Спойлер Fire and Shadow
Relief - strategy
0G 1F
Battle: Target one or more of your units at the current battlefield, and move all those targets home: Target an equal number of your units at home. Move them to the current battlefield.
Cross-Clan Wedding - events
Target another player. Give permanent control of one of your Personalities (your choice) to the player. The player must give permanent control of another one of his or her Personalities (the player's choice) to you. If you have no Personalities in play, negate this Event.
Dark Energies Run Red - events
For the rest of the game, each Personality who casts a Kiho permanently has -1C immediately after casting the Kiho.
Emissary of the Ivory Kingdoms - events
Until your next turn, each player draws two extra cards during his or her End Phase.
Far From the Empire - events
For the rest of the game, whenever a player uses the Imperial Favor, permanently raise by 3 the Family Honor required by that player to achieve an Honor Victory.
Final Words - events
Until your next turn, negate all current and new Spell effects.
Honorable Sacrifice - events
Target one of your Samurai. The Samurai commits seppuku and is destroyed. Until after your Straighten Phase three turns from now, any player bringing into play a Human Personality with Personal Honor less than the Samurai's must either bow one of his or her Personalities or pay 3 extra Gold for the Personality.
Kachiko Calls to Thunder - events
Each Player must discard any five cards from his or her Fate deck, the shuffle the deck. A player cannot discard more than one copy of the same card.
Kachiko's Promises - events
Until the beginning of your next turn, other players must discard a card from their hands as an additional cost of playing a card that targets you or any of your cards.
Mine Cave-In - events
Bow a Mine. The Mine does not straighten during its owner's next Straighten Phase. You may shuffle this Event back into your Dynasty deck. This Event resolves every time it appears in a Province. This effect cannot target any Mine more than once per game.
Moto Ride to the Shadowlands - events
Until your next turn, any player who declares an attack against a player with one or more Shadowlands cards in play gives +2F to each of his or her own Personalities and Followers until the turn ends.
Return of Myth - events
Each Nonhuman Personality gains +1F/+1C. Each Nonhuman Follower gain +1F.
Return of the True Champion - events
Until after your Events Phase two turns from now, players cannot bring Imperial Cards into play.
Triumphant Victory - events
Target another player. That player cannot ally with other players or invite other players to ally until after your next Straighten Phase.
Yoritomo Refuses the Throne - events
Permanently raise your hand size by three. All other players permanently raise their hand size by one.
Ambush Strategist - followers
2F/C -PH/6G/1HR 2F
Battle: Bow the Ambush Strategist to give each card in this unit with one or more Ranged Attacks a Force bonus equal to the card's highest non-variable Ranged Attack strength.
Crab Cavalry - followers
4F/C -PH/9G/1HR 2F
Cavalry. Unique. A Crab Clan Personality attaches the Crab Cavalry for 1 less Gold. Hida Tsuru attaches the Crab Cavalry without Gold cost.
Battle: Bow the Crab Cavalry to return an opposing Follower to its owner's hand.
Decoy - followers
0F/+1C -PH/4G/2HR 4F
Unique
Reaction: Before this Personality is destroyed, bow and destroy Decoy to negate the destruction.
Emerald Magistrates - followers
4F/0C -PH/8G/2HR 3F
Cavalry
Battle: Target a player who controls a card opposing this card. He discards two cards. Reduce this card's Force to 0.
Hurricane Initiates - followers
2F/+1C -PH/7G/1HR 3F
Shugenja. Cavalry.
Limited: Target a unit. Bow the Hurricane Initiates to give the Cavalry trait to the Personality and Followers in the target unit until the turn ends.
Kaiu Siege Engine - followers
1F/C -PH/5G/1HR 1F
A Kaiu Personality attaches the Siege Engine for 2 less Gold. You cannot commit this unit during the Cavalry Maneuvers Segment.
Battle: Bow to destroy a Fortification attached to this Province.
Battle: Bow to lower this Province's Strength by 4 (minimum 0).
Oni no Megada - followers
+2F/-1C -PH/2G/-HR 2F
Nonhuman. Shadowlands. Lose 2 Honor.
Oni no Megada gains +3F while targeted by a Ranged Attack.
Ratling Youth - followers
1F/C -PH/3G/0HR 2F
Ratling Pack.
Limited: Attach a Ratling Follower from your discard pile to the Ratling Youth's Personality. Discard the Ratling Youth from play.
Skeletal Elite - followers
3F/C -PH/5G/0HR 0F
Undead. Unique. Shadowlands. Lose 3 Honor.
Limited: If the Skeletal Elite are in your discard pile, discard one of your Followers from play to attach the Skeletal Elite to one of your unbowed Personalities.
Battle: Fear 2.
Spectral Guide - followers
0F/C -PH/2G/1HR 2F
Reaction: Up to three times per turn, immediately before one of your units in this battle makes a Ranged Attack, raise the Ranged Attack strength by 1.
Yabanjin Sorcerer - followers
0F/+2C -PH/4G/2HR 2F
Shugenja.
Ashalan Sandsmith - holdings
0F/+2C -PH/4G/2HR 2F
Shugenja.
Corrupted Dojo - FaS - holdings
0F/+2C -PH/4G/2HR 2F
Shugenja.
Den of Mujina - holdings
0F/+2C -PH/4G/2HR 2F
Shugenja.
House of Contracts - holdings
0F/+2C -PH/4G/2HR 2F
Shugenja.
Imperial Surveyor - holdings
0F/+2C -PH/4G/2HR 2F
Shugenja.
Oracle of Thunder - holdings
0F/+2C -PH/4G/2HR 2F
Shugenja.
Pitfall - holdings
0F/+2C -PH/4G/2HR 2F
Shugenja.
Provision Storehouse - holdings
0F/+2C -PH/4G/2HR 2F
Shugenja.
Shipping Lanes - holdings
0F/+2C -PH/4G/2HR 2F
Shugenja.
Shokansuru - holdings
0F/+2C -PH/4G/2HR 2F
Shugenja.
Shrine of the Dragon Champion - holdings
0F/+2C -PH/4G/2HR 2F
Shugenja.
Tax Collector - holdings
0F/+2C -PH/4G/2HR 2F
Shugenja.
Temple of Divine Influence - holdings
0F/+2C -PH/4G/2HR 2F
Shugenja.
Blade of Kaiu - items
+1F/+0C 3G 3F
Weapon.
Battle: Fear 1. This Fear affects only Human Followers.
Burden of the Word - items
F/C 6G 3F
Unique. A Shadowlands Personality cannot attach the Burden of the Word.
Open: Once per turn, bow the Burden of the Word to give this Personality +3F/+3C and the Shadowlands trait until the turn ends.
Grandfather's Jaw - items
F/C 5G 1F
Maho Reaction: Immediately after another player plays an Action card, bow Grandfather's Jaw and add Grandfather's Jaw to your hand. Until the turn ends, Grandfather's Jaw becomes an exact copy of the Action card.
Masamune Katana - items
+2F/+2C 5G F
Weapon.
Ninja-to - items
F/+2C 1G F
Ninja Weapon. Lose 2 Honor. Only a Ninja Personality can attach the Ninja-to.
Sanctified Blade - items
F/+*C 3G 3F
Weapon.
The Sanctified Blade's Chi bonus equals this Personality's Personal Honor.
Scrolls of Norikazu - items
F/C 7G 3F
Unique. Only a Shugenja can attach the Scrolls of Norikazu. Isawa Norikazu can attach the Scrolls of Norikazu without cost.
Reaction: Immediately after another player's Event resolves, bow this Personality to give each of your Shugenja +2F/+2C until your next turn ends.
Skirmisher's Pike - items
+1F/C 4G 2F
Weapon. Yari.
Battle: Target an opposing Cavalry Personality. Bow the Skirmisher's Pike to lower the Personality's Force by 3 (minimum 0) until the turn ends. If this lowers the Personality's Force to 0, he or she permanently loses the Cavalry trait.
Sword of the Sun - items
F/+1C 7G 3F
Weapon. Unique.
Battle: If this Personality is a Dragon Clan Personality, bow the Sword of the Sun to give each Personality in this army +1F/+1C.
Third Mask of Iuchiban - items
+1F/+2C 6G 4F
Unique. Shadowlands. Lose 4 Honor. A Bloodspeaker can attach the Third Mask of Iuchiban for 4 less Gold.
Reaction: Immediately before you attach a Spell to a Shugenja with the Shadowlands trait, bow the Third Mask of Iuchiban to lower the Spell's cost by the Shugenja's Chi.
Agasha Fujita - personalities
2F/3C 3HR6G/2PH/
Phoenix Clan Shugenja
Open: Once per turn, target a Samurai with under 3 Force. The Samurai gains the Double Chi trait until the turn ends.
Asako Kaushen - personalities
0F/3C -HR6G/0PH/
Phoenix Clan Master of Lies. Shugenja. Bloodspeaker. Shadowlands. Lose 3 Honor.
Reaction: When a Kiho is being cast, bow Kaushen and discard a card from your hand to cancel the Kiho.
Asako Sagoten - personalities
2F/3C -HR6G/2PH/
Unaligned Spirit. Sagoten will not gain the Ninja trait.
Open: If no other player has lower Family Honor than you, bow Sagoten to gain 5 Honor.
Balyezn Rafiq - personalities
3F/2C 0HR8G/2PH/
Unaligned Shugenja.
Battle: Bow and destroy Balyezn to place a -1C Poison token on each opposing Personality without a Poison token. A Personality with a Poison token may destroy the token instead of straightening.
Bayushi Aramasu - exp 2 - personalities
2F/3C -HR9G/1PH/
Mantis Clan Samurai. Kolat. Experienced 2. Unique. Aramasu will not join a Scorpion player.
Limited: Aramasu bows to challenge a Personality with a lower Force. The Personality can refuse if he or she bows along with another of his or her controller's Personalities.
Bayushi Aramoro - exp 2 - personalities
4F/5C -HR10G/1PH/
Scorpion Clan Samurai. Ninja. Experienced 2 Aramoro. Unique. Aramoro gains the Double Chi while dueling a Ninja.
Reaction: When one of your Scorpion Personalities is entering a duel, bow Aramoro to replace the Personality in the duel.
Bayushi Muraisan - personalities
2F/2C 0HR4G/1PH/
Scorpion Clan Courtier. Ninja.
Open: Remove the Ninja trait from Muraisan until the turn ends.
Dakosho - personalities
0F/3C -HR8G/1PH/
Unaligned Ninja Nighthaunt.
Whenever one of the other players' Personalities bows, Dakosho gains +1F until the turn ends.
Djahab - personalities
3F/3C -HR8G/1PH/
Scorpion Clan Veteran of a Thousand Midnights.
Battle: Bow Djahab to force the opposing player to destroy a card in his or her army. Djahab permanently has -1C.
Doji Chomei - exp - personalities
4F/4C 5HR9G/3PH/
Crane Clan Samurai. Yoritomo's Alliance. Experienced. Unique.
Reaction: Once per turn, immediately before a Fox Clan Personality enters play, lower the Personality's Gold cost by Chomei's Personal Honor.
Doji Jiro - personalities
2F/3C 5HR7G/2PH/
Crane Clan Prodigy. Samurai.
Reaction: When Jiro enters a duel, discard a card from your hand to double the Focus value of one of his Focus cards when you reveal them for the duel. You cannot double the value of a card whose Focus value has changed.
Hanoshi - personalities
1F/3C 0HR5G/3PH/
Unaligned Monk Scholar. Hanoshi gains +1F/+1C for every ten Fate cards in your discard pile.
Hida Nezu - personalities
2F/4C 0HR7G/1PH/
Crab Clan Samurai.
Battle: Target an opposing Follower or an opposing Personality without a Follower and discard a card from your hand. If the target has Force less than or equal to the card's Focus value, bow the target. Nezu loses Chi equal to the Focus value until the turn ends.
Hida Rohiteki - exp - personalities
2F/3C 0HR6G/2PH/
Crab Clan Shugenja. Experienced. Unique.
Rohiteki gains +1F for each Spell she has attached.
Hitomi Bujun - exp - personalities
3F/4C 2HR8G/2PH/
Dragon Clan Samurai. Tattooed. Experienced Mirumoto Bujun. Unique. Bujun attaches Weapons for 2 less Gold.
Battle: Once per battle, target one of Bujun's Weapons. Double the Weapon's Force and Chi bonuses until after the battle, then destroy the Weapon.
Hsi Tsu - personalities
0F/2C 0HR3G/2PH/
Unaligned Monk.
Limited: If Tsu has less than four Karma tokens, bow Tsu to place a +1F/+1C Karma token on him.
Limited: Bow Tsu to move a Karma token from him to an unbowed Personality.
Ide Buodin - personalities
1F/4C 4HR6G/2PH/
Unicorn Clan Magistrate. Strategist. Samurai. Cavalry.
Battle: Once per turn, target an opposing Personality with Chi less than Buodin's. The Personality has -3F until the Resolution segment of this battle.
Ikoma Gunjin - exp - personalities
1F/4C 4HR8G/3PH/
Lion Clan Campaigner. Samurai. Tactician. Experienced. Unique.
If no player has higher Family Honor than you, raise the Focus value by 2 when you discard to use Gunjin's Tactician trait.
Isawa Toiko - personalities
1F/3C 5HR5G/2PH/
Phoenix Clan Shugenja.
Battle: Bow Toiko for a ranged attack with strength equal to her Personal Honor.
Jian - personalities
1F/2C 0HR4G/1PH/
Unaligned Ashigaru Beggar. Monk Servant.
Reaction: When paying the Gold cost for a card, bow Jian to bow another player's Holding to produce Gold. Lose Honor equal to the Gold produced.
Kaiu Endo - personalities
1F/3C 0HR3G/2PH/
Crab Clan Engineer.
Reaction: Immediately after a Fortification enters play, bow Endo to turn the face-down card in the Fortification's Province face up. If the card is an Event, discard it and replace it with a face down card.
Kakita Ichiro - exp - personalities
0F/2C 0HR7G/3PH/
Crane Clan Courtier. Experienced. Unique.
Limited: Target one of your Personalities and another player's Personality. Discard the Imperial Favor to have your Personality challenge the other Personality. The other Personality can refuse the challenge by losing 4 Family Honor. This action is considered a use of the Imperial Favor.
Kitsu - personalities
0F/3C 0HR8G/1PH/
Unaligned Spirit. Shugenja. Unique.
Limited: Bow Kitsu to attach an Ancestor from your hand to one of your Personalities, ignoring attachment restrictions and costs. The Ancestor permanently ignores Clan restrictions.
Kitsu Gongsun - personalities
4F/4C -HR7G/0PH/
Lion Clan Shugenja. Bloodspeaker. Shadowlands. Lose 3 Honor.
Kitsu Huiyuan - personalities
1F/3C 8HR5G/3PH/
Lion Clan Shugenja. Unique.
Open: Bow Huiyuan to straighten all other Personalities in play with Ancestors. Huiyuan cannot straighten until after your next Straighten Phase.
Kitsuki Mizuochi - personalities
2F/3C 9HR6G/3PH/
Dragon Clan Magistrate. Samurai.
Limited: Bow Mizuochi to place a Wanted token on a Personality. The Personality may bow as an Open action to remove the token.
Limited: Bow Mizuochi to issue an irrefusable challenge a Personality with a Wanted token.
Kitsune Shudo - personalities
1F/2C -HR5G/2PH/
Fox Clan Gunso. Samurai. Yoritomo's Alliance.
Battle: Once per battle, Shudo gains Force equal to the Force of one of his Followers.
Kitsune Tsuke - personalities
1F/2C 2HR4G/2PH/
Fox Clan Shugenja. Yoritomo's Alliance.
Reaction: When a Follower is entering play, bow Tsuke to permanently give the Follower +1F.
Kumo - exp - personalities
4F/2C -HR7G/0PH/
Unaligned Spider Spirit. Creature. Cavalry. Experienced. Unique. Shadowlands. Lose 5 Honor. Kumo will not attack a Crane player.
Reaction: When a player is taking an action on a Port or Sailor card, cancel the action.
Mack'uk - personalities
1F/2C -HR6G/1PH/
Unaligned Ratling Guide. Mack'uk will not attach more than one Follower.
Open: Once per turn, target one of your Ratling Personalities with fewer than two Followers. All Personalities and Followers in Mack'uk's unit and the Personality's unit gain the Cavalry trait until the turn ends.
Mara - exp - personalities
5F/3C 0HR10G/1PH/
Naga Bushi. Cavalry. Experienced. Unique. Mara's Naga Followers have the Cavalry trait.
Matsu Suhada - personalities
3F/1C 3HR5G/2PH/
Lion Clan Samurai. Toturi's Army.
Mirumoto Songui - personalities
3F/2C 0HR6G/2PH/
Dragon Clan Samurai.
Ranged attacks cannot target cards in this unit.
Mirumoto Sukune - exp - personalities
4F/4C 6HR11G/3PH/
Dragon Clan Mirumoto Daimyo. Samurai. Cavalry. Experienced. Unique.
Battle: Any number of times per turn, target another of your unbowed Personalities in this battle. Send the Personality's unit home.
Battle: Bow Sukune for a Ranged 3 Attack.
Mirumoto Watanubo - personalities
4F/4C 0HR8G/2PH/
Unaligned Spirit. Samurai. Watanubo can have two Weapons.
Battle: Bow Watanubo to bow an opposing Dragon Clan Personality.
Mirumoto Yuyake - personalities
2F/2C 2HR4G/2PH/
Dragon Clan Mountaineer. Samurai.
Battle: Once per battle, raise this Province's Strength by 2 until the turn ends.
Miya Yuritogen - personalities
1F/5C 0HR9G/2PH/
Unaligned Duelist. Samurai. Toturi's Army.
When Yuritogen wins a duel, place a Victory token on him. The winner of a duel Yuritogen is in gains extra Honor equal to the number of Victory tokens on Yuritogen.
Mohai - personalities
4F/4C -HR9G/0PH/
Bloodspeaker • Shugenja • Shadowlands • Lose 4 Honor.
Maho Open: Bow Mohai to increase the Gold cost of all Kihos in the game by 1 while Mohai remains bowed and in play. Mohai may remain bowed.
Moto Notu - personalities
2F/3C -HR9G/0PH/
Unaligned Undead General. Shugenja. Tactician. Unique. Shadowlands. Lose 3 Honor.
Battle: Attach an Undead Follower from your hand to Notu, lowering the Follower's Gold cost by Notu's Chi. This is considered Notu's use of his Tactician trait for this battle.
Moto Toyotomi - personalities
3F/2C 5HR8G/2PH/
Unicorn Clan Samurai. Cavalry.
Battle: Target an opposing Personality with Force less than or equal to Toyotomi's. Bow and destroy Toyotomi to destroy the Personality.
Ninja Shadow-Walker - exp - personalities
2F/2C -HR8G/1PH/
Unaligned Ninja. Experienced. Unique. The Shadow-Walker's Followers must be Ninja.
Battle: Move the Shadow-Walker into this battle.
Battle: Once per turn, move one of your Ninja Personalities into the current battle.
Oni no Okura - exp - personalities
3F/3C -HR6G/1PH/
Unaligned Oni. Samurai. Experienced. Unique. Shadowlands. Lose 2 Honor.
Limited: Oni no Okura's unit begins a battle with a Shadowlands Personality's unit. No other units can join the battle, no Provinces can be destroyed, and units cannot move to Provinces from the battle. Play actions in the battle as usual. This Attack Phase does not replace your usual Attack Phase.
Oskuda - personalities
0F/3C 0HR5G/1PH/
Unaligned Monk.
Battle: Once per battle, raise Oskuda's Force to equal half the number of cards in your hand, rounded up, until the battle ends.
Otaku Xieng Chi - exp - personalities
3F/3C 4HR10G/3PH/
Unicorn Clan Gunso. Battle Maiden. Samurai. Cavalry. Experienced. Unique. Xieng gains +2F while she has the Armor of Earth attached. Xieng's Followers each gain +1F each time Xieng gains a Force bonus.
Purusha - personalities
0F/2C 0HR3G/1PH/
Naga Hunter. Abomination. Scout.
Reaction: Immediately before the Defender takes the first action in this battle, bow Purusha for a Ranged 3 Attack.
Ryosei - exp 2 - personalities
3F/4C -HR9G/2PH/
Fox Clan Daimyo. Shugenja. Yoritomo's Alliance. Experienced 2. Unique.
Open: Target one of your Fox Clan Personalities. Bow Ryosei and discard a Spell or Kiho from your hand to straighten a number of the Personality's Followers up to the Personality's Chi.
Sanjuro - personalities
2F/2C -HR3G/1PH/
Unaligned Informant. Kolat.
Reaction: When this copy of Sanjuro enters play, target another copy in play. Shuffle the target copy into its owner's Dynasty deck.
Seppun Toshiken - exp - personalities
2F/6C 3HR11G/3PH/
Unaligned Emerald Champion. Magistrate. Samurai. Toturi's Army. Double Chi. Experienced. Unique. Toshiken will join a Crane player for 1 less Gold. Toshiken will not refuse challenges.
Battle: Send home an opposing unit with a total printed Force less than or equal to Toshiken's Personal Honor. This is considered a use of the Imperial Favor.
Shasyahkar - personalities
1F/3C 2HR5G/1PH/
Naga Shugenja. Unique.
Reaction: When your army destroys another army, bow the Shasyahkar to prevent your Naga Personalities and Naga Followers in the army from becoming bowed by the battle. The Shasyahkar does not straighten during your next Straighten Phase.
Shiba Gensui - exp - personalities
2F/3C 2HR6G/2PH/
Phoenix Clan Samurai. Experienced. Unique.
Reaction: When an action targets one of your Shugenja in Gensui's army, bow Gensui to cancel the action.
Takao - exp 2 - personalities
3F/3C 0HR12G/3PH/
Unaligned Master of Five. Monk. Experienced 2. Unique.
Open: Once per turn, Takao gains +1F/+1C for each of your other Monk Personalities until the turn ends.
Battle: Bow Takao to destroy an opposing Ninja card.
Togashi Jodome - exp - personalities
2F/4C 4HR7G/2PH/
Dragon Clan Acolyte of Air. Monk. Shugenja. Tattooed. Experienced. Unique. Jodome can remain bowed.
Reaction: Immediately after a Personality creates a Spell effect, bow Jodome to prevent the Personality from straightening while he remains bowed and in play.
Toritaka Kitao - personalities
3F/3C -HR6G/2PH/
Crab Clan Samurai. Falcon Clan Chui.
Actions that would dishonor Kitao are canceled.
Tsuruchi - exp 2 - personalities
3F/4C 4HR10G/2PH/
Wasp Clan Master Bowman. Yoritomo's Alliance. Samurai. Experienced 2. Unique. Tsuruchi's Followers with ranged attacks have their Ranged Attacks strengths raised by 2.
Battle: Once per battle, destroy an opposing Ninja card as a ranged attack, ignoring targeting restrictions.
Ujina Tomo - personalities
3F/4C 2HR8G/1PH/
Hare Clan Samurai.
Ranged Attacks cannot target Tomo. Tomo will not attach Followers.
Battle: Bow Tomo for a Ranged 1 Attack.
Yoritomo Okan - personalities
3F/4C 0HR7G/1PH/
Mantis Clan Samurai.
Ranged attacks cannot target Okan's Followers.
Yotsu Sabieru - personalities
2F/2C 0HR7G/1PH/
Unaligned Samurai.
Battle: Target an opposing Personality's Weapon. Attach the Weapon to Sabieru. Immediately after this battle's Resolution Segment, place the Weapon in its owner's discard pile. Lose 3 Honor.
Akui Cliffs - regions
Each Personality with under 4 Chi has -2F while attacking or defending this province.
Bridge to Jigoku - regions
Unique.
Battle: Once per turn, each Personality in this battle has -2C (minimum 1) until after the Resolution Segment.
Campsite - regions
Reaction: Once per unit per turn, after a player assigns or moves a unit to attack this Province, draw a card.
Fields of the Dead (FaS) - regions
No players may assign any Personality with over 4 Force to battle at this Province.
Heimin Village - regions
Each Personality with over 3 Force has his or her Force reduced to 3 while attacking or defending this Province.
Mantis Isles - regions
Each Personality who is not a Mantis, Naval, Sailor, Sea, or Water card has -1F (minimum 0) while in a battle at this Province.
Road of Dust - regions
Singular
Personalities without Followers have -2F while at this Province.
Shi-Khan Wastes - regions
Shadowlands.
Raise the Fear numbers printed on cards in this battle by 2.
Sleeping Lake - regions
Unique.
Battle: Move one of your Scorpion Personalities or Ninja Personalities into this battle.
Battle: Once per turn, move one of your Personalities into this battle.
Hantei Sensei - senseis
0PS/0GP/0SH
All Clans. Sensei.
Limited: Once per game, target another player and name a non-Elemental Ring Fate card. For the rest of the game, the player cannot use any copy of the card except for its Focus value. The player may name a non-Elemental Ring Fate card that you cannot use for the rest of the game except for its Focus value.
Kitsu Sensei - senseis
-1PS/-1GP/0SH
Dragon. Lion. Monk. Phoenix. Shadowlands. Toturi's Army. Sensei.
Other players cannot target your Personalities with Spell effects.
Satsume Sensei - senseis
0PS/0GP/0SH
All Clans. Sensei.
Players cannot attach any Follower to any Personality with less Chi than the Follower's Force. None of your Personalities can attach a Follower whose Force exceeds the Personality's Personal Honor.
Seppun Sensei - senseis
0PS/0GP/0SH
All Clans. Sensei.
You cannot take actions that would cause Honor losses for other players. Your Honor losses and gains cannot be changed, redirected or copied.
Taka Sensei - senseis
0PS/1GP/0SH
Crab. Crane. Mantis. Monk. Scorpion. Sensei.
This Stronghold produces only 2 Gold when paying for a Personality.
The Dark Moto Sensei - senseis
0PS/0GP/0SH
Lion, Lion
Monk. Lion. Naga. Ninja. Phoenix. Unicorn. Sensei.
Your starting Family Honor is 0. Shadowlands cards cost 1 less Gold (minimum 0) for you. Non-Shadowlands Holdings, non-Shadowlands Personalities, and non-Shadowlands Followers cost 1 more Gold for you.
Blood and Darkness - spells
4G 1F
Spell Maho Battle: Target a Personality destroyed during this Battle Action Segment. Bow this Shugenja to return the Personality to play in your army and permanently give him or her the Undead and Shadowlands traits. Destroy the Personality immediately after the Resolution Segment.
Capturing the Soul - spells
2G 1F
Spell Limited: Bow this Shugenja and any number of your other Shugenja whose total Chi exceeds three times the Chi of another player's Personality. Discard the Personality and this Spell from play.
Eternal Darkness - spells
4G 2F
Spell Maho Open: Target an Undead Personality. Bow this Shugenja to cause any effect that would destroy the Personality to send the Personality home bowed instead, until the turn ends.
Miya's Satsumata - spells
5G 2F
Spell Open: Target another Personality without a Weapon. Bow this Shugenja and discard the top two cards of your Fate deck to add the first card's Focus value to the Personality's Force and the second card's Focus value to the Personality's Chi.
Ryoshun's First Gift - spells
2G 2F
Reaction: Before this Shugenja bows to cast a Kiho, bow this Spell instead of the Shugenja. Casting this Spell does not bow the Shugenja.
Shinobi Corruption - spells
2G 3F
Spell Maho Open: Destroy this Spell and this Shugenja to attach an Undead Shadowlands Follower token to one of your Shadowlands Personalities. The Follower's Force equals the Shugenja's Chi.
Ancestors Possess the Living - actions
0G 4F
Limited: Target another player's Personality. Discard an Ancestor from your hand that the Personality could legally attach if you controlled the Personality, to gain control of the Personality until your next Straighten Phase ends, at which point control reverts to the player who brought the Personality into play.
Ascendance - actions
0G 3F
Battle: Create Fear targeting an opposing unit equal to a Fear number printed on a card in your army (even if the card's Fear ability has been used in this battle).
Assuming the Championship - actions
0G 3F
Limited: Target the Personality with the highest Chi among those you control who are aligned with your Faction. You choose in the case of a tie. Permanently give that Personality +1C and Clan Champion. You cannot play this card if you are a Shadowlands player or if there is a Clan Champion in play aligned with your Faction.
Bloodstained Rage - actions
0G 2F
Reaction: Immediately after a Personality wins a duel, give the Personality +2F and lower the Personality's Personal Honor by 2 (minimum 0) until the turn ends.
Chasing the Shadow - actions
0G 3F
Unique.
Political Limited: Discard the Imperial Favor and lose 20 Honor to gain a Province to the left of your leftmost Province. You do not gain a Province if your Family Honor is now under your starting Family Honor. The Honor loss cannot be changed, prevented, redirected, or copied.
Come One at a Time - actions
0G 1F
Immediate Terrain
Battle: While there is exactly one defending Personality at this battlefield, each player may take the action "Battle: Target an attacking unit you control. Move it home, bowed," and the defending Personality may perform, "Battle: Target an opposing Personality. Issue him an unrefusable challenge." This second action may be taken immediately (if legal). These actions may be used any number of times.
Command of the Kami - actions
0G 3F
Political Open: The player with the Imperial Favor discards it and loses 2 Honor, to a minimum of his starting Family Honor.
Crisis in Command - actions
0G 3F
Open: Target a Personality with more Followers than Chi. The Personality's controller must discard Followers from the Personality until the number of Followers is less than or equal to the Chi.
Crow Tattoo - actions
0G 3F
Limited: Target one of your Personalities with the Tattooed trait and without a Crow Tattoo. For the rest of the game, the Personality has a Crow Tattoo and cannot be targeted by Spell effects or innate abilities.
Dangerous Choices - actions
0G 3F
Political Reaction: Immediately before gaining Honor for bringing an aligned Personality into play at full cost, waive the Honor gain to force each player playing a Clan to which the Personality is aligned to lose Honor equal to the Personality's Personal Honor.
Defeat the Reserves - actions
0G 4F
Battle: Target a player. If he controls more units at the current battlefield than the highest Chi among all Personalities he controls there, he repeatedly targets and moves home one unit he controls there until that is no longer true or until he can no longer target or move units.
Divided Loyalties - actions
0G 4F
Open: Target a Personality with more than one Clan alignment. Bow the Personality and permanently lower the Personality's Force and Personal Honor by 1 (minimums 0). A Personality cannot be targeted by more than one Divided Loyalties per game.
Elemental Attunement - actions
0G 4F
Limited: Target one of your Elemental Rings and one of your Personalities with over 2 Chi. While the Ring remains in play, other players cannot target the Personality with effects that would lower the Personality's Force or Chi.
Fate's Merciful Hand - actions
0G 4F
Kiho Reaction: Immediately before one of your Personalities is destroyed as the result of losing a duel, bow one of your Monks or Shugenja with Chi greater than or equal to the Personality's printed Chi to bow the Personality instead.
Fearful Presence - actions
0G 3F
Battle: Target one of your Personalities in this battle and an opposing unit with Force less than your Personality's. The Personality and each Follower in the opposing unit has -1F (minimum 0) until the turn ends. Immediately after the battle, your Personality bows, and he or she cannot straighten during your next Straighten phase.
Fearsome Strength - actions
0G 4F
Battle: Target a Fear ability on a Personality or Follower in this battle. The Personality or Follower gains Force equal to the Fear number.
Feeding on Flesh - actions
0G 2F
Kiho Maho Battle: Target and bow a Shugenja or Monk you control: Permanently give the caster the Shadowlands trait. The caster produces a Ranged Attack with a strength equal to the Chi of the Personality in the attack's target's unit. If this base strength exceeds the caster's Chi, permanently give the caster -1C.
Gift of the Emperor - actions
3G 2F
Unique. This card has no cost if it targets a Scorpion Personality.
Open: Target a Personality who has survived more than two duels this turn. The Personality's controller adds a Province to the left of his or her leftmost Province.
Harsh Lessons - actions
0G 3F
Reaction: When you destroy an opposing army, the Personality in your army with the highest Chi (you choose in the case of a tie) permanently gains the Tactician trait.
Heart of the Damned - actions
0G 2F
Kiho Maho Battle: Target one of your Personalities in this battle and one of your dead Personalities. Bow one of your Monks or Shugenja to give the living Personality a Force bonus equal to the printed Chi of the dead Personality. The caster permanently gains the Shadowlands trait. Lose Honor equal to the dead Personality's printed Chi.
Hidden From the Empire - actions
0G 3F
Political Open: Target one of your Personalities. Until the turn ends, Political actions cannot target the Personality. You cannot play this card during the Battle Action Segment.
Hummingbird Tattoo - actions
0G 2F
Limited: Target one of your Personalities with the Tattooed trait and without a Hummingbird Tattoo. For the rest of the game, the Personality has a Hummingbird Tattoo and gains this trait: "After this Personality bows at the end of the Resolution Segment, he or she can straighten. If the Personality straightens, he or she cannot move into battle until the turn ends."
Journey to Otosan-Uchi - actions
0G 1F
Battle Terrain: During this battle's Resolution Segment, if the attacker is about to destroy the Province, the attacker may gain Honor equal to the Province's Strength instead. The Honor gain cannot be changed or redirected.
Know the Evil - actions
0G 0F
Kiho Open: Target all Ninja and Shadowlands cards in play. Bow one of your Monks or Shugenja to give the Shadowlands trait to the Ninja cards and the Ninja trait to the Shadowlands cards until the turn ends.
Kolat Assistance - actions
0G 3F
Kolat Limited: Target another player's Holding. Until the turn ends, you can bow the Holding to produce Gold. Until your next Events Phase, the player can bow any or all of your Holdings to produce Gold. Lose 2 Honor.
Last Refuge - actions
0G 1F
Battle Terrain: This battle's losing army is not destroyed. The winner may destroy one of the losing army's units.
Last Words - actions
0G 4F
Reaction: When one of your Personalities bows to begin lobbying for the Imperial Favor, add the Personality's Personal Honor to your Family Honor for the lobbying effort.
Maintain Balance - actions
0G 4F
Kiho Reaction: When another player's card effect is removing one of your Elemental Rings from play, bow one of your Monks or Shugenja to negate the effect.
Mismanaged Troops - actions
0G 2F
Battle: Target an opposing unit. The unit's controller must bow half of the unbowed Followers in the unit, rounded down. You lose Honor equal to the total Force of the Followers bowed in this way. You can take this action in a battle in which you have no units.
My Life For Yours - actions
0G 2F
Battle: One of your unbowed Shugenja issues an unrefusable challenge to an opposing Shugenja. The duel's winner straightens and gains Force equal to the Chi of the loser until this battle's Resolution Segment ends. Destroy the loser.
Never Yield - actions
0G 1F
Battle: If your army contains only one Personality, the Personality gains Force equal to the number of opposing Personalities.
New Beginnings - actions
4G 4F
Limited: Shuffle all of the face-up cards in your Provinces into your Dynasty deck, then refill the empty Provinces with face-up Dynasty cards. Discard any Events revealed this way without effect.
Of One Mind - actions
0G 3F
Limited: Target one of your Personalities with the Naga or Ninja trait and another Personality with the same trait. Until the turn ends, the second Personality gains an ability printed on the first.
One Last Battle - actions
0G 4F
Battle: Destroy one of your Retainers (bowed or unbowed) to give one of your Samurai in this battle a Force bonus equal to half of the Retainer's Gold cost, rounded up.
Owned - actions
2G 3F
Limited: Target a Personality with under 3 Personal Honor. Your Stronghold permanently gains the ability "Reaction: Whenever the Personality targeted by Owned is committed or moves to attack one of your Provinces, bow this Stronghold and target one of your bowed or unbowed Personalities. Your Personality straightens and moves to defend the Province.
Pearl Magic - actions
0G 3F
Kiho Battle: Bow one of your Naga Shugenja in this battle to make Ranged 2 Attacks targeting all opposing Followers, and Personalities without Followers, in this battle. The Ranged Attack strength cannot be raised.
Pestilence - actions
0G 2F
Open: Target a Personality. Until the turn ends, the Personality has -2F. You cannot play this card during the Battle Action Segment.
Primal Rage - actions
0G 2F
When you play this card as a Focus card in a duel for a Shadowlands or Creature Personality, set its Focus value to the Personality's printed Force plus 2.
Proud Heritage - actions
0G 3F
Kiho Reaction: Immediately after one of your Personalities is destroyed, bow one of your Monks or Shugenja to attach one of the Personality's Weapons to one of your unbowed Personalities. The Weapon permanently gains a +2F/+2C bonus and the Ancestral trait.
Relief - strategy
0G 1F
Battle: Target one or more of your units at the current battlefield, and move all those targets home: Target an equal number of your units at home. Move them to the current battlefield.
Remember What You Have Seen - actions
2G 2F
Reaction: When bringing into play a Personality with no Clan affiliation, gain honor equal to the Personality's Personal Honor.
Remember Your Oath - actions
0G 1F
Reaction: Immediately after a Resolution Segment in which your army was destroyed, target another of the Defender's Provinces. Each of your Personalities at the Province gains Force equal to the number of your units destroyed during the Resolution Segment.
Rights of the Challenged - actions
0G 1F
Reaction: When one of your Personalities is challenged to a duel, your Personality has the first option to focus or strike, regardless of other effects. Compare Chi versus Chi; adjustments made during the duel apply to Chi.
Run For Your Life - actions
0G 1F
Battle: Bow one of your defending Personalities in this battle to remove the Personality's unit from the battle. Move up to two unbowed Personalities from your fief into this battle.
Sharpest Blade - actions
0G 1F
Reaction: When a Personality enters a duel, give each dueling Personality a Chi bonus equal to total Focus values of his or her attached Weapons.
Shifting Ground - actions
0G 3F
Battle: Bow one of your Tacticians in this battle to allow up to two Terrains for this battle. Resolve multiple Terrains in the order in which they were played.
Shosuro Technique - actions
2G 1F
This card costs 2 less Gold if the performer is Scorpion Clan or Ninja.
Reaction: After a Personality you control enters a duel, target him: Raise his Chi to the Chi of the other Personality in the duel.
Battle: Target a Personality you control: Target a Personality opposing him. Raise your target's Force to the other's Force.
Single Combat - actions
0G 2F
Reaction: Before the Attacker and Defender invite allies, prevent players other than the Attacker and Defender from assigning or moving units to battle this turn.
Slaughter of the Land - actions
0G 1F
Battle Terrain: This Terrain takes effect when played. While this Terrain is in play, cards in the fiefs of players with one or more units at this battle can make ranged attacks as though they were in this battle.
Soul's Sacrifice - actions
0G 2F
Battle: Target an unbowed Samurai you control with more than 2 Personal Honor: Target a unit opposing him. Permanently give your Samurai the Undead and Shadowlands traits. Move the unit home.
Spirit of the Bright Eye - actions
1G 2F
Reaction: When one of your units led by a Human or Naga Personality is targeted by Fear, negate the Fear. For the rest of the game, cards in the Personality's unit are immune to Fear.
Spreading the Shadow - actions
2G 4F
Ninja Limited: Bow one of your Ninja Personalities to permanently give the Ninja trait to another player's bowed Personality with lower Chi.
Stepping Between the Cracks - actions
0G 1F
Kiho Open: Target one of your Personalities. Bow one of your Monks or Shugenja to negate non-Event effects affecting the Personality. This does not affect effects from cards in the Personality's unit.
Tattoo of the Night Sky - actions
0G 2F
Limited: Target one of your Personalities with the Tattooed trait and without a Tattoo of the Night Sky. For the rest of the game, the Personality has a Tattoo of the Night Sky and gains the ability "Reaction: When an action targets this Personality, bow the Personality to negate the action's effects."
Tricked - actions
6G 2F
Limited: Target a Personality. Until your next turn, the Personality cannot be committed or move to attack your Provinces.
Venerable Stature - actions
0G 3F
Reaction: When you bow a Personality to begin lobbying for the Imperial Favor, prevent Personalities with Personal Honor less than your Personality's from bowing to lobby against you.
White Shore Plain - actions
0G 1F
Delayed Terrain.
Battle: Each Tactician in this battle who has not performed a Tactical action this battle gains Force equal to his Chi. This is considered a Force bonus from a Tactical action.
Iron Mountain - strongholds
6PS/4GP/5SH
Dragon, Dragon
Players cannot assign units during the Cavalry Maneuvers Segment when you are the Defender.
Limited: Bow the Iron Mountain to permanently give the Tattooed trait to one of your Personalities.
Kyuden Kitsune - strongholds
5PS/4GP/6SH
Mantis, Mantis
Fox Personalities cost 2 less Gold for you. Mantis Personalities will not join you. Other Yoritomo's Alliance Personalities will join you and are part of your Clan. Your Shugenja Personalities each have +1C. When you are the Defender, you decide the order in which battles resolve.
Temples of the Crow - strongholds
6PS/4GP/4SH
Monk, Monk
Limited: Bow the Temples of the Crow and discard one of your Sensei in play to bring a Sensei into play from your deck or hand. If the Sensei comes from the deck, shuffle the deck.
Cross-Clan Wedding - events
Target another player. Give permanent control of one of your Personalities (your choice) to the player. The player must give permanent control of another one of his or her Personalities (the player's choice) to you. If you have no Personalities in play, negate this Event.
Dark Energies Run Red - events
For the rest of the game, each Personality who casts a Kiho permanently has -1C immediately after casting the Kiho.
Emissary of the Ivory Kingdoms - events
Until your next turn, each player draws two extra cards during his or her End Phase.
Far From the Empire - events
For the rest of the game, whenever a player uses the Imperial Favor, permanently raise by 3 the Family Honor required by that player to achieve an Honor Victory.
Final Words - events
Until your next turn, negate all current and new Spell effects.
Honorable Sacrifice - events
Target one of your Samurai. The Samurai commits seppuku and is destroyed. Until after your Straighten Phase three turns from now, any player bringing into play a Human Personality with Personal Honor less than the Samurai's must either bow one of his or her Personalities or pay 3 extra Gold for the Personality.
Kachiko Calls to Thunder - events
Each Player must discard any five cards from his or her Fate deck, the shuffle the deck. A player cannot discard more than one copy of the same card.
Kachiko's Promises - events
Until the beginning of your next turn, other players must discard a card from their hands as an additional cost of playing a card that targets you or any of your cards.
Mine Cave-In - events
Bow a Mine. The Mine does not straighten during its owner's next Straighten Phase. You may shuffle this Event back into your Dynasty deck. This Event resolves every time it appears in a Province. This effect cannot target any Mine more than once per game.
Moto Ride to the Shadowlands - events
Until your next turn, any player who declares an attack against a player with one or more Shadowlands cards in play gives +2F to each of his or her own Personalities and Followers until the turn ends.
Return of Myth - events
Each Nonhuman Personality gains +1F/+1C. Each Nonhuman Follower gain +1F.
Return of the True Champion - events
Until after your Events Phase two turns from now, players cannot bring Imperial Cards into play.
Triumphant Victory - events
Target another player. That player cannot ally with other players or invite other players to ally until after your next Straighten Phase.
Yoritomo Refuses the Throne - events
Permanently raise your hand size by three. All other players permanently raise their hand size by one.
Ambush Strategist - followers
2F/C -PH/6G/1HR 2F
Battle: Bow the Ambush Strategist to give each card in this unit with one or more Ranged Attacks a Force bonus equal to the card's highest non-variable Ranged Attack strength.
Crab Cavalry - followers
4F/C -PH/9G/1HR 2F
Cavalry. Unique. A Crab Clan Personality attaches the Crab Cavalry for 1 less Gold. Hida Tsuru attaches the Crab Cavalry without Gold cost.
Battle: Bow the Crab Cavalry to return an opposing Follower to its owner's hand.
Decoy - followers
0F/+1C -PH/4G/2HR 4F
Unique
Reaction: Before this Personality is destroyed, bow and destroy Decoy to negate the destruction.
Emerald Magistrates - followers
4F/0C -PH/8G/2HR 3F
Cavalry
Battle: Target a player who controls a card opposing this card. He discards two cards. Reduce this card's Force to 0.
Hurricane Initiates - followers
2F/+1C -PH/7G/1HR 3F
Shugenja. Cavalry.
Limited: Target a unit. Bow the Hurricane Initiates to give the Cavalry trait to the Personality and Followers in the target unit until the turn ends.
Kaiu Siege Engine - followers
1F/C -PH/5G/1HR 1F
A Kaiu Personality attaches the Siege Engine for 2 less Gold. You cannot commit this unit during the Cavalry Maneuvers Segment.
Battle: Bow to destroy a Fortification attached to this Province.
Battle: Bow to lower this Province's Strength by 4 (minimum 0).
Oni no Megada - followers
+2F/-1C -PH/2G/-HR 2F
Nonhuman. Shadowlands. Lose 2 Honor.
Oni no Megada gains +3F while targeted by a Ranged Attack.
Ratling Youth - followers
1F/C -PH/3G/0HR 2F
Ratling Pack.
Limited: Attach a Ratling Follower from your discard pile to the Ratling Youth's Personality. Discard the Ratling Youth from play.
Skeletal Elite - followers
3F/C -PH/5G/0HR 0F
Undead. Unique. Shadowlands. Lose 3 Honor.
Limited: If the Skeletal Elite are in your discard pile, discard one of your Followers from play to attach the Skeletal Elite to one of your unbowed Personalities.
Battle: Fear 2.
Spectral Guide - followers
0F/C -PH/2G/1HR 2F
Reaction: Up to three times per turn, immediately before one of your units in this battle makes a Ranged Attack, raise the Ranged Attack strength by 1.
Yabanjin Sorcerer - followers
0F/+2C -PH/4G/2HR 2F
Shugenja.
Ashalan Sandsmith - holdings
0F/+2C -PH/4G/2HR 2F
Shugenja.
Corrupted Dojo - FaS - holdings
0F/+2C -PH/4G/2HR 2F
Shugenja.
Den of Mujina - holdings
0F/+2C -PH/4G/2HR 2F
Shugenja.
House of Contracts - holdings
0F/+2C -PH/4G/2HR 2F
Shugenja.
Imperial Surveyor - holdings
0F/+2C -PH/4G/2HR 2F
Shugenja.
Oracle of Thunder - holdings
0F/+2C -PH/4G/2HR 2F
Shugenja.
Pitfall - holdings
0F/+2C -PH/4G/2HR 2F
Shugenja.
Provision Storehouse - holdings
0F/+2C -PH/4G/2HR 2F
Shugenja.
Shipping Lanes - holdings
0F/+2C -PH/4G/2HR 2F
Shugenja.
Shokansuru - holdings
0F/+2C -PH/4G/2HR 2F
Shugenja.
Shrine of the Dragon Champion - holdings
0F/+2C -PH/4G/2HR 2F
Shugenja.
Tax Collector - holdings
0F/+2C -PH/4G/2HR 2F
Shugenja.
Temple of Divine Influence - holdings
0F/+2C -PH/4G/2HR 2F
Shugenja.
Blade of Kaiu - items
+1F/+0C 3G 3F
Weapon.
Battle: Fear 1. This Fear affects only Human Followers.
Burden of the Word - items
F/C 6G 3F
Unique. A Shadowlands Personality cannot attach the Burden of the Word.
Open: Once per turn, bow the Burden of the Word to give this Personality +3F/+3C and the Shadowlands trait until the turn ends.
Grandfather's Jaw - items
F/C 5G 1F
Maho Reaction: Immediately after another player plays an Action card, bow Grandfather's Jaw and add Grandfather's Jaw to your hand. Until the turn ends, Grandfather's Jaw becomes an exact copy of the Action card.
Masamune Katana - items
+2F/+2C 5G F
Weapon.
Ninja-to - items
F/+2C 1G F
Ninja Weapon. Lose 2 Honor. Only a Ninja Personality can attach the Ninja-to.
Sanctified Blade - items
F/+*C 3G 3F
Weapon.
The Sanctified Blade's Chi bonus equals this Personality's Personal Honor.
Scrolls of Norikazu - items
F/C 7G 3F
Unique. Only a Shugenja can attach the Scrolls of Norikazu. Isawa Norikazu can attach the Scrolls of Norikazu without cost.
Reaction: Immediately after another player's Event resolves, bow this Personality to give each of your Shugenja +2F/+2C until your next turn ends.
Skirmisher's Pike - items
+1F/C 4G 2F
Weapon. Yari.
Battle: Target an opposing Cavalry Personality. Bow the Skirmisher's Pike to lower the Personality's Force by 3 (minimum 0) until the turn ends. If this lowers the Personality's Force to 0, he or she permanently loses the Cavalry trait.
Sword of the Sun - items
F/+1C 7G 3F
Weapon. Unique.
Battle: If this Personality is a Dragon Clan Personality, bow the Sword of the Sun to give each Personality in this army +1F/+1C.
Third Mask of Iuchiban - items
+1F/+2C 6G 4F
Unique. Shadowlands. Lose 4 Honor. A Bloodspeaker can attach the Third Mask of Iuchiban for 4 less Gold.
Reaction: Immediately before you attach a Spell to a Shugenja with the Shadowlands trait, bow the Third Mask of Iuchiban to lower the Spell's cost by the Shugenja's Chi.
Agasha Fujita - personalities
2F/3C 3HR6G/2PH/
Phoenix Clan Shugenja
Open: Once per turn, target a Samurai with under 3 Force. The Samurai gains the Double Chi trait until the turn ends.
Asako Kaushen - personalities
0F/3C -HR6G/0PH/
Phoenix Clan Master of Lies. Shugenja. Bloodspeaker. Shadowlands. Lose 3 Honor.
Reaction: When a Kiho is being cast, bow Kaushen and discard a card from your hand to cancel the Kiho.
Asako Sagoten - personalities
2F/3C -HR6G/2PH/
Unaligned Spirit. Sagoten will not gain the Ninja trait.
Open: If no other player has lower Family Honor than you, bow Sagoten to gain 5 Honor.
Balyezn Rafiq - personalities
3F/2C 0HR8G/2PH/
Unaligned Shugenja.
Battle: Bow and destroy Balyezn to place a -1C Poison token on each opposing Personality without a Poison token. A Personality with a Poison token may destroy the token instead of straightening.
Bayushi Aramasu - exp 2 - personalities
2F/3C -HR9G/1PH/
Mantis Clan Samurai. Kolat. Experienced 2. Unique. Aramasu will not join a Scorpion player.
Limited: Aramasu bows to challenge a Personality with a lower Force. The Personality can refuse if he or she bows along with another of his or her controller's Personalities.
Bayushi Aramoro - exp 2 - personalities
4F/5C -HR10G/1PH/
Scorpion Clan Samurai. Ninja. Experienced 2 Aramoro. Unique. Aramoro gains the Double Chi while dueling a Ninja.
Reaction: When one of your Scorpion Personalities is entering a duel, bow Aramoro to replace the Personality in the duel.
Bayushi Muraisan - personalities
2F/2C 0HR4G/1PH/
Scorpion Clan Courtier. Ninja.
Open: Remove the Ninja trait from Muraisan until the turn ends.
Dakosho - personalities
0F/3C -HR8G/1PH/
Unaligned Ninja Nighthaunt.
Whenever one of the other players' Personalities bows, Dakosho gains +1F until the turn ends.
Djahab - personalities
3F/3C -HR8G/1PH/
Scorpion Clan Veteran of a Thousand Midnights.
Battle: Bow Djahab to force the opposing player to destroy a card in his or her army. Djahab permanently has -1C.
Doji Chomei - exp - personalities
4F/4C 5HR9G/3PH/
Crane Clan Samurai. Yoritomo's Alliance. Experienced. Unique.
Reaction: Once per turn, immediately before a Fox Clan Personality enters play, lower the Personality's Gold cost by Chomei's Personal Honor.
Doji Jiro - personalities
2F/3C 5HR7G/2PH/
Crane Clan Prodigy. Samurai.
Reaction: When Jiro enters a duel, discard a card from your hand to double the Focus value of one of his Focus cards when you reveal them for the duel. You cannot double the value of a card whose Focus value has changed.
Hanoshi - personalities
1F/3C 0HR5G/3PH/
Unaligned Monk Scholar. Hanoshi gains +1F/+1C for every ten Fate cards in your discard pile.
Hida Nezu - personalities
2F/4C 0HR7G/1PH/
Crab Clan Samurai.
Battle: Target an opposing Follower or an opposing Personality without a Follower and discard a card from your hand. If the target has Force less than or equal to the card's Focus value, bow the target. Nezu loses Chi equal to the Focus value until the turn ends.
Hida Rohiteki - exp - personalities
2F/3C 0HR6G/2PH/
Crab Clan Shugenja. Experienced. Unique.
Rohiteki gains +1F for each Spell she has attached.
Hitomi Bujun - exp - personalities
3F/4C 2HR8G/2PH/
Dragon Clan Samurai. Tattooed. Experienced Mirumoto Bujun. Unique. Bujun attaches Weapons for 2 less Gold.
Battle: Once per battle, target one of Bujun's Weapons. Double the Weapon's Force and Chi bonuses until after the battle, then destroy the Weapon.
Hsi Tsu - personalities
0F/2C 0HR3G/2PH/
Unaligned Monk.
Limited: If Tsu has less than four Karma tokens, bow Tsu to place a +1F/+1C Karma token on him.
Limited: Bow Tsu to move a Karma token from him to an unbowed Personality.
Ide Buodin - personalities
1F/4C 4HR6G/2PH/
Unicorn Clan Magistrate. Strategist. Samurai. Cavalry.
Battle: Once per turn, target an opposing Personality with Chi less than Buodin's. The Personality has -3F until the Resolution segment of this battle.
Ikoma Gunjin - exp - personalities
1F/4C 4HR8G/3PH/
Lion Clan Campaigner. Samurai. Tactician. Experienced. Unique.
If no player has higher Family Honor than you, raise the Focus value by 2 when you discard to use Gunjin's Tactician trait.
Isawa Toiko - personalities
1F/3C 5HR5G/2PH/
Phoenix Clan Shugenja.
Battle: Bow Toiko for a ranged attack with strength equal to her Personal Honor.
Jian - personalities
1F/2C 0HR4G/1PH/
Unaligned Ashigaru Beggar. Monk Servant.
Reaction: When paying the Gold cost for a card, bow Jian to bow another player's Holding to produce Gold. Lose Honor equal to the Gold produced.
Kaiu Endo - personalities
1F/3C 0HR3G/2PH/
Crab Clan Engineer.
Reaction: Immediately after a Fortification enters play, bow Endo to turn the face-down card in the Fortification's Province face up. If the card is an Event, discard it and replace it with a face down card.
Kakita Ichiro - exp - personalities
0F/2C 0HR7G/3PH/
Crane Clan Courtier. Experienced. Unique.
Limited: Target one of your Personalities and another player's Personality. Discard the Imperial Favor to have your Personality challenge the other Personality. The other Personality can refuse the challenge by losing 4 Family Honor. This action is considered a use of the Imperial Favor.
Kitsu - personalities
0F/3C 0HR8G/1PH/
Unaligned Spirit. Shugenja. Unique.
Limited: Bow Kitsu to attach an Ancestor from your hand to one of your Personalities, ignoring attachment restrictions and costs. The Ancestor permanently ignores Clan restrictions.
Kitsu Gongsun - personalities
4F/4C -HR7G/0PH/
Lion Clan Shugenja. Bloodspeaker. Shadowlands. Lose 3 Honor.
Kitsu Huiyuan - personalities
1F/3C 8HR5G/3PH/
Lion Clan Shugenja. Unique.
Open: Bow Huiyuan to straighten all other Personalities in play with Ancestors. Huiyuan cannot straighten until after your next Straighten Phase.
Kitsuki Mizuochi - personalities
2F/3C 9HR6G/3PH/
Dragon Clan Magistrate. Samurai.
Limited: Bow Mizuochi to place a Wanted token on a Personality. The Personality may bow as an Open action to remove the token.
Limited: Bow Mizuochi to issue an irrefusable challenge a Personality with a Wanted token.
Kitsune Shudo - personalities
1F/2C -HR5G/2PH/
Fox Clan Gunso. Samurai. Yoritomo's Alliance.
Battle: Once per battle, Shudo gains Force equal to the Force of one of his Followers.
Kitsune Tsuke - personalities
1F/2C 2HR4G/2PH/
Fox Clan Shugenja. Yoritomo's Alliance.
Reaction: When a Follower is entering play, bow Tsuke to permanently give the Follower +1F.
Kumo - exp - personalities
4F/2C -HR7G/0PH/
Unaligned Spider Spirit. Creature. Cavalry. Experienced. Unique. Shadowlands. Lose 5 Honor. Kumo will not attack a Crane player.
Reaction: When a player is taking an action on a Port or Sailor card, cancel the action.
Mack'uk - personalities
1F/2C -HR6G/1PH/
Unaligned Ratling Guide. Mack'uk will not attach more than one Follower.
Open: Once per turn, target one of your Ratling Personalities with fewer than two Followers. All Personalities and Followers in Mack'uk's unit and the Personality's unit gain the Cavalry trait until the turn ends.
Mara - exp - personalities
5F/3C 0HR10G/1PH/
Naga Bushi. Cavalry. Experienced. Unique. Mara's Naga Followers have the Cavalry trait.
Matsu Suhada - personalities
3F/1C 3HR5G/2PH/
Lion Clan Samurai. Toturi's Army.
Mirumoto Songui - personalities
3F/2C 0HR6G/2PH/
Dragon Clan Samurai.
Ranged attacks cannot target cards in this unit.
Mirumoto Sukune - exp - personalities
4F/4C 6HR11G/3PH/
Dragon Clan Mirumoto Daimyo. Samurai. Cavalry. Experienced. Unique.
Battle: Any number of times per turn, target another of your unbowed Personalities in this battle. Send the Personality's unit home.
Battle: Bow Sukune for a Ranged 3 Attack.
Mirumoto Watanubo - personalities
4F/4C 0HR8G/2PH/
Unaligned Spirit. Samurai. Watanubo can have two Weapons.
Battle: Bow Watanubo to bow an opposing Dragon Clan Personality.
Mirumoto Yuyake - personalities
2F/2C 2HR4G/2PH/
Dragon Clan Mountaineer. Samurai.
Battle: Once per battle, raise this Province's Strength by 2 until the turn ends.
Miya Yuritogen - personalities
1F/5C 0HR9G/2PH/
Unaligned Duelist. Samurai. Toturi's Army.
When Yuritogen wins a duel, place a Victory token on him. The winner of a duel Yuritogen is in gains extra Honor equal to the number of Victory tokens on Yuritogen.
Mohai - personalities
4F/4C -HR9G/0PH/
Bloodspeaker • Shugenja • Shadowlands • Lose 4 Honor.
Maho Open: Bow Mohai to increase the Gold cost of all Kihos in the game by 1 while Mohai remains bowed and in play. Mohai may remain bowed.
Moto Notu - personalities
2F/3C -HR9G/0PH/
Unaligned Undead General. Shugenja. Tactician. Unique. Shadowlands. Lose 3 Honor.
Battle: Attach an Undead Follower from your hand to Notu, lowering the Follower's Gold cost by Notu's Chi. This is considered Notu's use of his Tactician trait for this battle.
Moto Toyotomi - personalities
3F/2C 5HR8G/2PH/
Unicorn Clan Samurai. Cavalry.
Battle: Target an opposing Personality with Force less than or equal to Toyotomi's. Bow and destroy Toyotomi to destroy the Personality.
Ninja Shadow-Walker - exp - personalities
2F/2C -HR8G/1PH/
Unaligned Ninja. Experienced. Unique. The Shadow-Walker's Followers must be Ninja.
Battle: Move the Shadow-Walker into this battle.
Battle: Once per turn, move one of your Ninja Personalities into the current battle.
Oni no Okura - exp - personalities
3F/3C -HR6G/1PH/
Unaligned Oni. Samurai. Experienced. Unique. Shadowlands. Lose 2 Honor.
Limited: Oni no Okura's unit begins a battle with a Shadowlands Personality's unit. No other units can join the battle, no Provinces can be destroyed, and units cannot move to Provinces from the battle. Play actions in the battle as usual. This Attack Phase does not replace your usual Attack Phase.
Oskuda - personalities
0F/3C 0HR5G/1PH/
Unaligned Monk.
Battle: Once per battle, raise Oskuda's Force to equal half the number of cards in your hand, rounded up, until the battle ends.
Otaku Xieng Chi - exp - personalities
3F/3C 4HR10G/3PH/
Unicorn Clan Gunso. Battle Maiden. Samurai. Cavalry. Experienced. Unique. Xieng gains +2F while she has the Armor of Earth attached. Xieng's Followers each gain +1F each time Xieng gains a Force bonus.
Purusha - personalities
0F/2C 0HR3G/1PH/
Naga Hunter. Abomination. Scout.
Reaction: Immediately before the Defender takes the first action in this battle, bow Purusha for a Ranged 3 Attack.
Ryosei - exp 2 - personalities
3F/4C -HR9G/2PH/
Fox Clan Daimyo. Shugenja. Yoritomo's Alliance. Experienced 2. Unique.
Open: Target one of your Fox Clan Personalities. Bow Ryosei and discard a Spell or Kiho from your hand to straighten a number of the Personality's Followers up to the Personality's Chi.
Sanjuro - personalities
2F/2C -HR3G/1PH/
Unaligned Informant. Kolat.
Reaction: When this copy of Sanjuro enters play, target another copy in play. Shuffle the target copy into its owner's Dynasty deck.
Seppun Toshiken - exp - personalities
2F/6C 3HR11G/3PH/
Unaligned Emerald Champion. Magistrate. Samurai. Toturi's Army. Double Chi. Experienced. Unique. Toshiken will join a Crane player for 1 less Gold. Toshiken will not refuse challenges.
Battle: Send home an opposing unit with a total printed Force less than or equal to Toshiken's Personal Honor. This is considered a use of the Imperial Favor.
Shasyahkar - personalities
1F/3C 2HR5G/1PH/
Naga Shugenja. Unique.
Reaction: When your army destroys another army, bow the Shasyahkar to prevent your Naga Personalities and Naga Followers in the army from becoming bowed by the battle. The Shasyahkar does not straighten during your next Straighten Phase.
Shiba Gensui - exp - personalities
2F/3C 2HR6G/2PH/
Phoenix Clan Samurai. Experienced. Unique.
Reaction: When an action targets one of your Shugenja in Gensui's army, bow Gensui to cancel the action.
Takao - exp 2 - personalities
3F/3C 0HR12G/3PH/
Unaligned Master of Five. Monk. Experienced 2. Unique.
Open: Once per turn, Takao gains +1F/+1C for each of your other Monk Personalities until the turn ends.
Battle: Bow Takao to destroy an opposing Ninja card.
Togashi Jodome - exp - personalities
2F/4C 4HR7G/2PH/
Dragon Clan Acolyte of Air. Monk. Shugenja. Tattooed. Experienced. Unique. Jodome can remain bowed.
Reaction: Immediately after a Personality creates a Spell effect, bow Jodome to prevent the Personality from straightening while he remains bowed and in play.
Toritaka Kitao - personalities
3F/3C -HR6G/2PH/
Crab Clan Samurai. Falcon Clan Chui.
Actions that would dishonor Kitao are canceled.
Tsuruchi - exp 2 - personalities
3F/4C 4HR10G/2PH/
Wasp Clan Master Bowman. Yoritomo's Alliance. Samurai. Experienced 2. Unique. Tsuruchi's Followers with ranged attacks have their Ranged Attacks strengths raised by 2.
Battle: Once per battle, destroy an opposing Ninja card as a ranged attack, ignoring targeting restrictions.
Ujina Tomo - personalities
3F/4C 2HR8G/1PH/
Hare Clan Samurai.
Ranged Attacks cannot target Tomo. Tomo will not attach Followers.
Battle: Bow Tomo for a Ranged 1 Attack.
Yoritomo Okan - personalities
3F/4C 0HR7G/1PH/
Mantis Clan Samurai.
Ranged attacks cannot target Okan's Followers.
Yotsu Sabieru - personalities
2F/2C 0HR7G/1PH/
Unaligned Samurai.
Battle: Target an opposing Personality's Weapon. Attach the Weapon to Sabieru. Immediately after this battle's Resolution Segment, place the Weapon in its owner's discard pile. Lose 3 Honor.
Akui Cliffs - regions
Each Personality with under 4 Chi has -2F while attacking or defending this province.
Bridge to Jigoku - regions
Unique.
Battle: Once per turn, each Personality in this battle has -2C (minimum 1) until after the Resolution Segment.
Campsite - regions
Reaction: Once per unit per turn, after a player assigns or moves a unit to attack this Province, draw a card.
Fields of the Dead (FaS) - regions
No players may assign any Personality with over 4 Force to battle at this Province.
Heimin Village - regions
Each Personality with over 3 Force has his or her Force reduced to 3 while attacking or defending this Province.
Mantis Isles - regions
Each Personality who is not a Mantis, Naval, Sailor, Sea, or Water card has -1F (minimum 0) while in a battle at this Province.
Road of Dust - regions
Singular
Personalities without Followers have -2F while at this Province.
Shi-Khan Wastes - regions
Shadowlands.
Raise the Fear numbers printed on cards in this battle by 2.
Sleeping Lake - regions
Unique.
Battle: Move one of your Scorpion Personalities or Ninja Personalities into this battle.
Battle: Once per turn, move one of your Personalities into this battle.
Hantei Sensei - senseis
0PS/0GP/0SH
All Clans. Sensei.
Limited: Once per game, target another player and name a non-Elemental Ring Fate card. For the rest of the game, the player cannot use any copy of the card except for its Focus value. The player may name a non-Elemental Ring Fate card that you cannot use for the rest of the game except for its Focus value.
Kitsu Sensei - senseis
-1PS/-1GP/0SH
Dragon. Lion. Monk. Phoenix. Shadowlands. Toturi's Army. Sensei.
Other players cannot target your Personalities with Spell effects.
Satsume Sensei - senseis
0PS/0GP/0SH
All Clans. Sensei.
Players cannot attach any Follower to any Personality with less Chi than the Follower's Force. None of your Personalities can attach a Follower whose Force exceeds the Personality's Personal Honor.
Seppun Sensei - senseis
0PS/0GP/0SH
All Clans. Sensei.
You cannot take actions that would cause Honor losses for other players. Your Honor losses and gains cannot be changed, redirected or copied.
Taka Sensei - senseis
0PS/1GP/0SH
Crab. Crane. Mantis. Monk. Scorpion. Sensei.
This Stronghold produces only 2 Gold when paying for a Personality.
The Dark Moto Sensei - senseis
0PS/0GP/0SH
Lion, Lion
Monk. Lion. Naga. Ninja. Phoenix. Unicorn. Sensei.
Your starting Family Honor is 0. Shadowlands cards cost 1 less Gold (minimum 0) for you. Non-Shadowlands Holdings, non-Shadowlands Personalities, and non-Shadowlands Followers cost 1 more Gold for you.
Blood and Darkness - spells
4G 1F
Spell Maho Battle: Target a Personality destroyed during this Battle Action Segment. Bow this Shugenja to return the Personality to play in your army and permanently give him or her the Undead and Shadowlands traits. Destroy the Personality immediately after the Resolution Segment.
Capturing the Soul - spells
2G 1F
Spell Limited: Bow this Shugenja and any number of your other Shugenja whose total Chi exceeds three times the Chi of another player's Personality. Discard the Personality and this Spell from play.
Eternal Darkness - spells
4G 2F
Spell Maho Open: Target an Undead Personality. Bow this Shugenja to cause any effect that would destroy the Personality to send the Personality home bowed instead, until the turn ends.
Miya's Satsumata - spells
5G 2F
Spell Open: Target another Personality without a Weapon. Bow this Shugenja and discard the top two cards of your Fate deck to add the first card's Focus value to the Personality's Force and the second card's Focus value to the Personality's Chi.
Ryoshun's First Gift - spells
2G 2F
Reaction: Before this Shugenja bows to cast a Kiho, bow this Spell instead of the Shugenja. Casting this Spell does not bow the Shugenja.
Shinobi Corruption - spells
2G 3F
Spell Maho Open: Destroy this Spell and this Shugenja to attach an Undead Shadowlands Follower token to one of your Shadowlands Personalities. The Follower's Force equals the Shugenja's Chi.
Ancestors Possess the Living - actions
0G 4F
Limited: Target another player's Personality. Discard an Ancestor from your hand that the Personality could legally attach if you controlled the Personality, to gain control of the Personality until your next Straighten Phase ends, at which point control reverts to the player who brought the Personality into play.
Ascendance - actions
0G 3F
Battle: Create Fear targeting an opposing unit equal to a Fear number printed on a card in your army (even if the card's Fear ability has been used in this battle).
Assuming the Championship - actions
0G 3F
Limited: Target the Personality with the highest Chi among those you control who are aligned with your Faction. You choose in the case of a tie. Permanently give that Personality +1C and Clan Champion. You cannot play this card if you are a Shadowlands player or if there is a Clan Champion in play aligned with your Faction.
Bloodstained Rage - actions
0G 2F
Reaction: Immediately after a Personality wins a duel, give the Personality +2F and lower the Personality's Personal Honor by 2 (minimum 0) until the turn ends.
Chasing the Shadow - actions
0G 3F
Unique.
Political Limited: Discard the Imperial Favor and lose 20 Honor to gain a Province to the left of your leftmost Province. You do not gain a Province if your Family Honor is now under your starting Family Honor. The Honor loss cannot be changed, prevented, redirected, or copied.
Come One at a Time - actions
0G 1F
Immediate Terrain
Battle: While there is exactly one defending Personality at this battlefield, each player may take the action "Battle: Target an attacking unit you control. Move it home, bowed," and the defending Personality may perform, "Battle: Target an opposing Personality. Issue him an unrefusable challenge." This second action may be taken immediately (if legal). These actions may be used any number of times.
Command of the Kami - actions
0G 3F
Political Open: The player with the Imperial Favor discards it and loses 2 Honor, to a minimum of his starting Family Honor.
Crisis in Command - actions
0G 3F
Open: Target a Personality with more Followers than Chi. The Personality's controller must discard Followers from the Personality until the number of Followers is less than or equal to the Chi.
Crow Tattoo - actions
0G 3F
Limited: Target one of your Personalities with the Tattooed trait and without a Crow Tattoo. For the rest of the game, the Personality has a Crow Tattoo and cannot be targeted by Spell effects or innate abilities.
Dangerous Choices - actions
0G 3F
Political Reaction: Immediately before gaining Honor for bringing an aligned Personality into play at full cost, waive the Honor gain to force each player playing a Clan to which the Personality is aligned to lose Honor equal to the Personality's Personal Honor.
Defeat the Reserves - actions
0G 4F
Battle: Target a player. If he controls more units at the current battlefield than the highest Chi among all Personalities he controls there, he repeatedly targets and moves home one unit he controls there until that is no longer true or until he can no longer target or move units.
Divided Loyalties - actions
0G 4F
Open: Target a Personality with more than one Clan alignment. Bow the Personality and permanently lower the Personality's Force and Personal Honor by 1 (minimums 0). A Personality cannot be targeted by more than one Divided Loyalties per game.
Elemental Attunement - actions
0G 4F
Limited: Target one of your Elemental Rings and one of your Personalities with over 2 Chi. While the Ring remains in play, other players cannot target the Personality with effects that would lower the Personality's Force or Chi.
Fate's Merciful Hand - actions
0G 4F
Kiho Reaction: Immediately before one of your Personalities is destroyed as the result of losing a duel, bow one of your Monks or Shugenja with Chi greater than or equal to the Personality's printed Chi to bow the Personality instead.
Fearful Presence - actions
0G 3F
Battle: Target one of your Personalities in this battle and an opposing unit with Force less than your Personality's. The Personality and each Follower in the opposing unit has -1F (minimum 0) until the turn ends. Immediately after the battle, your Personality bows, and he or she cannot straighten during your next Straighten phase.
Fearsome Strength - actions
0G 4F
Battle: Target a Fear ability on a Personality or Follower in this battle. The Personality or Follower gains Force equal to the Fear number.
Feeding on Flesh - actions
0G 2F
Kiho Maho Battle: Target and bow a Shugenja or Monk you control: Permanently give the caster the Shadowlands trait. The caster produces a Ranged Attack with a strength equal to the Chi of the Personality in the attack's target's unit. If this base strength exceeds the caster's Chi, permanently give the caster -1C.
Gift of the Emperor - actions
3G 2F
Unique. This card has no cost if it targets a Scorpion Personality.
Open: Target a Personality who has survived more than two duels this turn. The Personality's controller adds a Province to the left of his or her leftmost Province.
Harsh Lessons - actions
0G 3F
Reaction: When you destroy an opposing army, the Personality in your army with the highest Chi (you choose in the case of a tie) permanently gains the Tactician trait.
Heart of the Damned - actions
0G 2F
Kiho Maho Battle: Target one of your Personalities in this battle and one of your dead Personalities. Bow one of your Monks or Shugenja to give the living Personality a Force bonus equal to the printed Chi of the dead Personality. The caster permanently gains the Shadowlands trait. Lose Honor equal to the dead Personality's printed Chi.
Hidden From the Empire - actions
0G 3F
Political Open: Target one of your Personalities. Until the turn ends, Political actions cannot target the Personality. You cannot play this card during the Battle Action Segment.
Hummingbird Tattoo - actions
0G 2F
Limited: Target one of your Personalities with the Tattooed trait and without a Hummingbird Tattoo. For the rest of the game, the Personality has a Hummingbird Tattoo and gains this trait: "After this Personality bows at the end of the Resolution Segment, he or she can straighten. If the Personality straightens, he or she cannot move into battle until the turn ends."
Journey to Otosan-Uchi - actions
0G 1F
Battle Terrain: During this battle's Resolution Segment, if the attacker is about to destroy the Province, the attacker may gain Honor equal to the Province's Strength instead. The Honor gain cannot be changed or redirected.
Know the Evil - actions
0G 0F
Kiho Open: Target all Ninja and Shadowlands cards in play. Bow one of your Monks or Shugenja to give the Shadowlands trait to the Ninja cards and the Ninja trait to the Shadowlands cards until the turn ends.
Kolat Assistance - actions
0G 3F
Kolat Limited: Target another player's Holding. Until the turn ends, you can bow the Holding to produce Gold. Until your next Events Phase, the player can bow any or all of your Holdings to produce Gold. Lose 2 Honor.
Last Refuge - actions
0G 1F
Battle Terrain: This battle's losing army is not destroyed. The winner may destroy one of the losing army's units.
Last Words - actions
0G 4F
Reaction: When one of your Personalities bows to begin lobbying for the Imperial Favor, add the Personality's Personal Honor to your Family Honor for the lobbying effort.
Maintain Balance - actions
0G 4F
Kiho Reaction: When another player's card effect is removing one of your Elemental Rings from play, bow one of your Monks or Shugenja to negate the effect.
Mismanaged Troops - actions
0G 2F
Battle: Target an opposing unit. The unit's controller must bow half of the unbowed Followers in the unit, rounded down. You lose Honor equal to the total Force of the Followers bowed in this way. You can take this action in a battle in which you have no units.
My Life For Yours - actions
0G 2F
Battle: One of your unbowed Shugenja issues an unrefusable challenge to an opposing Shugenja. The duel's winner straightens and gains Force equal to the Chi of the loser until this battle's Resolution Segment ends. Destroy the loser.
Never Yield - actions
0G 1F
Battle: If your army contains only one Personality, the Personality gains Force equal to the number of opposing Personalities.
New Beginnings - actions
4G 4F
Limited: Shuffle all of the face-up cards in your Provinces into your Dynasty deck, then refill the empty Provinces with face-up Dynasty cards. Discard any Events revealed this way without effect.
Of One Mind - actions
0G 3F
Limited: Target one of your Personalities with the Naga or Ninja trait and another Personality with the same trait. Until the turn ends, the second Personality gains an ability printed on the first.
One Last Battle - actions
0G 4F
Battle: Destroy one of your Retainers (bowed or unbowed) to give one of your Samurai in this battle a Force bonus equal to half of the Retainer's Gold cost, rounded up.
Owned - actions
2G 3F
Limited: Target a Personality with under 3 Personal Honor. Your Stronghold permanently gains the ability "Reaction: Whenever the Personality targeted by Owned is committed or moves to attack one of your Provinces, bow this Stronghold and target one of your bowed or unbowed Personalities. Your Personality straightens and moves to defend the Province.
Pearl Magic - actions
0G 3F
Kiho Battle: Bow one of your Naga Shugenja in this battle to make Ranged 2 Attacks targeting all opposing Followers, and Personalities without Followers, in this battle. The Ranged Attack strength cannot be raised.
Pestilence - actions
0G 2F
Open: Target a Personality. Until the turn ends, the Personality has -2F. You cannot play this card during the Battle Action Segment.
Primal Rage - actions
0G 2F
When you play this card as a Focus card in a duel for a Shadowlands or Creature Personality, set its Focus value to the Personality's printed Force plus 2.
Proud Heritage - actions
0G 3F
Kiho Reaction: Immediately after one of your Personalities is destroyed, bow one of your Monks or Shugenja to attach one of the Personality's Weapons to one of your unbowed Personalities. The Weapon permanently gains a +2F/+2C bonus and the Ancestral trait.
Relief - strategy
0G 1F
Battle: Target one or more of your units at the current battlefield, and move all those targets home: Target an equal number of your units at home. Move them to the current battlefield.
Remember What You Have Seen - actions
2G 2F
Reaction: When bringing into play a Personality with no Clan affiliation, gain honor equal to the Personality's Personal Honor.
Remember Your Oath - actions
0G 1F
Reaction: Immediately after a Resolution Segment in which your army was destroyed, target another of the Defender's Provinces. Each of your Personalities at the Province gains Force equal to the number of your units destroyed during the Resolution Segment.
Rights of the Challenged - actions
0G 1F
Reaction: When one of your Personalities is challenged to a duel, your Personality has the first option to focus or strike, regardless of other effects. Compare Chi versus Chi; adjustments made during the duel apply to Chi.
Run For Your Life - actions
0G 1F
Battle: Bow one of your defending Personalities in this battle to remove the Personality's unit from the battle. Move up to two unbowed Personalities from your fief into this battle.
Sharpest Blade - actions
0G 1F
Reaction: When a Personality enters a duel, give each dueling Personality a Chi bonus equal to total Focus values of his or her attached Weapons.
Shifting Ground - actions
0G 3F
Battle: Bow one of your Tacticians in this battle to allow up to two Terrains for this battle. Resolve multiple Terrains in the order in which they were played.
Shosuro Technique - actions
2G 1F
This card costs 2 less Gold if the performer is Scorpion Clan or Ninja.
Reaction: After a Personality you control enters a duel, target him: Raise his Chi to the Chi of the other Personality in the duel.
Battle: Target a Personality you control: Target a Personality opposing him. Raise your target's Force to the other's Force.
Single Combat - actions
0G 2F
Reaction: Before the Attacker and Defender invite allies, prevent players other than the Attacker and Defender from assigning or moving units to battle this turn.
Slaughter of the Land - actions
0G 1F
Battle Terrain: This Terrain takes effect when played. While this Terrain is in play, cards in the fiefs of players with one or more units at this battle can make ranged attacks as though they were in this battle.
Soul's Sacrifice - actions
0G 2F
Battle: Target an unbowed Samurai you control with more than 2 Personal Honor: Target a unit opposing him. Permanently give your Samurai the Undead and Shadowlands traits. Move the unit home.
Spirit of the Bright Eye - actions
1G 2F
Reaction: When one of your units led by a Human or Naga Personality is targeted by Fear, negate the Fear. For the rest of the game, cards in the Personality's unit are immune to Fear.
Spreading the Shadow - actions
2G 4F
Ninja Limited: Bow one of your Ninja Personalities to permanently give the Ninja trait to another player's bowed Personality with lower Chi.
Stepping Between the Cracks - actions
0G 1F
Kiho Open: Target one of your Personalities. Bow one of your Monks or Shugenja to negate non-Event effects affecting the Personality. This does not affect effects from cards in the Personality's unit.
Tattoo of the Night Sky - actions
0G 2F
Limited: Target one of your Personalities with the Tattooed trait and without a Tattoo of the Night Sky. For the rest of the game, the Personality has a Tattoo of the Night Sky and gains the ability "Reaction: When an action targets this Personality, bow the Personality to negate the action's effects."
Tricked - actions
6G 2F
Limited: Target a Personality. Until your next turn, the Personality cannot be committed or move to attack your Provinces.
Venerable Stature - actions
0G 3F
Reaction: When you bow a Personality to begin lobbying for the Imperial Favor, prevent Personalities with Personal Honor less than your Personality's from bowing to lobby against you.
White Shore Plain - actions
0G 1F
Delayed Terrain.
Battle: Each Tactician in this battle who has not performed a Tactical action this battle gains Force equal to his Chi. This is considered a Force bonus from a Tactical action.
Iron Mountain - strongholds
6PS/4GP/5SH
Dragon, Dragon
Players cannot assign units during the Cavalry Maneuvers Segment when you are the Defender.
Limited: Bow the Iron Mountain to permanently give the Tattooed trait to one of your Personalities.
Kyuden Kitsune - strongholds
5PS/4GP/6SH
Mantis, Mantis
Fox Personalities cost 2 less Gold for you. Mantis Personalities will not join you. Other Yoritomo's Alliance Personalities will join you and are part of your Clan. Your Shugenja Personalities each have +1C. When you are the Defender, you decide the order in which battles resolve.
Temples of the Crow - strongholds
6PS/4GP/4SH
Monk, Monk
Limited: Bow the Temples of the Crow and discard one of your Sensei in play to bring a Sensei into play from your deck or hand. If the Sensei comes from the deck, shuffle the deck.
