Спойлер Scorpion Clan Coup 2
My Enemy's Weakness - events
Until the beginning of your next turn, any player who destroys a Province as the Attacker may pay 5 Gold immediately to gain an additional Province to the right of his rightmost Province. Each player may do this once during this time.
One Man's Honor - events
Until your events phase two turns after this one, players may ignore honor requirements on Personalities from their clan.
The Fair Voice of Lies - events
All Courtiers, Diplomats, Poets, and Personalities with Political Actions in play are destroyed.
The Kharmic Wheel Spins - events
Until the end of the game, whenever a strike is declared in a duel, each player draws the top card of his or her Fate deck and plays it as an additional focus for their Personality. Personalities who cannot focus ignore this effect.
Bayushi House Guard - followers
2F/+1C -PH/5G/1HR 4F
Unique. Only a Scorpion Clan Personality can attach the Bayushi House Guard. All cards in this unit are immune to Fear. Effects that last until the turn ends or shorter do not lower the Chi of the Bayushi House Guard's Personality.
Lieutenant Daini - followers
2F/0C -PH/5G/1HR 4F
Unique. May only be attached to a Dragon Personality. During your End Phase you may move any one token from this Personality onto this Follower, if this Follower has fewer than three tokens. Tokens have no effect while they are attached to this Follower.
Battle: Bow and destroy any number of tokens on this Follower to produce a Ranged Attack with a strength equal to the number of tokens destroyed.
Lieutenant Uji - followers
2F/+1C -PH/5G/3HR 4F
Unique. May only be attached to a Crane Samurai.
Battle: Bow to produce a Ranged Attack with a strength equal to the personal honor of the attached Personality.
Monk Advisors - followers
1F/+1C -PH/3G/1HR 3F
You may attach this Follower to a Personality controlled by another player when it enters play.
Open: Destroy the Advisors (current controller only)
Reaction: Once per game, the player who put this card into play may assign this unit as if he controlled the unit, if the player who controls the unit does not assign the unit or tries to assign it to the opposing army. This player may have units on both sides of the battle.
North Wall of Otosan Uchi - holdings
1F/+1C -PH/3G/1HR 3F
You may attach this Follower to a Personality controlled by another player when it enters play.
Open: Destroy the Advisors (current controller only)
Reaction: Once per game, the player who put this card into play may assign this unit as if he controlled the unit, if the player who controls the unit does not assign the unit or tries to assign it to the opposing army. This player may have units on both sides of the battle.
Trading Port - holdings
1F/+1C -PH/3G/1HR 3F
You may attach this Follower to a Personality controlled by another player when it enters play.
Open: Destroy the Advisors (current controller only)
Reaction: Once per game, the player who put this card into play may assign this unit as if he controlled the unit, if the player who controls the unit does not assign the unit or tries to assign it to the opposing army. This player may have units on both sides of the battle.
West Wall of Otosan Uchi - holdings
1F/+1C -PH/3G/1HR 3F
You may attach this Follower to a Personality controlled by another player when it enters play.
Open: Destroy the Advisors (current controller only)
Reaction: Once per game, the player who put this card into play may assign this unit as if he controlled the unit, if the player who controls the unit does not assign the unit or tries to assign it to the opposing army. This player may have units on both sides of the battle.
Dragon Pearl - items
+0F/+0C 10G 3F
Unique
Before Dragon Pearl enters play, target an Item, including a Unique Item, that this Personality can legally attach. After entering play, this card becomes a copy of that Item's printed card plus all permanent changes in effect on it. None of the Item's costs need to be paid and no entering-play effects are produced.
Hojatsu's Blade - items
+1F/+1C 4G 2F
If this Personality has already focused once in a duel, he or she may bow to end the duel without resolution instead of focusing. All focus cards are discarded without effect.
Ruby of Iuchiban - items
+0F/+0C 5G 1F
Unique
Limited: Bow Ruby of Iuchiban, which may remain bowed, and this Personality to target a Personality. Bow the target. While the Ruby remains bowed and in play the target cannot straighten and his controller may, as a Limited action, destroy the Ruby by discarding a Fate card whose Focus value plus the target's Personal Honor is greater than or equal to this Personality's Chi.
Shoju's Armor - items
+1F/+1C 8G 4F
Unique. May only be attached to a Scorpion Clan Samurai. Attaches to Bayushi Shoju without gold cost.
This Personality gains a 1F/1C bonus for each Black Scroll in play.
The gold cost of your Scorpion Personalities is reduced by two while this card is in play.
Agasha Nabe - personalities
2F/3C 4HR6G/1PH/
Dragon Clan Shugenja
Battle: Destroy any token on Nabe to straighten him. This may be done once per battle.
Asahina Uojin - personalities
1F/3C 4HR6G/2PH/
Crane Clan Shugenja.
Open: Bow to give a 2F/2C bonus to any Crane Personality.
Bayushi Dairu - personalities
3F/2C -HR7G/2PH/
Scorpion Clan Samurai. Unique.
Battle: Bow Dairu to give a -1C venom token to any opposing Personality. While that Personality has any venom tokens, any time he performs any action, he gains an additional -1C venom token. Whenever the target has an opportunity to straighten, he may destroy one venom token if he is already unbowed. Lose 2 Honor.
Bayushi Kyono - personalities
3F/2C 0HR6G/2PH/
Scorpion Clan Samurai.
Reaction: Bow Kyono to cancel a use of the Tactician ability by an opposing Personality. The Tactician ability is considered to have been used for the turn.
Bayushi Yojiro - personalities
2F/2C 5HR6G/2PH/
Scorpion Clan Imperial Magistrate. Will not join a 'Shadow Stronghold of the Bayushi' Scorpion Clan player.
Has a 2F/2C bonus while you have the Imperial Favor.
Doji Satsume - personalities
3F/6C 15HR15G/5PH/
Crane Clan Champion. Emerald Champion. Unique. Double chi. Will only join Crane player. May attach the Emerald Armor without gold cost.
Open: Bow to challenge a Personality to a duel. Draw and discard the top card of any player's Fate deck. If the focus value is higher than the target's personal honor, the duel cannot be refused.
Hasagawa - personalities
2F/2C -HR4G/2PH/
Mantis Clan Samurai.
When brought into play, you may pay an additional 2 gold to align Hasagawa to your clan. He keeps his Mantis Clan alignment.
Hida Matyu - personalities
1F/2C 0HR4G/2PH/
Crab Clan Cartographer.
Limited: Bow Matyu and discard a terrain card from your hand. Go through your Fate deck and select any one terrain card. Reveal the terrain card to your opponents and put it in your hand. Shuffle your Fate deck.
Isawa Sze - personalities
1F/2C 4HR6G/1PH/
Phoenix Clan Shugenja.
Reaction: Once per turn, you may straighten Sze immediately after he casts a spell or participates in a ritual. Put a -1C exhaustion token on Sze.
Kappa - personalities
3F/3C -HR6G/1PH/
Unaligned Creature. The Kappa always has a 0F/1C when bowed.
Battle: Once per battle, the Kappa can issue an unrefusable challenge to an opposing Samurai. The duel is a contest of Force, instead of Chi. The loser is bowed.
Matsu Hokitare - personalities
2F/3C 6HR6G/2PH/
Lion Clan Samurai.
Reaction: Bow to challenge to a duel a Personality that is leaving a battle that Hokitare is in. If the challenge is refused, the Personality is dishonored and the controller loses 7 honor.
Matsu Tsuko - inexp - personalities
4F/3C 8HR11G/3PH/
Lion Clan Hero. Samurai. Inexperienced. Unique. Double Chi.
Will only join a Lion Clan player.
Open: Add Tsuko's Personal Honor to her Force or Chi. This may be done once per turn.
Ninja Shapeshifter - inexp - personalities
0F/2C -HR8G/0PH/
Unaligned Ninja. Inexperienced. Unique.
Limited: Bow to challenge any Personality in play to a duel that cannot be refused. If the Shapeshifter wins the duel, he may permanently change his Force or Chi to that of the target, or may permanently gain one of the target's abilities. The Shapeshifter loses this change if it performs this action again. If the Shapeshifter loses this duel he is destroyed, but the target cannot die as a result of this duel.
Ranbe - personalities
3F/2C -HR7G/1PH/
Mantis Clan Shugenja.
Any Osano-Wo card being attached to Ranbe has its gold cost reduced to zero.
Shazaar - personalities
2F/2C 0HR6G/2PH/
Naga Scout.
Open: Bow any of your Pearl Beds or Pearl Divers to place a pearl token on Shazaar.
Battle: Bow and destroy any number of pearl tokens on Shazaar to produce a Ranged Attack targeting a Shadowlands card. This Ranged Attack has a strength equal to twice the number of pearl tokens destroyed.
Shinjo Goshi - personalities
3F/3C 0HR7G/3PH/
Unicorn Clan Samurai. Cavalry.
This Personality may have a Follower attached as he is being put into play. All costs must be paid normally.
Plain of Fast Troubles - regions
Battle: If a face-up Personality is in this Province, bring that Personality into play, waiving all costs and ignoring Honor requirements, as a defending unit in this battle. (You can do this even if there are no attacking units.)
Kuroshin's Prayer - spells
5G 3F
May only be attached to a Unicorn Shugenja.
Limited: Bow this Shugenja to move any one creature Follower from one of your Personalities to another.
Limited: Bow this Shugenja to get any one creature card from your Fate deck to put in your hand or from your Dynasty deck to put in one of your Provinces (discarding the card therein). Reshuffle your deck.
Soshi's Curse - spells
2G 2F
Only a Scorpion Clan Shugenja can attach Soshi's Curse.
Battle: Bow this Shugenja and destroy this Spell to "freeze" an opposing unit. The unit's controller cannot target cards in the unit with actions, and those cards cannot use their abilities, until your next turn. Any player with only frozen units in his or her army is considered to have no units at the battle.
The Purity of Kitsu - spells
3G 3F
May only be attached to a Lion Shugenja.
Open: Bow this Shugenja, who may remain bowed. All Chi penalties your Personalities are currently receiving are negated, and while this Shugenja remains bowed they may not receive any further Chi penalties. This spell only affects Personalities that currently have a Personal Honor greater than one.
A Vision of Truth - actions
0G 4F
Reaction: After another player is able to put a Ring into play by its own text but does not: Search your Fate deck for a copy of that Ring. Show it. Put it in your hand.
Defenders of the Realm - actions
0G 4F
Reaction: Play when one of your Provinces is about to be destroyed by an event. No Provinces are destroyed by this event.
Disloyalty - actions
5G 2F
Limited: Destroy any one retainer in play. Lose 4 honor.
Fury of the Earth - actions
0G 2F
Kiho Elemental Battle: Bow one of your Shugenja or Monks in this battle. Reduce this Province's Strength by the caster's Chi (to a minimum of 0).
Kiho Elemental Battle: Bow one of your Shugenja or Monks in this battle. Destroy a Fortification at this Province with a Gold cost equal to or less than the caster's Chi.
Gift of Fealty - actions
0G 2F
Political Limited: Give control of one of your Personalities to another player, until the end of the game.
Iaijutsu Art - actions
0G 1F
Limited: One of your Personalities issues an unrefusable challenge to a Personality with equal or higher Chi. Each Personality focuses exactly once, if possible, and Reactions taken "instead of focusing" cannot be taken. The winner's controller gains 4 Honor. Dishonor the loser.
Led from the True Path - actions
0G 1F
Kiho Limited: Bow a Shugenja or Monk you control with a Chi of 5 or more and the Shadowlands trait. Target an Elemental Ring in play. That ring is returned to its controlling player's hand. Lose 2 Honor.
Piercing the Soul - actions
0G 2F
Kiho Reaction: Bow a Shugenja or Monk you control when you are about to make a ranged attack in this battle. The ranged attack has its strength compared to Chi instead of Force if it is targeting a Personality.
Rear Guard - actions
0G 2F
Reaction: Play when assigning a unit to a battle, where there are one or more other units in that army, to assign that unit as a Rear Guard. This unit may not perform or be targeted by actions until there are no units in that army that are not in Rear Guard or until the beginning of the resolution phase of the battle, whichever comes first.
The Face of My Enemy - actions
0G 1F
Reaction: Play this card when your army or Personality has killed a unique Personality during battle or in a duel. You gain Honor equal to the printed Force (or stat used in the duel) of the Personality, in addition to any normal Honor gains. You may only play one The Face of My Enemy per turn.
The Moment Before the Strike - actions
0G 1F
Political Reaction: Play after a challenge has been accepted but before the first focus. The winner of this duel will gain 3 additional honor. Only one Moment Before the Strike may be played per duel.
The True Lands - actions
0G 3F
Kiho Limited: Bow a shugenja or monk you control to move any one of your Regions to any other of your Provinces to which it may legally be attached.
Kiho Limited: Bow a Shugenja or monk you control to move a Region you are bringing into play to any other of your Provinces to which it may legally be attached.
Touching the Soul - actions
0G 2F
Kiho Reaction: Before one of your Personalities not at this battle performs an action, bow one of your Shugenja or Monks at this battle. The Personality not at the battle takes the action as if he or she were at the battle.
When Men Stand Divided - actions
5G 3F
This action costs 0G for Scorpion players.
Political Limited: Until the beginning of your next turn, Personalities cannot be assigned or moved into a battle where there are Personalities from another clan in their army. Unaligned Personalities are not affected by this action.
My Enemy's Weakness - events
Until the beginning of your next turn, any player who destroys a Province as the Attacker may pay 5 Gold immediately to gain an additional Province to the right of his rightmost Province. Each player may do this once during this time.
One Man's Honor - events
Until your events phase two turns after this one, players may ignore honor requirements on Personalities from their clan.
The Fair Voice of Lies - events
All Courtiers, Diplomats, Poets, and Personalities with Political Actions in play are destroyed.
The Kharmic Wheel Spins - events
Until the end of the game, whenever a strike is declared in a duel, each player draws the top card of his or her Fate deck and plays it as an additional focus for their Personality. Personalities who cannot focus ignore this effect.
Bayushi House Guard - followers
2F/+1C -PH/5G/1HR 4F
Unique. Only a Scorpion Clan Personality can attach the Bayushi House Guard. All cards in this unit are immune to Fear. Effects that last until the turn ends or shorter do not lower the Chi of the Bayushi House Guard's Personality.
Lieutenant Daini - followers
2F/0C -PH/5G/1HR 4F
Unique. May only be attached to a Dragon Personality. During your End Phase you may move any one token from this Personality onto this Follower, if this Follower has fewer than three tokens. Tokens have no effect while they are attached to this Follower.
Battle: Bow and destroy any number of tokens on this Follower to produce a Ranged Attack with a strength equal to the number of tokens destroyed.
Lieutenant Uji - followers
2F/+1C -PH/5G/3HR 4F
Unique. May only be attached to a Crane Samurai.
Battle: Bow to produce a Ranged Attack with a strength equal to the personal honor of the attached Personality.
Monk Advisors - followers
1F/+1C -PH/3G/1HR 3F
You may attach this Follower to a Personality controlled by another player when it enters play.
Open: Destroy the Advisors (current controller only)
Reaction: Once per game, the player who put this card into play may assign this unit as if he controlled the unit, if the player who controls the unit does not assign the unit or tries to assign it to the opposing army. This player may have units on both sides of the battle.
North Wall of Otosan Uchi - holdings
1F/+1C -PH/3G/1HR 3F
You may attach this Follower to a Personality controlled by another player when it enters play.
Open: Destroy the Advisors (current controller only)
Reaction: Once per game, the player who put this card into play may assign this unit as if he controlled the unit, if the player who controls the unit does not assign the unit or tries to assign it to the opposing army. This player may have units on both sides of the battle.
Trading Port - holdings
1F/+1C -PH/3G/1HR 3F
You may attach this Follower to a Personality controlled by another player when it enters play.
Open: Destroy the Advisors (current controller only)
Reaction: Once per game, the player who put this card into play may assign this unit as if he controlled the unit, if the player who controls the unit does not assign the unit or tries to assign it to the opposing army. This player may have units on both sides of the battle.
West Wall of Otosan Uchi - holdings
1F/+1C -PH/3G/1HR 3F
You may attach this Follower to a Personality controlled by another player when it enters play.
Open: Destroy the Advisors (current controller only)
Reaction: Once per game, the player who put this card into play may assign this unit as if he controlled the unit, if the player who controls the unit does not assign the unit or tries to assign it to the opposing army. This player may have units on both sides of the battle.
Dragon Pearl - items
+0F/+0C 10G 3F
Unique
Before Dragon Pearl enters play, target an Item, including a Unique Item, that this Personality can legally attach. After entering play, this card becomes a copy of that Item's printed card plus all permanent changes in effect on it. None of the Item's costs need to be paid and no entering-play effects are produced.
Hojatsu's Blade - items
+1F/+1C 4G 2F
If this Personality has already focused once in a duel, he or she may bow to end the duel without resolution instead of focusing. All focus cards are discarded without effect.
Ruby of Iuchiban - items
+0F/+0C 5G 1F
Unique
Limited: Bow Ruby of Iuchiban, which may remain bowed, and this Personality to target a Personality. Bow the target. While the Ruby remains bowed and in play the target cannot straighten and his controller may, as a Limited action, destroy the Ruby by discarding a Fate card whose Focus value plus the target's Personal Honor is greater than or equal to this Personality's Chi.
Shoju's Armor - items
+1F/+1C 8G 4F
Unique. May only be attached to a Scorpion Clan Samurai. Attaches to Bayushi Shoju without gold cost.
This Personality gains a 1F/1C bonus for each Black Scroll in play.
The gold cost of your Scorpion Personalities is reduced by two while this card is in play.
Agasha Nabe - personalities
2F/3C 4HR6G/1PH/
Dragon Clan Shugenja
Battle: Destroy any token on Nabe to straighten him. This may be done once per battle.
Asahina Uojin - personalities
1F/3C 4HR6G/2PH/
Crane Clan Shugenja.
Open: Bow to give a 2F/2C bonus to any Crane Personality.
Bayushi Dairu - personalities
3F/2C -HR7G/2PH/
Scorpion Clan Samurai. Unique.
Battle: Bow Dairu to give a -1C venom token to any opposing Personality. While that Personality has any venom tokens, any time he performs any action, he gains an additional -1C venom token. Whenever the target has an opportunity to straighten, he may destroy one venom token if he is already unbowed. Lose 2 Honor.
Bayushi Kyono - personalities
3F/2C 0HR6G/2PH/
Scorpion Clan Samurai.
Reaction: Bow Kyono to cancel a use of the Tactician ability by an opposing Personality. The Tactician ability is considered to have been used for the turn.
Bayushi Yojiro - personalities
2F/2C 5HR6G/2PH/
Scorpion Clan Imperial Magistrate. Will not join a 'Shadow Stronghold of the Bayushi' Scorpion Clan player.
Has a 2F/2C bonus while you have the Imperial Favor.
Doji Satsume - personalities
3F/6C 15HR15G/5PH/
Crane Clan Champion. Emerald Champion. Unique. Double chi. Will only join Crane player. May attach the Emerald Armor without gold cost.
Open: Bow to challenge a Personality to a duel. Draw and discard the top card of any player's Fate deck. If the focus value is higher than the target's personal honor, the duel cannot be refused.
Hasagawa - personalities
2F/2C -HR4G/2PH/
Mantis Clan Samurai.
When brought into play, you may pay an additional 2 gold to align Hasagawa to your clan. He keeps his Mantis Clan alignment.
Hida Matyu - personalities
1F/2C 0HR4G/2PH/
Crab Clan Cartographer.
Limited: Bow Matyu and discard a terrain card from your hand. Go through your Fate deck and select any one terrain card. Reveal the terrain card to your opponents and put it in your hand. Shuffle your Fate deck.
Isawa Sze - personalities
1F/2C 4HR6G/1PH/
Phoenix Clan Shugenja.
Reaction: Once per turn, you may straighten Sze immediately after he casts a spell or participates in a ritual. Put a -1C exhaustion token on Sze.
Kappa - personalities
3F/3C -HR6G/1PH/
Unaligned Creature. The Kappa always has a 0F/1C when bowed.
Battle: Once per battle, the Kappa can issue an unrefusable challenge to an opposing Samurai. The duel is a contest of Force, instead of Chi. The loser is bowed.
Matsu Hokitare - personalities
2F/3C 6HR6G/2PH/
Lion Clan Samurai.
Reaction: Bow to challenge to a duel a Personality that is leaving a battle that Hokitare is in. If the challenge is refused, the Personality is dishonored and the controller loses 7 honor.
Matsu Tsuko - inexp - personalities
4F/3C 8HR11G/3PH/
Lion Clan Hero. Samurai. Inexperienced. Unique. Double Chi.
Will only join a Lion Clan player.
Open: Add Tsuko's Personal Honor to her Force or Chi. This may be done once per turn.
Ninja Shapeshifter - inexp - personalities
0F/2C -HR8G/0PH/
Unaligned Ninja. Inexperienced. Unique.
Limited: Bow to challenge any Personality in play to a duel that cannot be refused. If the Shapeshifter wins the duel, he may permanently change his Force or Chi to that of the target, or may permanently gain one of the target's abilities. The Shapeshifter loses this change if it performs this action again. If the Shapeshifter loses this duel he is destroyed, but the target cannot die as a result of this duel.
Ranbe - personalities
3F/2C -HR7G/1PH/
Mantis Clan Shugenja.
Any Osano-Wo card being attached to Ranbe has its gold cost reduced to zero.
Shazaar - personalities
2F/2C 0HR6G/2PH/
Naga Scout.
Open: Bow any of your Pearl Beds or Pearl Divers to place a pearl token on Shazaar.
Battle: Bow and destroy any number of pearl tokens on Shazaar to produce a Ranged Attack targeting a Shadowlands card. This Ranged Attack has a strength equal to twice the number of pearl tokens destroyed.
Shinjo Goshi - personalities
3F/3C 0HR7G/3PH/
Unicorn Clan Samurai. Cavalry.
This Personality may have a Follower attached as he is being put into play. All costs must be paid normally.
Plain of Fast Troubles - regions
Battle: If a face-up Personality is in this Province, bring that Personality into play, waiving all costs and ignoring Honor requirements, as a defending unit in this battle. (You can do this even if there are no attacking units.)
Kuroshin's Prayer - spells
5G 3F
May only be attached to a Unicorn Shugenja.
Limited: Bow this Shugenja to move any one creature Follower from one of your Personalities to another.
Limited: Bow this Shugenja to get any one creature card from your Fate deck to put in your hand or from your Dynasty deck to put in one of your Provinces (discarding the card therein). Reshuffle your deck.
Soshi's Curse - spells
2G 2F
Only a Scorpion Clan Shugenja can attach Soshi's Curse.
Battle: Bow this Shugenja and destroy this Spell to "freeze" an opposing unit. The unit's controller cannot target cards in the unit with actions, and those cards cannot use their abilities, until your next turn. Any player with only frozen units in his or her army is considered to have no units at the battle.
The Purity of Kitsu - spells
3G 3F
May only be attached to a Lion Shugenja.
Open: Bow this Shugenja, who may remain bowed. All Chi penalties your Personalities are currently receiving are negated, and while this Shugenja remains bowed they may not receive any further Chi penalties. This spell only affects Personalities that currently have a Personal Honor greater than one.
A Vision of Truth - actions
0G 4F
Reaction: After another player is able to put a Ring into play by its own text but does not: Search your Fate deck for a copy of that Ring. Show it. Put it in your hand.
Defenders of the Realm - actions
0G 4F
Reaction: Play when one of your Provinces is about to be destroyed by an event. No Provinces are destroyed by this event.
Disloyalty - actions
5G 2F
Limited: Destroy any one retainer in play. Lose 4 honor.
Fury of the Earth - actions
0G 2F
Kiho Elemental Battle: Bow one of your Shugenja or Monks in this battle. Reduce this Province's Strength by the caster's Chi (to a minimum of 0).
Kiho Elemental Battle: Bow one of your Shugenja or Monks in this battle. Destroy a Fortification at this Province with a Gold cost equal to or less than the caster's Chi.
Gift of Fealty - actions
0G 2F
Political Limited: Give control of one of your Personalities to another player, until the end of the game.
Iaijutsu Art - actions
0G 1F
Limited: One of your Personalities issues an unrefusable challenge to a Personality with equal or higher Chi. Each Personality focuses exactly once, if possible, and Reactions taken "instead of focusing" cannot be taken. The winner's controller gains 4 Honor. Dishonor the loser.
Led from the True Path - actions
0G 1F
Kiho Limited: Bow a Shugenja or Monk you control with a Chi of 5 or more and the Shadowlands trait. Target an Elemental Ring in play. That ring is returned to its controlling player's hand. Lose 2 Honor.
Piercing the Soul - actions
0G 2F
Kiho Reaction: Bow a Shugenja or Monk you control when you are about to make a ranged attack in this battle. The ranged attack has its strength compared to Chi instead of Force if it is targeting a Personality.
Rear Guard - actions
0G 2F
Reaction: Play when assigning a unit to a battle, where there are one or more other units in that army, to assign that unit as a Rear Guard. This unit may not perform or be targeted by actions until there are no units in that army that are not in Rear Guard or until the beginning of the resolution phase of the battle, whichever comes first.
The Face of My Enemy - actions
0G 1F
Reaction: Play this card when your army or Personality has killed a unique Personality during battle or in a duel. You gain Honor equal to the printed Force (or stat used in the duel) of the Personality, in addition to any normal Honor gains. You may only play one The Face of My Enemy per turn.
The Moment Before the Strike - actions
0G 1F
Political Reaction: Play after a challenge has been accepted but before the first focus. The winner of this duel will gain 3 additional honor. Only one Moment Before the Strike may be played per duel.
The True Lands - actions
0G 3F
Kiho Limited: Bow a shugenja or monk you control to move any one of your Regions to any other of your Provinces to which it may legally be attached.
Kiho Limited: Bow a Shugenja or monk you control to move a Region you are bringing into play to any other of your Provinces to which it may legally be attached.
Touching the Soul - actions
0G 2F
Kiho Reaction: Before one of your Personalities not at this battle performs an action, bow one of your Shugenja or Monks at this battle. The Personality not at the battle takes the action as if he or she were at the battle.
When Men Stand Divided - actions
5G 3F
This action costs 0G for Scorpion players.
Political Limited: Until the beginning of your next turn, Personalities cannot be assigned or moved into a battle where there are Personalities from another clan in their army. Unaligned Personalities are not affected by this action.
