Легенды Пяти Колец

Спойлер Path of Hope



Arrival of the Obsidian Champion - strategy
0G 2F
Open: Lose 3 Honor. Dishonor your target Personality with a Gold Cost of 9 or higher. Permanently set his Force to 10 and his Chi to 2. Permanently give him Shadowlands and the ability, "Fear Battle: Bow each Follower with 4 or lower Force in a target unit."

Favor to the Horde - strategy
0G 2F
Tactical
Battle: Target your opposed Tactician: Draw 2 cards.

Second Doom of the Crab - events
Target a Personality with over 2 Force. Permanently reduce his Force to 0. Bow him.

Second Doom of the Crane - events
Target a Personality with over 2 Personal Honor. Permanently reduce his Personal Honor to 0. Bow him. He may remain bowed. After the next time this game he straightens, Dishonor him, and his controller loses 5 Honor.

The Death of Akiko - events
If you control no Dishonored Personalities, shuffle this card into your deck; otherwise, target a Dishonored Personality you control, restore him to Honor, destroy him, and gain 5 Honor.

Honor Guard - followers
3F/0C -PH/4G/1HR 3F
Reaction: After a Hero, Champion, or Daimyo Personality you control moves to or enters play at a battlefield: Target the Personality. Move this card to him. Straighten this card.

Kyoso's Hunters - followers
2F/0C -PH/2G/0HR 2F
Shadowlands • Nonhuman • Oni • Lose 4 Honor.
Battle: Bow and destroy this card: Target an opposing Shadowlands card with no attached Shadowlands cards. Destroy the target.

Lone Magistrate - followers
1F/0C -PH/1G/0HR 3F
Magistrate
Open: Bow this card, which may remain bowed: Target a Dishonored Personality; he must be at this card's battlefield if used during an attack. Give him -1C and a maximum Force of 0 until this card is unbowed or not in play.

Obsidian Riders - followers
4F/0C -PH/7G/0HR 2F
Shadowlands • Cavalry • Lose 3 Honor.
After the first time each turn this card enters play, permanently give this Personality the Shadowlands trait and give another Shadowlands Personality you control +3F.
Battle: Fear 4 that also affects Personalities without attached cards.

Righteous Doshin - followers
2F/0C -PH/3G/2HR 3F
While this card is in an army with two Human Personalities who both have a Clan alignment but do not share one, it has +2F and Ranged Attacks from actions it performs have +2 strength.
Battle: Ranged 2 Attack.

Storm Rider Explorer - followers
2F/0C -PH/3G/0HR 3F
Storm Rider • Naval
Battle: If this Personality is an Orochi, bow this card: Target an Orochi Personality and a battlefield. Move the Orochi to the battlefield.

Wretched Mercenary - followers
2F/0C -PH/2G/0HR 1F
This card has a minimum Gold cost of 1.
After this card enters play: Dishonor this Personality.
Reaction: After this card is destroyed: Put it in your hand before the next End Phase ends.

Castle Gate - holdings
2F/0C -PH/2G/0HR 1F
This card has a minimum Gold cost of 1.
After this card enters play: Dishonor this Personality.
Reaction: After this card is destroyed: Put it in your hand before the next End Phase ends.

Castle Towers - holdings
2F/0C -PH/2G/0HR 1F
This card has a minimum Gold cost of 1.
After this card enters play: Dishonor this Personality.
Reaction: After this card is destroyed: Put it in your hand before the next End Phase ends.

Castle Walls - holdings
2F/0C -PH/2G/0HR 1F
This card has a minimum Gold cost of 1.
After this card enters play: Dishonor this Personality.
Reaction: After this card is destroyed: Put it in your hand before the next End Phase ends.

Conscriptors - holdings
2F/0C -PH/2G/0HR 1F
This card has a minimum Gold cost of 1.
After this card enters play: Dishonor this Personality.
Reaction: After this card is destroyed: Put it in your hand before the next End Phase ends.

Courtly Scholars - holdings
2F/0C -PH/2G/0HR 1F
This card has a minimum Gold cost of 1.
After this card enters play: Dishonor this Personality.
Reaction: After this card is destroyed: Put it in your hand before the next End Phase ends.

Forest Killer Cavern - holdings
2F/0C -PH/2G/0HR 1F
This card has a minimum Gold cost of 1.
After this card enters play: Dishonor this Personality.
Reaction: After this card is destroyed: Put it in your hand before the next End Phase ends.

House of the White Jade Fan - holdings
2F/0C -PH/2G/0HR 1F
This card has a minimum Gold cost of 1.
After this card enters play: Dishonor this Personality.
Reaction: After this card is destroyed: Put it in your hand before the next End Phase ends.

Repair Crew - holdings
2F/0C -PH/2G/0HR 1F
This card has a minimum Gold cost of 1.
After this card enters play: Dishonor this Personality.
Reaction: After this card is destroyed: Put it in your hand before the next End Phase ends.

Temple of the Lotus - holdings
2F/0C -PH/2G/0HR 1F
This card has a minimum Gold cost of 1.
After this card enters play: Dishonor this Personality.
Reaction: After this card is destroyed: Put it in your hand before the next End Phase ends.

Chuda Hankyu - items
+2F/+0C 3G 3F
Weapon
Battle: Destroy this card and dishonor this Personality: Lose 3 Honor. Destroy a target Follower, or Personality without Followers, with a Force less than 5 at any location.

Golden Obi of the Sun Goddess - exp - items
+1F/+0C 3G 4F
Experienced • Unique
Reaction: Even if this card is bowed, before this Personality is destroyed, destroy this card: Negate this Personality's destruction.
Battle: Bow this card: Target up to 2 opposing Shadowlands cards. If this card is attached to Isawa Sezaru, destroy them; otherwise, give them -4F.

Kuni's Eye - items
+2F/+0C 3G 3F
Reaction: After this unit assigns, bow this card: Target a Shadowlands Personality. Bow him. Assign him to this unit's location, even if illegal.

Letter of Confession - items
+1F/+0C 2G 2F
Open: If this Personality is Dishonored, bow this card: Target a Personality. Give him -3F.

Night Crystal Scepter - items
+2F/+0C 4G 3F
This card costs 1 less Gold for each of these traits present among Personalities you control: Samurai, Shugenja, Courtier, Ninja, Monk.
Reaction: After a Ring enters play, bow this card: Until your next turn begins, Rings may not be played.

Proof of Dishonor - items
+1F/+0C 1G 2F
Battle: Bow this card: Target an opposing Dishonored Personality. Bow him.

Tsuken's Blade - items
+1F/+1C 2G 3F
Weapon
Cards this Personality focuses have a minimum Focus value of the number of different Faction alignments among Personalities you control, or 4, whichever is less.

Agasha Shaku - personalities
2F/3C 6HR6G/3PH/

Phoenix Clan Void Shugenja • Unique
Elemental Limited: Bow Shaku: Target a card in one of your Provinces. Put it on the bottom of your deck. After the Province fills (if possible), turn all cards in your Provinces face-up.

Air Dragon - exp 2 - personalities
7F/5C 10HR10G/4PH/

Unaligned Creature • Dragon • Shugenja • Cavalry • Experienced 2 • Unique
Other players may not target Air Dragon with Ranged Attacks, Spells, or Kihos.
Once per turn, a Dragon Personality you control may cast a Spell attached to any Personality in play as if it were attached to the Dragon. Straighten the Dragon after the Spell resolves.

Akodo Michio - personalities
3F/3C 4HR6G/2PH/

Lion Clan Samurai • Beastmaster
Battle: Pay 2 Gold and discard a card: Target a Beastmaster Personality. Attach a 2F Creature Follower token to him.

Akodo Nariaki - personalities
3F/3C 6HR7G/3PH/

Lion Clan Samurai • Tactician
Tactical Battle: Give each Personality and Follower in this army +1F.

Akodo Terumoto - personalities
4F/3C 6HR8G/3PH/

Lion Clan • Samurai • Tactician
Tactical Battle: Bow a target card opposing Terumoto.

Bayushi Kageki - exp - personalities
3F/4C -HR7G/3PH/

Scorpion Clan Samurai • Ninja • Magistrate • Experienced Mad Ronin • Unique
Kageki costs 4 less Gold for Ratling players.
Battle: Target an opposing Personality. Kageki issues him an unrefusable challenge to a duel of Personal Honor. If the target is Dishonored, the first card Kageki focuses adds its Focus value an additional time.

Bayushi Kaneo - personalities
3F/3C -HR8G/2PH/

Scorpion Clan Samurai • Courtier • Bitter Lies Legionnaire
Kaneo has +3F while you control at least 2 other Courtiers.
Political Reaction: After an action targets Kaneo, discard the Imperial Favor. Negate its effects.

Bayushi Moyotoshi - personalities
5F/2C -HR9G/0PH/

Scorpion Clan Ninja • Ninjutsu 3
Reaction: After another player targets Moyotoshi with an action: Target a card attached to an opposing Personality with less than 4 Chi, or such a Personality with no attached cards. Destroy it.

Bayushi Shumpei - personalities
3F/3C -HR7G/0PH/

Scorpion Clan Ninja • Ninjutsu 0
Reaction: After another player targets Shumpei with an action: Target an opposing Personality. Until the battle ends, give him -1C after each time an Open or Battle action resolves.

Chitik - personalities
3F/2C -HR5G/1PH/

Ratling Shugenja • Third Whisker Tribe • Creature
You may not create Personalities. You may play Action cards in any discard piles with an additional cost of bowing and Dishonoring Chitik. Remove cards played this way from the game instead of discarding them.

Daidoji Munabu - personalities
3F/3C 0HR7G/2PH/

Crane Clan Saboteur • Samurai • Harrier
Munabu may overlay any Harrier.
While Munabu overlays another card, he has +2F/+1C and the ability, "Battle Any number of times per turn, pay 2 Gold: Target an opposing unit that does not have more cards than this unit. Move it home bowed."

Daidoji Naito - personalities
3F/3C 0HR8G/2PH/

Crane Clan Samurai • Harrier
Naito can overlay any Harrier.
While Naito overlays another card, he has +1F, the Cavalry trait, and the ability, "Battle: Once per battle, if Naito is not at the current battlefield: Move Naito to the current battlefield. He may then produce a Ranged 4 Attack."

Daigotsu Fumiaki - personalities
6F/3C -HR6G/0PH/

Shadowlands Samurai • Lost • Lose 6 Honor.
Battle: Fear 6. This affects Dishonored and Shadowlands Personalities as if they were Followers.

Daigotsu Ogiwara - personalities
4F/3C -HR5G/0PH/

Shadowlands Samurai • Obsidian Legionnaire • Lost • Lose 6 Honor.
Reaction: After Ogiwara enters play: Target a Samurai Personality without the printed Shadowlands trait. Ogiwara copies one of his boldfaced traits until Ogiwara is not in play.

Doji Fujie - personalities
0F/2C 5HR4G/2PH/

Crane Clan Courtier
Reaction: After you overlay with a card from one of your Provinces: Fill the Province face-up.

Doji Jun'ai - exp - personalities
2F/4C 5HR9G/4PH/

Crane Clan • Samurai • Courtier • Cavalry • Tactician • Experienced Keeper of Water • Keeper • Water • Enlightened • Unique
Elemental Battle: Move a target Personality and Jun'ai home. Until your next turn begins, neither unit may assign to or move to attack.

Doji Kazo - exp - personalities
4F/5C 6HR10G/3PH/

Crane Clan Samurai • Courtier • Duelist • Experienced • Unique
Political Reaction: After a Personality is destroyed as a duel result: Permanently raise the strength of each of your Provinces by 2.

Gr'tik-er - personalities
2F/3C -HR5G/1PH/

Ratling Shugenja • Creature
Limited: Target and bow another Ratling card you control, and bow Gr'tik-er: Draw a card.

Hida Hiyao - personalities
5F/3C 0HR8G/2PH/

Crab Clan • Samurai • Hero
Battle: Discard a Heroic Action card: Straighten one or two target Personalities.

Hida Iseki - personalities
6F/3C 0HR8G/3PH/

Crab Clan Samurai • Hero • Yu 3 • Unique
Actions may target Iseki as if she has been targeted with Hida's Avalance this turn.

Hida Takuma - personalities
6F/3C -HR9G/0PH/

Crab Clan Sumai Master • Berserker
Reaction: Before Takuma is destroyed, permanently reduce his Force by 3 and his Chi by 1: Negate the destruction.

Hida Unkei - personalities
5F/2C -HR7G/0PH/

Crab Clan Berserker
Unkei has +1F for each Personality in play who is Dishonored or Shadowlands (or both).

Hiruma Hino - personalities
2F/3C 0HR5G/2PH/

Crab Clan Samurai • Scout
Recon Open: Bow Hino: Target a Province. Crab Clan Personalities have +2F while at its battlefield. Personalities who are Shadowlands or Dishonored (or both) have -2F while there.

Hiruma Hitaken - personalities
5F/4C -HR8G/1PH/

Crab Clan Samurai • Heir of Vengeance • Hero • Yu 3 • Unique • Loyal
Battle: Target an opposing Personality. Hitaken issues him an unrefusable challenge to a duel of Force. Dishonor the loser and move his unit home bowed.

Hisaki - personalities
9F/4C -HR13G/0PH/

Mantis Clan Orochi • Shore Hunter • Creature • Cavalry • Naval • Unique
Cannot attach non-Storm Rider Followers.
Reaction: After Hisaki is destroyed, remove it from the game: Target up to two other Orochi Personalities in your discard pile. Bring them into play, ignoring costs and entering play effects.

Ide Jiao - personalities
4F/3C 2HR8G/2PH/

Unicorn Clan Magistrate • Cavalry • Junghar
Reaction: After a unit assigns to attack, Dishonor Jiao: Target a card in that unit with no unbowed attached cards. Bow the target.

Isawa Sata - personalities
2F/4C 4HR8G/2PH/

Phoenix Clan Water Shugenja
Battle: Target an opposing card and a Personality in Sata's army. Abilities on the opposing card may not be used until the battle ends. Straighten the Personality.

Isawa Tanaka (PoH) - personalities
3F/3C 2HR7G/2PH/

Phoenix Clan Air Shugenja
Battle: Any number of times per turn, target and bow one of Tanaka's Spells: Target a card at the current battlefield. Reduce its Force to 0.

Isawa Tomita - personalities
2F/3C -HR7G/1PH/

Phoenix Clan Shugenja • Bloodspeaker
Maho Battle: If Tomita is opposed, either Dishonor him or target and bow one of his Spells: Give each opposing Personality -2F. Give each Personality in Tomita's army +2F (including himself).

Iwase - personalities
3F/2C -HR5G/1PH/

Unaligned Repentant Traitor • Yojimbo • Samurai
Iwase's Gold cost is reduced by 1 for each Human non-Samurai Personality you control.
Open: Dishonor Iwase: Target another Dishonored Personality at Iwase's location. Restore the Personality to Honor.

Kakita Tsuken - exp - personalities
3F/4C 5HR8G/4PH/

Crane Clan Samurai • Duelist • Enlightened • Experienced Keeper of Fire • Unique
Elemental Reaction: After a duel ends that a Personality in Tsuken's army won: Ranged 5 Attack.

Kitsuki Ryushi - personalities
3F/3C 3HR8G/3PH/

Dragon Clan • Samurai • Magistrate
Reaction: After Ryushi enters play: Create a +1F/+1C Weapon Item and attach it to one of your target Personalities.
Political Open: Bow a target dishonorable Personality.

Kitsuki Seiji - personalities
2F/3C 0HR6G/2PH/

Dragon Clan Courtier
Political Reaction: After another player declares an attack: Target a Holding. Straighten it.

Kokujin - exp 3 - personalities
5F/5C -HR9G/0PH/

Shadowlands Prophet of the Dark Lotus • Monk • Duelist • Experienced 3 • Unique • Lose 6 Honor.
Limited: Target and destroy a Personality you both control and own, and bow Kokujin: Target a Personality controlled by another player. Kokujin issues him an unrefusable challenge. If the other Personality loses, gain control of him, straighten him, and permanently give him the Shadowlands trait.

Matsu Hirake - personalities
3F/3C 3HR6G/2PH/

Lion Clan Samurai
While you control a Formation or there is another Personality in Hirake's army who has the Tactician trait, cards in Hirake's unit add their Force to the unit even if Hirake is bowed.

Matsu Shimei - personalities
4F/2C -HR8G/2PH/

Lion Clan Samurai • Deathseeker
Shimei enters play Dishonored. Shimsei must assign each time it is legal for him to do so.
Battle: Restore Shimei to Honor: Target an opposing unit with total Gold cost less than 10. Destroy it. Shimei commits seppuku after the battle ends.

Matsu Yoshino - personalities
3F/3C 4HR7G/2PH/

Lion Clan Samurai • Tactician • Scout • Unique
Tactical Battle: Target any number of Tacticians at this location. Give them each +3F.

Mirumoto Chojiro - personalities
3F/4C 0HR7G/2PH/

Dragon Clan • Samurai • Duelist
Reaction: After creating focus pools for a duel Chojiro is in: Switch a card from your focus pool with one from your hand.

Mirumoto Masae - exp - personalities
4F/4C 4HR8G/4PH/

Dragon Clan Samurai • Monk • Experienced Keeper of Air • Unique
Elemental Reaction: After a Ring enters play or a Kiho resolves: Target a Personality. Straighten him.

Mishakene - personalities
3F/2C -HR5G/0PH/

Shadowlands • Goblin Scout • Nonhuman • Lose 3 Honor.
Recon Open: Bow Mishakene: For the rest of this turn, Personalities you control that assign to the target Province gain Force equal to their printed Force, but are destroyed after the attack phase.

Moshi Sayoko - personalities
2F/2C -HR6G/1PH/

Mantis Clan Air Shugenja • Storm Rider
Reaction: Before an Orochi bows due to battle resolution: Negate the bowing.

Moto Kang - personalities
4F/2C 0HR8G/1PH/

Unicorn Clan Samurai • Baraunghar • Loyal
Limited: If Kang is face-up in a Province, target a Shugenja you control and pay 6 Gold: Bring Kang into play, ignoring all costs (except this action's).
Battle: Target a face-up Shugenja you own in a Province. Bring him into play in your army, paying all costs.

Moto Tsume - exp 3 - personalities
6F/4C -HR9G/0PH/

Shadowlands Samurai • Lost • Undead • Cavalry • Tactician • Experienced 3 • Unique • Obsidian Champion • Lose 5 Honor.
Tactical Battle: Pay 4 Gold: Target a dead non-Unique Human Personality. Bring him into play in Tsume's army, ignoring costs and requirements. Permanently reduce his Personal Honor to 0, and give him the Lost, Undead, and Shadowlands traits.

N'ck - personalities
3F/3C -HR6G/0PH/

Ratling Bandit • Grasping Paw Tribe • Creature
Reaction: When paying a Gold cost outside the Dynasty Phase, Dishonor N'ck: Target a Holding controlled by another player. N'ck produces Gold equal to the Holding's Gold cost.

P-o'tch - personalities
2F/2C -HR5G/1PH/

Ratling Scout • Third Whisker Tribe • Creature
Recon Open: Target a Province. Until the turn ends, after one or more units assign to attack the province, discard a card from the top of its controller's Fate deck.

Shiba Fugimori - personalities
4F/3C 4HR8G/2PH/

Phoenix Clan • Samurai
Battle: Target a Shugenja in Fugimori's army and a card opposing Fugimori with no unbowed cards attached. Raise the Shugenja's Force by the opposing card's Force. Bow the opposing card.

Shiba Riza - personalities
3F/4C 5HR7G/3PH/

Phoenix Clan Samurai
Riza costs 2 Gold less if you control a Samurai.
Reaction: After you bring a Samurai aligned with your Faction into play, discard him: Target a non-Unique Shugenja aligned with your Faction in your discard pile. Bring the Shugenja into play, reducing his Gold cost by the Samurai's printed Gold cost and paying all remaining costs.

Shinjo Senhao - personalities
6F/3C 0HR9G/2PH/

Unicorn Clan Samurai • Junghar • Cavalry • Unique
Reaction: After an army Senhao is in wins a battle but does not destroy a Province, Dishonor Senhao: Units return home from this battle without bowing.

Shinjo Wei - personalities
2F/3C -HR8G/1PH/

Unicorn Clan Samurai • Scout • Cavalry • Junghar
Battle: Dishonor Wei: Ranged 4 Attack. Ranged 3 Attack. (These are consecutive.)

Shinjo Xie - personalities
2F/2C -HR7G/3PH/

Unicorn Clan Samurai • Scout • Cavalry • Junghar
Open: Bow Xie: Target a Personality. Give the target a Force bonus equal to the number of Personalities in Xie's location.

Shosuro Mikado - exp - personalities
3F/4C -HR7G/2PH/

Scorpion Clan Courtier • Ninja • Experienced • Unique
Limited: Target and bow a Ninja Personality you control, who may remain bowed: Target a Holding. Until your Ninja is unbowed or not in play, this ability cannot be used and the Holding cannot straighten.

Shosuro Toma - personalities
3F/4C -HR8G/0PH/

Scorpion Clan Ninja • Duelist • Ninjutsu 2
Reaction: After another player targets Toma with an action: Target a Ninja Personality you control at Toma's battlefield and an opposing Personality. The Ninja issues the other Personality an unrefusable challenge. The Ninja has +1C while in this duel.

Tawagoto - personalities
1F/2C -HR2G/1PH/

Unaligned Samurai • Ronin
After Tawagoto enters play, target a Holding you control. Until Tawagoto is not in play, the Holding produces 1 additional Gold each time it bows to produce Gold.
Battle: Destroy Tawagoto: Target a Samurai at the current battlefield. Straighten him.

Tchree - personalities
2F/2C -HR5G/1PH/

Ratling • Creature
Ranged Attacks produced by Ratling cards in Tchree's army have +1 strength. Ratling Personalities created by card or Stronghold effects have +1F while in an army with Tchree. These effects are not cumulative with those from other copies of Tchree.

Togashi Masujiro - personalities
4F/3C 3HR8G/4PH/

Dragon Clan • Monk • Disciple • Air
Reaction: After one of your Rings bows: Gain 2 Honor.

Togashi Razan - personalities
3F/4C 5HR7G/3PH/

Dragon Clan Monk
Razan has +3F and +1 Personal Honor for each Ring you control.

Tsuruchi Chae - personalities
2F/3C -HR7G/1PH/

Mantis Clan Scout • Bounty Hunter
Battle: Bow Chae: Ranged 4 Attack.
Battle: Dishonor Chae: Two consecutive Ranged 4 Attacks.

Tsuruchi Dokuo - personalities
3F/3C -HR6G/2PH/

Mantis Clan Scout
Battle: Bow Dokuo: Ranged 3 Attack. If Dokuo or his target is Dishonored, this is a Ranged 5 Attack instead, and it is compared against printed Force.

Tsuruchi Kaya - personalities
3F/3C 0HR7G/2PH/

Mantis Clan • Samurai • Imperial • Magistrate
Battle: Bow Kaya unless he opposes a dishonorable Personality or your Family Honor is greater than its starting value: Ranged 4 Attack.

Utaku Minhua - personalities
4F/4C 3HR8G/3PH/

Unicorn Clan Samurai • Battle Maiden • Cavalry • Khol
Open: Target and bow a Region you control, which may remain bowed: Target a Personality or a Follower. Give it the Cavalry trait until the Region is unbowed or not in play.

Wareta no Oni - personalities
12F/4C -HR8G/0PH/

Shadowlands • Oni • Nonhuman
Lose 6 Honor.
Wareta has a Force penalty equal to the number of cards in your hand.

Water Dragon - exp 2 - personalities
8F/5C 10HR11G/4PH/

Unaligned Creature • Dragon • Shugenja • Cavalry • Naval • Experienced 2 • Unique
Personalities and Followers have the Naval trait while in an army with Water Dragon.
After a Cavalry Maneuvers Segment ends, you may assign any number of units from your home to battlefields.

Y'tchee - personalities
4F/3C -HR7G/2PH/

Ratling Scout • Creature • Unique
Recon Open: If it is the Action Phase: Target a Province. Until the turn ends, Ratling Personalities you control have the abillity, "Battle: Bow this card: Ranged 3 Attack. This may be combined with Ranged Attacks from other units," while at that Province's battlefield.

Yoritomo Ietsuna - personalities
4F/3C -HR8G/1PH/

Mantis Clan Pirate • Naval
Open: Target and Dishonor a Personality you control: Permanently give the Personality and each Follower in the unit +1F and the Naval trait.

Temple of the General - regions
Singular
Battle: Even if this card is not at the current battlefield, bow this card: Target an opposed Personality. Raise his Force to 5. If he is a Samurai, raise the Force of each of his Followers to 4.

Ten Thousand Temples - regions
Singular
Before you lose Honor, negate the loss and destroy this card.
Limited: If you have less than 10 Familiy Honor, bow this card: Gain 1 Honor.

A Life for a Life - spells
3G 3F
Ritual Limited: Target and bow any number of Shugenja you control, including this one, and destroy this card: Target a destroyed Personality in your discard pile with less Chi than the combined caster's Chi. Bring him into play, ignoring costs and restrictions.

Eyes of the Serpent - spells
3G 2F
Battle: Bow this Shugenja: Target a Personality at this card's battlefield. Permanently give him the Shadowlands trait. Give him +3F until the battle ends.
Battle: Bow this Shugenja, who must be at the current battlefield: Target two Shadowlands Personalities at the current battlefield, at least one of which is controlled by you. Destroy them. Gain 2 Honor.

Fuhao's Shadow - spells
2G 3F
Battle: Bow this card, and target and destroy a card attached to any Personality at this battlefield: Straighten that Personality.

Howl of the Wolf - spells
2G 3F
Can only attach to a Human Shugenja.
Reaction: After the Battle Action Segment at this unit's location begins, bow this card: You have the first opportunity to act this battle. You may not choose more than one opposing target with that action.

The Kami's Blessing - spells
3G 3F
Battle/Open: Bow this Spell: Raise this Shugenja's Force by his Chi.
Battle: Bow this Spell: Target one or two Samurai in this army. Raise each target's Force by this Shugenja's Chi.

A Hero's Gift - actions
0G 3F
Battle: Target an opposed Scout or Cavalry Personality you control at the current battlefield: Target a unit at your home. Move it to the current battlefield. You may take an additional Battle or Open action printed on a card in that unit.

Abandoned - actions
0G 3F
Battle: Target a Personality you control: Target a Personality opposing him with lower Personal Honor. Move the other Personality home.
Battle: Even if you control no units at the current battlefield: Move all Dishonored Personalities at the current battlefield home.

Accusation - actions
0G 2F
Political Reaction: After a Courtier Personality enters play: Target a Personality. Permanently give him the Gozoku trait. Draw a card unless you control the Courtier.
Political Open: Target a Gozoku Personality. Dishonor him. His controller loses 3 Honor; this cannot take him below his Starting Family Honor.

Akutenshi's Tribute - actions
0G 3F
Open: Give each Shadowlands Samurai you control +1F. Give each Shadowlands Samurai you control a Yu bonus equal to his Force.

Allegiance to the Emperor - actions
0G 4F
Political Limited: Discard all Shogun and Gozoku cards you control. Until the game ends, you may not play Shogun cards and you gain the ability, "Open: Target and bow a Wind you control: Target a Samurai, Shugenja, or Courtier. Straighten him."

Allegiance to the Shogun - actions
0G 4F
Political Limited: Discard all Imperial and Emperor cards you control, other than Winds. Until the game ends, you may not play Imperial or Emperor cards and you gain the ability, "Open: Target and bow a Wind you control: Target a Personality with an attached card or the Gozoku trait. Straighten his unit."

Always Ready - actions
0G 3F
Heroic Battle: Target a Personality you control at the current battlefield that has been targeted by Hida's Avalanche this turn: Target up to 2 units you control at other locations. Move them to the current battlefield. Straighten them. Raise the performing Personality's Force by his Yu. Actions may target him as if he has been targeted with Shell of Stone this turn.

Arrival of the Obsidian Champion - strategy
0G 2F
Open: Lose 3 Honor. Dishonor your target Personality with a Gold Cost of 9 or higher. Permanently set his Force to 10 and his Chi to 2. Permanently give him Shadowlands and the ability, "Fear Battle: Bow each Follower with 4 or lower Force in a target unit."

Arrogance - actions
0G 3F
Battle: You may target and Dishonor a Personality you control at the current battlefield: Target up to three Items, Followers, and/or Spells at the current battlefield. If you Dishonored a Personality, destroy them; otherwise, bow them.

Baraunghar Technique - actions
0G 2F
Limited: Target a Human Personality you control. Give him the Shugenja trait or the Samurai trait. Give him the ability, "Reaction: When paying a Gold cost, target and bow a Spell you control: Produce 2 Gold."

Blood and Steel - actions
0G 3F
Battle: Target a Shadowlands Samurai you control: Target a Personality opposing him. Your Personality issues the other an unrefusable challenge. The winner permanently gains +2F. (Destroy the loser.)

Blossoming Conflict - actions
0G 4F
Battle: Target and bow a unit you control with a total Gold cost greater than 10: Target up to two units opposing it, each of which has a total Gold cost less than 10. Bow them.

Conserve Your Strength - actions
0G 3F
Open: Show one or more Followers, Items, and/or Spells from your hand: Shuffle them into your deck. Draw a number of cards equal to that number plus one.
Battle: Target a card attached to a Samurai you control: Target a card attached to a Personality opposing him. Destroy the opposing card.

Counsel of the Keepers - actions
0G 4F
Limited: Target a Personality you control with an element trait and remove this card from the game: Look at the top 3 cards of your Fate deck. You may show any number of those that have an element trait or an Elemental ability and put them in your hand.

Credit Where Due - actions
0G 2F
Political Reaction: Before you gain Honor, target and bow a Courtier Personality you control: Target another player. He gains Honor equal to your Courtier's Personal Honor. Increase your gain by 2.

Dark Feeding - actions
0G 2F
Battle: Target and move home a Shadowlands Human you control: Target a Shadowlands Human. Give him a Force bonus equal to the first target's printed Force.

Draw Your Blade - actions
0G 3F
Battle: Bow a target enemy card without attachments.
Battle: Dishonor one of your target Personalities: Bow a target card opposing him.

Favor to the Dragon - actions
0G 3F
Open: Target and bow a Holding you control: Target another Holding. Straighten it.

Favor to the Horde - strategy
0G 2F
Tactical
Battle: Target your opposed Tactician: Draw 2 cards.

Favor to the Scorpion - actions
0G 3F
Battle: Target a Personality with your Faction alignment at the current battlefield who was either face-down or not in play when the battle began: The enemy leader shows you his hand. You may discard a card from it of your choice.

Favorable Terrain - actions
0G 1F
Immediate Terrain
Battle: You may perform the ability, "Reaction: After a Samurai is targeted with an action by a player other than his controller, destroy this card: Target the Samurai. Give him +2F/+1C until the battle ends. If he is now an illegal target for the action, negate its effects on him.

Fields of Foolish Pride - actions
0G 1F
Delayed Terrain
Battle: Even if you control no units at the current battlefield: Give each Personality at the current battlefield -2F. Give each Follower there -1F.

Flee from Tomorrow - actions
0G 3F
Delayed Terrain
Battle: Beginning with you and proceeding once in turn order, each player targets a number of Personalities and Followers he controls at the current battlefield up to the number of Holdings he controls. Bow all other Personalities and Followers there.

Forest Cleansing - actions
0G 2F
Battle/Open: Target a Dishonored Personality and a Province belonging to his controller. Bow the Personality. Reduce the Province's Strength to 0.

Heart of the Mountain - actions
0G 3F
Center Formation • Formed by a Hero Personality and 2 other Personalities.
Reaction: After an action targets a card you control at the current battlefield, discard a card: The action's player discards a card.
Heroic Reaction: Before a unit you control moves home, discard a Heroic Action card: Negate the movement.

Hida War Cry - actions
0G 4F
Heroic Battle: Target a Personality that has been targeted by Shell of Stone this turn and up to four other Personalities at the same battlefield. Give each target +2F and Yu +2. Before the next time this battle each of these Personalities would be destroyed by a card effect, negate the destruction.

Homecoming - actions
0G 2F
Political Limited: Target a Personality you control who is not aligned with your Faction. Permanently give him your Faction trait. Draw a card.

I Know That Trick - actions
0G 3F
Battle: Target a Personality you control at the current battlefield: He produces a number of simultaneous Ranged 1 Attacks up to his Force.
Battle: Target and Dishonor a Personality you control at the current battlefield: He produces a Ranged Attack with a strength equal to his Force.

Jade Petal Tea - actions
0G 4F
Open: If it is the Action Phase: Target a Human Personality. Permanently remove the Shadowlands trait from him. Until the turn ends, he has +2F while opposed.

Kharmic Struggle - actions
0G 4F
Kiho Reaction: After an Event resolves, target a Monk or Dragon Clan Personality you control. Until the game ends, you gain 2 additional Honor as a result of the first duel he wins each turn.

Kokujin's Temptation - actions
0G 2F
Limited: Target and bow a Shadowlands Personality you control: Target a Personality controlled by another player. Dishonor your performing Personality. Lose 3 Honor. The other player decides whether this destroys his Personality or it Dishonors him and permanently gives him the Shadowlands trait.

Mitsu's Return - actions
0G 4F
Kiho Reaction: After an Event resolves, target a Monk or Dragon Clan Personality you control: Draw a number of Fate cards equal to the number of Rings you control.

Preparation - actions
0G 3F
Reaction: If there is an opposed Scout, Ninja, or Harrier in your current army, after a Battle Action Segment begins: Look at the top 5 cards of your Fate deck. If one is a Terrain, Formation, or Recon Action card, you may show it and put it in your hand.

Rapid Deployment - actions
0G 3F
Battle: Target one of your Samurai Personalities at the current battlefield: Target two of your units not there. Move them there. If you are defending, straighten each of these units that moved.

Sachi's Defiance - actions
0G 2F
Battle: Target and bow a Follower or Item you control: Target a card opposing it with no cards attached. If it is a Dishonored Personality, destroy it; otherwise, bow it.

Scrutiny of the Wasp - actions
3G 2F
Costs 3 less Gold if you are a Mantis Clan player.
Reaction: After a card in an army is destroyed by a Ranged Attack you produced: Target another card in that army that has less or equal Force to the destroyed card and has no cards attached. Destroy the target.

Secret from the Mantis - actions
0G 3F
Battle: Target an opposed Creature. Raise his Force by twice the number of different basic card types in his army.

Secret from the Ratling - actions
0G 2F
Battle: Target a defending Samurai you control. If he is Phoenix Clan, give him +3F permenently. Until your next turn ends, gain the ability, "Reaction: After the Battle Action Segment begins: Take a Battle action performed by a Shugenja you control."

Seeking Within - actions
0G 2F
Elemental Kiho Open: Target and bow a Monk you control and a Monk or Ring you control: Target a Personality. Bow or straighten him.

Selfless Courage - actions
2G 3F
Battle: If there is a unit in the current enemy army, target up to two Personalities you control in one location: Move each to the current battlefield.

Shinjo's Arrow - actions
0G 2F
Battle: Ranged 2 Attack against a legal target in the current enemy army. If the target's unit's Personality is Dishonored, this is a Ranged 5 Attack instead and may target a Personality even if he has Followers.

Shuten Doji's Fury - actions
0G 2F
Battle: Dishonor one of your unbowed target Personalities: Lose 3 Honor. Bow one or more target cards opposing him without attachments, up to his base Personal Honor.

Tainted Whispers - actions
0G 2F
Maho Kiho Limited: Target a Shugenja you control: Target a Shadowlands Personality. Destroy all cards attached to him. Until the game ends, after each time he assigns, you may target and permanently give the Shadowlands trait to another Personality in his army.

Test His Mettle - actions
0G 3F
Battle: Target a Samurai or Berserker Personality you control at the current battlefield: Target a Personality opposing him. Yours issues the other an unrefusable challenge to a duel of Force. The Loser bows an unbowed card in his losing Personality's unit.

Test of Loyalty - actions
0G 2F
Limited: If you have played an Allegiance card this game: Target a player, who has not played an Allegiance card this game. Until your next turn begins, reduce his next Honor gain by 2, and Personalities have -2F while he controls them.

The Bitter Shadow of Shame - actions
4G 3F
Political Limited: Bow one of your target Courtier Personalities: Destroy a target non-Unique dishonorable Personality.

The Tail Strikes - actions
0G 2F
Ninja Limited: Target a face-down Ninja you control: Target a Personality controlled by another player. After the next time this game the Personality bows to pay a cost, you may flip your Ninja face-up, paying all costs. If the Ninja flips (and even if he is bowed), he issues the Personality an unrefusable challenge.

The War of Fire and Thunder - actions
2G 3F
Battle: Even if you control no units in the current battle, target and remove from the game a destroyed Shugenja or Naval Personality you own: Ranged 5 Attack against a legal target in the enemy army.

Thunder and Steel - actions
0G 3F
Reserve Formation • Formed by a Shugenja with a Spell and a Samurai Personality.
Reaction: Before an action targets a Personality you control at the current battlefield, target and bow a Personality you control there: Redirect the action.

Unexpected Testimony - actions
0G 4F
Political Reaction: Before another player's action Dishonors or gives the Shadowlands trait to a Personality you control: Negate that effect on him.
Political Open: Target a Personality. Give him -1F, or -3F if you control a Magistrate.

Unity of Purpose - actions
0G 3F
Limited: Target a Monk or Dragon Clan Personality you control: After the next time this game an Event resolves, target a face-up Monk or Dragon Clan Personality in one of your Provinces. Reduce his Gold cost to 0. If he enters play that turn, discard another Personality you control afterward.

Valiant Stand - actions
0G 2F
Political Reaction: After an Attack Phase begins: Target a Dishonored Personality controlled by the Attacker. Restore him to Honor. Raise his Force by his Chi plus Personal Honor. Other Personalities may not assign with him or to an army that he is already in. After the Attack ends, destroy him.

Weakened Defenses - actions
0G 3F
Recon Open: Target a Scout Personality you control: Target a Province. For the rest of the game, after each time a battle resolves there, permanently reduce the Province's strength by 4 if a unit was at the Province's battlefield at the start of the battle's Resolution Segment.

Wisdom and Courage - actions
0G 3F
Elemental Kiho Battle: Even if you control no units at the current battlefield, target and bow a Monk you control and two Monks and/or Rings you control: Target a Province. Raise its Strength by 10 until your next turn begins.

Wrath of the Keepers - actions
0G 3F
Kiho Battle: Target a Shugenja, Monk or Keeper you control: Target a Personality opposing the caster. The caster challenges him. He must discard 2 cards as a cost to refuse.

You Are Too Late - actions
0G 3F
Ninja Limited: Target and Dishonor a face-down Ninja you control: Target a Personality controlled by another player. After the next time this game the player assigns the Personality, you may flip your Ninja face-up, paying all costs. If the Ninja flips (and even if he is bowed), he issues the Personality an unrefusable challenge.

Fortress of the Bear - strongholds
8PS/4GP/0SH
Crab, Crab
Battle: Target and bow a Crab Clan Personality you control: Target up to two units opposing him with less combined Force than his unit's Force. Destroy the opposing units. If your Personality is a Berserker, you may discard 1 card as a cost to straighten him.

Prosperous Plains City - strongholds
6PS/4GP/6SH
Crane, Crane
Once per game per card title, after you put an elemental ring into play by its own text, gain 3 honor.
Open: Target and bow a Ring you control: Target an Enlightened Personality. Straighten him.

The Halls of the Damned - strongholds
8PS/4GP/-19SH
Shadowlands, Shadowlands
Your samurai have +2F while opposed.
Battle: Target and bow a Shadowlands Human Personality you control: Target a Personality opposing him with lower chi. Gain control of the opposing Personality until the end of the turn. Move him into your army.

Second Doom of the Crab - events
Target a Personality with over 2 Force. Permanently reduce his Force to 0. Bow him.

Second Doom of the Crane - events
Target a Personality with over 2 Personal Honor. Permanently reduce his Personal Honor to 0. Bow him. He may remain bowed. After the next time this game he straightens, Dishonor him, and his controller loses 5 Honor.

The Death of Akiko - events
If you control no Dishonored Personalities, shuffle this card into your deck; otherwise, target a Dishonored Personality you control, restore him to Honor, destroy him, and gain 5 Honor.

Honor Guard - followers
3F/0C -PH/4G/1HR 3F
Reaction: After a Hero, Champion, or Daimyo Personality you control moves to or enters play at a battlefield: Target the Personality. Move this card to him. Straighten this card.

Kyoso's Hunters - followers
2F/0C -PH/2G/0HR 2F
Shadowlands • Nonhuman • Oni • Lose 4 Honor.
Battle: Bow and destroy this card: Target an opposing Shadowlands card with no attached Shadowlands cards. Destroy the target.

Lone Magistrate - followers
1F/0C -PH/1G/0HR 3F
Magistrate
Open: Bow this card, which may remain bowed: Target a Dishonored Personality; he must be at this card's battlefield if used during an attack. Give him -1C and a maximum Force of 0 until this card is unbowed or not in play.

Obsidian Riders - followers
4F/0C -PH/7G/0HR 2F
Shadowlands • Cavalry • Lose 3 Honor.
After the first time each turn this card enters play, permanently give this Personality the Shadowlands trait and give another Shadowlands Personality you control +3F.
Battle: Fear 4 that also affects Personalities without attached cards.

Righteous Doshin - followers
2F/0C -PH/3G/2HR 3F
While this card is in an army with two Human Personalities who both have a Clan alignment but do not share one, it has +2F and Ranged Attacks from actions it performs have +2 strength.
Battle: Ranged 2 Attack.

Storm Rider Explorer - followers
2F/0C -PH/3G/0HR 3F
Storm Rider • Naval
Battle: If this Personality is an Orochi, bow this card: Target an Orochi Personality and a battlefield. Move the Orochi to the battlefield.

Wretched Mercenary - followers
2F/0C -PH/2G/0HR 1F
This card has a minimum Gold cost of 1.
After this card enters play: Dishonor this Personality.
Reaction: After this card is destroyed: Put it in your hand before the next End Phase ends.

Castle Gate - holdings
2F/0C -PH/2G/0HR 1F
This card has a minimum Gold cost of 1.
After this card enters play: Dishonor this Personality.
Reaction: After this card is destroyed: Put it in your hand before the next End Phase ends.

Castle Towers - holdings
2F/0C -PH/2G/0HR 1F
This card has a minimum Gold cost of 1.
After this card enters play: Dishonor this Personality.
Reaction: After this card is destroyed: Put it in your hand before the next End Phase ends.

Castle Walls - holdings
2F/0C -PH/2G/0HR 1F
This card has a minimum Gold cost of 1.
After this card enters play: Dishonor this Personality.
Reaction: After this card is destroyed: Put it in your hand before the next End Phase ends.

Conscriptors - holdings
2F/0C -PH/2G/0HR 1F
This card has a minimum Gold cost of 1.
After this card enters play: Dishonor this Personality.
Reaction: After this card is destroyed: Put it in your hand before the next End Phase ends.

Courtly Scholars - holdings
2F/0C -PH/2G/0HR 1F
This card has a minimum Gold cost of 1.
After this card enters play: Dishonor this Personality.
Reaction: After this card is destroyed: Put it in your hand before the next End Phase ends.

Forest Killer Cavern - holdings
2F/0C -PH/2G/0HR 1F
This card has a minimum Gold cost of 1.
After this card enters play: Dishonor this Personality.
Reaction: After this card is destroyed: Put it in your hand before the next End Phase ends.

House of the White Jade Fan - holdings
2F/0C -PH/2G/0HR 1F
This card has a minimum Gold cost of 1.
After this card enters play: Dishonor this Personality.
Reaction: After this card is destroyed: Put it in your hand before the next End Phase ends.

Repair Crew - holdings
2F/0C -PH/2G/0HR 1F
This card has a minimum Gold cost of 1.
After this card enters play: Dishonor this Personality.
Reaction: After this card is destroyed: Put it in your hand before the next End Phase ends.

Temple of the Lotus - holdings
2F/0C -PH/2G/0HR 1F
This card has a minimum Gold cost of 1.
After this card enters play: Dishonor this Personality.
Reaction: After this card is destroyed: Put it in your hand before the next End Phase ends.

Chuda Hankyu - items
+2F/+0C 3G 3F
Weapon
Battle: Destroy this card and dishonor this Personality: Lose 3 Honor. Destroy a target Follower, or Personality without Followers, with a Force less than 5 at any location.

Golden Obi of the Sun Goddess - exp - items
+1F/+0C 3G 4F
Experienced • Unique
Reaction: Even if this card is bowed, before this Personality is destroyed, destroy this card: Negate this Personality's destruction.
Battle: Bow this card: Target up to 2 opposing Shadowlands cards. If this card is attached to Isawa Sezaru, destroy them; otherwise, give them -4F.

Kuni's Eye - items
+2F/+0C 3G 3F
Reaction: After this unit assigns, bow this card: Target a Shadowlands Personality. Bow him. Assign him to this unit's location, even if illegal.

Letter of Confession - items
+1F/+0C 2G 2F
Open: If this Personality is Dishonored, bow this card: Target a Personality. Give him -3F.

Night Crystal Scepter - items
+2F/+0C 4G 3F
This card costs 1 less Gold for each of these traits present among Personalities you control: Samurai, Shugenja, Courtier, Ninja, Monk.
Reaction: After a Ring enters play, bow this card: Until your next turn begins, Rings may not be played.

Proof of Dishonor - items
+1F/+0C 1G 2F
Battle: Bow this card: Target an opposing Dishonored Personality. Bow him.

Tsuken's Blade - items
+1F/+1C 2G 3F
Weapon
Cards this Personality focuses have a minimum Focus value of the number of different Faction alignments among Personalities you control, or 4, whichever is less.

Agasha Shaku - personalities
2F/3C 6HR6G/3PH/

Phoenix Clan Void Shugenja • Unique
Elemental Limited: Bow Shaku: Target a card in one of your Provinces. Put it on the bottom of your deck. After the Province fills (if possible), turn all cards in your Provinces face-up.

Air Dragon - exp 2 - personalities
7F/5C 10HR10G/4PH/

Unaligned Creature • Dragon • Shugenja • Cavalry • Experienced 2 • Unique
Other players may not target Air Dragon with Ranged Attacks, Spells, or Kihos.
Once per turn, a Dragon Personality you control may cast a Spell attached to any Personality in play as if it were attached to the Dragon. Straighten the Dragon after the Spell resolves.

Akodo Michio - personalities
3F/3C 4HR6G/2PH/

Lion Clan Samurai • Beastmaster
Battle: Pay 2 Gold and discard a card: Target a Beastmaster Personality. Attach a 2F Creature Follower token to him.

Akodo Nariaki - personalities
3F/3C 6HR7G/3PH/

Lion Clan Samurai • Tactician
Tactical Battle: Give each Personality and Follower in this army +1F.

Akodo Terumoto - personalities
4F/3C 6HR8G/3PH/

Lion Clan • Samurai • Tactician
Tactical Battle: Bow a target card opposing Terumoto.

Bayushi Kageki - exp - personalities
3F/4C -HR7G/3PH/

Scorpion Clan Samurai • Ninja • Magistrate • Experienced Mad Ronin • Unique
Kageki costs 4 less Gold for Ratling players.
Battle: Target an opposing Personality. Kageki issues him an unrefusable challenge to a duel of Personal Honor. If the target is Dishonored, the first card Kageki focuses adds its Focus value an additional time.

Bayushi Kaneo - personalities
3F/3C -HR8G/2PH/

Scorpion Clan Samurai • Courtier • Bitter Lies Legionnaire
Kaneo has +3F while you control at least 2 other Courtiers.
Political Reaction: After an action targets Kaneo, discard the Imperial Favor. Negate its effects.

Bayushi Moyotoshi - personalities
5F/2C -HR9G/0PH/

Scorpion Clan Ninja • Ninjutsu 3
Reaction: After another player targets Moyotoshi with an action: Target a card attached to an opposing Personality with less than 4 Chi, or such a Personality with no attached cards. Destroy it.

Bayushi Shumpei - personalities
3F/3C -HR7G/0PH/

Scorpion Clan Ninja • Ninjutsu 0
Reaction: After another player targets Shumpei with an action: Target an opposing Personality. Until the battle ends, give him -1C after each time an Open or Battle action resolves.

Chitik - personalities
3F/2C -HR5G/1PH/

Ratling Shugenja • Third Whisker Tribe • Creature
You may not create Personalities. You may play Action cards in any discard piles with an additional cost of bowing and Dishonoring Chitik. Remove cards played this way from the game instead of discarding them.

Daidoji Munabu - personalities
3F/3C 0HR7G/2PH/

Crane Clan Saboteur • Samurai • Harrier
Munabu may overlay any Harrier.
While Munabu overlays another card, he has +2F/+1C and the ability, "Battle Any number of times per turn, pay 2 Gold: Target an opposing unit that does not have more cards than this unit. Move it home bowed."

Daidoji Naito - personalities
3F/3C 0HR8G/2PH/

Crane Clan Samurai • Harrier
Naito can overlay any Harrier.
While Naito overlays another card, he has +1F, the Cavalry trait, and the ability, "Battle: Once per battle, if Naito is not at the current battlefield: Move Naito to the current battlefield. He may then produce a Ranged 4 Attack."

Daigotsu Fumiaki - personalities
6F/3C -HR6G/0PH/

Shadowlands Samurai • Lost • Lose 6 Honor.
Battle: Fear 6. This affects Dishonored and Shadowlands Personalities as if they were Followers.

Daigotsu Ogiwara - personalities
4F/3C -HR5G/0PH/

Shadowlands Samurai • Obsidian Legionnaire • Lost • Lose 6 Honor.
Reaction: After Ogiwara enters play: Target a Samurai Personality without the printed Shadowlands trait. Ogiwara copies one of his boldfaced traits until Ogiwara is not in play.

Doji Fujie - personalities
0F/2C 5HR4G/2PH/

Crane Clan Courtier
Reaction: After you overlay with a card from one of your Provinces: Fill the Province face-up.

Doji Jun'ai - exp - personalities
2F/4C 5HR9G/4PH/

Crane Clan • Samurai • Courtier • Cavalry • Tactician • Experienced Keeper of Water • Keeper • Water • Enlightened • Unique
Elemental Battle: Move a target Personality and Jun'ai home. Until your next turn begins, neither unit may assign to or move to attack.

Doji Kazo - exp - personalities
4F/5C 6HR10G/3PH/

Crane Clan Samurai • Courtier • Duelist • Experienced • Unique
Political Reaction: After a Personality is destroyed as a duel result: Permanently raise the strength of each of your Provinces by 2.

Gr'tik-er - personalities
2F/3C -HR5G/1PH/

Ratling Shugenja • Creature
Limited: Target and bow another Ratling card you control, and bow Gr'tik-er: Draw a card.

Hida Hiyao - personalities
5F/3C 0HR8G/2PH/

Crab Clan • Samurai • Hero
Battle: Discard a Heroic Action card: Straighten one or two target Personalities.

Hida Iseki - personalities
6F/3C 0HR8G/3PH/

Crab Clan Samurai • Hero • Yu 3 • Unique
Actions may target Iseki as if she has been targeted with Hida's Avalance this turn.

Hida Takuma - personalities
6F/3C -HR9G/0PH/

Crab Clan Sumai Master • Berserker
Reaction: Before Takuma is destroyed, permanently reduce his Force by 3 and his Chi by 1: Negate the destruction.

Hida Unkei - personalities
5F/2C -HR7G/0PH/

Crab Clan Berserker
Unkei has +1F for each Personality in play who is Dishonored or Shadowlands (or both).

Hiruma Hino - personalities
2F/3C 0HR5G/2PH/

Crab Clan Samurai • Scout
Recon Open: Bow Hino: Target a Province. Crab Clan Personalities have +2F while at its battlefield. Personalities who are Shadowlands or Dishonored (or both) have -2F while there.

Hiruma Hitaken - personalities
5F/4C -HR8G/1PH/

Crab Clan Samurai • Heir of Vengeance • Hero • Yu 3 • Unique • Loyal
Battle: Target an opposing Personality. Hitaken issues him an unrefusable challenge to a duel of Force. Dishonor the loser and move his unit home bowed.

Hisaki - personalities
9F/4C -HR13G/0PH/

Mantis Clan Orochi • Shore Hunter • Creature • Cavalry • Naval • Unique
Cannot attach non-Storm Rider Followers.
Reaction: After Hisaki is destroyed, remove it from the game: Target up to two other Orochi Personalities in your discard pile. Bring them into play, ignoring costs and entering play effects.

Ide Jiao - personalities
4F/3C 2HR8G/2PH/

Unicorn Clan Magistrate • Cavalry • Junghar
Reaction: After a unit assigns to attack, Dishonor Jiao: Target a card in that unit with no unbowed attached cards. Bow the target.

Isawa Sata - personalities
2F/4C 4HR8G/2PH/

Phoenix Clan Water Shugenja
Battle: Target an opposing card and a Personality in Sata's army. Abilities on the opposing card may not be used until the battle ends. Straighten the Personality.

Isawa Tanaka (PoH) - personalities
3F/3C 2HR7G/2PH/

Phoenix Clan Air Shugenja
Battle: Any number of times per turn, target and bow one of Tanaka's Spells: Target a card at the current battlefield. Reduce its Force to 0.

Isawa Tomita - personalities
2F/3C -HR7G/1PH/

Phoenix Clan Shugenja • Bloodspeaker
Maho Battle: If Tomita is opposed, either Dishonor him or target and bow one of his Spells: Give each opposing Personality -2F. Give each Personality in Tomita's army +2F (including himself).

Iwase - personalities
3F/2C -HR5G/1PH/

Unaligned Repentant Traitor • Yojimbo • Samurai
Iwase's Gold cost is reduced by 1 for each Human non-Samurai Personality you control.
Open: Dishonor Iwase: Target another Dishonored Personality at Iwase's location. Restore the Personality to Honor.

Kakita Tsuken - exp - personalities
3F/4C 5HR8G/4PH/

Crane Clan Samurai • Duelist • Enlightened • Experienced Keeper of Fire • Unique
Elemental Reaction: After a duel ends that a Personality in Tsuken's army won: Ranged 5 Attack.

Kitsuki Ryushi - personalities
3F/3C 3HR8G/3PH/

Dragon Clan • Samurai • Magistrate
Reaction: After Ryushi enters play: Create a +1F/+1C Weapon Item and attach it to one of your target Personalities.
Political Open: Bow a target dishonorable Personality.

Kitsuki Seiji - personalities
2F/3C 0HR6G/2PH/

Dragon Clan Courtier
Political Reaction: After another player declares an attack: Target a Holding. Straighten it.

Kokujin - exp 3 - personalities
5F/5C -HR9G/0PH/

Shadowlands Prophet of the Dark Lotus • Monk • Duelist • Experienced 3 • Unique • Lose 6 Honor.
Limited: Target and destroy a Personality you both control and own, and bow Kokujin: Target a Personality controlled by another player. Kokujin issues him an unrefusable challenge. If the other Personality loses, gain control of him, straighten him, and permanently give him the Shadowlands trait.

Matsu Hirake - personalities
3F/3C 3HR6G/2PH/

Lion Clan Samurai
While you control a Formation or there is another Personality in Hirake's army who has the Tactician trait, cards in Hirake's unit add their Force to the unit even if Hirake is bowed.

Matsu Shimei - personalities
4F/2C -HR8G/2PH/

Lion Clan Samurai • Deathseeker
Shimei enters play Dishonored. Shimsei must assign each time it is legal for him to do so.
Battle: Restore Shimei to Honor: Target an opposing unit with total Gold cost less than 10. Destroy it. Shimei commits seppuku after the battle ends.

Matsu Yoshino - personalities
3F/3C 4HR7G/2PH/

Lion Clan Samurai • Tactician • Scout • Unique
Tactical Battle: Target any number of Tacticians at this location. Give them each +3F.

Mirumoto Chojiro - personalities
3F/4C 0HR7G/2PH/

Dragon Clan • Samurai • Duelist
Reaction: After creating focus pools for a duel Chojiro is in: Switch a card from your focus pool with one from your hand.

Mirumoto Masae - exp - personalities
4F/4C 4HR8G/4PH/

Dragon Clan Samurai • Monk • Experienced Keeper of Air • Unique
Elemental Reaction: After a Ring enters play or a Kiho resolves: Target a Personality. Straighten him.

Mishakene - personalities
3F/2C -HR5G/0PH/

Shadowlands • Goblin Scout • Nonhuman • Lose 3 Honor.
Recon Open: Bow Mishakene: For the rest of this turn, Personalities you control that assign to the target Province gain Force equal to their printed Force, but are destroyed after the attack phase.

Moshi Sayoko - personalities
2F/2C -HR6G/1PH/

Mantis Clan Air Shugenja • Storm Rider
Reaction: Before an Orochi bows due to battle resolution: Negate the bowing.

Moto Kang - personalities
4F/2C 0HR8G/1PH/

Unicorn Clan Samurai • Baraunghar • Loyal
Limited: If Kang is face-up in a Province, target a Shugenja you control and pay 6 Gold: Bring Kang into play, ignoring all costs (except this action's).
Battle: Target a face-up Shugenja you own in a Province. Bring him into play in your army, paying all costs.

Moto Tsume - exp 3 - personalities
6F/4C -HR9G/0PH/

Shadowlands Samurai • Lost • Undead • Cavalry • Tactician • Experienced 3 • Unique • Obsidian Champion • Lose 5 Honor.
Tactical Battle: Pay 4 Gold: Target a dead non-Unique Human Personality. Bring him into play in Tsume's army, ignoring costs and requirements. Permanently reduce his Personal Honor to 0, and give him the Lost, Undead, and Shadowlands traits.

N'ck - personalities
3F/3C -HR6G/0PH/

Ratling Bandit • Grasping Paw Tribe • Creature
Reaction: When paying a Gold cost outside the Dynasty Phase, Dishonor N'ck: Target a Holding controlled by another player. N'ck produces Gold equal to the Holding's Gold cost.

P-o'tch - personalities
2F/2C -HR5G/1PH/

Ratling Scout • Third Whisker Tribe • Creature
Recon Open: Target a Province. Until the turn ends, after one or more units assign to attack the province, discard a card from the top of its controller's Fate deck.

Shiba Fugimori - personalities
4F/3C 4HR8G/2PH/

Phoenix Clan • Samurai
Battle: Target a Shugenja in Fugimori's army and a card opposing Fugimori with no unbowed cards attached. Raise the Shugenja's Force by the opposing card's Force. Bow the opposing card.

Shiba Riza - personalities
3F/4C 5HR7G/3PH/

Phoenix Clan Samurai
Riza costs 2 Gold less if you control a Samurai.
Reaction: After you bring a Samurai aligned with your Faction into play, discard him: Target a non-Unique Shugenja aligned with your Faction in your discard pile. Bring the Shugenja into play, reducing his Gold cost by the Samurai's printed Gold cost and paying all remaining costs.

Shinjo Senhao - personalities
6F/3C 0HR9G/2PH/

Unicorn Clan Samurai • Junghar • Cavalry • Unique
Reaction: After an army Senhao is in wins a battle but does not destroy a Province, Dishonor Senhao: Units return home from this battle without bowing.

Shinjo Wei - personalities
2F/3C -HR8G/1PH/

Unicorn Clan Samurai • Scout • Cavalry • Junghar
Battle: Dishonor Wei: Ranged 4 Attack. Ranged 3 Attack. (These are consecutive.)

Shinjo Xie - personalities
2F/2C -HR7G/3PH/

Unicorn Clan Samurai • Scout • Cavalry • Junghar
Open: Bow Xie: Target a Personality. Give the target a Force bonus equal to the number of Personalities in Xie's location.

Shosuro Mikado - exp - personalities
3F/4C -HR7G/2PH/

Scorpion Clan Courtier • Ninja • Experienced • Unique
Limited: Target and bow a Ninja Personality you control, who may remain bowed: Target a Holding. Until your Ninja is unbowed or not in play, this ability cannot be used and the Holding cannot straighten.

Shosuro Toma - personalities
3F/4C -HR8G/0PH/

Scorpion Clan Ninja • Duelist • Ninjutsu 2
Reaction: After another player targets Toma with an action: Target a Ninja Personality you control at Toma's battlefield and an opposing Personality. The Ninja issues the other Personality an unrefusable challenge. The Ninja has +1C while in this duel.

Tawagoto - personalities
1F/2C -HR2G/1PH/

Unaligned Samurai • Ronin
After Tawagoto enters play, target a Holding you control. Until Tawagoto is not in play, the Holding produces 1 additional Gold each time it bows to produce Gold.
Battle: Destroy Tawagoto: Target a Samurai at the current battlefield. Straighten him.

Tchree - personalities
2F/2C -HR5G/1PH/

Ratling • Creature
Ranged Attacks produced by Ratling cards in Tchree's army have +1 strength. Ratling Personalities created by card or Stronghold effects have +1F while in an army with Tchree. These effects are not cumulative with those from other copies of Tchree.

Togashi Masujiro - personalities
4F/3C 3HR8G/4PH/

Dragon Clan • Monk • Disciple • Air
Reaction: After one of your Rings bows: Gain 2 Honor.

Togashi Razan - personalities
3F/4C 5HR7G/3PH/

Dragon Clan Monk
Razan has +3F and +1 Personal Honor for each Ring you control.

Tsuruchi Chae - personalities
2F/3C -HR7G/1PH/

Mantis Clan Scout • Bounty Hunter
Battle: Bow Chae: Ranged 4 Attack.
Battle: Dishonor Chae: Two consecutive Ranged 4 Attacks.

Tsuruchi Dokuo - personalities
3F/3C -HR6G/2PH/

Mantis Clan Scout
Battle: Bow Dokuo: Ranged 3 Attack. If Dokuo or his target is Dishonored, this is a Ranged 5 Attack instead, and it is compared against printed Force.

Tsuruchi Kaya - personalities
3F/3C 0HR7G/2PH/

Mantis Clan • Samurai • Imperial • Magistrate
Battle: Bow Kaya unless he opposes a dishonorable Personality or your Family Honor is greater than its starting value: Ranged 4 Attack.

Utaku Minhua - personalities
4F/4C 3HR8G/3PH/

Unicorn Clan Samurai • Battle Maiden • Cavalry • Khol
Open: Target and bow a Region you control, which may remain bowed: Target a Personality or a Follower. Give it the Cavalry trait until the Region is unbowed or not in play.

Wareta no Oni - personalities
12F/4C -HR8G/0PH/

Shadowlands • Oni • Nonhuman
Lose 6 Honor.
Wareta has a Force penalty equal to the number of cards in your hand.

Water Dragon - exp 2 - personalities
8F/5C 10HR11G/4PH/

Unaligned Creature • Dragon • Shugenja • Cavalry • Naval • Experienced 2 • Unique
Personalities and Followers have the Naval trait while in an army with Water Dragon.
After a Cavalry Maneuvers Segment ends, you may assign any number of units from your home to battlefields.

Y'tchee - personalities
4F/3C -HR7G/2PH/

Ratling Scout • Creature • Unique
Recon Open: If it is the Action Phase: Target a Province. Until the turn ends, Ratling Personalities you control have the abillity, "Battle: Bow this card: Ranged 3 Attack. This may be combined with Ranged Attacks from other units," while at that Province's battlefield.

Yoritomo Ietsuna - personalities
4F/3C -HR8G/1PH/

Mantis Clan Pirate • Naval
Open: Target and Dishonor a Personality you control: Permanently give the Personality and each Follower in the unit +1F and the Naval trait.

Temple of the General - regions
Singular
Battle: Even if this card is not at the current battlefield, bow this card: Target an opposed Personality. Raise his Force to 5. If he is a Samurai, raise the Force of each of his Followers to 4.

Ten Thousand Temples - regions
Singular
Before you lose Honor, negate the loss and destroy this card.
Limited: If you have less than 10 Familiy Honor, bow this card: Gain 1 Honor.

A Life for a Life - spells
3G 3F
Ritual Limited: Target and bow any number of Shugenja you control, including this one, and destroy this card: Target a destroyed Personality in your discard pile with less Chi than the combined caster's Chi. Bring him into play, ignoring costs and restrictions.

Eyes of the Serpent - spells
3G 2F
Battle: Bow this Shugenja: Target a Personality at this card's battlefield. Permanently give him the Shadowlands trait. Give him +3F until the battle ends.
Battle: Bow this Shugenja, who must be at the current battlefield: Target two Shadowlands Personalities at the current battlefield, at least one of which is controlled by you. Destroy them. Gain 2 Honor.

Fuhao's Shadow - spells
2G 3F
Battle: Bow this card, and target and destroy a card attached to any Personality at this battlefield: Straighten that Personality.

Howl of the Wolf - spells
2G 3F
Can only attach to a Human Shugenja.
Reaction: After the Battle Action Segment at this unit's location begins, bow this card: You have the first opportunity to act this battle. You may not choose more than one opposing target with that action.

The Kami's Blessing - spells
3G 3F
Battle/Open: Bow this Spell: Raise this Shugenja's Force by his Chi.
Battle: Bow this Spell: Target one or two Samurai in this army. Raise each target's Force by this Shugenja's Chi.

A Hero's Gift - actions
0G 3F
Battle: Target an opposed Scout or Cavalry Personality you control at the current battlefield: Target a unit at your home. Move it to the current battlefield. You may take an additional Battle or Open action printed on a card in that unit.

Abandoned - actions
0G 3F
Battle: Target a Personality you control: Target a Personality opposing him with lower Personal Honor. Move the other Personality home.
Battle: Even if you control no units at the current battlefield: Move all Dishonored Personalities at the current battlefield home.

Accusation - actions
0G 2F
Political Reaction: After a Courtier Personality enters play: Target a Personality. Permanently give him the Gozoku trait. Draw a card unless you control the Courtier.
Political Open: Target a Gozoku Personality. Dishonor him. His controller loses 3 Honor; this cannot take him below his Starting Family Honor.

Akutenshi's Tribute - actions
0G 3F
Open: Give each Shadowlands Samurai you control +1F. Give each Shadowlands Samurai you control a Yu bonus equal to his Force.

Allegiance to the Emperor - actions
0G 4F
Political Limited: Discard all Shogun and Gozoku cards you control. Until the game ends, you may not play Shogun cards and you gain the ability, "Open: Target and bow a Wind you control: Target a Samurai, Shugenja, or Courtier. Straighten him."

Allegiance to the Shogun - actions
0G 4F
Political Limited: Discard all Imperial and Emperor cards you control, other than Winds. Until the game ends, you may not play Imperial or Emperor cards and you gain the ability, "Open: Target and bow a Wind you control: Target a Personality with an attached card or the Gozoku trait. Straighten his unit."

Always Ready - actions
0G 3F
Heroic Battle: Target a Personality you control at the current battlefield that has been targeted by Hida's Avalanche this turn: Target up to 2 units you control at other locations. Move them to the current battlefield. Straighten them. Raise the performing Personality's Force by his Yu. Actions may target him as if he has been targeted with Shell of Stone this turn.

Arrival of the Obsidian Champion - strategy
0G 2F
Open: Lose 3 Honor. Dishonor your target Personality with a Gold Cost of 9 or higher. Permanently set his Force to 10 and his Chi to 2. Permanently give him Shadowlands and the ability, "Fear Battle: Bow each Follower with 4 or lower Force in a target unit."

Arrogance - actions
0G 3F
Battle: You may target and Dishonor a Personality you control at the current battlefield: Target up to three Items, Followers, and/or Spells at the current battlefield. If you Dishonored a Personality, destroy them; otherwise, bow them.

Baraunghar Technique - actions
0G 2F
Limited: Target a Human Personality you control. Give him the Shugenja trait or the Samurai trait. Give him the ability, "Reaction: When paying a Gold cost, target and bow a Spell you control: Produce 2 Gold."

Blood and Steel - actions
0G 3F
Battle: Target a Shadowlands Samurai you control: Target a Personality opposing him. Your Personality issues the other an unrefusable challenge. The winner permanently gains +2F. (Destroy the loser.)

Blossoming Conflict - actions
0G 4F
Battle: Target and bow a unit you control with a total Gold cost greater than 10: Target up to two units opposing it, each of which has a total Gold cost less than 10. Bow them.

Conserve Your Strength - actions
0G 3F
Open: Show one or more Followers, Items, and/or Spells from your hand: Shuffle them into your deck. Draw a number of cards equal to that number plus one.
Battle: Target a card attached to a Samurai you control: Target a card attached to a Personality opposing him. Destroy the opposing card.

Counsel of the Keepers - actions
0G 4F
Limited: Target a Personality you control with an element trait and remove this card from the game: Look at the top 3 cards of your Fate deck. You may show any number of those that have an element trait or an Elemental ability and put them in your hand.

Credit Where Due - actions
0G 2F
Political Reaction: Before you gain Honor, target and bow a Courtier Personality you control: Target another player. He gains Honor equal to your Courtier's Personal Honor. Increase your gain by 2.

Dark Feeding - actions
0G 2F
Battle: Target and move home a Shadowlands Human you control: Target a Shadowlands Human. Give him a Force bonus equal to the first target's printed Force.

Draw Your Blade - actions
0G 3F
Battle: Bow a target enemy card without attachments.
Battle: Dishonor one of your target Personalities: Bow a target card opposing him.

Favor to the Dragon - actions
0G 3F
Open: Target and bow a Holding you control: Target another Holding. Straighten it.

Favor to the Horde - strategy
0G 2F
Tactical
Battle: Target your opposed Tactician: Draw 2 cards.

Favor to the Scorpion - actions
0G 3F
Battle: Target a Personality with your Faction alignment at the current battlefield who was either face-down or not in play when the battle began: The enemy leader shows you his hand. You may discard a card from it of your choice.

Favorable Terrain - actions
0G 1F
Immediate Terrain
Battle: You may perform the ability, "Reaction: After a Samurai is targeted with an action by a player other than his controller, destroy this card: Target the Samurai. Give him +2F/+1C until the battle ends. If he is now an illegal target for the action, negate its effects on him.

Fields of Foolish Pride - actions
0G 1F
Delayed Terrain
Battle: Even if you control no units at the current battlefield: Give each Personality at the current battlefield -2F. Give each Follower there -1F.

Flee from Tomorrow - actions
0G 3F
Delayed Terrain
Battle: Beginning with you and proceeding once in turn order, each player targets a number of Personalities and Followers he controls at the current battlefield up to the number of Holdings he controls. Bow all other Personalities and Followers there.

Forest Cleansing - actions
0G 2F
Battle/Open: Target a Dishonored Personality and a Province belonging to his controller. Bow the Personality. Reduce the Province's Strength to 0.

Heart of the Mountain - actions
0G 3F
Center Formation • Formed by a Hero Personality and 2 other Personalities.
Reaction: After an action targets a card you control at the current battlefield, discard a card: The action's player discards a card.
Heroic Reaction: Before a unit you control moves home, discard a Heroic Action card: Negate the movement.

Hida War Cry - actions
0G 4F
Heroic Battle: Target a Personality that has been targeted by Shell of Stone this turn and up to four other Personalities at the same battlefield. Give each target +2F and Yu +2. Before the next time this battle each of these Personalities would be destroyed by a card effect, negate the destruction.

Homecoming - actions
0G 2F
Political Limited: Target a Personality you control who is not aligned with your Faction. Permanently give him your Faction trait. Draw a card.

I Know That Trick - actions
0G 3F
Battle: Target a Personality you control at the current battlefield: He produces a number of simultaneous Ranged 1 Attacks up to his Force.
Battle: Target and Dishonor a Personality you control at the current battlefield: He produces a Ranged Attack with a strength equal to his Force.

Jade Petal Tea - actions
0G 4F
Open: If it is the Action Phase: Target a Human Personality. Permanently remove the Shadowlands trait from him. Until the turn ends, he has +2F while opposed.

Kharmic Struggle - actions
0G 4F
Kiho Reaction: After an Event resolves, target a Monk or Dragon Clan Personality you control. Until the game ends, you gain 2 additional Honor as a result of the first duel he wins each turn.

Kokujin's Temptation - actions
0G 2F
Limited: Target and bow a Shadowlands Personality you control: Target a Personality controlled by another player. Dishonor your performing Personality. Lose 3 Honor. The other player decides whether this destroys his Personality or it Dishonors him and permanently gives him the Shadowlands trait.

Mitsu's Return - actions
0G 4F
Kiho Reaction: After an Event resolves, target a Monk or Dragon Clan Personality you control: Draw a number of Fate cards equal to the number of Rings you control.

Preparation - actions
0G 3F
Reaction: If there is an opposed Scout, Ninja, or Harrier in your current army, after a Battle Action Segment begins: Look at the top 5 cards of your Fate deck. If one is a Terrain, Formation, or Recon Action card, you may show it and put it in your hand.

Rapid Deployment - actions
0G 3F
Battle: Target one of your Samurai Personalities at the current battlefield: Target two of your units not there. Move them there. If you are defending, straighten each of these units that moved.

Sachi's Defiance - actions
0G 2F
Battle: Target and bow a Follower or Item you control: Target a card opposing it with no cards attached. If it is a Dishonored Personality, destroy it; otherwise, bow it.

Scrutiny of the Wasp - actions
3G 2F
Costs 3 less Gold if you are a Mantis Clan player.
Reaction: After a card in an army is destroyed by a Ranged Attack you produced: Target another card in that army that has less or equal Force to the destroyed card and has no cards attached. Destroy the target.

Secret from the Mantis - actions
0G 3F
Battle: Target an opposed Creature. Raise his Force by twice the number of different basic card types in his army.

Secret from the Ratling - actions
0G 2F
Battle: Target a defending Samurai you control. If he is Phoenix Clan, give him +3F permenently. Until your next turn ends, gain the ability, "Reaction: After the Battle Action Segment begins: Take a Battle action performed by a Shugenja you control."

Seeking Within - actions
0G 2F
Elemental Kiho Open: Target and bow a Monk you control and a Monk or Ring you control: Target a Personality. Bow or straighten him.

Selfless Courage - actions
2G 3F
Battle: If there is a unit in the current enemy army, target up to two Personalities you control in one location: Move each to the current battlefield.

Shinjo's Arrow - actions
0G 2F
Battle: Ranged 2 Attack against a legal target in the current enemy army. If the target's unit's Personality is Dishonored, this is a Ranged 5 Attack instead and may target a Personality even if he has Followers.

Shuten Doji's Fury - actions
0G 2F
Battle: Dishonor one of your unbowed target Personalities: Lose 3 Honor. Bow one or more target cards opposing him without attachments, up to his base Personal Honor.

Tainted Whispers - actions
0G 2F
Maho Kiho Limited: Target a Shugenja you control: Target a Shadowlands Personality. Destroy all cards attached to him. Until the game ends, after each time he assigns, you may target and permanently give the Shadowlands trait to another Personality in his army.

Test His Mettle - actions
0G 3F
Battle: Target a Samurai or Berserker Personality you control at the current battlefield: Target a Personality opposing him. Yours issues the other an unrefusable challenge to a duel of Force. The Loser bows an unbowed card in his losing Personality's unit.

Test of Loyalty - actions
0G 2F
Limited: If you have played an Allegiance card this game: Target a player, who has not played an Allegiance card this game. Until your next turn begins, reduce his next Honor gain by 2, and Personalities have -2F while he controls them.

The Bitter Shadow of Shame - actions
4G 3F
Political Limited: Bow one of your target Courtier Personalities: Destroy a target non-Unique dishonorable Personality.

The Tail Strikes - actions
0G 2F
Ninja Limited: Target a face-down Ninja you control: Target a Personality controlled by another player. After the next time this game the Personality bows to pay a cost, you may flip your Ninja face-up, paying all costs. If the Ninja flips (and even if he is bowed), he issues the Personality an unrefusable challenge.

The War of Fire and Thunder - actions
2G 3F
Battle: Even if you control no units in the current battle, target and remove from the game a destroyed Shugenja or Naval Personality you own: Ranged 5 Attack against a legal target in the enemy army.

Thunder and Steel - actions
0G 3F
Reserve Formation • Formed by a Shugenja with a Spell and a Samurai Personality.
Reaction: Before an action targets a Personality you control at the current battlefield, target and bow a Personality you control there: Redirect the action.

Unexpected Testimony - actions
0G 4F
Political Reaction: Before another player's action Dishonors or gives the Shadowlands trait to a Personality you control: Negate that effect on him.
Political Open: Target a Personality. Give him -1F, or -3F if you control a Magistrate.

Unity of Purpose - actions
0G 3F
Limited: Target a Monk or Dragon Clan Personality you control: After the next time this game an Event resolves, target a face-up Monk or Dragon Clan Personality in one of your Provinces. Reduce his Gold cost to 0. If he enters play that turn, discard another Personality you control afterward.

Valiant Stand - actions
0G 2F
Political Reaction: After an Attack Phase begins: Target a Dishonored Personality controlled by the Attacker. Restore him to Honor. Raise his Force by his Chi plus Personal Honor. Other Personalities may not assign with him or to an army that he is already in. After the Attack ends, destroy him.

Weakened Defenses - actions
0G 3F
Recon Open: Target a Scout Personality you control: Target a Province. For the rest of the game, after each time a battle resolves there, permanently reduce the Province's strength by 4 if a unit was at the Province's battlefield at the start of the battle's Resolution Segment.

Wisdom and Courage - actions
0G 3F
Elemental Kiho Battle: Even if you control no units at the current battlefield, target and bow a Monk you control and two Monks and/or Rings you control: Target a Province. Raise its Strength by 10 until your next turn begins.

Wrath of the Keepers - actions
0G 3F
Kiho Battle: Target a Shugenja, Monk or Keeper you control: Target a Personality opposing the caster. The caster challenges him. He must discard 2 cards as a cost to refuse.

You Are Too Late - actions
0G 3F
Ninja Limited: Target and Dishonor a face-down Ninja you control: Target a Personality controlled by another player. After the next time this game the player assigns the Personality, you may flip your Ninja face-up, paying all costs. If the Ninja flips (and even if he is bowed), he issues the Personality an unrefusable challenge.

Fortress of the Bear - strongholds
8PS/4GP/0SH
Crab, Crab
Battle: Target and bow a Crab Clan Personality you control: Target up to two units opposing him with less combined Force than his unit's Force. Destroy the opposing units. If your Personality is a Berserker, you may discard 1 card as a cost to straighten him.

Prosperous Plains City - strongholds
6PS/4GP/6SH
Crane, Crane
Once per game per card title, after you put an elemental ring into play by its own text, gain 3 honor.
Open: Target and bow a Ring you control: Target an Enlightened Personality. Straighten him.

The Halls of the Damned - strongholds
8PS/4GP/-19SH
Shadowlands, Shadowlands
Your samurai have +2F while opposed.
Battle: Target and bow a Shadowlands Human Personality you control: Target a Personality opposing him with lower chi. Gain control of the opposing Personality until the end of the turn. Move him into your army.