Спойлер Glory of the Empire
Night of the Blood Moon - event
After each resolution of a Maho action this turn, straighten a Personality who performed it.
The Karmic Cycle - event
Starting with you, each player may discard his hand, then draw a number of cards equal to the number of cards he discarded.
Winter Solstice - event
Winter
Until your next turn begins, your Holdings now in play produce one additional Gold when they bow to produce Gold.
Winter's Embrace - event
Winter
Until your second turn from now begins, all provinces have +3 Strength.
Word of Heaven - event
Until your second turn from now begins, Reactions have the additional cost "Bow one of your Personalities or Followers."
Cavalry Officer - follower
3F/0C -PH/5G/0HR 1F
Cavalry
Reaction: After this card enters play: Create a 1F Cavalry Follower and attach it to a target Personality without Followers.
Death Ravagers - follower
5F/0C -PH/4G/0HR 0F
Oni • Shadowlands
Will only attach to an Oni.
After this card enters play: Lose 4 Honor.
Before the end of your End Phase, if this unit was not in an attacking army this turn: Destroy this card.
Imperial Elite Guard - follower
4F/0C -PH/7G/2HR 2F
Imperial
Battle: Destroy a target enemy card without attachments.
Legion of Death - follower
4F/0C -PH/5G/0HR 1F
Shadowlands • Undead • Unique
After this card enters play: Lose 4 Honor.
Fear Battle: Bow a target enemy Personality with lower Force than the number of Shadowlands cards in your current army.
Moonless Riders - follower
4F/0C -PH/6G/3HR 2F
Cavalry • Unique
Battle: Bow a target enemy Infantry Personality.
Ronin Brotherhood - follower
4F/0C -PH/7G/0HR 3F
Ronin
Battle: Ranged 4 Attack.
Battle: Ranged 3 Attack.
Battle: Move this unit home.
Student of Ninjutsu - follower
2F/0C -PH/3G/0HR 2F
Ninja
Battle: If this card is in your hand: Attach it to your target personality.
Utaku Elite Guard - follower
1F/0C -PH/3G/3HR 2F
Cavalry • Battle Maiden
Battle Maidens in this army have +1F while attacking.
Revered Sensei - holding
1F/0C -PH/3G/3HR 2F
Cavalry • Battle Maiden
Battle Maidens in this army have +1F while attacking.
Traveling Peddler - holding
1F/0C -PH/3G/3HR 2F
Cavalry • Battle Maiden
Battle Maidens in this army have +1F while attacking.
War Encampment - holding
1F/0C -PH/3G/3HR 2F
Cavalry • Battle Maiden
Battle Maidens in this army have +1F while attacking.
Armor of the Heavens - item
+3F/+0C 4G 4F
Armor • Imperial
Political Reaction: After another player targets this Personality with an action: Either gain 2 Honor, or have the other player lose 2 Honor.
Armor of the Ryu - item
+3F/+0C 4G 4F
Armor • Unique
This Personality has Cavalry.
Battle: If any enemy units are at the current battlefield: Move this Personality home or to the current battlefield.
Balanced Yari - item
+1F/+1C 3G 2F
Weapon
Battle resolution does not bow cards in this unit.
Chrysanthemum Blossom - item
+0F/+0C 1G 4F
Imperial
Reaction: After this Personality assigns: Give him a +1F token and gain 1 Honor.
Five Harmonies Blend - item
+0F/+0C 0G 3F
Battle: Destroy this card: Straighten this Personality.
Fubatsu No-Dachi - item
+4F/+1C 6G 4F
Weapon • Unique
Battle: Bow this card: Destroy a target card in the enemy army without attachments and with a Gold Cost of 6 or less.
Layered Plates - item
+5F/+0C 7G 3F
Armor
Negate effects that move this unit to a battlefield.
Reaction: Before this Personality is destroyed, destroy this card: Negate that destruction of the Personality.
Oyumi - item
+2F/+0C 3G 3F
Weapon
Battle: Ranged 3 Attack.
Battle: Discard this card from your hand and pay 3 Gold: Ranged 3 Attack.
Akaru no Oni - personality
6F/3C -HR7G/0PH/
Shadowlands • Oni • Nonhuman
After this card enters play: Lose 5 Honor.
Limited: Bow a target unit with total Gold Cost less than or equal to the Gold Production of its controller's Stronghold plus 2.
Akodo Hiroshi - personality
2F/3C 7HR6G/3PH/
Lion Clan • Samurai • Tactician • Gunso
Battle: Attach your target discarded Follower to a target Personality in Hiroshi's army.
Akodo Yanagi - personality
4F/3C 7HR7G/2PH/
Lion Clan • Samurai • Hero
Battle: If the enemy side has more units than your side at this battlefield: Give Yanagi +5F.
Asako Kanta - personality
0F/2C 5HR5G/2PH/
Phoenix Clan • Courtier
Political Open: Straighten a target Temple.
Asako Serizawa - personality
2F/4C 6HR7G/3PH/
Phoenix Clan • Void • Shugenja • Inquisitor • Magistrate
Open: Bow Serizawa: Give -4F to a target Personality with lower Personal Honor than Serizawa's Chi.
Asako Suda - personality
4F/3C 0HR7G/3PH/
Phoenix Clan • Void • Monk
Battle: Discard a Kiho card or Spell: Bow a target enemy card.
Bayushi Hirose - personality
4F/4C 0HR8G/2PH/
Scorpion Clan • Samurai • Magistrate
Political Battle: Bow a target dishonorable Personality. His controller loses 2 Honor.
Bayushi Ishikura - personality
4F/3C -HR7G/1PH/
Scorpion Clan • Samurai • Kensai • Commander • Bitter Lies • Unique
Your other Personalities with a keyword that includes "Bitter Lies" have +1F.
Battle: Bow Ishikura or one of his Weapons: Destroy a target enemy Follower or Personality with lower Chi than Ishikura and without a Weapon or Armor attached.
Bayushi Shigeru - personality
3F/2C 0HR6G/2PH/
Scorpion Clan • Courtier • Samurai
Political Reaction: After Shigeru enters play: A target player loses 1 Honor.
Daidoji Murata - personality
2F/3C 0HR6G/2PH/
Crane Clan • Samurai • Scout
Recon Open: Target two provinces. During battles at their battlefields, actions may not be taken before the Defender's first chance to take a Battle action or pass.
Daidoji Reita - personality
2F/3C 6HR7G/3PH/
Crane Clan • Samurai • Scout
Recon Open: Target your province. Defending Personalties have +1F while at its battlefield. Your other provinces gain +2 strength.
Daigotsu Buroki - personality
5F/2C -HR8G/1PH/
Spider Clan • Shadowlands • Samurai • Paragon • Dark Stone
After Buroki enters play: Lose 4 Honor.
Fear Battle: Target a unit. Bow each Follower in it with 3 or lower Force. You may discard a Dark Virtue card; if you do, destroy all bowed Followers in the unit.
Daigotsu Churo - personality
4F/3C -HR7G/0PH/
Spider Clan • Shadowlands • Undead • Samurai
After Churo enters play: Lose 4 Honor.
Reaction: After an action targets Churo: Either negate the action's effects that bow Churo or negate the action's effects that move Churo.
Daigotsu Minoko - personality
4F/2C -HR7G/1PH/
Spider Clan • Shadowlands • Samurai • Duelist • Obsidian Claw
After Minoko enters play: Lose 3 Honor.
After Minoko challenges a Personality: That Personality loses Duelist.
Daigotsu Yuhmi - personality
6F/3C -HR9G/0PH/
Spider Clan • Shadowlands • Samurai • Nonhuman • Infiltrator • Unique
After Yuhmi enters play: Lose 5 Honor.
Fear Battle: Target an enemy Follower. Bow each Follower and Personality with 4 or lower Force in its unit. Destroy the targeted Follower.
Daigotsu Zenshi - personality
4F/3C -HR7G/0PH/
Spider Clan • Shadowlands • Undead • Samurai
After Zenshi enters play: Lose 4 Honor.
Battle: Give each Undead card in Zenshi's army +1F.
Doji Hariya - personality
3F/4C 6HR7G/4PH/
Crane Clan • Samurai • Artisan • Kensai
Limited: Discard a card: Create a +2F Weapon and attach it to Hariya.
Doji Numata - personality
3F/4C 6HR8G/3PH/
Crane Clan • Samurai • Magistrate • Governor
Battle: Bow a target enemy dishonorable Personality. Increase or decrease the strength of this battlefield's province by Numata's Personal Honor.
Doji Odaka - personality
0F/2C 6HR7G/4PH/
Crane Clan • Courtier • Imperial • Unique
Political Open: Discard the Imperial Favor: Bow a target Personality with lower Personal Honor than Odaka.
Furu no Oni - personality
11F/4C -HR12G/0PH/
Shadowlands • Nonhuman • Oni
Furu no Oni costs 1 less Gold to bring into play for each province destroyed this game.
After Furu no Oni enters play: Lose 6 Honor.
Battle: Bow a target card in the enemy army.
Goju Asagi - personality
3F/4C -HR6G/0PH/
Spider Clan • Shadowlands • Ninja • Assassin
Hida Hikita - personality
5F/3C 0HR8G/2PH/
Crab Clan • Samurai • Commander
Battle: Bow your target Follower: Reduce the Force of a target enemy card to 0.
Hida Tatsuma - personality
5F/3C 0HR8G/3PH/
Crab Clan • Samurai • Hero
Tatsuma has a Force bonus equal to his Personal Honor while he is the only Personality in an army.
Hida Togeriso - personality
3F/3C -HR7G/2PH/
Crab Clan • Samurai • Lorekeeper
Limited: Show a random card in another player's hand. Togeriso gains a Force bonus equal to its Focus Value.
Hida Yumiya - personality
7F/2C -HR10G/0PH/
Crab Clan • Shadowlands • Berserker • Damned
Personalities and Followers without Shadowlands have -1F while opposing Yumiya.
Hiruma Rohitsu - personality
4F/3C 0HR7G/1PH/
Crab Clan • Samurai • Scout
Battle: Bow Rohitsu unless you targeted the current battlefield's province with a Recon action this turn: A target card in the enemy army may not use its base abilities.
Hongo - personality
3F/3C -HR5G/0PH/
Spider Clan • Shadowlands • Monk • Kensai
After Hongo enters play: Lose 2 Honor.
Battle: Attach a target Weapon from your hand to Hongo.
Ikoma Hagio - personality
3F/3C 7HR6G/3PH/
Lion Clan • Samurai
Hagio has +1F while attacking.
Reaction: Even if Hagio is bowed, before battle resolution, if he is at the current battlefield: Straighten him.
Ikoma Tomoi - personality
4F/3C 7HR7G/3PH/
Lion Clan • Samurai • Cavalry • Warden • Unique
Battle: If any enemy units are at the current battlefield: Move your target Personality there. You may discard a Bushido Virtue card; if you do, straighten him.
Isawa Yutako - personality
3F/2C 4HR6G/2PH/
Phoenix Clan • Water • Shugenja • Cavalry
Iuchi Hotaru - personality
3F/3C 4HR8G/2PH/
Unicorn Clan • Water • Shugenja • Cavalry
Hotaru has Tactician while he has a spell attached.
Kaiu Kyoka - personality
6F/3C 0HR9G/2PH/
Crab Clan • Samurai • Commander • Unique
Battle: Bow or move home your target Crab Clan Personality: Straighten your target unit.
Kakita Omori - personality
1F/2C 6HR4G/3PH/
Crane Clan • Artisan
Kakita Takashima - personality
2F/4C 6HR8G/3PH/
Crane Clan • Samurai • Duelist
Takashima has +1C during the resolution of any duel he is in.
Kincho the Sixth - personality
2F/2C 4HR3G/1PH/
Innkeeper of the House of the Blue Tanuki
Battle: Even if Kincho is home: Straighten all Followers attached to a target Commander or Tactician.
Kitsuki Kenichi - personality
3F/4C 5HR7G/3PH/
Dragon Clan • Samurai • Magistrate
Open: A target dishonorable Personality has a minimum Chi of 1. Give him -2F/-2C.
Kitsuki Tsuboko - personality
4F/3C 4HR7G/2PH/
Dragon Clan • Samurai • Duelist • Justicar
Reaction: Before Focus Effects resolve in a duel involving Tsuboko: All Focus Effects in that duel are negated.
Kitsune Ando - personality
3F/3C -HR6G/2PH/
Mantis Clan • Samurai • Scout
Battle: If the current battlefield was targeted by a Recon action this turn: Destroy a target enemy attachment.
Kuni Sagara - personality
3F/3C -HR6G/0PH/
Crab Clan • Shugenja
Sagara attaches Maho Spells paying 1 less Gold.
Malevolent Kappa - personality
3F/3C -HR4G/1PH/
Nonhuman • Kappa
This card has +2F/+1C while opposing a Samurai.
Matsu Ishigaki - personality
2F/3C 5HR5G/2PH/
Lion Clan • Samurai • Commander
Matsu Misato - personality
3F/3C 10HR6G/3PH/
Lion Clan • Samurai • Paragon
Battle: Bow Misato: Ranged 3 Attack with +1 strength for every 10 points of Family Honor you have.
Matsu Naomasa - personality
3F/4C 7HR7G/3PH/
Lion Clan • Samurai • Paragon
Reaction: After one of your Bushido Virtue actions targets Naomasa: Gain 2 Honor.
Mirumoto Ishino - personality
4F/3C 0HR7G/4PH/
Dragon Clan • Samurai • Kensai
Battle: Discard a card from your hand: Reduce a target enemy Personality's Force by the discarded card's Focus Value. Draw a card. If you discarded a Weapon, bow the target.
Mirumoto Kuroki - personality
2F/3C 5HR5G/2PH/
Dragon Clan • Samurai • Cavalry
Battle: Bow Kuroki: Ranged 3 Attack.
Mirumoto Takehiro - personality
2F/4C 2HR7G/2PH/
Dragon Clan • Samurai • Tactician
Battle: Target an enemy Personality. Neither Takehiro nor the targeted Personality may perform actions until this battle ends.
Mokku - personality
3F/1C -HR3G/0PH/
Shadowlands • Nonhuman • Goblin
After Mokku enters play: Lose 3 Honor.
Fire Battle: Destroy your target Goblin: Destroy a target enemy Follower.
Moshi Awako - personality
3F/3C -HR7G/2PH/
Mantis Clan • Thunder • Shugenja • Fist of Osano-Wo
Ranged Attacks from Thunder actions Awako performs may target Personalities with attached Followers.
Battle: Ranged 2 Attack.
Moshi Nakata - personality
5F/3C 0HR8G/3PH/
Mantis Clan • Samurai • Naval • Commander • Unique
While Nakata is at the current battlefield, Ranged Attacks from your actions have +1 strength.
Moto Juncheng - personality
4F/1C -HR7G/1PH/
Unicorn Clan • Samurai • Cavalry
Moto Xiao - personality
5F/2C -HR9G/1PH/
Unicorn Clan • Samurai • Cavalry • Commander • Unique
Followers in Xiao's army have +1F.
Battle/Open: Straighten all Followers in a target unit.
Oishi - personality
6F/4C -HR9G/2PH/
Ronin • Samurai • Duelist • Unique
Reaction: After Oishi enters play from a province: Create a 2F/2C/2PH Ronin • Samurai Personality.
Iaijutsu Battle: Discard a card: Target an enemy card without attachments. Destroy it if its Force is less than or equal to the discarded card's Focus Value plus 1.
Sakarah - personality
2F/2C -HR4G/1PH/
Mantis Clan • Nonhuman • Ningyo • Naval
Shiba Ikokawa - personality
3F/5C 6HR8G/4PH/
Phoenix Clan • Fire • Shugenja • Duelist • Unique • Legion of Flame
Battle: Bow a target enemy Personality with lower Chi. You may discard a card; if you do, the enemy leader chooses and destroys one of the Personality's attachments.
Shiba Raiden - personality
4F/3C 6HR7G/3PH/
Phoenix Clan • Samurai • Gunso • Yojimbo • Legion of Flame
Battle: Bow or straighten a target Personality whose Force is different from his own base Force.
Shiba Shigenobu - personality
3F/3C 4HR7G/3PH/
Phoenix Clan • Samurai • Imperial • Magistrate
Limited: Dishonor a target Personality with lower Personal Honor than the number of Imperial Personalities you control. If this dishonored him, gain 1 Honor.
Shinjo Ki-Chang - personality
4F/4C 0HR8G/3PH/
Unicorn Clan • Samurai • Cavalry • Commander
Battle: Even if Ki-Chang is not at the current battlefield, if any enemy units are there: Move your target Personality with a Follower there.
Shinjo Ming-li - personality
5F/3C 4HR8G/2PH/
Unicorn Clan • Samurai • Kensai
Battle: Bow a target enemy Personality without attachments. Destroy him if Ming-li has a Weapon and higher Force.
Shinjo Shinlao - personality
4F/3C -HR8G/2PH/
Unicorn Clan • Samurai • Cavalry • Scout
Recon Open: Target two of another player's provinces. Give them -1 strength.
Shosuro Nitsu - personality
4F/3C -HR8G/0PH/
Scorpion Clan • Ninja
Battle: Give one or two target enemy Personalities one -1F Poison token each. You may move Nitsu home.
Shosuro Takagi - personality
3F/3C 1HR7G/2PH/
Scorpion Clan • Samurai • Magistrate • Yojimbo
Reaction: After another player's Battle action targets a Courtier at Takagi's location: That player loses 2 Honor.
Shukku - personality
3F/2C -HR4G/0PH/
Shadowlands • Nonhuman • Goblin • Berserker
After Shukku enters play: Lose 3 Honor.
Fear Battle: Destroy Shukku: Give -4F to a target enemy Follower or Personality without attachments. If its Force is now 0, destroy it.
Soshi Mayumi - personality
2F/3C -HR5G/1PH/
Scorpion Clan • Shugenja
Terasaka - personality
4F/3C -HR6G/1PH/
Ronin • Samurai
While there are two or more different Clan alignments among Personalities you control, Terasaka costs 1 less Gold to bring into play for each such Clan alignment.
Togashi Nakahara - personality
5F/3C 0HR9G/2PH/
Dragon Clan • Monk • Tattooed • Unique
Battle: Look at the top 5 cards of your Fate Deck. Show one of them that is a Kiho or Tattoo card with a Battle ability. Put it in your hand. Put the remaining cards back on top of the deck in any order. You may take an additional action to play the shown card for one of its Battle abilities.
Togashi Osawa - personality
4F/3C 3HR7G/1PH/
Dragon Clan • Monk • Tattooed
Open: Even if Osawa is bowed: Straighten him.
Tsuruchi Onaka - personality
2F/4C 0HR7G/2PH/
Mantis Clan • Samurai • Magistrate • Accuser
Will not be controlled by a Scorpion Clan player.
Open: Bow Onaka: Dishonor a target honorable Personality with lower Personal Honor than Onaka's Chi. Rehonor the Personality before the end of the turn.
Utaku Yumiko - personality
3F/3C 4HR8G/3PH/
Unicorn Clan • Samurai • Cavalry • Battle Maiden
Fear Battle: Give -1F to all Personalities and Followers opposing Yumiko.
Yogo Fujitani - personality
2F/3C 0HR7G/5PH/
Scorpion Clan • Nonhuman • Foxwife • Courtier
After Fujitani is destroyed: Lose 5 Honor.
Yoritomo Kisho - personality
4F/3C 0HR8G/1PH/
Mantis Clan • Samurai • Gunso
Battle: Ranged 3 Attack with +1 strength for each Follower in Kisho's army.
Yoritomo Sunagawa - personality
4F/3C 2HR8G/2PH/
Mantis Clan • Samurai • Naval • Tactician • Commander
Battle: Bow your target Follower: Ranged Attack with strength equal to the Follower's Force.
Open Shore Market - region
Market
Battle/Open: Bow this card: Attach a target attachment from your hand to your target Personality.
Public Garden - region
This card does not count against the number of Regions a province can attach.
Battle: Move home your target unit at this province's battlefield: Give this province +3 strength.
Temple of Tsukune - region
Temple
After a Personality enters play from this province: Bow him.
Reaction: After a non-Personality card (including this card) enters play from this province: Refill this province face-up.
Might of the Shadowlands - spell
1G 3F
Maho • Singular
Battle: Even if this card is not at the current battlefield: Target one or more Shadowlands cards at the current battlefield. Give each target +1F, or +2F if it is Undead. Lose 3 Honor.
Piercing the Heavens - spell
2G 3F
Air
Limited: Bow this Spell: Discard a card from one of your provinces, refilling the province face-up.
Scouring Flood - spell
2G 3F
Water
This Personality has +2F.
Battle: Bow this card: Move a target defending Personality home.
Seeking the Ancestors - spell
3G 2F
Void
Limited: Bow this Shugenja, or bow this Spell if this Shugenja has the Void keyword, and discard a face-up card from one of your provinces: Show the top card of your Fate deck. Put it in your hand if its Focus Value is lower than this Shugenja's Chi.
Servitors of Stone - spell
0G 3F
Earth
Battle: Bow this card: Straighten a target card in this Shugenja's army.
The Winds' Favor - spell
4G 4F
Air
Open: Bow this Shugenja: Target a Personality. After the next time this turn he assigns to attack you, gain 2 Honor and straighten this Shugenja.
Thunder's Favor - spell
3G 2F
Thunder
Battle: Bow this card: Ranged 4 Attack, or Ranged 6 Attack if this Shugenja has the Thunder keyword.
A Game of Sadane - strategy
0G 3F
Political
Battle: Dishonor your target unbowed Personality: Dishonor a target Personality opposing him. After the next resolution of an action that was performed by a dishonorable Personality at this battlefield, bow that Personality.
A Rival Eliminated - strategy
0G 4F
Battle: Give your target Duelist +2F, and an additional +3F if he is opposed.
An Imperial Marriage - strategy
0G 4F
Imperial • Political
Limited: Target your unbowed Courtier: A target Personality permanently gains Imperial and the ability, "Limited: Take the Imperial Favor."
Buoyed by the Kami - strategy
0G 3F
Kiho • Water
Battle: If any enemy units are at the current battlefield, target your unbowed Monk or Shugenja: Move him there. If he has the Water keyword, you may target another of your units and move it there. If it moved, straighten it.
Burned Village - strategy
0G 1F
Terrain
Battle: Before this battle's resolution, discard all cards in or attached to this battlefield's province.
Certain Death - strategy
0G 2F
Open: Pay Gold equal to the attachment's Gold Cost minus 3: Destroy another player's target attachment.
Changing Paths - strategy
0G 4F
Kiho
Battle/Open: Target your unbowed Shugenja or Monk: Name a Ring. The next time this turn you trigger its base trait that would put it into play from your hand, search your discard pile, then Fate deck, for that Ring. Show it. Put it into your hand. (You then have a chance to play it by its own text.)
Clan Rivalries - strategy
0G 1F
Battle: Bow your target Personality: Straighten another target Personality with lower Chi. If the targeted Personalities share no Clan alignments, you may target and straighten a third Personality.
Dangerous Reconnaissance - strategy
0G 2F
Recon
Limited: Target your unbowed Scout: Target a province. Draw a card. During your End Phase this turn, draw an additional card if you destroyed the targeted province in battle resolution.
Deadly Orders - strategy
0G 2F
Battle: Target your Commander: Give your target Follower a Force bonus equal to twice its current Force. After this battle's resolution, destroy the Follower.
Desperation Strikes - strategy
0G 4F
Battle: Your opposed non-Yojimbo Personalities at the current battlefield each gain a Force bonus equal to the number of your Yojimbo Personalities there.
Discreet Retreat - strategy
0G 4F
Political
Battle: Move your target Courtier home: Give a target Personality +4F or -4F.
Endless Road - strategy
0G 1F
Terrain
Battle: After the resolution of any action that moved one or more units, straighten them.
Eradicate All Doubt - strategy
0G 3F
Battle: Straighten a target bowed Personality, and target another Personality in the same army. If this straightened the bowed Personality, reduce the other Personality's Force to 0.
First-Hand Account - strategy
0G 4F
Reaction: After battle resolution, if you destroyed any enemy units or a province in that resolution: Give each Personality and Follower in your army a +1F Victory token.
Fluid Formation - strategy
0G 4F
Battle: Target your Tactician: Target one or more of your Followers. Straighten each targeted Follower. You may transfer any number of the targeted Followers to any of your Personalities in your current army.
Games of Court - strategy
0G 2F
Political • Unique
Limited: Each player chooses a card in his hand. Show all chosen cards. If the base Focus Value of a player's card is different from each other chosen card's base Focus Value, he gains Honor equal to his card's Focus Value; otherwise, he loses Honor equal to his card's Focus Value.
Half-Breath Strike - strategy
0G 3F
Iaijutsu
Reaction: After the resolution of another player's action that targeted your Duelist during a battle, show another Iaijutsu card in your hand: Target an enemy Personality with 3C or lower at the current battlefield. His controller may destroy him. If he is not destroyed, gain 3 Honor.
Hasty Exit - strategy
0G 1F
Ninja
Battle: Move one or more target unbowed Ninja Personalities with no non-Ninja Followers from the current battlefield to another battlefield.
Honor & Steel - strategy
0G 2F
Bushido Virtue
Battle: Give your target Paragon +1F for each Bushido Virtue in your discard pile. You may target an enemy Personality and give him -1F for each Dark Virtue in his controller's discard pile. Gain 1 Honor.
Honor the Ancestors - strategy
0G 3F
Political
Battle: Move home a target enemy Personality with Force lower than or equal to the number of your honorably dead Personalities. If he moved, bow him and gain 2 Honor.
I Carry Two Blades! - strategy
0G 4F
Reaction: After one of your Weapons is destroyed, target a non-Unique Weapon in your hand or discard pile: Attach it to your target Personality, paying 4 less Gold.
Imperial Decree - strategy
0G 2F
Political • Imperial
Battle: If you control the Imperial Favor: Move a target enemy Personality home. You may discard the Imperial Favor as a cost; if you do, gain 2 Honor.
Imperial Intercession - strategy
0G 1F
Imperial • Political
Battle: Bow your target Courtier at any location, and discard the Imperial Favor unless he is Imperial: Bow a target attacking Personality. Straighten a target defending Personality.
Incredible Resilience - strategy
0G 1F
Unique
Reaction: After the resolution of an enemy player's Battle action that targeted one of your Personalities: The player chooses and bows one of his unbowed Personalities at the current battlefield.
Inexplicable Challenge - strategy
0G 2F
Political
Battle: Target your Courtier at any location: Bow a target enemy card without attachments. Choose a player, who either gains or loses 2 Honor.
Kami Unleashed - strategy
0G 3F
Kami • Tattoo
Battle: Target your unbowed Personality, and bow him unless he is Tattooed: Ranged Attack with strength equal to your Personality's Force.
Low Stance - strategy
0G 4F
Focus Effect: Before this duel's resolution, negate all bonuses to each focused card's Focus Value.
Battle: Target your unbowed Samurai Personality: Target an enemy Personality. After this Combat Segment ends, reduce his Force to 0.
Magistrate's Accusation - strategy
0G 3F
Battle: Target your unbowed Magistrate Personality: Bow a target enemy Personality with lower Personal Honor than your Magistrate's Chi. The enemy leader loses 2 Honor.
Mounting a Defense - strategy
0G 3F
Limited: Target your Commander Personality: Show the top 4 cards of your Dynasty deck. Discard a card from one of your provinces and refill it face-up with one of the shown cards. Put the remaining shown cards on the bottom of your deck in any order.
Ogre Savagery - strategy
0G 0F
Fear
Battle: Target your unbowed Nonhuman Shadowlands Personality: Bow a target enemy Personality.
Paths of Honor & Glory - strategy
0G 4F
Bushido Virtue • Dark Virtue
Open: Straighten a target Samurai.
Battle: Bow a target Samurai without attachments.
Phantom Blade Kata - strategy
0G 1F
Kata • Spirit
Limited: Put this card into play in your home. Discard any other Kata cards you control. While this card is in play, you have the ability, "Spirit Limited: Discard a card: Create a +2F Spirit • Weapon Item and attach it to your target Personality."
Power Corrupting - strategy
4G 2F
Kiho • Maho
Open: Target your unbowed Shugenja and destroy another of your target Personalities: Create a 7F/4C Shadowlands • Nonhuman • Oni Personality. Lose 3 Honor. Your Shugenja permanently gains Shadowlands.
Pragmatism - strategy
0G 1F
Battle: Target your unbowed dishonorable Samurai Personality: Bow a target enemy card. You may move it's unit home. Lose 5 Honor.
Raising Heaven's Banner - strategy
0G 1F
Terrain
Battle: Your opposed Personalities and Followers have +2F while you have two or more different Clan alignments among Personalities on your army.
Reinforced Border - strategy
0G 3F
Focus Effect: Put a Ring in your discard pile into your hand.
Battle: Move your target Samurai Personality to a battlefield with one or more enemy units. Straighten his unit if he moved into a defending army.
Riding the Clouds - strategy
0G 4F
Air • Kiho
Battle/Open: Target your Monk: Straighten him. He does not contribute Force during battle resolutions this turn.
Selfless Devotion - strategy
0G 3F
Open: Target your Shugenja Personality: After the next time this turn he assigns, create a 2F/2C/2PH Samurai • Yojimbo Personality at his battlefield. Remove the Yojimbo from the game before the end of this turn.
Setting Sun Strike - strategy
0G 3F
Heroic
Reaction: After another player's action targets your Hero Personality during a Combat Segment: Give the Hero +3F. Straighten him before this battle's resolution.
Shisa Infestation - strategy
0G 1F
Unique
Open: Permanently increase or decrease the strength of all provinces by 1.
Siege Tactics - strategy
0G 2F
Siege
Battle: Give your target opposed Personality +1F for each province that has been destroyed this game.
Battle: If any enemy units are at the current battlefield: Move your target Personality at another battlefield to the current battlefield.
Spin the Karmic Wheel - strategy
0G 2F
Kiho
Reaction: After an action targets one of your Personalities, target your Monk: The action's effects that would destroy your Personality shuffle him into your Dynasty deck instead.
Split the Reed - strategy
0G 3F
Battle: Target your Kensai Personality: Destroy a target enemy attachment. If your Kensai now has a Weapon attached, you may take an additional Battle action.
Strength of the Dead - strategy
0G 3F
Maho • Kiho
Battle: Target your unbowed Monk or Shugenja: He gains a Force bonus equal to the Force of a target dead Personality. Lose 2 Honor.
Subtle Corruption - strategy
0G 3F
Limited: Target a face-up Personality in your province. Reduce any Honor loss from his card for entering play by 4.
Fear Battle: Bow all Followers with a Force of 4 or lower in a target unit.
The Call of Battle - strategy
0G 3F
Thunder
Open: Target your Personality: You may assign him even if he is bowed. After the next time this turn he assigns, straighten his unit.
The Sea's Lightning - strategy
0G 1F
Thunder
Battle: Target your opposed Naval Personality: This battle's resolution does not bow your Personalities.
Traditions of Steel - strategy
0G 3F
Focus Effect: Before this duel's resolution, raise the Focus Value of each of your focused cards to 3.
Battle: Target your opposed Samurai: Before this battle's resolution, raise his Force to 6.
Undone by Truth - strategy
0G 2F
Political
Limited: Bow your target Magistrate: Dishonor a target Personality with lower Personal Honor than your Magistrate's Chi.
Unexpected Arrival - strategy
0G 2F
Battle: If any enemy units are at the current battlefield: Target a Personality in one of your provinces. Bring him into play at the current battlefield, paying 2 less Gold and ignoring his Honor Requirement.
Unexplained Illness - strategy
0G 2F
Ninja
Battle/Open: Bow a target Personality with one or more Poison tokens.
Unpredictable Strategy - strategy
0G 2F
Battle: Target a unit, and another unit controlled by the same player at any other location. Switch the two units' locations. Straighten them if they moved.
Unsavory Practices - strategy
0G 3F
Limited: Target your Artisan Personality: Your target Weapon permanently gains the ability, "Battle: Bow this card: Destroy a target card in the enemy army with a Gold Cost of 6 or lower and no attachments."
Unworthy Rivals - strategy
0G 4F
Battle: Target your Personality: Target an enemy Personality with lower Force, lower Chi, and lower Personal Honor: Bow his unit. Until the turn ends, negate the straightening of any cards now in the unit.
Word of Fire - strategy
0G 2F
Fire • Kiho
Battle: Target your unbowed Monk or Shugenja Personality: Reduce a target enemy card's Force by your Personality's Chi. If your Personality has the Fire keyword, bow the targeted enemy card.
Wrath of the Elements - strategy
0G 1F
Battle: Bow one of your Spells in your current army: Ranged 4 Attack that may target a Personality with attached Followers.
City of Tears - stronghold
6PS/4GP/6SH
Phoenix, Phoenix
Equipping Spells is a Battle/Open action for you.
After the resolution of an Equip Battle action you took: You may take an additional Battle action from a Spell it attached.
Seven Fold Palace - stronghold
6PS/4GP/6SH
Crane, Crane
Political Open: Target your Personality with 1 Personal Honor or higher: Take the Imperial Favor.
Shattered Peaks Castle - stronghold
8PS/4GP/3SH
Crab, Crab
Battle/Open: Even if this card is bowed: Straighten your target unit.
Night of the Blood Moon - event
After each resolution of a Maho action this turn, straighten a Personality who performed it.
The Karmic Cycle - event
Starting with you, each player may discard his hand, then draw a number of cards equal to the number of cards he discarded.
Winter Solstice - event
Winter
Until your next turn begins, your Holdings now in play produce one additional Gold when they bow to produce Gold.
Winter's Embrace - event
Winter
Until your second turn from now begins, all provinces have +3 Strength.
Word of Heaven - event
Until your second turn from now begins, Reactions have the additional cost "Bow one of your Personalities or Followers."
Cavalry Officer - follower
3F/0C -PH/5G/0HR 1F
Cavalry
Reaction: After this card enters play: Create a 1F Cavalry Follower and attach it to a target Personality without Followers.
Death Ravagers - follower
5F/0C -PH/4G/0HR 0F
Oni • Shadowlands
Will only attach to an Oni.
After this card enters play: Lose 4 Honor.
Before the end of your End Phase, if this unit was not in an attacking army this turn: Destroy this card.
Imperial Elite Guard - follower
4F/0C -PH/7G/2HR 2F
Imperial
Battle: Destroy a target enemy card without attachments.
Legion of Death - follower
4F/0C -PH/5G/0HR 1F
Shadowlands • Undead • Unique
After this card enters play: Lose 4 Honor.
Fear Battle: Bow a target enemy Personality with lower Force than the number of Shadowlands cards in your current army.
Moonless Riders - follower
4F/0C -PH/6G/3HR 2F
Cavalry • Unique
Battle: Bow a target enemy Infantry Personality.
Ronin Brotherhood - follower
4F/0C -PH/7G/0HR 3F
Ronin
Battle: Ranged 4 Attack.
Battle: Ranged 3 Attack.
Battle: Move this unit home.
Student of Ninjutsu - follower
2F/0C -PH/3G/0HR 2F
Ninja
Battle: If this card is in your hand: Attach it to your target personality.
Utaku Elite Guard - follower
1F/0C -PH/3G/3HR 2F
Cavalry • Battle Maiden
Battle Maidens in this army have +1F while attacking.
House of Exotic Goods - holdings
1F/0C -PH/3G/3HR 2F
Cavalry • Battle Maiden
Battle Maidens in this army have +1F while attacking.
Revered Sensei - holding
1F/0C -PH/3G/3HR 2F
Cavalry • Battle Maiden
Battle Maidens in this army have +1F while attacking.
Traveling Peddler - holding
1F/0C -PH/3G/3HR 2F
Cavalry • Battle Maiden
Battle Maidens in this army have +1F while attacking.
War Encampment - holding
1F/0C -PH/3G/3HR 2F
Cavalry • Battle Maiden
Battle Maidens in this army have +1F while attacking.
Armor of the Heavens - item
+3F/+0C 4G 4F
Armor • Imperial
Political Reaction: After another player targets this Personality with an action: Either gain 2 Honor, or have the other player lose 2 Honor.
Armor of the Ryu - item
+3F/+0C 4G 4F
Armor • Unique
This Personality has Cavalry.
Battle: If any enemy units are at the current battlefield: Move this Personality home or to the current battlefield.
Balanced Yari - item
+1F/+1C 3G 2F
Weapon
Battle resolution does not bow cards in this unit.
Chrysanthemum Blossom - item
+0F/+0C 1G 4F
Imperial
Reaction: After this Personality assigns: Give him a +1F token and gain 1 Honor.
Five Harmonies Blend - item
+0F/+0C 0G 3F
Battle: Destroy this card: Straighten this Personality.
Fubatsu No-Dachi - item
+4F/+1C 6G 4F
Weapon • Unique
Battle: Bow this card: Destroy a target card in the enemy army without attachments and with a Gold Cost of 6 or less.
Layered Plates - item
+5F/+0C 7G 3F
Armor
Negate effects that move this unit to a battlefield.
Reaction: Before this Personality is destroyed, destroy this card: Negate that destruction of the Personality.
Oyumi - item
+2F/+0C 3G 3F
Weapon
Battle: Ranged 3 Attack.
Battle: Discard this card from your hand and pay 3 Gold: Ranged 3 Attack.
Akaru no Oni - personality
6F/3C -HR7G/0PH/
Shadowlands • Oni • Nonhuman
After this card enters play: Lose 5 Honor.
Limited: Bow a target unit with total Gold Cost less than or equal to the Gold Production of its controller's Stronghold plus 2.
Akodo Hiroshi - personality
2F/3C 7HR6G/3PH/
Lion Clan • Samurai • Tactician • Gunso
Battle: Attach your target discarded Follower to a target Personality in Hiroshi's army.
Akodo Yanagi - personality
4F/3C 7HR7G/2PH/
Lion Clan • Samurai • Hero
Battle: If the enemy side has more units than your side at this battlefield: Give Yanagi +5F.
Asako Kanta - personality
0F/2C 5HR5G/2PH/
Phoenix Clan • Courtier
Political Open: Straighten a target Temple.
Asako Serizawa - personality
2F/4C 6HR7G/3PH/
Phoenix Clan • Void • Shugenja • Inquisitor • Magistrate
Open: Bow Serizawa: Give -4F to a target Personality with lower Personal Honor than Serizawa's Chi.
Asako Suda - personality
4F/3C 0HR7G/3PH/
Phoenix Clan • Void • Monk
Battle: Discard a Kiho card or Spell: Bow a target enemy card.
Bayushi Hirose - personality
4F/4C 0HR8G/2PH/
Scorpion Clan • Samurai • Magistrate
Political Battle: Bow a target dishonorable Personality. His controller loses 2 Honor.
Bayushi Ishikura - personality
4F/3C -HR7G/1PH/
Scorpion Clan • Samurai • Kensai • Commander • Bitter Lies • Unique
Your other Personalities with a keyword that includes "Bitter Lies" have +1F.
Battle: Bow Ishikura or one of his Weapons: Destroy a target enemy Follower or Personality with lower Chi than Ishikura and without a Weapon or Armor attached.
Bayushi Shigeru - personality
3F/2C 0HR6G/2PH/
Scorpion Clan • Courtier • Samurai
Political Reaction: After Shigeru enters play: A target player loses 1 Honor.
Daidoji Murata - personality
2F/3C 0HR6G/2PH/
Crane Clan • Samurai • Scout
Recon Open: Target two provinces. During battles at their battlefields, actions may not be taken before the Defender's first chance to take a Battle action or pass.
Daidoji Reita - personality
2F/3C 6HR7G/3PH/
Crane Clan • Samurai • Scout
Recon Open: Target your province. Defending Personalties have +1F while at its battlefield. Your other provinces gain +2 strength.
Daigotsu Buroki - personality
5F/2C -HR8G/1PH/
Spider Clan • Shadowlands • Samurai • Paragon • Dark Stone
After Buroki enters play: Lose 4 Honor.
Fear Battle: Target a unit. Bow each Follower in it with 3 or lower Force. You may discard a Dark Virtue card; if you do, destroy all bowed Followers in the unit.
Daigotsu Churo - personality
4F/3C -HR7G/0PH/
Spider Clan • Shadowlands • Undead • Samurai
After Churo enters play: Lose 4 Honor.
Reaction: After an action targets Churo: Either negate the action's effects that bow Churo or negate the action's effects that move Churo.
Daigotsu Minoko - personality
4F/2C -HR7G/1PH/
Spider Clan • Shadowlands • Samurai • Duelist • Obsidian Claw
After Minoko enters play: Lose 3 Honor.
After Minoko challenges a Personality: That Personality loses Duelist.
Daigotsu Yuhmi - personality
6F/3C -HR9G/0PH/
Spider Clan • Shadowlands • Samurai • Nonhuman • Infiltrator • Unique
After Yuhmi enters play: Lose 5 Honor.
Fear Battle: Target an enemy Follower. Bow each Follower and Personality with 4 or lower Force in its unit. Destroy the targeted Follower.
Daigotsu Zenshi - personality
4F/3C -HR7G/0PH/
Spider Clan • Shadowlands • Undead • Samurai
After Zenshi enters play: Lose 4 Honor.
Battle: Give each Undead card in Zenshi's army +1F.
Doji Hariya - personality
3F/4C 6HR7G/4PH/
Crane Clan • Samurai • Artisan • Kensai
Limited: Discard a card: Create a +2F Weapon and attach it to Hariya.
Doji Numata - personality
3F/4C 6HR8G/3PH/
Crane Clan • Samurai • Magistrate • Governor
Battle: Bow a target enemy dishonorable Personality. Increase or decrease the strength of this battlefield's province by Numata's Personal Honor.
Doji Odaka - personality
0F/2C 6HR7G/4PH/
Crane Clan • Courtier • Imperial • Unique
Political Open: Discard the Imperial Favor: Bow a target Personality with lower Personal Honor than Odaka.
Furu no Oni - personality
11F/4C -HR12G/0PH/
Shadowlands • Nonhuman • Oni
Furu no Oni costs 1 less Gold to bring into play for each province destroyed this game.
After Furu no Oni enters play: Lose 6 Honor.
Battle: Bow a target card in the enemy army.
Goju Asagi - personality
3F/4C -HR6G/0PH/
Spider Clan • Shadowlands • Ninja • Assassin
Hida Hikita - personality
5F/3C 0HR8G/2PH/
Crab Clan • Samurai • Commander
Battle: Bow your target Follower: Reduce the Force of a target enemy card to 0.
Hida Tatsuma - personality
5F/3C 0HR8G/3PH/
Crab Clan • Samurai • Hero
Tatsuma has a Force bonus equal to his Personal Honor while he is the only Personality in an army.
Hida Togeriso - personality
3F/3C -HR7G/2PH/
Crab Clan • Samurai • Lorekeeper
Limited: Show a random card in another player's hand. Togeriso gains a Force bonus equal to its Focus Value.
Hida Yumiya - personality
7F/2C -HR10G/0PH/
Crab Clan • Shadowlands • Berserker • Damned
Personalities and Followers without Shadowlands have -1F while opposing Yumiya.
Hiruma Rohitsu - personality
4F/3C 0HR7G/1PH/
Crab Clan • Samurai • Scout
Battle: Bow Rohitsu unless you targeted the current battlefield's province with a Recon action this turn: A target card in the enemy army may not use its base abilities.
Hongo - personality
3F/3C -HR5G/0PH/
Spider Clan • Shadowlands • Monk • Kensai
After Hongo enters play: Lose 2 Honor.
Battle: Attach a target Weapon from your hand to Hongo.
Ikoma Hagio - personality
3F/3C 7HR6G/3PH/
Lion Clan • Samurai
Hagio has +1F while attacking.
Reaction: Even if Hagio is bowed, before battle resolution, if he is at the current battlefield: Straighten him.
Ikoma Tomoi - personality
4F/3C 7HR7G/3PH/
Lion Clan • Samurai • Cavalry • Warden • Unique
Battle: If any enemy units are at the current battlefield: Move your target Personality there. You may discard a Bushido Virtue card; if you do, straighten him.
Isawa Yutako - personality
3F/2C 4HR6G/2PH/
Phoenix Clan • Water • Shugenja • Cavalry
Iuchi Hotaru - personality
3F/3C 4HR8G/2PH/
Unicorn Clan • Water • Shugenja • Cavalry
Hotaru has Tactician while he has a spell attached.
Kaiu Kyoka - personality
6F/3C 0HR9G/2PH/
Crab Clan • Samurai • Commander • Unique
Battle: Bow or move home your target Crab Clan Personality: Straighten your target unit.
Kakita Omori - personality
1F/2C 6HR4G/3PH/
Crane Clan • Artisan
Kakita Takashima - personality
2F/4C 6HR8G/3PH/
Crane Clan • Samurai • Duelist
Takashima has +1C during the resolution of any duel he is in.
Kincho the Sixth - personality
2F/2C 4HR3G/1PH/
Innkeeper of the House of the Blue Tanuki
Battle: Even if Kincho is home: Straighten all Followers attached to a target Commander or Tactician.
Kitsuki Kenichi - personality
3F/4C 5HR7G/3PH/
Dragon Clan • Samurai • Magistrate
Open: A target dishonorable Personality has a minimum Chi of 1. Give him -2F/-2C.
Kitsuki Tsuboko - personality
4F/3C 4HR7G/2PH/
Dragon Clan • Samurai • Duelist • Justicar
Reaction: Before Focus Effects resolve in a duel involving Tsuboko: All Focus Effects in that duel are negated.
Kitsune Ando - personality
3F/3C -HR6G/2PH/
Mantis Clan • Samurai • Scout
Battle: If the current battlefield was targeted by a Recon action this turn: Destroy a target enemy attachment.
Kuni Sagara - personality
3F/3C -HR6G/0PH/
Crab Clan • Shugenja
Sagara attaches Maho Spells paying 1 less Gold.
Malevolent Kappa - personality
3F/3C -HR4G/1PH/
Nonhuman • Kappa
This card has +2F/+1C while opposing a Samurai.
Matsu Ishigaki - personality
2F/3C 5HR5G/2PH/
Lion Clan • Samurai • Commander
Matsu Misato - personality
3F/3C 10HR6G/3PH/
Lion Clan • Samurai • Paragon
Battle: Bow Misato: Ranged 3 Attack with +1 strength for every 10 points of Family Honor you have.
Matsu Naomasa - personality
3F/4C 7HR7G/3PH/
Lion Clan • Samurai • Paragon
Reaction: After one of your Bushido Virtue actions targets Naomasa: Gain 2 Honor.
Mirumoto Ishino - personality
4F/3C 0HR7G/4PH/
Dragon Clan • Samurai • Kensai
Battle: Discard a card from your hand: Reduce a target enemy Personality's Force by the discarded card's Focus Value. Draw a card. If you discarded a Weapon, bow the target.
Mirumoto Kuroki - personality
2F/3C 5HR5G/2PH/
Dragon Clan • Samurai • Cavalry
Battle: Bow Kuroki: Ranged 3 Attack.
Mirumoto Takehiro - personality
2F/4C 2HR7G/2PH/
Dragon Clan • Samurai • Tactician
Battle: Target an enemy Personality. Neither Takehiro nor the targeted Personality may perform actions until this battle ends.
Mokku - personality
3F/1C -HR3G/0PH/
Shadowlands • Nonhuman • Goblin
After Mokku enters play: Lose 3 Honor.
Fire Battle: Destroy your target Goblin: Destroy a target enemy Follower.
Moshi Awako - personality
3F/3C -HR7G/2PH/
Mantis Clan • Thunder • Shugenja • Fist of Osano-Wo
Ranged Attacks from Thunder actions Awako performs may target Personalities with attached Followers.
Battle: Ranged 2 Attack.
Moshi Nakata - personality
5F/3C 0HR8G/3PH/
Mantis Clan • Samurai • Naval • Commander • Unique
While Nakata is at the current battlefield, Ranged Attacks from your actions have +1 strength.
Moto Juncheng - personality
4F/1C -HR7G/1PH/
Unicorn Clan • Samurai • Cavalry
Moto Xiao - personality
5F/2C -HR9G/1PH/
Unicorn Clan • Samurai • Cavalry • Commander • Unique
Followers in Xiao's army have +1F.
Battle/Open: Straighten all Followers in a target unit.
Oishi - personality
6F/4C -HR9G/2PH/
Ronin • Samurai • Duelist • Unique
Reaction: After Oishi enters play from a province: Create a 2F/2C/2PH Ronin • Samurai Personality.
Iaijutsu Battle: Discard a card: Target an enemy card without attachments. Destroy it if its Force is less than or equal to the discarded card's Focus Value plus 1.
Sakarah - personality
2F/2C -HR4G/1PH/
Mantis Clan • Nonhuman • Ningyo • Naval
Shiba Ikokawa - personality
3F/5C 6HR8G/4PH/
Phoenix Clan • Fire • Shugenja • Duelist • Unique • Legion of Flame
Battle: Bow a target enemy Personality with lower Chi. You may discard a card; if you do, the enemy leader chooses and destroys one of the Personality's attachments.
Shiba Raiden - personality
4F/3C 6HR7G/3PH/
Phoenix Clan • Samurai • Gunso • Yojimbo • Legion of Flame
Battle: Bow or straighten a target Personality whose Force is different from his own base Force.
Shiba Shigenobu - personality
3F/3C 4HR7G/3PH/
Phoenix Clan • Samurai • Imperial • Magistrate
Limited: Dishonor a target Personality with lower Personal Honor than the number of Imperial Personalities you control. If this dishonored him, gain 1 Honor.
Shinjo Ki-Chang - personality
4F/4C 0HR8G/3PH/
Unicorn Clan • Samurai • Cavalry • Commander
Battle: Even if Ki-Chang is not at the current battlefield, if any enemy units are there: Move your target Personality with a Follower there.
Shinjo Ming-li - personality
5F/3C 4HR8G/2PH/
Unicorn Clan • Samurai • Kensai
Battle: Bow a target enemy Personality without attachments. Destroy him if Ming-li has a Weapon and higher Force.
Shinjo Shinlao - personality
4F/3C -HR8G/2PH/
Unicorn Clan • Samurai • Cavalry • Scout
Recon Open: Target two of another player's provinces. Give them -1 strength.
Shosuro Nitsu - personality
4F/3C -HR8G/0PH/
Scorpion Clan • Ninja
Battle: Give one or two target enemy Personalities one -1F Poison token each. You may move Nitsu home.
Shosuro Takagi - personality
3F/3C 1HR7G/2PH/
Scorpion Clan • Samurai • Magistrate • Yojimbo
Reaction: After another player's Battle action targets a Courtier at Takagi's location: That player loses 2 Honor.
Shukku - personality
3F/2C -HR4G/0PH/
Shadowlands • Nonhuman • Goblin • Berserker
After Shukku enters play: Lose 3 Honor.
Fear Battle: Destroy Shukku: Give -4F to a target enemy Follower or Personality without attachments. If its Force is now 0, destroy it.
Soshi Mayumi - personality
2F/3C -HR5G/1PH/
Scorpion Clan • Shugenja
Terasaka - personality
4F/3C -HR6G/1PH/
Ronin • Samurai
While there are two or more different Clan alignments among Personalities you control, Terasaka costs 1 less Gold to bring into play for each such Clan alignment.
Togashi Nakahara - personality
5F/3C 0HR9G/2PH/
Dragon Clan • Monk • Tattooed • Unique
Battle: Look at the top 5 cards of your Fate Deck. Show one of them that is a Kiho or Tattoo card with a Battle ability. Put it in your hand. Put the remaining cards back on top of the deck in any order. You may take an additional action to play the shown card for one of its Battle abilities.
Togashi Osawa - personality
4F/3C 3HR7G/1PH/
Dragon Clan • Monk • Tattooed
Open: Even if Osawa is bowed: Straighten him.
Tsuruchi Onaka - personality
2F/4C 0HR7G/2PH/
Mantis Clan • Samurai • Magistrate • Accuser
Will not be controlled by a Scorpion Clan player.
Open: Bow Onaka: Dishonor a target honorable Personality with lower Personal Honor than Onaka's Chi. Rehonor the Personality before the end of the turn.
Utaku Yumiko - personality
3F/3C 4HR8G/3PH/
Unicorn Clan • Samurai • Cavalry • Battle Maiden
Fear Battle: Give -1F to all Personalities and Followers opposing Yumiko.
Yogo Fujitani - personality
2F/3C 0HR7G/5PH/
Scorpion Clan • Nonhuman • Foxwife • Courtier
After Fujitani is destroyed: Lose 5 Honor.
Yoritomo Kisho - personality
4F/3C 0HR8G/1PH/
Mantis Clan • Samurai • Gunso
Battle: Ranged 3 Attack with +1 strength for each Follower in Kisho's army.
Yoritomo Sunagawa - personality
4F/3C 2HR8G/2PH/
Mantis Clan • Samurai • Naval • Tactician • Commander
Battle: Bow your target Follower: Ranged Attack with strength equal to the Follower's Force.
Open Shore Market - region
Market
Battle/Open: Bow this card: Attach a target attachment from your hand to your target Personality.
Public Garden - region
This card does not count against the number of Regions a province can attach.
Battle: Move home your target unit at this province's battlefield: Give this province +3 strength.
Temple of Tsukune - region
Temple
After a Personality enters play from this province: Bow him.
Reaction: After a non-Personality card (including this card) enters play from this province: Refill this province face-up.
Might of the Shadowlands - spell
1G 3F
Maho • Singular
Battle: Even if this card is not at the current battlefield: Target one or more Shadowlands cards at the current battlefield. Give each target +1F, or +2F if it is Undead. Lose 3 Honor.
Piercing the Heavens - spell
2G 3F
Air
Limited: Bow this Spell: Discard a card from one of your provinces, refilling the province face-up.
Scouring Flood - spell
2G 3F
Water
This Personality has +2F.
Battle: Bow this card: Move a target defending Personality home.
Seeking the Ancestors - spell
3G 2F
Void
Limited: Bow this Shugenja, or bow this Spell if this Shugenja has the Void keyword, and discard a face-up card from one of your provinces: Show the top card of your Fate deck. Put it in your hand if its Focus Value is lower than this Shugenja's Chi.
Servitors of Stone - spell
0G 3F
Earth
Battle: Bow this card: Straighten a target card in this Shugenja's army.
The Winds' Favor - spell
4G 4F
Air
Open: Bow this Shugenja: Target a Personality. After the next time this turn he assigns to attack you, gain 2 Honor and straighten this Shugenja.
Thunder's Favor - spell
3G 2F
Thunder
Battle: Bow this card: Ranged 4 Attack, or Ranged 6 Attack if this Shugenja has the Thunder keyword.
A Game of Sadane - strategy
0G 3F
Political
Battle: Dishonor your target unbowed Personality: Dishonor a target Personality opposing him. After the next resolution of an action that was performed by a dishonorable Personality at this battlefield, bow that Personality.
A Rival Eliminated - strategy
0G 4F
Battle: Give your target Duelist +2F, and an additional +3F if he is opposed.
An Imperial Marriage - strategy
0G 4F
Imperial • Political
Limited: Target your unbowed Courtier: A target Personality permanently gains Imperial and the ability, "Limited: Take the Imperial Favor."
Buoyed by the Kami - strategy
0G 3F
Kiho • Water
Battle: If any enemy units are at the current battlefield, target your unbowed Monk or Shugenja: Move him there. If he has the Water keyword, you may target another of your units and move it there. If it moved, straighten it.
Burned Village - strategy
0G 1F
Terrain
Battle: Before this battle's resolution, discard all cards in or attached to this battlefield's province.
Certain Death - strategy
0G 2F
Open: Pay Gold equal to the attachment's Gold Cost minus 3: Destroy another player's target attachment.
Changing Paths - strategy
0G 4F
Kiho
Battle/Open: Target your unbowed Shugenja or Monk: Name a Ring. The next time this turn you trigger its base trait that would put it into play from your hand, search your discard pile, then Fate deck, for that Ring. Show it. Put it into your hand. (You then have a chance to play it by its own text.)
Clan Rivalries - strategy
0G 1F
Battle: Bow your target Personality: Straighten another target Personality with lower Chi. If the targeted Personalities share no Clan alignments, you may target and straighten a third Personality.
Dangerous Reconnaissance - strategy
0G 2F
Recon
Limited: Target your unbowed Scout: Target a province. Draw a card. During your End Phase this turn, draw an additional card if you destroyed the targeted province in battle resolution.
Deadly Orders - strategy
0G 2F
Battle: Target your Commander: Give your target Follower a Force bonus equal to twice its current Force. After this battle's resolution, destroy the Follower.
Desperation Strikes - strategy
0G 4F
Battle: Your opposed non-Yojimbo Personalities at the current battlefield each gain a Force bonus equal to the number of your Yojimbo Personalities there.
Discreet Retreat - strategy
0G 4F
Political
Battle: Move your target Courtier home: Give a target Personality +4F or -4F.
Endless Road - strategy
0G 1F
Terrain
Battle: After the resolution of any action that moved one or more units, straighten them.
Eradicate All Doubt - strategy
0G 3F
Battle: Straighten a target bowed Personality, and target another Personality in the same army. If this straightened the bowed Personality, reduce the other Personality's Force to 0.
First-Hand Account - strategy
0G 4F
Reaction: After battle resolution, if you destroyed any enemy units or a province in that resolution: Give each Personality and Follower in your army a +1F Victory token.
Fluid Formation - strategy
0G 4F
Battle: Target your Tactician: Target one or more of your Followers. Straighten each targeted Follower. You may transfer any number of the targeted Followers to any of your Personalities in your current army.
Games of Court - strategy
0G 2F
Political • Unique
Limited: Each player chooses a card in his hand. Show all chosen cards. If the base Focus Value of a player's card is different from each other chosen card's base Focus Value, he gains Honor equal to his card's Focus Value; otherwise, he loses Honor equal to his card's Focus Value.
Half-Breath Strike - strategy
0G 3F
Iaijutsu
Reaction: After the resolution of another player's action that targeted your Duelist during a battle, show another Iaijutsu card in your hand: Target an enemy Personality with 3C or lower at the current battlefield. His controller may destroy him. If he is not destroyed, gain 3 Honor.
Hasty Exit - strategy
0G 1F
Ninja
Battle: Move one or more target unbowed Ninja Personalities with no non-Ninja Followers from the current battlefield to another battlefield.
Honor & Steel - strategy
0G 2F
Bushido Virtue
Battle: Give your target Paragon +1F for each Bushido Virtue in your discard pile. You may target an enemy Personality and give him -1F for each Dark Virtue in his controller's discard pile. Gain 1 Honor.
Honor the Ancestors - strategy
0G 3F
Political
Battle: Move home a target enemy Personality with Force lower than or equal to the number of your honorably dead Personalities. If he moved, bow him and gain 2 Honor.
I Carry Two Blades! - strategy
0G 4F
Reaction: After one of your Weapons is destroyed, target a non-Unique Weapon in your hand or discard pile: Attach it to your target Personality, paying 4 less Gold.
Imperial Decree - strategy
0G 2F
Political • Imperial
Battle: If you control the Imperial Favor: Move a target enemy Personality home. You may discard the Imperial Favor as a cost; if you do, gain 2 Honor.
Imperial Intercession - strategy
0G 1F
Imperial • Political
Battle: Bow your target Courtier at any location, and discard the Imperial Favor unless he is Imperial: Bow a target attacking Personality. Straighten a target defending Personality.
Incredible Resilience - strategy
0G 1F
Unique
Reaction: After the resolution of an enemy player's Battle action that targeted one of your Personalities: The player chooses and bows one of his unbowed Personalities at the current battlefield.
Inexplicable Challenge - strategy
0G 2F
Political
Battle: Target your Courtier at any location: Bow a target enemy card without attachments. Choose a player, who either gains or loses 2 Honor.
Kami Unleashed - strategy
0G 3F
Kami • Tattoo
Battle: Target your unbowed Personality, and bow him unless he is Tattooed: Ranged Attack with strength equal to your Personality's Force.
Low Stance - strategy
0G 4F
Focus Effect: Before this duel's resolution, negate all bonuses to each focused card's Focus Value.
Battle: Target your unbowed Samurai Personality: Target an enemy Personality. After this Combat Segment ends, reduce his Force to 0.
Magistrate's Accusation - strategy
0G 3F
Battle: Target your unbowed Magistrate Personality: Bow a target enemy Personality with lower Personal Honor than your Magistrate's Chi. The enemy leader loses 2 Honor.
Mounting a Defense - strategy
0G 3F
Limited: Target your Commander Personality: Show the top 4 cards of your Dynasty deck. Discard a card from one of your provinces and refill it face-up with one of the shown cards. Put the remaining shown cards on the bottom of your deck in any order.
Ogre Savagery - strategy
0G 0F
Fear
Battle: Target your unbowed Nonhuman Shadowlands Personality: Bow a target enemy Personality.
Paths of Honor & Glory - strategy
0G 4F
Bushido Virtue • Dark Virtue
Open: Straighten a target Samurai.
Battle: Bow a target Samurai without attachments.
Phantom Blade Kata - strategy
0G 1F
Kata • Spirit
Limited: Put this card into play in your home. Discard any other Kata cards you control. While this card is in play, you have the ability, "Spirit Limited: Discard a card: Create a +2F Spirit • Weapon Item and attach it to your target Personality."
Power Corrupting - strategy
4G 2F
Kiho • Maho
Open: Target your unbowed Shugenja and destroy another of your target Personalities: Create a 7F/4C Shadowlands • Nonhuman • Oni Personality. Lose 3 Honor. Your Shugenja permanently gains Shadowlands.
Pragmatism - strategy
0G 1F
Battle: Target your unbowed dishonorable Samurai Personality: Bow a target enemy card. You may move it's unit home. Lose 5 Honor.
Raising Heaven's Banner - strategy
0G 1F
Terrain
Battle: Your opposed Personalities and Followers have +2F while you have two or more different Clan alignments among Personalities on your army.
Reinforced Border - strategy
0G 3F
Focus Effect: Put a Ring in your discard pile into your hand.
Battle: Move your target Samurai Personality to a battlefield with one or more enemy units. Straighten his unit if he moved into a defending army.
Riding the Clouds - strategy
0G 4F
Air • Kiho
Battle/Open: Target your Monk: Straighten him. He does not contribute Force during battle resolutions this turn.
Selfless Devotion - strategy
0G 3F
Open: Target your Shugenja Personality: After the next time this turn he assigns, create a 2F/2C/2PH Samurai • Yojimbo Personality at his battlefield. Remove the Yojimbo from the game before the end of this turn.
Setting Sun Strike - strategy
0G 3F
Heroic
Reaction: After another player's action targets your Hero Personality during a Combat Segment: Give the Hero +3F. Straighten him before this battle's resolution.
Shisa Infestation - strategy
0G 1F
Unique
Open: Permanently increase or decrease the strength of all provinces by 1.
Siege Tactics - strategy
0G 2F
Siege
Battle: Give your target opposed Personality +1F for each province that has been destroyed this game.
Battle: If any enemy units are at the current battlefield: Move your target Personality at another battlefield to the current battlefield.
Spin the Karmic Wheel - strategy
0G 2F
Kiho
Reaction: After an action targets one of your Personalities, target your Monk: The action's effects that would destroy your Personality shuffle him into your Dynasty deck instead.
Split the Reed - strategy
0G 3F
Battle: Target your Kensai Personality: Destroy a target enemy attachment. If your Kensai now has a Weapon attached, you may take an additional Battle action.
Strength of the Dead - strategy
0G 3F
Maho • Kiho
Battle: Target your unbowed Monk or Shugenja: He gains a Force bonus equal to the Force of a target dead Personality. Lose 2 Honor.
Subtle Corruption - strategy
0G 3F
Limited: Target a face-up Personality in your province. Reduce any Honor loss from his card for entering play by 4.
Fear Battle: Bow all Followers with a Force of 4 or lower in a target unit.
The Call of Battle - strategy
0G 3F
Thunder
Open: Target your Personality: You may assign him even if he is bowed. After the next time this turn he assigns, straighten his unit.
The Sea's Lightning - strategy
0G 1F
Thunder
Battle: Target your opposed Naval Personality: This battle's resolution does not bow your Personalities.
Traditions of Steel - strategy
0G 3F
Focus Effect: Before this duel's resolution, raise the Focus Value of each of your focused cards to 3.
Battle: Target your opposed Samurai: Before this battle's resolution, raise his Force to 6.
Undone by Truth - strategy
0G 2F
Political
Limited: Bow your target Magistrate: Dishonor a target Personality with lower Personal Honor than your Magistrate's Chi.
Unexpected Arrival - strategy
0G 2F
Battle: If any enemy units are at the current battlefield: Target a Personality in one of your provinces. Bring him into play at the current battlefield, paying 2 less Gold and ignoring his Honor Requirement.
Unexplained Illness - strategy
0G 2F
Ninja
Battle/Open: Bow a target Personality with one or more Poison tokens.
Unpredictable Strategy - strategy
0G 2F
Battle: Target a unit, and another unit controlled by the same player at any other location. Switch the two units' locations. Straighten them if they moved.
Unsavory Practices - strategy
0G 3F
Limited: Target your Artisan Personality: Your target Weapon permanently gains the ability, "Battle: Bow this card: Destroy a target card in the enemy army with a Gold Cost of 6 or lower and no attachments."
Unworthy Rivals - strategy
0G 4F
Battle: Target your Personality: Target an enemy Personality with lower Force, lower Chi, and lower Personal Honor: Bow his unit. Until the turn ends, negate the straightening of any cards now in the unit.
Word of Fire - strategy
0G 2F
Fire • Kiho
Battle: Target your unbowed Monk or Shugenja Personality: Reduce a target enemy card's Force by your Personality's Chi. If your Personality has the Fire keyword, bow the targeted enemy card.
Wrath of the Elements - strategy
0G 1F
Battle: Bow one of your Spells in your current army: Ranged 4 Attack that may target a Personality with attached Followers.
City of Tears - stronghold
6PS/4GP/6SH
Phoenix, Phoenix
Equipping Spells is a Battle/Open action for you.
After the resolution of an Equip Battle action you took: You may take an additional Battle action from a Spell it attached.
Seven Fold Palace - stronghold
6PS/4GP/6SH
Crane, Crane
Political Open: Target your Personality with 1 Personal Honor or higher: Take the Imperial Favor.
Shattered Peaks Castle - stronghold
8PS/4GP/3SH
Crab, Crab
Battle/Open: Even if this card is bowed: Straighten your target unit.
Night of the Blood Moon - event
After each resolution of a Maho action this turn, straighten a Personality who performed it.
The Karmic Cycle - event
Starting with you, each player may discard his hand, then draw a number of cards equal to the number of cards he discarded.
Winter Solstice - event
Winter
Until your next turn begins, your Holdings now in play produce one additional Gold when they bow to produce Gold.
Winter's Embrace - event
Winter
Until your second turn from now begins, all provinces have +3 Strength.
Word of Heaven - event
Until your second turn from now begins, Reactions have the additional cost "Bow one of your Personalities or Followers."
Cavalry Officer - follower
3F/0C -PH/5G/0HR 1F
Cavalry
Reaction: After this card enters play: Create a 1F Cavalry Follower and attach it to a target Personality without Followers.
Death Ravagers - follower
5F/0C -PH/4G/0HR 0F
Oni • Shadowlands
Will only attach to an Oni.
After this card enters play: Lose 4 Honor.
Before the end of your End Phase, if this unit was not in an attacking army this turn: Destroy this card.
Imperial Elite Guard - follower
4F/0C -PH/7G/2HR 2F
Imperial
Battle: Destroy a target enemy card without attachments.
Legion of Death - follower
4F/0C -PH/5G/0HR 1F
Shadowlands • Undead • Unique
After this card enters play: Lose 4 Honor.
Fear Battle: Bow a target enemy Personality with lower Force than the number of Shadowlands cards in your current army.
Moonless Riders - follower
4F/0C -PH/6G/3HR 2F
Cavalry • Unique
Battle: Bow a target enemy Infantry Personality.
Ronin Brotherhood - follower
4F/0C -PH/7G/0HR 3F
Ronin
Battle: Ranged 4 Attack.
Battle: Ranged 3 Attack.
Battle: Move this unit home.
Student of Ninjutsu - follower
2F/0C -PH/3G/0HR 2F
Ninja
Battle: If this card is in your hand: Attach it to your target personality.
Utaku Elite Guard - follower
1F/0C -PH/3G/3HR 2F
Cavalry • Battle Maiden
Battle Maidens in this army have +1F while attacking.
House of Exotic Goods - holdings
1F/0C -PH/3G/3HR 2F
Cavalry • Battle Maiden
Battle Maidens in this army have +1F while attacking.
Revered Sensei - holding
1F/0C -PH/3G/3HR 2F
Cavalry • Battle Maiden
Battle Maidens in this army have +1F while attacking.
Traveling Peddler - holding
1F/0C -PH/3G/3HR 2F
Cavalry • Battle Maiden
Battle Maidens in this army have +1F while attacking.
War Encampment - holding
1F/0C -PH/3G/3HR 2F
Cavalry • Battle Maiden
Battle Maidens in this army have +1F while attacking.
Armor of the Heavens - item
+3F/+0C 4G 4F
Armor • Imperial
Political Reaction: After another player targets this Personality with an action: Either gain 2 Honor, or have the other player lose 2 Honor.
Armor of the Ryu - item
+3F/+0C 4G 4F
Armor • Unique
This Personality has Cavalry.
Battle: If any enemy units are at the current battlefield: Move this Personality home or to the current battlefield.
Balanced Yari - item
+1F/+1C 3G 2F
Weapon
Battle resolution does not bow cards in this unit.
Chrysanthemum Blossom - item
+0F/+0C 1G 4F
Imperial
Reaction: After this Personality assigns: Give him a +1F token and gain 1 Honor.
Five Harmonies Blend - item
+0F/+0C 0G 3F
Battle: Destroy this card: Straighten this Personality.
Fubatsu No-Dachi - item
+4F/+1C 6G 4F
Weapon • Unique
Battle: Bow this card: Destroy a target card in the enemy army without attachments and with a Gold Cost of 6 or less.
Layered Plates - item
+5F/+0C 7G 3F
Armor
Negate effects that move this unit to a battlefield.
Reaction: Before this Personality is destroyed, destroy this card: Negate that destruction of the Personality.
Oyumi - item
+2F/+0C 3G 3F
Weapon
Battle: Ranged 3 Attack.
Battle: Discard this card from your hand and pay 3 Gold: Ranged 3 Attack.
Akaru no Oni - personality
6F/3C -HR7G/0PH/
Shadowlands • Oni • Nonhuman
After this card enters play: Lose 5 Honor.
Limited: Bow a target unit with total Gold Cost less than or equal to the Gold Production of its controller's Stronghold plus 2.
Akodo Hiroshi - personality
2F/3C 7HR6G/3PH/
Lion Clan • Samurai • Tactician • Gunso
Battle: Attach your target discarded Follower to a target Personality in Hiroshi's army.
Akodo Yanagi - personality
4F/3C 7HR7G/2PH/
Lion Clan • Samurai • Hero
Battle: If the enemy side has more units than your side at this battlefield: Give Yanagi +5F.
Asako Kanta - personality
0F/2C 5HR5G/2PH/
Phoenix Clan • Courtier
Political Open: Straighten a target Temple.
Asako Serizawa - personality
2F/4C 6HR7G/3PH/
Phoenix Clan • Void • Shugenja • Inquisitor • Magistrate
Open: Bow Serizawa: Give -4F to a target Personality with lower Personal Honor than Serizawa's Chi.
Asako Suda - personality
4F/3C 0HR7G/3PH/
Phoenix Clan • Void • Monk
Battle: Discard a Kiho card or Spell: Bow a target enemy card.
Bayushi Hirose - personality
4F/4C 0HR8G/2PH/
Scorpion Clan • Samurai • Magistrate
Political Battle: Bow a target dishonorable Personality. His controller loses 2 Honor.
Bayushi Ishikura - personality
4F/3C -HR7G/1PH/
Scorpion Clan • Samurai • Kensai • Commander • Bitter Lies • Unique
Your other Personalities with a keyword that includes "Bitter Lies" have +1F.
Battle: Bow Ishikura or one of his Weapons: Destroy a target enemy Follower or Personality with lower Chi than Ishikura and without a Weapon or Armor attached.
Bayushi Shigeru - personality
3F/2C 0HR6G/2PH/
Scorpion Clan • Courtier • Samurai
Political Reaction: After Shigeru enters play: A target player loses 1 Honor.
Daidoji Murata - personality
2F/3C 0HR6G/2PH/
Crane Clan • Samurai • Scout
Recon Open: Target two provinces. During battles at their battlefields, actions may not be taken before the Defender's first chance to take a Battle action or pass.
Daidoji Reita - personality
2F/3C 6HR7G/3PH/
Crane Clan • Samurai • Scout
Recon Open: Target your province. Defending Personalties have +1F while at its battlefield. Your other provinces gain +2 strength.
Daigotsu Buroki - personality
5F/2C -HR8G/1PH/
Spider Clan • Shadowlands • Samurai • Paragon • Dark Stone
After Buroki enters play: Lose 4 Honor.
Fear Battle: Target a unit. Bow each Follower in it with 3 or lower Force. You may discard a Dark Virtue card; if you do, destroy all bowed Followers in the unit.
Daigotsu Churo - personality
4F/3C -HR7G/0PH/
Spider Clan • Shadowlands • Undead • Samurai
After Churo enters play: Lose 4 Honor.
Reaction: After an action targets Churo: Either negate the action's effects that bow Churo or negate the action's effects that move Churo.
Daigotsu Minoko - personality
4F/2C -HR7G/1PH/
Spider Clan • Shadowlands • Samurai • Duelist • Obsidian Claw
After Minoko enters play: Lose 3 Honor.
After Minoko challenges a Personality: That Personality loses Duelist.
Daigotsu Yuhmi - personality
6F/3C -HR9G/0PH/
Spider Clan • Shadowlands • Samurai • Nonhuman • Infiltrator • Unique
After Yuhmi enters play: Lose 5 Honor.
Fear Battle: Target an enemy Follower. Bow each Follower and Personality with 4 or lower Force in its unit. Destroy the targeted Follower.
Daigotsu Zenshi - personality
4F/3C -HR7G/0PH/
Spider Clan • Shadowlands • Undead • Samurai
After Zenshi enters play: Lose 4 Honor.
Battle: Give each Undead card in Zenshi's army +1F.
Doji Hariya - personality
3F/4C 6HR7G/4PH/
Crane Clan • Samurai • Artisan • Kensai
Limited: Discard a card: Create a +2F Weapon and attach it to Hariya.
Doji Numata - personality
3F/4C 6HR8G/3PH/
Crane Clan • Samurai • Magistrate • Governor
Battle: Bow a target enemy dishonorable Personality. Increase or decrease the strength of this battlefield's province by Numata's Personal Honor.
Doji Odaka - personality
0F/2C 6HR7G/4PH/
Crane Clan • Courtier • Imperial • Unique
Political Open: Discard the Imperial Favor: Bow a target Personality with lower Personal Honor than Odaka.
Furu no Oni - personality
11F/4C -HR12G/0PH/
Shadowlands • Nonhuman • Oni
Furu no Oni costs 1 less Gold to bring into play for each province destroyed this game.
After Furu no Oni enters play: Lose 6 Honor.
Battle: Bow a target card in the enemy army.
Goju Asagi - personality
3F/4C -HR6G/0PH/
Spider Clan • Shadowlands • Ninja • Assassin
Hida Hikita - personality
5F/3C 0HR8G/2PH/
Crab Clan • Samurai • Commander
Battle: Bow your target Follower: Reduce the Force of a target enemy card to 0.
Hida Tatsuma - personality
5F/3C 0HR8G/3PH/
Crab Clan • Samurai • Hero
Tatsuma has a Force bonus equal to his Personal Honor while he is the only Personality in an army.
Hida Togeriso - personality
3F/3C -HR7G/2PH/
Crab Clan • Samurai • Lorekeeper
Limited: Show a random card in another player's hand. Togeriso gains a Force bonus equal to its Focus Value.
Hida Yumiya - personality
7F/2C -HR10G/0PH/
Crab Clan • Shadowlands • Berserker • Damned
Personalities and Followers without Shadowlands have -1F while opposing Yumiya.
Hiruma Rohitsu - personality
4F/3C 0HR7G/1PH/
Crab Clan • Samurai • Scout
Battle: Bow Rohitsu unless you targeted the current battlefield's province with a Recon action this turn: A target card in the enemy army may not use its base abilities.
Hongo - personality
3F/3C -HR5G/0PH/
Spider Clan • Shadowlands • Monk • Kensai
After Hongo enters play: Lose 2 Honor.
Battle: Attach a target Weapon from your hand to Hongo.
Ikoma Hagio - personality
3F/3C 7HR6G/3PH/
Lion Clan • Samurai
Hagio has +1F while attacking.
Reaction: Even if Hagio is bowed, before battle resolution, if he is at the current battlefield: Straighten him.
Ikoma Tomoi - personality
4F/3C 7HR7G/3PH/
Lion Clan • Samurai • Cavalry • Warden • Unique
Battle: If any enemy units are at the current battlefield: Move your target Personality there. You may discard a Bushido Virtue card; if you do, straighten him.
Isawa Yutako - personality
3F/2C 4HR6G/2PH/
Phoenix Clan • Water • Shugenja • Cavalry
Iuchi Hotaru - personality
3F/3C 4HR8G/2PH/
Unicorn Clan • Water • Shugenja • Cavalry
Hotaru has Tactician while he has a spell attached.
Kaiu Kyoka - personality
6F/3C 0HR9G/2PH/
Crab Clan • Samurai • Commander • Unique
Battle: Bow or move home your target Crab Clan Personality: Straighten your target unit.
Kakita Omori - personality
1F/2C 6HR4G/3PH/
Crane Clan • Artisan
Kakita Takashima - personality
2F/4C 6HR8G/3PH/
Crane Clan • Samurai • Duelist
Takashima has +1C during the resolution of any duel he is in.
Kincho the Sixth - personality
2F/2C 4HR3G/1PH/
Innkeeper of the House of the Blue Tanuki
Battle: Even if Kincho is home: Straighten all Followers attached to a target Commander or Tactician.
Kitsuki Kenichi - personality
3F/4C 5HR7G/3PH/
Dragon Clan • Samurai • Magistrate
Open: A target dishonorable Personality has a minimum Chi of 1. Give him -2F/-2C.
Kitsuki Tsuboko - personality
4F/3C 4HR7G/2PH/
Dragon Clan • Samurai • Duelist • Justicar
Reaction: Before Focus Effects resolve in a duel involving Tsuboko: All Focus Effects in that duel are negated.
Kitsune Ando - personality
3F/3C -HR6G/2PH/
Mantis Clan • Samurai • Scout
Battle: If the current battlefield was targeted by a Recon action this turn: Destroy a target enemy attachment.
Kuni Sagara - personality
3F/3C -HR6G/0PH/
Crab Clan • Shugenja
Sagara attaches Maho Spells paying 1 less Gold.
Malevolent Kappa - personality
3F/3C -HR4G/1PH/
Nonhuman • Kappa
This card has +2F/+1C while opposing a Samurai.
Matsu Ishigaki - personality
2F/3C 5HR5G/2PH/
Lion Clan • Samurai • Commander
Matsu Misato - personality
3F/3C 10HR6G/3PH/
Lion Clan • Samurai • Paragon
Battle: Bow Misato: Ranged 3 Attack with +1 strength for every 10 points of Family Honor you have.
Matsu Naomasa - personality
3F/4C 7HR7G/3PH/
Lion Clan • Samurai • Paragon
Reaction: After one of your Bushido Virtue actions targets Naomasa: Gain 2 Honor.
Mirumoto Ishino - personality
4F/3C 0HR7G/4PH/
Dragon Clan • Samurai • Kensai
Battle: Discard a card from your hand: Reduce a target enemy Personality's Force by the discarded card's Focus Value. Draw a card. If you discarded a Weapon, bow the target.
Mirumoto Kuroki - personality
2F/3C 5HR5G/2PH/
Dragon Clan • Samurai • Cavalry
Battle: Bow Kuroki: Ranged 3 Attack.
Mirumoto Takehiro - personality
2F/4C 2HR7G/2PH/
Dragon Clan • Samurai • Tactician
Battle: Target an enemy Personality. Neither Takehiro nor the targeted Personality may perform actions until this battle ends.
Mokku - personality
3F/1C -HR3G/0PH/
Shadowlands • Nonhuman • Goblin
After Mokku enters play: Lose 3 Honor.
Fire Battle: Destroy your target Goblin: Destroy a target enemy Follower.
Moshi Awako - personality
3F/3C -HR7G/2PH/
Mantis Clan • Thunder • Shugenja • Fist of Osano-Wo
Ranged Attacks from Thunder actions Awako performs may target Personalities with attached Followers.
Battle: Ranged 2 Attack.
Moshi Nakata - personality
5F/3C 0HR8G/3PH/
Mantis Clan • Samurai • Naval • Commander • Unique
While Nakata is at the current battlefield, Ranged Attacks from your actions have +1 strength.
Moto Juncheng - personality
4F/1C -HR7G/1PH/
Unicorn Clan • Samurai • Cavalry
Moto Xiao - personality
5F/2C -HR9G/1PH/
Unicorn Clan • Samurai • Cavalry • Commander • Unique
Followers in Xiao's army have +1F.
Battle/Open: Straighten all Followers in a target unit.
Oishi - personality
6F/4C -HR9G/2PH/
Ronin • Samurai • Duelist • Unique
Reaction: After Oishi enters play from a province: Create a 2F/2C/2PH Ronin • Samurai Personality.
Iaijutsu Battle: Discard a card: Target an enemy card without attachments. Destroy it if its Force is less than or equal to the discarded card's Focus Value plus 1.
Sakarah - personality
2F/2C -HR4G/1PH/
Mantis Clan • Nonhuman • Ningyo • Naval
Shiba Ikokawa - personality
3F/5C 6HR8G/4PH/
Phoenix Clan • Fire • Shugenja • Duelist • Unique • Legion of Flame
Battle: Bow a target enemy Personality with lower Chi. You may discard a card; if you do, the enemy leader chooses and destroys one of the Personality's attachments.
Shiba Raiden - personality
4F/3C 6HR7G/3PH/
Phoenix Clan • Samurai • Gunso • Yojimbo • Legion of Flame
Battle: Bow or straighten a target Personality whose Force is different from his own base Force.
Shiba Shigenobu - personality
3F/3C 4HR7G/3PH/
Phoenix Clan • Samurai • Imperial • Magistrate
Limited: Dishonor a target Personality with lower Personal Honor than the number of Imperial Personalities you control. If this dishonored him, gain 1 Honor.
Shinjo Ki-Chang - personality
4F/4C 0HR8G/3PH/
Unicorn Clan • Samurai • Cavalry • Commander
Battle: Even if Ki-Chang is not at the current battlefield, if any enemy units are there: Move your target Personality with a Follower there.
Shinjo Ming-li - personality
5F/3C 4HR8G/2PH/
Unicorn Clan • Samurai • Kensai
Battle: Bow a target enemy Personality without attachments. Destroy him if Ming-li has a Weapon and higher Force.
Shinjo Shinlao - personality
4F/3C -HR8G/2PH/
Unicorn Clan • Samurai • Cavalry • Scout
Recon Open: Target two of another player's provinces. Give them -1 strength.
Shosuro Nitsu - personality
4F/3C -HR8G/0PH/
Scorpion Clan • Ninja
Battle: Give one or two target enemy Personalities one -1F Poison token each. You may move Nitsu home.
Shosuro Takagi - personality
3F/3C 1HR7G/2PH/
Scorpion Clan • Samurai • Magistrate • Yojimbo
Reaction: After another player's Battle action targets a Courtier at Takagi's location: That player loses 2 Honor.
Shukku - personality
3F/2C -HR4G/0PH/
Shadowlands • Nonhuman • Goblin • Berserker
After Shukku enters play: Lose 3 Honor.
Fear Battle: Destroy Shukku: Give -4F to a target enemy Follower or Personality without attachments. If its Force is now 0, destroy it.
Soshi Mayumi - personality
2F/3C -HR5G/1PH/
Scorpion Clan • Shugenja
Terasaka - personality
4F/3C -HR6G/1PH/
Ronin • Samurai
While there are two or more different Clan alignments among Personalities you control, Terasaka costs 1 less Gold to bring into play for each such Clan alignment.
Togashi Nakahara - personality
5F/3C 0HR9G/2PH/
Dragon Clan • Monk • Tattooed • Unique
Battle: Look at the top 5 cards of your Fate Deck. Show one of them that is a Kiho or Tattoo card with a Battle ability. Put it in your hand. Put the remaining cards back on top of the deck in any order. You may take an additional action to play the shown card for one of its Battle abilities.
Togashi Osawa - personality
4F/3C 3HR7G/1PH/
Dragon Clan • Monk • Tattooed
Open: Even if Osawa is bowed: Straighten him.
Tsuruchi Onaka - personality
2F/4C 0HR7G/2PH/
Mantis Clan • Samurai • Magistrate • Accuser
Will not be controlled by a Scorpion Clan player.
Open: Bow Onaka: Dishonor a target honorable Personality with lower Personal Honor than Onaka's Chi. Rehonor the Personality before the end of the turn.
Utaku Yumiko - personality
3F/3C 4HR8G/3PH/
Unicorn Clan • Samurai • Cavalry • Battle Maiden
Fear Battle: Give -1F to all Personalities and Followers opposing Yumiko.
Yogo Fujitani - personality
2F/3C 0HR7G/5PH/
Scorpion Clan • Nonhuman • Foxwife • Courtier
After Fujitani is destroyed: Lose 5 Honor.
Yoritomo Kisho - personality
4F/3C 0HR8G/1PH/
Mantis Clan • Samurai • Gunso
Battle: Ranged 3 Attack with +1 strength for each Follower in Kisho's army.
Yoritomo Sunagawa - personality
4F/3C 2HR8G/2PH/
Mantis Clan • Samurai • Naval • Tactician • Commander
Battle: Bow your target Follower: Ranged Attack with strength equal to the Follower's Force.
Open Shore Market - region
Market
Battle/Open: Bow this card: Attach a target attachment from your hand to your target Personality.
Public Garden - region
This card does not count against the number of Regions a province can attach.
Battle: Move home your target unit at this province's battlefield: Give this province +3 strength.
Temple of Tsukune - region
Temple
After a Personality enters play from this province: Bow him.
Reaction: After a non-Personality card (including this card) enters play from this province: Refill this province face-up.
Might of the Shadowlands - spell
1G 3F
Maho • Singular
Battle: Even if this card is not at the current battlefield: Target one or more Shadowlands cards at the current battlefield. Give each target +1F, or +2F if it is Undead. Lose 3 Honor.
Piercing the Heavens - spell
2G 3F
Air
Limited: Bow this Spell: Discard a card from one of your provinces, refilling the province face-up.
Scouring Flood - spell
2G 3F
Water
This Personality has +2F.
Battle: Bow this card: Move a target defending Personality home.
Seeking the Ancestors - spell
3G 2F
Void
Limited: Bow this Shugenja, or bow this Spell if this Shugenja has the Void keyword, and discard a face-up card from one of your provinces: Show the top card of your Fate deck. Put it in your hand if its Focus Value is lower than this Shugenja's Chi.
Servitors of Stone - spell
0G 3F
Earth
Battle: Bow this card: Straighten a target card in this Shugenja's army.
The Winds' Favor - spell
4G 4F
Air
Open: Bow this Shugenja: Target a Personality. After the next time this turn he assigns to attack you, gain 2 Honor and straighten this Shugenja.
Thunder's Favor - spell
3G 2F
Thunder
Battle: Bow this card: Ranged 4 Attack, or Ranged 6 Attack if this Shugenja has the Thunder keyword.
A Game of Sadane - strategy
0G 3F
Political
Battle: Dishonor your target unbowed Personality: Dishonor a target Personality opposing him. After the next resolution of an action that was performed by a dishonorable Personality at this battlefield, bow that Personality.
A Rival Eliminated - strategy
0G 4F
Battle: Give your target Duelist +2F, and an additional +3F if he is opposed.
An Imperial Marriage - strategy
0G 4F
Imperial • Political
Limited: Target your unbowed Courtier: A target Personality permanently gains Imperial and the ability, "Limited: Take the Imperial Favor."
Buoyed by the Kami - strategy
0G 3F
Kiho • Water
Battle: If any enemy units are at the current battlefield, target your unbowed Monk or Shugenja: Move him there. If he has the Water keyword, you may target another of your units and move it there. If it moved, straighten it.
Burned Village - strategy
0G 1F
Terrain
Battle: Before this battle's resolution, discard all cards in or attached to this battlefield's province.
Certain Death - strategy
0G 2F
Open: Pay Gold equal to the attachment's Gold Cost minus 3: Destroy another player's target attachment.
Changing Paths - strategy
0G 4F
Kiho
Battle/Open: Target your unbowed Shugenja or Monk: Name a Ring. The next time this turn you trigger its base trait that would put it into play from your hand, search your discard pile, then Fate deck, for that Ring. Show it. Put it into your hand. (You then have a chance to play it by its own text.)
Clan Rivalries - strategy
0G 1F
Battle: Bow your target Personality: Straighten another target Personality with lower Chi. If the targeted Personalities share no Clan alignments, you may target and straighten a third Personality.
Dangerous Reconnaissance - strategy
0G 2F
Recon
Limited: Target your unbowed Scout: Target a province. Draw a card. During your End Phase this turn, draw an additional card if you destroyed the targeted province in battle resolution.
Deadly Orders - strategy
0G 2F
Battle: Target your Commander: Give your target Follower a Force bonus equal to twice its current Force. After this battle's resolution, destroy the Follower.
Desperation Strikes - strategy
0G 4F
Battle: Your opposed non-Yojimbo Personalities at the current battlefield each gain a Force bonus equal to the number of your Yojimbo Personalities there.
Discreet Retreat - strategy
0G 4F
Political
Battle: Move your target Courtier home: Give a target Personality +4F or -4F.
Endless Road - strategy
0G 1F
Terrain
Battle: After the resolution of any action that moved one or more units, straighten them.
Eradicate All Doubt - strategy
0G 3F
Battle: Straighten a target bowed Personality, and target another Personality in the same army. If this straightened the bowed Personality, reduce the other Personality's Force to 0.
First-Hand Account - strategy
0G 4F
Reaction: After battle resolution, if you destroyed any enemy units or a province in that resolution: Give each Personality and Follower in your army a +1F Victory token.
Fluid Formation - strategy
0G 4F
Battle: Target your Tactician: Target one or more of your Followers. Straighten each targeted Follower. You may transfer any number of the targeted Followers to any of your Personalities in your current army.
Games of Court - strategy
0G 2F
Political • Unique
Limited: Each player chooses a card in his hand. Show all chosen cards. If the base Focus Value of a player's card is different from each other chosen card's base Focus Value, he gains Honor equal to his card's Focus Value; otherwise, he loses Honor equal to his card's Focus Value.
Half-Breath Strike - strategy
0G 3F
Iaijutsu
Reaction: After the resolution of another player's action that targeted your Duelist during a battle, show another Iaijutsu card in your hand: Target an enemy Personality with 3C or lower at the current battlefield. His controller may destroy him. If he is not destroyed, gain 3 Honor.
Hasty Exit - strategy
0G 1F
Ninja
Battle: Move one or more target unbowed Ninja Personalities with no non-Ninja Followers from the current battlefield to another battlefield.
Honor & Steel - strategy
0G 2F
Bushido Virtue
Battle: Give your target Paragon +1F for each Bushido Virtue in your discard pile. You may target an enemy Personality and give him -1F for each Dark Virtue in his controller's discard pile. Gain 1 Honor.
Honor the Ancestors - strategy
0G 3F
Political
Battle: Move home a target enemy Personality with Force lower than or equal to the number of your honorably dead Personalities. If he moved, bow him and gain 2 Honor.
I Carry Two Blades! - strategy
0G 4F
Reaction: After one of your Weapons is destroyed, target a non-Unique Weapon in your hand or discard pile: Attach it to your target Personality, paying 4 less Gold.
Imperial Decree - strategy
0G 2F
Political • Imperial
Battle: If you control the Imperial Favor: Move a target enemy Personality home. You may discard the Imperial Favor as a cost; if you do, gain 2 Honor.
Imperial Intercession - strategy
0G 1F
Imperial • Political
Battle: Bow your target Courtier at any location, and discard the Imperial Favor unless he is Imperial: Bow a target attacking Personality. Straighten a target defending Personality.
Incredible Resilience - strategy
0G 1F
Unique
Reaction: After the resolution of an enemy player's Battle action that targeted one of your Personalities: The player chooses and bows one of his unbowed Personalities at the current battlefield.
Inexplicable Challenge - strategy
0G 2F
Political
Battle: Target your Courtier at any location: Bow a target enemy card without attachments. Choose a player, who either gains or loses 2 Honor.
Kami Unleashed - strategy
0G 3F
Kami • Tattoo
Battle: Target your unbowed Personality, and bow him unless he is Tattooed: Ranged Attack with strength equal to your Personality's Force.
Low Stance - strategy
0G 4F
Focus Effect: Before this duel's resolution, negate all bonuses to each focused card's Focus Value.
Battle: Target your unbowed Samurai Personality: Target an enemy Personality. After this Combat Segment ends, reduce his Force to 0.
Magistrate's Accusation - strategy
0G 3F
Battle: Target your unbowed Magistrate Personality: Bow a target enemy Personality with lower Personal Honor than your Magistrate's Chi. The enemy leader loses 2 Honor.
Mounting a Defense - strategy
0G 3F
Limited: Target your Commander Personality: Show the top 4 cards of your Dynasty deck. Discard a card from one of your provinces and refill it face-up with one of the shown cards. Put the remaining shown cards on the bottom of your deck in any order.
Ogre Savagery - strategy
0G 0F
Fear
Battle: Target your unbowed Nonhuman Shadowlands Personality: Bow a target enemy Personality.
Paths of Honor & Glory - strategy
0G 4F
Bushido Virtue • Dark Virtue
Open: Straighten a target Samurai.
Battle: Bow a target Samurai without attachments.
Phantom Blade Kata - strategy
0G 1F
Kata • Spirit
Limited: Put this card into play in your home. Discard any other Kata cards you control. While this card is in play, you have the ability, "Spirit Limited: Discard a card: Create a +2F Spirit • Weapon Item and attach it to your target Personality."
Power Corrupting - strategy
4G 2F
Kiho • Maho
Open: Target your unbowed Shugenja and destroy another of your target Personalities: Create a 7F/4C Shadowlands • Nonhuman • Oni Personality. Lose 3 Honor. Your Shugenja permanently gains Shadowlands.
Pragmatism - strategy
0G 1F
Battle: Target your unbowed dishonorable Samurai Personality: Bow a target enemy card. You may move it's unit home. Lose 5 Honor.
Raising Heaven's Banner - strategy
0G 1F
Terrain
Battle: Your opposed Personalities and Followers have +2F while you have two or more different Clan alignments among Personalities on your army.
Reinforced Border - strategy
0G 3F
Focus Effect: Put a Ring in your discard pile into your hand.
Battle: Move your target Samurai Personality to a battlefield with one or more enemy units. Straighten his unit if he moved into a defending army.
Riding the Clouds - strategy
0G 4F
Air • Kiho
Battle/Open: Target your Monk: Straighten him. He does not contribute Force during battle resolutions this turn.
Selfless Devotion - strategy
0G 3F
Open: Target your Shugenja Personality: After the next time this turn he assigns, create a 2F/2C/2PH Samurai • Yojimbo Personality at his battlefield. Remove the Yojimbo from the game before the end of this turn.
Setting Sun Strike - strategy
0G 3F
Heroic
Reaction: After another player's action targets your Hero Personality during a Combat Segment: Give the Hero +3F. Straighten him before this battle's resolution.
Shisa Infestation - strategy
0G 1F
Unique
Open: Permanently increase or decrease the strength of all provinces by 1.
Siege Tactics - strategy
0G 2F
Siege
Battle: Give your target opposed Personality +1F for each province that has been destroyed this game.
Battle: If any enemy units are at the current battlefield: Move your target Personality at another battlefield to the current battlefield.
Spin the Karmic Wheel - strategy
0G 2F
Kiho
Reaction: After an action targets one of your Personalities, target your Monk: The action's effects that would destroy your Personality shuffle him into your Dynasty deck instead.
Split the Reed - strategy
0G 3F
Battle: Target your Kensai Personality: Destroy a target enemy attachment. If your Kensai now has a Weapon attached, you may take an additional Battle action.
Strength of the Dead - strategy
0G 3F
Maho • Kiho
Battle: Target your unbowed Monk or Shugenja: He gains a Force bonus equal to the Force of a target dead Personality. Lose 2 Honor.
Subtle Corruption - strategy
0G 3F
Limited: Target a face-up Personality in your province. Reduce any Honor loss from his card for entering play by 4.
Fear Battle: Bow all Followers with a Force of 4 or lower in a target unit.
The Call of Battle - strategy
0G 3F
Thunder
Open: Target your Personality: You may assign him even if he is bowed. After the next time this turn he assigns, straighten his unit.
The Sea's Lightning - strategy
0G 1F
Thunder
Battle: Target your opposed Naval Personality: This battle's resolution does not bow your Personalities.
Traditions of Steel - strategy
0G 3F
Focus Effect: Before this duel's resolution, raise the Focus Value of each of your focused cards to 3.
Battle: Target your opposed Samurai: Before this battle's resolution, raise his Force to 6.
Undone by Truth - strategy
0G 2F
Political
Limited: Bow your target Magistrate: Dishonor a target Personality with lower Personal Honor than your Magistrate's Chi.
Unexpected Arrival - strategy
0G 2F
Battle: If any enemy units are at the current battlefield: Target a Personality in one of your provinces. Bring him into play at the current battlefield, paying 2 less Gold and ignoring his Honor Requirement.
Unexplained Illness - strategy
0G 2F
Ninja
Battle/Open: Bow a target Personality with one or more Poison tokens.
Unpredictable Strategy - strategy
0G 2F
Battle: Target a unit, and another unit controlled by the same player at any other location. Switch the two units' locations. Straighten them if they moved.
Unsavory Practices - strategy
0G 3F
Limited: Target your Artisan Personality: Your target Weapon permanently gains the ability, "Battle: Bow this card: Destroy a target card in the enemy army with a Gold Cost of 6 or lower and no attachments."
Unworthy Rivals - strategy
0G 4F
Battle: Target your Personality: Target an enemy Personality with lower Force, lower Chi, and lower Personal Honor: Bow his unit. Until the turn ends, negate the straightening of any cards now in the unit.
Word of Fire - strategy
0G 2F
Fire • Kiho
Battle: Target your unbowed Monk or Shugenja Personality: Reduce a target enemy card's Force by your Personality's Chi. If your Personality has the Fire keyword, bow the targeted enemy card.
Wrath of the Elements - strategy
0G 1F
Battle: Bow one of your Spells in your current army: Ranged 4 Attack that may target a Personality with attached Followers.
City of Tears - stronghold
6PS/4GP/6SH
Phoenix, Phoenix
Equipping Spells is a Battle/Open action for you.
After the resolution of an Equip Battle action you took: You may take an additional Battle action from a Spell it attached.
Seven Fold Palace - stronghold
6PS/4GP/6SH
Crane, Crane
Political Open: Target your Personality with 1 Personal Honor or higher: Take the Imperial Favor.
Shattered Peaks Castle - stronghold
8PS/4GP/3SH
Crab, Crab
Battle/Open: Even if this card is bowed: Straighten your target unit.
