Легенды Пяти Колец

Спойлер Khan Defiance



Seiden Sanzo - holding


Blade of Guile - item
+2F/+0C 3G 4F
Shamesword • Weapon
This Personality has a maximum Personal Honor of 0. Negate any dishonoring of this Personality.
Reaction: After this card enters play: Rehonor its Personality.

Bayushi Maemi - personality
4F/3C -HR8G/1PH/

Scorpion Clan • Courtier • Samurai
Ranged Attacks targeting Maemi have -3 strength.
Battle: Give a target enemy Personality -3F. Dishonor him if his force is now 0.

Daidoji Yaichiro - personality
3F/3C 0HR7G/2PH/

Crane Clan • Samurai
Reaction: After the resolution of a Battle action that Yaichiro performed: Either create a 2F Follower and attach it to him, or move him to a battlefield.

Gutobo - personality
2F/1C -HR4G/0PH/

Shadowlands • Nonhuman • Goblin • Scout
After Gutobo enters play: Lose 2 Honor.
Recon Open: Target a province. Before this turns ends, bring into play each dead Goblin Personality you own who was destroyed during a Combat Segment at that province's battlefield this turn, ignoring Gold Costs.

Houhou - personality
2F/3C 6HR7G/3PH/

Phoenix Clan • Nonhuman • Phoenix • Fire • Shugenja • Cavalry
Limited: If Houhou is honorably dead: She rises from the ashes. Bring her into play, paying 4 less Gold. If she entered play, gain 3 Honor (this is an Honor gain for entering play).

Tamori Wotan - personality
2F/3C 5HR6G/2PH/

Dragon Clan • Shugenja
Battle: If Wotan is opposed: Look at the top 4 cards of your Fate deck. You may switch one with a card from your hand. You may take an additional Battle action.

Umi-Bozu - personality
7F/3C -HR8G/0PH/

Shadowlands • Nonhuman • Oni • Water • Naval
After Umi-bozu enters play: Lose 6 Honor.
Battle: Bow a target enemy card without attachments. If you control a Port, negate the enemy card's straightening until its controller's next Straighten Phase.

Yukari no Onna - personality
2F/2C 0HR6G/1PH/

Nonhuman • Snow Maiden
Yukari no Onna has +2F/+1C if a Winter card is in play or in a discard pile.
Negate the movement to or from Yukari no Onna's battlefield of other players' units from the player's own actions, unless the player owns a Winter or Snow Maiden card in play or in a discard pile.

Touch of Ice - spell
2G 3F
Water
Open: If it is not your turn, bow this Shugenja: Another target player may choose to bow two of his Personalities. If he does not bow two Personalities, gain 3 Honor.

Advance Position - strategy
0G 3F
Recon
Open: Bow your target Scout: Target a province. During battles at this province, after each resolution of an enemy player's action from a card in a unit, he discards a random card from his hand.

Blanketed Forest - strategy
0G 1F
Forest • Winter • Terrain
Battle: The snow blocks travel. Negate units' movement to or from this battlefield while this Terrain is in play.

Impressive Resilience - strategy
0G 2F
Battle: Give a target opposed Personality +2F. Negate his bowing and movement during the current Combat Segment.

Peaceful Discourse - strategy
0G 2F
Political
Open: Rehonor another player's target dishonorable Personality. Gain Honor equal to his Personal Honor plus one. His unit may not be assigned to attack you this turn.

Restoring Order - strategy
0G 4F
Political
Battle: Target your unbowed Magistrate Personality: Target an enemy Personality with Personal Honor lower than your Magistrate's Chi. Move the enemy Personality home. Bow him if he moved. Destroy him if he is dishonorable.

Ruthless Advance - strategy
*G 2F
Battle: Pay Gold equal to the targeted unit's total Gold Cost minus 2: Destroy a target defending unit.

Unstoppable Power - strategy
0G 2F
Battle: Give a target enemy card a Force penalty equal to the number of different element keywords in your army. Gain Honor equal to the amount of Force it lost. You may take an additional Battle action.

Birth of the Blood Heir - events
Until the end of the game, each player can only issue one challenge during each Action Phase.

Ideal Conditions - events
Until the end of the game, while any of your Scout cards are in a unit, they have the ability, "Battle: Move this unit to a battlefield at a province that a Recon action targeted this turn. If the unit moved, straighten it."

Second Doom of the Unicorn - events
Until the end of the game, after each Events Phase, the active player targets and destroys one Region in play.

The Portals Open - events
Until the end of the game, all non-Shadowlands Nonhuman Personalities you own in and out of play without a clan alignment have your clan alignment, and are not Unaligned.

Wrath of the People - events
Until the end of the game, abilities on Personalities cannot produce Gold, and your Unaligned Human Personalities have +2F.

Crippled Bone Berserker - followers
2F/0C -PH/3G/0HR 1F
Ratling • Creature • Berserker • Crippled Bone Tribe
This card has +2F while attached to a Ratling with a Gold Cost of 6 or more.
Battle: Target one or two Followers opposing this card: Bow them.

Dishonored Vassal - followers
2F/0C -PH/3G/0HR 1F
Lose 1 Honor.
Reaction: After this card is destroyed: After your next End Phase, if it is in your discard pile, return it to your hand.

Imperial Magistrates - followers
2F/0C -PH/2G/2HR 2F
Imperial • Magistrate
Battle: Target a Personality opposing this card. Reduce the target's Force by this Personality's Chi. If this Personality is a Magistrate, dishonor the target.

Ox Sentry - followers
2F/0C -PH/3G/1HR 2F
Ox Clan • Scout
Battle: Bow a target Follower, or Personality without Followers, opposing this card and with Force less than or equal to this card's Force.

Revolutionaries - followers
1F/0C -PH/2G/1HR 2F
Before the first time each game this card would be destroyed: Negate the destruction.
Battle: Remove this card from the game: Reduce the Force of a target card opposing it to 0.

Seasoned Deckhand - followers
2F/0C -PH/3G/1HR 3F
Naval
Battle: Bow Seasoned Deckhand: Look at the top 4 cards of your Fate deck. You may show one of them that is a Follower, Item or Spell, then put that card in your hand.

Temple Acolytes - followers
1F/0C -PH/3G/1HR 2F
This Personality has Monk and Shugenja.

Veteran Warrior - followers
3F/0C -PH/4G/1HR 3F
Bushi • Hero
Other players' card effects cannot bow Veteran Warrior.
Reaction: When an action would target one of your Followers: The action targets Veteran Warrior instead if he is a legal target.

Watch Commander - followers
2F/0C -PH/3G/1HR 4F
Reaction: Before this Personality enters a duel in which he was challenged: Create a 2F/3C/2PH Samurai Yojimbo Duelist Personality card at his location, who enters the duel instead. After the duel ends, remove the Duelist from the game, and destroy this Follower if you lost.

Wave Man - followers
2F/0C -PH/4G/1HR 1F
Ronin
Can only attach to a Samurai.
After an Attack Phase ends: Straighten this unit.

Governor's Court - holdings
2F/0C -PH/4G/1HR 1F
Ronin
Can only attach to a Samurai.
After an Attack Phase ends: Straighten this unit.

Harmonious Temple - holdings
2F/0C -PH/4G/1HR 1F
Ronin
Can only attach to a Samurai.
After an Attack Phase ends: Straighten this unit.

Hidden Warrens - holdings
2F/0C -PH/4G/1HR 1F
Ronin
Can only attach to a Samurai.
After an Attack Phase ends: Straighten this unit.

High Courts - holdings
2F/0C -PH/4G/1HR 1F
Ronin
Can only attach to a Samurai.
After an Attack Phase ends: Straighten this unit.

Seiden Sanzo - holding
2F/0C -PH/4G/1HR 1F
Ronin
Can only attach to a Samurai.
After an Attack Phase ends: Straighten this unit.

Temple of Unity - holdings
2F/0C -PH/4G/1HR 1F
Ronin
Can only attach to a Samurai.
After an Attack Phase ends: Straighten this unit.

Badge of Authority - items
+0F/+0C 3G 2F
This Personality has +1 Personal Honor and cannot be targeted by other players' Battle actions while he is at home.
Reaction: After a Political action targets one of your Personalities, if this card is in your hand: After the action resolves, attach it to him paying 2 less Gold. Rehonor him if it attached.

Blade of Guile - item
+2F/+0C 3G 4F
Shamesword • Weapon
This Personality has a maximum Personal Honor of 0. Negate any dishonoring of this Personality.
Reaction: After this card enters play: Rehonor its Personality.

Kumade - items
+3F/+1C 4G 2F
Weapon
Reaction: After another player targets one of your Personalities during the Action Phase, if this card is in your hand: Attach it to him, paying 3 less Gold.
Reaction: After this card enters the discard pile during a battle, remove it from the game: Draw a card.

Lacquered Armor - items
+2F/+0C 3G 1F
Armor
Ranged Attacks targeting cards in this unit have -2 Strength.
Battle: Even if this card is bowed: Move this Personality home.

Pincers and Tail - items
+2F/+0C 4G 2F
Weapon
Reaction: After a Battle action targeting one of your Personalities resolves, if this card is in your hand: Attach it to him, paying 2 less Gold.
Battle: Bow and destroy this card: Ranged 3 Attack. You may compare this attack's strength against the target's Chi instead of Force if he is a Personality.

Aka-Name - personalities
2F/2C -HR4G/0PH/

Shadowlands • Nonhuman Lose 4 Honor.
Battle: Give a target Human Personality opposing Aka-name a -1F/-1C Poison token. Give each Shadowlands Human Personality in the target's army an additional -1F/-1C Poison token.

Akodo Hachigoro - personalities
3F/3C 8HR8G/3PH/

Lion Clan • Samurai • Tactician
Reaction: If you are attacking, after armies at Hachigoro's battlefield engage: You may target one of the Defender's units, move it to Hachigoro's battlefield, and straighten it. You have the first opportunity to take a Battle action or pass this battle.

Akodo Shigetoshi - exp - personalities
4F/3C 6HR9G/3PH/

Lion Clan • Daimyo • Samurai • Tactician • Experienced • Unique • Loyal
Your Tacticians have the ability, "Tactical Battle: Destroy a Personality or Follower in this army: Destroy a target Follower or Personality without Followers opposing it."

Asahina Hideki - personalities
2F/3C 4HR8G/3PH/

Crane Clan • Monk • Air • Artisan
Limited: Bow Hideki: Bow or straighten one of your target Temples. Gain 1 Honor.

Asako Juro - personalities
3F/3C 6HR7G/4PH/

Phoenix Clan • Shugenja • Monk • Void
Reaction: Even if Juro is bowed, after one of your Personalities at a battlefield bows as a cost of an action he performed on a Kiho or Spell: Gain 2 Honor.

Asako Keiki - personalities
2F/3C -HR7G/3PH/

Phoenix Clan • Monk
Reaction: After you bring a Personality into play: Gain 1 Honor.

Bayushi Hisako - personalities
3F/2C -HR6G/1PH/

Scorpion Clan • Samurai • Hero • Bitter Lies Champion
Reaction: After Hisako is destroyed: Dishonor another target Personality who opposed her when she was destroyed, or who performed the action that destroyed her. The target cannot be rehonored this turn. Bow him if he is Crab Clan.

Bayushi Kaukatsu - exp 2 - personalities
0F/2C -HR9G/0PH/

Scorpion Clan • Imperial • Chancellor • Courtier • Experienced 2 • Unique
Abilities on Kaukatsu cannot be copied.
After another player's action targets Kaukatsu: The player targets one of his honorable Personalities. Dishonor him.
Political Limited: Target a dishonorable Personality. His controller loses 3 Honor, then targets one of his honorable Personalities. Dishonor him.

Bayushi Maemi - personality
4F/3C -HR8G/1PH/

Scorpion Clan • Courtier • Samurai
Ranged Attacks targeting Maemi have -3 strength.
Battle: Give a target enemy Personality -3F. Dishonor him if his force is now 0.

Bayushi Yumita - personalities
5F/3C -HR9G/0PH/

Scorpion Clan • Samurai • Assassin • Ninja
Battle: Ranged 3 Attack. If this targets a Personality, compare its strength to the Personality's Chi instead of Force. You may move Yumita home.

Chutoburo - personalities
7F/3C -HR9G/0PH/

Shadowlands • Ogre • Nonhuman • Bushi Lose 4 Honor.
Battle: Destroy a target unit opposing Chutoboru whose total Gold Cost is lower than Chutoboru's Force.

Daidoji Kikaze - exp - personalities
5F/5C 3HR10G/2PH/

Crane Clan • Daimyo • Samurai • Scout • Duelist • Harrier • Experienced • Unique • Loyal
Battle: If you are the Defender: Straighten one or more of your target Personalities. Move them to the current battlefield. You may take an additional Battle action.

Daidoji Yaichiro - personality
3F/3C 0HR7G/2PH/

Crane Clan • Samurai
Reaction: After the resolution of a Battle action that Yaichiro performed: Either create a 2F Follower and attach it to him, or move him to a battlefield.

Daigotsu Rekai - exp 4 - personalities
5F/4C -HR11G/1PH/

Spider Clan • Shadowlands • Samurai • Cavalry • Experienced 4 Daidoji Rekai • Unique
Lose 5 Honor.
Battle: Twice per turn: Ranged 5 Attack. If this destroyed a Follower, permanently give its Personality Shadowlands.
Battle: Target a Follower in any discard pile. Permanently give it Shadowlands and Undead. Attach it to one of your target Personalities, paying all costs and ignoring Honor Requirement.

Doji Doukohito - personalities
3F/4C 4HR8G/3PH/

Crane Clan • Samurai • Magistrate
Battle: If any attacking enemy Personality at the current battlefield has lower Personal Honor than Doukohito: Move Doukohito there. Bow all dishonorable Personalities there. You may take an additional Battle action.

Doji Nagori - exp - personalities
0F/3C 6HR5G/2PH/

Crane Clan • Storyteller • Courtier • Hero • Artisan • Experienced • Unique
Political Limited: Target a card in your hand. Offer it as a gift, showing it to another player. He may accept, putting it into his hand; if he does, you gain Honor equal to its Focus Value. If he chooses not to accept it, discard it and draw 2 cards.

Fire Dragon - exp 2 - personalities
7F/5C 10HR14G/4PH/

Phoenix Clan • Dragon • Creature • Nonhuman • Shugenja • Fire • Cavalry • Experienced 2 • Unique
Cannot attach Followers or Items.
Battle: Destroy a target Personality opposing Fire Dragon with lower Force and lower Chi.
Battle: Ranged 12 Attack.

Gutobo - personality
2F/1C -HR4G/0PH/

Shadowlands • Nonhuman • Goblin • Scout
After Gutobo enters play: Lose 2 Honor.
Recon Open: Target a province. Before this turns ends, bring into play each dead Goblin Personality you own who was destroyed during a Combat Segment at that province's battlefield this turn, ignoring Gold Costs.

Hch-tik - personalities
5F/2C -HR8G/1PH/

Ratling • Creature • Nonhuman • Shugenja • Rememberer • Third Whisker Tribe
Battle: Give Hch-tik +1F for each dead Ratling Personality you own. Destroy Hch-tik after the current battle if you destroyed a province or army in its resolution.

Hida Dayu - personalities
4F/3C 0HR7G/2PH/

Crab Clan • Samurai • Hero
Limited: Pay 3 Gold: Create a 2F Follower card and attach it to one of your target Crab Clan Hero Personalities.

Hida Ikkaku - personalities
4F/2C -HR7G/1PH/

Crab Clan • Berserker • Bushi
Battle: Destroy Ikkaku: Destroy a target non-Unique Personality opposing Ikkaku with more Force than him.

Hida Rikyu - exp - personalities
6F/2C -HR8G/1PH/

Crab Clan • Berserker • Bushi • Hero • Experienced • Unique
Battle: Bow a target Personality or Follower opposing Rikyu with no attachments and less Force.
Battle: Destroy a target attachment opposing Rikyu.

Hida Yaheiko - personalities
5F/2C -HR8G/1PH/

Crab Clan • Berserker • Bushi
Reaction: Before a card effect would destroy Yaheiko: Negate the destruction.

Hitomi Shiori - personalities
4F/3C 0HR8G/2PH/

Dragon Clan • Monk • Tattooed
Battle: Bow a target Personality opposing Shiori with equal or lower Chi and no attached Items.

Hoshi Noritada - personalities
3F/3C 5HR7G/3PH/

Dragon Clan • Monk • Tattooed
Reaction: After an action resolves which Noritada performed and which targeted another player's card: Gain 2 Honor.

Houhou - personality
2F/3C 6HR7G/3PH/

Phoenix Clan • Nonhuman • Phoenix • Fire • Shugenja • Cavalry
Limited: If Houhou is honorably dead: She rises from the ashes. Bring her into play, paying 4 less Gold. If she entered play, gain 3 Honor (this is an Honor gain for entering play).

Ikoma Hanshiro - personalities
2F/2C 6HR4G/2PH/

Lion Clan • Courtier • Historian
Reaction: After a Tactician assigns to attack, bow Hanshiro: Gain 2 Honor.

Iuchi Eiji - personalities
1F/3C -HR6G/2PH/

Unicorn Clan • Shugenja • Cavalry
Battle: If any enemy units are at the current battlefield, bow Eiji, even if she is home: Move one of your target units to that battlefield. Straighten the unit if it moved into the defending army.

Jikagun - personalities
2F/3C -HR5G/1PH/

Crab Clan • Mujina • Nonhuman • Scout • Cavalry

Kakita Noriko - personalities
0F/2C 6HR5G/3PH/

Crane Clan • Artisan • Musician
Reaction: After one of your Crane Clan Personalities is destroyed during a battle or for losing a duel, bow Noriko: Gain Honor equal to the destroyed Personality's Personal Honor.

Kitsu Ineko - personalities
2F/3C 6HR7G/3PH/

Lion Clan • Shugenja • Water
Open: Target a Lion Clan Personality in your discard pile. He becomes honorably dead. Give Cavalry to all cards in one target unit.

Kitsune Tsutaro - personalities
1F/3C 2HR4G/3PH/

Fox Clan • Courtier • Librarian
Reaction: After you resolve a Political action, bow Tsutaro: Look at the top card of your Fate deck. You may place it on the bottom of your deck.

Matsu Benika - exp - personalities
4F/4C 0HR7G/3PH/

Lion Clan • Samurai • Beastmaster • Experienced • Unique
Benika has +1F for each Nonhuman at her battlefield. Your Nonhumans have +1F while in an army.
Limited: Destroy one of your Nonhumans: A target unit's controller may destroy one of its attachments. If he does not destroy an attachment, bow the unit.

Matsu Yoshike - personalities
2F/2C 5HR6G/2PH/

Lion Clan • Samurai • Scout
Recon Open: Target a province. During battles at that province's battlefield, your Samurai and Followers there have +1F.

Mirumoto Rosanjin - exp 2 - personalities
5F/4C 5HR10G/4PH/

Dragon Clan • Daimyo • Samurai • Duelist • Experienced 2 • Unique
Reaction: Before Rosanjin enters a duel: Look at the top 5 cards of your Fate deck. You may put any of them on the bottom of your deck.

Mirumoto Taikishi - personalities
3F/3C 5HR7G/3PH/

Dragon Clan • Samurai • Magistrate
Reaction: After Taikishi enters play: Bow a target dishonorable Personality. The target cannot straighten until after your next Straighten Phase.
Battle: Bow Taikishi: Ranged 3 Attack.

Moto Chagatai - exp 4 - personalities
9F/5C -HR14G/2PH/

Unicorn Clan • Clan Champion • The Khan • Samurai • Cavalry • Tactician • Experienced 4 • Unique • Loyal
Other player's actions cannot move Unicorn Clan Personalities in Chagatai's army.
Battle: Even if Chagatai is bowed or has been in a battle resolution this turn: Move him to the current battlefield. If he is now opposed, straighten him.

Moto Chen - exp 2 - personalities
6F/4C 0HR10G/2PH/

Unicorn Clan • Vigilant • Samurai • Cavalry • Tactician • Experienced 2 • Unique
Political Actions cannot target Chen.
While dishonorable, Chen has -2F/-1C.
Before Chen enters play or overlays: Dishonor him.
Tactical Battle: Move home a target Personality opposing Chen. Bow the target. If he is a Kolat or Ratling, destroy him. Rehonor Chen.

Mytchokan - personalities
4F/2C -HR6G/0PH/

Ratling • Creature • Nonhuman • Bushi • Crippled Bone Tribe
Battle: Target a unit opposing Mytchokan. Bow each Personality and Follower in it with Force plus Chi lower than the number of Ratlings in Mytchokan's army.

Nairu no Oni - exp - personalities
4F/4C -HR6G/0PH/

Shadowlands • Oni • Nonhuman • Cavalry • Experienced • Unique
Lose 4 Honor.
Battle: Move Nairu to the current battlefield or to your home. If he is now opposed, you may target one of your Oni Personalities and move him to Nairu's location.

Ok'kantich - personalities
4F/3C -HR6G/1PH/

Ratling • Creature • Nonhuman • Scout • Tattered Ear Tribe
Recon Open: Target 1 or 2 provinces. During each attack this turn, non-Ratling Personalities can not assign to the provinces' battlefields during the Cavalry Maneuvers Segment.

Pep'trchek - exp - personalities
5F/3C -HR8G/2PH/

Ratling • Chief • Creature • Nonhuman • Bushi • Hero • Crippled Bone Tribe • Experienced • Unique
Reaction: After an action or battle resolves during which Pep'trchek was destroyed: Create one 1F Ratling Follower card for each of your Ratling Personalities, and attach one to each of them.

Sachika - personalities
0F/1C -HR1G/1PH/

Unaligned • Budoka • Ashigaru
You may have up to 6 copies of Sachika in your deck. Sachika has a Force bonus equal to the number of Ashigaru in her army.

Sasada - personalities
3F/2C -HR6G/1PH/

Mantis Clan • Ningyo • Nonhuman • Scout • Naval • Storm Rider
Open: Bow one of your Port or Region cards: Straighten Sasada.

Shiba Aikune - exp 3 - personalities
6F/5C 8HR9G/3PH/

Phoenix Clan • Samurai • Hero • Experienced 3 • Unique
When Aikune is home or the only Personality in an army, he has +3F and other players' card effects cannot bow or move him.
Battle: Any number of times per turn, destroy a Personality in Aikune's army: Destroy two target cards opposing Aikune with no attachments.

Shiba Daizan - personalities
2F/2C 4HR5G/2PH/

Phoenix Clan • Samurai • Hero • Yojimbo
Reaction: Before another player's action destroys one of your Shugenja in your home or at Daizan's battlefield, even if Daizan is dead, remove him from the game: Negate the Shugenja's destruction.

Shinbone Warpack - exp - personalities
5F/3C -HR10G/1PH/

Ratling • Creature • Nonhuman • Bushi • Broken Shinbone Tribe • Experienced Shinbone Pack • Unique
Shinbone Warpack cannot challenge or be challenged.
After the first time each turn a Ratling Personality is destroyed: Give Shinbone Warpack a +2F Pack token.
Before Shinbone Warpack would be destroyed, remove a Pack token from it: Negate the destruction.

Shinjo Isuke - personalities
4F/2C 0HR8G/2PH/

Unicorn Clan • Samurai • Cavalry
Reaction: If Isuke is defending, after an enemy player resolves a Battle action: You may immediately take an additional Battle action.

Shinjo Saihan - personalities
4F/3C 0HR9G/3PH/

Unicorn Clan • Samurai • Scout • Cavalry
Reaction: After any player announces a Terrain action: Give Saihan a +2F token.

Shosuro Aroru - exp - personalities
3F/5C -HR8G/0PH/

Scorpion Clan • Ninja • Duelist • Experienced • Unique
Reaction: When an action targets a Ninja at Aroru's location: It targets a different legal target of your choice instead.
Reaction: Any number of times per turn, after another player's Battle action resolves: Move Aroru to any location.

Soshi Idaurin - personalities
3F/4C -HR7G/2PH/

Scorpion Clan • Shugenja • Air • Magistrate
Political Battle: Even if Idaurin is home, if there is a dishonorable Personality at the current battlefield: Bow or straighten a target card there.

Tamori Nakamuro - exp 2 - personalities
3F/4C 4HR8G/3PH/

Phoenix Clan • Elemental Master • Shugenja • Air • Isawa Nakamuro Experienced 2 • Unique
Your Air Shugenja need not bow as a cost of Air actions on Spells or Kihos they performed.
Battle: Discard one or more Spells or Kihos from your hand: For each card you discarded, you may either straighten a Personality in Nakamuro's army, or bow a target card without attachments opposing him.

Tamori Wotan - personality
2F/3C 5HR6G/2PH/

Dragon Clan • Shugenja
Battle: If Wotan is opposed: Look at the top 4 cards of your Fate deck. You may switch one with a card from your hand. You may take an additional Battle action.

Togashi Tsuri - exp - personalities
3F/3C 4HR6G/4PH/

Dragon Clan • Monk • Tattooed • Experienced • Unique
Battle: Exchange Tsuri's Force or his Chi with the same stat on a target Personality opposing him.
Reaction: After a Ring bows: Gain 1 Honor.

Tsuruchi Ayame - personalities
2F/3C 0HR7G/2PH/

Mantis Clan • Samurai • Master Archer
Battle: Bow Ayame, and you may discard a card from your hand: Ranged 4 Attack. If you discarded a card, this Ranged Attack can target a Personality with attached Followers.

Tsuruchi Etsui - exp - personalities
4F/3C -HR7G/1PH/

Mantis Clan • Pirate • Naval • Kolat • Experienced • Unique
Once per game, after Etsui enters play or overlays: You may target a Personality. Until the end of the game, he cannot assign or move to battlefields unless Etsui is bowed or out of play.

Tsuruchi Gidayu - personalities
4F/3C 0HR7G/2PH/

Mantis Clan • Samurai • Magistrate
Open: Target a Personality. Bow his attachments.
Battle: Ranged 2 Attack.

Umi-Bozu - personality
7F/3C -HR8G/0PH/

Shadowlands • Nonhuman • Oni • Water • Naval
After Umi-bozu enters play: Lose 6 Honor.
Battle: Bow a target enemy card without attachments. If you control a Port, negate the enemy card's straightening until its controller's next Straighten Phase.

Utaku Nayan - personalities
3F/3C 4HR8G/3PH/

Unicorn Clan • Samurai • Battle Maiden • Cavalry
Battle: Reduce the Force of a target Personality opposing Nayan by an amount equal to Nayan's Personal Honor. Gain 3 Honor.

Vik-sch'tok - personalities
3F/2C -HR6G/0PH/

Ratling • Creature • Nonhuman • Scavenger • Thief • Grasping Paw Tribe
Limited: Pay 2 Gold: Create a +3F Weapon Item card and attach it to a target Ratling Personality.

Yasuki Jinn-Kuen - exp - personalities
1F/3C 0HR5G/1PH/

Crab Clan • Courtier • Kolat • Master Coin • Experienced • Unique • Loyal
Political Limited: Straighten a target Holding.
Political Open: Target one of your Hero Personalities. Before the next time this turn another player's card effect would destroy him, negate the destruction, move him home, and bow him.

Yoritomo Isoshi - personalities
6F/3C 0HR9G/2PH/

Mantis Clan • Samurai • Naval
Battle: Target a unit opposing Isoshi. Abilities on cards in that unit cannot be used during this battle.

Yoritomo Utemaro - exp - personalities
3F/3C -HR7G/1PH/

Mantis Clan • Samurai • Hero • Naval • Experienced • Unique
Open: Pay 3 Gold: Target a Follower in play or in any player's discard pile. Attach it to a target Personality you control, waiving costs and ignoring its Honor Requirement. Lose Honor equal to the Follower's Honor Requirement if you do not own it.

Yukari no Onna - personality
2F/2C 0HR6G/1PH/

Nonhuman • Snow Maiden
Yukari no Onna has +2F/+1C if a Winter card is in play or in a discard pile.
Negate the movement to or from Yukari no Onna's battlefield of other players' units from the player's own actions, unless the player owns a Winter or Snow Maiden card in play or in a discard pile.

Hitsu Taeruko - regions
Singular • Village
Battle: Even if this Region is not at the current battlefield, bow it: Target an opposed Infantry Samurai Personality, or 1 to 3 such Personalities if you are a Lion Clan player. Give each target a Force bonus equal to his Personal Honor.

Overflowing Fields - regions
Singular • Farm
Cannot enter play if a Region is attached to an adjacent Province.
Reaction: After you refill this province, bow this card: Look at the card in this province. If it is a Holding, you may turn it face-up.

Valley of Heroes - regions
Unique
Your Hero Personalities have +1F for each honorably dead Hero Personality in your discard pile.
Heroic Battle: Even if this Region is not at the current battlefield, bow it: Straighten a target Hero Personality.

Purge the Unclean - spells
1G 3F
Fire Battle: Bow this Shugenja, or bow this Spell if attached to a Fire Shugenja: Destroy one or more target attachments opposing this card up to the number of different Element keywords on cards in this Shugenja's army.

Seeking the Way - spells
2G 4F
This spell cannot have its Gold Cost reduced.
Air Battle: Bow and move home this Shugenja: Move home a target attacking unit at this battlefield. Gain 2 Honor.

The Kami's Embrace - spells
4G 4F
Each ability on this Spell has "Bow this Spell:" as a base cost and can only be performed by a Shugenja who shares an Element keyword with it.
Air Open: Turn all face-down cards in your provinces face-up.
Earth Battle: Bow a target Personality at this location with less Chi.
Fire Battle: Ranged 6 Attack.
Water Battle: Move a target unit from the current battlefield to another location.

Touch of Ice - spell
2G 3F
Water
Open: If it is not your turn, bow this Shugenja: Another target player may choose to bow two of his Personalities. If he does not bow two Personalities, gain 3 Honor.

Yuki no Onna's Wrath - spells
3G 2F
Water Battle: Bow this Shugenja: Destroy a target card without attachments opposing this Shugenja. You may destroy a Terrain.

A Noble End - actions
0G 1F
Battle: Target one of your unbowed Personalities: Target a number of Personalities or Followers opposing him up to his Personal Honor. Destroy each opposing target with 0 Force. Gain 2 Honor for each card destroyed. Give each opposing target still in play -2F.

A Soldier's Fate - actions
0G 4F
Reaction: After another player's action targets a Personality in your army: Give him a Force bonus equal to his Personal Honor. If he is no longer a legal target for the action, negate its effects. If his Personal Honor is 3 or higher, he straightens after the Combat Segment ends.

A Soldier's Spirit - actions
0G 2F
Battle: Target one of your opposed Samurai Personalities: Rehonor him if he is dishonorable. He gains a Force bonus equal to his Personal Honor. If you are a Dragon Clan player, gain 3 Honor.

Advance Position - strategy
0G 3F
Recon
Open: Bow your target Scout: Target a province. During battles at this province, after each resolution of an enemy player's action from a card in a unit, he discards a random card from his hand.

Allies Become Enemies - actions
0G 3F
Battle: Target two Personalities in the current enemy army, each with a Clan alignment the other does not have. The enemy leader chooses one of them, who is destroyed. Bow the other.

Blanketed Forest - strategy
0G 1F
Forest • Winter • Terrain
Battle: The snow blocks travel. Negate units' movement to or from this battlefield while this Terrain is in play.

Broken Lines - actions
0G 1F
Reaction: Before battle resolution at a province, if you control one or zero Personalities: The Attacker chooses to either move all units in his army home, or bow 2 cards in his army (he can choose this even if he has fewer than 2 cards in his army).

Cool Heads Prevail - actions
0G 1F
Focus Effect: If your Personality was challenged to this duel, the other player in the duel chooses whether you gain 5 Honor, or you win the duel and he loses in resolution.
Battle: Bow a target attacking Personality with at least 2 more Force than Chi. He cannot straighten during this battle.

Coward! - actions
0G 4F
Battle: Target one of your unbowed Samurai at the current battlefield: Target one of the Defender's units in his home. Straighten it. The Defender may move it to the current battlefield. If he chooses not to, he loses 2 Honor, the unit's Personality is dishonored, and you may draw two cards.

Crushing Blow - actions
0G 2F
Battle: Target a unit you control in your current army, and a target unit in the enemy army: If your unit has more than twice as much Force as the enemy unit, cards in the enemy unit cannot perform actions.

Dissent - actions
0G 1F
Battle: For each different clan alignment on Personalities in the current enemy army, target one card without attached Followers in that army. Bow all targets.

Doomed Intentions - actions
0G 2F
Reaction: After another player's action resolves that dishonored any of his own Personalities: Destroy one of those target Personalities.
Battle: If there are enemy units at the current battlefield: Move one of your target units there. If it moved, straighten it. If you are the Defender, take an additional Battle action printed on a card in the unit.

Fist and Blade - actions
0G 2F
Battle: Bow one of your target Monks: Target a Personality opposing him with lower Chi. His controller may transfer any of that Personality's attachments to one other Personality of his choice in the same army. Destroy the opposing target.

Flanking Action - actions
0G 1F
Battle: If your current army has more units than the current enemy army, bow one of your target Samurai there: The enemy leader targets and destroys a Personality in his army.

Flanking Assault - actions
0G 3F
Battle: Bow one of your target defending Personalities: Ranged Attack with Strength equal to his Force or Chi. After the Combat Segment ends, straighten him.

Flash of Steel - actions
0G 2F
Focus Effect: If your Personality was challenged to this duel, gain 4 Honor.
Battle: Target one of your opposed Personalities: Bow him. Move him home. Gain Honor equal to the number of units in the current enemy army, to a maximum of 5. Increase the current battlefield's province's Strength by the amount of Honor you gained.

Frenzied Charge - actions
0G 1F
Battle: Target 2 of your opposed Nonhuman Personalities at the current battlefield, each with a Gold Cost of 6 or more: Draw 3 cards. After this battle's resolution, if you destroyed the province or any opposing units, discard 2 cards.

Gathering Darkness - actions
0G 2F
You can only play one Gathering Darkness per turn.
Limited: Until the beginning of your next turn, other players' actions that target any of your Nonhuman Personalities with 3 or more Personal Honor have the additional cost, "Pay 2 Gold or discard a card."

Hunting the Prophet - actions
2G 2F
Battle: Bow a target card in the current enemy army. Bow all dishonorable Personalities in that army.

Impressive Resilience - strategy
0G 2F
Battle: Give a target opposed Personality +2F. Negate his bowing and movement during the current Combat Segment.

Insolence Punished - actions
0G 3F
Battle: Target one of your Personalities and a Personality opposing him with equal or lower Chi. You may also target any number of dishonorable Personalities in the current enemy army. Move all targets home. This action's effects on dishonorable Personalities cannot be negated.

Nezumi Vengeance - actions
0G 4F
Reaction: If it is the Action Phase, after another player resolves an action that targeted one of your Ratlings with 6 or more Gold Cost, and destroyed him or caused you an Honor loss: Destroy one target Personality who performed the action.

Old Alliances - actions
0G 2F
Political Open: Bow one of your target Courtiers: Target a Personality. His controller may choose to dishonor him. If the target is now honorable, he cannot assign or move during the next Attack Phase this turn.

One Final March - actions
2G 2F
Heroic Battle: If any enemy units are at the current battlefield, target two of your Personalities with different Clan alignments, or one to two of your Heroes: Move the targets to the current battlefield. Straighten them if they moved.

One More Sacrifice - actions
0G 1F
Limited: Destroy a target Personality you control: Until the start of your next turn, after each time another player's card effect destroys or bows a Personality you control outside the Attack Phase, you may target a Personality the other player controls and apply the same effect to him.

Ordered Retreat - actions
0G 4F
Battle: Move home one or more target Personalities in your army. You may straighten a number of your units up to the number of Personalities you moved home.

Peaceful Discourse - strategy
0G 2F
Political
Open: Rehonor another player's target dishonorable Personality. Gain Honor equal to his Personal Honor plus one. His unit may not be assigned to attack you this turn.

Recruiting Allies - actions
6G 2F
Battle: If there are one or more enemy units at the current battlefield: Create three 2F/2C/2PH Samurai Personality cards in your army there. Remove them from the game after the battle ends.

Restoring Order - strategy
0G 4F
Political
Battle: Target your unbowed Magistrate Personality: Target an enemy Personality with Personal Honor lower than your Magistrate's Chi. Move the enemy Personality home. Bow him if he moved. Destroy him if he is dishonorable.

Reverence for Chikushudo - actions
2G 4F
Limited: Target one of your Shugenja. Search your Fate deck for a non-Unique Spell with an ability that has one of his Element keywoards. Show it and attach it to him (paying all costs). Gain 2 Honor if this attached a Spell.

Ruthless Advance - strategy
*G 2F
Battle: Pay Gold equal to the targeted unit's total Gold Cost minus 2: Destroy a target defending unit.

Scouring the Village - actions
0G 4F
Magistrate Open: Bow one of your target Magistrates: Bow a target Personality with lower Personal Honor than your Magistrate's Chi. If the Personality is dishonorable, he cannot straighten until after his controller's next Straighten Phase.

Silent Solace - actions
0G 2F
Kiho Void Open: Bow one of your target Monks or Shugenja: Target another player. He may choose to let you gain 3 Honor. If he chooses otherwise, straighten all your Rings, and each Ring this straightened can use its abilities one extra time this turn.

Snowy Overlook - actions
0G 4F
Recon Limited: Bow one of your target Scouts: Name either Cavalry, Naval, or Tactician. Remove that keyword from all cards in play that have it until the end of the turn. This effect lasts until the end of your next turn if there is a Winter card in your discard.

Soul of Battle - actions
0G 3F
Battle: Destroy one of your opposed target Tacticians or Deathseekers at the current battlefield: Gain 3 Honor. The next action the enemy leader announces this battle has the additional cost "Bow one of your Personalities at the current battlefield."

Soul of the Winds - actions
0G 2F
Battle: Target one of your Personalities: Ranged 2 Attack that can target a dishonorable Personality with Followers if your Personality is a Magistrate. Gain 2 Honor if the Ranged Attack destroyed a card.

Standing Fast - actions
0G 2F
Battle: Target one of your unbowed Samurai or Berserker Personalities: Target up to two units opposing him with a combined total Gold Cost less than his unit's total Gold Cost. Bow them. Destroy any cards in those units with 0 Gold Cost.

Strength in Certainty - actions
0G 3F
Battle: Target one of your unbowed Courtier or Samurai Personalities: Target a Personality or Follower opposing him, or one or two such cards if he is defending. Give each opposing target a Force penalty equal to your Personality's Personal Honor. If this reduced any card to 0 Force, bow it.

Strike the Base - actions
0G 4F
You can only play one Strike the Base per battle.
Kiho Reaction: After you resolve a Strike the Center, bow the target Monk who performed it: Destroy a target Follower or Personality without Followers opposing him.
Kiho Battle: Bow one of your Rings and one of your target Monks: Ranged Attack with a strength equal to his Chi.

Strike the Center - actions
0G 3F
You can only play one Strike the Center per battle.
Kiho Reaction: After you resolve a Strike the Summit, target the Monk who performed it: Bow a target unit opposing him. You may search your deck for a Strike the Base, show it, and put it in your hand.
Kiho Battle: Bow one of your Rings and one of your target Monks: Bow a target unit opposing him with less Force.

Strike the Summit - actions
0G 2F
Kiho Battle: Bow one of your Rings and target one of your unbowed Monks: Move home a target Personality opposing him. Bow the Personality if he moved. You may discard a card; if you do, search your deck for a Strike the Center, show it, and put it into your hand.

Surprise Attack - actions
0G 2F
Battle: Target one or more of your Nonhuman Personalities at the current battlefield: Target one of the enemy leader's Personalities at this battlefield or his home. Create a battlefield not associated with any Province. Move all targets there. (The current battle continues normally.)

Take the Charge - actions
0G 3F
Heroic Reaction: When a Battle action would target one of your Personalities: The action instead targets another legal Hero Personality of your choice that you control.

The Brotherhood's Influence - actions
4G 3F
Political Limited: Each player may target two of his units. The target units can not assign until the start of your next turn. If no player targeted two units, you gain 1 Honor for each of your Rings and Monk Personalities.

The Elements' Path - actions
0G 2F
Kiho Open: Target one of your Monks and one of your non-Void Rings: Permanently copy an ability from the Ring to the Monk. The Monk permenently need not bow to pay costs of the copied action.

The Empress' Address - actions
0G 2F
Political Reaction: After one of your Personalities is destroyed while in a defending army, bow one of your target Courtiers or Empresses: Target a non-unique Personality with your clan alignment in your discard pile. Bring him into play in your home, waiving all costs. Gain 2 Honor.

The General Falls - actions
0G 1F
Terrain Battle: Before this battle's resolution, starting on your left, each player may target and bow a Personality at the current battlefield.

The Khan's Gambit - actions
0G 1F
Winter Terrain Battle: Your Personalities have +1F and cannot move home. You cannot use abilities on your cards at this battlefield.

The Lesser Evil - actions
0G 3F
Open: Target another player. You may bow a number of his target Personalities up to the number of different clan alignments among his Personalities, minus one.

Two-Front War - actions
0G 3F
Political Battle: Bow one of your target Courtiers, even in your home: Target a number of your Personalities up to his Chi. Move them home, or move them to the current battlefield if any enemy units are there. Straighten the targets' units if this moved them into a defending army.

Unexpected Betrayal - actions
0G 3F
Battle: Target a dishonorable Personality in an army. Cards in that unit cannot perform actions. During battle resolution, the unit's Force is added to your army's total instead of its controller's.

Unexpected News - actions
0G 3F
Political Open: Target one of your Courtiers, and bow him if he is not Crane Clan: Target another player's bowed Personality. That player may straighten him. If he straightens, you gain 3 Honor. If he does not, he cannot straighten until after his controller's next Straighten Phase.

Unshakable - actions
0G 3F
Tactical Battle: Target an Action card in your discard pile. Play it for one of its Battle abilities as an additional action. Remove this card and the target card from the game, even if out of play, after that action ends. (Observe restrictions on the ability's number of uses, such as the default "once per turn.")

Unstoppable Power - strategy
0G 2F
Battle: Give a target enemy card a Force penalty equal to the number of different element keywords in your army. Gain Honor equal to the amount of Force it lost. You may take an additional Battle action.

You Die With Me! - actions
0G 2F
Heroic Reaction: After another player resolves a Battle action which destroyed one of your Hero Personalities: Destroy a target Follower, or a Personality without Followers, in the current enemy army.

Kaiu Shiro - strongholds
8PS/4GP/3SH
Crab, Crab
Your Hero Personalities have Yu +1 and a minimum Yu of 3.
Once per phase, after another player's action resolved which destroyed one of your Personalities: Destroy a target Follower, or a target Personality without Followers, with a Force less than or equal to your Personality's Yu value; if during a battle, the target must be in the enemy army.

Shizuka Toshi - strongholds
6PS/4GP/6SH
Crane, Crane
Limited: Bow one of your target Courtiers or Artisans: Target another player's Personality. That player may choose to dishonor him (even if already dishonorable). If he chooses not to, gain 3 Honor.

The Winter Warren - strongholds
8PS/3GP/1SH
Ratling, Ratling
You cannot play Tomorrow Sensei.
Battle: Once per battle, if there are any enemy units at the current battlefield: Target a dead Ratling Personality you own with a Gold Cost of 6 or more. Bring him into play at that battlefield, waiving costs.

Birth of the Blood Heir - events
Until the end of the game, each player can only issue one challenge during each Action Phase.

Ideal Conditions - events
Until the end of the game, while any of your Scout cards are in a unit, they have the ability, "Battle: Move this unit to a battlefield at a province that a Recon action targeted this turn. If the unit moved, straighten it."

Second Doom of the Unicorn - events
Until the end of the game, after each Events Phase, the active player targets and destroys one Region in play.

The Portals Open - events
Until the end of the game, all non-Shadowlands Nonhuman Personalities you own in and out of play without a clan alignment have your clan alignment, and are not Unaligned.

Wrath of the People - events
Until the end of the game, abilities on Personalities cannot produce Gold, and your Unaligned Human Personalities have +2F.

Crippled Bone Berserker - followers
2F/0C -PH/3G/0HR 1F
Ratling • Creature • Berserker • Crippled Bone Tribe
This card has +2F while attached to a Ratling with a Gold Cost of 6 or more.
Battle: Target one or two Followers opposing this card: Bow them.

Dishonored Vassal - followers
2F/0C -PH/3G/0HR 1F
Lose 1 Honor.
Reaction: After this card is destroyed: After your next End Phase, if it is in your discard pile, return it to your hand.

Imperial Magistrates - followers
2F/0C -PH/2G/2HR 2F
Imperial • Magistrate
Battle: Target a Personality opposing this card. Reduce the target's Force by this Personality's Chi. If this Personality is a Magistrate, dishonor the target.

Ox Sentry - followers
2F/0C -PH/3G/1HR 2F
Ox Clan • Scout
Battle: Bow a target Follower, or Personality without Followers, opposing this card and with Force less than or equal to this card's Force.

Revolutionaries - followers
1F/0C -PH/2G/1HR 2F
Before the first time each game this card would be destroyed: Negate the destruction.
Battle: Remove this card from the game: Reduce the Force of a target card opposing it to 0.

Seasoned Deckhand - followers
2F/0C -PH/3G/1HR 3F
Naval
Battle: Bow Seasoned Deckhand: Look at the top 4 cards of your Fate deck. You may show one of them that is a Follower, Item or Spell, then put that card in your hand.

Temple Acolytes - followers
1F/0C -PH/3G/1HR 2F
This Personality has Monk and Shugenja.

Veteran Warrior - followers
3F/0C -PH/4G/1HR 3F
Bushi • Hero
Other players' card effects cannot bow Veteran Warrior.
Reaction: When an action would target one of your Followers: The action targets Veteran Warrior instead if he is a legal target.

Watch Commander - followers
2F/0C -PH/3G/1HR 4F
Reaction: Before this Personality enters a duel in which he was challenged: Create a 2F/3C/2PH Samurai Yojimbo Duelist Personality card at his location, who enters the duel instead. After the duel ends, remove the Duelist from the game, and destroy this Follower if you lost.

Wave Man - followers
2F/0C -PH/4G/1HR 1F
Ronin
Can only attach to a Samurai.
After an Attack Phase ends: Straighten this unit.

Governor's Court - holdings
2F/0C -PH/4G/1HR 1F
Ronin
Can only attach to a Samurai.
After an Attack Phase ends: Straighten this unit.

Harmonious Temple - holdings
2F/0C -PH/4G/1HR 1F
Ronin
Can only attach to a Samurai.
After an Attack Phase ends: Straighten this unit.

Hidden Warrens - holdings
2F/0C -PH/4G/1HR 1F
Ronin
Can only attach to a Samurai.
After an Attack Phase ends: Straighten this unit.

High Courts - holdings
2F/0C -PH/4G/1HR 1F
Ronin
Can only attach to a Samurai.
After an Attack Phase ends: Straighten this unit.

Seiden Sanzo - holding
2F/0C -PH/4G/1HR 1F
Ronin
Can only attach to a Samurai.
After an Attack Phase ends: Straighten this unit.

Temple of Unity - holdings
2F/0C -PH/4G/1HR 1F
Ronin
Can only attach to a Samurai.
After an Attack Phase ends: Straighten this unit.

Badge of Authority - items
+0F/+0C 3G 2F
This Personality has +1 Personal Honor and cannot be targeted by other players' Battle actions while he is at home.
Reaction: After a Political action targets one of your Personalities, if this card is in your hand: After the action resolves, attach it to him paying 2 less Gold. Rehonor him if it attached.

Blade of Guile - item
+2F/+0C 3G 4F
Shamesword • Weapon
This Personality has a maximum Personal Honor of 0. Negate any dishonoring of this Personality.
Reaction: After this card enters play: Rehonor its Personality.

Kumade - items
+3F/+1C 4G 2F
Weapon
Reaction: After another player targets one of your Personalities during the Action Phase, if this card is in your hand: Attach it to him, paying 3 less Gold.
Reaction: After this card enters the discard pile during a battle, remove it from the game: Draw a card.

Lacquered Armor - items
+2F/+0C 3G 1F
Armor
Ranged Attacks targeting cards in this unit have -2 Strength.
Battle: Even if this card is bowed: Move this Personality home.

Pincers and Tail - items
+2F/+0C 4G 2F
Weapon
Reaction: After a Battle action targeting one of your Personalities resolves, if this card is in your hand: Attach it to him, paying 2 less Gold.
Battle: Bow and destroy this card: Ranged 3 Attack. You may compare this attack's strength against the target's Chi instead of Force if he is a Personality.

Aka-Name - personalities
2F/2C -HR4G/0PH/

Shadowlands • Nonhuman Lose 4 Honor.
Battle: Give a target Human Personality opposing Aka-name a -1F/-1C Poison token. Give each Shadowlands Human Personality in the target's army an additional -1F/-1C Poison token.

Akodo Hachigoro - personalities
3F/3C 8HR8G/3PH/

Lion Clan • Samurai • Tactician
Reaction: If you are attacking, after armies at Hachigoro's battlefield engage: You may target one of the Defender's units, move it to Hachigoro's battlefield, and straighten it. You have the first opportunity to take a Battle action or pass this battle.

Akodo Shigetoshi - exp - personalities
4F/3C 6HR9G/3PH/

Lion Clan • Daimyo • Samurai • Tactician • Experienced • Unique • Loyal
Your Tacticians have the ability, "Tactical Battle: Destroy a Personality or Follower in this army: Destroy a target Follower or Personality without Followers opposing it."

Asahina Hideki - personalities
2F/3C 4HR8G/3PH/

Crane Clan • Monk • Air • Artisan
Limited: Bow Hideki: Bow or straighten one of your target Temples. Gain 1 Honor.

Asako Juro - personalities
3F/3C 6HR7G/4PH/

Phoenix Clan • Shugenja • Monk • Void
Reaction: Even if Juro is bowed, after one of your Personalities at a battlefield bows as a cost of an action he performed on a Kiho or Spell: Gain 2 Honor.

Asako Keiki - personalities
2F/3C -HR7G/3PH/

Phoenix Clan • Monk
Reaction: After you bring a Personality into play: Gain 1 Honor.

Bayushi Hisako - personalities
3F/2C -HR6G/1PH/

Scorpion Clan • Samurai • Hero • Bitter Lies Champion
Reaction: After Hisako is destroyed: Dishonor another target Personality who opposed her when she was destroyed, or who performed the action that destroyed her. The target cannot be rehonored this turn. Bow him if he is Crab Clan.

Bayushi Kaukatsu - exp 2 - personalities
0F/2C -HR9G/0PH/

Scorpion Clan • Imperial • Chancellor • Courtier • Experienced 2 • Unique
Abilities on Kaukatsu cannot be copied.
After another player's action targets Kaukatsu: The player targets one of his honorable Personalities. Dishonor him.
Political Limited: Target a dishonorable Personality. His controller loses 3 Honor, then targets one of his honorable Personalities. Dishonor him.

Bayushi Maemi - personality
4F/3C -HR8G/1PH/

Scorpion Clan • Courtier • Samurai
Ranged Attacks targeting Maemi have -3 strength.
Battle: Give a target enemy Personality -3F. Dishonor him if his force is now 0.

Bayushi Yumita - personalities
5F/3C -HR9G/0PH/

Scorpion Clan • Samurai • Assassin • Ninja
Battle: Ranged 3 Attack. If this targets a Personality, compare its strength to the Personality's Chi instead of Force. You may move Yumita home.

Chutoburo - personalities
7F/3C -HR9G/0PH/

Shadowlands • Ogre • Nonhuman • Bushi Lose 4 Honor.
Battle: Destroy a target unit opposing Chutoboru whose total Gold Cost is lower than Chutoboru's Force.

Daidoji Kikaze - exp - personalities
5F/5C 3HR10G/2PH/

Crane Clan • Daimyo • Samurai • Scout • Duelist • Harrier • Experienced • Unique • Loyal
Battle: If you are the Defender: Straighten one or more of your target Personalities. Move them to the current battlefield. You may take an additional Battle action.

Daidoji Yaichiro - personality
3F/3C 0HR7G/2PH/

Crane Clan • Samurai
Reaction: After the resolution of a Battle action that Yaichiro performed: Either create a 2F Follower and attach it to him, or move him to a battlefield.

Daigotsu Rekai - exp 4 - personalities
5F/4C -HR11G/1PH/

Spider Clan • Shadowlands • Samurai • Cavalry • Experienced 4 Daidoji Rekai • Unique
Lose 5 Honor.
Battle: Twice per turn: Ranged 5 Attack. If this destroyed a Follower, permanently give its Personality Shadowlands.
Battle: Target a Follower in any discard pile. Permanently give it Shadowlands and Undead. Attach it to one of your target Personalities, paying all costs and ignoring Honor Requirement.

Doji Doukohito - personalities
3F/4C 4HR8G/3PH/

Crane Clan • Samurai • Magistrate
Battle: If any attacking enemy Personality at the current battlefield has lower Personal Honor than Doukohito: Move Doukohito there. Bow all dishonorable Personalities there. You may take an additional Battle action.

Doji Nagori - exp - personalities
0F/3C 6HR5G/2PH/

Crane Clan • Storyteller • Courtier • Hero • Artisan • Experienced • Unique
Political Limited: Target a card in your hand. Offer it as a gift, showing it to another player. He may accept, putting it into his hand; if he does, you gain Honor equal to its Focus Value. If he chooses not to accept it, discard it and draw 2 cards.

Fire Dragon - exp 2 - personalities
7F/5C 10HR14G/4PH/

Phoenix Clan • Dragon • Creature • Nonhuman • Shugenja • Fire • Cavalry • Experienced 2 • Unique
Cannot attach Followers or Items.
Battle: Destroy a target Personality opposing Fire Dragon with lower Force and lower Chi.
Battle: Ranged 12 Attack.

Gutobo - personality
2F/1C -HR4G/0PH/

Shadowlands • Nonhuman • Goblin • Scout
After Gutobo enters play: Lose 2 Honor.
Recon Open: Target a province. Before this turns ends, bring into play each dead Goblin Personality you own who was destroyed during a Combat Segment at that province's battlefield this turn, ignoring Gold Costs.

Hch-tik - personalities
5F/2C -HR8G/1PH/

Ratling • Creature • Nonhuman • Shugenja • Rememberer • Third Whisker Tribe
Battle: Give Hch-tik +1F for each dead Ratling Personality you own. Destroy Hch-tik after the current battle if you destroyed a province or army in its resolution.

Hida Dayu - personalities
4F/3C 0HR7G/2PH/

Crab Clan • Samurai • Hero
Limited: Pay 3 Gold: Create a 2F Follower card and attach it to one of your target Crab Clan Hero Personalities.

Hida Ikkaku - personalities
4F/2C -HR7G/1PH/

Crab Clan • Berserker • Bushi
Battle: Destroy Ikkaku: Destroy a target non-Unique Personality opposing Ikkaku with more Force than him.

Hida Rikyu - exp - personalities
6F/2C -HR8G/1PH/

Crab Clan • Berserker • Bushi • Hero • Experienced • Unique
Battle: Bow a target Personality or Follower opposing Rikyu with no attachments and less Force.
Battle: Destroy a target attachment opposing Rikyu.

Hida Yaheiko - personalities
5F/2C -HR8G/1PH/

Crab Clan • Berserker • Bushi
Reaction: Before a card effect would destroy Yaheiko: Negate the destruction.

Hitomi Shiori - personalities
4F/3C 0HR8G/2PH/

Dragon Clan • Monk • Tattooed
Battle: Bow a target Personality opposing Shiori with equal or lower Chi and no attached Items.

Hoshi Noritada - personalities
3F/3C 5HR7G/3PH/

Dragon Clan • Monk • Tattooed
Reaction: After an action resolves which Noritada performed and which targeted another player's card: Gain 2 Honor.

Houhou - personality
2F/3C 6HR7G/3PH/

Phoenix Clan • Nonhuman • Phoenix • Fire • Shugenja • Cavalry
Limited: If Houhou is honorably dead: She rises from the ashes. Bring her into play, paying 4 less Gold. If she entered play, gain 3 Honor (this is an Honor gain for entering play).

Ikoma Hanshiro - personalities
2F/2C 6HR4G/2PH/

Lion Clan • Courtier • Historian
Reaction: After a Tactician assigns to attack, bow Hanshiro: Gain 2 Honor.

Iuchi Eiji - personalities
1F/3C -HR6G/2PH/

Unicorn Clan • Shugenja • Cavalry
Battle: If any enemy units are at the current battlefield, bow Eiji, even if she is home: Move one of your target units to that battlefield. Straighten the unit if it moved into the defending army.

Jikagun - personalities
2F/3C -HR5G/1PH/

Crab Clan • Mujina • Nonhuman • Scout • Cavalry

Kakita Noriko - personalities
0F/2C 6HR5G/3PH/

Crane Clan • Artisan • Musician
Reaction: After one of your Crane Clan Personalities is destroyed during a battle or for losing a duel, bow Noriko: Gain Honor equal to the destroyed Personality's Personal Honor.

Kitsu Ineko - personalities
2F/3C 6HR7G/3PH/

Lion Clan • Shugenja • Water
Open: Target a Lion Clan Personality in your discard pile. He becomes honorably dead. Give Cavalry to all cards in one target unit.

Kitsune Tsutaro - personalities
1F/3C 2HR4G/3PH/

Fox Clan • Courtier • Librarian
Reaction: After you resolve a Political action, bow Tsutaro: Look at the top card of your Fate deck. You may place it on the bottom of your deck.

Matsu Benika - exp - personalities
4F/4C 0HR7G/3PH/

Lion Clan • Samurai • Beastmaster • Experienced • Unique
Benika has +1F for each Nonhuman at her battlefield. Your Nonhumans have +1F while in an army.
Limited: Destroy one of your Nonhumans: A target unit's controller may destroy one of its attachments. If he does not destroy an attachment, bow the unit.

Matsu Yoshike - personalities
2F/2C 5HR6G/2PH/

Lion Clan • Samurai • Scout
Recon Open: Target a province. During battles at that province's battlefield, your Samurai and Followers there have +1F.

Mirumoto Rosanjin - exp 2 - personalities
5F/4C 5HR10G/4PH/

Dragon Clan • Daimyo • Samurai • Duelist • Experienced 2 • Unique
Reaction: Before Rosanjin enters a duel: Look at the top 5 cards of your Fate deck. You may put any of them on the bottom of your deck.

Mirumoto Taikishi - personalities
3F/3C 5HR7G/3PH/

Dragon Clan • Samurai • Magistrate
Reaction: After Taikishi enters play: Bow a target dishonorable Personality. The target cannot straighten until after your next Straighten Phase.
Battle: Bow Taikishi: Ranged 3 Attack.

Moto Chagatai - exp 4 - personalities
9F/5C -HR14G/2PH/

Unicorn Clan • Clan Champion • The Khan • Samurai • Cavalry • Tactician • Experienced 4 • Unique • Loyal
Other player's actions cannot move Unicorn Clan Personalities in Chagatai's army.
Battle: Even if Chagatai is bowed or has been in a battle resolution this turn: Move him to the current battlefield. If he is now opposed, straighten him.

Moto Chen - exp 2 - personalities
6F/4C 0HR10G/2PH/

Unicorn Clan • Vigilant • Samurai • Cavalry • Tactician • Experienced 2 • Unique
Political Actions cannot target Chen.
While dishonorable, Chen has -2F/-1C.
Before Chen enters play or overlays: Dishonor him.
Tactical Battle: Move home a target Personality opposing Chen. Bow the target. If he is a Kolat or Ratling, destroy him. Rehonor Chen.

Mytchokan - personalities
4F/2C -HR6G/0PH/

Ratling • Creature • Nonhuman • Bushi • Crippled Bone Tribe
Battle: Target a unit opposing Mytchokan. Bow each Personality and Follower in it with Force plus Chi lower than the number of Ratlings in Mytchokan's army.

Nairu no Oni - exp - personalities
4F/4C -HR6G/0PH/

Shadowlands • Oni • Nonhuman • Cavalry • Experienced • Unique
Lose 4 Honor.
Battle: Move Nairu to the current battlefield or to your home. If he is now opposed, you may target one of your Oni Personalities and move him to Nairu's location.

Ok'kantich - personalities
4F/3C -HR6G/1PH/

Ratling • Creature • Nonhuman • Scout • Tattered Ear Tribe
Recon Open: Target 1 or 2 provinces. During each attack this turn, non-Ratling Personalities can not assign to the provinces' battlefields during the Cavalry Maneuvers Segment.

Pep'trchek - exp - personalities
5F/3C -HR8G/2PH/

Ratling • Chief • Creature • Nonhuman • Bushi • Hero • Crippled Bone Tribe • Experienced • Unique
Reaction: After an action or battle resolves during which Pep'trchek was destroyed: Create one 1F Ratling Follower card for each of your Ratling Personalities, and attach one to each of them.

Sachika - personalities
0F/1C -HR1G/1PH/

Unaligned • Budoka • Ashigaru
You may have up to 6 copies of Sachika in your deck. Sachika has a Force bonus equal to the number of Ashigaru in her army.

Sasada - personalities
3F/2C -HR6G/1PH/

Mantis Clan • Ningyo • Nonhuman • Scout • Naval • Storm Rider
Open: Bow one of your Port or Region cards: Straighten Sasada.

Shiba Aikune - exp 3 - personalities
6F/5C 8HR9G/3PH/

Phoenix Clan • Samurai • Hero • Experienced 3 • Unique
When Aikune is home or the only Personality in an army, he has +3F and other players' card effects cannot bow or move him.
Battle: Any number of times per turn, destroy a Personality in Aikune's army: Destroy two target cards opposing Aikune with no attachments.

Shiba Daizan - personalities
2F/2C 4HR5G/2PH/

Phoenix Clan • Samurai • Hero • Yojimbo
Reaction: Before another player's action destroys one of your Shugenja in your home or at Daizan's battlefield, even if Daizan is dead, remove him from the game: Negate the Shugenja's destruction.

Shinbone Warpack - exp - personalities
5F/3C -HR10G/1PH/

Ratling • Creature • Nonhuman • Bushi • Broken Shinbone Tribe • Experienced Shinbone Pack • Unique
Shinbone Warpack cannot challenge or be challenged.
After the first time each turn a Ratling Personality is destroyed: Give Shinbone Warpack a +2F Pack token.
Before Shinbone Warpack would be destroyed, remove a Pack token from it: Negate the destruction.

Shinjo Isuke - personalities
4F/2C 0HR8G/2PH/

Unicorn Clan • Samurai • Cavalry
Reaction: If Isuke is defending, after an enemy player resolves a Battle action: You may immediately take an additional Battle action.

Shinjo Saihan - personalities
4F/3C 0HR9G/3PH/

Unicorn Clan • Samurai • Scout • Cavalry
Reaction: After any player announces a Terrain action: Give Saihan a +2F token.

Shosuro Aroru - exp - personalities
3F/5C -HR8G/0PH/

Scorpion Clan • Ninja • Duelist • Experienced • Unique
Reaction: When an action targets a Ninja at Aroru's location: It targets a different legal target of your choice instead.
Reaction: Any number of times per turn, after another player's Battle action resolves: Move Aroru to any location.

Soshi Idaurin - personalities
3F/4C -HR7G/2PH/

Scorpion Clan • Shugenja • Air • Magistrate
Political Battle: Even if Idaurin is home, if there is a dishonorable Personality at the current battlefield: Bow or straighten a target card there.

Tamori Nakamuro - exp 2 - personalities
3F/4C 4HR8G/3PH/

Phoenix Clan • Elemental Master • Shugenja • Air • Isawa Nakamuro Experienced 2 • Unique
Your Air Shugenja need not bow as a cost of Air actions on Spells or Kihos they performed.
Battle: Discard one or more Spells or Kihos from your hand: For each card you discarded, you may either straighten a Personality in Nakamuro's army, or bow a target card without attachments opposing him.

Tamori Wotan - personality
2F/3C 5HR6G/2PH/

Dragon Clan • Shugenja
Battle: If Wotan is opposed: Look at the top 4 cards of your Fate deck. You may switch one with a card from your hand. You may take an additional Battle action.

Togashi Tsuri - exp - personalities
3F/3C 4HR6G/4PH/

Dragon Clan • Monk • Tattooed • Experienced • Unique
Battle: Exchange Tsuri's Force or his Chi with the same stat on a target Personality opposing him.
Reaction: After a Ring bows: Gain 1 Honor.

Tsuruchi Ayame - personalities
2F/3C 0HR7G/2PH/

Mantis Clan • Samurai • Master Archer
Battle: Bow Ayame, and you may discard a card from your hand: Ranged 4 Attack. If you discarded a card, this Ranged Attack can target a Personality with attached Followers.

Tsuruchi Etsui - exp - personalities
4F/3C -HR7G/1PH/

Mantis Clan • Pirate • Naval • Kolat • Experienced • Unique
Once per game, after Etsui enters play or overlays: You may target a Personality. Until the end of the game, he cannot assign or move to battlefields unless Etsui is bowed or out of play.

Tsuruchi Gidayu - personalities
4F/3C 0HR7G/2PH/

Mantis Clan • Samurai • Magistrate
Open: Target a Personality. Bow his attachments.
Battle: Ranged 2 Attack.

Umi-Bozu - personality
7F/3C -HR8G/0PH/

Shadowlands • Nonhuman • Oni • Water • Naval
After Umi-bozu enters play: Lose 6 Honor.
Battle: Bow a target enemy card without attachments. If you control a Port, negate the enemy card's straightening until its controller's next Straighten Phase.

Utaku Nayan - personalities
3F/3C 4HR8G/3PH/

Unicorn Clan • Samurai • Battle Maiden • Cavalry
Battle: Reduce the Force of a target Personality opposing Nayan by an amount equal to Nayan's Personal Honor. Gain 3 Honor.

Vik-sch'tok - personalities
3F/2C -HR6G/0PH/

Ratling • Creature • Nonhuman • Scavenger • Thief • Grasping Paw Tribe
Limited: Pay 2 Gold: Create a +3F Weapon Item card and attach it to a target Ratling Personality.

Yasuki Jinn-Kuen - exp - personalities
1F/3C 0HR5G/1PH/

Crab Clan • Courtier • Kolat • Master Coin • Experienced • Unique • Loyal
Political Limited: Straighten a target Holding.
Political Open: Target one of your Hero Personalities. Before the next time this turn another player's card effect would destroy him, negate the destruction, move him home, and bow him.

Yoritomo Isoshi - personalities
6F/3C 0HR9G/2PH/

Mantis Clan • Samurai • Naval
Battle: Target a unit opposing Isoshi. Abilities on cards in that unit cannot be used during this battle.

Yoritomo Utemaro - exp - personalities
3F/3C -HR7G/1PH/

Mantis Clan • Samurai • Hero • Naval • Experienced • Unique
Open: Pay 3 Gold: Target a Follower in play or in any player's discard pile. Attach it to a target Personality you control, waiving costs and ignoring its Honor Requirement. Lose Honor equal to the Follower's Honor Requirement if you do not own it.

Yukari no Onna - personality
2F/2C 0HR6G/1PH/

Nonhuman • Snow Maiden
Yukari no Onna has +2F/+1C if a Winter card is in play or in a discard pile.
Negate the movement to or from Yukari no Onna's battlefield of other players' units from the player's own actions, unless the player owns a Winter or Snow Maiden card in play or in a discard pile.

Hitsu Taeruko - regions
Singular • Village
Battle: Even if this Region is not at the current battlefield, bow it: Target an opposed Infantry Samurai Personality, or 1 to 3 such Personalities if you are a Lion Clan player. Give each target a Force bonus equal to his Personal Honor.

Overflowing Fields - regions
Singular • Farm
Cannot enter play if a Region is attached to an adjacent Province.
Reaction: After you refill this province, bow this card: Look at the card in this province. If it is a Holding, you may turn it face-up.

Valley of Heroes - regions
Unique
Your Hero Personalities have +1F for each honorably dead Hero Personality in your discard pile.
Heroic Battle: Even if this Region is not at the current battlefield, bow it: Straighten a target Hero Personality.

Purge the Unclean - spells
1G 3F
Fire Battle: Bow this Shugenja, or bow this Spell if attached to a Fire Shugenja: Destroy one or more target attachments opposing this card up to the number of different Element keywords on cards in this Shugenja's army.

Seeking the Way - spells
2G 4F
This spell cannot have its Gold Cost reduced.
Air Battle: Bow and move home this Shugenja: Move home a target attacking unit at this battlefield. Gain 2 Honor.

The Kami's Embrace - spells
4G 4F
Each ability on this Spell has "Bow this Spell:" as a base cost and can only be performed by a Shugenja who shares an Element keyword with it.
Air Open: Turn all face-down cards in your provinces face-up.
Earth Battle: Bow a target Personality at this location with less Chi.
Fire Battle: Ranged 6 Attack.
Water Battle: Move a target unit from the current battlefield to another location.

Touch of Ice - spell
2G 3F
Water
Open: If it is not your turn, bow this Shugenja: Another target player may choose to bow two of his Personalities. If he does not bow two Personalities, gain 3 Honor.

Yuki no Onna's Wrath - spells
3G 2F
Water Battle: Bow this Shugenja: Destroy a target card without attachments opposing this Shugenja. You may destroy a Terrain.

A Noble End - actions
0G 1F
Battle: Target one of your unbowed Personalities: Target a number of Personalities or Followers opposing him up to his Personal Honor. Destroy each opposing target with 0 Force. Gain 2 Honor for each card destroyed. Give each opposing target still in play -2F.

A Soldier's Fate - actions
0G 4F
Reaction: After another player's action targets a Personality in your army: Give him a Force bonus equal to his Personal Honor. If he is no longer a legal target for the action, negate its effects. If his Personal Honor is 3 or higher, he straightens after the Combat Segment ends.

A Soldier's Spirit - actions
0G 2F
Battle: Target one of your opposed Samurai Personalities: Rehonor him if he is dishonorable. He gains a Force bonus equal to his Personal Honor. If you are a Dragon Clan player, gain 3 Honor.

Advance Position - strategy
0G 3F
Recon
Open: Bow your target Scout: Target a province. During battles at this province, after each resolution of an enemy player's action from a card in a unit, he discards a random card from his hand.

Allies Become Enemies - actions
0G 3F
Battle: Target two Personalities in the current enemy army, each with a Clan alignment the other does not have. The enemy leader chooses one of them, who is destroyed. Bow the other.

Blanketed Forest - strategy
0G 1F
Forest • Winter • Terrain
Battle: The snow blocks travel. Negate units' movement to or from this battlefield while this Terrain is in play.

Broken Lines - actions
0G 1F
Reaction: Before battle resolution at a province, if you control one or zero Personalities: The Attacker chooses to either move all units in his army home, or bow 2 cards in his army (he can choose this even if he has fewer than 2 cards in his army).

Cool Heads Prevail - actions
0G 1F
Focus Effect: If your Personality was challenged to this duel, the other player in the duel chooses whether you gain 5 Honor, or you win the duel and he loses in resolution.
Battle: Bow a target attacking Personality with at least 2 more Force than Chi. He cannot straighten during this battle.

Coward! - actions
0G 4F
Battle: Target one of your unbowed Samurai at the current battlefield: Target one of the Defender's units in his home. Straighten it. The Defender may move it to the current battlefield. If he chooses not to, he loses 2 Honor, the unit's Personality is dishonored, and you may draw two cards.

Crushing Blow - actions
0G 2F
Battle: Target a unit you control in your current army, and a target unit in the enemy army: If your unit has more than twice as much Force as the enemy unit, cards in the enemy unit cannot perform actions.

Dissent - actions
0G 1F
Battle: For each different clan alignment on Personalities in the current enemy army, target one card without attached Followers in that army. Bow all targets.

Doomed Intentions - actions
0G 2F
Reaction: After another player's action resolves that dishonored any of his own Personalities: Destroy one of those target Personalities.
Battle: If there are enemy units at the current battlefield: Move one of your target units there. If it moved, straighten it. If you are the Defender, take an additional Battle action printed on a card in the unit.

Fist and Blade - actions
0G 2F
Battle: Bow one of your target Monks: Target a Personality opposing him with lower Chi. His controller may transfer any of that Personality's attachments to one other Personality of his choice in the same army. Destroy the opposing target.

Flanking Action - actions
0G 1F
Battle: If your current army has more units than the current enemy army, bow one of your target Samurai there: The enemy leader targets and destroys a Personality in his army.

Flanking Assault - actions
0G 3F
Battle: Bow one of your target defending Personalities: Ranged Attack with Strength equal to his Force or Chi. After the Combat Segment ends, straighten him.

Flash of Steel - actions
0G 2F
Focus Effect: If your Personality was challenged to this duel, gain 4 Honor.
Battle: Target one of your opposed Personalities: Bow him. Move him home. Gain Honor equal to the number of units in the current enemy army, to a maximum of 5. Increase the current battlefield's province's Strength by the amount of Honor you gained.

Frenzied Charge - actions
0G 1F
Battle: Target 2 of your opposed Nonhuman Personalities at the current battlefield, each with a Gold Cost of 6 or more: Draw 3 cards. After this battle's resolution, if you destroyed the province or any opposing units, discard 2 cards.

Gathering Darkness - actions
0G 2F
You can only play one Gathering Darkness per turn.
Limited: Until the beginning of your next turn, other players' actions that target any of your Nonhuman Personalities with 3 or more Personal Honor have the additional cost, "Pay 2 Gold or discard a card."

Hunting the Prophet - actions
2G 2F
Battle: Bow a target card in the current enemy army. Bow all dishonorable Personalities in that army.

Impressive Resilience - strategy
0G 2F
Battle: Give a target opposed Personality +2F. Negate his bowing and movement during the current Combat Segment.

Insolence Punished - actions
0G 3F
Battle: Target one of your Personalities and a Personality opposing him with equal or lower Chi. You may also target any number of dishonorable Personalities in the current enemy army. Move all targets home. This action's effects on dishonorable Personalities cannot be negated.

Nezumi Vengeance - actions
0G 4F
Reaction: If it is the Action Phase, after another player resolves an action that targeted one of your Ratlings with 6 or more Gold Cost, and destroyed him or caused you an Honor loss: Destroy one target Personality who performed the action.

Old Alliances - actions
0G 2F
Political Open: Bow one of your target Courtiers: Target a Personality. His controller may choose to dishonor him. If the target is now honorable, he cannot assign or move during the next Attack Phase this turn.

One Final March - actions
2G 2F
Heroic Battle: If any enemy units are at the current battlefield, target two of your Personalities with different Clan alignments, or one to two of your Heroes: Move the targets to the current battlefield. Straighten them if they moved.

One More Sacrifice - actions
0G 1F
Limited: Destroy a target Personality you control: Until the start of your next turn, after each time another player's card effect destroys or bows a Personality you control outside the Attack Phase, you may target a Personality the other player controls and apply the same effect to him.

Ordered Retreat - actions
0G 4F
Battle: Move home one or more target Personalities in your army. You may straighten a number of your units up to the number of Personalities you moved home.

Peaceful Discourse - strategy
0G 2F
Political
Open: Rehonor another player's target dishonorable Personality. Gain Honor equal to his Personal Honor plus one. His unit may not be assigned to attack you this turn.

Recruiting Allies - actions
6G 2F
Battle: If there are one or more enemy units at the current battlefield: Create three 2F/2C/2PH Samurai Personality cards in your army there. Remove them from the game after the battle ends.

Restoring Order - strategy
0G 4F
Political
Battle: Target your unbowed Magistrate Personality: Target an enemy Personality with Personal Honor lower than your Magistrate's Chi. Move the enemy Personality home. Bow him if he moved. Destroy him if he is dishonorable.

Reverence for Chikushudo - actions
2G 4F
Limited: Target one of your Shugenja. Search your Fate deck for a non-Unique Spell with an ability that has one of his Element keywoards. Show it and attach it to him (paying all costs). Gain 2 Honor if this attached a Spell.

Ruthless Advance - strategy
*G 2F
Battle: Pay Gold equal to the targeted unit's total Gold Cost minus 2: Destroy a target defending unit.

Scouring the Village - actions
0G 4F
Magistrate Open: Bow one of your target Magistrates: Bow a target Personality with lower Personal Honor than your Magistrate's Chi. If the Personality is dishonorable, he cannot straighten until after his controller's next Straighten Phase.

Silent Solace - actions
0G 2F
Kiho Void Open: Bow one of your target Monks or Shugenja: Target another player. He may choose to let you gain 3 Honor. If he chooses otherwise, straighten all your Rings, and each Ring this straightened can use its abilities one extra time this turn.

Snowy Overlook - actions
0G 4F
Recon Limited: Bow one of your target Scouts: Name either Cavalry, Naval, or Tactician. Remove that keyword from all cards in play that have it until the end of the turn. This effect lasts until the end of your next turn if there is a Winter card in your discard.

Soul of Battle - actions
0G 3F
Battle: Destroy one of your opposed target Tacticians or Deathseekers at the current battlefield: Gain 3 Honor. The next action the enemy leader announces this battle has the additional cost "Bow one of your Personalities at the current battlefield."

Soul of the Winds - actions
0G 2F
Battle: Target one of your Personalities: Ranged 2 Attack that can target a dishonorable Personality with Followers if your Personality is a Magistrate. Gain 2 Honor if the Ranged Attack destroyed a card.

Standing Fast - actions
0G 2F
Battle: Target one of your unbowed Samurai or Berserker Personalities: Target up to two units opposing him with a combined total Gold Cost less than his unit's total Gold Cost. Bow them. Destroy any cards in those units with 0 Gold Cost.

Strength in Certainty - actions
0G 3F
Battle: Target one of your unbowed Courtier or Samurai Personalities: Target a Personality or Follower opposing him, or one or two such cards if he is defending. Give each opposing target a Force penalty equal to your Personality's Personal Honor. If this reduced any card to 0 Force, bow it.

Strike the Base - actions
0G 4F
You can only play one Strike the Base per battle.
Kiho Reaction: After you resolve a Strike the Center, bow the target Monk who performed it: Destroy a target Follower or Personality without Followers opposing him.
Kiho Battle: Bow one of your Rings and one of your target Monks: Ranged Attack with a strength equal to his Chi.

Strike the Center - actions
0G 3F
You can only play one Strike the Center per battle.
Kiho Reaction: After you resolve a Strike the Summit, target the Monk who performed it: Bow a target unit opposing him. You may search your deck for a Strike the Base, show it, and put it in your hand.
Kiho Battle: Bow one of your Rings and one of your target Monks: Bow a target unit opposing him with less Force.

Strike the Summit - actions
0G 2F
Kiho Battle: Bow one of your Rings and target one of your unbowed Monks: Move home a target Personality opposing him. Bow the Personality if he moved. You may discard a card; if you do, search your deck for a Strike the Center, show it, and put it into your hand.

Surprise Attack - actions
0G 2F
Battle: Target one or more of your Nonhuman Personalities at the current battlefield: Target one of the enemy leader's Personalities at this battlefield or his home. Create a battlefield not associated with any Province. Move all targets there. (The current battle continues normally.)

Take the Charge - actions
0G 3F
Heroic Reaction: When a Battle action would target one of your Personalities: The action instead targets another legal Hero Personality of your choice that you control.

The Brotherhood's Influence - actions
4G 3F
Political Limited: Each player may target two of his units. The target units can not assign until the start of your next turn. If no player targeted two units, you gain 1 Honor for each of your Rings and Monk Personalities.

The Elements' Path - actions
0G 2F
Kiho Open: Target one of your Monks and one of your non-Void Rings: Permanently copy an ability from the Ring to the Monk. The Monk permenently need not bow to pay costs of the copied action.

The Empress' Address - actions
0G 2F
Political Reaction: After one of your Personalities is destroyed while in a defending army, bow one of your target Courtiers or Empresses: Target a non-unique Personality with your clan alignment in your discard pile. Bring him into play in your home, waiving all costs. Gain 2 Honor.

The General Falls - actions
0G 1F
Terrain Battle: Before this battle's resolution, starting on your left, each player may target and bow a Personality at the current battlefield.

The Khan's Gambit - actions
0G 1F
Winter Terrain Battle: Your Personalities have +1F and cannot move home. You cannot use abilities on your cards at this battlefield.

The Lesser Evil - actions
0G 3F
Open: Target another player. You may bow a number of his target Personalities up to the number of different clan alignments among his Personalities, minus one.

Two-Front War - actions
0G 3F
Political Battle: Bow one of your target Courtiers, even in your home: Target a number of your Personalities up to his Chi. Move them home, or move them to the current battlefield if any enemy units are there. Straighten the targets' units if this moved them into a defending army.

Unexpected Betrayal - actions
0G 3F
Battle: Target a dishonorable Personality in an army. Cards in that unit cannot perform actions. During battle resolution, the unit's Force is added to your army's total instead of its controller's.

Unexpected News - actions
0G 3F
Political Open: Target one of your Courtiers, and bow him if he is not Crane Clan: Target another player's bowed Personality. That player may straighten him. If he straightens, you gain 3 Honor. If he does not, he cannot straighten until after his controller's next Straighten Phase.

Unshakable - actions
0G 3F
Tactical Battle: Target an Action card in your discard pile. Play it for one of its Battle abilities as an additional action. Remove this card and the target card from the game, even if out of play, after that action ends. (Observe restrictions on the ability's number of uses, such as the default "once per turn.")

Unstoppable Power - strategy
0G 2F
Battle: Give a target enemy card a Force penalty equal to the number of different element keywords in your army. Gain Honor equal to the amount of Force it lost. You may take an additional Battle action.

You Die With Me! - actions
0G 2F
Heroic Reaction: After another player resolves a Battle action which destroyed one of your Hero Personalities: Destroy a target Follower, or a Personality without Followers, in the current enemy army.

Kaiu Shiro - strongholds
8PS/4GP/3SH
Crab, Crab
Your Hero Personalities have Yu +1 and a minimum Yu of 3.
Once per phase, after another player's action resolved which destroyed one of your Personalities: Destroy a target Follower, or a target Personality without Followers, with a Force less than or equal to your Personality's Yu value; if during a battle, the target must be in the enemy army.

Shizuka Toshi - strongholds
6PS/4GP/6SH
Crane, Crane
Limited: Bow one of your target Courtiers or Artisans: Target another player's Personality. That player may choose to dishonor him (even if already dishonorable). If he chooses not to, gain 3 Honor.

The Winter Warren - strongholds
8PS/3GP/1SH
Ratling, Ratling
You cannot play Tomorrow Sensei.
Battle: Once per battle, if there are any enemy units at the current battlefield: Target a dead Ratling Personality you own with a Gold Cost of 6 or more. Bring him into play at that battlefield, waiving costs.