Спойлер Scorpion Clan Coup 3
A Final Duel - events
One of your Unique Personalities challenges a Unique Personality controlled by another player to a duel that cannot be refused. The winner gains 5 honor, and the loser is destroyed.
Give Me Your Hand - events
Until the end of the game, any shugenja may bow to participate in a Ritual cast by another player if the casting player allows him or her to participate.
The Courage of Osano-Wo - events
Until the beginning of your next events phase, all Force and Chi bonuses and penalties created by tokens are doubled.
The World Stood Still - events
Until your events phase two turns after this one, all Air, Earth, Fire, Void, Water, and Wind cards are bowed and may not straighten. No player may bring these cards into play. All abilities of these cards, and all elemental effects are negated.
Acolyte Kaede - followers
1F/+1C -PH/5G/2HR 4F
Unique
May only be attached to a Phoenix Personality.
Open: Discard your entire Fate hand to give this Personality a Force bonus equal to the number of cards discarded.
Lieutenant Sukune - followers
2F/0C -PH/5G/1HR 4F
Unique. May only be attached to a Crab Samurai.
Reaction: Bow this Follower instead of the attached Personality when the attached Personality is bowing to perform an action or as the result of an action.
Lieutenant Tsanuri - followers
3F/0C -PH/5G/3HR 4F
Unique. May only be attached to a Lion Samurai.
Reaction: Immediately before this unit is assigned to (or moved into) a battle, choose one fortification at that Province. This fortification has all of its effects negated until the end of this turn, if this unit enters the battle. This can be done once each time this unit enters a battle.
Swamp Spirits - followers
1F/0C -PH/0G/0HR 1F
Shadowlands. Creature.
This Personality has its Personal Honor reduced by two while the swamp spirits are attached.
Bayushi's Labyrinth - holdings
1F/0C -PH/0G/0HR 1F
Shadowlands. Creature.
This Personality has its Personal Honor reduced by two while the swamp spirits are attached.
Heartbeat Drummers - holdings
1F/0C -PH/0G/0HR 1F
Shadowlands. Creature.
This Personality has its Personal Honor reduced by two while the swamp spirits are attached.
Master Painter - holdings
1F/0C -PH/0G/0HR 1F
Shadowlands. Creature.
This Personality has its Personal Honor reduced by two while the swamp spirits are attached.
Quarry - holdings
1F/0C -PH/0G/0HR 1F
Shadowlands. Creature.
This Personality has its Personal Honor reduced by two while the swamp spirits are attached.
The Shiba Fortification - holdings
1F/0C -PH/0G/0HR 1F
Shadowlands. Creature.
This Personality has its Personal Honor reduced by two while the swamp spirits are attached.
Agasha's Mirror - items
F/C 0G F
Reaction: Redirect one Ranged Attack to this Personality if he is a legal target.
Reaction: Bow the Mirror to redirect a Ranged Attack targeting this Personality to another card in this army.
Isawa's Helm - items
-F/-C 5G 2F
Reaction: Bow a shugenja you control to cancel any action targeting this unit.
Jitte - items
-F/-C 2G 2F
Weapon. May not be attached to a samurai.
Reaction: Instead of focusing in a duel, this Personality may discard one Fate card. If the focus value of the discard is greater than the focus value on a weapon attached to his opponent, the weapon in destroyed.
Obi of Protection - items
-F/-C 1G 2F
This Personality may not be challenged or Ambushed.
Suru's Mempo - items
-F/-C 3G 1F
Battle: Bow the Mempo to give this Personality a 1F bonus for each other Personality in this army. All other Personalities in this army lose 1 Chi until the end of the turn.
Agasha Mumoko - personalities
2F/2C -HR4G/1PH/
Dragon Clan Shugenja
Battle: Bow Mumoko to give one of your defending samurai a 2F/2C bonus if there are Shadowlands cards in the opposing army.
Akodo Hari - personalities
1F/2C 1HR3G/1PH/
Lion Clan Samurai
Battle: Bow Hari when your army has more Force than the opposing army, if there are units in the opposing army. Gain 2 honor. Hari gains 1 personal honor permanently, maximum of 5.
Akodo Ikawa - personalities
3F/2C 5HR6G/2PH/
Lion Clan Samurai
Ikawa may have a weapon or armor attached from your hand as it is being put into play. Costs must be paid normally.
Akodo Matoko - personalities
4F/3C 7HR8G/3PH/
Lion Clan Samurai
Akodo Toturi - inexp - personalities
5F/5C 10HR12G/4PH/
Lion Clan Champion • Samurai • Unique • Inexperienced • Tactician • Double Chi
Will only join a Lion Clan player.
Reaction: Straighten a Follower in this unit that just bowed to perform an action. The Follower may not perform the same action again this turn.
Hida Kisada - inexp - personalities
8F/4C 4HR13G/2PH/
Crab Clan Champion. Inexperienced. Unique. Samurai
Battle: Bow Kisada to end the battle action phase of this battle if Kisada is at the battle. Resolve any terrain, if necessary, and continue to the resolution of the battle.
Hiruma Osuno - personalities
2F/3C 3HR6G/3PH/
Crab Clan Samurai.
Osuno gains a 4C bonus while dueling a Shadowlands Personality. Osuno has a 1F bonus for each opposing Shadowlands Personality and Follower during battle.
Isawa Ujina - inexp - personalities
3F/4C 5HR10G/3PH/
Phoenix Clan Shugenja. Master of Void. Unique. Ujina is considered to be the Inexperienced version of The Nameless One.
If Isawa Ujina is unbowed and you perform no actions and put no cards into play during your turn, then you may draw an additional three Fate cards immediately after your end phase.
Mirumoto Satsu - personalities
4F/3C 4HR8G/2PH/
Dragon Clan Samurai. Unique. Satsu may attach the Ancestral Sword of the Dragon for five less gold.
If Mirumoto Satsu is destroyed by losing a duel you may bring one Mirumoto Hitomi into play for 5 less gold as well as ignoring her honor requirement.
Shiba Kyo - personalities
2F/2C 4HR5G/2PH/
Phoenix Clan Samurai.
If Kyo is unbowed, your Shugenja outside this battle may cast Spells as if they were committed to this battle.
Sunabe - personalities
2F/2C -HR6G/2PH/
Unaligned Monk Teacher.
Limited: Bow Sunabe to give one of your Personalities a permanent one point bonus to Force, Chi, or Personal Honor. Personalities may have each value improved once by this teacher.
Yazaki - personalities
0F/2C -HR2G/1PH/
Unaligned Kolat.
While this card is in play, no player may look at any of your face down cards or cards in your hand.
Kaiu Castle - regions
Fortified Region.
Limited: Once per turn pay 2 gold and name a fortification. Find it in your Dynasty deck and attach it to this Province. All other costs must be paid normally. Shuffle your Dynasty deck.
Plains of the Emerald Champion - regions
No player may perform more than two actions during a battle at this Province. This includes actions played immediately before the start of the battle.
The Hub Villages - regions
Any Personality being put into play from this Province may have one or more Followers attached to it from your hand, as it enters play. The gold costs of the Followers are reduced by 3 if the Personality is a Samurai.
The Temples of Shinsei - regions
No units containing oni, skeletons, zombies, undead cards, or Shadowlands cards which have been returned to play by a spell, may be assigned to or moved to attack this Province.
All Distances are One - spells
4G 3F
Elemental Limited: Bow this Shugenja to move one Region card to a different Province of the same player that it can be legally attached to. Destroy this spell if the target Region is not your own.
Elemental Limited: Bow this Shugenja and target a Region in play. While this Region remains in play, no other Region with the same name may be brought into play.
Asahina's Breath - spells
5G 1F
Only a Crane Clan Shugenja can attach this Spell. Elemental Limited: Bow this Shugenja and destroy this Spell to have one of your Personalities issue a challenge to a Personality. Add this Shugenja's Chi to your Personality's Chi during the duel. If the challenged Personality refuses the challenge, he or she becomes Dishonored and his or her controller loses 3 Honor.
Mirror Image - spells
2G 2F
Open: Bow this Shugenja and destroy this spell to make a Mirror Image of one of your Personalities. The copy is not a card and has no effect on the game except that if the target Personality is killed this turn, you may draw and discard a Fate card; if the discard has an odd focus value, the copy of the Personality is "destroyed" instead, and the original Personality is returned to your fief, bowed.
The Soul of Shiba - spells
4G 3F
May only be attached to a Phoenix shugenja. Reaction: Bow this Shugenja when one of your other Phoenix Clan Shugenja is being destroyed. Shuffle the destroyed Shugenja back into your Dynasty deck. Destroy this spell.
Whispers of the Land - spells
2G 3F
Elemental Limited: Bow this shugenja. You are considered to have a unit in any battle taking place at your Provinces until the beginning of your next turn.
A Greater Destiny - actions
0G 3F
Reaction: Play when one of your Unique Personalities is about to be destroyed. He or she instead makes a narrow escape. The Personality is shuffled into your Dynasty Deck, and all attached cards and tokens are destroyed. Only one A Greater Destiny may be played on a Personality per game.
Fires of Retribution - actions
0G 4F
Elemental Reaction: After a Spell creates a Spell effect, destroy the Spell.
Elemental Reaction: After a Shugenja uses an innate ability, lower the Shugenja's Chi by 2.
Kyudo - actions
2G 3F
Limited: Bow one of your Personalities. Until the end of the game, when this Personality is performing a single Ranged Attack which is not a spell effect or innate ability, he may make a second consecutive Ranged Attack. If he does so, both Ranged Attacks are at one less strength.
Street to Street - actions
0G 1F
Immediate Terrain.
Battle: All Followers at this battle detach from their Personalities and are no longer in units. When this Battle Action Segment ends or this Terrain is destroyed, each Follower's controller must attach the Follower to one of his or her Personalities in this battle. Destroy any Follower that any player cannot legally attach.
Subversion - actions
3G 1F
Kolat Open: Bow a target player's stronghold. Lose 1 honor. You may not perform this action during the target player's turn.
Tell the Tale - actions
0G 1F
Limited: Gain one Honor.
The Crab Arrive - actions
0G 3F
Reaction: Play when another player's unit is being moved into a battle with an action. Select one of your Personalities with a Chi greater than two. Your unit is also moved into that battle. You may target any unbowed Crab Personality with this action (regardless of Chi).
The Fog of War - actions
0G 4F
Reaction: Cancel any one action taken by a player that does not currently have any units in this battle. You cannot cancel the actions of the Defender with this action.
The Fortune's Wisdom - actions
0G 4F
Kiho Elemental Limited: Bow a shugenja or monk you control to turn any token in play permanently into a +1F/+1C nameless token. The token produces no further effects.
The People's Champion - actions
0G 4F
Reaction: Before a player is about to win an Honor victory. Any one player may step forward one unbowed Personality to challenge that player. That player may accept the challenge with any Personality (including bowed Personalities). Unless the challenge is accepted and won, that player's Honor is reduced to 39.
The Soul of Akodo - actions
0G 4F
Reaction: Play when one of your Personalities is about to be destroyed during a battle action phase. Your Personality is not destroyed if his Personal Honor is greater than two and he is not dying as a result of an action from your cards. This Personality is destroyed immediately after the battle.
The Ancient Halls of the Akodo - strongholds
6PS/3GP/7SH
Lion, Lion
Battle: Bow to destroy a terrain.
Reaction: Bow to negate all the effects of a terrain when it is played. The terrain is still in play but has no effects.
A Final Duel - events
One of your Unique Personalities challenges a Unique Personality controlled by another player to a duel that cannot be refused. The winner gains 5 honor, and the loser is destroyed.
Give Me Your Hand - events
Until the end of the game, any shugenja may bow to participate in a Ritual cast by another player if the casting player allows him or her to participate.
The Courage of Osano-Wo - events
Until the beginning of your next events phase, all Force and Chi bonuses and penalties created by tokens are doubled.
The World Stood Still - events
Until your events phase two turns after this one, all Air, Earth, Fire, Void, Water, and Wind cards are bowed and may not straighten. No player may bring these cards into play. All abilities of these cards, and all elemental effects are negated.
Acolyte Kaede - followers
1F/+1C -PH/5G/2HR 4F
Unique
May only be attached to a Phoenix Personality.
Open: Discard your entire Fate hand to give this Personality a Force bonus equal to the number of cards discarded.
Lieutenant Sukune - followers
2F/0C -PH/5G/1HR 4F
Unique. May only be attached to a Crab Samurai.
Reaction: Bow this Follower instead of the attached Personality when the attached Personality is bowing to perform an action or as the result of an action.
Lieutenant Tsanuri - followers
3F/0C -PH/5G/3HR 4F
Unique. May only be attached to a Lion Samurai.
Reaction: Immediately before this unit is assigned to (or moved into) a battle, choose one fortification at that Province. This fortification has all of its effects negated until the end of this turn, if this unit enters the battle. This can be done once each time this unit enters a battle.
Swamp Spirits - followers
1F/0C -PH/0G/0HR 1F
Shadowlands. Creature.
This Personality has its Personal Honor reduced by two while the swamp spirits are attached.
Bayushi's Labyrinth - holdings
1F/0C -PH/0G/0HR 1F
Shadowlands. Creature.
This Personality has its Personal Honor reduced by two while the swamp spirits are attached.
Heartbeat Drummers - holdings
1F/0C -PH/0G/0HR 1F
Shadowlands. Creature.
This Personality has its Personal Honor reduced by two while the swamp spirits are attached.
Master Painter - holdings
1F/0C -PH/0G/0HR 1F
Shadowlands. Creature.
This Personality has its Personal Honor reduced by two while the swamp spirits are attached.
Quarry - holdings
1F/0C -PH/0G/0HR 1F
Shadowlands. Creature.
This Personality has its Personal Honor reduced by two while the swamp spirits are attached.
The Shiba Fortification - holdings
1F/0C -PH/0G/0HR 1F
Shadowlands. Creature.
This Personality has its Personal Honor reduced by two while the swamp spirits are attached.
Agasha's Mirror - items
F/C 0G F
Reaction: Redirect one Ranged Attack to this Personality if he is a legal target.
Reaction: Bow the Mirror to redirect a Ranged Attack targeting this Personality to another card in this army.
Isawa's Helm - items
-F/-C 5G 2F
Reaction: Bow a shugenja you control to cancel any action targeting this unit.
Jitte - items
-F/-C 2G 2F
Weapon. May not be attached to a samurai.
Reaction: Instead of focusing in a duel, this Personality may discard one Fate card. If the focus value of the discard is greater than the focus value on a weapon attached to his opponent, the weapon in destroyed.
Obi of Protection - items
-F/-C 1G 2F
This Personality may not be challenged or Ambushed.
Suru's Mempo - items
-F/-C 3G 1F
Battle: Bow the Mempo to give this Personality a 1F bonus for each other Personality in this army. All other Personalities in this army lose 1 Chi until the end of the turn.
Agasha Mumoko - personalities
2F/2C -HR4G/1PH/
Dragon Clan Shugenja
Battle: Bow Mumoko to give one of your defending samurai a 2F/2C bonus if there are Shadowlands cards in the opposing army.
Akodo Hari - personalities
1F/2C 1HR3G/1PH/
Lion Clan Samurai
Battle: Bow Hari when your army has more Force than the opposing army, if there are units in the opposing army. Gain 2 honor. Hari gains 1 personal honor permanently, maximum of 5.
Akodo Ikawa - personalities
3F/2C 5HR6G/2PH/
Lion Clan Samurai
Ikawa may have a weapon or armor attached from your hand as it is being put into play. Costs must be paid normally.
Akodo Matoko - personalities
4F/3C 7HR8G/3PH/
Lion Clan Samurai
Akodo Toturi - inexp - personalities
5F/5C 10HR12G/4PH/
Lion Clan Champion • Samurai • Unique • Inexperienced • Tactician • Double Chi
Will only join a Lion Clan player.
Reaction: Straighten a Follower in this unit that just bowed to perform an action. The Follower may not perform the same action again this turn.
Hida Kisada - inexp - personalities
8F/4C 4HR13G/2PH/
Crab Clan Champion. Inexperienced. Unique. Samurai
Battle: Bow Kisada to end the battle action phase of this battle if Kisada is at the battle. Resolve any terrain, if necessary, and continue to the resolution of the battle.
Hiruma Osuno - personalities
2F/3C 3HR6G/3PH/
Crab Clan Samurai.
Osuno gains a 4C bonus while dueling a Shadowlands Personality. Osuno has a 1F bonus for each opposing Shadowlands Personality and Follower during battle.
Isawa Ujina - inexp - personalities
3F/4C 5HR10G/3PH/
Phoenix Clan Shugenja. Master of Void. Unique. Ujina is considered to be the Inexperienced version of The Nameless One.
If Isawa Ujina is unbowed and you perform no actions and put no cards into play during your turn, then you may draw an additional three Fate cards immediately after your end phase.
Mirumoto Satsu - personalities
4F/3C 4HR8G/2PH/
Dragon Clan Samurai. Unique. Satsu may attach the Ancestral Sword of the Dragon for five less gold.
If Mirumoto Satsu is destroyed by losing a duel you may bring one Mirumoto Hitomi into play for 5 less gold as well as ignoring her honor requirement.
Shiba Kyo - personalities
2F/2C 4HR5G/2PH/
Phoenix Clan Samurai.
If Kyo is unbowed, your Shugenja outside this battle may cast Spells as if they were committed to this battle.
Sunabe - personalities
2F/2C -HR6G/2PH/
Unaligned Monk Teacher.
Limited: Bow Sunabe to give one of your Personalities a permanent one point bonus to Force, Chi, or Personal Honor. Personalities may have each value improved once by this teacher.
Yazaki - personalities
0F/2C -HR2G/1PH/
Unaligned Kolat.
While this card is in play, no player may look at any of your face down cards or cards in your hand.
Kaiu Castle - regions
Fortified Region.
Limited: Once per turn pay 2 gold and name a fortification. Find it in your Dynasty deck and attach it to this Province. All other costs must be paid normally. Shuffle your Dynasty deck.
Plains of the Emerald Champion - regions
No player may perform more than two actions during a battle at this Province. This includes actions played immediately before the start of the battle.
The Hub Villages - regions
Any Personality being put into play from this Province may have one or more Followers attached to it from your hand, as it enters play. The gold costs of the Followers are reduced by 3 if the Personality is a Samurai.
The Temples of Shinsei - regions
No units containing oni, skeletons, zombies, undead cards, or Shadowlands cards which have been returned to play by a spell, may be assigned to or moved to attack this Province.
All Distances are One - spells
4G 3F
Elemental Limited: Bow this Shugenja to move one Region card to a different Province of the same player that it can be legally attached to. Destroy this spell if the target Region is not your own.
Elemental Limited: Bow this Shugenja and target a Region in play. While this Region remains in play, no other Region with the same name may be brought into play.
Asahina's Breath - spells
5G 1F
Only a Crane Clan Shugenja can attach this Spell. Elemental Limited: Bow this Shugenja and destroy this Spell to have one of your Personalities issue a challenge to a Personality. Add this Shugenja's Chi to your Personality's Chi during the duel. If the challenged Personality refuses the challenge, he or she becomes Dishonored and his or her controller loses 3 Honor.
Mirror Image - spells
2G 2F
Open: Bow this Shugenja and destroy this spell to make a Mirror Image of one of your Personalities. The copy is not a card and has no effect on the game except that if the target Personality is killed this turn, you may draw and discard a Fate card; if the discard has an odd focus value, the copy of the Personality is "destroyed" instead, and the original Personality is returned to your fief, bowed.
The Soul of Shiba - spells
4G 3F
May only be attached to a Phoenix shugenja. Reaction: Bow this Shugenja when one of your other Phoenix Clan Shugenja is being destroyed. Shuffle the destroyed Shugenja back into your Dynasty deck. Destroy this spell.
Whispers of the Land - spells
2G 3F
Elemental Limited: Bow this shugenja. You are considered to have a unit in any battle taking place at your Provinces until the beginning of your next turn.
A Greater Destiny - actions
0G 3F
Reaction: Play when one of your Unique Personalities is about to be destroyed. He or she instead makes a narrow escape. The Personality is shuffled into your Dynasty Deck, and all attached cards and tokens are destroyed. Only one A Greater Destiny may be played on a Personality per game.
Fires of Retribution - actions
0G 4F
Elemental Reaction: After a Spell creates a Spell effect, destroy the Spell.
Elemental Reaction: After a Shugenja uses an innate ability, lower the Shugenja's Chi by 2.
Kyudo - actions
2G 3F
Limited: Bow one of your Personalities. Until the end of the game, when this Personality is performing a single Ranged Attack which is not a spell effect or innate ability, he may make a second consecutive Ranged Attack. If he does so, both Ranged Attacks are at one less strength.
Street to Street - actions
0G 1F
Immediate Terrain.
Battle: All Followers at this battle detach from their Personalities and are no longer in units. When this Battle Action Segment ends or this Terrain is destroyed, each Follower's controller must attach the Follower to one of his or her Personalities in this battle. Destroy any Follower that any player cannot legally attach.
Subversion - actions
3G 1F
Kolat Open: Bow a target player's stronghold. Lose 1 honor. You may not perform this action during the target player's turn.
Tell the Tale - actions
0G 1F
Limited: Gain one Honor.
The Crab Arrive - actions
0G 3F
Reaction: Play when another player's unit is being moved into a battle with an action. Select one of your Personalities with a Chi greater than two. Your unit is also moved into that battle. You may target any unbowed Crab Personality with this action (regardless of Chi).
The Fog of War - actions
0G 4F
Reaction: Cancel any one action taken by a player that does not currently have any units in this battle. You cannot cancel the actions of the Defender with this action.
The Fortune's Wisdom - actions
0G 4F
Kiho Elemental Limited: Bow a shugenja or monk you control to turn any token in play permanently into a +1F/+1C nameless token. The token produces no further effects.
The People's Champion - actions
0G 4F
Reaction: Before a player is about to win an Honor victory. Any one player may step forward one unbowed Personality to challenge that player. That player may accept the challenge with any Personality (including bowed Personalities). Unless the challenge is accepted and won, that player's Honor is reduced to 39.
The Soul of Akodo - actions
0G 4F
Reaction: Play when one of your Personalities is about to be destroyed during a battle action phase. Your Personality is not destroyed if his Personal Honor is greater than two and he is not dying as a result of an action from your cards. This Personality is destroyed immediately after the battle.
The Ancient Halls of the Akodo - strongholds
6PS/3GP/7SH
Lion, Lion
Battle: Bow to destroy a terrain.
Reaction: Bow to negate all the effects of a terrain when it is played. The terrain is still in play but has no effects.
