Легенды Пяти Колец

Спойлер Shadowlands



Geisha House - holding


Enough Talk! - strategy
0G 3F
Iaijutsu
Reaction: Before the resolution of a Political action performed by a Personality, target your unbowed Samurai: He challenges the other Personality. Destroy the duel's loser. If your Samurai wins the duel, the Political action's effects do not happen.

Desperate Measures - events
Destroy the Province this card came from and any one other Province in play, which you select. Lose 5 Honor.

Doom of the Crab - events
All Crab Personalities in play lose 2F permanently.

Doom of the Crane - events
All Honor-producing Holdings in play are destroyed.

Doom of the Dragon - events
All Dragon Personalities in play gain a Doom of the Dragon token. Any Dragon Personality with this Doom token cannot be assigned to attack or defend a Province with another Dragon Personality and vice versa.

Doom of the Lion - events
All Lion Personalities in play gain a Doom token. A Lion with this Doom token cannot be assigned to attack unless that player bows another Personality he or she controls.

Doom of the Naga - events
All Naga Personalities in play lose 1F/1C permanently.

Doom of the Phoenix - events
All spells in play are destroyed.

Doom of the Scorpion - events
All Scorpion Clan Provinces have their unadjusted strength reduced to zero until the beginning of your next turn.

Doom of the Unicorn - events
All Unicorn Personalities in play permanently lose the Cavalry trait.

Imperial Levying - events
The unit (or units) in play with the highest Force is destroyed. the units' controller(s) gains Family Honor equal to the Force of the unit.

New Year's Celebration - events
Each Player discards his hand, then draws five cards.

Rampant Plague - events
All players give one -1C Plague token to one of their own Personalities and any one other Personality in play. During each of your Events Phases, all players must repeat this. A player may, during his Dynasty Phase, destroy all of his Personalities with Plague tokens and becomes immune to the plague. He cannot be the target of plague tokens this game. When all players are immune, the plague ends.

Setsuban Festival - events
Destroy all tokens.

The Falling Darkness - events
All Personalities have their Force reduced by their Personal Honor until the beginning of your next turn.

The Rising Sun - events
Until your next turn begins, raise the Chi of each Personality in the game by his or her Personal Honor.

Ashigaru - followers
*F/0C -PH/0G/0HR 3F
Ashigaru gain +1F for each of your Farms in play.
If Ashigaru are destroyed, lose 2 Honor.

Bayushi Supai - followers
2F/0C -PH/5G/0HR 4F
Unique. When put into play, you may attach Supai to any Personality in play that can accept Followers.
Reaction: Whenever Supai's Personality bows or is assigned to attack or defend, you may look at the Fate Hand of the player who controls Supai's Personality.

Doji House Guard - followers
*F/+1C -PH/6G/2HR 4F
Unique
Can only be attached to a Crane Clan Personality.
The Doji House Guard has Force equal to one plus the Personal Honor of the Personality they are attached to.

Garegosu no Bakemono - followers
1F/0C -PH/9G/0HR F
Shadowlands Creature. Lose 5 Honor.
Battle: Fear 2.
Battle: Bow Bakemono for Fear 6.
Battle: Bow another Follower card in this unit to give Bakemono +3F until the end of the turn.

Hida House Guard - followers
3F/0C -PH/6G/1HR 4F
Unique. Only a Crab Clan Personality can attach the Hida House Guard.
The Hida House Guard gains +3F while defending.

Ikiryo - followers
0F/0C -PH/3G/0HR 3F
Nonhuman. Shadowlands.
Battle: Bow and destroy Ikiryo to have it make a ranged attack with strength equal to the Chi of Ikiryo's Personality. The ranged attack can target a Personality with Followers. Lose Honor equal to the Chi of Ikiryo's Personality. Dishonor Ikiryo's Personality.

Mantis Bushi - followers
2F/0C -PH/6G/2HR 3F
Naval
Battle: Bow Mantis Bushi to bow an opposing Follower or an opposing Personality without Followers.

Matsu House Guard - followers
3F/0C -PH/6G/2HR 4F
Unique. Only a Lion Clan Personality can attach the Matsu House Guard.
While attacking, the Matsu House Guard gains +2F.

Minor Oni Servant - followers
0F/0C -PH/0G/0HR 2F
Shadowlands Creature.
All Spells being attached to this Shugenja have their gold costs reduced to zero. Lose Honor equal to the printed gold cost of the spell being attached.

Mirumoto House Guard - followers
3F/0C -PH/6G/1HR 4F
Unique. Only a Dragon Clan Personality can attach the Mirumoto House Guard.
Battle: Bow the Mirumoto House Guard to have its Personality issue a challenge to an opposing Personality. If the challenged Personality refuses the challenge, the Personality becomes Dishonored and his or her controller loses 5 Honor. The winner's controller gains 5 Honor.

Plague Zombies - followers
4F/0C -PH/5G/0HR 3F
Shadowlands. Nonhuman. Lose 4 Honor.
During each of your Events Phase, you must put a -1C Plague token on this Personality.
Battle: Fear 3.

Ratling Conscripts - followers
0F/0C -PH/0G/0HR 1F
Ratling Pack. Creature. Lose 1 Honor.
Reaction: If Conscripts are on the winning side of a battle, place a 1F Experience token on the Conscripts at the end of the Resolution Segment.

Shadowlands Madmen - followers
1F/0C -PH/1G/0HR 1F
Shadowlands. Lose 3 Honor.
The Madmen add +1 to the strength of any Fear effect produced from this unit.

Shiba House Guard - followers
*F/0C -PH/5G/2HR 4F
Unique. Only a Phoenix Clan Personality can attach the Shiba House Guard.
The Shiba House Guard's printed Force equals their Personality's Chi.

Shinjo House Guard - followers
3F/0C -PH/8G/1HR 4F
Cavalry. Unique. Only a Unicorn Clan Personality can attach the Shinjo House Guard.
Reaction: After the Cavalry Maneuvers Segment, if the Shinjo House Guard is the only Follower in this unit and their Personality has the Cavalry trait, assign this unit to attack or defend.

Skeletal Archers - followers
0F/0C -PH/4G/0HR 2F
Shadowlands. Nonhuman. Lose 3 Honor.
Battle: Bow for a Ranged 3 Attack.
Battle: Fear 2.

Corrupted Iron Mine - holdings
0F/0C -PH/4G/0HR 2F
Shadowlands. Nonhuman. Lose 3 Honor.
Battle: Bow for a Ranged 3 Attack.
Battle: Fear 2.

Dark Oracle of Air - holdings
0F/0C -PH/4G/0HR 2F
Shadowlands. Nonhuman. Lose 3 Honor.
Battle: Bow for a Ranged 3 Attack.
Battle: Fear 2.

Dark Oracle of Earth - holdings
0F/0C -PH/4G/0HR 2F
Shadowlands. Nonhuman. Lose 3 Honor.
Battle: Bow for a Ranged 3 Attack.
Battle: Fear 2.

Dark Oracle of Fire - holdings
0F/0C -PH/4G/0HR 2F
Shadowlands. Nonhuman. Lose 3 Honor.
Battle: Bow for a Ranged 3 Attack.
Battle: Fear 2.

Dark Oracle of Water - holdings
0F/0C -PH/4G/0HR 2F
Shadowlands. Nonhuman. Lose 3 Honor.
Battle: Bow for a Ranged 3 Attack.
Battle: Fear 2.

Earthworks - holdings
0F/0C -PH/4G/0HR 2F
Shadowlands. Nonhuman. Lose 3 Honor.
Battle: Bow for a Ranged 3 Attack.
Battle: Fear 2.

Festering Pit of Fu Leng - holdings
0F/0C -PH/4G/0HR 2F
Shadowlands. Nonhuman. Lose 3 Honor.
Battle: Bow for a Ranged 3 Attack.
Battle: Fear 2.

Gambling House - holdings
0F/0C -PH/4G/0HR 2F
Shadowlands. Nonhuman. Lose 3 Honor.
Battle: Bow for a Ranged 3 Attack.
Battle: Fear 2.

Geisha House - holding
0F/0C -PH/4G/0HR 2F
Shadowlands. Nonhuman. Lose 3 Honor.
Battle: Bow for a Ranged 3 Attack.
Battle: Fear 2.

Kolat Oyabun - holdings
0F/0C -PH/4G/0HR 2F
Shadowlands. Nonhuman. Lose 3 Honor.
Battle: Bow for a Ranged 3 Attack.
Battle: Fear 2.

Pearl Bed - holdings
0F/0C -PH/4G/0HR 2F
Shadowlands. Nonhuman. Lose 3 Honor.
Battle: Bow for a Ranged 3 Attack.
Battle: Fear 2.

Temple of Bishamon - holdings
0F/0C -PH/4G/0HR 2F
Shadowlands. Nonhuman. Lose 3 Honor.
Battle: Bow for a Ranged 3 Attack.
Battle: Fear 2.

Ancient Spear of the Naga - items
*F/*C 9G 4F
Unique Weapon. May only be attached to a Naga Personality.
This Personality gains +1F/+1C for each Naga Personality in play. Followers in this unit are immune to Fear.

Crystal Arrow - items
0F/0C 1G 2F
Battle: Destroy the Crystal Arrow. If this card is attached to a Personality capable of a Ranged Attack, bow the Personality to destroy an opposing Shadowlands card in the Battle. This action is considered a Ranged Attack.

Han-Kyu - items
0F/0C 5G 3F
Weapon. The Han-Kyu may only be attached to a Ninja Personality.
Battle: Bow this Personality for a Ranged 3 Attack. This Ranged Attack may target and destroy a Personality that has Followers attached.

Jade Arrow - items
0F/0C 10G 4F
Battle: Destroy the Jade Arrow. If this card is attached to a Personality capable of a Range Attack, bow the Personality to destroy any opposing card in the battle. This action is considered a Ranged Attack.

Jade Goblet - items
0F/0C 5G 2F
If the Jade Goblet ever has 4 or more tokens on it, it is destroyed.
Open: Destroy one token from any card you control. Place a Goblet token on the Jade Goblet.

Nageteppo - items
0F/0C 1G 1F
May only be attached to a Ninja Personality.
Battle: Destroy Nageteppo to remove this unit from the battle, unbowed.
Reaction: When this Personality is in a duel, instead of playing a focus card, destroy the Nageteppo. This Personality is removed from the duel and the duel has no effect. All focused cards are discarded without effect.

Obsidian Mirror - items
+0F/+0C 8G 3F
Limited: Bow this Personality: Target a player. Lose 1 Honor. Name a card. If that player has any copies of the named card in his hand, he discards one.

Porcelain Mask of Fu Leng - items
+*F/+*C 8G 2F
Unique. Shadowlands. Lose 4 Honor. Place a number of +1/+1 Porcelain tokens on the Porcelain Mask of Fu Leng equal to this Personality's Chi. This Personality gains the Shadowlands trait and the ability "Battle: Fear 3" while the Porcelain Mask of Fu Leng is attached. The Porcelain Mask of Fu Leng cannot be moved among Personalities. When the Porcelain Mask of Fu Leng is destroyed, destroy this Personality. During each of your Events Phases, remove a Porcelain token. When you remove the last Porcelain token, destroy the Porcelain Mask of Fu Leng.

Terrible Standard of Fu Leng - items
0F/0C 7G 4F
Shadowlands. Unique. Lose 5 Honor. The Standard gains a +1F token for each opposing unit destroyed in the resolution phase of a battle.
Battle: Fear 2.
Limited: Once per game, destroy any Hida Sukune in play to give +4F to the Standard until the end of the turn.

Tetsubo - items
+1F/*C 4G 2F
Weapon.
This Personality has -1C while in a duel. As a challenger in a duel, this Personality has the first option to focus or strike.

The Broken Sword of the Scorpion - items
+1F/+1C 9G 4F
Unique Weapon. This sword can only be attached to a Scorpion Personality.
All Scorpion Personalities in play gain +1F/+1C while the Broken Sword of the Scorpion is in play.

The Obsidian Hand - items
+1F/+1C 8G 4F
Unique. Lose 3 Honor.
This Personality is immune to the effects of corruption tokens.
Reaction: When entering a duel, this Personality gains a Chi bonus equal to the Personal Honor of the opponent until the end of the turn.

Wakizashi - items
+0F/+1C 0G 2F
Weapon.
A Personality who has one Weapon can attach the Wakizashi. This Personality can have two Weapons.

Warhorses - items
+0F/+0C 2G 3F
This Personality gains the Cavalry trait while Warhorses are attached.

Ashlim - personalities
1F/2C 0HR4G/1PH/

Naga Shaman. Shugenja. Nonhuman.
Limited: Bow Ashlim and another of your Personalities to remove the trait: Shadowlands from the target Personality.

Balash - personalities
1F/3C 0HR4G/1PH/

Naga Bushi.
Battle: Bow Balash for a Ranged 3 Attack.

Bayushi Aramoro - personalities
2F/3C -HR8G/1PH/

Scorpion Clan Samurai. Ninja.
Limited: Bow Bayushi Aramoro. Force the discard of a Dynasty card from any one Province in play.
Reaction: Bow Bayushi Aramoro. Replace Bayushi Kachiko in a duel after it is accepted but before either Personality focuses or strikes.

Bayushi Goshiu - personalities
0F/1C -HR9G/1PH/

Scorpion Clan Diplomat. Unique.
Political Reaction: Bow after you have lost Family Honor. Target another player, who loses an equal amount of Family Honor.

Bayushi Hisa - personalities
2F/3C -HR4G/1PH/

Scorpion Clan Samurai.
Bayushi Hisa is considered the same card as Hisa for the purposes of deck construction and play.
Hisa has -1F while there are non-Scorpion Personalities in his army.

Bayushi Kyoto - personalities
0F/1C -HR9G/0PH/

Scorpion Clan Saboteur. Unique.
Limited: Bow to sabotage a Province. Turn the Dynasty card there face down. The Dynasty card in that Province is not turned face up on that player's next Event Phase.

Bayushi Tomaru - personalities
3F/2C -HR7G/0PH/

Scorpion Clan Samurai.
Reaction: In the resolution phase of a battle where Bayushi Tomaru is in the attacking army, discard the Dynasty card in the Province being attacked if Tomaru is not destroyed and the Province is not destroyed.

Dashmar - personalities
0F/2C 5HR8G/3PH/

Venerable Naga Lord. Nonhuman. Unique. Will not join Scorpion Clan.
Limited: Bow the Naga Lord to win the game if you have forty points of honor or more and the Lord is honorable.
Open: Bow the Naga Lord to force any player to discard the Imperial Favor without effect.

Doji Hoturi - exp - personalities
4F/6C 10HR14G/4PH/

Crane Clan Champion. Samurai. Unique. Double Chi. Experienced. Will only join Crane Clan.
Limited: Bow to challenge any Scorpion Personality to a duel, which must be accepted.

Goblin Shaman - personalities
0F/2C -HR5G/0PH/

Unaligned Shadowlands. Shugenja. Nonhuman. Lose 2 Honor.
Open: Bow the Shaman and discard a fate card. Select a number of goblin cards equal to the Focus Value of the discard. These goblins gain the Cavalry trait until the end of the turn.

Hida O-Ushi - personalities
3F/2C -HR8G/1PH/

Crab Clan Bully. Samurai. Unique.
Open: Bow to challenge any Personality to a duel who has a lower Force than O-Ushi. If refused, the challenged Personality is dishonored, and loses 1 Chi permanently.

Hiruma Kage - personalities
2F/2C 0HR5G/2PH/

Crab Clan Samurai.
Kage gains +4C while dueling a Shadowlands Personality.

Ikoma Kaoku - personalities
1F/3C 5HR5G/2PH/

Lion Clan Historian.
Reaction: Bow Ikoma Kaoku after a battle (as an attacker, defender, or ally) in which your side destroyed the opposing army or a Province. Each of your Personalities in this army permanently gains +1F/+1C. Ikoma Kaoku does not need to be in the battle to use this ability.

Isawa Tadaka - exp - personalities
1F/4C -HR8G/1PH/

Phoenix Clan Master of Earth. Shugenja. Unique. Shadowlands. Experienced.
Battle Elemental: Bow for a Ranged 6 Attack that may only target a Shadowlands card.

Isha - personalities
0F/3C 0HR5G/2PH/

Naga Hunter. Nonhuman.
Battle: Bow Isha for Ranged 3 Attack.
Battle: Bow Isha. Destroy a Terrain in play for this battle.

Kakita Torikago - personalities
0F/1C 5HR6G/2PH/

Crane Clan Courtier. May remain bowed.
Political Limited: Bow while you have the Imperial Favor. Select a bowed Personality. The target Personality may not straighten until after one of the following occurs: the courtier straightens or is destroyed, or you lose the Imperial Favor.

Kakita Yogoso - personalities
0F/1C 0HR8G/1PH/


Crane Clan Slanderer.
Political Limited: Choose an opponent. Bow the slanderer. Draw and discard a fate card from the top of your deck. Both you and the selected opponent lose Honor equal to the Focus Value of the discard. Your loss of honor cannot be prevented or redirected in any way.

Kitsu Motso - personalities
2F/4C 8HR6G/3PH/

Lion Clan Master Tactician. Tactician. Unique.
Limited: Bow to put a Master token on Kitsu Motso.
Battle: Bow Motso and discard a Master token to be able to perform two consecutive actions before the next player.

Kumo - personalities
3F/1C -HR7G/0PH/

Unaligned Spider Spirit. Creature. Cavalry. Shadowlands. Lose 3 Honor.
Battle: Once per battle, bow an opposing Personality with under 2 Force or an opposing Follower with under 2 Force.

Mamoru - personalities
0F/4C -HR6G/1PH/

Unaligned Ninja Guard.
Reaction: Bow to "intercept" and prevent any Ninja, Kolat, or Assassin action that targets you or one of your cards. If the intercepted action comes from a Personality in play, then the Guard has challenged that Personality to a duel that must be accepted. If Mamoru loses this duel, the original action is then resolved normally.

Mara - personalities
4F/2C 0HR9G/1PH/

Naga Bushi. Nonhuman.
Open: Bow to add or remove a -2F Change token to Mara. If she has a Change token, she has the trait: Cavalry.

Matsu Chokoku - personalities
3F/2C 1HR6G/2PH/

Lion Clan Samurai.
This unit is immune to Fear.
Reaction: Bow Chokoku as a Fear effect is being generated against another unit in this army to prevent the Fear effect.

Mirumoto Hitomi - exp - personalities
4F/3C 3HR9G/1PH/

Dragon Clan Samurai. Unique. Experienced. The Obsidian Hand can be attached to Hitomi without gold cost. Followers in this unit are immune to Fear.

Mirumoto Taki - personalities
3F/3C 3HR6G/2PH/

Dragon Clan Samurai.
Taki can have two Weapons.

Mountain Goblin - personalities
1F/1C -HR6G/1PH/

Unaligned Shadowlands. Nonhuman.
When this card is destroyed in the resolution place of a battle or in a duel, return it to play from your discard pile, without cost, during your next end phase. All attached cards and tokens are destroyed normally.

Oni no Kamu - personalities
5F/2C -HR0G/0PH/

Unaligned. Nonhuman. Shadowlands. Unique. Lose 6 Honor.
When you bring Oni no Kamu into play, bow your Stronghold if it is unbowed. Your Stronghold cannot straighten or produce effects while Oni no Kamu is in play. During your End Phase three turns from now, destroy Oni no Kamu.

Oni no Ogon - personalities
0F/2C -HR4G/0PH/

Unaligned Shadowlands. Nonhuman. Lose 5 Honor. No Items.
Open: Pay 3 Gold to add 1F to this card until the end of the turn.
Open: Bow to force an opponent to pay an amount of gold equal to this card's Force. If a complete payment is not possible, the target player must bow all gold-producing holdings.

Oni no Sanru - personalities
2F/3C -HR7G/0PH/

Unaligned Shadowlands Creature. Lose 4 Honor. To bring Sanru into play, you must destroy any 4 tokens that are on your cards.
Sanru has +1F for each token in the opposing army.

Otaku Kamoko - exp - personalities
4F/3C 5HR9G/3PH/

Unicorn Clan Samurai. Unique. Cavalry. Experienced. Will only attach Cavalry followers. Followers being attached to her have their gold costs reduced by two. Kamoko gains +1F while attacking.

Otaku Kojiro - personalities
0F/1C 0HR7G/1PH/

Unicorn Clan Stable-Master. Unique.
Open: Bow to straighten any Personality with the Cavalry trait.

Pennaggolan - personalities
2F/2C -HR7G/0PH/

Shadowlands Creature. Cavalry.
Limited: Bow to destroy any Small Farm in play and gain a +1F/+1C token.
Battle: Fear 3.

Qamar - personalities
6F/4C 0HR14G/3PH/

Naga Champion. Unique. Nonhuman. Tactician. Will only join a Naga Clan player. This unit is immune to Fear.
Open: Bow to straighten any Naga Personality in play.

Ratling Scavenger - personalities
0F/1C -HR3G/0PH/

Ratling • Creature
Items being attached to Ratling Scavenger cost 2 less Gold, to a minimum of 1.

Ratling Thief - personalities
1F/1C -HR7G/0PH/

Unaligned Creature.
Limited: Bow to challenge any Personality with an item card attached to a duel that cannot be refused. Designate a target item if there is more than one. If the Thief wins the duel, attach the item to the Thief. The loser of this duel does not die. Ratling Thief has +3C for this action.

Shabura - personalities
4F/2C 0HR8G/1PH/

Naga Bushi. Nonhuman.
Open: Bow to add or remove a -2F/+3C Change token on Shabura. She may not have more than one Change token.

Shagara - personalities
2F/1C 0HR5G/1PH/

Naga Bushi. Nonhuman.
Battle: Bow for a Ranged 2 Attack.

Shiba Tetsu - personalities
1F/2C 4HR6G/3PH/

Phoenix Clan Samurai.
Battle: Shiba Tetsu gains a Force bonus equal to the Chi of any one Shugenja in his army. This may be done once per battle.

Shinjo Tsuburo - personalities
2F/2C 4HR6G/2PH/

Unicorn Clan Samurai. Cavalry.
Reaction: Bow Tsuburo to redirect to himself a Ranged Attack that was originally targeting another card in this army. If the Ranged Attack is not strong enough to destroy him, it has no effect.

Shosuro Hametsu - personalities
0F/1C -HR5G/1PH/

Scorpion Clan Poison Master.
Limited: Bow to give a Personality a Poison token if they do not have one. Lose 2 Honor. A Personality with a Poison token may destroy it as a Reaction to entering a duel. When a strike is declared, the opposing Personality's Chi is reduced by 2 until the end of the turn.

Shosuro Taberu - personalities
0F/1C -HR8G/0PH/

Scorpion Clan Manipulator.
Political Reaction: Bow when a holding is bowed by another player in order to gain Honor. You gain the Honor instead.

Shosuro Tage - personalities
0F/1C -HR7G/0PH/

Scorpion Clan Infiltrator. Unique.
Open: This effect may only be taken during a Player's Action Phase. Target a Personality with a Chi of 3 or less controlled by the current player. This Personality must be assigned to attack an opposing Province this turn, if it is possible to do so when the Attack Phase occurs. Lose 2 Honor.

Soshi Bantaro - personalities
1F/3C -HR5G/0PH/

Scorpion Clan Shugenja.
Reaction: Bow to redirect any spell effect to himself for which he could be a legal target.

The Hooded Ronin - personalities
1F/5C 0HR11G/2PH/

Unaligned Samurai. Unique. Ashigaru. The Hooded Ronin enters play bowed.
Limited: Bow to challenge any Samurai, or any Personality with the Shadowlands trait, to a duel. Shadowlands Personalities must accept. Samurai may refuse and be dishonored. Winner of this duel gains 4 Honor.

The Laughing Monk - personalities
1F/4C 5HR7G/1PH/

Unaligned Monk.
No Followers or armor.
Limited: Bow to remove any one token from any Personality in play (with the consent of the Personality's controller).

The Nameless One - personalities
0F/3C -HR7G/4PH/

Phoenix Clan Shugenja. Unique. Gains +2C when dueling a Shadowlands Personality.
Limited: Bow to challenge any Shadowlands Personality to a duel which cannot be refused.

Thunder Dragon - personalities
7F/4C 10HR12G/4PH/

Unaligned Creature • Shugenja • Cavalry • Unique
Cannot attach Followers or Items.
Battle: Once per battle: Target an opposing Personality. Bow him.

Togashi Gaijutsu - personalities
0F/2C 10HR10G/2PH/

Dragon Clan Tattoo Artist. Unique.
Reaction: Bow as one of your Dragon Clan Samurai is being brought into play at full gold cost. Instead of gaining the Personality's personal honor, draw and discard the top card of your fate deck. The Samurai gains a permanent Force and Chi bonus equal to the Focus Value of the discard.

Yasuki Nokatsu - personalities
0F/2C -HR3G/1PH/

Crab Clan Taskmaster
All Followers attached to Yasuki Nokatsu have a 1F bonus while they are attached.

Yuki No Onna - personalities
1F/2C 0HR6G/1PH/

Unaligned Snow Maiden. Nonhuman. Yuki no Onna gains +1F/+1C for each Forest in play.
Limited: Yuki no Onna bows to challenge a Shadowlands Personality. The challenge is unrefusable if the Personality's controller controls any Forests.

Blood of Midnight - spells
4G 2F
Battle: Bow this Shugenja to give an attacking Shadowlands Personality +4F.

Contemplate the Void - spells
6G 4F
Limited: Bow this Shugenja and destroy this Spell to discard your Fate hand and draw four Fate cards.

Dark Divination - spells
0G 3F
Black Scroll. Unique. Whenever this Shugenja straightens, give him a -1C Corruption token.
Open: Bow this Shugenja to look at the top 5 cards of any deck.

Evil Ward - spells
0G 3F
Open: Bow this Shugenja to add +5 to the strength of a Province until the end of the turn. This bonus only applies while there is at least one Shadowlands card in the attacking army. This action may be done in a battle in which you have no units.

Force of Will - spells
4G 4F
Open: Bow this Shugenja and destroy this Spell to switch the Personal Honor and Chi of a target Personality. If you control the target, you need not destroy this Spell.

Gust of Wind - spells
3G 2F
Reaction: Bow this Shugenja in response to a Ranged Attack targeting a card in this army. Redirect the Ranged Attack to any other card in this battle that can be the target of a Ranged Attack, including cards in the opposing army. If the strength of the Ranged Attack is less than the force of the target, the Ranged Attack has no effect.

Shapeshifting - spells
4G 4F
Black Scroll. Unique. Whenever this Shugenja straightens, give him a -1C Corruption token.
Limited: Bow this Shugenja to switch two base values on one of your Personalities. The switch can be any two of: Force, Chi, and Personal Honor. This change is permanent.

Stale Wind - spells
0G 2F
Limited: Bow this Shugenja. All Personalities in play with a Personal Honor of less than two gain the trait: Shadowlands until the end of the turn.

Sympathetic Energies - spells
2G 2F
Open: Bow this Shugenja to move a target token from one target Personality to another target Personality who can legally have it.

The Fire from Within - spells
5G 3F
Elemental Fire Battle: Bow this Shugenja: Produce two consecutive Ranged Attacks with strengths equal to the caster's Chi.
Elemental Fire Battle: Bow this Shugenja: Produce a Ranged Attack with strength equal to twice the caster's Chi.

Tomb of Jade - spells
5G 3F
Limited: Bow this Shugenja and destroy this Spell to destroy a Shadowlands card.

Touch of Despair - spells
4G 3F
Black Scroll. Unique. Whenever this Shugenja straightens, give him a -1C Corruption token.
Limited: Bow this Shugenja to give any Personality in play the trait: Shadowlands permanently.

Touch of Fu Leng - spells
0G 4F
Black Scroll. Unique. Whenever this Shugenja straightens, give him a -1C Corruption token.
Open: Bow this Shugenja to give any of your Personalities the ability Battle: Fear X, where X is the Chi of this Shugenja. This ability lasts until the end of the turn.

A Gift of Honor - actions
*G 2F
Open: Play during an opponent's turn. Produce as much gold as you wish to put this card into play. The current player may produce gold after you have decided how much to spend on this card. The player that produced more gold gains 3 Honor, and the other player loses 1 Honor.

A Stout Heart - actions
0G 2F
Reaction: Play this card when Fear targets one of your units. Negate the Fear.

Accessible Terrain - actions
0G 1F
Immediate Terrain.
You may play this card during a battle in which you have no units.
Battle: The Attacker and Defender each gain the ability "Battle: Move one of your units into this battle."

Another Time - actions
0G 0F
When you reveal this card as a Focus card for a duel, cancel the duel and discard all Focus cards without effect.

Arrows from the Woods - actions
0G 3F
Battle: Ranged 2 Attack.
Reaction: After you target another player's card with a Ranged Attack: Increase that Ranged Attack's strength by 2.

Call To Arms - actions
3G 3F
Reaction: If you are the Defender, after the Declaration Segment begins: Straighten all bowed Personalities you control. After this attack ends, bow all Personalities this card straightened.

Change of Loyalty - actions
0G 2F
Reaction: Play this card when you bring a Unique Personality into play that is already in play, controlled by another player. The other player's Personality is destroyed and yours enters play normally. You must still meet all requirements and costs of the Personality to bring it into play.

Confusion at Court - actions
0G 2F
Reaction: Play after the Imperial Favor is used to negate all effects it was discarded to pay for.

Corrupted Ground - actions
0G 1F
Immediate Terrain
Battle: Each Shadowlands Personality and Shadowlands Follower in this battle gains +1F.

Court Jester - actions
0G 4F
Reaction: Play the Court Jester when another player puts a card into play or performs an action which creates an honor loss for his family. The Jester doubles the honor loss. Only one Jester per honor loss.

Darkness Feeds... - actions
0G 3F
Reaction: Play when one of your Shadowlands Personalities is destroyed. Select another of your Shadowlands Personalities. This Personality gains a Chi and Force bonus equal to the Chi and Force of the destroyed Personality. This bonus is lost at the end of your next turn.

Defend Your Honor - actions
0G 2F
Reaction: Play this card when another player's action makes you lose Honor. Negate the Honor loss. One of your unbowed Samurai may then "challenge the player's honor." The player must either select one of his or her unbowed Personalities to accept the challenge, or refuse the challenge. If the player refuses the challenge or his or her Personality loses the duel, the player loses an amount of Honor equal to the amount you negated.

Enough Talk! - strategy
0G 3F
Iaijutsu
Reaction: Before the resolution of a Political action performed by a Personality, target your unbowed Samurai: He challenges the other Personality. Destroy the duel's loser. If your Samurai wins the duel, the Political action's effects do not happen.

False Alliance - actions
0G 2F
Battle: If you are an ally: Lose 4 Honor. You become an ally of the enemy leader instead of the friendly leader. All your units at battlefields enter your new leader's side there (this is not movement).

Final Charge - actions
0G 3F
Reaction: Play in a battle when a Samurai is destroyed. All of that Samurai's Followers remain in the battle, as if they were still attached to a Personality. These Followers are destroyed after the battle.

Forced March - actions
6G 2F
Battle: Straighten (if necessary) and move into this battle one of your units that has already engaged in a battle this turn in another Province. Forced March bows this unit after the resolution phase of this battle. This unit may not straighten in your next straighten phase.

He's Mine! - actions
0G 3F
Reaction: Play this card when one of your Personalities enters a duel. Bow the Personality and replace him or her in the duel with one of your unbowed Samurai. If the duel is in a battle, the Samurai must be in the battle. Either way, bow the Samurai when the duel ends.

His Most Favored - actions
0G 4F
Unique.
Limited: Select one of your Personalities. Gain 5 Honor. This Personality is your tie to the Imperial Line. If this Personality is destroyed for any reason, lose 10 Honor. This card remains in play until this Personality leaves play.

Impassable Terrain - actions
0G 1F
Battle: Terrain.
The Attacker and Defender must each bow three of their Personalities or Followers in this battle. Either player may discard up to three Fate cards from his hand to reduce, on a one for one basis, the number of cards that must be bowed.

Levy Troops - actions
*G 3F
Limited: Select one of your Samurai. For every 3 gold produced to put Levy Troops into play, add a 1F Ashigaru Follower token to your Samurai. Lose 1 Honor each time one of these Follower tokens is destroyed or removed from the Samurai.

Plea of the Peasants - actions
0G 2F
Reaction: Play when another player has destroyed a Province in battle when no units were assigned to defend that Province. That player loses 5 Honor. Only one Plea of the Peasants may be made for a single Province being destroyed.

Shadowlands Sickness - actions
0G 2F
This is not considered a Shadowlands card.
Open: Bow a Shadowlands Personality.

Shadowmadness - actions
0G 2F
Battle: Play on a unit that has both Shadowlands and non-Shadowlands Followers. The non-Shadowlands Followers have their Force doubled until the end of the turn, and are then destroyed.

Strike at the Tail - actions
0G 2F
Battle: Bow one of your units to destroy a number of opposing Followers with total Force less than or equal to the Force your unit had before bowing. If a Unicorn Clan Personality leads your unit, the unit gains +2F for this effect.

Suspended Terrain - actions
0G 1F
Delayed Terrain
Battle: When the Resolution Segment for this battle ends, bow all units still in it. This bowing is not a result of battle and cannot be negated. These units cannot straighten during their controllers' next Straighten Phases.

Test of Might - actions
0G 2F
Battle: One of your Personalities issues an unrefusable challenge to an opposing Personality. This duel compares Force versus Force. The winner gains 3 Honor. Bow the loser.

The Code of Bushido - actions
0G 3F
Reaction: Play this card when a Samurai takes an action, or creates an optional effect, that would dishonor him or her or cause his or her controller to lose Honor. Cancel the action, or prevent the Samurai from creating the effect.

The Turtle's Shell - actions
0G 3F
Reaction: Play this card when a ranged attack targets one of your cards. Negate the ranged attack's effects on your card.

Threat of War - actions
10G 2F
Open: This card can only be played during an opponent's turn and you must bow a samurai to play it. This turn, the target opponent must bow a samurai each time he bows a holding, or the holding generates no effects.

Twist of Fate - actions
0G 2F
Reaction: Play after your Dynasty Phase has ended, but before your End Phase. You are allowed to play any one Limited or Open action card from your hand or produce one Limited or Open action from a card in play. You may not attach cards or lobby for the Imperial Favor.

Utter Defeat - actions
0G 1F
Reaction: Before a Personality is destroyed by a battle resolution or for losing a duel: He is completely humiliated. Negate the destruction. Dishonor him. While he remains in play, he can not be rehonored, can not commit seppuku except from a card's effect, and his controller loses 1 Honor after each of his Dynasty Phases begins.

When Darkness Draws Near - actions
0G 3F
Battle: Send an allying unit home from this battle, bowed. If the unit's controller no longer has any units in any battle and has had no units in armies during any Resolution Segment this turn, he or she loses 2 Honor.

Winning Kachiko's Favor - actions
0G 2F
Reaction: Play when you or another Player lobbies for the Imperial Favor. You may pay gold to increase your temporary Honor on a 1 gold equals 1 Honor basis.

Wounded in Battle - actions
0G 2F
Battle: Target a Personality who has not been targeted by a Wounded in Battle this turn. Until the battle ends, if he is a Samurai, he does not die from having 0 Chi. Give him -2C.

The Hidden Temples of the Naga - strongholds
6PS/3GP/2SH
Naga, Naga
You may not win with an Honor Victory. Your Nagas are immune to Fear. You may ignore Honor Requirements for Nagas if you have no Shadowlands cards in play.
Limited: Bow to attach a 1F Naga Follower token to any Naga Personality in play.

The Ruined Fortress of the Scorpion - strongholds
11PS/2GP/0SH
Scorpion, Scorpion
If your Family Honor ever drops to -20 or below, you do not lose the game, but your unadjusted Province Strengths are reduced to zero for the rest of the game.
You may not win through an Honor Victory.

Desperate Measures - events
Destroy the Province this card came from and any one other Province in play, which you select. Lose 5 Honor.

Doom of the Crab - events
All Crab Personalities in play lose 2F permanently.

Doom of the Crane - events
All Honor-producing Holdings in play are destroyed.

Doom of the Dragon - events
All Dragon Personalities in play gain a Doom of the Dragon token. Any Dragon Personality with this Doom token cannot be assigned to attack or defend a Province with another Dragon Personality and vice versa.

Doom of the Lion - events
All Lion Personalities in play gain a Doom token. A Lion with this Doom token cannot be assigned to attack unless that player bows another Personality he or she controls.

Doom of the Naga - events
All Naga Personalities in play lose 1F/1C permanently.

Doom of the Phoenix - events
All spells in play are destroyed.

Doom of the Scorpion - events
All Scorpion Clan Provinces have their unadjusted strength reduced to zero until the beginning of your next turn.

Doom of the Unicorn - events
All Unicorn Personalities in play permanently lose the Cavalry trait.

Imperial Levying - events
The unit (or units) in play with the highest Force is destroyed. the units' controller(s) gains Family Honor equal to the Force of the unit.

New Year's Celebration - events
Each Player discards his hand, then draws five cards.

Rampant Plague - events
All players give one -1C Plague token to one of their own Personalities and any one other Personality in play. During each of your Events Phases, all players must repeat this. A player may, during his Dynasty Phase, destroy all of his Personalities with Plague tokens and becomes immune to the plague. He cannot be the target of plague tokens this game. When all players are immune, the plague ends.

Setsuban Festival - events
Destroy all tokens.

The Falling Darkness - events
All Personalities have their Force reduced by their Personal Honor until the beginning of your next turn.

The Rising Sun - events
Until your next turn begins, raise the Chi of each Personality in the game by his or her Personal Honor.

Ashigaru - followers
*F/0C -PH/0G/0HR 3F
Ashigaru gain +1F for each of your Farms in play.
If Ashigaru are destroyed, lose 2 Honor.

Bayushi Supai - followers
2F/0C -PH/5G/0HR 4F
Unique. When put into play, you may attach Supai to any Personality in play that can accept Followers.
Reaction: Whenever Supai's Personality bows or is assigned to attack or defend, you may look at the Fate Hand of the player who controls Supai's Personality.

Doji House Guard - followers
*F/+1C -PH/6G/2HR 4F
Unique
Can only be attached to a Crane Clan Personality.
The Doji House Guard has Force equal to one plus the Personal Honor of the Personality they are attached to.

Garegosu no Bakemono - followers
1F/0C -PH/9G/0HR F
Shadowlands Creature. Lose 5 Honor.
Battle: Fear 2.
Battle: Bow Bakemono for Fear 6.
Battle: Bow another Follower card in this unit to give Bakemono +3F until the end of the turn.

Hida House Guard - followers
3F/0C -PH/6G/1HR 4F
Unique. Only a Crab Clan Personality can attach the Hida House Guard.
The Hida House Guard gains +3F while defending.

Ikiryo - followers
0F/0C -PH/3G/0HR 3F
Nonhuman. Shadowlands.
Battle: Bow and destroy Ikiryo to have it make a ranged attack with strength equal to the Chi of Ikiryo's Personality. The ranged attack can target a Personality with Followers. Lose Honor equal to the Chi of Ikiryo's Personality. Dishonor Ikiryo's Personality.

Mantis Bushi - followers
2F/0C -PH/6G/2HR 3F
Naval
Battle: Bow Mantis Bushi to bow an opposing Follower or an opposing Personality without Followers.

Matsu House Guard - followers
3F/0C -PH/6G/2HR 4F
Unique. Only a Lion Clan Personality can attach the Matsu House Guard.
While attacking, the Matsu House Guard gains +2F.

Minor Oni Servant - followers
0F/0C -PH/0G/0HR 2F
Shadowlands Creature.
All Spells being attached to this Shugenja have their gold costs reduced to zero. Lose Honor equal to the printed gold cost of the spell being attached.

Mirumoto House Guard - followers
3F/0C -PH/6G/1HR 4F
Unique. Only a Dragon Clan Personality can attach the Mirumoto House Guard.
Battle: Bow the Mirumoto House Guard to have its Personality issue a challenge to an opposing Personality. If the challenged Personality refuses the challenge, the Personality becomes Dishonored and his or her controller loses 5 Honor. The winner's controller gains 5 Honor.

Plague Zombies - followers
4F/0C -PH/5G/0HR 3F
Shadowlands. Nonhuman. Lose 4 Honor.
During each of your Events Phase, you must put a -1C Plague token on this Personality.
Battle: Fear 3.

Ratling Conscripts - followers
0F/0C -PH/0G/0HR 1F
Ratling Pack. Creature. Lose 1 Honor.
Reaction: If Conscripts are on the winning side of a battle, place a 1F Experience token on the Conscripts at the end of the Resolution Segment.

Shadowlands Madmen - followers
1F/0C -PH/1G/0HR 1F
Shadowlands. Lose 3 Honor.
The Madmen add +1 to the strength of any Fear effect produced from this unit.

Shiba House Guard - followers
*F/0C -PH/5G/2HR 4F
Unique. Only a Phoenix Clan Personality can attach the Shiba House Guard.
The Shiba House Guard's printed Force equals their Personality's Chi.

Shinjo House Guard - followers
3F/0C -PH/8G/1HR 4F
Cavalry. Unique. Only a Unicorn Clan Personality can attach the Shinjo House Guard.
Reaction: After the Cavalry Maneuvers Segment, if the Shinjo House Guard is the only Follower in this unit and their Personality has the Cavalry trait, assign this unit to attack or defend.

Skeletal Archers - followers
0F/0C -PH/4G/0HR 2F
Shadowlands. Nonhuman. Lose 3 Honor.
Battle: Bow for a Ranged 3 Attack.
Battle: Fear 2.

Corrupted Iron Mine - holdings
0F/0C -PH/4G/0HR 2F
Shadowlands. Nonhuman. Lose 3 Honor.
Battle: Bow for a Ranged 3 Attack.
Battle: Fear 2.

Dark Oracle of Air - holdings
0F/0C -PH/4G/0HR 2F
Shadowlands. Nonhuman. Lose 3 Honor.
Battle: Bow for a Ranged 3 Attack.
Battle: Fear 2.

Dark Oracle of Earth - holdings
0F/0C -PH/4G/0HR 2F
Shadowlands. Nonhuman. Lose 3 Honor.
Battle: Bow for a Ranged 3 Attack.
Battle: Fear 2.

Dark Oracle of Fire - holdings
0F/0C -PH/4G/0HR 2F
Shadowlands. Nonhuman. Lose 3 Honor.
Battle: Bow for a Ranged 3 Attack.
Battle: Fear 2.

Dark Oracle of Water - holdings
0F/0C -PH/4G/0HR 2F
Shadowlands. Nonhuman. Lose 3 Honor.
Battle: Bow for a Ranged 3 Attack.
Battle: Fear 2.

Earthworks - holdings
0F/0C -PH/4G/0HR 2F
Shadowlands. Nonhuman. Lose 3 Honor.
Battle: Bow for a Ranged 3 Attack.
Battle: Fear 2.

Festering Pit of Fu Leng - holdings
0F/0C -PH/4G/0HR 2F
Shadowlands. Nonhuman. Lose 3 Honor.
Battle: Bow for a Ranged 3 Attack.
Battle: Fear 2.

Gambling House - holdings
0F/0C -PH/4G/0HR 2F
Shadowlands. Nonhuman. Lose 3 Honor.
Battle: Bow for a Ranged 3 Attack.
Battle: Fear 2.

Geisha House - holding
0F/0C -PH/4G/0HR 2F
Shadowlands. Nonhuman. Lose 3 Honor.
Battle: Bow for a Ranged 3 Attack.
Battle: Fear 2.

Kolat Oyabun - holdings
0F/0C -PH/4G/0HR 2F
Shadowlands. Nonhuman. Lose 3 Honor.
Battle: Bow for a Ranged 3 Attack.
Battle: Fear 2.

Pearl Bed - holdings
0F/0C -PH/4G/0HR 2F
Shadowlands. Nonhuman. Lose 3 Honor.
Battle: Bow for a Ranged 3 Attack.
Battle: Fear 2.

Temple of Bishamon - holdings
0F/0C -PH/4G/0HR 2F
Shadowlands. Nonhuman. Lose 3 Honor.
Battle: Bow for a Ranged 3 Attack.
Battle: Fear 2.

Ancient Spear of the Naga - items
*F/*C 9G 4F
Unique Weapon. May only be attached to a Naga Personality.
This Personality gains +1F/+1C for each Naga Personality in play. Followers in this unit are immune to Fear.

Crystal Arrow - items
0F/0C 1G 2F
Battle: Destroy the Crystal Arrow. If this card is attached to a Personality capable of a Ranged Attack, bow the Personality to destroy an opposing Shadowlands card in the Battle. This action is considered a Ranged Attack.

Han-Kyu - items
0F/0C 5G 3F
Weapon. The Han-Kyu may only be attached to a Ninja Personality.
Battle: Bow this Personality for a Ranged 3 Attack. This Ranged Attack may target and destroy a Personality that has Followers attached.

Jade Arrow - items
0F/0C 10G 4F
Battle: Destroy the Jade Arrow. If this card is attached to a Personality capable of a Range Attack, bow the Personality to destroy any opposing card in the battle. This action is considered a Ranged Attack.

Jade Goblet - items
0F/0C 5G 2F
If the Jade Goblet ever has 4 or more tokens on it, it is destroyed.
Open: Destroy one token from any card you control. Place a Goblet token on the Jade Goblet.

Nageteppo - items
0F/0C 1G 1F
May only be attached to a Ninja Personality.
Battle: Destroy Nageteppo to remove this unit from the battle, unbowed.
Reaction: When this Personality is in a duel, instead of playing a focus card, destroy the Nageteppo. This Personality is removed from the duel and the duel has no effect. All focused cards are discarded without effect.

Obsidian Mirror - items
+0F/+0C 8G 3F
Limited: Bow this Personality: Target a player. Lose 1 Honor. Name a card. If that player has any copies of the named card in his hand, he discards one.

Porcelain Mask of Fu Leng - items
+*F/+*C 8G 2F
Unique. Shadowlands. Lose 4 Honor. Place a number of +1/+1 Porcelain tokens on the Porcelain Mask of Fu Leng equal to this Personality's Chi. This Personality gains the Shadowlands trait and the ability "Battle: Fear 3" while the Porcelain Mask of Fu Leng is attached. The Porcelain Mask of Fu Leng cannot be moved among Personalities. When the Porcelain Mask of Fu Leng is destroyed, destroy this Personality. During each of your Events Phases, remove a Porcelain token. When you remove the last Porcelain token, destroy the Porcelain Mask of Fu Leng.

Terrible Standard of Fu Leng - items
0F/0C 7G 4F
Shadowlands. Unique. Lose 5 Honor. The Standard gains a +1F token for each opposing unit destroyed in the resolution phase of a battle.
Battle: Fear 2.
Limited: Once per game, destroy any Hida Sukune in play to give +4F to the Standard until the end of the turn.

Tetsubo - items
+1F/*C 4G 2F
Weapon.
This Personality has -1C while in a duel. As a challenger in a duel, this Personality has the first option to focus or strike.

The Broken Sword of the Scorpion - items
+1F/+1C 9G 4F
Unique Weapon. This sword can only be attached to a Scorpion Personality.
All Scorpion Personalities in play gain +1F/+1C while the Broken Sword of the Scorpion is in play.

The Obsidian Hand - items
+1F/+1C 8G 4F
Unique. Lose 3 Honor.
This Personality is immune to the effects of corruption tokens.
Reaction: When entering a duel, this Personality gains a Chi bonus equal to the Personal Honor of the opponent until the end of the turn.

Wakizashi - items
+0F/+1C 0G 2F
Weapon.
A Personality who has one Weapon can attach the Wakizashi. This Personality can have two Weapons.

Warhorses - items
+0F/+0C 2G 3F
This Personality gains the Cavalry trait while Warhorses are attached.

Ashlim - personalities
1F/2C 0HR4G/1PH/

Naga Shaman. Shugenja. Nonhuman.
Limited: Bow Ashlim and another of your Personalities to remove the trait: Shadowlands from the target Personality.

Balash - personalities
1F/3C 0HR4G/1PH/

Naga Bushi.
Battle: Bow Balash for a Ranged 3 Attack.

Bayushi Aramoro - personalities
2F/3C -HR8G/1PH/

Scorpion Clan Samurai. Ninja.
Limited: Bow Bayushi Aramoro. Force the discard of a Dynasty card from any one Province in play.
Reaction: Bow Bayushi Aramoro. Replace Bayushi Kachiko in a duel after it is accepted but before either Personality focuses or strikes.

Bayushi Goshiu - personalities
0F/1C -HR9G/1PH/

Scorpion Clan Diplomat. Unique.
Political Reaction: Bow after you have lost Family Honor. Target another player, who loses an equal amount of Family Honor.

Bayushi Hisa - personalities
2F/3C -HR4G/1PH/

Scorpion Clan Samurai.
Bayushi Hisa is considered the same card as Hisa for the purposes of deck construction and play.
Hisa has -1F while there are non-Scorpion Personalities in his army.

Bayushi Kyoto - personalities
0F/1C -HR9G/0PH/

Scorpion Clan Saboteur. Unique.
Limited: Bow to sabotage a Province. Turn the Dynasty card there face down. The Dynasty card in that Province is not turned face up on that player's next Event Phase.

Bayushi Tomaru - personalities
3F/2C -HR7G/0PH/

Scorpion Clan Samurai.
Reaction: In the resolution phase of a battle where Bayushi Tomaru is in the attacking army, discard the Dynasty card in the Province being attacked if Tomaru is not destroyed and the Province is not destroyed.

Dashmar - personalities
0F/2C 5HR8G/3PH/

Venerable Naga Lord. Nonhuman. Unique. Will not join Scorpion Clan.
Limited: Bow the Naga Lord to win the game if you have forty points of honor or more and the Lord is honorable.
Open: Bow the Naga Lord to force any player to discard the Imperial Favor without effect.

Doji Hoturi - exp - personalities
4F/6C 10HR14G/4PH/

Crane Clan Champion. Samurai. Unique. Double Chi. Experienced. Will only join Crane Clan.
Limited: Bow to challenge any Scorpion Personality to a duel, which must be accepted.

Goblin Shaman - personalities
0F/2C -HR5G/0PH/

Unaligned Shadowlands. Shugenja. Nonhuman. Lose 2 Honor.
Open: Bow the Shaman and discard a fate card. Select a number of goblin cards equal to the Focus Value of the discard. These goblins gain the Cavalry trait until the end of the turn.

Hida O-Ushi - personalities
3F/2C -HR8G/1PH/

Crab Clan Bully. Samurai. Unique.
Open: Bow to challenge any Personality to a duel who has a lower Force than O-Ushi. If refused, the challenged Personality is dishonored, and loses 1 Chi permanently.

Hiruma Kage - personalities
2F/2C 0HR5G/2PH/

Crab Clan Samurai.
Kage gains +4C while dueling a Shadowlands Personality.

Ikoma Kaoku - personalities
1F/3C 5HR5G/2PH/

Lion Clan Historian.
Reaction: Bow Ikoma Kaoku after a battle (as an attacker, defender, or ally) in which your side destroyed the opposing army or a Province. Each of your Personalities in this army permanently gains +1F/+1C. Ikoma Kaoku does not need to be in the battle to use this ability.

Isawa Tadaka - exp - personalities
1F/4C -HR8G/1PH/

Phoenix Clan Master of Earth. Shugenja. Unique. Shadowlands. Experienced.
Battle Elemental: Bow for a Ranged 6 Attack that may only target a Shadowlands card.

Isha - personalities
0F/3C 0HR5G/2PH/

Naga Hunter. Nonhuman.
Battle: Bow Isha for Ranged 3 Attack.
Battle: Bow Isha. Destroy a Terrain in play for this battle.

Kakita Torikago - personalities
0F/1C 5HR6G/2PH/

Crane Clan Courtier. May remain bowed.
Political Limited: Bow while you have the Imperial Favor. Select a bowed Personality. The target Personality may not straighten until after one of the following occurs: the courtier straightens or is destroyed, or you lose the Imperial Favor.

Kakita Yogoso - personalities
0F/1C 0HR8G/1PH/


Crane Clan Slanderer.
Political Limited: Choose an opponent. Bow the slanderer. Draw and discard a fate card from the top of your deck. Both you and the selected opponent lose Honor equal to the Focus Value of the discard. Your loss of honor cannot be prevented or redirected in any way.

Kitsu Motso - personalities
2F/4C 8HR6G/3PH/

Lion Clan Master Tactician. Tactician. Unique.
Limited: Bow to put a Master token on Kitsu Motso.
Battle: Bow Motso and discard a Master token to be able to perform two consecutive actions before the next player.

Kumo - personalities
3F/1C -HR7G/0PH/

Unaligned Spider Spirit. Creature. Cavalry. Shadowlands. Lose 3 Honor.
Battle: Once per battle, bow an opposing Personality with under 2 Force or an opposing Follower with under 2 Force.

Mamoru - personalities
0F/4C -HR6G/1PH/

Unaligned Ninja Guard.
Reaction: Bow to "intercept" and prevent any Ninja, Kolat, or Assassin action that targets you or one of your cards. If the intercepted action comes from a Personality in play, then the Guard has challenged that Personality to a duel that must be accepted. If Mamoru loses this duel, the original action is then resolved normally.

Mara - personalities
4F/2C 0HR9G/1PH/

Naga Bushi. Nonhuman.
Open: Bow to add or remove a -2F Change token to Mara. If she has a Change token, she has the trait: Cavalry.

Matsu Chokoku - personalities
3F/2C 1HR6G/2PH/

Lion Clan Samurai.
This unit is immune to Fear.
Reaction: Bow Chokoku as a Fear effect is being generated against another unit in this army to prevent the Fear effect.

Mirumoto Hitomi - exp - personalities
4F/3C 3HR9G/1PH/

Dragon Clan Samurai. Unique. Experienced. The Obsidian Hand can be attached to Hitomi without gold cost. Followers in this unit are immune to Fear.

Mirumoto Taki - personalities
3F/3C 3HR6G/2PH/

Dragon Clan Samurai.
Taki can have two Weapons.

Mountain Goblin - personalities
1F/1C -HR6G/1PH/

Unaligned Shadowlands. Nonhuman.
When this card is destroyed in the resolution place of a battle or in a duel, return it to play from your discard pile, without cost, during your next end phase. All attached cards and tokens are destroyed normally.

Oni no Kamu - personalities
5F/2C -HR0G/0PH/

Unaligned. Nonhuman. Shadowlands. Unique. Lose 6 Honor.
When you bring Oni no Kamu into play, bow your Stronghold if it is unbowed. Your Stronghold cannot straighten or produce effects while Oni no Kamu is in play. During your End Phase three turns from now, destroy Oni no Kamu.

Oni no Ogon - personalities
0F/2C -HR4G/0PH/

Unaligned Shadowlands. Nonhuman. Lose 5 Honor. No Items.
Open: Pay 3 Gold to add 1F to this card until the end of the turn.
Open: Bow to force an opponent to pay an amount of gold equal to this card's Force. If a complete payment is not possible, the target player must bow all gold-producing holdings.

Oni no Sanru - personalities
2F/3C -HR7G/0PH/

Unaligned Shadowlands Creature. Lose 4 Honor. To bring Sanru into play, you must destroy any 4 tokens that are on your cards.
Sanru has +1F for each token in the opposing army.

Otaku Kamoko - exp - personalities
4F/3C 5HR9G/3PH/

Unicorn Clan Samurai. Unique. Cavalry. Experienced. Will only attach Cavalry followers. Followers being attached to her have their gold costs reduced by two. Kamoko gains +1F while attacking.

Otaku Kojiro - personalities
0F/1C 0HR7G/1PH/

Unicorn Clan Stable-Master. Unique.
Open: Bow to straighten any Personality with the Cavalry trait.

Pennaggolan - personalities
2F/2C -HR7G/0PH/

Shadowlands Creature. Cavalry.
Limited: Bow to destroy any Small Farm in play and gain a +1F/+1C token.
Battle: Fear 3.

Qamar - personalities
6F/4C 0HR14G/3PH/

Naga Champion. Unique. Nonhuman. Tactician. Will only join a Naga Clan player. This unit is immune to Fear.
Open: Bow to straighten any Naga Personality in play.

Ratling Scavenger - personalities
0F/1C -HR3G/0PH/

Ratling • Creature
Items being attached to Ratling Scavenger cost 2 less Gold, to a minimum of 1.

Ratling Thief - personalities
1F/1C -HR7G/0PH/

Unaligned Creature.
Limited: Bow to challenge any Personality with an item card attached to a duel that cannot be refused. Designate a target item if there is more than one. If the Thief wins the duel, attach the item to the Thief. The loser of this duel does not die. Ratling Thief has +3C for this action.

Shabura - personalities
4F/2C 0HR8G/1PH/

Naga Bushi. Nonhuman.
Open: Bow to add or remove a -2F/+3C Change token on Shabura. She may not have more than one Change token.

Shagara - personalities
2F/1C 0HR5G/1PH/

Naga Bushi. Nonhuman.
Battle: Bow for a Ranged 2 Attack.

Shiba Tetsu - personalities
1F/2C 4HR6G/3PH/

Phoenix Clan Samurai.
Battle: Shiba Tetsu gains a Force bonus equal to the Chi of any one Shugenja in his army. This may be done once per battle.

Shinjo Tsuburo - personalities
2F/2C 4HR6G/2PH/

Unicorn Clan Samurai. Cavalry.
Reaction: Bow Tsuburo to redirect to himself a Ranged Attack that was originally targeting another card in this army. If the Ranged Attack is not strong enough to destroy him, it has no effect.

Shosuro Hametsu - personalities
0F/1C -HR5G/1PH/

Scorpion Clan Poison Master.
Limited: Bow to give a Personality a Poison token if they do not have one. Lose 2 Honor. A Personality with a Poison token may destroy it as a Reaction to entering a duel. When a strike is declared, the opposing Personality's Chi is reduced by 2 until the end of the turn.

Shosuro Taberu - personalities
0F/1C -HR8G/0PH/

Scorpion Clan Manipulator.
Political Reaction: Bow when a holding is bowed by another player in order to gain Honor. You gain the Honor instead.

Shosuro Tage - personalities
0F/1C -HR7G/0PH/

Scorpion Clan Infiltrator. Unique.
Open: This effect may only be taken during a Player's Action Phase. Target a Personality with a Chi of 3 or less controlled by the current player. This Personality must be assigned to attack an opposing Province this turn, if it is possible to do so when the Attack Phase occurs. Lose 2 Honor.

Soshi Bantaro - personalities
1F/3C -HR5G/0PH/

Scorpion Clan Shugenja.
Reaction: Bow to redirect any spell effect to himself for which he could be a legal target.

The Hooded Ronin - personalities
1F/5C 0HR11G/2PH/

Unaligned Samurai. Unique. Ashigaru. The Hooded Ronin enters play bowed.
Limited: Bow to challenge any Samurai, or any Personality with the Shadowlands trait, to a duel. Shadowlands Personalities must accept. Samurai may refuse and be dishonored. Winner of this duel gains 4 Honor.

The Laughing Monk - personalities
1F/4C 5HR7G/1PH/

Unaligned Monk.
No Followers or armor.
Limited: Bow to remove any one token from any Personality in play (with the consent of the Personality's controller).

The Nameless One - personalities
0F/3C -HR7G/4PH/

Phoenix Clan Shugenja. Unique. Gains +2C when dueling a Shadowlands Personality.
Limited: Bow to challenge any Shadowlands Personality to a duel which cannot be refused.

Thunder Dragon - personalities
7F/4C 10HR12G/4PH/

Unaligned Creature • Shugenja • Cavalry • Unique
Cannot attach Followers or Items.
Battle: Once per battle: Target an opposing Personality. Bow him.

Togashi Gaijutsu - personalities
0F/2C 10HR10G/2PH/

Dragon Clan Tattoo Artist. Unique.
Reaction: Bow as one of your Dragon Clan Samurai is being brought into play at full gold cost. Instead of gaining the Personality's personal honor, draw and discard the top card of your fate deck. The Samurai gains a permanent Force and Chi bonus equal to the Focus Value of the discard.

Yasuki Nokatsu - personalities
0F/2C -HR3G/1PH/

Crab Clan Taskmaster
All Followers attached to Yasuki Nokatsu have a 1F bonus while they are attached.

Yuki No Onna - personalities
1F/2C 0HR6G/1PH/

Unaligned Snow Maiden. Nonhuman. Yuki no Onna gains +1F/+1C for each Forest in play.
Limited: Yuki no Onna bows to challenge a Shadowlands Personality. The challenge is unrefusable if the Personality's controller controls any Forests.

Blood of Midnight - spells
4G 2F
Battle: Bow this Shugenja to give an attacking Shadowlands Personality +4F.

Contemplate the Void - spells
6G 4F
Limited: Bow this Shugenja and destroy this Spell to discard your Fate hand and draw four Fate cards.

Dark Divination - spells
0G 3F
Black Scroll. Unique. Whenever this Shugenja straightens, give him a -1C Corruption token.
Open: Bow this Shugenja to look at the top 5 cards of any deck.

Evil Ward - spells
0G 3F
Open: Bow this Shugenja to add +5 to the strength of a Province until the end of the turn. This bonus only applies while there is at least one Shadowlands card in the attacking army. This action may be done in a battle in which you have no units.

Force of Will - spells
4G 4F
Open: Bow this Shugenja and destroy this Spell to switch the Personal Honor and Chi of a target Personality. If you control the target, you need not destroy this Spell.

Gust of Wind - spells
3G 2F
Reaction: Bow this Shugenja in response to a Ranged Attack targeting a card in this army. Redirect the Ranged Attack to any other card in this battle that can be the target of a Ranged Attack, including cards in the opposing army. If the strength of the Ranged Attack is less than the force of the target, the Ranged Attack has no effect.

Shapeshifting - spells
4G 4F
Black Scroll. Unique. Whenever this Shugenja straightens, give him a -1C Corruption token.
Limited: Bow this Shugenja to switch two base values on one of your Personalities. The switch can be any two of: Force, Chi, and Personal Honor. This change is permanent.

Stale Wind - spells
0G 2F
Limited: Bow this Shugenja. All Personalities in play with a Personal Honor of less than two gain the trait: Shadowlands until the end of the turn.

Sympathetic Energies - spells
2G 2F
Open: Bow this Shugenja to move a target token from one target Personality to another target Personality who can legally have it.

The Fire from Within - spells
5G 3F
Elemental Fire Battle: Bow this Shugenja: Produce two consecutive Ranged Attacks with strengths equal to the caster's Chi.
Elemental Fire Battle: Bow this Shugenja: Produce a Ranged Attack with strength equal to twice the caster's Chi.

Tomb of Jade - spells
5G 3F
Limited: Bow this Shugenja and destroy this Spell to destroy a Shadowlands card.

Touch of Despair - spells
4G 3F
Black Scroll. Unique. Whenever this Shugenja straightens, give him a -1C Corruption token.
Limited: Bow this Shugenja to give any Personality in play the trait: Shadowlands permanently.

Touch of Fu Leng - spells
0G 4F
Black Scroll. Unique. Whenever this Shugenja straightens, give him a -1C Corruption token.
Open: Bow this Shugenja to give any of your Personalities the ability Battle: Fear X, where X is the Chi of this Shugenja. This ability lasts until the end of the turn.

A Gift of Honor - actions
*G 2F
Open: Play during an opponent's turn. Produce as much gold as you wish to put this card into play. The current player may produce gold after you have decided how much to spend on this card. The player that produced more gold gains 3 Honor, and the other player loses 1 Honor.

A Stout Heart - actions
0G 2F
Reaction: Play this card when Fear targets one of your units. Negate the Fear.

Accessible Terrain - actions
0G 1F
Immediate Terrain.
You may play this card during a battle in which you have no units.
Battle: The Attacker and Defender each gain the ability "Battle: Move one of your units into this battle."

Another Time - actions
0G 0F
When you reveal this card as a Focus card for a duel, cancel the duel and discard all Focus cards without effect.

Arrows from the Woods - actions
0G 3F
Battle: Ranged 2 Attack.
Reaction: After you target another player's card with a Ranged Attack: Increase that Ranged Attack's strength by 2.

Call To Arms - actions
3G 3F
Reaction: If you are the Defender, after the Declaration Segment begins: Straighten all bowed Personalities you control. After this attack ends, bow all Personalities this card straightened.

Change of Loyalty - actions
0G 2F
Reaction: Play this card when you bring a Unique Personality into play that is already in play, controlled by another player. The other player's Personality is destroyed and yours enters play normally. You must still meet all requirements and costs of the Personality to bring it into play.

Confusion at Court - actions
0G 2F
Reaction: Play after the Imperial Favor is used to negate all effects it was discarded to pay for.

Corrupted Ground - actions
0G 1F
Immediate Terrain
Battle: Each Shadowlands Personality and Shadowlands Follower in this battle gains +1F.

Court Jester - actions
0G 4F
Reaction: Play the Court Jester when another player puts a card into play or performs an action which creates an honor loss for his family. The Jester doubles the honor loss. Only one Jester per honor loss.

Darkness Feeds... - actions
0G 3F
Reaction: Play when one of your Shadowlands Personalities is destroyed. Select another of your Shadowlands Personalities. This Personality gains a Chi and Force bonus equal to the Chi and Force of the destroyed Personality. This bonus is lost at the end of your next turn.

Defend Your Honor - actions
0G 2F
Reaction: Play this card when another player's action makes you lose Honor. Negate the Honor loss. One of your unbowed Samurai may then "challenge the player's honor." The player must either select one of his or her unbowed Personalities to accept the challenge, or refuse the challenge. If the player refuses the challenge or his or her Personality loses the duel, the player loses an amount of Honor equal to the amount you negated.

Enough Talk! - strategy
0G 3F
Iaijutsu
Reaction: Before the resolution of a Political action performed by a Personality, target your unbowed Samurai: He challenges the other Personality. Destroy the duel's loser. If your Samurai wins the duel, the Political action's effects do not happen.

False Alliance - actions
0G 2F
Battle: If you are an ally: Lose 4 Honor. You become an ally of the enemy leader instead of the friendly leader. All your units at battlefields enter your new leader's side there (this is not movement).

Final Charge - actions
0G 3F
Reaction: Play in a battle when a Samurai is destroyed. All of that Samurai's Followers remain in the battle, as if they were still attached to a Personality. These Followers are destroyed after the battle.

Forced March - actions
6G 2F
Battle: Straighten (if necessary) and move into this battle one of your units that has already engaged in a battle this turn in another Province. Forced March bows this unit after the resolution phase of this battle. This unit may not straighten in your next straighten phase.

He's Mine! - actions
0G 3F
Reaction: Play this card when one of your Personalities enters a duel. Bow the Personality and replace him or her in the duel with one of your unbowed Samurai. If the duel is in a battle, the Samurai must be in the battle. Either way, bow the Samurai when the duel ends.

His Most Favored - actions
0G 4F
Unique.
Limited: Select one of your Personalities. Gain 5 Honor. This Personality is your tie to the Imperial Line. If this Personality is destroyed for any reason, lose 10 Honor. This card remains in play until this Personality leaves play.

Impassable Terrain - actions
0G 1F
Battle: Terrain.
The Attacker and Defender must each bow three of their Personalities or Followers in this battle. Either player may discard up to three Fate cards from his hand to reduce, on a one for one basis, the number of cards that must be bowed.

Levy Troops - actions
*G 3F
Limited: Select one of your Samurai. For every 3 gold produced to put Levy Troops into play, add a 1F Ashigaru Follower token to your Samurai. Lose 1 Honor each time one of these Follower tokens is destroyed or removed from the Samurai.

Plea of the Peasants - actions
0G 2F
Reaction: Play when another player has destroyed a Province in battle when no units were assigned to defend that Province. That player loses 5 Honor. Only one Plea of the Peasants may be made for a single Province being destroyed.

Shadowlands Sickness - actions
0G 2F
This is not considered a Shadowlands card.
Open: Bow a Shadowlands Personality.

Shadowmadness - actions
0G 2F
Battle: Play on a unit that has both Shadowlands and non-Shadowlands Followers. The non-Shadowlands Followers have their Force doubled until the end of the turn, and are then destroyed.

Strike at the Tail - actions
0G 2F
Battle: Bow one of your units to destroy a number of opposing Followers with total Force less than or equal to the Force your unit had before bowing. If a Unicorn Clan Personality leads your unit, the unit gains +2F for this effect.

Suspended Terrain - actions
0G 1F
Delayed Terrain
Battle: When the Resolution Segment for this battle ends, bow all units still in it. This bowing is not a result of battle and cannot be negated. These units cannot straighten during their controllers' next Straighten Phases.

Test of Might - actions
0G 2F
Battle: One of your Personalities issues an unrefusable challenge to an opposing Personality. This duel compares Force versus Force. The winner gains 3 Honor. Bow the loser.

The Code of Bushido - actions
0G 3F
Reaction: Play this card when a Samurai takes an action, or creates an optional effect, that would dishonor him or her or cause his or her controller to lose Honor. Cancel the action, or prevent the Samurai from creating the effect.

The Turtle's Shell - actions
0G 3F
Reaction: Play this card when a ranged attack targets one of your cards. Negate the ranged attack's effects on your card.

Threat of War - actions
10G 2F
Open: This card can only be played during an opponent's turn and you must bow a samurai to play it. This turn, the target opponent must bow a samurai each time he bows a holding, or the holding generates no effects.

Twist of Fate - actions
0G 2F
Reaction: Play after your Dynasty Phase has ended, but before your End Phase. You are allowed to play any one Limited or Open action card from your hand or produce one Limited or Open action from a card in play. You may not attach cards or lobby for the Imperial Favor.

Utter Defeat - actions
0G 1F
Reaction: Before a Personality is destroyed by a battle resolution or for losing a duel: He is completely humiliated. Negate the destruction. Dishonor him. While he remains in play, he can not be rehonored, can not commit seppuku except from a card's effect, and his controller loses 1 Honor after each of his Dynasty Phases begins.

When Darkness Draws Near - actions
0G 3F
Battle: Send an allying unit home from this battle, bowed. If the unit's controller no longer has any units in any battle and has had no units in armies during any Resolution Segment this turn, he or she loses 2 Honor.

Winning Kachiko's Favor - actions
0G 2F
Reaction: Play when you or another Player lobbies for the Imperial Favor. You may pay gold to increase your temporary Honor on a 1 gold equals 1 Honor basis.

Wounded in Battle - actions
0G 2F
Battle: Target a Personality who has not been targeted by a Wounded in Battle this turn. Until the battle ends, if he is a Samurai, he does not die from having 0 Chi. Give him -2C.

The Hidden Temples of the Naga - strongholds
6PS/3GP/2SH
Naga, Naga
You may not win with an Honor Victory. Your Nagas are immune to Fear. You may ignore Honor Requirements for Nagas if you have no Shadowlands cards in play.
Limited: Bow to attach a 1F Naga Follower token to any Naga Personality in play.

The Ruined Fortress of the Scorpion - strongholds
11PS/2GP/0SH
Scorpion, Scorpion
If your Family Honor ever drops to -20 or below, you do not lose the game, but your unadjusted Province Strengths are reduced to zero for the rest of the game.
You may not win through an Honor Victory.