produced Gold to pay for a Follower, Item, or Spell this turn. Straighten the Holding.

Kitsuki Otojiro - personalities
2F/3C 4HR8G/3PH/

Dragon Clan Samurai • Magistrate
Otojiro has +1F for each Personality attached to your Provinces if you have brought no such Personalities into play this turn.
Limited: Bow Otojiro: Target a face-up Personality in one of your Provinces. Attach him to the Province, face down and out of play. Refill the Province face-up.

Kr'chan - personalities
3F/3C -HR6G/0PH/

Ratling Creature • Tattered Ear Tribe • Scout
Recon Limited: Once per turn, target a Province. Name a Tribe trait. Until the end of the turn, after each time another player targets a Ratling with that trait at that Province's battlefield, the player discards a card from his hand, or the top card of his Fate deck if his hand is empty.

Ku'chek - personalities
2F/2C -HR5G/1PH/

Ratling Creature • Tattered Ear Tribe • Scout
Recon Open: Bow Ku'chek: Target a Province. Before each time a battle resolves at that Province, reduce the Force of each card at it to 3.

Kuni Okichi - personalities
4F/3C -HR8G/1PH/

Crab Clan Bloodspeaker • Hunter of the Wolf • Shugenja • Yu 2
Limited: Once per turn, target up to 3 Followers in your discard pile. Put them on top of your Fate deck.
Battle: Once per battle: target 2 Followers you control in different units. Move them to each other's Personality.

Matsu Aoiko - exp - personalities
4F/3C 6HR7G/3PH/

Lion Clan • Samurai • Experienced • Unique
Battle: Destroy a target Personality opposing Aoiko with less Chi than the number of Lion Clan Samurai in her army.
Battle: Once per battle: Move one of your target Lion Clan Samurai to Aoiko's battlefield.

Matsu Nanako - personalities
2F/3C 4HR6G/2PH/

Lion Clan Samurai • Scout
Battle: If Nanako is in the current battle, once per battle, target a face-up Personality in one of your Provinces. Reduce his Gold cost by the number of Lion Clan Personalities in Nanako's army. Bring the target into play in Nanako's army, paying all costs.

Matsu Robun - personalities
2F/2C 4HR6G/2PH/

Lion Clan • Samurai • Tactician
Battle: Destroy a target attachment opposing Robun.

Matsu Takuya - personalities
4F/3C 4HR9G/3PH/

Lion Clan Samurai • Tactician
Tactical Reaction: After a Personality you do not control moves to a battlefield: Move this unit to that battlefield. Straighten this unit, including cards that cannot straighten.
Tactical Battle: Destroy a Formation or Terrain controlled by any player: Target an opposing card with no attached cards. Destroy it.

Mirumoto Hakahime - personalities
4F/3C 5HR7G/3PH/

Dragon Clan Samurai
Reaction: After Hakahime enters play outside the Dynasty phase: Once per turn, gain 3 Honor.
Reaction: After Hakahime enters play from being attached to one of your Provinces: Seach your Dynasty deck for an Event. Resolve it as if it were in that Province. Remove it from the game.

Mirumoto Hirohisa - personalities
5F/4C 5HR11G/4PH/

Dragon Clan Samurai • Duelist
Reaction: After Hirohisa enters play: Target a Personality attached to one of your Provinces. Bring him into play at Hirohisa's location, paying all costs.
Battle: Target an opposing Personality. Once per turn, Hirohisa issues him an unrefusable challenge.

Mirumoto Yuichi - personalities
4F/3C 0HR8G/3PH/

Dragon Clan Samurai
Reaction: After Yuchi enters play: Target a Personality. Straighten him.
Battle: If you won a duel this battle, once per battle, target a Personality with no attached cards. Straighten or bow him.

Moto Akikazu - personalities
3F/4C -HR8G/0PH/

Unicorn Clan • Shugenja • Cavalry
Akikazu has a Force bonus equal to the highest number of dead Personalities in any one discard pile.
Limited: Target a discarded Personality in another player's discard pile. He becomes honorably dead.

Moto Gonnohyoe - personalities
4F/3C 0HR8G/2PH/

Unicorn Clan Madman • Bushi • Cavalry
Limited: Destroy a Region you control: Once per turn, create a 2F/2C 1 Personal Honor Unicorn Clan Cavalry Personality card.

Moto Hanzhi - exp - personalities
5F/3C 0HR9G/2PH/

Unicorn Clan Samurai • Cavalry • Experienced • Unique
Limited: Once per turn, target a Region in your discard pile and one of your Provinces. Attach the Region to the Province. For the rest of the game, the Region may not be destroyed to pay costs.
Limited: Once per turn, target an Item in your discard pile. Put it in your hand.

O'kichit - personalities
3F/2C -HR6G/1PH/

Ratling Marauder • Crippled Bone Tribe • Creature • Unique
Reaction: After O'kichit is destroyed: Target a discarded Ratling Personality with a Gold cost less than 7 in your discard pile. Bring him into play, ignoring costs.
Limited: Bow O'kichit: Target up to two face-up Personalities in Provinces. Reduce each target's Gold cost by 1.

Rama Singh - personalities
1F/3C -HR4G/1PH/

Unaligned Kshatriya • Ivory Kingdoms Ambassador • Courtier • Unique
Costs 1 less Gold if you are a Mantis Clan player.
Reaction: When paying for a Fate card: Once per turn, produce 3 Gold.

Rezan - exp - personalities
4F/4C -HR8G/3PH/

Shadowlands Poet • Bushi • Duelist • Experienced • Unique
Shadowlands Personalities may not refuse Rezan's challenges.
Open: Bow Rezan: Target a Shadowlands Personality. Rezan challenges him.

Rosoku - personalities
2F/5C 0HR10G/3PH/

Unaligned Monk • Descendent of Shinsei • Unique
Open: Remove from the game a Ring in your hand, in your discard pile, or that you control: Target a Personality. Permanently copy one of the Ring's abilities onto him.
Open: Discard any number of cards: Once per turn, draw cards equal to the number discarded.

Sentei no Oni - personalities
15F/4C -HR16G/0PH/

Nonhuman • Shadowlands • Lose 10 Honor.
May not be put under a Sensei. Before your Events Phase, if Sentei no Oni is dead, you may bring it into play, ignoring costs. Negate all permanent effects on it.
Battle: Target an opposing non-Unique card. Destroy it. If you used this ability previously this battle, move Sentei no Oni home before the Resolution Segment.

Seppun Toshiaki - personalities
1F/3C -HR4G/1PH/

Unaligned Shugenja • Gozoku • Unique
Actions on Wind cards cost 3 additional Gold to use. This will give a Gold cost to an action that has none.
Reaction: After you play a Gozoku card: Draw a card.

Shiba Naoya - personalities
3F/3C 0HR9G/3PH/

Phoenix Clan Samurai
Naoya costs 2 less Gold while you control a Dragon. Naoya has +2F/+1C while you control a Unique Shugenja.
Reaction: During the Events Phase: Target a Dragon Shugenja you control and an ability on it. Naoya copies the ability.

Shiba Yoma - exp 2 - personalities
4F/4C -HR8G/3PH/

Phoenix Clan Voice of the Masters • Samurai • Kolat • Experienced 2 • Unique
Battle: If Yoma is in the current battle, once per battle, target any number of Shugenja Personalities you control. Move the ones in this army home. Move the others to this battlefield.

Shinjo Fuyuko - personalities
4F/3C -HR8G/1PH/

Unicorn Clan Samurai • Scout • Cavalry
Recon Open: If it is the Action Phase: Target a Province. During battles at that Province, you may take the action "Battle: Any number of times per turn: Target a Personality you control. Attach an Item to him from your hand, reducing its Gold cost by 2 to a minimum of one and paying all remaining costs. If this attached an Item, draw a card."

Shinjo Tsuyoshi - personalities
4F/2C 3HR8G/2PH/

Unicorn Clan Samurai • Magistrate • Cavalry
Reaction: After Tsuyoshi enters play from a Province, bow one or two Regions you control: If you bowed one Region, give Tsuyoshi a 1F Cavalry Follower token or a +1C Weapon Item token. If you bowed two, give Tsuyoshi one of each token.

Shosuro Adeiko - personalities
3F/4C -HR7G/1PH/

Scorpion Clan • Samurai • Magistrate
Adeiko has +2F while opposing a Personality with less Personal Honor.
Reaction: After a battle resolution or another player's trait or action resolves, if its effects destroyed one of your Personalities at Adeiko's location (including Adeiko): Give a target Personality a -3F/-1C token, and an additional -1C token if he is dishonorable.

Suiteiru no Oni - exp - personalities
6F/3C -HR10G/0PH/

Nonhuman • Tactician • Experienced • Unique • Shadowlands
After Suiteiru no Oni enters play, lose 5 Honor and permanently give each Oni Personality you control the Tactician trait and the ability "Tactical Battle: If this unit would be opposed, move it to the current battlefield. Straighten it."

Tamori Shiki - exp - personalities
3F/4C 2HR8G/2PH/

Dragon Clan Air Shugenja • Tattooed • Experienced • Unique
Reaction: Once per phase, after a Personality enters play: Target a Personality. Bow or straighten him.

Togashi Ieshige - exp - personalities
4F/4C -HR8G/1PH/

Dragon Clan • Samurai • Experienced Akodo Ieshige • Unique
Before the controller of a unit opposing Ieshige at the current battlefield resolves effects of an action: Ieshige gains +1F.
Battle: Once per battle: Destroy a target card opposing Ieshige with a Gold Cost of 7 or less and no attached cards.

Tsuruchi Risako - personalities
3F/3C -HR7G/1PH/

Mantis Clan Bushi • Pirate • Naval • Scout
Raid Reaction: After Risako's army wins a Raid Battle (even against no units at resolution), target the current Province. Until your next turn ends, you may take the action "Open: Once per turn, target a face-up card in the Province. Bring it into play, paying all costs. Fill the Province face-up."

Tsuruchi Shunso - personalities
4F/3C -HR8G/1PH/

Mantis Clan Samurai • Pirate • Naval
Limited: Once per turn, target a player. Turn all cards in his Provinces face-up.
Raid Battle: If it is a Raid battle, once per battle, target a card attached to a Personality whom another player controls and who has not opposed a unit you control at any time this attack. Move it to Shunso, even if illegal.

Yojireru no Oni - personalities
12F/4C -HR13G/0PH/

Nonhuman • Shadowlands • Lose 10 Honor.
May not be put under a Sensei.
After this card enters play, target up to two Dead Personalities. This card copies an ability from each of them until it leaves play.
Limited: Remove a non-printed ability from this card: Once per turn, target a Dead Personality. This card permanently copies an ability from the target.

Yoritomo Bokkai - personalities
3F/2C -HR8G/1PH/

Mantis Clan Pirate
Battle: Bow Bokkai: If Bokkai is in the current battle, Ranged 5 Attack. This action's target may be at any battlefield or the Defender's home.

Yoritomo Naizen - exp - personalities
5F/3C -HR12G/3PH/

Mantis Clan General • Scourge of Storms • Samurai • Naval • Experienced • Unique
Ranged attacks you create have +2 strength.
While in an army with Naizen, Pirate Personalities may perform the action "Battle: Bow this card: Target an opposing card with no unbowed attached cards. Destroy it."

Yoritomo Shumei - personalities
4F/2C -HR7G/1PH/

Mantis Clan Pirate
Open: Pay 2 Gold: Once per turn, target a Pirate Personality. Permanently give him the ability "Battle: Bow this card: Ranged 4 Attack."

Yoritomo Suketsune - personalities
3F/3C -HR7G/1PH/

Mantis Clan Bushi • Pirate • Naval
After each time you win a Raid Battle (even against no units at resolution), give Suketsune +2F.
Reaction: When paying for an Action card, bow Suketsune: Produce Gold equal to Suketsune's Force.

Zamalash - personalities
3F/3C -HR6G/2PH/

Ratling • Naga • Nonhuman • Singular
Zamalash is not a Creature.
Reaction: After a Battle, Limited, or Open action on a Personality with the printed Ratling trait resolves: Once per turn, Zamalash performs a copy of the action, paying all costs.

Celestial Road - regions
Singular
Open: Bow this card and discard a Personality you control: Target an Honorable Dead Personality in your discard pile with a Gold cost less than or equal to that of the discarded Personality. Bring the target into play, ignoring restrictions, costs, and entering-play effects.

Darkwater Bay - regions
Singular
When you discard down to your maximum hand size, you may discard any of those cards to the top of your Fate deck instead of your discard pile.
Reaction: After your End Phase begins, bow this card: If your hand size is below your maximum hand size, draw a card. Discard a card.

Seikitsu Mountains - regions
Mountain • Singular
Battle: Bow this card: Move home one or more of your target Personalities.

Gohei Sensei - senseis
0PS/0GP/0SH
Lion, Lion
Lion Clan Sensei
You cannot destroy the current Province as the Attacker unless there was a defending unit there at some time this battle or the Defender controlled no units when the Resolution Segment began.
Reaction: After Infantry Maneuvers, target an attacking Tactician you control: The Defender targets a unit he controls at another location. Straighten the unit. Assign it to the Tactician's battlefield, even if illegal.

Kedamono Sensei - senseis
0PS/0GP/0SH
Crane, Crane
Crane Clan Sensei
You may not gain Honor during a challenge or duel. Harriers you control have +2F while attacking a player who has more Family Honor than you.
Reaction: Target up to two defending Samurai Personalities you control at another battlefield. Move them to the current battlefield.

Tsusung Sensei - senseis
0PS/0GP/0SH
Unicorn, Unicorn
Unicorn Clan Sensei
Personalities you own who are neither Shugenja nor Baraunghar cost 1 more Gold.
Battle: Target and bow a Spell you control: Target a Shugenja. Straighten him.
Battle: Once per battle, target and bow a Spell you control: It produces Fear equal to its Gold cost. This Fear affects Personalities as if they were Followers.

Awaken the Eighth - spells
6G 3F
Ritual Open: Destroy this Shugenja and bow another Shugenja you control: Create a 7F/4C 3 Personal Honor Dragon Shugenja Cavalry Creature Personality card. If you are a Phoenix Clan player and this card is now in your discard pile, you may attach it to a Shugenja you control, bowed, ignoring costs.

Fires of Battle - spells
1G 4F
Elemental Fire Ritual Battle: Bow any number of Shugenja you control, including this Shugenja: Once per turn, target a number of opposed Personalities in the current battle up to twice the number of participating Shugenja. Give each target +2F or -3F. For each that is a Dragon Creature, you may also straighten it.

Osaku's Lifeblood - spells
3G 2F
Elemental Water Battle: Bow this Shugenja: Target a number of opposing Personalities with no attached cards up to the number of Cavalry Personalities in this army. Bow the targets.

Plague of Insects - spells
7G 2F
Maho Limited Ritual: Bow any number of Bloodspeaker Shugenja you control, including this Shugenja, and destroy this card: Give the participants the ability "Maho Battle: Produce Fear equal to this Personality's Chi that affects Personalities as if they were Followers." Straighten the participants when the phase ends.

Rite of Travel - spells
3G 3F
Ritual Limited: Bow this and one other Shugenja you control, and destroy this card: Search your Dynasty deck for a card. Show it. Shuffle the deck. Put the card on top of the deck.

Shadow of Amaterasu - spells
6G 4F
Reaction: After a ranged attack you announced targets a Personality, bow this Shugenja or this Spell: Target the Personality. Destroy him.

Strange Magics - spells
3G 4F
Elemental Void Limited: Bow this Shugenja: Look at the top card of your Dynasty deck. If it is a Personality, Holding, or Region, you may bring it into play, paying all costs. This effect may attach Regions and Fortifications to any of your legal Provinces.

To Seek the Truth - spells
3G 4F
Elemental Air Limited: Bow this card: Target a card in one of your Provinces and an Event in another player's discard pile. Discard the card and fill the Province with the Event, face-up. The Event may resolve an additional time this game. After the Event resolves, remove it from the game.

Blight of War - actions
0G 1F
Immediate Terrain
Battle: Personalities that did not assign to the current battlefield this attack have -3F while at it.

Charge of the First Legion - actions
0G 4F
Open: Pay 20 Gold: Bring all face-down Personalities attached to your Provinces into play, ignoring costs.
Limited: If any other player has at least 35 Family Honor, bring up to 2 face-down Personalities attached to your Provinces into play, ignoring costs.

Clash of Steel - actions
0G 3F
Center Formation
Formed by 3 units, each of which contains cards with a total printed Gold cost of at least 10.
Battle: Target a unit in the current battle that contains cards with a total printed Gold cost less than 10. Bow it.

Cleansing Spirit - actions
0G 4F
Kiho Battle: Target one of your unbowed Shugenja or Monks: Attach a target discarded Item or Follower you own to one of your target Personalities, reducing its Gold Cost by the Personality's Force until it attaches.

Clumsy Ambush - actions
0G 3F
Battle: Target a player. He targets units he controls in the current battle until their total combined Force exceeds the number of units you control in the battle or he runs out of targets. Move them home. If the target player controls a Terrain or Formation, this movement may not be negated and those units may not move into the current battle.

Complex Maneuvers - actions
0G 3F
Battle: If you control a Tactician, a Scout, or a Formation in the current battle, search your Fate deck for a Terrain. Play it.
Battle: If you control a Tactician, a Scout, or a Terrain in the current battle, search your Fate deck for a Formation. Play it.

Contest of Iaijutsu - actions
0G 3F
Limited: Target a Duelist you control and another player. The Duelist issues a challenge that the player may accept with any Personality he controls. The winner, or your Duelist if the challenge is not accepted, permanently gains the ability "Battle: Once per turn, target an opposing Personality with equal or lower Chi. Reduce his Force to 0." Bow the loser.

Contest of Power - actions
0G 3F
Limited: Target a Samurai Personality you control and another player. Your Samurai issues a challenge to a duel of Force that the player may accept with any Personality he controls. The winner, or your Samurai if the challenge is not accepted, permanently gains the trait "Once per game, after an effect destroys this card, his owner brings him into play, ignoring costs and restrictions." Bow the loser.

Contest of Testimony - actions
0G 3F
Limited: Target a Samurai or Magistrate Personality you control and another player. Your Personality issues a challenge that the player may accept with any Personality he controls. The winner, or your Personality is the challenge is not accepted, permamently gains the ability "Political Limited: Bow this Personality: Take the Imperial Favor." Bow the loser.

Contest of Wealth - actions
0G 3F
Limited: Target a Courtier Personality you control and another player. Your Courtier issues a challenge that the player may accept with any Personality he controls. The winner, or your Courtier if the challenge is not accepted, permanently gains the ability "Reaction: When paying for a Personality, bow this card: Produce gold equal to half this card's Gold cost, rounded up." Bow the loser.

Control the Roads - actions
0G 3F
Battle: Target up to three Cavalry Personalities you control that have not been in battle during its resolution this attack. If they would be opposed, move them to the current battlefield.

Embrace the Stone - actions
0G 3F
Kiho Open: Target an unbowed Shugenja or Monk you control: Target one of your Provinces with no face-down cards attached. Search your Dynasty deck for a non-Unique Samurai aligned with your Faction. Show it. Attach him to the Province face-down and out of play.

Excellence - actions
2G 3F
When this card is revealed as a focus, target up to 2 cards in your Fate discard pile. Shuffle them into your deck. Remove this card from the game after the duel.
Battle: Target and destroy an unbowed Samurai or Duelist you control at the current battlefield: Move home each Personality at the battlefield with a lower Gold cost than the target's.

Fire on the Sea - actions
1G 2F
Costs 1 less Gold if you are a Mantis Clan player.
Battle: Target two Personalities. (At least one must be in the current battle.) Reduce the Force of the target with higher Force to that of the other.

Foolish Words - actions
2G 2F
Political Reaction: After a Cavalry Maneuvers Segment, bow a Courtier you control: Target up to 3 Personalities controlled by the enemy leader. He decides whether each is dishonored. Move each that this action did not dishonor to a battlefield of your choice.

Harmony in Chaos - actions
0G 3F
Kiho Battle: Bow a Shugenja or Monk you control in the current battle: Give a Force bonus equal to the number of opposing units to each Personality in the caster's army with at least one Follower.

Imbue Chi - actions
0G 4F
Kiho Reaction: Before battle resolution destroys one of your provinces, if you control no Personalities, target a face-up Shugenja in any of your provinces: Turn all cards in your provinces face-up. Bring into play any number of face-up Personalities in your provinces, waiving costs.
Kiho Limited: Bow one of your target Shugenja: Draw an additional card during your next End Phase.

Kharmic Confrontation - actions
0G 3F
Battle: Target a Personality owned by the Defender at the current battlefield and a Personality in the battlefield's Province. Bring the target in the Province into the defending army, controlled by his owner (ignoring all costs). Fill the Province with the first target. (Discard his attached cards.)

Legacy of Dragons - actions
0G 1F
Immediate Terrain
Battle: While in the current battle, Unique Creature Shugenja you control have the abilities "Battle: Bow this card: Produce 2 consecutive Ranged 5 Attacks." and "Battle: Bow this card: Ranged 10 Attack." You may take one such action after playing this card.

Meeting the Keepers - actions
0G 4F
Elemental Reaction: After an ability of an Elemental Ring you control resolves: Search your Dynasty deck for an Event. Show it. Shuffle the deck. Put the Event on top of the deck.
Elemental Open: Bow an Elemental Ring you control: Draw 2 cards.

Midnight Raid - actions
15G 2F
Limited: If you have won a Raid Battle (including against no units) against the same player this turn and on your last turn, gain a Province to the right or your rightmost Province. Until the game ends, the Province fills from that player's Dynasty deck, and cards discarded from it go to their owner's discard pile.

Ninja Sabotage - actions
0G 0F
Ninja Battle: Bow a Ninja Personality you control: He produces a Ranged 3 Attack that is compared against Chi and may target a Personality even if he has Followers.
Ninja Battle: Target a Ninja Personality you control: Target a Follower, Item, or Spell opposing the Ninja. Lose 2 Honor. Move the card to the Ninja, even if illegal.

Outmaneuvered by Tactics - actions
3G 3F
Tactical Battle: Target a Tactician you control at the current battlefield: Create two 2F/1C 2 Personal Honor Personalities aligned with your Faction at the current battlefield.

Sacrifice of Pawns - actions
0G 3F
Political Limited: Destroy an unbowed Gozoku or Courtier Personality you control: Target a Personality controlled by another player. The player decides whether the target is destroyed. If he decides against it, search your Dynasty deck for a Personality and bring him into play, paying all costs.

Sadane Contest - actions
0G 3F
Limited: Target a Courtier or Poet Personality you control and another player. Your Personality issues a challenge to a duel of Personal Honor that the player may accept with any Personality he controls. The winner, or your Personality if the challenge is not accepted, permanently gains the ability "Political Reaction: Before a player gains or loses Honor, bow this card: Increase or decrease the gain or loss by 2." Bow the loser.

Sap the Spirit - actions
0G 3F
Kiho Open: Target one of your Shugenja or Monks: Units can not assign in Cavalry Maneuvers this turn.
Kiho Open: Target one of your Shugenja or Monks: A target Stronghold's abilities can not be used until your next turn begins.

Scour the Earth - actions
0G 2F
Recon Limited: Target a Ninja, Harrier, or Scout Personality you control: Target a Province. If you destroy that Province as the attacker this turn, destroy all Regions.
Reaction: Before a ranged attack from a Ninja, Harrier, or Scout with a Chi of at least 3 targets a card: The Ranged attack may target a Personality even if he has Followers.

Sinister Rebirth - actions
0G 2F
Battle: Target an opposed Oni. Give it a Force bonus equal to half its printed Gold cost, rounded up.
Open: Destroy a Shadowlands Personality you control: Target a dead Oni Personality with a printed Gold cost greater than 7 in your discard pile. Bring it into play, ignoring costs.

Soften the Resistance - actions
0G 2F
Battle: Target a Scout Personality you control in the current battle: Target an opposing player. Look at his hand. Discard the card from it with the lowest Focus value or one that is tied for lowest. Draw a card.

Stagnant Ground - actions
0G 1F
Immediate Terrain
When this card is revealed as a focus in a duel created by another player's card effect, bow the challenger.
Battle: Units may not move home. Before units return home, bow all units in the current battle. They may not straighten until after their controller's next Straighten Phase.

Stinging Insects - actions
0G 2F
Maho Kiho Battle: Bow a Bloodspeaker Personality you control: Target a Personality opposing the caster whose Chi is lower than his own printed Chi. Destroy the target.

The Bear Returns - actions
0G 1F
You may focus this card face-up. If you do, and it is the second or later duel during an Action Phase, draw 2 cards, end the duel without resolution, and challenges may not be issued this phase.
Battle: Target a Samurai or Bushi you control with Force greater than 5: Target a card opposing him with Force less than 4. Destroy it.

The Shogun's Command - actions
0G 4F
Open: Straighten all Followers you control attached to a Samurai or Bushi.
Open: Target any number of Followers and Personalities you control. Move each Follower to one of the Personalities.

The Snake Speaks - actions
0G 2F
Maho Open: Target an unbowed Bloodspeaker Personality you control: Until the turn ends, Reactions and Political actions have an additional cost of "Bow your Stronghold."
Maho Battle: Target a Bloodspeaker. Straighten it.

Three Storms - actions
0G 2F
Flank Formation • Formed by four attacking Pirate cards.
After this card enters play, if the Defender controls no Items, Spells, or Followers, you may target a Personality he controls. Destroy the target.
Battle: Target a Pirate Personality you control in the current battle: Target a Spell, Item, or Follower controlled by the Defender. Move it to the Pirate, even if illegal.

Tighten Patrol - actions
2G 2F
Open: Target a Magistrate you control: Dishonored Personalities may not assign or move to battlefields.

Unfamiliar Ground - strategy
0G 1F
Terrain
Battle: Bow each card with 5 or higher Force now at this battlefield. If a card's effect destroys this Terrain during this battle, straighten all cards it bowed.

Shiro Kitsuki - strongholds
7PS/4GP/5SH
Dragon, Dragon
After players reveal Strongholds, search your deck for four different non-Unique Dragon Clan Samurai. Attach one to each of your Provinces, face-down and out of play.
Battle: Once per battle, target a face-down Personality attached to one of your Provinces. If he would be opposed, bring him into play face-up at the current battlefield, ignoring costs. You may take an additional Battle action. Remove the Personality from the game after the battle ends.

Temple of Persistence - strongholds
8PS/4GP/3SH
Crab, Crab
After each time a Samurai you control with a Follower is destroyed while in an army by another player's card effect, you may target and destroy a Follower, or a Personality with no Followers, that opposed the Samurai.
Battle: Discard a Follower from your hand: Twice per battle, even if your Stronghold is bowed, target an opposed Follower you control in the current battle. It performs a Battle action on the discarded Follower, ignoring costs.

Warrens of the One Tribe - strongholds
13PS/3GP/1SH
Ratling, Ratling
You begin the game with three Provinces. Once per phase, you may play a Fate card in any discard pile as if it were in your hand. Fate cards you have played are removed from the game if they are ever in a discard pile.
Limited: Target and bow a Ratling Personality you control: Lose 1 Honor. Discard the top card of each Fate deck.

Equal Match - events
As additional results of the next duel from a Contest card won this game, the winning player may draw a card, and he may target a Personality controlled by the losing player. That Personality may not straighten during the Straighten Phase until the game ends.

Sezaru Returns - events
Until the game ends, while a player has more cards in his hand than each other player, he may not draw cards due to effects from his Stronghold or from cards he owns, and such effects cannot force other players to discard from their hands or to focus.

Shining Son - events
The next time this game you play an Item from your hand, permanently give it +2F and the ability "Open: Once per turn, straighten this card."

Yobanjin Alliance - events
After the next time this game you destroy a Province in battle resolution as the Attacker, gain 8 Honor.

Advance Forces - followers
3F/0C -PH/5G/0HR 2F
Will only attach to a Lion Clan Personality.
Reaction: After a battle this unit is in begins: Target an opposing Personality. Until the battle ends, you may target him as if he had no cards attached.

Ashigaru Conscripts - followers
2F/0C -PH/4G/0HR 2F
Ashigaru
Will only attach to a Samurai.
After this card enters play from your hand: You may draw an additional card during your next End Phase.
Battle: Bow this card: Ranged 3 Attack.
Battle: Bow this card: Give -3 strength to this battlefield's Province.

Daidoji Gunso - followers
1F/0C -PH/3G/1HR 2F
Scout
Battle: Give a target card opposing this one -2F. If the target now has 0F, destroy it.

Flag Messengers - followers
2F/0C -PH/2G/1HR 2F
Will only attach to a Samurai or Bushi.
Reaction: After a Follower is discarded from your hand, bow this card: Target the Follower. Put it in your hand.

Iron Warriors - followers
2F/0C -PH/4G/1HR 2F
Will only attach to a Samurai or Bushi.
Battle: Bow this card: Increase by one each numeral on all Followers you control. You may immediately take a Battle action on a Follower you control.

Morale Officer - followers
2F/0C -PH/2G/0HR 3F
Can only attach to a Samurai or Bushi.
Limited: Destroy this card: Destroy a target Region.

Munemitsu no Oni - followers
10F/0C -PH/20G/0HR 4F
Oni • Nonhuman • Shadowlands • Lose 5 Honor.
Will only attach to a Shadowlands Personality. May attach to a Personality regardless of restrictions on that Personality. Reduce this card's Gold cost by the Gold cost of the Personality it is attaching to.
Battle: Fear 5. This also affects Personalities that have no Followers.

Opportunists - followers
4F/0C -PH/8G/0HR 2F
Pirate • Naval
Followers and Mantis Clan Personalities have the Naval trait while in this card's army.
Limited: If you won a Raid Battle this turn, even against no units at resolution), once per turn, target a card in one of your Provinces. Reduce its Gold bost by this card's Force.

Personal Assassin - followers
2F/0C -PH/4G/0HR 2F
Will only attach to a Scorpion Clan or Ninja Personality.
Reaction: After a battle this card is in begins: Once per turn, name a card. Cards with that title cannot be played until the attack ends or this card is no longer in the battle.

Ratling Trackers - followers
2F/0C -PH/3G/0HR 1F
Ratling • Creature
Battle: Once per battle, target a Follower, Item, or Spell in a discard pile. Attach it to this Personality, paying all costs.

Sohei Guardian - followers
2F/0C -PH/3G/0HR 2F
Reaction: Before a Shugenja you control moves to a battlefield: Target him. If he participated in a Ritual since the end of your last turn, negate the movement.
Reaction: Before this Personality is destroyed, destroy this card: If this Personality has a Spell, negate the destruction.

Untested Scouts - follower
2F/0C -PH/3G/1HR 2F
Scout
Will only attach to a Samurai or Scout.
This card has +1F while opposed.
Recon Limited: Target a province. After engaging in a battle at the province's battlefield, you may take an additional Battle action to play a Terrain from your hand.

Wandering Budoka - followers
2F/0C -PH/3G/0HR 2F
This card has a Force bonus equal to twice the number of your provinces that have been destroyed this game.
After this card enters play from your hand: Draw a number of cards equal to the number of players who have had a province destroyed this game.

Yoriki - followers
2F/0C -PH/3G/1HR 3F
Magistrate • Cavalry
Will only attach to a Magistrate.
Battle: Bow this card: Target an opposing Dishonored Personality. Bow him.
Reaction: After another player loses Honor, bow this card: Target an unbowed Honorable Personality that player controls. The player decides whether this card bows the target or dishonors the target.

Curio Shop - holdings
2F/0C -PH/3G/1HR 3F
Magistrate • Cavalry
Will only attach to a Magistrate.
Battle: Bow this card: Target an opposing Dishonored Personality. Bow him.
Reaction: After another player loses Honor, bow this card: Target an unbowed Honorable Personality that player controls. The player decides whether this card bows the target or dishonors the target.

Diplomatic Retreat - holdings
2F/0C -PH/3G/1HR 3F
Magistrate • Cavalry
Will only attach to a Magistrate.
Battle: Bow this card: Target an opposing Dishonored Personality. Bow him.
Reaction: After another player loses Honor, bow this card: Target an unbowed Honorable Personality that player controls. The player decides whether this card bows the target or dishonors the target.

Fortified Camp - holdings
2F/0C -PH/3G/1HR 3F
Magistrate • Cavalry
Will only attach to a Magistrate.
Battle: Bow this card: Target an opposing Dishonored Personality. Bow him.
Reaction: After another player loses Honor, bow this card: Target an unbowed Honorable Personality that player controls. The player decides whether this card bows the target or dishonors the target.

Fu Leng's Tomb - exp - holdings
2F/0C -PH/3G/1HR 3F
Magistrate • Cavalry
Will only attach to a Magistrate.
Battle: Bow this card: Target an opposing Dishonored Personality. Bow him.
Reaction: After another player loses Honor, bow this card: Target an unbowed Honorable Personality that player controls. The player decides whether this card bows the target or dishonors the target.

Imperial Artificer - holding
2F/0C -PH/3G/1HR 3F
Magistrate • Cavalry
Will only attach to a Magistrate.
Battle: Bow this card: Target an opposing Dishonored Personality. Bow him.
Reaction: After another player loses Honor, bow this card: Target an unbowed Honorable Personality that player controls. The player decides whether this card bows the target or dishonors the target.

Shrine of Thwarted Destiny - holdings
2F/0C -PH/3G/1HR 3F
Magistrate • Cavalry
Will only attach to a Magistrate.
Battle: Bow this card: Target an opposing Dishonored Personality. Bow him.
Reaction: After another player loses Honor, bow this card: Target an unbowed Honorable Personality that player controls. The player decides whether this card bows the target or dishonors the target.

The Hidden Heart of Iuchiban - exp - holdings
2F/0C -PH/3G/1HR 3F
Magistrate • Cavalry
Will only attach to a Magistrate.
Battle: Bow this card: Target an opposing Dishonored Personality. Bow him.
Reaction: After another player loses Honor, bow this card: Target an unbowed Honorable Personality that player controls. The player decides whether this card bows the target or dishonors the target.

Tortoise Ambassador - holdings
2F/0C -PH/3G/1HR 3F
Magistrate • Cavalry
Will only attach to a Magistrate.
Battle: Bow this card: Target an opposing Dishonored Personality. Bow him.
Reaction: After another player loses Honor, bow this card: Target an unbowed Honorable Personality that player controls. The player decides whether this card bows the target or dishonors the target.

Ancestral Standard of the Lion Clan - exp - items
+1F/+0C 4G 4F
Experienced • Unique
Unicorn Clan Personalities you control may not be targeted by actions performed by Dishonored Personalities.
Battle: Bow this card: Give -2F to each Infantry Personality at this card's battlefield.

Armor of Tengoku - items
+2F/+0C 3G 3F
This Personality has the Duelist trait.
Reaction: After this Personality enters a duel while in the current battle, bow this card: Give each Follower you control in the current battle +1F.

Blazing Arrow - items
+0F/+0C 1G 3F
While this card is in an army, cards in that army may combine ranged attacks even if they are in different units.
Battle: Bow this card: Ranged 2 Attack.

Crown of the Amethyst Champion - items
+0F/+0C 4G 4F
Unique Costs 2 less Gold if attaching to a Dragon Clan Personality.
This Personality may perform one challenge action per turn even if bowed.
Reaction: After this Personality wins a duel: Once per turn, straighten him.

Daidoji Armor - items
+2F/+0C 3G 1F
Will only attach to a Harrier, Ninja, or Scout.
Reaction: After a Resolution Segment begins, bow this card: If the enemy army's total Force is greater than your army's, move this unit to the current battlefield.

Emma-O's Amulet - items
+0F/+0C 6G 4F
Unique
Limited: Destroy this card: Target a dead non-Unique Personality in any player's discard pile. Its owner brings it into play, ignoring costs.

Jade Tetsubo - items
+4F/-1C 6G 4F
Weapon
Battle: Bow any number of non-token Followers you control in this card's army: The enemy leader may target an equal number of unbowed cards opposing this card. If he does, bow them; otherwise, move home all units he controls in the current battle.

Kuni Nakanu's Journals - items
+0F/+0C 4G 3F
Unique • Shadowlands
Will only attach to a Bloodspeaker.
Maho Limited: Bow this card: Target a Personality. Lose 2 Honor. Reduce the target's Chi by the number of Shadowlands Personalities his controller controls.

Oni-Daikyu - item
+0F/+0C 3G 2F
Weapon
Battle: Bow this card: Ranged 3 Attack.
Battle: Destroy this card: Destroy a target enemy Follower, or Personality without Followers, with higher Force than this Personality.

The Better Gift - items
+0F/+0C 2G 3F
Will only attach to a Courtier.
Political Open: Bow this card: If it is another player's Action Phase, target a Personality that player controls. The target may assign even if bowed. When the turn ends, if the target is in play and neither attacked your Provinces nor opposed a unit you control at any time this turn, gain 2 Honor and dishonor him.

The Steel Throne - exp - items
+1F/+0C 6G 4F
Experienced • Unique
All players may take the action "Open: Bow Personalities you contol with at least 12 total Personal Honor or at least 10 total Force: Destroy this card."
Limited: Bow this Personality: Take the Imperial Favor.

Writ of Command - items
+0F/+0C 4G 4F
Will only attach to a Courtier.
Open: Bow this Personality: Target a Dishonored Personality controlled by another player. During attacks this turn, you assign the target instead of his controller, you may assign him even if he is bowed, you may straighten him after each time he assigns, and he may assign and move into your armies.

Writ of Restriction - item
+0F/+0C 2G 3F
Writ
Will only attach to a Courtier.
Open: Bow this Personality: Target a Personality. Dishonor him after the next time this turn his unit assigns to attack.

Agasha Kushojin - personalities
1F/3C 3HR8G/3PH/

Phoenix Clan Fire Shugenja
Kushojin has +4F while she has a Spell.
Elemental Battle: Target a Spell attached to Kushojin: Once per turn, Kushojin produces Fear equal to the Spell's Gold cost. This Fear affects Personalities as if they were Followers.

Akodo Sadahige - personalities
3F/2C 6HR7G/3PH/

Lion Clan Braggart • Samurai • Tactician
Tactical Battle: If Sadahige is in the current battle, once per battle, play an Action card from your discard pile for one of its Battle actions as if it were in your hand. Remove the card from the game.

Bayushi Kaibara - personalities
3F/3C -HR8G/0PH/

Scorpion Clan Ninja • Scout
Limited: Once per turn, target another player. Look at all face-down cards in his Provinces. You may rearrange them.
Battle: If Kaibara is in the current battle, once per battle, target a card in the current Province. Turn it face-up. If it is a Personality, Kaibara may copy one of his Battle actions and perform it, paying all costs.

Bayushi Saya - personalities
2F/3C -HR7G/1PH/

Scorpion Clan • Samurai • Courtier
Political Open: Target a Personality. After the next time this turn his controller assigns him or an action resolves that he performed, his controller loses Honor equal to his Personal Honor, then he is dishonored.

Bayushi Shinzo - personalities
2F/3C -HR8G/0PH/

Scorpion Clan Ninja • Duelist
Reaction: After a Personality you control is destroyed: Draw a card.
Limited: Destroy a Scorpion Clan Personality you own and control: Once per turn, target a Personality another player controls. Shinzo issues him an unrefusable challenge.

Bayushi Sunetra - exp 2 - personalities
6F/5C -HR13G/2PH/

Scorpion Clan Samurai • The Underhand • Ninja • Duelist • Experienced 2 • Unique • Loyal
Limited: Target and bow a Ninja Personality you control: Target a Personality controlled by another player. Lose 4 Honor. Give the other player's Personality -3C.
Reaction: After a Maneuvers Segment ends: Assign Sunetra.

Bayushi Tsimaru - exp - personalities
6F/4C -HR10G/1PH/

Scorpion Clan • Samurai • Experienced • Unique
Other players can not target Tsimaru with Political actions.
Reaction: Twice per turn, before a unit moves: Negate the movement.

Chi'kel - personalities
1F/2C -HR5G/1PH/

Ratling Creature • Grasping Paw Tribe • Bushi
Battle: Discard Chi'kel: If you are a Ratling player and Chi'kel is in the current battle, target a discarded Ratling Personality you own. Bring him into play at the current battlefield, ignoring costs. Chi'kel may not enter play this turn.

Daidoji Shihei - personalities
3F/3C 0HR8G/3PH/

Crane Clan Hatamoto • Samurai • Harrier
After the first time Shihei is destroyed, you may target and destroy a Holding controlled by any player.
Reaction: After a Personality at Shihei's battlefield receives a Force penalty: Once per battle, target a Harrier you control. Raise the target's Force by the penalty.

Doji Akiko - exp - personalities
3F/5C 5HR9G/4PH/

Phoenix Clan Master of Water • Shugenja • Duelist • Gozoku • Experienced • Unique
Costs 2 less Gold if you are a Crane Clan player.
Battle: Bow a Shugenja or Spell you control: Give each Samurai in Akiko's army +2F.
Battle: Bow a Samurai or Spell you control: Give each Shugenja in Akiko's army +2F.

Doji Choshi - personalities
2F/3C 0HR7G/3PH/

Crane Clan Manipulator • Courtier • Harrier Liason
Battle: Destroy an unbowed Harrier Personality you control in the current battle: Once per battle, the Harrier produces a Ranged 4 Attack. You may take an additional Battle action on a Harrier you control other than Choshi.

Doji Masaru - exp - personalities
4F/4C 3HR10G/3PH/

Crane Clan Samurai • Tactician • Experienced • Unique
Battle: Once per battle, target an opposing Personality. He may issue an unrefusable challenge to any Personality in Masaru's army. If he does not, discard a card, then reduce the target's Force by the discard's Focus value and raise Masaru's Force by the same amount.

Doji Ran - personalities
3F/4C 3HR9G/3PH/

Crane Clan Samurai • Harrier Liason
Your actions satisy the Rule of Presence if Ran was at the current battlefield at any time this attack.
Battle: Once per battle, target a card in the enemy leader's army. Move Ran to the current battlefield. Straighten her. Give the target -3F.

Doji Reju - exp 3 - personalities
4F/4C 0HR11G/3PH/

Crane Clan Guardian of the Empress • Samurai • Duelist • Experienced 3 • Unique
Challenges issued by Reju may not be refused. If Reju ties a duel, he wins instead of losing.
Battle: Once per battle, target an opposing Personality. Reju challenges him. If Reju wins, destroy the loser, target any number of Unique Personalities in Reju's battle, and move the targets home.

Hasaiki no Oni - personalities
11F/5C -HR12G/0PH/

Nonhuman • Shadowlands • Lose 10 Honor.
May not be put under a Sensei.
Reaction: Before a Personality you control bows from a card effect: Negate the bowing.
Battle: Once per battle, target an opposing Personality and a legal target for a ranged attack from this card. Bow the first target. Produce a ranged attack against the second with a strength equal to the first target's Force.

Hida Kisada - exp - personalities
12F/4C 0HR15G/2PH/

Crab Clan Fortune of Persistence • Samurai • Champion • Yu 10 • Experienced • Unique • Loyal
Battle: Once per battle, target one to three opposing Personalities. Kisada issues the first target an unrefusable challenge to a duel of Force. That target gains a Force bonus equal to the total Force of the other targets until the duel ends. If that target loses, destroy all of them.

Hida Nari - personalities
4F/2C -HR9G/2PH/

Crab Clan Bushi
Reaction: After Nari enters play: Look at the top 3 cards of your Fate deck. If one is a Follower, you may reduce its Gold cost by Nari's Force and attach it to her, paying all remaining costs.
Battle: Show the top card of your Fate deck: Once per battle, if it is a Follower, you may attach it to Nari. Ignore all costs unless the enemy leader discards a card.

Hida Sadaharu - exp - personalities
5F/3C 0HR10G/2PH/

Crab Clan Samurai • Yu 5 • Experienced • Unique
Followers have +2F while in Sadaharu's army.
Battle: Twice per battle, target a Follower you control in Sadaharu's army. It performs one of its Battle actions without cost, even if bowed, and regardless of maximum uses. After it resolves, destroy the Follower.

Hiruma Tokimune - personalities
3F/3C -HR7G/1PH/

Crab Clan Samurai • Scout • Yu 2
Open: Once per turn, show the top card of your Fate deck. If it is not a Follower, discard it.
Reaction: After a Follower enters your discard pile: Once per turn, target it and a Follower you control with equal or greater Force. Attach the first Follower to the second's Personality. Discard the second.

Hohiro - personalities
4F/4C -HR8G/1PH/

Shadowlands Samurai • Harrier • Lose 5 Honor.
Battle: Once per turn, target an Oni at Hohiro's battlefield. Raise Hohiro's Force to the Oni's Force.
Battle: Once per turn, target a battlefield. If Hohiro would be opposed, move him to that battlefield. He produces a Ranged 3 Attack.

Ide Bantu - personalities
2F/2C 0HR6G/1PH/

Unicorn Clan Courtier • Magistrate
Reaction: When paying for an Item, bow Bantu: Produce 5 Gold. After the Item enters play, if its printed Gold cost is greater than 4, draw a card.

Ikm'atch-tek - exp - personalities
3F/4C -HR7G/1PH/

Ratling Shugenja • Creature • Tsuno • Experienced • Unique • Shadowlands • Lose 3 Honor.
When paying Ikm'atch-tek's Gold cost, you may discard up to 2 cards from your hand to reduce his Gold cost by the number of cards discarded.
Limited: Bow Ikm'atch-tek or a Spell attached to him: Once per turn, discard the top two cards of all Fate decks.

Ikoma Yasuko - exp - personalities
2F/3C 0HR5G/1PH/

Lion Clan • Courtier • Experienced Shosuro Yasuko • Unique
Battle: Even if Yasuko is home: Target a Personality not at the current battlefield. Move him there. If you do not control him, straighten him.
Political Reaction: Before another Lion Clan Personality is destroyed, destroy Yasuko: Negate the Personality's destruction.

Isawa Jumon - personalities
2F/3C -HR7G/1PH/

Phoenix Clan Shugenja • Bloodspeaker • Lose 1 Honor.
When paying Jumon's Gold cost, you may discard one card with a Maho action to reduce her Gold cost by 1.
Maho Battle: Permanently reduce Jumon's Chi by 1: Once per battle, target a Bloodspeaker Personality in Jumon's army. Straighten him.

Isawa Kazushi - personalities
2F/3C 4HR8G/3PH/

Phoenix Clan Air Shugenja
Kazushi participates in Rituals as if he had +2C. Kazushi participates in Rituals as if he were two Shugenja unless he is the only participant.
Elemental Air Reaction: After a Spell attaches to a Personality you control, pay 1 Gold: Once per turn, if the Personality has no Followers, target him. Give him a 0F/1C Shugenja Follower token.

Kaiu Natsukiwa - personalities
4F/2C -HR7G/2PH/

Crab Clan Sentinal • Samurai
While Natsukiwa is in the current battle, you only destroy a Formation if you play one while you already control two. You choose which to destroy.
Battle: Bow one of Natsukiwa's Followers: Once per battle, target a Follower in this army. Straighten it.

Kakita Osei - personalities
2F/3C 4HR7G/2PH/

Crane Clan Courtier • Harrier Liason
Reaction: After Osei enters play from a Province: Search your Dynasty deck for a Holding. Put it into play bowed, paying all costs.
Limited: Target a Holding that produced Gold to pay for a Follower, Item, or Spell this turn. Straighten the Holding.

Kitsuki Otojiro - personalities
2F/3C 4HR8G/3PH/

Dragon Clan Samurai • Magistrate
Otojiro has +1F for each Personality attached to your Provinces if you have brought no such Personalities into play this turn.
Limited: Bow Otojiro: Target a face-up Personality in one of your Provinces. Attach him to the Province, face down and out of play. Refill the Province face-up.

Kr'chan - personalities
3F/3C -HR6G/0PH/

Ratling Creature • Tattered Ear Tribe • Scout
Recon Limited: Once per turn, target a Province. Name a Tribe trait. Until the end of the turn, after each time another player targets a Ratling with that trait at that Province's battlefield, the player discards a card from his hand, or the top card of his Fate deck if his hand is empty.

Ku'chek - personalities
2F/2C -HR5G/1PH/

Ratling Creature • Tattered Ear Tribe • Scout
Recon Open: Bow Ku'chek: Target a Province. Before each time a battle resolves at that Province, reduce the Force of each card at it to 3.

Kuni Okichi - personalities
4F/3C -HR8G/1PH/

Crab Clan Bloodspeaker • Hunter of the Wolf • Shugenja • Yu 2
Limited: Once per turn, target up to 3 Followers in your discard pile. Put them on top of your Fate deck.
Battle: Once per battle: target 2 Followers you control in different units. Move them to each other's Personality.

Matsu Aoiko - exp - personalities
4F/3C 6HR7G/3PH/

Lion Clan • Samurai • Experienced • Unique
Battle: Destroy a target Personality opposing Aoiko with less Chi than the number of Lion Clan Samurai in her army.
Battle: Once per battle: Move one of your target Lion Clan Samurai to Aoiko's battlefield.

Matsu Nanako - personalities
2F/3C 4HR6G/2PH/

Lion Clan Samurai • Scout
Battle: If Nanako is in the current battle, once per battle, target a face-up Personality in one of your Provinces. Reduce his Gold cost by the number of Lion Clan Personalities in Nanako's army. Bring the target into play in Nanako's army, paying all costs.

Matsu Robun - personalities
2F/2C 4HR6G/2PH/

Lion Clan • Samurai • Tactician
Battle: Destroy a target attachment opposing Robun.

Matsu Takuya - personalities
4F/3C 4HR9G/3PH/

Lion Clan Samurai • Tactician
Tactical Reaction: After a Personality you do not control moves to a battlefield: Move this unit to that battlefield. Straighten this unit, including cards that cannot straighten.
Tactical Battle: Destroy a Formation or Terrain controlled by any player: Target an opposing card with no attached cards. Destroy it.

Mirumoto Hakahime - personalities
4F/3C 5HR7G/3PH/

Dragon Clan Samurai
Reaction: After Hakahime enters play outside the Dynasty phase: Once per turn, gain 3 Honor.
Reaction: After Hakahime enters play from being attached to one of your Provinces: Seach your Dynasty deck for an Event. Resolve it as if it were in that Province. Remove it from the game.

Mirumoto Hirohisa - personalities
5F/4C 5HR11G/4PH/

Dragon Clan Samurai • Duelist
Reaction: After Hirohisa enters play: Target a Personality attached to one of your Provinces. Bring him into play at Hirohisa's location, paying all costs.
Battle: Target an opposing Personality. Once per turn, Hirohisa issues him an unrefusable challenge.

Mirumoto Yuichi - personalities
4F/3C 0HR8G/3PH/

Dragon Clan Samurai
Reaction: After Yuchi enters play: Target a Personality. Straighten him.
Battle: If you won a duel this battle, once per battle, target a Personality with no attached cards. Straighten or bow him.

Moto Akikazu - personalities
3F/4C -HR8G/0PH/

Unicorn Clan • Shugenja • Cavalry
Akikazu has a Force bonus equal to the highest number of dead Personalities in any one discard pile.
Limited: Target a discarded Personality in another player's discard pile. He becomes honorably dead.

Moto Gonnohyoe - personalities
4F/3C 0HR8G/2PH/

Unicorn Clan Madman • Bushi • Cavalry
Limited: Destroy a Region you control: Once per turn, create a 2F/2C 1 Personal Honor Unicorn Clan Cavalry Personality card.

Moto Hanzhi - exp - personalities
5F/3C 0HR9G/2PH/

Unicorn Clan Samurai • Cavalry • Experienced • Unique
Limited: Once per turn, target a Region in your discard pile and one of your Provinces. Attach the Region to the Province. For the rest of the game, the Region may not be destroyed to pay costs.
Limited: Once per turn, target an Item in your discard pile. Put it in your hand.

O'kichit - personalities
3F/2C -HR6G/1PH/

Ratling Marauder • Crippled Bone Tribe • Creature • Unique
Reaction: After O'kichit is destroyed: Target a discarded Ratling Personality with a Gold cost less than 7 in your discard pile. Bring him into play, ignoring costs.
Limited: Bow O'kichit: Target up to two face-up Personalities in Provinces. Reduce each target's Gold cost by 1.

Rama Singh - personalities
1F/3C -HR4G/1PH/

Unaligned Kshatriya • Ivory Kingdoms Ambassador • Courtier • Unique
Costs 1 less Gold if you are a Mantis Clan player.
Reaction: When paying for a Fate card: Once per turn, produce 3 Gold.

Rezan - exp - personalities
4F/4C -HR8G/3PH/

Shadowlands Poet • Bushi • Duelist • Experienced • Unique
Shadowlands Personalities may not refuse Rezan's challenges.
Open: Bow Rezan: Target a Shadowlands Personality. Rezan challenges him.

Rosoku - personalities
2F/5C 0HR10G/3PH/

Unaligned Monk • Descendent of Shinsei • Unique
Open: Remove from the game a Ring in your hand, in your discard pile, or that you control: Target a Personality. Permanently copy one of the Ring's abilities onto him.
Open: Discard any number of cards: Once per turn, draw cards equal to the number discarded.

Sentei no Oni - personalities
15F/4C -HR16G/0PH/

Nonhuman • Shadowlands • Lose 10 Honor.
May not be put under a Sensei. Before your Events Phase, if Sentei no Oni is dead, you may bring it into play, ignoring costs. Negate all permanent effects on it.
Battle: Target an opposing non-Unique card. Destroy it. If you used this ability previously this battle, move Sentei no Oni home before the Resolution Segment.

Seppun Toshiaki - personalities
1F/3C -HR4G/1PH/

Unaligned Shugenja • Gozoku • Unique
Actions on Wind cards cost 3 additional Gold to use. This will give a Gold cost to an action that has none.
Reaction: After you play a Gozoku card: Draw a card.

Shiba Naoya - personalities
3F/3C 0HR9G/3PH/

Phoenix Clan Samurai
Naoya costs 2 less Gold while you control a Dragon. Naoya has +2F/+1C while you control a Unique Shugenja.
Reaction: During the Events Phase: Target a Dragon Shugenja you control and an ability on it. Naoya copies the ability.

Shiba Yoma - exp 2 - personalities
4F/4C -HR8G/3PH/

Phoenix Clan Voice of the Masters • Samurai • Kolat • Experienced 2 • Unique
Battle: If Yoma is in the current battle, once per battle, target any number of Shugenja Personalities you control. Move the ones in this army home. Move the others to this battlefield.

Shinjo Fuyuko - personalities
4F/3C -HR8G/1PH/

Unicorn Clan Samurai • Scout • Cavalry
Recon Open: If it is the Action Phase: Target a Province. During battles at that Province, you may take the action "Battle: Any number of times per turn: Target a Personality you control. Attach an Item to him from your hand, reducing its Gold cost by 2 to a minimum of one and paying all remaining costs. If this attached an Item, draw a card."

Shinjo Tsuyoshi - personalities
4F/2C 3HR8G/2PH/

Unicorn Clan Samurai • Magistrate • Cavalry
Reaction: After Tsuyoshi enters play from a Province, bow one or two Regions you control: If you bowed one Region, give Tsuyoshi a 1F Cavalry Follower token or a +1C Weapon Item token. If you bowed two, give Tsuyoshi one of each token.

Shosuro Adeiko - personalities
3F/4C -HR7G/1PH/

Scorpion Clan • Samurai • Magistrate
Adeiko has +2F while opposing a Personality with less Personal Honor.
Reaction: After a battle resolution or another player's trait or action resolves, if its effects destroyed one of your Personalities at Adeiko's location (including Adeiko): Give a target Personality a -3F/-1C token, and an additional -1C token if he is dishonorable.

Suiteiru no Oni - exp - personalities
6F/3C -HR10G/0PH/

Nonhuman • Tactician • Experienced • Unique • Shadowlands
After Suiteiru no Oni enters play, lose 5 Honor and permanently give each Oni Personality you control the Tactician trait and the ability "Tactical Battle: If this unit would be opposed, move it to the current battlefield. Straighten it."

Tamori Shiki - exp - personalities
3F/4C 2HR8G/2PH/

Dragon Clan Air Shugenja • Tattooed • Experienced • Unique
Reaction: Once per phase, after a Personality enters play: Target a Personality. Bow or straighten him.

Togashi Ieshige - exp - personalities
4F/4C -HR8G/1PH/

Dragon Clan • Samurai • Experienced Akodo Ieshige • Unique
Before the controller of a unit opposing Ieshige at the current battlefield resolves effects of an action: Ieshige gains +1F.
Battle: Once per battle: Destroy a target card opposing Ieshige with a Gold Cost of 7 or less and no attached cards.

Tsuruchi Risako - personalities
3F/3C -HR7G/1PH/

Mantis Clan Bushi • Pirate • Naval • Scout
Raid Reaction: After Risako's army wins a Raid Battle (even against no units at resolution), target the current Province. Until your next turn ends, you may take the action "Open: Once per turn, target a face-up card in the Province. Bring it into play, paying all costs. Fill the Province face-up."

Tsuruchi Shunso - personalities
4F/3C -HR8G/1PH/

Mantis Clan Samurai • Pirate • Naval
Limited: Once per turn, target a player. Turn all cards in his Provinces face-up.
Raid Battle: If it is a Raid battle, once per battle, target a card attached to a Personality whom another player controls and who has not opposed a unit you control at any time this attack. Move it to Shunso, even if illegal.

Yojireru no Oni - personalities
12F/4C -HR13G/0PH/

Nonhuman • Shadowlands • Lose 10 Honor.
May not be put under a Sensei.
After this card enters play, target up to two Dead Personalities. This card copies an ability from each of them until it leaves play.
Limited: Remove a non-printed ability from this card: Once per turn, target a Dead Personality. This card permanently copies an ability from the target.

Yoritomo Bokkai - personalities
3F/2C -HR8G/1PH/

Mantis Clan Pirate
Battle: Bow Bokkai: If Bokkai is in the current battle, Ranged 5 Attack. This action's target may be at any battlefield or the Defender's home.

Yoritomo Naizen - exp - personalities
5F/3C -HR12G/3PH/

Mantis Clan General • Scourge of Storms • Samurai • Naval • Experienced • Unique
Ranged attacks you create have +2 strength.
While in an army with Naizen, Pirate Personalities may perform the action "Battle: Bow this card: Target an opposing card with no unbowed attached cards. Destroy it."

Yoritomo Shumei - personalities
4F/2C -HR7G/1PH/

Mantis Clan Pirate
Open: Pay 2 Gold: Once per turn, target a Pirate Personality. Permanently give him the ability "Battle: Bow this card: Ranged 4 Attack."

Yoritomo Suketsune - personalities
3F/3C -HR7G/1PH/

Mantis Clan Bushi • Pirate • Naval
After each time you win a Raid Battle (even against no units at resolution), give Suketsune +2F.
Reaction: When paying for an Action card, bow Suketsune: Produce Gold equal to Suketsune's Force.

Zamalash - personalities
3F/3C -HR6G/2PH/

Ratling • Naga • Nonhuman • Singular
Zamalash is not a Creature.
Reaction: After a Battle, Limited, or Open action on a Personality with the printed Ratling trait resolves: Once per turn, Zamalash performs a copy of the action, paying all costs.

Celestial Road - regions
Singular
Open: Bow this card and discard a Personality you control: Target an Honorable Dead Personality in your discard pile with a Gold cost less than or equal to that of the discarded Personality. Bring the target into play, ignoring restrictions, costs, and entering-play effects.

Darkwater Bay - regions
Singular
When you discard down to your maximum hand size, you may discard any of those cards to the top of your Fate deck instead of your discard pile.
Reaction: After your End Phase begins, bow this card: If your hand size is below your maximum hand size, draw a card. Discard a card.

Seikitsu Mountains - regions
Mountain • Singular
Battle: Bow this card: Move home one or more of your target Personalities.

Gohei Sensei - senseis
0PS/0GP/0SH
Lion, Lion
Lion Clan Sensei
You cannot destroy the current Province as the Attacker unless there was a defending unit there at some time this battle or the Defender controlled no units when the Resolution Segment began.
Reaction: After Infantry Maneuvers, target an attacking Tactician you control: The Defender targets a unit he controls at another location. Straighten the unit. Assign it to the Tactician's battlefield, even if illegal.

Kedamono Sensei - senseis
0PS/0GP/0SH
Crane, Crane
Crane Clan Sensei
You may not gain Honor during a challenge or duel. Harriers you control have +2F while attacking a player who has more Family Honor than you.
Reaction: Target up to two defending Samurai Personalities you control at another battlefield. Move them to the current battlefield.

Tsusung Sensei - senseis
0PS/0GP/0SH
Unicorn, Unicorn
Unicorn Clan Sensei
Personalities you own who are neither Shugenja nor Baraunghar cost 1 more Gold.
Battle: Target and bow a Spell you control: Target a Shugenja. Straighten him.
Battle: Once per battle, target and bow a Spell you control: It produces Fear equal to its Gold cost. This Fear affects Personalities as if they were Followers.

Awaken the Eighth - spells
6G 3F
Ritual Open: Destroy this Shugenja and bow another Shugenja you control: Create a 7F/4C 3 Personal Honor Dragon Shugenja Cavalry Creature Personality card. If you are a Phoenix Clan player and this card is now in your discard pile, you may attach it to a Shugenja you control, bowed, ignoring costs.

Fires of Battle - spells
1G 4F
Elemental Fire Ritual Battle: Bow any number of Shugenja you control, including this Shugenja: Once per turn, target a number of opposed Personalities in the current battle up to twice the number of participating Shugenja. Give each target +2F or -3F. For each that is a Dragon Creature, you may also straighten it.

Osaku's Lifeblood - spells
3G 2F
Elemental Water Battle: Bow this Shugenja: Target a number of opposing Personalities with no attached cards up to the number of Cavalry Personalities in this army. Bow the targets.

Plague of Insects - spells
7G 2F
Maho Limited Ritual: Bow any number of Bloodspeaker Shugenja you control, including this Shugenja, and destroy this card: Give the participants the ability "Maho Battle: Produce Fear equal to this Personality's Chi that affects Personalities as if they were Followers." Straighten the participants when the phase ends.

Rite of Travel - spells
3G 3F
Ritual Limited: Bow this and one other Shugenja you control, and destroy this card: Search your Dynasty deck for a card. Show it. Shuffle the deck. Put the card on top of the deck.

Shadow of Amaterasu - spells
6G 4F
Reaction: After a ranged attack you announced targets a Personality, bow this Shugenja or this Spell: Target the Personality. Destroy him.

Strange Magics - spells
3G 4F
Elemental Void Limited: Bow this Shugenja: Look at the top card of your Dynasty deck. If it is a Personality, Holding, or Region, you may bring it into play, paying all costs. This effect may attach Regions and Fortifications to any of your legal Provinces.

To Seek the Truth - spells
3G 4F
Elemental Air Limited: Bow this card: Target a card in one of your Provinces and an Event in another player's discard pile. Discard the card and fill the Province with the Event, face-up. The Event may resolve an additional time this game. After the Event resolves, remove it from the game.

Blight of War - actions
0G 1F
Immediate Terrain
Battle: Personalities that did not assign to the current battlefield this attack have -3F while at it.

Charge of the First Legion - actions
0G 4F
Open: Pay 20 Gold: Bring all face-down Personalities attached to your Provinces into play, ignoring costs.
Limited: If any other player has at least 35 Family Honor, bring up to 2 face-down Personalities attached to your Provinces into play, ignoring costs.

Clash of Steel - actions
0G 3F
Center Formation
Formed by 3 units, each of which contains cards with a total printed Gold cost of at least 10.
Battle: Target a unit in the current battle that contains cards with a total printed Gold cost less than 10. Bow it.

Cleansing Spirit - actions
0G 4F
Kiho Battle: Target one of your unbowed Shugenja or Monks: Attach a target discarded Item or Follower you own to one of your target Personalities, reducing its Gold Cost by the Personality's Force until it attaches.

Clumsy Ambush - actions
0G 3F
Battle: Target a player. He targets units he controls in the current battle until their total combined Force exceeds the number of units you control in the battle or he runs out of targets. Move them home. If the target player controls a Terrain or Formation, this movement may not be negated and those units may not move into the current battle.

Complex Maneuvers - actions
0G 3F
Battle: If you control a Tactician, a Scout, or a Formation in the current battle, search your Fate deck for a Terrain. Play it.
Battle: If you control a Tactician, a Scout, or a Terrain in the current battle, search your Fate deck for a Formation. Play it.

Contest of Iaijutsu - actions
0G 3F
Limited: Target a Duelist you control and another player. The Duelist issues a challenge that the player may accept with any Personality he controls. The winner, or your Duelist if the challenge is not accepted, permanently gains the ability "Battle: Once per turn, target an opposing Personality with equal or lower Chi. Reduce his Force to 0." Bow the loser.

Contest of Power - actions
0G 3F
Limited: Target a Samurai Personality you control and another player. Your Samurai issues a challenge to a duel of Force that the player may accept with any Personality he controls. The winner, or your Samurai if the challenge is not accepted, permanently gains the trait "Once per game, after an effect destroys this card, his owner brings him into play, ignoring costs and restrictions." Bow the loser.

Contest of Testimony - actions
0G 3F
Limited: Target a Samurai or Magistrate Personality you control and another player. Your Personality issues a challenge that the player may accept with any Personality he controls. The winner, or your Personality is the challenge is not accepted, permamently gains the ability "Political Limited: Bow this Personality: Take the Imperial Favor." Bow the loser.

Contest of Wealth - actions
0G 3F
Limited: Target a Courtier Personality you control and another player. Your Courtier issues a challenge that the player may accept with any Personality he controls. The winner, or your Courtier if the challenge is not accepted, permanently gains the ability "Reaction: When paying for a Personality, bow this card: Produce gold equal to half this card's Gold cost, rounded up." Bow the loser.

Control the Roads - actions
0G 3F
Battle: Target up to three Cavalry Personalities you control that have not been in battle during its resolution this attack. If they would be opposed, move them to the current battlefield.

Embrace the Stone - actions
0G 3F
Kiho Open: Target an unbowed Shugenja or Monk you control: Target one of your Provinces with no face-down cards attached. Search your Dynasty deck for a non-Unique Samurai aligned with your Faction. Show it. Attach him to the Province face-down and out of play.

Excellence - actions
2G 3F
When this card is revealed as a focus, target up to 2 cards in your Fate discard pile. Shuffle them into your deck. Remove this card from the game after the duel.
Battle: Target and destroy an unbowed Samurai or Duelist you control at the current battlefield: Move home each Personality at the battlefield with a lower Gold cost than the target's.

Fire on the Sea - actions
1G 2F
Costs 1 less Gold if you are a Mantis Clan player.
Battle: Target two Personalities. (At least one must be in the current battle.) Reduce the Force of the target with higher Force to that of the other.

Foolish Words - actions
2G 2F
Political Reaction: After a Cavalry Maneuvers Segment, bow a Courtier you control: Target up to 3 Personalities controlled by the enemy leader. He decides whether each is dishonored. Move each that this action did not dishonor to a battlefield of your choice.

Harmony in Chaos - actions
0G 3F
Kiho Battle: Bow a Shugenja or Monk you control in the current battle: Give a Force bonus equal to the number of opposing units to each Personality in the caster's army with at least one Follower.

Imbue Chi - actions
0G 4F
Kiho Reaction: Before battle resolution destroys one of your provinces, if you control no Personalities, target a face-up Shugenja in any of your provinces: Turn all cards in your provinces face-up. Bring into play any number of face-up Personalities in your provinces, waiving costs.
Kiho Limited: Bow one of your target Shugenja: Draw an additional card during your next End Phase.

Kharmic Confrontation - actions
0G 3F
Battle: Target a Personality owned by the Defender at the current battlefield and a Personality in the battlefield's Province. Bring the target in the Province into the defending army, controlled by his owner (ignoring all costs). Fill the Province with the first target. (Discard his attached cards.)

Legacy of Dragons - actions
0G 1F
Immediate Terrain
Battle: While in the current battle, Unique Creature Shugenja you control have the abilities "Battle: Bow this card: Produce 2 consecutive Ranged 5 Attacks." and "Battle: Bow this card: Ranged 10 Attack." You may take one such action after playing this card.

Meeting the Keepers - actions
0G 4F
Elemental Reaction: After an ability of an Elemental Ring you control resolves: Search your Dynasty deck for an Event. Show it. Shuffle the deck. Put the Event on top of the deck.
Elemental Open: Bow an Elemental Ring you control: Draw 2 cards.

Midnight Raid - actions
15G 2F
Limited: If you have won a Raid Battle (including against no units) against the same player this turn and on your last turn, gain a Province to the right or your rightmost Province. Until the game ends, the Province fills from that player's Dynasty deck, and cards discarded from it go to their owner's discard pile.

Ninja Sabotage - actions
0G 0F
Ninja Battle: Bow a Ninja Personality you control: He produces a Ranged 3 Attack that is compared against Chi and may target a Personality even if he has Followers.
Ninja Battle: Target a Ninja Personality you control: Target a Follower, Item, or Spell opposing the Ninja. Lose 2 Honor. Move the card to the Ninja, even if illegal.

Outmaneuvered by Tactics - actions
3G 3F
Tactical Battle: Target a Tactician you control at the current battlefield: Create two 2F/1C 2 Personal Honor Personalities aligned with your Faction at the current battlefield.

Sacrifice of Pawns - actions
0G 3F
Political Limited: Destroy an unbowed Gozoku or Courtier Personality you control: Target a Personality controlled by another player. The player decides whether the target is destroyed. If he decides against it, search your Dynasty deck for a Personality and bring him into play, paying all costs.

Sadane Contest - actions
0G 3F
Limited: Target a Courtier or Poet Personality you control and another player. Your Personality issues a challenge to a duel of Personal Honor that the player may accept with any Personality he controls. The winner, or your Personality if the challenge is not accepted, permanently gains the ability "Political Reaction: Before a player gains or loses Honor, bow this card: Increase or decrease the gain or loss by 2." Bow the loser.

Sap the Spirit - actions
0G 3F
Kiho Open: Target one of your Shugenja or Monks: Units can not assign in Cavalry Maneuvers this turn.
Kiho Open: Target one of your Shugenja or Monks: A target Stronghold's abilities can not be used until your next turn begins.

Scour the Earth - actions
0G 2F
Recon Limited: Target a Ninja, Harrier, or Scout Personality you control: Target a Province. If you destroy that Province as the attacker this turn, destroy all Regions.
Reaction: Before a ranged attack from a Ninja, Harrier, or Scout with a Chi of at least 3 targets a card: The Ranged attack may target a Personality even if he has Followers.

Sinister Rebirth - actions
0G 2F
Battle: Target an opposed Oni. Give it a Force bonus equal to half its printed Gold cost, rounded up.
Open: Destroy a Shadowlands Personality you control: Target a dead Oni Personality with a printed Gold cost greater than 7 in your discard pile. Bring it into play, ignoring costs.

Soften the Resistance - actions
0G 2F
Battle: Target a Scout Personality you control in the current battle: Target an opposing player. Look at his hand. Discard the card from it with the lowest Focus value or one that is tied for lowest. Draw a card.

Stagnant Ground - actions
0G 1F
Immediate Terrain
When this card is revealed as a focus in a duel created by another player's card effect, bow the challenger.
Battle: Units may not move home. Before units return home, bow all units in the current battle. They may not straighten until after their controller's next Straighten Phase.

Stinging Insects - actions
0G 2F
Maho Kiho Battle: Bow a Bloodspeaker Personality you control: Target a Personality opposing the caster whose Chi is lower than his own printed Chi. Destroy the target.

The Bear Returns - actions
0G 1F
You may focus this card face-up. If you do, and it is the second or later duel during an Action Phase, draw 2 cards, end the duel without resolution, and challenges may not be issued this phase.
Battle: Target a Samurai or Bushi you control with Force greater than 5: Target a card opposing him with Force less than 4. Destroy it.

The Shogun's Command - actions
0G 4F
Open: Straighten all Followers you control attached to a Samurai or Bushi.
Open: Target any number of Followers and Personalities you control. Move each Follower to one of the Personalities.

The Snake Speaks - actions
0G 2F
Maho Open: Target an unbowed Bloodspeaker Personality you control: Until the turn ends, Reactions and Political actions have an additional cost of "Bow your Stronghold."
Maho Battle: Target a Bloodspeaker. Straighten it.

Three Storms - actions
0G 2F
Flank Formation • Formed by four attacking Pirate cards.
After this card enters play, if the Defender controls no Items, Spells, or Followers, you may target a Personality he controls. Destroy the target.
Battle: Target a Pirate Personality you control in the current battle: Target a Spell, Item, or Follower controlled by the Defender. Move it to the Pirate, even if illegal.

Tighten Patrol - actions
2G 2F
Open: Target a Magistrate you control: Dishonored Personalities may not assign or move to battlefields.

Unfamiliar Ground - strategy
0G 1F
Terrain
Battle: Bow each card with 5 or higher Force now at this battlefield. If a card's effect destroys this Terrain during this battle, straighten all cards it bowed.

Shiro Kitsuki - strongholds
7PS/4GP/5SH
Dragon, Dragon
After players reveal Strongholds, search your deck for four different non-Unique Dragon Clan Samurai. Attach one to each of your Provinces, face-down and out of play.
Battle: Once per battle, target a face-down Personality attached to one of your Provinces. If he would be opposed, bring him into play face-up at the current battlefield, ignoring costs. You may take an additional Battle action. Remove the Personality from the game after the battle ends.

Temple of Persistence - strongholds
8PS/4GP/3SH
Crab, Crab
After each time a Samurai you control with a Follower is destroyed while in an army by another player's card effect, you may target and destroy a Follower, or a Personality with no Followers, that opposed the Samurai.
Battle: Discard a Follower from your hand: Twice per battle, even if your Stronghold is bowed, target an opposed Follower you control in the current battle. It performs a Battle action on the discarded Follower, ignoring costs.

Warrens of the One Tribe - strongholds
13PS/3GP/1SH
Ratling, Ratling
You begin the game with three Provinces. Once per phase, you may play a Fate card in any discard pile as if it were in your hand. Fate cards you have played are removed from the game if they are ever in a discard pile.
Limited: Target and bow a Ratling Personality you control: Lose 1 Honor. Discard the top card of each Fate deck.