Легенды Пяти Колец

Спойлер The Imperial Gift 2



Delayed Arrival - event
Target a Personality. His unit may not be assigned to attack you until your next turn begins.

Espionage - event
Look at all face-down cards in one other player's provinces.

Midnight Assault - event
Until your next turn begins, negate all Honor gains during Attack Phases.

Military Alliance - event
Until the game ends, after each time a player destroys a province by winning a battle, he gains 3 Honor.

The Stone Discovered - event
You may put a Follower, Item, or Spell from your discard pile into your hand.

Under Siege - event
Until your next turn begins, all provinces have -2 strength.

Dutiful Yojimbo - follower
3F/0C -PH/5G/3HR 3F
Yojimbo • Unique
Attaches to a Unique Personality paying 2 less Gold.
Battle: Even if this card is bowed: Straighten a target non-Unique card in a unit.

Elite Archers - follower
1F/0C -PH/2G/1HR 3F
Battle: Discard a card: Ranged Attack with strength equal to the discarded card's Focus Value plus 1.

Heavy Regulars - follower
3F/0C -PH/4G/2HR 2F
Battle: Destroy this card: Ranged 5 Attack.

Seppun Heavy Infantry - follower
4F/0C -PH/5G/2HR 3F
Battle resolution does not bow cards in this unit.

Spearmen Legion - follower
4F/0C -PH/5G/1HR 2F
Battle: Bow this card: Ranged 4 Attack.

Traveling Wardens - follower
3F/0C -PH/4G/1HR 4F
Cavalry • Unique
Battle: Give a target enemy Follower or Personality without Followers -3F.

Village Guardian - follower
3F/0C -PH/4G/0HR 1F
Reaction: After this card enters play from your hand: Draw one card for each player who has had a province destroyed this game.

Collapsing Bridge - holding
3F/0C -PH/4G/0HR 1F
Reaction: After this card enters play from your hand: Draw one card for each player who has had a province destroyed this game.

Family Histories - holding
3F/0C -PH/4G/0HR 1F
Reaction: After this card enters play from your hand: Draw one card for each player who has had a province destroyed this game.

Frontline Encampment - holding
3F/0C -PH/4G/0HR 1F
Reaction: After this card enters play from your hand: Draw one card for each player who has had a province destroyed this game.

My Father's Shrine - holding
3F/0C -PH/4G/0HR 1F
Reaction: After this card enters play from your hand: Draw one card for each player who has had a province destroyed this game.

Simple Merchants - holding
3F/0C -PH/4G/0HR 1F
Reaction: After this card enters play from your hand: Draw one card for each player who has had a province destroyed this game.

Smuggler's Port - holding
3F/0C -PH/4G/0HR 1F
Reaction: After this card enters play from your hand: Draw one card for each player who has had a province destroyed this game.

A Samurai's Soul - item
+2F/+1C 2G 2F
Weapon

Infamous Blade - item
+3F/+1C 4G 3F
Weapon • Unique
Battle: Bow this card: Destroy a target enemy Follower.

Iron Fan - item
+2F/+0C 3G 2F
Tessen • Weapon
Reaction: After another player's Battle action targets this Personality: Give a target enemy Personality or Follower -3F.

Straw Horse - item
+0F/+0C 1G 4F
Unique
This Personality has the Cavalry keyword.

Throwing Knives - item
+1F/+0C 3G 1F
Weapon
Battle: Destroy this card: Ranged Attack with strength equal to this Personality's Force.

Token of Destiny - item
+0F/+0C 1G 4F
Unique
Reaction: After another player's action targets this Personality, destroy this card: Negate the Personality's destruction from the action's effects.

Yari - item
+2F/+1C 3G 3F
Weapon
Reaction: After an action targets this Personality: Negate all Force penalties on this Personality from the action.

Akodo Kurogane - personality
3F/2C 7HR6G/3PH/

Lion Clan • Samurai • Tactician • Unique
Battle: If there are more units on your side of the current battlefield than on the enemy side, bow all cards in your target unit: Destroy a target non-Unique Personality.

Arugai no Oni - personality
14F/5C -HR14G/0PH/

Shadowlands • Nonhuman • Oni • Unique
After Arugai enters play: Lose 8 Honor.
Reaction: After another player's action targets an Oni at Arugai's location: Negate the Oni's destruction from the action's effects.

Bayushi Kayama - personality
4F/4C 0HR7G/2PH/

Scorpion Clan • Samurai • Kensai • Bitter Lies • Unique
While Kayama has a Weapon, he contributes Force during battle resolution even while bowed.
Battle: Bow Kayama: Bow a target enemy Follower or Personality without Followers.

Bayushi Sihaken - personality
3F/4C -HR7G/1PH/

Scorpion Clan • Samurai • Magistrate
Reaction: After Sihaken's army destroys one or more provinces or enemy units by winning a battle: The Defender loses 2 Honor.

Bayushi Tsubaki - personality
4F/3C -HR7G/0PH/

Scorpion Clan • Ninja • Unique
Limited: Bow Tsubaki: Bow a target Personality and give him a -1F Poison token.

Chuda Fukuzo - personality
4F/4C -HR8G/0PH/

Spider Clan • Shadowlands • Nonhuman • Bog Hag • Shugenja • Infiltrator • Unique
After Fukuzo enters play: Lose 2 Honor.
Maho Reaction: After the resolution of an action that destroyed any Personalities at Fukuzo's battlefield: Give Fukuzo a Force bonus equal to one of the Personalities' Force.

Daidoji Harada - personality
3F/3C 5HR7G/3PH/

Crane Clan • Samurai • Scout
Harada has +2F while he is opposing a Personality whose controller has lower Family Honor than you.

Daigotsu Oki - personality
0F/3C -HR5G/3PH/

Spider Clan • Shadowlands • Nonhuman • Oni • Courtier • Infilitrator • Unique
After Oki enters play: Gain 3 Honor.
Political Open: Destroy Oki: Target a Personality with lower Personal Honor than Oki. His unit may not be assigned and will not move to battlefields this turn.

Daigotsu Shinjitsu - personality
5F/3C -HR8G/0PH/

Spider Clan • Shadowlands • Samurai • Paragon • Dark Truth
After Shinjitsu enters play: Lose 4 Honor.
Battle: Discard a Dark Virtue card: Give Shinjitsu a Force bonus equal to the discarded card's Focus Value plus 1.

Doji Kato - personality
1F/3C 5HR5G/4PH/

Crane Clan • Courtier • Unique
Political Battle: Even if Kato is not at the current battlefield: Move a target bowed Personality home. If you do not control him, gain 2 Honor.

Hida Rokurota - personality
6F/4C 0HR9G/2PH/

Crab Clan • Samurai • Commander • Unique
Battle: Attach a target Follower from your hand or discard pile to your target Persoanlity.

Hida Shinko - personality
5F/1C -HR7G/1PH/

Crab Clan • Samurai • Berserker
Battle: Destroy Shinko: Destroy a target enemy card without attachments.

Hiruma Etsuro - personality
4F/3C 0HR6G/2PH/

Crab Clan • Samurai • Scout • Unique
Recon Limited: Give a target province -2 strength.

Ikoma Igawa - personality
2F/3C 4HR5G/2PH/

Lion Clan • Courtier • Unique
Reaction: After engaging in a battle, if Igawa is in the current attacking army, discard a card: The Defender chooses and discards a card from his hand.

Isawa Reido - personality
2F/4C 2HR6G/3PH/

Phoenix Clan • Fire • Shugenja • Unique
Battle: Destroy your target Personality or Follower: Destroy a target Personality or Follower without attachments and with equal or lower Force than your targeted Personality or Follower.

Isawa Tanaka - personality
3F/3C 2HR7G/3PH/

Phoenix Clan • Water • Shugenja • Cavalry
Battle: Move your target Personality at any location to a battlefield where there are one or more enemy units.

Iuchi Kota - personality
3F/4C 3HR8G/3PH/

Unicorn Clan • Shugenja • Cavalry • Unique
Kota has +2F while he has a Spell attached.
Battle: Attach a target Spell from your hand to Kota.

Kakita Toshiro - personality
2F/4C 6HR8G/4PH/

Crane Clan • Samurai • Duelist • Unique
Iaijutsu Battle: Bow Toshiro: Bow a target enemy card without attachments, and with lower Chi than Toshiro if the card is a Personality.

Kitsuki Hanbei - personality
3F/4C 5HR7G/3PH/

Dragon Clan • Samurai • Magistrate • Unique
Open: Give -3F to a target Personality with lower Personal Honor than Hanbei's Chi.

Kyogen - personality
3F/2C -HR4G/1PH/

Ronin • Actor
Open: Give Kyogen a keyword on your target Personality.

Matsu Mansaiko - personality
3F/3C 5HR6G/3PH/

Lion Clan • Samurai • Paragon
Battle: Discard a card: Give Mansaiko +2F. If Mansaiko is opposed and you discarded a Bushido Virtue card, gain 2 Honor.

Mirumoto Ayabe - personality
4F/3C 5HR7G/3PH/

Dragon Clan • Samurai • Kensai • Commander • Unique
Battle: Even if Ayabe is bowed: Straighten a target Personality with one or more attachments. Then, bow all attachments in that Personality's unit.

Moshi Takako - personality
3F/5C 2HR7G/2PH/

Mantis Clan • Thunder • Shugenja • Naval • Unique
Battle: Bow Takako, choose a number from 1 to 10, and pay that much Gold: Ranged Attack with strength equal to the number chosen.

Pokupo - personality
2F/1C -HR2G/0PH/

Shadowlands • Nonhuman • Goblin • Scout
After Pokupo enters play: Lose 2 Honor.
Pokupo has +1F while you control Pokku.

Shiba Nobuyuki - personality
4F/3C 0HR7G/2PH/

Phoenix Clan • Samurai • Yojimbo • Unique
Battle/Open: Give Nobuyuki a Force bonus equal to your target Shugenja's Chi.

Shinjo Kodama - personality
4F/3C 4HR8G/3PH/

Unicorn Clan • Samurai • Cavalry • Commander • Unique
Open: Straighten all Cavalry cards in a target unit.

Tamori Masako - personality
3F/4C 4HR8G/2PH/

Dragon Clan • Earth • Shugenja
Reaction: After Masako's unit assigns or moves to a battlefield: Give the battlefield's province +3 or -3 strength.

Tsuruchi Oguri - personality
3F/3C 2HR6G/2PH/

Mantis Clan • Samurai • Scout • Unique
Battle: Bow Oguri: Ranged 4 Attack. You may move Oguri home. If he moved, straighten him.

Utaku Yanai - personality
3F/2C 5HR7G/3PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden
Battle: Give a target enemy Personality or Follower -2F. If its Force is now 0, bow it and gain 2 Honor.

Yoritomo Sasake - personality
4F/2C 0HR7G/1PH/

Mantis Clan • Samurai • Naval • Commander
Battle: Straighten your target Follower.

Undefended Border - region
Unique
Battle: Bow this card: Give your target Personality +1F, and an additional +1F if he is a Scout or Tactician.

Well-Defended Border - region
Unique
Attacking Personalities and Followers have -1F while at this province's battlefield.
Reaction: After another player's Dynasty Phase begins, if he controls any units and did not assign any to attack this province this turn: Gain 1 Honor.

Breath of the Dragon - spell
0G 4F
Fire • Unique
Battle: Bow and destroy this Shugenja: Destroy a target enemy Personality without attachments. You may then target an enemy Personality and destroy all his attachments.

Earthen Blade - spell
0G 4F
Earth • Unique
Your Personalities with a Weapon have +2F.

Rejuvenating Vapors - spell
0G 1F
Water
Battle: Even if this unit is not at the current battlefield, bow this Shugenja: Target your Personality. Give him +3F if he is unbowed. Straighten him.

Suitengu's Embrace - spell
0G 3F
Water
Battle: Bow this Shugenja, or bow this card if the targeted card has no attachments: Bow a target enemy card.

Thunderous Report - spell
2G 3F
Thunder
Battle: Bow this Shugenja and destroy this Spell: Bow each Follower and Personality at this battlefield without attachments and with lower Force than the performing Shugenja's Chi.

Back to the Front - strategy
0G 3F
Battle: Move your target Personality to a battlefield he assigned to this turn. If he moved, straighten his unit.

Do Not Turn Your Back! - strategy
0G 2F
Unique
Battle/Open: Straighten your target Personality.
Battle: Target your unbowed Commander Personality: Straighten one or two target units.

Fall Back! - strategy
0G 4F
Battle: Move your target Personality home. If he moved, straighten his unit, and you may straighten one of your other units.

Fields of Battle - strategy
0G 1F
Terrain
Battle: While at this battlefield, Personalities with 0 or 1 Personal Honor may not use their base abilities and have -1F.

For My Brothers! - strategy
0G 2F
Battle: Remove your target dead Personality from the game: Give a target enemy Personality or Follower a Force penalty equal to the removed Personality's base Force.

Forward Reconnaissance - strategy
0G 2F
Recon
Open: Target a province. During battles at the province's battlefield, Terrain actions may only be taken by a player with a Scout Personality in his army.

Incapacitated - strategy
0G 2F
Battle: Move a target defending Personality home.

Mastery of the Blade - strategy
0G 3F
Battle: Straighten your target Personality with a Weapon. You may move him home.

Obfuscation - strategy
0G 1F
Battle: Attach a target attachment from your hand or discard pile to your target Personality. You may take an additional action to use one of the attachment's base Battle abilities.

Outmatched - strategy
0G 4F
Unique
Battle: Bow your target Personality: Bow one or two target enemy Personalities, each with lower Chi and lower Personal Honor than your Personality.

Prayer for Guidance - strategy
0G 2F
Bushido Virtue
Battle/Open: Target your honorable Samurai: After the next time this turn he is destroyed or bowed by another player's action or by battle resolution, gain 3 Honor.

Prepared for Death - strategy
0G 2F
Limited: Give your target Personality +2F.

Ruthless Determination - strategy
0G 3F
Dark Virtue
Battle: Target your unbowed Samurai Personality: Bow a target enemy Follower, or Personality without Followers, with lower Force than your Personality.

The Cresting Wave - strategy
0G 2F
Battle: Give each of your opposed Personalities and Followers at the current battlefield +1F.

Timely Assistance - strategy
0G 1F
Limited: Bow your target Personality: Give another target Personality a Force bonus equal to your Personality's Force. Straighten the first targeted Personality after your next End Phase begins.

Under Cover of Night - strategy
0G 1F
Terrain
Battle: Before this battle's resolution, you may target and bow a Personality with the highest Personal Honor at this battlefield (including ties).

Wrathful Defense - strategy
0G 3F
Battle: Bow your target Personality: Move a target enemy Personality home. Until the turn ends, negate his movement from costs or effects of actions.

Lost Traveler Castle - stronghold
5PS/4GP/5SH

After the first time each turn you choose a Personality to bring into play during your Dynasty Phase: You may pay 2 less Gold, and after he enters play, gain Honor equal to his Personal Honor.

Sunrise Keep - stronghold
6PS/4GP/3SH

After the first time each turn you choose a Personality to bring into play during your Dynasty Phase: You may pay 2 less Gold for him and ignore his Honor Requirement.
Battle: Even if this card is bowed, target your opposed Personality: Give him +2F.

Delayed Arrival - event
Target a Personality. His unit may not be assigned to attack you until your next turn begins.

Espionage - event
Look at all face-down cards in one other player's provinces.

Midnight Assault - event
Until your next turn begins, negate all Honor gains during Attack Phases.

Military Alliance - event
Until the game ends, after each time a player destroys a province by winning a battle, he gains 3 Honor.

The Stone Discovered - event
You may put a Follower, Item, or Spell from your discard pile into your hand.

Under Siege - event
Until your next turn begins, all provinces have -2 strength.

Dutiful Yojimbo - follower
3F/0C -PH/5G/3HR 3F
Yojimbo • Unique
Attaches to a Unique Personality paying 2 less Gold.
Battle: Even if this card is bowed: Straighten a target non-Unique card in a unit.

Elite Archers - follower
1F/0C -PH/2G/1HR 3F
Battle: Discard a card: Ranged Attack with strength equal to the discarded card's Focus Value plus 1.

Heavy Regulars - follower
3F/0C -PH/4G/2HR 2F
Battle: Destroy this card: Ranged 5 Attack.

Seppun Heavy Infantry - follower
4F/0C -PH/5G/2HR 3F
Battle resolution does not bow cards in this unit.

Spearmen Legion - follower
4F/0C -PH/5G/1HR 2F
Battle: Bow this card: Ranged 4 Attack.

Traveling Wardens - follower
3F/0C -PH/4G/1HR 4F
Cavalry • Unique
Battle: Give a target enemy Follower or Personality without Followers -3F.

Village Guardian - follower
3F/0C -PH/4G/0HR 1F
Reaction: After this card enters play from your hand: Draw one card for each player who has had a province destroyed this game.

Collapsing Bridge - holding
3F/0C -PH/4G/0HR 1F
Reaction: After this card enters play from your hand: Draw one card for each player who has had a province destroyed this game.

Family Histories - holding
3F/0C -PH/4G/0HR 1F
Reaction: After this card enters play from your hand: Draw one card for each player who has had a province destroyed this game.

Frontline Encampment - holding
3F/0C -PH/4G/0HR 1F
Reaction: After this card enters play from your hand: Draw one card for each player who has had a province destroyed this game.

My Father's Shrine - holding
3F/0C -PH/4G/0HR 1F
Reaction: After this card enters play from your hand: Draw one card for each player who has had a province destroyed this game.

Simple Merchants - holding
3F/0C -PH/4G/0HR 1F
Reaction: After this card enters play from your hand: Draw one card for each player who has had a province destroyed this game.

Smuggler's Port - holding
3F/0C -PH/4G/0HR 1F
Reaction: After this card enters play from your hand: Draw one card for each player who has had a province destroyed this game.

A Samurai's Soul - item
+2F/+1C 2G 2F
Weapon

Infamous Blade - item
+3F/+1C 4G 3F
Weapon • Unique
Battle: Bow this card: Destroy a target enemy Follower.

Iron Fan - item
+2F/+0C 3G 2F
Tessen • Weapon
Reaction: After another player's Battle action targets this Personality: Give a target enemy Personality or Follower -3F.

Straw Horse - item
+0F/+0C 1G 4F
Unique
This Personality has the Cavalry keyword.

Throwing Knives - item
+1F/+0C 3G 1F
Weapon
Battle: Destroy this card: Ranged Attack with strength equal to this Personality's Force.

Token of Destiny - item
+0F/+0C 1G 4F
Unique
Reaction: After another player's action targets this Personality, destroy this card: Negate the Personality's destruction from the action's effects.

Yari - item
+2F/+1C 3G 3F
Weapon
Reaction: After an action targets this Personality: Negate all Force penalties on this Personality from the action.

Akodo Kurogane - personality
3F/2C 7HR6G/3PH/

Lion Clan • Samurai • Tactician • Unique
Battle: If there are more units on your side of the current battlefield than on the enemy side, bow all cards in your target unit: Destroy a target non-Unique Personality.

Arugai no Oni - personality
14F/5C -HR14G/0PH/

Shadowlands • Nonhuman • Oni • Unique
After Arugai enters play: Lose 8 Honor.
Reaction: After another player's action targets an Oni at Arugai's location: Negate the Oni's destruction from the action's effects.

Bayushi Kayama - personality
4F/4C 0HR7G/2PH/

Scorpion Clan • Samurai • Kensai • Bitter Lies • Unique
While Kayama has a Weapon, he contributes Force during battle resolution even while bowed.
Battle: Bow Kayama: Bow a target enemy Follower or Personality without Followers.

Bayushi Sihaken - personality
3F/4C -HR7G/1PH/

Scorpion Clan • Samurai • Magistrate
Reaction: After Sihaken's army destroys one or more provinces or enemy units by winning a battle: The Defender loses 2 Honor.

Bayushi Tsubaki - personality
4F/3C -HR7G/0PH/

Scorpion Clan • Ninja • Unique
Limited: Bow Tsubaki: Bow a target Personality and give him a -1F Poison token.

Chuda Fukuzo - personality
4F/4C -HR8G/0PH/

Spider Clan • Shadowlands • Nonhuman • Bog Hag • Shugenja • Infiltrator • Unique
After Fukuzo enters play: Lose 2 Honor.
Maho Reaction: After the resolution of an action that destroyed any Personalities at Fukuzo's battlefield: Give Fukuzo a Force bonus equal to one of the Personalities' Force.

Daidoji Harada - personality
3F/3C 5HR7G/3PH/

Crane Clan • Samurai • Scout
Harada has +2F while he is opposing a Personality whose controller has lower Family Honor than you.

Daigotsu Oki - personality
0F/3C -HR5G/3PH/

Spider Clan • Shadowlands • Nonhuman • Oni • Courtier • Infilitrator • Unique
After Oki enters play: Gain 3 Honor.
Political Open: Destroy Oki: Target a Personality with lower Personal Honor than Oki. His unit may not be assigned and will not move to battlefields this turn.

Daigotsu Shinjitsu - personality
5F/3C -HR8G/0PH/

Spider Clan • Shadowlands • Samurai • Paragon • Dark Truth
After Shinjitsu enters play: Lose 4 Honor.
Battle: Discard a Dark Virtue card: Give Shinjitsu a Force bonus equal to the discarded card's Focus Value plus 1.

Doji Kato - personality
1F/3C 5HR5G/4PH/

Crane Clan • Courtier • Unique
Political Battle: Even if Kato is not at the current battlefield: Move a target bowed Personality home. If you do not control him, gain 2 Honor.

Hida Rokurota - personality
6F/4C 0HR9G/2PH/

Crab Clan • Samurai • Commander • Unique
Battle: Attach a target Follower from your hand or discard pile to your target Persoanlity.

Hida Shinko - personality
5F/1C -HR7G/1PH/

Crab Clan • Samurai • Berserker
Battle: Destroy Shinko: Destroy a target enemy card without attachments.

Hiruma Etsuro - personality
4F/3C 0HR6G/2PH/

Crab Clan • Samurai • Scout • Unique
Recon Limited: Give a target province -2 strength.

Ikoma Igawa - personality
2F/3C 4HR5G/2PH/

Lion Clan • Courtier • Unique
Reaction: After engaging in a battle, if Igawa is in the current attacking army, discard a card: The Defender chooses and discards a card from his hand.

Isawa Reido - personality
2F/4C 2HR6G/3PH/

Phoenix Clan • Fire • Shugenja • Unique
Battle: Destroy your target Personality or Follower: Destroy a target Personality or Follower without attachments and with equal or lower Force than your targeted Personality or Follower.

Isawa Tanaka - personality
3F/3C 2HR7G/3PH/

Phoenix Clan • Water • Shugenja • Cavalry
Battle: Move your target Personality at any location to a battlefield where there are one or more enemy units.

Iuchi Kota - personality
3F/4C 3HR8G/3PH/

Unicorn Clan • Shugenja • Cavalry • Unique
Kota has +2F while he has a Spell attached.
Battle: Attach a target Spell from your hand to Kota.

Kakita Toshiro - personality
2F/4C 6HR8G/4PH/

Crane Clan • Samurai • Duelist • Unique
Iaijutsu Battle: Bow Toshiro: Bow a target enemy card without attachments, and with lower Chi than Toshiro if the card is a Personality.

Kitsuki Hanbei - personality
3F/4C 5HR7G/3PH/

Dragon Clan • Samurai • Magistrate • Unique
Open: Give -3F to a target Personality with lower Personal Honor than Hanbei's Chi.

Kyogen - personality
3F/2C -HR4G/1PH/

Ronin • Actor
Open: Give Kyogen a keyword on your target Personality.

Matsu Mansaiko - personality
3F/3C 5HR6G/3PH/

Lion Clan • Samurai • Paragon
Battle: Discard a card: Give Mansaiko +2F. If Mansaiko is opposed and you discarded a Bushido Virtue card, gain 2 Honor.

Mirumoto Ayabe - personality
4F/3C 5HR7G/3PH/

Dragon Clan • Samurai • Kensai • Commander • Unique
Battle: Even if Ayabe is bowed: Straighten a target Personality with one or more attachments. Then, bow all attachments in that Personality's unit.

Moshi Takako - personality
3F/5C 2HR7G/2PH/

Mantis Clan • Thunder • Shugenja • Naval • Unique
Battle: Bow Takako, choose a number from 1 to 10, and pay that much Gold: Ranged Attack with strength equal to the number chosen.

Pokupo - personality
2F/1C -HR2G/0PH/

Shadowlands • Nonhuman • Goblin • Scout
After Pokupo enters play: Lose 2 Honor.
Pokupo has +1F while you control Pokku.

Shiba Nobuyuki - personality
4F/3C 0HR7G/2PH/

Phoenix Clan • Samurai • Yojimbo • Unique
Battle/Open: Give Nobuyuki a Force bonus equal to your target Shugenja's Chi.

Shinjo Kodama - personality
4F/3C 4HR8G/3PH/

Unicorn Clan • Samurai • Cavalry • Commander • Unique
Open: Straighten all Cavalry cards in a target unit.

Tamori Masako - personality
3F/4C 4HR8G/2PH/

Dragon Clan • Earth • Shugenja
Reaction: After Masako's unit assigns or moves to a battlefield: Give the battlefield's province +3 or -3 strength.

Tsuruchi Oguri - personality
3F/3C 2HR6G/2PH/

Mantis Clan • Samurai • Scout • Unique
Battle: Bow Oguri: Ranged 4 Attack. You may move Oguri home. If he moved, straighten him.

Utaku Yanai - personality
3F/2C 5HR7G/3PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden
Battle: Give a target enemy Personality or Follower -2F. If its Force is now 0, bow it and gain 2 Honor.

Yoritomo Sasake - personality
4F/2C 0HR7G/1PH/

Mantis Clan • Samurai • Naval • Commander
Battle: Straighten your target Follower.

Undefended Border - region
Unique
Battle: Bow this card: Give your target Personality +1F, and an additional +1F if he is a Scout or Tactician.

Well-Defended Border - region
Unique
Attacking Personalities and Followers have -1F while at this province's battlefield.
Reaction: After another player's Dynasty Phase begins, if he controls any units and did not assign any to attack this province this turn: Gain 1 Honor.

Breath of the Dragon - spell
0G 4F
Fire • Unique
Battle: Bow and destroy this Shugenja: Destroy a target enemy Personality without attachments. You may then target an enemy Personality and destroy all his attachments.

Earthen Blade - spell
0G 4F
Earth • Unique
Your Personalities with a Weapon have +2F.

Rejuvenating Vapors - spell
0G 1F
Water
Battle: Even if this unit is not at the current battlefield, bow this Shugenja: Target your Personality. Give him +3F if he is unbowed. Straighten him.

Suitengu's Embrace - spell
0G 3F
Water
Battle: Bow this Shugenja, or bow this card if the targeted card has no attachments: Bow a target enemy card.

Thunderous Report - spell
2G 3F
Thunder
Battle: Bow this Shugenja and destroy this Spell: Bow each Follower and Personality at this battlefield without attachments and with lower Force than the performing Shugenja's Chi.

Back to the Front - strategy
0G 3F
Battle: Move your target Personality to a battlefield he assigned to this turn. If he moved, straighten his unit.

Do Not Turn Your Back! - strategy
0G 2F
Unique
Battle/Open: Straighten your target Personality.
Battle: Target your unbowed Commander Personality: Straighten one or two target units.

Fall Back! - strategy
0G 4F
Battle: Move your target Personality home. If he moved, straighten his unit, and you may straighten one of your other units.

Fields of Battle - strategy
0G 1F
Terrain
Battle: While at this battlefield, Personalities with 0 or 1 Personal Honor may not use their base abilities and have -1F.

For My Brothers! - strategy
0G 2F
Battle: Remove your target dead Personality from the game: Give a target enemy Personality or Follower a Force penalty equal to the removed Personality's base Force.

Forward Reconnaissance - strategy
0G 2F
Recon
Open: Target a province. During battles at the province's battlefield, Terrain actions may only be taken by a player with a Scout Personality in his army.

Incapacitated - strategy
0G 2F
Battle: Move a target defending Personality home.

Mastery of the Blade - strategy
0G 3F
Battle: Straighten your target Personality with a Weapon. You may move him home.

Obfuscation - strategy
0G 1F
Battle: Attach a target attachment from your hand or discard pile to your target Personality. You may take an additional action to use one of the attachment's base Battle abilities.

Outmatched - strategy
0G 4F
Unique
Battle: Bow your target Personality: Bow one or two target enemy Personalities, each with lower Chi and lower Personal Honor than your Personality.

Prayer for Guidance - strategy
0G 2F
Bushido Virtue
Battle/Open: Target your honorable Samurai: After the next time this turn he is destroyed or bowed by another player's action or by battle resolution, gain 3 Honor.

Prepared for Death - strategy
0G 2F
Limited: Give your target Personality +2F.

Ruthless Determination - strategy
0G 3F
Dark Virtue
Battle: Target your unbowed Samurai Personality: Bow a target enemy Follower, or Personality without Followers, with lower Force than your Personality.

The Cresting Wave - strategy
0G 2F
Battle: Give each of your opposed Personalities and Followers at the current battlefield +1F.

Timely Assistance - strategy
0G 1F
Limited: Bow your target Personality: Give another target Personality a Force bonus equal to your Personality's Force. Straighten the first targeted Personality after your next End Phase begins.

Under Cover of Night - strategy
0G 1F
Terrain
Battle: Before this battle's resolution, you may target and bow a Personality with the highest Personal Honor at this battlefield (including ties).

Wrathful Defense - strategy
0G 3F
Battle: Bow your target Personality: Move a target enemy Personality home. Until the turn ends, negate his movement from costs or effects of actions.

Lost Traveler Castle - stronghold
5PS/4GP/5SH

After the first time each turn you choose a Personality to bring into play during your Dynasty Phase: You may pay 2 less Gold, and after he enters play, gain Honor equal to his Personal Honor.

Sunrise Keep - stronghold
6PS/4GP/3SH

After the first time each turn you choose a Personality to bring into play during your Dynasty Phase: You may pay 2 less Gold for him and ignore his Honor Requirement.
Battle: Even if this card is bowed, target your opposed Personality: Give him +2F.

Delayed Arrival - event
Target a Personality. His unit may not be assigned to attack you until your next turn begins.

Espionage - event
Look at all face-down cards in one other player's provinces.

Midnight Assault - event
Until your next turn begins, negate all Honor gains during Attack Phases.

Military Alliance - event
Until the game ends, after each time a player destroys a province by winning a battle, he gains 3 Honor.

The Stone Discovered - event
You may put a Follower, Item, or Spell from your discard pile into your hand.

Under Siege - event
Until your next turn begins, all provinces have -2 strength.

Dutiful Yojimbo - follower
3F/0C -PH/5G/3HR 3F
Yojimbo • Unique
Attaches to a Unique Personality paying 2 less Gold.
Battle: Even if this card is bowed: Straighten a target non-Unique card in a unit.

Elite Archers - follower
1F/0C -PH/2G/1HR 3F
Battle: Discard a card: Ranged Attack with strength equal to the discarded card's Focus Value plus 1.

Heavy Regulars - follower
3F/0C -PH/4G/2HR 2F
Battle: Destroy this card: Ranged 5 Attack.

Seppun Heavy Infantry - follower
4F/0C -PH/5G/2HR 3F
Battle resolution does not bow cards in this unit.

Spearmen Legion - follower
4F/0C -PH/5G/1HR 2F
Battle: Bow this card: Ranged 4 Attack.

Traveling Wardens - follower
3F/0C -PH/4G/1HR 4F
Cavalry • Unique
Battle: Give a target enemy Follower or Personality without Followers -3F.

Village Guardian - follower
3F/0C -PH/4G/0HR 1F
Reaction: After this card enters play from your hand: Draw one card for each player who has had a province destroyed this game.

Collapsing Bridge - holding
3F/0C -PH/4G/0HR 1F
Reaction: After this card enters play from your hand: Draw one card for each player who has had a province destroyed this game.

Family Histories - holding
3F/0C -PH/4G/0HR 1F
Reaction: After this card enters play from your hand: Draw one card for each player who has had a province destroyed this game.

Frontline Encampment - holding
3F/0C -PH/4G/0HR 1F
Reaction: After this card enters play from your hand: Draw one card for each player who has had a province destroyed this game.

My Father's Shrine - holding
3F/0C -PH/4G/0HR 1F
Reaction: After this card enters play from your hand: Draw one card for each player who has had a province destroyed this game.

Simple Merchants - holding
3F/0C -PH/4G/0HR 1F
Reaction: After this card enters play from your hand: Draw one card for each player who has had a province destroyed this game.

Smuggler's Port - holding
3F/0C -PH/4G/0HR 1F
Reaction: After this card enters play from your hand: Draw one card for each player who has had a province destroyed this game.

A Samurai's Soul - item
+2F/+1C 2G 2F
Weapon

Infamous Blade - item
+3F/+1C 4G 3F
Weapon • Unique
Battle: Bow this card: Destroy a target enemy Follower.

Iron Fan - item
+2F/+0C 3G 2F
Tessen • Weapon
Reaction: After another player's Battle action targets this Personality: Give a target enemy Personality or Follower -3F.

Straw Horse - item
+0F/+0C 1G 4F
Unique
This Personality has the Cavalry keyword.

Throwing Knives - item
+1F/+0C 3G 1F
Weapon
Battle: Destroy this card: Ranged Attack with strength equal to this Personality's Force.

Token of Destiny - item
+0F/+0C 1G 4F
Unique
Reaction: After another player's action targets this Personality, destroy this card: Negate the Personality's destruction from the action's effects.

Yari - item
+2F/+1C 3G 3F
Weapon
Reaction: After an action targets this Personality: Negate all Force penalties on this Personality from the action.

Akodo Kurogane - personality
3F/2C 7HR6G/3PH/

Lion Clan • Samurai • Tactician • Unique
Battle: If there are more units on your side of the current battlefield than on the enemy side, bow all cards in your target unit: Destroy a target non-Unique Personality.

Arugai no Oni - personality
14F/5C -HR14G/0PH/

Shadowlands • Nonhuman • Oni • Unique
After Arugai enters play: Lose 8 Honor.
Reaction: After another player's action targets an Oni at Arugai's location: Negate the Oni's destruction from the action's effects.

Bayushi Kayama - personality
4F/4C 0HR7G/2PH/

Scorpion Clan • Samurai • Kensai • Bitter Lies • Unique
While Kayama has a Weapon, he contributes Force during battle resolution even while bowed.
Battle: Bow Kayama: Bow a target enemy Follower or Personality without Followers.

Bayushi Sihaken - personality
3F/4C -HR7G/1PH/

Scorpion Clan • Samurai • Magistrate
Reaction: After Sihaken's army destroys one or more provinces or enemy units by winning a battle: The Defender loses 2 Honor.

Bayushi Tsubaki - personality
4F/3C -HR7G/0PH/

Scorpion Clan • Ninja • Unique
Limited: Bow Tsubaki: Bow a target Personality and give him a -1F Poison token.

Chuda Fukuzo - personality
4F/4C -HR8G/0PH/

Spider Clan • Shadowlands • Nonhuman • Bog Hag • Shugenja • Infiltrator • Unique
After Fukuzo enters play: Lose 2 Honor.
Maho Reaction: After the resolution of an action that destroyed any Personalities at Fukuzo's battlefield: Give Fukuzo a Force bonus equal to one of the Personalities' Force.

Daidoji Harada - personality
3F/3C 5HR7G/3PH/

Crane Clan • Samurai • Scout
Harada has +2F while he is opposing a Personality whose controller has lower Family Honor than you.

Daigotsu Oki - personality
0F/3C -HR5G/3PH/

Spider Clan • Shadowlands • Nonhuman • Oni • Courtier • Infilitrator • Unique
After Oki enters play: Gain 3 Honor.
Political Open: Destroy Oki: Target a Personality with lower Personal Honor than Oki. His unit may not be assigned and will not move to battlefields this turn.

Daigotsu Shinjitsu - personality
5F/3C -HR8G/0PH/

Spider Clan • Shadowlands • Samurai • Paragon • Dark Truth
After Shinjitsu enters play: Lose 4 Honor.
Battle: Discard a Dark Virtue card: Give Shinjitsu a Force bonus equal to the discarded card's Focus Value plus 1.

Doji Kato - personality
1F/3C 5HR5G/4PH/

Crane Clan • Courtier • Unique
Political Battle: Even if Kato is not at the current battlefield: Move a target bowed Personality home. If you do not control him, gain 2 Honor.

Hida Rokurota - personality
6F/4C 0HR9G/2PH/

Crab Clan • Samurai • Commander • Unique
Battle: Attach a target Follower from your hand or discard pile to your target Persoanlity.

Hida Shinko - personality
5F/1C -HR7G/1PH/

Crab Clan • Samurai • Berserker
Battle: Destroy Shinko: Destroy a target enemy card without attachments.

Hiruma Etsuro - personality
4F/3C 0HR6G/2PH/

Crab Clan • Samurai • Scout • Unique
Recon Limited: Give a target province -2 strength.

Ikoma Igawa - personality
2F/3C 4HR5G/2PH/

Lion Clan • Courtier • Unique
Reaction: After engaging in a battle, if Igawa is in the current attacking army, discard a card: The Defender chooses and discards a card from his hand.

Isawa Reido - personality
2F/4C 2HR6G/3PH/

Phoenix Clan • Fire • Shugenja • Unique
Battle: Destroy your target Personality or Follower: Destroy a target Personality or Follower without attachments and with equal or lower Force than your targeted Personality or Follower.

Isawa Tanaka - personality
3F/3C 2HR7G/3PH/

Phoenix Clan • Water • Shugenja • Cavalry
Battle: Move your target Personality at any location to a battlefield where there are one or more enemy units.

Iuchi Kota - personality
3F/4C 3HR8G/3PH/

Unicorn Clan • Shugenja • Cavalry • Unique
Kota has +2F while he has a Spell attached.
Battle: Attach a target Spell from your hand to Kota.

Kakita Toshiro - personality
2F/4C 6HR8G/4PH/

Crane Clan • Samurai • Duelist • Unique
Iaijutsu Battle: Bow Toshiro: Bow a target enemy card without attachments, and with lower Chi than Toshiro if the card is a Personality.

Kitsuki Hanbei - personality
3F/4C 5HR7G/3PH/

Dragon Clan • Samurai • Magistrate • Unique
Open: Give -3F to a target Personality with lower Personal Honor than Hanbei's Chi.

Kyogen - personality
3F/2C -HR4G/1PH/

Ronin • Actor
Open: Give Kyogen a keyword on your target Personality.

Matsu Mansaiko - personality
3F/3C 5HR6G/3PH/

Lion Clan • Samurai • Paragon
Battle: Discard a card: Give Mansaiko +2F. If Mansaiko is opposed and you discarded a Bushido Virtue card, gain 2 Honor.

Mirumoto Ayabe - personality
4F/3C 5HR7G/3PH/

Dragon Clan • Samurai • Kensai • Commander • Unique
Battle: Even if Ayabe is bowed: Straighten a target Personality with one or more attachments. Then, bow all attachments in that Personality's unit.

Moshi Takako - personality
3F/5C 2HR7G/2PH/

Mantis Clan • Thunder • Shugenja • Naval • Unique
Battle: Bow Takako, choose a number from 1 to 10, and pay that much Gold: Ranged Attack with strength equal to the number chosen.

Pokupo - personality
2F/1C -HR2G/0PH/

Shadowlands • Nonhuman • Goblin • Scout
After Pokupo enters play: Lose 2 Honor.
Pokupo has +1F while you control Pokku.

Shiba Nobuyuki - personality
4F/3C 0HR7G/2PH/

Phoenix Clan • Samurai • Yojimbo • Unique
Battle/Open: Give Nobuyuki a Force bonus equal to your target Shugenja's Chi.

Shinjo Kodama - personality
4F/3C 4HR8G/3PH/

Unicorn Clan • Samurai • Cavalry • Commander • Unique
Open: Straighten all Cavalry cards in a target unit.

Tamori Masako - personality
3F/4C 4HR8G/2PH/

Dragon Clan • Earth • Shugenja
Reaction: After Masako's unit assigns or moves to a battlefield: Give the battlefield's province +3 or -3 strength.

Tsuruchi Oguri - personality
3F/3C 2HR6G/2PH/

Mantis Clan • Samurai • Scout • Unique
Battle: Bow Oguri: Ranged 4 Attack. You may move Oguri home. If he moved, straighten him.

Utaku Yanai - personality
3F/2C 5HR7G/3PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden
Battle: Give a target enemy Personality or Follower -2F. If its Force is now 0, bow it and gain 2 Honor.

Yoritomo Sasake - personality
4F/2C 0HR7G/1PH/

Mantis Clan • Samurai • Naval • Commander
Battle: Straighten your target Follower.

Undefended Border - region
Unique
Battle: Bow this card: Give your target Personality +1F, and an additional +1F if he is a Scout or Tactician.

Well-Defended Border - region
Unique
Attacking Personalities and Followers have -1F while at this province's battlefield.
Reaction: After another player's Dynasty Phase begins, if he controls any units and did not assign any to attack this province this turn: Gain 1 Honor.

Breath of the Dragon - spell
0G 4F
Fire • Unique
Battle: Bow and destroy this Shugenja: Destroy a target enemy Personality without attachments. You may then target an enemy Personality and destroy all his attachments.

Earthen Blade - spell
0G 4F
Earth • Unique
Your Personalities with a Weapon have +2F.

Rejuvenating Vapors - spell
0G 1F
Water
Battle: Even if this unit is not at the current battlefield, bow this Shugenja: Target your Personality. Give him +3F if he is unbowed. Straighten him.

Suitengu's Embrace - spell
0G 3F
Water
Battle: Bow this Shugenja, or bow this card if the targeted card has no attachments: Bow a target enemy card.

Thunderous Report - spell
2G 3F
Thunder
Battle: Bow this Shugenja and destroy this Spell: Bow each Follower and Personality at this battlefield without attachments and with lower Force than the performing Shugenja's Chi.

Back to the Front - strategy
0G 3F
Battle: Move your target Personality to a battlefield he assigned to this turn. If he moved, straighten his unit.

Do Not Turn Your Back! - strategy
0G 2F
Unique
Battle/Open: Straighten your target Personality.
Battle: Target your unbowed Commander Personality: Straighten one or two target units.

Fall Back! - strategy
0G 4F
Battle: Move your target Personality home. If he moved, straighten his unit, and you may straighten one of your other units.

Fields of Battle - strategy
0G 1F
Terrain
Battle: While at this battlefield, Personalities with 0 or 1 Personal Honor may not use their base abilities and have -1F.

For My Brothers! - strategy
0G 2F
Battle: Remove your target dead Personality from the game: Give a target enemy Personality or Follower a Force penalty equal to the removed Personality's base Force.

Forward Reconnaissance - strategy
0G 2F
Recon
Open: Target a province. During battles at the province's battlefield, Terrain actions may only be taken by a player with a Scout Personality in his army.

Incapacitated - strategy
0G 2F
Battle: Move a target defending Personality home.

Mastery of the Blade - strategy
0G 3F
Battle: Straighten your target Personality with a Weapon. You may move him home.

Obfuscation - strategy
0G 1F
Battle: Attach a target attachment from your hand or discard pile to your target Personality. You may take an additional action to use one of the attachment's base Battle abilities.

Outmatched - strategy
0G 4F
Unique
Battle: Bow your target Personality: Bow one or two target enemy Personalities, each with lower Chi and lower Personal Honor than your Personality.

Prayer for Guidance - strategy
0G 2F
Bushido Virtue
Battle/Open: Target your honorable Samurai: After the next time this turn he is destroyed or bowed by another player's action or by battle resolution, gain 3 Honor.

Prepared for Death - strategy
0G 2F
Limited: Give your target Personality +2F.

Ruthless Determination - strategy
0G 3F
Dark Virtue
Battle: Target your unbowed Samurai Personality: Bow a target enemy Follower, or Personality without Followers, with lower Force than your Personality.

The Cresting Wave - strategy
0G 2F
Battle: Give each of your opposed Personalities and Followers at the current battlefield +1F.

Timely Assistance - strategy
0G 1F
Limited: Bow your target Personality: Give another target Personality a Force bonus equal to your Personality's Force. Straighten the first targeted Personality after your next End Phase begins.

Under Cover of Night - strategy
0G 1F
Terrain
Battle: Before this battle's resolution, you may target and bow a Personality with the highest Personal Honor at this battlefield (including ties).

Wrathful Defense - strategy
0G 3F
Battle: Bow your target Personality: Move a target enemy Personality home. Until the turn ends, negate his movement from costs or effects of actions.

Lost Traveler Castle - stronghold
5PS/4GP/5SH

After the first time each turn you choose a Personality to bring into play during your Dynasty Phase: You may pay 2 less Gold, and after he enters play, gain Honor equal to his Personal Honor.

Sunrise Keep - stronghold
6PS/4GP/3SH

After the first time each turn you choose a Personality to bring into play during your Dynasty Phase: You may pay 2 less Gold for him and ignore his Honor Requirement.
Battle: Even if this card is bowed, target your opposed Personality: Give him +2F.