Спойлер Hidden Emperor 1
Chasing Osano-Wo - strategy
0G 3F
Thunder • Kiho
Battle: Bow your target Shugenja or Monk at any location: Give a target Personality a Force bonus equal to the Force of the performer plus the Personality's own Personal Honor.
Shiryo no Hoturi - ancestors
0F/+1C -PH/0G/2HR 4F
Crane Clan Ancestor. Unique. This card is considered Doji Hoturi for Uniqueness.
Reaction: When this Personality wins a duel, draw and discard the top card of your Fate Deck. You gain additional Family Honor equal to the Focus value of the discard.
Shiryo no Tsuko - ancestors
+1F/0C -PH/0G/2HR 4F
Lion Clan Ancestor. Unique. This card is considered Matsu Tsuko for Uniqueness.
Reaction: Immediately after this unit wins a battle as a defensive unit, you may declare an attack against the Attacker. No allies may be sent to these battles, and you may not assign or move any units other than this one to attack. Units currently assigned to attack your Provinces may not defend against this battle phase.
Naga Storm Mirumoto Mountain - events
The next time this game a player would have two or more of his Provinces destroyed during the same turn, negate the second destruction.
Rebuilding the Empire - events
Any player with fewer than four Provinces may gain an additional Province to the right of his or her rightmost Province. Any player who does so has his or her honor decreased (not increased) to its starting honor level, and may not declare an attack until after your next events phase. This honor loss cannot be prevented or redirected.
Selection of the Chancellor - events
All Personalities are candidates for Chancellor. Any Personality may vote for any Personality (including themselves) by bowing as a Political Limited action, giving votes to the candidate equal to their Personal Honor. At the beginning of your next events phase, the Personality with the most votes becomes Chancellor. The Chancellor's controller gains 5 honor and the Imperial Favor.
The Hidden Emperor - events
All players have their rightmost Province destroyed. Each player may elect to renounce their ability to declare an attack against a player with fewer Provinces than themselves until the end of the game. Any player who renounces that ability does not have their Province destroyed.
Elite Spearmen - followers
2F/0C -PH/4G/2HR 3F
Battle: Once per battle, Elite Spearmen make a Ranged 2 Attack without bowing.
Imperial Legion - followers
2F/0C -PH/4G/1HR 3F
Battle: Bow this Follower to bow any opposing Follower or Personality without attached Followers. You may only target a card who has less Force than three times this card's Force.
Naga Apprentice - followers
0F/0C -PH/3G/1HR 1F
Nonhuman.
Battle: Bow to straighten this Personality if it is a Naga.
Scouting Team - followers
0F/0C -PH/1G/1HR 1F
Cavalry.
Battle: Bow and destroy this card to destroy any Terrain card in play for this battle.
Reaction: Bow and destroy this card to cancel and negate the effect of any Tactics card or use of the Tactician ability that was just used.
Fu Leng's Skull - holdings
0F/0C -PH/1G/1HR 1F
Cavalry.
Battle: Bow and destroy this card to destroy any Terrain card in play for this battle.
Reaction: Bow and destroy this card to cancel and negate the effect of any Tactics card or use of the Tactician ability that was just used.
Grove of the Five Masters - holdings
0F/0C -PH/1G/1HR 1F
Cavalry.
Battle: Bow and destroy this card to destroy any Terrain card in play for this battle.
Reaction: Bow and destroy this card to cancel and negate the effect of any Tactics card or use of the Tactician ability that was just used.
The Hiruma Dojo - holdings
0F/0C -PH/1G/1HR 1F
Cavalry.
Battle: Bow and destroy this card to destroy any Terrain card in play for this battle.
Reaction: Bow and destroy this card to cancel and negate the effect of any Tactics card or use of the Tactician ability that was just used.
The Scorpion Children - holdings
0F/0C -PH/1G/1HR 1F
Cavalry.
Battle: Bow and destroy this card to destroy any Terrain card in play for this battle.
Reaction: Bow and destroy this card to cancel and negate the effect of any Tactics card or use of the Tactician ability that was just used.
Cricket - items
0F/0C 2G 2F
Attaches to a Yoritomo's Alliance Personality for 0 Gold.
While the Cricket is unbowed, this Personality may not be the target of Thief, Bandit, or Kidnapper cards. All Gambling Houses in play produce one more gold.
Dai-kyu of Anekkusai - items
0F/0C 3G 2F
Battle: Bow this Personality and select a target for a Ranged Attack. Draw and discard the top card of your Fate Deck. The Ranged Attack has a strength equal to Focus value of the discard, doubled if the Focus value is even.
The Jade Throne - items
0F/0C 6G 2F
Unique.
Can't be attached to a Shadowlands Personality.
While this card is in play, your Family Honor is increased by 15 while any player is lobbying for the Imperial Favor. Any player may destroy this card as a limited action by bowing Personalities with a combined Personal Honor greater than 10. The Jade Throne may not be destroyed or stolen with a card effect.
Daidoji Rekai - personalities
3F/3C 0HR6G/2PH/
Crane Clan Archer. Samurai.
Battle: Bow for a Ranged 3 Attack.
Damesh - personalities
2F/3C 0HR5G/2PH/
Naga Mountaineer.
While Damesh is in the attacking army, the strength of this Province is equal to the lowest Province strength of any Province in play.
Hasame - personalities
2F/2C -HR3G/1PH/
Unaligned Samurai. Toturi's Army. Hasame will not attach nonhuman Followers.
Ikudaiu - personalities
2F/2C -HR3G/1PH/
Unaligned Monk.
Kakita Yoshi - exp 2 - personalities
0F/3C 0HR4G/2PH/
Crane Clan Imperial Advisor. Experienced 2. Unique.
Political Reaction: When one of your Provinces has just been destroyed, put the Dynasty card that is in that Province on the top of your Dynasty Deck instead of your discard pile.
Kyoso no Oni - exp - personalities
6F/6C -HR10G/0PH/
Unaligned Oni Sovereign. Nonhuman. Experienced. Unique. Shadowlands. Lose 5 Honor. Kyoso no Oni cannot attach Followers or Items.
Open: Destroy one of your Personalities to give Kyoso no Oni +2F/+2C.
Mukami - exp - personalities
0F/3C -HR6G/1PH/
Wasp Clan Skirmisher. Yoritomo's Army. Experienced. Unique.
Battle: Bow to produce a Ranged 3 Attack. This Ranged Attack may be immediately combined with the Ranged Attack from another unit in this army. Mukami's unit is removed from this battle and returned to your fief.
Naka Kuro - exp - personalities
4F/6C 10HR12G/2PH/
Phoenix Clan Shugenja. Experienced. Unique. Double Chi. Kuro does not need to bow to produce kiho effects, but cannot perform any kiho more than once per turn.
Reaction: When Kuro performs a kiho, draw an additional card during your next end phase.
Otaku Tetsuko - personalities
3F/3C 2HR8G/3PH/
Unicorn Battle Maiden. Samurai. Cavalry. Will only attach Cavalry Followers.
Tetsuko has a 2F/2C bonus for each of your Provinces that have been destroyed in battle during this game.
Otomo Banu - personalities
0F/1C 0HR4G/1PH/
Unaligned Political Pawn. Cousin of Hantei. Unique.
Political Reaction: Bow Banu when another player has just achieved an Honor Victory with less than 60 honor. That player does not win the game, although he or she may achieve the Victory on a future turn. Destroy Banu.
Ralish - personalities
*F/3C 0HR7G/1PH/
Naga Shugenja.
Ralish's Force is equal to the number of Forest cards you have in play.
Shahadet - exp 2 - personalities
5F/3C 3HR9G/2PH/
Naga Samurai. Experienced 2 Naga Warlord. Unique. All Naga Followers in this unit have a 1F bonus.
Reaction: Cancel the effects of any one action that is moving an opposing unit out of the Province that Shahadet is in. This does not bow Shahadet, but can only be performed once per turn.
Shinjo Yokatsu - exp - personalities
5F/5C 5HR15G/2PH/
Unicorn Clan Champion. Experienced. Unique. Samurai. Cavalry. Tactician. Will only join a Unicorn Clan Player. All Personalities in an army with Yokatsu have a 1F bonus.
Reaction: Reduce the gold cost of a cavalry Follower to zero as it is being attached to Yokatsu.
Takuan - exp - personalities
4F/4C 0HR13G/2PH/
Toturi's Army Imperial Regent. Experienced. Samurai. Tactician. Unique. All other Toturi's Army Personalities in his army have a 1F/1C bonus.
Battle: Once per turn, move any number of your unbowed Toturi's Army Personalities into this battle from your fief.
Haunted Lands - regions
While in a battle at this Province, all Shadowlands Personalities and Followers have the ability Battle: Discard a card from your hand to produce a Fear X effect, where X is equal to the Focus value of the discard.
Hiruma Castle - regions
Unique.
While this card is in play, your Personalities and Followers have a 1F bonus while facing one or more opposing Shadowlands cards in a battle. If this Province is destroyed in battle, all Shadowlands Personalities and Followers in the attacking army gain a permanent 1F bonus.
The Mountains Below Kyuden Hitomi - regions
Battle: Beginning with the top card of your fate deck, draw and reveal each card until you reveal a terrain. You may put this terrain immediately into play for this battle, or discard it. All other revealed cards are shuffled back into your deck. You may do this once per battle.
Tidal Land Bridge - regions
Singular.
At the beginning of your Events Phase, remove a Tidal token from Tidal Land Bridge if it has one, or add one to it if it does not. While Tidal Land Bridge has a Tidal token, units cannot assign to or move to this Province.
A Time for Mortal Men - actions
0G 3F
Open: Destroy one of your ancestors to give its attached Personality a 3F/3C bonus until the end of the turn.
Aiki Tactics - actions
0G 4F
Reaction: Play when a use of Tactician occurs in a battle in which you also have a Personality with Tactician. The effects of the action (whether a Force gain or action requiring Tactician) are negated, although the other player's Tactician ability is still considered used. This does not count as the use of Tactician by your Personality.
Blackened Sky - actions
0G 1F
Battle: Take as many consecutive actions that make ranged attacks as you like, before the next player takes an Open or Battle action. You cannot take Reactions during this time unless they make ranged attacks.
Broken Guard - actions
0G 3F
Limited: Target one Region in play and bow any number of your Personalities and/or Followers such that their combined Force is greater than the number of Personalities that Region's controller has in play. The Region is destroyed.
Chasing Osano-Wo - strategy
0G 3F
Thunder • Kiho
Battle: Bow your target Shugenja or Monk at any location: Give a target Personality a Force bonus equal to the Force of the performer plus the Personality's own Personal Honor.
Concealed Archers - actions
0G 3F
Battle: You may take an additional action to use a Battle ability with a Ranged Attack effect on one of your target cards in a unit not at the current battlefield. Add one to the strength of each of the ability's Ranged Attacks if the unit's Personality is Naga. Lose 2 Honor.
Day and Night - actions
4G 2F
Open: Straighten your stronghold.
Flanking Maneuver - actions
0G 2F
Battle: If your current army has more units than the current enemy army, target and bow one or more units you control at the current battlefield: Target a Personality in the enemy army with a Chi less than or equal to your units' combined total unit Force, plus the Chi of each Lion Clan Personality in them. Bow the enemy Personalty's unit.
Flee the Darkness - actions
0G 1F
Kiho Reaction: When another player targets one of your Personalities with a Battle action or with an Open action during a battle, bow one of your Shugenja or Monks to cancel that action.
Journey to the Burning Sands - actions
3G 1F
Limited: Bow one of your Personalities who may remain bowed. During each of your straighten phases that this Personality chooses not to straighten, give a +1F/+1C desert token to this Personality. Once this Personality straightens, they may not gain any more desert tokens and must straighten normally.
Master's Tactics - actions
0G 1F
Reaction: Play immediately before you play a terrain card when you have a Tactician in this battle. Any terrain in play for this battle is destroyed even if it "may not be destroyed", and your terrain may not be destroyed by a player that does not have a Tactician in the battle. All affects that would prevent this card from taking full effect are negated. This counts as your Personality's use of Tactician for this battle.
Mizu-do - actions
0G 2F
Kiho Elemental Battle: Target one of your Personalities in this battle and bow one of your Monks or Shugenja to take this action. From now until the battle ends, whenever any opposing card gains a non-Mizu-do Force bonus, the target Personality gains an equal Force bonus until the turn ends.
Open Fields - actions
0G 1F
Battle Terrain: One of your Personalities gains a Force bonus equal to his or her Chi. This bonus cannot exceed the number of cards in the opposing army.
Political Marriage - actions
0G 1F
Political Limited: Target any human or Naga Personality in play. While this Personality is in play, you may ally with that player's armies as if you had been invited as an ally for any battle in which they are either the Attacker or Defender. You gain 1 honor instead of 2 when you ally with this player.
Show Me Your Stance - actions
0G 1F
Iaijutsu Battle: Target a Human Personality you control: Target a Human Personality opposing him. Yours issues the other an unrefusable challenge to a duel of Personal Honor. The winner gains 2 Honor. Dishonor the loser and move him home bowed.
The People's Hero - actions
0G 4F
Reaction: Play immediately after a unit is moved into a battle with a card effect and there is no defending unit in that battle. The Defender may get any one Personality from his Dynasty Deck and put him or her into play immediately as a defending unit as though they had entered play normally from that Province. All costs and restrictions must be observed. Shuffle the Defender's Dynasty Deck.
Heart of the Shinomen Forest - strongholds
5PS/3GP/3SH
Naga, Naga
Your Nagas are immune to Fear. You may ignore Honor Requirements for Nagas if you have no Shadowlands cards in play. You may have up to 4 of any non-unique Naga card. You may put forests into play for 3 less gold.
Shiryo no Hoturi - ancestors
0F/+1C -PH/0G/2HR 4F
Crane Clan Ancestor. Unique. This card is considered Doji Hoturi for Uniqueness.
Reaction: When this Personality wins a duel, draw and discard the top card of your Fate Deck. You gain additional Family Honor equal to the Focus value of the discard.
Shiryo no Tsuko - ancestors
+1F/0C -PH/0G/2HR 4F
Lion Clan Ancestor. Unique. This card is considered Matsu Tsuko for Uniqueness.
Reaction: Immediately after this unit wins a battle as a defensive unit, you may declare an attack against the Attacker. No allies may be sent to these battles, and you may not assign or move any units other than this one to attack. Units currently assigned to attack your Provinces may not defend against this battle phase.
Naga Storm Mirumoto Mountain - events
The next time this game a player would have two or more of his Provinces destroyed during the same turn, negate the second destruction.
Rebuilding the Empire - events
Any player with fewer than four Provinces may gain an additional Province to the right of his or her rightmost Province. Any player who does so has his or her honor decreased (not increased) to its starting honor level, and may not declare an attack until after your next events phase. This honor loss cannot be prevented or redirected.
Selection of the Chancellor - events
All Personalities are candidates for Chancellor. Any Personality may vote for any Personality (including themselves) by bowing as a Political Limited action, giving votes to the candidate equal to their Personal Honor. At the beginning of your next events phase, the Personality with the most votes becomes Chancellor. The Chancellor's controller gains 5 honor and the Imperial Favor.
The Hidden Emperor - events
All players have their rightmost Province destroyed. Each player may elect to renounce their ability to declare an attack against a player with fewer Provinces than themselves until the end of the game. Any player who renounces that ability does not have their Province destroyed.
Elite Spearmen - followers
2F/0C -PH/4G/2HR 3F
Battle: Once per battle, Elite Spearmen make a Ranged 2 Attack without bowing.
Imperial Legion - followers
2F/0C -PH/4G/1HR 3F
Battle: Bow this Follower to bow any opposing Follower or Personality without attached Followers. You may only target a card who has less Force than three times this card's Force.
Naga Apprentice - followers
0F/0C -PH/3G/1HR 1F
Nonhuman.
Battle: Bow to straighten this Personality if it is a Naga.
Scouting Team - followers
0F/0C -PH/1G/1HR 1F
Cavalry.
Battle: Bow and destroy this card to destroy any Terrain card in play for this battle.
Reaction: Bow and destroy this card to cancel and negate the effect of any Tactics card or use of the Tactician ability that was just used.
Fu Leng's Skull - holdings
0F/0C -PH/1G/1HR 1F
Cavalry.
Battle: Bow and destroy this card to destroy any Terrain card in play for this battle.
Reaction: Bow and destroy this card to cancel and negate the effect of any Tactics card or use of the Tactician ability that was just used.
Grove of the Five Masters - holdings
0F/0C -PH/1G/1HR 1F
Cavalry.
Battle: Bow and destroy this card to destroy any Terrain card in play for this battle.
Reaction: Bow and destroy this card to cancel and negate the effect of any Tactics card or use of the Tactician ability that was just used.
The Hiruma Dojo - holdings
0F/0C -PH/1G/1HR 1F
Cavalry.
Battle: Bow and destroy this card to destroy any Terrain card in play for this battle.
Reaction: Bow and destroy this card to cancel and negate the effect of any Tactics card or use of the Tactician ability that was just used.
The Scorpion Children - holdings
0F/0C -PH/1G/1HR 1F
Cavalry.
Battle: Bow and destroy this card to destroy any Terrain card in play for this battle.
Reaction: Bow and destroy this card to cancel and negate the effect of any Tactics card or use of the Tactician ability that was just used.
Cricket - items
0F/0C 2G 2F
Attaches to a Yoritomo's Alliance Personality for 0 Gold.
While the Cricket is unbowed, this Personality may not be the target of Thief, Bandit, or Kidnapper cards. All Gambling Houses in play produce one more gold.
Dai-kyu of Anekkusai - items
0F/0C 3G 2F
Battle: Bow this Personality and select a target for a Ranged Attack. Draw and discard the top card of your Fate Deck. The Ranged Attack has a strength equal to Focus value of the discard, doubled if the Focus value is even.
The Jade Throne - items
0F/0C 6G 2F
Unique.
Can't be attached to a Shadowlands Personality.
While this card is in play, your Family Honor is increased by 15 while any player is lobbying for the Imperial Favor. Any player may destroy this card as a limited action by bowing Personalities with a combined Personal Honor greater than 10. The Jade Throne may not be destroyed or stolen with a card effect.
Daidoji Rekai - personalities
3F/3C 0HR6G/2PH/
Crane Clan Archer. Samurai.
Battle: Bow for a Ranged 3 Attack.
Damesh - personalities
2F/3C 0HR5G/2PH/
Naga Mountaineer.
While Damesh is in the attacking army, the strength of this Province is equal to the lowest Province strength of any Province in play.
Hasame - personalities
2F/2C -HR3G/1PH/
Unaligned Samurai. Toturi's Army. Hasame will not attach nonhuman Followers.
Ikudaiu - personalities
2F/2C -HR3G/1PH/
Unaligned Monk.
Kakita Yoshi - exp 2 - personalities
0F/3C 0HR4G/2PH/
Crane Clan Imperial Advisor. Experienced 2. Unique.
Political Reaction: When one of your Provinces has just been destroyed, put the Dynasty card that is in that Province on the top of your Dynasty Deck instead of your discard pile.
Kyoso no Oni - exp - personalities
6F/6C -HR10G/0PH/
Unaligned Oni Sovereign. Nonhuman. Experienced. Unique. Shadowlands. Lose 5 Honor. Kyoso no Oni cannot attach Followers or Items.
Open: Destroy one of your Personalities to give Kyoso no Oni +2F/+2C.
Mukami - exp - personalities
0F/3C -HR6G/1PH/
Wasp Clan Skirmisher. Yoritomo's Army. Experienced. Unique.
Battle: Bow to produce a Ranged 3 Attack. This Ranged Attack may be immediately combined with the Ranged Attack from another unit in this army. Mukami's unit is removed from this battle and returned to your fief.
Naka Kuro - exp - personalities
4F/6C 10HR12G/2PH/
Phoenix Clan Shugenja. Experienced. Unique. Double Chi. Kuro does not need to bow to produce kiho effects, but cannot perform any kiho more than once per turn.
Reaction: When Kuro performs a kiho, draw an additional card during your next end phase.
Otaku Tetsuko - personalities
3F/3C 2HR8G/3PH/
Unicorn Battle Maiden. Samurai. Cavalry. Will only attach Cavalry Followers.
Tetsuko has a 2F/2C bonus for each of your Provinces that have been destroyed in battle during this game.
Otomo Banu - personalities
0F/1C 0HR4G/1PH/
Unaligned Political Pawn. Cousin of Hantei. Unique.
Political Reaction: Bow Banu when another player has just achieved an Honor Victory with less than 60 honor. That player does not win the game, although he or she may achieve the Victory on a future turn. Destroy Banu.
Ralish - personalities
*F/3C 0HR7G/1PH/
Naga Shugenja.
Ralish's Force is equal to the number of Forest cards you have in play.
Shahadet - exp 2 - personalities
5F/3C 3HR9G/2PH/
Naga Samurai. Experienced 2 Naga Warlord. Unique. All Naga Followers in this unit have a 1F bonus.
Reaction: Cancel the effects of any one action that is moving an opposing unit out of the Province that Shahadet is in. This does not bow Shahadet, but can only be performed once per turn.
Shinjo Yokatsu - exp - personalities
5F/5C 5HR15G/2PH/
Unicorn Clan Champion. Experienced. Unique. Samurai. Cavalry. Tactician. Will only join a Unicorn Clan Player. All Personalities in an army with Yokatsu have a 1F bonus.
Reaction: Reduce the gold cost of a cavalry Follower to zero as it is being attached to Yokatsu.
Takuan - exp - personalities
4F/4C 0HR13G/2PH/
Toturi's Army Imperial Regent. Experienced. Samurai. Tactician. Unique. All other Toturi's Army Personalities in his army have a 1F/1C bonus.
Battle: Once per turn, move any number of your unbowed Toturi's Army Personalities into this battle from your fief.
Haunted Lands - regions
While in a battle at this Province, all Shadowlands Personalities and Followers have the ability Battle: Discard a card from your hand to produce a Fear X effect, where X is equal to the Focus value of the discard.
Hiruma Castle - regions
Unique.
While this card is in play, your Personalities and Followers have a 1F bonus while facing one or more opposing Shadowlands cards in a battle. If this Province is destroyed in battle, all Shadowlands Personalities and Followers in the attacking army gain a permanent 1F bonus.
The Mountains Below Kyuden Hitomi - regions
Battle: Beginning with the top card of your fate deck, draw and reveal each card until you reveal a terrain. You may put this terrain immediately into play for this battle, or discard it. All other revealed cards are shuffled back into your deck. You may do this once per battle.
Tidal Land Bridge - regions
Singular.
At the beginning of your Events Phase, remove a Tidal token from Tidal Land Bridge if it has one, or add one to it if it does not. While Tidal Land Bridge has a Tidal token, units cannot assign to or move to this Province.
A Time for Mortal Men - actions
0G 3F
Open: Destroy one of your ancestors to give its attached Personality a 3F/3C bonus until the end of the turn.
Aiki Tactics - actions
0G 4F
Reaction: Play when a use of Tactician occurs in a battle in which you also have a Personality with Tactician. The effects of the action (whether a Force gain or action requiring Tactician) are negated, although the other player's Tactician ability is still considered used. This does not count as the use of Tactician by your Personality.
Blackened Sky - actions
0G 1F
Battle: Take as many consecutive actions that make ranged attacks as you like, before the next player takes an Open or Battle action. You cannot take Reactions during this time unless they make ranged attacks.
Broken Guard - actions
0G 3F
Limited: Target one Region in play and bow any number of your Personalities and/or Followers such that their combined Force is greater than the number of Personalities that Region's controller has in play. The Region is destroyed.
Chasing Osano-Wo - strategy
0G 3F
Thunder • Kiho
Battle: Bow your target Shugenja or Monk at any location: Give a target Personality a Force bonus equal to the Force of the performer plus the Personality's own Personal Honor.
Concealed Archers - actions
0G 3F
Battle: You may take an additional action to use a Battle ability with a Ranged Attack effect on one of your target cards in a unit not at the current battlefield. Add one to the strength of each of the ability's Ranged Attacks if the unit's Personality is Naga. Lose 2 Honor.
Day and Night - actions
4G 2F
Open: Straighten your stronghold.
Flanking Maneuver - actions
0G 2F
Battle: If your current army has more units than the current enemy army, target and bow one or more units you control at the current battlefield: Target a Personality in the enemy army with a Chi less than or equal to your units' combined total unit Force, plus the Chi of each Lion Clan Personality in them. Bow the enemy Personalty's unit.
Flee the Darkness - actions
0G 1F
Kiho Reaction: When another player targets one of your Personalities with a Battle action or with an Open action during a battle, bow one of your Shugenja or Monks to cancel that action.
Journey to the Burning Sands - actions
3G 1F
Limited: Bow one of your Personalities who may remain bowed. During each of your straighten phases that this Personality chooses not to straighten, give a +1F/+1C desert token to this Personality. Once this Personality straightens, they may not gain any more desert tokens and must straighten normally.
Master's Tactics - actions
0G 1F
Reaction: Play immediately before you play a terrain card when you have a Tactician in this battle. Any terrain in play for this battle is destroyed even if it "may not be destroyed", and your terrain may not be destroyed by a player that does not have a Tactician in the battle. All affects that would prevent this card from taking full effect are negated. This counts as your Personality's use of Tactician for this battle.
Mizu-do - actions
0G 2F
Kiho Elemental Battle: Target one of your Personalities in this battle and bow one of your Monks or Shugenja to take this action. From now until the battle ends, whenever any opposing card gains a non-Mizu-do Force bonus, the target Personality gains an equal Force bonus until the turn ends.
Open Fields - actions
0G 1F
Battle Terrain: One of your Personalities gains a Force bonus equal to his or her Chi. This bonus cannot exceed the number of cards in the opposing army.
Political Marriage - actions
0G 1F
Political Limited: Target any human or Naga Personality in play. While this Personality is in play, you may ally with that player's armies as if you had been invited as an ally for any battle in which they are either the Attacker or Defender. You gain 1 honor instead of 2 when you ally with this player.
Show Me Your Stance - actions
0G 1F
Iaijutsu Battle: Target a Human Personality you control: Target a Human Personality opposing him. Yours issues the other an unrefusable challenge to a duel of Personal Honor. The winner gains 2 Honor. Dishonor the loser and move him home bowed.
The People's Hero - actions
0G 4F
Reaction: Play immediately after a unit is moved into a battle with a card effect and there is no defending unit in that battle. The Defender may get any one Personality from his Dynasty Deck and put him or her into play immediately as a defending unit as though they had entered play normally from that Province. All costs and restrictions must be observed. Shuffle the Defender's Dynasty Deck.
Heart of the Shinomen Forest - strongholds
5PS/3GP/3SH
Naga, Naga
Your Nagas are immune to Fear. You may ignore Honor Requirements for Nagas if you have no Shadowlands cards in play. You may have up to 4 of any non-unique Naga card. You may put forests into play for 3 less gold.
