Спойлер Honor Bound
Temple to Shinsei - holding
Mountains of the Phoenix - strategy
0G 1F
Mountain • Terrain
Battle: Before this battle's resolution, the Attacker and the Defender each choose a unit in their own army; the active player decides who chooses first. Then, destroy the chosen units.
An Empty Victory - events
Until your second turn from now begins, if a player has one of the two highest Family Honor totals (or is tied for the highest) when his normal Attack Phase would begin, he must declare an attack against another such player and assign at least one unit normally during the attack's Maneuvers Segments.
Bandit Raids - events
All Merchant Caravans in play are destroyed. All Marketplaces and Black Markets in play are bowed and cannot straighten until after your next Straighten Phase.
Benefices of the Emperor - events
All players may select, then simultaneously reveal and discard, one card from their hands. The player whose card has the lowest Focus value gains an additional Province to the left of his or her leftmost Province. The player whose card has the highest Focus value has his or her maximum hand size permanently increased by three and may immediately draw three cards. If there is a tie for lowest and/or highest, no one receives that "prize."
Famine - events
Each player destroys a Region of the player to his or her left.
Hoshi's Challenge - events
Until the end of the game, during battle resolution with an attacking army present, the attacker and defender each draw and discard their top Fate card and add the Focus value to their army's total. The defender can do this even with no defending units.
Kolat Duplicate - events
Target a Personality in play. All cards in the Personality's unit are shuffled back into their owner's decks. All versions of that Personality have their Gold cost reduced to 0 for the rest of the game. Honor is not gained when these Personalities enter play.
Monopoly - events
Target a Gold-producing Holding of which more than one player controls a copy. All copies of that Holding gain +1 Gold Production until a player who controls no copies of it brings one into play.
Monsoon Season - events
Until your Events Phase two turns from now, there is no Cavalry trait or Cavalry Maneuvers Segment.
Return of the Kami - events
All players with Kolat cards in play, except the player (or players) with the most Kolat cards in play, must destroy their rightmost Province.
Slaughter of the Imperial Court - events
All Personalities and Followers in play with Force less than 2 are bowed. Personalities and Followers with Force less than 2 cannot straighten until the beginning of your next turn.
The Enemy of My Enemy - events
Until the beginning of your next Events Phase, no player can target Samurai with actions unless they control the Samurai.
The Master of Five - events
If any player controls an Oracle of each of the five elements when this Event resolves, the player wins the game. Until the end of the game, any player who produces an action from Earth, Air (or Wind), Fire, Water, and Void cards in the same phase wins the game at the beginning of his or her next turn.
Torn From the Past - events
All Personalities in play with a Chi greater than 3 are bowed and cannot straighten until after the beginning of your next turn.
Yakamo's Funeral - events
Until the beginning of your turn two turns from now, no actions can be taken or Terrains played before the defender's first normal Battle/Open action.
Command Staff - followers
3F/0C -PH/8G/2HR 4F
This Personality gains the Tactician trait while Command Staff is attached.
Elite Pikemen - followers
2F/0C -PH/3G/2HR 3F
Battle: Bow the Elite Pikemen to destroy an opposing Cavalry Follower or opposing Cavalry Personality without Followers.
Firestorm Legion - followers
2F/0C -PH/6G/2HR 2F
Shugenja
This card costs 1 less Gold when attaching to a Phoenix Clan Personality. (Followers cannot cast Kihos.)
Elemental Battle: Bow Firestorm Legion for a ranged attack with strength equal to this Personality's Chi.
Goju Stalkers - followers
0F/0C -PH/4G/0HR 3F
Ninja.
Only a Ninja Personality can attach the Goju Stalkers.
Battle: Bow the Stalkers. Reduce the Strength of this Province by the Chi of the Stalker's Personality.
Kenshinzen - followers
3F/0C -PH/6G/2HR 3F
Will only attach to a Personality with Double Chi or more than 4 Chi. Kenshinzen costs 1 less Gold when being attached to a Crane Clan Personality. Challenges made by this Personality are unrefusable.
Kolat Apprentice - followers
0F/+1C -PH/4G/0HR 3F
Only a Shugenja can attach the Apprentice. When the Apprentice enters play, you may attach it to an opponent's personality. If the Apprentice's Personality creates a Spell effect or uses an innate ability, his or her controller must discard a Fate card, or the action is canceled.
Mercenaries - followers
4F/0C -PH/3G/1HR 3F
You must pay 2 gold to assign or move this unit into battle.
Oh-chi'chek - followers
3F/0C -PH/6G/0HR 2F
Ratling Creature. Nonhuman.
When Oh-chi'chek is destroyed, you may place three 1F Ratling Nonhuman Follower tokens on any of your unbowed Ratling Personalities.
Akodo's "Leadership" - holdings
3F/0C -PH/6G/0HR 2F
Ratling Creature. Nonhuman.
When Oh-chi'chek is destroyed, you may place three 1F Ratling Nonhuman Follower tokens on any of your unbowed Ratling Personalities.
Ancient Sage - holdings
3F/0C -PH/6G/0HR 2F
Ratling Creature. Nonhuman.
When Oh-chi'chek is destroyed, you may place three 1F Ratling Nonhuman Follower tokens on any of your unbowed Ratling Personalities.
Barricades - holdings
3F/0C -PH/6G/0HR 2F
Ratling Creature. Nonhuman.
When Oh-chi'chek is destroyed, you may place three 1F Ratling Nonhuman Follower tokens on any of your unbowed Ratling Personalities.
Builders - holdings
3F/0C -PH/6G/0HR 2F
Ratling Creature. Nonhuman.
When Oh-chi'chek is destroyed, you may place three 1F Ratling Nonhuman Follower tokens on any of your unbowed Ratling Personalities.
Deep Forest - holdings
3F/0C -PH/6G/0HR 2F
Ratling Creature. Nonhuman.
When Oh-chi'chek is destroyed, you may place three 1F Ratling Nonhuman Follower tokens on any of your unbowed Ratling Personalities.
Fortress of the Dragonfly - holdings
3F/0C -PH/6G/0HR 2F
Ratling Creature. Nonhuman.
When Oh-chi'chek is destroyed, you may place three 1F Ratling Nonhuman Follower tokens on any of your unbowed Ratling Personalities.
Kabuki Theater Troupe - holdings
3F/0C -PH/6G/0HR 2F
Ratling Creature. Nonhuman.
When Oh-chi'chek is destroyed, you may place three 1F Ratling Nonhuman Follower tokens on any of your unbowed Ratling Personalities.
Kakita's "The Sword" - holdings
3F/0C -PH/6G/0HR 2F
Ratling Creature. Nonhuman.
When Oh-chi'chek is destroyed, you may place three 1F Ratling Nonhuman Follower tokens on any of your unbowed Ratling Personalities.
Master of Bushido - holdings
3F/0C -PH/6G/0HR 2F
Ratling Creature. Nonhuman.
When Oh-chi'chek is destroyed, you may place three 1F Ratling Nonhuman Follower tokens on any of your unbowed Ratling Personalities.
Temple of Blood - holdings
3F/0C -PH/6G/0HR 2F
Ratling Creature. Nonhuman.
When Oh-chi'chek is destroyed, you may place three 1F Ratling Nonhuman Follower tokens on any of your unbowed Ratling Personalities.
Temple to Shinsei - holding
3F/0C -PH/6G/0HR 2F
Ratling Creature. Nonhuman.
When Oh-chi'chek is destroyed, you may place three 1F Ratling Nonhuman Follower tokens on any of your unbowed Ratling Personalities.
The Kaiu Forge - holdings
3F/0C -PH/6G/0HR 2F
Ratling Creature. Nonhuman.
When Oh-chi'chek is destroyed, you may place three 1F Ratling Nonhuman Follower tokens on any of your unbowed Ratling Personalities.
Trenches - holdings
3F/0C -PH/6G/0HR 2F
Ratling Creature. Nonhuman.
When Oh-chi'chek is destroyed, you may place three 1F Ratling Nonhuman Follower tokens on any of your unbowed Ratling Personalities.
Black Pearl - items
0F/0C 5G 4F
Unique.
Only a Naga Shugenja can attach the Black Pearl.
Limited: Bow and discard this Shugenja from play. Take any one Honorable Dead Personality from any player's discard pile and return him or her to play under your control.
Curse of the Rot Within - items
0F/0C 2G 2F
Nemuranai. Only a Shugenja can attach the Curse of the Rot Within. The Curse costs 1 less Gold when being attached to a Scorpion Shugenja.
Open: Bow this Shugenja and destroy the Curse. Bow any one Personality in play.
Dragon's Claw Katana - items
+2F/+2C 7G 3F
Weapon.
The Dragon's Claw Katana costs 2 less Gold for a Crane Clan player. This Personality gains +1 Personal Honor while the Dragon's Claw Katana is attached.
Gohei's Daisho - items
+2F/+1C 5G 2F
Weapon. Unique.
Reaction: As this Personality is assigned to or moved into a battle, bow Gohei's Daisho. Draw one Fate card and add it to your hand.
Hassuk's Golden Bow - items
0F/0C 3G 2F
Weapon.
Battle: This Personality's next ranged attack during this battle has its strength increased by 1. This Personality can take this action twice per battle.
Battle: Bow this Personality for a Ranged 1 Attack.
Kaimetsu-Uo's Ono - items
+1F/+1C 4G 1F
Weapon.
Reaction: When this Personality receives a Force bonus from a card outside this unit, he or she gains an extra +1F for the same period of time.
Lord Moon's Bones - items
+1F/+1C 7G 4F
Weapon. Unique.
Lord Moon's Bones costs 5 gold for Dragon players.
During a duel against this Personality, the opposing Personality loses 1 Chi for each Focus card he or she plays.
Mantis Fleet - items
0F/0C 5G 3F
You can assign this unit in the Cavalry Maneuvers Segment, but it is not a Cavalry unit.
Mirumoto's "Niten" - items
0F/+1C 4G 3F
This Personality can attach two Weapons. The "Niten" costs 2 less Gold for Dragon players.
Reaction: Immediately after focus cards are revealed during a duel this Personality is in, bow the "Niten." Discard any card focused by either Personality. Replace the card with the top card of your deck.
Nunchaku - items
+1F/+1C 4G 3F
Weapon. A Samurai cannot attach the Nunchaku.
Reaction: Immediately after this Personality wins a duel, you can take one Limited, Open, or Battle action. You can only play a type of action that you could normally play during this action phase. You can use this ability once per duel.
Sword of the Emerald Champion - items
+2F/+2C 6G 4F
Weapon. Unique. Seppun Toshiken can attach the Sword of the Emerald Champion without Gold Cost.
This Personality has a +2F/+3C bonus while facing one or more Tattooed Personalities in a battle or duel.
The False Tao - items
0F/0C 0G 2F
Open: Bow The False Tao. Target any one Personality controlled by another player. The Personality permanently gains +1F. You may target any one Elemental Ring controlled by the player. Until the end of the turn, the Ring does not affect play.
Abresax - exp - personalities
5F/4C -HR10G/1PH/
Fist of the Scorpion Clan • Experienced • Unique
Political actions cannot target Abresax. Abresax cannot take Political actions. Followers gain +1F while attached to Abresax.
Bayushi Eiyo - personalities
3F/3C -HR6G/1PH/
Scorpion Clan Violator. Samurai.
Eiyo gains +2F/+2C while opposed by a Crane Personality in a battle or duel.
Bayushi Goshiu - exp 2 - personalities
0F/3C -HR5G/1PH/
Scorpion Clan Diplomat. Experienced 2. Unique.
When Goshiu comes into play or is overlaid on a less-experienced version, target a card in play. Every time that card bows, its controller loses 2 Honor.
Bayushi Hisa - exp 2 - personalities
4F/4C 0HR8G/2PH/
Scorpion Clan Samurai. Experienced 2. Unique.
Battle: Once per battle, discard the Dynasty card in this Province.
Bayushi Kachiko - exp 3 - personalities
0F/3C -HR10G/2PH/
Scorpion Clan Seductress. Experienced 3. Unique.
Kachiko will only join a Scorpion player.
Reaction: Discard a card from your hand when a Battle action is played during a battle Kachiko is in. Cancel the action.
Daidoji Kedamono - personalities
2F/3C 0HR6G/1PH/
Crane Clan Magistrate. Samurai.
Kedamono permanently gains +1F each time he wins a duel.
Dairya - exp 2 - personalities
5F/6C 3HR13G/3PH/
Unaligned Samurai. Toturi's Army. Cavalry. Double Chi. Experienced 2. Unique. Dairya will join a Scorpion player for 2 less Gold.
Battle: Bow Dairya for a Ranged 3 Attack.
Battle: Bow Dairya to challenge an opposing Personality with a lower Force to an unrefusable duel.
Dashmar - exp 2 - personalities
0F/3C 0HR8G/3PH/
Naga Lord. Experienced 2. Unique.
Political Open: Restore any one of your Dishonorable Personalities to Honorable status.
Political Battle: Bow Dashmar. Target and remove all of your bowed Naga Personalities from the current battle.
Doji Adoka - personalities
4F/4C -HR8G/0PH/
Unaligned Bloodspeaker. Shugenja. Shadowlands. Lose 4 honor.
Battle: Destroy an Ancestor in an opposing unit, ignoring targeting restrictions. Adoka gains +2F/+2C until the end of the battle.
Feydn Rafiq - personalities
3F/2C 3HR6G/1PH/
Unaligned. Ivory Kingdoms Assassin. Feydn will not attach Followers.
Feydn can attach two Weapons. Feydn cannot be targeted with a card effect that will or might move him out of a battle.
Flameseeker - personalities
0F/3C -HR5G/0PH/
Ninja. Flameseeker will only attach Ninja Followers.
Battle: Bow Flameseeker. Reduce the Chi of an opposing Personality by Flameseeker's Chi. This will not reduce the target's Chi below 1.
Ghedai - personalities
1F/2C 0HR5G/1PH/
Naga Shugenja. Nonhuman.
Battle: Bow Ghedai to move any one of your units from one of the Defender's Provinces to another.
Hasame - exp - personalities
3F/3C 0HR7G/2PH/
Unaligned Samurai. Toturi's Army. Experienced. Unique. Hasame will not attach Nonhuman Followers.
Battle: Once per battle, all Followers attached to Hasame gain a Force bonus equal to his Personal Honor.
Hida O-Ushi - exp 3 - personalities
5F/5C 0HR15G/3PH/
Crab Clan Champion. Bully. Samurai. Experienced 3. Unique.
Battle: Once per battle, O-Ushi gains +1F for each opposing bowed Personality and each opposing Personality with a lower Force than her own.
Hiruma Yugure - personalities
1F/1C 0HR3G/1PH/
Crab Clan Avenger. Berserker.
Battle: Once per battle, Yugure gains +2F. All other Personalities in this army with Chi less than Yugure's new Force are destroyed.
Hiruma Zunguri - personalities
5F/3C 0HR5G/2PH/
Crab Clan Master of the Gate. Samurai.
Zunguri cannot be assigned to or move into an attacking army.
Hitomi Kagetora - personalities
3F/3C -HR7G/1PH/
Dragon Clan Enforcer. Samurai. Tattooed Man.
Battle: Once per battle, discard a card from your hand. Kagetora gains +2F/+2C until the end of the turn. You cannot draw any cards during your next End Phase.
Hizuka - exp - personalities
4F/5C 3HR10G/3PH/
Unaligned Defender of the Temples. Monk. Experienced. Unique.
Hizuka has +2F when defending.
Battle: Bring Hizuka into play without Gold cost as a defender in the current battle or your fief (your choice) if he is face-up in any of your Provinces, the Province of this battle is yours, and the Province contains two or more attacking units and no defending units.
Hojyn - personalities
2F/3C -HR7G/1PH/
Scorpion Clan Explorer. Ashalan.
Reaction: Bow and destroy Hojyn when an Event is revealed. Discard the Event without resolution.
Hoshi Wayan - exp - personalities
1F/4C -HR5G/2PH/
Unaligned Monk. Tattooed. Experienced. Unique.
Limited: Bow Wayan. Give him a Tattoo token.
Reaction: Destroy a Tattoo token on Wayan when an opposing Personality in battle gains a Force and/or Chi bonus. Wayan gains the bonus instead.
Ikoma Ken'o - personalities
2F/3C 4HR7G/2PH/
Lion Clan Cartographer. Samurai. Tactician.
Battle: Bow Ken'o. All opposing units with Force less than Keno's are bowed. This is considered Keno's use of his Tactician trait for this battle.
Isawa Norikazu - exp 2 - personalities
2F/5C 0HR10G/2PH/
Phoenix Clan Seer. Shugenja. Experienced 2. Unique.
Limited: Target any one player and name a Fate or Dynasty card. The player must discard all versions of that card from his or her appropriate deck and Fate hand. Reshuffle the deck. Cards already in play are unaffected. A player cannot be targeted with this effect more than once per game.
Isawa Tanayama - exp 2 - personalities
2F/5C -HR12G/0PH/
Unaligned Necromancer. Shugenja. Experienced 2 Necromancer. Unique. Shadowlands. Lose 4 Honor.
Battle: Once per battle, target any one face-up Human Personality in any Province. Send the Personality to his or her player's discard pile as Honorable Dead. Tanayama gains +2F/+2C until the end of the battle.
Iuchi Shahai - exp - personalities
2F/2C -HR6G/0PH/
Unicorn Clan Shugenja. Bloodspeaker. Experienced. Unique. Shadowlands.
Maho Reaction: Once per turn, when a Personality is destroyed due to having 0 Chi, Shahai permanently gains +1C.
Kakita Kaiten - personalities
3F/4C 6HR9G/3PH/
Crane Clan Hero. Samurai.
Reaction: When entering a duel, Kaiten adds his Personal Honor to his Chi until the end of the duel. Kaiten can do this once per duel.
Kitsu Osen - exp - personalities
3F/3C 5HR9G/2PH/
Lion Clan Master Spy. Samurai. Experienced Daidoji Osen. Unique.
Reaction: When Osen enters play, target any one Human Personality with Chi below or equal to Osen's. The Personality is really Osen in disguise. Attach all cards attached to the Personality to Osen, if you can legally do so. The Personality and all other attached cards are discarded from play.
Kuni Yasashii - personalities
2F/2C 0HR4G/2PH/
Crab Clan Shugenja.
Battle: Once per turn, if there are one or more opposing units in the current battle, move Yasashii from another battle to this one. You may move any one other Crab unit in Yasashii's battle with him into this battle.
Kuni Yori - exp 3 - personalities
3F/4C -HR10G/0PH/
Unaligned Undead Shugenja. Experienced 3. Unique. Shadowlands.
Maho Limited: Bow Yori and discard a card from your hand. Target a dead Personality. If Yori's Chi and the discard's Focus value are both more than or equal to the Personality's Chi, return the Personality to play under your control. The Personality permanently gains the Undead and Shadowlands traits.
Matsu Morishigi - personalities
2F/1C 0HR3G/2PH/
Lion Clan Revolutionary. Samurai.
Morishigi does not bow to attach an Ancestor. He cannot attach more than one Ancestor per turn.
Mirumoto Uso - personalities
3F/3C 0HR6G/3PH/
Dragon Clan Samurai.
Moto Tsume - exp 2 - personalities
5F/5C -HR7G/0PH/
Unaligned Undead Samurai. Nonhuman. Experienced 2. Unique. Shadowlands.
Lose 6 honor. Tsume will not enter play if your Family Honor is above 0. You cannot assign Tsume to the same battle as a unit with no Shadowlands cards, and vice versa.
Open: Bow Tsume. Straighten a Shadowlands card.
Battle: Once per turn, bow an opposing Unicorn personality.
Moto Yesugai - personalities
1F/2C -HR6G/1PH/
Unicorn Clan Desert Warrior. Cavalry.
If Yesugi is assigned to attack or defend a Province during the Infantry Maneuvers Segment, he has +2F during that battle.
Battle: Bow Yesugai for a Ranged 2 attack.
Ninja Mimic - personalities
0F/2C -HR5G/0PH/
Ninja. The Ninja Mimic will only attach Ninja Followers.
Limited: Bow the Mimic and lose 2 honor. Target any one Personality in play that cannot straighten due to a card effect. The Mimic is considered an exact copy of the Personality (all printed stats, traits, and abilities) until the Personality straightens or the Mimic creates this effect again.
Ninja Mystic - exp 2 - personalities
0F/5C -HR7G/1PH/
Ninja. Experienced 2. Unique. Lose 5 Honor. The Mystic may perform Kihos as if she were a Shugenja.
Battle: Once per battle, reduce an opposing Personality's Chi by 3 (minimum 1) until the end of the battle.
Nishiko - exp - personalities
1F/5C -HR7G/0PH/
Unaligned Ninja. Experienced Shosuro Nishiko. Unique.
Reaction: When Nishiko is being removed from play for any reason other than being destroyed, you may instead replace one of your Province Dynasty cards with her, face-up. Discard the replaced card.
Oni no Okura - personalities
5F/2C -HR7G/0PH/
Unaligned Oni. Nonhuman. Shadowlands. Lose 4 Honor. Oni no Okura will not attach Items or Followers.
Human Personalities cannot be committed to or move into a battle opposing Oni no Okura if their Chi is below Oni no Okura's.
Oseuth - personalities
1F/2C 0HR4G/1PH/
Naga Squire. Double Chi. Tactician.
Immediately after a battle or duel in which Oseuth uses his Tactician or Double Chi trait, he permanently loses that trait.
Otomo Yayu - personalities
1F/2C 0HR5G/2PH/
Unaligned Shugenja. Toturi's Army.
Open: Bow Yayu. Give +2F/+2C to any one Unaligned Samurai in play.
Porthungluin - personalities
2F/3C -HR6G/1PH/
Unaligned Mujina Boss. Shugenja. Nonhuman. Lose 1 Honor.
Reaction: Once per turn, discard a random card from your hand. Reduce the cost of a Mujina card by the Focus value of the card.
Rik'tik'tichek - personalities
2F/3C 0HR5G/2PH/
Crab Clan Ratling • Creature
Rik'tik'tichek has the Tactician trait while defending.
Rodrigo - personalities
1F/2C -HR3G/1PH/
Unaligned Bandit Leader.
Rodrigo gains +2F/+1C while attacking for each Merchant Caravan controlled by the defender.
Saigorei - personalities
3F/1C -HR4G/1PH/
Unaligned Pikeman. Samurai. Toturi's Army.
Battle: Once per battle, destroy any one opposing Cavalry follower or Cavalry Personality without attached Followers, either of whose Force is equal to or less than Saigorei's.
Seppun Nakao - personalities
3F/4C 0HR5G/3PH/
Unaligned Samurai. Toturi's Army. General of the Imperial City. If your Family Honor ever drops below 0, the player in play with the highest Family Honor, starting to your left, takes control of Nakao. If all players have less than 0 Family Honor, Nakao commits seppuku.
Shiba Ningen - personalities
2F/2C 5HR5G/2PH/
Phoenix Clan Shugenja. Acolyte of the Void.
Reaction: When Ningen enters play, refill his province with a face-up dynasty card.
Shiba Raigen - personalities
2F/3C 2HR4G/1PH/
Phoenix Clan Yojimbo. Samurai.
Reaction: Bow Raigen when an action targets one of your Shugenja. If Raigen is a legal target for the action, redirect the action to Raigen. If the Shugenja is in an army, Raigen must be in the same army to take this action.
Shosuro Taberu - exp - personalities
0F/2C -HR5G/1PH/
Scorpion Clan Manipulator. Experienced. Unique.
Reaction: Bow Taberu when another player is gaining Honor. You gain the Honor instead. Taberu cannot take this action if the Honor gain is the result of a battle or duel, or if the player has less than his or her starting Honor.
Shosuro Taushui - personalities
1F/1C -HR7G/1PH/
Scorpion Clan Actress.
Limited: Once per turn, target a Personality controlled by another player. Taushui copies the Force, Chi, or one ability of that Personality until the beginning of your next turn.
Silence - personalities
3F/2C -HR6G/1PH/
Crab Clan Sentinel. Samurai.
Any action from a card not in this unit that increases Silence's Force gives him an extra +1F for the same duration.
Soshi Jomyako - personalities
1F/2C -HR5G/1PH/
Scorpion Shugenja.
Limited: Bow Jomyako and lose 1 Honor. Target a Province in play and name a card. The card in the Province is revealed (if face down). If you named the card, it is discarded. Otherwise, it remains face up.
Soshi Jujun - personalities
2F/2C -HR5G/2PH/
Scorpion Clan Betrayer. Shugenja.
Reaction: Bow Jujun when an action is about to end a Battle Action Segment. Cancel the action.
Battle: Bow Jujun. Destroy a Terrain in this battle that prevents you from playing actions.
Uragirimono - personalities
3F/2C -HR3G/0PH/
Unaligned Undead Samurai. Shadowlands. Lose 3 Honor.
Battle: Fear 3.
Yoritomo Denkyu - personalities
4F/3C 2HR8G/2PH/
Mantis Clan Guardsman. Samurai.
Reaction: Once per turn, when bringing a Mantis Clan (not Yoritomo's Alliance) Personality into play, reduce the Gold cost by 2.
Yoritomo Komori - personalities
2F/2C 3HR5G/2PH/
Mantis Clan Summoner. Shugenja.
Reaction: Bow Komori when a ranged attack is being made during a battle he is in. Draw and discard the top card of your Fate deck. The ranged attack's strength increased or decreased (your choice) by the Focus value of the discard.
Yoritomo Masasue - exp - personalities
4F/3C -HR9G/1PH/
Mantis Clan Mercenary. Samurai. Kolat. Experienced. Unique.
Open: Discard a card from your hand to give Masasue +1F/+1C.
Yoshun - personalities
4F/1C 0HR5G/2PH/
Unaligned Monk. Keeper of the Four Temples.
Yoshun's Chi cannot be raised except through focusing.
Asako Provinces - regions
All defending Personalities at a battle in this Province have the ability "Battle: Attach a Follower from your hand to this Personality. The Gold cost of this Follower is reduced by 2."
Palace of the Emerald Champion - regions
Unique.
You cannot achieve an Honor Victory while the Palace of the Emerald Champion is in play.
Reaction: When this Province is about to be destroyed, discard the top ten cards of your Fate deck. The Province is not destroyed.
The Emperor's Lands - regions
You can assign Infantry units to defend this Province during the Cavalry Maneuvers Segment.
The Unquiet Grave of Hida Amoro - regions
Shadowlands.
Only Undead personalities may enter play from this province.
Limited: Once per turn, attach a 1F undead Shadowlands follower token to any one of your undead Shadowlands personalities.
Volcano - regions
Unique.
Your Obsidian Items cost 4 less Gold.
Volturnum - regions
Troll City. Unique.
While this Region is in play, you decide the order in which battles will be resolved when you are the defender, instead of the attacker.
Kaede Sensei - senseis
0PS/0GP/0SH
All Clans. Sensei.
Limited: Bow your Stronghold. Get any one Elemental Ring from your deck or discard pile and add it to your hand. You cannot achieve an Honor Victory this game.
Kisada Sensei - senseis
2PS/0GP/0SH
Crab. Crane. Dragon. Naga. Toturi's Army. Sensei.
If your Family Honor is above 10, you can only gain Honor as the result of battles and duels.
Shoju Sensei - senseis
0PS/0GP/-2SH
Crab. Mantis. Monk. Ninja. Scorpion. Shadowlands. Sensei.
Limited: Once per game, target any one Personality in play. No player can achieve an Honor Victory while the Personality remains in play. Until the end of the game, card effects that would prevent your opponents from targeting the Personality are negated.
Toshimoko Sensei - senseis
0PS/0GP/0SH
Crane. Dragon. Mantis. Toturi's Army. Unicorn. Sensei.
All Focus cards that any of your Samurai play during duels have their Focus values increased by 1. Your Personalities will not refuse challenges.
Toturi Sensei - senseis
0PS/0GP/-1SH
Lion. Mantis. Monk. Naga. Phoenix. Toturi's Army. Sensei.
Limited: Bow your Stronghold. Get any one Terrain from your Fate deck, show it to your opponents, then add it to your hand. Discard a card from your hand. Reshuffle the Deck.
Uji Sensei - senseis
-1PS/0GP/0SH
All Clans. Sensei.
Battle: Once per turn, move any one of your unbowed Personalities with Chi of 3 or more from another battle into this one if there are one or more opposing units in this battle.
Yokatsu Sensei - senseis
0PS/0GP/0SH
Crab. Lion. Scorpion. Shadowlands. Unicorn. Sensei.
You cannot attach more than one Follower per turn to each of your Personalities.
Battle: Once per turn, attach a Follower to one of your Personalities in this battle. Pay all costs.
Yokuni Sensei - senseis
0PS/0GP/0SH
Dragon. Lion. Monk. Naga. Phoenix. Scorpion. Sensei.
You must have at least one Event in your deck to play this sensei.
While Yokuni Sensei is in play, Events are not discarded immediately after resolving. Instead, they are discarded immediately after their controller's next Events Phase.
Amnesia - spells
2G 2F
Ritual Limited: Bow this Shugenja and at least one of your other Shugenja, and destroy this Spell, to target another player's Stronghold or Sensei. Until your Events Phase a number of turns from now equal to the number of Shugenja in this Ritual, the target Stronghold's or Sensei's actions cannot be used, and its traits have no effect, except those traits involving victory or elimination conditions or changes to that player's Family Honor.
Fear's Bane - spells
3G 4F
Ritual Limited: Bow this Shugenja and any number of your other Shugenja, and destroy this Spell, to destroy a target Personality with less Chi than the number of Shugenja in this Ritual.
Gift of the Maker - spells
0G 4F
Maho Ritual Limited: Bow this Shugenja and any number of your other Shugenja. Target any one of your non-Shadowlands Personalities. The Personality gains the Shadowlands and Undead traits, permanently, and a number of +1F/-1C Maho tokens of your choice up to the number of Shugenja in this Ritual.
Lord Moon's Smile - spells
3G 1F
Unique.
Limited: Bow this Shugenja. Target any one Fate or Dynasty deck in play. Look at a number of cards from the top of the deck equal to this Shugenja's Chi. Discard one of the cards. The deck is reshuffled. Discard this spell from play.
Thy Master's Will - spells
0G 4F
Maho Limited: Bow this Shugenja and destroy any one Fu Leng Holding or Fu Leng Item attached to the Shugenja. Return any one dead Personality from any player's discard pile to play under your control. The Personality permanently gains the Undead and Shadowlands traits and has his or her Personal Honor reduced to 0. Destroy this Spell.
Whispers of Twilight - spells
4G 2F
Limited Ritual: Bow this Shugenja and any number of other Shugenja you control. Target a player. The player must bow a number of his Personalities equal to the number of the Shugenja in this ritual. If the target does not have enough unbowed Personalities, all of his or her Personalities are bowed. Destroy this spell.
A New Teacher - actions
3G 2F
Limited: Play a Sensei card from your hand. It remains in play until the end of the game, altering your Stronghold as if it were played normally before the game began. Discard all other Sensei cards you have in play.
Awakening Shakoki Dogu - actions
0G 1F
Battle Terrain: All units at this battle may return to their fiefs, bowed. All remaining Personalities have -2 Chi until the end of turn and are Dishonored.
Bandit Attack - actions
0G 3F
Limited: Target and destroy any one Merchant Caravan in play. You may also target and destroy any one other non-Fortification Holding or Region controlled by the Merchant Caravan's player.
Bleeding the Elements - actions
0G 1F
Limited: Bow any one Bloodspeaker in play. Target any one Elemental Ring in play. Send the Ring to its controller's hand.
Blessing Upon the Lands - actions
0G 3F
Kiho Open: Bow any one of your Monks or Shugenja. Target a Holding. Until the end of the turn, all printed numerals on the Holding are doubled. This is not cumulative with any other doubling effect.
Bloodstrike - actions
0G 4F
Kiho Maho Battle: Bow one of your Shugenja to give a -1C Blood token to a number of opposing Personalities up to the Shugenja's Chi.
Burn It Down - actions
0G 4F
Reaction: After you announce an action with a Ranged Attack effect: One of the Ranged Attacks may target this battlefield's province instead of an enemy card. If it does, reduce the province's strength by the Ranged Attack's strength when it resolves.
Dark Bargains - actions
0G 2F
Limited: Target and bow an Oni you control: Target a Human Personality whose Personal Honor is less than your Oni's Chi and who either has the printed Shadowlands trait or has the Shadowlands trait from his controller's card effects. Gain control of the Human.
Darkness Beyond Darkness - actions
0G 3F
Open: Bow any one of your Shadowlands Personalities. Destroy any one Shadowlands card in play.
Energy Terrain - actions
0G 1F
Battle Terrain: Straighten all bowed Personalities and Followers at this battle.
Face of the Nameless - actions
0G 4F
Ninja Limited: Bow any number of your Ninja Personalities. Target any one Human Personality in play. If the Human's Chi is lower than the number of Ninja performing this action and the Human's Personal Honor is lower than the Chi of each of the Ninjas, you permanently gain control of the Human, all Followers attached to the Human are destroyed, and the Human permanently gains the Ninja trait.
Flashing Blades - actions
0G 3F
Reaction: Play this card when a strike is declared in a duel in which both personalities have focused. Each player in the duel chooses a number. All cards focused by the player's opponent with that Focus value have their Focus value reduced to 0.
Force of Honor - actions
0G 3F
Political Battle: Target two attacking units. If the attacker has more Family Honor and more Provinces than the defender, send the units home bowed.
Forest Fire - actions
0G 1F
Battle Terrain: Destroy any one Forest card in play. Destroy all bowed cards in this battle.
Forgotten Lesson - actions
0G 1F
Open: Target a Sensei card. The card does not affect play until the end of the turn.
High Morale - actions
0G 3F
Open: Straighten all Followers of a Personality who has over 2 Personal Honor.
Hitomi's Defeat - actions
0G 3F
Kiho Battle: Bow one of your Monks or Shugenja in this battle to challenge an opposing non-Samurai Personality to an unrefusable duel. Kihos focused during this duel have their Focus values doubled. The loser of this duel is destroyed, and the winner is straightened.
Low Morale - actions
0G 1F
Open: Target a unit. Bow all Followers in it.
Moment of Brilliance - actions
0G 1F
Battle: Give a Personality in this battle the Tactician trait until the battle ends.
Mountains of the Phoenix - strategy
0G 1F
Mountain • Terrain
Battle: Before this battle's resolution, the Attacker and the Defender each choose a unit in their own army; the active player decides who chooses first. Then, destroy the chosen units.
Okura Is Released - actions
0G 3F
Reaction: Play this card when a Fear effect is created. All cards bowing due to the Fear effect are destroyed.
One Life, One Action - actions
1G 1F
Reaction: Play this card after another player resolves an Action card from his or her hand. The player cannot play any copy of that action for effect for the rest of the game, but the player may still use it for its Focus value.
Pincer Attack - actions
0G 2F
Battle: Play this card when your army has more units than an opposing army containing at least one unit. Target any one of your Personalities in this battle. The Personality gains a Force bonus equal to the difference in the number of units in each army.
Pressure - actions
0G 3F
Political Reaction: Bow your Stronghold when a Personality refuses a duel. The Personality reconsiders and accepts the duel. Penalties for refusal are negated.
Rugged Ground - actions
0G 1F
Battle Terrain: Personalities in this battle with more Force than Chi have their Force reduced to equal their Chi. The defender can play this Terrain in a battle in which he or she has no units.
Sabotage - actions
0G 4F
Ninja Battle: Target any one of your Ninja Personalities at this battle. Reduce this Province's Strength by 3.
Shinjo's Judgment - actions
0G 1F
Limited: Target and destroy any one Kolat card in play.
Shurin Storms - actions
0G 1F
Kiho Elemental Battle Terrain: Bow any of your Shugenja or Monks at this battle with a Chi of 4 or more, to put this Terrain into play. When this Terrain resolves, the attacking and defending armies and all cards attached to this Province are destroyed. If you are the defender, the Province is also destroyed. This Terrain does not resolve unless the caster is still in the battle at the end of the Battle Action Segment.
Silent War - actions
0G 1F
Ninja Battle Terrain: All Ninja Personalities in this battle with less Force than Chi have their Force raised to equal their Chi until the end of the battle.
Souls of the Betrayed - actions
0G 4F
Limited: Until the end of the game, all Events have a Gold cost of 2. If the cost of an Event is not paid, the Event is discarded without effect.
Stain Upon the Soul - actions
0G 4F
Kiho Open: Bow any one of your Monks or Shugenja. Target any one of your Monks. The target Monk gains Force and Chi bonuses equal to the Force and Chi of the caster. Until the end of turn, if the target Monk is destroyed, so is the caster.
Stars Scatter - actions
0G 3F
Kiho Reaction: Bow any one of your Monks or Shugenja as you make a ranged attack. Split the ranged attack into any number of consecutive, smaller ranged attacks with a combined strength equal to that of the original ranged attack.
Stress - actions
0G 1F
Reaction: Play this card immediately before a player decides to focus or strike. That player must focus, if able.
Swordsmaster - actions
0G 2F
Reaction: Play this card when a Personality wins a Chi-based duel by more than 5 chi. The Personality permanently gains the ability "Battle: Fear 2."
The Emperor's Left Hand - actions
1G 1F
Political Reaction: After the player with the highest Family Honor, or who is tied for the highest, announces a Political action: Negate its effects.
The Emperor's Right Hand - actions
1G 1F
Political Open: Make the player with the Imperial Favor bow one of his or her Personalities.
The Empty Pyre - actions
0G 1F
Reaction: Play this card when a Personality is destroyed. That Personality's player loses Honor equal to the Personality's Personal Honor. Only one Empty Pyre can be played each time a Personality is destroyed.
The Head of my Enemy - actions
0G 2F
If this card is given as a gift during a lobbying attempt, its Focus value is considered 10.
The Wind's Truth - actions
0G 4F
Kiho Elemental Political Reaction: When any player gains or loses Honor, bow one of your Monks or Shugenja with Chi greater than or equal to the gain or loss to redirect the gain or loss to a different player.
Tiger's Teeth - actions
0G 4F
Battle: Target a Personality in this battle. The Personality gains +2F for each opposing Calvary Unit.
Treachery and Deceit - actions
0G 4F
Battle: Target a unit with more than 6 total Force. Move it home.
Tribute to Your House - actions
0G 1F
Political Limited: As a cost, destroy your rightmost Province. Until the beginning of your next turn, the player or players with the highest Family Honor are considered to have Family Honor equal to their starting Family Honor. This is not considered an Honor loss. Honor gains and losses occur as usual during this period and affect the player's true Family Honor.
Victory at Hiruma Castle - actions
0G 4F
Reaction: Play this card when you are about to destroy a Province in battle and you have under four Provinces. Instead of destroying the Province, you gain a Province to the left of your leftmost Province.
Way of the Void - actions
0G 3F
Limited: Bow any one of your Shugenja. The Shugenja becomes an Adept of the Void, gets +2F/+2C while you have the Ring of the Void in play, and permanently gains the ability "Reaction: Bow this Shugenja when a player creates an effect that allows him or her to draw a Fate card to add to his or her hand, outside of his or her normal End-Phase Fate draw. Cancel the effect."
Whistling Arrows - actions
0G 2F
Reaction: Play this card when one of your units is making a ranged attack. Immediately after the ranged attack resolves, a Fear effect with a strength equal to the ranged attacks strength targets the same unit.
Wide Terrain - actions
0G 1F
Battle Terrain: Only the defender can play this card. This Terrain takes effect when played. Select one of your Provinces adjacent to this one whose battle has not yet resolved. Move that Province's armies into this one. Increase the Strength of this Province by the Strength of the selected Province, but if this Province is destroyed, both are destroyed. The battle of the selected Province does not resolve.
Will of the Emperor - actions
1G 1F
Ninja Reaction: Immediately before the beginning of a player's Action Phase, lose 2 honor. That player must declare an attack this turn and assign at least one unit to attack, if able.
Within Your Soul - actions
0G 3F
Kiho Open: Bow any one of your Monks or Shugenja. Switch the Force and Chi of any one of your Personalities. The caster does not need to bow if targeting him or herself.
Sepulcher of Bone - strongholds
5PS/3GP/0SH
Shadowlands, Shadowlands
Your Family Honor can never exceed 0, and you do not lose if it drops below -19. You cannot take Political actions or actions that cause other players unconditional Honor losses. Undead cards cost 2 less Gold for you. Your Personalities will not swear fealty. Your cards are immune to Fear. Whenever another player's non-Shadowlands Personality or non-Shadowlands Follower is destroyed, you may add a 1F Undead Shadowlands Follower token to one of your unbowed Personalities.
The Citadel of the Hiruma - strongholds
7PS/4GP/3SH
Crab, Crab
Battle: Bow the Citadel of the Hiruma to double the Force of one of your defending Crab Clan Personalities. Destroy the Personality after this battle.
The Towers of the Yogo - strongholds
7PS/4GP/2SH
Scorpion, Scorpion
All of your Scorpion Clan Samurai have the ability "Battle: Bow this Samurai to bow an opposing Follower or opposing Personality without Followers."
An Empty Victory - events
Until your second turn from now begins, if a player has one of the two highest Family Honor totals (or is tied for the highest) when his normal Attack Phase would begin, he must declare an attack against another such player and assign at least one unit normally during the attack's Maneuvers Segments.
Bandit Raids - events
All Merchant Caravans in play are destroyed. All Marketplaces and Black Markets in play are bowed and cannot straighten until after your next Straighten Phase.
Benefices of the Emperor - events
All players may select, then simultaneously reveal and discard, one card from their hands. The player whose card has the lowest Focus value gains an additional Province to the left of his or her leftmost Province. The player whose card has the highest Focus value has his or her maximum hand size permanently increased by three and may immediately draw three cards. If there is a tie for lowest and/or highest, no one receives that "prize."
Famine - events
Each player destroys a Region of the player to his or her left.
Hoshi's Challenge - events
Until the end of the game, during battle resolution with an attacking army present, the attacker and defender each draw and discard their top Fate card and add the Focus value to their army's total. The defender can do this even with no defending units.
Kolat Duplicate - events
Target a Personality in play. All cards in the Personality's unit are shuffled back into their owner's decks. All versions of that Personality have their Gold cost reduced to 0 for the rest of the game. Honor is not gained when these Personalities enter play.
Monopoly - events
Target a Gold-producing Holding of which more than one player controls a copy. All copies of that Holding gain +1 Gold Production until a player who controls no copies of it brings one into play.
Monsoon Season - events
Until your Events Phase two turns from now, there is no Cavalry trait or Cavalry Maneuvers Segment.
Return of the Kami - events
All players with Kolat cards in play, except the player (or players) with the most Kolat cards in play, must destroy their rightmost Province.
Slaughter of the Imperial Court - events
All Personalities and Followers in play with Force less than 2 are bowed. Personalities and Followers with Force less than 2 cannot straighten until the beginning of your next turn.
The Enemy of My Enemy - events
Until the beginning of your next Events Phase, no player can target Samurai with actions unless they control the Samurai.
The Master of Five - events
If any player controls an Oracle of each of the five elements when this Event resolves, the player wins the game. Until the end of the game, any player who produces an action from Earth, Air (or Wind), Fire, Water, and Void cards in the same phase wins the game at the beginning of his or her next turn.
Torn From the Past - events
All Personalities in play with a Chi greater than 3 are bowed and cannot straighten until after the beginning of your next turn.
Yakamo's Funeral - events
Until the beginning of your turn two turns from now, no actions can be taken or Terrains played before the defender's first normal Battle/Open action.
Command Staff - followers
3F/0C -PH/8G/2HR 4F
This Personality gains the Tactician trait while Command Staff is attached.
Elite Pikemen - followers
2F/0C -PH/3G/2HR 3F
Battle: Bow the Elite Pikemen to destroy an opposing Cavalry Follower or opposing Cavalry Personality without Followers.
Firestorm Legion - followers
2F/0C -PH/6G/2HR 2F
Shugenja
This card costs 1 less Gold when attaching to a Phoenix Clan Personality. (Followers cannot cast Kihos.)
Elemental Battle: Bow Firestorm Legion for a ranged attack with strength equal to this Personality's Chi.
Goju Stalkers - followers
0F/0C -PH/4G/0HR 3F
Ninja.
Only a Ninja Personality can attach the Goju Stalkers.
Battle: Bow the Stalkers. Reduce the Strength of this Province by the Chi of the Stalker's Personality.
Kenshinzen - followers
3F/0C -PH/6G/2HR 3F
Will only attach to a Personality with Double Chi or more than 4 Chi. Kenshinzen costs 1 less Gold when being attached to a Crane Clan Personality. Challenges made by this Personality are unrefusable.
Kolat Apprentice - followers
0F/+1C -PH/4G/0HR 3F
Only a Shugenja can attach the Apprentice. When the Apprentice enters play, you may attach it to an opponent's personality. If the Apprentice's Personality creates a Spell effect or uses an innate ability, his or her controller must discard a Fate card, or the action is canceled.
Mercenaries - followers
4F/0C -PH/3G/1HR 3F
You must pay 2 gold to assign or move this unit into battle.
Oh-chi'chek - followers
3F/0C -PH/6G/0HR 2F
Ratling Creature. Nonhuman.
When Oh-chi'chek is destroyed, you may place three 1F Ratling Nonhuman Follower tokens on any of your unbowed Ratling Personalities.
Akodo's "Leadership" - holdings
3F/0C -PH/6G/0HR 2F
Ratling Creature. Nonhuman.
When Oh-chi'chek is destroyed, you may place three 1F Ratling Nonhuman Follower tokens on any of your unbowed Ratling Personalities.
Ancient Sage - holdings
3F/0C -PH/6G/0HR 2F
Ratling Creature. Nonhuman.
When Oh-chi'chek is destroyed, you may place three 1F Ratling Nonhuman Follower tokens on any of your unbowed Ratling Personalities.
Barricades - holdings
3F/0C -PH/6G/0HR 2F
Ratling Creature. Nonhuman.
When Oh-chi'chek is destroyed, you may place three 1F Ratling Nonhuman Follower tokens on any of your unbowed Ratling Personalities.
Builders - holdings
3F/0C -PH/6G/0HR 2F
Ratling Creature. Nonhuman.
When Oh-chi'chek is destroyed, you may place three 1F Ratling Nonhuman Follower tokens on any of your unbowed Ratling Personalities.
Deep Forest - holdings
3F/0C -PH/6G/0HR 2F
Ratling Creature. Nonhuman.
When Oh-chi'chek is destroyed, you may place three 1F Ratling Nonhuman Follower tokens on any of your unbowed Ratling Personalities.
Fortress of the Dragonfly - holdings
3F/0C -PH/6G/0HR 2F
Ratling Creature. Nonhuman.
When Oh-chi'chek is destroyed, you may place three 1F Ratling Nonhuman Follower tokens on any of your unbowed Ratling Personalities.
Kabuki Theater Troupe - holdings
3F/0C -PH/6G/0HR 2F
Ratling Creature. Nonhuman.
When Oh-chi'chek is destroyed, you may place three 1F Ratling Nonhuman Follower tokens on any of your unbowed Ratling Personalities.
Kakita's "The Sword" - holdings
3F/0C -PH/6G/0HR 2F
Ratling Creature. Nonhuman.
When Oh-chi'chek is destroyed, you may place three 1F Ratling Nonhuman Follower tokens on any of your unbowed Ratling Personalities.
Master of Bushido - holdings
3F/0C -PH/6G/0HR 2F
Ratling Creature. Nonhuman.
When Oh-chi'chek is destroyed, you may place three 1F Ratling Nonhuman Follower tokens on any of your unbowed Ratling Personalities.
Temple of Blood - holdings
3F/0C -PH/6G/0HR 2F
Ratling Creature. Nonhuman.
When Oh-chi'chek is destroyed, you may place three 1F Ratling Nonhuman Follower tokens on any of your unbowed Ratling Personalities.
Temple to Shinsei - holding
3F/0C -PH/6G/0HR 2F
Ratling Creature. Nonhuman.
When Oh-chi'chek is destroyed, you may place three 1F Ratling Nonhuman Follower tokens on any of your unbowed Ratling Personalities.
The Kaiu Forge - holdings
3F/0C -PH/6G/0HR 2F
Ratling Creature. Nonhuman.
When Oh-chi'chek is destroyed, you may place three 1F Ratling Nonhuman Follower tokens on any of your unbowed Ratling Personalities.
Trenches - holdings
3F/0C -PH/6G/0HR 2F
Ratling Creature. Nonhuman.
When Oh-chi'chek is destroyed, you may place three 1F Ratling Nonhuman Follower tokens on any of your unbowed Ratling Personalities.
Black Pearl - items
0F/0C 5G 4F
Unique.
Only a Naga Shugenja can attach the Black Pearl.
Limited: Bow and discard this Shugenja from play. Take any one Honorable Dead Personality from any player's discard pile and return him or her to play under your control.
Curse of the Rot Within - items
0F/0C 2G 2F
Nemuranai. Only a Shugenja can attach the Curse of the Rot Within. The Curse costs 1 less Gold when being attached to a Scorpion Shugenja.
Open: Bow this Shugenja and destroy the Curse. Bow any one Personality in play.
Dragon's Claw Katana - items
+2F/+2C 7G 3F
Weapon.
The Dragon's Claw Katana costs 2 less Gold for a Crane Clan player. This Personality gains +1 Personal Honor while the Dragon's Claw Katana is attached.
Gohei's Daisho - items
+2F/+1C 5G 2F
Weapon. Unique.
Reaction: As this Personality is assigned to or moved into a battle, bow Gohei's Daisho. Draw one Fate card and add it to your hand.
Hassuk's Golden Bow - items
0F/0C 3G 2F
Weapon.
Battle: This Personality's next ranged attack during this battle has its strength increased by 1. This Personality can take this action twice per battle.
Battle: Bow this Personality for a Ranged 1 Attack.
Kaimetsu-Uo's Ono - items
+1F/+1C 4G 1F
Weapon.
Reaction: When this Personality receives a Force bonus from a card outside this unit, he or she gains an extra +1F for the same period of time.
Lord Moon's Bones - items
+1F/+1C 7G 4F
Weapon. Unique.
Lord Moon's Bones costs 5 gold for Dragon players.
During a duel against this Personality, the opposing Personality loses 1 Chi for each Focus card he or she plays.
Mantis Fleet - items
0F/0C 5G 3F
You can assign this unit in the Cavalry Maneuvers Segment, but it is not a Cavalry unit.
Mirumoto's "Niten" - items
0F/+1C 4G 3F
This Personality can attach two Weapons. The "Niten" costs 2 less Gold for Dragon players.
Reaction: Immediately after focus cards are revealed during a duel this Personality is in, bow the "Niten." Discard any card focused by either Personality. Replace the card with the top card of your deck.
Nunchaku - items
+1F/+1C 4G 3F
Weapon. A Samurai cannot attach the Nunchaku.
Reaction: Immediately after this Personality wins a duel, you can take one Limited, Open, or Battle action. You can only play a type of action that you could normally play during this action phase. You can use this ability once per duel.
Sword of the Emerald Champion - items
+2F/+2C 6G 4F
Weapon. Unique. Seppun Toshiken can attach the Sword of the Emerald Champion without Gold Cost.
This Personality has a +2F/+3C bonus while facing one or more Tattooed Personalities in a battle or duel.
The False Tao - items
0F/0C 0G 2F
Open: Bow The False Tao. Target any one Personality controlled by another player. The Personality permanently gains +1F. You may target any one Elemental Ring controlled by the player. Until the end of the turn, the Ring does not affect play.
Abresax - exp - personalities
5F/4C -HR10G/1PH/
Fist of the Scorpion Clan • Experienced • Unique
Political actions cannot target Abresax. Abresax cannot take Political actions. Followers gain +1F while attached to Abresax.
Bayushi Eiyo - personalities
3F/3C -HR6G/1PH/
Scorpion Clan Violator. Samurai.
Eiyo gains +2F/+2C while opposed by a Crane Personality in a battle or duel.
Bayushi Goshiu - exp 2 - personalities
0F/3C -HR5G/1PH/
Scorpion Clan Diplomat. Experienced 2. Unique.
When Goshiu comes into play or is overlaid on a less-experienced version, target a card in play. Every time that card bows, its controller loses 2 Honor.
Bayushi Hisa - exp 2 - personalities
4F/4C 0HR8G/2PH/
Scorpion Clan Samurai. Experienced 2. Unique.
Battle: Once per battle, discard the Dynasty card in this Province.
Bayushi Kachiko - exp 3 - personalities
0F/3C -HR10G/2PH/
Scorpion Clan Seductress. Experienced 3. Unique.
Kachiko will only join a Scorpion player.
Reaction: Discard a card from your hand when a Battle action is played during a battle Kachiko is in. Cancel the action.
Daidoji Kedamono - personalities
2F/3C 0HR6G/1PH/
Crane Clan Magistrate. Samurai.
Kedamono permanently gains +1F each time he wins a duel.
Dairya - exp 2 - personalities
5F/6C 3HR13G/3PH/
Unaligned Samurai. Toturi's Army. Cavalry. Double Chi. Experienced 2. Unique. Dairya will join a Scorpion player for 2 less Gold.
Battle: Bow Dairya for a Ranged 3 Attack.
Battle: Bow Dairya to challenge an opposing Personality with a lower Force to an unrefusable duel.
Dashmar - exp 2 - personalities
0F/3C 0HR8G/3PH/
Naga Lord. Experienced 2. Unique.
Political Open: Restore any one of your Dishonorable Personalities to Honorable status.
Political Battle: Bow Dashmar. Target and remove all of your bowed Naga Personalities from the current battle.
Doji Adoka - personalities
4F/4C -HR8G/0PH/
Unaligned Bloodspeaker. Shugenja. Shadowlands. Lose 4 honor.
Battle: Destroy an Ancestor in an opposing unit, ignoring targeting restrictions. Adoka gains +2F/+2C until the end of the battle.
Feydn Rafiq - personalities
3F/2C 3HR6G/1PH/
Unaligned. Ivory Kingdoms Assassin. Feydn will not attach Followers.
Feydn can attach two Weapons. Feydn cannot be targeted with a card effect that will or might move him out of a battle.
Flameseeker - personalities
0F/3C -HR5G/0PH/
Ninja. Flameseeker will only attach Ninja Followers.
Battle: Bow Flameseeker. Reduce the Chi of an opposing Personality by Flameseeker's Chi. This will not reduce the target's Chi below 1.
Ghedai - personalities
1F/2C 0HR5G/1PH/
Naga Shugenja. Nonhuman.
Battle: Bow Ghedai to move any one of your units from one of the Defender's Provinces to another.
Hasame - exp - personalities
3F/3C 0HR7G/2PH/
Unaligned Samurai. Toturi's Army. Experienced. Unique. Hasame will not attach Nonhuman Followers.
Battle: Once per battle, all Followers attached to Hasame gain a Force bonus equal to his Personal Honor.
Hida O-Ushi - exp 3 - personalities
5F/5C 0HR15G/3PH/
Crab Clan Champion. Bully. Samurai. Experienced 3. Unique.
Battle: Once per battle, O-Ushi gains +1F for each opposing bowed Personality and each opposing Personality with a lower Force than her own.
Hiruma Yugure - personalities
1F/1C 0HR3G/1PH/
Crab Clan Avenger. Berserker.
Battle: Once per battle, Yugure gains +2F. All other Personalities in this army with Chi less than Yugure's new Force are destroyed.
Hiruma Zunguri - personalities
5F/3C 0HR5G/2PH/
Crab Clan Master of the Gate. Samurai.
Zunguri cannot be assigned to or move into an attacking army.
Hitomi Kagetora - personalities
3F/3C -HR7G/1PH/
Dragon Clan Enforcer. Samurai. Tattooed Man.
Battle: Once per battle, discard a card from your hand. Kagetora gains +2F/+2C until the end of the turn. You cannot draw any cards during your next End Phase.
Hizuka - exp - personalities
4F/5C 3HR10G/3PH/
Unaligned Defender of the Temples. Monk. Experienced. Unique.
Hizuka has +2F when defending.
Battle: Bring Hizuka into play without Gold cost as a defender in the current battle or your fief (your choice) if he is face-up in any of your Provinces, the Province of this battle is yours, and the Province contains two or more attacking units and no defending units.
Hojyn - personalities
2F/3C -HR7G/1PH/
Scorpion Clan Explorer. Ashalan.
Reaction: Bow and destroy Hojyn when an Event is revealed. Discard the Event without resolution.
Hoshi Wayan - exp - personalities
1F/4C -HR5G/2PH/
Unaligned Monk. Tattooed. Experienced. Unique.
Limited: Bow Wayan. Give him a Tattoo token.
Reaction: Destroy a Tattoo token on Wayan when an opposing Personality in battle gains a Force and/or Chi bonus. Wayan gains the bonus instead.
Ikoma Ken'o - personalities
2F/3C 4HR7G/2PH/
Lion Clan Cartographer. Samurai. Tactician.
Battle: Bow Ken'o. All opposing units with Force less than Keno's are bowed. This is considered Keno's use of his Tactician trait for this battle.
Isawa Norikazu - exp 2 - personalities
2F/5C 0HR10G/2PH/
Phoenix Clan Seer. Shugenja. Experienced 2. Unique.
Limited: Target any one player and name a Fate or Dynasty card. The player must discard all versions of that card from his or her appropriate deck and Fate hand. Reshuffle the deck. Cards already in play are unaffected. A player cannot be targeted with this effect more than once per game.
Isawa Tanayama - exp 2 - personalities
2F/5C -HR12G/0PH/
Unaligned Necromancer. Shugenja. Experienced 2 Necromancer. Unique. Shadowlands. Lose 4 Honor.
Battle: Once per battle, target any one face-up Human Personality in any Province. Send the Personality to his or her player's discard pile as Honorable Dead. Tanayama gains +2F/+2C until the end of the battle.
Iuchi Shahai - exp - personalities
2F/2C -HR6G/0PH/
Unicorn Clan Shugenja. Bloodspeaker. Experienced. Unique. Shadowlands.
Maho Reaction: Once per turn, when a Personality is destroyed due to having 0 Chi, Shahai permanently gains +1C.
Kakita Kaiten - personalities
3F/4C 6HR9G/3PH/
Crane Clan Hero. Samurai.
Reaction: When entering a duel, Kaiten adds his Personal Honor to his Chi until the end of the duel. Kaiten can do this once per duel.
Kitsu Osen - exp - personalities
3F/3C 5HR9G/2PH/
Lion Clan Master Spy. Samurai. Experienced Daidoji Osen. Unique.
Reaction: When Osen enters play, target any one Human Personality with Chi below or equal to Osen's. The Personality is really Osen in disguise. Attach all cards attached to the Personality to Osen, if you can legally do so. The Personality and all other attached cards are discarded from play.
Kuni Yasashii - personalities
2F/2C 0HR4G/2PH/
Crab Clan Shugenja.
Battle: Once per turn, if there are one or more opposing units in the current battle, move Yasashii from another battle to this one. You may move any one other Crab unit in Yasashii's battle with him into this battle.
Kuni Yori - exp 3 - personalities
3F/4C -HR10G/0PH/
Unaligned Undead Shugenja. Experienced 3. Unique. Shadowlands.
Maho Limited: Bow Yori and discard a card from your hand. Target a dead Personality. If Yori's Chi and the discard's Focus value are both more than or equal to the Personality's Chi, return the Personality to play under your control. The Personality permanently gains the Undead and Shadowlands traits.
Matsu Morishigi - personalities
2F/1C 0HR3G/2PH/
Lion Clan Revolutionary. Samurai.
Morishigi does not bow to attach an Ancestor. He cannot attach more than one Ancestor per turn.
Mirumoto Uso - personalities
3F/3C 0HR6G/3PH/
Dragon Clan Samurai.
Moto Tsume - exp 2 - personalities
5F/5C -HR7G/0PH/
Unaligned Undead Samurai. Nonhuman. Experienced 2. Unique. Shadowlands.
Lose 6 honor. Tsume will not enter play if your Family Honor is above 0. You cannot assign Tsume to the same battle as a unit with no Shadowlands cards, and vice versa.
Open: Bow Tsume. Straighten a Shadowlands card.
Battle: Once per turn, bow an opposing Unicorn personality.
Moto Yesugai - personalities
1F/2C -HR6G/1PH/
Unicorn Clan Desert Warrior. Cavalry.
If Yesugi is assigned to attack or defend a Province during the Infantry Maneuvers Segment, he has +2F during that battle.
Battle: Bow Yesugai for a Ranged 2 attack.
Ninja Mimic - personalities
0F/2C -HR5G/0PH/
Ninja. The Ninja Mimic will only attach Ninja Followers.
Limited: Bow the Mimic and lose 2 honor. Target any one Personality in play that cannot straighten due to a card effect. The Mimic is considered an exact copy of the Personality (all printed stats, traits, and abilities) until the Personality straightens or the Mimic creates this effect again.
Ninja Mystic - exp 2 - personalities
0F/5C -HR7G/1PH/
Ninja. Experienced 2. Unique. Lose 5 Honor. The Mystic may perform Kihos as if she were a Shugenja.
Battle: Once per battle, reduce an opposing Personality's Chi by 3 (minimum 1) until the end of the battle.
Nishiko - exp - personalities
1F/5C -HR7G/0PH/
Unaligned Ninja. Experienced Shosuro Nishiko. Unique.
Reaction: When Nishiko is being removed from play for any reason other than being destroyed, you may instead replace one of your Province Dynasty cards with her, face-up. Discard the replaced card.
Oni no Okura - personalities
5F/2C -HR7G/0PH/
Unaligned Oni. Nonhuman. Shadowlands. Lose 4 Honor. Oni no Okura will not attach Items or Followers.
Human Personalities cannot be committed to or move into a battle opposing Oni no Okura if their Chi is below Oni no Okura's.
Oseuth - personalities
1F/2C 0HR4G/1PH/
Naga Squire. Double Chi. Tactician.
Immediately after a battle or duel in which Oseuth uses his Tactician or Double Chi trait, he permanently loses that trait.
Otomo Yayu - personalities
1F/2C 0HR5G/2PH/
Unaligned Shugenja. Toturi's Army.
Open: Bow Yayu. Give +2F/+2C to any one Unaligned Samurai in play.
Porthungluin - personalities
2F/3C -HR6G/1PH/
Unaligned Mujina Boss. Shugenja. Nonhuman. Lose 1 Honor.
Reaction: Once per turn, discard a random card from your hand. Reduce the cost of a Mujina card by the Focus value of the card.
Rik'tik'tichek - personalities
2F/3C 0HR5G/2PH/
Crab Clan Ratling • Creature
Rik'tik'tichek has the Tactician trait while defending.
Rodrigo - personalities
1F/2C -HR3G/1PH/
Unaligned Bandit Leader.
Rodrigo gains +2F/+1C while attacking for each Merchant Caravan controlled by the defender.
Saigorei - personalities
3F/1C -HR4G/1PH/
Unaligned Pikeman. Samurai. Toturi's Army.
Battle: Once per battle, destroy any one opposing Cavalry follower or Cavalry Personality without attached Followers, either of whose Force is equal to or less than Saigorei's.
Seppun Nakao - personalities
3F/4C 0HR5G/3PH/
Unaligned Samurai. Toturi's Army. General of the Imperial City. If your Family Honor ever drops below 0, the player in play with the highest Family Honor, starting to your left, takes control of Nakao. If all players have less than 0 Family Honor, Nakao commits seppuku.
Shiba Ningen - personalities
2F/2C 5HR5G/2PH/
Phoenix Clan Shugenja. Acolyte of the Void.
Reaction: When Ningen enters play, refill his province with a face-up dynasty card.
Shiba Raigen - personalities
2F/3C 2HR4G/1PH/
Phoenix Clan Yojimbo. Samurai.
Reaction: Bow Raigen when an action targets one of your Shugenja. If Raigen is a legal target for the action, redirect the action to Raigen. If the Shugenja is in an army, Raigen must be in the same army to take this action.
Shosuro Taberu - exp - personalities
0F/2C -HR5G/1PH/
Scorpion Clan Manipulator. Experienced. Unique.
Reaction: Bow Taberu when another player is gaining Honor. You gain the Honor instead. Taberu cannot take this action if the Honor gain is the result of a battle or duel, or if the player has less than his or her starting Honor.
Shosuro Taushui - personalities
1F/1C -HR7G/1PH/
Scorpion Clan Actress.
Limited: Once per turn, target a Personality controlled by another player. Taushui copies the Force, Chi, or one ability of that Personality until the beginning of your next turn.
Silence - personalities
3F/2C -HR6G/1PH/
Crab Clan Sentinel. Samurai.
Any action from a card not in this unit that increases Silence's Force gives him an extra +1F for the same duration.
Soshi Jomyako - personalities
1F/2C -HR5G/1PH/
Scorpion Shugenja.
Limited: Bow Jomyako and lose 1 Honor. Target a Province in play and name a card. The card in the Province is revealed (if face down). If you named the card, it is discarded. Otherwise, it remains face up.
Soshi Jujun - personalities
2F/2C -HR5G/2PH/
Scorpion Clan Betrayer. Shugenja.
Reaction: Bow Jujun when an action is about to end a Battle Action Segment. Cancel the action.
Battle: Bow Jujun. Destroy a Terrain in this battle that prevents you from playing actions.
Uragirimono - personalities
3F/2C -HR3G/0PH/
Unaligned Undead Samurai. Shadowlands. Lose 3 Honor.
Battle: Fear 3.
Yoritomo Denkyu - personalities
4F/3C 2HR8G/2PH/
Mantis Clan Guardsman. Samurai.
Reaction: Once per turn, when bringing a Mantis Clan (not Yoritomo's Alliance) Personality into play, reduce the Gold cost by 2.
Yoritomo Komori - personalities
2F/2C 3HR5G/2PH/
Mantis Clan Summoner. Shugenja.
Reaction: Bow Komori when a ranged attack is being made during a battle he is in. Draw and discard the top card of your Fate deck. The ranged attack's strength increased or decreased (your choice) by the Focus value of the discard.
Yoritomo Masasue - exp - personalities
4F/3C -HR9G/1PH/
Mantis Clan Mercenary. Samurai. Kolat. Experienced. Unique.
Open: Discard a card from your hand to give Masasue +1F/+1C.
Yoshun - personalities
4F/1C 0HR5G/2PH/
Unaligned Monk. Keeper of the Four Temples.
Yoshun's Chi cannot be raised except through focusing.
Asako Provinces - regions
All defending Personalities at a battle in this Province have the ability "Battle: Attach a Follower from your hand to this Personality. The Gold cost of this Follower is reduced by 2."
Palace of the Emerald Champion - regions
Unique.
You cannot achieve an Honor Victory while the Palace of the Emerald Champion is in play.
Reaction: When this Province is about to be destroyed, discard the top ten cards of your Fate deck. The Province is not destroyed.
The Emperor's Lands - regions
You can assign Infantry units to defend this Province during the Cavalry Maneuvers Segment.
The Unquiet Grave of Hida Amoro - regions
Shadowlands.
Only Undead personalities may enter play from this province.
Limited: Once per turn, attach a 1F undead Shadowlands follower token to any one of your undead Shadowlands personalities.
Volcano - regions
Unique.
Your Obsidian Items cost 4 less Gold.
Volturnum - regions
Troll City. Unique.
While this Region is in play, you decide the order in which battles will be resolved when you are the defender, instead of the attacker.
Kaede Sensei - senseis
0PS/0GP/0SH
All Clans. Sensei.
Limited: Bow your Stronghold. Get any one Elemental Ring from your deck or discard pile and add it to your hand. You cannot achieve an Honor Victory this game.
Kisada Sensei - senseis
2PS/0GP/0SH
Crab. Crane. Dragon. Naga. Toturi's Army. Sensei.
If your Family Honor is above 10, you can only gain Honor as the result of battles and duels.
Shoju Sensei - senseis
0PS/0GP/-2SH
Crab. Mantis. Monk. Ninja. Scorpion. Shadowlands. Sensei.
Limited: Once per game, target any one Personality in play. No player can achieve an Honor Victory while the Personality remains in play. Until the end of the game, card effects that would prevent your opponents from targeting the Personality are negated.
Toshimoko Sensei - senseis
0PS/0GP/0SH
Crane. Dragon. Mantis. Toturi's Army. Unicorn. Sensei.
All Focus cards that any of your Samurai play during duels have their Focus values increased by 1. Your Personalities will not refuse challenges.
Toturi Sensei - senseis
0PS/0GP/-1SH
Lion. Mantis. Monk. Naga. Phoenix. Toturi's Army. Sensei.
Limited: Bow your Stronghold. Get any one Terrain from your Fate deck, show it to your opponents, then add it to your hand. Discard a card from your hand. Reshuffle the Deck.
Uji Sensei - senseis
-1PS/0GP/0SH
All Clans. Sensei.
Battle: Once per turn, move any one of your unbowed Personalities with Chi of 3 or more from another battle into this one if there are one or more opposing units in this battle.
Yokatsu Sensei - senseis
0PS/0GP/0SH
Crab. Lion. Scorpion. Shadowlands. Unicorn. Sensei.
You cannot attach more than one Follower per turn to each of your Personalities.
Battle: Once per turn, attach a Follower to one of your Personalities in this battle. Pay all costs.
Yokuni Sensei - senseis
0PS/0GP/0SH
Dragon. Lion. Monk. Naga. Phoenix. Scorpion. Sensei.
You must have at least one Event in your deck to play this sensei.
While Yokuni Sensei is in play, Events are not discarded immediately after resolving. Instead, they are discarded immediately after their controller's next Events Phase.
Amnesia - spells
2G 2F
Ritual Limited: Bow this Shugenja and at least one of your other Shugenja, and destroy this Spell, to target another player's Stronghold or Sensei. Until your Events Phase a number of turns from now equal to the number of Shugenja in this Ritual, the target Stronghold's or Sensei's actions cannot be used, and its traits have no effect, except those traits involving victory or elimination conditions or changes to that player's Family Honor.
Fear's Bane - spells
3G 4F
Ritual Limited: Bow this Shugenja and any number of your other Shugenja, and destroy this Spell, to destroy a target Personality with less Chi than the number of Shugenja in this Ritual.
Gift of the Maker - spells
0G 4F
Maho Ritual Limited: Bow this Shugenja and any number of your other Shugenja. Target any one of your non-Shadowlands Personalities. The Personality gains the Shadowlands and Undead traits, permanently, and a number of +1F/-1C Maho tokens of your choice up to the number of Shugenja in this Ritual.
Lord Moon's Smile - spells
3G 1F
Unique.
Limited: Bow this Shugenja. Target any one Fate or Dynasty deck in play. Look at a number of cards from the top of the deck equal to this Shugenja's Chi. Discard one of the cards. The deck is reshuffled. Discard this spell from play.
Thy Master's Will - spells
0G 4F
Maho Limited: Bow this Shugenja and destroy any one Fu Leng Holding or Fu Leng Item attached to the Shugenja. Return any one dead Personality from any player's discard pile to play under your control. The Personality permanently gains the Undead and Shadowlands traits and has his or her Personal Honor reduced to 0. Destroy this Spell.
Whispers of Twilight - spells
4G 2F
Limited Ritual: Bow this Shugenja and any number of other Shugenja you control. Target a player. The player must bow a number of his Personalities equal to the number of the Shugenja in this ritual. If the target does not have enough unbowed Personalities, all of his or her Personalities are bowed. Destroy this spell.
A New Teacher - actions
3G 2F
Limited: Play a Sensei card from your hand. It remains in play until the end of the game, altering your Stronghold as if it were played normally before the game began. Discard all other Sensei cards you have in play.
Awakening Shakoki Dogu - actions
0G 1F
Battle Terrain: All units at this battle may return to their fiefs, bowed. All remaining Personalities have -2 Chi until the end of turn and are Dishonored.
Bandit Attack - actions
0G 3F
Limited: Target and destroy any one Merchant Caravan in play. You may also target and destroy any one other non-Fortification Holding or Region controlled by the Merchant Caravan's player.
Bleeding the Elements - actions
0G 1F
Limited: Bow any one Bloodspeaker in play. Target any one Elemental Ring in play. Send the Ring to its controller's hand.
Blessing Upon the Lands - actions
0G 3F
Kiho Open: Bow any one of your Monks or Shugenja. Target a Holding. Until the end of the turn, all printed numerals on the Holding are doubled. This is not cumulative with any other doubling effect.
Bloodstrike - actions
0G 4F
Kiho Maho Battle: Bow one of your Shugenja to give a -1C Blood token to a number of opposing Personalities up to the Shugenja's Chi.
Burn It Down - actions
0G 4F
Reaction: After you announce an action with a Ranged Attack effect: One of the Ranged Attacks may target this battlefield's province instead of an enemy card. If it does, reduce the province's strength by the Ranged Attack's strength when it resolves.
Dark Bargains - actions
0G 2F
Limited: Target and bow an Oni you control: Target a Human Personality whose Personal Honor is less than your Oni's Chi and who either has the printed Shadowlands trait or has the Shadowlands trait from his controller's card effects. Gain control of the Human.
Darkness Beyond Darkness - actions
0G 3F
Open: Bow any one of your Shadowlands Personalities. Destroy any one Shadowlands card in play.
Energy Terrain - actions
0G 1F
Battle Terrain: Straighten all bowed Personalities and Followers at this battle.
Face of the Nameless - actions
0G 4F
Ninja Limited: Bow any number of your Ninja Personalities. Target any one Human Personality in play. If the Human's Chi is lower than the number of Ninja performing this action and the Human's Personal Honor is lower than the Chi of each of the Ninjas, you permanently gain control of the Human, all Followers attached to the Human are destroyed, and the Human permanently gains the Ninja trait.
Flashing Blades - actions
0G 3F
Reaction: Play this card when a strike is declared in a duel in which both personalities have focused. Each player in the duel chooses a number. All cards focused by the player's opponent with that Focus value have their Focus value reduced to 0.
Force of Honor - actions
0G 3F
Political Battle: Target two attacking units. If the attacker has more Family Honor and more Provinces than the defender, send the units home bowed.
Forest Fire - actions
0G 1F
Battle Terrain: Destroy any one Forest card in play. Destroy all bowed cards in this battle.
Forgotten Lesson - actions
0G 1F
Open: Target a Sensei card. The card does not affect play until the end of the turn.
High Morale - actions
0G 3F
Open: Straighten all Followers of a Personality who has over 2 Personal Honor.
Hitomi's Defeat - actions
0G 3F
Kiho Battle: Bow one of your Monks or Shugenja in this battle to challenge an opposing non-Samurai Personality to an unrefusable duel. Kihos focused during this duel have their Focus values doubled. The loser of this duel is destroyed, and the winner is straightened.
Low Morale - actions
0G 1F
Open: Target a unit. Bow all Followers in it.
Moment of Brilliance - actions
0G 1F
Battle: Give a Personality in this battle the Tactician trait until the battle ends.
Mountains of the Phoenix - strategy
0G 1F
Mountain • Terrain
Battle: Before this battle's resolution, the Attacker and the Defender each choose a unit in their own army; the active player decides who chooses first. Then, destroy the chosen units.
Okura Is Released - actions
0G 3F
Reaction: Play this card when a Fear effect is created. All cards bowing due to the Fear effect are destroyed.
One Life, One Action - actions
1G 1F
Reaction: Play this card after another player resolves an Action card from his or her hand. The player cannot play any copy of that action for effect for the rest of the game, but the player may still use it for its Focus value.
Pincer Attack - actions
0G 2F
Battle: Play this card when your army has more units than an opposing army containing at least one unit. Target any one of your Personalities in this battle. The Personality gains a Force bonus equal to the difference in the number of units in each army.
Pressure - actions
0G 3F
Political Reaction: Bow your Stronghold when a Personality refuses a duel. The Personality reconsiders and accepts the duel. Penalties for refusal are negated.
Rugged Ground - actions
0G 1F
Battle Terrain: Personalities in this battle with more Force than Chi have their Force reduced to equal their Chi. The defender can play this Terrain in a battle in which he or she has no units.
Sabotage - actions
0G 4F
Ninja Battle: Target any one of your Ninja Personalities at this battle. Reduce this Province's Strength by 3.
Shinjo's Judgment - actions
0G 1F
Limited: Target and destroy any one Kolat card in play.
Shurin Storms - actions
0G 1F
Kiho Elemental Battle Terrain: Bow any of your Shugenja or Monks at this battle with a Chi of 4 or more, to put this Terrain into play. When this Terrain resolves, the attacking and defending armies and all cards attached to this Province are destroyed. If you are the defender, the Province is also destroyed. This Terrain does not resolve unless the caster is still in the battle at the end of the Battle Action Segment.
Silent War - actions
0G 1F
Ninja Battle Terrain: All Ninja Personalities in this battle with less Force than Chi have their Force raised to equal their Chi until the end of the battle.
Souls of the Betrayed - actions
0G 4F
Limited: Until the end of the game, all Events have a Gold cost of 2. If the cost of an Event is not paid, the Event is discarded without effect.
Stain Upon the Soul - actions
0G 4F
Kiho Open: Bow any one of your Monks or Shugenja. Target any one of your Monks. The target Monk gains Force and Chi bonuses equal to the Force and Chi of the caster. Until the end of turn, if the target Monk is destroyed, so is the caster.
Stars Scatter - actions
0G 3F
Kiho Reaction: Bow any one of your Monks or Shugenja as you make a ranged attack. Split the ranged attack into any number of consecutive, smaller ranged attacks with a combined strength equal to that of the original ranged attack.
Stress - actions
0G 1F
Reaction: Play this card immediately before a player decides to focus or strike. That player must focus, if able.
Swordsmaster - actions
0G 2F
Reaction: Play this card when a Personality wins a Chi-based duel by more than 5 chi. The Personality permanently gains the ability "Battle: Fear 2."
The Emperor's Left Hand - actions
1G 1F
Political Reaction: After the player with the highest Family Honor, or who is tied for the highest, announces a Political action: Negate its effects.
The Emperor's Right Hand - actions
1G 1F
Political Open: Make the player with the Imperial Favor bow one of his or her Personalities.
The Empty Pyre - actions
0G 1F
Reaction: Play this card when a Personality is destroyed. That Personality's player loses Honor equal to the Personality's Personal Honor. Only one Empty Pyre can be played each time a Personality is destroyed.
The Head of my Enemy - actions
0G 2F
If this card is given as a gift during a lobbying attempt, its Focus value is considered 10.
The Wind's Truth - actions
0G 4F
Kiho Elemental Political Reaction: When any player gains or loses Honor, bow one of your Monks or Shugenja with Chi greater than or equal to the gain or loss to redirect the gain or loss to a different player.
Tiger's Teeth - actions
0G 4F
Battle: Target a Personality in this battle. The Personality gains +2F for each opposing Calvary Unit.
Treachery and Deceit - actions
0G 4F
Battle: Target a unit with more than 6 total Force. Move it home.
Tribute to Your House - actions
0G 1F
Political Limited: As a cost, destroy your rightmost Province. Until the beginning of your next turn, the player or players with the highest Family Honor are considered to have Family Honor equal to their starting Family Honor. This is not considered an Honor loss. Honor gains and losses occur as usual during this period and affect the player's true Family Honor.
Victory at Hiruma Castle - actions
0G 4F
Reaction: Play this card when you are about to destroy a Province in battle and you have under four Provinces. Instead of destroying the Province, you gain a Province to the left of your leftmost Province.
Way of the Void - actions
0G 3F
Limited: Bow any one of your Shugenja. The Shugenja becomes an Adept of the Void, gets +2F/+2C while you have the Ring of the Void in play, and permanently gains the ability "Reaction: Bow this Shugenja when a player creates an effect that allows him or her to draw a Fate card to add to his or her hand, outside of his or her normal End-Phase Fate draw. Cancel the effect."
Whistling Arrows - actions
0G 2F
Reaction: Play this card when one of your units is making a ranged attack. Immediately after the ranged attack resolves, a Fear effect with a strength equal to the ranged attacks strength targets the same unit.
Wide Terrain - actions
0G 1F
Battle Terrain: Only the defender can play this card. This Terrain takes effect when played. Select one of your Provinces adjacent to this one whose battle has not yet resolved. Move that Province's armies into this one. Increase the Strength of this Province by the Strength of the selected Province, but if this Province is destroyed, both are destroyed. The battle of the selected Province does not resolve.
Will of the Emperor - actions
1G 1F
Ninja Reaction: Immediately before the beginning of a player's Action Phase, lose 2 honor. That player must declare an attack this turn and assign at least one unit to attack, if able.
Within Your Soul - actions
0G 3F
Kiho Open: Bow any one of your Monks or Shugenja. Switch the Force and Chi of any one of your Personalities. The caster does not need to bow if targeting him or herself.
Sepulcher of Bone - strongholds
5PS/3GP/0SH
Shadowlands, Shadowlands
Your Family Honor can never exceed 0, and you do not lose if it drops below -19. You cannot take Political actions or actions that cause other players unconditional Honor losses. Undead cards cost 2 less Gold for you. Your Personalities will not swear fealty. Your cards are immune to Fear. Whenever another player's non-Shadowlands Personality or non-Shadowlands Follower is destroyed, you may add a 1F Undead Shadowlands Follower token to one of your unbowed Personalities.
The Citadel of the Hiruma - strongholds
7PS/4GP/3SH
Crab, Crab
Battle: Bow the Citadel of the Hiruma to double the Force of one of your defending Crab Clan Personalities. Destroy the Personality after this battle.
The Towers of the Yogo - strongholds
7PS/4GP/2SH
Scorpion, Scorpion
All of your Scorpion Clan Samurai have the ability "Battle: Bow this Samurai to bow an opposing Follower or opposing Personality without Followers."
