Легенды Пяти Колец

Спойлер Rise of the Shogun



Battle Maiden Troop - follower
3F/0C -PH/4G/2HR 3F
Cavalry • Battle Maiden
Battle: The enemy leader chooses to either have you gain 2 Honor or to have you give each Battle Maiden in this army +1F.

Hida War Drums - item
+4F/+0C 8G 3F
Enters play paying 2 less Gold if you are a Crab Clan player.
This Personality has Hero and his unit may not assign during the Cavalry Maneuvers Segment. Negate his movement home from cards' effects.

Akuma no Oni - exp 2 - personality
20F/5C -HR14G/0PH/

Shadowlands • Nonhuman • Oni • Overlord • Experienced 2 Oni no Akuma• Unique
After Akuma enters play: Lose 15 Honor and destroy your rightmost province.
During the Action Phase, Akuma does not bow and may not be targeted.
Once per game, after a battle's resolution in which an attacking army containing Akuma destroyed a province: Destroy another of the Defender's provinces.

Utaku Tayoi - personality
2F/3C 3HR6G/3PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden
Battle: If Tayoi is at a battlefield: Move her to another battlefield. Gain 1 Honor if Tayoi is attacking, or gain 2 Honor if she is now opposed.

Consumed by Five Fires - spell
4G 2F
Fire
Battle: Bow this card: Destroy a target enemy unit with fewer cards than this unit.

Control - strategy
3G 2F
Dark Virtue
Open: Target your unbowed Samurai: While he remains unbowed and in play, negate all straightening of a target Personality.

Insight - strategy
0G 3F
Dark Virtue
Battle: Target your Samurai: Look at the top 3 cards of any Fate deck. You may rearrange them. You may take an additional Battle action to play one of them that is a Battle Strategy.

Rout - strategy
1G 3F
Battle: Move a target unit home. Destroy one of its attachments (if any).

Will - strategy
0G 1F
Dark Virtue
Battle: If you control an opposed unit at the current battlefield, target your dead Samurai Personality: Bring him into play there, paying 2 less Gold and ignoring Honor Requirements.

Paper Lantern Festival - events
Each player may target up to 3 Personalities in his discard pile and shuffle them into his deck. Then, each player who owns two or more dead Personalities gains 4 Honor.

Second Doom of the Dragon - events
Until the beginning of your second Events Phase from now, Rings and Personalities entering play any time other than the Dynasty Phase enter play bowed.

Second Doom of the Scorpion - events
After the next time this game a player loses Honor from a card he owns, target and remove from the game a Personality he controls.

The Shogun's Peace - events
Shogun
Until the end of the game, each player gains the ability, "Political Reaction: After an Attack Phase ends in which you were the Defender, bow one of your target Courtiers: Gain 3 Honor."

Battle Maiden Troop - follower
3F/0C -PH/4G/2HR 3F
Cavalry • Battle Maiden
Battle: The enemy leader chooses to either have you gain 2 Honor or to have you give each Battle Maiden in this army +1F.

Crab Detachment - followers
4F/0C -PH/4G/1HR 3F
Battle: Bow a target opposing card with Force lower than the highest Yu in your army. Destroy it if it is a Follower or Item.

Deathseeker Troop - followers
3F/0C -PH/3G/3HR 2F
Samurai
Attaches to a Lion Clan Personality waiving Honor Requirements.
Battle: Destroy this card: Target an opposing card without attached cards. Destroy it. Gain 2 Honor.

Dragon Detachment - followers
3F/0C -PH/4G/1HR 2F
Battle: Target a Ring in play. This card copies a Battle or Open action from that Ring, and may immediately perform the action.

Legion of Pain - followers
5F/0C -PH/6G/0HR 3F
Lost Samurai • Shadowlands • Lose 2 Honor.
This Personality may not be targeted by actions performed by Personalities with a Gold Cost less than 8.

Ratling Truthseeker - followers
3F/0C -PH/4G/0HR 4F
Ratling • Creature • Broken Shinbone Tribe
Ratling Truthseeker costs 1 less if you are a Ratling or Dragon Clan player. If you are a Ratling player, this Personality has the Tactician trait.

Scorpion Detachment - followers
2F/0C -PH/3G/0HR 3F
Once per turn, after this Follower is destroyed, you may attach it without cost to any other Personality you control.
Battle: Target an opposing Dishonored Personality. Give him -3F/-3C.

Shadowlands Ambassador - followers
2F/-1C -PH/2G/0HR 3F
Samurai • Shadowlands
This Personality has -1 Personal Honor.
Reaction: Before this Personality bows to pay the cost of an action: Waive the cost of bowing him.

Shogun's Advisors - followers
2F/0C -PH/3G/1HR 2F
Courtier
This Personality has +1 Personal Honor.
Political Limited: Bow the Shogun's Advisors: This Personality challenges a target Personality to an unrefusable duel of Personal Honor. The winner gains 3 Honor, and the loser is Dishonored.

The Hammer of Kaiu - followers
2F/0C -PH/3G/0HR 2F
Siege
While The Hammer of Kaiu is in an attacking army, that Province cannot have its Strength increased.
Reaction: After Cavalry Maneuvers: Reduce the Strength of this Province to its printed Strength -1.

Castle Barracks - holdings
2F/0C -PH/3G/0HR 2F
Siege
While The Hammer of Kaiu is in an attacking army, that Province cannot have its Strength increased.
Reaction: After Cavalry Maneuvers: Reduce the Strength of this Province to its printed Strength -1.

East Hub Village - holdings
2F/0C -PH/3G/0HR 2F
Siege
While The Hammer of Kaiu is in an attacking army, that Province cannot have its Strength increased.
Reaction: After Cavalry Maneuvers: Reduce the Strength of this Province to its printed Strength -1.

Kuroiban Compound - holdings
2F/0C -PH/3G/0HR 2F
Siege
While The Hammer of Kaiu is in an attacking army, that Province cannot have its Strength increased.
Reaction: After Cavalry Maneuvers: Reduce the Strength of this Province to its printed Strength -1.

North Hub Village - holdings
2F/0C -PH/3G/0HR 2F
Siege
While The Hammer of Kaiu is in an attacking army, that Province cannot have its Strength increased.
Reaction: After Cavalry Maneuvers: Reduce the Strength of this Province to its printed Strength -1.

South Hub Village - holdings
2F/0C -PH/3G/0HR 2F
Siege
While The Hammer of Kaiu is in an attacking army, that Province cannot have its Strength increased.
Reaction: After Cavalry Maneuvers: Reduce the Strength of this Province to its printed Strength -1.

Torii no Orochi - holdings
2F/0C -PH/3G/0HR 2F
Siege
While The Hammer of Kaiu is in an attacking army, that Province cannot have its Strength increased.
Reaction: After Cavalry Maneuvers: Reduce the Strength of this Province to its printed Strength -1.

West Hub Village - holdings
2F/0C -PH/3G/0HR 2F
Siege
While The Hammer of Kaiu is in an attacking army, that Province cannot have its Strength increased.
Reaction: After Cavalry Maneuvers: Reduce the Strength of this Province to its printed Strength -1.

Fire Maple Mempo - items
+*F/+0C 4G 1F
When the Mempo enters play, discard a card. The Mempo's Force bonus permanently equals the discard's Focus value. While the Mempo is in play, cards with that Focus value in discard piles may not be played, put in hand, or returned to decks.

Golden Oriole Wakizashi - items
+*F/+0C 3G 1F
Weapon
When Golden Oriole Wakizashi enters play, discard a card. The Wakizashi's Force bonus permanently equals the discard's Focus value. Cards with that Focus value may not be focused in duels involving this Personality.

Hachiwari - items
+3F/+1C 4G 3F
Weapon
Focus Effect: After this duel resolves, you may target your Personality in the duel if he is still in play, or any other of your Personalities if he is not. Attach this card to the target, waiving its Gold Cost.

Hida War Drums - item
+4F/+0C 8G 3F
Enters play paying 2 less Gold if you are a Crab Clan player.
This Personality has Hero and his unit may not assign during the Cavalry Maneuvers Segment. Negate his movement home from cards' effects.

Jade Figurine - items
+0F/+0C 0G 1F
Nemuranai
Open: Target a Personality. He has a Force bonus equal to his Personal Honor while opposed.

Merchant's Wagon - items
+2F/+0C 2G 2F
Battle: If this Personality is opposed, destroy this card: Search your deck for an Item. Attach it to this Personality, paying 3 less Gold.

Obsidian Figurine - items
+0F/+0C 0G 1F
Nemuranai
Open: Lower a target Personality's Force by his Personal Honor.

Rosoku's Urn - items
+1F/+0C 4G 4F
Unique
This Personality is Enlightened.
Reaction: After an action targets this Personality, if you control a Ring, bow this card: The player who took the action may bow a Ring he controls. If he does not, negate the action's effects.

Slayer's Vial - items
+1F/-1C 4G 2F
Lose 2 Honor.
Maho Battle: Bow Slayer's Vial: Ranged 5 Attack.
Maho Reaction: Even if Slayer's Vial is bowed, after a card in this unit produces a Ranged Attack, destroy a Follower in this unit: Ranged 5 Attack.

Tortoise Shell Armor - items
+3F/+0C 8G 1F
Armor • Singular
This Personality cannot assign during the Cavalry Maneuvers Segment, and cannot move to battlfields. While it is not a Battle Action Segment, actions cannot target this Personality and this Personality cannot perform actions.

Akodo Meyo - personalities
0F/3C 6HR5G/3PH/

Lion Clan Samurai • Tactician • Master of Bushido
Tactical Battle: Target another Samurai in Meyo's army: Gain 2 Honor. Give the target a Force bonus equal to his Personal Honor.

Akodo Osamu - personalities
5F/3C 0HR7G/4PH/

Lion Clan Samurai • Deathseeker
Battle: Destroy Osamu: Target an opposing unit with lower Force than Osamu's Force plus Personal Honor. Destroy it. Gain 3 Honor.

Akuma no Oni - exp 2 - personality
20F/5C -HR14G/0PH/

Shadowlands • Nonhuman • Oni • Overlord • Experienced 2 Oni no Akuma• Unique
After Akuma enters play: Lose 15 Honor and destroy your rightmost province.
During the Action Phase, Akuma does not bow and may not be targeted.
Once per game, after a battle's resolution in which an attacking army containing Akuma destroyed a province: Destroy another of the Defender's provinces.

Asahina Aoshi - personalities
2F/4C 6HR8G/4PH/

Crane Clan Oracle of Air • Shugenja • Unique
Aoshi may cast up to 3 Spells and/or Kihos per turn without bowing.

Asahina Beniha - personalities
1F/4C 6HR7G/3PH/

Crane Clan • Air • Shugenja • Courtier
Political Open: Target another player's Personality. After the first time this turn he assigns to attack or is destroyed, gain 3 Honor.

Asako Bairei - exp 2 - personalities
1F/5C 6HR9G/3PH/

Phoenix Clan Master of Water • Shugenja • Scribe • Cavalry • Experienced 2 • Unique
Battle: Bow Bairei: Target up to 4 Personalities at battlefields or at your home. Move each one from his current location to another battlefield.

Asako Makito - personalities
4F/4C -HR8G/2PH/

Phoenix Clan Monk • Student of Kinuye • Shadowlands • Bloodspeaker • Lose 2 Honor.
Once per turn, you may target a Spell in your discard pile and pay its Gold cost to have Makito cast it as if he were a Shugenja with the Spell attached. Remove the Spell from the game.

Bayushi Iyona - personalities
3F/3C -HR7G/1PH/

Scorpion Clan • Samurai
Iyona has +1F for each other Samurai or Ninja in her army.
Battle: Bow a target card opposing Iyona that is dishonorable or has no attachments.

Bayushi Kwanchai - exp 2 - personalities
3F/3C -HR7G/1PH/

Scorpion Clan Martyr • Master of Bitter Lies • Experienced 2 • Unique • Loyal
After Kwanchai is destroyed, you may place him face up in one of your Provinces, discarding any contents.
Reaction: Before an Action card targeting one of your Personalities resolves, destroy Kwanchai: Negate the effects of the action. Remove the card from the game.

Bayushi Shaiga - personalities
2F/2C -HR3G/1PH/

Scorpion Clan Samurai • Ninja • Scout • Student of Bitter Lies • Hero

Bayushi Takaharu - personalities
3F/4C -HR7G/1PH/

Scorpion Clan Samurai • Assassin
Open: Target a Personality. Permanently reduce Force, Chi, and Personal Honor of Takaharu and the target by one.

Chuda Ikumi - personalities
3F/4C -HR7G/0PH/

Spider Clan • Shugenja • Shadowlands
Lose 4 Honor.
Battle: Any number of times per turn, destroy one of your cards in this army: Ranged Attack whose strength equals the card's Force before it was destroyed, and which you may compare against a Personality's Chi instead of Force.

Daigotsu Eiya - personalities
5F/4C -HR6G/0PH/

Shadowlands Samurai • Duelist • Lost • Lose 3 Honor.
All duels Eiya is involved in destroy the loser.
Reaction: After Eiya wins a duel, pay 2 Gold: Give him a 3F Shadowlands Spirit Follower token.

Daigotsu Makishi - personalities
4F/4C -HR6G/0PH/

Shadowlands Samurai • Courtier • Obsidian Magistrate • Lost • Lose 4 Honor.
Open: Give Makishi 4 Personal Honor and +4 Gold Cost.
Battle: Bow Makishi: Target an opposing Personality. Give the target a Force and Chi penalty equal to the difference between his and Makishi's Personal Honor.

Doji Domotai - exp 2 - personalities
4F/5C 6HR10G/4PH/

Crane Clan Champion • Samurai • Duelist • Experienced 2 • Unique • Loyal
Ignore printed effects of cards other players focus during duels involving Domotai.
Battle: Any number of times per turn, destroy a Crane Clan Personality you control: Target a Personality opposing him with Force less than your Personality's Personal Honor plus Chi. Destroy him.

Doji Ichita - personalities
2F/3C 0HR5G/2PH/

Crane Clan Samurai • Jade Legionnaire • Magistrate • Gozoku
Ichita may overlay any Crane Clan Personality you control. While Ichita overlays another card, he has +1F, +1C, and +1 Personal Honor.
Battle: Destroy Ichita: Target up to three cards in the opposing army, each with Gold cost less than Ichita's Chi plus Personal HOnor. Destroy them.

Doji Otoya - personalities
3F/4C 5HR7G/3PH/

Crane Clan Samurai
Otoya has +2F for every 10 points of Family Honor you have.
Battle: Otoya produces one consecutive Ranged 4 Attack for every 10 points of Family Honor you had when this ability was announced.

Hida Benjiro - exp - personalities
7F/2C -HR9G/2PH/

Crab Clan Samurai • Yu 4 • Hero • Experienced • Unique
Reaction: After another player's action targets a Crab Clan Personality you control in Benjiro's location: Target a Personality the player controls. Benjiro challenges him to an unrefusable duel of Force.

Hida Wakou - personalities
4F/2C -HR6G/1PH/

Crab Clan Samurai • Yu 3
Reaction: Once per battle, after you resolve a Heroic Battle action in a battle Wakou is in: Take another Heroic Battle action.

Hiruma Sakimi - personalities
2F/3C 0HR6G/2PH/

Crab Clan Samurai • Scout
Battle: Even if you have no units present at the current battlefield, bow Sakimi or a Follower attached to her: Target a Personality at a battlefield. Bow the target.

Hitomi Chishou - personalities
4F/4C -HR7G/1PH/

Dragon Clan Monk
Battle: Target a Personality with no Followers whose Personal Honor or Chi is greater than his own printed Force. Bow him.

Horiuchi Nobane - exp - personalities
3F/4C 4HR10G/2PH/

Unicorn Clan Samurai • Cavalry • Tactician • Hero • 8th Legion Commander • Experienced • Unique
Tactical Reaction: After the Attack Phase ends: Straighten all units you control that attacked this turn.

Ik'chda - personalities
2F/1C -HR3G/0PH/

Ratling Scout • Creature • Stained Paw Tribe
Open: Straighten a target Stained Paw Tribe card.

Isawa Angai - exp - personalities
2F/5C -HR9G/2PH/

Phoenix Clan Air Shugenja • Courtier • Experienced Soshi Angai • Unique
Costs 2 less Gold for Scorpion Clan players.
Reaction: After a Shugenja you control casts a Spell or resolves one of his printed abilities: Straighten or bow a target card.

Isawa Emori - personalities
3F/3C 5HR6G/3PH/

Phoenix Clan Shugenja • Master of Earth
Battle: Bow a target card with no attachments opposing Emori. Gain Honor equal to the number of different Element traits in Emori's army.

Isawa Seiga - personalities
2F/3C 5HR5G/2PH/

Phoenix Clan Shugenja • Maho-Tsukai
Maho Battle: Even if Seiga is dead: Give a target Personality you control a Force bonus equal to the number of Honorable Dead Personalities in your discard pile.

Itch'choo - personalities
2F/1C -HR4G/1PH/

Ratling • Creature • Grasping Paw Tribe • Loyal
You may have up to 6 copies of Itch'choo in your deck. While you control 3 or more Grasping Paw Tribe cards, Grasping Paw Tribe cards cost 1 less Gold (minimum 1) and have the ability, "Reaction: Before this card is destroyed: Each player discards the top two cards of his Fate deck."

Iuchi Bitomu - personalities
2F/4C 0HR8G/1PH/

Unicorn Clan Air Shugenja • Cavalry • Baraunghar
Bitomu has +2F for each Spell you control.
Reaction: After Infantry Maneuvers ends: Give all the Defender's Provinces -1 Strength. Give each Province an additional -2 Strength for each Personality defending it.

K'chee - personalities
3F/3C -HR6G/2PH/

Ratling Bushi • Creature • Chipped Tooth Tribe • Scout • Naval
Recon Limited: Target a Province. Until the end of the turn, Ratling cards you control gain the Naval trait after they assign to that Province.

Kaiu Sadao - personalities
3F/2C 0HR7G/2PH/

Crab Clan • Samurai • Scout • Siege
Reaction: After Sadao assigns: Raise or lower his battlefield's province's strength by the number of units in his army.

Kakita Kaisei - personalities
2F/4C 6HR7G/3PH/

Crane Clan Samurai • Courtier • Duelist • Magistrate
Reaction: After Kaisei issues a challenge: Target a Personality controlled by the challenged player. Refusing the challenge has the additional cost of Dishonoring the target. (If it already has the cost of Dishonoring that target, the challenge may not be refused.)

Kokujin Akae - personalities
3F/3C -HR6G/0PH/

Shadowlands Monk • Tattooed • Disciple of the Dark Lotus • Lose 4 Honor.
Maho Reaction: After a Personality is destroyed from one of your card effects or by having 0 Chi: Target a Personality. Permanently give him the Shadowlands trait and a -1F/-1C token.

Kokujin Konetsu - exp - personalities
4F/4C -HR5G/0PH/

Shadowlands Monk • Courtier • Lost • Experienced Konetsu • Unique • Lose 4 Honor.
Maho Open: Konetsu copies an ability on a target Shadowlands Human.

Kuni Daigo - personalities
4F/3C -HR8G/2PH/

Crab Clan Earth Shugenja
Daigo permanently gains +3F at the end of each turn in which another player played a Shadowlands card.
Reaction: After a Crab Clan Personality you control is targeted with an action, bow Daigo: The action has an additional cost of discarding a card.

Kuni Fumitake - personalities
4F/3C 0HR7G/2PH/

Crab Clan Bushi • Tsukai-Sagasu
Battle: Discard up to two Followers or Heroic Actions from your hand: Target an equal number of opposing cards without non-token attachments. Destroy them. You may remove one Shadowlands card this destroyed from the game. If you do, permanently give Fumitake +5F.

Matsu Bunka - personalities
2F/2C 3HR5G/3PH/

Lion Clan • Samurai
Reaction: Before resolution of a battle Bunka is in, if you are the Attacker and Bunka is opposed: Gain 3 Honor.

Matsu Gakuya - personalities
4F/2C 0HR6G/3PH/

Lion Clan Samurai • Deathseeker
Reaction: Before a Deathseeker is destroyed: Gain 3 Honor. Give a target Deathseeker +3F.

Matsu Yoshino - exp - personalities
4F/4C 5HR9G/3PH/

Lion Clan Champion • Samurai • Tactician • Experienced • Unique • Loyal
After Cavalry Maneuvers, each Lion Clan Personality assigning to the same army as Yoshino gains Force equal to the Personality's Personal Honor.
Open: Target a Personality: The target gains Tactician, may perform an additional Tactical action this turn, and may perform his printed Battle actions an additional time this turn.

Matsu Yufu - personalities
2F/3C 6HR6G/4PH/

Lion Clan • Samurai • Tactician
Open: Give one of your target Samurai Personalities the Tactician keyword.

Mirumoto Taishuu - personalities
3F/4C -HR7G/1PH/

Dragon Clan • Samurai • Courtier • Shadowlands • Ambassador to the Lost
While Taishuu is in play you do not have a maximum hand size.

Moshi Sakae - personalities
3F/3C -HR7G/0PH/

Mantis Clan Pirate • Fire Shugenja • Naval
Limited: Target a Personality. After the next time this turn he assigns or moves to an army, even if Sakae is not opposing him, she produces one consecutive Ranged 4 Attack per card in his unit. These must target cards in his unit.

Ninube Chisai - personalities
3F/4C -HR6G/0PH/

Unaligned Ninja • Duelist
Reaction: After a duel ends that Chisai was in: Put the bottom card of your Fate deck into your hand.

Obsidian Dragon - personalities
6F/4C -HR10G/0PH/

Nonhuman • Dragon • Shugenja • Cavalry • Unique
Can not attach Items or Followers.
Non-Unique Personalities have a Force and Chi penalty equal to their own Personal Honor while they oppose Obsidian Dragon; this will not reduce Chi below 1.

Oh-krch - personalities
2F/2C -HR5G/2PH/

Ratling Scout • Creature • Broken Shinbone Tribe
Recon Open: If this is the Action Phase: Target a Province. During battles at that Province you have the ability, "Battle: Bring a Ratling Personality into play at this location from your discard pile, reducing its Gold cost by 2."

Shiba Jouta - personalities
2F/3C 5HR5G/2PH/

Phoenix Clan Samurai
Battle: Even if Jouta is dead: Target a Shugenja you control at the current battlefield. The Shugenja produces a Ranged Attack with a strength equal to the total number of Shugenja, Samurai, and Spells in his army.

Shosuro Atesharu - personalities
2F/4C -HR6G/2PH/

Scorpion Clan Kabuki Actor • Air Shugenja • Duelist
Open: Target a Dishonored Personality another player controls. Either copy the target's Force to Atesharu then reduce the target's Force to 0, or copy one of the target's abilities to Atesharu then remove that ability from the target.

Soshi Tabito - exp - personalities
2F/4C -HR7G/3PH/

Scorpion Clan Courtier • Hero • Experienced • Unique
Political Open: Target an unbowed Personality. His controller chooses to bow the Personality and gain 2 Honor, or Dishonor the Personality and lose 2 Honor.

Tamori Emina - personalities
2F/4C 0HR6G/3PH/

Dragon Clan Air Shugenja • Blessed by Benten
Limited: Look at the top 3 cards of your Fate deck. You may place one under your Stronghold. If you do not, straighten a Ring.

Tamori Futaba - personalities
2F/3C -HR6G/2PH/

Dragon Clan Earth Shugenja
After Futaba enters play, create a blank Ring card in your home. After she leaves play, destroy that Ring.

Tchik - personalities
2F/2C -HR6G/0PH/

Ratling • Creature • Crippled Bone Tribe
After Tchik enters play from a Province, create a 2F/2C Ratling Crippled Bone Tribe Personality.

Togashi Kadoma - personalities
4F/3C 0HR7G/2PH/

Dragon Clan Monk
If you control 1 or more Rings, Kadoma has Cavalry; if 2 or more Rings, Kadoma has Tactician; if 3 or more Rings, before the first time each battle Kadoma would be destroyed, bow him instead.

Togashi Satsu - exp 3 - personalities
7F/7C 5HR13G/4PH/

Dragon Clan Samurai • Clan Champion • Monk • Shugenja • Dragon • Creature • Cavalry • Duelist • Experienced 3 • Unique • Loyal
Satsu need not bow to cast Kihos. Other players may not target Satsu with Spell or Kiho effects.
Battle: Bow a Ring or Unique card you control: Remove a target unit opposing Satsu from the game.

Tok-ik - personalities
2F/1C -HR4G/1PH/

Ratling Bushi • Creature • Chipped Tooth Tribe • Naval
Open: Pay 2 Gold: Move a target Item in play to Tok-ik. Lose 2 Honor.

Toku Butaka - personalities
3F/4C 2HR6G/3PH/

Monkey Clan Samurai • Magistrate • Hero
Open: Copy a boldface trait on a target Perosnality in any discard pile.
Reaction: After an action targets Butaka, give him a -1C Exhaustion toekn: Negate the effects of the action.

Tsuruchi Chion - personalities
3F/3C -HR7G/2PH/

Mantis Clan Samurai
Battle: If Chion is at the current battlefield: Take up to three consecutive Battle actions producing Ranged Attacks.
Battle: Ranged 3 Attack.

Tsuruchi Futoshi - personalities
3F/2C 2HR6G/2PH/

Mantis Clan Samurai • Magistrate • Bounty Hunter • Naval
Reaction: Any number of times per turn, after another player draws a card from his own card effects: Ranged 3 Attack. If this is the Action Phase, this can target cards in players' homes.
Battle: Ranged 3 Attack.

Usagi Genchi - personalities
3F/3C -HR4G/2PH/

Hare Clan Yojimbo • Samurai • Oni-Slayer
Battle: Bow Genchi: Destroy a target Oni card opposing Genchi.

Utaku Gyonwan - personalities
4F/3C 3HR8G/3PH/

Unicorn Clan Samurai • Battle Maiden • Cavalry
After Cavalry Maneuvers, gain 3 Honor if Gyonwan is opposed.
Battle: Target an opposing unit with less Force than twice Gyonwan's Personal Honor. Send it home bowed.

Utaku Tayoi - personality
2F/3C 3HR6G/3PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden
Battle: If Tayoi is at a battlefield: Move her to another battlefield. Gain 1 Honor if Tayoi is attacking, or gain 2 Honor if she is now opposed.

Utaku Wakiken - personalities
2F/2C 3HR4G/3PH/

Unicorn Clan Stable Master
Battle: Bow Wakiken: Straighten all Cavalry cards in a target unit. Gain 1 Honor for each Battle Maiden straightened in this manner.

Utaku Yu-Pan - exp - personalities
4F/4C 4HR8G/4PH/

Unicorn Clan • Samurai • Battle Maiden • Cavalry • Experienced • Unique
Your Battle Maidens have +1F while attacking.
Battle: Any number of times per turn, bow a target Personality with 3 or more Personal Honor in Yu-Pan's army: Target an unit opposing Yu-Pan. Move it to an adjacent province, or home if there is no adjacent province.

Yoritomo Ryouta - personalities
4F/3C 2HR7G/2PH/

Mantis Clan Samurai • Retired Magistrate • Naval
Open: Pay 2 Gold: Attach a 2F Naval Follower token to a target Personality you control.

Yoritomo Singh - exp - personalities
3F/4C -HR8G/1PH/

Mantis Clan Ambassador • Samurai • Courtier • Naval • Experienced Rama Singh • Unique • Loyal
Reaction: When paying the Gold cost of a Fate card with a non-variable cost, bow Singh: Produce 10 Gold.

Yoritomo Tadame - personalities
5F/3C 0HR8G/2PH/

Mantis Clan • Samurai • Naval
Reaction: When paying a Gold cost during the Combat Segment: Produce 3 Gold.

Assembly Grounds - regions
Singular
Reaction: After assigning or moving a Personality, bow this card and pay 3 Gold: Attach an Infantry Follower to the Personality for 7 less Gold.

Bamboo Thickets - regions
Singular
All Personalities at a battlefield in this Province have the Duelist trait and the ability, "Battle: Bow this card: Challenge an opposing target Personality to an unrefusable duel."

Treacherous Plains - regions
Singular
Personalities entering play from this Province permanently lose the Cavalry trait.
Reaction: Before battle resolution at this Province: Bow a target attacking unit.

A Dragon's Caress - spells
4G 4F
Void Open: Bow this spell: Target up to 3 face up Personalities you control. Turn each target face down as a Ninja Personality with 2F, 3C, and Honor Requirement of "-", Gold cost of 4, and Personal Honor of 0. Any targets who do not already have the Ninjutsu trait gain Ninjutsu 2 while face down.

Consumed by Five Fires - spell
4G 2F
Fire
Battle: Bow this card: Destroy a target enemy unit with fewer cards than this unit.

Earth Becomes Sky - spells
4G 3F
Earth Battle: Bow this Spell: Give a target Personality opposing this unit a -5F/-2C Rock token. Cards in his unit can not perform actions for the rest of the turn.

Strength of the Forge - spells
2G 4F
This Spell's Gold cost can not be reduced or waived.
Earth Reaction: When paying a Gold cost, bow this Shugenja: Produce 2 Gold.

The End is Near - spells
15G 4F
Unique
The costs of this Spell and its ability can not be reduced, substituted, or waived.
Limited: Bow this Shugenja and four other of your target Shugenja, such that each of the five has an element keyword the others do not, and destroy this Spell: Destroy all Personalities in play.

Advance with Glory - actions
0G 2F
Center Formation
Formed by 2 Samurai Personalities.
Battle: Target a unit you control at the current battlefield that this Formation has not targeted: Raise the Force of the Personality and each Follower in that unit by 1, or by the Personality's Personal Honor if opposed.

Allegiance to the Dark Lord - actions
0G 4F
Shadowlands Limited: For the rest of the game, you may not win by Honor or play Allegiance cards, and you have the ability, "Open: Bow a Wind you control or your Stronghold: Target a Personality. If you control him, permanently give him the Shadowlands trait. Bow or straighten all Shadowlands cards in his unit."

Ancestral Ground - actions
0G 1F
Terrain Battle: After each time another player's action moves home, bows, or destroys one of your opposed Personalities at this battlefield: Reduce the province's strength by his unit's total Force before the effect was applied and gain 2 Honor.

Blackmailed Bride - actions
4G 2F
Political Limited: Target and bow a Courtier you control: Target a Dishonored Personality controlled by another player. That player may give you control of the Personality, who swears fealty to you. If he chooses not to, he loses 7 Honor. This cannot take him below the Personality's Honor Requirement (if any).

Bounty of the Clan - actions
3G 2F
Reaction: After a Personality you control moves or returns home from a battle in which he was ever opposed: Gain Honor equal to his Personal Honor.

Bow Your Head! - actions
0G 2F
When revealed as a focus, this card has 6 Focus value if your Personality in the duel has 6 or higher Force.
Battle: Bow a target Personality or Follower in your army: Destroy a target opposing card with lower Force and no cards attached.

Breeding Season - actions
2G 1F
Open: Destroy a target Ratling Personality you control: Create two 1F/1C Ratling Creature Personalities with the target's tribe traits in the target's location.

Call Upon the Dead - actions
0G 2F
Battle: Target a Personality you control at the current battlefield: Choose a Battle action on a Personality in a discard pile who shares a faction trait with yours. Your Personality performs that action, paying all costs.

Calling the East Wind - actions
0G 1F
Kiho Air Battle: Bow a Ring you control, and bow a target Monk you control at this battlefield: Target and send home all opposing Personalities with less Chi than your Monk.

Control - strategy
3G 2F
Dark Virtue
Open: Target your unbowed Samurai: While he remains unbowed and in play, negate all straightening of a target Personality.

Daigotsu's Discipline - actions
0G 3F
Flank Formation • Formed by 2 Shadowlands Personalities.
Battle: Target and bow a card you control at the current battlefield that this Formation has not targeted: Either straighten a target card you control, or destroy a target opposing card with no attached cards.

Dark Harmony - actions
0G 4F
Limited: Bow a Ring you control or discard a Ring from your hand: Permanently remove a boldface non-faction trait from a target Personality.

Deeds of Honor - actions
0G 2F
Center Formation • Formed by 2 Samurai Personalities each with at least 3 Personal Honor.
Battle: Target a Samurai in your army you have not targeted with this action: Bow a target opposing card with no attached cards. Gain 2 Honor.

Delaying Column - actions
0G 2F
Center Formation • Formed by 3 Personalities, each with at least 3 Personal Honor, at any locations, who assigned to this battle.
Battle: Move home a target Personality you control at this battlefield: Bow and move home an opposing target Personality with equal or lower Personal Honor than yours.

Determination - actions
0G 4F
Dark Virtue Reaction: Before you announce an action, target one of your Samurai: The action can not have its effects negated or have its targeting changed. After the action destroys any Personality, remove him from the game.

Fan and Sword - actions
0G 2F
Political Battle: Target a Courtier or Magistrate you control: Target a Personality at the current battlefield with lower Personal Honor. Bow him or send him home.

Fields of Honor - actions
0G 1F
Delayed Terrain
Battle: All opposed Personalities in your army gain Force bonuses equal to their Personal Honor. If your army is attacking and opposed, gain Honor equal to the highest Personal Honor in your army.

Glorious Mission - actions
0G 2F
Reaction: After another player's action targets an attacking personality you control with at least 3 Personal Honor: Move him to an adjacent battlefield. If he moved, negate the effects of the action.

Honored Hostage - actions
2G 1F
Political Limited: Target an Honorable Samurai or Courtier Personality you control and another player. Give control of the Personality to that player. Gain Honor equal to the target's Chi.

Hunted Down - actions
0G 3F
Battle: If you control Personalities with two different faction alignments in your current army, target a Personality you control: He issues an unrefusable challenge to a target opposing Personality.

Infamous Deeds - actions
0G 1F
Battle: Target a Samurai you control with 0 Personal Honor and a Personality opposing him. Give your Samurai +4F and the opposing Personality -4F.

Insight - strategy
0G 3F
Dark Virtue
Battle: Target your Samurai: Look at the top 3 cards of any Fate deck. You may rearrange them. You may take an additional Battle action to play one of them that is a Battle Strategy.

Inspired Strategy - actions
0G 2F
Battle: If you control an opposed unit at any battlefield, target a Personality you control at the current battlefield: Search your deck for a Battle Action card. Show it. Put it in your hand.

Kaimetsu-Uo's Lineage - actions
0G 3F
Battle: If a Mantis Clan Personality is in your discard pile, target a Personality you control and pay 0 or more Gold: He produces a Ranged Attack with strength equal to 3 plus the amount paid. He may not be Dishonored for the rest of the game.

Kisada's Banishment - actions
0G 3F
Political Open: Target a Personality without the Shadowlands trait, controlled by a player who has played a Shadowlands, Maho, or Dark Virtue card this game. Dishonor and bow him. Destroy him if he is not Unique.

Knowledge - actions
1G 2F
Dark Virtue Battle: Target one of your Samurai: Move him and a target Personality opposing him home. Draw a number of cards equal to the opposing Personality's Personal Honor or two, whichever is less.

Kyoden's Technique - actions
0G 3F
When revealed as a focus in a duel, lose 2 Honor. Target a Personality in the duel. After the duel, his controller chooses to either permanently give him Shadowlands or give him a -2F/-2C token.
Battle: Give a target opposing Personality -2F/-2C. Give a Personality you control the Shadowlands trait permanently. Lose 2 Honor.

Lightning Strike - actions
0G 3F
Kiho Fire Battle: Bow a target Shugenja you control at the current battlefield: Target a card without attached cards opposing him with more than 8 Force, or up to 3 cards without attached Followers opposing him each with less than 3 Force. Destroy the opposing targets.

One-Sided Melee - actions
0G 2F
Heroic Battle: Target a Human Personality who was targeted by Hida's Avalanche this turn. he counts as having been targeted by Shell of Stone. Give him Tactician and attach 1F Follower tokens to up to 5 opposed Personalities you control at this battlefield.

Passing the Message - actions
2G 1F
Reaction: After another player's action targets a Personality you control, if all Personalities you control at that location have your faction trait: Redirect the action to another Personality you control at that location.

Path of Pain - actions
0G 2F
Maho Kiho Battle: Bow a target Shugenja or Monk you control and discard a card from your hand: Target an opposing unit. Its Personality and Followers suffer permanent Force penalties equal to the card's Focus value, and it's Personality suffers an equal permanent Chi penaly. Lose 3 Honor.

Perfection - actions
1G 3F
Dark Virtue Limited: Target one of your Samurai: Give him a +2F/+1C token.

Rally the Ranks - actions
0G 2F
Battle: If you control at least as many unbowed Personalities as bowed at this battlefield: Straighten all bowed Personalities you control at this battlefield.

Rampage - actions
3G 1F
Battle: Target a Personality you control at the current battlefield and destroy one of your Provinces chosen by the enemy leader: Target and destroy up to 3 opposing units, each with Force less than the Personality's. Lose 5 Honor. All units at the destroyed Province return home.

Rising Tensions - actions
3G 1F
You may not play this action if you have played a Courtier, Duelist, or Shadowlands card this game.
Open: Bow a Personality. This does not target, and this action may not have its effects negated.

River Crossing - actions
0G 1F
Delayed Terrain
Battle: Starting with you, each player with a unit at this battlefield targets an unbowed card in each unit he controls there (if possible). Then, bow all targets.

Rout - strategy
1G 3F
Battle: Move a target unit home. Destroy one of its attachments (if any).

Steep Slopes - actions
0G 1F
Immediate Terrain
Battle: After this Terrain enters play, bow all Personalities and Followers at this battlefield with 4 or less Force. Straighten any cards bowed by this effect if this Terrain is destroyed during the Battle Action Segment.

Strength - actions
0G 2F
Dark Virtue Battle: Target one of your opposed Samurai: Give him a +2F token. The current battle's resolution can not destroy cards in his unit.

Strike of the Dragon - actions
0G 3F
Kiho Battle: Bow one of your Rings and one of your target Monks: Bow one to three target Personalities opposing him, each with Force higher than his own Chi.

Stronger Than Steel - actions
0G 2F
You may focus this card face up. If you do, your opponent focuses his next card this duel face up, and you may then discard both cards.
Open: Target a Personality you control: Target a personality with less Personal Honor than yours. That personality may not perform actions until the end of the turn.

The Price of Loyalty - actions
*G 3F
Open: Pay Gold equal to the total Gold cost of the target's unit: Target a non-Shadowlands Personality without his controller's faction trait. If he has an Honor Requirement of "-", take control of him. Otherwise, discard him. Lose 2 Honor.

The Rolling Tides - actions
0G 3F
Kiho Water Battle: Bow a target Monk or Shugenja you control at the current battlefield: Target a Personality at another battlefield. Move the Personality to this battlefield. If he was at an adjacent battlefield, bow him and straighten the caster.

The Shogun's Left Hand - actions
0G 1F
You may only play one copy of this card per game.
Political Open: Bow a target Courtier you control: Target a non-Heroic action card in any discard pile. Until the end of the game, negate the effects of any action card with the same title.

The Shogun's Right Hand - actions
0G 1F
You may only play one copy of this card per game.
Political Limited: Target a Personality in play. Until the end of the game, all copies and versions of him in or out of play have the Singular trait.

Tiger's Mouth - actions
0G 1F
Center Formation • Formed by 3 Personalities with at least 5 Force each.
Other players' actions targeting your units have the additional cost of bowing a Personality the player controls at this battlefield.

Treacherous Sands - actions
0G 1F
Immediate Terrain
Can be played even if a Terrain is already in play.
Battle: Destroy any other Terrains in play. You may destroy a Formation. If this action destroyed any cards, this terrain may not be destroyed by card effects.

Utaku Lineage - actions
0G 4F
Battle: If a Unicorn Clan Personality is in your discard pile, target a Personality you control: He produces two consecutive Ranged Attacks with strength equal to twice his Personal Honor. These attacks bow the targets instead of destroying them. Gain 3 Honor.

Will - strategy
0G 1F
Dark Virtue
Battle: If you control an opposed unit at the current battlefield, target your dead Samurai Personality: Bring him into play there, paying 2 less Gold and ignoring Honor Requirements.

Broken Wave City - strongholds
8PS/4GP/3SH
Mantis, Mantis
Naval Personalities you control may attach cards as Battle actions.
Open: Even if this Stronghold is bowed, bow a target Human Naval Personality you control: Target a unit. It may not assign this turn.

Pale Oak Castle - strongholds
6PS/4GP/6SH
Phoenix, Phoenix
Phoenix Clan Personalities you control have additional text based on their Element traits:
Air or Earth: "Open: Bow this card: Straighten or bow a target Personality at this location with no attached cards."
Fire: "Battle: Destroy this card: Destroy a target opposing card with no attached cards."
Water or Void: "Cavalry" and "Tactician".

The City of Lies - strongholds
7PS/4GP/2SH
Scorpion, Scorpion
Scorpion Clan Samurai you own have the Courtier trait.
Battle: Even if this Stronghold is bowed, target a Courtier you control: Dishonor and move home a target Personality opposing him.

Paper Lantern Festival - events
Each player may target up to 3 Personalities in his discard pile and shuffle them into his deck. Then, each player who owns two or more dead Personalities gains 4 Honor.

Second Doom of the Dragon - events
Until the beginning of your second Events Phase from now, Rings and Personalities entering play any time other than the Dynasty Phase enter play bowed.

Second Doom of the Scorpion - events
After the next time this game a player loses Honor from a card he owns, target and remove from the game a Personality he controls.

The Shogun's Peace - events
Shogun
Until the end of the game, each player gains the ability, "Political Reaction: After an Attack Phase ends in which you were the Defender, bow one of your target Courtiers: Gain 3 Honor."

Battle Maiden Troop - follower
3F/0C -PH/4G/2HR 3F
Cavalry • Battle Maiden
Battle: The enemy leader chooses to either have you gain 2 Honor or to have you give each Battle Maiden in this army +1F.

Crab Detachment - followers
4F/0C -PH/4G/1HR 3F
Battle: Bow a target opposing card with Force lower than the highest Yu in your army. Destroy it if it is a Follower or Item.

Deathseeker Troop - followers
3F/0C -PH/3G/3HR 2F
Samurai
Attaches to a Lion Clan Personality waiving Honor Requirements.
Battle: Destroy this card: Target an opposing card without attached cards. Destroy it. Gain 2 Honor.

Dragon Detachment - followers
3F/0C -PH/4G/1HR 2F
Battle: Target a Ring in play. This card copies a Battle or Open action from that Ring, and may immediately perform the action.

Legion of Pain - followers
5F/0C -PH/6G/0HR 3F
Lost Samurai • Shadowlands • Lose 2 Honor.
This Personality may not be targeted by actions performed by Personalities with a Gold Cost less than 8.

Ratling Truthseeker - followers
3F/0C -PH/4G/0HR 4F
Ratling • Creature • Broken Shinbone Tribe
Ratling Truthseeker costs 1 less if you are a Ratling or Dragon Clan player. If you are a Ratling player, this Personality has the Tactician trait.

Scorpion Detachment - followers
2F/0C -PH/3G/0HR 3F
Once per turn, after this Follower is destroyed, you may attach it without cost to any other Personality you control.
Battle: Target an opposing Dishonored Personality. Give him -3F/-3C.

Shadowlands Ambassador - followers
2F/-1C -PH/2G/0HR 3F
Samurai • Shadowlands
This Personality has -1 Personal Honor.
Reaction: Before this Personality bows to pay the cost of an action: Waive the cost of bowing him.

Shogun's Advisors - followers
2F/0C -PH/3G/1HR 2F
Courtier
This Personality has +1 Personal Honor.
Political Limited: Bow the Shogun's Advisors: This Personality challenges a target Personality to an unrefusable duel of Personal Honor. The winner gains 3 Honor, and the loser is Dishonored.

The Hammer of Kaiu - followers
2F/0C -PH/3G/0HR 2F
Siege
While The Hammer of Kaiu is in an attacking army, that Province cannot have its Strength increased.
Reaction: After Cavalry Maneuvers: Reduce the Strength of this Province to its printed Strength -1.

Castle Barracks - holdings
2F/0C -PH/3G/0HR 2F
Siege
While The Hammer of Kaiu is in an attacking army, that Province cannot have its Strength increased.
Reaction: After Cavalry Maneuvers: Reduce the Strength of this Province to its printed Strength -1.

East Hub Village - holdings
2F/0C -PH/3G/0HR 2F
Siege
While The Hammer of Kaiu is in an attacking army, that Province cannot have its Strength increased.
Reaction: After Cavalry Maneuvers: Reduce the Strength of this Province to its printed Strength -1.

Kuroiban Compound - holdings
2F/0C -PH/3G/0HR 2F
Siege
While The Hammer of Kaiu is in an attacking army, that Province cannot have its Strength increased.
Reaction: After Cavalry Maneuvers: Reduce the Strength of this Province to its printed Strength -1.

North Hub Village - holdings
2F/0C -PH/3G/0HR 2F
Siege
While The Hammer of Kaiu is in an attacking army, that Province cannot have its Strength increased.
Reaction: After Cavalry Maneuvers: Reduce the Strength of this Province to its printed Strength -1.

South Hub Village - holdings
2F/0C -PH/3G/0HR 2F
Siege
While The Hammer of Kaiu is in an attacking army, that Province cannot have its Strength increased.
Reaction: After Cavalry Maneuvers: Reduce the Strength of this Province to its printed Strength -1.

Torii no Orochi - holdings
2F/0C -PH/3G/0HR 2F
Siege
While The Hammer of Kaiu is in an attacking army, that Province cannot have its Strength increased.
Reaction: After Cavalry Maneuvers: Reduce the Strength of this Province to its printed Strength -1.

West Hub Village - holdings
2F/0C -PH/3G/0HR 2F
Siege
While The Hammer of Kaiu is in an attacking army, that Province cannot have its Strength increased.
Reaction: After Cavalry Maneuvers: Reduce the Strength of this Province to its printed Strength -1.

Fire Maple Mempo - items
+*F/+0C 4G 1F
When the Mempo enters play, discard a card. The Mempo's Force bonus permanently equals the discard's Focus value. While the Mempo is in play, cards with that Focus value in discard piles may not be played, put in hand, or returned to decks.

Golden Oriole Wakizashi - items
+*F/+0C 3G 1F
Weapon
When Golden Oriole Wakizashi enters play, discard a card. The Wakizashi's Force bonus permanently equals the discard's Focus value. Cards with that Focus value may not be focused in duels involving this Personality.

Hachiwari - items
+3F/+1C 4G 3F
Weapon
Focus Effect: After this duel resolves, you may target your Personality in the duel if he is still in play, or any other of your Personalities if he is not. Attach this card to the target, waiving its Gold Cost.

Hida War Drums - item
+4F/+0C 8G 3F
Enters play paying 2 less Gold if you are a Crab Clan player.
This Personality has Hero and his unit may not assign during the Cavalry Maneuvers Segment. Negate his movement home from cards' effects.

Jade Figurine - items
+0F/+0C 0G 1F
Nemuranai
Open: Target a Personality. He has a Force bonus equal to his Personal Honor while opposed.

Merchant's Wagon - items
+2F/+0C 2G 2F
Battle: If this Personality is opposed, destroy this card: Search your deck for an Item. Attach it to this Personality, paying 3 less Gold.

Obsidian Figurine - items
+0F/+0C 0G 1F
Nemuranai
Open: Lower a target Personality's Force by his Personal Honor.

Rosoku's Urn - items
+1F/+0C 4G 4F
Unique
This Personality is Enlightened.
Reaction: After an action targets this Personality, if you control a Ring, bow this card: The player who took the action may bow a Ring he controls. If he does not, negate the action's effects.

Slayer's Vial - items
+1F/-1C 4G 2F
Lose 2 Honor.
Maho Battle: Bow Slayer's Vial: Ranged 5 Attack.
Maho Reaction: Even if Slayer's Vial is bowed, after a card in this unit produces a Ranged Attack, destroy a Follower in this unit: Ranged 5 Attack.

Tortoise Shell Armor - items
+3F/+0C 8G 1F
Armor • Singular
This Personality cannot assign during the Cavalry Maneuvers Segment, and cannot move to battlfields. While it is not a Battle Action Segment, actions cannot target this Personality and this Personality cannot perform actions.

Akodo Meyo - personalities
0F/3C 6HR5G/3PH/

Lion Clan Samurai • Tactician • Master of Bushido
Tactical Battle: Target another Samurai in Meyo's army: Gain 2 Honor. Give the target a Force bonus equal to his Personal Honor.

Akodo Osamu - personalities
5F/3C 0HR7G/4PH/

Lion Clan Samurai • Deathseeker
Battle: Destroy Osamu: Target an opposing unit with lower Force than Osamu's Force plus Personal Honor. Destroy it. Gain 3 Honor.

Akuma no Oni - exp 2 - personality
20F/5C -HR14G/0PH/

Shadowlands • Nonhuman • Oni • Overlord • Experienced 2 Oni no Akuma• Unique
After Akuma enters play: Lose 15 Honor and destroy your rightmost province.
During the Action Phase, Akuma does not bow and may not be targeted.
Once per game, after a battle's resolution in which an attacking army containing Akuma destroyed a province: Destroy another of the Defender's provinces.

Asahina Aoshi - personalities
2F/4C 6HR8G/4PH/

Crane Clan Oracle of Air • Shugenja • Unique
Aoshi may cast up to 3 Spells and/or Kihos per turn without bowing.

Asahina Beniha - personalities
1F/4C 6HR7G/3PH/

Crane Clan • Air • Shugenja • Courtier
Political Open: Target another player's Personality. After the first time this turn he assigns to attack or is destroyed, gain 3 Honor.

Asako Bairei - exp 2 - personalities
1F/5C 6HR9G/3PH/

Phoenix Clan Master of Water • Shugenja • Scribe • Cavalry • Experienced 2 • Unique
Battle: Bow Bairei: Target up to 4 Personalities at battlefields or at your home. Move each one from his current location to another battlefield.

Asako Makito - personalities
4F/4C -HR8G/2PH/

Phoenix Clan Monk • Student of Kinuye • Shadowlands • Bloodspeaker • Lose 2 Honor.
Once per turn, you may target a Spell in your discard pile and pay its Gold cost to have Makito cast it as if he were a Shugenja with the Spell attached. Remove the Spell from the game.

Bayushi Iyona - personalities
3F/3C -HR7G/1PH/

Scorpion Clan • Samurai
Iyona has +1F for each other Samurai or Ninja in her army.
Battle: Bow a target card opposing Iyona that is dishonorable or has no attachments.

Bayushi Kwanchai - exp 2 - personalities
3F/3C -HR7G/1PH/

Scorpion Clan Martyr • Master of Bitter Lies • Experienced 2 • Unique • Loyal
After Kwanchai is destroyed, you may place him face up in one of your Provinces, discarding any contents.
Reaction: Before an Action card targeting one of your Personalities resolves, destroy Kwanchai: Negate the effects of the action. Remove the card from the game.

Bayushi Shaiga - personalities
2F/2C -HR3G/1PH/

Scorpion Clan Samurai • Ninja • Scout • Student of Bitter Lies • Hero

Bayushi Takaharu - personalities
3F/4C -HR7G/1PH/

Scorpion Clan Samurai • Assassin
Open: Target a Personality. Permanently reduce Force, Chi, and Personal Honor of Takaharu and the target by one.

Chuda Ikumi - personalities
3F/4C -HR7G/0PH/

Spider Clan • Shugenja • Shadowlands
Lose 4 Honor.
Battle: Any number of times per turn, destroy one of your cards in this army: Ranged Attack whose strength equals the card's Force before it was destroyed, and which you may compare against a Personality's Chi instead of Force.

Daigotsu Eiya - personalities
5F/4C -HR6G/0PH/

Shadowlands Samurai • Duelist • Lost • Lose 3 Honor.
All duels Eiya is involved in destroy the loser.
Reaction: After Eiya wins a duel, pay 2 Gold: Give him a 3F Shadowlands Spirit Follower token.

Daigotsu Makishi - personalities
4F/4C -HR6G/0PH/

Shadowlands Samurai • Courtier • Obsidian Magistrate • Lost • Lose 4 Honor.
Open: Give Makishi 4 Personal Honor and +4 Gold Cost.
Battle: Bow Makishi: Target an opposing Personality. Give the target a Force and Chi penalty equal to the difference between his and Makishi's Personal Honor.

Doji Domotai - exp 2 - personalities
4F/5C 6HR10G/4PH/

Crane Clan Champion • Samurai • Duelist • Experienced 2 • Unique • Loyal
Ignore printed effects of cards other players focus during duels involving Domotai.
Battle: Any number of times per turn, destroy a Crane Clan Personality you control: Target a Personality opposing him with Force less than your Personality's Personal Honor plus Chi. Destroy him.

Doji Ichita - personalities
2F/3C 0HR5G/2PH/

Crane Clan Samurai • Jade Legionnaire • Magistrate • Gozoku
Ichita may overlay any Crane Clan Personality you control. While Ichita overlays another card, he has +1F, +1C, and +1 Personal Honor.
Battle: Destroy Ichita: Target up to three cards in the opposing army, each with Gold cost less than Ichita's Chi plus Personal HOnor. Destroy them.

Doji Otoya - personalities
3F/4C 5HR7G/3PH/

Crane Clan Samurai
Otoya has +2F for every 10 points of Family Honor you have.
Battle: Otoya produces one consecutive Ranged 4 Attack for every 10 points of Family Honor you had when this ability was announced.

Hida Benjiro - exp - personalities
7F/2C -HR9G/2PH/

Crab Clan Samurai • Yu 4 • Hero • Experienced • Unique
Reaction: After another player's action targets a Crab Clan Personality you control in Benjiro's location: Target a Personality the player controls. Benjiro challenges him to an unrefusable duel of Force.

Hida Wakou - personalities
4F/2C -HR6G/1PH/

Crab Clan Samurai • Yu 3
Reaction: Once per battle, after you resolve a Heroic Battle action in a battle Wakou is in: Take another Heroic Battle action.

Hiruma Sakimi - personalities
2F/3C 0HR6G/2PH/

Crab Clan Samurai • Scout
Battle: Even if you have no units present at the current battlefield, bow Sakimi or a Follower attached to her: Target a Personality at a battlefield. Bow the target.

Hitomi Chishou - personalities
4F/4C -HR7G/1PH/

Dragon Clan Monk
Battle: Target a Personality with no Followers whose Personal Honor or Chi is greater than his own printed Force. Bow him.

Horiuchi Nobane - exp - personalities
3F/4C 4HR10G/2PH/

Unicorn Clan Samurai • Cavalry • Tactician • Hero • 8th Legion Commander • Experienced • Unique
Tactical Reaction: After the Attack Phase ends: Straighten all units you control that attacked this turn.

Ik'chda - personalities
2F/1C -HR3G/0PH/

Ratling Scout • Creature • Stained Paw Tribe
Open: Straighten a target Stained Paw Tribe card.

Isawa Angai - exp - personalities
2F/5C -HR9G/2PH/

Phoenix Clan Air Shugenja • Courtier • Experienced Soshi Angai • Unique
Costs 2 less Gold for Scorpion Clan players.
Reaction: After a Shugenja you control casts a Spell or resolves one of his printed abilities: Straighten or bow a target card.

Isawa Emori - personalities
3F/3C 5HR6G/3PH/

Phoenix Clan Shugenja • Master of Earth
Battle: Bow a target card with no attachments opposing Emori. Gain Honor equal to the number of different Element traits in Emori's army.

Isawa Seiga - personalities
2F/3C 5HR5G/2PH/

Phoenix Clan Shugenja • Maho-Tsukai
Maho Battle: Even if Seiga is dead: Give a target Personality you control a Force bonus equal to the number of Honorable Dead Personalities in your discard pile.

Itch'choo - personalities
2F/1C -HR4G/1PH/

Ratling • Creature • Grasping Paw Tribe • Loyal
You may have up to 6 copies of Itch'choo in your deck. While you control 3 or more Grasping Paw Tribe cards, Grasping Paw Tribe cards cost 1 less Gold (minimum 1) and have the ability, "Reaction: Before this card is destroyed: Each player discards the top two cards of his Fate deck."

Iuchi Bitomu - personalities
2F/4C 0HR8G/1PH/

Unicorn Clan Air Shugenja • Cavalry • Baraunghar
Bitomu has +2F for each Spell you control.
Reaction: After Infantry Maneuvers ends: Give all the Defender's Provinces -1 Strength. Give each Province an additional -2 Strength for each Personality defending it.

K'chee - personalities
3F/3C -HR6G/2PH/

Ratling Bushi • Creature • Chipped Tooth Tribe • Scout • Naval
Recon Limited: Target a Province. Until the end of the turn, Ratling cards you control gain the Naval trait after they assign to that Province.

Kaiu Sadao - personalities
3F/2C 0HR7G/2PH/

Crab Clan • Samurai • Scout • Siege
Reaction: After Sadao assigns: Raise or lower his battlefield's province's strength by the number of units in his army.

Kakita Kaisei - personalities
2F/4C 6HR7G/3PH/

Crane Clan Samurai • Courtier • Duelist • Magistrate
Reaction: After Kaisei issues a challenge: Target a Personality controlled by the challenged player. Refusing the challenge has the additional cost of Dishonoring the target. (If it already has the cost of Dishonoring that target, the challenge may not be refused.)

Kokujin Akae - personalities
3F/3C -HR6G/0PH/

Shadowlands Monk • Tattooed • Disciple of the Dark Lotus • Lose 4 Honor.
Maho Reaction: After a Personality is destroyed from one of your card effects or by having 0 Chi: Target a Personality. Permanently give him the Shadowlands trait and a -1F/-1C token.

Kokujin Konetsu - exp - personalities
4F/4C -HR5G/0PH/

Shadowlands Monk • Courtier • Lost • Experienced Konetsu • Unique • Lose 4 Honor.
Maho Open: Konetsu copies an ability on a target Shadowlands Human.

Kuni Daigo - personalities
4F/3C -HR8G/2PH/

Crab Clan Earth Shugenja
Daigo permanently gains +3F at the end of each turn in which another player played a Shadowlands card.
Reaction: After a Crab Clan Personality you control is targeted with an action, bow Daigo: The action has an additional cost of discarding a card.

Kuni Fumitake - personalities
4F/3C 0HR7G/2PH/

Crab Clan Bushi • Tsukai-Sagasu
Battle: Discard up to two Followers or Heroic Actions from your hand: Target an equal number of opposing cards without non-token attachments. Destroy them. You may remove one Shadowlands card this destroyed from the game. If you do, permanently give Fumitake +5F.

Matsu Bunka - personalities
2F/2C 3HR5G/3PH/

Lion Clan • Samurai
Reaction: Before resolution of a battle Bunka is in, if you are the Attacker and Bunka is opposed: Gain 3 Honor.

Matsu Gakuya - personalities
4F/2C 0HR6G/3PH/

Lion Clan Samurai • Deathseeker
Reaction: Before a Deathseeker is destroyed: Gain 3 Honor. Give a target Deathseeker +3F.

Matsu Yoshino - exp - personalities
4F/4C 5HR9G/3PH/

Lion Clan Champion • Samurai • Tactician • Experienced • Unique • Loyal
After Cavalry Maneuvers, each Lion Clan Personality assigning to the same army as Yoshino gains Force equal to the Personality's Personal Honor.
Open: Target a Personality: The target gains Tactician, may perform an additional Tactical action this turn, and may perform his printed Battle actions an additional time this turn.

Matsu Yufu - personalities
2F/3C 6HR6G/4PH/

Lion Clan • Samurai • Tactician
Open: Give one of your target Samurai Personalities the Tactician keyword.

Mirumoto Taishuu - personalities
3F/4C -HR7G/1PH/

Dragon Clan • Samurai • Courtier • Shadowlands • Ambassador to the Lost
While Taishuu is in play you do not have a maximum hand size.

Moshi Sakae - personalities
3F/3C -HR7G/0PH/

Mantis Clan Pirate • Fire Shugenja • Naval
Limited: Target a Personality. After the next time this turn he assigns or moves to an army, even if Sakae is not opposing him, she produces one consecutive Ranged 4 Attack per card in his unit. These must target cards in his unit.

Ninube Chisai - personalities
3F/4C -HR6G/0PH/

Unaligned Ninja • Duelist
Reaction: After a duel ends that Chisai was in: Put the bottom card of your Fate deck into your hand.

Obsidian Dragon - personalities
6F/4C -HR10G/0PH/

Nonhuman • Dragon • Shugenja • Cavalry • Unique
Can not attach Items or Followers.
Non-Unique Personalities have a Force and Chi penalty equal to their own Personal Honor while they oppose Obsidian Dragon; this will not reduce Chi below 1.

Oh-krch - personalities
2F/2C -HR5G/2PH/

Ratling Scout • Creature • Broken Shinbone Tribe
Recon Open: If this is the Action Phase: Target a Province. During battles at that Province you have the ability, "Battle: Bring a Ratling Personality into play at this location from your discard pile, reducing its Gold cost by 2."

Shiba Jouta - personalities
2F/3C 5HR5G/2PH/

Phoenix Clan Samurai
Battle: Even if Jouta is dead: Target a Shugenja you control at the current battlefield. The Shugenja produces a Ranged Attack with a strength equal to the total number of Shugenja, Samurai, and Spells in his army.

Shosuro Atesharu - personalities
2F/4C -HR6G/2PH/

Scorpion Clan Kabuki Actor • Air Shugenja • Duelist
Open: Target a Dishonored Personality another player controls. Either copy the target's Force to Atesharu then reduce the target's Force to 0, or copy one of the target's abilities to Atesharu then remove that ability from the target.

Soshi Tabito - exp - personalities
2F/4C -HR7G/3PH/

Scorpion Clan Courtier • Hero • Experienced • Unique
Political Open: Target an unbowed Personality. His controller chooses to bow the Personality and gain 2 Honor, or Dishonor the Personality and lose 2 Honor.

Tamori Emina - personalities
2F/4C 0HR6G/3PH/

Dragon Clan Air Shugenja • Blessed by Benten
Limited: Look at the top 3 cards of your Fate deck. You may place one under your Stronghold. If you do not, straighten a Ring.

Tamori Futaba - personalities
2F/3C -HR6G/2PH/

Dragon Clan Earth Shugenja
After Futaba enters play, create a blank Ring card in your home. After she leaves play, destroy that Ring.

Tchik - personalities
2F/2C -HR6G/0PH/

Ratling • Creature • Crippled Bone Tribe
After Tchik enters play from a Province, create a 2F/2C Ratling Crippled Bone Tribe Personality.

Togashi Kadoma - personalities
4F/3C 0HR7G/2PH/

Dragon Clan Monk
If you control 1 or more Rings, Kadoma has Cavalry; if 2 or more Rings, Kadoma has Tactician; if 3 or more Rings, before the first time each battle Kadoma would be destroyed, bow him instead.

Togashi Satsu - exp 3 - personalities
7F/7C 5HR13G/4PH/

Dragon Clan Samurai • Clan Champion • Monk • Shugenja • Dragon • Creature • Cavalry • Duelist • Experienced 3 • Unique • Loyal
Satsu need not bow to cast Kihos. Other players may not target Satsu with Spell or Kiho effects.
Battle: Bow a Ring or Unique card you control: Remove a target unit opposing Satsu from the game.

Tok-ik - personalities
2F/1C -HR4G/1PH/

Ratling Bushi • Creature • Chipped Tooth Tribe • Naval
Open: Pay 2 Gold: Move a target Item in play to Tok-ik. Lose 2 Honor.

Toku Butaka - personalities
3F/4C 2HR6G/3PH/

Monkey Clan Samurai • Magistrate • Hero
Open: Copy a boldface trait on a target Perosnality in any discard pile.
Reaction: After an action targets Butaka, give him a -1C Exhaustion toekn: Negate the effects of the action.

Tsuruchi Chion - personalities
3F/3C -HR7G/2PH/

Mantis Clan Samurai
Battle: If Chion is at the current battlefield: Take up to three consecutive Battle actions producing Ranged Attacks.
Battle: Ranged 3 Attack.

Tsuruchi Futoshi - personalities
3F/2C 2HR6G/2PH/

Mantis Clan Samurai • Magistrate • Bounty Hunter • Naval
Reaction: Any number of times per turn, after another player draws a card from his own card effects: Ranged 3 Attack. If this is the Action Phase, this can target cards in players' homes.
Battle: Ranged 3 Attack.

Usagi Genchi - personalities
3F/3C -HR4G/2PH/

Hare Clan Yojimbo • Samurai • Oni-Slayer
Battle: Bow Genchi: Destroy a target Oni card opposing Genchi.

Utaku Gyonwan - personalities
4F/3C 3HR8G/3PH/

Unicorn Clan Samurai • Battle Maiden • Cavalry
After Cavalry Maneuvers, gain 3 Honor if Gyonwan is opposed.
Battle: Target an opposing unit with less Force than twice Gyonwan's Personal Honor. Send it home bowed.

Utaku Tayoi - personality
2F/3C 3HR6G/3PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden
Battle: If Tayoi is at a battlefield: Move her to another battlefield. Gain 1 Honor if Tayoi is attacking, or gain 2 Honor if she is now opposed.

Utaku Wakiken - personalities
2F/2C 3HR4G/3PH/

Unicorn Clan Stable Master
Battle: Bow Wakiken: Straighten all Cavalry cards in a target unit. Gain 1 Honor for each Battle Maiden straightened in this manner.

Utaku Yu-Pan - exp - personalities
4F/4C 4HR8G/4PH/

Unicorn Clan • Samurai • Battle Maiden • Cavalry • Experienced • Unique
Your Battle Maidens have +1F while attacking.
Battle: Any number of times per turn, bow a target Personality with 3 or more Personal Honor in Yu-Pan's army: Target an unit opposing Yu-Pan. Move it to an adjacent province, or home if there is no adjacent province.

Yoritomo Ryouta - personalities
4F/3C 2HR7G/2PH/

Mantis Clan Samurai • Retired Magistrate • Naval
Open: Pay 2 Gold: Attach a 2F Naval Follower token to a target Personality you control.

Yoritomo Singh - exp - personalities
3F/4C -HR8G/1PH/

Mantis Clan Ambassador • Samurai • Courtier • Naval • Experienced Rama Singh • Unique • Loyal
Reaction: When paying the Gold cost of a Fate card with a non-variable cost, bow Singh: Produce 10 Gold.

Yoritomo Tadame - personalities
5F/3C 0HR8G/2PH/

Mantis Clan • Samurai • Naval
Reaction: When paying a Gold cost during the Combat Segment: Produce 3 Gold.

Assembly Grounds - regions
Singular
Reaction: After assigning or moving a Personality, bow this card and pay 3 Gold: Attach an Infantry Follower to the Personality for 7 less Gold.

Bamboo Thickets - regions
Singular
All Personalities at a battlefield in this Province have the Duelist trait and the ability, "Battle: Bow this card: Challenge an opposing target Personality to an unrefusable duel."

Treacherous Plains - regions
Singular
Personalities entering play from this Province permanently lose the Cavalry trait.
Reaction: Before battle resolution at this Province: Bow a target attacking unit.

A Dragon's Caress - spells
4G 4F
Void Open: Bow this spell: Target up to 3 face up Personalities you control. Turn each target face down as a Ninja Personality with 2F, 3C, and Honor Requirement of "-", Gold cost of 4, and Personal Honor of 0. Any targets who do not already have the Ninjutsu trait gain Ninjutsu 2 while face down.

Consumed by Five Fires - spell
4G 2F
Fire
Battle: Bow this card: Destroy a target enemy unit with fewer cards than this unit.

Earth Becomes Sky - spells
4G 3F
Earth Battle: Bow this Spell: Give a target Personality opposing this unit a -5F/-2C Rock token. Cards in his unit can not perform actions for the rest of the turn.

Strength of the Forge - spells
2G 4F
This Spell's Gold cost can not be reduced or waived.
Earth Reaction: When paying a Gold cost, bow this Shugenja: Produce 2 Gold.

The End is Near - spells
15G 4F
Unique
The costs of this Spell and its ability can not be reduced, substituted, or waived.
Limited: Bow this Shugenja and four other of your target Shugenja, such that each of the five has an element keyword the others do not, and destroy this Spell: Destroy all Personalities in play.

Advance with Glory - actions
0G 2F
Center Formation
Formed by 2 Samurai Personalities.
Battle: Target a unit you control at the current battlefield that this Formation has not targeted: Raise the Force of the Personality and each Follower in that unit by 1, or by the Personality's Personal Honor if opposed.

Allegiance to the Dark Lord - actions
0G 4F
Shadowlands Limited: For the rest of the game, you may not win by Honor or play Allegiance cards, and you have the ability, "Open: Bow a Wind you control or your Stronghold: Target a Personality. If you control him, permanently give him the Shadowlands trait. Bow or straighten all Shadowlands cards in his unit."

Ancestral Ground - actions
0G 1F
Terrain Battle: After each time another player's action moves home, bows, or destroys one of your opposed Personalities at this battlefield: Reduce the province's strength by his unit's total Force before the effect was applied and gain 2 Honor.

Blackmailed Bride - actions
4G 2F
Political Limited: Target and bow a Courtier you control: Target a Dishonored Personality controlled by another player. That player may give you control of the Personality, who swears fealty to you. If he chooses not to, he loses 7 Honor. This cannot take him below the Personality's Honor Requirement (if any).

Bounty of the Clan - actions
3G 2F
Reaction: After a Personality you control moves or returns home from a battle in which he was ever opposed: Gain Honor equal to his Personal Honor.

Bow Your Head! - actions
0G 2F
When revealed as a focus, this card has 6 Focus value if your Personality in the duel has 6 or higher Force.
Battle: Bow a target Personality or Follower in your army: Destroy a target opposing card with lower Force and no cards attached.

Breeding Season - actions
2G 1F
Open: Destroy a target Ratling Personality you control: Create two 1F/1C Ratling Creature Personalities with the target's tribe traits in the target's location.

Call Upon the Dead - actions
0G 2F
Battle: Target a Personality you control at the current battlefield: Choose a Battle action on a Personality in a discard pile who shares a faction trait with yours. Your Personality performs that action, paying all costs.

Calling the East Wind - actions
0G 1F
Kiho Air Battle: Bow a Ring you control, and bow a target Monk you control at this battlefield: Target and send home all opposing Personalities with less Chi than your Monk.

Control - strategy
3G 2F
Dark Virtue
Open: Target your unbowed Samurai: While he remains unbowed and in play, negate all straightening of a target Personality.

Daigotsu's Discipline - actions
0G 3F
Flank Formation • Formed by 2 Shadowlands Personalities.
Battle: Target and bow a card you control at the current battlefield that this Formation has not targeted: Either straighten a target card you control, or destroy a target opposing card with no attached cards.

Dark Harmony - actions
0G 4F
Limited: Bow a Ring you control or discard a Ring from your hand: Permanently remove a boldface non-faction trait from a target Personality.

Deeds of Honor - actions
0G 2F
Center Formation • Formed by 2 Samurai Personalities each with at least 3 Personal Honor.
Battle: Target a Samurai in your army you have not targeted with this action: Bow a target opposing card with no attached cards. Gain 2 Honor.

Delaying Column - actions
0G 2F
Center Formation • Formed by 3 Personalities, each with at least 3 Personal Honor, at any locations, who assigned to this battle.
Battle: Move home a target Personality you control at this battlefield: Bow and move home an opposing target Personality with equal or lower Personal Honor than yours.

Determination - actions
0G 4F
Dark Virtue Reaction: Before you announce an action, target one of your Samurai: The action can not have its effects negated or have its targeting changed. After the action destroys any Personality, remove him from the game.

Fan and Sword - actions
0G 2F
Political Battle: Target a Courtier or Magistrate you control: Target a Personality at the current battlefield with lower Personal Honor. Bow him or send him home.

Fields of Honor - actions
0G 1F
Delayed Terrain
Battle: All opposed Personalities in your army gain Force bonuses equal to their Personal Honor. If your army is attacking and opposed, gain Honor equal to the highest Personal Honor in your army.

Glorious Mission - actions
0G 2F
Reaction: After another player's action targets an attacking personality you control with at least 3 Personal Honor: Move him to an adjacent battlefield. If he moved, negate the effects of the action.

Honored Hostage - actions
2G 1F
Political Limited: Target an Honorable Samurai or Courtier Personality you control and another player. Give control of the Personality to that player. Gain Honor equal to the target's Chi.

Hunted Down - actions
0G 3F
Battle: If you control Personalities with two different faction alignments in your current army, target a Personality you control: He issues an unrefusable challenge to a target opposing Personality.

Infamous Deeds - actions
0G 1F
Battle: Target a Samurai you control with 0 Personal Honor and a Personality opposing him. Give your Samurai +4F and the opposing Personality -4F.

Insight - strategy
0G 3F
Dark Virtue
Battle: Target your Samurai: Look at the top 3 cards of any Fate deck. You may rearrange them. You may take an additional Battle action to play one of them that is a Battle Strategy.

Inspired Strategy - actions
0G 2F
Battle: If you control an opposed unit at any battlefield, target a Personality you control at the current battlefield: Search your deck for a Battle Action card. Show it. Put it in your hand.

Kaimetsu-Uo's Lineage - actions
0G 3F
Battle: If a Mantis Clan Personality is in your discard pile, target a Personality you control and pay 0 or more Gold: He produces a Ranged Attack with strength equal to 3 plus the amount paid. He may not be Dishonored for the rest of the game.

Kisada's Banishment - actions
0G 3F
Political Open: Target a Personality without the Shadowlands trait, controlled by a player who has played a Shadowlands, Maho, or Dark Virtue card this game. Dishonor and bow him. Destroy him if he is not Unique.

Knowledge - actions
1G 2F
Dark Virtue Battle: Target one of your Samurai: Move him and a target Personality opposing him home. Draw a number of cards equal to the opposing Personality's Personal Honor or two, whichever is less.

Kyoden's Technique - actions
0G 3F
When revealed as a focus in a duel, lose 2 Honor. Target a Personality in the duel. After the duel, his controller chooses to either permanently give him Shadowlands or give him a -2F/-2C token.
Battle: Give a target opposing Personality -2F/-2C. Give a Personality you control the Shadowlands trait permanently. Lose 2 Honor.

Lightning Strike - actions
0G 3F
Kiho Fire Battle: Bow a target Shugenja you control at the current battlefield: Target a card without attached cards opposing him with more than 8 Force, or up to 3 cards without attached Followers opposing him each with less than 3 Force. Destroy the opposing targets.

One-Sided Melee - actions
0G 2F
Heroic Battle: Target a Human Personality who was targeted by Hida's Avalanche this turn. he counts as having been targeted by Shell of Stone. Give him Tactician and attach 1F Follower tokens to up to 5 opposed Personalities you control at this battlefield.

Passing the Message - actions
2G 1F
Reaction: After another player's action targets a Personality you control, if all Personalities you control at that location have your faction trait: Redirect the action to another Personality you control at that location.

Path of Pain - actions
0G 2F
Maho Kiho Battle: Bow a target Shugenja or Monk you control and discard a card from your hand: Target an opposing unit. Its Personality and Followers suffer permanent Force penalties equal to the card's Focus value, and it's Personality suffers an equal permanent Chi penaly. Lose 3 Honor.

Perfection - actions
1G 3F
Dark Virtue Limited: Target one of your Samurai: Give him a +2F/+1C token.

Rally the Ranks - actions
0G 2F
Battle: If you control at least as many unbowed Personalities as bowed at this battlefield: Straighten all bowed Personalities you control at this battlefield.

Rampage - actions
3G 1F
Battle: Target a Personality you control at the current battlefield and destroy one of your Provinces chosen by the enemy leader: Target and destroy up to 3 opposing units, each with Force less than the Personality's. Lose 5 Honor. All units at the destroyed Province return home.

Rising Tensions - actions
3G 1F
You may not play this action if you have played a Courtier, Duelist, or Shadowlands card this game.
Open: Bow a Personality. This does not target, and this action may not have its effects negated.

River Crossing - actions
0G 1F
Delayed Terrain
Battle: Starting with you, each player with a unit at this battlefield targets an unbowed card in each unit he controls there (if possible). Then, bow all targets.

Rout - strategy
1G 3F
Battle: Move a target unit home. Destroy one of its attachments (if any).

Steep Slopes - actions
0G 1F
Immediate Terrain
Battle: After this Terrain enters play, bow all Personalities and Followers at this battlefield with 4 or less Force. Straighten any cards bowed by this effect if this Terrain is destroyed during the Battle Action Segment.

Strength - actions
0G 2F
Dark Virtue Battle: Target one of your opposed Samurai: Give him a +2F token. The current battle's resolution can not destroy cards in his unit.

Strike of the Dragon - actions
0G 3F
Kiho Battle: Bow one of your Rings and one of your target Monks: Bow one to three target Personalities opposing him, each with Force higher than his own Chi.

Stronger Than Steel - actions
0G 2F
You may focus this card face up. If you do, your opponent focuses his next card this duel face up, and you may then discard both cards.
Open: Target a Personality you control: Target a personality with less Personal Honor than yours. That personality may not perform actions until the end of the turn.

The Price of Loyalty - actions
*G 3F
Open: Pay Gold equal to the total Gold cost of the target's unit: Target a non-Shadowlands Personality without his controller's faction trait. If he has an Honor Requirement of "-", take control of him. Otherwise, discard him. Lose 2 Honor.

The Rolling Tides - actions
0G 3F
Kiho Water Battle: Bow a target Monk or Shugenja you control at the current battlefield: Target a Personality at another battlefield. Move the Personality to this battlefield. If he was at an adjacent battlefield, bow him and straighten the caster.

The Shogun's Left Hand - actions
0G 1F
You may only play one copy of this card per game.
Political Open: Bow a target Courtier you control: Target a non-Heroic action card in any discard pile. Until the end of the game, negate the effects of any action card with the same title.

The Shogun's Right Hand - actions
0G 1F
You may only play one copy of this card per game.
Political Limited: Target a Personality in play. Until the end of the game, all copies and versions of him in or out of play have the Singular trait.

Tiger's Mouth - actions
0G 1F
Center Formation • Formed by 3 Personalities with at least 5 Force each.
Other players' actions targeting your units have the additional cost of bowing a Personality the player controls at this battlefield.

Treacherous Sands - actions
0G 1F
Immediate Terrain
Can be played even if a Terrain is already in play.
Battle: Destroy any other Terrains in play. You may destroy a Formation. If this action destroyed any cards, this terrain may not be destroyed by card effects.

Utaku Lineage - actions
0G 4F
Battle: If a Unicorn Clan Personality is in your discard pile, target a Personality you control: He produces two consecutive Ranged Attacks with strength equal to twice his Personal Honor. These attacks bow the targets instead of destroying them. Gain 3 Honor.

Will - strategy
0G 1F
Dark Virtue
Battle: If you control an opposed unit at the current battlefield, target your dead Samurai Personality: Bring him into play there, paying 2 less Gold and ignoring Honor Requirements.

Broken Wave City - strongholds
8PS/4GP/3SH
Mantis, Mantis
Naval Personalities you control may attach cards as Battle actions.
Open: Even if this Stronghold is bowed, bow a target Human Naval Personality you control: Target a unit. It may not assign this turn.

Pale Oak Castle - strongholds
6PS/4GP/6SH
Phoenix, Phoenix
Phoenix Clan Personalities you control have additional text based on their Element traits:
Air or Earth: "Open: Bow this card: Straighten or bow a target Personality at this location with no attached cards."
Fire: "Battle: Destroy this card: Destroy a target opposing card with no attached cards."
Water or Void: "Cavalry" and "Tactician".

The City of Lies - strongholds
7PS/4GP/2SH
Scorpion, Scorpion
Scorpion Clan Samurai you own have the Courtier trait.
Battle: Even if this Stronghold is bowed, target a Courtier you control: Dishonor and move home a target Personality opposing him.