Спойлер Honors Veil
Return to the Heavens - event
Gain two provinces, which permanently do not hold Dynasty cards, to the left of your leftmost province. Then, destroy the province this Event resolved from.
Pokku's Raiders - follower
2F/0C -PH/2G/0HR 2F
Shadowlands • Nonhuman • Goblin • Cavalry
After this card enters play: Lose 3 Honor.
Battle: Destroy this card: Ranged 3 Attack.
Snow Riders - follower
4F/0C -PH/8G/1HR 2F
Cavalry • Scout
Reaction: Before an action's resolution begins: Negate this Personality's movement from the action's effects.
Battle: Ranged 4 attack.
Famous Bazaar - holding
4F/0C -PH/8G/1HR 2F
Cavalry • Scout
Reaction: Before an action's resolution begins: Negate this Personality's movement from the action's effects.
Battle: Ranged 4 attack.
Gift Armor - item
+3F/+0C 4G 2F
Armor
Negate all current and new Chi penalties on this Personality.
Negate any destruction of this card except from its Personality being destroyed.
Resilient Naginata - item
+2F/+0C 3G 2F
Weapon
Negate all current and new Chi penalties on this Personality.
Battle: Give this Personality +1F for each Recon action that has targeted the current battlefield's province this turn.
Bayushi Eisaku - exp - personality
3F/3C -HR6G/1PH/
Scorpion Clan • Samurai • Kensai • Bitter Lies • Experienced • Unique
Reaction: After Eisaku enters play: Discard a target Dynasty card from a province.
Daidoji Zoushi - personality
4F/3C 4HR8G/2PH/
Crane Clan • Samurai • Commander • Scout
Battle: Move your target Personality home: Give a target enemy Personality or Follower -4F.
Daigotsu Hirata - personality
5F/3C -HR9G/0PH/
Spider Clan • Shadowlands • Samurai • Paragon • Undead • Dark Power
After Hirata enters play: Lose 4 Honor.
Battle: Discard a card: Bow a target enemy card without attachments. If you discarded a Dark Virtue, destroy the enemy card.
Hiruma Aki - exp - personality
6F/3C -HR9G/1PH/
Crab Clan • Samurai • Berserker • Experienced • Unique
Battle: Destroy one or more target Followers with total Force lower than Aki's Force, or total Gold Cost lower than Aki's Gold Cost.
Isawa Mizuhiko - personality
1F/2C 6HR3G/2PH/
Phoenix Clan • Water • Shugenja • Naval • Loyal
Kaiu Taru - personality
5F/3C 0HR8G/2PH/
Crab Clan • Samurai • Siege • Siege Master
Taru costs one less Gold to bring into play for each province destroyed this game.
Battle: Discard a card: Abilities on a target enemy Personality may not be used during this battle. Draw a card.
Kayomasa - personality
8F/4C -HR8G/1PH/
Shadowlands • Nonhuman • Ogre • Bushi • Yojimbo • Unique
After Kayomasa enters play: Lose 4 Honor.
Enters play paying 1 less Gold if you are a Spider Clan player.
Battle: Move Kayomasa to a battlefield where you control another opposed Unique Personality.
Kitsuki Taiko - exp - personality
3F/4C 10HR7G/4PH/
Dragon Clan • Samurai • Magistrate • Experienced • Unique
Battle: You may target and bow your Scorpion Clan Personality; if you do not, discard a card: Target an enemy Personality with Personal Honor lower than Taiko's Chi. Move him home. Gain 2 Honor.
Kitsune Mizuru - personality
3F/3C 0HR7G/2PH/
Mantis Clan • Nonhuman • Kitsune • Earth • Shugenja • Scout
Recon Open: Give a target province +2 strength or -2 strength.
Mirumoto Satobe - personality
4F/3C 5HR7G/3PH/
Dragon Clan • Samurai • Kensai
Satobe has +1F while he has a Weapon attached.
Battle: Bow or destroy a Weapon attached to Satobe: Destroy a target enemy attachment.
Moto Choon-yei - personality
5F/3C -HR10G/1PH/
Unicorn Clan • Samurai • Cavalry • Tactician • Unique
Tactical Battle: If any enemy units are at the current battlefield, or if Choon-yei assigned there: Move Choon-yei there.
Shikage no Oni - personality
8F/3C -HR10G/0PH/
Shadowlands • Nonhuman • Oni
After Shikage enters play: Lose 5 Honor.
Battle: Destroy your target Personality: Destroy a target enemy unit with lower total Force than your Personality's Force.
Shosuro Mizuno - personality
3F/4C -HR7G/2PH/
Scorpion Clan • Courtier • Loyal
Political Open: Discard the Imperial Favor: Bow a target Personality.
Utaku Keiko - personality
2F/3C 4HR9G/3PH/
Unicorn Clan • Samurai • Cavalry • Tactician • Battle Maiden
Battle: If any Infantry units are opposing Keiko: Give all Cavalry cards in her army +1F.
Desolate Plains - region
Singular
Reaction: When a Holding is producing Gold to pay for a Nonhuman Shadowlands Personality entering play from this province, bow this card: The Holding produces 2 additional Gold.
Elaborate Preparations - strategy
0G 2F
Limited: Target a Personality. Before the next time this turn an action moves him, negate the movement.
Hidden Scandal - strategy
0G 4F
Political
Open: From now until the turn ends, after a player gains 5 total Honor from his own card effects, negate his further gains from such effects, and after he loses 5 total Honor from other players' card effects, negate his further losses from such effects.
Impeccable Nobility - strategy
0G 2F
Political
Limited: If you have higher Family Honor than each other player, target your honorable Personality: Take the Imperial Favor.
Battle: Discard the Imperial Favor: Bow a target Personality.
Manipulation - strategy
0G 1F
Political
Battle: Target your Courtier who is not at the current battlefield: Target another player's Personality who is not at the current battlefield. Straighten him and move him there. His controller loses 1 Honor.
Swift Counterattack - strategy
0G 2F
Open: Give a target Personality and each of his Followers +1F.
Reaction: Before the resolution of a Battle action that was taken as an additional action: Its effects do not happen.
Tonfajutsu - strategy
0G 1F
Battle: Bow a Weapon attached to your target Personality: Destroy a target enemy attachment.
Battle: Give a target Personality with a Weapon +2F.
Versatile Army - strategy
0G 1F
Battle: Pay 3 Gold unless you control both an Infantry unit and a Cavalry unit at the current battlefield: Straighten or bow a target Personality.
Yarijutsu - strategy
0G 2F
Battle: Bow a target Weapon attached to your target Personality: Destroy a target enemy Personality with no Weapons, no Armor, and Force lower than the Focus Value plus Force bonus of your Weapon.
A Common Goal - events
Name a Clan other than your own. Until the end of the game, your Personalities have +1F while in an army that has any Personalities with your Clan alignment and any Personalities with the named Clan's alignment.
A Prophet Revealed - events
Until the end of the game, after any action resolves that produced a Ranged Attack, if any target of the Ranged Attack is still in play, straighten any cards that performed the action.
Darling of the Season - events
Until the end of the game, each player cannot lose more than 5 points of Honor in total from other players' cards in a single turn.
Return to the Heavens - event
Gain two provinces, which permanently do not hold Dynasty cards, to the left of your leftmost province. Then, destroy the province this Event resolved from.
The Balance Shifts - events
Until the end of the game, you have the ability, "Limited: Bow any number of your target Personalities with a total base Force of 6 or greater: Take the Imperial Favor."
The Spider's Shadow - events
If this Event is resolving from a province: Choose one other province, or two other provinces if you have fewer provinces than any other player. Reduce their Province Strengths to zero permanently. Then, destroy the province this Event resolved from.
Asp Warriors - followers
4F/0C -PH/4G/0HR 1F
Nonhuman • Naga
Can only attach to a non-Shadowlands Nonhuman.
Battle: If your current army has less Force than the current enemy army: Draw a card.
Borrowed Advisors - followers
2F/0C -PH/3G/0HR 1F
Open/Battle: Even if this card is bowed: Target 3 Personalities in play with different Clan alignments from each other, or target 3 different players. Straighten this unit.
Gunso Kirita - followers
2F/0C -PH/4G/1HR 4F
Cavalry
Can only attach to a Unicorn Clan Personality.
Open: Straighten this Personality.
Gunso Shiraki - followers
1F/0C -PH/3G/0HR 4F
Shadowlands
Can only attach to a Spider Clan Personality.
Shiraki has +1F for each Dark Virtue card in discard piles.
Battle: Bow a target Personality with more Force than his base Force.
Gunso Tabarou - followers
3F/0C -PH/4G/0HR 4F
Can only attach to a Crab Clan Personality.
Battle: If this card is in your discard pile, destroy one of your target Followers: Attach Tabarou to one of your target Personalities, waiving costs.
Hidden Sword Ronin - followers
3F/0C -PH/4G/1HR 3F
Ronin
Battle: Bow a target card in the unit of a Personality with 0 Personal Honor.
Pokku's Raiders - follower
2F/0C -PH/2G/0HR 2F
Shadowlands • Nonhuman • Goblin • Cavalry
After this card enters play: Lose 3 Honor.
Battle: Destroy this card: Ranged 3 Attack.
Snow Riders - follower
4F/0C -PH/8G/1HR 2F
Cavalry • Scout
Reaction: Before an action's resolution begins: Negate this Personality's movement from the action's effects.
Battle: Ranged 4 attack.
Sparrow Clan Aide - followers
2F/0C -PH/3G/2HR 2F
Gain 1 Honor.
Political Battle: Target a Personality with lower Personal Honor than this Personality: Bow or Straighten the target.
Winter Ravager - followers
2F/0C -PH/3G/1HR 2F
Nonhuman • Winter
Winter Ravager has +1F for each other Winter card in play and in discard piles.
Wolf Legion - followers
1F/0C -PH/3G/1HR 4F
Ronin
Has +3F while opposed by any Shadowlands cards.
Battle: Bow this card and target a unit containing an Ashigaru card at the current battlefield: Move this Personality there.
Famous Bazaar - holding
1F/0C -PH/3G/1HR 4F
Ronin
Has +3F while opposed by any Shadowlands cards.
Battle: Bow this card and target a unit containing an Ashigaru card at the current battlefield: Move this Personality there.
Hidden Dragon Temple - holdings
1F/0C -PH/3G/1HR 4F
Ronin
Has +3F while opposed by any Shadowlands cards.
Battle: Bow this card and target a unit containing an Ashigaru card at the current battlefield: Move this Personality there.
High Temple of Toshi Ranbo - holdings
1F/0C -PH/3G/1HR 4F
Ronin
Has +3F while opposed by any Shadowlands cards.
Battle: Bow this card and target a unit containing an Ashigaru card at the current battlefield: Move this Personality there.
Kata Training Grounds - holdings
1F/0C -PH/3G/1HR 4F
Ronin
Has +3F while opposed by any Shadowlands cards.
Battle: Bow this card and target a unit containing an Ashigaru card at the current battlefield: Move this Personality there.
Northern Hub Village Shipwrights - holdings
1F/0C -PH/3G/1HR 4F
Ronin
Has +3F while opposed by any Shadowlands cards.
Battle: Bow this card and target a unit containing an Ashigaru card at the current battlefield: Move this Personality there.
Shattered Peaks - holdings
1F/0C -PH/3G/1HR 4F
Ronin
Has +3F while opposed by any Shadowlands cards.
Battle: Bow this card and target a unit containing an Ashigaru card at the current battlefield: Move this Personality there.
Teardrop Island - holdings
1F/0C -PH/3G/1HR 4F
Ronin
Has +3F while opposed by any Shadowlands cards.
Battle: Bow this card and target a unit containing an Ashigaru card at the current battlefield: Move this Personality there.
Ancestral Sword of the Ki-Rin - items
+2F/+1C 4G 3F
Weapon • Unique
Your Cavalry Personalities and Followers in this army have +1F.
Battle: If this Personality is honorable: Move home a target Personality with 0, 4, or 5 PH.
Binding Contract - items
+0F/+0C 2G 3F
This Personality has +1PH and a maximum PH pf 5.
After this card enters play: Another player may agree to sign a treaty with you. If he agrees, each of you gains 3 Honor, and while this card remains in play, after one of you assigns or moves any unit to attack the other, the assigning or moving player loses 7 Honor.
Court Invitation - items
+0F/+0C 1G 2F
Political Open: Destroy this card: Target an unbowed Personality. His controller may bow him. If this bowed him, gain 2 Honor; otherwise, dishonor him.
Daimyo's Blade - items
+3F/+1C 6G 4F
Weapon • Unique
Attaches to a Clan Champion or Unique Daimyo paying 3 less Gold.
Battle: Bow this card: Destroy a target enemy Item.
Gempukku Blade - items
+3F/+1C 5G 3F
Weapon
Attaches to a Personality without abilities paying 3 less Gold.
Gift Armor - item
+3F/+0C 4G 2F
Armor
Negate all current and new Chi penalties on this Personality.
Negate any destruction of this card except from its Personality being destroyed.
Luxurious Gift - items
+0F/+0C 2G 3F
Can only attach to a Courtier.
Political Limited: Bow this Personality: Straighten a Holding with Gold Cost less than his Personal Honor.
Muddy Sandals - items
+0F/+0C 2G 2F
Can only attach to a Courtier.
Reaction: After this card enters play: Target a dishonorable Personality. While this card remains in play, the target has -4F.
Poisoned Gift - items
+0F/+0C 3G 1F
If this Personality is not a Ninja, he cannot use his own base abilities.
Ninja Open: If this Personality is a Ninja, bow this card: Transfer this card to a target Personality.
Resilient Naginata - item
+2F/+0C 3G 2F
Weapon
Negate all current and new Chi penalties on this Personality.
Battle: Give this Personality +1F for each Recon action that has targeted the current battlefield's province this turn.
Akodo Bakin - exp 2 - personalities
4F/3C 7HR8G/3PH/
Lion Clan • Samurai • Tactician • Enlightened • Experienced 2 • Unique
Battle: Straighten all attachments in Bakin's army.
Akodo Nakama - personalities
3F/4C 7HR7G/3PH/
Lion Clan • Samurai • Tactician • Governor • Paragon
Your Bushido Virtue cards in and out of play have +1 Focus Value and a maximum Focus Value of 4.
Asako Nagami - personalities
2F/4C 6HR8G/3PH/
Phoenix Clan • Courtier • Shugenja • Void
Political Limited: Discard the Imperial Favor: Put a target Ring from your hand into play.
Bayushi Eisaku - exp - personality
3F/3C -HR6G/1PH/
Scorpion Clan • Samurai • Kensai • Bitter Lies • Experienced • Unique
Reaction: After Eisaku enters play: Discard a target Dynasty card from a province.
Bayushi Kosugi - personalities
3F/3C 2HR7G/3PH/
Scorpion Clan • Samurai • Hero • Master of Bushido
Kosugi has +1F for each Bushido Virtue card in discard piles.
Reaction: Even if Kosugi is bowed, after a Bushido Virtue action that you took resolves: Straighten him.
Bayushi Nomen - exp - personalities
3F/4C 5HR6G/2PH/
Scorpion Clan • Courtier • Samurai • Experienced
(Bayushi Nomen is not Unique.)
Battle: Reduce a target dishonorable enemy Personality's Force to 0.
Daidoji Takihiro - exp - personalities
4F/4C 5HR8G/3PH/
Crane Clan • Samurai • Duelist • Scout • Kolat • Experienced • Unique • Loyal
Battle: Discard a Recon Action card or a Follower: Takihiro issues a challenge to a target enemy Personality. Destroy the duel's loser.
Daidoji Zoushi - personality
4F/3C 4HR8G/2PH/
Crane Clan • Samurai • Commander • Scout
Battle: Move your target Personality home: Give a target enemy Personality or Follower -4F.
Daigotsu Hirata - personality
5F/3C -HR9G/0PH/
Spider Clan • Shadowlands • Samurai • Paragon • Undead • Dark Power
After Hirata enters play: Lose 4 Honor.
Battle: Discard a card: Bow a target enemy card without attachments. If you discarded a Dark Virtue, destroy the enemy card.
Daigotsu Masahiko - personalities
4F/3C -HR7G/0PH/
Spider Clan • Samurai • Shadowlands
Lose 4 Honor.
Reaction: After Masahiko enters play: Create a 1F Ashigaru Follower and attach it to one of your target Personalities.
Daigotsu Ryudo - personalities
4F/3C -HR8G/1PH/
Spider Clan • Samurai • Paragon • Dark Strength
Lose 3 Honor.
Other players' attachments at Ryudo's battlefield cannot bow to pay costs.
Battle: Ryudo gains +1F for each Dark Virtue card in discard piles.
Daigotsu Sahara - personalities
5F/3C 0HR7G/1PH/
Spider Clan • Samurai
Lose 2 Honor.
Sahara uses his base Force as his duel stat.
Daigotsu Takayasu - personalities
3F/3C -HR6G/1PH/
Spider Clan • Shadowlands
Lose 2 Honor.
Once per game, before Takayasu enters play: He goes through his Gempukku. Permanently give him Samurai, Shugenja, or Monk.
Daigotsu Usharo - personalities
2F/4C 0HR7G/3PH/
Spider Clan • Courtier
Reaction: Even if Usharo is bowed, after a Political action resolves that he performed: Straighten him.
Doji Jorihime - personalities
2F/4C 0HR8G/3PH/
Crane Clan • Courtier • Artisan
Political Open: Discard the Imperial Favor: Straighten a target Personality.
Doji Tsubakita - personalities
1F/4C 6HR6G/3PH/
Crane Clan • Magistrate
Once per game, before Tsubakita enters play: He goes through his Gempukku. Permanently give him Samurai or Courtier.
Gaki of Desire - personalities
1F/3C -HR4G/0PH/
Shadowlands • Nonhuman • Spirit
Lose 3 Honor.
Limited: Attach a target Item from any discard pile to this card (paying all costs). Lose 2 Honor.
Hidekazu - personalities
0F/2C -HR6G/2PH/
Shugenja • Disciple of P'an Ku
Battle/Open: Target a Personality. Set Hidekazu's Force to the target's base Force, or his Chi to the target's base Chi (until the end of the turn).
Hiruma Aki - exp - personality
6F/3C -HR9G/1PH/
Crab Clan • Samurai • Berserker • Experienced • Unique
Battle: Destroy one or more target Followers with total Force lower than Aki's Force, or total Gold Cost lower than Aki's Gold Cost.
Hiruma Ikage - personalities
4F/3C 0HR8G/2PH/
Crab Clan • Samurai • Scout
Recon Open: Target a province. Your Personalities and Followers have +1F while at that province's battlefields.
Horiuchi Meimei - personalities
3F/4C 0HR9G/2PH/
Unicorn Clan • Shugenja • Water • Cavalry
While Meimei has any Spells, she has +1F, or +2F if the Focus Value of any of them is even.
Battle: Even if Meimei is bowed, destroy one of her Spells: Straighten her.
Ide Towako - personalities
3F/3C 4HR8G/2PH/
Unicorn Clan • Courtier • Cavalry
Political Reaction: Before a player resolves a Battle action that is taken as an additional action, discard the Imperial Favor or bow Towako: Negate the action's effects.
Ide Yusuke - personalities
0F/3C 4HR6G/2PH/
Unicorn Clan • Courtier
Yusuke cannot assign or move to battlefields.
Political Limited: Bow Yusuke: Target a Personality. Actions cannot move him home from battlefields this turn.
Ikoma Hodota - personalities
2F/3C 7HR7G/3PH/
Lion Clan • Courtier • Poet
Political Battle: Discard the Imperial Favor: Move a target defending Personality home.
Isawa Mizuhiko - personality
1F/2C 6HR3G/2PH/
Phoenix Clan • Water • Shugenja • Naval • Loyal
Isawa Shokuta - personalities
4F/3C 4HR8G/3PH/
Phoenix Clan • Shugenja • Earth • Mountaineer
Shokuta can assign during Cavalry Maneuvers if you are the Defender.
Earth Battle: Bow Shokuta or one of his Spells: Raise or lower the current battlefield's province's strength by Shokuta's Force.
Kaiu Genji - personalities
4F/3C 2HR7G/2PH/
Crab Clan • Samurai • Traveling Crab
Battle: If Genji's army does not have more units than the current enemy army: Bow a target enemy Personality.
Kaiu Taru - personality
5F/3C 0HR8G/2PH/
Crab Clan • Samurai • Siege • Siege Master
Taru costs one less Gold to bring into play for each province destroyed this game.
Battle: Discard a card: Abilities on a target enemy Personality may not be used during this battle. Draw a card.
Kakita Senko - personalities
1F/4C 6HR7G/3PH/
Crane Clan • Courtier
Political Limited: Target another player. He gains 2 Honor. If he gained any Honor from this, take the Imperial Favor.
Kakita Tsukao - personalities
2F/3C 6HR7G/3PH/
Crane Clan • Samurai • Artisan
Limited: Pay 3 Gold and discard a card from your hand: Create an Armor Item with a Force bonus equal to the Focus Value of the discarded card, and attach the Armor to a target Personality.
Kayomasa - personality
8F/4C -HR8G/1PH/
Shadowlands • Nonhuman • Ogre • Bushi • Yojimbo • Unique
After Kayomasa enters play: Lose 4 Honor.
Enters play paying 1 less Gold if you are a Spider Clan player.
Battle: Move Kayomasa to a battlefield where you control another opposed Unique Personality.
Kishida - personalities
4F/3C -HR7G/1PH/
Spider Clan • Monk • Paragon • Dark Deeds
Reaction: After a Dark Virtue action on an Action card resolves: You may increase or reduce the Force of one Personality who performed the action by the Focus Value of the card. If this reduced his Force to zero, bow him.
Kitsu Nariyumi - personalities
1F/2C 3HR4G/3PH/
Lion Clan
Once per game, before Nariyumi enters play: She goes through her Gempukku. Permanently give her Samurai or Shugenja.
Kitsuki Kouri - personalities
3F/4C 5HR8G/3PH/
Dragon Clan • Samurai • Magistrate
Political Battle: Discard the Imperial Favor: Move a target enemy attacking Personality home. If the target is dishonorable, take the Favor.
Kitsuki Taiko - exp - personality
3F/4C 10HR7G/4PH/
Dragon Clan • Samurai • Magistrate • Experienced • Unique
Battle: You may target and bow your Scorpion Clan Personality; if you do not, discard a card: Target an enemy Personality with Personal Honor lower than Taiko's Chi. Move him home. Gain 2 Honor.
Kitsune Mizuru - personality
3F/3C 0HR7G/2PH/
Mantis Clan • Nonhuman • Kitsune • Earth • Shugenja • Scout
Recon Open: Give a target province +2 strength or -2 strength.
Kitsune Ryukan - exp - personalities
3F/3C 4HR7G/3PH/
Mantis Clan • Daimyo • Samurai • Scout • Experienced • Unique • Loyal
Your Personalities with "Kitsune" in their title have +1F.
Battle: Target a Follower and a Mantis Clan Personaliy. Raise the Personality's Force by the Follower's.
Kuni Bachida - personalities
3F/2C 0HR6G/2PH/
Crab Clan • Scout
Once per game, before Bachida enters play: He goes through his Gempukku. Permanently give him Samurai or Shugenja.
Matsu Fukiki - personalities
4F/3C 3HR8G/3PH/
Lion Clan • Samurai • Hero
Heroic Reaction: After Fukiki's army destroys one or more provinces or units by winning a battle: Gain 2 Honor.
Matsu Nao - personalities
4F/3C 4HR7G/3PH/
Lion Clan • Samurai • Hero • Wandering Lion • Paragon
Reaction: Even if Nao is bowed, after a Bushido Virtue card enters a discard pile: Straighten a target Personality at Nao's location.
Mirumoto Katsutoshi - personalities
4F/4C -HR8G/1PH/
Dragon Clan • Samurai • Master of Shourido
After a Dark Virtue action resolves that Katsutoshi performed: Give him a +1 Shourido token.
Battle/Open: Even if Katsutoshi is bowed, remove a Dark Virtue card in your discard pile from the game: Straighten Katsutoshi.
Mirumoto Satobe - personality
4F/3C 5HR7G/3PH/
Dragon Clan • Samurai • Kensai
Satobe has +1F while he has a Weapon attached.
Battle: Bow or destroy a Weapon attached to Satobe: Destroy a target enemy attachment.
Mirumoto Toraizo - personalities
3F/3C 8HR6G/3PH/
Dragon Clan • Samurai • Mountaineer • Scout
Toraizo has Tactician while there are any Mountain or Winter cards in play or in any discard pile.
Miya Anzai - personalities
1F/3C 4HR5G/3PH/
Imperial • Samurai • Magistrate
Open: Bow Anzai: Give a target Personality -2F. The target can only assign this turn if his controller is the Attacker or Defender.
Moto Choon-yei - personality
5F/3C -HR10G/1PH/
Unicorn Clan • Samurai • Cavalry • Tactician • Unique
Tactical Battle: If any enemy units are at the current battlefield, or if Choon-yei assigned there: Move Choon-yei there.
Moto Masakage - personalities
3F/2C 0HR7G/2PH/
Unicorn Clan • Scout • Cavalry
Once per game, before Masakage enters play: He goes through his Gempukku. Permanently give him Samurai or Shugenja.
Shiba Maroyo - personalities
2F/2C 6HR5G/2PH/
Phoenix Clan • Yojimbo
Once per game, before Maroyo enters play: She goes through her Gempukku. Permanently give her Samurai or Shugenja.
Shiba Sakishi - personalities
2F/3C 12HR6G/3PH/
Phoenix Clan • Samurai • Duelist • Yojimbo
After the first time each turn Sakishi assigns, if his army has a Shugenja in it: Gain 1 Honor.
Battle: Target one of your Shugenja Personalities: Move him to Sakishi's battlefield.
Shiba Tsukimi - exp 2 - personalities
4F/4C 16HR8G/4PH/
Phoenix Clan • Clan Champion • Samurai • Duelist • Experienced 2 • Unique • Loyal
Your Phoenix Clan cards and Yojimbo Followers have +1F.
Battle: Bow one of your target Personalities: Destroy a target enemy Personality with lower Chi than your target. Straighten your Personality if he is an Elemental Master.
Shikage no Oni - personality
8F/3C -HR10G/0PH/
Shadowlands • Nonhuman • Oni
After Shikage enters play: Lose 5 Honor.
Battle: Destroy your target Personality: Destroy a target enemy unit with lower total Force than your Personality's Force.
Shosuro Chihiro - personalities
2F/3C -HR6G/1PH/
Scorpion Clan • Actor
Once per game, before Chihiro enters play: He goes through his Gempukku. Permanently give him Samurai, Ninja, or Courtier.
Shosuro Masato - personalities
3F/3C -HR7G/0PH/
Scorpion Clan • Ninja • Scout
Recon Open: Target a face-down Dynasty card in another player's province. Turn it face up. If it is a Personality, reduce the province's strength by 2.
Shosuro Mizuno - personality
3F/4C -HR7G/2PH/
Scorpion Clan • Courtier • Loyal
Political Open: Discard the Imperial Favor: Bow a target Personality.
Sun Doru - personalities
3F/3C -HR8G/2PH/
Scorpion Clan • Samurai • Tactician • Disciple of Sun Tao • Unique
Tactical Battle: Destroy a target Terrain card.
Tactical Open: Destroy a target Region card.
Togashi Keitori - personalities
2F/3C 0HR6G/2PH/
Dragon Clan • Duelist • Blessed by the Keepers
Once per game, before Keitori enters play: He goes through his Gempukku. Permanently give him Samurai or Monk.
Tsuruchi Takeba - personalities
4F/3C -HR8G/1PH/
Mantis Clan • Budoka
Your attacking Mantis Clan Personalities have +1F while at Takeba's location.
Battle: Ranged 6 Attack that does not destroy its target.
Utaku Keiko - personality
2F/3C 4HR9G/3PH/
Unicorn Clan • Samurai • Cavalry • Tactician • Battle Maiden
Battle: If any Infantry units are opposing Keiko: Give all Cavalry cards in her army +1F.
Yasuki Tenzo - personalities
3F/3C 0HR7G/1PH/
Crab Clan • Courtier • Nokatsu's Heir
After another player discards the Imperial Favor, if Tenzo is at the current battlefield: That player chooses and bows one of his unbowed Personalities.
Yoritomo Hotako - exp - personalities
6F/4C -HR9G/1PH/
Spider Clan • Samurai • Naval • Obsidian Champion • Experienced • Unique
Lose 6 Honor.
Fear Battle: Give each Personality and Follower opposing Hotako -1F. Bow any cards with zero Gold Cost in units opposing her.
Yoritomo Jera - personalities
3F/3C -HR7G/1PH/
Mantis Clan • Samurai • Commander • Naval
Human Followers and Spider Clan Personalities have +1F while in an army with Jera.
Battle: Straighten one of your target Human Followers.
Yoritomo Yagami - personalities
3F/2C -HR6G/2PH/
Mantis Clan • Scout • Budoka
Once per game, before Yagami enters play: He goes through his Gempukku. Permanently give him Samurai or Shugenja.
Yoritomo Yoyonagi - exp - personalities
2F/4C -HR9G/2PH/
Mantis Clan • Courtier • Shugenja • Poet • Naval • Experienced • Unique • Amethyst Champion
Battle: Move Yoyonagi home: Move home a target enemy Personality.
Desolate Plains - region
Singular
Reaction: When a Holding is producing Gold to pay for a Nonhuman Shadowlands Personality entering play from this province, bow this card: The Holding produces 2 additional Gold.
Kyuden Miya - regions
Imperial • Castle • Unique
Battle: Once per battle, even if you control no units at the current battlefield: Target an attacking Personality. Negate all current Force bonuses on him from actions.
Oni Mura - regions
Mountain • Forest • Unique
Your non-Shadowlands Nonhuman Personalities have +2F while defending this province.
Open/Battle: Bow this card: Straighten a target non-Shadowlands Nonhuman Personality.
Blessings of the Death Lords - spells
3G 2F
Battle: Bow this Shugenja, or bow this Spell if he is Cavalry: Move one of your target Personalities to the current battlefield.
Consecrating the Temple - spells
2G 4F
Limited: Bow this Spell: Straighten a target Holding that bowed this turn to pay a cost of an action whose effects produced an Honor gain.
Essence of Jade Dragon - spells
3G 3F
Jade Limited: If an Event has resolved this turn, bow and destroy this spell: Create a 3F/3C/3PH Shugenja. Dragon. Spirit. Nonhuman. Cavalry Personality in your home.
Puppet Master - spells
3G 2F
Reaction: If this Spell is in your hand, after one of the enemy leader's Battle actions resolves: Attach it to one of your target Shugenja (paying all costs).
Maho Battle: Bow this Shugenja: Destroy a target enemy Personality or Follower with no cards attached. Lose 1 Honor.
Tempest of Osano-Wo - spells
2G 1F
Fire Reaction: If this Spell is at the current battlefield, after you announce an action with a Ranged Attack effect, bow this Spell: One of the Ranged Attacks may target this battlefield's province instead of an enemy card. If it does, reduce the province's strength by the Ranged Attack's strength when it resolves.
A Generous Offer - actions
0G 2F
Political Open: Straighten another player's target bowed honorable Personality. That player may choose to dishonor him. If he chooses not to, you take the Imperial Favor and gain 2 Honor.
A Lord's Compassion - actions
0G 1F
Open: Each player may target up to two Personalities he controls that have been targeted by a Political action this phase. After this phase ends, straighten all targets.
A Priest's Courtesy - actions
0G 2F
Political Open: Bow one of your target Shugenja: Each player may target one of his Personalities. Remove all tokens from the Personalities. Negate all current effects on each of them from actions taken by players other than his controller. Take the Imperial Favor.
A Warrior's Courtesy - actions
0G 1F
Political Battle: Straighten a target bowed enemy Personality. If this straightened him, take the Imperial Favor and draw a card.
Advantageous Climate - actions
0G 2F
Winter Open: Target one of your provinces. Heavy snow has fallen there. Give it +5 Province Strength.
Arranged Marriage - actions
0G 4F
Political Limited: A target Human Personality permanently gains your Clan alignment.
Brute Force - actions
0G 2F
Battle: Target one of your unbowed Personalities with 5 or greater base Force: Bow a target enemy Personality with lower current Force than your Personality. Destroy the enemy Personality if your Personality has more than twice his Force.
Clear Signals - actions
0G 4F
Battle: Target one of your Tacticians without the base Tactician keyword: Straighten another of your target Personalities at any location. Permanently give him the Tactician keyword. Move him to the current battlefield if any enemy units are there.
Cornered Market - actions
0G 3F
Political Limited: Bow one of your target Courtiers: Give a target holding a Wealth token. Until the end of the game, whenever that Holding produces Gold, it produces 1 additional Gold.
Duel to the Death - actions
0G 4F
Reaction: After you win a duel: Target your winning Personality. Permanently give him +2F, +1PH, and a maximum Personal Honor of 5.
Elaborate Preparations - strategy
0G 2F
Limited: Target a Personality. Before the next time this turn an action moves him, negate the movement.
Exchange of Hostages - actions
0G 1F
Political Limited: Another target player may turn all Dynasty cards in his provinces face-up. Starting with you, each of you may put at the bottom of his Dynasty deck either all face-up Personalities in his provinces, or all face-up Holdings in his provinces, then refill those provinces face-up.
Exchanging Civilities - actions
0G 2F
Political Open: Target one of your Courtiers: Target another player. You speak well of him in court. After the next time this turn he gains Honor, draw a card and straighten your Courtier; the player may then gain 2 Honor.
Gaining Momentum - actions
0G 1F
Battle: Give one of your target Personalities +2F. Bow all cards with zero Gold Cost at this battlefield. If your Personality is not opposed when this battle's resolution begins, destroy him after the battle ends.
Gempukku Ceremony - actions
0G 2F
Limited: Target one of your Personalities with no abilities. Permanently give him the ability, "Battle: Bow and move home this Personality: The enemy leader may discard two cards. If he does not, he chooses and moves home a Personality in his current army."
Hazardous Ford - actions
0G 3F
Recon Limited: Target one of your Scout Personalities and one of your Tactician Personalities: Target a province. Before the next time this turn another player's action would move one or more of his units to or from that province's battlefield, negate the movement.
Hida Lineage - actions
0G 4F
Limited: Target a Crab Clan Personality in your discard pile. One of your target Human Personalities permanently has his Force raised to 4 and gains the ability, "Battle: Destroy a target card in the enemy army with a Gold Cost of 4 or less."
Hidden Scandal - strategy
0G 4F
Political
Open: From now until the turn ends, after a player gains 5 total Honor from his own card effects, negate his further gains from such effects, and after he loses 5 total Honor from other players' card effects, negate his further losses from such effects.
Hummingbird Wings - actions
0G 3F
Battle: Target one of your unbowed Crab Clan Samurai, or an unbowed Personality you targeted this turn with a Wolf's Little Lesson: Bow a target card in the enemy army.
Impeccable Nobility - strategy
0G 2F
Political
Limited: If you have higher Family Honor than each other player, target your honorable Personality: Take the Imperial Favor.
Battle: Discard the Imperial Favor: Bow a target Personality.
Inspecting the Charts - actions
0G 1F
Limited: Target one of your Personalities. While he is in an army with at least one other unit this turn, he has +3F.
Inspiring Speech - actions
0G 2F
Political Open: Bow one of your target Courtier Personalities: Target a number of Samurai Personalities up to the Courtier's Chi. Give each Samurai a Force bonus equal to the Courtier's Personal Honor.
Manipulation - strategy
0G 1F
Political
Battle: Target your Courtier who is not at the current battlefield: Target another player's Personality who is not at the current battlefield. Straighten him and move him there. His controller loses 1 Honor.
Martyr and Pawn - actions
3G 1F
Political Battle: Target one of your unbowed Courtiers: Dishonor a target enemy Personality with higher PH than your Courtier. Before your next opportunity to take a Battle action this battle, if your Courtier is in play, the Personality's controller loses 2 Honor.
My Ancestors' Strength - actions
0G 3F
Reaction: After engaging in a battle: Target one of your Personalities at the current battlefield. Until the end of the current Combat Segment, he has +6F and can not bow to pay costs.
Odori Dance - actions
0G 2F
Open: Target one of your honorable Artisan Personalities: Target an honorable Samurai Personality. Destroy all tokens on both targets.
Open: Bow one of your target honorable Artisan Personalities: Rehonor a target dishonorable Samurai Personality.
Otomo Lineage - actions
0G 4F
Limited: Target an unaligned Imperial Personality in your discard pile. One of your target Human Personalities permanently gains +1PH and the trait, "After this Personality lobbies: Straighten him." Gain 2 Honor.
Passing Judgement - actions
0G 3F
Battle: Target one of your unbowed Magistrates: Straighten all dishonorable Personalities you control. If you have played To Serve Justice this turn, rehonor all Personalities this straightened.
Perilous Ground - actions
0G 1F
Winter Terrain Battle: Before this battle resolves, choose a Personality at the current battlefield with the lowest Chi of all Personalities there (including ties). He contributes no Force to his unit until the battle ends.
Polite Discussion - actions
0G 2F
Political Open: Bow one of your target Courtiers: Take the Imperial Favor. Starting with you, each player may target and straighten one of his Personalities.
Respect Among Warriors - actions
0G 3F
Bushido Virtue Battle: Give one of your target opposed Samurai a +3F Bushido token. The enemy leader may move home any of his units.
Shosuro Lineage - actions
0G 4F
Limited: Target a Scorpion Clan Personality in your discard pile. One of your target Human Personalities permanently gains the ability, "Battle: This Personality copies the Force of another Personality at this battlefield."
Skilled Quartermaster - actions
0G 2F
Battle: Bow one of your target attachments: Destroy a target card opposing it with lower Gold Cost than your attachment.
Solid Defense - actions
0G 3F
Political Reaction: Before you lose Honor from another player's card's effect, discard the Imperial Favor or target one of your Personalities with 5 Force or greater: Negate the loss.
Battle: Move home a target Personality without attachments.
Solving the Riddle - actions
3G 3F
This card's action costs 2 less Gold if you are a Lion Clan player.
Limited: Search your deck for a Ring card, reveal it, and put it in your hand. Before this turn ends, if the Ring you revealed is not in play, discard either that Ring or your entire hand.
Swift Counterattack - strategy
0G 2F
Open: Give a target Personality and each of his Followers +1F.
Reaction: Before the resolution of a Battle action that was taken as an additional action: Its effects do not happen.
Swift Punishment - actions
0G 4F
Battle: Target one of your unbowed Magistrate Personalities: Take the Imperial Favor. If he was targeted by Passing Judgment this turn, you may destroy a target Personality with Personal Honor lower than your Magistrate's Chi.
The Champion's Guidance - actions
0G 3F
Open: If you control a Clan Champion or a Unique Daimyo: Target 1 to 4 Personalities aligned to your Clan. Give each target +2F.
The Strength of Allies - actions
0G 1F
Political Battle: Target one of your Personalities and another player's Personality in the same army: Target one or more enemy Personalities, each controlled by a different player. Move all enemy targets home, then bow them.
To Serve Justice - actions
0G 2F
Battle/Open: Target one of your unbowed Magistrates: Give a target Personality +1F. If he is dishonorable, rehonor him.
To the Last Breath - actions
0G 2F
Kiho Battle: Target one of your opposed Monk Personalities: Give him +2F. Straighten all cards in his unit. Other players' actions cannot move or bow him. Destroy him before the end of this turn.
Tonfajutsu - strategy
0G 1F
Battle: Bow a Weapon attached to your target Personality: Destroy a target enemy attachment.
Battle: Give a target Personality with a Weapon +2F.
Torch's Flame Flickers - actions
0G 1F
Recon Open: Target one of your unbowed Scouts and a province: Negate the next effect (not cost) this turn that bows one of your Personalities at that province's battlefield.
Unbiased Advice - actions
2G 2F
Open: Target one of your unbowed Monks: Another target player may look at the top three cards of his Fate deck and put them back in any order. You may look at the top three cards of your Fate deck and put them back in any order. Then, draw a card.
Under Suspicion - actions
0G 3F
Political Open: Bow one of your target Courtiers: This turn, your Personalities add Force to their units even while bowed, and have +2F while defending.
Ungrateful Host - actions
0G 2F
Political Limited: Target one of your Courtiers or Magistrates: After each time this turn another player's card effect destroys one of your cards, if your card effects have not destroyed any of his cards this turn, he loses 3 honor and dishonors one of his honorable Personalities.
Versatile Army - strategy
0G 1F
Battle: Pay 3 Gold unless you control both an Infantry unit and a Cavalry unit at the current battlefield: Straighten or bow a target Personality.
Wolf's Little Lesson - actions
0G 2F
Battle/Open: Target one of your unbowed Crab Clan Samurai, or an unbowed Personality you targeted this turn with Torch's Flame Flickers: Until this battle ends, negate the effects of other players' terrains on your Personalities at the current battlefield.
Yarijutsu - strategy
0G 2F
Battle: Bow a target Weapon attached to your target Personality: Destroy a target enemy Personality with no Weapons, no Armor, and Force lower than the Focus Value plus Force bonus of your Weapon.
Kyuden Kyotei - strongholds
6PS/4GP/6SH
Crane, Crane
Your Market holdings in and out of play have the Legacy keyword.
Political Reaction: Even if this Stronghold is bowed, if you control the Imperial Favor, before a Fate card out of play turns face-up: Give the card +1 Focus Value when it turns face-up.
Morning Frost Castle - strongholds
7PS/4GP/5SH
Dragon, Dragon
Mountain
Battle/Open: Target two of your Personalities. Set the Force of one of them to that of the other.
The House of False Hope - strongholds
7PS/4GP/2SH
Scorpion, Scorpion
Your Ninja Personalities and Followers have +1F.
Limited: Look at all face-down cards in another player's provinces.
A Common Goal - events
Name a Clan other than your own. Until the end of the game, your Personalities have +1F while in an army that has any Personalities with your Clan alignment and any Personalities with the named Clan's alignment.
A Prophet Revealed - events
Until the end of the game, after any action resolves that produced a Ranged Attack, if any target of the Ranged Attack is still in play, straighten any cards that performed the action.
Darling of the Season - events
Until the end of the game, each player cannot lose more than 5 points of Honor in total from other players' cards in a single turn.
Return to the Heavens - event
Gain two provinces, which permanently do not hold Dynasty cards, to the left of your leftmost province. Then, destroy the province this Event resolved from.
The Balance Shifts - events
Until the end of the game, you have the ability, "Limited: Bow any number of your target Personalities with a total base Force of 6 or greater: Take the Imperial Favor."
The Spider's Shadow - events
If this Event is resolving from a province: Choose one other province, or two other provinces if you have fewer provinces than any other player. Reduce their Province Strengths to zero permanently. Then, destroy the province this Event resolved from.
Asp Warriors - followers
4F/0C -PH/4G/0HR 1F
Nonhuman • Naga
Can only attach to a non-Shadowlands Nonhuman.
Battle: If your current army has less Force than the current enemy army: Draw a card.
Borrowed Advisors - followers
2F/0C -PH/3G/0HR 1F
Open/Battle: Even if this card is bowed: Target 3 Personalities in play with different Clan alignments from each other, or target 3 different players. Straighten this unit.
Gunso Kirita - followers
2F/0C -PH/4G/1HR 4F
Cavalry
Can only attach to a Unicorn Clan Personality.
Open: Straighten this Personality.
Gunso Shiraki - followers
1F/0C -PH/3G/0HR 4F
Shadowlands
Can only attach to a Spider Clan Personality.
Shiraki has +1F for each Dark Virtue card in discard piles.
Battle: Bow a target Personality with more Force than his base Force.
Gunso Tabarou - followers
3F/0C -PH/4G/0HR 4F
Can only attach to a Crab Clan Personality.
Battle: If this card is in your discard pile, destroy one of your target Followers: Attach Tabarou to one of your target Personalities, waiving costs.
Hidden Sword Ronin - followers
3F/0C -PH/4G/1HR 3F
Ronin
Battle: Bow a target card in the unit of a Personality with 0 Personal Honor.
Pokku's Raiders - follower
2F/0C -PH/2G/0HR 2F
Shadowlands • Nonhuman • Goblin • Cavalry
After this card enters play: Lose 3 Honor.
Battle: Destroy this card: Ranged 3 Attack.
Snow Riders - follower
4F/0C -PH/8G/1HR 2F
Cavalry • Scout
Reaction: Before an action's resolution begins: Negate this Personality's movement from the action's effects.
Battle: Ranged 4 attack.
Sparrow Clan Aide - followers
2F/0C -PH/3G/2HR 2F
Gain 1 Honor.
Political Battle: Target a Personality with lower Personal Honor than this Personality: Bow or Straighten the target.
Winter Ravager - followers
2F/0C -PH/3G/1HR 2F
Nonhuman • Winter
Winter Ravager has +1F for each other Winter card in play and in discard piles.
Wolf Legion - followers
1F/0C -PH/3G/1HR 4F
Ronin
Has +3F while opposed by any Shadowlands cards.
Battle: Bow this card and target a unit containing an Ashigaru card at the current battlefield: Move this Personality there.
Famous Bazaar - holding
1F/0C -PH/3G/1HR 4F
Ronin
Has +3F while opposed by any Shadowlands cards.
Battle: Bow this card and target a unit containing an Ashigaru card at the current battlefield: Move this Personality there.
Hidden Dragon Temple - holdings
1F/0C -PH/3G/1HR 4F
Ronin
Has +3F while opposed by any Shadowlands cards.
Battle: Bow this card and target a unit containing an Ashigaru card at the current battlefield: Move this Personality there.
High Temple of Toshi Ranbo - holdings
1F/0C -PH/3G/1HR 4F
Ronin
Has +3F while opposed by any Shadowlands cards.
Battle: Bow this card and target a unit containing an Ashigaru card at the current battlefield: Move this Personality there.
Kata Training Grounds - holdings
1F/0C -PH/3G/1HR 4F
Ronin
Has +3F while opposed by any Shadowlands cards.
Battle: Bow this card and target a unit containing an Ashigaru card at the current battlefield: Move this Personality there.
Northern Hub Village Shipwrights - holdings
1F/0C -PH/3G/1HR 4F
Ronin
Has +3F while opposed by any Shadowlands cards.
Battle: Bow this card and target a unit containing an Ashigaru card at the current battlefield: Move this Personality there.
Shattered Peaks - holdings
1F/0C -PH/3G/1HR 4F
Ronin
Has +3F while opposed by any Shadowlands cards.
Battle: Bow this card and target a unit containing an Ashigaru card at the current battlefield: Move this Personality there.
Teardrop Island - holdings
1F/0C -PH/3G/1HR 4F
Ronin
Has +3F while opposed by any Shadowlands cards.
Battle: Bow this card and target a unit containing an Ashigaru card at the current battlefield: Move this Personality there.
Ancestral Sword of the Ki-Rin - items
+2F/+1C 4G 3F
Weapon • Unique
Your Cavalry Personalities and Followers in this army have +1F.
Battle: If this Personality is honorable: Move home a target Personality with 0, 4, or 5 PH.
Binding Contract - items
+0F/+0C 2G 3F
This Personality has +1PH and a maximum PH pf 5.
After this card enters play: Another player may agree to sign a treaty with you. If he agrees, each of you gains 3 Honor, and while this card remains in play, after one of you assigns or moves any unit to attack the other, the assigning or moving player loses 7 Honor.
Court Invitation - items
+0F/+0C 1G 2F
Political Open: Destroy this card: Target an unbowed Personality. His controller may bow him. If this bowed him, gain 2 Honor; otherwise, dishonor him.
Daimyo's Blade - items
+3F/+1C 6G 4F
Weapon • Unique
Attaches to a Clan Champion or Unique Daimyo paying 3 less Gold.
Battle: Bow this card: Destroy a target enemy Item.
Gempukku Blade - items
+3F/+1C 5G 3F
Weapon
Attaches to a Personality without abilities paying 3 less Gold.
Gift Armor - item
+3F/+0C 4G 2F
Armor
Negate all current and new Chi penalties on this Personality.
Negate any destruction of this card except from its Personality being destroyed.
Luxurious Gift - items
+0F/+0C 2G 3F
Can only attach to a Courtier.
Political Limited: Bow this Personality: Straighten a Holding with Gold Cost less than his Personal Honor.
Muddy Sandals - items
+0F/+0C 2G 2F
Can only attach to a Courtier.
Reaction: After this card enters play: Target a dishonorable Personality. While this card remains in play, the target has -4F.
Poisoned Gift - items
+0F/+0C 3G 1F
If this Personality is not a Ninja, he cannot use his own base abilities.
Ninja Open: If this Personality is a Ninja, bow this card: Transfer this card to a target Personality.
Resilient Naginata - item
+2F/+0C 3G 2F
Weapon
Negate all current and new Chi penalties on this Personality.
Battle: Give this Personality +1F for each Recon action that has targeted the current battlefield's province this turn.
Akodo Bakin - exp 2 - personalities
4F/3C 7HR8G/3PH/
Lion Clan • Samurai • Tactician • Enlightened • Experienced 2 • Unique
Battle: Straighten all attachments in Bakin's army.
Akodo Nakama - personalities
3F/4C 7HR7G/3PH/
Lion Clan • Samurai • Tactician • Governor • Paragon
Your Bushido Virtue cards in and out of play have +1 Focus Value and a maximum Focus Value of 4.
Asako Nagami - personalities
2F/4C 6HR8G/3PH/
Phoenix Clan • Courtier • Shugenja • Void
Political Limited: Discard the Imperial Favor: Put a target Ring from your hand into play.
Bayushi Eisaku - exp - personality
3F/3C -HR6G/1PH/
Scorpion Clan • Samurai • Kensai • Bitter Lies • Experienced • Unique
Reaction: After Eisaku enters play: Discard a target Dynasty card from a province.
Bayushi Kosugi - personalities
3F/3C 2HR7G/3PH/
Scorpion Clan • Samurai • Hero • Master of Bushido
Kosugi has +1F for each Bushido Virtue card in discard piles.
Reaction: Even if Kosugi is bowed, after a Bushido Virtue action that you took resolves: Straighten him.
Bayushi Nomen - exp - personalities
3F/4C 5HR6G/2PH/
Scorpion Clan • Courtier • Samurai • Experienced
(Bayushi Nomen is not Unique.)
Battle: Reduce a target dishonorable enemy Personality's Force to 0.
Daidoji Takihiro - exp - personalities
4F/4C 5HR8G/3PH/
Crane Clan • Samurai • Duelist • Scout • Kolat • Experienced • Unique • Loyal
Battle: Discard a Recon Action card or a Follower: Takihiro issues a challenge to a target enemy Personality. Destroy the duel's loser.
Daidoji Zoushi - personality
4F/3C 4HR8G/2PH/
Crane Clan • Samurai • Commander • Scout
Battle: Move your target Personality home: Give a target enemy Personality or Follower -4F.
Daigotsu Hirata - personality
5F/3C -HR9G/0PH/
Spider Clan • Shadowlands • Samurai • Paragon • Undead • Dark Power
After Hirata enters play: Lose 4 Honor.
Battle: Discard a card: Bow a target enemy card without attachments. If you discarded a Dark Virtue, destroy the enemy card.
Daigotsu Masahiko - personalities
4F/3C -HR7G/0PH/
Spider Clan • Samurai • Shadowlands
Lose 4 Honor.
Reaction: After Masahiko enters play: Create a 1F Ashigaru Follower and attach it to one of your target Personalities.
Daigotsu Ryudo - personalities
4F/3C -HR8G/1PH/
Spider Clan • Samurai • Paragon • Dark Strength
Lose 3 Honor.
Other players' attachments at Ryudo's battlefield cannot bow to pay costs.
Battle: Ryudo gains +1F for each Dark Virtue card in discard piles.
Daigotsu Sahara - personalities
5F/3C 0HR7G/1PH/
Spider Clan • Samurai
Lose 2 Honor.
Sahara uses his base Force as his duel stat.
Daigotsu Takayasu - personalities
3F/3C -HR6G/1PH/
Spider Clan • Shadowlands
Lose 2 Honor.
Once per game, before Takayasu enters play: He goes through his Gempukku. Permanently give him Samurai, Shugenja, or Monk.
Daigotsu Usharo - personalities
2F/4C 0HR7G/3PH/
Spider Clan • Courtier
Reaction: Even if Usharo is bowed, after a Political action resolves that he performed: Straighten him.
Doji Jorihime - personalities
2F/4C 0HR8G/3PH/
Crane Clan • Courtier • Artisan
Political Open: Discard the Imperial Favor: Straighten a target Personality.
Doji Tsubakita - personalities
1F/4C 6HR6G/3PH/
Crane Clan • Magistrate
Once per game, before Tsubakita enters play: He goes through his Gempukku. Permanently give him Samurai or Courtier.
Gaki of Desire - personalities
1F/3C -HR4G/0PH/
Shadowlands • Nonhuman • Spirit
Lose 3 Honor.
Limited: Attach a target Item from any discard pile to this card (paying all costs). Lose 2 Honor.
Hidekazu - personalities
0F/2C -HR6G/2PH/
Shugenja • Disciple of P'an Ku
Battle/Open: Target a Personality. Set Hidekazu's Force to the target's base Force, or his Chi to the target's base Chi (until the end of the turn).
Hiruma Aki - exp - personality
6F/3C -HR9G/1PH/
Crab Clan • Samurai • Berserker • Experienced • Unique
Battle: Destroy one or more target Followers with total Force lower than Aki's Force, or total Gold Cost lower than Aki's Gold Cost.
Hiruma Ikage - personalities
4F/3C 0HR8G/2PH/
Crab Clan • Samurai • Scout
Recon Open: Target a province. Your Personalities and Followers have +1F while at that province's battlefields.
Horiuchi Meimei - personalities
3F/4C 0HR9G/2PH/
Unicorn Clan • Shugenja • Water • Cavalry
While Meimei has any Spells, she has +1F, or +2F if the Focus Value of any of them is even.
Battle: Even if Meimei is bowed, destroy one of her Spells: Straighten her.
Ide Towako - personalities
3F/3C 4HR8G/2PH/
Unicorn Clan • Courtier • Cavalry
Political Reaction: Before a player resolves a Battle action that is taken as an additional action, discard the Imperial Favor or bow Towako: Negate the action's effects.
Ide Yusuke - personalities
0F/3C 4HR6G/2PH/
Unicorn Clan • Courtier
Yusuke cannot assign or move to battlefields.
Political Limited: Bow Yusuke: Target a Personality. Actions cannot move him home from battlefields this turn.
Ikoma Hodota - personalities
2F/3C 7HR7G/3PH/
Lion Clan • Courtier • Poet
Political Battle: Discard the Imperial Favor: Move a target defending Personality home.
Isawa Mizuhiko - personality
1F/2C 6HR3G/2PH/
Phoenix Clan • Water • Shugenja • Naval • Loyal
Isawa Shokuta - personalities
4F/3C 4HR8G/3PH/
Phoenix Clan • Shugenja • Earth • Mountaineer
Shokuta can assign during Cavalry Maneuvers if you are the Defender.
Earth Battle: Bow Shokuta or one of his Spells: Raise or lower the current battlefield's province's strength by Shokuta's Force.
Kaiu Genji - personalities
4F/3C 2HR7G/2PH/
Crab Clan • Samurai • Traveling Crab
Battle: If Genji's army does not have more units than the current enemy army: Bow a target enemy Personality.
Kaiu Taru - personality
5F/3C 0HR8G/2PH/
Crab Clan • Samurai • Siege • Siege Master
Taru costs one less Gold to bring into play for each province destroyed this game.
Battle: Discard a card: Abilities on a target enemy Personality may not be used during this battle. Draw a card.
Kakita Senko - personalities
1F/4C 6HR7G/3PH/
Crane Clan • Courtier
Political Limited: Target another player. He gains 2 Honor. If he gained any Honor from this, take the Imperial Favor.
Kakita Tsukao - personalities
2F/3C 6HR7G/3PH/
Crane Clan • Samurai • Artisan
Limited: Pay 3 Gold and discard a card from your hand: Create an Armor Item with a Force bonus equal to the Focus Value of the discarded card, and attach the Armor to a target Personality.
Kayomasa - personality
8F/4C -HR8G/1PH/
Shadowlands • Nonhuman • Ogre • Bushi • Yojimbo • Unique
After Kayomasa enters play: Lose 4 Honor.
Enters play paying 1 less Gold if you are a Spider Clan player.
Battle: Move Kayomasa to a battlefield where you control another opposed Unique Personality.
Kishida - personalities
4F/3C -HR7G/1PH/
Spider Clan • Monk • Paragon • Dark Deeds
Reaction: After a Dark Virtue action on an Action card resolves: You may increase or reduce the Force of one Personality who performed the action by the Focus Value of the card. If this reduced his Force to zero, bow him.
Kitsu Nariyumi - personalities
1F/2C 3HR4G/3PH/
Lion Clan
Once per game, before Nariyumi enters play: She goes through her Gempukku. Permanently give her Samurai or Shugenja.
Kitsuki Kouri - personalities
3F/4C 5HR8G/3PH/
Dragon Clan • Samurai • Magistrate
Political Battle: Discard the Imperial Favor: Move a target enemy attacking Personality home. If the target is dishonorable, take the Favor.
Kitsuki Taiko - exp - personality
3F/4C 10HR7G/4PH/
Dragon Clan • Samurai • Magistrate • Experienced • Unique
Battle: You may target and bow your Scorpion Clan Personality; if you do not, discard a card: Target an enemy Personality with Personal Honor lower than Taiko's Chi. Move him home. Gain 2 Honor.
Kitsune Mizuru - personality
3F/3C 0HR7G/2PH/
Mantis Clan • Nonhuman • Kitsune • Earth • Shugenja • Scout
Recon Open: Give a target province +2 strength or -2 strength.
Kitsune Ryukan - exp - personalities
3F/3C 4HR7G/3PH/
Mantis Clan • Daimyo • Samurai • Scout • Experienced • Unique • Loyal
Your Personalities with "Kitsune" in their title have +1F.
Battle: Target a Follower and a Mantis Clan Personaliy. Raise the Personality's Force by the Follower's.
Kuni Bachida - personalities
3F/2C 0HR6G/2PH/
Crab Clan • Scout
Once per game, before Bachida enters play: He goes through his Gempukku. Permanently give him Samurai or Shugenja.
Matsu Fukiki - personalities
4F/3C 3HR8G/3PH/
Lion Clan • Samurai • Hero
Heroic Reaction: After Fukiki's army destroys one or more provinces or units by winning a battle: Gain 2 Honor.
Matsu Nao - personalities
4F/3C 4HR7G/3PH/
Lion Clan • Samurai • Hero • Wandering Lion • Paragon
Reaction: Even if Nao is bowed, after a Bushido Virtue card enters a discard pile: Straighten a target Personality at Nao's location.
Mirumoto Katsutoshi - personalities
4F/4C -HR8G/1PH/
Dragon Clan • Samurai • Master of Shourido
After a Dark Virtue action resolves that Katsutoshi performed: Give him a +1 Shourido token.
Battle/Open: Even if Katsutoshi is bowed, remove a Dark Virtue card in your discard pile from the game: Straighten Katsutoshi.
Mirumoto Satobe - personality
4F/3C 5HR7G/3PH/
Dragon Clan • Samurai • Kensai
Satobe has +1F while he has a Weapon attached.
Battle: Bow or destroy a Weapon attached to Satobe: Destroy a target enemy attachment.
Mirumoto Toraizo - personalities
3F/3C 8HR6G/3PH/
Dragon Clan • Samurai • Mountaineer • Scout
Toraizo has Tactician while there are any Mountain or Winter cards in play or in any discard pile.
Miya Anzai - personalities
1F/3C 4HR5G/3PH/
Imperial • Samurai • Magistrate
Open: Bow Anzai: Give a target Personality -2F. The target can only assign this turn if his controller is the Attacker or Defender.
Moto Choon-yei - personality
5F/3C -HR10G/1PH/
Unicorn Clan • Samurai • Cavalry • Tactician • Unique
Tactical Battle: If any enemy units are at the current battlefield, or if Choon-yei assigned there: Move Choon-yei there.
Moto Masakage - personalities
3F/2C 0HR7G/2PH/
Unicorn Clan • Scout • Cavalry
Once per game, before Masakage enters play: He goes through his Gempukku. Permanently give him Samurai or Shugenja.
Shiba Maroyo - personalities
2F/2C 6HR5G/2PH/
Phoenix Clan • Yojimbo
Once per game, before Maroyo enters play: She goes through her Gempukku. Permanently give her Samurai or Shugenja.
Shiba Sakishi - personalities
2F/3C 12HR6G/3PH/
Phoenix Clan • Samurai • Duelist • Yojimbo
After the first time each turn Sakishi assigns, if his army has a Shugenja in it: Gain 1 Honor.
Battle: Target one of your Shugenja Personalities: Move him to Sakishi's battlefield.
Shiba Tsukimi - exp 2 - personalities
4F/4C 16HR8G/4PH/
Phoenix Clan • Clan Champion • Samurai • Duelist • Experienced 2 • Unique • Loyal
Your Phoenix Clan cards and Yojimbo Followers have +1F.
Battle: Bow one of your target Personalities: Destroy a target enemy Personality with lower Chi than your target. Straighten your Personality if he is an Elemental Master.
Shikage no Oni - personality
8F/3C -HR10G/0PH/
Shadowlands • Nonhuman • Oni
After Shikage enters play: Lose 5 Honor.
Battle: Destroy your target Personality: Destroy a target enemy unit with lower total Force than your Personality's Force.
Shosuro Chihiro - personalities
2F/3C -HR6G/1PH/
Scorpion Clan • Actor
Once per game, before Chihiro enters play: He goes through his Gempukku. Permanently give him Samurai, Ninja, or Courtier.
Shosuro Masato - personalities
3F/3C -HR7G/0PH/
Scorpion Clan • Ninja • Scout
Recon Open: Target a face-down Dynasty card in another player's province. Turn it face up. If it is a Personality, reduce the province's strength by 2.
Shosuro Mizuno - personality
3F/4C -HR7G/2PH/
Scorpion Clan • Courtier • Loyal
Political Open: Discard the Imperial Favor: Bow a target Personality.
Sun Doru - personalities
3F/3C -HR8G/2PH/
Scorpion Clan • Samurai • Tactician • Disciple of Sun Tao • Unique
Tactical Battle: Destroy a target Terrain card.
Tactical Open: Destroy a target Region card.
Togashi Keitori - personalities
2F/3C 0HR6G/2PH/
Dragon Clan • Duelist • Blessed by the Keepers
Once per game, before Keitori enters play: He goes through his Gempukku. Permanently give him Samurai or Monk.
Tsuruchi Takeba - personalities
4F/3C -HR8G/1PH/
Mantis Clan • Budoka
Your attacking Mantis Clan Personalities have +1F while at Takeba's location.
Battle: Ranged 6 Attack that does not destroy its target.
Utaku Keiko - personality
2F/3C 4HR9G/3PH/
Unicorn Clan • Samurai • Cavalry • Tactician • Battle Maiden
Battle: If any Infantry units are opposing Keiko: Give all Cavalry cards in her army +1F.
Yasuki Tenzo - personalities
3F/3C 0HR7G/1PH/
Crab Clan • Courtier • Nokatsu's Heir
After another player discards the Imperial Favor, if Tenzo is at the current battlefield: That player chooses and bows one of his unbowed Personalities.
Yoritomo Hotako - exp - personalities
6F/4C -HR9G/1PH/
Spider Clan • Samurai • Naval • Obsidian Champion • Experienced • Unique
Lose 6 Honor.
Fear Battle: Give each Personality and Follower opposing Hotako -1F. Bow any cards with zero Gold Cost in units opposing her.
Yoritomo Jera - personalities
3F/3C -HR7G/1PH/
Mantis Clan • Samurai • Commander • Naval
Human Followers and Spider Clan Personalities have +1F while in an army with Jera.
Battle: Straighten one of your target Human Followers.
Yoritomo Yagami - personalities
3F/2C -HR6G/2PH/
Mantis Clan • Scout • Budoka
Once per game, before Yagami enters play: He goes through his Gempukku. Permanently give him Samurai or Shugenja.
Yoritomo Yoyonagi - exp - personalities
2F/4C -HR9G/2PH/
Mantis Clan • Courtier • Shugenja • Poet • Naval • Experienced • Unique • Amethyst Champion
Battle: Move Yoyonagi home: Move home a target enemy Personality.
Desolate Plains - region
Singular
Reaction: When a Holding is producing Gold to pay for a Nonhuman Shadowlands Personality entering play from this province, bow this card: The Holding produces 2 additional Gold.
Kyuden Miya - regions
Imperial • Castle • Unique
Battle: Once per battle, even if you control no units at the current battlefield: Target an attacking Personality. Negate all current Force bonuses on him from actions.
Oni Mura - regions
Mountain • Forest • Unique
Your non-Shadowlands Nonhuman Personalities have +2F while defending this province.
Open/Battle: Bow this card: Straighten a target non-Shadowlands Nonhuman Personality.
Blessings of the Death Lords - spells
3G 2F
Battle: Bow this Shugenja, or bow this Spell if he is Cavalry: Move one of your target Personalities to the current battlefield.
Consecrating the Temple - spells
2G 4F
Limited: Bow this Spell: Straighten a target Holding that bowed this turn to pay a cost of an action whose effects produced an Honor gain.
Essence of Jade Dragon - spells
3G 3F
Jade Limited: If an Event has resolved this turn, bow and destroy this spell: Create a 3F/3C/3PH Shugenja. Dragon. Spirit. Nonhuman. Cavalry Personality in your home.
Puppet Master - spells
3G 2F
Reaction: If this Spell is in your hand, after one of the enemy leader's Battle actions resolves: Attach it to one of your target Shugenja (paying all costs).
Maho Battle: Bow this Shugenja: Destroy a target enemy Personality or Follower with no cards attached. Lose 1 Honor.
Tempest of Osano-Wo - spells
2G 1F
Fire Reaction: If this Spell is at the current battlefield, after you announce an action with a Ranged Attack effect, bow this Spell: One of the Ranged Attacks may target this battlefield's province instead of an enemy card. If it does, reduce the province's strength by the Ranged Attack's strength when it resolves.
A Generous Offer - actions
0G 2F
Political Open: Straighten another player's target bowed honorable Personality. That player may choose to dishonor him. If he chooses not to, you take the Imperial Favor and gain 2 Honor.
A Lord's Compassion - actions
0G 1F
Open: Each player may target up to two Personalities he controls that have been targeted by a Political action this phase. After this phase ends, straighten all targets.
A Priest's Courtesy - actions
0G 2F
Political Open: Bow one of your target Shugenja: Each player may target one of his Personalities. Remove all tokens from the Personalities. Negate all current effects on each of them from actions taken by players other than his controller. Take the Imperial Favor.
A Warrior's Courtesy - actions
0G 1F
Political Battle: Straighten a target bowed enemy Personality. If this straightened him, take the Imperial Favor and draw a card.
Advantageous Climate - actions
0G 2F
Winter Open: Target one of your provinces. Heavy snow has fallen there. Give it +5 Province Strength.
Arranged Marriage - actions
0G 4F
Political Limited: A target Human Personality permanently gains your Clan alignment.
Brute Force - actions
0G 2F
Battle: Target one of your unbowed Personalities with 5 or greater base Force: Bow a target enemy Personality with lower current Force than your Personality. Destroy the enemy Personality if your Personality has more than twice his Force.
Clear Signals - actions
0G 4F
Battle: Target one of your Tacticians without the base Tactician keyword: Straighten another of your target Personalities at any location. Permanently give him the Tactician keyword. Move him to the current battlefield if any enemy units are there.
Cornered Market - actions
0G 3F
Political Limited: Bow one of your target Courtiers: Give a target holding a Wealth token. Until the end of the game, whenever that Holding produces Gold, it produces 1 additional Gold.
Duel to the Death - actions
0G 4F
Reaction: After you win a duel: Target your winning Personality. Permanently give him +2F, +1PH, and a maximum Personal Honor of 5.
Elaborate Preparations - strategy
0G 2F
Limited: Target a Personality. Before the next time this turn an action moves him, negate the movement.
Exchange of Hostages - actions
0G 1F
Political Limited: Another target player may turn all Dynasty cards in his provinces face-up. Starting with you, each of you may put at the bottom of his Dynasty deck either all face-up Personalities in his provinces, or all face-up Holdings in his provinces, then refill those provinces face-up.
Exchanging Civilities - actions
0G 2F
Political Open: Target one of your Courtiers: Target another player. You speak well of him in court. After the next time this turn he gains Honor, draw a card and straighten your Courtier; the player may then gain 2 Honor.
Gaining Momentum - actions
0G 1F
Battle: Give one of your target Personalities +2F. Bow all cards with zero Gold Cost at this battlefield. If your Personality is not opposed when this battle's resolution begins, destroy him after the battle ends.
Gempukku Ceremony - actions
0G 2F
Limited: Target one of your Personalities with no abilities. Permanently give him the ability, "Battle: Bow and move home this Personality: The enemy leader may discard two cards. If he does not, he chooses and moves home a Personality in his current army."
Hazardous Ford - actions
0G 3F
Recon Limited: Target one of your Scout Personalities and one of your Tactician Personalities: Target a province. Before the next time this turn another player's action would move one or more of his units to or from that province's battlefield, negate the movement.
Hida Lineage - actions
0G 4F
Limited: Target a Crab Clan Personality in your discard pile. One of your target Human Personalities permanently has his Force raised to 4 and gains the ability, "Battle: Destroy a target card in the enemy army with a Gold Cost of 4 or less."
Hidden Scandal - strategy
0G 4F
Political
Open: From now until the turn ends, after a player gains 5 total Honor from his own card effects, negate his further gains from such effects, and after he loses 5 total Honor from other players' card effects, negate his further losses from such effects.
Hummingbird Wings - actions
0G 3F
Battle: Target one of your unbowed Crab Clan Samurai, or an unbowed Personality you targeted this turn with a Wolf's Little Lesson: Bow a target card in the enemy army.
Impeccable Nobility - strategy
0G 2F
Political
Limited: If you have higher Family Honor than each other player, target your honorable Personality: Take the Imperial Favor.
Battle: Discard the Imperial Favor: Bow a target Personality.
Inspecting the Charts - actions
0G 1F
Limited: Target one of your Personalities. While he is in an army with at least one other unit this turn, he has +3F.
Inspiring Speech - actions
0G 2F
Political Open: Bow one of your target Courtier Personalities: Target a number of Samurai Personalities up to the Courtier's Chi. Give each Samurai a Force bonus equal to the Courtier's Personal Honor.
Manipulation - strategy
0G 1F
Political
Battle: Target your Courtier who is not at the current battlefield: Target another player's Personality who is not at the current battlefield. Straighten him and move him there. His controller loses 1 Honor.
Martyr and Pawn - actions
3G 1F
Political Battle: Target one of your unbowed Courtiers: Dishonor a target enemy Personality with higher PH than your Courtier. Before your next opportunity to take a Battle action this battle, if your Courtier is in play, the Personality's controller loses 2 Honor.
My Ancestors' Strength - actions
0G 3F
Reaction: After engaging in a battle: Target one of your Personalities at the current battlefield. Until the end of the current Combat Segment, he has +6F and can not bow to pay costs.
Odori Dance - actions
0G 2F
Open: Target one of your honorable Artisan Personalities: Target an honorable Samurai Personality. Destroy all tokens on both targets.
Open: Bow one of your target honorable Artisan Personalities: Rehonor a target dishonorable Samurai Personality.
Otomo Lineage - actions
0G 4F
Limited: Target an unaligned Imperial Personality in your discard pile. One of your target Human Personalities permanently gains +1PH and the trait, "After this Personality lobbies: Straighten him." Gain 2 Honor.
Passing Judgement - actions
0G 3F
Battle: Target one of your unbowed Magistrates: Straighten all dishonorable Personalities you control. If you have played To Serve Justice this turn, rehonor all Personalities this straightened.
Perilous Ground - actions
0G 1F
Winter Terrain Battle: Before this battle resolves, choose a Personality at the current battlefield with the lowest Chi of all Personalities there (including ties). He contributes no Force to his unit until the battle ends.
Polite Discussion - actions
0G 2F
Political Open: Bow one of your target Courtiers: Take the Imperial Favor. Starting with you, each player may target and straighten one of his Personalities.
Respect Among Warriors - actions
0G 3F
Bushido Virtue Battle: Give one of your target opposed Samurai a +3F Bushido token. The enemy leader may move home any of his units.
Shosuro Lineage - actions
0G 4F
Limited: Target a Scorpion Clan Personality in your discard pile. One of your target Human Personalities permanently gains the ability, "Battle: This Personality copies the Force of another Personality at this battlefield."
Skilled Quartermaster - actions
0G 2F
Battle: Bow one of your target attachments: Destroy a target card opposing it with lower Gold Cost than your attachment.
Solid Defense - actions
0G 3F
Political Reaction: Before you lose Honor from another player's card's effect, discard the Imperial Favor or target one of your Personalities with 5 Force or greater: Negate the loss.
Battle: Move home a target Personality without attachments.
Solving the Riddle - actions
3G 3F
This card's action costs 2 less Gold if you are a Lion Clan player.
Limited: Search your deck for a Ring card, reveal it, and put it in your hand. Before this turn ends, if the Ring you revealed is not in play, discard either that Ring or your entire hand.
Swift Counterattack - strategy
0G 2F
Open: Give a target Personality and each of his Followers +1F.
Reaction: Before the resolution of a Battle action that was taken as an additional action: Its effects do not happen.
Swift Punishment - actions
0G 4F
Battle: Target one of your unbowed Magistrate Personalities: Take the Imperial Favor. If he was targeted by Passing Judgment this turn, you may destroy a target Personality with Personal Honor lower than your Magistrate's Chi.
The Champion's Guidance - actions
0G 3F
Open: If you control a Clan Champion or a Unique Daimyo: Target 1 to 4 Personalities aligned to your Clan. Give each target +2F.
The Strength of Allies - actions
0G 1F
Political Battle: Target one of your Personalities and another player's Personality in the same army: Target one or more enemy Personalities, each controlled by a different player. Move all enemy targets home, then bow them.
To Serve Justice - actions
0G 2F
Battle/Open: Target one of your unbowed Magistrates: Give a target Personality +1F. If he is dishonorable, rehonor him.
To the Last Breath - actions
0G 2F
Kiho Battle: Target one of your opposed Monk Personalities: Give him +2F. Straighten all cards in his unit. Other players' actions cannot move or bow him. Destroy him before the end of this turn.
Tonfajutsu - strategy
0G 1F
Battle: Bow a Weapon attached to your target Personality: Destroy a target enemy attachment.
Battle: Give a target Personality with a Weapon +2F.
Torch's Flame Flickers - actions
0G 1F
Recon Open: Target one of your unbowed Scouts and a province: Negate the next effect (not cost) this turn that bows one of your Personalities at that province's battlefield.
Unbiased Advice - actions
2G 2F
Open: Target one of your unbowed Monks: Another target player may look at the top three cards of his Fate deck and put them back in any order. You may look at the top three cards of your Fate deck and put them back in any order. Then, draw a card.
Under Suspicion - actions
0G 3F
Political Open: Bow one of your target Courtiers: This turn, your Personalities add Force to their units even while bowed, and have +2F while defending.
Ungrateful Host - actions
0G 2F
Political Limited: Target one of your Courtiers or Magistrates: After each time this turn another player's card effect destroys one of your cards, if your card effects have not destroyed any of his cards this turn, he loses 3 honor and dishonors one of his honorable Personalities.
Versatile Army - strategy
0G 1F
Battle: Pay 3 Gold unless you control both an Infantry unit and a Cavalry unit at the current battlefield: Straighten or bow a target Personality.
Wolf's Little Lesson - actions
0G 2F
Battle/Open: Target one of your unbowed Crab Clan Samurai, or an unbowed Personality you targeted this turn with Torch's Flame Flickers: Until this battle ends, negate the effects of other players' terrains on your Personalities at the current battlefield.
Yarijutsu - strategy
0G 2F
Battle: Bow a target Weapon attached to your target Personality: Destroy a target enemy Personality with no Weapons, no Armor, and Force lower than the Focus Value plus Force bonus of your Weapon.
Kyuden Kyotei - strongholds
6PS/4GP/6SH
Crane, Crane
Your Market holdings in and out of play have the Legacy keyword.
Political Reaction: Even if this Stronghold is bowed, if you control the Imperial Favor, before a Fate card out of play turns face-up: Give the card +1 Focus Value when it turns face-up.
Morning Frost Castle - strongholds
7PS/4GP/5SH
Dragon, Dragon
Mountain
Battle/Open: Target two of your Personalities. Set the Force of one of them to that of the other.
The House of False Hope - strongholds
7PS/4GP/2SH
Scorpion, Scorpion
Your Ninja Personalities and Followers have +1F.
Limited: Look at all face-down cards in another player's provinces.
