Спойлер Hidden Emperor 2
Imperial Ambassadorship - event
Imperial
In turn order, each other player may draw a card. You may look at the top three cards of your deck and put them back in any order. Then, draw a card.
Hitsu-do - strategy
0G 4F
Fire • Kiho
Battle: Bow and destroy your target Shugenja or Monk: Destroy a target enemy Follower, or Personality without Followers, in a unit whose Personality's Chi is less than or equal to your Shugenja or Monk's Chi.
Shiryo no Tadaka - ancestors
0F/+1C -PH/0G/2HR 4F
Phoenix Clan Ancestor. Unique. This card is considered Isawa Tadaka for Uniqueness.
Battle: Destroy this Personality and any one opposing Personality, then shuffle Tadaka into your Fate Deck instead of destroying him.
Ancestral Duty - events
At the beginning of your Events Phase two turns after this one, any Personality with an attached ancestor that has not been involved in an honor gain (e.g. allying in battle, winning a duel or battle, etc.) between now and then is destroyed by the attached ancestor.
Imperial Ambassadorship - event
Imperial
In turn order, each other player may draw a card. You may look at the top three cards of your deck and put them back in any order. Then, draw a card.
Kisada's Funeral - events
Until the end of the game, players may not achieve an Honor Victory unless they have destroyed a Province in battle, or have at least one Elemental Ring in play.
Norikazu's Ravings - events
Until the end of the game, destroy each Spell after it is cast.
Suspicions - events
For the rest of the game, each player loses 1 Honor after each of your Events Phases.
The Search Begins - events
Until the beginning of your next events phase, no challenges or duels can be initiated.
Chitatchikkan - followers
3F/0C -PH/4G/0HR 2F
Ratling Pack • Creature
Destroy Chitatchikkan during your End Phase if it has not been in an army since your last End Phase.
Shireikan - followers
2F/0C -PH/3G/1HR 3F
Reaction: If this card is a Follower, before this Personality is destroyed: This card permanently becomes a 1F/1C Bushi Personality with 1 Personal Honor aligned with your Faction, and is no longer a Follower. It keeps its current location. Move all cards from the original Personality to this card that this card can legally attach.
Tattered Ear Tribe - followers
1F/0C -PH/2G/0HR 1F
Creature. Ratling Pack.
When this card enters play, you may get any one Ratling Pack from your Fate Deck, show it to your opponents, and put it in your hand.
Tattooed Men - followers
2F/0C -PH/6G/0HR 1F
Tattooed. The Tattooed Men can be attached for 3 less gold to any Tattooed Personality. Discard any tokens on the Tattooed Men at the end of any battle resolution segment of a battle they were in.
Reaction: Put a 1F token on the Tattooed men at the beginning of your end phase on any turn in which they were not in an attacking army.
Ki-Rin's Shrine - holdings
2F/0C -PH/6G/0HR 1F
Tattooed. The Tattooed Men can be attached for 3 less gold to any Tattooed Personality. Discard any tokens on the Tattooed Men at the end of any battle resolution segment of a battle they were in.
Reaction: Put a 1F token on the Tattooed men at the beginning of your end phase on any turn in which they were not in an attacking army.
Palisades - holdings
2F/0C -PH/6G/0HR 1F
Tattooed. The Tattooed Men can be attached for 3 less gold to any Tattooed Personality. Discard any tokens on the Tattooed Men at the end of any battle resolution segment of a battle they were in.
Reaction: Put a 1F token on the Tattooed men at the beginning of your end phase on any turn in which they were not in an attacking army.
Tattooing Chamber - holdings
2F/0C -PH/6G/0HR 1F
Tattooed. The Tattooed Men can be attached for 3 less gold to any Tattooed Personality. Discard any tokens on the Tattooed Men at the end of any battle resolution segment of a battle they were in.
Reaction: Put a 1F token on the Tattooed men at the beginning of your end phase on any turn in which they were not in an attacking army.
The Shinjo Stockades - holdings
2F/0C -PH/6G/0HR 1F
Tattooed. The Tattooed Men can be attached for 3 less gold to any Tattooed Personality. Discard any tokens on the Tattooed Men at the end of any battle resolution segment of a battle they were in.
Reaction: Put a 1F token on the Tattooed men at the beginning of your end phase on any turn in which they were not in an attacking army.
Meishodo Amulet - items
0F/0C 1G 3F
This Personality may perform a kiho as if he or she were a shugenja. Once this Personality has performed a kiho, he or she may not perform any kiho with a different name.
Shinsei's Fan - items
+1F/+1C 1G 2F
May only be attached to a Monk.
Battle: Attach this card from your hand to one of your monks in this battle. Pay all normal costs.
Reaction: Attach this card from your hand to one of your monks immediately after he enters a duel. Pay all normal costs.
Token of Jade - items
0F/0C 0G 3F
This item cannot be given to a Personality with the Shadowlands trait printed on his or her card. While this item is attached, this Personality loses, and may not be given, the Shadowlands trait.
Writ of the Magistrate - items
0F/0C 0G 3F
May only be attached to a human Personality.
Reaction: Destroy the writ instead of dishonoring this Personality.
Daidoji Tsumerai - personalities
2F/2C 0HR6G/2PH/
Crane Clan Yari Master. Samurai.
Tsumerai gains an additional +2 Force while he has a naginata or yari attached.
Ginawa - exp 2 - personalities
4F/4C 0HR9G/2PH/
Unaligned Samurai. Unique. Experienced 2. Toturi's Army. Ginawa gains a 4C bonus when dueling ninja. May attach a bloodsword without cost.
Reaction: Bow Ginawa when another Personality is about to cause an honor loss to a player other than the Personality's controller. Ginawa challenges that Personality to a duel that cannot be refused. If Ginawa wins the duel, the honor loss is reduced to zero.
Hitomi - exp 3 - personalities
6F/5C -HR14G/1PH/
Dragon Clan Champion. Tattooed. Experienced 3. Samurai. Shugenja. Unique. Immune to the effects of Corruption tokens. Will only join Dragon Clan Player.
Battle: Once per battle, issue an unrefuseable challenge to an opposing Personality. The loser does not die, but if Hitomi wins the duel, you gain control of the loser until the end of the game. Then, the loser is sent to your fief, bowed, and gains the Tattooed trait, permanently.
Hitomi Akuai - personalities
3F/3C -HR6G/0PH/
Dragon Clan Tattooed Man.
Limited: Remove any one event from your Dynasty Deck and place it in your discard pile. Shuffle your Dynasty Deck. This can be done once per turn.
Hitomi Tashima - exp - personalities
3F/3C -HR7G/0PH/
Dragon Clan Magistrate. Samurai. Tattooed. Cavalry. Experienced Shinjo Tashima. Unique.
Reaction: If every Personality and Follower in Tashima's army has the Tattooed trait, you may take an action before the defender's first action. You may only take one action in this manner, per battle.
Iuchi Shahai - personalities
1F/2C -HR5G/1PH/
Unicorn Clan Shugenja.
Maho Battle: Add a -1F/-1C maho token to Shahai. If Shahai is still alive, add one to any other Personality in this battle. This may be done up to three times per turn.
Kirazo - personalities
2F/3C 3HR5G/2PH/
Unaligned Monk.
Kirazo gains a 1F/1C bonus while there are one or more Tattooed cards in his army.
Kitsune Diro - personalities
3F/4C 0HR6G/2PH/
Fox Clan. Yoritomo's Alliance.
When entering play, give Diro either the Samurai or Shugenja trait, permanently.
Ninja Mystic - exp - personalities
0F/5C -HR7G/1PH/
Unaligned Ninja. Experienced Hoseki. Unique. Lose 5 honor. The Mystic may bow to perform kiho as if she were a Shugenja.
Limited: Bow the Mystic and challenge any Shugenja in play to a duel that cannot be refused. All Focus cards in this duel have their Focus values reduced to zero unless the card is a spell or kiho.
Shosuro Nishiko - personalities
0F/4C -HR5G/1PH/
Scorpion Clan Ninja.
Battle: Target any one opposing Personality with an equal or lower Chi. Nishiko and the target are both shuffled back into their owner's Dynasty Decks. Nishiko cannot target Personalities that have attached Followers. All attached cards and tokens are destroyed.
Tchickchuk - personalities
2F/3C -HR6G/1PH/
Unaligned Ratling Chieftain. Ratlings are unaffected by plague tokens while Tchickchuk is in play. All Ratling Personalities and Followers in an army with Tchickchuk have a 1F bonus.
Reaction: Bow to reduce to zero the gold cost of a Ratling that is being put into play. A Ratling Follower can be attached to Tchickchuk when he performs this action.
The Daini - exp 2 - personalities
4F/5C 0HR8G/2PH/
Naga Liaison. Samurai. Toturi's Army. Unique. Experienced 2 Mirumoto Daini. Human.
Reaction: Reduce the cost by two of a human Personality or Follower you are bringing into play if you are a Naga player. This does not bow The Daini, but can only be done once per card you are bringing into play.
Yoritomo Hogosha - personalities
0F/1C -HR1G/1PH/
Mantis Clan Advisor.
While Hogosha is in play, Personalities you are bringing into play that are not from your clan have their gold cost reduced by one if you are a Yoritomo's Alliance player.
Mystic Ground - regions
Singular
You must bow one of your Monks or Shugenja as an additional cost of playing Mystic Ground.
Reaction: Before this Province is destroyed, destroy Mystic Ground to negate the Province's destruction.
Ryoko Owari - regions
Unique
Negate all Honor gains during battles at this Province. Allies who assign units to this Province gain no honor for allying. Dishonor each Personality who assigns or moves to this Province.
The Bayushi Provinces - regions
Open: Bring a Ninja Personality into play that is face-up in this Province. Costs must be paid normally. If this action is taken during a battle at this Province, the Personality is considered part of the defensive army.
Betrayal - actions
2G 3F
Battle: Target a Dishonored Human Personality opposing a card you control. Lose 4 Honor. Discard the top card of your Fate deck. If its Focus value is greater than the target's printed Personal Honor, gain control of the target and move him into your current army.
Deadly Message - actions
0G 1F
Ninja Limited: Bow a Ninja you control to bow any Personality in play with an equal or lower Chi.
Double Agent - actions
3G 3F
Reaction: Play immediately after another player targets your or your cards with a ninja or Kolat action. Select a new legal target, and resolve the action normally as if you had played it (although the original gold cost has already been paid). You also receive any honor losses involved with the action.
Doubt - actions
0G 3F
Reaction: Remove the Double Chi trait, until the end of the turn, from a Personality entering a duel against one of your Personalities.
Battle: Remove the Tactician trait, until the end of the turn, from a Personality in this battle.
Drawing Fire - actions
0G 2F
Reaction: Play when one of your units is assigning to or moving into a battle. Until the end of this battle, all opposing Ranged Attacks must target a card in this unit, if it is legal for them to do so.
Flooded Pass - actions
0G 1F
Battle Terrain: This Province's strength is increased by two for each unit in the attacking army. This bonus lasts until the end of the turn. This action may be played in a battle in which you have no units.
Hitsu-do - strategy
0G 4F
Fire • Kiho
Battle: Bow and destroy your target Shugenja or Monk: Destroy a target enemy Follower, or Personality without Followers, in a unit whose Personality's Chi is less than or equal to your Shugenja or Monk's Chi.
Purging the House - actions
0G 1F
Limited: All of the Personalities you control that are not aligned to your clan (minimum one) are discarded from play. Give a +1F/+1C permanent bonus to each of your Personalities. For the rest of the game, you may only bring Personalities aligned to your clan into play.
Rise Again! - actions
1G 1F
Maho Kiho Reaction: Bow one of your shugenja or monks immediately after one of your Personalities has been destroyed. Your Personality is returned to play, bowed, in your fief. Both your shugenja or monk, and the target Personality have their Personal Honor reduced to zero, and gain the Shadowlands trait permanently.
Root the Mountain - actions
0G 1F
Kiho Battle Terrain: Bow one of your shugenja or monks in this battle to play this terrain. No units may move out of this battle while this terrain is in play. When this terrain resolves, all defending Personalities and Followers at this battle receive a 2F bonus.
Shinjo's Breath - actions
0G 1F
Battle: Move one of your cavalry units into this battle, or from this battle to your fief. If the unit is led by a Unicorn Personality, you may return this card to your hand at the beginning of the current player's end phase.
Slap the Wave - actions
0G 2F
Kiho Battle: Bow a monk or shugenja you control to destroy all tokens in the opposing army.
Sting of the Wasp - actions
0G 1F
Battle: Target one of your bowed or unbowed Personalities in this battle. Cards in that unit capable of a Ranged Attack may make one Ranged Attack while bowed during this battle. The strength of the Ranged Attack that each bowed card is capable of making is one less than normal.
The Dragon's Heart - actions
0G 2F
Reaction: Play after your Dragon Clan or Double Chi Personality has won a duel. Your Personality's Chi is reduced by 3 and loses Double Chi until the end of the turn. Your Personality loses all bonuses gained this turn from cards outside his unit and may immediately issue a challenge duplicating the previous challenge's conditions, restrictions and consequences. You may not gain honor from this new duel.
The Song of Blood - actions
1G 4F
Reaction: Play after one of your Provinces has just been destroyed by an attacking army. Until the end of the game, all of your Personalities have a 1F/1C bonus while attacking that player's Provinces.
Veil of Shadows - actions
0G 2F
Ninja Open: Bow any number of Ninja Personalities you control. One of your Provinces gains a strength bonus until the end of the turn equal to the total Chi of the bowing ninja.
Kyuden Hitomi - strongholds
6PS/4GP/2SH
Dragon, Dragon
After the other players reveal their Strongholds and before players select Sensei, you may place up to five cards from your Fate deck under Kyuden Hitomi.
Reaction: During your End Phase, instead of drawing a card, bow Kyuden Hitomi to add a card under it to your hand.
Shiryo no Tadaka - ancestors
0F/+1C -PH/0G/2HR 4F
Phoenix Clan Ancestor. Unique. This card is considered Isawa Tadaka for Uniqueness.
Battle: Destroy this Personality and any one opposing Personality, then shuffle Tadaka into your Fate Deck instead of destroying him.
Ancestral Duty - events
At the beginning of your Events Phase two turns after this one, any Personality with an attached ancestor that has not been involved in an honor gain (e.g. allying in battle, winning a duel or battle, etc.) between now and then is destroyed by the attached ancestor.
Imperial Ambassadorship - event
Imperial
In turn order, each other player may draw a card. You may look at the top three cards of your deck and put them back in any order. Then, draw a card.
Kisada's Funeral - events
Until the end of the game, players may not achieve an Honor Victory unless they have destroyed a Province in battle, or have at least one Elemental Ring in play.
Norikazu's Ravings - events
Until the end of the game, destroy each Spell after it is cast.
Suspicions - events
For the rest of the game, each player loses 1 Honor after each of your Events Phases.
The Search Begins - events
Until the beginning of your next events phase, no challenges or duels can be initiated.
Chitatchikkan - followers
3F/0C -PH/4G/0HR 2F
Ratling Pack • Creature
Destroy Chitatchikkan during your End Phase if it has not been in an army since your last End Phase.
Shireikan - followers
2F/0C -PH/3G/1HR 3F
Reaction: If this card is a Follower, before this Personality is destroyed: This card permanently becomes a 1F/1C Bushi Personality with 1 Personal Honor aligned with your Faction, and is no longer a Follower. It keeps its current location. Move all cards from the original Personality to this card that this card can legally attach.
Tattered Ear Tribe - followers
1F/0C -PH/2G/0HR 1F
Creature. Ratling Pack.
When this card enters play, you may get any one Ratling Pack from your Fate Deck, show it to your opponents, and put it in your hand.
Tattooed Men - followers
2F/0C -PH/6G/0HR 1F
Tattooed. The Tattooed Men can be attached for 3 less gold to any Tattooed Personality. Discard any tokens on the Tattooed Men at the end of any battle resolution segment of a battle they were in.
Reaction: Put a 1F token on the Tattooed men at the beginning of your end phase on any turn in which they were not in an attacking army.
Ki-Rin's Shrine - holdings
2F/0C -PH/6G/0HR 1F
Tattooed. The Tattooed Men can be attached for 3 less gold to any Tattooed Personality. Discard any tokens on the Tattooed Men at the end of any battle resolution segment of a battle they were in.
Reaction: Put a 1F token on the Tattooed men at the beginning of your end phase on any turn in which they were not in an attacking army.
Palisades - holdings
2F/0C -PH/6G/0HR 1F
Tattooed. The Tattooed Men can be attached for 3 less gold to any Tattooed Personality. Discard any tokens on the Tattooed Men at the end of any battle resolution segment of a battle they were in.
Reaction: Put a 1F token on the Tattooed men at the beginning of your end phase on any turn in which they were not in an attacking army.
Tattooing Chamber - holdings
2F/0C -PH/6G/0HR 1F
Tattooed. The Tattooed Men can be attached for 3 less gold to any Tattooed Personality. Discard any tokens on the Tattooed Men at the end of any battle resolution segment of a battle they were in.
Reaction: Put a 1F token on the Tattooed men at the beginning of your end phase on any turn in which they were not in an attacking army.
The Shinjo Stockades - holdings
2F/0C -PH/6G/0HR 1F
Tattooed. The Tattooed Men can be attached for 3 less gold to any Tattooed Personality. Discard any tokens on the Tattooed Men at the end of any battle resolution segment of a battle they were in.
Reaction: Put a 1F token on the Tattooed men at the beginning of your end phase on any turn in which they were not in an attacking army.
Meishodo Amulet - items
0F/0C 1G 3F
This Personality may perform a kiho as if he or she were a shugenja. Once this Personality has performed a kiho, he or she may not perform any kiho with a different name.
Shinsei's Fan - items
+1F/+1C 1G 2F
May only be attached to a Monk.
Battle: Attach this card from your hand to one of your monks in this battle. Pay all normal costs.
Reaction: Attach this card from your hand to one of your monks immediately after he enters a duel. Pay all normal costs.
Token of Jade - items
0F/0C 0G 3F
This item cannot be given to a Personality with the Shadowlands trait printed on his or her card. While this item is attached, this Personality loses, and may not be given, the Shadowlands trait.
Writ of the Magistrate - items
0F/0C 0G 3F
May only be attached to a human Personality.
Reaction: Destroy the writ instead of dishonoring this Personality.
Daidoji Tsumerai - personalities
2F/2C 0HR6G/2PH/
Crane Clan Yari Master. Samurai.
Tsumerai gains an additional +2 Force while he has a naginata or yari attached.
Ginawa - exp 2 - personalities
4F/4C 0HR9G/2PH/
Unaligned Samurai. Unique. Experienced 2. Toturi's Army. Ginawa gains a 4C bonus when dueling ninja. May attach a bloodsword without cost.
Reaction: Bow Ginawa when another Personality is about to cause an honor loss to a player other than the Personality's controller. Ginawa challenges that Personality to a duel that cannot be refused. If Ginawa wins the duel, the honor loss is reduced to zero.
Hitomi - exp 3 - personalities
6F/5C -HR14G/1PH/
Dragon Clan Champion. Tattooed. Experienced 3. Samurai. Shugenja. Unique. Immune to the effects of Corruption tokens. Will only join Dragon Clan Player.
Battle: Once per battle, issue an unrefuseable challenge to an opposing Personality. The loser does not die, but if Hitomi wins the duel, you gain control of the loser until the end of the game. Then, the loser is sent to your fief, bowed, and gains the Tattooed trait, permanently.
Hitomi Akuai - personalities
3F/3C -HR6G/0PH/
Dragon Clan Tattooed Man.
Limited: Remove any one event from your Dynasty Deck and place it in your discard pile. Shuffle your Dynasty Deck. This can be done once per turn.
Hitomi Tashima - exp - personalities
3F/3C -HR7G/0PH/
Dragon Clan Magistrate. Samurai. Tattooed. Cavalry. Experienced Shinjo Tashima. Unique.
Reaction: If every Personality and Follower in Tashima's army has the Tattooed trait, you may take an action before the defender's first action. You may only take one action in this manner, per battle.
Iuchi Shahai - personalities
1F/2C -HR5G/1PH/
Unicorn Clan Shugenja.
Maho Battle: Add a -1F/-1C maho token to Shahai. If Shahai is still alive, add one to any other Personality in this battle. This may be done up to three times per turn.
Kirazo - personalities
2F/3C 3HR5G/2PH/
Unaligned Monk.
Kirazo gains a 1F/1C bonus while there are one or more Tattooed cards in his army.
Kitsune Diro - personalities
3F/4C 0HR6G/2PH/
Fox Clan. Yoritomo's Alliance.
When entering play, give Diro either the Samurai or Shugenja trait, permanently.
Ninja Mystic - exp - personalities
0F/5C -HR7G/1PH/
Unaligned Ninja. Experienced Hoseki. Unique. Lose 5 honor. The Mystic may bow to perform kiho as if she were a Shugenja.
Limited: Bow the Mystic and challenge any Shugenja in play to a duel that cannot be refused. All Focus cards in this duel have their Focus values reduced to zero unless the card is a spell or kiho.
Shosuro Nishiko - personalities
0F/4C -HR5G/1PH/
Scorpion Clan Ninja.
Battle: Target any one opposing Personality with an equal or lower Chi. Nishiko and the target are both shuffled back into their owner's Dynasty Decks. Nishiko cannot target Personalities that have attached Followers. All attached cards and tokens are destroyed.
Tchickchuk - personalities
2F/3C -HR6G/1PH/
Unaligned Ratling Chieftain. Ratlings are unaffected by plague tokens while Tchickchuk is in play. All Ratling Personalities and Followers in an army with Tchickchuk have a 1F bonus.
Reaction: Bow to reduce to zero the gold cost of a Ratling that is being put into play. A Ratling Follower can be attached to Tchickchuk when he performs this action.
The Daini - exp 2 - personalities
4F/5C 0HR8G/2PH/
Naga Liaison. Samurai. Toturi's Army. Unique. Experienced 2 Mirumoto Daini. Human.
Reaction: Reduce the cost by two of a human Personality or Follower you are bringing into play if you are a Naga player. This does not bow The Daini, but can only be done once per card you are bringing into play.
Yoritomo Hogosha - personalities
0F/1C -HR1G/1PH/
Mantis Clan Advisor.
While Hogosha is in play, Personalities you are bringing into play that are not from your clan have their gold cost reduced by one if you are a Yoritomo's Alliance player.
Mystic Ground - regions
Singular
You must bow one of your Monks or Shugenja as an additional cost of playing Mystic Ground.
Reaction: Before this Province is destroyed, destroy Mystic Ground to negate the Province's destruction.
Ryoko Owari - regions
Unique
Negate all Honor gains during battles at this Province. Allies who assign units to this Province gain no honor for allying. Dishonor each Personality who assigns or moves to this Province.
The Bayushi Provinces - regions
Open: Bring a Ninja Personality into play that is face-up in this Province. Costs must be paid normally. If this action is taken during a battle at this Province, the Personality is considered part of the defensive army.
Betrayal - actions
2G 3F
Battle: Target a Dishonored Human Personality opposing a card you control. Lose 4 Honor. Discard the top card of your Fate deck. If its Focus value is greater than the target's printed Personal Honor, gain control of the target and move him into your current army.
Deadly Message - actions
0G 1F
Ninja Limited: Bow a Ninja you control to bow any Personality in play with an equal or lower Chi.
Double Agent - actions
3G 3F
Reaction: Play immediately after another player targets your or your cards with a ninja or Kolat action. Select a new legal target, and resolve the action normally as if you had played it (although the original gold cost has already been paid). You also receive any honor losses involved with the action.
Doubt - actions
0G 3F
Reaction: Remove the Double Chi trait, until the end of the turn, from a Personality entering a duel against one of your Personalities.
Battle: Remove the Tactician trait, until the end of the turn, from a Personality in this battle.
Drawing Fire - actions
0G 2F
Reaction: Play when one of your units is assigning to or moving into a battle. Until the end of this battle, all opposing Ranged Attacks must target a card in this unit, if it is legal for them to do so.
Flooded Pass - actions
0G 1F
Battle Terrain: This Province's strength is increased by two for each unit in the attacking army. This bonus lasts until the end of the turn. This action may be played in a battle in which you have no units.
Hitsu-do - strategy
0G 4F
Fire • Kiho
Battle: Bow and destroy your target Shugenja or Monk: Destroy a target enemy Follower, or Personality without Followers, in a unit whose Personality's Chi is less than or equal to your Shugenja or Monk's Chi.
Purging the House - actions
0G 1F
Limited: All of the Personalities you control that are not aligned to your clan (minimum one) are discarded from play. Give a +1F/+1C permanent bonus to each of your Personalities. For the rest of the game, you may only bring Personalities aligned to your clan into play.
Rise Again! - actions
1G 1F
Maho Kiho Reaction: Bow one of your shugenja or monks immediately after one of your Personalities has been destroyed. Your Personality is returned to play, bowed, in your fief. Both your shugenja or monk, and the target Personality have their Personal Honor reduced to zero, and gain the Shadowlands trait permanently.
Root the Mountain - actions
0G 1F
Kiho Battle Terrain: Bow one of your shugenja or monks in this battle to play this terrain. No units may move out of this battle while this terrain is in play. When this terrain resolves, all defending Personalities and Followers at this battle receive a 2F bonus.
Shinjo's Breath - actions
0G 1F
Battle: Move one of your cavalry units into this battle, or from this battle to your fief. If the unit is led by a Unicorn Personality, you may return this card to your hand at the beginning of the current player's end phase.
Slap the Wave - actions
0G 2F
Kiho Battle: Bow a monk or shugenja you control to destroy all tokens in the opposing army.
Sting of the Wasp - actions
0G 1F
Battle: Target one of your bowed or unbowed Personalities in this battle. Cards in that unit capable of a Ranged Attack may make one Ranged Attack while bowed during this battle. The strength of the Ranged Attack that each bowed card is capable of making is one less than normal.
The Dragon's Heart - actions
0G 2F
Reaction: Play after your Dragon Clan or Double Chi Personality has won a duel. Your Personality's Chi is reduced by 3 and loses Double Chi until the end of the turn. Your Personality loses all bonuses gained this turn from cards outside his unit and may immediately issue a challenge duplicating the previous challenge's conditions, restrictions and consequences. You may not gain honor from this new duel.
The Song of Blood - actions
1G 4F
Reaction: Play after one of your Provinces has just been destroyed by an attacking army. Until the end of the game, all of your Personalities have a 1F/1C bonus while attacking that player's Provinces.
Veil of Shadows - actions
0G 2F
Ninja Open: Bow any number of Ninja Personalities you control. One of your Provinces gains a strength bonus until the end of the turn equal to the total Chi of the bowing ninja.
Kyuden Hitomi - strongholds
6PS/4GP/2SH
Dragon, Dragon
After the other players reveal their Strongholds and before players select Sensei, you may place up to five cards from your Fate deck under Kyuden Hitomi.
Reaction: During your End Phase, instead of drawing a card, bow Kyuden Hitomi to add a card under it to your hand.
