Спойлер Hidden Emperor 3
Shiryo no Kisada - ancestors
+1F/0C -PH/0G/2HR 4F
Crab Clan Ancestor. Unique. This card is considered Hida Kisada for Uniqueness.
This Personality cannot gain the Shadowlands trait, and this unit cannot be targeted with spell effects.
Abandoning the Fortunes - events
Until the end of the game, any player whose Dynasty Deck is depleted and cannot refill his or her Provinces must destroy one of his or her Personalities or holdings in play for each Province left empty at the end of that player's turn.
Ascension of the Mantis - events
Choose one Province in play. If you bow more Personalities and Followers than that player has total Force in play (or the Province's strength if it is higher), then you take control of that Province, adding it to the right of your rightmost Province, and lose 7 honor. The card in that Province is discarded. Cards attached to the Province remain attached.
Finding the Balance - events
Choose one Personality in play. The target Personality has his or her lowest stat (Force, Chi, or Personal Honor - you choose if there is a tie) raised by two. That Personality's controller chooses one of the other traits to be reduced by one. These changes are permanent.
Restoring the Doji Treasury - events
Each player may search his Dynasty deck for one Gold-producing Holding, lower its Gold cost by 3, and put it into play bowed, paying all remaining costs.
Sacrifices For Our Future - events
While this card is in play, you may choose not to draw a fate card during your end phase. Each turn in which you do not draw a fate card you gain two honor. If you draw a fate card for any reason, this card is discarded from play.
Enlightened Tutor - followers
0F/+1C -PH/2G/2HR 1F
This Personality may refuse any challenges without penalty while this Follower is attached, including Challenges that may not be refused.
Fortified Infantry - followers
3F/0C -PH/4G/2HR 1F
This unit cannot be moved from one Province to another.
Kobune Crew - followers
2F/0C -PH/4G/1HR 1F
Naval • May only be attached to a Naval personality.
Battle: Bow Kobune Crew and one of your Ports to move this unit from one of the Defender's Provinces to another.
Monastery - holdings
2F/0C -PH/4G/1HR 1F
Naval • May only be attached to a Naval personality.
Battle: Bow Kobune Crew and one of your Ports to move this unit from one of the Defender's Provinces to another.
Retired Wasp General - holdings
2F/0C -PH/4G/1HR 1F
Naval • May only be attached to a Naval personality.
Battle: Bow Kobune Crew and one of your Ports to move this unit from one of the Defender's Provinces to another.
River Bridge of Kaiu - holdings
2F/0C -PH/4G/1HR 1F
Naval • May only be attached to a Naval personality.
Battle: Bow Kobune Crew and one of your Ports to move this unit from one of the Defender's Provinces to another.
The Dark Sanctuary - holdings
2F/0C -PH/4G/1HR 1F
Naval • May only be attached to a Naval personality.
Battle: Bow Kobune Crew and one of your Ports to move this unit from one of the Defender's Provinces to another.
Torii Shrine - holdings
2F/0C -PH/4G/1HR 1F
Naval • May only be attached to a Naval personality.
Battle: Bow Kobune Crew and one of your Ports to move this unit from one of the Defender's Provinces to another.
Takao's Jingasa - items
+0F/+1C 3G 1F
Once per turn, this Personality need not to bow to cast a Kiho.
The New Way - items
-F/-C 1G 1F
Cards in this unit may not be targeted with actions from a Personality with an ancestor. Personalities lose all bonuses and special abilities granted by the ancestors while opposing this Personality in a battle or in a duel.
Tsuruchi's Arrow - items
F/C 0G 2F
Can only be attached to a samurai.
Reaction: Destroy this arrow to increase by three the strength of a Ranged Attack that is being performed by this Personality. If this arrow is attached to a Yoritomo's Alliance Personality you may put this arrow into your hand instead of destroying it if (and when) your army wins this battle.
Aramoro - exp - personalities
3F/4C -HR9G/1PH/
Scorpion clan Samurai. Ninja. Unique. Experienced Bayushi Aramoro.
Your opponents may not target Aramoro with actions while Aramoro is not part of an army.
Hitomi Kazaq - personalities
2F/3C -HR6G/0PH/
Dragon Clan Heretic. Naga. Tattooed. Will not join a Naga player.
Battle: Destroy all Followers in an opposing unit with a Force less than or equal to this Personality's Force. This can be done once per turn.
Hitomi Kokujin - exp - personalities
3F/4C -HR12G/0PH/
Dragon Clan Tattooed Man. Shadowlands. Experienced. Unique. Double Chi. Lose 4 Honor.
Battle: Destroy one of your Personalities to issue an unrefusable challenge to an opposing Personality. Once per turn.
Limited: Destroy one of your Personalities to issue an unrefusable duel to any Personality with a Chi lower to the Personality you destroyed. Once per turn.
Hoshi Eisai - personalities
1F/2C 0HR6G/1PH/
Unaligned Monk. Tattooed.
Battle: Eisai's Force becomes equal to that of any one opposing Personality. This can be done twice per battle.
Hoshi Maseru - personalities
2F/2C 0HR5G/2PH/
Unaligned Monk. Tattooed.
Reaction: Straighten Maseru immediately after he bows to perform a kiho. He may do this once per turn.
Ikoma Ryozo - exp - personalities
3F/4C 0HR8G/3PH/
Lion Clan Samurai. Experienced. Unique. Shadowlands. If the Imperial Favor targets a card in a battle that Ryozo is at, Ryozo returns to your fief, bowed.
Battle: Ryozo receives a 1F bonus for each fortification attached to this Province. Once per turn.
Kuni Utagu - personalities
0F/4C -HR5G/2PH/
Crab Clan Shugenja. Black Scroll effects cannot target Utagu.
Open: Utagu bows to issue an unrefusable challenge to a Personality with a Maho ability or a Black Scroll, or who as taken a Maho action this game.
Kuni Yori - exp 2 - personalities
3F/5C -HR9G/0PH/
Unaligned Shugenja. Experienced 2. Unique. Shadowlands.
Reaction: Immediately after an opposing Personality or Follower is destroyed during battle, give Yori a 1F undead nonhuman Follower token.
Moto Soro - personalities
4F/3C -HR8G/1PH/
Unicorn Clan Samurai. Cavalry.
This Personality is not destroyed when his Chi is reduced to zero, but if his Chi is ever less than one at the end of one of your turns, he is destroyed.
Seppun Kossori - personalities
0F/2C 0HR5G/2PH/
Unaligned Shugenja.
Reaction: Bow to produce gold equal to her Personal Honor.
Suzume Yugoki - personalities
4F/3C 0HR8G/3PH/
Sparrow Clan Samurai.
The Grey Crane - exp 2 - personalities
3F/8C 5HR12G/4PH/
Unaligned Samurai. Experienced 2 Kakita Toshimoko. Unique. Double Chi. May not refuse a duel. May not attach the Emerald Armor.
Limited: Bow the Grey Crane and target a Kolat Personality in play. Draw and discard a fate card. If the Focus value is greater than the Kolat's Chi, the Grey Crane challenges the Kolat to a duel that cannot be refused.
Togashi Hoshi - exp - personalities
7F/7C 5HR14G/4PH/
Unaligned Man Beast. Experienced. Unique. Cavalry. Dragon. No Followers or armor. Will join monk players for 2 less gold.
Limited: Once per turn, bow one of your personalities that is not Tattooed. The target Personality may not straighten on your next straighten phase, but gains a permanent 2f/2c bonus and the Tattooed trait. Hoshi has a -1F/-1C until your next straighten phase.
Fields of the Morning Sun - regions
No player may assign or move any Personality with over 2 Personal Honor to battle at this Province.
Otaku Meadows - regions
Limited: Once per turn, you may spend 3 gold to attach a 1F cavalry Follower token to one of your Personalities.
Umi Amaterasu - regions
Battle: Once per battle per player, any player with a unit opposing one or more units at this battle may draw a card.
Banish All Shadows - actions
0G 3F
Kiho Limited: Bow one of your target Shugenja or Monks: Look at the top four cards of your Fate deck. Put one in your hand. Shuffle the deck.
Empty Words - actions
0G 2F
Political Limited: Bow your stronghold to rehonor a dishonored Personality.
Political Reaction: Bow your stronghold to reduce an honor loss to zero.
Political Reaction: Bow your stronghold to allow an honorable Personality to refuse an unrefusable duel.
Face of Ninube - actions
0G 1F
Open: If it is the Action Phase: Shuffle your hand into your Fate deck. Draw a number of cards equal to the number you shuffled in.
Grasp the Earth Dragon - actions
0G 3F
Kiho Limited: Bow a shugenja or monk you control. Take any one discarded Personality or holding in your discard pile and reshuffle it into your Dynasty Deck.
Hold this Ground - actions
0G 1F
Reaction: Play when your army is about to destroy a Province in battle. You gain no honor for this battle, but you may take all cards that were attached to this Province under your control permanently and attach them to one of your Provinces. Any card that cannot be legally attached is returned to its owner and discarded.
Kamoko's Charge - actions
0G 1F
Immediate Terrain
Battle: Each Personality and Follower in Cavalry units in this battle gains +1F.
Let Your Spirit Guide You - actions
0G 0F
When you play this card as a Focus card in a duel or use its Focus value for a Tactical action performed by a Personality, set its Focus value to the Personality's Personal Honor plus 3.
Mercy Shrouds the Earth - actions
0G 3F
Kiho Elemental Reaction: Bow one of your Shugenja or Monks in this battle after a target Terrain card is played but before it resolves. That Terrain produces no effects, although it is still in play.
Move to the Bushes - actions
0G 1F
Battle: Move one of your bowed or unbowed Personalities from this battle back to your fief. The Personality is dishonored.
Mushin - actions
0G 2F
Battle: Take two consecutive Open or Battle actions after this one.
Not While I Breathe - actions
0G 2F
Battle: Bow one of your Guard Followers in this battle, and discard it from play. This Province has its Province Strength tripled until the end of the turn.
Ryoku - actions
0G 2F
Kiho Battle: Bow a monk you control to send the opposing Personality with the lowest Chi home from this battle. If there is a tie, you may choose among those with the lowest Chi.
Stand or Run - actions
0G 2F
Iaijutsu Battle: One of your Samurai Personalities issues a challenge to an opposing Personality. If the challenge is refused, send the opponent home bowed. A bowed Personality cannot refuse this challenge.
The Efforts of the Clan - actions
0G 2F
Limited: Bow your Stronghold to straighten one of your Personalities. This Personality will not straighten during your next straighten phase.
The Touch of the Lands - actions
0G 3F
Kiho Reaction: Play when one of your terrain cards has just been destroyed by a card effect. If you have a monk or shugenja in this battle, the terrain card is returned to your hand. This do not bow your Personality.
Trusted Counsel - actions
0G 1F
Battle: You may draw up to 3 Fate Cards from your deck. For each card drawn, your opponent in this battle may either draw one Fate Card or give a 3F bonus to one Personality in this battle.
Tsuchi-do - actions
0G 4F
Kiho Battle: Bow one of your shugenja or monks and target any Personality in play. The target may not move into or out any battles this turn. This action may be performed even if you do not have any units in this battle, and even if neither Personality is in this battle.
Where Shinsei Stood - actions
0G 1F
Battle Terrain: This terrain takes effect as soon as it is played. While this terrain is in play, all shugenja and monks at a battle in this Province are straightened immediately after bowing to perform a kiho. No Personality may perform the same kiho more than once during this battle.
The House of Tao - strongholds
5PS/3GP/4SH
Monk, Monk
You begin the game with one Elemental Ring in play, chosen after your opponent's strongholds have been revealed.
If you put a Shadowlands card into play, all of your elemental rings are discarded from play.
Shiryo no Kisada - ancestors
+1F/0C -PH/0G/2HR 4F
Crab Clan Ancestor. Unique. This card is considered Hida Kisada for Uniqueness.
This Personality cannot gain the Shadowlands trait, and this unit cannot be targeted with spell effects.
Abandoning the Fortunes - events
Until the end of the game, any player whose Dynasty Deck is depleted and cannot refill his or her Provinces must destroy one of his or her Personalities or holdings in play for each Province left empty at the end of that player's turn.
Ascension of the Mantis - events
Choose one Province in play. If you bow more Personalities and Followers than that player has total Force in play (or the Province's strength if it is higher), then you take control of that Province, adding it to the right of your rightmost Province, and lose 7 honor. The card in that Province is discarded. Cards attached to the Province remain attached.
Finding the Balance - events
Choose one Personality in play. The target Personality has his or her lowest stat (Force, Chi, or Personal Honor - you choose if there is a tie) raised by two. That Personality's controller chooses one of the other traits to be reduced by one. These changes are permanent.
Restoring the Doji Treasury - events
Each player may search his Dynasty deck for one Gold-producing Holding, lower its Gold cost by 3, and put it into play bowed, paying all remaining costs.
Sacrifices For Our Future - events
While this card is in play, you may choose not to draw a fate card during your end phase. Each turn in which you do not draw a fate card you gain two honor. If you draw a fate card for any reason, this card is discarded from play.
Enlightened Tutor - followers
0F/+1C -PH/2G/2HR 1F
This Personality may refuse any challenges without penalty while this Follower is attached, including Challenges that may not be refused.
Fortified Infantry - followers
3F/0C -PH/4G/2HR 1F
This unit cannot be moved from one Province to another.
Kobune Crew - followers
2F/0C -PH/4G/1HR 1F
Naval • May only be attached to a Naval personality.
Battle: Bow Kobune Crew and one of your Ports to move this unit from one of the Defender's Provinces to another.
Monastery - holdings
2F/0C -PH/4G/1HR 1F
Naval • May only be attached to a Naval personality.
Battle: Bow Kobune Crew and one of your Ports to move this unit from one of the Defender's Provinces to another.
Retired Wasp General - holdings
2F/0C -PH/4G/1HR 1F
Naval • May only be attached to a Naval personality.
Battle: Bow Kobune Crew and one of your Ports to move this unit from one of the Defender's Provinces to another.
River Bridge of Kaiu - holdings
2F/0C -PH/4G/1HR 1F
Naval • May only be attached to a Naval personality.
Battle: Bow Kobune Crew and one of your Ports to move this unit from one of the Defender's Provinces to another.
The Dark Sanctuary - holdings
2F/0C -PH/4G/1HR 1F
Naval • May only be attached to a Naval personality.
Battle: Bow Kobune Crew and one of your Ports to move this unit from one of the Defender's Provinces to another.
Torii Shrine - holdings
2F/0C -PH/4G/1HR 1F
Naval • May only be attached to a Naval personality.
Battle: Bow Kobune Crew and one of your Ports to move this unit from one of the Defender's Provinces to another.
Takao's Jingasa - items
+0F/+1C 3G 1F
Once per turn, this Personality need not to bow to cast a Kiho.
The New Way - items
-F/-C 1G 1F
Cards in this unit may not be targeted with actions from a Personality with an ancestor. Personalities lose all bonuses and special abilities granted by the ancestors while opposing this Personality in a battle or in a duel.
Tsuruchi's Arrow - items
F/C 0G 2F
Can only be attached to a samurai.
Reaction: Destroy this arrow to increase by three the strength of a Ranged Attack that is being performed by this Personality. If this arrow is attached to a Yoritomo's Alliance Personality you may put this arrow into your hand instead of destroying it if (and when) your army wins this battle.
Aramoro - exp - personalities
3F/4C -HR9G/1PH/
Scorpion clan Samurai. Ninja. Unique. Experienced Bayushi Aramoro.
Your opponents may not target Aramoro with actions while Aramoro is not part of an army.
Hitomi Kazaq - personalities
2F/3C -HR6G/0PH/
Dragon Clan Heretic. Naga. Tattooed. Will not join a Naga player.
Battle: Destroy all Followers in an opposing unit with a Force less than or equal to this Personality's Force. This can be done once per turn.
Hitomi Kokujin - exp - personalities
3F/4C -HR12G/0PH/
Dragon Clan Tattooed Man. Shadowlands. Experienced. Unique. Double Chi. Lose 4 Honor.
Battle: Destroy one of your Personalities to issue an unrefusable challenge to an opposing Personality. Once per turn.
Limited: Destroy one of your Personalities to issue an unrefusable duel to any Personality with a Chi lower to the Personality you destroyed. Once per turn.
Hoshi Eisai - personalities
1F/2C 0HR6G/1PH/
Unaligned Monk. Tattooed.
Battle: Eisai's Force becomes equal to that of any one opposing Personality. This can be done twice per battle.
Hoshi Maseru - personalities
2F/2C 0HR5G/2PH/
Unaligned Monk. Tattooed.
Reaction: Straighten Maseru immediately after he bows to perform a kiho. He may do this once per turn.
Ikoma Ryozo - exp - personalities
3F/4C 0HR8G/3PH/
Lion Clan Samurai. Experienced. Unique. Shadowlands. If the Imperial Favor targets a card in a battle that Ryozo is at, Ryozo returns to your fief, bowed.
Battle: Ryozo receives a 1F bonus for each fortification attached to this Province. Once per turn.
Kuni Utagu - personalities
0F/4C -HR5G/2PH/
Crab Clan Shugenja. Black Scroll effects cannot target Utagu.
Open: Utagu bows to issue an unrefusable challenge to a Personality with a Maho ability or a Black Scroll, or who as taken a Maho action this game.
Kuni Yori - exp 2 - personalities
3F/5C -HR9G/0PH/
Unaligned Shugenja. Experienced 2. Unique. Shadowlands.
Reaction: Immediately after an opposing Personality or Follower is destroyed during battle, give Yori a 1F undead nonhuman Follower token.
Moto Soro - personalities
4F/3C -HR8G/1PH/
Unicorn Clan Samurai. Cavalry.
This Personality is not destroyed when his Chi is reduced to zero, but if his Chi is ever less than one at the end of one of your turns, he is destroyed.
Seppun Kossori - personalities
0F/2C 0HR5G/2PH/
Unaligned Shugenja.
Reaction: Bow to produce gold equal to her Personal Honor.
Suzume Yugoki - personalities
4F/3C 0HR8G/3PH/
Sparrow Clan Samurai.
The Grey Crane - exp 2 - personalities
3F/8C 5HR12G/4PH/
Unaligned Samurai. Experienced 2 Kakita Toshimoko. Unique. Double Chi. May not refuse a duel. May not attach the Emerald Armor.
Limited: Bow the Grey Crane and target a Kolat Personality in play. Draw and discard a fate card. If the Focus value is greater than the Kolat's Chi, the Grey Crane challenges the Kolat to a duel that cannot be refused.
Togashi Hoshi - exp - personalities
7F/7C 5HR14G/4PH/
Unaligned Man Beast. Experienced. Unique. Cavalry. Dragon. No Followers or armor. Will join monk players for 2 less gold.
Limited: Once per turn, bow one of your personalities that is not Tattooed. The target Personality may not straighten on your next straighten phase, but gains a permanent 2f/2c bonus and the Tattooed trait. Hoshi has a -1F/-1C until your next straighten phase.
Fields of the Morning Sun - regions
No player may assign or move any Personality with over 2 Personal Honor to battle at this Province.
Otaku Meadows - regions
Limited: Once per turn, you may spend 3 gold to attach a 1F cavalry Follower token to one of your Personalities.
Umi Amaterasu - regions
Battle: Once per battle per player, any player with a unit opposing one or more units at this battle may draw a card.
Banish All Shadows - actions
0G 3F
Kiho Limited: Bow one of your target Shugenja or Monks: Look at the top four cards of your Fate deck. Put one in your hand. Shuffle the deck.
Empty Words - actions
0G 2F
Political Limited: Bow your stronghold to rehonor a dishonored Personality.
Political Reaction: Bow your stronghold to reduce an honor loss to zero.
Political Reaction: Bow your stronghold to allow an honorable Personality to refuse an unrefusable duel.
Face of Ninube - actions
0G 1F
Open: If it is the Action Phase: Shuffle your hand into your Fate deck. Draw a number of cards equal to the number you shuffled in.
Grasp the Earth Dragon - actions
0G 3F
Kiho Limited: Bow a shugenja or monk you control. Take any one discarded Personality or holding in your discard pile and reshuffle it into your Dynasty Deck.
Hold this Ground - actions
0G 1F
Reaction: Play when your army is about to destroy a Province in battle. You gain no honor for this battle, but you may take all cards that were attached to this Province under your control permanently and attach them to one of your Provinces. Any card that cannot be legally attached is returned to its owner and discarded.
Kamoko's Charge - actions
0G 1F
Immediate Terrain
Battle: Each Personality and Follower in Cavalry units in this battle gains +1F.
Let Your Spirit Guide You - actions
0G 0F
When you play this card as a Focus card in a duel or use its Focus value for a Tactical action performed by a Personality, set its Focus value to the Personality's Personal Honor plus 3.
Mercy Shrouds the Earth - actions
0G 3F
Kiho Elemental Reaction: Bow one of your Shugenja or Monks in this battle after a target Terrain card is played but before it resolves. That Terrain produces no effects, although it is still in play.
Move to the Bushes - actions
0G 1F
Battle: Move one of your bowed or unbowed Personalities from this battle back to your fief. The Personality is dishonored.
Mushin - actions
0G 2F
Battle: Take two consecutive Open or Battle actions after this one.
Not While I Breathe - actions
0G 2F
Battle: Bow one of your Guard Followers in this battle, and discard it from play. This Province has its Province Strength tripled until the end of the turn.
Ryoku - actions
0G 2F
Kiho Battle: Bow a monk you control to send the opposing Personality with the lowest Chi home from this battle. If there is a tie, you may choose among those with the lowest Chi.
Stand or Run - actions
0G 2F
Iaijutsu Battle: One of your Samurai Personalities issues a challenge to an opposing Personality. If the challenge is refused, send the opponent home bowed. A bowed Personality cannot refuse this challenge.
The Efforts of the Clan - actions
0G 2F
Limited: Bow your Stronghold to straighten one of your Personalities. This Personality will not straighten during your next straighten phase.
The Touch of the Lands - actions
0G 3F
Kiho Reaction: Play when one of your terrain cards has just been destroyed by a card effect. If you have a monk or shugenja in this battle, the terrain card is returned to your hand. This do not bow your Personality.
Trusted Counsel - actions
0G 1F
Battle: You may draw up to 3 Fate Cards from your deck. For each card drawn, your opponent in this battle may either draw one Fate Card or give a 3F bonus to one Personality in this battle.
Tsuchi-do - actions
0G 4F
Kiho Battle: Bow one of your shugenja or monks and target any Personality in play. The target may not move into or out any battles this turn. This action may be performed even if you do not have any units in this battle, and even if neither Personality is in this battle.
Where Shinsei Stood - actions
0G 1F
Battle Terrain: This terrain takes effect as soon as it is played. While this terrain is in play, all shugenja and monks at a battle in this Province are straightened immediately after bowing to perform a kiho. No Personality may perform the same kiho more than once during this battle.
The House of Tao - strongholds
5PS/3GP/4SH
Monk, Monk
You begin the game with one Elemental Ring in play, chosen after your opponent's strongholds have been revealed.
If you put a Shadowlands card into play, all of your elemental rings are discarded from play.
