Спойлер Hidden Emperor 4
War Dogs - follower
1F/0C -PH/3G/0HR 2F
Nonhuman • Dog
Battle: Bow and destroy this card: Destroy a target enemy Follower.
Shiryo no Moto - ancestors
+1F/0C -PH/0G/1HR 3F
Unicorn Clan Ancestor.
This Personality cannot be destroyed during the resolution phase of a battle unless the opposing army has more than twice as much Force as his army. Otherwise, this Personality goes home bowed, with all items attached, at the end of the resolution phase.
A Dark Foretelling - events
Inspect the top card of any deck. You may return the card to the top or the bottom of the deck. You may either discard this event normally or reshuffle it into your Dynasty Deck. Do not shuffle the inspected card. This event resolves every time it appears.
Doom of the Brotherhood - events
Each player selects one Elemental Ring controlled by the player to his right. All selected Elemental Rings are discarded from play.
Festival of the River of Stars - events
Choose a word with four or more letters. Until the end of the game, any card with that word in the title has its gold cost increased by two, and all of your Personalities have their gold costs increased by one.
The Great Feast - events
Until your events phase two turns after this one, all players must lobby twice successfully to get the Imperial Favor, and are allowed a second lobbying attempt during their turn. The first successful lobbying attempt during a turn is cancelled without effect.
Kolat Geisha - followers
0F/+1C -PH/3G/0HR 1F
This Follower may be attached to any player's Personality. Any honor gain that this Follower's Personality is involved in is redirected to the player that brought this card into play.
Ninja Saboteur - followers
1F/0C -PH/2G/0HR 1F
Ninja. Will only attach to a Ninja Personality.
Battle: Bow the Saboteur to reduce this Province's Strength to its printed Province Strength.
War Dogs - follower
1F/0C -PH/3G/0HR 2F
Nonhuman • Dog
Battle: Bow and destroy this card: Destroy a target enemy Follower.
Akodo Hall of Ancestors - holdings
1F/0C -PH/3G/0HR 2F
Nonhuman • Dog
Battle: Bow and destroy this card: Destroy a target enemy Follower.
Funeral Pyre - holdings
1F/0C -PH/3G/0HR 2F
Nonhuman • Dog
Battle: Bow and destroy this card: Destroy a target enemy Follower.
Goldsmith - holdings
1F/0C -PH/3G/0HR 2F
Nonhuman • Dog
Battle: Bow and destroy this card: Destroy a target enemy Follower.
Philosopher - holdings
1F/0C -PH/3G/0HR 2F
Nonhuman • Dog
Battle: Bow and destroy this card: Destroy a target enemy Follower.
Ronin Dojo - holdings
1F/0C -PH/3G/0HR 2F
Nonhuman • Dog
Battle: Bow and destroy this card: Destroy a target enemy Follower.
Shinjo Groomsman - holdings
1F/0C -PH/3G/0HR 2F
Nonhuman • Dog
Battle: Bow and destroy this card: Destroy a target enemy Follower.
Dai Tsuchi - items
+3F/+*C 6G 1F
Weapon
Will only attach to a Personality with more than 2 Force. Crab Clan Personalities can attach Dai Tsuchi for 2 less Gold.
Dai Tsuchi gains a +3C bonus while this Personality opposes one or more Ogres or Oni in a battle or duel.
Goblin War Truck - items
0F/0C 2G 2F
Shadowlands.
Open: Bow any Goblin Personality or Follower you control to give the War Truck a +1 Force until the end of the turn. If the War truck is destroyed this turn, the Goblin is also destroyed.
Kitsuki Kaagi's Journal - items
-F/-C 6G 2F
Unique. Cards in this unit may not be targeted with actions. Actions which target Ninja can target cards in this unit, however, even if the target card is not a Ninja. This Personality may not produce honor gains in any fashion.
Reaction: Bow the Journal to cancel any Ninja or Kolat action that is not targeting this unit.
Lessons from Kuro - items
+0F/+0C 4G 3F
Limited: Once per turn, bow this Personality to draw a Fate card if the Personality's Chi is greater than 3.
Asako Hosigeru - personalities
2F/2C 0HR3G/1PH/
Phoenix Clan Novice of Water. Shugenja.
Battle: Bow and destroy Hosigeru to produce Ranged 1 Attacks targeting every opposing Personality and Follower in this battle, including Personalities with attached Followers. The strength of these Ranged Attacks cannot be increased.
Doji Shizue - exp - personalities
0F/2C 0HR4G/2PH/
Crane Clan storyteller. Experienced. Unique.
Open: Bow Shizue to bow a Ninja.
Reaction: Bow Shizue immediately after one of your Personalities wins a duel to give that Personality a permanent +1 bonus to their Force or Chi.
Hida Yasamura - exp 2 - personalities
4F/3C 2HR9G/2PH/
Crab Clan Samurai. Unique. Cavalry. Tactician. Experienced 2 Shinjo Yasamura. May not assign or move into a battle against a Crab or Unicorn Defender. Will join Unicorn for 2 less gold.
Battle: All Personalities and Followers in infantry units in Yasamura's army gain a +1 Force. This is considered Yasamura's use of Tactician for this battle.
Ide Ashijun - personalities
1F/2C 2HR5G/2PH/
Unicorn Clan Magistrate. Cavalry.
Battle: Bow Ashijun and your stronghold to target an opposing Personality. That Personality's controller must either send it home, or the Personality's Force is reduced to zero.
Itako - personalities
2F/4C 5HR7G/3PH/
Unaligned Blind Prophetess. Shugenja. Unique.
Reaction: Immediately after Itako performs a kiho, place it face down under her instead of in your discard pile. During a future draw phase, instead of drawing a card from your deck, you may take this card from under Itako and put it in your hand. You may only do this once per kiho card.
Kitsuki Kaagi - personalities
1F/4C 0HR7G/2PH/
Dragon Clan Magistrate. Toturi's Army. Tactician.
Reaction: Bow immediately after a Personality refuses a duel to have Kaagi issue an unrefusable challenge to that Personality.
Malekish - personalities
0F/3C 0HR3G/1PH/
Naga Astrologer.
Limited: Bow Malekish to look at the top cards of your Fate or Dynasty deck. You may look at a number of cards up to Malekish's Chi. Rearrange the cards in any order you wish and return them to the top of your deck.
Matsu Ketsui - personalities
4F/3C 5HR9G/3PH/
Lion Clan Samurai. Matsu Daimyo. Double Chi. Unique.
Oni no Gekido - personalities
3F/3C -HR6G/0PH/
Unaligned. Nonhuman. Shadowlands. May not attach items or Followers.
Open: Gekido gains a +2F/+3C until the end of this phase. At the end of this phase, the bonus is lost, and Gekido loses -2F/-2C until the end of your next turn. Gekido can do this once per turn.
Otaku Kamoko - exp 3 - personalities
5F/5C 7HR13G/4PH/
Unicorn Clan Samurai. Double Chi. Cavalry. Experienced 3. Will only attach Cavalry Followers.
Limited: Bow to challenge a Kolat to a duel that cannot be refused.
Reaction: Bow to destroy a Personality with a lower Chi that was just assigned or moved into a battle at which Kamoko is present.
Otaku Xieng Chi - personalities
1F/3C 3HR6G/3PH/
Unicorn Clan Gunso. Battle Maiden. Samurai. Cavalry.
When Xieng Chi is the target of a Charge, she gains an additional 1F.
Ryosei - exp - personalities
2F/3C -HR5G/2PH/
Fox Clan Daimyo. Shugenja. Experienced. Unique. Yoritomo's Alliance.
Reaction: Immediately after Ryosei performs a kiho, discard a random card from your hand to return the kiho to your hand. Ryosei may perform this action only once for each kiho card, and may perform this action while bowed.
Shinjo Tsuburo - exp - personalities
3F/3C 4HR7G/2PH/
Unicorn Clan Samurai. Cavalry. Experienced. Unique.
Reaction: Cancel a Ranged Attack that is targeting Tsuburo. Tsuburo may perform this action while bowed.
Plains of Foul Tears - regions
Follower cards (but not tokens) that are destroyed during a battle at this Province are returned to their owner's hand instead of going to the discard pile.
During a battle at this Province, all players may perform the action: Battle: Bow one or more Followers in a unit to destroy one opposing Follower (or Personality without attached Followers) with an equal or lesser Force.
Refuge of the Three Sisters - regions
Singular
Limited: Destroy this card, and target and remove from the game an unbowed Personality you control: Search your Fate deck for a card with a lower Focus value than the Personality's Chi. Show it. Put it in your hand.
The Iuchi Plains - regions
Each Infantry Personality and Infantry Follower in a battle at this Province has -1F.
The Kami Watch Over Me - spells
5G 3F
Ritual Limited: Bow this Shugenja and any number of your other Shugenja such that their combined chi is greater than 10. Take all cards in your discard piles that have not resolved or been in play this game and shuffle them back into your decks.
Arrows from the Ranks - actions
0G 1F
Reaction: Play when one of your Personalities has been challenged to a duel. You may immediately produce one Ranged Attack by one of your cards in play, targeting the challenging Personality, even if he has attached Followers. Lose 5 honor, and your challenged Personality is dishonored. Your Ranged Attack must be from a card in this battle if the challenge was issued during a battle.
Bayushi Technique - actions
1G 3F
Battle: Dishonor one of your Personalities in this battle and target an opposing Personality to give your Personality a Force bonus equal to the Personal Honor of the target. If you are a Scorpion player, this technique's gold cost is reduced to zero.
Desperate Wager - actions
7G 1F
You can play only one Desperate Wager per turn.
Reaction: Before your Dynasty Phase begins: Straighten all your Personalities. Declare an additional Attack Phase. After its Declaration Segment, straighten all the Defender's Personalities and Followers; this straightening can not be negated. You lose the game when the turn ends.
Flattery - actions
0G 3F
You must have cards in your hand with total Focus values greater than the opposing army's force to play this card.
Battle: Discard cards from your hand one at a time until the total discarded Focus values exceed the opposing army's Force, to end the battle without resolution and send all units home without bowing. You may take this action during a battle in which you have no units.
Hitomi Technique - actions
1G 3F
Battle: Bow one of your Samurai to destroy an opposing Shugenja. If you are a Dragon Clan player, the Samurai permanently gains +1C.
Kitsuki Evidence - actions
0G 4F
Reaction: Play immediately after an honor loss was modified. The honor loss is reduced to zero.
Reaction: Play immediately after an honor loss has been redirected. You may redirect the honor loss again, after which it may no longer be redirected or adjusted by any means.
Lay of the Land - actions
0G 4F
Reaction: Play immediately before the Defender's first action in the Battle Action phase of a battle in which you have a Scout. No other player may play a terrain during this battle. Any player may, as a Battle action, negate the effects of this action by bowing a Scout or discarding a terrain card from their hand.
Mujina Tricks - actions
0G 1F
Reaction: Bow one of your Mujina to cancel and negate the effects of any one action card being performed by another player, during a battle the Mujina is in. You and the other player each lose 1 honor.
Noble Sacrifice - actions
0G 2F
Battle: Destroy one of your samurai in this battle. You may target and send home a number of opposing units equal to the difference between your samurai's Personal Honor and the highest Personal Honor among opposing Personalities. If your samurai's Personal Honor is lower, this action has no effect.
Shinjo Technique - actions
3*G 3F
This card costs 3 less Gold for a Unicorn Clan player.
Reaction: Play this card when another player targets one of your Personalities with an Action card. Redirect the action to one of the player's Personalities whom the player could have targeted with the action.
Takuan Technique - actions
1G 3F
Battle: Give +3F to an unaligned samurai. This may not target a samurai whose Force is greater than two unless you are a Toturi's Army player.
The Boundless Depths of Water - actions
0G 1F
Kiho Elemental Open: Bow a shugenja or monk you control. At the end of the current player's end phase, you may draw a number of cards up to the number of kihos you successfully cast this turn.
The Naga Akasha - actions
1G 3F
Battle: Destroy one of your Personalities in this battle to destroy an opposing Shadowlands card. If you are a Naga player, you may place your Personality on top of your Dynasty Deck instead of in your discard pile.
The Power of Incompleteness - actions
0G 4F
Kiho Open: Bow a shugenja or monk you control. Target a Personality who has their lower trait of Chi or Force raised to be equal to the higher trait until the end of the turn.
The Price of Failure - actions
0G 2F
Reaction: Play when an attacking unit is returning from a battle at the end of the battle resolution in which it did not destroy a defending army or Province. That Personality's controller must draw and discard the top card from his Fate Deck. If the Focus Value of the discarded card is less than his Personal Honor, he commits seppuku and is destroyed. This card has no effect if the target's controller has no Fate deck left.
Walk Through the Mountains - actions
0G 2F
Kiho Reaction: Bow a shugenja or monk you control when one of your Personalities is being sent home from a battle with a card action to cancel the action causing your Personality to be sent home.
The Otaku Palaces - strongholds
5PS/5GP/5SH
Unicorn, Unicorn
Magistrates will join you for 1 less gold.
Reaction: Once per turn, immediately after another player has declared an attack on you, straighten all cards in one of your Cavalry units. You may perform this action even if this stronghold is bowed.
Shiryo no Moto - ancestors
+1F/0C -PH/0G/1HR 3F
Unicorn Clan Ancestor.
This Personality cannot be destroyed during the resolution phase of a battle unless the opposing army has more than twice as much Force as his army. Otherwise, this Personality goes home bowed, with all items attached, at the end of the resolution phase.
A Dark Foretelling - events
Inspect the top card of any deck. You may return the card to the top or the bottom of the deck. You may either discard this event normally or reshuffle it into your Dynasty Deck. Do not shuffle the inspected card. This event resolves every time it appears.
Doom of the Brotherhood - events
Each player selects one Elemental Ring controlled by the player to his right. All selected Elemental Rings are discarded from play.
Festival of the River of Stars - events
Choose a word with four or more letters. Until the end of the game, any card with that word in the title has its gold cost increased by two, and all of your Personalities have their gold costs increased by one.
The Great Feast - events
Until your events phase two turns after this one, all players must lobby twice successfully to get the Imperial Favor, and are allowed a second lobbying attempt during their turn. The first successful lobbying attempt during a turn is cancelled without effect.
Kolat Geisha - followers
0F/+1C -PH/3G/0HR 1F
This Follower may be attached to any player's Personality. Any honor gain that this Follower's Personality is involved in is redirected to the player that brought this card into play.
Ninja Saboteur - followers
1F/0C -PH/2G/0HR 1F
Ninja. Will only attach to a Ninja Personality.
Battle: Bow the Saboteur to reduce this Province's Strength to its printed Province Strength.
War Dogs - follower
1F/0C -PH/3G/0HR 2F
Nonhuman • Dog
Battle: Bow and destroy this card: Destroy a target enemy Follower.
Akodo Hall of Ancestors - holdings
1F/0C -PH/3G/0HR 2F
Nonhuman • Dog
Battle: Bow and destroy this card: Destroy a target enemy Follower.
Funeral Pyre - holdings
1F/0C -PH/3G/0HR 2F
Nonhuman • Dog
Battle: Bow and destroy this card: Destroy a target enemy Follower.
Goldsmith - holdings
1F/0C -PH/3G/0HR 2F
Nonhuman • Dog
Battle: Bow and destroy this card: Destroy a target enemy Follower.
Philosopher - holdings
1F/0C -PH/3G/0HR 2F
Nonhuman • Dog
Battle: Bow and destroy this card: Destroy a target enemy Follower.
Ronin Dojo - holdings
1F/0C -PH/3G/0HR 2F
Nonhuman • Dog
Battle: Bow and destroy this card: Destroy a target enemy Follower.
Shinjo Groomsman - holdings
1F/0C -PH/3G/0HR 2F
Nonhuman • Dog
Battle: Bow and destroy this card: Destroy a target enemy Follower.
Dai Tsuchi - items
+3F/+*C 6G 1F
Weapon
Will only attach to a Personality with more than 2 Force. Crab Clan Personalities can attach Dai Tsuchi for 2 less Gold.
Dai Tsuchi gains a +3C bonus while this Personality opposes one or more Ogres or Oni in a battle or duel.
Goblin War Truck - items
0F/0C 2G 2F
Shadowlands.
Open: Bow any Goblin Personality or Follower you control to give the War Truck a +1 Force until the end of the turn. If the War truck is destroyed this turn, the Goblin is also destroyed.
Kitsuki Kaagi's Journal - items
-F/-C 6G 2F
Unique. Cards in this unit may not be targeted with actions. Actions which target Ninja can target cards in this unit, however, even if the target card is not a Ninja. This Personality may not produce honor gains in any fashion.
Reaction: Bow the Journal to cancel any Ninja or Kolat action that is not targeting this unit.
Lessons from Kuro - items
+0F/+0C 4G 3F
Limited: Once per turn, bow this Personality to draw a Fate card if the Personality's Chi is greater than 3.
Asako Hosigeru - personalities
2F/2C 0HR3G/1PH/
Phoenix Clan Novice of Water. Shugenja.
Battle: Bow and destroy Hosigeru to produce Ranged 1 Attacks targeting every opposing Personality and Follower in this battle, including Personalities with attached Followers. The strength of these Ranged Attacks cannot be increased.
Doji Shizue - exp - personalities
0F/2C 0HR4G/2PH/
Crane Clan storyteller. Experienced. Unique.
Open: Bow Shizue to bow a Ninja.
Reaction: Bow Shizue immediately after one of your Personalities wins a duel to give that Personality a permanent +1 bonus to their Force or Chi.
Hida Yasamura - exp 2 - personalities
4F/3C 2HR9G/2PH/
Crab Clan Samurai. Unique. Cavalry. Tactician. Experienced 2 Shinjo Yasamura. May not assign or move into a battle against a Crab or Unicorn Defender. Will join Unicorn for 2 less gold.
Battle: All Personalities and Followers in infantry units in Yasamura's army gain a +1 Force. This is considered Yasamura's use of Tactician for this battle.
Ide Ashijun - personalities
1F/2C 2HR5G/2PH/
Unicorn Clan Magistrate. Cavalry.
Battle: Bow Ashijun and your stronghold to target an opposing Personality. That Personality's controller must either send it home, or the Personality's Force is reduced to zero.
Itako - personalities
2F/4C 5HR7G/3PH/
Unaligned Blind Prophetess. Shugenja. Unique.
Reaction: Immediately after Itako performs a kiho, place it face down under her instead of in your discard pile. During a future draw phase, instead of drawing a card from your deck, you may take this card from under Itako and put it in your hand. You may only do this once per kiho card.
Kitsuki Kaagi - personalities
1F/4C 0HR7G/2PH/
Dragon Clan Magistrate. Toturi's Army. Tactician.
Reaction: Bow immediately after a Personality refuses a duel to have Kaagi issue an unrefusable challenge to that Personality.
Malekish - personalities
0F/3C 0HR3G/1PH/
Naga Astrologer.
Limited: Bow Malekish to look at the top cards of your Fate or Dynasty deck. You may look at a number of cards up to Malekish's Chi. Rearrange the cards in any order you wish and return them to the top of your deck.
Matsu Ketsui - personalities
4F/3C 5HR9G/3PH/
Lion Clan Samurai. Matsu Daimyo. Double Chi. Unique.
Oni no Gekido - personalities
3F/3C -HR6G/0PH/
Unaligned. Nonhuman. Shadowlands. May not attach items or Followers.
Open: Gekido gains a +2F/+3C until the end of this phase. At the end of this phase, the bonus is lost, and Gekido loses -2F/-2C until the end of your next turn. Gekido can do this once per turn.
Otaku Kamoko - exp 3 - personalities
5F/5C 7HR13G/4PH/
Unicorn Clan Samurai. Double Chi. Cavalry. Experienced 3. Will only attach Cavalry Followers.
Limited: Bow to challenge a Kolat to a duel that cannot be refused.
Reaction: Bow to destroy a Personality with a lower Chi that was just assigned or moved into a battle at which Kamoko is present.
Otaku Xieng Chi - personalities
1F/3C 3HR6G/3PH/
Unicorn Clan Gunso. Battle Maiden. Samurai. Cavalry.
When Xieng Chi is the target of a Charge, she gains an additional 1F.
Ryosei - exp - personalities
2F/3C -HR5G/2PH/
Fox Clan Daimyo. Shugenja. Experienced. Unique. Yoritomo's Alliance.
Reaction: Immediately after Ryosei performs a kiho, discard a random card from your hand to return the kiho to your hand. Ryosei may perform this action only once for each kiho card, and may perform this action while bowed.
Shinjo Tsuburo - exp - personalities
3F/3C 4HR7G/2PH/
Unicorn Clan Samurai. Cavalry. Experienced. Unique.
Reaction: Cancel a Ranged Attack that is targeting Tsuburo. Tsuburo may perform this action while bowed.
Plains of Foul Tears - regions
Follower cards (but not tokens) that are destroyed during a battle at this Province are returned to their owner's hand instead of going to the discard pile.
During a battle at this Province, all players may perform the action: Battle: Bow one or more Followers in a unit to destroy one opposing Follower (or Personality without attached Followers) with an equal or lesser Force.
Refuge of the Three Sisters - regions
Singular
Limited: Destroy this card, and target and remove from the game an unbowed Personality you control: Search your Fate deck for a card with a lower Focus value than the Personality's Chi. Show it. Put it in your hand.
The Iuchi Plains - regions
Each Infantry Personality and Infantry Follower in a battle at this Province has -1F.
The Kami Watch Over Me - spells
5G 3F
Ritual Limited: Bow this Shugenja and any number of your other Shugenja such that their combined chi is greater than 10. Take all cards in your discard piles that have not resolved or been in play this game and shuffle them back into your decks.
Arrows from the Ranks - actions
0G 1F
Reaction: Play when one of your Personalities has been challenged to a duel. You may immediately produce one Ranged Attack by one of your cards in play, targeting the challenging Personality, even if he has attached Followers. Lose 5 honor, and your challenged Personality is dishonored. Your Ranged Attack must be from a card in this battle if the challenge was issued during a battle.
Bayushi Technique - actions
1G 3F
Battle: Dishonor one of your Personalities in this battle and target an opposing Personality to give your Personality a Force bonus equal to the Personal Honor of the target. If you are a Scorpion player, this technique's gold cost is reduced to zero.
Desperate Wager - actions
7G 1F
You can play only one Desperate Wager per turn.
Reaction: Before your Dynasty Phase begins: Straighten all your Personalities. Declare an additional Attack Phase. After its Declaration Segment, straighten all the Defender's Personalities and Followers; this straightening can not be negated. You lose the game when the turn ends.
Flattery - actions
0G 3F
You must have cards in your hand with total Focus values greater than the opposing army's force to play this card.
Battle: Discard cards from your hand one at a time until the total discarded Focus values exceed the opposing army's Force, to end the battle without resolution and send all units home without bowing. You may take this action during a battle in which you have no units.
Hitomi Technique - actions
1G 3F
Battle: Bow one of your Samurai to destroy an opposing Shugenja. If you are a Dragon Clan player, the Samurai permanently gains +1C.
Kitsuki Evidence - actions
0G 4F
Reaction: Play immediately after an honor loss was modified. The honor loss is reduced to zero.
Reaction: Play immediately after an honor loss has been redirected. You may redirect the honor loss again, after which it may no longer be redirected or adjusted by any means.
Lay of the Land - actions
0G 4F
Reaction: Play immediately before the Defender's first action in the Battle Action phase of a battle in which you have a Scout. No other player may play a terrain during this battle. Any player may, as a Battle action, negate the effects of this action by bowing a Scout or discarding a terrain card from their hand.
Mujina Tricks - actions
0G 1F
Reaction: Bow one of your Mujina to cancel and negate the effects of any one action card being performed by another player, during a battle the Mujina is in. You and the other player each lose 1 honor.
Noble Sacrifice - actions
0G 2F
Battle: Destroy one of your samurai in this battle. You may target and send home a number of opposing units equal to the difference between your samurai's Personal Honor and the highest Personal Honor among opposing Personalities. If your samurai's Personal Honor is lower, this action has no effect.
Shinjo Technique - actions
3*G 3F
This card costs 3 less Gold for a Unicorn Clan player.
Reaction: Play this card when another player targets one of your Personalities with an Action card. Redirect the action to one of the player's Personalities whom the player could have targeted with the action.
Takuan Technique - actions
1G 3F
Battle: Give +3F to an unaligned samurai. This may not target a samurai whose Force is greater than two unless you are a Toturi's Army player.
The Boundless Depths of Water - actions
0G 1F
Kiho Elemental Open: Bow a shugenja or monk you control. At the end of the current player's end phase, you may draw a number of cards up to the number of kihos you successfully cast this turn.
The Naga Akasha - actions
1G 3F
Battle: Destroy one of your Personalities in this battle to destroy an opposing Shadowlands card. If you are a Naga player, you may place your Personality on top of your Dynasty Deck instead of in your discard pile.
The Power of Incompleteness - actions
0G 4F
Kiho Open: Bow a shugenja or monk you control. Target a Personality who has their lower trait of Chi or Force raised to be equal to the higher trait until the end of the turn.
The Price of Failure - actions
0G 2F
Reaction: Play when an attacking unit is returning from a battle at the end of the battle resolution in which it did not destroy a defending army or Province. That Personality's controller must draw and discard the top card from his Fate Deck. If the Focus Value of the discarded card is less than his Personal Honor, he commits seppuku and is destroyed. This card has no effect if the target's controller has no Fate deck left.
Walk Through the Mountains - actions
0G 2F
Kiho Reaction: Bow a shugenja or monk you control when one of your Personalities is being sent home from a battle with a card action to cancel the action causing your Personality to be sent home.
The Otaku Palaces - strongholds
5PS/5GP/5SH
Unicorn, Unicorn
Magistrates will join you for 1 less gold.
Reaction: Once per turn, immediately after another player has declared an attack on you, straighten all cards in one of your Cavalry units. You may perform this action even if this stronghold is bowed.
