Легенды Пяти Колец

Спойлер 1000 Years of Darkness



Shahai no Yokai - ancestors
+0F/+1C -PH/0G/0HR 3F
Shadowlands Ancestor. Unique. Shadowlands.
Destroy Shahai if her Personality is not Shadowlands.
Maho Reaction: Once per turn, when a Personality controlled by any player is destroyed, remove that Personality from the game instead of putting it in the discard pile to give Shahai +2F/+2C permanently.

Another Hero Falls - events
Until the beginning of your next turn, each player gains the ability "Battle: Once per battle, bow one of your Personalities to destroy an opposing Follower or an opposing Personality with no Followers."

Birth of the New Hantei - events
Until the beginning of your turn two turns after this one, no player may target other players' Personalities with actions during the Action Phase.

Everyone Dies - events
Reduce each Province's base strength to 0 until the beginning of your next turn.

Hitomi's Choice - events
Bow all Unique Personalities except Experienced versions of Mirumoto Hitomi.

The Thunders Fall - events
Starting with you, each player must bow a number of his or her unbowed Personalities equal to the number of Events that player has resolved this game, or all of them if that player does not control enough unbowed Personalities.

Honzo - followers
1F/+1C -PH/2G/2HR 3F
Monk.
Open: If this Personality was not in an army during your last turn, bow Honzo to straighten this Personality.

Kuruma Date - followers
2F/0C -PH/7G/0HR 2F
Undead • Creature • Siege • Shadowlands • Lose 4 Honor.
Ranged Attacks cannot target cards in this unit.
Battle: Bow this card: Target an opposing Follower or an opposing Personality with no Followers. Destroy it.

Kuruma Seiro - followers
1F/0C -PH/2G/0HR 2F
Creature • Undead • Siege • Shadowlands • Lose 2 Honor.
Battle: Bow Kuruma Seiro to destroy a Fortification attached to this Province.

Obsidian Magistrate - followers
3F/0C -PH/5G/0HR 3F
Cavalry • Magistrate • Shadowlands • Lose 4 Honor.

Parasitic Oni - followers
+2F/+2C -PH/3G/0HR 2F
Oni • Nonhuman • Shadowlands • Lose 2 Honor.
Destroy this Personality if Parasitic Oni is destroyed.

Tosekiki - followers
2F/0C -PH/4G/0HR 2F
Creature. Undead. Siege. Shadowlands. Lose 3 Honor.
Battle: Bow Tosekiki for a Ranged 4 Attack.

Vengeful Kami - followers
2F/0C -PH/3G/2HR 3F
Nonhuman. Spirit.
Reaction: Bow Vengeful Kami after a human Personality performs a Maho or Shadowlands action to bow that Personality.

Bloodspeaker's Altar - holdings
2F/0C -PH/3G/2HR 3F
Nonhuman. Spirit.
Reaction: Bow Vengeful Kami after a human Personality performs a Maho or Shadowlands action to bow that Personality.

Burial Mound - holdings
2F/0C -PH/3G/2HR 3F
Nonhuman. Spirit.
Reaction: Bow Vengeful Kami after a human Personality performs a Maho or Shadowlands action to bow that Personality.

Chamber of the Dark Council - holdings
2F/0C -PH/3G/2HR 3F
Nonhuman. Spirit.
Reaction: Bow Vengeful Kami after a human Personality performs a Maho or Shadowlands action to bow that Personality.

Chuda Retainer - holdings
2F/0C -PH/3G/2HR 3F
Nonhuman. Spirit.
Reaction: Bow Vengeful Kami after a human Personality performs a Maho or Shadowlands action to bow that Personality.

Gifts and Favors - holdings
2F/0C -PH/3G/2HR 3F
Nonhuman. Spirit.
Reaction: Bow Vengeful Kami after a human Personality performs a Maho or Shadowlands action to bow that Personality.

Island Sanctuary - holdings
2F/0C -PH/3G/2HR 3F
Nonhuman. Spirit.
Reaction: Bow Vengeful Kami after a human Personality performs a Maho or Shadowlands action to bow that Personality.

Obsidian Mine - holdings
2F/0C -PH/3G/2HR 3F
Nonhuman. Spirit.
Reaction: Bow Vengeful Kami after a human Personality performs a Maho or Shadowlands action to bow that Personality.

Oracle of Thunder - exp - holdings
2F/0C -PH/3G/2HR 3F
Nonhuman. Spirit.
Reaction: Bow Vengeful Kami after a human Personality performs a Maho or Shadowlands action to bow that Personality.

Togashi's Prison - holdings
2F/0C -PH/3G/2HR 3F
Nonhuman. Spirit.
Reaction: Bow Vengeful Kami after a human Personality performs a Maho or Shadowlands action to bow that Personality.

Ashalan Blade - items
+2F/+2C 5G 3F
Weapon
Open: Destroy this Ashalan Blade to give another Ashalan Blade +3F/+3C.

Child of Fu Leng - items
+0F/+0C 6G 4F
Shadowlands.
Events do not resolve while the Child of Fu Leng is in play.

Dark Emperor's Blessing - items
+0F/+0C 5G 1F
Shadowlands. Lose 4 Honor.
Reaction: Bow Dark Emperor's Blessing to cancel a discarding or use of the Imperial Favor.

False Scroll - items
+0F/+0C 1G 1F
Reaction: Destroy False Scroll after a player brings a Black Scroll into play from his or her hand to shuffle that Black Scroll into it's owner's Fate deck.
Limited: Destroy False Scroll to shuffle a Black Scroll into it's owner's Fate deck.

Hellbeast - items
+2F/+0C 4G 2F
Shadowlands • Lose 4 Honor.
This Personality has the Cavalry trait.
Battle: Fear 2.

Musha - items
+1F/+0C 1G 3F
Reaction: Bow Musha before this Personality bows from an effect of another player's action to negate the bowing.

Sharp-Sharp Stick - items
+1F/+1C 3G 4F
Weapon
Battle: If this Personality is a Ratling, bow and destroy Sharp-Sharp Stick to destroy an opposing Shadowlands card. This cannot target a Personality with attached cards.

Soul of the Grand Master - items
+1F/+2C 4G 4F
Reaction: Bow Soul of the Grand Master after a player targets you or your cards with a Spell or Kiho to look at that player's hand.

The Jade Hand - exp - items
+3F/+3C 9G 3F
Experienced. Unique.
Will not attach to a Shadowlands Personality. May not be moved or destroyed. The Jade Hand gains +2F/+2C while opposing one or more Shadowlands cards in a battle or duel.
Battle: Bow the Jade Hand to destroy an opposing Shadowlands Item or an opposing Shadowlands Personality with no Items.

Asako Kinuye - personalities
4F/4C -HR8G/0PH/

Phoenix Clan Monk • Bloodspeaker • Shadowlands • Lose 3 Honor.
Kinuye need not bow to cast Maho Kihos.

Ashura - personalities
5F/5C -HR10G/0PH/

Cavalry • Nonhuman • Shadowlands • Lose 5 Honor.
After each time Ashura is destroyed while at a battlefield, target and destroy a Follower, or a Personality without Followers, at that battlefield.
Battle: Fear 4.

Bayushi Aramoro - exp KYD - personalities
5F/4C -HR10G/1PH/

Scorpion Clan Ninja. Shadowlands. Experienced KYD. Unique. Lose 2 Honor.
Reaction: Bow Aramoro when one of your Personalities is targeted by an action on another player's Personality to challenge their Personality to an unrefusable duel. Destroy the loser. If Aramoro wins, also cancel the action.

Chithith - personalities
1F/3C -HR7G/1PH/

Ratling Shugenja • Creature
Cards in Chithith's unit may not be targeted by Spells or Kihos unless he has a non-Ratling Follower.
Open: Bow Chithith to straighten a Ratling.

Daidoji Uji - exp 2 - personalities
5F/4C 0HR9G/2PH/

Crane Clan Samurai. Toturi's Army. Experienced 2. Unique.
Uji has Double Chi while opposing a Shadowlands Personality in a duel.
Battle: Bow Uji to send his unit and an opposing unit home bowed.

Goju Hitomi - exp 3 - personalities
5F/5C -HR15G/1PH/

Dragon Clan Samurai. Ninja. Tattooed. Experienced 3 Mirumoto Hitomi. Unique. Hitomi may attach the Obsidian Hand without Gold cost.
Hitomi may cast Kihos as though she were a Shugenja. Kihos cast in this way produce Ninja effects instead of Spell effects.
Limited: Once per turn, get a Tattoo or Kiho card from your Fate deck and put it in your hand. Shuffle your deck.

Hakumei - personalities
2F/4C 0HR7G/1PH/

Crane Clan Samurai • Toturi's Army • Ninja
Battle: Bow to destroy an opposing bowed card.

Hantei Kachiko - exp 3KYD - personalities
0F/2C 0HR10G/2PH/

Scorpion Clan Empress. Experienced 3 Bayushi Kachiko. Unique.
Reaction: Bow Kachiko to cancel a Limited action.

Hantei the 39th - personalities
10F/10C -HR20G/0PH/

Vessel of Fu Leng. Emperor. Nonhuman. Shadowlands. Unique. Will only join a Shadowlands player.
Other players may not take Political actions while Hantei is in play. Unless The 12th Black Scroll has been destroyed this game, bow Hantei and move him to your home instead of destroying him each time he is destroyed. If Hantei is destroyed, you lose the game.

Hida Yakamo - exp 3KYD - personalities
6F/6C 2HR15G/4PH/

Crab Clan Champion. Toturi's Army. Samurai. Tactician. Yu 6. Experienced 3KYD. Unique. Yakamo may attach the Jade Hand without Gold cost.
Battle: If there are fewer opposing Shadowlands cards than Yakamo's Force, bow Yakamo to bow all of them.

Horiuchi Shoan - exp - personalities
2F/2C -HR4G/2PH/

Unicorn Clan Shugenja. Cavalry. Experienced. Unique.
Reaction: Once per turn, negate the effects of Fear or a Ranged Attack on one or more of your Followers.

Hoturi the Heartless - exp 3KYD - personalities
6F/5C -HR14G/0PH/

Crane Clan Samurai. Obsidian Champion. Double Chi. Undead. Shadowlands. Experienced 3 Doji Hoturi. Unique. Lose 5 Honor.
Battle: Once per battle, challenge an opposing Personality to a duel. If refused, send that Personality home bowed. Non-Shadowlands Personalities may not refuse.

Ikoma Ujiaki - exp 2KYD - personalities
4F/4C -HR10G/1PH/

Lion Clan Master of the Obsidian Legions. Samurai. Tactician. Shadowlands. Experienced 2KYD. Unique. Lose 2 Honor.
Battle: Once per battle, give all attacking Shadowlands Personalities in Ujiaki's army +2F. This is a use of the Tactician trait.

Isawa Tsuke - exp 2 - personalities
5F/4C -HR14G/0PH/

Phoenix Clan Shugenja. Master of Fire. Undead. Shadowlands. Experienced 2. Unique. Lose 4 Honor.
Elemental Limited: Bow Tsuke and discard two cards to destroy a Personality with less Chi.

Ishada - personalities
2F/4C -HR7G/0PH/

Mantis Clan Shugenja • Naval • Shadowlands • Lose 2 Honor.
Open: Bow Ishada to give the Naval trait to each Personality and Follower in one unit.

Kage - exp 3KYD - personalities
2F/5C -HR9G/2PH/

Unaligned Kolat. Experienced 3KYD Akodo Kage. Unique.
Reaction: Bow Kage to negate a challenge issued by a Ninja Personality.
Open: Bow Kage to bow a Shadowlands Personality or a Ninja Personality.

Kuni Osaku - personalities
3F/3C 0HR7G/2PH/

Crab Clan Shugenja • Toturi's Army
Elemental Battle: Bow Osaku to bow all Followers with a Force less than Osaku's Chi in one opposing unit.

Kuni Yori - exp 2KYD - personalities
3F/4C -HR8G/0PH/

Crab Clan Shugenja. Shadowlands. Undead. Necromancer. Experienced 2KYD. Unique. Lose 3 Honor.
Limited: Bow Yori and remove one or more destroyed Personalities and/or Followers from the game to attach an Undead Shadowlands Follower token to one of your Personalities. The token's base Force equals the number of cards removed. The cards may come from any players' discard piles.

Matsu Masutaro - personalities
3F/3C -HR6G/3PH/

Lion Clan Samurai • Shadowlands • Deathseeker • Lose 3 Honor.
Masutaro may not attach Followers with an Honor Requirement above 1.
Battle: Fear 2.

Moto Kumari - personalities
3F/4C 0HR8G/2PH/

Unicorn Clan Raider • Cavalry
Reaction: After moving into a battle with an action, Kumari issues an unrefusable challenge to an opposing Personality.

Otaku Kamoko - exp 3KYD - personalities
5F/5C -HR11G/0PH/

Unicorn Clan Samurai. Shadowlands. Undead. Cavalry. Experienced 3KYD. Unique. Lose 5 Honor. Will only attach Cavalry Followers.
Battle: Once per battle, destroy an opposing Infantry Follower or an opposing Infantry Personality with no Followers.

Radakast - exp 2 - personalities
4F/4C 0HR8G/2PH/

Naga Constrictor. Nonhuman. Experienced 2. Unique.
Battle: Destroy an opposing Nonhuman, non-Naga Personality or Follower with a Force less than or equal to Radakast's. If that card is not Shadowlands, Radakast permanently gains +1F. Radakast may not perform this action more times per turn than his Chi.

Seppun Matsuo - personalities
3F/4C 0HR7G/2PH/

Mantis Clan Bushi • Naval
Matsuo may attach two Weapons. You may attach Weapons from your hand to Matsuo as a Battle action.

Shashakar - exp 2 - personalities
2F/4C 0HR10G/2PH/

Naga Shugenja. Nonhuman. Experienced 2. Unique.
All other Naga Personalities in play gain +2F/+2C while Shashakar is in play.

Shiba Tsukune - exp 2KYD - personalities
4F/4C 1HR10G/3PH/

Phoenix Clan Champion. Toturi's Army. Samurai. Experienced 2KYD. Tsukune is not Unique.
Open: Once per turn, bow Tsukune to give one of your Personalities Tactician or Double Chi. Tsukune need not bow if she targets a Shiba Tsukune with this action.

Shosuro Nobukazo - personalities
2F/3C -HR7G/2PH/

Scorpion Clan Sycophant • Courtier • Shadowlands
Political Open: Bow Nobukazo to target a Dishonored Personality during the Personality's controller's Action Phase. When the Action Phase ends, if that Personality can be assigned to attack, his controller must declare an attack and assign the Personality. Restore the Personality to honor when he assigns in this fashion.

Snak - personalities
2F/2C -HR6G/1PH/

Ratling Sneak • Creature
Snak may not challenge. Snak may not be challenged while controlled by a Ratling player.

Tadaka's Last Wish - personalities
4F/4C 0HR11G/1PH/

Phoenix Clan Shugenja. Nonhuman. Unique. Counts as Isawa's Last Wish for uniqueness.
Open: Once per turn, Tadaka's Last Wish copies one ability from one of your other bowed or unbowed Personalities.

The Maw - personalities
7F/6C -HR10G/0PH/

Oni • Nonhuman • Tactician • Unique • Shadowlands Lose 8 Honor. The Maw cannot attach Items.
Tactical Battle: Target an opposing unit. Move it home bowed.

Togashi Mitsu - exp 2KYD - personalities
4F/4C 0HR9G/2PH/

Dragon Clan Tattooed Man. Monk. Toturi's Army. Experienced 2KYD. Unique.
Open: Once per game, remove all Mitsu's Fire tokens, straighten him, then add seven +1/+1 Fire tokens to him, ignoring all other limits on how many Fire tokens he may have. Remove Mitsu from the game at the beginning of your next turn.

Togashi Shunsen - personalities
2F/3C -HR7G/1PH/

Dragon Clan Shugenja. Ninja. Tattooed.
Limited: Bow Shunsen to reveal and discard cards from your Fate deck until you reveal a Tattoo card or your deck is empty. If you reveal a Tattoo card, put it in your hand instead of discarding it.

Toku - exp 2KYD - personalities
3F/5C 0HR9G/2PH/

Toturi's Army Samurai. Tactician. Experienced 2KYD. Unique.
Bowed cards in this army may perform actions that don't require bowing. You may target your own bowed Personalities in this army with your actions.
Battle: Once per turn, straighten a card in this army.

Toturi - exp 3KYD - personalities
6F/5C 0HR15G/3PH/

Lion Clan Champion. Toturi's Army. Samurai. Tactician. Double Chi. Experienced 3KYD. Unique.
Reaction: When the Battle Action Segment of this battle begins, look at the Fate hand of an opposing player and discard one card from that hand.

Usagi Masashi - personalities
3F/3C 0HR6G/2PH/

Hare Clan Samurai.
Masashi may not assign to an army unless at least one other unit assigns with him or is already assigned there. Masashi permanently gains +1/+1 after each time he is at a battle during that battle's resolution.

Yogo Junzo - exp 2 - personalities
5F/5C -HR14G/0PH/

Shadowlands Shugenja. Undead. Nonhuman. Experienced 2. Unique. Lose 6 Honor.
Limited: Bow Yogo Junzo to put a Shadowlands Fate card in your discard pile into your hand.
Limited: Once per turn, shuffle a Shadowlands Personality in your discard pile into your Dynasty deck.

Yoritomo - exp 2KYD - personalities
6F/6C 0HR14G/2PH/

Mantis Clan Champion. Samurai. Double Chi. Naval. Experienced 2KYD. Unique. Yoritomo may attach two Weapons. Weapons gain +1/+2 while attached to Yoritomo.
Battle: Once per battle, bow an opposing Personality with less Force.

Zanshar - personalities
2F/2C 2HR5G/2PH/

Naga Naval Warrior. Nonhuman.
Battle: Once per turn, move Zanshar's unit into the current battle if the Defender controls any Ports or Shadowlands cards.

Candas - regions
Unique. The base strength of this Province is 8.
Immediately before each battle at this Province resolves, the Attacker and then the Defender must send one unit in his or her army home without bowing if there is more than one unit in that army.

Mountain of Shadows - regions
When Mountain of Shadows enters play, destroy all Unique non-Retainer Holdings. Such Holdings may not enter play while Mountain of Shadows is in play.

Ruins of Otosan Uchi - regions
Unique
This province has +2 strength.
Limited: Bow your Stronghold and destroy this card: Destroy a target Region.

Toturi's Grave - regions
Unique
This card does not count against the number of Regions a Province can attach.
Battle: Even during battles at other locations, bow this card and remove it from the game: Give each Follower you control +2F.

Dark Ring of Air - rings
0G 3F
Shadowlands • Lose 5 Honor.
This card does not count towards an Enlightenment Victory. Destroy this card if a Ring of Air enters play.
Play this card after you destroy another player's Shugenja or Monk with an action.
Elemental Benefit: Once per turn, cancel a Spell or Kiho targeting you or your cards.

Dark Ring of Earth - rings
0G 3F
Shadowlands • Lose 5 Honor.
This card does not count towards an Enlightenment Victory. Destroy this card if a Ring of Earth enters play.
Play this card after destroying an attacking army during battle resolution as the Defender.
Elemental Benefit: Personalities and Followers have -1F while attacking your Provinces.

Dark Ring of Fire - rings
0G 3F
Shadowlands • Lose 5 Honor.
This card does not count towards an Enlightenment Victory. Destroy this card if a Ring of Fire enters play.
Play this card after winning a duel if you have won more than 1 duel this turn.
Elemental Benefit: Cards focused against your Personalities in duels have their focus values reduced by 2.

Dark Ring of the Void - rings
0G 3F
Shadowlands • Lose 5 Honor.
This card does not count towards an Enlightenment Victory. Destroy this card if a Ring of the Void enters play.
Play this card when it becomes the only card in your hand and you are not drawing cards.
Elemental Benefit: If you have no cards in your hand at the start of your End Phase, you may force one other player to discard from his or her hand. If you do, you may not draw cards into your hand for the rest of the turn.

Dark Ring of Water - rings
0G 3F
Shadowlands • Lose 5 Honor.
This card does not count towards an Enlightenment Victory. Destroy this card if a Ring of Water enters play.
Play this card after destroying a defending army or Province as the Attacker in a battle which had no attacking units assigned.
Elemental Benefit: Once per turn, before an action moves one or more cards into or out of battle, cancel that action.

I Give You My Name - spells
3G 3F
Maho Limited: Bow this Shugenja and destroy one of your human Personalities to get a non-Unique Oni from your deck or discard pile with a Gold cost less than or equal to the human's Gold cost plus this Shugenja's Chi. Put the Oni into play, without Gold cost and ignoring play restrictions. Lose 2 Honor.

Importune Kami - spells
3G 3F
Ritual Limited: Bow this Shugenja and any number of your other Shugenja to raise the strength of each of your Provinces by three times the number of Shugenja bowed until the beginning of your next turn.

Swallowed by the Sea - spells
2G 3F
Battle: Bow this Shugenja to bow a Naval card.
Limited: Bow this Shugenja to bow a Naval Personality with less Chi.
Open: Bow this Shugenja to increase a Province's strength by 2.

Tadaka's Sacrifice - spells
3G 2F
Reaction: Bow and destroy this Spell and this Shugenja before one of your bowed or unbowed Personalities is destroyed and target that Personality to negate the destruction.

A Fallen Friend - actions
0G 1F
Delayed Terrain
Battle: The Defender bows one attacking unit in this battle, then the Attacker bows one defending unit in this battle.

A Wish Granted - actions
3G 4F
Reaction: Play after one of your Human Personalities is destroyed by a battle, or another player's card effect to bring a face-up Human Personality in one of your Provinces into play without Gold cost. If the Personality has your Faction trait, gain the Personality's Personal Honor.

Aramoro's Promise - actions
0G 2F
Ninja Limited: Target one of your Ninja or Saboteur Personalities to discard a Dynasty card from a Province. Lose 2 Honor.

Dim Mak - actions
0G 2F
Kiho Maho Battle: Bow one of your Shugenja or Monk Personalities to destroy an opposing Follower. You may destroy one of your bowed or unbowed Shadowlands Personalities in the current battle instead of bowing the caster. Lose 1 Honor.

Heroic Sacrifice - actions
0G 2F
Battle: One of your Personalities with Double Chi or with more than one Weapon issues two consecutive unrefusable challenges to opposing Personalities. Before the first challenge, permanently remove your duelist's Double Chi trait, or destroy one of his or her Weapons if your duelist is not Double Chi.

Lesser of Two Evils - actions
0G 3F
Political Limited: Bow and destroy one of your Personalities to play this card. Until the beginning of your next turn, reduce all Honor gains and losses by 2, to a minimum of 1. You may not play this card if you have gained honor this turn.

Obsidian and Jade - actions
0G 2F
Limited: Bow your Stronghold to permanently give one of your Personalities the Shadowlands trait and a permanent Force bonus equal to the number of Shadowlands Personalities you control when Obsidian and Jade was played. For the rest of the game, that Personality cannot assign or move into a battle with other Personalities, and other Personalities may not assign or move to a battle with that Personality.

Pick Your Battles - actions
0G 2F
Reaction: Play before your army is destroyed for losing or tying in a battle. Only one unit of your choice in your army is destroyed. The rest return to their controllers' homes, bowed. Your opponent in the battle still gains honor as if your entire army had been destroyed.

Pointless Sacrifice - actions
8G 3F
Reaction: Play as the Attacker after your army wins a battle against a defending army to destroy that Province if your army's total Force is greater than the Province's strength.

Ray of Hope - actions
0G 4F
Reaction: After a Personality you control is destroyed: Target a card you control. Straighten it.

The Darkest Shadow - actions
0G 2F
Battle: If your army has more units than the opposing army, bow two of your Personalities in your army to bow an opposing Personality.

Toturi's Defeat - actions
0G 2F
Battle: One of your Shadowlands Personalities in the current battle challenges an opposing Personality to an unrefusable duel of either Force or Chi (your choice). Bow the loser.

The Imperial Palace of Fu Leng - strongholds
6PS/0GP/15SH
Shadowlands, Shadowlands
Your stronghold produces 3 more Gold when paying for a Shadowlands card. You cannot gain or lose Honor. Your Personalities will not swear fealty. Your cards cannot perform or be targeted by Political actions. You may not bring non-Shadowlands Personalities into play.

Shahai no Yokai - ancestors
+0F/+1C -PH/0G/0HR 3F
Shadowlands Ancestor. Unique. Shadowlands.
Destroy Shahai if her Personality is not Shadowlands.
Maho Reaction: Once per turn, when a Personality controlled by any player is destroyed, remove that Personality from the game instead of putting it in the discard pile to give Shahai +2F/+2C permanently.

Another Hero Falls - events
Until the beginning of your next turn, each player gains the ability "Battle: Once per battle, bow one of your Personalities to destroy an opposing Follower or an opposing Personality with no Followers."

Birth of the New Hantei - events
Until the beginning of your turn two turns after this one, no player may target other players' Personalities with actions during the Action Phase.

Everyone Dies - events
Reduce each Province's base strength to 0 until the beginning of your next turn.

Hitomi's Choice - events
Bow all Unique Personalities except Experienced versions of Mirumoto Hitomi.

The Thunders Fall - events
Starting with you, each player must bow a number of his or her unbowed Personalities equal to the number of Events that player has resolved this game, or all of them if that player does not control enough unbowed Personalities.

Honzo - followers
1F/+1C -PH/2G/2HR 3F
Monk.
Open: If this Personality was not in an army during your last turn, bow Honzo to straighten this Personality.

Kuruma Date - followers
2F/0C -PH/7G/0HR 2F
Undead • Creature • Siege • Shadowlands • Lose 4 Honor.
Ranged Attacks cannot target cards in this unit.
Battle: Bow this card: Target an opposing Follower or an opposing Personality with no Followers. Destroy it.

Kuruma Seiro - followers
1F/0C -PH/2G/0HR 2F
Creature • Undead • Siege • Shadowlands • Lose 2 Honor.
Battle: Bow Kuruma Seiro to destroy a Fortification attached to this Province.

Obsidian Magistrate - followers
3F/0C -PH/5G/0HR 3F
Cavalry • Magistrate • Shadowlands • Lose 4 Honor.

Parasitic Oni - followers
+2F/+2C -PH/3G/0HR 2F
Oni • Nonhuman • Shadowlands • Lose 2 Honor.
Destroy this Personality if Parasitic Oni is destroyed.

Tosekiki - followers
2F/0C -PH/4G/0HR 2F
Creature. Undead. Siege. Shadowlands. Lose 3 Honor.
Battle: Bow Tosekiki for a Ranged 4 Attack.

Vengeful Kami - followers
2F/0C -PH/3G/2HR 3F
Nonhuman. Spirit.
Reaction: Bow Vengeful Kami after a human Personality performs a Maho or Shadowlands action to bow that Personality.

Bloodspeaker's Altar - holdings
2F/0C -PH/3G/2HR 3F
Nonhuman. Spirit.
Reaction: Bow Vengeful Kami after a human Personality performs a Maho or Shadowlands action to bow that Personality.

Burial Mound - holdings
2F/0C -PH/3G/2HR 3F
Nonhuman. Spirit.
Reaction: Bow Vengeful Kami after a human Personality performs a Maho or Shadowlands action to bow that Personality.

Chamber of the Dark Council - holdings
2F/0C -PH/3G/2HR 3F
Nonhuman. Spirit.
Reaction: Bow Vengeful Kami after a human Personality performs a Maho or Shadowlands action to bow that Personality.

Chuda Retainer - holdings
2F/0C -PH/3G/2HR 3F
Nonhuman. Spirit.
Reaction: Bow Vengeful Kami after a human Personality performs a Maho or Shadowlands action to bow that Personality.

Gifts and Favors - holdings
2F/0C -PH/3G/2HR 3F
Nonhuman. Spirit.
Reaction: Bow Vengeful Kami after a human Personality performs a Maho or Shadowlands action to bow that Personality.

Island Sanctuary - holdings
2F/0C -PH/3G/2HR 3F
Nonhuman. Spirit.
Reaction: Bow Vengeful Kami after a human Personality performs a Maho or Shadowlands action to bow that Personality.

Obsidian Mine - holdings
2F/0C -PH/3G/2HR 3F
Nonhuman. Spirit.
Reaction: Bow Vengeful Kami after a human Personality performs a Maho or Shadowlands action to bow that Personality.

Oracle of Thunder - exp - holdings
2F/0C -PH/3G/2HR 3F
Nonhuman. Spirit.
Reaction: Bow Vengeful Kami after a human Personality performs a Maho or Shadowlands action to bow that Personality.

Togashi's Prison - holdings
2F/0C -PH/3G/2HR 3F
Nonhuman. Spirit.
Reaction: Bow Vengeful Kami after a human Personality performs a Maho or Shadowlands action to bow that Personality.

Ashalan Blade - items
+2F/+2C 5G 3F
Weapon
Open: Destroy this Ashalan Blade to give another Ashalan Blade +3F/+3C.

Child of Fu Leng - items
+0F/+0C 6G 4F
Shadowlands.
Events do not resolve while the Child of Fu Leng is in play.

Dark Emperor's Blessing - items
+0F/+0C 5G 1F
Shadowlands. Lose 4 Honor.
Reaction: Bow Dark Emperor's Blessing to cancel a discarding or use of the Imperial Favor.

False Scroll - items
+0F/+0C 1G 1F
Reaction: Destroy False Scroll after a player brings a Black Scroll into play from his or her hand to shuffle that Black Scroll into it's owner's Fate deck.
Limited: Destroy False Scroll to shuffle a Black Scroll into it's owner's Fate deck.

Hellbeast - items
+2F/+0C 4G 2F
Shadowlands • Lose 4 Honor.
This Personality has the Cavalry trait.
Battle: Fear 2.

Musha - items
+1F/+0C 1G 3F
Reaction: Bow Musha before this Personality bows from an effect of another player's action to negate the bowing.

Sharp-Sharp Stick - items
+1F/+1C 3G 4F
Weapon
Battle: If this Personality is a Ratling, bow and destroy Sharp-Sharp Stick to destroy an opposing Shadowlands card. This cannot target a Personality with attached cards.

Soul of the Grand Master - items
+1F/+2C 4G 4F
Reaction: Bow Soul of the Grand Master after a player targets you or your cards with a Spell or Kiho to look at that player's hand.

The Jade Hand - exp - items
+3F/+3C 9G 3F
Experienced. Unique.
Will not attach to a Shadowlands Personality. May not be moved or destroyed. The Jade Hand gains +2F/+2C while opposing one or more Shadowlands cards in a battle or duel.
Battle: Bow the Jade Hand to destroy an opposing Shadowlands Item or an opposing Shadowlands Personality with no Items.

Asako Kinuye - personalities
4F/4C -HR8G/0PH/

Phoenix Clan Monk • Bloodspeaker • Shadowlands • Lose 3 Honor.
Kinuye need not bow to cast Maho Kihos.

Ashura - personalities
5F/5C -HR10G/0PH/

Cavalry • Nonhuman • Shadowlands • Lose 5 Honor.
After each time Ashura is destroyed while at a battlefield, target and destroy a Follower, or a Personality without Followers, at that battlefield.
Battle: Fear 4.

Bayushi Aramoro - exp KYD - personalities
5F/4C -HR10G/1PH/

Scorpion Clan Ninja. Shadowlands. Experienced KYD. Unique. Lose 2 Honor.
Reaction: Bow Aramoro when one of your Personalities is targeted by an action on another player's Personality to challenge their Personality to an unrefusable duel. Destroy the loser. If Aramoro wins, also cancel the action.

Chithith - personalities
1F/3C -HR7G/1PH/

Ratling Shugenja • Creature
Cards in Chithith's unit may not be targeted by Spells or Kihos unless he has a non-Ratling Follower.
Open: Bow Chithith to straighten a Ratling.

Daidoji Uji - exp 2 - personalities
5F/4C 0HR9G/2PH/

Crane Clan Samurai. Toturi's Army. Experienced 2. Unique.
Uji has Double Chi while opposing a Shadowlands Personality in a duel.
Battle: Bow Uji to send his unit and an opposing unit home bowed.

Goju Hitomi - exp 3 - personalities
5F/5C -HR15G/1PH/

Dragon Clan Samurai. Ninja. Tattooed. Experienced 3 Mirumoto Hitomi. Unique. Hitomi may attach the Obsidian Hand without Gold cost.
Hitomi may cast Kihos as though she were a Shugenja. Kihos cast in this way produce Ninja effects instead of Spell effects.
Limited: Once per turn, get a Tattoo or Kiho card from your Fate deck and put it in your hand. Shuffle your deck.

Hakumei - personalities
2F/4C 0HR7G/1PH/

Crane Clan Samurai • Toturi's Army • Ninja
Battle: Bow to destroy an opposing bowed card.

Hantei Kachiko - exp 3KYD - personalities
0F/2C 0HR10G/2PH/

Scorpion Clan Empress. Experienced 3 Bayushi Kachiko. Unique.
Reaction: Bow Kachiko to cancel a Limited action.

Hantei the 39th - personalities
10F/10C -HR20G/0PH/

Vessel of Fu Leng. Emperor. Nonhuman. Shadowlands. Unique. Will only join a Shadowlands player.
Other players may not take Political actions while Hantei is in play. Unless The 12th Black Scroll has been destroyed this game, bow Hantei and move him to your home instead of destroying him each time he is destroyed. If Hantei is destroyed, you lose the game.

Hida Yakamo - exp 3KYD - personalities
6F/6C 2HR15G/4PH/

Crab Clan Champion. Toturi's Army. Samurai. Tactician. Yu 6. Experienced 3KYD. Unique. Yakamo may attach the Jade Hand without Gold cost.
Battle: If there are fewer opposing Shadowlands cards than Yakamo's Force, bow Yakamo to bow all of them.

Horiuchi Shoan - exp - personalities
2F/2C -HR4G/2PH/

Unicorn Clan Shugenja. Cavalry. Experienced. Unique.
Reaction: Once per turn, negate the effects of Fear or a Ranged Attack on one or more of your Followers.

Hoturi the Heartless - exp 3KYD - personalities
6F/5C -HR14G/0PH/

Crane Clan Samurai. Obsidian Champion. Double Chi. Undead. Shadowlands. Experienced 3 Doji Hoturi. Unique. Lose 5 Honor.
Battle: Once per battle, challenge an opposing Personality to a duel. If refused, send that Personality home bowed. Non-Shadowlands Personalities may not refuse.

Ikoma Ujiaki - exp 2KYD - personalities
4F/4C -HR10G/1PH/

Lion Clan Master of the Obsidian Legions. Samurai. Tactician. Shadowlands. Experienced 2KYD. Unique. Lose 2 Honor.
Battle: Once per battle, give all attacking Shadowlands Personalities in Ujiaki's army +2F. This is a use of the Tactician trait.

Isawa Tsuke - exp 2 - personalities
5F/4C -HR14G/0PH/

Phoenix Clan Shugenja. Master of Fire. Undead. Shadowlands. Experienced 2. Unique. Lose 4 Honor.
Elemental Limited: Bow Tsuke and discard two cards to destroy a Personality with less Chi.

Ishada - personalities
2F/4C -HR7G/0PH/

Mantis Clan Shugenja • Naval • Shadowlands • Lose 2 Honor.
Open: Bow Ishada to give the Naval trait to each Personality and Follower in one unit.

Kage - exp 3KYD - personalities
2F/5C -HR9G/2PH/

Unaligned Kolat. Experienced 3KYD Akodo Kage. Unique.
Reaction: Bow Kage to negate a challenge issued by a Ninja Personality.
Open: Bow Kage to bow a Shadowlands Personality or a Ninja Personality.

Kuni Osaku - personalities
3F/3C 0HR7G/2PH/

Crab Clan Shugenja • Toturi's Army
Elemental Battle: Bow Osaku to bow all Followers with a Force less than Osaku's Chi in one opposing unit.

Kuni Yori - exp 2KYD - personalities
3F/4C -HR8G/0PH/

Crab Clan Shugenja. Shadowlands. Undead. Necromancer. Experienced 2KYD. Unique. Lose 3 Honor.
Limited: Bow Yori and remove one or more destroyed Personalities and/or Followers from the game to attach an Undead Shadowlands Follower token to one of your Personalities. The token's base Force equals the number of cards removed. The cards may come from any players' discard piles.

Matsu Masutaro - personalities
3F/3C -HR6G/3PH/

Lion Clan Samurai • Shadowlands • Deathseeker • Lose 3 Honor.
Masutaro may not attach Followers with an Honor Requirement above 1.
Battle: Fear 2.

Moto Kumari - personalities
3F/4C 0HR8G/2PH/

Unicorn Clan Raider • Cavalry
Reaction: After moving into a battle with an action, Kumari issues an unrefusable challenge to an opposing Personality.

Otaku Kamoko - exp 3KYD - personalities
5F/5C -HR11G/0PH/

Unicorn Clan Samurai. Shadowlands. Undead. Cavalry. Experienced 3KYD. Unique. Lose 5 Honor. Will only attach Cavalry Followers.
Battle: Once per battle, destroy an opposing Infantry Follower or an opposing Infantry Personality with no Followers.

Radakast - exp 2 - personalities
4F/4C 0HR8G/2PH/

Naga Constrictor. Nonhuman. Experienced 2. Unique.
Battle: Destroy an opposing Nonhuman, non-Naga Personality or Follower with a Force less than or equal to Radakast's. If that card is not Shadowlands, Radakast permanently gains +1F. Radakast may not perform this action more times per turn than his Chi.

Seppun Matsuo - personalities
3F/4C 0HR7G/2PH/

Mantis Clan Bushi • Naval
Matsuo may attach two Weapons. You may attach Weapons from your hand to Matsuo as a Battle action.

Shashakar - exp 2 - personalities
2F/4C 0HR10G/2PH/

Naga Shugenja. Nonhuman. Experienced 2. Unique.
All other Naga Personalities in play gain +2F/+2C while Shashakar is in play.

Shiba Tsukune - exp 2KYD - personalities
4F/4C 1HR10G/3PH/

Phoenix Clan Champion. Toturi's Army. Samurai. Experienced 2KYD. Tsukune is not Unique.
Open: Once per turn, bow Tsukune to give one of your Personalities Tactician or Double Chi. Tsukune need not bow if she targets a Shiba Tsukune with this action.

Shosuro Nobukazo - personalities
2F/3C -HR7G/2PH/

Scorpion Clan Sycophant • Courtier • Shadowlands
Political Open: Bow Nobukazo to target a Dishonored Personality during the Personality's controller's Action Phase. When the Action Phase ends, if that Personality can be assigned to attack, his controller must declare an attack and assign the Personality. Restore the Personality to honor when he assigns in this fashion.

Snak - personalities
2F/2C -HR6G/1PH/

Ratling Sneak • Creature
Snak may not challenge. Snak may not be challenged while controlled by a Ratling player.

Tadaka's Last Wish - personalities
4F/4C 0HR11G/1PH/

Phoenix Clan Shugenja. Nonhuman. Unique. Counts as Isawa's Last Wish for uniqueness.
Open: Once per turn, Tadaka's Last Wish copies one ability from one of your other bowed or unbowed Personalities.

The Maw - personalities
7F/6C -HR10G/0PH/

Oni • Nonhuman • Tactician • Unique • Shadowlands Lose 8 Honor. The Maw cannot attach Items.
Tactical Battle: Target an opposing unit. Move it home bowed.

Togashi Mitsu - exp 2KYD - personalities
4F/4C 0HR9G/2PH/

Dragon Clan Tattooed Man. Monk. Toturi's Army. Experienced 2KYD. Unique.
Open: Once per game, remove all Mitsu's Fire tokens, straighten him, then add seven +1/+1 Fire tokens to him, ignoring all other limits on how many Fire tokens he may have. Remove Mitsu from the game at the beginning of your next turn.

Togashi Shunsen - personalities
2F/3C -HR7G/1PH/

Dragon Clan Shugenja. Ninja. Tattooed.
Limited: Bow Shunsen to reveal and discard cards from your Fate deck until you reveal a Tattoo card or your deck is empty. If you reveal a Tattoo card, put it in your hand instead of discarding it.

Toku - exp 2KYD - personalities
3F/5C 0HR9G/2PH/

Toturi's Army Samurai. Tactician. Experienced 2KYD. Unique.
Bowed cards in this army may perform actions that don't require bowing. You may target your own bowed Personalities in this army with your actions.
Battle: Once per turn, straighten a card in this army.

Toturi - exp 3KYD - personalities
6F/5C 0HR15G/3PH/

Lion Clan Champion. Toturi's Army. Samurai. Tactician. Double Chi. Experienced 3KYD. Unique.
Reaction: When the Battle Action Segment of this battle begins, look at the Fate hand of an opposing player and discard one card from that hand.

Usagi Masashi - personalities
3F/3C 0HR6G/2PH/

Hare Clan Samurai.
Masashi may not assign to an army unless at least one other unit assigns with him or is already assigned there. Masashi permanently gains +1/+1 after each time he is at a battle during that battle's resolution.

Yogo Junzo - exp 2 - personalities
5F/5C -HR14G/0PH/

Shadowlands Shugenja. Undead. Nonhuman. Experienced 2. Unique. Lose 6 Honor.
Limited: Bow Yogo Junzo to put a Shadowlands Fate card in your discard pile into your hand.
Limited: Once per turn, shuffle a Shadowlands Personality in your discard pile into your Dynasty deck.

Yoritomo - exp 2KYD - personalities
6F/6C 0HR14G/2PH/

Mantis Clan Champion. Samurai. Double Chi. Naval. Experienced 2KYD. Unique. Yoritomo may attach two Weapons. Weapons gain +1/+2 while attached to Yoritomo.
Battle: Once per battle, bow an opposing Personality with less Force.

Zanshar - personalities
2F/2C 2HR5G/2PH/

Naga Naval Warrior. Nonhuman.
Battle: Once per turn, move Zanshar's unit into the current battle if the Defender controls any Ports or Shadowlands cards.

Candas - regions
Unique. The base strength of this Province is 8.
Immediately before each battle at this Province resolves, the Attacker and then the Defender must send one unit in his or her army home without bowing if there is more than one unit in that army.

Mountain of Shadows - regions
When Mountain of Shadows enters play, destroy all Unique non-Retainer Holdings. Such Holdings may not enter play while Mountain of Shadows is in play.

Ruins of Otosan Uchi - regions
Unique
This province has +2 strength.
Limited: Bow your Stronghold and destroy this card: Destroy a target Region.

Toturi's Grave - regions
Unique
This card does not count against the number of Regions a Province can attach.
Battle: Even during battles at other locations, bow this card and remove it from the game: Give each Follower you control +2F.

Dark Ring of Air - rings
0G 3F
Shadowlands • Lose 5 Honor.
This card does not count towards an Enlightenment Victory. Destroy this card if a Ring of Air enters play.
Play this card after you destroy another player's Shugenja or Monk with an action.
Elemental Benefit: Once per turn, cancel a Spell or Kiho targeting you or your cards.

Dark Ring of Earth - rings
0G 3F
Shadowlands • Lose 5 Honor.
This card does not count towards an Enlightenment Victory. Destroy this card if a Ring of Earth enters play.
Play this card after destroying an attacking army during battle resolution as the Defender.
Elemental Benefit: Personalities and Followers have -1F while attacking your Provinces.

Dark Ring of Fire - rings
0G 3F
Shadowlands • Lose 5 Honor.
This card does not count towards an Enlightenment Victory. Destroy this card if a Ring of Fire enters play.
Play this card after winning a duel if you have won more than 1 duel this turn.
Elemental Benefit: Cards focused against your Personalities in duels have their focus values reduced by 2.

Dark Ring of the Void - rings
0G 3F
Shadowlands • Lose 5 Honor.
This card does not count towards an Enlightenment Victory. Destroy this card if a Ring of the Void enters play.
Play this card when it becomes the only card in your hand and you are not drawing cards.
Elemental Benefit: If you have no cards in your hand at the start of your End Phase, you may force one other player to discard from his or her hand. If you do, you may not draw cards into your hand for the rest of the turn.

Dark Ring of Water - rings
0G 3F
Shadowlands • Lose 5 Honor.
This card does not count towards an Enlightenment Victory. Destroy this card if a Ring of Water enters play.
Play this card after destroying a defending army or Province as the Attacker in a battle which had no attacking units assigned.
Elemental Benefit: Once per turn, before an action moves one or more cards into or out of battle, cancel that action.

I Give You My Name - spells
3G 3F
Maho Limited: Bow this Shugenja and destroy one of your human Personalities to get a non-Unique Oni from your deck or discard pile with a Gold cost less than or equal to the human's Gold cost plus this Shugenja's Chi. Put the Oni into play, without Gold cost and ignoring play restrictions. Lose 2 Honor.

Importune Kami - spells
3G 3F
Ritual Limited: Bow this Shugenja and any number of your other Shugenja to raise the strength of each of your Provinces by three times the number of Shugenja bowed until the beginning of your next turn.

Swallowed by the Sea - spells
2G 3F
Battle: Bow this Shugenja to bow a Naval card.
Limited: Bow this Shugenja to bow a Naval Personality with less Chi.
Open: Bow this Shugenja to increase a Province's strength by 2.

Tadaka's Sacrifice - spells
3G 2F
Reaction: Bow and destroy this Spell and this Shugenja before one of your bowed or unbowed Personalities is destroyed and target that Personality to negate the destruction.

A Fallen Friend - actions
0G 1F
Delayed Terrain
Battle: The Defender bows one attacking unit in this battle, then the Attacker bows one defending unit in this battle.

A Wish Granted - actions
3G 4F
Reaction: Play after one of your Human Personalities is destroyed by a battle, or another player's card effect to bring a face-up Human Personality in one of your Provinces into play without Gold cost. If the Personality has your Faction trait, gain the Personality's Personal Honor.

Aramoro's Promise - actions
0G 2F
Ninja Limited: Target one of your Ninja or Saboteur Personalities to discard a Dynasty card from a Province. Lose 2 Honor.

Heroic Sacrifice - actions
0G 2F
Battle: One of your Personalities with Double Chi or with more than one Weapon issues two consecutive unrefusable challenges to opposing Personalities. Before the first challenge, permanently remove your duelist's Double Chi trait, or destroy one of his or her Weapons if your duelist is not Double Chi.

Lesser of Two Evils - actions
0G 3F
Political Limited: Bow and destroy one of your Personalities to play this card. Until the beginning of your next turn, reduce all Honor gains and losses by 2, to a minimum of 1. You may not play this card if you have gained honor this turn.

Obsidian and Jade - actions
0G 2F
Limited: Bow your Stronghold to permanently give one of your Personalities the Shadowlands trait and a permanent Force bonus equal to the number of Shadowlands Personalities you control when Obsidian and Jade was played. For the rest of the game, that Personality cannot assign or move into a battle with other Personalities, and other Personalities may not assign or move to a battle with that Personality.

Dim Mak - actions
0G 2F
Kiho Maho Battle: Bow one of your Shugenja or Monk Personalities to destroy an opposing Follower. You may destroy one of your bowed or unbowed Shadowlands Personalities in the current battle instead of bowing the caster. Lose 1 Honor.

Pick Your Battles - actions
0G 2F
Reaction: Play before your army is destroyed for losing or tying in a battle. Only one unit of your choice in your army is destroyed. The rest return to their controllers' homes, bowed. Your opponent in the battle still gains honor as if your entire army had been destroyed.

Pointless Sacrifice - actions
8G 3F
Reaction: Play as the Attacker after your army wins a battle against a defending army to destroy that Province if your army's total Force is greater than the Province's strength.

Ray of Hope - actions
0G 4F
Reaction: After a Personality you control is destroyed: Target a card you control. Straighten it.

The Darkest Shadow - actions
0G 2F
Battle: If your army has more units than the opposing army, bow two of your Personalities in your army to bow an opposing Personality.

Toturi's Defeat - actions
0G 2F
Battle: One of your Shadowlands Personalities in the current battle challenges an opposing Personality to an unrefusable duel of either Force or Chi (your choice). Bow the loser.

The Imperial Palace of Fu Leng - strongholds
6PS/0GP/15SH
Shadowlands, Shadowlands
Your stronghold produces 3 more Gold when paying for a Shadowlands card. You cannot gain or lose Honor. Your Personalities will not swear fealty. Your cards cannot perform or be targeted by Political actions. You may not bring non-Shadowlands Personalities into play.