Легенды Пяти Колец

Спойлер Forbidden Knowledge



Farmlands - region
Farm • Singular
Limited: Pay 2 Gold: Create a 1F Follower and attach it to your target Personality.

Those Who Stand Alone - strategy
0G 3F
Battle: Give -1F to each Personality without Followers at the current battlefield.

A Black Scroll is Opened - events
Until the end of the turn, all Shugenja lose Chi equal to the number of Spells that they have attached.

An Untold Cost - events
Any Personality in play with a Corruption token gets 2 additional -1C Corruption tokens. Then, give any Personality in play with the Shadowlands trait a -1C Corruption token.

Dealing With Shadows - events
Each player loses 2 Honor for each Shadowlands card he or she has in play.

Dragon Sword is Broken - events
Destroy any one Ancestral item in play. That item's controller loses 8 Honor.

Imperial Funeral - events
Starting with you and going clockwise, each player may bow any number of his or her Personalities and gain 1 Honor for each Personality he or she bows. Each player loses 3 Honor for each of his or her unbowed Personalities who does not or cannot bow, and those Personalities become Dishonored.

Not this Day! - events
Until the end of the game, all Shugenja have the ability Reaction: Bow and destroy this Shugenja to destroy an Oni as the Oni is being brought into play.

Pearl of Wisdom - events
Any and all Shugenja in play may choose to quest for the Pearl. All such Shugenja bow (if necessary) and destroy any Black Scrolls they may have attached. A questing Shugenja may remain bowed and destroy a corruption token on him or her each time he or she does so.

Seize the Day - events
Until the beginning of your next turn, the turn sequence is changed such that the Attack Phase is before the Action Phase.

Strength of the Earth - events
Each Province permanently gains +1 Strength.

The Price of War - events
For the rest of the game, Personalities cost 2 more Gold during the Dynasty Phase.

Goblin Berserkers - followers
0F/0C -PH/0G/0HR 0F
Nonhuman. Shadowlands. Lose 2 Honor.
Battle: Destroy the Goblin Berserkers. Return this unit to your fief. This action may be performed if the attached Personality is bowed.

Kotaro - followers
0F/0C -PH/0G/1HR 3F
Apprentice.
Reaction: When the attached Shugenja straightens while holding a Black Scroll, you may draw and discard the top card of your Fate Deck. If the Focus value is odd, this Shugenja does not take a corruption token.

Lesser Oni - followers
1F/0C -PH/1G/0HR 0F
Nonhuman. Shadowlands.
You may have any number of Lesser Oni in your deck.
If another player destroys Lesser Oni with an action or in battle, the player gains 1 Honor. (If the player destroys Lesser Oni during the Resolution Segment, the player must be the Attacker or Defender to gain the Honor.)

Mantis Budoka - followers
1F/0C -PH/6G/1HR 2F
Battle: Draw and discard your top Fate card and raise the Force of the Mantis Budoka by the focus value of the discarded card, until the end of the turn. This can be done once per battle.

Mantis Samurai - followers
3F/0C -PH/7G/3HR 3F
If the Mantis Samurai are attached to a Samurai Personality, this Personality may straighten during each player's Straighten Phase, if bowed.

Ogre Warriors - followers
7F/0C -PH/9G/0HR 3F
Nonhuman • Shadowlands • Ogre
Can attach to Ogre Personalities ignoring restrictions on the Ogre.
Ranged attacks can not target this card.

Pikemen - followers
1F/0C -PH/2G/1HR 1F
This Follower gains a 3F bonus while there is one or more cavalry units in the opposing army.

Shield Wall - followers
0F/0C -PH/0G/0HR 1F
Ranged attacks cannot target cards in this unit.

Artificer - holdings
0F/0C -PH/0G/0HR 1F
Ranged attacks cannot target cards in this unit.

Bandit Hideout - holdings
0F/0C -PH/0G/0HR 1F
Ranged attacks cannot target cards in this unit.

Black Market - holdings
0F/0C -PH/0G/0HR 1F
Ranged attacks cannot target cards in this unit.

Bushi Dojo - holdings
0F/0C -PH/0G/0HR 1F
Ranged attacks cannot target cards in this unit.

Merchant Caravan - holdings
0F/0C -PH/0G/0HR 1F
Ranged attacks cannot target cards in this unit.

Ningyo - holdings
0F/0C -PH/0G/0HR 1F
Ranged attacks cannot target cards in this unit.

The Battlements of Matsu Castle - holdings
0F/0C -PH/0G/0HR 1F
Ranged attacks cannot target cards in this unit.

The Gates of Hida Castle - holdings
0F/0C -PH/0G/0HR 1F
Ranged attacks cannot target cards in this unit.

The Kakita Palisades - holdings
0F/0C -PH/0G/0HR 1F
Ranged attacks cannot target cards in this unit.

The Shinjo Parade Grounds - holdings
0F/0C -PH/0G/0HR 1F
Ranged attacks cannot target cards in this unit.

The Togashi Bastion - holdings
0F/0C -PH/0G/0HR 1F
Ranged attacks cannot target cards in this unit.

The Towers of Isawa Castle - holdings
0F/0C -PH/0G/0HR 1F
Ranged attacks cannot target cards in this unit.

Armor of Earth - items
+1F/+2C 8G 3F
Unique
While you have a Ring of earth in play, Armor of Earth gains a +2F/+1C bonus and has a printed Gold cost of 0.
Elemental Reaction: Cancel an action moving this unit out of a battle it assigned to during this attack.

Dripping Poison - items
0F/0C 5G 3F
May only be attached to a Ninja. When brought into play, put four vial tokens on this card.
Limited: Bow this Personality and destroy a vial token on this card to put a -1C poison token on a target Personality with Chi less than the attached Personality. If the target is ever destroyed by reaching 0 Chi, you lose honor equal to the target's printed Chi.

Garrote - items
0F/0C 3G 1F
May only be attached to a Ninja.
Reaction: Bow the Garrote when this Ninja is in a duel and you declare a strike. You may focus once more before the focuses are revealed and the strike is resolved. You may not gain honor from this duel.

Gunsen of Water - items
+1F/+2C 9G 3F
Weapon • Unique
While you have a Ring of Water in play, Gunsen of Water gains a +2F/+1C bonus and has a printed Gold cost of 0.
Elemental Battle: Bow Gunsen of Water to move this unit to one of the Defender's Provinces or from the current battle to your home.

Katana of Fire - items
+1F/+2C 8G 3F
Unique Weapon. The gold cost of this card is zero if you have the Ring of Fire in play. Katana gains +2F/+1C while you have the Ring of Fire in play.
Elemental Reaction: If this Personality is killed in a duel, destroy the Katana of Fire instead of the Personality. The Personality is returned to your fief, bowed.

Mempo of the Void - items
+1F/+2C 9G 3F
Unique
While you have a Ring of the Void in play, Mempo of the Void gains a +2F/+1C bonus and has a printed Gold cost of 0.
Elemental Open: Bow Mempo of the Void and discard any number of cards from your hand to draw an equal number of cards from your Fate deck.

No-Dachi - items
+2F/+1C 4G 1F
Weapon.

Personal Standard - items
+0F/+1C 2G 2F
Only a Samurai can attach the Personal Standard.
Each Follower in this unit gains +1F while the Personal Standard is in this unit. Lower Fear that targets this unit by 2. Ranged attacks can target this Personality even if this Personality has Followers.

The Ancestral Sword of Hantei - items
+3F/+3C 9G 4F
Unique. You must discard the Imperial Favor to bring this card into play.
While this Personality has the Hantei Sword, his Force and Chi are switched. All effects that alter his Force instead affect his Chi and vice-versa.

The Emerald Armor - items
+2F/+1C 8G 4F
Unique. Followers being attached to this Personality cost 3 less Gold, to a minimum of 1. This Personality has a minimum Chi of 1.

The Eye of Shorihotsu - items
0F/0C 2G 2F
May only be attached to a Shugenja.
Reaction: The strength of any Ranged Attack from this Personality that is a spell effect or Innate Ability is increased by four. This can be done once per turn.

The Imperial Standard - items
+1F/+2C 5G 4F
Unique. Putting this card into play from your hand is a Political action. You must use and discard the Imperial Favor to bring Imperial Standard into play. Gain 4 Honor.
Each Follower in this unit gains +2F and is immune to Fear while Imperial Standard is attached.

Yari of Air - items
+1F/+2C 8G 3F
Unique Weapon. The gold cost of this card is reduced to zero if you have the Ring of Air in play. Yari gains +2F/+1C while you have the Ring of Air in play.
Elemental Reaction: Negate all effects of a Ranged Attack or spell that is targeting cards in this unit.

Akiyoshi - personalities
2F/3C 0HR5G/3PH/

Unaligned Samurai
Open: Bow to straighten Bayushi Kachiko.

Akodo Godaigo - personalities
3F/5C 8HR10G/3PH/

Unaligned Shadowlands Samurai • Unique • Toturi's Army
No Followers. Lose 2 Honor.
Battle: Bow any one Shadowlands Personality or Follower in the opposing army. This can be done once per battle.
Battle: Fear 3.

Asako Oyo - personalities
1F/4C 5HR10G/2PH/

Phoenix Clan Spell Seeker. Shugenja.
Limited: Bow Oyo and draw the top card from your Fate Deck. If it is a spell, attach it to Oyo without gold cost. Otherwise, return it to the top of your Fate Deck.

Bayushi Baku - personalities
4F/1C -HR5G/0PH/

Scorpion Clan Spirit. Nonhuman. Shadowlands.
May not defend. May only be assigned to attack if there is already a Scorpion Personality assigned or being assigned to attack the Province.

Bayushi Shoju - personalities
6F/6C -HR0G/0PH/

Scorpion Clan Champion. Unique. Samurai. Tactician. Shadowlands.
Will only join Scorpion Clan. When this card appears in your Province, place it in your discard pile as dishonorable dead.

Bog Hag - personalities
1F/3C -HR9G/0PH/

Unaligned Nonhuman. Shadowlands. Lose 4 Honor. If the Bog Hag defeats a Personality in a duel, she permanently gains any one ability printed on the defeated Personality's card. There is no limit to the number of abilities the Bog Hag can steal.

Dairya - exp - personalities
4F/5C 10HR12G/4PH/

Unaligned Samurai. Unique. Experienced. Double Chi. Cavalry. Toturi's Army.
Battle: Bow for a Ranged 3 Attack.
Reaction: Bow Dairya when he is challenged to refuse the duel (even one which cannot normally be refused). Honor Loss is negated and Dairya is not dishonored by this action.

Dark Daughter of Fu Leng - personalities
0F/4C -HR8G/0PH/

Unaligned. Shadowlands. Nonhuman. Lose 4 Honor.
For each opposing Personality and Follower destroyed during or at the resolution of a battle, add one +1F/+1C Blood token to the Dark Daughter. Remove one Blood token during each of your End phases.
Battle: Fear 3.

Doji Kuwanan - personalities
3F/4C 5HR8G/3PH/

Crane Clan Samurai.

Fusaki - personalities
0F/4C 3HR8G/2PH/

Unaligned Shugenja.
When Fusaki enters play, you may attach any one spell in your hand to him immediately, without gold cost.

Ide Daikoku - personalities
1F/2C 0HR3G/1PH/

Unicorn Clan Caravan Master. Unique.
While the Caravan Master is in play, you may attach unique Items to your Unicorn Clan Personalities for 3 less gold.

Ikoma Tsanuri - personalities
3F/3C 8HR11G/3PH/

Lion Clan Samurai. Tactician.
Other players may not play terrain cards during a battle at which Tsanuri is assigned.

Ikoma Ujiaki - exp - personalities
2F/4C 10HR10G/4PH/

Lion Clan Samurai. Experienced. Unique.
Battle: All Lion Clan Personalities in this army gain a +2F bonus when attacking. This ability may be used once per battle.

Isawa Natsune - personalities
0F/2C -HR7G/3PH/

Phoenix Clan Librarian. Shugenja.
Natsune may hold any number of Spells. Natsune may not bow to produce spell effects.
All Spells being attached to Natsune have their gold cost reduced by four.

Isawa Uona - exp - personalities
1F/3C 0HR5G/2PH/

Phoenix Clan Shugenja. Master of Air. Experienced. Unique. Shadowlands.
Open: Bow Uona to bow any Shadowlands card.

Kaiu Kenru - personalities
0F/2C -HR3G/1PH/

Crab Clan Armorer.
Limited: Bow the Armorer to give any Follower a permanent 1F bonus. No Follower may receive this bonus more than once during the game.

Kaiu Suman - personalities
1F/1C -HR4G/1PH/

Crab Clan Engineer.
Reaction: Bow Suman when you bring a Fortification into play. You can either attach the Fortification to a different one of your Provinces or reduce the Fortification's Gold cost by 6.
Battle: Bow Kaiu Suman. Destroy a Fortification at this battle.

Kakita Foruku - personalities
0F/2C 5HR10G/1PH/

Crane Clan Provincial Governor. While Foruku is unbowed, all of your Provinces are +1 Strength.
Open: Bow Foruku to raise the gold production of your Stronghold by 2 until the Governor straightens.

Kakita Toshimoko - exp - personalities
2F/8C 9HR12G/4PH/

Crane Clan Iaijutsu Master. Unique. Experienced. Samurai. Double Chi. Emerald Champion. May not refuse a duel. Lose 5 Honor if Toshimoko loses a duel. He may attach the Emerald Armor without cost.
Limited: Bow to challenge any dishonored Personality to a duel that cannot be refused.

Kemmei - personalities
0F/1C 0HR7G/1PH/

Tortoise Clan Advisor. Yoritomo's Alliance.
While the Advisor is in play, your maximum hand size increases by three.

Kolat Whisperer - personalities
0F/1C -HR9G/0PH/

Unaligned Kolat. Unique.
Limited: Bow the Whisperer and discard a card from your hand to target a dishonored human Personality. The target's controller must draw and discard the top card of his fate deck. If that card's focus value is less than the target's printed Personal Honor, the Personality commits seppuku; the target is restored to honor and then destroyed.

Kuni Yori - exp - personalities
2F/4C -HR8G/1PH/

Unaligned Shugenja. Experienced. Unique. Shadowlands.
Limited: Bow Kuni Yori and discard a card in one of your Provinces. Select any one other Province in play. Discard any Dynasty card in that Province that is not in play (it is replaced normally).

Matsu Toshiro - personalities
2F/3C 3HR6G/2PH/

Lion Clan Samurai.
Battle: Bow Toshiro for Fear 4.

Mirumoto Daini - exp - personalities
3F/5C 0HR7G/2PH/

Dragon Clan Samurai. Experienced. Unique. Toturi's Army.
Daini will join the Naga for 2 less gold.

Oni no Akeru - personalities
6F/2C -HR10G/0PH/

Unaligned Elemental Terror. Shadowlands. Nonhuman. No Items or Followers. Lose 4 Honor.
Elemental Reaction: Bow the Oni after a Shugenja bows to produce a spell effect or Innate Ability. Give that Shugenja a -2C void token. You may not respond in this way to a Shugenja controlled by a player who has the Ring of Void in play.

Oni no Jimen - personalities
5F/3C -HR10G/0PH/

Unaligned Elemental Terror. Shadowlands. Nonhuman. No items or Followers. Lose 4 Honor.
Elemental Open: Bow the Oni to destroy any Region card in play. You may not target a Region controlled by a player who has the Ring of Earth in play.

Oni no Kaze - personalities
4F/3C -HR10G/0PH/

Unaligned Elemental Terror. Shadowlands. Nonhuman. No items or Followers. Lose 6 Honor.
Elemental Limited: Bow the Oni to destroy any spell in play. You may not target a spell controlled by a player who has the Ring of Air in play.

Oni no Mizu - personalities
4F/4C -HR10G/0PH/

Unaligned Elemental Terror. Shadowlands. Nonhuman. No items or Followers. Lose 4 Honor.
Elemental Battle: Bow the Oni. Select a battle that has not been resolved. Move all units in the current battle to the target unresolved battle and vice-versa. The current battle continues to resolve normally with the new units. You cannot use this action when any units in the opposing army are controlled by a player who has the Ring of Water in play.

Oni no Seiryoku - personalities
0F/2C -HR5G/0PH/

Unaligned Shadowlands. Nonhuman. No Items or Followers. Lose 5 Honor.
Reaction: Give this Oni a 1F/1C Energy token whenever a spell or innate ability is used by a Shugenja controlled by another player that targets you or your cards during an Action Phase, or is used by an opposing Shugenja in a battle.

Oni no Taki-Bi - personalities
5F/3C -HR10G/0PH/

Unaligned Elemental Terror. Shadowlands. Nonhuman. No Items or Followers. Lose 4 Honor.
Elemental Battle: Bow the Oni to destroy any combination of Followers in an opposing unit which have a combined Force less than the Oni's Chi. You may not target Followers controlled by a player who has the Ring of Fire in play.

Qarash - personalities
3F/2C 0HR7G/1PH/

Naga Woodland Warrior. Nonhuman.
This unit may assign during the cavalry assignment phase if the Defender has any Forests in play.
Battle: Bow for a Ranged 4 Attack if there is a terrain card in play for this battle, or if the Defender has any Forests in play.

Ramash - personalities
2F/2C 0HR6G/1PH/

Naga Naval Warrior. Nonhuman.
This unit can assign during the cavalry assignment phase if the Defender has a Port or Pearl Bed in play.
Naval Warrior gains a 1F bonus while attacking for each Port and Pearl Bed that the Defender has in play.

Seikua - personalities
1F/2C 5HR7G/1PH/

Unaligned Monk. No Followers or Items.
Seikua gains +1F/+2C for each Elemental Ring you have in play.

Shahadet - exp - personalities
4F/3C 3HR8G/2PH/

Naga Samurai. Experienced. Nonhuman. Unique. Shahadet is considered the Naga Warlord for the purposes of being Experienced. All Naga Followers in this unit have a 1F bonus while they remain in this unit.
Battle: Bow Shahadet to give a 2F bonus to all Naga Personalities and Followers in this army.

Shinjo Mosaku - personalities
2F/3C 0HR7G/1PH/

Unicorn Clan Samurai. If he does not have the Cavalry trait, Mosaku gains 1F for each Cavalry unit in his army during the Attack Phase.

Shinjo Sadato - personalities
1F/2C 3HR5G/2PH/

Unicorn Clan Samurai. Cavalry.
Battle: Bow Sadato to destroy any one opposing Follower with Force less than or equal to Sadato's Force plus 2.

Togashi Mikoto - personalities
2F/3C 4HR8G/1PH/

Dragon Clan Tattooed Man. Samurai.
Reaction: Immediately after this Personality loses a duel, begin the duel again between the same Personalities. All focuses from the previous duel are discarded and have no effect on the new duel. Mikoto can only perform this action once per duel.

Togashi Rinjin - personalities
3F/2C 4HR9G/1PH/

Dragon Clan Tattooed Man. Samurai.
Battle: Ranged 2 Attack. This does not bow Rinjin. The strength of this Ranged Attack cannot be changed, and this Ranged Attack cannot be combined with others.

Tsuruchi - personalities
2F/3C 0HR7G/2PH/

Wasp Clan Master Bowman. Samurai. Yoritomo's Alliance. Raise by 1 the Ranged Attack strength of each of Tsuruchi's Followers with ranged attacks. Tsuruchi's Followers without ranged attacks each gain the ability "Battle: Bow this Follower for a Ranged 1 Attack."
Battle: Bow for a Ranged 4 Attack.

Yogo Asami - personalities
0F/2C -HR5G/1PH/

Scorpion Clan Distracter.
Open: Bow Asami. Target player must bow one Personality that he or she controls (target's choice).

Yogo Junzo - exp - personalities
4F/4C -HR14G/0PH/

Unaligned Undead Shugenja. Unique. Shadowlands. Experienced. Nonhuman. Lose 6 Honor. Any Black Scroll being attached to Junzo has its gold cost reduced to zero. Junzo is immune to the effects of corruption tokens.
Battle: Fear 5 (twice per turn).

Beiden Pass - regions
Mountain • Unique
Units can not move to or from this province's battlefield.

Crossroads - regions
Lower the Gold cost of Holdings in this Province by 3.

Farmlands - region
Farm • Singular
Limited: Pay 2 Gold: Create a 1F Follower and attach it to your target Personality.

Flatlands - regions
As a Battle action once per unit per turn, any player may move a unit out of or into this Province to or from one of your Provinces immediately to the left or right of this one.

Kuni Wastelands - regions
Shadowlands Border Region. Unique.
Any Shadowlands card you are putting into play has its gold cost reduced by one. Any Shadowlands card being put into play from this Province has its gold cost reduced by four.

Mountain Pass - regions
This Province gains +4 Strength. Provinces adjacent to this one have -1 Strength. (If a Province is destroyed, the one next to it becomes adjacent.)

Plains of Otosan Uchi - regions
Imperial • Unique
This Province holds two Dynasty cards. You control the order in which they are revealed during the Events Phase. Discard one of those cards if this card is destroyed. Lose 10 Honor if this Province is destroyed while this card is attached.

Swamplands - regions
Whenever you reveal a Fortification in this Province, replace it with a face-down Dynasty card. Players cannot assign units to attack or defend this Province during the Cavalry Maneuvers Segment.

The Doji Plains - regions
Rich Region.
Select one of your Holdings when this Region enters play. That holding produces twice as much gold as it normally would while this card is in play. If you have no Holdings in play, this card enters play without effect. If this Region is destroyed, the targeted holding is also destroyed.

The Isawa Woodlands - regions
Elemental Region. Unique.
Any Shugenja brought into play from this Province may have one spell attached to it without gold cost as it is brought into play.

The Kaiu Walls - regions
Fortified Region. Unique.
The Strength of this Province is increased by two while this card is in play.
This card is considered a Fortification.

The Ruined Keep of Fu Leng - regions
Unique.
This Province gains a permanent Strength bonus equal to its current strength. Permanently lower each of your other Provinces' Strengths to 0. Lose 7 Honor.

A Terrible Oath - spells
2G 4F
Black Scroll • Unique
After this Shugenja straightens: Give him a -1C Corruption token.
Limited: Bow and destroy this Shugenja and one of your Samurai: Your Personalities in play gain a +2F/-1C Oath token and permanently gain Shadowlands. You can not win an Honor Victory this game.

Black Wind From The Soul - spells
10G 4F
Black Scroll. Unique. Give this Shugenja a -1C Corruption token each time it straightens.
Ritual Limited: Bow and destroy this Shugenja and as many other Shugenja you control that you wish such that the combined Chi of the Shugenja are greater than 20. Destroy any one Province in play. Lose 5 Honor.

Calling the Elements - spells
2G 2F
Ritual Elemental Reaction: Bow this Shugenja before any player's Infantry Assignment Phase. Bow any number of additional Shugenja you control to remove the trait: Cavalry from a number of any cards in play equal to the number of Shugenja in the ritual. These cards regain the Cavalry trait at the end of the turn.

Courage of the Seven Thunders - spells
6G 2F
Ritual Limited: Bow this and any number of other Shugenja you control. The strength of your Provinces are increased by the combined Chi of the bowing Shugenja, divided by two (round up). This bonus lasts until the beginning of your next turn.

Jade Strike - spells
0G 2F
Battle: Bow this Shugenja and destroy an item you control. Destroy any one Shadowlands Follower or Shadowlands Personality that doesn't have a Follower. The target must be in the same battle as the item that was destroyed. This action is considered a Ranged Attack originating from the item.

Purity of the Seven Thunders - spells
3G 3F
Ritual Limited: Bow this Shugenja and any number of your other Shugenja such that their combined Chi is greater than 14, and destroy this Spell and this Shugenja, to destroy all Shadowlands cards. The Shugenja in this Ritual cannot straighten during your next turn.

Return of the Fallen Lord - spells
5G 4F
Black Scroll. Unique. Give this Shugenja a -1C Corruption token each time it straightens. This spell has its gold cost reduced to zero when being attached to a Lion Shugenja.
Limited: Bow and destroy this Shugenja. Select any Honorable or Dishonorable Dead in any player's Discard Pile. Bow a number of Shugenja equal to the Chi of that card. Bring this Personality back into play under your control with the trait: Shadowlands and the ability: Battle: Fear 3.

Reversal of Fortunes - spells
3G 2F
Ritual Reaction: Bow this Shugenja and any combination of other Shugenja that you control with a combined Chi of 10 or more as an event is turned face-up. The event is discarded without effect. Destroy this spell.

Sharing the Strength of Many - spells
2G 2F
Ritual Open: Bow this Shugenja and any number of other Shugenja you control. Until the end of this turn, one target Personality gains a Chi bonus equal to twice the number of Shugenja participating in the ritual.

Strike at the Roots - spells
5G 3F
Limited: Bow this Shugenja and select a player. Choose a number of cards in that player's Provinces that is equal to or less than this Shugenja's chi. Place these cards face-down at the bottom of that player's Dynasty Deck. Refill the Provinces normally.

The Elements' Fury - spells
8G 4F
Ritual Battle Elemental: Bow this Shugenja, and any number of other Shugenja in this army. Destroy this spell. This ritual creates any number of consecutive Ranged Attacks up to the number of Shugenja participating. These attacks may be ordered in any way between any legal targets as long as the combined strength of the Ranged Attacks is less than or equal to the sum of the Shugenja's Chi.

The Fires That Cleanse - spells
4G 2F
Fire Battle: Bow and destroy this Shugenja: Destroy a target Personality opposing this Shugenja.

The Iron Citadel - spells
0G 3F
Black Scroll. Unique. Give this Shugenja a -1C Corruption token each time it straightens.
Limited: Bow and destroy this Shugenja and this spell. Your Stronghold is replaced permanently with the Iron Citadel of Fu Leng, which has the following stats: Unique, Province Strength 15, Gold Production 0, Starting Honor 0, and no special abilities. You may not win through an honor victory. Your clan affiliation and current Honor total are unchanged.

The Path to Inner Peace - spells
5G 3F
Limited: Bow this Shugenja to destroy all tokens on target Personality. If the target Personality is controlled by another player, destroy this spell.

The Walking Horror of Fu Leng - spells
0G 2F
Black Scroll. Unique. Give this Shugenja a -1C Corruption token each time it straightens.
Ritual Limited: Bow this and any number of Shugenja you control with a combined Chi of 10 or more. Destroy this spell. Lose 5 Honor. This spell creates a Unique Nonhuman Shadowlands Follower attached to the primary Shugenja. The Horror has a force equal to twice the number of dead Personalities in your discard when the ritual is performed.

The Wasting Disease - spells
8G 4F
Black Scroll. Unique. Give this Shugenja a -1C Corruption token each time it straightens.
Limited: Bow Shugenja to place a -2C Wasting token on any Personality in play. If placing this token destroys the Personality, you may destroy one Corruption token on this Shugenja (if he has any).

Wheel of Fate - spells
8G 2F
Limited: Bow this shugenja and destroy this card. Draw and discard the top card of your Fate Deck. Put any one other card from your Fate card Discard pile into your hand that has a focus value less than the focus value of the drawn card. This spell may not be copied (e.g. with the Scribe).

Whispering Winds - spells
0G 3F
Open: Bow this Shugenja and destroy this spell to look at one player's fate hand.
Reaction: Bow this Shugenja and destroy this spell immediately after an opponent in a duel has played a Focus card. You may look at all cards focused for this duel, up to this point.

Wind-Borne Slumbers - spells
6G 2F
Ritual Limited Elemental: Bow this Shugenja and any number of other Shugenja you control. Destroy this spell. Draw and discard cards from your Fate deck equal to the number of Shugenja involved in the ritual. Bow any combination of Personalities in play that have a combined Chi less than the combined Focus Values of the discards.

Brash Hero - actions
0G 1F
Open: If it is not your turn: Target one of the active player's Samurai Personalities with a Chi of 2 or less. The target's controller must assign him during any Attack Phases this turn if he can legally do so.

Bribery - actions
8G 2F
Battle: Bow one opposing Personality with Personal Honor less than two. Lose 2 Honor.

Chasing the Wind - actions
0G 1F
Reaction: Play this card when an infantry unit is being moved into a battle where you have one or more units, all of which are Cavalry. The action that would have moved the infantry unit into this battle is cancelled and all effects of the action are negated.

Crushing Attack - actions
0G 3F
Battle: You can only play this card if your army has more than twice as much total Force as the opposing army. This Battle Action Segment ends (resolve any Terrains, if applicable), and this battle is now resolved.

Delicate Calculations - actions
0G 3F
Limited: You may attack two players at once this turn. Each player may ally with only one other player. Each Maneuvers Segment occurs only once. During each battle, only the Province's controller is the Defender. Effects that move cards into or out of battles may move them into or out of any battles in the attack.

Disharmony - actions
0G 3F
Reaction: Play this card when a ritual is performed. The ritual is cancelled and its effects negated. All of the ritual's costs (including bowing or destroying all of the Shugenja involved) must still be paid.

Diversionary Tactics - actions
0G 1F
Battle: Destroy a Terrain.

Enlightenment - actions
0G 3F
Limited: Bow a Monk Personality you control to take an Elemental Ring from your discard pile and put it in your hand.

Family Loyalty - actions
0G 3F
Limited: Target a Personality affiliated with your clan that is controlled by a player from a different clan. That player must give you control of the target Personality until the end of the turn, or the Personality is dishonored and the player loses 7 Honor. This Personality may not attack its original controller this turn.

Fearful Populace - actions
0G 1F
Battle: Until the end of this battle, all Shugenja have the ability Battle: Fear 4.

Fu Leng's Steeds - actions
0G 2F
Limited: Target card loses the Cavalry trait permanently.

Hazardous Ground - actions
0G 1F
You may only play this card if you have a Samurai in this battle with a Chi of 4 or more.
Battle Terrain: This terrain takes effect as soon as it is played. Beginning with your next opportunity to perform an action, whenever it is your turn to perform an action in this battle, you may perform two actions instead of one.

Higher Ground - actions
0G 1F
Immediate Terrain.
Battle: Raise the strength of each ranged attack from your army by 1. Lower the strength of each ranged attack from the opposing army by 1.

Kolat Saboteur - actions
6G 3F
Limited: Target a Stronghold in play. Bow the target Stronghold is it is unbowed. Target Stronghold cannot straighten until after the beginning of your next turn. Any stronghold effects which do not require the Stronghold to bow function normally.

Moving the Shadow - actions
0G 2F
You may play this card face up as a Focus card. If you do so, you may look at all Focus cards played for this duel so far.
Battle: One other player who has units in this battle must show you all Open and Battle Action cards that he has in his hand.

Nemesis - actions
0G 2F
Limited: Target one of your Personalities without a "nemesis" and another player's Personality. The other Personality is your Personality's nemesis until the other Personality leaves play. While your Personality opposes the nemesis in a battle or duel, your Personality gains +2F/+3C.

Ninja Kidnapper - actions
8G 2F
Limited: Bow a Personality with less than 5 Force. Leave this card in play in your home. The target Personality cannot straighten while this card is in play. This card remains in play until any player pays 10 Gold as an Open action. When this card leaves play, straighten the target Personality and lose 5 Honor.

Passing on the Soul - actions
0G 2F
Reaction: Play as one of your Personalities is being destroyed. Give any one item card attached to that Personality to another of your unbowed Personalities.

Reserve Movement - actions
0G 2F
Reaction: Play after your Dynasty Phase has ended but before your End Phase begins. You may attach one or more Follower or Item cards to one Personality. Costs must be paid normally.

Ride Until Dawn - actions
0G 2F
Battle: Select one Cavalry unit you control that is not assigned to any battle. The selected unit is assigned to this battle. Cards in this unit may not straighten until after your next Straighten Phase.

Scorn - actions
0G 1F
Reaction: Play this card when a Personality challenges another Personality who has a Chi more than 4 points lower than the challenger. The challenger is dishonored, and that player cannot gain honor from this duel. The challenger's controller loses 4 Honor.

Spoils of War - actions
0G 1F
Reaction: Play during the Resolution Segment of a battle in which you destroyed an Army as the Attacker or Defender. Any item cards attached to Personalities in the destroyed Army may be attached to any non-samurai Personality in your Army. All Items must be attached legally.

Strike With No-Thought - actions
0G 2F
Reaction: Play this card immediately before you strike in a duel. You gain the Chi bonus for this card as if it were used as a Focus card. Only one Strike with No-Thought can be played in a duel.

The Arrow Knows the Way - actions
0G 3F
Reaction: Before you target a Ranged Attack from an action performed by one of your Personalities with a Chi of 3 or higher: The Ranged Attack may target a Personality with attached Followers.

The Coward's Way - actions
0G 2F
Reaction: Play when one of your Personalities is entering a duel. Select an unbowed Personality you control who joins the duel, and becomes dishonored. Lose 7 Honor. Add the Chi of the second Personality to the original during this duel. If you lose or tie, the second Personality suffers the same effects as the original Personality. Your opponent focuses first in this duel.

The Final Breath - actions
0G 2F
Reaction: After the end of a Resolution Segment during which a Personality you controlled was destroyed: Target a Personality who opposed yours at any time during that Segment and has less Chi that yours had when he was destroyed. Destroy the target.

The First Shout - actions
0G 1F
You may have up to ten copies of this card in your deck.
You may play this card face up as a Focus in a duel; your opponent must Focus again if able, and his Focus card is selected randomly from his Fate hand.
Battle: Target Personality gets a 1F bonus.

The People's Expense - actions
0G 1F
Limited: All Mines you control increase their gold production by two until the end of this turn. Your Mines don't straighten during your next Straighten Phase.

The Second Shout - actions
0G 2F
You may only target (or Focus for) a Personality that has performed The First Shout this turn. You may play this card face up as a focus in a duel to destroy the most recent card your opponent has played as a focus in this duel. Your Personality gains Chi normally from this card.
Battle: Target Personality gains a 2F/1C bonus until the end of the turn.

The Third Shout - actions
0G 4F
You may only target (or Focus for) a Personality that has performed The Second Shout this turn. You may play this card face up as a focus in a duel. Destroy any one card that your opponent has played as a Focus in this duel. Your Personality gains Chi normally.
Battle: Target Personality gains a 5F/3C bonus until the end of the turn.

Those Who Stand Alone - strategy
0G 3F
Battle: Give -1F to each Personality without Followers at the current battlefield.

Tides of Battle - actions
0G 2F
Reaction: Before an attack's Declaration Segment ends, if you are not the Attacker or Defender: Both sides' leaders invite you as an ally. You gain no Honor from rulebook effects for assigning allying units this attack.

Unfettered Attack - actions
0G 2F
Battle: Target a Samurai in this battle without Followers or items. The Personality gains a 1F/2C bonus until the end of the turn.

Virtues of Command - actions
0G 3F
Reaction: Play after the Resolution Phase of a battle as an Attacker, Defender or Ally, when your army destroyed an opposing army. All of the Followers in one of your units in this battle gain 1F while they remain attached to their current Personality.

Your Life Is Mine - actions
0G 4F
Reaction: Play when you are destroying another player's Personality as a result of a duel. The Personality is not destroyed. Until the end of the game, if this Personality is involved in an action or battle that produces Honor for the Personality's controller, you gain the same amount of Honor.

A Black Scroll is Opened - events
Until the end of the turn, all Shugenja lose Chi equal to the number of Spells that they have attached.

An Untold Cost - events
Any Personality in play with a Corruption token gets 2 additional -1C Corruption tokens. Then, give any Personality in play with the Shadowlands trait a -1C Corruption token.

Dealing With Shadows - events
Each player loses 2 Honor for each Shadowlands card he or she has in play.

Dragon Sword is Broken - events
Destroy any one Ancestral item in play. That item's controller loses 8 Honor.

Imperial Funeral - events
Starting with you and going clockwise, each player may bow any number of his or her Personalities and gain 1 Honor for each Personality he or she bows. Each player loses 3 Honor for each of his or her unbowed Personalities who does not or cannot bow, and those Personalities become Dishonored.

Not this Day! - events
Until the end of the game, all Shugenja have the ability Reaction: Bow and destroy this Shugenja to destroy an Oni as the Oni is being brought into play.

Pearl of Wisdom - events
Any and all Shugenja in play may choose to quest for the Pearl. All such Shugenja bow (if necessary) and destroy any Black Scrolls they may have attached. A questing Shugenja may remain bowed and destroy a corruption token on him or her each time he or she does so.

Seize the Day - events
Until the beginning of your next turn, the turn sequence is changed such that the Attack Phase is before the Action Phase.

Strength of the Earth - events
Each Province permanently gains +1 Strength.

The Price of War - events
For the rest of the game, Personalities cost 2 more Gold during the Dynasty Phase.

Goblin Berserkers - followers
0F/0C -PH/0G/0HR 0F
Nonhuman. Shadowlands. Lose 2 Honor.
Battle: Destroy the Goblin Berserkers. Return this unit to your fief. This action may be performed if the attached Personality is bowed.

Kotaro - followers
0F/0C -PH/0G/1HR 3F
Apprentice.
Reaction: When the attached Shugenja straightens while holding a Black Scroll, you may draw and discard the top card of your Fate Deck. If the Focus value is odd, this Shugenja does not take a corruption token.

Lesser Oni - followers
1F/0C -PH/1G/0HR 0F
Nonhuman. Shadowlands.
You may have any number of Lesser Oni in your deck.
If another player destroys Lesser Oni with an action or in battle, the player gains 1 Honor. (If the player destroys Lesser Oni during the Resolution Segment, the player must be the Attacker or Defender to gain the Honor.)

Mantis Budoka - followers
1F/0C -PH/6G/1HR 2F
Battle: Draw and discard your top Fate card and raise the Force of the Mantis Budoka by the focus value of the discarded card, until the end of the turn. This can be done once per battle.

Mantis Samurai - followers
3F/0C -PH/7G/3HR 3F
If the Mantis Samurai are attached to a Samurai Personality, this Personality may straighten during each player's Straighten Phase, if bowed.

Ogre Warriors - followers
7F/0C -PH/9G/0HR 3F
Nonhuman • Shadowlands • Ogre
Can attach to Ogre Personalities ignoring restrictions on the Ogre.
Ranged attacks can not target this card.

Pikemen - followers
1F/0C -PH/2G/1HR 1F
This Follower gains a 3F bonus while there is one or more cavalry units in the opposing army.

Shield Wall - followers
0F/0C -PH/0G/0HR 1F
Ranged attacks cannot target cards in this unit.

Artificer - holdings
0F/0C -PH/0G/0HR 1F
Ranged attacks cannot target cards in this unit.

Bandit Hideout - holdings
0F/0C -PH/0G/0HR 1F
Ranged attacks cannot target cards in this unit.

Black Market - holdings
0F/0C -PH/0G/0HR 1F
Ranged attacks cannot target cards in this unit.

Bushi Dojo - holdings
0F/0C -PH/0G/0HR 1F
Ranged attacks cannot target cards in this unit.

Merchant Caravan - holdings
0F/0C -PH/0G/0HR 1F
Ranged attacks cannot target cards in this unit.

Ningyo - holdings
0F/0C -PH/0G/0HR 1F
Ranged attacks cannot target cards in this unit.

The Battlements of Matsu Castle - holdings
0F/0C -PH/0G/0HR 1F
Ranged attacks cannot target cards in this unit.

The Gates of Hida Castle - holdings
0F/0C -PH/0G/0HR 1F
Ranged attacks cannot target cards in this unit.

The Kakita Palisades - holdings
0F/0C -PH/0G/0HR 1F
Ranged attacks cannot target cards in this unit.

The Shinjo Parade Grounds - holdings
0F/0C -PH/0G/0HR 1F
Ranged attacks cannot target cards in this unit.

The Togashi Bastion - holdings
0F/0C -PH/0G/0HR 1F
Ranged attacks cannot target cards in this unit.

The Towers of Isawa Castle - holdings
0F/0C -PH/0G/0HR 1F
Ranged attacks cannot target cards in this unit.

Armor of Earth - items
+1F/+2C 8G 3F
Unique
While you have a Ring of earth in play, Armor of Earth gains a +2F/+1C bonus and has a printed Gold cost of 0.
Elemental Reaction: Cancel an action moving this unit out of a battle it assigned to during this attack.

Dripping Poison - items
0F/0C 5G 3F
May only be attached to a Ninja. When brought into play, put four vial tokens on this card.
Limited: Bow this Personality and destroy a vial token on this card to put a -1C poison token on a target Personality with Chi less than the attached Personality. If the target is ever destroyed by reaching 0 Chi, you lose honor equal to the target's printed Chi.

Garrote - items
0F/0C 3G 1F
May only be attached to a Ninja.
Reaction: Bow the Garrote when this Ninja is in a duel and you declare a strike. You may focus once more before the focuses are revealed and the strike is resolved. You may not gain honor from this duel.

Gunsen of Water - items
+1F/+2C 9G 3F
Weapon • Unique
While you have a Ring of Water in play, Gunsen of Water gains a +2F/+1C bonus and has a printed Gold cost of 0.
Elemental Battle: Bow Gunsen of Water to move this unit to one of the Defender's Provinces or from the current battle to your home.

Katana of Fire - items
+1F/+2C 8G 3F
Unique Weapon. The gold cost of this card is zero if you have the Ring of Fire in play. Katana gains +2F/+1C while you have the Ring of Fire in play.
Elemental Reaction: If this Personality is killed in a duel, destroy the Katana of Fire instead of the Personality. The Personality is returned to your fief, bowed.

Mempo of the Void - items
+1F/+2C 9G 3F
Unique
While you have a Ring of the Void in play, Mempo of the Void gains a +2F/+1C bonus and has a printed Gold cost of 0.
Elemental Open: Bow Mempo of the Void and discard any number of cards from your hand to draw an equal number of cards from your Fate deck.

No-Dachi - items
+2F/+1C 4G 1F
Weapon.

Personal Standard - items
+0F/+1C 2G 2F
Only a Samurai can attach the Personal Standard.
Each Follower in this unit gains +1F while the Personal Standard is in this unit. Lower Fear that targets this unit by 2. Ranged attacks can target this Personality even if this Personality has Followers.

The Ancestral Sword of Hantei - items
+3F/+3C 9G 4F
Unique. You must discard the Imperial Favor to bring this card into play.
While this Personality has the Hantei Sword, his Force and Chi are switched. All effects that alter his Force instead affect his Chi and vice-versa.

The Emerald Armor - items
+2F/+1C 8G 4F
Unique. Followers being attached to this Personality cost 3 less Gold, to a minimum of 1. This Personality has a minimum Chi of 1.

The Eye of Shorihotsu - items
0F/0C 2G 2F
May only be attached to a Shugenja.
Reaction: The strength of any Ranged Attack from this Personality that is a spell effect or Innate Ability is increased by four. This can be done once per turn.

The Imperial Standard - items
+1F/+2C 5G 4F
Unique. Putting this card into play from your hand is a Political action. You must use and discard the Imperial Favor to bring Imperial Standard into play. Gain 4 Honor.
Each Follower in this unit gains +2F and is immune to Fear while Imperial Standard is attached.

Yari of Air - items
+1F/+2C 8G 3F
Unique Weapon. The gold cost of this card is reduced to zero if you have the Ring of Air in play. Yari gains +2F/+1C while you have the Ring of Air in play.
Elemental Reaction: Negate all effects of a Ranged Attack or spell that is targeting cards in this unit.

Akiyoshi - personalities
2F/3C 0HR5G/3PH/

Unaligned Samurai
Open: Bow to straighten Bayushi Kachiko.

Akodo Godaigo - personalities
3F/5C 8HR10G/3PH/

Unaligned Shadowlands Samurai • Unique • Toturi's Army
No Followers. Lose 2 Honor.
Battle: Bow any one Shadowlands Personality or Follower in the opposing army. This can be done once per battle.
Battle: Fear 3.

Asako Oyo - personalities
1F/4C 5HR10G/2PH/

Phoenix Clan Spell Seeker. Shugenja.
Limited: Bow Oyo and draw the top card from your Fate Deck. If it is a spell, attach it to Oyo without gold cost. Otherwise, return it to the top of your Fate Deck.

Bayushi Baku - personalities
4F/1C -HR5G/0PH/

Scorpion Clan Spirit. Nonhuman. Shadowlands.
May not defend. May only be assigned to attack if there is already a Scorpion Personality assigned or being assigned to attack the Province.

Bayushi Shoju - personalities
6F/6C -HR0G/0PH/

Scorpion Clan Champion. Unique. Samurai. Tactician. Shadowlands.
Will only join Scorpion Clan. When this card appears in your Province, place it in your discard pile as dishonorable dead.

Bog Hag - personalities
1F/3C -HR9G/0PH/

Unaligned Nonhuman. Shadowlands. Lose 4 Honor. If the Bog Hag defeats a Personality in a duel, she permanently gains any one ability printed on the defeated Personality's card. There is no limit to the number of abilities the Bog Hag can steal.

Dairya - exp - personalities
4F/5C 10HR12G/4PH/

Unaligned Samurai. Unique. Experienced. Double Chi. Cavalry. Toturi's Army.
Battle: Bow for a Ranged 3 Attack.
Reaction: Bow Dairya when he is challenged to refuse the duel (even one which cannot normally be refused). Honor Loss is negated and Dairya is not dishonored by this action.

Dark Daughter of Fu Leng - personalities
0F/4C -HR8G/0PH/

Unaligned. Shadowlands. Nonhuman. Lose 4 Honor.
For each opposing Personality and Follower destroyed during or at the resolution of a battle, add one +1F/+1C Blood token to the Dark Daughter. Remove one Blood token during each of your End phases.
Battle: Fear 3.

Doji Kuwanan - personalities
3F/4C 5HR8G/3PH/

Crane Clan Samurai.

Fusaki - personalities
0F/4C 3HR8G/2PH/

Unaligned Shugenja.
When Fusaki enters play, you may attach any one spell in your hand to him immediately, without gold cost.

Ide Daikoku - personalities
1F/2C 0HR3G/1PH/

Unicorn Clan Caravan Master. Unique.
While the Caravan Master is in play, you may attach unique Items to your Unicorn Clan Personalities for 3 less gold.

Ikoma Tsanuri - personalities
3F/3C 8HR11G/3PH/

Lion Clan Samurai. Tactician.
Other players may not play terrain cards during a battle at which Tsanuri is assigned.

Ikoma Ujiaki - exp - personalities
2F/4C 10HR10G/4PH/

Lion Clan Samurai. Experienced. Unique.
Battle: All Lion Clan Personalities in this army gain a +2F bonus when attacking. This ability may be used once per battle.

Isawa Natsune - personalities
0F/2C -HR7G/3PH/

Phoenix Clan Librarian. Shugenja.
Natsune may hold any number of Spells. Natsune may not bow to produce spell effects.
All Spells being attached to Natsune have their gold cost reduced by four.

Isawa Uona - exp - personalities
1F/3C 0HR5G/2PH/

Phoenix Clan Shugenja. Master of Air. Experienced. Unique. Shadowlands.
Open: Bow Uona to bow any Shadowlands card.

Kaiu Kenru - personalities
0F/2C -HR3G/1PH/

Crab Clan Armorer.
Limited: Bow the Armorer to give any Follower a permanent 1F bonus. No Follower may receive this bonus more than once during the game.

Kaiu Suman - personalities
1F/1C -HR4G/1PH/

Crab Clan Engineer.
Reaction: Bow Suman when you bring a Fortification into play. You can either attach the Fortification to a different one of your Provinces or reduce the Fortification's Gold cost by 6.
Battle: Bow Kaiu Suman. Destroy a Fortification at this battle.

Kakita Foruku - personalities
0F/2C 5HR10G/1PH/

Crane Clan Provincial Governor. While Foruku is unbowed, all of your Provinces are +1 Strength.
Open: Bow Foruku to raise the gold production of your Stronghold by 2 until the Governor straightens.

Kakita Toshimoko - exp - personalities
2F/8C 9HR12G/4PH/

Crane Clan Iaijutsu Master. Unique. Experienced. Samurai. Double Chi. Emerald Champion. May not refuse a duel. Lose 5 Honor if Toshimoko loses a duel. He may attach the Emerald Armor without cost.
Limited: Bow to challenge any dishonored Personality to a duel that cannot be refused.

Kemmei - personalities
0F/1C 0HR7G/1PH/

Tortoise Clan Advisor. Yoritomo's Alliance.
While the Advisor is in play, your maximum hand size increases by three.

Kolat Whisperer - personalities
0F/1C -HR9G/0PH/

Unaligned Kolat. Unique.
Limited: Bow the Whisperer and discard a card from your hand to target a dishonored human Personality. The target's controller must draw and discard the top card of his fate deck. If that card's focus value is less than the target's printed Personal Honor, the Personality commits seppuku; the target is restored to honor and then destroyed.

Kuni Yori - exp - personalities
2F/4C -HR8G/1PH/

Unaligned Shugenja. Experienced. Unique. Shadowlands.
Limited: Bow Kuni Yori and discard a card in one of your Provinces. Select any one other Province in play. Discard any Dynasty card in that Province that is not in play (it is replaced normally).

Matsu Toshiro - personalities
2F/3C 3HR6G/2PH/

Lion Clan Samurai.
Battle: Bow Toshiro for Fear 4.

Mirumoto Daini - exp - personalities
3F/5C 0HR7G/2PH/

Dragon Clan Samurai. Experienced. Unique. Toturi's Army.
Daini will join the Naga for 2 less gold.

Oni no Akeru - personalities
6F/2C -HR10G/0PH/

Unaligned Elemental Terror. Shadowlands. Nonhuman. No Items or Followers. Lose 4 Honor.
Elemental Reaction: Bow the Oni after a Shugenja bows to produce a spell effect or Innate Ability. Give that Shugenja a -2C void token. You may not respond in this way to a Shugenja controlled by a player who has the Ring of Void in play.

Oni no Jimen - personalities
5F/3C -HR10G/0PH/

Unaligned Elemental Terror. Shadowlands. Nonhuman. No items or Followers. Lose 4 Honor.
Elemental Open: Bow the Oni to destroy any Region card in play. You may not target a Region controlled by a player who has the Ring of Earth in play.

Oni no Kaze - personalities
4F/3C -HR10G/0PH/

Unaligned Elemental Terror. Shadowlands. Nonhuman. No items or Followers. Lose 6 Honor.
Elemental Limited: Bow the Oni to destroy any spell in play. You may not target a spell controlled by a player who has the Ring of Air in play.

Oni no Mizu - personalities
4F/4C -HR10G/0PH/

Unaligned Elemental Terror. Shadowlands. Nonhuman. No items or Followers. Lose 4 Honor.
Elemental Battle: Bow the Oni. Select a battle that has not been resolved. Move all units in the current battle to the target unresolved battle and vice-versa. The current battle continues to resolve normally with the new units. You cannot use this action when any units in the opposing army are controlled by a player who has the Ring of Water in play.

Oni no Seiryoku - personalities
0F/2C -HR5G/0PH/

Unaligned Shadowlands. Nonhuman. No Items or Followers. Lose 5 Honor.
Reaction: Give this Oni a 1F/1C Energy token whenever a spell or innate ability is used by a Shugenja controlled by another player that targets you or your cards during an Action Phase, or is used by an opposing Shugenja in a battle.

Oni no Taki-Bi - personalities
5F/3C -HR10G/0PH/

Unaligned Elemental Terror. Shadowlands. Nonhuman. No Items or Followers. Lose 4 Honor.
Elemental Battle: Bow the Oni to destroy any combination of Followers in an opposing unit which have a combined Force less than the Oni's Chi. You may not target Followers controlled by a player who has the Ring of Fire in play.

Qarash - personalities
3F/2C 0HR7G/1PH/

Naga Woodland Warrior. Nonhuman.
This unit may assign during the cavalry assignment phase if the Defender has any Forests in play.
Battle: Bow for a Ranged 4 Attack if there is a terrain card in play for this battle, or if the Defender has any Forests in play.

Ramash - personalities
2F/2C 0HR6G/1PH/

Naga Naval Warrior. Nonhuman.
This unit can assign during the cavalry assignment phase if the Defender has a Port or Pearl Bed in play.
Naval Warrior gains a 1F bonus while attacking for each Port and Pearl Bed that the Defender has in play.

Seikua - personalities
1F/2C 5HR7G/1PH/

Unaligned Monk. No Followers or Items.
Seikua gains +1F/+2C for each Elemental Ring you have in play.

Shahadet - exp - personalities
4F/3C 3HR8G/2PH/

Naga Samurai. Experienced. Nonhuman. Unique. Shahadet is considered the Naga Warlord for the purposes of being Experienced. All Naga Followers in this unit have a 1F bonus while they remain in this unit.
Battle: Bow Shahadet to give a 2F bonus to all Naga Personalities and Followers in this army.

Shinjo Mosaku - personalities
2F/3C 0HR7G/1PH/

Unicorn Clan Samurai. If he does not have the Cavalry trait, Mosaku gains 1F for each Cavalry unit in his army during the Attack Phase.

Shinjo Sadato - personalities
1F/2C 3HR5G/2PH/

Unicorn Clan Samurai. Cavalry.
Battle: Bow Sadato to destroy any one opposing Follower with Force less than or equal to Sadato's Force plus 2.

Togashi Mikoto - personalities
2F/3C 4HR8G/1PH/

Dragon Clan Tattooed Man. Samurai.
Reaction: Immediately after this Personality loses a duel, begin the duel again between the same Personalities. All focuses from the previous duel are discarded and have no effect on the new duel. Mikoto can only perform this action once per duel.

Togashi Rinjin - personalities
3F/2C 4HR9G/1PH/

Dragon Clan Tattooed Man. Samurai.
Battle: Ranged 2 Attack. This does not bow Rinjin. The strength of this Ranged Attack cannot be changed, and this Ranged Attack cannot be combined with others.

Tsuruchi - personalities
2F/3C 0HR7G/2PH/

Wasp Clan Master Bowman. Samurai. Yoritomo's Alliance. Raise by 1 the Ranged Attack strength of each of Tsuruchi's Followers with ranged attacks. Tsuruchi's Followers without ranged attacks each gain the ability "Battle: Bow this Follower for a Ranged 1 Attack."
Battle: Bow for a Ranged 4 Attack.

Yogo Asami - personalities
0F/2C -HR5G/1PH/

Scorpion Clan Distracter.
Open: Bow Asami. Target player must bow one Personality that he or she controls (target's choice).

Yogo Junzo - exp - personalities
4F/4C -HR14G/0PH/

Unaligned Undead Shugenja. Unique. Shadowlands. Experienced. Nonhuman. Lose 6 Honor. Any Black Scroll being attached to Junzo has its gold cost reduced to zero. Junzo is immune to the effects of corruption tokens.
Battle: Fear 5 (twice per turn).

Beiden Pass - regions
Mountain • Unique
Units can not move to or from this province's battlefield.

Crossroads - regions
Lower the Gold cost of Holdings in this Province by 3.

Farmlands - region
Farm • Singular
Limited: Pay 2 Gold: Create a 1F Follower and attach it to your target Personality.

Flatlands - regions
As a Battle action once per unit per turn, any player may move a unit out of or into this Province to or from one of your Provinces immediately to the left or right of this one.

Kuni Wastelands - regions
Shadowlands Border Region. Unique.
Any Shadowlands card you are putting into play has its gold cost reduced by one. Any Shadowlands card being put into play from this Province has its gold cost reduced by four.

Mountain Pass - regions
This Province gains +4 Strength. Provinces adjacent to this one have -1 Strength. (If a Province is destroyed, the one next to it becomes adjacent.)

Plains of Otosan Uchi - regions
Imperial • Unique
This Province holds two Dynasty cards. You control the order in which they are revealed during the Events Phase. Discard one of those cards if this card is destroyed. Lose 10 Honor if this Province is destroyed while this card is attached.

Swamplands - regions
Whenever you reveal a Fortification in this Province, replace it with a face-down Dynasty card. Players cannot assign units to attack or defend this Province during the Cavalry Maneuvers Segment.

The Doji Plains - regions
Rich Region.
Select one of your Holdings when this Region enters play. That holding produces twice as much gold as it normally would while this card is in play. If you have no Holdings in play, this card enters play without effect. If this Region is destroyed, the targeted holding is also destroyed.

The Isawa Woodlands - regions
Elemental Region. Unique.
Any Shugenja brought into play from this Province may have one spell attached to it without gold cost as it is brought into play.

The Kaiu Walls - regions
Fortified Region. Unique.
The Strength of this Province is increased by two while this card is in play.
This card is considered a Fortification.

The Ruined Keep of Fu Leng - regions
Unique.
This Province gains a permanent Strength bonus equal to its current strength. Permanently lower each of your other Provinces' Strengths to 0. Lose 7 Honor.

A Terrible Oath - spells
2G 4F
Black Scroll • Unique
After this Shugenja straightens: Give him a -1C Corruption token.
Limited: Bow and destroy this Shugenja and one of your Samurai: Your Personalities in play gain a +2F/-1C Oath token and permanently gain Shadowlands. You can not win an Honor Victory this game.

Black Wind From The Soul - spells
10G 4F
Black Scroll. Unique. Give this Shugenja a -1C Corruption token each time it straightens.
Ritual Limited: Bow and destroy this Shugenja and as many other Shugenja you control that you wish such that the combined Chi of the Shugenja are greater than 20. Destroy any one Province in play. Lose 5 Honor.

Calling the Elements - spells
2G 2F
Ritual Elemental Reaction: Bow this Shugenja before any player's Infantry Assignment Phase. Bow any number of additional Shugenja you control to remove the trait: Cavalry from a number of any cards in play equal to the number of Shugenja in the ritual. These cards regain the Cavalry trait at the end of the turn.

Courage of the Seven Thunders - spells
6G 2F
Ritual Limited: Bow this and any number of other Shugenja you control. The strength of your Provinces are increased by the combined Chi of the bowing Shugenja, divided by two (round up). This bonus lasts until the beginning of your next turn.

Jade Strike - spells
0G 2F
Battle: Bow this Shugenja and destroy an item you control. Destroy any one Shadowlands Follower or Shadowlands Personality that doesn't have a Follower. The target must be in the same battle as the item that was destroyed. This action is considered a Ranged Attack originating from the item.

Purity of the Seven Thunders - spells
3G 3F
Ritual Limited: Bow this Shugenja and any number of your other Shugenja such that their combined Chi is greater than 14, and destroy this Spell and this Shugenja, to destroy all Shadowlands cards. The Shugenja in this Ritual cannot straighten during your next turn.

Return of the Fallen Lord - spells
5G 4F
Black Scroll. Unique. Give this Shugenja a -1C Corruption token each time it straightens. This spell has its gold cost reduced to zero when being attached to a Lion Shugenja.
Limited: Bow and destroy this Shugenja. Select any Honorable or Dishonorable Dead in any player's Discard Pile. Bow a number of Shugenja equal to the Chi of that card. Bring this Personality back into play under your control with the trait: Shadowlands and the ability: Battle: Fear 3.

Reversal of Fortunes - spells
3G 2F
Ritual Reaction: Bow this Shugenja and any combination of other Shugenja that you control with a combined Chi of 10 or more as an event is turned face-up. The event is discarded without effect. Destroy this spell.

Sharing the Strength of Many - spells
2G 2F
Ritual Open: Bow this Shugenja and any number of other Shugenja you control. Until the end of this turn, one target Personality gains a Chi bonus equal to twice the number of Shugenja participating in the ritual.

Strike at the Roots - spells
5G 3F
Limited: Bow this Shugenja and select a player. Choose a number of cards in that player's Provinces that is equal to or less than this Shugenja's chi. Place these cards face-down at the bottom of that player's Dynasty Deck. Refill the Provinces normally.

The Elements' Fury - spells
8G 4F
Ritual Battle Elemental: Bow this Shugenja, and any number of other Shugenja in this army. Destroy this spell. This ritual creates any number of consecutive Ranged Attacks up to the number of Shugenja participating. These attacks may be ordered in any way between any legal targets as long as the combined strength of the Ranged Attacks is less than or equal to the sum of the Shugenja's Chi.

The Fires That Cleanse - spells
4G 2F
Fire Battle: Bow and destroy this Shugenja: Destroy a target Personality opposing this Shugenja.

The Iron Citadel - spells
0G 3F
Black Scroll. Unique. Give this Shugenja a -1C Corruption token each time it straightens.
Limited: Bow and destroy this Shugenja and this spell. Your Stronghold is replaced permanently with the Iron Citadel of Fu Leng, which has the following stats: Unique, Province Strength 15, Gold Production 0, Starting Honor 0, and no special abilities. You may not win through an honor victory. Your clan affiliation and current Honor total are unchanged.

The Path to Inner Peace - spells
5G 3F
Limited: Bow this Shugenja to destroy all tokens on target Personality. If the target Personality is controlled by another player, destroy this spell.

The Walking Horror of Fu Leng - spells
0G 2F
Black Scroll. Unique. Give this Shugenja a -1C Corruption token each time it straightens.
Ritual Limited: Bow this and any number of Shugenja you control with a combined Chi of 10 or more. Destroy this spell. Lose 5 Honor. This spell creates a Unique Nonhuman Shadowlands Follower attached to the primary Shugenja. The Horror has a force equal to twice the number of dead Personalities in your discard when the ritual is performed.

The Wasting Disease - spells
8G 4F
Black Scroll. Unique. Give this Shugenja a -1C Corruption token each time it straightens.
Limited: Bow Shugenja to place a -2C Wasting token on any Personality in play. If placing this token destroys the Personality, you may destroy one Corruption token on this Shugenja (if he has any).

Wheel of Fate - spells
8G 2F
Limited: Bow this shugenja and destroy this card. Draw and discard the top card of your Fate Deck. Put any one other card from your Fate card Discard pile into your hand that has a focus value less than the focus value of the drawn card. This spell may not be copied (e.g. with the Scribe).

Whispering Winds - spells
0G 3F
Open: Bow this Shugenja and destroy this spell to look at one player's fate hand.
Reaction: Bow this Shugenja and destroy this spell immediately after an opponent in a duel has played a Focus card. You may look at all cards focused for this duel, up to this point.

Wind-Borne Slumbers - spells
6G 2F
Ritual Limited Elemental: Bow this Shugenja and any number of other Shugenja you control. Destroy this spell. Draw and discard cards from your Fate deck equal to the number of Shugenja involved in the ritual. Bow any combination of Personalities in play that have a combined Chi less than the combined Focus Values of the discards.

Brash Hero - actions
0G 1F
Open: If it is not your turn: Target one of the active player's Samurai Personalities with a Chi of 2 or less. The target's controller must assign him during any Attack Phases this turn if he can legally do so.

Bribery - actions
8G 2F
Battle: Bow one opposing Personality with Personal Honor less than two. Lose 2 Honor.

Chasing the Wind - actions
0G 1F
Reaction: Play this card when an infantry unit is being moved into a battle where you have one or more units, all of which are Cavalry. The action that would have moved the infantry unit into this battle is cancelled and all effects of the action are negated.

Crushing Attack - actions
0G 3F
Battle: You can only play this card if your army has more than twice as much total Force as the opposing army. This Battle Action Segment ends (resolve any Terrains, if applicable), and this battle is now resolved.

Delicate Calculations - actions
0G 3F
Limited: You may attack two players at once this turn. Each player may ally with only one other player. Each Maneuvers Segment occurs only once. During each battle, only the Province's controller is the Defender. Effects that move cards into or out of battles may move them into or out of any battles in the attack.

Disharmony - actions
0G 3F
Reaction: Play this card when a ritual is performed. The ritual is cancelled and its effects negated. All of the ritual's costs (including bowing or destroying all of the Shugenja involved) must still be paid.

Diversionary Tactics - actions
0G 1F
Battle: Destroy a Terrain.

Enlightenment - actions
0G 3F
Limited: Bow a Monk Personality you control to take an Elemental Ring from your discard pile and put it in your hand.

Family Loyalty - actions
0G 3F
Limited: Target a Personality affiliated with your clan that is controlled by a player from a different clan. That player must give you control of the target Personality until the end of the turn, or the Personality is dishonored and the player loses 7 Honor. This Personality may not attack its original controller this turn.

Fearful Populace - actions
0G 1F
Battle: Until the end of this battle, all Shugenja have the ability Battle: Fear 4.

Fu Leng's Steeds - actions
0G 2F
Limited: Target card loses the Cavalry trait permanently.

Hazardous Ground - actions
0G 1F
You may only play this card if you have a Samurai in this battle with a Chi of 4 or more.
Battle Terrain: This terrain takes effect as soon as it is played. Beginning with your next opportunity to perform an action, whenever it is your turn to perform an action in this battle, you may perform two actions instead of one.

Higher Ground - actions
0G 1F
Immediate Terrain.
Battle: Raise the strength of each ranged attack from your army by 1. Lower the strength of each ranged attack from the opposing army by 1.

Kolat Saboteur - actions
6G 3F
Limited: Target a Stronghold in play. Bow the target Stronghold is it is unbowed. Target Stronghold cannot straighten until after the beginning of your next turn. Any stronghold effects which do not require the Stronghold to bow function normally.

Moving the Shadow - actions
0G 2F
You may play this card face up as a Focus card. If you do so, you may look at all Focus cards played for this duel so far.
Battle: One other player who has units in this battle must show you all Open and Battle Action cards that he has in his hand.

Nemesis - actions
0G 2F
Limited: Target one of your Personalities without a "nemesis" and another player's Personality. The other Personality is your Personality's nemesis until the other Personality leaves play. While your Personality opposes the nemesis in a battle or duel, your Personality gains +2F/+3C.

Ninja Kidnapper - actions
8G 2F
Limited: Bow a Personality with less than 5 Force. Leave this card in play in your home. The target Personality cannot straighten while this card is in play. This card remains in play until any player pays 10 Gold as an Open action. When this card leaves play, straighten the target Personality and lose 5 Honor.

Passing on the Soul - actions
0G 2F
Reaction: Play as one of your Personalities is being destroyed. Give any one item card attached to that Personality to another of your unbowed Personalities.

Reserve Movement - actions
0G 2F
Reaction: Play after your Dynasty Phase has ended but before your End Phase begins. You may attach one or more Follower or Item cards to one Personality. Costs must be paid normally.

Ride Until Dawn - actions
0G 2F
Battle: Select one Cavalry unit you control that is not assigned to any battle. The selected unit is assigned to this battle. Cards in this unit may not straighten until after your next Straighten Phase.

Scorn - actions
0G 1F
Reaction: Play this card when a Personality challenges another Personality who has a Chi more than 4 points lower than the challenger. The challenger is dishonored, and that player cannot gain honor from this duel. The challenger's controller loses 4 Honor.

Spoils of War - actions
0G 1F
Reaction: Play during the Resolution Segment of a battle in which you destroyed an Army as the Attacker or Defender. Any item cards attached to Personalities in the destroyed Army may be attached to any non-samurai Personality in your Army. All Items must be attached legally.

Strike With No-Thought - actions
0G 2F
Reaction: Play this card immediately before you strike in a duel. You gain the Chi bonus for this card as if it were used as a Focus card. Only one Strike with No-Thought can be played in a duel.

The Arrow Knows the Way - actions
0G 3F
Reaction: Before you target a Ranged Attack from an action performed by one of your Personalities with a Chi of 3 or higher: The Ranged Attack may target a Personality with attached Followers.

The Coward's Way - actions
0G 2F
Reaction: Play when one of your Personalities is entering a duel. Select an unbowed Personality you control who joins the duel, and becomes dishonored. Lose 7 Honor. Add the Chi of the second Personality to the original during this duel. If you lose or tie, the second Personality suffers the same effects as the original Personality. Your opponent focuses first in this duel.

The Final Breath - actions
0G 2F
Reaction: After the end of a Resolution Segment during which a Personality you controlled was destroyed: Target a Personality who opposed yours at any time during that Segment and has less Chi that yours had when he was destroyed. Destroy the target.

The First Shout - actions
0G 1F
You may have up to ten copies of this card in your deck.
You may play this card face up as a Focus in a duel; your opponent must Focus again if able, and his Focus card is selected randomly from his Fate hand.
Battle: Target Personality gets a 1F bonus.

The People's Expense - actions
0G 1F
Limited: All Mines you control increase their gold production by two until the end of this turn. Your Mines don't straighten during your next Straighten Phase.

The Second Shout - actions
0G 2F
You may only target (or Focus for) a Personality that has performed The First Shout this turn. You may play this card face up as a focus in a duel to destroy the most recent card your opponent has played as a focus in this duel. Your Personality gains Chi normally from this card.
Battle: Target Personality gains a 2F/1C bonus until the end of the turn.

The Third Shout - actions
0G 4F
You may only target (or Focus for) a Personality that has performed The Second Shout this turn. You may play this card face up as a focus in a duel. Destroy any one card that your opponent has played as a Focus in this duel. Your Personality gains Chi normally.
Battle: Target Personality gains a 5F/3C bonus until the end of the turn.

Those Who Stand Alone - strategy
0G 3F
Battle: Give -1F to each Personality without Followers at the current battlefield.

Tides of Battle - actions
0G 2F
Reaction: Before an attack's Declaration Segment ends, if you are not the Attacker or Defender: Both sides' leaders invite you as an ally. You gain no Honor from rulebook effects for assigning allying units this attack.

Unfettered Attack - actions
0G 2F
Battle: Target a Samurai in this battle without Followers or items. The Personality gains a 1F/2C bonus until the end of the turn.

Virtues of Command - actions
0G 3F
Reaction: Play after the Resolution Phase of a battle as an Attacker, Defender or Ally, when your army destroyed an opposing army. All of the Followers in one of your units in this battle gain 1F while they remain attached to their current Personality.

Your Life Is Mine - actions
0G 4F
Reaction: Play when you are destroying another player's Personality as a result of a duel. The Personality is not destroyed. Until the end of the game, if this Personality is involved in an action or battle that produces Honor for the Personality's controller, you gain the same amount of Honor.