Легенды Пяти Колец

Спойлер Path of the Destroyer



Akodo's Guidance - celestial


Bayushi's Guidance - celestial


Doji's Guidance - celestial


Fu Leng's Guidance - celestial


Hida's Guidance - celestial


Shiba's Guidance - celestial


Shinjo's Guidance - celestial


Togashi's Guidance - celestial


Yoritomo's Guidance - celestial


The Lost Path - event
Choose a Celestial in play. Remove it from the game. After the next time this game a Celestial enters play, remove it from the game.

Whispers of the Dying Moon - event
Choose a (non-Stronghold) card in play. Its base abilities may not be used this turn.

Whispers of the Dying Sun - event
Choose a (non-Stronghold) card in play. Each of its base abilities may be used one additional time this turn.

Apprentice Shinobi - follower
1F/0C -PH/2G/0HR 2F
Ninja
After a Ninja action resolves: Give this card +1F.

Assault Riders - follower
4F/0C -PH/7G/1HR 3F
Cavalry
Reaction: After a Ranged Attack targets a card in this unit: Give the Ranged Attack -3 strength.
Battle: Bow a target enemy Follower.

Dutiful Apprentice - follower
3F/0C -PH/4G/1HR 4F
Unique
This card has +2F while attached to a Duelist.

Legion of Toshigoku - follower
3F/0C -PH/4G/0HR 1F
Spirit
Battle: Even if this card is bowed: Destroy this card.
Reaction: After this card enters a discard pile from play: Draw a card.

Seven Waves Mercenaries - follower
7F/0C -PH/9G/1HR 3F
After the first time each turn this card bows: Straighten it. Battle/Open: Transfer this card to your target Personality. You may take an additional action appropriate to this phase.

Shinjo Scouts - follower
2F/0C -PH/4G/1HR 2F
Cavalry • Scout
Battle: If this battlefield's province has been targeted by a Recon Action this turn: Give each of your Scout cards in this army +1F.

Untrained Scouts - follower
0F/0C -PH/0G/0HR 0F
Scout

Expendable Resources - holding
0F/0C -PH/0G/0HR 0F
Scout

Kaiu Smithy - holding
0F/0C -PH/0G/0HR 0F
Scout

Wandering Caravan - holding
0F/0C -PH/0G/0HR 0F
Scout

Armor of Legacy - item
+0F/+0C 4G 3F
Armor • Unique
This Personality has +1F for each Samurai you control.

Chagatai's Armor - item
+5F/+0C 10G 4F
Armor • Unique
Reaction: Before the resolution of another player's action: Negate either the bowing, destruction, or movement of this Personality from the action's effects.
Battle: Bow this card: Straighten this unit or move it to the current battlefield.

Eternal Armor - item
+2F/+0C 3G 1F
Armor
After the first time each turn another player's Battle action targets this Personality while this card is in his unit: Give the action the additional cost, "Discard a card."

Hand of the Jade Dragon - item
+3F/+0C 6G 4F
Jade • Unique
Attaches to Matsu Benika paying 2 less Gold.
This Personality has Hero.
Reaction: Before an action's resolution: Negate this Personality's destruction from the action's effects.

Hand of the Obsidian Dragon - item
+3F/+0C 7G 3F
Obsidian • Unique
Attaches paying 1 less Gold for each card you control with the Artisan or Obsidian keywords.
Battle: Target an enemy Personality with lower combined Force, Chi, and Personal Honor than this Personality. The Hand crushes his very essence. Destroy him.

Moto Kang's Sword - item
+3F/+0C 5G 3F
Weapon • Unique
Attaches to a Unicorn Clan Personality paying 1 less Gold.
Battle: If this card is opposed, destroy it: Put a target card from your Fate discard pile into your hand.

Sharpened Naginata - item
+2F/+0C 2G 2F
Weapon
Battle: Bow a target enemy Personality or Follower with 2 or lower Force.

Talisman of Chikushudo - item
+0F/+0C 1G 2F
Unique
Attaches to a Crane Clan Personality paying 1 less Gold.
Battle: Bow this card: Create a 2F/2C/3PH Nonhuman • Bear • Spirit Personality at this battlefield. Remove him from the game after this battle's resolution.

Talisman of Gaki-do - item
+0F/+0C 2G 4F
Unique
Attaches to a Crane Clan Personality paying 1 less Gold.
Reaction: After the resolution of an action that created a duel which this Personality won: Create a 3F/3C/2PH Spirit • Samurai Personality at this location.

Talisman of Meido - item
+2F/+0C 2G 2F
Unique
This card has +1F while attached to a Crab Clan Personality.
Negate all Force and Chi penalties on this Personality.

Talisman of Tengoku - item
+0F/+0C 1G 3F
Unique
Attaches to a Crane Clan Personality paying 1 less Gold.
Battle/Open: Bow this card: Set a target Personality's Force equal to his Chi.

Tempered No-Dachi - item
+2F/+2C 4G 1F
Weapon
This personality will not issue challenges.
Battle Bow this card: Destroy a target enemy Follower or Item.

Agasha Asai - personality
3F/4C 3HR7G/4PH/

Phoenix Clan • Earth • Shugenja • Inquisitor • Magistrate
Battle: Target a Personality with equal or lower Chi. If he is a Shugenja, bow or straighten him. If he is Kolat, Ninja, or Shadowlands, you expose him; gain 2 Honor and his controller loses 2 Honor.

Akodo Dosei - personality
3F/3C 10HR5G/4PH/

Lion Clan • Samurai • Commander • Paragon

Akodo Masao - personality
2F/3C 6HR6G/3PH/

Lion Clan • Samurai • Hero • Kensai
Masao has +3F while attacking unless he has any non-Weapon attachments.

Akodo Nagataka - personality
4F/2C 0HR4G/0PH/

Lion Clan • Samurai • Deathseeker
Before a battle's resolution, if Nagataka is at the current battlefield: Destroy him.
Battle: Destroy Nagataka: Give each of your Followers and Personalities at the current battlefield +1F.

Akodo Shunori - exp - personality
3F/3C 6HR6G/3PH/

Lion Clan • Samurai • Tactician • Commander • Experienced • Unique
Battle: Even if Shunori is bowed: Target one or two of your Tacticians: Straighten their units. You may move either or both of them home.

Asako Hoshimi - personality
3F/4C 4HR6G/3PH/

Phoenix Clan • Shugenja • Air • Fire • Alchemist

Asako Misako - personality
1F/3C 6HR5G/3PH/

Phoenix Clan • Courtier
Political Battle: If Misako is in your home, target your Shugenja: Move a target enemy Personality home. Gain 1 Honor.

Bayushi Hisoka - exp - personality
0F/3C -HR8G/1PH/

Scorpion Clan • Courtier • Imperial • Experienced • Loyal • Unique • Imperial Chancellor
Political Reaction: Once per game, after Hisoka enters play, pay 4 Gold: Destroy a province belonging to a target player with 2 or more provinces. Until the game ends, once in each of his turns, he may refill one of his provinces face up.
Political Limited: A target player with 4 or more provinces loses 2 honor.

Bayushi Komiya - personality
0F/3C -HR7G/1PH/

Scorpion Clan • Courtier
Political Open: Bow Komiya: Bow a target dishonorable Personality.

Bayushi Minoru - personality
3F/3C 3HR3G/3PH/

Scorpion Clan • Samurai • Kensai • Bitter Lies • Loyal

Bayushi Saka - personality
3F/4C -HR7G/2PH/

Scorpion Clan • Samurai • Magistrate
Battle: Move a target Personality with Personal Honor lower than Saka's Chi home. Bow the Personality's unit if he is dishonorable.

Chikara - exp - personality
2F/3C -HR1G/2PH/

Ronin • Samurai • Experienced • Unique
Chikara may overlay the Personality created by Oishi.
Chikara has +1F while you control Oishi.

Daidoji Kirimi - personality
4F/3C 4HR7G/2PH/

Crane Clan • Samurai • Scout • Iron Samurai
Recon Open: Target a province: After it is destroyed this turn, gain 3 Honor.

Daidoji Yorio - personality
3F/4C 4HR7G/3PH/

Crane Clan • Samurai • Magistrate
Battle: Bow Yorio: Bow a target enemy Personality with lower Personal Honor than Yorio's Chi. Gain 1 Honor. Straighten Yorio before this battle's resolution.

Daigotsu Gahseng - personality
5F/2C -HR7G/0PH/

Spider Clan • Shadowlands • Samurai • Paragon • Dark Pride
After Gahseng enters play: Lose 5 Honor.
Reaction: After an action's resolution ends, if you discarded a Dark Virtue as a cost or effect of the action: Put the Dark Virtue in your hand.

Daigotsu Isoroku - personality
4F/2C -HR7G/0PH/

Spider Clan • Shadowlands • Samurai • Commander • Undead
After Isoroku enters play: Lose 5 Honor.
Fear Battle: If you control more Undead cards at the current battlefield than the enemy leader controls units there: Bow a target enemy unit.

Daigotsu Susumu - exp - personality
3F/4C -HR6G/2PH/

Spider Clan • Courtier • Imperial • Experienced • Loyal • Unique • Imperial Advisor
Political Fear Limited: Bow Susumu unless the targeted Personality is non-Unique: Bow a target Personality. He may not perform actions this turn.

Doji Bukita - personality
2F/3C 6HR7G/3PH/

Crane Clan • Samurai • Artisan
Limited: Discard the top card of your Fate deck: Choose another player. He may choose to lose 2 Honor. If he does not choose this, gain Honor equal to the card's Focus Value.

Doji Shikana - personality
3F/3C 3HR5G/3PH/

Crane Clan • Samurai

Doji Tsubota - personality
1F/3C 4HR7G/2PH/

Crane Clan • Courtier
Political Open: Discard the Imperial Favor: Until your next turn ends, negate a target Personality's next straightening.

Gakku - personality
3F/2C -HR4G/0PH/

Spider Clan • Shadowlands • Nonhuman • Goblin • Scout
After Gakku enters play: Lose 3 Honor.

Hida Fosuko - personality
4F/3C 0HR7G/2PH/

Crab Clan • Samurai • Hero
Reaction: Even if Fosuko is bowed, before another player's Battle action destroys her: Delay her destruction until the current Combat Segment ends.

Hida Ikarukani - personality
7F/1C -HR9G/0PH/

Crab Clan • Berserker • Angry Crab
After the resolution of an action that destroyed Ikarukani while he was at a battlefield: The enemy leader chooses and destroys one of his unbowed Personalities at the current battlefield.

Hida Kitamura - personality
3F/3C -HR5G/2PH/

Crab Clan • Samurai • Commander

Hida Suteru - personality
5F/3C -HR8G/1PH/

Crab Clan • Samurai • Commander • Kolat • Yojimbo • Unique • Master Steel
Battle: Transfer your target Follower at any location to your target Personality. Straighten the Follower if it transferred.

Hida Tobashi - personality
5F/2C 0HR8G/1PH/

Crab Clan • Samurai • Cavalry • Veteran • Unique • Wyrm Rider
While Tobashi has exactly one Follower, that Follower has Cavalry.
Fear Battle: Bow all Followers with 3 or lower Force in a target enemy unit.

Hiruma Hidora - personality
4F/3C 3HR7G/3PH/

Crab Clan • Samurai • Scout • Jade Hand
Battle: Bow Hidora unless you targeted the current battlefield's province with a Recon action this turn: Ranged 4 Attack, with +2 strength if the targeted card is Shadowlands.

Ikoma Tobikuma - personality
4F/4C 7HR8G/3PH/

Lion Clan • Samurai • Tactician
Tactical Open: Give Tobikuma either Cavalry, Naval or Philosoper.

Isawa Fosuta - exp - personality
2F/5C -HR7G/0PH/

Spider Clan • Shadowlands • Shugenja • Inquisitor • Experienced • Unique • Onyx Champion
After Fosuta enters play: Lose 8 honor.
Maho Open: Bow Fosuta: Lose 6 Honor. While Fosuta remains bowed, you may negate his straightening and, at the start of each turn, you may target a Personality and give him a -1F/-1C Curse token. After the next time this game Fosuta straightens or leaves play, destroy all Curse tokens.

Isawa Mizuhiko - exp - personality
2F/4C 6HR6G/3PH/

Phoenix Clan • Jade • Water • Shugenja • Naval • Magistrate • Experienced • Unique
Open: Even if Mizuhiko is bowed: Either straighten this unit or give Mizuhiko and each of this Followers Cavalry.

Kakita Kensho-in - exp - personality
4F/4C 4HR8G/4PH/

Crane Clan • Obsidian • Samurai • Duelist • Artisan • Experienced • Unique
After Kensho-in wins a duel: Before the next time this turn another player's action bows, moves, or destroys her, negate that effect.

Kakita Sadaka - personality
2F/3C 6HR5G/3PH/

Crane Clan • Samurai • Duelist
Iaijutsu Battle: Bow Sadaka unless she won a duel this turn: Move a target enemy attacking Personality with equal or lower Chi home.

Kitsuki Yodo - personality
3F/4C 5HR7G/3PH/

Dragon Clan • Samurai • Magistrate
Political Limited: Bow Yodo: Target another player's Personality with lower Personal Honor than Yodo's Chi. The Personality's controller may dishonor him. If he is now honorable, gain Honor equal to his Personal Honor.

Kitsune Iwarou - personality
2F/3C 0HR6G/1PH/

Mantis Clan • Samurai • Naval • Scout
Battle: If a Recon action targeted this battlefield's province this turn and you have 2 or fewer cards in your hand: Draw a card.

Masserah - personality
4F/3C -HR6G/2PH/

Nonhuman • Naga • Greensnake • Mountaineer • Scout
Masserah's unit may be assigned during Cavalry Maneuvers if you are the Defender.
Battle/Open: Give Masserah a keyword on a target Samurai.

Matsu Benika - exp2 - personality
5F/4C 7HR8G/4PH/

Lion Clan • Jade • Samurai • Beastmaster • Commander • Hero • Experienced 2 • Unique
Your Nonhuman cards have +1F.
Battle/Limited: Create and attach a 1F Nonhuman • Cat Follower to your target Commander.

Matsu Kasei - personality
4F/3C 6HR6G/2PH/

Lion Clan • Samurai
Battle: Move a target Personality to the current battlefield if there are any units there on the side opposing his controller's. Straighten him if he moved.

Mirumoto Kondo - personality
3F/3C 5HR7G/2PH/

Dragon Clan • Samurai • Kensai
Battle: If any enemy units are at the current battlefield, you may bow a Weapon in Kondo's unit: Move your target unit there. If you bowed a Weapon and the unit moved, straighten the unit.

Mirumoto Washizuka - personality
3F/3C 4HR6G/2PH/

Dragon Clan • Samurai • Duelist
Iaijutsu Battle: Bow Washizuka unless he won a duel this turn: Move a target enemy defending Personality with equal or lower Chi home.

Moshi Chuuna - personality
4F/3C -HR8G/2PH/

Mantis Clan • Thunder • Shugenja
Limited: Bow Chuuna or one of her Spells: Target a Personality. After the next time this turn he assigns or moves to a battlefield, bow him.

Moto Chiang - exp - personality
4F/3C -HR8G/2PH/

Unicorn Clan • Samurai • Cavalry • Experienced Hidekazu • Unique • Disciple of P'an Ku
Battle: Target a Personality. Show the top card of your Fate deck. Then, set either the Personality's Force or Chi equal to the shown card's Focus Value.

Moto Jin-sahn - exp - personality
6F/4C 4HR12G/3PH/

Unicorn Clan • Samurai • Cavalry • Commander • Imperial • Experienced • Loyal • Unique • Favored of the Lords of Death • Shogun
Jin-Sahn has +1F for each dead Personality in the Defender's discard pile.
Battle: Target an enemy Personality with lower Force than Jin-Sahn. Bow him. Bow his unit if its total Force is lower than Jin-Sahn's. Destroy the Personality if his Force is 4 or less.

Moto Paisei - personality
4F/2C 0HR8G/1PH/

Unicorn Clan • Samurai • Cavalry • Sake Master
Open: Pay 2 Gold: Give a target Personality a +1F Sake token.

Shiba Ningen - exp3 - personality
3F/4C 4HR8G/4PH/

Phoenix Clan • Void • Shugenja • Elemental Master • Experienced 3 • Unique
Your Void Shugenja have +1F.
Limited: Gain 2 Honor. Create a 2F/2C/2PH Phoenix Clan • Samurai • Yojimbo Personality. You may not use this ability again while the created Yojimbo remains in play.

Shiba Sakaki - personality
4F/3C 5HR7G/3PH/

Phoenix Clan • Samurai
Battle: Even if Sakaki is bowed, if there are any enemy units at the current battlefield: Move him there. If he moved, straighten him.

Shiba Yukihito - personality
3F/4C 3HR7G/2PH/

Phoenix Clan • Samurai • Duelist • Yojimbo
Iaijutsu Battle: Bow Yukihito unless he won a duel this turn: Ranged 3 Attack with +1 strength for each Shugenja you control.

Shinjo Hansu - personality
3F/4C 4HR8G/2PH/

Unicorn Clan • Samurai • Cavalry • Tactician
Tactical Battle: Discard a card: Give a target Personality in Hansu's army a Force bonus equal to the discarded card's Focus Value. You may move Hansu home.

Shinjo Rina - personality
1F/3C 4HR4G/2PH/

Unicorn Clan • Samurai • Cavalry • Scout
Battle: Discard a card: Give Rina +2F, or +3F if the discarded card has a Recon ability.

Shinjo Tae-hyun - personality
3F/3C 3HR7G/2PH/

Unicorn Clan • Samurai • Cavalry • Commander • Topaz Champion

Shosuro Ohba - personality
2F/3C -HR5G/0PH/

Scorpion Clan • Ninja
Ohba has +1F for each Poison token in the current enemy army.

Shosuro Sogetsu - personality
4F/3C -HR7G/0PH/

Scorpion Clan • Ninja
Battle: Reduce a target Personality's Force to 0. If the Personality has any Poison tokens, you may move Sogetsu home.

Soshi Yoshihara - personality
2F/3C -HR7G/1PH/

Scorpion Clan • Air • Shugenja
Open: Bow Yoshihara: Give a target Personality a Force penalty equal to Yoshihara's Chi. If the Personality's Force is now 0, he loses 1 Honor.

Togashi Akagi - personality
4F/4C -HR7G/1PH/

Dragon Clan • Void • Monk • Tattooed

Togashi Kazuki - exp - personality
5F/4C 0HR9G/2PH/

Dragon Clan • Monk • Samurai • Tattooed • Yojimbo • Experienced • Unique
Open: Set a target Personality's Force equal to Kazuki's.
Reaction: When another player's action would target a Personality in Kazuki's army, discard a Ring from your hand or bow one of your Rings: The action instead targets another legal Personality in his army.

Togashi Satsu - exp5 - personality
5F/5C 9HR8G/4PH/

Dragon Clan • Monk • Samurai • Duelist • Imperial • Tattooed • Loyal • Experienced 5 • Unique • Voice of the Empress
Open: Bow Satsu or one of your Rings: Draw a card.

Togashi Shintaro - personality
0F/3C 3HR6G/2PH/

Dragon Clan • Fire • Monk • Tattooed
After Shintaro enters play: Give him three +1F Fire tokens.
Battle: Destroy a Fire token on Shintaro: Ranged 3 Attack.

Torao - personality
3F/2C -HR5G/0PH/

Spider Clan • Shadowlands • Monk • Kensai
After Torao enters play: Lose 3 Honor.
Battle/Open: Straighten a target Personality with a Weapon.

Tsuruchi Mochisa - exp - personality
4F/4C 2HR7G/3PH/

Mantis Clan • Samurai • Magistrate • Yojimbo • Experienced • Unique
Battle: Ranged 6 Attack that is compared against the targeted card's Gold Cost instead of Force.

Tsuruchi Nabeta - personality
4F/3C -HR7G/2PH/

Mantis Clan • Samurai
Battle: Bow Nabeta: Ranged 4 Attack. Straighten Nabeta before this battle's resolution.

Udo - personality
4F/3C -HR8G/0PH/

Spider Clan • Shadowlands • Shugenja • Artisan • Master Chef
After Udo enters play: Lose 4 Honor.
Maho Reaction: After the resolution of an action that destroyed a Follower or Personality: Create a 2F/2C/0PH Shadowlands • Undead Personality at Udo's location.

Utaku Hana - personality
3F/3C 4HR8G/3PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden
Battle: Ranged Attack with strength equal to Hana's Personal Honor.

Uzaki no Oni - personality
10F/4C -HR10G/0PH/

Shadowlands • Nonhuman • Oni • Commander
After Uzaki enters play: Lose 10 Honor.
Battle: Target another Nonhuman Personality. Straighten him or move him to the current battlefield.

Yasuki Otsuka - personality
2F/3C 3HR6G/3PH/

Crab Clan • Artisan
Reaction: After Otsuka enters play, bow him: Bring your target Holding from a province or discard pile into play (bowed), paying 3 less gold.

Yoritomo Eihiko - personality
2F/3C -HR5G/0PH/

Mantis Clan • Magistrate • Extortionist
Reaction: After you announce an action: Reduce the Gold Cost of a target card (in play) by 2 until the action ends.

Yoritomo Souhiko - personality
3F/3C -HR7G/2PH/

Mantis Clan • Samurai • Naval • Commander
Battle: If Souhiko is opposed: Bring a target face-up Personality from one of your provinces into play at the current battlefield, paying 2 less Gold.

Yoritomo Utemaro - exp2 - personality
4F/4C -HR8G/1PH/

Mantis Clan • Samurai • Naval • Hero • Imperial • Experienced 2 • Loyal • Unique • Imperial Treasurer
Limited: Give a target Personality a -2 Gold Cost token.
Reaction: When paying a Gold cost, bow Utemaro unless the cost is on a Fate card: Produce 3 Gold.

Besieged Borderland - region
Battle: Bow this card: Give each non-Unique Personality without your Clan alignment in your current army +1F, or +2F if he is opposed.

Misleading Wasteland - region
Battle: If the current battlefield is at this province, bow this card: Move a target enemy Personality home or to the current battlefield.

Cleansing the Path - spell
0G 3F
Fire
Battle: Destroy this card: Ranged 4 Attack, or Ranged 5 Attack if this Shugenja has the Fire keyword.

Consuming the Flesh - spell
0G 3F
Maho
Reaction: After another player's action targets one of your Personalities in your current army, destroy the Personality and bow this card: The action's effects do not happen. Create a 2F/2C/0PH Shadowlands • Undead Personality at the current battlefield. Lose 3 Honor.

Earth's Embrace - spell
2G 1F
Earth
Attaches to an Earth Shugenja paying 2 less Gold.
Battle: Bow this card: Give each of your Shugenja in this army +1F.

Might of the Kami - spell
2G 3F
Void • Unique
This Shugenja has +1F for each different element keyword among cards you control, and +1F if he is Void.
Open: Bow this card: Target another player's Personality. After the next time this turn his unit is assigned to attack or he is destroyed, gain 3 honor.

Shielded by Tempest - spell
2G 4F
Air
Open: Transfer this card to your target Air Shugenja.
Battle: If this Shugenja is opposed, bow this card and move this Shugenja home: Give the current battlefield's province +2 strength. Gain 1 Honor.

Suitengu's Gateway - spell
0G 1F
Water
Battle: Bow this Shugenja unless he has the Water keyword: Move your target unit to the current battlefield. Straighten it if it moved.

Wrath of the Thunder - spell
0G 2F
Thunder
Battle: Attach this card from your hand to your target Thunder Shugenja.
Battle/Limited: Bow this card, and destroy it unless this is a Combat Segment: Reduce a target Personality's Force to 0.

Bare Ground - strategy
0G 2F
Terrain
Battle: Choose Tactician, Commander, Magistrate or Scout. All Personalities with that keyword at the current battlefield have -2F while there, and all your Samurai Personalities have +1F while there.

Border Ambush - strategy
0G 2F
Battle: Dishonor your target Personality: Give each of your Personalities and Followers at the current battlefield +1F, or +2F if they are opposed.

Breath of the Heavens - strategy
0G 3F
Tattoo • Fire
Battle: Target your unbowed Tattooed or Fire Personality: Ranged 3 Attack with +1 strength for each Fire token on your Personality. Give your Personality a +1F Fire token.

Brothers in Harmony - strategy
0G 3F
Kiho • Tattoo
Battle: Bow your target Tattooed Monk: Straighten one or two other target Tattooed personalities.

Burn the Towers - strategy
0G 1F
Recon
Limited: Target your unbowed Scout Personality: Give a target province -3 strength.

Calm Before Death - strategy
0G 4F
Battle: Destroy your target unbowed Berserker or Deathseeker Personality: Reduce the Force of one or two target enemy Followers or Personalities without Followers by an amount equal to your Personality's Force. You may destroy one of those enemy cards whose Force is now 0. If your Personality is a Deathseeker, gain 3 Honor.

Channeling Jigoku's Essence - strategy
0G 1F
Maho • Kiho
Limited: Bow your target Shugenja: Dishonor him and permanently give him Shadowlands. Set another of your target Personalities' Force to 10. Lose 4 Honor. Destroy the Personality before this turn ends.

Crushing Strength - strategy
0G 1F
Battle: Give your target opposed Personality +3F.
Battle: Destroy a target enemy Follower or Item.

Deflection - strategy
4G 2F
Political
This card has -1 Gold Cost for each Courtier you control.
Reaction: When another player's action would target one of your Personalities: Choose another one of your Personalities at the same location. The action targets him instead, if legal.

Deployed Reinforcements - strategy
0G 1F
Terrain
Battle: Before this battle's resolution, if you control any units at the current battlefield, you may target a unit in your home and move it to the current battlefield. Straighten it if it moved.

Desperate Rush - strategy
0G 1F
Battle: Target your unbowed Personality: Reduce the Force of a target enemy Follower or Personality without Followers by an amount equal to your Personality's Personal Honor. If the enemy card's Force is now 0, destroy it.

Desperate Throw - strategy
0G 1F
Battle: Destroy a Weapon attached to your target unbowed Personality: Ranged Attack with strength equal to your Personality's Force (after destroying the Weapon).

Disarm - strategy
0G 3F
Kiho
Battle: Target your Monk: Target an enemy Personality. If he has no Weapons, reduce his Force to 0. If he has any Weapons, destroy one of them. You may attach a Weapon from your hand or discard pile to your Monk.

First to Fall - strategy
0G 2F
Terrain
Battle: After this battle's resolution, if that resolution destroyed a province, permanently give each of the Defender's remaining provinces -2 strength.

Force of Law - strategy
0G 3F
Open: Target your unbowed Magistrate, and pay 2 Gold unless he is an Inquisitor: Target two Personalities controlled by the same player, each with Personal Honor lower than your Magistrate's Chi. Set the Force of one equal to the Force of the other.

Forging the Gift - strategy
2G 3F
Political
Limited: Target your unbowed Artisan Personality: Create a +2F/+1C Weapon Item and attach it to a target Samurai Personality. Gain 2 Honor, or 4 Honor if the Samurai is controlled by another player.

Greater Good - strategy
0G 4F
Open: If there are two or more other players in the game: Straighten two target units.
Open: If four Personalities with Clan alignments are in play, no two of whom share a Clan alignment: Straighten two target units.

Hidden Route - strategy
0G 2F
Recon
Limited: Target your unbowed Scout: Target a province. You may negate the first effect that moves home one or more of your Personalities from an action during a battle at that province's battlefield. Before this turn ends, you may put this card in your hand from the discard pile if you did not destroy the targeted province.

Impossible Force - strategy
0G 1F
Open: Bow two of your target Personalities, each with 7 base Force or higher: Destroy a target unit with 6 total Force or lower.

Inspirational Victory - strategy
0G 4F
Focus Effect: After this duel ends, if your Personality won it, draw a card and give each of your Personalities at his location +1F, or +2F if he is in your current army.

Kata of the Concealed Blade - strategy
0G 2F
Kata
Limited: Put this card into play in your home. Discard any other Kata cards you control. While this card is in play, you have the ability, "Battle: Attach a target Weapon from your hand to your target Personality."

Last Stand - strategy
0G 1F
Heroic
Open: Target your Hero: While he is the only Personality in an army, he has +6F.

Laughter of the Flames - strategy
1G 3F
Fire
Battle: Target your unbowed Personality and bow him unless he is Tattooed: Give him one +1F Fire Token. If he is opposed, give him two more +1F Fire Tokens, and he contributes Force even while bowed.

Laying in Wait - strategy
0G 1F
Battle: Target your unbowed Samurai: Ranged 3 Attack.
Battle: Target your unbowed Samurai: Ranged 6 Attack whose strength is compared against Gold Cost instead of Force.

Lead By Example - strategy
0G 2F
Battle: Target your Commander: Straighten another target unit.
Battle: Target your unbowed Commander with a Follower: Move a target unit with lower total Force than your Commander's unit's total Force home.

March Beyond Hope - strategy
4G 2F
Battle: Target your unbowed Commander: Move a target Personality in your home to the current battlefield, even if he was in an attacking army at a battlefield during its battle's resolution. If he moved, straighten his unit. After this battle ends, destroy him.

Master the Body - strategy
0G 4F
Kiho
Battle: Target your unbowed Shugenja or Monk: He challenges a target enemy Personality. If the enemy Personality has equal or greater Chi than yours, your Personality has the first opportunity to focus in the duel, and must use this opportunity to focus if possible. Bow the duel's loser.

Monstrous Might - strategy
0G 2F
Open: Bow your target Personality: Give two other target Personalities +3F each, or +4F each if your performing Personality has a 5 or higher base Force.

Nerve Strike - strategy
0G 3F
Kiho
Battle: Bow your target Monk: Target an enemy Personality with equal or lower Chi. Reduce his Force and the Force of each of his Followers to 0. Cards in that unit may not perform actions until this battle ends.

Nightshade Touch - strategy
0G 1F
Ninja
Battle: Bow your target Ninja: Ranged Attack with strength equal to the number of Poison tokens in play.
Battle: Give one or two target Personalities a -1F Poison token.

One Soul's Strength - strategy
4G 3F
This card has -1 Gold Cost for each Shugenja you control.
Battle: Bow your target Personality: Bow a target enemy unit with fewer cards in it than your Personality's Chi.

Overwhelming Pressure - strategy
4G 3F
This card has -1 Gold Cost for each Samurai you control.
Battle: Target your unbowed Samurai: Destroy a target enemy attachment. You may target and bow an enemy Personality with Chi lower than or equal to your Samurai's Chi.

Pull the String - strategy
0G 3F
Political
Limited: The controller of a target dishonorable Personality loses 3 Honor.

Seeking the Guilty - strategy
0G 2F
Political
Battle: Target your unbowed Magistrate: Move a target enemy Personality with lower Personal Honor than your Magistrate's Chi home. His controller loses Honor equal to the number of dishonorable Personalities he controls or 3, whichever is lower.

Selfless Defense - strategy
0G 4F
Battle: Target your unbowed Yojimbo Personality: Move a target enemy Personality home. Bow him if you control a Shugenja.
Battle: Destroy your target Yojimbo: Move home one or more of your target Shugenja.

Speed of the Blade - strategy
0G 1F
Iaijutsu
Focus Effect: Give this card's Focus Value a bonus equal to the base Personal Honor of your Personality in this duel.
Battle: Target your unbowed defending Duelist: Move a target enemy Personality with equal or lower Chi home. Bow him if he moved. You may move your Duelist home.

Spiteful Obstruction - strategy
0G 1F
Political
Open: Dishonor your target Courtier Personality: Reduce a target Personality's Force to 0.

Storm-filled Sails - strategy
0G 3F
Thunder
Limited: Until the turn ends, you have the ability, "Battle: Attach a target attachment from your hand to your target Personality. If this attached a card, draw a card."

Strategic Strike - strategy
0G 2F
Battle: Bow your target Scout Personality: Ranged 6 Attack, which may target a Personality with attached Followers if a Recon action targeted the current battlefield's province this turn.

Strength in Honor - strategy
0G 2F
Battle: Target your unbowed Paragon: Bow a target enemy Personality with lower Personal Honor. Gain 1 Honor.

Strength in Terror - strategy
0G 1F
Fear
Battle: Target your Paragon: Reduce a target enemy Personality's Force by your Paragon's Force. You may target and destroy one of the enemy Personality's attachments. Lose 3 honor.

Sympathy for the Assaulted - strategy
0G 2F
Political
Open: Target a Personality. After the next time this turn his unit is assigned to attack you, gain Honor equal to his Personal Honor plus one.

Synchronized Attack - strategy
3G 3F
Open: Target two of your personalities who do not share a Clan alignment: Destroy all attachments in a target unit.

Test of Sincerity - strategy
0G 3F
Political
Open: Target another player's Personality. His controller may have him commit seppuku; if he chose this, he gains 4 Honor. If he did not choose this, dishonor the Personality, and his controller loses 2 Honor; if he is now below his starting Family Honor, he may ignore Personalities' Honor Requirements until the game ends.

The Direct Approach - strategy
0G 2F
Open: Give a target Personality -1F for each of his keywords other than Clan alignments. If his Force is now 0, he may not perform actions.

The Earth Answers - strategy
0G 2F
Open: Increase or decrease the strength of a target province by your target Spell's Focus Value.

The Fire Answers - strategy
0G 2F
Air • Fire
Battle: If there is an Air card in your current army, target your Alchemist and destroy a Fire card in your current army: Ranged 7 Attack.

Thorough Preparations - strategy
0G 4F
After this card enters a discard pile from your hand during a battle: Draw a card.

Unclean Sacrifice - strategy
0G 0F
Maho • Kiho
Reactions: After the resolution of another player's Battle action that bowed, moved, or destroyed one or more of your Undead cards, bow your target Shugenja: Create two 2F/2C/0PH Shadowlands • Undead Personalities at the current battlefield. Lose 4 Honor.

Unshakable Resolve - strategy
0G 2F
Open: Rehonor your target dishonorable Personality. While he is opposed this turn, he has a Force bonus equal to his Personal Honor. If his Personal Honor is 4 or greater, gain 1 Honor.

Untaken - strategy
0G 4F
Limited: Turn all cards in provinces face up.

Useful Connections - strategy
0G 3F
Political
Open: Bow your target Courtier: Target one or more Personalities, up to your Courtier's Chi. Give Cavalry to them and to each of their Followers.

Walk in Shadows - strategy
0G 2F
Ninja
Battle: Move your target Ninja Personality with no non-Ninja Followers to the current battlefield. You may target a Personality and give him a -1F Poison token.

Wall of Honor - strategy
0G 3F
Battle: Move your target opposed Personality home: Increase or decrease this province's stength by the number of units on the enemy side at the current battlefield. Gain 2 Honor.

Mountain Watch Keep - stronghold
7PS/5GP/4SH
Unicorn, Unicorn
Battle: If your army at the current battlefield is opposed and has more units than the enemy's army there: Create a 2F/2C/2PH Unicorn Clan • Samurai • Cavalry • Scout Personality there. Remove the Scout from the game after this battle's resolution.

Palace of Crimson Shadows - stronghold
7PS/4GP/1SH
Scorpion, Scorpion
Political Limited: Bow your target Courtier or Magistrate Personality: Dishonor another player's target non-Unique Personality.

The Fingers of Bone - stronghold
7PS/4GP/0SH
Spider, Spider
You do not lose Honor from cards you own.
Battle: Target your unbowed Personality: Target an enemy card. Bow it if its Force is lower than your Personality's Force. If the enemy card's Force is higher, and it has no attachments, destroy your Personality and the enemy card.

Akodo's Guidance - celestial
7PS/4GP/0SH
Spider, Spider
You do not lose Honor from cards you own.
Battle: Target your unbowed Personality: Target an enemy card. Bow it if its Force is lower than your Personality's Force. If the enemy card's Force is higher, and it has no attachments, destroy your Personality and the enemy card.

Bayushi's Guidance - celestial
7PS/4GP/0SH
Spider, Spider
You do not lose Honor from cards you own.
Battle: Target your unbowed Personality: Target an enemy card. Bow it if its Force is lower than your Personality's Force. If the enemy card's Force is higher, and it has no attachments, destroy your Personality and the enemy card.

Doji's Guidance - celestial
7PS/4GP/0SH
Spider, Spider
You do not lose Honor from cards you own.
Battle: Target your unbowed Personality: Target an enemy card. Bow it if its Force is lower than your Personality's Force. If the enemy card's Force is higher, and it has no attachments, destroy your Personality and the enemy card.

Fu Leng's Guidance - celestial
7PS/4GP/0SH
Spider, Spider
You do not lose Honor from cards you own.
Battle: Target your unbowed Personality: Target an enemy card. Bow it if its Force is lower than your Personality's Force. If the enemy card's Force is higher, and it has no attachments, destroy your Personality and the enemy card.

Hida's Guidance - celestial
7PS/4GP/0SH
Spider, Spider
You do not lose Honor from cards you own.
Battle: Target your unbowed Personality: Target an enemy card. Bow it if its Force is lower than your Personality's Force. If the enemy card's Force is higher, and it has no attachments, destroy your Personality and the enemy card.

Shiba's Guidance - celestial
7PS/4GP/0SH
Spider, Spider
You do not lose Honor from cards you own.
Battle: Target your unbowed Personality: Target an enemy card. Bow it if its Force is lower than your Personality's Force. If the enemy card's Force is higher, and it has no attachments, destroy your Personality and the enemy card.

Shinjo's Guidance - celestial
7PS/4GP/0SH
Spider, Spider
You do not lose Honor from cards you own.
Battle: Target your unbowed Personality: Target an enemy card. Bow it if its Force is lower than your Personality's Force. If the enemy card's Force is higher, and it has no attachments, destroy your Personality and the enemy card.

Togashi's Guidance - celestial
7PS/4GP/0SH
Spider, Spider
You do not lose Honor from cards you own.
Battle: Target your unbowed Personality: Target an enemy card. Bow it if its Force is lower than your Personality's Force. If the enemy card's Force is higher, and it has no attachments, destroy your Personality and the enemy card.

Yoritomo's Guidance - celestial
7PS/4GP/0SH
Spider, Spider
You do not lose Honor from cards you own.
Battle: Target your unbowed Personality: Target an enemy card. Bow it if its Force is lower than your Personality's Force. If the enemy card's Force is higher, and it has no attachments, destroy your Personality and the enemy card.

The Lost Path - event
Choose a Celestial in play. Remove it from the game. After the next time this game a Celestial enters play, remove it from the game.

Whispers of the Dying Moon - event
Choose a (non-Stronghold) card in play. Its base abilities may not be used this turn.

Whispers of the Dying Sun - event
Choose a (non-Stronghold) card in play. Each of its base abilities may be used one additional time this turn.

Apprentice Shinobi - follower
1F/0C -PH/2G/0HR 2F
Ninja
After a Ninja action resolves: Give this card +1F.

Assault Riders - follower
4F/0C -PH/7G/1HR 3F
Cavalry
Reaction: After a Ranged Attack targets a card in this unit: Give the Ranged Attack -3 strength.
Battle: Bow a target enemy Follower.

Dutiful Apprentice - follower
3F/0C -PH/4G/1HR 4F
Unique
This card has +2F while attached to a Duelist.

Legion of Toshigoku - follower
3F/0C -PH/4G/0HR 1F
Spirit
Battle: Even if this card is bowed: Destroy this card.
Reaction: After this card enters a discard pile from play: Draw a card.

Seven Waves Mercenaries - follower
7F/0C -PH/9G/1HR 3F
After the first time each turn this card bows: Straighten it. Battle/Open: Transfer this card to your target Personality. You may take an additional action appropriate to this phase.

Shinjo Scouts - follower
2F/0C -PH/4G/1HR 2F
Cavalry • Scout
Battle: If this battlefield's province has been targeted by a Recon Action this turn: Give each of your Scout cards in this army +1F.

Untrained Scouts - follower
0F/0C -PH/0G/0HR 0F
Scout

Expendable Resources - holding
0F/0C -PH/0G/0HR 0F
Scout

Kaiu Smithy - holding
0F/0C -PH/0G/0HR 0F
Scout

Wandering Caravan - holding
0F/0C -PH/0G/0HR 0F
Scout

Armor of Legacy - item
+0F/+0C 4G 3F
Armor • Unique
This Personality has +1F for each Samurai you control.

Chagatai's Armor - item
+5F/+0C 10G 4F
Armor • Unique
Reaction: Before the resolution of another player's action: Negate either the bowing, destruction, or movement of this Personality from the action's effects.
Battle: Bow this card: Straighten this unit or move it to the current battlefield.

Eternal Armor - item
+2F/+0C 3G 1F
Armor
After the first time each turn another player's Battle action targets this Personality while this card is in his unit: Give the action the additional cost, "Discard a card."

Hand of the Jade Dragon - item
+3F/+0C 6G 4F
Jade • Unique
Attaches to Matsu Benika paying 2 less Gold.
This Personality has Hero.
Reaction: Before an action's resolution: Negate this Personality's destruction from the action's effects.

Hand of the Obsidian Dragon - item
+3F/+0C 7G 3F
Obsidian • Unique
Attaches paying 1 less Gold for each card you control with the Artisan or Obsidian keywords.
Battle: Target an enemy Personality with lower combined Force, Chi, and Personal Honor than this Personality. The Hand crushes his very essence. Destroy him.

Moto Kang's Sword - item
+3F/+0C 5G 3F
Weapon • Unique
Attaches to a Unicorn Clan Personality paying 1 less Gold.
Battle: If this card is opposed, destroy it: Put a target card from your Fate discard pile into your hand.

Sharpened Naginata - item
+2F/+0C 2G 2F
Weapon
Battle: Bow a target enemy Personality or Follower with 2 or lower Force.

Talisman of Chikushudo - item
+0F/+0C 1G 2F
Unique
Attaches to a Crane Clan Personality paying 1 less Gold.
Battle: Bow this card: Create a 2F/2C/3PH Nonhuman • Bear • Spirit Personality at this battlefield. Remove him from the game after this battle's resolution.

Talisman of Gaki-do - item
+0F/+0C 2G 4F
Unique
Attaches to a Crane Clan Personality paying 1 less Gold.
Reaction: After the resolution of an action that created a duel which this Personality won: Create a 3F/3C/2PH Spirit • Samurai Personality at this location.

Talisman of Meido - item
+2F/+0C 2G 2F
Unique
This card has +1F while attached to a Crab Clan Personality.
Negate all Force and Chi penalties on this Personality.

Talisman of Tengoku - item
+0F/+0C 1G 3F
Unique
Attaches to a Crane Clan Personality paying 1 less Gold.
Battle/Open: Bow this card: Set a target Personality's Force equal to his Chi.

Tempered No-Dachi - item
+2F/+2C 4G 1F
Weapon
This personality will not issue challenges.
Battle Bow this card: Destroy a target enemy Follower or Item.

Agasha Asai - personality
3F/4C 3HR7G/4PH/

Phoenix Clan • Earth • Shugenja • Inquisitor • Magistrate
Battle: Target a Personality with equal or lower Chi. If he is a Shugenja, bow or straighten him. If he is Kolat, Ninja, or Shadowlands, you expose him; gain 2 Honor and his controller loses 2 Honor.

Akodo Dosei - personality
3F/3C 10HR5G/4PH/

Lion Clan • Samurai • Commander • Paragon

Akodo Masao - personality
2F/3C 6HR6G/3PH/

Lion Clan • Samurai • Hero • Kensai
Masao has +3F while attacking unless he has any non-Weapon attachments.

Akodo Nagataka - personality
4F/2C 0HR4G/0PH/

Lion Clan • Samurai • Deathseeker
Before a battle's resolution, if Nagataka is at the current battlefield: Destroy him.
Battle: Destroy Nagataka: Give each of your Followers and Personalities at the current battlefield +1F.

Akodo Shunori - exp - personality
3F/3C 6HR6G/3PH/

Lion Clan • Samurai • Tactician • Commander • Experienced • Unique
Battle: Even if Shunori is bowed: Target one or two of your Tacticians: Straighten their units. You may move either or both of them home.

Asako Hoshimi - personality
3F/4C 4HR6G/3PH/

Phoenix Clan • Shugenja • Air • Fire • Alchemist

Asako Misako - personality
1F/3C 6HR5G/3PH/

Phoenix Clan • Courtier
Political Battle: If Misako is in your home, target your Shugenja: Move a target enemy Personality home. Gain 1 Honor.

Bayushi Hisoka - exp - personality
0F/3C -HR8G/1PH/

Scorpion Clan • Courtier • Imperial • Experienced • Loyal • Unique • Imperial Chancellor
Political Reaction: Once per game, after Hisoka enters play, pay 4 Gold: Destroy a province belonging to a target player with 2 or more provinces. Until the game ends, once in each of his turns, he may refill one of his provinces face up.
Political Limited: A target player with 4 or more provinces loses 2 honor.

Bayushi Komiya - personality
0F/3C -HR7G/1PH/

Scorpion Clan • Courtier
Political Open: Bow Komiya: Bow a target dishonorable Personality.

Bayushi Minoru - personality
3F/3C 3HR3G/3PH/

Scorpion Clan • Samurai • Kensai • Bitter Lies • Loyal

Bayushi Saka - personality
3F/4C -HR7G/2PH/

Scorpion Clan • Samurai • Magistrate
Battle: Move a target Personality with Personal Honor lower than Saka's Chi home. Bow the Personality's unit if he is dishonorable.

Chikara - exp - personality
2F/3C -HR1G/2PH/

Ronin • Samurai • Experienced • Unique
Chikara may overlay the Personality created by Oishi.
Chikara has +1F while you control Oishi.

Daidoji Kirimi - personality
4F/3C 4HR7G/2PH/

Crane Clan • Samurai • Scout • Iron Samurai
Recon Open: Target a province: After it is destroyed this turn, gain 3 Honor.

Daidoji Yorio - personality
3F/4C 4HR7G/3PH/

Crane Clan • Samurai • Magistrate
Battle: Bow Yorio: Bow a target enemy Personality with lower Personal Honor than Yorio's Chi. Gain 1 Honor. Straighten Yorio before this battle's resolution.

Daigotsu Gahseng - personality
5F/2C -HR7G/0PH/

Spider Clan • Shadowlands • Samurai • Paragon • Dark Pride
After Gahseng enters play: Lose 5 Honor.
Reaction: After an action's resolution ends, if you discarded a Dark Virtue as a cost or effect of the action: Put the Dark Virtue in your hand.

Daigotsu Isoroku - personality
4F/2C -HR7G/0PH/

Spider Clan • Shadowlands • Samurai • Commander • Undead
After Isoroku enters play: Lose 5 Honor.
Fear Battle: If you control more Undead cards at the current battlefield than the enemy leader controls units there: Bow a target enemy unit.

Daigotsu Susumu - exp - personality
3F/4C -HR6G/2PH/

Spider Clan • Courtier • Imperial • Experienced • Loyal • Unique • Imperial Advisor
Political Fear Limited: Bow Susumu unless the targeted Personality is non-Unique: Bow a target Personality. He may not perform actions this turn.

Doji Bukita - personality
2F/3C 6HR7G/3PH/

Crane Clan • Samurai • Artisan
Limited: Discard the top card of your Fate deck: Choose another player. He may choose to lose 2 Honor. If he does not choose this, gain Honor equal to the card's Focus Value.

Doji Shikana - personality
3F/3C 3HR5G/3PH/

Crane Clan • Samurai

Doji Tsubota - personality
1F/3C 4HR7G/2PH/

Crane Clan • Courtier
Political Open: Discard the Imperial Favor: Until your next turn ends, negate a target Personality's next straightening.

Gakku - personality
3F/2C -HR4G/0PH/

Spider Clan • Shadowlands • Nonhuman • Goblin • Scout
After Gakku enters play: Lose 3 Honor.

Hida Fosuko - personality
4F/3C 0HR7G/2PH/

Crab Clan • Samurai • Hero
Reaction: Even if Fosuko is bowed, before another player's Battle action destroys her: Delay her destruction until the current Combat Segment ends.

Hida Ikarukani - personality
7F/1C -HR9G/0PH/

Crab Clan • Berserker • Angry Crab
After the resolution of an action that destroyed Ikarukani while he was at a battlefield: The enemy leader chooses and destroys one of his unbowed Personalities at the current battlefield.

Hida Kitamura - personality
3F/3C -HR5G/2PH/

Crab Clan • Samurai • Commander

Hida Suteru - personality
5F/3C -HR8G/1PH/

Crab Clan • Samurai • Commander • Kolat • Yojimbo • Unique • Master Steel
Battle: Transfer your target Follower at any location to your target Personality. Straighten the Follower if it transferred.

Hida Tobashi - personality
5F/2C 0HR8G/1PH/

Crab Clan • Samurai • Cavalry • Veteran • Unique • Wyrm Rider
While Tobashi has exactly one Follower, that Follower has Cavalry.
Fear Battle: Bow all Followers with 3 or lower Force in a target enemy unit.

Hiruma Hidora - personality
4F/3C 3HR7G/3PH/

Crab Clan • Samurai • Scout • Jade Hand
Battle: Bow Hidora unless you targeted the current battlefield's province with a Recon action this turn: Ranged 4 Attack, with +2 strength if the targeted card is Shadowlands.

Ikoma Tobikuma - personality
4F/4C 7HR8G/3PH/

Lion Clan • Samurai • Tactician
Tactical Open: Give Tobikuma either Cavalry, Naval or Philosoper.

Isawa Fosuta - exp - personality
2F/5C -HR7G/0PH/

Spider Clan • Shadowlands • Shugenja • Inquisitor • Experienced • Unique • Onyx Champion
After Fosuta enters play: Lose 8 honor.
Maho Open: Bow Fosuta: Lose 6 Honor. While Fosuta remains bowed, you may negate his straightening and, at the start of each turn, you may target a Personality and give him a -1F/-1C Curse token. After the next time this game Fosuta straightens or leaves play, destroy all Curse tokens.

Isawa Mizuhiko - exp - personality
2F/4C 6HR6G/3PH/

Phoenix Clan • Jade • Water • Shugenja • Naval • Magistrate • Experienced • Unique
Open: Even if Mizuhiko is bowed: Either straighten this unit or give Mizuhiko and each of this Followers Cavalry.

Kakita Kensho-in - exp - personality
4F/4C 4HR8G/4PH/

Crane Clan • Obsidian • Samurai • Duelist • Artisan • Experienced • Unique
After Kensho-in wins a duel: Before the next time this turn another player's action bows, moves, or destroys her, negate that effect.

Kakita Sadaka - personality
2F/3C 6HR5G/3PH/

Crane Clan • Samurai • Duelist
Iaijutsu Battle: Bow Sadaka unless she won a duel this turn: Move a target enemy attacking Personality with equal or lower Chi home.

Kitsuki Yodo - personality
3F/4C 5HR7G/3PH/

Dragon Clan • Samurai • Magistrate
Political Limited: Bow Yodo: Target another player's Personality with lower Personal Honor than Yodo's Chi. The Personality's controller may dishonor him. If he is now honorable, gain Honor equal to his Personal Honor.

Kitsune Iwarou - personality
2F/3C 0HR6G/1PH/

Mantis Clan • Samurai • Naval • Scout
Battle: If a Recon action targeted this battlefield's province this turn and you have 2 or fewer cards in your hand: Draw a card.

Masserah - personality
4F/3C -HR6G/2PH/

Nonhuman • Naga • Greensnake • Mountaineer • Scout
Masserah's unit may be assigned during Cavalry Maneuvers if you are the Defender.
Battle/Open: Give Masserah a keyword on a target Samurai.

Matsu Benika - exp2 - personality
5F/4C 7HR8G/4PH/

Lion Clan • Jade • Samurai • Beastmaster • Commander • Hero • Experienced 2 • Unique
Your Nonhuman cards have +1F.
Battle/Limited: Create and attach a 1F Nonhuman • Cat Follower to your target Commander.

Matsu Kasei - personality
4F/3C 6HR6G/2PH/

Lion Clan • Samurai
Battle: Move a target Personality to the current battlefield if there are any units there on the side opposing his controller's. Straighten him if he moved.

Mirumoto Kondo - personality
3F/3C 5HR7G/2PH/

Dragon Clan • Samurai • Kensai
Battle: If any enemy units are at the current battlefield, you may bow a Weapon in Kondo's unit: Move your target unit there. If you bowed a Weapon and the unit moved, straighten the unit.

Mirumoto Washizuka - personality
3F/3C 4HR6G/2PH/

Dragon Clan • Samurai • Duelist
Iaijutsu Battle: Bow Washizuka unless he won a duel this turn: Move a target enemy defending Personality with equal or lower Chi home.

Moshi Chuuna - personality
4F/3C -HR8G/2PH/

Mantis Clan • Thunder • Shugenja
Limited: Bow Chuuna or one of her Spells: Target a Personality. After the next time this turn he assigns or moves to a battlefield, bow him.

Moto Chiang - exp - personality
4F/3C -HR8G/2PH/

Unicorn Clan • Samurai • Cavalry • Experienced Hidekazu • Unique • Disciple of P'an Ku
Battle: Target a Personality. Show the top card of your Fate deck. Then, set either the Personality's Force or Chi equal to the shown card's Focus Value.

Moto Jin-sahn - exp - personality
6F/4C 4HR12G/3PH/

Unicorn Clan • Samurai • Cavalry • Commander • Imperial • Experienced • Loyal • Unique • Favored of the Lords of Death • Shogun
Jin-Sahn has +1F for each dead Personality in the Defender's discard pile.
Battle: Target an enemy Personality with lower Force than Jin-Sahn. Bow him. Bow his unit if its total Force is lower than Jin-Sahn's. Destroy the Personality if his Force is 4 or less.

Moto Paisei - personality
4F/2C 0HR8G/1PH/

Unicorn Clan • Samurai • Cavalry • Sake Master
Open: Pay 2 Gold: Give a target Personality a +1F Sake token.

Shiba Ningen - exp3 - personality
3F/4C 4HR8G/4PH/

Phoenix Clan • Void • Shugenja • Elemental Master • Experienced 3 • Unique
Your Void Shugenja have +1F.
Limited: Gain 2 Honor. Create a 2F/2C/2PH Phoenix Clan • Samurai • Yojimbo Personality. You may not use this ability again while the created Yojimbo remains in play.

Shiba Sakaki - personality
4F/3C 5HR7G/3PH/

Phoenix Clan • Samurai
Battle: Even if Sakaki is bowed, if there are any enemy units at the current battlefield: Move him there. If he moved, straighten him.

Shiba Yukihito - personality
3F/4C 3HR7G/2PH/

Phoenix Clan • Samurai • Duelist • Yojimbo
Iaijutsu Battle: Bow Yukihito unless he won a duel this turn: Ranged 3 Attack with +1 strength for each Shugenja you control.

Shinjo Hansu - personality
3F/4C 4HR8G/2PH/

Unicorn Clan • Samurai • Cavalry • Tactician
Tactical Battle: Discard a card: Give a target Personality in Hansu's army a Force bonus equal to the discarded card's Focus Value. You may move Hansu home.

Shinjo Rina - personality
1F/3C 4HR4G/2PH/

Unicorn Clan • Samurai • Cavalry • Scout
Battle: Discard a card: Give Rina +2F, or +3F if the discarded card has a Recon ability.

Shinjo Tae-hyun - personality
3F/3C 3HR7G/2PH/

Unicorn Clan • Samurai • Cavalry • Commander • Topaz Champion

Shosuro Ohba - personality
2F/3C -HR5G/0PH/

Scorpion Clan • Ninja
Ohba has +1F for each Poison token in the current enemy army.

Shosuro Sogetsu - personality
4F/3C -HR7G/0PH/

Scorpion Clan • Ninja
Battle: Reduce a target Personality's Force to 0. If the Personality has any Poison tokens, you may move Sogetsu home.

Soshi Yoshihara - personality
2F/3C -HR7G/1PH/

Scorpion Clan • Air • Shugenja
Open: Bow Yoshihara: Give a target Personality a Force penalty equal to Yoshihara's Chi. If the Personality's Force is now 0, he loses 1 Honor.

Togashi Akagi - personality
4F/4C -HR7G/1PH/

Dragon Clan • Void • Monk • Tattooed

Togashi Kazuki - exp - personality
5F/4C 0HR9G/2PH/

Dragon Clan • Monk • Samurai • Tattooed • Yojimbo • Experienced • Unique
Open: Set a target Personality's Force equal to Kazuki's.
Reaction: When another player's action would target a Personality in Kazuki's army, discard a Ring from your hand or bow one of your Rings: The action instead targets another legal Personality in his army.

Togashi Satsu - exp5 - personality
5F/5C 9HR8G/4PH/

Dragon Clan • Monk • Samurai • Duelist • Imperial • Tattooed • Loyal • Experienced 5 • Unique • Voice of the Empress
Open: Bow Satsu or one of your Rings: Draw a card.

Togashi Shintaro - personality
0F/3C 3HR6G/2PH/

Dragon Clan • Fire • Monk • Tattooed
After Shintaro enters play: Give him three +1F Fire tokens.
Battle: Destroy a Fire token on Shintaro: Ranged 3 Attack.

Torao - personality
3F/2C -HR5G/0PH/

Spider Clan • Shadowlands • Monk • Kensai
After Torao enters play: Lose 3 Honor.
Battle/Open: Straighten a target Personality with a Weapon.

Tsuruchi Mochisa - exp - personality
4F/4C 2HR7G/3PH/

Mantis Clan • Samurai • Magistrate • Yojimbo • Experienced • Unique
Battle: Ranged 6 Attack that is compared against the targeted card's Gold Cost instead of Force.

Tsuruchi Nabeta - personality
4F/3C -HR7G/2PH/

Mantis Clan • Samurai
Battle: Bow Nabeta: Ranged 4 Attack. Straighten Nabeta before this battle's resolution.

Udo - personality
4F/3C -HR8G/0PH/

Spider Clan • Shadowlands • Shugenja • Artisan • Master Chef
After Udo enters play: Lose 4 Honor.
Maho Reaction: After the resolution of an action that destroyed a Follower or Personality: Create a 2F/2C/0PH Shadowlands • Undead Personality at Udo's location.

Utaku Hana - personality
3F/3C 4HR8G/3PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden
Battle: Ranged Attack with strength equal to Hana's Personal Honor.

Uzaki no Oni - personality
10F/4C -HR10G/0PH/

Shadowlands • Nonhuman • Oni • Commander
After Uzaki enters play: Lose 10 Honor.
Battle: Target another Nonhuman Personality. Straighten him or move him to the current battlefield.

Yasuki Otsuka - personality
2F/3C 3HR6G/3PH/

Crab Clan • Artisan
Reaction: After Otsuka enters play, bow him: Bring your target Holding from a province or discard pile into play (bowed), paying 3 less gold.

Yoritomo Eihiko - personality
2F/3C -HR5G/0PH/

Mantis Clan • Magistrate • Extortionist
Reaction: After you announce an action: Reduce the Gold Cost of a target card (in play) by 2 until the action ends.

Yoritomo Souhiko - personality
3F/3C -HR7G/2PH/

Mantis Clan • Samurai • Naval • Commander
Battle: If Souhiko is opposed: Bring a target face-up Personality from one of your provinces into play at the current battlefield, paying 2 less Gold.

Yoritomo Utemaro - exp2 - personality
4F/4C -HR8G/1PH/

Mantis Clan • Samurai • Naval • Hero • Imperial • Experienced 2 • Loyal • Unique • Imperial Treasurer
Limited: Give a target Personality a -2 Gold Cost token.
Reaction: When paying a Gold cost, bow Utemaro unless the cost is on a Fate card: Produce 3 Gold.

Besieged Borderland - region
Battle: Bow this card: Give each non-Unique Personality without your Clan alignment in your current army +1F, or +2F if he is opposed.

Misleading Wasteland - region
Battle: If the current battlefield is at this province, bow this card: Move a target enemy Personality home or to the current battlefield.

Cleansing the Path - spell
0G 3F
Fire
Battle: Destroy this card: Ranged 4 Attack, or Ranged 5 Attack if this Shugenja has the Fire keyword.

Consuming the Flesh - spell
0G 3F
Maho
Reaction: After another player's action targets one of your Personalities in your current army, destroy the Personality and bow this card: The action's effects do not happen. Create a 2F/2C/0PH Shadowlands • Undead Personality at the current battlefield. Lose 3 Honor.

Earth's Embrace - spell
2G 1F
Earth
Attaches to an Earth Shugenja paying 2 less Gold.
Battle: Bow this card: Give each of your Shugenja in this army +1F.

Might of the Kami - spell
2G 3F
Void • Unique
This Shugenja has +1F for each different element keyword among cards you control, and +1F if he is Void.
Open: Bow this card: Target another player's Personality. After the next time this turn his unit is assigned to attack or he is destroyed, gain 3 honor.

Shielded by Tempest - spell
2G 4F
Air
Open: Transfer this card to your target Air Shugenja.
Battle: If this Shugenja is opposed, bow this card and move this Shugenja home: Give the current battlefield's province +2 strength. Gain 1 Honor.

Suitengu's Gateway - spell
0G 1F
Water
Battle: Bow this Shugenja unless he has the Water keyword: Move your target unit to the current battlefield. Straighten it if it moved.

Wrath of the Thunder - spell
0G 2F
Thunder
Battle: Attach this card from your hand to your target Thunder Shugenja.
Battle/Limited: Bow this card, and destroy it unless this is a Combat Segment: Reduce a target Personality's Force to 0.

Bare Ground - strategy
0G 2F
Terrain
Battle: Choose Tactician, Commander, Magistrate or Scout. All Personalities with that keyword at the current battlefield have -2F while there, and all your Samurai Personalities have +1F while there.

Border Ambush - strategy
0G 2F
Battle: Dishonor your target Personality: Give each of your Personalities and Followers at the current battlefield +1F, or +2F if they are opposed.

Breath of the Heavens - strategy
0G 3F
Tattoo • Fire
Battle: Target your unbowed Tattooed or Fire Personality: Ranged 3 Attack with +1 strength for each Fire token on your Personality. Give your Personality a +1F Fire token.

Brothers in Harmony - strategy
0G 3F
Kiho • Tattoo
Battle: Bow your target Tattooed Monk: Straighten one or two other target Tattooed personalities.

Burn the Towers - strategy
0G 1F
Recon
Limited: Target your unbowed Scout Personality: Give a target province -3 strength.

Calm Before Death - strategy
0G 4F
Battle: Destroy your target unbowed Berserker or Deathseeker Personality: Reduce the Force of one or two target enemy Followers or Personalities without Followers by an amount equal to your Personality's Force. You may destroy one of those enemy cards whose Force is now 0. If your Personality is a Deathseeker, gain 3 Honor.

Channeling Jigoku's Essence - strategy
0G 1F
Maho • Kiho
Limited: Bow your target Shugenja: Dishonor him and permanently give him Shadowlands. Set another of your target Personalities' Force to 10. Lose 4 Honor. Destroy the Personality before this turn ends.

Crushing Strength - strategy
0G 1F
Battle: Give your target opposed Personality +3F.
Battle: Destroy a target enemy Follower or Item.

Deflection - strategy
4G 2F
Political
This card has -1 Gold Cost for each Courtier you control.
Reaction: When another player's action would target one of your Personalities: Choose another one of your Personalities at the same location. The action targets him instead, if legal.

Deployed Reinforcements - strategy
0G 1F
Terrain
Battle: Before this battle's resolution, if you control any units at the current battlefield, you may target a unit in your home and move it to the current battlefield. Straighten it if it moved.

Desperate Rush - strategy
0G 1F
Battle: Target your unbowed Personality: Reduce the Force of a target enemy Follower or Personality without Followers by an amount equal to your Personality's Personal Honor. If the enemy card's Force is now 0, destroy it.

Desperate Throw - strategy
0G 1F
Battle: Destroy a Weapon attached to your target unbowed Personality: Ranged Attack with strength equal to your Personality's Force (after destroying the Weapon).

Disarm - strategy
0G 3F
Kiho
Battle: Target your Monk: Target an enemy Personality. If he has no Weapons, reduce his Force to 0. If he has any Weapons, destroy one of them. You may attach a Weapon from your hand or discard pile to your Monk.

First to Fall - strategy
0G 2F
Terrain
Battle: After this battle's resolution, if that resolution destroyed a province, permanently give each of the Defender's remaining provinces -2 strength.

Force of Law - strategy
0G 3F
Open: Target your unbowed Magistrate, and pay 2 Gold unless he is an Inquisitor: Target two Personalities controlled by the same player, each with Personal Honor lower than your Magistrate's Chi. Set the Force of one equal to the Force of the other.

Forging the Gift - strategy
2G 3F
Political
Limited: Target your unbowed Artisan Personality: Create a +2F/+1C Weapon Item and attach it to a target Samurai Personality. Gain 2 Honor, or 4 Honor if the Samurai is controlled by another player.

Greater Good - strategy
0G 4F
Open: If there are two or more other players in the game: Straighten two target units.
Open: If four Personalities with Clan alignments are in play, no two of whom share a Clan alignment: Straighten two target units.

Hidden Route - strategy
0G 2F
Recon
Limited: Target your unbowed Scout: Target a province. You may negate the first effect that moves home one or more of your Personalities from an action during a battle at that province's battlefield. Before this turn ends, you may put this card in your hand from the discard pile if you did not destroy the targeted province.

Impossible Force - strategy
0G 1F
Open: Bow two of your target Personalities, each with 7 base Force or higher: Destroy a target unit with 6 total Force or lower.

Inspirational Victory - strategy
0G 4F
Focus Effect: After this duel ends, if your Personality won it, draw a card and give each of your Personalities at his location +1F, or +2F if he is in your current army.

Kata of the Concealed Blade - strategy
0G 2F
Kata
Limited: Put this card into play in your home. Discard any other Kata cards you control. While this card is in play, you have the ability, "Battle: Attach a target Weapon from your hand to your target Personality."

Last Stand - strategy
0G 1F
Heroic
Open: Target your Hero: While he is the only Personality in an army, he has +6F.

Laughter of the Flames - strategy
1G 3F
Fire
Battle: Target your unbowed Personality and bow him unless he is Tattooed: Give him one +1F Fire Token. If he is opposed, give him two more +1F Fire Tokens, and he contributes Force even while bowed.

Laying in Wait - strategy
0G 1F
Battle: Target your unbowed Samurai: Ranged 3 Attack.
Battle: Target your unbowed Samurai: Ranged 6 Attack whose strength is compared against Gold Cost instead of Force.

Lead By Example - strategy
0G 2F
Battle: Target your Commander: Straighten another target unit.
Battle: Target your unbowed Commander with a Follower: Move a target unit with lower total Force than your Commander's unit's total Force home.

March Beyond Hope - strategy
4G 2F
Battle: Target your unbowed Commander: Move a target Personality in your home to the current battlefield, even if he was in an attacking army at a battlefield during its battle's resolution. If he moved, straighten his unit. After this battle ends, destroy him.

Master the Body - strategy
0G 4F
Kiho
Battle: Target your unbowed Shugenja or Monk: He challenges a target enemy Personality. If the enemy Personality has equal or greater Chi than yours, your Personality has the first opportunity to focus in the duel, and must use this opportunity to focus if possible. Bow the duel's loser.

Monstrous Might - strategy
0G 2F
Open: Bow your target Personality: Give two other target Personalities +3F each, or +4F each if your performing Personality has a 5 or higher base Force.

Nerve Strike - strategy
0G 3F
Kiho
Battle: Bow your target Monk: Target an enemy Personality with equal or lower Chi. Reduce his Force and the Force of each of his Followers to 0. Cards in that unit may not perform actions until this battle ends.

Nightshade Touch - strategy
0G 1F
Ninja
Battle: Bow your target Ninja: Ranged Attack with strength equal to the number of Poison tokens in play.
Battle: Give one or two target Personalities a -1F Poison token.

One Soul's Strength - strategy
4G 3F
This card has -1 Gold Cost for each Shugenja you control.
Battle: Bow your target Personality: Bow a target enemy unit with fewer cards in it than your Personality's Chi.

Overwhelming Pressure - strategy
4G 3F
This card has -1 Gold Cost for each Samurai you control.
Battle: Target your unbowed Samurai: Destroy a target enemy attachment. You may target and bow an enemy Personality with Chi lower than or equal to your Samurai's Chi.

Pull the String - strategy
0G 3F
Political
Limited: The controller of a target dishonorable Personality loses 3 Honor.

Seeking the Guilty - strategy
0G 2F
Political
Battle: Target your unbowed Magistrate: Move a target enemy Personality with lower Personal Honor than your Magistrate's Chi home. His controller loses Honor equal to the number of dishonorable Personalities he controls or 3, whichever is lower.

Selfless Defense - strategy
0G 4F
Battle: Target your unbowed Yojimbo Personality: Move a target enemy Personality home. Bow him if you control a Shugenja.
Battle: Destroy your target Yojimbo: Move home one or more of your target Shugenja.

Speed of the Blade - strategy
0G 1F
Iaijutsu
Focus Effect: Give this card's Focus Value a bonus equal to the base Personal Honor of your Personality in this duel.
Battle: Target your unbowed defending Duelist: Move a target enemy Personality with equal or lower Chi home. Bow him if he moved. You may move your Duelist home.

Spiteful Obstruction - strategy
0G 1F
Political
Open: Dishonor your target Courtier Personality: Reduce a target Personality's Force to 0.

Storm-filled Sails - strategy
0G 3F
Thunder
Limited: Until the turn ends, you have the ability, "Battle: Attach a target attachment from your hand to your target Personality. If this attached a card, draw a card."

Strategic Strike - strategy
0G 2F
Battle: Bow your target Scout Personality: Ranged 6 Attack, which may target a Personality with attached Followers if a Recon action targeted the current battlefield's province this turn.

Strength in Honor - strategy
0G 2F
Battle: Target your unbowed Paragon: Bow a target enemy Personality with lower Personal Honor. Gain 1 Honor.

Strength in Terror - strategy
0G 1F
Fear
Battle: Target your Paragon: Reduce a target enemy Personality's Force by your Paragon's Force. You may target and destroy one of the enemy Personality's attachments. Lose 3 honor.

Sympathy for the Assaulted - strategy
0G 2F
Political
Open: Target a Personality. After the next time this turn his unit is assigned to attack you, gain Honor equal to his Personal Honor plus one.

Synchronized Attack - strategy
3G 3F
Open: Target two of your personalities who do not share a Clan alignment: Destroy all attachments in a target unit.

Test of Sincerity - strategy
0G 3F
Political
Open: Target another player's Personality. His controller may have him commit seppuku; if he chose this, he gains 4 Honor. If he did not choose this, dishonor the Personality, and his controller loses 2 Honor; if he is now below his starting Family Honor, he may ignore Personalities' Honor Requirements until the game ends.

The Direct Approach - strategy
0G 2F
Open: Give a target Personality -1F for each of his keywords other than Clan alignments. If his Force is now 0, he may not perform actions.

The Earth Answers - strategy
0G 2F
Open: Increase or decrease the strength of a target province by your target Spell's Focus Value.

The Fire Answers - strategy
0G 2F
Air • Fire
Battle: If there is an Air card in your current army, target your Alchemist and destroy a Fire card in your current army: Ranged 7 Attack.

Thorough Preparations - strategy
0G 4F
After this card enters a discard pile from your hand during a battle: Draw a card.

Unclean Sacrifice - strategy
0G 0F
Maho • Kiho
Reactions: After the resolution of another player's Battle action that bowed, moved, or destroyed one or more of your Undead cards, bow your target Shugenja: Create two 2F/2C/0PH Shadowlands • Undead Personalities at the current battlefield. Lose 4 Honor.

Unshakable Resolve - strategy
0G 2F
Open: Rehonor your target dishonorable Personality. While he is opposed this turn, he has a Force bonus equal to his Personal Honor. If his Personal Honor is 4 or greater, gain 1 Honor.

Untaken - strategy
0G 4F
Limited: Turn all cards in provinces face up.

Useful Connections - strategy
0G 3F
Political
Open: Bow your target Courtier: Target one or more Personalities, up to your Courtier's Chi. Give Cavalry to them and to each of their Followers.

Walk in Shadows - strategy
0G 2F
Ninja
Battle: Move your target Ninja Personality with no non-Ninja Followers to the current battlefield. You may target a Personality and give him a -1F Poison token.

Wall of Honor - strategy
0G 3F
Battle: Move your target opposed Personality home: Increase or decrease this province's stength by the number of units on the enemy side at the current battlefield. Gain 2 Honor.

Mountain Watch Keep - stronghold
7PS/5GP/4SH
Unicorn, Unicorn
Battle: If your army at the current battlefield is opposed and has more units than the enemy's army there: Create a 2F/2C/2PH Unicorn Clan • Samurai • Cavalry • Scout Personality there. Remove the Scout from the game after this battle's resolution.

Palace of Crimson Shadows - stronghold
7PS/4GP/1SH
Scorpion, Scorpion
Political Limited: Bow your target Courtier or Magistrate Personality: Dishonor another player's target non-Unique Personality.

The Fingers of Bone - stronghold
7PS/4GP/0SH
Spider, Spider
You do not lose Honor from cards you own.
Battle: Target your unbowed Personality: Target an enemy card. Bow it if its Force is lower than your Personality's Force. If the enemy card's Force is higher, and it has no attachments, destroy your Personality and the enemy card.

Akodo's Guidance - celestial
7PS/4GP/0SH
Spider, Spider
You do not lose Honor from cards you own.
Battle: Target your unbowed Personality: Target an enemy card. Bow it if its Force is lower than your Personality's Force. If the enemy card's Force is higher, and it has no attachments, destroy your Personality and the enemy card.

Bayushi's Guidance - celestial
7PS/4GP/0SH
Spider, Spider
You do not lose Honor from cards you own.
Battle: Target your unbowed Personality: Target an enemy card. Bow it if its Force is lower than your Personality's Force. If the enemy card's Force is higher, and it has no attachments, destroy your Personality and the enemy card.

Doji's Guidance - celestial
7PS/4GP/0SH
Spider, Spider
You do not lose Honor from cards you own.
Battle: Target your unbowed Personality: Target an enemy card. Bow it if its Force is lower than your Personality's Force. If the enemy card's Force is higher, and it has no attachments, destroy your Personality and the enemy card.

Fu Leng's Guidance - celestial
7PS/4GP/0SH
Spider, Spider
You do not lose Honor from cards you own.
Battle: Target your unbowed Personality: Target an enemy card. Bow it if its Force is lower than your Personality's Force. If the enemy card's Force is higher, and it has no attachments, destroy your Personality and the enemy card.

Hida's Guidance - celestial
7PS/4GP/0SH
Spider, Spider
You do not lose Honor from cards you own.
Battle: Target your unbowed Personality: Target an enemy card. Bow it if its Force is lower than your Personality's Force. If the enemy card's Force is higher, and it has no attachments, destroy your Personality and the enemy card.

Shiba's Guidance - celestial
7PS/4GP/0SH
Spider, Spider
You do not lose Honor from cards you own.
Battle: Target your unbowed Personality: Target an enemy card. Bow it if its Force is lower than your Personality's Force. If the enemy card's Force is higher, and it has no attachments, destroy your Personality and the enemy card.

Shinjo's Guidance - celestial
7PS/4GP/0SH
Spider, Spider
You do not lose Honor from cards you own.
Battle: Target your unbowed Personality: Target an enemy card. Bow it if its Force is lower than your Personality's Force. If the enemy card's Force is higher, and it has no attachments, destroy your Personality and the enemy card.

Togashi's Guidance - celestial
7PS/4GP/0SH
Spider, Spider
You do not lose Honor from cards you own.
Battle: Target your unbowed Personality: Target an enemy card. Bow it if its Force is lower than your Personality's Force. If the enemy card's Force is higher, and it has no attachments, destroy your Personality and the enemy card.

Yoritomo's Guidance - celestial
7PS/4GP/0SH
Spider, Spider
You do not lose Honor from cards you own.
Battle: Target your unbowed Personality: Target an enemy card. Bow it if its Force is lower than your Personality's Force. If the enemy card's Force is higher, and it has no attachments, destroy your Personality and the enemy card.

The Lost Path - event
Choose a Celestial in play. Remove it from the game. After the next time this game a Celestial enters play, remove it from the game.

Whispers of the Dying Moon - event
Choose a (non-Stronghold) card in play. Its base abilities may not be used this turn.

Whispers of the Dying Sun - event
Choose a (non-Stronghold) card in play. Each of its base abilities may be used one additional time this turn.

Apprentice Shinobi - follower
1F/0C -PH/2G/0HR 2F
Ninja
After a Ninja action resolves: Give this card +1F.

Assault Riders - follower
4F/0C -PH/7G/1HR 3F
Cavalry
Reaction: After a Ranged Attack targets a card in this unit: Give the Ranged Attack -3 strength.
Battle: Bow a target enemy Follower.

Dutiful Apprentice - follower
3F/0C -PH/4G/1HR 4F
Unique
This card has +2F while attached to a Duelist.

Legion of Toshigoku - follower
3F/0C -PH/4G/0HR 1F
Spirit
Battle: Even if this card is bowed: Destroy this card.
Reaction: After this card enters a discard pile from play: Draw a card.

Seven Waves Mercenaries - follower
7F/0C -PH/9G/1HR 3F
After the first time each turn this card bows: Straighten it. Battle/Open: Transfer this card to your target Personality. You may take an additional action appropriate to this phase.

Shinjo Scouts - follower
2F/0C -PH/4G/1HR 2F
Cavalry • Scout
Battle: If this battlefield's province has been targeted by a Recon Action this turn: Give each of your Scout cards in this army +1F.

Untrained Scouts - follower
0F/0C -PH/0G/0HR 0F
Scout

Expendable Resources - holding
0F/0C -PH/0G/0HR 0F
Scout

Kaiu Smithy - holding
0F/0C -PH/0G/0HR 0F
Scout

Wandering Caravan - holding
0F/0C -PH/0G/0HR 0F
Scout

Armor of Legacy - item
+0F/+0C 4G 3F
Armor • Unique
This Personality has +1F for each Samurai you control.

Chagatai's Armor - item
+5F/+0C 10G 4F
Armor • Unique
Reaction: Before the resolution of another player's action: Negate either the bowing, destruction, or movement of this Personality from the action's effects.
Battle: Bow this card: Straighten this unit or move it to the current battlefield.

Eternal Armor - item
+2F/+0C 3G 1F
Armor
After the first time each turn another player's Battle action targets this Personality while this card is in his unit: Give the action the additional cost, "Discard a card."

Hand of the Jade Dragon - item
+3F/+0C 6G 4F
Jade • Unique
Attaches to Matsu Benika paying 2 less Gold.
This Personality has Hero.
Reaction: Before an action's resolution: Negate this Personality's destruction from the action's effects.

Hand of the Obsidian Dragon - item
+3F/+0C 7G 3F
Obsidian • Unique
Attaches paying 1 less Gold for each card you control with the Artisan or Obsidian keywords.
Battle: Target an enemy Personality with lower combined Force, Chi, and Personal Honor than this Personality. The Hand crushes his very essence. Destroy him.

Moto Kang's Sword - item
+3F/+0C 5G 3F
Weapon • Unique
Attaches to a Unicorn Clan Personality paying 1 less Gold.
Battle: If this card is opposed, destroy it: Put a target card from your Fate discard pile into your hand.

Sharpened Naginata - item
+2F/+0C 2G 2F
Weapon
Battle: Bow a target enemy Personality or Follower with 2 or lower Force.

Talisman of Chikushudo - item
+0F/+0C 1G 2F
Unique
Attaches to a Crane Clan Personality paying 1 less Gold.
Battle: Bow this card: Create a 2F/2C/3PH Nonhuman • Bear • Spirit Personality at this battlefield. Remove him from the game after this battle's resolution.

Talisman of Gaki-do - item
+0F/+0C 2G 4F
Unique
Attaches to a Crane Clan Personality paying 1 less Gold.
Reaction: After the resolution of an action that created a duel which this Personality won: Create a 3F/3C/2PH Spirit • Samurai Personality at this location.

Talisman of Meido - item
+2F/+0C 2G 2F
Unique
This card has +1F while attached to a Crab Clan Personality.
Negate all Force and Chi penalties on this Personality.

Talisman of Tengoku - item
+0F/+0C 1G 3F
Unique
Attaches to a Crane Clan Personality paying 1 less Gold.
Battle/Open: Bow this card: Set a target Personality's Force equal to his Chi.

Tempered No-Dachi - item
+2F/+2C 4G 1F
Weapon
This personality will not issue challenges.
Battle Bow this card: Destroy a target enemy Follower or Item.

Agasha Asai - personality
3F/4C 3HR7G/4PH/

Phoenix Clan • Earth • Shugenja • Inquisitor • Magistrate
Battle: Target a Personality with equal or lower Chi. If he is a Shugenja, bow or straighten him. If he is Kolat, Ninja, or Shadowlands, you expose him; gain 2 Honor and his controller loses 2 Honor.

Akodo Dosei - personality
3F/3C 10HR5G/4PH/

Lion Clan • Samurai • Commander • Paragon

Akodo Masao - personality
2F/3C 6HR6G/3PH/

Lion Clan • Samurai • Hero • Kensai
Masao has +3F while attacking unless he has any non-Weapon attachments.

Akodo Nagataka - personality
4F/2C 0HR4G/0PH/

Lion Clan • Samurai • Deathseeker
Before a battle's resolution, if Nagataka is at the current battlefield: Destroy him.
Battle: Destroy Nagataka: Give each of your Followers and Personalities at the current battlefield +1F.

Akodo Shunori - exp - personality
3F/3C 6HR6G/3PH/

Lion Clan • Samurai • Tactician • Commander • Experienced • Unique
Battle: Even if Shunori is bowed: Target one or two of your Tacticians: Straighten their units. You may move either or both of them home.

Asako Hoshimi - personality
3F/4C 4HR6G/3PH/

Phoenix Clan • Shugenja • Air • Fire • Alchemist

Asako Misako - personality
1F/3C 6HR5G/3PH/

Phoenix Clan • Courtier
Political Battle: If Misako is in your home, target your Shugenja: Move a target enemy Personality home. Gain 1 Honor.

Bayushi Hisoka - exp - personality
0F/3C -HR8G/1PH/

Scorpion Clan • Courtier • Imperial • Experienced • Loyal • Unique • Imperial Chancellor
Political Reaction: Once per game, after Hisoka enters play, pay 4 Gold: Destroy a province belonging to a target player with 2 or more provinces. Until the game ends, once in each of his turns, he may refill one of his provinces face up.
Political Limited: A target player with 4 or more provinces loses 2 honor.

Bayushi Komiya - personality
0F/3C -HR7G/1PH/

Scorpion Clan • Courtier
Political Open: Bow Komiya: Bow a target dishonorable Personality.

Bayushi Minoru - personality
3F/3C 3HR3G/3PH/

Scorpion Clan • Samurai • Kensai • Bitter Lies • Loyal

Bayushi Saka - personality
3F/4C -HR7G/2PH/

Scorpion Clan • Samurai • Magistrate
Battle: Move a target Personality with Personal Honor lower than Saka's Chi home. Bow the Personality's unit if he is dishonorable.

Chikara - exp - personality
2F/3C -HR1G/2PH/

Ronin • Samurai • Experienced • Unique
Chikara may overlay the Personality created by Oishi.
Chikara has +1F while you control Oishi.

Daidoji Kirimi - personality
4F/3C 4HR7G/2PH/

Crane Clan • Samurai • Scout • Iron Samurai
Recon Open: Target a province: After it is destroyed this turn, gain 3 Honor.

Daidoji Yorio - personality
3F/4C 4HR7G/3PH/

Crane Clan • Samurai • Magistrate
Battle: Bow Yorio: Bow a target enemy Personality with lower Personal Honor than Yorio's Chi. Gain 1 Honor. Straighten Yorio before this battle's resolution.

Daigotsu Gahseng - personality
5F/2C -HR7G/0PH/

Spider Clan • Shadowlands • Samurai • Paragon • Dark Pride
After Gahseng enters play: Lose 5 Honor.
Reaction: After an action's resolution ends, if you discarded a Dark Virtue as a cost or effect of the action: Put the Dark Virtue in your hand.

Daigotsu Isoroku - personality
4F/2C -HR7G/0PH/

Spider Clan • Shadowlands • Samurai • Commander • Undead
After Isoroku enters play: Lose 5 Honor.
Fear Battle: If you control more Undead cards at the current battlefield than the enemy leader controls units there: Bow a target enemy unit.

Daigotsu Susumu - exp - personality
3F/4C -HR6G/2PH/

Spider Clan • Courtier • Imperial • Experienced • Loyal • Unique • Imperial Advisor
Political Fear Limited: Bow Susumu unless the targeted Personality is non-Unique: Bow a target Personality. He may not perform actions this turn.

Doji Bukita - personality
2F/3C 6HR7G/3PH/

Crane Clan • Samurai • Artisan
Limited: Discard the top card of your Fate deck: Choose another player. He may choose to lose 2 Honor. If he does not choose this, gain Honor equal to the card's Focus Value.

Doji Shikana - personality
3F/3C 3HR5G/3PH/

Crane Clan • Samurai

Doji Tsubota - personality
1F/3C 4HR7G/2PH/

Crane Clan • Courtier
Political Open: Discard the Imperial Favor: Until your next turn ends, negate a target Personality's next straightening.

Gakku - personality
3F/2C -HR4G/0PH/

Spider Clan • Shadowlands • Nonhuman • Goblin • Scout
After Gakku enters play: Lose 3 Honor.

Hida Fosuko - personality
4F/3C 0HR7G/2PH/

Crab Clan • Samurai • Hero
Reaction: Even if Fosuko is bowed, before another player's Battle action destroys her: Delay her destruction until the current Combat Segment ends.

Hida Ikarukani - personality
7F/1C -HR9G/0PH/

Crab Clan • Berserker • Angry Crab
After the resolution of an action that destroyed Ikarukani while he was at a battlefield: The enemy leader chooses and destroys one of his unbowed Personalities at the current battlefield.

Hida Kitamura - personality
3F/3C -HR5G/2PH/

Crab Clan • Samurai • Commander

Hida Suteru - personality
5F/3C -HR8G/1PH/

Crab Clan • Samurai • Commander • Kolat • Yojimbo • Unique • Master Steel
Battle: Transfer your target Follower at any location to your target Personality. Straighten the Follower if it transferred.

Hida Tobashi - personality
5F/2C 0HR8G/1PH/

Crab Clan • Samurai • Cavalry • Veteran • Unique • Wyrm Rider
While Tobashi has exactly one Follower, that Follower has Cavalry.
Fear Battle: Bow all Followers with 3 or lower Force in a target enemy unit.

Hiruma Hidora - personality
4F/3C 3HR7G/3PH/

Crab Clan • Samurai • Scout • Jade Hand
Battle: Bow Hidora unless you targeted the current battlefield's province with a Recon action this turn: Ranged 4 Attack, with +2 strength if the targeted card is Shadowlands.

Ikoma Tobikuma - personality
4F/4C 7HR8G/3PH/

Lion Clan • Samurai • Tactician
Tactical Open: Give Tobikuma either Cavalry, Naval or Philosoper.

Isawa Fosuta - exp - personality
2F/5C -HR7G/0PH/

Spider Clan • Shadowlands • Shugenja • Inquisitor • Experienced • Unique • Onyx Champion
After Fosuta enters play: Lose 8 honor.
Maho Open: Bow Fosuta: Lose 6 Honor. While Fosuta remains bowed, you may negate his straightening and, at the start of each turn, you may target a Personality and give him a -1F/-1C Curse token. After the next time this game Fosuta straightens or leaves play, destroy all Curse tokens.

Isawa Mizuhiko - exp - personality
2F/4C 6HR6G/3PH/

Phoenix Clan • Jade • Water • Shugenja • Naval • Magistrate • Experienced • Unique
Open: Even if Mizuhiko is bowed: Either straighten this unit or give Mizuhiko and each of this Followers Cavalry.

Kakita Kensho-in - exp - personality
4F/4C 4HR8G/4PH/

Crane Clan • Obsidian • Samurai • Duelist • Artisan • Experienced • Unique
After Kensho-in wins a duel: Before the next time this turn another player's action bows, moves, or destroys her, negate that effect.

Kakita Sadaka - personality
2F/3C 6HR5G/3PH/

Crane Clan • Samurai • Duelist
Iaijutsu Battle: Bow Sadaka unless she won a duel this turn: Move a target enemy attacking Personality with equal or lower Chi home.

Kitsuki Yodo - personality
3F/4C 5HR7G/3PH/

Dragon Clan • Samurai • Magistrate
Political Limited: Bow Yodo: Target another player's Personality with lower Personal Honor than Yodo's Chi. The Personality's controller may dishonor him. If he is now honorable, gain Honor equal to his Personal Honor.

Kitsune Iwarou - personality
2F/3C 0HR6G/1PH/

Mantis Clan • Samurai • Naval • Scout
Battle: If a Recon action targeted this battlefield's province this turn and you have 2 or fewer cards in your hand: Draw a card.

Masserah - personality
4F/3C -HR6G/2PH/

Nonhuman • Naga • Greensnake • Mountaineer • Scout
Masserah's unit may be assigned during Cavalry Maneuvers if you are the Defender.
Battle/Open: Give Masserah a keyword on a target Samurai.

Matsu Benika - exp2 - personality
5F/4C 7HR8G/4PH/

Lion Clan • Jade • Samurai • Beastmaster • Commander • Hero • Experienced 2 • Unique
Your Nonhuman cards have +1F.
Battle/Limited: Create and attach a 1F Nonhuman • Cat Follower to your target Commander.

Matsu Kasei - personality
4F/3C 6HR6G/2PH/

Lion Clan • Samurai
Battle: Move a target Personality to the current battlefield if there are any units there on the side opposing his controller's. Straighten him if he moved.

Mirumoto Kondo - personality
3F/3C 5HR7G/2PH/

Dragon Clan • Samurai • Kensai
Battle: If any enemy units are at the current battlefield, you may bow a Weapon in Kondo's unit: Move your target unit there. If you bowed a Weapon and the unit moved, straighten the unit.

Mirumoto Washizuka - personality
3F/3C 4HR6G/2PH/

Dragon Clan • Samurai • Duelist
Iaijutsu Battle: Bow Washizuka unless he won a duel this turn: Move a target enemy defending Personality with equal or lower Chi home.

Moshi Chuuna - personality
4F/3C -HR8G/2PH/

Mantis Clan • Thunder • Shugenja
Limited: Bow Chuuna or one of her Spells: Target a Personality. After the next time this turn he assigns or moves to a battlefield, bow him.

Moto Chiang - exp - personality
4F/3C -HR8G/2PH/

Unicorn Clan • Samurai • Cavalry • Experienced Hidekazu • Unique • Disciple of P'an Ku
Battle: Target a Personality. Show the top card of your Fate deck. Then, set either the Personality's Force or Chi equal to the shown card's Focus Value.

Moto Jin-sahn - exp - personality
6F/4C 4HR12G/3PH/

Unicorn Clan • Samurai • Cavalry • Commander • Imperial • Experienced • Loyal • Unique • Favored of the Lords of Death • Shogun
Jin-Sahn has +1F for each dead Personality in the Defender's discard pile.
Battle: Target an enemy Personality with lower Force than Jin-Sahn. Bow him. Bow his unit if its total Force is lower than Jin-Sahn's. Destroy the Personality if his Force is 4 or less.

Moto Paisei - personality
4F/2C 0HR8G/1PH/

Unicorn Clan • Samurai • Cavalry • Sake Master
Open: Pay 2 Gold: Give a target Personality a +1F Sake token.

Shiba Ningen - exp3 - personality
3F/4C 4HR8G/4PH/

Phoenix Clan • Void • Shugenja • Elemental Master • Experienced 3 • Unique
Your Void Shugenja have +1F.
Limited: Gain 2 Honor. Create a 2F/2C/2PH Phoenix Clan • Samurai • Yojimbo Personality. You may not use this ability again while the created Yojimbo remains in play.

Shiba Sakaki - personality
4F/3C 5HR7G/3PH/

Phoenix Clan • Samurai
Battle: Even if Sakaki is bowed, if there are any enemy units at the current battlefield: Move him there. If he moved, straighten him.

Shiba Yukihito - personality
3F/4C 3HR7G/2PH/

Phoenix Clan • Samurai • Duelist • Yojimbo
Iaijutsu Battle: Bow Yukihito unless he won a duel this turn: Ranged 3 Attack with +1 strength for each Shugenja you control.

Shinjo Hansu - personality
3F/4C 4HR8G/2PH/

Unicorn Clan • Samurai • Cavalry • Tactician
Tactical Battle: Discard a card: Give a target Personality in Hansu's army a Force bonus equal to the discarded card's Focus Value. You may move Hansu home.

Shinjo Rina - personality
1F/3C 4HR4G/2PH/

Unicorn Clan • Samurai • Cavalry • Scout
Battle: Discard a card: Give Rina +2F, or +3F if the discarded card has a Recon ability.

Shinjo Tae-hyun - personality
3F/3C 3HR7G/2PH/

Unicorn Clan • Samurai • Cavalry • Commander • Topaz Champion

Shosuro Ohba - personality
2F/3C -HR5G/0PH/

Scorpion Clan • Ninja
Ohba has +1F for each Poison token in the current enemy army.

Shosuro Sogetsu - personality
4F/3C -HR7G/0PH/

Scorpion Clan • Ninja
Battle: Reduce a target Personality's Force to 0. If the Personality has any Poison tokens, you may move Sogetsu home.

Soshi Yoshihara - personality
2F/3C -HR7G/1PH/

Scorpion Clan • Air • Shugenja
Open: Bow Yoshihara: Give a target Personality a Force penalty equal to Yoshihara's Chi. If the Personality's Force is now 0, he loses 1 Honor.

Togashi Akagi - personality
4F/4C -HR7G/1PH/

Dragon Clan • Void • Monk • Tattooed

Togashi Kazuki - exp - personality
5F/4C 0HR9G/2PH/

Dragon Clan • Monk • Samurai • Tattooed • Yojimbo • Experienced • Unique
Open: Set a target Personality's Force equal to Kazuki's.
Reaction: When another player's action would target a Personality in Kazuki's army, discard a Ring from your hand or bow one of your Rings: The action instead targets another legal Personality in his army.

Togashi Satsu - exp5 - personality
5F/5C 9HR8G/4PH/

Dragon Clan • Monk • Samurai • Duelist • Imperial • Tattooed • Loyal • Experienced 5 • Unique • Voice of the Empress
Open: Bow Satsu or one of your Rings: Draw a card.

Togashi Shintaro - personality
0F/3C 3HR6G/2PH/

Dragon Clan • Fire • Monk • Tattooed
After Shintaro enters play: Give him three +1F Fire tokens.
Battle: Destroy a Fire token on Shintaro: Ranged 3 Attack.

Torao - personality
3F/2C -HR5G/0PH/

Spider Clan • Shadowlands • Monk • Kensai
After Torao enters play: Lose 3 Honor.
Battle/Open: Straighten a target Personality with a Weapon.

Tsuruchi Mochisa - exp - personality
4F/4C 2HR7G/3PH/

Mantis Clan • Samurai • Magistrate • Yojimbo • Experienced • Unique
Battle: Ranged 6 Attack that is compared against the targeted card's Gold Cost instead of Force.

Tsuruchi Nabeta - personality
4F/3C -HR7G/2PH/

Mantis Clan • Samurai
Battle: Bow Nabeta: Ranged 4 Attack. Straighten Nabeta before this battle's resolution.

Udo - personality
4F/3C -HR8G/0PH/

Spider Clan • Shadowlands • Shugenja • Artisan • Master Chef
After Udo enters play: Lose 4 Honor.
Maho Reaction: After the resolution of an action that destroyed a Follower or Personality: Create a 2F/2C/0PH Shadowlands • Undead Personality at Udo's location.

Utaku Hana - personality
3F/3C 4HR8G/3PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden
Battle: Ranged Attack with strength equal to Hana's Personal Honor.

Uzaki no Oni - personality
10F/4C -HR10G/0PH/

Shadowlands • Nonhuman • Oni • Commander
After Uzaki enters play: Lose 10 Honor.
Battle: Target another Nonhuman Personality. Straighten him or move him to the current battlefield.

Yasuki Otsuka - personality
2F/3C 3HR6G/3PH/

Crab Clan • Artisan
Reaction: After Otsuka enters play, bow him: Bring your target Holding from a province or discard pile into play (bowed), paying 3 less gold.

Yoritomo Eihiko - personality
2F/3C -HR5G/0PH/

Mantis Clan • Magistrate • Extortionist
Reaction: After you announce an action: Reduce the Gold Cost of a target card (in play) by 2 until the action ends.

Yoritomo Souhiko - personality
3F/3C -HR7G/2PH/

Mantis Clan • Samurai • Naval • Commander
Battle: If Souhiko is opposed: Bring a target face-up Personality from one of your provinces into play at the current battlefield, paying 2 less Gold.

Yoritomo Utemaro - exp2 - personality
4F/4C -HR8G/1PH/

Mantis Clan • Samurai • Naval • Hero • Imperial • Experienced 2 • Loyal • Unique • Imperial Treasurer
Limited: Give a target Personality a -2 Gold Cost token.
Reaction: When paying a Gold cost, bow Utemaro unless the cost is on a Fate card: Produce 3 Gold.

Besieged Borderland - region
Battle: Bow this card: Give each non-Unique Personality without your Clan alignment in your current army +1F, or +2F if he is opposed.

Misleading Wasteland - region
Battle: If the current battlefield is at this province, bow this card: Move a target enemy Personality home or to the current battlefield.

Cleansing the Path - spell
0G 3F
Fire
Battle: Destroy this card: Ranged 4 Attack, or Ranged 5 Attack if this Shugenja has the Fire keyword.

Consuming the Flesh - spell
0G 3F
Maho
Reaction: After another player's action targets one of your Personalities in your current army, destroy the Personality and bow this card: The action's effects do not happen. Create a 2F/2C/0PH Shadowlands • Undead Personality at the current battlefield. Lose 3 Honor.

Earth's Embrace - spell
2G 1F
Earth
Attaches to an Earth Shugenja paying 2 less Gold.
Battle: Bow this card: Give each of your Shugenja in this army +1F.

Might of the Kami - spell
2G 3F
Void • Unique
This Shugenja has +1F for each different element keyword among cards you control, and +1F if he is Void.
Open: Bow this card: Target another player's Personality. After the next time this turn his unit is assigned to attack or he is destroyed, gain 3 honor.

Shielded by Tempest - spell
2G 4F
Air
Open: Transfer this card to your target Air Shugenja.
Battle: If this Shugenja is opposed, bow this card and move this Shugenja home: Give the current battlefield's province +2 strength. Gain 1 Honor.

Suitengu's Gateway - spell
0G 1F
Water
Battle: Bow this Shugenja unless he has the Water keyword: Move your target unit to the current battlefield. Straighten it if it moved.

Wrath of the Thunder - spell
0G 2F
Thunder
Battle: Attach this card from your hand to your target Thunder Shugenja.
Battle/Limited: Bow this card, and destroy it unless this is a Combat Segment: Reduce a target Personality's Force to 0.

Bare Ground - strategy
0G 2F
Terrain
Battle: Choose Tactician, Commander, Magistrate or Scout. All Personalities with that keyword at the current battlefield have -2F while there, and all your Samurai Personalities have +1F while there.

Border Ambush - strategy
0G 2F
Battle: Dishonor your target Personality: Give each of your Personalities and Followers at the current battlefield +1F, or +2F if they are opposed.

Breath of the Heavens - strategy
0G 3F
Tattoo • Fire
Battle: Target your unbowed Tattooed or Fire Personality: Ranged 3 Attack with +1 strength for each Fire token on your Personality. Give your Personality a +1F Fire token.

Brothers in Harmony - strategy
0G 3F
Kiho • Tattoo
Battle: Bow your target Tattooed Monk: Straighten one or two other target Tattooed personalities.

Burn the Towers - strategy
0G 1F
Recon
Limited: Target your unbowed Scout Personality: Give a target province -3 strength.

Calm Before Death - strategy
0G 4F
Battle: Destroy your target unbowed Berserker or Deathseeker Personality: Reduce the Force of one or two target enemy Followers or Personalities without Followers by an amount equal to your Personality's Force. You may destroy one of those enemy cards whose Force is now 0. If your Personality is a Deathseeker, gain 3 Honor.

Channeling Jigoku's Essence - strategy
0G 1F
Maho • Kiho
Limited: Bow your target Shugenja: Dishonor him and permanently give him Shadowlands. Set another of your target Personalities' Force to 10. Lose 4 Honor. Destroy the Personality before this turn ends.

Crushing Strength - strategy
0G 1F
Battle: Give your target opposed Personality +3F.
Battle: Destroy a target enemy Follower or Item.

Deflection - strategy
4G 2F
Political
This card has -1 Gold Cost for each Courtier you control.
Reaction: When another player's action would target one of your Personalities: Choose another one of your Personalities at the same location. The action targets him instead, if legal.

Deployed Reinforcements - strategy
0G 1F
Terrain
Battle: Before this battle's resolution, if you control any units at the current battlefield, you may target a unit in your home and move it to the current battlefield. Straighten it if it moved.

Desperate Rush - strategy
0G 1F
Battle: Target your unbowed Personality: Reduce the Force of a target enemy Follower or Personality without Followers by an amount equal to your Personality's Personal Honor. If the enemy card's Force is now 0, destroy it.

Desperate Throw - strategy
0G 1F
Battle: Destroy a Weapon attached to your target unbowed Personality: Ranged Attack with strength equal to your Personality's Force (after destroying the Weapon).

Disarm - strategy
0G 3F
Kiho
Battle: Target your Monk: Target an enemy Personality. If he has no Weapons, reduce his Force to 0. If he has any Weapons, destroy one of them. You may attach a Weapon from your hand or discard pile to your Monk.

First to Fall - strategy
0G 2F
Terrain
Battle: After this battle's resolution, if that resolution destroyed a province, permanently give each of the Defender's remaining provinces -2 strength.

Force of Law - strategy
0G 3F
Open: Target your unbowed Magistrate, and pay 2 Gold unless he is an Inquisitor: Target two Personalities controlled by the same player, each with Personal Honor lower than your Magistrate's Chi. Set the Force of one equal to the Force of the other.

Forging the Gift - strategy
2G 3F
Political
Limited: Target your unbowed Artisan Personality: Create a +2F/+1C Weapon Item and attach it to a target Samurai Personality. Gain 2 Honor, or 4 Honor if the Samurai is controlled by another player.

Greater Good - strategy
0G 4F
Open: If there are two or more other players in the game: Straighten two target units.
Open: If four Personalities with Clan alignments are in play, no two of whom share a Clan alignment: Straighten two target units.

Hidden Route - strategy
0G 2F
Recon
Limited: Target your unbowed Scout: Target a province. You may negate the first effect that moves home one or more of your Personalities from an action during a battle at that province's battlefield. Before this turn ends, you may put this card in your hand from the discard pile if you did not destroy the targeted province.

Impossible Force - strategy
0G 1F
Open: Bow two of your target Personalities, each with 7 base Force or higher: Destroy a target unit with 6 total Force or lower.

Inspirational Victory - strategy
0G 4F
Focus Effect: After this duel ends, if your Personality won it, draw a card and give each of your Personalities at his location +1F, or +2F if he is in your current army.

Kata of the Concealed Blade - strategy
0G 2F
Kata
Limited: Put this card into play in your home. Discard any other Kata cards you control. While this card is in play, you have the ability, "Battle: Attach a target Weapon from your hand to your target Personality."

Last Stand - strategy
0G 1F
Heroic
Open: Target your Hero: While he is the only Personality in an army, he has +6F.

Laughter of the Flames - strategy
1G 3F
Fire
Battle: Target your unbowed Personality and bow him unless he is Tattooed: Give him one +1F Fire Token. If he is opposed, give him two more +1F Fire Tokens, and he contributes Force even while bowed.

Laying in Wait - strategy
0G 1F
Battle: Target your unbowed Samurai: Ranged 3 Attack.
Battle: Target your unbowed Samurai: Ranged 6 Attack whose strength is compared against Gold Cost instead of Force.

Lead By Example - strategy
0G 2F
Battle: Target your Commander: Straighten another target unit.
Battle: Target your unbowed Commander with a Follower: Move a target unit with lower total Force than your Commander's unit's total Force home.

March Beyond Hope - strategy
4G 2F
Battle: Target your unbowed Commander: Move a target Personality in your home to the current battlefield, even if he was in an attacking army at a battlefield during its battle's resolution. If he moved, straighten his unit. After this battle ends, destroy him.

Master the Body - strategy
0G 4F
Kiho
Battle: Target your unbowed Shugenja or Monk: He challenges a target enemy Personality. If the enemy Personality has equal or greater Chi than yours, your Personality has the first opportunity to focus in the duel, and must use this opportunity to focus if possible. Bow the duel's loser.

Monstrous Might - strategy
0G 2F
Open: Bow your target Personality: Give two other target Personalities +3F each, or +4F each if your performing Personality has a 5 or higher base Force.

Nerve Strike - strategy
0G 3F
Kiho
Battle: Bow your target Monk: Target an enemy Personality with equal or lower Chi. Reduce his Force and the Force of each of his Followers to 0. Cards in that unit may not perform actions until this battle ends.

Nightshade Touch - strategy
0G 1F
Ninja
Battle: Bow your target Ninja: Ranged Attack with strength equal to the number of Poison tokens in play.
Battle: Give one or two target Personalities a -1F Poison token.

One Soul's Strength - strategy
4G 3F
This card has -1 Gold Cost for each Shugenja you control.
Battle: Bow your target Personality: Bow a target enemy unit with fewer cards in it than your Personality's Chi.

Overwhelming Pressure - strategy
4G 3F
This card has -1 Gold Cost for each Samurai you control.
Battle: Target your unbowed Samurai: Destroy a target enemy attachment. You may target and bow an enemy Personality with Chi lower than or equal to your Samurai's Chi.

Pull the String - strategy
0G 3F
Political
Limited: The controller of a target dishonorable Personality loses 3 Honor.

Seeking the Guilty - strategy
0G 2F
Political
Battle: Target your unbowed Magistrate: Move a target enemy Personality with lower Personal Honor than your Magistrate's Chi home. His controller loses Honor equal to the number of dishonorable Personalities he controls or 3, whichever is lower.

Selfless Defense - strategy
0G 4F
Battle: Target your unbowed Yojimbo Personality: Move a target enemy Personality home. Bow him if you control a Shugenja.
Battle: Destroy your target Yojimbo: Move home one or more of your target Shugenja.

Speed of the Blade - strategy
0G 1F
Iaijutsu
Focus Effect: Give this card's Focus Value a bonus equal to the base Personal Honor of your Personality in this duel.
Battle: Target your unbowed defending Duelist: Move a target enemy Personality with equal or lower Chi home. Bow him if he moved. You may move your Duelist home.

Spiteful Obstruction - strategy
0G 1F
Political
Open: Dishonor your target Courtier Personality: Reduce a target Personality's Force to 0.

Storm-filled Sails - strategy
0G 3F
Thunder
Limited: Until the turn ends, you have the ability, "Battle: Attach a target attachment from your hand to your target Personality. If this attached a card, draw a card."

Strategic Strike - strategy
0G 2F
Battle: Bow your target Scout Personality: Ranged 6 Attack, which may target a Personality with attached Followers if a Recon action targeted the current battlefield's province this turn.

Strength in Honor - strategy
0G 2F
Battle: Target your unbowed Paragon: Bow a target enemy Personality with lower Personal Honor. Gain 1 Honor.

Strength in Terror - strategy
0G 1F
Fear
Battle: Target your Paragon: Reduce a target enemy Personality's Force by your Paragon's Force. You may target and destroy one of the enemy Personality's attachments. Lose 3 honor.

Sympathy for the Assaulted - strategy
0G 2F
Political
Open: Target a Personality. After the next time this turn his unit is assigned to attack you, gain Honor equal to his Personal Honor plus one.

Synchronized Attack - strategy
3G 3F
Open: Target two of your personalities who do not share a Clan alignment: Destroy all attachments in a target unit.

Test of Sincerity - strategy
0G 3F
Political
Open: Target another player's Personality. His controller may have him commit seppuku; if he chose this, he gains 4 Honor. If he did not choose this, dishonor the Personality, and his controller loses 2 Honor; if he is now below his starting Family Honor, he may ignore Personalities' Honor Requirements until the game ends.

The Direct Approach - strategy
0G 2F
Open: Give a target Personality -1F for each of his keywords other than Clan alignments. If his Force is now 0, he may not perform actions.

The Earth Answers - strategy
0G 2F
Open: Increase or decrease the strength of a target province by your target Spell's Focus Value.

The Fire Answers - strategy
0G 2F
Air • Fire
Battle: If there is an Air card in your current army, target your Alchemist and destroy a Fire card in your current army: Ranged 7 Attack.

Thorough Preparations - strategy
0G 4F
After this card enters a discard pile from your hand during a battle: Draw a card.

Unclean Sacrifice - strategy
0G 0F
Maho • Kiho
Reactions: After the resolution of another player's Battle action that bowed, moved, or destroyed one or more of your Undead cards, bow your target Shugenja: Create two 2F/2C/0PH Shadowlands • Undead Personalities at the current battlefield. Lose 4 Honor.

Unshakable Resolve - strategy
0G 2F
Open: Rehonor your target dishonorable Personality. While he is opposed this turn, he has a Force bonus equal to his Personal Honor. If his Personal Honor is 4 or greater, gain 1 Honor.

Untaken - strategy
0G 4F
Limited: Turn all cards in provinces face up.

Useful Connections - strategy
0G 3F
Political
Open: Bow your target Courtier: Target one or more Personalities, up to your Courtier's Chi. Give Cavalry to them and to each of their Followers.

Walk in Shadows - strategy
0G 2F
Ninja
Battle: Move your target Ninja Personality with no non-Ninja Followers to the current battlefield. You may target a Personality and give him a -1F Poison token.

Wall of Honor - strategy
0G 3F
Battle: Move your target opposed Personality home: Increase or decrease this province's stength by the number of units on the enemy side at the current battlefield. Gain 2 Honor.

Mountain Watch Keep - stronghold
7PS/5GP/4SH
Unicorn, Unicorn
Battle: If your army at the current battlefield is opposed and has more units than the enemy's army there: Create a 2F/2C/2PH Unicorn Clan • Samurai • Cavalry • Scout Personality there. Remove the Scout from the game after this battle's resolution.

Palace of Crimson Shadows - stronghold
7PS/4GP/1SH
Scorpion, Scorpion
Political Limited: Bow your target Courtier or Magistrate Personality: Dishonor another player's target non-Unique Personality.

The Fingers of Bone - stronghold
7PS/4GP/0SH
Spider, Spider
You do not lose Honor from cards you own.
Battle: Target your unbowed Personality: Target an enemy card. Bow it if its Force is lower than your Personality's Force. If the enemy card's Force is higher, and it has no attachments, destroy your Personality and the enemy card.