Спойлер Fall of Otosan Uchi
Inferno - event
Until your next turn begins, Limited actions may not target Personalities.
Monkey Magistrates - follower
2F/0C -PH/4G/1HR 3F
Magistrate
This Personality has +1 PH.
Reaction: After another player's action targets this Personality, bow this card: This Personality gains +2C. If he is no longer a legal target for the action, its effects do not happen.
Traveling Ronin - follower
4F/0C -PH/7G/1HR 2F
Ronin
Battle/Open: If this card is in your hand: Attach it to your target Personality. At the end of the turn, if this card is in play, you may put it in your hand.
Denkyu no Shiryo - ancestors
+1F/+0C PH/0G/1HR 3F
Mantis Clan Ancestor • Unique
Reaction: Bow Denkyu no Shiryo when paying for a Mantis Clan Personality to reduce that Personality's Gold cost by 1.
Tsutomu no Shiryo - ancestors
+0F/+1C PH/0G/1HR 3F
Dragon Clan Ancestor. Unique.
Reaction: Bow Tsutomu no Shiryo after this Personality enters a duel to change the duel to one of Personal Honor.
Wazinu no Yokai - ancestors
+1F/+1C PH/0G/0HR 2F
Shadowlands Ancestor. Shadowlands. Unique.
Destroy Wazinu no Yokai at any time that this Personality is not Shadowlands.
Battle: Fear 3.
Yokutsu no Shiryo - ancestors
+1F/+0C PH/0G/2HR 3F
Lion Clan Ancestor. Unique.
Reaction: Bow Yokutsu no Shiryo before one of your bowed or unbowed Personalities becomes dishonored to have that Personality commit seppuku (even if the Personality is not Samurai). Gain Honor equal to the Personality's printed Personal Honor.
Blood Money - events
For the rest of the game, a player who controls no Shadowlands cards may waive the Honor Requirements of Personalities aligned with his or her Faction by raising their Gold cost by 2 before bringing them into play.
Broken Words - events
The next time this game a Personality issues a challenge and loses that duel, that Personality's controller loses 7 Honor.
Favor for a Favor - events
Bow one of your Courtier Personalities, pay 1 Gold, and target an opponent to gain Honor equal to the Courtier's printed Personal Honor. That opponent may draw a card.
Hand of the Shogun - events
Target an opponent, who then targets two of your Personalities. Each one gains the Cavalry trait if he or she does not have it, or +2F if he or she does. These effects last until the start of your next turn.
Inferno - event
Until your next turn begins, Limited actions may not target Personalities.
Kansen Haunting - events
Until the beginning of your second turn from now, any Personality who casts a Spell or Kiho bows after casting it and may not straighten until after his or her controller's next Straighten Phase. These effects happen even if the Spell or Kiho is cancelled.
Pulse of the Black River - events
For the rest of the game, each player gains 2 Honor for each Shadowlands card that player destroys during a battle or duel through actions or resolution, in addition to other results. That player then selects one Personality surviving that battle or duel to permanently gain the Shadowlands trait, if possible.
Run For Your Lives! - events
Until your Events Phase two turns from now, Fear effects send their targeted units home in addition to producing their normal effects if the Fear effect strength is greater than or equal to the targeted Personality's Force (and the Personality is not immune to Fear).
Song of Corruption - events
For the rest of the game, Shadowlands Personalities have +1C while in duels, and each time a non-Shadowlands Personality enters a duel, the Personality's controller may permanently give him or her the Shadowlands trait and lose 2 Honor.
Using the Wish - events
Give one of your Personalities Force and Chi bonuses equal to the Personality's printed Force and Chi until the beginning of your next turn. Destroy the Personality at the beginning of your next turn.
Vengeful Dead - events
Select an Honorable or Dishonorable Dead Personality in your discard pile who was destroyed by another player's Ninja, Kolat, or Assassin action and remove it from the game to destroy a Personality in play. You may then shuffle this Event into your Dynasty deck instead of discarding it. This Event resolves each time it is revealed, for all players.
Dark Eyes on the Wall - followers
4F/0C -PH/6G/0HR 2F
Ninja • Shadowlands • Unique • Lose 4 Honor. Will only attach to a Shadowlands or Ninja Personality. Gains Cavalry while attached to a Tsuno. Gains Goblin while attached to a Goblin (and may attach to Personalities that will only attach Goblin Followers). Gains +3F while attached to an Onisu.
Hideo Spawn - followers
4F/0C PH/5G/0HR 2F
Nonhuman • Shadowlands • Lose 3 Honor.
If this Follower is destroyed, destroy one other card in this unit.
Jester - followers
+1F/+1C PH/3G/2HR 4F
Unique
Jester's Honor Requirement is compared against printed Personal Honor.
Political Reaction: Bow Jester before a player loses Honor due to one of his or her own cards or actions to double the loss. All players may use this ability.
Kakita Instructor - followers
+1F/+1C PH/3G/3HR 3F
Will only attach to a Samurai.
This Personality may not become dishonored except from losing a duel. If the Personality loses a duel, destroy Kakita Instructor and lose 3 Honor. This loss may not be modified.
Kirei - followers
1F/0C PH/2G/0HR 2F
Shadowlands • Nonhuman • Lose 2 Honor.
Battle: Fear 5.
Lost Ashigaru - followers
*F/0C PH/5G/0HR 1F
Shadowlands • Lose 3 Honor.
Lost Ashigaru have a printed Force equal to the number of Human Shadowlands Personalities you control.
Monkey Magistrates - follower
2F/0C -PH/4G/1HR 3F
Magistrate
This Personality has +1 PH.
Reaction: After another player's action targets this Personality, bow this card: This Personality gains +2C. If he is no longer a legal target for the action, its effects do not happen.
Omoidasu - followers
2F/0C -PH/4G/2HR 3F
This card costs 1 less Gold when attaching to a Lion Clan Personality.
Political Reaction: After a duel ends that this Personality won, or after this unit's army destroys a Province and/or an opposing army, bow this card: Either gain 2 Honor or permanently give this Personality +1 Personal Honor.
Storm Legion - followers
3F/0C PH/6G/1HR 4F
Unique • Naval
Only a Mantis Clan Personality can attach the Storm Legion.
Battle: Once per battle, bow an opposing Unique Follower.
Traveling Ronin - follower
4F/0C -PH/7G/1HR 2F
Ronin
Battle/Open: If this card is in your hand: Attach it to your target Personality. At the end of the turn, if this card is in play, you may put it in your hand.
Tsuno House Guard - followers
3*F/0C PH/8G/0HR 4F
Cavalry. Nonhuman. Shadowlands. Unique. Lose 4 Honor. Will only attach to a Shadowlands Personality.
While attacking, Tsuno House Guard gains a Force bonus equal to the number of Tsuno Personalities in its army.
Tsuruchi Hunters - followers
2F/0C PH/6G/1HR 3F
Naval.
Battle: Bow for a Ranged 2 Attack.
Battle: Bow for a Ranged 4 attack if no other player has taken any Battle or Open actions this battle.
Unicorn Striders - followers
2F/0C PH/3G/1HR 3F
Unicorn Striders gain +1F while in an army with one or more Cavalry Units.
Unquiet Spirits - followers
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Carrion's Breath - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Ch'tppu'kich - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Dojo Raiden - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Eye of the Needle - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Fields of Grain - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Hungry Ghost - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Hunting Cabin - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Imperial Messenger - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Kaeru Contractor - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Master Sculptor - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Moneylender - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Mystic - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Pile of Stones - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Private Dojo - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Shrine of the Moon - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Shrine of the Sun - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Third Whisker Warren - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Watanabe Builders - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Dotanuki - items
+2F/+0C 4G 3F
Weapon
Dotanuki gains +2C while this Personality opposes a Personality with less Force in a duel.
Footman's Yari - items
+1F/+0C 2G 2F
Weapon
Battle: Bow this Personality to reduce an opposing Personality's Force by this Personality's Chi.
Kiseru - items
+1F/+1C 1G 2F
Any time this Personality would straighten, he or she does not straighten unless you discard a card from your hand.
Menhari-gata - items
+1F/+0C 4G 2F
This Personality has the Tactician keyword.
Tactical Battle: Discard a card: Reduce the Force of a target Personality opposing this card by the discarded card's Focus Value.
Mirumoto's Haori - items
+0F/+1C 2G 3F
Reaction: Bow Mirumoto's Haori after this Personality wins a duel to shuffle one of the cards you focused in that duel into your deck instead of discarding it.
Precise Orders - items
+0F/+0C 5G 1F
Reaction: Bow and destroy Precise Orders when this Personality performs a Limited, Open, or Battle action on his or her own card. This use of that action does not count towards any maximum number of uses.
Shahai's Fan - items
+0F/+0C 4G 2F
Shadowlands
Will only attach to a Human Shadowlands Personality.
Open: Bow Shahai's Fan to straighten a card with a Fear-producing ability.
Shinjo Horsebow - items
+0F/+0C 2G 2F
Weapon
Battle: Bow this card: Ranged 2 Attack.
Battle: If this Personality is Cavalry, bow him: Ranged 4 Attack.
Tsuno Blade - items
+2F/+1C 3G 2F
Shadowlands Weapon.
Will only attach to a Personality with more than 3F, or to a Tsuno.
Battle: Bow Tsuno Blade to permanently remove the Cavalry trait from an opposing card.
"The Deathless" - items
+0F/+0C 3G 2F
Each Follower in this unit gains the Naval trait. This Personality gains the Naval trait if he or she does not already have it, otherwise the Deathless gains +2F.
Agasha Oshu - personalities
1F/5C 6HR8G/3PH/
Phoenix Clan Shugenja
Oshu may not perform Political actions.
Agasha Yubisaki - personalities
2F/4C 8HR8G/2PH/
Phoenix Clan Shugenja
Open: Bow Yubisaki to straighten a Samurai.
Akodo Tsuri - personalities
3F/3C 6HR7G/2PH/
Lion Clan Samurai • Scout
Reaction: If you are a Lion Clan player, target a player after Tsuri is revealed in one of your Provinces. Look at the Dynasty cards in that player's Provinces.
Bayushi Kaukatsu - exp - personalities
0F/3C -HR10G/1PH/
Scorpion Clan Imperial Chancellor • Courtier • Experienced • Unique
Political Reaction: Bow Kaukatsu to negate an Honor gain.
Bayushi Seiryo - personalities
3F/4C 3HR7G/2PH/
Scorpion Clan Samurai
Seiryo may not receive Force or Chi penalties from other player's cards or from tokens created by other players.
Bayushi Sharaku - personalities
3F/3C 0HR7G/1PH/
Scorpion Clan Samurai
Reaction: If you are a Scorpion Clan player, discard a card from another player's Province after discarding Sharaku, or bringing Sharaku into play, from one of your Provinces.
Chaldera - personalities
4F/2C 2HR7G/2PH/
Naga Constrictor • Nonhuman
Battle: Once per battle, bow an opposing Personality with less Force who either has no unbowed Followers or has the Shadowlands trait.
Daidoji Ekiken - personalities
2F/3C 9HR8G/2PH/
Crane Clan Harrier • Samurai
Reaction: Bow Ekiken after a Personality with lower Chi assigns to attack one of your Provinces to send that Personality home. The Personality may not assign for the rest of this Attack Phase.
Glick - personalities
3F/1C -HR6G/0PH/
Goblin • Nonhuman • Undead • Shadowlands • Lose 3 Honor.
Reaction: Destroy one of your other Goblin cards after Glick is destroyed to return Glick to play, bowed, in your home.
H-tach'ch - personalities
4F/3C -HR8G/1PH/
Ratling Bushi • Stained Paw Tribe • Creature
H-tach'ch's Gold cost may not be reduced by card effects.
Hida Ishi - personalities
3F/3C -HR8G/1PH/
Crab Clan Berserker
Ishi has +2F/+2C while opposed by an army with more units than his own army has.
Ishi may not be bowed by other players' card effects.
Hida Yagimaki - personalities
3F/3C 4HR8G/3PH/
Crab Clan Samurai • Yu 3 • Reduce Yagamaki's Gold cost and Honor Requirement by the number of your Honorable Dead Crab Clan Personalities.
Yagamaki gains +1F/+1C after each time a Personality in his army or a Follower in his army is destroyed by another player's action or duel.
Hiruma Tatsuzo - personalities
4F/4C 2HR9G/2PH/
Crab Clan Samurai • Yu 4
Reaction: When Tatsuzo is targeted by an action while he is in an army, bow a follower attached to him to cancel the action. This can be done once per battle.
Hitaka - personalities
3F/3C -HR7G/0PH/
Shadowlands Corrupter • Shugenja • Lose 4 Honor.
While Hitaka is in play, raise the Gold cost of all Jade cards in the game by 2.
Limited: Bow Hitaka to destroy a bowed Jade card. Lose 2 Honor.
Hoshi Chuichi - personalities
2F/4C 2HR7G/2PH/
Dragon Clan Monk • Unique
Chuichi gains +2F/+2C while bowed. Chuichi adds to his unit's total Force even when bowed.
Ikoma Kyuso - personalities
2F/4C -HR8G/1PH/
Lion Clan Samurai • Spy
Political Limited: Once per turn, if you control no Shadowlands cards, waive the Honor Requirement of a face-up Lion Clan Personality in one of your Provinces. Lose 1 Honor.
Isawa Nodotai - exp - personalities
3F/5C 6HR11G/2PH/
Phoenix Clan Shugenja • Experienced • Unique
Reaction: Once per turn, before you choose a target for a ranged attack from your cards, allow that attack to target a Personality with Followers.
Iuchi Huasha - personalities
3F/4C 3HR9G/2PH/
Unicorn Clan Shugenja • Cavalry
Open: Once per turn, straighten a Cavalry Follower.
Kaiu Tasuku - personalities
3F/3C 0HR7G/2PH/
Crab Clan Samurai • Yu 2
Reaction: Once per turn, before attaching a Follower to one of your Crab Clan Personalities, waive that Follower's Honor Requirement.
Kakita Munemori - personalities
2F/3C 5HR7G/2PH/
Crane Clan Samurai • Courtier
Political Reaction: Bow Munemori to cancel a Political action performed by a non-Courtier Personality.
Kakita Nakazo - personalities
2F/5C 4HR8G/2PH/
Crane Clan Samurai • Duelist • Unique
Political Reaction: After a challenge Nakazo issued is refused: Gain 3 Honor.
Kakita Yariga - personalities
1F/4C 5HR7G/3PH/
Crane Clan Samurai • Duelist
Yariga may not refuse challenges.
If Yariga is honorable, the first card focused against him in each of his duels must be focused face-up.
Kitsu Juri - personalities
2F/3C 6HR7G/3PH/
Lion Clan Shugenja • Kitsu Family Daimyo • Sodan Senzo • Unique
Battle: Bow Juri to target a Personality with an Ancestor or who opposes another Personality in a battle. Give the target +2F/+2C, permanently. This may not target a Personality more than once per game.
Kjgkt - personalities
2F/3C 0HR7G/1PH/
Dragon Clan Zokujin Prophet • Nonhuman • Shugenja • Unique
Limited: Bow Kjgkt to remove the top X cards of your Fate deck, where X is the number of Mines you control. Place one of your choice back on top of your deck and place the rest on the bottom in their original order. Do not shuffle the deck.
Kokujin - exp 2 - personalities
4F/4C -HR13G/0PH/
Shadowlands • Double Chi • Tattooed • Experienced 2 Hitomi Kokujin • Unique • Lose 6 Honor.
Kokujin may only straighten during your Straighten Phase. Bow Kokujin after any duel he is in ends. The Double Chi trait has no effect for Kokujin's opponent during duels.
Limited: Bow Kokujin to issue an unrefusable challenge to a bowed Personality.
Konetsu - personalities
0F/4C 10HR6G/4PH/
Crane Clan Courtier • Samurai • Unique
Political Open: Once per turn, copy a Political action from any other Personality in play.
Kyofu - exp - personalities
5F/6C -HR10G/0PH/
Unaligned Onisu of Fear • Cavalry • Nonhuman • Experienced Hida Kuroda • Unique • Shadowlands • Lose 5 Honor.
Cards in Kyofu's army (including Kyofu) may use Fear-producing actions one additional time per battle.
Battle: Fear 8.
Battle: Once per battle, take as many additional consecutive Fear-producing Battle actions as you like, before the next player takes an Open or Battle action.
Matsu Masakado - personalities
2F/3C 4HR6G/2PH/
Lion Clan Samurai
Masakado gains +1F/+1C while he has the Tactician trait.
Matsu Reishiko - personalities
4F/4C 5HR8G/2PH/
Lion Clan Samurai
After each time a Personality with less Chi than Reishiko moves into a defending army opposing her, the Personality's controller discards a card. (This does not apply to assigning.)
Mirumoto Tachiyama - personalities
2F/2C 6HR7G/3PH/
Dragon Clan Samurai
While opposed by one or more Personalities in a battle or duel, Tachiyama gains a Force and Chi bonus equal to half the number of cards in the opposing player's hand, rounded down.
Moshi Hinome - personalities
2F/4C 2HR7G/2PH/
Mantis Clan Shugenja
Limited: Bow Hinome to gain a +1F/+1C Aura token if she does not have any.
Open: Bow Hinome to remove all Aura tokens from a Personality who has at least one and add that number of +1F/+1C Aura tokens, plus one, to another Personality.
Moto Sanpao - personalities
3F/3C 2HR8G/1PH/
Unicorn Clan Bushi • Cavalry
Reduce the Gold cost of the first non-Unique Item Sanpao attaches each turn by 3, to a minimum of 1.
Moto Tsusung - personalities
3F/4C 4HR9G/1PH/
Unicorn Clan Shugenja • Cavalry
Reaction: After a battle in which Tsusung's army defeated an opposing army, straighten one unit that was in Tsusung's army. This ability may be used while Tsusung is bowed.
Shiba Takeishi - personalities
2F/3C 4HR7G/2PH/
Phoenix Clan Samurai
Takeishi permanently gains +1F+/1C for each of your Phoenix Clan Personalities destroyed while he is in play.
Shiba Yoma - exp - personalities
3F/4C 3HR10G/3PH/
Phoenix Clan Voice of the Masters • Samurai • Experienced • Unique
Immediately before each time a Kiho or Spell is cast while Yoma is in the current battle, he gains +1F/+1C. While Yoma is in the current battle, your Shugenja in your home may cast Spells or Kihos as though they were in the current battle.
Shinjo Rao - personalities
3F/3C 4HR8G/2PH/
Unicorn Clan Samurai • Cavalry
Battle: Once per battle, and only if Rao assigned during Infantry Maneuvers this attack, move this unit to an adjacent Province.
Shinjo Shono - exp 2 - personalities
4F/5C 0HR9G/2PH/
Unicorn Clan Samurai • Junghar Army Commander • Shinjo Family Daimyo • Cavalry • Experienced 2 • Unique
Players must discard 2 Fate cards from their hands to challenge Shono.
Battle: Move to a different battle. If Shono opposes no Shadowlands, Ninja, or Kolat cards in either battle, he may not use this ability again this turn.
Shosuro Miyo - personalities
2F/2C -HR7G/1PH/
Scorpion Clan Actor
Limited: Once per turn, Miyo gains +1F, +2C or +2 Personal Honor until the start of your next turn.
Soshi Kiyo - exp - personalities
2F/4C 2HR7G/3PH/
Scorpion Clan Courtier • Kitsune • Creature • Experienced • Unique
Open: Once per turn, switch Kiyo's Force and Chi.
Tamori Tsukiro - personalities
3F/3C 3HR8G/2PH/
Dragon Clan Shugenja
Limited: Bow Tsukiro to give him a Potion token.
Battle: Bow Tsukiro or remove one of his Potion tokens to perform simultaneous Ranged 3 Attacks against any number of cards in one opposing unit.
Togashi Kansuke - personalities
4F/4C 4HR7G/2PH/
Dragon Clan Samurai • Student of the Tao • Tattooed
Kansuke may cast Kihos as if he were a Monk.
Tsuno Sochi - personalities
2F/3C -HR7G/0PH/
Cavalry. Nonhuman. Shadowlands. Lose 4 Honor. Sochi gains +2F while attacking. Negate all Honor gains while Sochi is in the current battle.
Tsuruchi Terao - personalities
2F/3C -HR7G/1PH/
Mantis Clan Samurai • Naval
Battle: Bow Terao: Ranged 4 Attack.
Battle: Only if Terao is bowed: Target an adjacent battlefield. Move this unit to it.
Yasuki Yukinaga - personalities
2F/3C 3HR7G/1PH/
Crab Clan Merchant.
Reaction: Once per turn, bow one of your Gold-producing Holdings to produce 6 Gold when you are paying for a Follower or for an action that creates a Follower.
Yoritomo Kalilea - personalities
3F/3C 0HR7G/2PH/
Mantis Clan Samurai. Naval.
Limited: Bow Kalilea to target an opponent's Region or Holding. That player gains 1 Honor. Actions on that card may not be used for the rest of the turn.
Yoritomo Komori - exp - personalities
3F/3C 3HR6G/2PH/
Mantis Clan Shugenja. Naval. Experienced. Unique.
Battle: Destroy an opposing token. This ability may be used any number of times, but may not target tokens created during this battle.
Yoritomo Yoyonagi - personalities
2F/3C 1HR9G/1PH/
Mantis Clan Shugenja. Courtier. Poet. Naval.
Political Battle: Bow Yoyonagi to send home both herself and an opposing defending Personality with no Items.
The Seppun Temples - regions
Unique.
After you bring a Personality into play from this Province, you may attach a Follower to that Personality from your hand, paying all costs. Reduce the Follower's Gold cost by 4, to a minimum of 1.
Togashi's Shrine - regions
Unique
This province does not hold Dynasty cards (do not refill it).
Limited: Bow Togashi's Shrine and discard a card: Search your deck and discard pile for a Ring. Show it. Put it in your hand.
Arrow of Purity - spells
2G 3F
Battle: Even if this unit is not at the current battlefield, bow this Shugenja and target one of your Personalities: Ranged Attack with strength equal to his Personal Honor.
Earthly Yearnings - spells
1G 2F
Maho Open: Bow this Shugenja and target another player's Samurai Personality. For the rest of the turn, after each time that Samurai performs an action, you may give a Force and Chi bonus equal to the Samurai's Personal Honor to one of your Personalities. Lose 2 Honor.
Fires of the Phoenix - spells
5G 3F
Reaction: Bow this Shugenja before a target Personality is destroyed during the Battle Action Segment to negate the destruction. Destroy that Personality when the Attack Phase ends if he or she is still in play.
Perfect Attunement - spells
3G 3F
Void Battle: Bow this Shugenja and destroy this Spell: Destroy a target Personality opposing this Shugenja with Force equal to this Shugenja's Force.
Summon the Dead - spells
6G 3F
When this Spell enters play, it gains Porcelain tokens equal to this Shugenja's Chi. Remove one Porcelain token during each of your Straighten Phases. Destroy all Personalities this Spell has targeted if it leaves play or has no tokens.
Maho Limited: Bow this Shugenja and remove a Porcelain token to return one of your dead Personalities to play under your control. The Personality permanently gains Shadowlands, Undead, and "Battle: Fear 3." Lose 2 Honor.
Unraveling - spells
2G 3F
Reaction: Bow this Shugenja to cancel a Spell or Kiho.
A Champion's Strike - actions
0G 3F
Battle: Target one of your Unique Samurai in this Battle to destroy any number of opposing Followers with a total Force less than or equal to your Samurai's.
A New Path - actions
0G 4F
Limited: Target one of your Personalities, and bow that Personality if his or her Chi is less than 4. The Personality permanently gains the Monk trait and cannot assign to an attacking army for the rest of the game.
Aid of the Fortunes - actions
0G 2F
Kiho Open: Bow one of your Shugenja or Monks to give a Personality a Force and Chi bonus equal to the number of Shrines you control or the number of Temples you control (your choice).
Ambush Pits - actions
0G 1F
Delayed Terrain.
Battle: Bow all Followers in this battle with less than 3 Force.
Armed and Ready - actions
0G 2F
Reaction: Play at the start of a Resolution Segment to straighten all your Personalities at this battle with a Weapon or an Armor (or both).
Balance in Nothingness - actions
0G 4F
Reaction: Cancel an action or Event targeting one or more of your bowed Personalities.
Beachhead - actions
0G 1F
Immediate Terrain
Battle: Each Naval card in this battle gains +1F. This Terrain may be played while a Naval Invasion prohibits Terrains from being played.
Bonds of Fate - actions
0G 2F
Political Open: During the Action Phase, bow one of your Courtiers with more than 1 Personal Honor to straighten a Personality.
Political Open: During the Action Phase, bow one of your Courtiers with less than 2 Personal Honor to bow a Personality.
Consuming Darkness - actions
0G 3F
Kiho Maho Battle: Bow one of your Shugenja or Monks and destroy one of your bowed or unbowed Shadowlands cards to give a Personality opposing that Shadowlands card -3F/-2C. Lose 1 Honor.
Far and Wide - actions
0G 2F
Limited: Bring a face-up Region in one of your Provinces into play and attach it to that Province if that Region is different from all other Regions already attached to the Province. You must pay any costs of bringing the Region into play.
Forgery - actions
0G 3F
Ninja Battle: If the current Province has no Regions, move a Region from one of your other Provinces to this one. You must be the Defender to play this card.
Forward Guard - actions
0G 1F
Reaction: Play after assigning a Cavalry unit during Infantry Maneuvers and target that Personality. Until the end of the battle, that Personality gains the ability "Reaction: Bow to cancel a Battle or Open action targeting cards in other units in this army."
Fury of the Damned - actions
0G 2F
Battle: Give +3F/+3C to a Shadowlands Personality opposed by one or more Shadowlands cards.
Hurricane Tattoo - actions
0G 2F
Limited: Target one of your Personalities with the Tattooed trait and without a Hurricane Tattoo. For the rest of the game, the Personality has a Hurricane Tattoo, -1F, and gains the ability "Battle: Bow this Personality to give all opposing Personalities and Followers -1F."
Imperial Proclamation - actions
0G 2F
Delayed Terrain
Political Battle: You must discard the Imperial Favor as a cost of playing this card. Send up to two attacking units home without bowing.
Informant - actions
0G 4F
Open: Target a player who controls one or more Personalities that he or she does not own. You may bow one of those Personalities. This card remains in play. While this card is in play, raise the Gold cost of all Personalities that player owns by 2. That player may pay 10 Gold to discard this card as an Open action.
Keen Eye - actions
0G 3F
Reaction: Negate the effects of a Reaction taken by another player during a challenge or duel involving one of your Personalities. Draw a Fate card.
Led Into Darkness - actions
0G 4F
Kiho Maho Reaction: Bow one of your Shadowlands Shugenja or Shadowlands Monks to target a face-up Human Personality in any player's Province. Until the end of the turn, that Personality has the Shadowlands trait and an Honor Requirement of "-". If the Personality is in play at the end of the turn, he or she keeps the Shadowlands trait permanently and is dishonored.
Legendary Strength - actions
0G 2F
Battle: Give one of your Personalities with Yu in the current battle +2F/+2C. If that Personality is still in your army and alive at the end of the Resolution Segment, draw a card.
Let Courage Guide Me - actions
0G 2F
Battle: Straighten a Samurai Personality with the Double Chi trait or with more than 2 Personal Honor.
Now Face Me - actions
0G 3F
Limited: One of your Personalities issues an unrefusable challenge to a Personality with one or more of the same Faction traits.
Limited: One of your Shadowlands Personalities issues an unrefusable challenge to a Shadowlands Personality.
Ogre Hordes - actions
0G 1F
Delayed Terrain
Battle: All non-Samurai Bushi in this battle gain +2F.
One Will Fall - actions
0G 2F
Political Reaction: Play when a duel begins involving one of your Personalities. The player who strikes loses 3 Honor when the strike is declared if the Personality could focus instead. Only one Will Fall may be played per duel.
Playing With Madness - actions
0G 1F
Kiho Maho Limited: Bow one of your Shugenja. That Shugenja permanently gains +2F/+2C and the Shadowlands and Bloodspeaker traits, and permanently loses all current innate abilities. Any Spell or Kiho cast by that Shugenja for the rest of the game gains the Maho trait. Lose 2 Honor.
Purify - actions
0G 3F
Kiho Limited: Bow one of your Shugenja or Monks to straighten a Shrine or Temple.
Recruiting Drive - actions
0G 3F
Limited: For the rest of the turn, you may bring Followers into play from your discard pile. Treat the Followers as being played from your hand.
Scouting Maneuvers - actions
0G 2F
Reaction: Target one of your Scouts or Tacticians after assigning it to a Province. Once during that Province's battle, you may, as a Reaction, cancel an action when it targets cards in that unit.
Show of Good Faith - actions
4G 4F
Political Limited: Bow one of your Courtiers to take control of another player's Personality until the end of the turn. You may not declare an attack or move cards or tokens to or from that Personality while he or she is under your control.
Snake Tattoo - actions
0G 2F
Limited: Target one of your Personalities with the Tattooed trait and without a Snake Tattoo. For the rest of the game, the Personality has a Snake Tattoo and the ability "Reaction: Once per turn, after an opponent targets this Personality with an action while he or she is in an army, move the Personality to an adjacent Province. If this Personality is now an illegal target for that action, cancel it."
Strike at the Soul - actions
0G 1F
Reaction: After a strike is declared in a duel involving one of your Personalities, bow one of that Personality's Weapons to reduce his or her opponent's Chi by the Weapon's printed Chi bonus, to a minimum of 1.
Superior Swordplay - actions
0G 3F
Battle: Straighten a Personality with a Weapon.
Tempting Kansen - actions
0G 3F
Reaction: Play after a Shugenja casts a Spell or Kiho, or uses an innate ability, during a battle. That Shugenja's controller may discard two cards. If he or she does not, cancel the Spell or Kiho and destroy the Shugenja.
Terror - actions
0G 2F
Battle: Target one of your cards in the current battle with a Fear-producing action (even if it has already been used) and an opposing unit to give each Follower in that unit -2F.
The Anvil's Blessing - actions
0G 3F
Political Limited: Reveal an Item from your hand and target an opponent's Personality who can legally attach it. The opponent decides whether you attach the Item to the Personality, paying all costs, or you discard the item and the opponent loses 3 Honor.
The Shadow's Claw - actions
0G 2F
Reaction: Play before your Personality focuses in a duel. Look at your top five Fate cards. Focus with one, take one into your hand, and shuffle the rest into the deck.
The Time Is Not Right - actions
0G 3F
Political Reaction: Bow one of your Courtiers when one of your Personalities is targeted with a Limited action to cancel the action.
Trickster Spirits - actions
0G 3F
Limited: Target a non-Shadowlands Personality you control who is not a member of your Faction. Search your Fate deck for a non-Unique Item and attach it to that Personality, paying all costs. Shuffle your deck.
Tsuruchi Technique - actions
1G 2F
This card costs 1 less Gold for Mantis Clan players.
Battle: Ranged 3 Attack targeting a legal Ranged Attack target in the current enemy army.
Reaction: After a unit you control produces a Ranged Attack: Raise its strength by 3.
Wear Him Down - actions
0G 3F
Reaction: Play this card as a focus when a Personality strikes against one of your Personalities in a duel. That Personality must focus instead, if possible. You may draw a card. You lose your next opportunity to focus or strike in this duel.
Whispers - actions
1G 3F
Political Limited: Target a player who controls at least one Personality. That player loses 5 Honor at the start of your next turn if he or she has not targeted you or your cards or Stronghold, or declared an attack against you and assigns at least one unit, between then and now.
Words Cut Like Steel - actions
0G 3F
Limited: One of your Courtier Personalities issues an unrefusable challenge to a non-Courtier Personality. The winner's controller gains Honor equal to the loser's Personal Honor. The challenged Personality does not die as a result of this duel.
Kyuden Doji - strongholds
6PS/4GP/6SH
Crane, Crane
Political Reaction: When one of your Personalities enters a duel, target and bow one of your Crane Clan Samurai to have that Samurai enter the duel instead.
Political Limited: Bow Kyuden Doji to permanently give Courtier to one of your Crane Clan Personalities.
Kyuden Gotei - strongholds
7PS/4GP/3SH
Mantis, Mantis
Kyuden Gotei counts as a Port card.
Once per battle, as a Battle action, you may bow one of your Naval cards in the current battle to take two consecutive Battle actions.
Shiro Tamori - strongholds
6PS/4GP/5SH
Dragon, Dragon
Limited: Once per turn per Personality, discard a card from your hand to give one of your Personalities +1F/+1C and +1 Personal Honor until the beginning of your next turn.
Denkyu no Shiryo - ancestors
+1F/+0C PH/0G/1HR 3F
Mantis Clan Ancestor • Unique
Reaction: Bow Denkyu no Shiryo when paying for a Mantis Clan Personality to reduce that Personality's Gold cost by 1.
Tsutomu no Shiryo - ancestors
+0F/+1C PH/0G/1HR 3F
Dragon Clan Ancestor. Unique.
Reaction: Bow Tsutomu no Shiryo after this Personality enters a duel to change the duel to one of Personal Honor.
Wazinu no Yokai - ancestors
+1F/+1C PH/0G/0HR 2F
Shadowlands Ancestor. Shadowlands. Unique.
Destroy Wazinu no Yokai at any time that this Personality is not Shadowlands.
Battle: Fear 3.
Yokutsu no Shiryo - ancestors
+1F/+0C PH/0G/2HR 3F
Lion Clan Ancestor. Unique.
Reaction: Bow Yokutsu no Shiryo before one of your bowed or unbowed Personalities becomes dishonored to have that Personality commit seppuku (even if the Personality is not Samurai). Gain Honor equal to the Personality's printed Personal Honor.
Blood Money - events
For the rest of the game, a player who controls no Shadowlands cards may waive the Honor Requirements of Personalities aligned with his or her Faction by raising their Gold cost by 2 before bringing them into play.
Broken Words - events
The next time this game a Personality issues a challenge and loses that duel, that Personality's controller loses 7 Honor.
Favor for a Favor - events
Bow one of your Courtier Personalities, pay 1 Gold, and target an opponent to gain Honor equal to the Courtier's printed Personal Honor. That opponent may draw a card.
Hand of the Shogun - events
Target an opponent, who then targets two of your Personalities. Each one gains the Cavalry trait if he or she does not have it, or +2F if he or she does. These effects last until the start of your next turn.
Inferno - event
Until your next turn begins, Limited actions may not target Personalities.
Kansen Haunting - events
Until the beginning of your second turn from now, any Personality who casts a Spell or Kiho bows after casting it and may not straighten until after his or her controller's next Straighten Phase. These effects happen even if the Spell or Kiho is cancelled.
Pulse of the Black River - events
For the rest of the game, each player gains 2 Honor for each Shadowlands card that player destroys during a battle or duel through actions or resolution, in addition to other results. That player then selects one Personality surviving that battle or duel to permanently gain the Shadowlands trait, if possible.
Run For Your Lives! - events
Until your Events Phase two turns from now, Fear effects send their targeted units home in addition to producing their normal effects if the Fear effect strength is greater than or equal to the targeted Personality's Force (and the Personality is not immune to Fear).
Song of Corruption - events
For the rest of the game, Shadowlands Personalities have +1C while in duels, and each time a non-Shadowlands Personality enters a duel, the Personality's controller may permanently give him or her the Shadowlands trait and lose 2 Honor.
Using the Wish - events
Give one of your Personalities Force and Chi bonuses equal to the Personality's printed Force and Chi until the beginning of your next turn. Destroy the Personality at the beginning of your next turn.
Vengeful Dead - events
Select an Honorable or Dishonorable Dead Personality in your discard pile who was destroyed by another player's Ninja, Kolat, or Assassin action and remove it from the game to destroy a Personality in play. You may then shuffle this Event into your Dynasty deck instead of discarding it. This Event resolves each time it is revealed, for all players.
Dark Eyes on the Wall - followers
4F/0C -PH/6G/0HR 2F
Ninja • Shadowlands • Unique • Lose 4 Honor. Will only attach to a Shadowlands or Ninja Personality. Gains Cavalry while attached to a Tsuno. Gains Goblin while attached to a Goblin (and may attach to Personalities that will only attach Goblin Followers). Gains +3F while attached to an Onisu.
Hideo Spawn - followers
4F/0C PH/5G/0HR 2F
Nonhuman • Shadowlands • Lose 3 Honor.
If this Follower is destroyed, destroy one other card in this unit.
Jester - followers
+1F/+1C PH/3G/2HR 4F
Unique
Jester's Honor Requirement is compared against printed Personal Honor.
Political Reaction: Bow Jester before a player loses Honor due to one of his or her own cards or actions to double the loss. All players may use this ability.
Kakita Instructor - followers
+1F/+1C PH/3G/3HR 3F
Will only attach to a Samurai.
This Personality may not become dishonored except from losing a duel. If the Personality loses a duel, destroy Kakita Instructor and lose 3 Honor. This loss may not be modified.
Kirei - followers
1F/0C PH/2G/0HR 2F
Shadowlands • Nonhuman • Lose 2 Honor.
Battle: Fear 5.
Lost Ashigaru - followers
*F/0C PH/5G/0HR 1F
Shadowlands • Lose 3 Honor.
Lost Ashigaru have a printed Force equal to the number of Human Shadowlands Personalities you control.
Monkey Magistrates - follower
2F/0C -PH/4G/1HR 3F
Magistrate
This Personality has +1 PH.
Reaction: After another player's action targets this Personality, bow this card: This Personality gains +2C. If he is no longer a legal target for the action, its effects do not happen.
Omoidasu - followers
2F/0C -PH/4G/2HR 3F
This card costs 1 less Gold when attaching to a Lion Clan Personality.
Political Reaction: After a duel ends that this Personality won, or after this unit's army destroys a Province and/or an opposing army, bow this card: Either gain 2 Honor or permanently give this Personality +1 Personal Honor.
Storm Legion - followers
3F/0C PH/6G/1HR 4F
Unique • Naval
Only a Mantis Clan Personality can attach the Storm Legion.
Battle: Once per battle, bow an opposing Unique Follower.
Traveling Ronin - follower
4F/0C -PH/7G/1HR 2F
Ronin
Battle/Open: If this card is in your hand: Attach it to your target Personality. At the end of the turn, if this card is in play, you may put it in your hand.
Tsuno House Guard - followers
3*F/0C PH/8G/0HR 4F
Cavalry. Nonhuman. Shadowlands. Unique. Lose 4 Honor. Will only attach to a Shadowlands Personality.
While attacking, Tsuno House Guard gains a Force bonus equal to the number of Tsuno Personalities in its army.
Tsuruchi Hunters - followers
2F/0C PH/6G/1HR 3F
Naval.
Battle: Bow for a Ranged 2 Attack.
Battle: Bow for a Ranged 4 attack if no other player has taken any Battle or Open actions this battle.
Unicorn Striders - followers
2F/0C PH/3G/1HR 3F
Unicorn Striders gain +1F while in an army with one or more Cavalry Units.
Unquiet Spirits - followers
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Carrion's Breath - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Ch'tppu'kich - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Dojo Raiden - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Eye of the Needle - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Fields of Grain - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Hungry Ghost - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Hunting Cabin - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Imperial Messenger - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Kaeru Contractor - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Master Sculptor - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Moneylender - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Mystic - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Pile of Stones - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Private Dojo - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Shrine of the Moon - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Shrine of the Sun - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Third Whisker Warren - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Watanabe Builders - holdings
2F/0C PH/3G/0HR 2F
Spirit. Nonhuman.
After each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
Dotanuki - items
+2F/+0C 4G 3F
Weapon
Dotanuki gains +2C while this Personality opposes a Personality with less Force in a duel.
Footman's Yari - items
+1F/+0C 2G 2F
Weapon
Battle: Bow this Personality to reduce an opposing Personality's Force by this Personality's Chi.
Kiseru - items
+1F/+1C 1G 2F
Any time this Personality would straighten, he or she does not straighten unless you discard a card from your hand.
Menhari-gata - items
+1F/+0C 4G 2F
This Personality has the Tactician keyword.
Tactical Battle: Discard a card: Reduce the Force of a target Personality opposing this card by the discarded card's Focus Value.
Mirumoto's Haori - items
+0F/+1C 2G 3F
Reaction: Bow Mirumoto's Haori after this Personality wins a duel to shuffle one of the cards you focused in that duel into your deck instead of discarding it.
Precise Orders - items
+0F/+0C 5G 1F
Reaction: Bow and destroy Precise Orders when this Personality performs a Limited, Open, or Battle action on his or her own card. This use of that action does not count towards any maximum number of uses.
Shahai's Fan - items
+0F/+0C 4G 2F
Shadowlands
Will only attach to a Human Shadowlands Personality.
Open: Bow Shahai's Fan to straighten a card with a Fear-producing ability.
Shinjo Horsebow - items
+0F/+0C 2G 2F
Weapon
Battle: Bow this card: Ranged 2 Attack.
Battle: If this Personality is Cavalry, bow him: Ranged 4 Attack.
Tsuno Blade - items
+2F/+1C 3G 2F
Shadowlands Weapon.
Will only attach to a Personality with more than 3F, or to a Tsuno.
Battle: Bow Tsuno Blade to permanently remove the Cavalry trait from an opposing card.
"The Deathless" - items
+0F/+0C 3G 2F
Each Follower in this unit gains the Naval trait. This Personality gains the Naval trait if he or she does not already have it, otherwise the Deathless gains +2F.
Agasha Oshu - personalities
1F/5C 6HR8G/3PH/
Phoenix Clan Shugenja
Oshu may not perform Political actions.
Agasha Yubisaki - personalities
2F/4C 8HR8G/2PH/
Phoenix Clan Shugenja
Open: Bow Yubisaki to straighten a Samurai.
Akodo Tsuri - personalities
3F/3C 6HR7G/2PH/
Lion Clan Samurai • Scout
Reaction: If you are a Lion Clan player, target a player after Tsuri is revealed in one of your Provinces. Look at the Dynasty cards in that player's Provinces.
Bayushi Kaukatsu - exp - personalities
0F/3C -HR10G/1PH/
Scorpion Clan Imperial Chancellor • Courtier • Experienced • Unique
Political Reaction: Bow Kaukatsu to negate an Honor gain.
Bayushi Seiryo - personalities
3F/4C 3HR7G/2PH/
Scorpion Clan Samurai
Seiryo may not receive Force or Chi penalties from other player's cards or from tokens created by other players.
Bayushi Sharaku - personalities
3F/3C 0HR7G/1PH/
Scorpion Clan Samurai
Reaction: If you are a Scorpion Clan player, discard a card from another player's Province after discarding Sharaku, or bringing Sharaku into play, from one of your Provinces.
Chaldera - personalities
4F/2C 2HR7G/2PH/
Naga Constrictor • Nonhuman
Battle: Once per battle, bow an opposing Personality with less Force who either has no unbowed Followers or has the Shadowlands trait.
Daidoji Ekiken - personalities
2F/3C 9HR8G/2PH/
Crane Clan Harrier • Samurai
Reaction: Bow Ekiken after a Personality with lower Chi assigns to attack one of your Provinces to send that Personality home. The Personality may not assign for the rest of this Attack Phase.
Glick - personalities
3F/1C -HR6G/0PH/
Goblin • Nonhuman • Undead • Shadowlands • Lose 3 Honor.
Reaction: Destroy one of your other Goblin cards after Glick is destroyed to return Glick to play, bowed, in your home.
H-tach'ch - personalities
4F/3C -HR8G/1PH/
Ratling Bushi • Stained Paw Tribe • Creature
H-tach'ch's Gold cost may not be reduced by card effects.
Hida Ishi - personalities
3F/3C -HR8G/1PH/
Crab Clan Berserker
Ishi has +2F/+2C while opposed by an army with more units than his own army has.
Ishi may not be bowed by other players' card effects.
Hida Yagimaki - personalities
3F/3C 4HR8G/3PH/
Crab Clan Samurai • Yu 3 • Reduce Yagamaki's Gold cost and Honor Requirement by the number of your Honorable Dead Crab Clan Personalities.
Yagamaki gains +1F/+1C after each time a Personality in his army or a Follower in his army is destroyed by another player's action or duel.
Hiruma Tatsuzo - personalities
4F/4C 2HR9G/2PH/
Crab Clan Samurai • Yu 4
Reaction: When Tatsuzo is targeted by an action while he is in an army, bow a follower attached to him to cancel the action. This can be done once per battle.
Hitaka - personalities
3F/3C -HR7G/0PH/
Shadowlands Corrupter • Shugenja • Lose 4 Honor.
While Hitaka is in play, raise the Gold cost of all Jade cards in the game by 2.
Limited: Bow Hitaka to destroy a bowed Jade card. Lose 2 Honor.
Hoshi Chuichi - personalities
2F/4C 2HR7G/2PH/
Dragon Clan Monk • Unique
Chuichi gains +2F/+2C while bowed. Chuichi adds to his unit's total Force even when bowed.
Ikoma Kyuso - personalities
2F/4C -HR8G/1PH/
Lion Clan Samurai • Spy
Political Limited: Once per turn, if you control no Shadowlands cards, waive the Honor Requirement of a face-up Lion Clan Personality in one of your Provinces. Lose 1 Honor.
Isawa Nodotai - exp - personalities
3F/5C 6HR11G/2PH/
Phoenix Clan Shugenja • Experienced • Unique
Reaction: Once per turn, before you choose a target for a ranged attack from your cards, allow that attack to target a Personality with Followers.
Iuchi Huasha - personalities
3F/4C 3HR9G/2PH/
Unicorn Clan Shugenja • Cavalry
Open: Once per turn, straighten a Cavalry Follower.
Kaiu Tasuku - personalities
3F/3C 0HR7G/2PH/
Crab Clan Samurai • Yu 2
Reaction: Once per turn, before attaching a Follower to one of your Crab Clan Personalities, waive that Follower's Honor Requirement.
Kakita Munemori - personalities
2F/3C 5HR7G/2PH/
Crane Clan Samurai • Courtier
Political Reaction: Bow Munemori to cancel a Political action performed by a non-Courtier Personality.
Kakita Nakazo - personalities
2F/5C 4HR8G/2PH/
Crane Clan Samurai • Duelist • Unique
Political Reaction: After a challenge Nakazo issued is refused: Gain 3 Honor.
Kakita Yariga - personalities
1F/4C 5HR7G/3PH/
Crane Clan Samurai • Duelist
Yariga may not refuse challenges.
If Yariga is honorable, the first card focused against him in each of his duels must be focused face-up.
Kitsu Juri - personalities
2F/3C 6HR7G/3PH/
Lion Clan Shugenja • Kitsu Family Daimyo • Sodan Senzo • Unique
Battle: Bow Juri to target a Personality with an Ancestor or who opposes another Personality in a battle. Give the target +2F/+2C, permanently. This may not target a Personality more than once per game.
Kjgkt - personalities
2F/3C 0HR7G/1PH/
Dragon Clan Zokujin Prophet • Nonhuman • Shugenja • Unique
Limited: Bow Kjgkt to remove the top X cards of your Fate deck, where X is the number of Mines you control. Place one of your choice back on top of your deck and place the rest on the bottom in their original order. Do not shuffle the deck.
Kokujin - exp 2 - personalities
4F/4C -HR13G/0PH/
Shadowlands • Double Chi • Tattooed • Experienced 2 Hitomi Kokujin • Unique • Lose 6 Honor.
Kokujin may only straighten during your Straighten Phase. Bow Kokujin after any duel he is in ends. The Double Chi trait has no effect for Kokujin's opponent during duels.
Limited: Bow Kokujin to issue an unrefusable challenge to a bowed Personality.
Konetsu - personalities
0F/4C 10HR6G/4PH/
Crane Clan Courtier • Samurai • Unique
Political Open: Once per turn, copy a Political action from any other Personality in play.
Kyofu - exp - personalities
5F/6C -HR10G/0PH/
Unaligned Onisu of Fear • Cavalry • Nonhuman • Experienced Hida Kuroda • Unique • Shadowlands • Lose 5 Honor.
Cards in Kyofu's army (including Kyofu) may use Fear-producing actions one additional time per battle.
Battle: Fear 8.
Battle: Once per battle, take as many additional consecutive Fear-producing Battle actions as you like, before the next player takes an Open or Battle action.
Matsu Masakado - personalities
2F/3C 4HR6G/2PH/
Lion Clan Samurai
Masakado gains +1F/+1C while he has the Tactician trait.
Matsu Reishiko - personalities
4F/4C 5HR8G/2PH/
Lion Clan Samurai
After each time a Personality with less Chi than Reishiko moves into a defending army opposing her, the Personality's controller discards a card. (This does not apply to assigning.)
Mirumoto Tachiyama - personalities
2F/2C 6HR7G/3PH/
Dragon Clan Samurai
While opposed by one or more Personalities in a battle or duel, Tachiyama gains a Force and Chi bonus equal to half the number of cards in the opposing player's hand, rounded down.
Moshi Hinome - personalities
2F/4C 2HR7G/2PH/
Mantis Clan Shugenja
Limited: Bow Hinome to gain a +1F/+1C Aura token if she does not have any.
Open: Bow Hinome to remove all Aura tokens from a Personality who has at least one and add that number of +1F/+1C Aura tokens, plus one, to another Personality.
Moto Sanpao - personalities
3F/3C 2HR8G/1PH/
Unicorn Clan Bushi • Cavalry
Reduce the Gold cost of the first non-Unique Item Sanpao attaches each turn by 3, to a minimum of 1.
Moto Tsusung - personalities
3F/4C 4HR9G/1PH/
Unicorn Clan Shugenja • Cavalry
Reaction: After a battle in which Tsusung's army defeated an opposing army, straighten one unit that was in Tsusung's army. This ability may be used while Tsusung is bowed.
Shiba Takeishi - personalities
2F/3C 4HR7G/2PH/
Phoenix Clan Samurai
Takeishi permanently gains +1F+/1C for each of your Phoenix Clan Personalities destroyed while he is in play.
Shiba Yoma - exp - personalities
3F/4C 3HR10G/3PH/
Phoenix Clan Voice of the Masters • Samurai • Experienced • Unique
Immediately before each time a Kiho or Spell is cast while Yoma is in the current battle, he gains +1F/+1C. While Yoma is in the current battle, your Shugenja in your home may cast Spells or Kihos as though they were in the current battle.
Shinjo Rao - personalities
3F/3C 4HR8G/2PH/
Unicorn Clan Samurai • Cavalry
Battle: Once per battle, and only if Rao assigned during Infantry Maneuvers this attack, move this unit to an adjacent Province.
Shinjo Shono - exp 2 - personalities
4F/5C 0HR9G/2PH/
Unicorn Clan Samurai • Junghar Army Commander • Shinjo Family Daimyo • Cavalry • Experienced 2 • Unique
Players must discard 2 Fate cards from their hands to challenge Shono.
Battle: Move to a different battle. If Shono opposes no Shadowlands, Ninja, or Kolat cards in either battle, he may not use this ability again this turn.
Shosuro Miyo - personalities
2F/2C -HR7G/1PH/
Scorpion Clan Actor
Limited: Once per turn, Miyo gains +1F, +2C or +2 Personal Honor until the start of your next turn.
Soshi Kiyo - exp - personalities
2F/4C 2HR7G/3PH/
Scorpion Clan Courtier • Kitsune • Creature • Experienced • Unique
Open: Once per turn, switch Kiyo's Force and Chi.
Tamori Tsukiro - personalities
3F/3C 3HR8G/2PH/
Dragon Clan Shugenja
Limited: Bow Tsukiro to give him a Potion token.
Battle: Bow Tsukiro or remove one of his Potion tokens to perform simultaneous Ranged 3 Attacks against any number of cards in one opposing unit.
Togashi Kansuke - personalities
4F/4C 4HR7G/2PH/
Dragon Clan Samurai • Student of the Tao • Tattooed
Kansuke may cast Kihos as if he were a Monk.
Tsuno Sochi - personalities
2F/3C -HR7G/0PH/
Cavalry. Nonhuman. Shadowlands. Lose 4 Honor. Sochi gains +2F while attacking. Negate all Honor gains while Sochi is in the current battle.
Tsuruchi Terao - personalities
2F/3C -HR7G/1PH/
Mantis Clan Samurai • Naval
Battle: Bow Terao: Ranged 4 Attack.
Battle: Only if Terao is bowed: Target an adjacent battlefield. Move this unit to it.
Yasuki Yukinaga - personalities
2F/3C 3HR7G/1PH/
Crab Clan Merchant.
Reaction: Once per turn, bow one of your Gold-producing Holdings to produce 6 Gold when you are paying for a Follower or for an action that creates a Follower.
Yoritomo Kalilea - personalities
3F/3C 0HR7G/2PH/
Mantis Clan Samurai. Naval.
Limited: Bow Kalilea to target an opponent's Region or Holding. That player gains 1 Honor. Actions on that card may not be used for the rest of the turn.
Yoritomo Komori - exp - personalities
3F/3C 3HR6G/2PH/
Mantis Clan Shugenja. Naval. Experienced. Unique.
Battle: Destroy an opposing token. This ability may be used any number of times, but may not target tokens created during this battle.
Yoritomo Yoyonagi - personalities
2F/3C 1HR9G/1PH/
Mantis Clan Shugenja. Courtier. Poet. Naval.
Political Battle: Bow Yoyonagi to send home both herself and an opposing defending Personality with no Items.
The Seppun Temples - regions
Unique.
After you bring a Personality into play from this Province, you may attach a Follower to that Personality from your hand, paying all costs. Reduce the Follower's Gold cost by 4, to a minimum of 1.
Togashi's Shrine - regions
Unique
This province does not hold Dynasty cards (do not refill it).
Limited: Bow Togashi's Shrine and discard a card: Search your deck and discard pile for a Ring. Show it. Put it in your hand.
Arrow of Purity - spells
2G 3F
Battle: Even if this unit is not at the current battlefield, bow this Shugenja and target one of your Personalities: Ranged Attack with strength equal to his Personal Honor.
Earthly Yearnings - spells
1G 2F
Maho Open: Bow this Shugenja and target another player's Samurai Personality. For the rest of the turn, after each time that Samurai performs an action, you may give a Force and Chi bonus equal to the Samurai's Personal Honor to one of your Personalities. Lose 2 Honor.
Fires of the Phoenix - spells
5G 3F
Reaction: Bow this Shugenja before a target Personality is destroyed during the Battle Action Segment to negate the destruction. Destroy that Personality when the Attack Phase ends if he or she is still in play.
Perfect Attunement - spells
3G 3F
Void Battle: Bow this Shugenja and destroy this Spell: Destroy a target Personality opposing this Shugenja with Force equal to this Shugenja's Force.
Summon the Dead - spells
6G 3F
When this Spell enters play, it gains Porcelain tokens equal to this Shugenja's Chi. Remove one Porcelain token during each of your Straighten Phases. Destroy all Personalities this Spell has targeted if it leaves play or has no tokens.
Maho Limited: Bow this Shugenja and remove a Porcelain token to return one of your dead Personalities to play under your control. The Personality permanently gains Shadowlands, Undead, and "Battle: Fear 3." Lose 2 Honor.
Unraveling - spells
2G 3F
Reaction: Bow this Shugenja to cancel a Spell or Kiho.
A Champion's Strike - actions
0G 3F
Battle: Target one of your Unique Samurai in this Battle to destroy any number of opposing Followers with a total Force less than or equal to your Samurai's.
A New Path - actions
0G 4F
Limited: Target one of your Personalities, and bow that Personality if his or her Chi is less than 4. The Personality permanently gains the Monk trait and cannot assign to an attacking army for the rest of the game.
Aid of the Fortunes - actions
0G 2F
Kiho Open: Bow one of your Shugenja or Monks to give a Personality a Force and Chi bonus equal to the number of Shrines you control or the number of Temples you control (your choice).
Ambush Pits - actions
0G 1F
Delayed Terrain.
Battle: Bow all Followers in this battle with less than 3 Force.
Armed and Ready - actions
0G 2F
Reaction: Play at the start of a Resolution Segment to straighten all your Personalities at this battle with a Weapon or an Armor (or both).
Balance in Nothingness - actions
0G 4F
Reaction: Cancel an action or Event targeting one or more of your bowed Personalities.
Beachhead - actions
0G 1F
Immediate Terrain
Battle: Each Naval card in this battle gains +1F. This Terrain may be played while a Naval Invasion prohibits Terrains from being played.
Bonds of Fate - actions
0G 2F
Political Open: During the Action Phase, bow one of your Courtiers with more than 1 Personal Honor to straighten a Personality.
Political Open: During the Action Phase, bow one of your Courtiers with less than 2 Personal Honor to bow a Personality.
Consuming Darkness - actions
0G 3F
Kiho Maho Battle: Bow one of your Shugenja or Monks and destroy one of your bowed or unbowed Shadowlands cards to give a Personality opposing that Shadowlands card -3F/-2C. Lose 1 Honor.
Far and Wide - actions
0G 2F
Limited: Bring a face-up Region in one of your Provinces into play and attach it to that Province if that Region is different from all other Regions already attached to the Province. You must pay any costs of bringing the Region into play.
Forgery - actions
0G 3F
Ninja Battle: If the current Province has no Regions, move a Region from one of your other Provinces to this one. You must be the Defender to play this card.
Forward Guard - actions
0G 1F
Reaction: Play after assigning a Cavalry unit during Infantry Maneuvers and target that Personality. Until the end of the battle, that Personality gains the ability "Reaction: Bow to cancel a Battle or Open action targeting cards in other units in this army."
Fury of the Damned - actions
0G 2F
Battle: Give +3F/+3C to a Shadowlands Personality opposed by one or more Shadowlands cards.
Hurricane Tattoo - actions
0G 2F
Limited: Target one of your Personalities with the Tattooed trait and without a Hurricane Tattoo. For the rest of the game, the Personality has a Hurricane Tattoo, -1F, and gains the ability "Battle: Bow this Personality to give all opposing Personalities and Followers -1F."
Imperial Proclamation - actions
0G 2F
Delayed Terrain
Political Battle: You must discard the Imperial Favor as a cost of playing this card. Send up to two attacking units home without bowing.
Informant - actions
0G 4F
Open: Target a player who controls one or more Personalities that he or she does not own. You may bow one of those Personalities. This card remains in play. While this card is in play, raise the Gold cost of all Personalities that player owns by 2. That player may pay 10 Gold to discard this card as an Open action.
Keen Eye - actions
0G 3F
Reaction: Negate the effects of a Reaction taken by another player during a challenge or duel involving one of your Personalities. Draw a Fate card.
Led Into Darkness - actions
0G 4F
Kiho Maho Reaction: Bow one of your Shadowlands Shugenja or Shadowlands Monks to target a face-up Human Personality in any player's Province. Until the end of the turn, that Personality has the Shadowlands trait and an Honor Requirement of "-". If the Personality is in play at the end of the turn, he or she keeps the Shadowlands trait permanently and is dishonored.
Legendary Strength - actions
0G 2F
Battle: Give one of your Personalities with Yu in the current battle +2F/+2C. If that Personality is still in your army and alive at the end of the Resolution Segment, draw a card.
Let Courage Guide Me - actions
0G 2F
Battle: Straighten a Samurai Personality with the Double Chi trait or with more than 2 Personal Honor.
Now Face Me - actions
0G 3F
Limited: One of your Personalities issues an unrefusable challenge to a Personality with one or more of the same Faction traits.
Limited: One of your Shadowlands Personalities issues an unrefusable challenge to a Shadowlands Personality.
Ogre Hordes - actions
0G 1F
Delayed Terrain
Battle: All non-Samurai Bushi in this battle gain +2F.
One Will Fall - actions
0G 2F
Political Reaction: Play when a duel begins involving one of your Personalities. The player who strikes loses 3 Honor when the strike is declared if the Personality could focus instead. Only one Will Fall may be played per duel.
Playing With Madness - actions
0G 1F
Kiho Maho Limited: Bow one of your Shugenja. That Shugenja permanently gains +2F/+2C and the Shadowlands and Bloodspeaker traits, and permanently loses all current innate abilities. Any Spell or Kiho cast by that Shugenja for the rest of the game gains the Maho trait. Lose 2 Honor.
Purify - actions
0G 3F
Kiho Limited: Bow one of your Shugenja or Monks to straighten a Shrine or Temple.
Recruiting Drive - actions
0G 3F
Limited: For the rest of the turn, you may bring Followers into play from your discard pile. Treat the Followers as being played from your hand.
Scouting Maneuvers - actions
0G 2F
Reaction: Target one of your Scouts or Tacticians after assigning it to a Province. Once during that Province's battle, you may, as a Reaction, cancel an action when it targets cards in that unit.
Show of Good Faith - actions
4G 4F
Political Limited: Bow one of your Courtiers to take control of another player's Personality until the end of the turn. You may not declare an attack or move cards or tokens to or from that Personality while he or she is under your control.
Snake Tattoo - actions
0G 2F
Limited: Target one of your Personalities with the Tattooed trait and without a Snake Tattoo. For the rest of the game, the Personality has a Snake Tattoo and the ability "Reaction: Once per turn, after an opponent targets this Personality with an action while he or she is in an army, move the Personality to an adjacent Province. If this Personality is now an illegal target for that action, cancel it."
Strike at the Soul - actions
0G 1F
Reaction: After a strike is declared in a duel involving one of your Personalities, bow one of that Personality's Weapons to reduce his or her opponent's Chi by the Weapon's printed Chi bonus, to a minimum of 1.
Superior Swordplay - actions
0G 3F
Battle: Straighten a Personality with a Weapon.
Tempting Kansen - actions
0G 3F
Reaction: Play after a Shugenja casts a Spell or Kiho, or uses an innate ability, during a battle. That Shugenja's controller may discard two cards. If he or she does not, cancel the Spell or Kiho and destroy the Shugenja.
Terror - actions
0G 2F
Battle: Target one of your cards in the current battle with a Fear-producing action (even if it has already been used) and an opposing unit to give each Follower in that unit -2F.
The Anvil's Blessing - actions
0G 3F
Political Limited: Reveal an Item from your hand and target an opponent's Personality who can legally attach it. The opponent decides whether you attach the Item to the Personality, paying all costs, or you discard the item and the opponent loses 3 Honor.
The Shadow's Claw - actions
0G 2F
Reaction: Play before your Personality focuses in a duel. Look at your top five Fate cards. Focus with one, take one into your hand, and shuffle the rest into the deck.
The Time Is Not Right - actions
0G 3F
Political Reaction: Bow one of your Courtiers when one of your Personalities is targeted with a Limited action to cancel the action.
Trickster Spirits - actions
0G 3F
Limited: Target a non-Shadowlands Personality you control who is not a member of your Faction. Search your Fate deck for a non-Unique Item and attach it to that Personality, paying all costs. Shuffle your deck.
Tsuruchi Technique - actions
1G 2F
This card costs 1 less Gold for Mantis Clan players.
Battle: Ranged 3 Attack targeting a legal Ranged Attack target in the current enemy army.
Reaction: After a unit you control produces a Ranged Attack: Raise its strength by 3.
Wear Him Down - actions
0G 3F
Reaction: Play this card as a focus when a Personality strikes against one of your Personalities in a duel. That Personality must focus instead, if possible. You may draw a card. You lose your next opportunity to focus or strike in this duel.
Whispers - actions
1G 3F
Political Limited: Target a player who controls at least one Personality. That player loses 5 Honor at the start of your next turn if he or she has not targeted you or your cards or Stronghold, or declared an attack against you and assigns at least one unit, between then and now.
Words Cut Like Steel - actions
0G 3F
Limited: One of your Courtier Personalities issues an unrefusable challenge to a non-Courtier Personality. The winner's controller gains Honor equal to the loser's Personal Honor. The challenged Personality does not die as a result of this duel.
Kyuden Doji - strongholds
6PS/4GP/6SH
Crane, Crane
Political Reaction: When one of your Personalities enters a duel, target and bow one of your Crane Clan Samurai to have that Samurai enter the duel instead.
Political Limited: Bow Kyuden Doji to permanently give Courtier to one of your Crane Clan Personalities.
Kyuden Gotei - strongholds
7PS/4GP/3SH
Mantis, Mantis
Kyuden Gotei counts as a Port card.
Once per battle, as a Battle action, you may bow one of your Naval cards in the current battle to take two consecutive Battle actions.
Shiro Tamori - strongholds
6PS/4GP/5SH
Dragon, Dragon
Limited: Once per turn per Personality, discard a card from your hand to give one of your Personalities +1F/+1C and +1 Personal Honor until the beginning of your next turn.
