Легенды Пяти Колец

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Shrine to Hotei - holding


Goshiu no Shiryo - ancestors
+0F/+1C -PH/0G/0HR 3F
Scorpion Clan Ancestor • Unique
Political Limited: Bow this Personality, who may then remain bowed, to target another Personality. Until Goshiu's Personality straightens or leaves play, the other Personality causes his or her controller to lose 2 Honor each time the Personality bows.

Toshimoko no Shiryo - ancestors
+0F/+1C -PH/0G/2HR 3F
Crane Clan Ancestor. Unique.
No Reactions can be made to a challenge, refusal, or duel involving this Personality except Reactions that cancel the action or negate the challenge or duel.

Wikki'thich-hie G'ni'ch - ancestors
+1F/+0C -PH/0G/0HR 3F
Ratling Ancestor. Creature. Unique.
While G'ni'ch is in play, each time an opponent plays a Shadowlands card, that player chooses whether that card enters play bowed (even if it was already entering play bowed) or whether G'ni'ch gains +1F/+1C permanently.

A Game of Go - events
One of your Human Personalities issues an unrefusable challenge to an opponent's Human Personality. The winner's controller gains 2 Honor. The loser's controller loses 2 Honor. Do not destroy the loser. Courtier Personalities gain Double Chi for the duration of this duel.

Ancestral Reverence - events
Each player gains 2 Honor for each Ancestor he or she controls.

Celestial Imbalance - events
For the rest of the game, whenever a Personality reveals more than one Focus card in a duel with the same Focus value, reduce all those cards' Focus values to 0.

Desertion - events
For the rest of the game, each player returns all face-up Dynasty cards in his or her Provinces to the bottom of the Dynasty deck, in any order, at the end of each of his or her turns. (Refill Provinces normally.)

For the Clan - events
For the rest of the game, Clan Champions may not refuse challenges, and any player who wishes to challenge another player's Personalities must challenge an unbowed Clan Champion of that player's Faction, if able.

Shinjo Slings - events
All of your Followers gain a Sling token. For the rest of the game, Followers with one or more Sling tokens may, as a Battle action, destroy a Sling token without bowing to perform a Ranged 2 Attack.

Unexpected Strike - events
End all ongoing effects of one Event that has already resolved.

Ashigaru Fishermen - followers
1F/0C -PH/2G/1HR 1F
Naval You may draw an extra card during your next End Phase after bringing this card into play from your hand.

Chuk'tek - followers
3F/0C -PH/6G/0HR 1F
Ratling Pack • Creature
All other Ratling Packs in this unit have +1F.

Crab Builders - followers
2F/0C -PH/5G/0HR 2F
Siege
Battle: Bow Crab Builders to destroy one Region or Fortification attached to the Province they are attacking.

Jade Pikemen - followers
2F/+1C -PH/4G/2HR 3F
Nonhuman
Jade Pikemen gain +3F while opposed by a Shadowlands card or attacking a Shadowlands player.

Kikage Zumi Initiates - followers
2F/0C -PH/3G/0HR 3F
Tattooed • Immune to Fear.
Battle: Fear 2.

Master of the Bells - followers
2F/0C -PH/3G/1HR 3F
Shugenja
Limited: Bow and destroy this card: Target a Shadowlands card. Destroy it. This may not target a card controlled by a player who controls more than twice as many Shadowlands cards as you control Masters of the Bells.

Outrider - followers
2F/0C -PH/6G/1HR 3F
Cavalry • Scout
Reaction: Bow Outrider after this unit assigns to an army to draw a card. Discard a card after the battle at this province ends.

Rekai's Harriers - followers
0F/0C -PH/4G/2HR 3F
Battle: Bow Rekai's Harriers for a Ranged 3 Attack.
Battle: Bow Rekai's Harriers to reduce all Force bonuses to 0 on one opposing card.

Stone Hand Adepts - followers
3F/0C -PH/6G/2HR 2F
Battle: Once per turn, bow Stone Hand Adepts to bow an opposing Follower. The Adepts need not bow if that Follower has a lower printed Force.

Strange Travelers - followers
+1F/+0C -PH/4G/1HR 3F
Nonhuman • Spirit
Battle: Bow Strange Travelers to target an opposing Follower. If possible, move the Follower to another legal Personality in its army controlled by the same player, otherwise bow the Follower.

The Demon Skull - followers
2F/0C -PH/5G/2HR 2F
Siege.
Waive the Demon Skull's Honor Requirement when attaching to a Crab Clan or Shadowlands Personality.
Battle: Bow the Demon Skull to reduce this Province's Strength by 4.

The White Guard - followers
3F/0C -PH/7G/1HR 2F
Cavalry.
Battle: Fear 4. This Fear only affects Infantry cards.

Zashiki Warashi - followers
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Arms Merchant - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Dark Oracle of the Void - exp - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Garden of Serenity - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

House of the First Stone - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Kakita Dojo - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Military Advisor - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Noh Theater Troupe - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Oracle of Blood - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Otomo Ambassador - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Puppet Theater Troupe - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Ransom Hostage - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Rebuilt Temple - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Sand Garden - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Shrine to Benten - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Shrine to Bishamon - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Shrine to Daikoku - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Shrine to Ebisu - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Shrine to Fukurokujin - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Shrine to Hotei - holding
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Shrine to Jurojin - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Siege Towers - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Sunda Mizu Dojo - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Sycophant - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Akodo's No-Dachi - items
+2F/+1C 4G 4F
Shadowlands Weapon • Unique
Lose 2 Honor.
Reaction: Before any player discards a card from his or her hand for a Tactician Force bonus, bow Akodo's No-Dachi to force the card to be chosen randomly.

Blade of Slaughter - items
+0F/+0C 1G 3F
Weapon • Shamesword
Dishonor this Personality after playing Blade of Slaughter. The next time this game this Personality becomes honorable while Blade of Slaughter is attached, the Blade permanently gains +2F/+2C, and this Personality may not become dishonored while this Blade remains attached.

Blessed Sword - items
+1F/+1C 2G 2F
Weapon • Gain 1 Honor.
Reaction: Destroy Blessed Sword before this Personality is dishonored to negate the dishonoring.

Crude Blade - items
+2F/+1C 3G 1F
Weapon • Lose 1 Honor.
Any player may, as a Battle Action, bow a Weapon he or she controls in this battle to destroy Crude Blade.

Dark Covenant - items
+0F/+0C 1G 4F
Shadowlands
Open: Bow Dark Covenant and one of your Oracles to straighten all your Personalities except this one. Dishonor then destroy this Personality. Use this action only during another player's Action Phase.

Hida War Banner - items
+1F/+0C 2G 3F
This Personality gains a Yu bonus equal to the number of Followers in this unit if he or she is a Samurai.
The first time each Attack Phase this unit is sent home from battle, give all Followers in this unit +1F permanently.

Jade Katana - items
+1F/+2C 4G 3F
Weapon
Jade Katana has +2F/+2C while opposed, in a battle or duel, by any cards controlled by a player who controls any Shadowlands cards.

Jade Yari - items
+2F/+0C 5G 3F
Weapon
Battle: Bow Jade Yari for a Ranged 2 Attack.
Battle: Bow and destroy the Jade Yari to bow an opposing Shadowlands card.

Katana of the Moon - items
+2F/+2C 7G 3F
Weapon
Open: Once per turn, discard a Kiho from your hand to give Katana of the Moon a Force and Chi bonus equal to that card's Focus value.

Kokujin's Daisho - items
+1F/+1C 5G 4F
Weapon • Shadowlands • Unique • Lose 4 Honor.
You may destroy one of your Personalities as an additional cost of playing Kokujin's Daisho to give it permanent additional Force and Chi bonuses equal to the printed Force and Chi of that Personality.
Personalities opposing this one in a duel may not strike unless they have focused at least once or cannot focus.

Mask of the Maw - exp - items
+1F/+1C 4G 3F
Shadowlands • Experienced Mask of the Oni • Unique • Lose 3 Honor.
Open: Bow the Mask and target an Oni Personality to copy all actions on that Oni onto this Personality until the end of the turn. If you wish, until the end of the turn, the Oni may not use any of its actions.

Obsidian Mempo of Fu Leng - items
+*F/+*C 5G 2F
Shadowlands • Lose 3 Honor.
Obsidian Mempo's printed Force and Chi bonuses equal the number of other Obsidian cards you control.

Steel Fan - items
+0F/+1C 1G 3F
Reaction: Bow Steel Fan instead of striking in a duel to end a duel this Personality is in without resolution. Lose 3 Honor.

The Topaz Armor - items
+1F/+1C 3G 3F
Reaction: When this Personality discards a card for a Tactician Force bonus to raise the discard's Focus value to 3 if it is below 3.

Tsudao's Tanto - items
+1F/+1C 5G 4F
Unique. Will only attach to an Experienced Personality or a Clan Champion.
This Personality gains Double Chi while Tsudao's Tanto is attached.

Akodo Rokuro - personalities
2F/3C 0HR6G/3PH/

Lion Clan Samurai
Reaction: Before another player's card effect bows a Lion Clan Personality you control: Negate the bowing.

Akodo Tekkan - personalities
0F/4C 9HR6G/3PH/

Lion Clan Samurai • Tactician • Unique
Tekkan may use the Tactician trait one additional time per battle. Tekkan may not use the Tactician trait to gain a Force bonus more than once per battle.

Asahina Itoeko - personalities
2F/4C 4HR7G/2PH/

Crane Clan Shugenja
Reaction: After another player's Personality receives a Force bonus, bow Itoeko to give one of your Personalities an equal Chi bonus until the end of the turn.

Asako Toshi - personalities
2F/5C 9HR9G/3PH/

Phoenix Clan Shugenja • Asako Family Daimyo • Unique
Elemental Battle: Once per turn, give a Personality a Force bonus equal to twice the number of Rings you control, or +2F, whichever is greater.

Bayushi Eitarou - personalities
3F/4C 5HR7G/3PH/

Scorpion Clan Samurai
Political Open: Discard the Imperial Favor to give Eitarou a Force and Chi bonus equal to his Personal Honor.

Bayushi Tai - exp - personalities
4F/4C 2HR8G/1PH/

Scorpion Clan Spy • Samurai • Experienced • Unique
Battle: Once per turn, create a 0F/1C Unaligned Personality token in Tai's army, then send Tai's unit home without bowing. Remove the token from play at the end of the battle. Tai may use this ability while bowed.

Chunigo - personalities
3F/3C -HR7G/0PH/

Shugenja • Maho-Tsukai • Shadowlands • Lose 2 Honor.
Limited: Bow Chunigo to reveal the top five cards of your Fate deck. You may destroy Chunigo to discard all of them or to take one Black Scroll or one Spell with a Maho action from among them into your hand and return any remaining cards in their original order. Do not shuffle the deck.

Doji Jurian - personalities
2F/3C 8HR6G/2PH/

Crane Clan Courtier
Political Reaction: Bow Jurian to negate an Honor gain from winning a duel. Lose 3 Honor.

Doji Okakura - exp - personalities
3F/4C 5HR7G/2PH/

Crane Clan Samurai • Experienced • Unique
Battle: Once per battle, if there are fewer opposing Shadowlands cards than Okakura's Chi, bow one of them.

Gargelara - personalities
1F/3C -HR6G/0PH/

Goblin Witch • Shugenja • Nonhuman • Shadowlands • Lose 6 Honor.
Maho Limited: Once per turn, remove one of your Honorable or Dishonorable Dead Personalities from the game to search your discard pile for a destroyed Goblin Personality and shuffle it into your Dynasty deck.

Hida Benjiro - personalities
4F/2C -HR8G/1PH/

Crab Clan Samurai • Yu 3
When Benjiro enters a duel in which he was challenged, he may raise his Chi (or other stat used in the duel) by his Yu value until the duel ends.

Hida Hitoshi - exp - personalities
2F/4C 3HR7G/2PH/

Crab Clan Samurai • Experienced • Unique
Hitoshi has +2F while he has one or more Followers.
Battle: Once per battle, bow a Follower you control to add that Follower's Force to Hitoshi's. The Follower need not bow if Hitoshi opposes a Shadowlands card in battle.

Hiruma Tsukiko - personalities
2F/2C 2HR7G/3PH/

Crab Clan Samurai • Scout
Tsukiko has +2F and Yu +2 while in a defending army.
Tsukiko has +2F and Yu +2 while opposed by a Shadowlands card in battle.

Hoshi Yoson - personalities
2F/4C 5HR7G/2PH/

Dragon Clan Monk
Each duel Yoson wins while he has no Items attached gives you 3 more Honor than its normal results.

Ide Tang - personalities
2F/4C 4HR8G/2PH/

Unicorn Clan Samurai • Courtier • Cavalry
Political Reaction: Bow Tang before one of your Personalities is dishonored to negate the dishonoring.

Ikoma Fudai - exp - personalities
3F/3C 9HR7G/3PH/

Lion Clan Omoidasu • Poet • Courtier • Samurai • Experienced • Unique
Reaction: After another player takes a Political action, bow Fudai to draw a card.

Ikoma Tomaru - personalities
3F/4C 0HR7G/1PH/

Lion Clan Governor • Samurai • Unique
While Tomaru is in play, lower the Honor Requirements of all Lion Clan Personalities you own by 5. (Honor Requirements may drop below 0.)

Isawa Junichiro - personalities
2F/4C 5HR7G/2PH/

Phoenix Clan Shugenja
Elemental Battle: Bow Junichiro and discard a Spell or Kiho from your hand to make a ranged attack with strength equal to Junichiro's Chi. Junichiro need not bow if the ranged attack's target is Shadowlands.

Iuchi Yue - personalities
3F/5C 4HR10G/2PH/

Unicorn Clan Shugenja • Iuchi Family Daimyo • Cavalry • Unique
Elemental Wind Open: Once per turn, move an Item from one of your unbowed Personalities to another.

Kaiu Waotaka - personalities
2F/3C -HR7G/1PH/

Crab Clan Engineer
Open: Bow Waotaka to straighten a Mine.

Kakita Chiyeko - personalities
1F/4C 5HR7G/2PH/

Crane Clan Samurai
Reaction: Straighten Chiyeko before she issues or receives a challenge. Bow Chiyeko after the duel ends.

Kakita Soichi - personalities
2F/4C 9HR8G/3PH/

Crane Clan Samurai • Unique
Political Reaction: Discard the Imperial Favor after Soichi wins a duel to draw 2 cards.

Kanashimi - personalities
4F/5C -HR12G/0PH/

Unaligned Onisu of Regret • Cavalry • Nonhuman • Unique • Shadowlands • Lose 5 Honor.
Kanashimi gains +1F/+1C for each opposing Dishonored Personality.
Reaction: After a player draws a card outside his or her End Phase due to his own card or Stronghold effect, that player must discard a card.

Kitsuki Tadashi - personalities
2F/4C 3HR7G/2PH/

Dragon Clan Courtier • Samurai
Political Reaction: Bow Tadashi before another player's card causes you an Honor loss to reduce the loss by Tadashi's Chi. That loss cannot be further modified.

Kuni Rihito - personalities
3F/3C 0HR7G/2PH/

Crab Clan Shugenja • Witch-Hunter
Limited: Bow Rihito to destroy a card with the printed Shadowlands trait controlled by a non-Shadowlands player.

Matsu Watako - personalities
4F/2C 5HR8G/2PH/

Lion Clan Gunso • Samurai
Limited: Bow Watako to get an Elite Follower from your Fate deck and attach it to one of your Personalities, paying all costs. Shuffle your deck.

Mirumoto Kyuzo - personalities
4F/4C 4HR9G/2PH/

Dragon Clan Samurai
After bringing Kyuzo into play from a Province, you may permanently give him either +1F or +1C.

Moto Chaozhu - exp - personalities
4F/4C 2HR13G/2PH/

Unicorn Clan Samurai • Cavalry • Kolat • Tactician • Experienced • Unique
Battle: Once per turn, if Chaozhu has not been in an army during battle resolution this turn, move him into a Province with a Region attached.

Nairu no Oni - personalities
2F/2C -HR6G/0PH/

Nonhuman • Oni • Shadowlands • Lose 4 Honor.
Battle: Bow Nairu no Oni to move another Oni Personality from one battle to another.

Shiba Gyukudo - personalities
3F/3C 6HR7G/2PH/

Phoenix Clan Samurai
You may target one of your Shugenja Personalities when Gyukudo enters play. For the rest of the game, Gyukudo has +1F/+1C while in an army with that Shugenja.

Shiba Mirabu - exp - personalities
4F/4C 8HR9G/3PH/

Phoenix Clan Yojimbo • Samurai • Double Chi • Experienced • Unique
Mirabu has +2C while opposing a Shadowlands Personality in a duel.
Reaction: Bow Mirabu when a challenge is issued. No Personalities may enter the duel other than the challenged and challenging Personalities. Mirabu need not bow if he is one of those two.

Shiba Yobei - personalities
2F/3C 6HR7G/3PH/

Phoenix Clan Samurai
Add a Void token to Yobei after each time a Spell action that targets him resolves.
Open: Remove a Void token from Yobei to give him +1F, +1C, or +1 Personal Honor.

Shinjo Guan - personalities
3F/3C 6HR7G/2PH/

Unicorn Clan Samurai • Magistrate
Reaction: Once per battle, Guan gains +2F after you assign a Unicorn Clan Cavalry Personality to an army during Infantry Maneuvers.

Shosuro Kamatari - personalities
2F/3C -HR7G/1PH/

Scorpion Clan Yojimbo • Ninja
While you have at least one unbowed Shosuro Kamatari in play, other players may not target your Courtiers with actions unless the Courtier is in an army or they bow their Stronghold as an additional cost of the action.

Soshi Aki - personalities
3F/5C 3HR10G/2PH/

Scorpion Clan Courtier • Unique
Limited: Shuffle Aki into your Dynasty deck to search your Fate deck for a Political Action card, show it to your opponents, and put it in your hand. Shuffle your Fate deck.

Soshi Natsuo - personalities
2F/3C -HR8G/0PH/

Scorpion Clan Shugenja • Lose 2 Honor.
Maho Battle: Once per turn, discard a card from your hand to force an opposing player to discard a card from his or her hand at random. Lose 2 Honor.

Togashi Kinuko - personalities
3F/2C 2HR7G/2PH/

Dragon Clan Samurai.
Kinuko gains +2 Chi and the Monk trait while she has the Tattooed trait.

Togashi Tashishai - personalities
3F/3C 6HR7G/3PH/

Dragon Clan Ryu. Dragon Emissary. Nonhuman. Cavalry. Destroy Tashishai if you ever have zero cards in your hand.

Tsuno Kira - personalities
2F/3C -HR6G/0PH/

Cavalry. Nonhuman. Shadowlands. Lose 3 Honor.
Reaction: Before attaching a Cavalry Follower from your hand to one of your Tsuno Personalities (including Kira), reduce that Follower's Honor Requirement by 2. Permanently give the Follower the Shadowlands trait.

Tsurayuki - personalities
5F/4C -HR9G/0PH/

Mantis Clan Orochi • Creature • Cavalry • Naval
Cannot attach cards other than Storm Rider Followers.
Storm Riders have the Cavalry trait while attached to Tsurayuki.

Tsuruchi Ichiro - personalities
4F/4C 4HR9G/3PH/

Mantis Clan Samurai. Tsuruchi Family Daimyo. Unique.
Battle: Once per battle, bow for a Ranged 5 Attack, or make a Ranged 3 Attack without bowing.
Reaction: When a player declares an attack against you, target one of your units to straighten each card in it with an ability that produces a ranged attack. This may be done while Ichiro is bowed.

Tsuruchi Kaii - personalities
1F/3C 1HR7G/2PH/

Mantis Clan Bushi. Scout.
Battle: Bow Kaii for a Ranged 3 Attack.
Battle: Bow Kaii, who must be in this battle, to allow the next ranged attack you make this battle to target a Personality even if he or she has Followers attached.

Tsuruchi Sho - personalities
3F/3C 2HR8G/2PH/

Mantis Clan Samurai. Naval.
Battle: Once per battle, without bowing, make a Ranged 2 Attack.

Utaku Yisheng - personalities
4F/4C 6HR9G/3PH/

Unicorn Clan Battle Maiden. Samurai. Cavalry.

Yoritomo Toyozo - personalities
3F/3C -HR8G/1PH/

Mantis Clan Bushi. Naval.
Open: Once per turn, give the Naval trait to a Personality.

Cove of Cursed Blades - regions
Unique
Any unit that assigns or moves to attack this Province is bowed after the battle ends and cards in that unit may not straighten until after their controller's next Straighten Phase.

Poison Marsh - regions
Unique
After each time a Personality assigns or moves to attack this Province, give that Personality a -1C Poison token. For the rest of the game, that Personality may, as a Limited action, bow to remove that Poison token.

Shamate Pass - regions
Unique
Each time a Human Personality is revealed in this Province, permanently raise his or her Personal Honor by 2, to a maximum of 4.

Burning Smoke - spells
2G 3F
Battle: Bow this Shugenja to give a Personality -4F.

Darkness Rising - spells
3G 2F
Maho Battle: Bow this Shugenja to attach a -2C Nonhuman Follower token to an opposing Personality. Lose 2 Honor.

Kanji of Power - spells
4G 3F
Elemental Void Open: Bow this Shugenja, who may remain bowed, to target a bowed Shugenja. The other Shugenja may not straighten while this Shugenja remains bowed and in play. When this Shugenja straightens, destroy all Spells on both Shugenja.

Sinister Transformation - spells
2G 2F
Maho Open: Bow this Shugenja to give a Personality the Creature trait. If the Personality's Force and Chi are equal, give the Personality +1F/+1C. Otherwise, give the Personality +2 to whichever stat is lower.

Tear Away the Darkness - spells
5G 4F
When this Spell enters play, put three Charge tokens on it.
Limited: Bow this Shugenja and remove one Charge token to destroy a card with the Maho trait or a Maho action.

Tengoku's Gates - spells
0G 3F
Open: Bow this Shugenja to destroy a token.
Open: Without bowing, destroy this Spell to destroy a number of tokens up to this Shugenja's Chi.

Wholeness of Self - spells
2G 3F
Open: Bow this Shugenja to target a unit. For the rest of the turn, negate all Force and Chi modifiers on cards in that unit except those from cards in that unit.

A New Guardian - actions
0G 3F
Political Reaction: Play before one or more of your Personalities are restored to honor by being involved in creating an Honor gain. You receive the gain in addition to restoring the Personalities to honor. Gain an additional, separate 2 Honor for each Personality restored.

Accept With Honor - actions
0G 3F
Political Reaction: Gain 4 Honor after one of your Personalities accepts a challenge.

Aramasu's Ashes - actions
0G 2F
Political Limited: Bow one of your Courtiers and target another player's Personality to force that player to reveal the top card of his or her Fate deck. If the focus value is higher than the Personality's Personal Honor, dishonor that Personality and cause that player an Honor loss equal to the Personality's printed Personal Honor. The player does not shuffle.

Avalanche Tattoo - actions
0G 1F
Limited: Target one of your Personalities with the Tattooed trait and without an Avalanche Tattoo. For the rest of the game, the Personality has an Avalanche Tattoo and permanently gains +2F/+1C after each time he or she is in an army during resolution that destroys a Province or opposing army.

Bane of the Anvil - actions
0G 4F
Limited: Dishonor a Personality controlled by a player who has Hantei Naseru as a Wind.
Limited: Permanently take control of a Dishonored Personality controlled by a player who has Hantei Naseru as a Wind.

Bane of the Bastard - actions
0G 4F
Open: Target a number of face-up Dynasty cards in Provinces of a player who has Akodo Kaneka as a Wind. Put those cards on the bottom of that player's deck and refill those Provinces face-up.

Bane of the Sword - actions
0G 4F
Battle: Target a unit controlled by a player who has Toturi Tsudao as a Wind. Send that unit home bowed. You may take this action during a battle in which you have no units.

Bane of the Wolf - actions
0G 4F
Limited: Target a player who has Toturi Sezaru as a Wind. That player must discard two cards at random from their hand.

Bar the Gates - actions
0G 2F
Reaction: Play after assigning one of your Personalities with more than 2 Chi to defend one of your Provinces in order to move a Fortification from one of your other Provinces to that Personality's Province.

By Steel Redeemed - actions
0G 4F
Reaction: Play when one of your non-Samurai Personalities is causing you to lose Family Honor. The Personality commits seppuku as if he or she were a Samurai.

Channeling Void - actions
0G 0F
You may focus this card face-up.
When focused face-up in a duel, this card's printed Focus value becomes equal to the smallest number of cards held by any player other than yourself.

Critical Moment - actions
0G 2F
Battle: Target one of your Personalities in this battle with the Tactician trait who has already used the trait this battle. If your army's total Force is less than your opponent's army's total, the Personality may use his or her Tactician an additional time this battle, for any action, including those that may only be used once per turn, battle, or attack. Take that action immediately.

Delicate Negotiation - actions
0G 3F
Political Limited: The player or players with the most Family Honor each reveal the top card of their Fate deck and lose Honor equal to the revealed Focus value. This will not reduce any player below 10 Family Honor.

Deploy Scouts - actions
0G 3F
Battle: Target a Terrain and one of your units in this battle with a Scout or Tactician card in it. Destroy that Terrain. You may then move that unit to another battle or to your home.

Embrace the Elements - actions
0G 3F
Kiho Open: Bow one of your Monks and one of your Holdings to bow a Holding.
Kiho Open: Bow one of your Monks and your Stronghold to bow a Stronghold.

Escape From Shadow - actions
0G 4F
Reaction: Play after one of your Events is revealed but before it resolves to prevent it from resolving. Replace the Event with a face-up Dynasty card. You may then shuffle the Event back into your deck instead of discarding it.

Heart of Rokugan - actions
0G 1F
Delayed Terrain
Battle: Give each Human Personality and Human Follower you control at the current battlefield +1F. Give each Nonhuman Personality and Nonhuman Follower at the current battlefield -1F.

Honor's Ground - actions
0G 1F
Delayed Terrain
Battle: Give each Follower in this battle a Force bonus equal to its Honor Requirement.

Introspection - actions
0G 4F
Reaction: After you put an Elemental Ring into play, search your Fate deck for any card and put it in your hand.

Kaze-no-Kami's Blessing - actions
0G 1F
Immediate Terrain
Battle: After each time a Personality in this battle casts a Spell or Kiho, send that Personality home bowed.

Lessons From Earth - actions
0G 4F
Limited: Give each of your Provinces a permanent Strength bonus equal to twice the number of Rings you control.

Loyalty Renewed - actions
0G 4F
Open: Take permanent control of a Personality controlled by someone other than his or her owner. If this action is taken during battle and that unit may be in your army, you may move that Personality into your army instead of your home.

Observe the Enemy - actions
0G 2F
Open: Bow one of your Ninja, Scout, or Spy Personalities to give another Personality a Force bonus equal to the bowed Personality's Chi.

Once and Again - actions
0G 4F
Kiho Reaction: Bow one of your Shugenja or Monks after an Event successfully resolves. That Event may resolve one additional time this game. Only one Once and Again may be cast per resolution.

Purification - actions
0G 4F
Kiho Reaction: Bow one of your Shugenja or Monks after a Personality you own is destroyed during a battle or duel to put that Personality face-up in your leftmost Province that can contain Dynasty cards instead of your discard pile. Discard any cards already in the Province first.

Rend the Soul - actions
0G 0F
If this card is focused in a duel, raise its Focus value by 5. If your Personality wins, the duel is considered a tie instead.
Battle: Give one of your Personalities +5F. If that Personality's army wins this battle, this battle is tied instead. Your army cannot destroy Provinces this battle.

Righteous Conviction - actions
0G 3F
Reaction: Negate all effects of an action sending one of your defending units out of the current battle. If that action was performed by an attacking card, bow that card's unit.

Shifting Earth - actions
0G 3F
Kiho Battle: Bow one of your Shugenja or Monks to move a Fortification from one of the Defender's Provinces to another.

Stolen Relics - actions
1G 2F
Ninja Limited: Move a Spell from a Personality to another Personality who can legally attach it. Lose 3 Honor.

Subterfuge - actions
0G 2F
Reaction: Play after a Personality moves into a battle to give that Personality -3F/-2C. This cannot reduce the Personality's Chi below 1.

Superior Stance - actions
0G 3F
Political Reaction: When another player's Personality refuses a challenge from one of your Personalities, gain 3 Honor and negate all other effects of refusing.

Tattoo of the Void - actions
0G 3F
Limited: Target one of your Personalities with the Tattooed trait and without a Tattoo of the Void. For the rest of the game, the Personality has a Tattoo of the Void, may not be targeted with actions while he or she is in an army unless the action's player discards a card as an additional cost of the action, and does not count towards whether his or her controller has units in a battle.

Tax Collection - actions
0G 2F
You must control a Gold-producing Holding to play this card.
Reaction: Bow one of your Magistrate Personalities to produce Gold equal to his or her Personal Honor.
Reaction: Bow one of your Magistrate Personalities to produce Gold equal to his or her Force. Lose 2 Honor.

The Mountain Does Not Move - actions
0G 3F
Reaction: Play before one of your Personalities with the Yu trait is destroyed by another player's card or action (including losing a duel started by a card or action) to negate the destruction and give the Personality +2F. Destroy the Personality at the end of the turn.

Tireless Assault - actions
2G 1F
Battle: Target a bowed or unbowed unit in your home that has not been in any battle during its resolution this Attack Phase. Straighten that unit and move it into the current battle.

Unspoken Threats - actions
0G 3F
Political Limited: Bow one of your target Courtiers: Target another player's Human Personality. While your Courtier remains in play, after each time that Personality assigns or moves to attack one of your Provinces, his controller loses 2 Honor.

Volcanic Fields - actions
0G 1F
Delayed Terrain.
Battle: Starting with you each player targets and destroys one Follower or Personality without Followers in this battle controlled by the player to his or her left.

Kyuden Ikoma - strongholds
7PS/3GP/6SH
Lion, Lion
Reaction: Bow your Stronghold to cancel another player's Battle action. If it's an Action card, its player may return it to his hand after the battle. The player may immediately take another action.

Morning Glory Castle - strongholds
6PS/4GP/6SH
Phoenix, Phoenix
Limited: Bow your Stronghold to target one of your Honorably Dead Phoenix Clan Personalities and one of your Provinces. Discard a card from that Province and fill it with the targeted Personality, face-up. You may bow one of your Shugenja instead of your Stronghold if the Personality is a Samurai.

Temple of the Ninth Kami - strongholds
6PS/0GP/-19SH
Shadowlands, Shadowlands
You cannot gain or lose Honor. You cannot take Political actions or actions that cause unconditional Honor losses to other players. Your Personalities will not swear fealty. Bow to produce 4 Gold when paying for a Shadowlands card.
Limited: If you control a Personality, bow the Temple to target another player's Personality. The target may challenge any of your Personalities to a duel. If he does not, dishonor him.

Daigotsu - wind - winds
Lobbying is not Political for you. You lobby by bowing a Shadowlands Personality with any Personal Honor. For purposes of any player lobbying, your Family Honor is considered to be the total printed Force of your Personalities if that total is higher than each other player's.
Battle: Discard the Imperial Favor to reduce the Force of one opposing card to 0.

Goshiu no Shiryo - ancestors
+0F/+1C -PH/0G/0HR 3F
Scorpion Clan Ancestor • Unique
Political Limited: Bow this Personality, who may then remain bowed, to target another Personality. Until Goshiu's Personality straightens or leaves play, the other Personality causes his or her controller to lose 2 Honor each time the Personality bows.

Toshimoko no Shiryo - ancestors
+0F/+1C -PH/0G/2HR 3F
Crane Clan Ancestor. Unique.
No Reactions can be made to a challenge, refusal, or duel involving this Personality except Reactions that cancel the action or negate the challenge or duel.

Wikki'thich-hie G'ni'ch - ancestors
+1F/+0C -PH/0G/0HR 3F
Ratling Ancestor. Creature. Unique.
While G'ni'ch is in play, each time an opponent plays a Shadowlands card, that player chooses whether that card enters play bowed (even if it was already entering play bowed) or whether G'ni'ch gains +1F/+1C permanently.

A Game of Go - events
One of your Human Personalities issues an unrefusable challenge to an opponent's Human Personality. The winner's controller gains 2 Honor. The loser's controller loses 2 Honor. Do not destroy the loser. Courtier Personalities gain Double Chi for the duration of this duel.

Ancestral Reverence - events
Each player gains 2 Honor for each Ancestor he or she controls.

Celestial Imbalance - events
For the rest of the game, whenever a Personality reveals more than one Focus card in a duel with the same Focus value, reduce all those cards' Focus values to 0.

Desertion - events
For the rest of the game, each player returns all face-up Dynasty cards in his or her Provinces to the bottom of the Dynasty deck, in any order, at the end of each of his or her turns. (Refill Provinces normally.)

For the Clan - events
For the rest of the game, Clan Champions may not refuse challenges, and any player who wishes to challenge another player's Personalities must challenge an unbowed Clan Champion of that player's Faction, if able.

Shinjo Slings - events
All of your Followers gain a Sling token. For the rest of the game, Followers with one or more Sling tokens may, as a Battle action, destroy a Sling token without bowing to perform a Ranged 2 Attack.

Unexpected Strike - events
End all ongoing effects of one Event that has already resolved.

Ashigaru Fishermen - followers
1F/0C -PH/2G/1HR 1F
Naval You may draw an extra card during your next End Phase after bringing this card into play from your hand.

Chuk'tek - followers
3F/0C -PH/6G/0HR 1F
Ratling Pack • Creature
All other Ratling Packs in this unit have +1F.

Crab Builders - followers
2F/0C -PH/5G/0HR 2F
Siege
Battle: Bow Crab Builders to destroy one Region or Fortification attached to the Province they are attacking.

Jade Pikemen - followers
2F/+1C -PH/4G/2HR 3F
Nonhuman
Jade Pikemen gain +3F while opposed by a Shadowlands card or attacking a Shadowlands player.

Kikage Zumi Initiates - followers
2F/0C -PH/3G/0HR 3F
Tattooed • Immune to Fear.
Battle: Fear 2.

Master of the Bells - followers
2F/0C -PH/3G/1HR 3F
Shugenja
Limited: Bow and destroy this card: Target a Shadowlands card. Destroy it. This may not target a card controlled by a player who controls more than twice as many Shadowlands cards as you control Masters of the Bells.

Outrider - followers
2F/0C -PH/6G/1HR 3F
Cavalry • Scout
Reaction: Bow Outrider after this unit assigns to an army to draw a card. Discard a card after the battle at this province ends.

Rekai's Harriers - followers
0F/0C -PH/4G/2HR 3F
Battle: Bow Rekai's Harriers for a Ranged 3 Attack.
Battle: Bow Rekai's Harriers to reduce all Force bonuses to 0 on one opposing card.

Stone Hand Adepts - followers
3F/0C -PH/6G/2HR 2F
Battle: Once per turn, bow Stone Hand Adepts to bow an opposing Follower. The Adepts need not bow if that Follower has a lower printed Force.

Strange Travelers - followers
+1F/+0C -PH/4G/1HR 3F
Nonhuman • Spirit
Battle: Bow Strange Travelers to target an opposing Follower. If possible, move the Follower to another legal Personality in its army controlled by the same player, otherwise bow the Follower.

The Demon Skull - followers
2F/0C -PH/5G/2HR 2F
Siege.
Waive the Demon Skull's Honor Requirement when attaching to a Crab Clan or Shadowlands Personality.
Battle: Bow the Demon Skull to reduce this Province's Strength by 4.

The White Guard - followers
3F/0C -PH/7G/1HR 2F
Cavalry.
Battle: Fear 4. This Fear only affects Infantry cards.

Zashiki Warashi - followers
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Arms Merchant - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Dark Oracle of the Void - exp - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Garden of Serenity - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

House of the First Stone - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Kakita Dojo - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Military Advisor - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Noh Theater Troupe - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Oracle of Blood - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Otomo Ambassador - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Puppet Theater Troupe - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Ransom Hostage - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Rebuilt Temple - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Sand Garden - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Shrine to Benten - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Shrine to Bishamon - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Shrine to Daikoku - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Shrine to Ebisu - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Shrine to Fukurokujin - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Shrine to Hotei - holding
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Shrine to Jurojin - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Siege Towers - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Sunda Mizu Dojo - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Sycophant - holdings
0F/0C -PH/3G/0HR 2F
Nonhuman. Spirit.
Permanently give this Personality -2C after each time any Elemental action is taken.
Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.

Akodo's No-Dachi - items
+2F/+1C 4G 4F
Shadowlands Weapon • Unique
Lose 2 Honor.
Reaction: Before any player discards a card from his or her hand for a Tactician Force bonus, bow Akodo's No-Dachi to force the card to be chosen randomly.

Blade of Slaughter - items
+0F/+0C 1G 3F
Weapon • Shamesword
Dishonor this Personality after playing Blade of Slaughter. The next time this game this Personality becomes honorable while Blade of Slaughter is attached, the Blade permanently gains +2F/+2C, and this Personality may not become dishonored while this Blade remains attached.

Blessed Sword - items
+1F/+1C 2G 2F
Weapon • Gain 1 Honor.
Reaction: Destroy Blessed Sword before this Personality is dishonored to negate the dishonoring.

Crude Blade - items
+2F/+1C 3G 1F
Weapon • Lose 1 Honor.
Any player may, as a Battle Action, bow a Weapon he or she controls in this battle to destroy Crude Blade.

Dark Covenant - items
+0F/+0C 1G 4F
Shadowlands
Open: Bow Dark Covenant and one of your Oracles to straighten all your Personalities except this one. Dishonor then destroy this Personality. Use this action only during another player's Action Phase.

Hida War Banner - items
+1F/+0C 2G 3F
This Personality gains a Yu bonus equal to the number of Followers in this unit if he or she is a Samurai.
The first time each Attack Phase this unit is sent home from battle, give all Followers in this unit +1F permanently.

Jade Katana - items
+1F/+2C 4G 3F
Weapon
Jade Katana has +2F/+2C while opposed, in a battle or duel, by any cards controlled by a player who controls any Shadowlands cards.

Jade Yari - items
+2F/+0C 5G 3F
Weapon
Battle: Bow Jade Yari for a Ranged 2 Attack.
Battle: Bow and destroy the Jade Yari to bow an opposing Shadowlands card.

Katana of the Moon - items
+2F/+2C 7G 3F
Weapon
Open: Once per turn, discard a Kiho from your hand to give Katana of the Moon a Force and Chi bonus equal to that card's Focus value.

Kokujin's Daisho - items
+1F/+1C 5G 4F
Weapon • Shadowlands • Unique • Lose 4 Honor.
You may destroy one of your Personalities as an additional cost of playing Kokujin's Daisho to give it permanent additional Force and Chi bonuses equal to the printed Force and Chi of that Personality.
Personalities opposing this one in a duel may not strike unless they have focused at least once or cannot focus.

Mask of the Maw - exp - items
+1F/+1C 4G 3F
Shadowlands • Experienced Mask of the Oni • Unique • Lose 3 Honor.
Open: Bow the Mask and target an Oni Personality to copy all actions on that Oni onto this Personality until the end of the turn. If you wish, until the end of the turn, the Oni may not use any of its actions.

Obsidian Mempo of Fu Leng - items
+*F/+*C 5G 2F
Shadowlands • Lose 3 Honor.
Obsidian Mempo's printed Force and Chi bonuses equal the number of other Obsidian cards you control.

Steel Fan - items
+0F/+1C 1G 3F
Reaction: Bow Steel Fan instead of striking in a duel to end a duel this Personality is in without resolution. Lose 3 Honor.

The Topaz Armor - items
+1F/+1C 3G 3F
Reaction: When this Personality discards a card for a Tactician Force bonus to raise the discard's Focus value to 3 if it is below 3.

Tsudao's Tanto - items
+1F/+1C 5G 4F
Unique. Will only attach to an Experienced Personality or a Clan Champion.
This Personality gains Double Chi while Tsudao's Tanto is attached.

Akodo Rokuro - personalities
2F/3C 0HR6G/3PH/

Lion Clan Samurai
Reaction: Before another player's card effect bows a Lion Clan Personality you control: Negate the bowing.

Akodo Tekkan - personalities
0F/4C 9HR6G/3PH/

Lion Clan Samurai • Tactician • Unique
Tekkan may use the Tactician trait one additional time per battle. Tekkan may not use the Tactician trait to gain a Force bonus more than once per battle.

Asahina Itoeko - personalities
2F/4C 4HR7G/2PH/

Crane Clan Shugenja
Reaction: After another player's Personality receives a Force bonus, bow Itoeko to give one of your Personalities an equal Chi bonus until the end of the turn.

Asako Toshi - personalities
2F/5C 9HR9G/3PH/

Phoenix Clan Shugenja • Asako Family Daimyo • Unique
Elemental Battle: Once per turn, give a Personality a Force bonus equal to twice the number of Rings you control, or +2F, whichever is greater.

Bayushi Eitarou - personalities
3F/4C 5HR7G/3PH/

Scorpion Clan Samurai
Political Open: Discard the Imperial Favor to give Eitarou a Force and Chi bonus equal to his Personal Honor.

Bayushi Tai - exp - personalities
4F/4C 2HR8G/1PH/

Scorpion Clan Spy • Samurai • Experienced • Unique
Battle: Once per turn, create a 0F/1C Unaligned Personality token in Tai's army, then send Tai's unit home without bowing. Remove the token from play at the end of the battle. Tai may use this ability while bowed.

Chunigo - personalities
3F/3C -HR7G/0PH/

Shugenja • Maho-Tsukai • Shadowlands • Lose 2 Honor.
Limited: Bow Chunigo to reveal the top five cards of your Fate deck. You may destroy Chunigo to discard all of them or to take one Black Scroll or one Spell with a Maho action from among them into your hand and return any remaining cards in their original order. Do not shuffle the deck.

Doji Jurian - personalities
2F/3C 8HR6G/2PH/

Crane Clan Courtier
Political Reaction: Bow Jurian to negate an Honor gain from winning a duel. Lose 3 Honor.

Doji Okakura - exp - personalities
3F/4C 5HR7G/2PH/

Crane Clan Samurai • Experienced • Unique
Battle: Once per battle, if there are fewer opposing Shadowlands cards than Okakura's Chi, bow one of them.

Gargelara - personalities
1F/3C -HR6G/0PH/

Goblin Witch • Shugenja • Nonhuman • Shadowlands • Lose 6 Honor.
Maho Limited: Once per turn, remove one of your Honorable or Dishonorable Dead Personalities from the game to search your discard pile for a destroyed Goblin Personality and shuffle it into your Dynasty deck.

Hida Benjiro - personalities
4F/2C -HR8G/1PH/

Crab Clan Samurai • Yu 3
When Benjiro enters a duel in which he was challenged, he may raise his Chi (or other stat used in the duel) by his Yu value until the duel ends.

Hida Hitoshi - exp - personalities
2F/4C 3HR7G/2PH/

Crab Clan Samurai • Experienced • Unique
Hitoshi has +2F while he has one or more Followers.
Battle: Once per battle, bow a Follower you control to add that Follower's Force to Hitoshi's. The Follower need not bow if Hitoshi opposes a Shadowlands card in battle.

Hiruma Tsukiko - personalities
2F/2C 2HR7G/3PH/

Crab Clan Samurai • Scout
Tsukiko has +2F and Yu +2 while in a defending army.
Tsukiko has +2F and Yu +2 while opposed by a Shadowlands card in battle.

Hoshi Yoson - personalities
2F/4C 5HR7G/2PH/

Dragon Clan Monk
Each duel Yoson wins while he has no Items attached gives you 3 more Honor than its normal results.

Ide Tang - personalities
2F/4C 4HR8G/2PH/

Unicorn Clan Samurai • Courtier • Cavalry
Political Reaction: Bow Tang before one of your Personalities is dishonored to negate the dishonoring.

Ikoma Fudai - exp - personalities
3F/3C 9HR7G/3PH/

Lion Clan Omoidasu • Poet • Courtier • Samurai • Experienced • Unique
Reaction: After another player takes a Political action, bow Fudai to draw a card.

Ikoma Tomaru - personalities
3F/4C 0HR7G/1PH/

Lion Clan Governor • Samurai • Unique
While Tomaru is in play, lower the Honor Requirements of all Lion Clan Personalities you own by 5. (Honor Requirements may drop below 0.)

Isawa Junichiro - personalities
2F/4C 5HR7G/2PH/

Phoenix Clan Shugenja
Elemental Battle: Bow Junichiro and discard a Spell or Kiho from your hand to make a ranged attack with strength equal to Junichiro's Chi. Junichiro need not bow if the ranged attack's target is Shadowlands.

Iuchi Yue - personalities
3F/5C 4HR10G/2PH/

Unicorn Clan Shugenja • Iuchi Family Daimyo • Cavalry • Unique
Elemental Wind Open: Once per turn, move an Item from one of your unbowed Personalities to another.

Kaiu Waotaka - personalities
2F/3C -HR7G/1PH/

Crab Clan Engineer
Open: Bow Waotaka to straighten a Mine.

Kakita Chiyeko - personalities
1F/4C 5HR7G/2PH/

Crane Clan Samurai
Reaction: Straighten Chiyeko before she issues or receives a challenge. Bow Chiyeko after the duel ends.

Kakita Soichi - personalities
2F/4C 9HR8G/3PH/

Crane Clan Samurai • Unique
Political Reaction: Discard the Imperial Favor after Soichi wins a duel to draw 2 cards.

Kanashimi - personalities
4F/5C -HR12G/0PH/

Unaligned Onisu of Regret • Cavalry • Nonhuman • Unique • Shadowlands • Lose 5 Honor.
Kanashimi gains +1F/+1C for each opposing Dishonored Personality.
Reaction: After a player draws a card outside his or her End Phase due to his own card or Stronghold effect, that player must discard a card.

Kitsuki Tadashi - personalities
2F/4C 3HR7G/2PH/

Dragon Clan Courtier • Samurai
Political Reaction: Bow Tadashi before another player's card causes you an Honor loss to reduce the loss by Tadashi's Chi. That loss cannot be further modified.

Kuni Rihito - personalities
3F/3C 0HR7G/2PH/

Crab Clan Shugenja • Witch-Hunter
Limited: Bow Rihito to destroy a card with the printed Shadowlands trait controlled by a non-Shadowlands player.

Matsu Watako - personalities
4F/2C 5HR8G/2PH/

Lion Clan Gunso • Samurai
Limited: Bow Watako to get an Elite Follower from your Fate deck and attach it to one of your Personalities, paying all costs. Shuffle your deck.

Mirumoto Kyuzo - personalities
4F/4C 4HR9G/2PH/

Dragon Clan Samurai
After bringing Kyuzo into play from a Province, you may permanently give him either +1F or +1C.

Moto Chaozhu - exp - personalities
4F/4C 2HR13G/2PH/

Unicorn Clan Samurai • Cavalry • Kolat • Tactician • Experienced • Unique
Battle: Once per turn, if Chaozhu has not been in an army during battle resolution this turn, move him into a Province with a Region attached.

Nairu no Oni - personalities
2F/2C -HR6G/0PH/

Nonhuman • Oni • Shadowlands • Lose 4 Honor.
Battle: Bow Nairu no Oni to move another Oni Personality from one battle to another.

Shiba Gyukudo - personalities
3F/3C 6HR7G/2PH/

Phoenix Clan Samurai
You may target one of your Shugenja Personalities when Gyukudo enters play. For the rest of the game, Gyukudo has +1F/+1C while in an army with that Shugenja.

Shiba Mirabu - exp - personalities
4F/4C 8HR9G/3PH/

Phoenix Clan Yojimbo • Samurai • Double Chi • Experienced • Unique
Mirabu has +2C while opposing a Shadowlands Personality in a duel.
Reaction: Bow Mirabu when a challenge is issued. No Personalities may enter the duel other than the challenged and challenging Personalities. Mirabu need not bow if he is one of those two.

Shiba Yobei - personalities
2F/3C 6HR7G/3PH/

Phoenix Clan Samurai
Add a Void token to Yobei after each time a Spell action that targets him resolves.
Open: Remove a Void token from Yobei to give him +1F, +1C, or +1 Personal Honor.

Shinjo Guan - personalities
3F/3C 6HR7G/2PH/

Unicorn Clan Samurai • Magistrate
Reaction: Once per battle, Guan gains +2F after you assign a Unicorn Clan Cavalry Personality to an army during Infantry Maneuvers.

Shosuro Kamatari - personalities
2F/3C -HR7G/1PH/

Scorpion Clan Yojimbo • Ninja
While you have at least one unbowed Shosuro Kamatari in play, other players may not target your Courtiers with actions unless the Courtier is in an army or they bow their Stronghold as an additional cost of the action.

Soshi Aki - personalities
3F/5C 3HR10G/2PH/

Scorpion Clan Courtier • Unique
Limited: Shuffle Aki into your Dynasty deck to search your Fate deck for a Political Action card, show it to your opponents, and put it in your hand. Shuffle your Fate deck.

Soshi Natsuo - personalities
2F/3C -HR8G/0PH/

Scorpion Clan Shugenja • Lose 2 Honor.
Maho Battle: Once per turn, discard a card from your hand to force an opposing player to discard a card from his or her hand at random. Lose 2 Honor.

Togashi Kinuko - personalities
3F/2C 2HR7G/2PH/

Dragon Clan Samurai.
Kinuko gains +2 Chi and the Monk trait while she has the Tattooed trait.

Togashi Tashishai - personalities
3F/3C 6HR7G/3PH/

Dragon Clan Ryu. Dragon Emissary. Nonhuman. Cavalry. Destroy Tashishai if you ever have zero cards in your hand.

Tsuno Kira - personalities
2F/3C -HR6G/0PH/

Cavalry. Nonhuman. Shadowlands. Lose 3 Honor.
Reaction: Before attaching a Cavalry Follower from your hand to one of your Tsuno Personalities (including Kira), reduce that Follower's Honor Requirement by 2. Permanently give the Follower the Shadowlands trait.

Tsurayuki - personalities
5F/4C -HR9G/0PH/

Mantis Clan Orochi • Creature • Cavalry • Naval
Cannot attach cards other than Storm Rider Followers.
Storm Riders have the Cavalry trait while attached to Tsurayuki.

Tsuruchi Ichiro - personalities
4F/4C 4HR9G/3PH/

Mantis Clan Samurai. Tsuruchi Family Daimyo. Unique.
Battle: Once per battle, bow for a Ranged 5 Attack, or make a Ranged 3 Attack without bowing.
Reaction: When a player declares an attack against you, target one of your units to straighten each card in it with an ability that produces a ranged attack. This may be done while Ichiro is bowed.

Tsuruchi Kaii - personalities
1F/3C 1HR7G/2PH/

Mantis Clan Bushi. Scout.
Battle: Bow Kaii for a Ranged 3 Attack.
Battle: Bow Kaii, who must be in this battle, to allow the next ranged attack you make this battle to target a Personality even if he or she has Followers attached.

Tsuruchi Sho - personalities
3F/3C 2HR8G/2PH/

Mantis Clan Samurai. Naval.
Battle: Once per battle, without bowing, make a Ranged 2 Attack.

Utaku Yisheng - personalities
4F/4C 6HR9G/3PH/

Unicorn Clan Battle Maiden. Samurai. Cavalry.

Yoritomo Toyozo - personalities
3F/3C -HR8G/1PH/

Mantis Clan Bushi. Naval.
Open: Once per turn, give the Naval trait to a Personality.

Cove of Cursed Blades - regions
Unique
Any unit that assigns or moves to attack this Province is bowed after the battle ends and cards in that unit may not straighten until after their controller's next Straighten Phase.

Poison Marsh - regions
Unique
After each time a Personality assigns or moves to attack this Province, give that Personality a -1C Poison token. For the rest of the game, that Personality may, as a Limited action, bow to remove that Poison token.

Shamate Pass - regions
Unique
Each time a Human Personality is revealed in this Province, permanently raise his or her Personal Honor by 2, to a maximum of 4.

Burning Smoke - spells
2G 3F
Battle: Bow this Shugenja to give a Personality -4F.

Darkness Rising - spells
3G 2F
Maho Battle: Bow this Shugenja to attach a -2C Nonhuman Follower token to an opposing Personality. Lose 2 Honor.

Kanji of Power - spells
4G 3F
Elemental Void Open: Bow this Shugenja, who may remain bowed, to target a bowed Shugenja. The other Shugenja may not straighten while this Shugenja remains bowed and in play. When this Shugenja straightens, destroy all Spells on both Shugenja.

Sinister Transformation - spells
2G 2F
Maho Open: Bow this Shugenja to give a Personality the Creature trait. If the Personality's Force and Chi are equal, give the Personality +1F/+1C. Otherwise, give the Personality +2 to whichever stat is lower.

Tear Away the Darkness - spells
5G 4F
When this Spell enters play, put three Charge tokens on it.
Limited: Bow this Shugenja and remove one Charge token to destroy a card with the Maho trait or a Maho action.

Tengoku's Gates - spells
0G 3F
Open: Bow this Shugenja to destroy a token.
Open: Without bowing, destroy this Spell to destroy a number of tokens up to this Shugenja's Chi.

Wholeness of Self - spells
2G 3F
Open: Bow this Shugenja to target a unit. For the rest of the turn, negate all Force and Chi modifiers on cards in that unit except those from cards in that unit.

A New Guardian - actions
0G 3F
Political Reaction: Play before one or more of your Personalities are restored to honor by being involved in creating an Honor gain. You receive the gain in addition to restoring the Personalities to honor. Gain an additional, separate 2 Honor for each Personality restored.

Accept With Honor - actions
0G 3F
Political Reaction: Gain 4 Honor after one of your Personalities accepts a challenge.

Aramasu's Ashes - actions
0G 2F
Political Limited: Bow one of your Courtiers and target another player's Personality to force that player to reveal the top card of his or her Fate deck. If the focus value is higher than the Personality's Personal Honor, dishonor that Personality and cause that player an Honor loss equal to the Personality's printed Personal Honor. The player does not shuffle.

Avalanche Tattoo - actions
0G 1F
Limited: Target one of your Personalities with the Tattooed trait and without an Avalanche Tattoo. For the rest of the game, the Personality has an Avalanche Tattoo and permanently gains +2F/+1C after each time he or she is in an army during resolution that destroys a Province or opposing army.

Bane of the Anvil - actions
0G 4F
Limited: Dishonor a Personality controlled by a player who has Hantei Naseru as a Wind.
Limited: Permanently take control of a Dishonored Personality controlled by a player who has Hantei Naseru as a Wind.

Bane of the Bastard - actions
0G 4F
Open: Target a number of face-up Dynasty cards in Provinces of a player who has Akodo Kaneka as a Wind. Put those cards on the bottom of that player's deck and refill those Provinces face-up.

Bane of the Sword - actions
0G 4F
Battle: Target a unit controlled by a player who has Toturi Tsudao as a Wind. Send that unit home bowed. You may take this action during a battle in which you have no units.

Bane of the Wolf - actions
0G 4F
Limited: Target a player who has Toturi Sezaru as a Wind. That player must discard two cards at random from their hand.

Bar the Gates - actions
0G 2F
Reaction: Play after assigning one of your Personalities with more than 2 Chi to defend one of your Provinces in order to move a Fortification from one of your other Provinces to that Personality's Province.

By Steel Redeemed - actions
0G 4F
Reaction: Play when one of your non-Samurai Personalities is causing you to lose Family Honor. The Personality commits seppuku as if he or she were a Samurai.

Channeling Void - actions
0G 0F
You may focus this card face-up.
When focused face-up in a duel, this card's printed Focus value becomes equal to the smallest number of cards held by any player other than yourself.

Critical Moment - actions
0G 2F
Battle: Target one of your Personalities in this battle with the Tactician trait who has already used the trait this battle. If your army's total Force is less than your opponent's army's total, the Personality may use his or her Tactician an additional time this battle, for any action, including those that may only be used once per turn, battle, or attack. Take that action immediately.

Delicate Negotiation - actions
0G 3F
Political Limited: The player or players with the most Family Honor each reveal the top card of their Fate deck and lose Honor equal to the revealed Focus value. This will not reduce any player below 10 Family Honor.

Deploy Scouts - actions
0G 3F
Battle: Target a Terrain and one of your units in this battle with a Scout or Tactician card in it. Destroy that Terrain. You may then move that unit to another battle or to your home.

Embrace the Elements - actions
0G 3F
Kiho Open: Bow one of your Monks and one of your Holdings to bow a Holding.
Kiho Open: Bow one of your Monks and your Stronghold to bow a Stronghold.

Escape From Shadow - actions
0G 4F
Reaction: Play after one of your Events is revealed but before it resolves to prevent it from resolving. Replace the Event with a face-up Dynasty card. You may then shuffle the Event back into your deck instead of discarding it.

Heart of Rokugan - actions
0G 1F
Delayed Terrain
Battle: Give each Human Personality and Human Follower you control at the current battlefield +1F. Give each Nonhuman Personality and Nonhuman Follower at the current battlefield -1F.

Honor's Ground - actions
0G 1F
Delayed Terrain
Battle: Give each Follower in this battle a Force bonus equal to its Honor Requirement.

Introspection - actions
0G 4F
Reaction: After you put an Elemental Ring into play, search your Fate deck for any card and put it in your hand.

Kaze-no-Kami's Blessing - actions
0G 1F
Immediate Terrain
Battle: After each time a Personality in this battle casts a Spell or Kiho, send that Personality home bowed.

Lessons From Earth - actions
0G 4F
Limited: Give each of your Provinces a permanent Strength bonus equal to twice the number of Rings you control.

Loyalty Renewed - actions
0G 4F
Open: Take permanent control of a Personality controlled by someone other than his or her owner. If this action is taken during battle and that unit may be in your army, you may move that Personality into your army instead of your home.

Observe the Enemy - actions
0G 2F
Open: Bow one of your Ninja, Scout, or Spy Personalities to give another Personality a Force bonus equal to the bowed Personality's Chi.

Once and Again - actions
0G 4F
Kiho Reaction: Bow one of your Shugenja or Monks after an Event successfully resolves. That Event may resolve one additional time this game. Only one Once and Again may be cast per resolution.

Purification - actions
0G 4F
Kiho Reaction: Bow one of your Shugenja or Monks after a Personality you own is destroyed during a battle or duel to put that Personality face-up in your leftmost Province that can contain Dynasty cards instead of your discard pile. Discard any cards already in the Province first.

Rend the Soul - actions
0G 0F
If this card is focused in a duel, raise its Focus value by 5. If your Personality wins, the duel is considered a tie instead.
Battle: Give one of your Personalities +5F. If that Personality's army wins this battle, this battle is tied instead. Your army cannot destroy Provinces this battle.

Righteous Conviction - actions
0G 3F
Reaction: Negate all effects of an action sending one of your defending units out of the current battle. If that action was performed by an attacking card, bow that card's unit.

Shifting Earth - actions
0G 3F
Kiho Battle: Bow one of your Shugenja or Monks to move a Fortification from one of the Defender's Provinces to another.

Stolen Relics - actions
1G 2F
Ninja Limited: Move a Spell from a Personality to another Personality who can legally attach it. Lose 3 Honor.

Subterfuge - actions
0G 2F
Reaction: Play after a Personality moves into a battle to give that Personality -3F/-2C. This cannot reduce the Personality's Chi below 1.

Superior Stance - actions
0G 3F
Political Reaction: When another player's Personality refuses a challenge from one of your Personalities, gain 3 Honor and negate all other effects of refusing.

Tattoo of the Void - actions
0G 3F
Limited: Target one of your Personalities with the Tattooed trait and without a Tattoo of the Void. For the rest of the game, the Personality has a Tattoo of the Void, may not be targeted with actions while he or she is in an army unless the action's player discards a card as an additional cost of the action, and does not count towards whether his or her controller has units in a battle.

Tax Collection - actions
0G 2F
You must control a Gold-producing Holding to play this card.
Reaction: Bow one of your Magistrate Personalities to produce Gold equal to his or her Personal Honor.
Reaction: Bow one of your Magistrate Personalities to produce Gold equal to his or her Force. Lose 2 Honor.

The Mountain Does Not Move - actions
0G 3F
Reaction: Play before one of your Personalities with the Yu trait is destroyed by another player's card or action (including losing a duel started by a card or action) to negate the destruction and give the Personality +2F. Destroy the Personality at the end of the turn.

Tireless Assault - actions
2G 1F
Battle: Target a bowed or unbowed unit in your home that has not been in any battle during its resolution this Attack Phase. Straighten that unit and move it into the current battle.

Unspoken Threats - actions
0G 3F
Political Limited: Bow one of your target Courtiers: Target another player's Human Personality. While your Courtier remains in play, after each time that Personality assigns or moves to attack one of your Provinces, his controller loses 2 Honor.

Volcanic Fields - actions
0G 1F
Delayed Terrain.
Battle: Starting with you each player targets and destroys one Follower or Personality without Followers in this battle controlled by the player to his or her left.

Kyuden Ikoma - strongholds
7PS/3GP/6SH
Lion, Lion
Reaction: Bow your Stronghold to cancel another player's Battle action. If it's an Action card, its player may return it to his hand after the battle. The player may immediately take another action.

Morning Glory Castle - strongholds
6PS/4GP/6SH
Phoenix, Phoenix
Limited: Bow your Stronghold to target one of your Honorably Dead Phoenix Clan Personalities and one of your Provinces. Discard a card from that Province and fill it with the targeted Personality, face-up. You may bow one of your Shugenja instead of your Stronghold if the Personality is a Samurai.

Temple of the Ninth Kami - strongholds
6PS/0GP/-19SH
Shadowlands, Shadowlands
You cannot gain or lose Honor. You cannot take Political actions or actions that cause unconditional Honor losses to other players. Your Personalities will not swear fealty. Bow to produce 4 Gold when paying for a Shadowlands card.
Limited: If you control a Personality, bow the Temple to target another player's Personality. The target may challenge any of your Personalities to a duel. If he does not, dishonor him.

Daigotsu - wind - winds
Lobbying is not Political for you. You lobby by bowing a Shadowlands Personality with any Personal Honor. For purposes of any player lobbying, your Family Honor is considered to be the total printed Force of your Personalities if that total is higher than each other player's.
Battle: Discard the Imperial Favor to reduce the Force of one opposing card to 0.