Спойлер Scorpion Clan Coup 1
Lions Attack the Crane - events
Choose any player (including yourself). The targeted player begins an Attack Phase against another player of his choice. Each of the target player's unbowed Personalities that does not assign to attack is dishonored and causes a one point Honor loss. After the final battle resolution, your turn continues normally.
The 38th Hantei Falls - events
The Imperial Favor is discarded. Bow all Imperial cards. No Political action can be performed until the beginning of your next turn. Hantei the 38th is destroyed if he is in play.
If any player currently has all four Walls of Otosan Uchi in play, he or she wins.
The First Scroll is Opened - events
Each Shugenja in play must destroy one attached spell. Any Shugenja that didn't have a scroll attached loses 2C permanently.
Cavalry Raiders - followers
0F/0C -PH/6G/1HR 2F
Cavalry.
Battle: Bow for a Ranged 3 Attack. If this is a cavalry unit, you may then return this unit to your fief.
Imperial Palace Guard - followers
6F/0C -PH/9G/2HR 3F
Immune to fear. If this unit is assigned to an attacking army, the Palace Guard is destroyed.
The Imperial Palace Guard gains +2F while you control the Imperial Favor or have Hantei the 38th in play.
Lieutenant Morito - followers
2F/0C -PH/5G/2HR 4F
Cavalry. Unique. May only be attached to a Unicorn Samurai.
Reaction: When another player's unit is being moved into a battle with an action, bow this Follower to move this unit into the same Province.
Soshi Ujemi - followers
2F/0C -PH/5G/0HR 3F
Ninja. May only be attached to a Scorpion Personality.
Battle: Bow Soshi Ujemi and target an opposing item card. Move targeted item onto this Personality if such attachment is legal. Lose honor equal to the gold cost of the stolen item.
Divinitory Pool - holdings
2F/0C -PH/5G/0HR 3F
Ninja. May only be attached to a Scorpion Personality.
Battle: Bow Soshi Ujemi and target an opposing item card. Move targeted item onto this Personality if such attachment is legal. Lose honor equal to the gold cost of the stolen item.
East Wall of Otosan Uchi - holdings
2F/0C -PH/5G/0HR 3F
Ninja. May only be attached to a Scorpion Personality.
Battle: Bow Soshi Ujemi and target an opposing item card. Move targeted item onto this Personality if such attachment is legal. Lose honor equal to the gold cost of the stolen item.
Garrison - holdings
2F/0C -PH/5G/0HR 3F
Ninja. May only be attached to a Scorpion Personality.
Battle: Bow Soshi Ujemi and target an opposing item card. Move targeted item onto this Personality if such attachment is legal. Lose honor equal to the gold cost of the stolen item.
South Wall of Otosan Uchi - holdings
2F/0C -PH/5G/0HR 3F
Ninja. May only be attached to a Scorpion Personality.
Battle: Bow Soshi Ujemi and target an opposing item card. Move targeted item onto this Personality if such attachment is legal. Lose honor equal to the gold cost of the stolen item.
Storehouses - holdings
2F/0C -PH/5G/0HR 3F
Ninja. May only be attached to a Scorpion Personality.
Battle: Bow Soshi Ujemi and target an opposing item card. Move targeted item onto this Personality if such attachment is legal. Lose honor equal to the gold cost of the stolen item.
Ancestral Sword of the Scorpion - items
0F/+1C 9G 4F
Weapon • Unique • When controlled by a Scorpion Clan Personality, this sword gains a +1F/+1C bonus for every Scorpion Clan Personality you control. Any other Scorpion Clan players lose 6 honor when this item is brought into play for the first time.
Armor of Osano-Wo - items
+1F/+1C 3G 1F
May not attach to Shadowlands Personalities. This Personality cannot be targeted with Black Scroll effects.
Elemental Reaction: If you are the Attacker, instead of destroying the Province that this Personality is attacking, put the Ring of Earth into play.
War Wagon - items
*F/-C 5G 1F
This card can be attached to Unicorn Personalities for 2 less gold.
If this Personality has the Cavalry trait, he gains 2F from the War Wagon. A Personality with the War Wagon cannot be targeted by Ranged Attacks, but may not have Followers or other Items attached. The Wagon cannot be attached to a Personality with Followers or other Items.
Bayushi Dozan - personalities
3F/4C -HR7G/1PH/
Scorpion Clan Samurai.
Battle: Destroy any one Follower in this unit. Remove this unit from the battle, bowed. Dozan can take this action even if bowed.
Bayushi Kachiko - inexp - personalities
0F/2C -HR7G/1PH/
Scorpion Clan Seductress. Inexperienced. Unique.
Open: Bow Kachiko and target a Personality whose Personal Honor is reduced to zero until the beginning of your next turn.
Bayushi Shoju - inexp - personalities
6F/5C -HR15G/2PH/
Scorpion Clan Champion. Samurai. Inexperienced. Tactician. Unique. Will only join Scorpion Clan.
Reaction: Before the first action can be performed for a battle that Shoju is in, you may switch Fate hands with any one opposing player. The hands are switched back immediately after the battle. You lose two honor for each card that you play out of that player's hand, as it is played. This action can be done once per turn.
Bayushi Yokuan - personalities
2F/5C -HR8G/0PH/
Scorpion Clan Duelist. Ninja.
Bayushi Yokuan will only attach Ninja Followers. A Personality must bow to refuse a challenge from Bayushi Yokuan. Reactions cannot be played during a challenge and/or duel involving Bayushi Yokuan.
Daikua - personalities
1F/2C -HR4G/1PH/
Mantis Clan Scout.
Reaction: Bow Daikua and a Port to be able to play an action before the defender's first action in this battle. You may do this as the Defender only if the Attacker has a Port or Sailor in play. This may be done once per turn.
Hantei the 38th - personalities
2F/5C -HR8G/3PH/
Unaligned Emperor. Unique. Samurai. You must discard the Imperial Favor or bow Personalities and Followers with a combined Force greater than 15 to put this card into play.
Reaction: Bow to reduce the gold cost of any Imperial or Hantei card to zero as it is being put into play.
Reaction: Cancel a Political Action.
Hatsuko - personalities
0F/1C 0HR1G/2PH/
Unaligned Geisha. May not be assigned to attack or defend. If any player puts a Hatsuko into play, yours is shuffled back into your Dynasty Deck - all attached cards and tokens are destroyed, and all changes are negated.
Limited: Bow Hatsuko to look at a randomly chosen card in your opponent's hand.
Limited: Bow Hatsuko to look at one face-down card in a player's Province.
Ishikawa - personalities
3F/4C 5HR9G/3PH/
Unaligned Samurai. Captain of the Imperial Guard. Unique. Imperial cards being attached to Ishikawa have their gold cost reduced by three.
Political Battle: Bow Ishikawa if you have the Imperial Favor and target one opposing human Personality with a Personal Honor of zero. That Personality is sent home without bowing. This is considered a use of the Imperial Favor, but you do not discard the Favor.
Iuchi Katta - personalities
2F/3C -HR7G/2PH/
Unicorn Clan Cavalry Shugenja. Katta can remain bowed.
Limited: Bow Katta to give the Cavalry trait to a number of your cards equal to his Chi until he straightens.
Sanado - personalities
1F/2C -HR6G/1PH/
Unaligned Ninja Infiltrator. Only Ninja Followers.
Reaction: If Sanado's army consists of only Ninja Personalities and Followers, you may perform one action before the Defender's first action for the battle.
Shinjo Yokatsu - inexp - personalities
4F/4C 5HR11G/2PH/
Unicorn Clan Champion. Inexperienced. Unique. Cavalry. Samurai. Tactician. Will only join Unicorn player. All Personalities in an army with Yokatsu have a 1F bonus.
Limited: Once per turn pay 3 gold to attach a 1F Cavalry Follower token to Yokatsu.
Shioda - personalities
1F/4C 0HR0G/2PH/
Unaligned Monk Advisor. You must have at least one Elemental Ring in play to bring Shioda into play.
Open: Bow Shioda and a temple you control to straighten your stronghold.
Shosuro Ikawa - personalities
2F/3C -HR5G/2PH/
Scorpion Clan Samurai.
Open: Bow to switch the Dynasty cards between any two Provinces belonging to the same player. To perform this action during a battle, Ikawa must be assigned to one of the two Provinces.
Soshi Taoshi - personalities
3F/3C -HR7G/2PH/
Scorpion Clan Shugenja. Cavalry.
Open: Bow to bow any gold producing holding which causes an honor loss when bowed for gold.
The Exalted Ugu - personalities
0F/2C -HR4G/0PH/
Unaligned Nonhuman. Goblin Shaman. Shugenja. Shadowlands.
Reaction: Bow one or more Goblin cards you control to reduce the gold cost of a spell being attached to Ugu by an amount equal to the number of Goblins you bow.
Yogo Shidachi - personalities
2F/2C -HR4G/1PH/
Scorpion Clan Shugenja. Battle: Once per turn, switch the positions of two of your unbowed Personalities.
Isawa Tomo's Portal - regions
Elemental Battle: Move an attacking unit from this Province to a different one of your Provinces. This may be done once per turn. You must have a defender at the battle to perform this action.
Plains Above Evil - regions
Singular
All Human and Naga Personalities entering play from this Province gain +1F/+1C permanently.
Streets of Otosan Uchi - regions
Unique.
Each player may, as a Battle action once per battle per each of his or her Personalities, have one of his or her Personalities in this battle challenge an opposing Personality. The challenged Personality's controller may refuse the challenge by discarding a card from his or her hand.
Agasha's Illusion - spells
6G 3F
May only be attached to a Dragon Shugenja.
Limited: Bow this Shugenja. Target a number of unbowed Items, Spells, or Follower cards attached to your Personalities up to this Shugenja's Chi. Reattach these cards face-down to any of your unbowed Personalities. These cards are in play, but have no effect on play until they are revealed - which you may do as an Open action for each card. These cards are destroyed when revealed if the attachment is illegal.
Flood - spells
4G 2F
Battle Elemental: Bow this Shugenja and destroy this spell. All Personalities and Followers at this battle with a Force less than 3 are bowed by the water.
Hiruma's Last Breath - spells
1G 4F
Only a Crab Clan Shugenja can attach this Spell.
Limited: Bow this Shugenja and destroy this Spell to have one of your units begin an attack against another player's unit containing a Shadowlands card. No other units can be assigned or move to the battle, and the battle cannot destroy a Province. The units cannot move to other Provinces from the battle. This does not replace your Attack Phase.
A Samurai Never Stands Alone - actions
0G 1F
Delayed Terrain.
Battle: Your Personalities in this battle each gain a Force bonus equal to the number of players who have units in the opposing army.
Arrival of the Unicorns - actions
0G 1F
Open: Until the end of this turn, any Personality in a Cavalry unit that is assigned during an infantry assignment phase gains a 1F bonus.
Behind Night's Shadow - actions
0G 1F
Limited: When attacking units are assigned to battles this turn, they are all assigned face down. Turn all units face up immediately before any actions are taken for the first battle. If any illegal assignments are revealed, all units in that army are returned home, bowed. Players may use the Personality leading the unit as a proxy to represent each unit until units are revealed.
Freezing the Lifeblood - actions
0G 3F
Kiho Open: Target and bow a Shugenja or Monk you control: Target a bowed Personality. Give him a Sleep token. The token has the trait, "Each time this Personality would straighten, remove one Sleep token from him instead of straightening him."
Jurojin's Touch - actions
0G 2F
Kiho Reaction: Bow one of your shugenja or monks when a card is being sent to a discard pile. That card is removed from the game and may not return to play or have an effect on play by any means.
Kiho Limited: Bow one of your shugenja or monks to remove a card in someone's discard pile from the game; this card may not return to play or have an effect on play by any means.
Musubi - actions
0G 3F
Battle: Target a defending Monk or a defending Personality with Tactician in this battle. If this action is used with a non-Monk, it is considered that Personality's use of Tactician for this battle. Immediately before resolution, this Personality's Force is set to equal that of the highest opposing Personality.
Political Distraction - actions
4G 1F
If you are a Scorpion Clan or Crane Clan player, this card has a printed Gold cost of 0.
Political Limited: Lose 2 honor. Then, until the beginning of your next turn, lower all Honor losses to 0.
Political Mistake - actions
0G 2F
Political Reaction: Target a Personality immediately after a Political action performed by the Personality is unsuccessful or canceled. That Personality is dishonored and his controller loses 7 honor.
Robbing the Dead - actions
0G 2F
Limited: Remove one item or spell from any player's discard pile and attach it to one of your Personalities, paying all costs. Then, if this Personality is not a scavenger, he is dishonored and cannot be rehonored. Finally, lose 5 honor. You may not retrieve a card that destroyed itself.
The Endless Well - actions
0G 2F
Kiho Limited: Bow one of your Monks or Shugenja to look at a number of your Fate deck's top cards equal to the caster's Chi, one at a time. At any point during this effect, if the Focus value of the card you are looking at plus the number of cards you have looked at is less than or equal to the caster's Chi, you may show the card to the other players, add it to your hand, and end this effect. Replace the remaining cards in their original order.
The Secret Entrance - actions
4G 2F
Reaction: Play immediately before any actions are performed in a battle action phase. Players without units in this battle may not perform any actions, including those that normally could be played without having units in the battle (such as the Imperial Favor or moving a unit into the battle).
The Soul Goes Forth - actions
0G 3F
Kiho Battle: Bow one of your Shugenja or Monks in this battle. Destroy any one Item in this battle with a Focus value less than the caster's Chi.
The Unclean Cut - actions
0G 3F
Reaction: Play after the cards have been revealed but before the resolution of a duel. Both Personalities in this duel are dishonored and all honor gains for the winner of this duel are cancelled.
Through the Waterways - actions
0G 3F
Limited: Bow a Ninja or Geisha Personality to find and remove any one Wall of Otosan Uchi from your Dynasty deck and attach it to one of your Provinces. All costs must be paid normally. Reshuffle your Dynasty deck.
Toturi is Drugged - actions
0G 3F
Ninja Open: If it is the Action Phase, discard cards with total combined Focus values greater than the target's Chi: Target a Personality. Lose 2 Honor. Bow the target.
The Shadow Stronghold of the Bayushi - strongholds
6PS/4GP/2SH
Scorpion, Scorpion
Open: Look at another player's hand. Lose 1 Honor.
Lions Attack the Crane - events
Choose any player (including yourself). The targeted player begins an Attack Phase against another player of his choice. Each of the target player's unbowed Personalities that does not assign to attack is dishonored and causes a one point Honor loss. After the final battle resolution, your turn continues normally.
The 38th Hantei Falls - events
The Imperial Favor is discarded. Bow all Imperial cards. No Political action can be performed until the beginning of your next turn. Hantei the 38th is destroyed if he is in play.
If any player currently has all four Walls of Otosan Uchi in play, he or she wins.
The First Scroll is Opened - events
Each Shugenja in play must destroy one attached spell. Any Shugenja that didn't have a scroll attached loses 2C permanently.
Cavalry Raiders - followers
0F/0C -PH/6G/1HR 2F
Cavalry.
Battle: Bow for a Ranged 3 Attack. If this is a cavalry unit, you may then return this unit to your fief.
Imperial Palace Guard - followers
6F/0C -PH/9G/2HR 3F
Immune to fear. If this unit is assigned to an attacking army, the Palace Guard is destroyed.
The Imperial Palace Guard gains +2F while you control the Imperial Favor or have Hantei the 38th in play.
Lieutenant Morito - followers
2F/0C -PH/5G/2HR 4F
Cavalry. Unique. May only be attached to a Unicorn Samurai.
Reaction: When another player's unit is being moved into a battle with an action, bow this Follower to move this unit into the same Province.
Soshi Ujemi - followers
2F/0C -PH/5G/0HR 3F
Ninja. May only be attached to a Scorpion Personality.
Battle: Bow Soshi Ujemi and target an opposing item card. Move targeted item onto this Personality if such attachment is legal. Lose honor equal to the gold cost of the stolen item.
Divinitory Pool - holdings
2F/0C -PH/5G/0HR 3F
Ninja. May only be attached to a Scorpion Personality.
Battle: Bow Soshi Ujemi and target an opposing item card. Move targeted item onto this Personality if such attachment is legal. Lose honor equal to the gold cost of the stolen item.
East Wall of Otosan Uchi - holdings
2F/0C -PH/5G/0HR 3F
Ninja. May only be attached to a Scorpion Personality.
Battle: Bow Soshi Ujemi and target an opposing item card. Move targeted item onto this Personality if such attachment is legal. Lose honor equal to the gold cost of the stolen item.
Garrison - holdings
2F/0C -PH/5G/0HR 3F
Ninja. May only be attached to a Scorpion Personality.
Battle: Bow Soshi Ujemi and target an opposing item card. Move targeted item onto this Personality if such attachment is legal. Lose honor equal to the gold cost of the stolen item.
South Wall of Otosan Uchi - holdings
2F/0C -PH/5G/0HR 3F
Ninja. May only be attached to a Scorpion Personality.
Battle: Bow Soshi Ujemi and target an opposing item card. Move targeted item onto this Personality if such attachment is legal. Lose honor equal to the gold cost of the stolen item.
Storehouses - holdings
2F/0C -PH/5G/0HR 3F
Ninja. May only be attached to a Scorpion Personality.
Battle: Bow Soshi Ujemi and target an opposing item card. Move targeted item onto this Personality if such attachment is legal. Lose honor equal to the gold cost of the stolen item.
Ancestral Sword of the Scorpion - items
0F/+1C 9G 4F
Weapon • Unique • When controlled by a Scorpion Clan Personality, this sword gains a +1F/+1C bonus for every Scorpion Clan Personality you control. Any other Scorpion Clan players lose 6 honor when this item is brought into play for the first time.
Armor of Osano-Wo - items
+1F/+1C 3G 1F
May not attach to Shadowlands Personalities. This Personality cannot be targeted with Black Scroll effects.
Elemental Reaction: If you are the Attacker, instead of destroying the Province that this Personality is attacking, put the Ring of Earth into play.
War Wagon - items
*F/-C 5G 1F
This card can be attached to Unicorn Personalities for 2 less gold.
If this Personality has the Cavalry trait, he gains 2F from the War Wagon. A Personality with the War Wagon cannot be targeted by Ranged Attacks, but may not have Followers or other Items attached. The Wagon cannot be attached to a Personality with Followers or other Items.
Bayushi Dozan - personalities
3F/4C -HR7G/1PH/
Scorpion Clan Samurai.
Battle: Destroy any one Follower in this unit. Remove this unit from the battle, bowed. Dozan can take this action even if bowed.
Bayushi Kachiko - inexp - personalities
0F/2C -HR7G/1PH/
Scorpion Clan Seductress. Inexperienced. Unique.
Open: Bow Kachiko and target a Personality whose Personal Honor is reduced to zero until the beginning of your next turn.
Bayushi Shoju - inexp - personalities
6F/5C -HR15G/2PH/
Scorpion Clan Champion. Samurai. Inexperienced. Tactician. Unique. Will only join Scorpion Clan.
Reaction: Before the first action can be performed for a battle that Shoju is in, you may switch Fate hands with any one opposing player. The hands are switched back immediately after the battle. You lose two honor for each card that you play out of that player's hand, as it is played. This action can be done once per turn.
Bayushi Yokuan - personalities
2F/5C -HR8G/0PH/
Scorpion Clan Duelist. Ninja.
Bayushi Yokuan will only attach Ninja Followers. A Personality must bow to refuse a challenge from Bayushi Yokuan. Reactions cannot be played during a challenge and/or duel involving Bayushi Yokuan.
Daikua - personalities
1F/2C -HR4G/1PH/
Mantis Clan Scout.
Reaction: Bow Daikua and a Port to be able to play an action before the defender's first action in this battle. You may do this as the Defender only if the Attacker has a Port or Sailor in play. This may be done once per turn.
Hantei the 38th - personalities
2F/5C -HR8G/3PH/
Unaligned Emperor. Unique. Samurai. You must discard the Imperial Favor or bow Personalities and Followers with a combined Force greater than 15 to put this card into play.
Reaction: Bow to reduce the gold cost of any Imperial or Hantei card to zero as it is being put into play.
Reaction: Cancel a Political Action.
Hatsuko - personalities
0F/1C 0HR1G/2PH/
Unaligned Geisha. May not be assigned to attack or defend. If any player puts a Hatsuko into play, yours is shuffled back into your Dynasty Deck - all attached cards and tokens are destroyed, and all changes are negated.
Limited: Bow Hatsuko to look at a randomly chosen card in your opponent's hand.
Limited: Bow Hatsuko to look at one face-down card in a player's Province.
Ishikawa - personalities
3F/4C 5HR9G/3PH/
Unaligned Samurai. Captain of the Imperial Guard. Unique. Imperial cards being attached to Ishikawa have their gold cost reduced by three.
Political Battle: Bow Ishikawa if you have the Imperial Favor and target one opposing human Personality with a Personal Honor of zero. That Personality is sent home without bowing. This is considered a use of the Imperial Favor, but you do not discard the Favor.
Iuchi Katta - personalities
2F/3C -HR7G/2PH/
Unicorn Clan Cavalry Shugenja. Katta can remain bowed.
Limited: Bow Katta to give the Cavalry trait to a number of your cards equal to his Chi until he straightens.
Sanado - personalities
1F/2C -HR6G/1PH/
Unaligned Ninja Infiltrator. Only Ninja Followers.
Reaction: If Sanado's army consists of only Ninja Personalities and Followers, you may perform one action before the Defender's first action for the battle.
Shinjo Yokatsu - inexp - personalities
4F/4C 5HR11G/2PH/
Unicorn Clan Champion. Inexperienced. Unique. Cavalry. Samurai. Tactician. Will only join Unicorn player. All Personalities in an army with Yokatsu have a 1F bonus.
Limited: Once per turn pay 3 gold to attach a 1F Cavalry Follower token to Yokatsu.
Shioda - personalities
1F/4C 0HR0G/2PH/
Unaligned Monk Advisor. You must have at least one Elemental Ring in play to bring Shioda into play.
Open: Bow Shioda and a temple you control to straighten your stronghold.
Shosuro Ikawa - personalities
2F/3C -HR5G/2PH/
Scorpion Clan Samurai.
Open: Bow to switch the Dynasty cards between any two Provinces belonging to the same player. To perform this action during a battle, Ikawa must be assigned to one of the two Provinces.
Soshi Taoshi - personalities
3F/3C -HR7G/2PH/
Scorpion Clan Shugenja. Cavalry.
Open: Bow to bow any gold producing holding which causes an honor loss when bowed for gold.
The Exalted Ugu - personalities
0F/2C -HR4G/0PH/
Unaligned Nonhuman. Goblin Shaman. Shugenja. Shadowlands.
Reaction: Bow one or more Goblin cards you control to reduce the gold cost of a spell being attached to Ugu by an amount equal to the number of Goblins you bow.
Yogo Shidachi - personalities
2F/2C -HR4G/1PH/
Scorpion Clan Shugenja. Battle: Once per turn, switch the positions of two of your unbowed Personalities.
Isawa Tomo's Portal - regions
Elemental Battle: Move an attacking unit from this Province to a different one of your Provinces. This may be done once per turn. You must have a defender at the battle to perform this action.
Plains Above Evil - regions
Singular
All Human and Naga Personalities entering play from this Province gain +1F/+1C permanently.
Streets of Otosan Uchi - regions
Unique.
Each player may, as a Battle action once per battle per each of his or her Personalities, have one of his or her Personalities in this battle challenge an opposing Personality. The challenged Personality's controller may refuse the challenge by discarding a card from his or her hand.
Agasha's Illusion - spells
6G 3F
May only be attached to a Dragon Shugenja.
Limited: Bow this Shugenja. Target a number of unbowed Items, Spells, or Follower cards attached to your Personalities up to this Shugenja's Chi. Reattach these cards face-down to any of your unbowed Personalities. These cards are in play, but have no effect on play until they are revealed - which you may do as an Open action for each card. These cards are destroyed when revealed if the attachment is illegal.
Flood - spells
4G 2F
Battle Elemental: Bow this Shugenja and destroy this spell. All Personalities and Followers at this battle with a Force less than 3 are bowed by the water.
Hiruma's Last Breath - spells
1G 4F
Only a Crab Clan Shugenja can attach this Spell.
Limited: Bow this Shugenja and destroy this Spell to have one of your units begin an attack against another player's unit containing a Shadowlands card. No other units can be assigned or move to the battle, and the battle cannot destroy a Province. The units cannot move to other Provinces from the battle. This does not replace your Attack Phase.
A Samurai Never Stands Alone - actions
0G 1F
Delayed Terrain.
Battle: Your Personalities in this battle each gain a Force bonus equal to the number of players who have units in the opposing army.
Arrival of the Unicorns - actions
0G 1F
Open: Until the end of this turn, any Personality in a Cavalry unit that is assigned during an infantry assignment phase gains a 1F bonus.
Behind Night's Shadow - actions
0G 1F
Limited: When attacking units are assigned to battles this turn, they are all assigned face down. Turn all units face up immediately before any actions are taken for the first battle. If any illegal assignments are revealed, all units in that army are returned home, bowed. Players may use the Personality leading the unit as a proxy to represent each unit until units are revealed.
Freezing the Lifeblood - actions
0G 3F
Kiho Open: Target and bow a Shugenja or Monk you control: Target a bowed Personality. Give him a Sleep token. The token has the trait, "Each time this Personality would straighten, remove one Sleep token from him instead of straightening him."
Jurojin's Touch - actions
0G 2F
Kiho Reaction: Bow one of your shugenja or monks when a card is being sent to a discard pile. That card is removed from the game and may not return to play or have an effect on play by any means.
Kiho Limited: Bow one of your shugenja or monks to remove a card in someone's discard pile from the game; this card may not return to play or have an effect on play by any means.
Musubi - actions
0G 3F
Battle: Target a defending Monk or a defending Personality with Tactician in this battle. If this action is used with a non-Monk, it is considered that Personality's use of Tactician for this battle. Immediately before resolution, this Personality's Force is set to equal that of the highest opposing Personality.
Political Distraction - actions
4G 1F
If you are a Scorpion Clan or Crane Clan player, this card has a printed Gold cost of 0.
Political Limited: Lose 2 honor. Then, until the beginning of your next turn, lower all Honor losses to 0.
Political Mistake - actions
0G 2F
Political Reaction: Target a Personality immediately after a Political action performed by the Personality is unsuccessful or canceled. That Personality is dishonored and his controller loses 7 honor.
Robbing the Dead - actions
0G 2F
Limited: Remove one item or spell from any player's discard pile and attach it to one of your Personalities, paying all costs. Then, if this Personality is not a scavenger, he is dishonored and cannot be rehonored. Finally, lose 5 honor. You may not retrieve a card that destroyed itself.
The Endless Well - actions
0G 2F
Kiho Limited: Bow one of your Monks or Shugenja to look at a number of your Fate deck's top cards equal to the caster's Chi, one at a time. At any point during this effect, if the Focus value of the card you are looking at plus the number of cards you have looked at is less than or equal to the caster's Chi, you may show the card to the other players, add it to your hand, and end this effect. Replace the remaining cards in their original order.
The Secret Entrance - actions
4G 2F
Reaction: Play immediately before any actions are performed in a battle action phase. Players without units in this battle may not perform any actions, including those that normally could be played without having units in the battle (such as the Imperial Favor or moving a unit into the battle).
The Soul Goes Forth - actions
0G 3F
Kiho Battle: Bow one of your Shugenja or Monks in this battle. Destroy any one Item in this battle with a Focus value less than the caster's Chi.
The Unclean Cut - actions
0G 3F
Reaction: Play after the cards have been revealed but before the resolution of a duel. Both Personalities in this duel are dishonored and all honor gains for the winner of this duel are cancelled.
Through the Waterways - actions
0G 3F
Limited: Bow a Ninja or Geisha Personality to find and remove any one Wall of Otosan Uchi from your Dynasty deck and attach it to one of your Provinces. All costs must be paid normally. Reshuffle your Dynasty deck.
Toturi is Drugged - actions
0G 3F
Ninja Open: If it is the Action Phase, discard cards with total combined Focus values greater than the target's Chi: Target a Personality. Lose 2 Honor. Bow the target.
The Shadow Stronghold of the Bayushi - strongholds
6PS/4GP/2SH
Scorpion, Scorpion
Open: Look at another player's hand. Lose 1 Honor.
