Легенды Пяти Колец

Спойлер Reign of Blood



Barley Farm - holding


Corrupt Officials - holding


Essence of Gaki-do - spell
8G 4F
Battle: Even if this unit is home, bow this Shugenja, and any number of your other target Shugenja at any location: Create a number of 2F/2C/0PH Spirit Personalities at the current battlefield equal to the number of performing Shugenja. After the battle ends, remove these Spirits from the game.

From Every Side - strategy
0G 2F
Battle: Increase the current battlefield's provinces' strength by twice the number of units on the defending side.
Battle: Reduce the current battlefield's province's strength by the number of units on the attacking side.

Steel on Steel - strategy
0G 3F
Iaijutsu
Battle: Target your unbowed Personality: He challenges a target enemy Personality. Destroy the duel's loser.

Shirasu no Shiryo - ancestors
+1F/+0C -PH/0G/1HR 3F
Unicorn Clan Ancestor • Unique
While Shirasu opposes one or more Human Personalities with 0 Personal Honor in battle, all Unicorn Clan Magistrates in this army gain +2F/+2C. This Personality gains this bonus even without the Magistrate trait.

Birth and Death - events
Target a Personality. If the Personality is not a Shugenja, he permanently gains Shugenja and +1C; otherwise, for the rest of the game, Spells cost 2 more Gold for that Personality to attach and Kihos cost 2 more Gold for him to cast.

Harsh Crossing - events
Until the next time this game a Province is destroyed, each time a unit assigns to an army, its controller must bow one unbowed Follower in that unit, if possible.

Honor and Glory - events
If you are not a Shadowlands player, then until the game ends, after each time a Personality in an army issues a challenge, his controller gains 2 Honor, and after each time a Personality not in an army issues a challenge, his controller loses 3 Honor.

Hope in Shadows - events
Until the beginning of your next turn, Bloodspeaker cards and cards with Maho actions enter play bowed, and such cards in play are destroyed after becoming bowed.

Jade Shortage - events
For the rest of the game, each player must bow one of his Gold-producing Holdings as an additional cost of paying for an Item or Follower. For the rest of the game, any player may end this effect on himself by bowing one of his Personalities as a Limited action.

Our Darkest Hour - events
Beginning with you and proceeding in turn order, each player targets and destroys one Follower, Item, or Spell controlled by the player to his left. This is a Maho card effect.

Purification - event - events
For the rest of the game, Shugenja add their printed Chi to their current Chi for purposes of casting or participating in Rituals.

Rain of Blood - events
Beginning with the player to your left and proceeding in turn order, each player may permanently give one of his Personalities Shadowlands and +1F/+2C.

Silence the Future - events
Until your next turn begins, Personalities and Followers have a maximum Force equal to their base Force.

The Voice's Command - events
For the rest of the game, all players may perform the action, "Open: Bow three of your Shugenja to straighten a Shugenja."

Acolytes of Air - followers
2F/0C -PH/6G/1HR 3F
Air Shugenja • Cavalry
Acolytes of Air have +1F and +1 ranged attack strength while attached to an Air Shugenja.
Elemental Battle: Bow Acolytes of Air for a Ranged 3 Attack.
Elemental Reaction: After a ranged attack action resolves whose effects targeted a card in this army, straighten Acolytes of Air.

Bloodspeaker Students - followers
2F/0C -PH/2G/0HR 1F
Lose 1 Honor.
After this card enters play, you may target a Spell controlled by any player. If you do, destroy it; otherwise, permanently give this Personality -2C.
Maho Battle: Fear 2.

Bloodstained Peasants - followers
2F/0C -PH/4G/0HR 1F
Shadowlands • Lose 2 Honor.
You may draw an additional Fate card in your next End Phase after bringing this card into play from your hand.

Bones of the Fallen - followers
1F/0C -PH/2G/0HR 2F
Undead • Shadowlands • Lose 4 Honor.
When Bones of the Fallen enters play, name a non-Crab Clan family. Personalities from this family have -1F while opposing Bones of the Fallen in a battle. This effect ends when Bones of the Fallen leaves play.

Eye of Iuchiban - followers
1F/0C -PH/5G/0HR 4F
Bloodspeaker • Unique • Lose 2 Honor.
You may use actions on your Bloodspeaker Personalities as if they were in this battle.
Maho Reaction: Bow Eye of Iuchiban before it is destroyed to negate the destruction.

Kuroiban Advisor - followers
0F/+1C -PH/2G/1HR 4F
Destroy Kuroiban Advisor if you control a Shadowlands card.
Reaction: When this Personality enters a battle or duel opposing a Personality with the Bloodspeaker trait or a Maho ability, bow Kuroiban Advisor to give the other Personality -2C.

Reinforced Cavalry - followers
5F/0C -PH/9G/1HR F
Cavalry

Reinforced Infantry - followers
6F/0C -PH/10G/1HR F


Barley Farm - holding
6F/0C -PH/10G/1HR F


Bloodspeaker Sanctum - holdings
6F/0C -PH/10G/1HR F


Chuda Agent - holdings
6F/0C -PH/10G/1HR F


Corrupt Officials - holding
6F/0C -PH/10G/1HR F


Crystal Mine - holdings
6F/0C -PH/10G/1HR F


Hero's Grave - holdings
6F/0C -PH/10G/1HR F


Hidden Retreat - holdings
6F/0C -PH/10G/1HR F


Hitomi Dojo - holdings
6F/0C -PH/10G/1HR F


Horsemaster - holdings
6F/0C -PH/10G/1HR F


Inkyo Teacher - holdings
6F/0C -PH/10G/1HR F


Pit of Blood - holdings
6F/0C -PH/10G/1HR F


Shrine of Fu Leng - holdings
6F/0C -PH/10G/1HR F


Shrine of the Eternal - holdings
6F/0C -PH/10G/1HR F


Talented Apprentice - holdings
6F/0C -PH/10G/1HR F


Tamori's Furnace - holdings
6F/0C -PH/10G/1HR F


Vigilant Witch Hunter - holdings
6F/0C -PH/10G/1HR F


Worthy Gift - holdings
6F/0C -PH/10G/1HR F


Yasuki Trader - holdings
6F/0C -PH/10G/1HR F


Blade of Penance - items
+0F/+1C 2G 3F
Weapon • Shamesword
Dishonor this Personality when Blade of Penance enters play. Gain 4 Honor each time this Personality wins a duel while he has no Followers attached.

Blood Armor - items
+3F/-1C 1G 1F
Shadowlands • Lose 2 Honor.
You must bow one of your Bloodspeakers as an additional cost of playing this card.

Bloodspeaker's Tools - items
+1F/+1C 8G 4F
Shadowlands • Unique • Lose 4 Honor.
Maho Open: Bow Bloodspeaker's Tools to prevent all actions on a target Personality from being used for the rest of the turn.

Fan of the Grand Master - items
+0F/+1C 1G 3F
Will only attach to a Shugenja.
Battle: Bow Fan of the Grand Master to move one of your other Shugenja Personalities into this battle. You need not bow the Fan if both Shugenja share the Air, Earth, Fire, Void, or Water trait.

Inkyo's Jingasa - items
+1F/+1C 2G 3F
Will only attach to a Monk or Shugenja.
Reaction: If attached to a Monk, bow Inkyo's Jingasa after this Personality bows to cast an Elemental Kiho to straighten him.
Open: If attached to a Shugenja, bow Inkyo's Jingasa to give this Personality the Air, Earth, Fire, Void, or Water trait.

Kouken Blade - items
+2F/+2C 0G 3F
Weapon
You must bow one of your Shugenja as an additional cost of playing this card.

Mark of the Ninth Kami - items
+0F/+0C 4G 4F
Unique • Shadowlands
Maho Battle: Bow and destroy Mark of the Ninth Kami and this Personality to take a Battle Action card from your discard pile into your hand. Take an additional action to play that card immediately.

Reichin's Helm - items
+1F/+1C 3G 3F
Each time a non-Maho Kiho or non-Maho Spell is cast while Reichin's Helm is in the current battle, it gains +1F/+1C if its Force and Chi are both below +6.
Each time a Maho Kiho or Maho Spell is cast while Reichin's Helm is in the current battle, it has -1F/-1C.

Spirit Drums - items
+1F/+0C 7G 3F
Unique
Costs 3 less Gold when attaching to a Shugenja.
Battle: Bow Spirit Drums to move a unit into this Province from another Province.

Suchiro no Oni - items
+2F/+2C 2G 1F
Armor • Weapon • Shadowlands • Lose 3 Honor.
This Personality's Personal Honor is 0 for purposes of attaching Followers.

Witch Hunter's Amulet - items
+1F/+1C 1G 3F
Jade.
This Personality may not be targeted by Maho card effects.
Reaction: When a duel resolves between this Personality and a Shadowlands Personality, bow Witch Hunter's Amulet to reduce to 0 all Chi bonuses on the Shadowlands Personality other than those from focusing.

Agasha Chieh - exp - personalities
2F/5C 4HR7G/2PH/

Phoenix Clan Fire Shugenja • Experienced • Unique
During battles where you control other units, Chieh may cast Spells as if she were in your army regardless of her location.

Akodo Ieshige - personalities
3F/4C -HR7G/2PH/

Lion Clan Samurai • Bloodspeaker
While he is at the current battlefield, Ieshige gains +1F before each action resolves that was announced by a player who controls an opposing unit.

Akodo Maiko - personalities
4F/1C 3HR6G/2PH/

Lion Clan Samurai • Deathseeker
Lose 2 Honor each time you assign Maiko to defend.

Asahina Nahomi - personalities
2F/4C -HR7G/2PH/

Crane Clan Shugenja • Bloodspeaker
Maho Battle: Bow Nahomi to give -3F/-1C to an attacking Personality.

Asahina Nizomi - personalities
0F/4C 5HR8G/3PH/

Crane Clan Fire Shugenja • Courtier • Jade Magistrate
Reaction: After one of your Personalities enters a duel, give that Personality +2 to the stat used in the duel. If this duel destroys the loser, it bows the loser instead.

Asako Genjo - personalities
1F/4C 6HR8G/2PH/

Phoenix Clan Air Shugenja • Scribe
When bringing Genjo into play, you may wave his Honor Requirement and permanently give him -2C.
Reaction: After one of your Spells is destroyed, bow Genjo to return it to your hand from your discard pile. Keep that Spell face-up and revealed. The next time this game it goes to your discard pile, remove it from the game instead.

Asako Katsuhito - personalities
2F/5C -HR8G/2PH/

Phoenix Clan Shugenja • Bloodspeaker
Maho Battle: Bow Katsuhito to destroy a Follower in the current battle with more Force than its Personality's Chi.

Bayushi Atsuki - exp - personalities
4F/5C -HR9G/0PH/

Scorpion Clan Samurai • Experienced Shosuro Furuyari • Unique
Limited: Bow Atsuki and either discard or set aside any number of cards from your hand to draw an equal number of cards. Then, if you set cards aside, place them on top of your Fate deck in any order.

Bayushi Shintaro - personalities
2F/4C -HR7G/2PH/

Scorpion Clan Governor • Samurai • Courtier
Political Open: Target a Dishonored Personality. Bow him.

Daidoji Sabaru - personalities
2F/3C 4HR7G/2PH/

Crane Clan Samurai
While Sabaru is in play, Courtiers you own cost 1 less Gold, to a minimum of 1.

Hakai - personalities
4F/5C -HR10G/0PH/

Unaligned Onisu of Death • Nonhuman • Cavalry • Unique • Shadowlands • Lose 5 Honor.
Reaction: Once per turn, after a target Shugenja casts a Spell or Kiho or uses an innate ability, permanently give that Shugenja -2C.
Reaction: After a card is put into a discard pile, remove that card from the game.

Hida Katai - personalities
4F/3C 0HR8G/2PH/

Crab Clan Samurai • Yu 2
Once per turn, you may attach a Follower to Katai from your discard pile as if it were in your hand.

Hida Soh - personalities
5F/3C 0HR9G/1PH/

Crab Clan Berserker
When bringing Soh into play, you may reduce his Gold cost by 2 and permanently give him -2C.
Spell effects cannot target Soh while he is not in an army.

Hiruma Rikiya - personalities
3F/3C 2HR7G/2PH/

Crab Clan Samurai • Scout
Rikiya gains +2F while opposing a Shugenja or Bloodspeaker in a battle.
Battle: Once per battle, move Rikiya into the current battle if you are the Defender or if the opposing army contains a Shugenja or Bloodspeaker.

Hoshi Oki - personalities
3F/3C 4HR7G/2PH/

Dragon Clan Monk
Oki gains +2F while defending.
Reaction: After Oki enters play, bow her to draw a Fate card.

Ide Haichang - personalities
3F/3C 0HR8G/2PH/

Unicorn Clan Merchant • Cavalry
Open: Once per turn, destroy one of Haichang's Items to straighten a Unicorn Clan Personality.

Isawa Jun - personalities
2F/5C 6HR9G/2PH/

Phoenix Clan Earth Shugenja
When bringing Jun into play, you may reduce her Gold cost by 2 and permanently give her -2C.
You may attach a 1F Spirit Creature Follower token to one of your Personalities after Jun enters play. This token has 2F instead if that Personality is a Samurai.

Isawa Ochiai - personalities
3F/2C 5HR10G/2PH/

Phoenix Clan Master of Fire • Shugenja • Unique
Elemental Limited: Bow Ochiai and focus a card to issue a challenge to another player's Personality. That Personality must bow to refuse this challenge. Ochiai cannot focus except for her initial card.

Iuchi Katsumi - personalities
2F/4C 2HR8G/1PH/

Unicorn Clan Air Shugenja • Cavalry
Open: Once per turn, bow an Item attached to Katsumi to give +2F or +2C to a Personality.
Battle: Destroy an Item attached to Katsumi to move a unit from one battle to another.

Iuchi Tudev - personalities
3F/3C -HR9G/2PH/

Unicorn Clan Shugenja • Bloodspeaker • Cavalry
Maho Battle: Bow Tudev and target one of your Unicorn Clan Personalities with an Item and a Personality opposing him to give -3F or -2C to the opposing Personality.

Kakita Matabei - personalities
2F/5C 6HR9G/2PH/

Crane Clan Samurai • Unique
After each duel Matabei wins, you may draw two cards.

Kakita Nichira - personalities
2F/4C 5HR8G/3PH/

Crane Clan Samurai
Reaction: Before Nichira dies while in a duel, destroy one of his Weapons to negate the destruction.

Kitsu Tomoe - personalities
1F/3C 6HR6G/2PH/

Lion Clan Water Shugenja
Battle: Bow Tomoe to give one of your Lion Clan Personalities +2F/+2C.

Kuni Jiyuna - personalities
3F/3C 3HR8G/2PH/

Crab Clan Earth Shugenja • Jade Magistrate
Limited: Bow Jiyuna to target another player. Choose a random card from the target's hand and remove it from the game. After the end of the turn, return the card to the target's hand.

Matsu Takenao - personalities
4F/4C 6HR7G/2PH/

Lion Clan Samurai • Emerald Magistrate
After Takenao enters play, you may permanently reduce his Chi by 2 as a cost to target another Personality. If you do, then until the game ends, that Personality has +2F while attacking.

Matsu Taniko - personalities
3F/3C 5HR7G/2PH/

Lion Clan Samurai • Unique
Reaction: Once per battle, after a Tactical action you took resolves: Draw a card. (Taniko need not be at the current battlefield.)

Migawari - personalities
3F/3C -HR6G/0PH/

Shugenja • Bloodspeaker • Shadowlands • Lose 3 Honor.
Maho Limited: Bow Migawari to move a Follower to him from a Personality with less Chi than Migawari, ignoring attachment restrictions.

Mirumoto Kenzo - personalities
3F/4C 4HR7G/2PH/

Dragon Clan Samurai • Duelist
After the end of the first duel Kenzo wins each turn, he permanently gains +1 Personal Honor and +2F.

Mirumoto Mareshi - personalities
4F/4C 2HR9G/1PH/

Dragon Clan Samurai • Unique
Battle: Once per turn, move Mareshi into the current battle from another Province.

Moshi Kekiesu - personalities
3F/3C -HR7G/1PH/

Mantis Clan Shugenja • Bloodspeaker • Naval
Maho Battle: Bow Kekiesu: Ranged 2 Attack that is compared against Chi and that may target a Personality with attached Followers. The strength of this Ranged Attack may not be increased.

Moto Najmudin - personalities
4F/4C 0HR11G/1PH/

Unicorn Clan Bushi • Cavalry • Emerald Magistrate • Unique
When bringing Najmudin into play, you may reduce his Gold cost by 2 and permanently give him -2C.
Najmudin gains +1F while attacking. Najmudin gains +2F each time a unit moves into the opposing army.

Omen - exp - personalities
4F/5C 0HR9G/4PH/

Crab Clan Shugenja • Oracle of Jade • Experienced • Unique • May not gain Shadowlands.
Limited: Bow Omen to target a Shadowlands card. Bow it if it's unbowed. That card does not straighten during its controller's next straighten Phase.
Open: Bow Omen to permanently remove the Shadowlands trait from a face-up card.

Shosuro Haru - personalities
3F/3C -HR7G/1PH/

Scorpion Clan Ninja • Bloodspeaker
Maho Reaction: After entering a duel or assigning or moving to a battle, give a -1F/-1C Poison token to an opposing Personality.

Shukumei - personalities
4F/4C -HR7G/0PH/

Shugenja • Bloodspeaker • Shadowlands • Lose 5 Honor.
After Shukumei enters play, target a Personality. (Shukumei must target himself if there are no other Personalities in play.) Permanently give the target -1F/-1C. This is a Maho effect.

Skub - personalities
5F/1C -HR6G/0PH/

Goblin • Shadowlands • Nonhuman
Lose 4 Honor.

Soshi Uidori - personalities
4F/4C -HR9G/1PH/

Scorpion Clan Air Shugenja • Soshi Family Daimyo
When bringing Uidori into play, you may reduce her Gold cost by 2 and permanently give her -2C.
Battle: Once per turn, switch the location of this and another of your Soshi Uidoris. This is not considered movement. Uidori may use this action while bowed.

Tamori Nobuyoki - personalities
3F/3C -HR7G/2PH/

Dragon Clan Fire Shugenja • Bloodspeaker
Maho Open: Bow Nobuyoki to reduce an Item's Force or Chi to 0.

Tch'rikch - personalities
3F/3C -HR6G/2PH/

Ratling Bushi • Crooked Tail Tribe • Creature
Reaction: Bow Tch'rikch to cancel a Maho action.

Togashi Shozo - personalities
2F/4C 4HR7G/1PH/

Dragon Clan Monk. Tattooed.
Once per turn, before you draw a card, instead look at a number of cards on the top of your Fate deck equal to one plus the number of Elemental Rings you control and draw one of those of your choice. Leave the remaining cards in their original order.

Tsuruchi Amane - personalities
3F/3C 2HR7G/1PH/

Mantis Clan Samurai. Naval.
Ranged Attacks from cards in this army have +2 strength if their target is bowed.
Battle: Bow Amane for a Ranged 3 Attack.

Tsuruchi Fusako - personalities
4F/3C 0HR8G/2PH/

Mantis Clan Samurai. Emerald Magistrate. Naval.
Reaction: After a Personality challenges a Personality in Fusako's army, bow Fusako for a Ranged 3 Attack that targets the challenger even if he has attached Followers. The strength of this ranged attack may not be increased.

Utaku Xiulian - personalities
4F/3C 4HR9G/3PH/

Unicorn Clan Battle Maiden. Samurai. Cavalry.
You may, as a Reaction once per battle, bow one of your Shugenja in Xiulian's army to cancel a Maho or Bloodspeaker action targeting her.

Yajinden - personalities
4F/6C -HR12G/0PH/

Shugenja. Bloodspeaker. Shadowlands. Unique. Lose 6 Honor.
Maho Limited: Bow Yajinden, who may remain bowed, to take control of another player's Personality with less than 3 Chi while Yajinden remains bowed and in play.
Maho Reaction: Once per turn, before one of your Personalities loses Chi due to a Maho effect, redirect the loss to any Personality in play. Yajinden may use this ability while bowed.

Yogo Hiroji - personalities
3F/4C 0HR7G/1PH/

Scorpion Clan Earth Shugenja. Kuroiban.
Open: Bow Hiroji to destroy a Spell. Hiroji permanently loses this ability unless the Spell or one of its actions has the Shadowlands, Maho, or Black Scroll trait.

Yoritomo Kitao - exp 2 - personalities
5F/3C -HR9G/1PH/

Mantis Clan Samurai. Naval. Shadowlands. Experienced 2. Unique. Kitao gains +3C and Double Chi while opposing a Clan Champion in a duel.
Limited: Once per turn, issue a challenge to a Clan Champion. If the challenge is refused, Kitao gains +3F/+3C.

Yoritomo Utemaro - personalities
2F/3C -HR7G/2PH/

Mantis Clan Samurai. Naval.
Open: Pay one Gold to attach a 1F Naval Mercenary Follower token to a Personality until the end of the turn.

Blood-Soaked Ground - regions
Singular
You may draw a card each time a Maho action is taken during a battle at this Province or an adjacent Province.

Shrine of Humility - regions
Singular
Gain 2 Honor each time a Personality enters play from this Province. Personalities enter play bowed from this Province.

Temples of the Snake - regions
Singular • Maho
While you control Temples of the Snake, any Personality brought into play from any of your Provinces permanently gains +1F/-2C and the Bloodspeaker trait.

Where the Kami Walk - regions
Singular.
Your Shugenja at this battle need not bow to cast Spells or Kihos. No Spell may be cast more than once during this battle.

Bleak Portents - spells
4G 3F
Shadowlands
Maho Limited Ritual: Bow this Shugenja and one of your other Shugenja to give all Shadowlands cards +2F.

Blood and Chaos - spells
6G 4F
Battle: Bow this Shugenja, who must be in the current battle, as a cost. Until the battle ends, each player must discard a card from his hand after each action he takes. Each player may end this effect on himself by bowing one of his Shugenja in this battle as a Battle action.

Blood Command - spells
6G 2F
Will only attach to a Bloodspeaker.
Maho Battle: Once per battle, without bowing, bow an opposing Personality with lower Chi.

Burning Blood - spells
3G 2F
Maho Battle: Bow this Shugenja to reduce an opposing Personality's Force by this Shugenja's Chi.
Maho Battle: Bow this Shugenja to reduce an opposing Personality's Chi by half this Shugenja's Chi, rounded down.

Curse - spells
4G 3F
Maho Limited: Bow this Shugenja, who may remain bowed, and target a Personality. Each time that Personality bows, he gets -2F/-1C. This effect, and these penalties, last as long as this Shugenja remains bowed and in play. Lose 3 Honor.

Death's Caress - spells
4G 1F
Maho Open: Bow this Shugenja to bow a Personality with less Chi than printed Chi. Lose 2 Honor.

Ebb and Flow - spells
4G 3F
Open: Bow this Shugenja to straighten a bowed Holding. Destroy that Holding the next time this turn it becomes bowed.

Essence of Gaki-do - spell
8G 4F
Battle: Even if this unit is home, bow this Shugenja, and any number of your other target Shugenja at any location: Create a number of 2F/2C/0PH Spirit Personalities at the current battlefield equal to the number of performing Shugenja. After the battle ends, remove these Spirits from the game.

Harvest of Death - spells
4G 2F
Maho Battle: Bow this Shugenja to destroy a number of bowed opposing cards up to this Shugenja's Chi.

Heaven's Wrath - spells
4G 2F
Elemental Fire Battle: Bow this Shugenja to target exactly two attacking and two defending Personalities in this battle. Send the targets home. If the caster has the Fire trait, you may send any or all of these targets home bowed.

Inazuma Blade - spells
6G 4F
Weapon • Unique
Inazuma Blade is both a Spell and an Item.

Move the Earth - spells
3G 3F
Elemental Earth Limited: Bow this Shugenja to move a Region or Fortification from one Province to another legal Province belonging to the same player. This may move a Region to a Province that already has a Region if this Shugenja has the Earth trait.

Poison the Land - spells
2G 2F
Shadowlands
Maho Limited: Bow this Shugenja, who may remain bowed, to target a Province not currently affected by a Poison the Land. While this Shugenja remains bowed and in play, Personalities have -1F/-1C while at that Province. Lose 2 Honor.

Poisoned Kiss - spells
4G 2F
Maho Limited: Once per turn, without bowing this Shugenja, put a -1C token on a Personality who controls a Shadowlands card.

Reflect the Spirit - spells
2G 4F
Limited: Bow this Shugenja to remove a number of cards from the top of your Fate deck equal to the number in your hand, place your hand on top of your deck in any order, then take the removed cards into your hand.

Renewed Energy - spells
6G 3F
Elemental Water Open: Once per turn, bow this Shugenja as a cost. Beginning with the player to your left, and proceeding in turn order, each player straightens one of his bowed Personalities. This effect ends as soon as a player cannot straighten a Personality unless this Shugenja has the Water trait.

Smite the Blood - spells
0G 2F
Maho Reaction: When a ranged attack from your cards targets a card, bow this Shugenja as a cost. That ranged attack bows its target in addition to any other effects.

Speed of the Plains - spells
2G 3F
Elemental Air Battle: Once per turn, without bowing this Shugenja, immediately take two additional consecutive Battle and/or Open actions. If this Shugenja has the Air trait, you may use this action if this Shugenja is not in the current battle.

Two Souls, One Destiny - spells
2G 3F
Battle: Once per turn, bow this Shugenja to straighten a different, bowed Shugenja with Two Souls, One Destiny attached.

Battle-Hardened - actions
0G 1F
Reaction: After your army wins a battle, target one of your Personalities in that army. At the end of the turn, permanently give him the ability, "Reaction: Once per turn, after this Personality is in an army that wins a battle, give him -2C to straighten him."

Blessing of the Dragon - actions
0G 2F
Kiho Elemental Fire Open: Target and bow a Shugenja or Monk you control: Target a Personality. Give him +2F. If either target is a Fire or Dragon Clan card, you may draw a card.

Blood Pact - actions
0G 3F
Maho Battle: Give +1F to one of your Personalities and -1F to an opposing Personality.
Maho Battle: Give +2F to one of your Bloodspeakers and -2F to an opposing Personality.

Break the Line - actions
0G 3F
Battle: Target one of your unbowed Samurai or Bushi in the current battle to bow an opposing Shugenja or an opposing card with a ranged attack action.
Reaction: When an innate ability, Spell, Kiho or ranged attack action targets a card in your army, bow one of your Samurai or Bushi in this army to cancel the action.

Calculate Strength - actions
0G 4F
Reaction: Play after another player's Personality defeats one of yours in a duel, and target his Personality. For the rest of the game, your Personalities have a +3 bonus to the stat used in the duel while opposing that Personality in duels.

Ciphered Scroll - actions
*G 3F
Battle: Exchange a Spell on one of your Shugenja in this battle with one in your hand. You may take an additional action to cast the new Spell. The printed Gold cost of this action is the difference between the two Spells' costs, or 0 if the new Spell is cheaper.

Cloud the Soul - actions
0G 2F
Maho Kiho Reaction: After any player resolves an Event, bow one of your Shugenja or Monks to give a Personality controlled by that player -3F/-2C. Unless you also permanently reduce the caster's Chi by 2 as a cost, this cannot reduce the Personality's Chi below 1.

Fires of Dishonor - actions
1G 1F
Limited: Give an unbowed Dishonored Personality +3F until he bows, at which time, destroy him.

From Every Side - strategy
0G 2F
Battle: Increase the current battlefield's provinces' strength by twice the number of units on the defending side.
Battle: Reduce the current battlefield's province's strength by the number of units on the attacking side.

Honor's Gift - actions
0G 1F
Kiho Battle: Bow one of your Shugenja or Monks to give an opposed Personality a Force and Chi bonus equal to that Personality's printed Personal Honor or the caster's Printed Personal Honor, whichever is greater, until the end of the battle.

Inexorable March - actions
0G 1F
Open: Straighten a Follower with the Yu trait.
Battle: Straighten a card with the Yu trait.

Jigoku's Rage - actions
0G 1F
Maho Kiho Battle: Bow one of your Shugenja or Monks to give +5F to a Personality or Follower with the Shadowlands or Bloodspeaker trait in the current battle. Destroy that card at the end of the turn.

Nemuranai Arms - actions
0G 3F
Limited: Permanently give a Weapon or Armor the ability, "Battle: Bow one of your Shugenja to give this Item +3F/+3C."

Political Interference - actions
0G 3F
Political Reaction: Before a player pays an action's gold cost, bow one of your target Courtiers: The player may choose to raise that Gold Cost by 2. If he does not choose this, he loses 2 Honor.

Purity of the Heavens - actions
0G 3F
Kiho Limited: Bow one of your Shugenja or Monks to destroy all your Shadowlands cards. You may also destroy one Shadowlands card controlled by another player. You may only play this card if your Family Honor is above 15.

Quarantined - actions
1G 3F
Political Limited: Bow one of your Courtiers, who may remain bowed, and target another player's Gold-producing Holding. While your Courtier remains bowed and in play, that Holding may not straighten. Any player may end this effect as an Open action by bowing and dishonoring one of his Honorable Personalities.

Reinforcements - actions
0G 1F
Battle: Attach a Follower from your hand to one of your Personalities in the current battle, paying all costs. Reduce that Follower's Gold cost by 2.

Ride the Way - actions
0G 2F
Elemental Air Kiho Battle: Bow one of your Shugenja or Monks to send himself and up to one opposing Personality home without bowing.

Rising Shadows - actions
2G 2F
Maho Open: Bow a Bloodspeaker card controlled by any player to bow a Personality controlled by any player. Lose 2 Honor if the Bloodspeaker is yours.

Rising Terror - actions
0G 3F
Reaction: Play after a duel ends during which the loser died. Target any unit in play and produce a Fear 4 effect against that unit. This is a Fear 6 effect instead if a Shadowlands Personality won the duel.

Search For Advantage - actions
0G 3F
Limited: Target and bow a Personality you control: Target a Dishonored Personality. Restore him to Honor. Shuffle him and all his attached cards into their owner's decks.

Sezaru's Gift - actions
0G 4F
Kiho Limited: Bow one of your Shugenja or Monks and remove this card from the game to permanently increase or decrease one numeral on one Holding by 1. This may not be used to change a numeral to 0.

Shadowed Terrain - actions
0G 2F
Delayed Terrain
Elemental Earth Kiho Battle: You must bow one of your Shugenja or Monks in this battle to play this card. When this Terrain resolves, you may destroy this Terrain to immediately play and resolve a Delayed Terrain from your hand, then draw a card.

Shield of Blood - actions
0G 2F
Maho Kiho Limited: Bow one of your Shugenja or Monks and destroy one of your Personalities to target one of your other Personalities. The next time this game the second Personality is destroyed, bow him instead and move him to your home, then lose 5 Honor.

Steel on Steel - strategy
0G 3F
Iaijutsu
Battle: Target your unbowed Personality: He challenges a target enemy Personality. Destroy the duel's loser.

Strange Alliance - actions
2G 3F
Limited: Target a Dishonored Personality. Until that Personality leaves play, he may not be restored to Honor, and may neither be targeted by nor perform Political actions.

Strategic Crossroad - actions
0G 1F
Immediate Terrain
Battle: Other player's Personalities who moved into this battle with an action gain +2F while at this battle. While Strategic Crossroad is in play, you and all players you invited as allies may take the action, "Battle: Move one of your units into this battle from any other location."

Strength in Numbers - actions
0G 2F
Battle: Target and bow three units you control at the current battlefield: Target a unit opposing them. Destroy it.
Battle: If you control at least three cards with the same element trait, target and bow a unit you control led by a Samurai Personality: Target a unit opposing the Samurai. Destroy it.

Stymied - actions
0G 3F
Open: Bow a Personality controlled by an opponent to draw a card. Play this card only if you control no Personalities.

Suitengu's Uncertainty - actions
0G 3F
Immediate Terrain
Elemental Water Kiho Battle: You must target one of your unbowed Shugenja or Monks in this battle to play this card. Each time any unit leaves this battle, you may have it move to an adjacent Province of your choice instead of its original destination.

Swift as the Wind - actions
0G 3F
Battle: Move one of your Cavalry units from the current battle to a different one.
Battle: Give +2F to an opposed Cavalry Personality.

Taint the Land - actions
0G 2F
Maho Battle: Bow a Bloodspeaker in your attacking army as a cost. If the Province is destroyed this battle, then for the rest of the game, Personalities brought into play from the Provinces currently adjacent to this Province permanently have -2C, to a minimum of 1.

Test of Magic - actions
0G 3F
Kiho Reaction: Bow one of your Shugenja when another Shugenja casts a Spell or Kiho to challenge that Shugenja to an unrefusable duel. If your Shugenja wins, cancel the Spell or Kiho.

The Death of Tadaji - actions
*G 4F
Political Reaction: Before any player gains Honor, bow one of your Courtiers and pay 1 or more Gold to reduce the gain by twice the amount paid. Gain 2 Honor if your Courtier is Unique.

Tsuruchi's Flame - actions
0G 1F
Kiho Reaction: When a card bows to produce one or more ranged attacks, bow one of your Shugenja or Monks to increase the strength of one ranged attack by its base strength. The producing card cannot straighten until after its controller's next Straighten Phase.

Way of the Willow - actions
0G 3F
Open: Target one of your units and another player's unit. Until the beginning of your next turn, you must assign your unit to a battle opposing the other unit each time it is possible, and each time the other unit moves into a battle, your unit simultaneously moves into the same battle.

Woodlands - actions
0G 1F
Immediate Terrain.
Battle: Personalities in this battle may not be targeted by ranged attacks. Personalities with ranged attack actions that have not been used this battle gain +2F while at this battle.

City of Remembrance - strongholds
6PS/4GP/6SH
Phoenix, Phoenix
Unaligned Nonhuman and Phoenix Clan Nonhuman Shugenja you own cost 2 less Gold. Your Shugenja may not cast Kihos. Once per turn, one of your Shugenja need not bow to use one of his innate abilities. That Shugenja may not use innate abilities for the rest of the turn.

Shinden Horiuchi - strongholds
7PS/5GP/4SH
Unicorn, Unicorn
Your Spells are considered to be both Spells and Items.
Once per turn, you may bow an Item attached to your Shugenja instead of that Shugenja to cast one of his Spells. That Shugenja may not cast Spells for the rest of the turn.
Reaction: After attaching an Item from your hand to one of your Personalities, give him a 0F Cavalry Follower token.

The Temple of Hoshi - strongholds
7PS/4GP/5SH
Dragon, Dragon
Your Dragon Clan Personalities may cast Kihos as if they were Monks.

Shirasu no Shiryo - ancestors
+1F/+0C -PH/0G/1HR 3F
Unicorn Clan Ancestor • Unique
While Shirasu opposes one or more Human Personalities with 0 Personal Honor in battle, all Unicorn Clan Magistrates in this army gain +2F/+2C. This Personality gains this bonus even without the Magistrate trait.

Birth and Death - events
Target a Personality. If the Personality is not a Shugenja, he permanently gains Shugenja and +1C; otherwise, for the rest of the game, Spells cost 2 more Gold for that Personality to attach and Kihos cost 2 more Gold for him to cast.

Harsh Crossing - events
Until the next time this game a Province is destroyed, each time a unit assigns to an army, its controller must bow one unbowed Follower in that unit, if possible.

Honor and Glory - events
If you are not a Shadowlands player, then until the game ends, after each time a Personality in an army issues a challenge, his controller gains 2 Honor, and after each time a Personality not in an army issues a challenge, his controller loses 3 Honor.

Hope in Shadows - events
Until the beginning of your next turn, Bloodspeaker cards and cards with Maho actions enter play bowed, and such cards in play are destroyed after becoming bowed.

Jade Shortage - events
For the rest of the game, each player must bow one of his Gold-producing Holdings as an additional cost of paying for an Item or Follower. For the rest of the game, any player may end this effect on himself by bowing one of his Personalities as a Limited action.

Our Darkest Hour - events
Beginning with you and proceeding in turn order, each player targets and destroys one Follower, Item, or Spell controlled by the player to his left. This is a Maho card effect.

Purification - event - events
For the rest of the game, Shugenja add their printed Chi to their current Chi for purposes of casting or participating in Rituals.

Rain of Blood - events
Beginning with the player to your left and proceeding in turn order, each player may permanently give one of his Personalities Shadowlands and +1F/+2C.

Silence the Future - events
Until your next turn begins, Personalities and Followers have a maximum Force equal to their base Force.

The Voice's Command - events
For the rest of the game, all players may perform the action, "Open: Bow three of your Shugenja to straighten a Shugenja."

Acolytes of Air - followers
2F/0C -PH/6G/1HR 3F
Air Shugenja • Cavalry
Acolytes of Air have +1F and +1 ranged attack strength while attached to an Air Shugenja.
Elemental Battle: Bow Acolytes of Air for a Ranged 3 Attack.
Elemental Reaction: After a ranged attack action resolves whose effects targeted a card in this army, straighten Acolytes of Air.

Bloodspeaker Students - followers
2F/0C -PH/2G/0HR 1F
Lose 1 Honor.
After this card enters play, you may target a Spell controlled by any player. If you do, destroy it; otherwise, permanently give this Personality -2C.
Maho Battle: Fear 2.

Bloodstained Peasants - followers
2F/0C -PH/4G/0HR 1F
Shadowlands • Lose 2 Honor.
You may draw an additional Fate card in your next End Phase after bringing this card into play from your hand.

Bones of the Fallen - followers
1F/0C -PH/2G/0HR 2F
Undead • Shadowlands • Lose 4 Honor.
When Bones of the Fallen enters play, name a non-Crab Clan family. Personalities from this family have -1F while opposing Bones of the Fallen in a battle. This effect ends when Bones of the Fallen leaves play.

Eye of Iuchiban - followers
1F/0C -PH/5G/0HR 4F
Bloodspeaker • Unique • Lose 2 Honor.
You may use actions on your Bloodspeaker Personalities as if they were in this battle.
Maho Reaction: Bow Eye of Iuchiban before it is destroyed to negate the destruction.

Kuroiban Advisor - followers
0F/+1C -PH/2G/1HR 4F
Destroy Kuroiban Advisor if you control a Shadowlands card.
Reaction: When this Personality enters a battle or duel opposing a Personality with the Bloodspeaker trait or a Maho ability, bow Kuroiban Advisor to give the other Personality -2C.

Reinforced Cavalry - followers
5F/0C -PH/9G/1HR F
Cavalry

Reinforced Infantry - followers
6F/0C -PH/10G/1HR F


Barley Farm - holding
6F/0C -PH/10G/1HR F


Bloodspeaker Sanctum - holdings
6F/0C -PH/10G/1HR F


Chuda Agent - holdings
6F/0C -PH/10G/1HR F


Corrupt Officials - holding
6F/0C -PH/10G/1HR F


Crystal Mine - holdings
6F/0C -PH/10G/1HR F


Hero's Grave - holdings
6F/0C -PH/10G/1HR F


Hidden Retreat - holdings
6F/0C -PH/10G/1HR F


Hitomi Dojo - holdings
6F/0C -PH/10G/1HR F


Horsemaster - holdings
6F/0C -PH/10G/1HR F


Inkyo Teacher - holdings
6F/0C -PH/10G/1HR F


Pit of Blood - holdings
6F/0C -PH/10G/1HR F


Shrine of Fu Leng - holdings
6F/0C -PH/10G/1HR F


Shrine of the Eternal - holdings
6F/0C -PH/10G/1HR F


Talented Apprentice - holdings
6F/0C -PH/10G/1HR F


Tamori's Furnace - holdings
6F/0C -PH/10G/1HR F


Vigilant Witch Hunter - holdings
6F/0C -PH/10G/1HR F


Worthy Gift - holdings
6F/0C -PH/10G/1HR F


Yasuki Trader - holdings
6F/0C -PH/10G/1HR F


Blade of Penance - items
+0F/+1C 2G 3F
Weapon • Shamesword
Dishonor this Personality when Blade of Penance enters play. Gain 4 Honor each time this Personality wins a duel while he has no Followers attached.

Blood Armor - items
+3F/-1C 1G 1F
Shadowlands • Lose 2 Honor.
You must bow one of your Bloodspeakers as an additional cost of playing this card.

Bloodspeaker's Tools - items
+1F/+1C 8G 4F
Shadowlands • Unique • Lose 4 Honor.
Maho Open: Bow Bloodspeaker's Tools to prevent all actions on a target Personality from being used for the rest of the turn.

Fan of the Grand Master - items
+0F/+1C 1G 3F
Will only attach to a Shugenja.
Battle: Bow Fan of the Grand Master to move one of your other Shugenja Personalities into this battle. You need not bow the Fan if both Shugenja share the Air, Earth, Fire, Void, or Water trait.

Inkyo's Jingasa - items
+1F/+1C 2G 3F
Will only attach to a Monk or Shugenja.
Reaction: If attached to a Monk, bow Inkyo's Jingasa after this Personality bows to cast an Elemental Kiho to straighten him.
Open: If attached to a Shugenja, bow Inkyo's Jingasa to give this Personality the Air, Earth, Fire, Void, or Water trait.

Kouken Blade - items
+2F/+2C 0G 3F
Weapon
You must bow one of your Shugenja as an additional cost of playing this card.

Mark of the Ninth Kami - items
+0F/+0C 4G 4F
Unique • Shadowlands
Maho Battle: Bow and destroy Mark of the Ninth Kami and this Personality to take a Battle Action card from your discard pile into your hand. Take an additional action to play that card immediately.

Reichin's Helm - items
+1F/+1C 3G 3F
Each time a non-Maho Kiho or non-Maho Spell is cast while Reichin's Helm is in the current battle, it gains +1F/+1C if its Force and Chi are both below +6.
Each time a Maho Kiho or Maho Spell is cast while Reichin's Helm is in the current battle, it has -1F/-1C.

Spirit Drums - items
+1F/+0C 7G 3F
Unique
Costs 3 less Gold when attaching to a Shugenja.
Battle: Bow Spirit Drums to move a unit into this Province from another Province.

Suchiro no Oni - items
+2F/+2C 2G 1F
Armor • Weapon • Shadowlands • Lose 3 Honor.
This Personality's Personal Honor is 0 for purposes of attaching Followers.

Witch Hunter's Amulet - items
+1F/+1C 1G 3F
Jade.
This Personality may not be targeted by Maho card effects.
Reaction: When a duel resolves between this Personality and a Shadowlands Personality, bow Witch Hunter's Amulet to reduce to 0 all Chi bonuses on the Shadowlands Personality other than those from focusing.

Agasha Chieh - exp - personalities
2F/5C 4HR7G/2PH/

Phoenix Clan Fire Shugenja • Experienced • Unique
During battles where you control other units, Chieh may cast Spells as if she were in your army regardless of her location.

Akodo Ieshige - personalities
3F/4C -HR7G/2PH/

Lion Clan Samurai • Bloodspeaker
While he is at the current battlefield, Ieshige gains +1F before each action resolves that was announced by a player who controls an opposing unit.

Akodo Maiko - personalities
4F/1C 3HR6G/2PH/

Lion Clan Samurai • Deathseeker
Lose 2 Honor each time you assign Maiko to defend.

Asahina Nahomi - personalities
2F/4C -HR7G/2PH/

Crane Clan Shugenja • Bloodspeaker
Maho Battle: Bow Nahomi to give -3F/-1C to an attacking Personality.

Asahina Nizomi - personalities
0F/4C 5HR8G/3PH/

Crane Clan Fire Shugenja • Courtier • Jade Magistrate
Reaction: After one of your Personalities enters a duel, give that Personality +2 to the stat used in the duel. If this duel destroys the loser, it bows the loser instead.

Asako Genjo - personalities
1F/4C 6HR8G/2PH/

Phoenix Clan Air Shugenja • Scribe
When bringing Genjo into play, you may wave his Honor Requirement and permanently give him -2C.
Reaction: After one of your Spells is destroyed, bow Genjo to return it to your hand from your discard pile. Keep that Spell face-up and revealed. The next time this game it goes to your discard pile, remove it from the game instead.

Asako Katsuhito - personalities
2F/5C -HR8G/2PH/

Phoenix Clan Shugenja • Bloodspeaker
Maho Battle: Bow Katsuhito to destroy a Follower in the current battle with more Force than its Personality's Chi.

Bayushi Atsuki - exp - personalities
4F/5C -HR9G/0PH/

Scorpion Clan Samurai • Experienced Shosuro Furuyari • Unique
Limited: Bow Atsuki and either discard or set aside any number of cards from your hand to draw an equal number of cards. Then, if you set cards aside, place them on top of your Fate deck in any order.

Bayushi Shintaro - personalities
2F/4C -HR7G/2PH/

Scorpion Clan Governor • Samurai • Courtier
Political Open: Target a Dishonored Personality. Bow him.

Daidoji Sabaru - personalities
2F/3C 4HR7G/2PH/

Crane Clan Samurai
While Sabaru is in play, Courtiers you own cost 1 less Gold, to a minimum of 1.

Hakai - personalities
4F/5C -HR10G/0PH/

Unaligned Onisu of Death • Nonhuman • Cavalry • Unique • Shadowlands • Lose 5 Honor.
Reaction: Once per turn, after a target Shugenja casts a Spell or Kiho or uses an innate ability, permanently give that Shugenja -2C.
Reaction: After a card is put into a discard pile, remove that card from the game.

Hida Katai - personalities
4F/3C 0HR8G/2PH/

Crab Clan Samurai • Yu 2
Once per turn, you may attach a Follower to Katai from your discard pile as if it were in your hand.

Hida Soh - personalities
5F/3C 0HR9G/1PH/

Crab Clan Berserker
When bringing Soh into play, you may reduce his Gold cost by 2 and permanently give him -2C.
Spell effects cannot target Soh while he is not in an army.

Hiruma Rikiya - personalities
3F/3C 2HR7G/2PH/

Crab Clan Samurai • Scout
Rikiya gains +2F while opposing a Shugenja or Bloodspeaker in a battle.
Battle: Once per battle, move Rikiya into the current battle if you are the Defender or if the opposing army contains a Shugenja or Bloodspeaker.

Hoshi Oki - personalities
3F/3C 4HR7G/2PH/

Dragon Clan Monk
Oki gains +2F while defending.
Reaction: After Oki enters play, bow her to draw a Fate card.

Ide Haichang - personalities
3F/3C 0HR8G/2PH/

Unicorn Clan Merchant • Cavalry
Open: Once per turn, destroy one of Haichang's Items to straighten a Unicorn Clan Personality.

Isawa Jun - personalities
2F/5C 6HR9G/2PH/

Phoenix Clan Earth Shugenja
When bringing Jun into play, you may reduce her Gold cost by 2 and permanently give her -2C.
You may attach a 1F Spirit Creature Follower token to one of your Personalities after Jun enters play. This token has 2F instead if that Personality is a Samurai.

Isawa Ochiai - personalities
3F/2C 5HR10G/2PH/

Phoenix Clan Master of Fire • Shugenja • Unique
Elemental Limited: Bow Ochiai and focus a card to issue a challenge to another player's Personality. That Personality must bow to refuse this challenge. Ochiai cannot focus except for her initial card.

Iuchi Katsumi - personalities
2F/4C 2HR8G/1PH/

Unicorn Clan Air Shugenja • Cavalry
Open: Once per turn, bow an Item attached to Katsumi to give +2F or +2C to a Personality.
Battle: Destroy an Item attached to Katsumi to move a unit from one battle to another.

Iuchi Tudev - personalities
3F/3C -HR9G/2PH/

Unicorn Clan Shugenja • Bloodspeaker • Cavalry
Maho Battle: Bow Tudev and target one of your Unicorn Clan Personalities with an Item and a Personality opposing him to give -3F or -2C to the opposing Personality.

Kakita Matabei - personalities
2F/5C 6HR9G/2PH/

Crane Clan Samurai • Unique
After each duel Matabei wins, you may draw two cards.

Kakita Nichira - personalities
2F/4C 5HR8G/3PH/

Crane Clan Samurai
Reaction: Before Nichira dies while in a duel, destroy one of his Weapons to negate the destruction.

Kitsu Tomoe - personalities
1F/3C 6HR6G/2PH/

Lion Clan Water Shugenja
Battle: Bow Tomoe to give one of your Lion Clan Personalities +2F/+2C.

Kuni Jiyuna - personalities
3F/3C 3HR8G/2PH/

Crab Clan Earth Shugenja • Jade Magistrate
Limited: Bow Jiyuna to target another player. Choose a random card from the target's hand and remove it from the game. After the end of the turn, return the card to the target's hand.

Matsu Takenao - personalities
4F/4C 6HR7G/2PH/

Lion Clan Samurai • Emerald Magistrate
After Takenao enters play, you may permanently reduce his Chi by 2 as a cost to target another Personality. If you do, then until the game ends, that Personality has +2F while attacking.

Matsu Taniko - personalities
3F/3C 5HR7G/2PH/

Lion Clan Samurai • Unique
Reaction: Once per battle, after a Tactical action you took resolves: Draw a card. (Taniko need not be at the current battlefield.)

Migawari - personalities
3F/3C -HR6G/0PH/

Shugenja • Bloodspeaker • Shadowlands • Lose 3 Honor.
Maho Limited: Bow Migawari to move a Follower to him from a Personality with less Chi than Migawari, ignoring attachment restrictions.

Mirumoto Kenzo - personalities
3F/4C 4HR7G/2PH/

Dragon Clan Samurai • Duelist
After the end of the first duel Kenzo wins each turn, he permanently gains +1 Personal Honor and +2F.

Mirumoto Mareshi - personalities
4F/4C 2HR9G/1PH/

Dragon Clan Samurai • Unique
Battle: Once per turn, move Mareshi into the current battle from another Province.

Moshi Kekiesu - personalities
3F/3C -HR7G/1PH/

Mantis Clan Shugenja • Bloodspeaker • Naval
Maho Battle: Bow Kekiesu: Ranged 2 Attack that is compared against Chi and that may target a Personality with attached Followers. The strength of this Ranged Attack may not be increased.

Moto Najmudin - personalities
4F/4C 0HR11G/1PH/

Unicorn Clan Bushi • Cavalry • Emerald Magistrate • Unique
When bringing Najmudin into play, you may reduce his Gold cost by 2 and permanently give him -2C.
Najmudin gains +1F while attacking. Najmudin gains +2F each time a unit moves into the opposing army.

Omen - exp - personalities
4F/5C 0HR9G/4PH/

Crab Clan Shugenja • Oracle of Jade • Experienced • Unique • May not gain Shadowlands.
Limited: Bow Omen to target a Shadowlands card. Bow it if it's unbowed. That card does not straighten during its controller's next straighten Phase.
Open: Bow Omen to permanently remove the Shadowlands trait from a face-up card.

Shosuro Haru - personalities
3F/3C -HR7G/1PH/

Scorpion Clan Ninja • Bloodspeaker
Maho Reaction: After entering a duel or assigning or moving to a battle, give a -1F/-1C Poison token to an opposing Personality.

Shukumei - personalities
4F/4C -HR7G/0PH/

Shugenja • Bloodspeaker • Shadowlands • Lose 5 Honor.
After Shukumei enters play, target a Personality. (Shukumei must target himself if there are no other Personalities in play.) Permanently give the target -1F/-1C. This is a Maho effect.

Skub - personalities
5F/1C -HR6G/0PH/

Goblin • Shadowlands • Nonhuman
Lose 4 Honor.

Soshi Uidori - personalities
4F/4C -HR9G/1PH/

Scorpion Clan Air Shugenja • Soshi Family Daimyo
When bringing Uidori into play, you may reduce her Gold cost by 2 and permanently give her -2C.
Battle: Once per turn, switch the location of this and another of your Soshi Uidoris. This is not considered movement. Uidori may use this action while bowed.

Tamori Nobuyoki - personalities
3F/3C -HR7G/2PH/

Dragon Clan Fire Shugenja • Bloodspeaker
Maho Open: Bow Nobuyoki to reduce an Item's Force or Chi to 0.

Tch'rikch - personalities
3F/3C -HR6G/2PH/

Ratling Bushi • Crooked Tail Tribe • Creature
Reaction: Bow Tch'rikch to cancel a Maho action.

Togashi Shozo - personalities
2F/4C 4HR7G/1PH/

Dragon Clan Monk. Tattooed.
Once per turn, before you draw a card, instead look at a number of cards on the top of your Fate deck equal to one plus the number of Elemental Rings you control and draw one of those of your choice. Leave the remaining cards in their original order.

Tsuruchi Amane - personalities
3F/3C 2HR7G/1PH/

Mantis Clan Samurai. Naval.
Ranged Attacks from cards in this army have +2 strength if their target is bowed.
Battle: Bow Amane for a Ranged 3 Attack.

Tsuruchi Fusako - personalities
4F/3C 0HR8G/2PH/

Mantis Clan Samurai. Emerald Magistrate. Naval.
Reaction: After a Personality challenges a Personality in Fusako's army, bow Fusako for a Ranged 3 Attack that targets the challenger even if he has attached Followers. The strength of this ranged attack may not be increased.

Utaku Xiulian - personalities
4F/3C 4HR9G/3PH/

Unicorn Clan Battle Maiden. Samurai. Cavalry.
You may, as a Reaction once per battle, bow one of your Shugenja in Xiulian's army to cancel a Maho or Bloodspeaker action targeting her.

Yajinden - personalities
4F/6C -HR12G/0PH/

Shugenja. Bloodspeaker. Shadowlands. Unique. Lose 6 Honor.
Maho Limited: Bow Yajinden, who may remain bowed, to take control of another player's Personality with less than 3 Chi while Yajinden remains bowed and in play.
Maho Reaction: Once per turn, before one of your Personalities loses Chi due to a Maho effect, redirect the loss to any Personality in play. Yajinden may use this ability while bowed.

Yogo Hiroji - personalities
3F/4C 0HR7G/1PH/

Scorpion Clan Earth Shugenja. Kuroiban.
Open: Bow Hiroji to destroy a Spell. Hiroji permanently loses this ability unless the Spell or one of its actions has the Shadowlands, Maho, or Black Scroll trait.

Yoritomo Kitao - exp 2 - personalities
5F/3C -HR9G/1PH/

Mantis Clan Samurai. Naval. Shadowlands. Experienced 2. Unique. Kitao gains +3C and Double Chi while opposing a Clan Champion in a duel.
Limited: Once per turn, issue a challenge to a Clan Champion. If the challenge is refused, Kitao gains +3F/+3C.

Yoritomo Utemaro - personalities
2F/3C -HR7G/2PH/

Mantis Clan Samurai. Naval.
Open: Pay one Gold to attach a 1F Naval Mercenary Follower token to a Personality until the end of the turn.

Blood-Soaked Ground - regions
Singular
You may draw a card each time a Maho action is taken during a battle at this Province or an adjacent Province.

Shrine of Humility - regions
Singular
Gain 2 Honor each time a Personality enters play from this Province. Personalities enter play bowed from this Province.

Temples of the Snake - regions
Singular • Maho
While you control Temples of the Snake, any Personality brought into play from any of your Provinces permanently gains +1F/-2C and the Bloodspeaker trait.

Where the Kami Walk - regions
Singular.
Your Shugenja at this battle need not bow to cast Spells or Kihos. No Spell may be cast more than once during this battle.

Bleak Portents - spells
4G 3F
Shadowlands
Maho Limited Ritual: Bow this Shugenja and one of your other Shugenja to give all Shadowlands cards +2F.

Blood and Chaos - spells
6G 4F
Battle: Bow this Shugenja, who must be in the current battle, as a cost. Until the battle ends, each player must discard a card from his hand after each action he takes. Each player may end this effect on himself by bowing one of his Shugenja in this battle as a Battle action.

Blood Command - spells
6G 2F
Will only attach to a Bloodspeaker.
Maho Battle: Once per battle, without bowing, bow an opposing Personality with lower Chi.

Burning Blood - spells
3G 2F
Maho Battle: Bow this Shugenja to reduce an opposing Personality's Force by this Shugenja's Chi.
Maho Battle: Bow this Shugenja to reduce an opposing Personality's Chi by half this Shugenja's Chi, rounded down.

Curse - spells
4G 3F
Maho Limited: Bow this Shugenja, who may remain bowed, and target a Personality. Each time that Personality bows, he gets -2F/-1C. This effect, and these penalties, last as long as this Shugenja remains bowed and in play. Lose 3 Honor.

Death's Caress - spells
4G 1F
Maho Open: Bow this Shugenja to bow a Personality with less Chi than printed Chi. Lose 2 Honor.

Ebb and Flow - spells
4G 3F
Open: Bow this Shugenja to straighten a bowed Holding. Destroy that Holding the next time this turn it becomes bowed.

Essence of Gaki-do - spell
8G 4F
Battle: Even if this unit is home, bow this Shugenja, and any number of your other target Shugenja at any location: Create a number of 2F/2C/0PH Spirit Personalities at the current battlefield equal to the number of performing Shugenja. After the battle ends, remove these Spirits from the game.

Harvest of Death - spells
4G 2F
Maho Battle: Bow this Shugenja to destroy a number of bowed opposing cards up to this Shugenja's Chi.

Heaven's Wrath - spells
4G 2F
Elemental Fire Battle: Bow this Shugenja to target exactly two attacking and two defending Personalities in this battle. Send the targets home. If the caster has the Fire trait, you may send any or all of these targets home bowed.

Inazuma Blade - spells
6G 4F
Weapon • Unique
Inazuma Blade is both a Spell and an Item.

Move the Earth - spells
3G 3F
Elemental Earth Limited: Bow this Shugenja to move a Region or Fortification from one Province to another legal Province belonging to the same player. This may move a Region to a Province that already has a Region if this Shugenja has the Earth trait.

Poison the Land - spells
2G 2F
Shadowlands
Maho Limited: Bow this Shugenja, who may remain bowed, to target a Province not currently affected by a Poison the Land. While this Shugenja remains bowed and in play, Personalities have -1F/-1C while at that Province. Lose 2 Honor.

Poisoned Kiss - spells
4G 2F
Maho Limited: Once per turn, without bowing this Shugenja, put a -1C token on a Personality who controls a Shadowlands card.

Reflect the Spirit - spells
2G 4F
Limited: Bow this Shugenja to remove a number of cards from the top of your Fate deck equal to the number in your hand, place your hand on top of your deck in any order, then take the removed cards into your hand.

Renewed Energy - spells
6G 3F
Elemental Water Open: Once per turn, bow this Shugenja as a cost. Beginning with the player to your left, and proceeding in turn order, each player straightens one of his bowed Personalities. This effect ends as soon as a player cannot straighten a Personality unless this Shugenja has the Water trait.

Smite the Blood - spells
0G 2F
Maho Reaction: When a ranged attack from your cards targets a card, bow this Shugenja as a cost. That ranged attack bows its target in addition to any other effects.

Speed of the Plains - spells
2G 3F
Elemental Air Battle: Once per turn, without bowing this Shugenja, immediately take two additional consecutive Battle and/or Open actions. If this Shugenja has the Air trait, you may use this action if this Shugenja is not in the current battle.

Two Souls, One Destiny - spells
2G 3F
Battle: Once per turn, bow this Shugenja to straighten a different, bowed Shugenja with Two Souls, One Destiny attached.

Battle-Hardened - actions
0G 1F
Reaction: After your army wins a battle, target one of your Personalities in that army. At the end of the turn, permanently give him the ability, "Reaction: Once per turn, after this Personality is in an army that wins a battle, give him -2C to straighten him."

Blessing of the Dragon - actions
0G 2F
Kiho Elemental Fire Open: Target and bow a Shugenja or Monk you control: Target a Personality. Give him +2F. If either target is a Fire or Dragon Clan card, you may draw a card.

Blood Pact - actions
0G 3F
Maho Battle: Give +1F to one of your Personalities and -1F to an opposing Personality.
Maho Battle: Give +2F to one of your Bloodspeakers and -2F to an opposing Personality.

Break the Line - actions
0G 3F
Battle: Target one of your unbowed Samurai or Bushi in the current battle to bow an opposing Shugenja or an opposing card with a ranged attack action.
Reaction: When an innate ability, Spell, Kiho or ranged attack action targets a card in your army, bow one of your Samurai or Bushi in this army to cancel the action.

Calculate Strength - actions
0G 4F
Reaction: Play after another player's Personality defeats one of yours in a duel, and target his Personality. For the rest of the game, your Personalities have a +3 bonus to the stat used in the duel while opposing that Personality in duels.

Ciphered Scroll - actions
*G 3F
Battle: Exchange a Spell on one of your Shugenja in this battle with one in your hand. You may take an additional action to cast the new Spell. The printed Gold cost of this action is the difference between the two Spells' costs, or 0 if the new Spell is cheaper.

Cloud the Soul - actions
0G 2F
Maho Kiho Reaction: After any player resolves an Event, bow one of your Shugenja or Monks to give a Personality controlled by that player -3F/-2C. Unless you also permanently reduce the caster's Chi by 2 as a cost, this cannot reduce the Personality's Chi below 1.

Fires of Dishonor - actions
1G 1F
Limited: Give an unbowed Dishonored Personality +3F until he bows, at which time, destroy him.

From Every Side - strategy
0G 2F
Battle: Increase the current battlefield's provinces' strength by twice the number of units on the defending side.
Battle: Reduce the current battlefield's province's strength by the number of units on the attacking side.

Honor's Gift - actions
0G 1F
Kiho Battle: Bow one of your Shugenja or Monks to give an opposed Personality a Force and Chi bonus equal to that Personality's printed Personal Honor or the caster's Printed Personal Honor, whichever is greater, until the end of the battle.

Inexorable March - actions
0G 1F
Open: Straighten a Follower with the Yu trait.
Battle: Straighten a card with the Yu trait.

Jigoku's Rage - actions
0G 1F
Maho Kiho Battle: Bow one of your Shugenja or Monks to give +5F to a Personality or Follower with the Shadowlands or Bloodspeaker trait in the current battle. Destroy that card at the end of the turn.

Nemuranai Arms - actions
0G 3F
Limited: Permanently give a Weapon or Armor the ability, "Battle: Bow one of your Shugenja to give this Item +3F/+3C."

Political Interference - actions
0G 3F
Political Reaction: Before a player pays an action's gold cost, bow one of your target Courtiers: The player may choose to raise that Gold Cost by 2. If he does not choose this, he loses 2 Honor.

Purity of the Heavens - actions
0G 3F
Kiho Limited: Bow one of your Shugenja or Monks to destroy all your Shadowlands cards. You may also destroy one Shadowlands card controlled by another player. You may only play this card if your Family Honor is above 15.

Quarantined - actions
1G 3F
Political Limited: Bow one of your Courtiers, who may remain bowed, and target another player's Gold-producing Holding. While your Courtier remains bowed and in play, that Holding may not straighten. Any player may end this effect as an Open action by bowing and dishonoring one of his Honorable Personalities.

Reinforcements - actions
0G 1F
Battle: Attach a Follower from your hand to one of your Personalities in the current battle, paying all costs. Reduce that Follower's Gold cost by 2.

Ride the Way - actions
0G 2F
Elemental Air Kiho Battle: Bow one of your Shugenja or Monks to send himself and up to one opposing Personality home without bowing.

Rising Shadows - actions
2G 2F
Maho Open: Bow a Bloodspeaker card controlled by any player to bow a Personality controlled by any player. Lose 2 Honor if the Bloodspeaker is yours.

Rising Terror - actions
0G 3F
Reaction: Play after a duel ends during which the loser died. Target any unit in play and produce a Fear 4 effect against that unit. This is a Fear 6 effect instead if a Shadowlands Personality won the duel.

Search For Advantage - actions
0G 3F
Limited: Target and bow a Personality you control: Target a Dishonored Personality. Restore him to Honor. Shuffle him and all his attached cards into their owner's decks.

Sezaru's Gift - actions
0G 4F
Kiho Limited: Bow one of your Shugenja or Monks and remove this card from the game to permanently increase or decrease one numeral on one Holding by 1. This may not be used to change a numeral to 0.

Shadowed Terrain - actions
0G 2F
Delayed Terrain
Elemental Earth Kiho Battle: You must bow one of your Shugenja or Monks in this battle to play this card. When this Terrain resolves, you may destroy this Terrain to immediately play and resolve a Delayed Terrain from your hand, then draw a card.

Shield of Blood - actions
0G 2F
Maho Kiho Limited: Bow one of your Shugenja or Monks and destroy one of your Personalities to target one of your other Personalities. The next time this game the second Personality is destroyed, bow him instead and move him to your home, then lose 5 Honor.

Steel on Steel - strategy
0G 3F
Iaijutsu
Battle: Target your unbowed Personality: He challenges a target enemy Personality. Destroy the duel's loser.

Strange Alliance - actions
2G 3F
Limited: Target a Dishonored Personality. Until that Personality leaves play, he may not be restored to Honor, and may neither be targeted by nor perform Political actions.

Strategic Crossroad - actions
0G 1F
Immediate Terrain
Battle: Other player's Personalities who moved into this battle with an action gain +2F while at this battle. While Strategic Crossroad is in play, you and all players you invited as allies may take the action, "Battle: Move one of your units into this battle from any other location."

Strength in Numbers - actions
0G 2F
Battle: Target and bow three units you control at the current battlefield: Target a unit opposing them. Destroy it.
Battle: If you control at least three cards with the same element trait, target and bow a unit you control led by a Samurai Personality: Target a unit opposing the Samurai. Destroy it.

Stymied - actions
0G 3F
Open: Bow a Personality controlled by an opponent to draw a card. Play this card only if you control no Personalities.

Suitengu's Uncertainty - actions
0G 3F
Immediate Terrain
Elemental Water Kiho Battle: You must target one of your unbowed Shugenja or Monks in this battle to play this card. Each time any unit leaves this battle, you may have it move to an adjacent Province of your choice instead of its original destination.

Swift as the Wind - actions
0G 3F
Battle: Move one of your Cavalry units from the current battle to a different one.
Battle: Give +2F to an opposed Cavalry Personality.

Taint the Land - actions
0G 2F
Maho Battle: Bow a Bloodspeaker in your attacking army as a cost. If the Province is destroyed this battle, then for the rest of the game, Personalities brought into play from the Provinces currently adjacent to this Province permanently have -2C, to a minimum of 1.

Test of Magic - actions
0G 3F
Kiho Reaction: Bow one of your Shugenja when another Shugenja casts a Spell or Kiho to challenge that Shugenja to an unrefusable duel. If your Shugenja wins, cancel the Spell or Kiho.

The Death of Tadaji - actions
*G 4F
Political Reaction: Before any player gains Honor, bow one of your Courtiers and pay 1 or more Gold to reduce the gain by twice the amount paid. Gain 2 Honor if your Courtier is Unique.

Tsuruchi's Flame - actions
0G 1F
Kiho Reaction: When a card bows to produce one or more ranged attacks, bow one of your Shugenja or Monks to increase the strength of one ranged attack by its base strength. The producing card cannot straighten until after its controller's next Straighten Phase.

Way of the Willow - actions
0G 3F
Open: Target one of your units and another player's unit. Until the beginning of your next turn, you must assign your unit to a battle opposing the other unit each time it is possible, and each time the other unit moves into a battle, your unit simultaneously moves into the same battle.

Woodlands - actions
0G 1F
Immediate Terrain.
Battle: Personalities in this battle may not be targeted by ranged attacks. Personalities with ranged attack actions that have not been used this battle gain +2F while at this battle.

City of Remembrance - strongholds
6PS/4GP/6SH
Phoenix, Phoenix
Unaligned Nonhuman and Phoenix Clan Nonhuman Shugenja you own cost 2 less Gold. Your Shugenja may not cast Kihos. Once per turn, one of your Shugenja need not bow to use one of his innate abilities. That Shugenja may not use innate abilities for the rest of the turn.

Shinden Horiuchi - strongholds
7PS/5GP/4SH
Unicorn, Unicorn
Your Spells are considered to be both Spells and Items.
Once per turn, you may bow an Item attached to your Shugenja instead of that Shugenja to cast one of his Spells. That Shugenja may not cast Spells for the rest of the turn.
Reaction: After attaching an Item from your hand to one of your Personalities, give him a 0F Cavalry Follower token.

The Temple of Hoshi - strongholds
7PS/4GP/5SH
Dragon, Dragon
Your Dragon Clan Personalities may cast Kihos as if they were Monks.