Легенды Пяти Колец

Спойлер Stronger That Steel



Unproven Guardian - follower
2F/0C -PH/3G/1HR 3F
Yojimbo
This Personality has +1PH while he is a Courtier or Shugenja.

Clan Estate - holding
2F/0C -PH/3G/1HR 3F
Yojimbo
This Personality has +1PH while he is a Courtier or Shugenja.

Doji Armor - item
+1F/+0C 3G 4F
Armor
This Personality has +1PH.

Datsue-ba - personality
4F/4C -HR7G/0PH/

Spider Clan • Shadowlands • Nonhuman • Bog Hag • Shugenja • Infiltrator
After Datsue-ba enters play: Lose 4 Honor.
Battle: Bow Datsue-ba: Give all Personalities at this battlefield a Force penalty equal to their base Personal Honor.

Hisao - personality
4F/4C -HR7G/2PH/

Ronin • Samurai • Duelist • Hero
Hisao will not gain Clan alignments.
Negate the bowing of Hisao and his Followers from cards' effects (not costs) while he is in an army.

Isawa Emori - exp - personality
5F/4C 5HR10G/3PH/

Phoenix Clan • Earth • Shugenja • Elemental Master • Experienced • Unique
Your Earth Shugenja need not bow as a cost of Earth actions they perform.
Battle: Bow a target unbowed enemy card. Raise or lower the current battlefield's province's strength by the Force of the targeted card.

Shiba Fusaburu - personality
4F/3C 6HR7G/2PH/

Phoenix Clan • Samurai • Duelist • Yojimbo

Shiba Rae - personality
3F/4C 4HR7G/2PH/

Phoenix Clan • Samurai • Yojimbo
Rae has +1F for each Spell in his army.
Battle: Ranged 3 Attack.

Toshi Ranbo - region
City • Imperial • Unique
During battles at this province's battlefield, effects of Political actions will not be negated.
After Cavalry Maneuvers end: Create and attach a 1F Guard Follower to each honorable, opposed Samurai or Shugenja Personality defending at this province's battlefield.

Drawing in the Strike - strategy
0G 3F
Kiho
Reaction: After one of your Monks is targeted by an action on a card opposing him without attachments, target that Monk: After that action's resolution, bow the card the action is on.

Falling Leaf Strike - strategy
0G 3F
Kiho
Battle: Target your unbowed Monk: Move him to the current battlefield. Give a target enemy Personality or Follower -3F. Bow it if its Force is now 0.

Fight as One - strategy
0G 2F
Battle/Open: Bow your target Follower: Straighten its Personality.
Battle/Open: Straighten all your Yojimbo cards.

Justly Earned Victory - strategy
0G 2F
Battle: Target your Personality: Move a target enemy Personality with lower Force or with fewer attachments home.
Battle: Negate all current Force bonuses and penalties to cards at this battlefield from actions.

Power of Innocence - strategy
0G 2F
Political
Open: Bow your target Courtier or Shugenja Personality: Bow a target Personality with lower Personal Honor.

Private Whispers - strategy
0G 2F
Political
Open: Bow your target Courtier or Shugenja Personality: Bow a target Personality with higher Personal Honor.

The Hundred-Hand Strike - strategy
0G 4F
Kiho
Battle: Give your target Monk -1F: Give a target enemy Personality or Follower -3F. Bow the enemy card if it now has 0 Force. You may take an additional Battle action.

Unexpected Intimidation - strategy
0G 3F
Battle: Bow your target Personality: Move a target enemy Personality home. If this did not move him, bow him. If this did not bow him, destroy him. If this did not destroy him, remove him from the game.

A Gruesome Display - events
After the next time this game a Shadowlands card is destroyed, you gain 2 Honor, or 5 Honor if your Family Honor is below its starting value at that time.

Gujo Odori - events
Before your next Dynasty Phase begins, straighten all Port, Village and City cards in play.

Power of the Masters - events
Until the end of the game, while you control exactly five Elemental Masters with five different element keywords betwee them, each of your Elemental Master Personalities has the ability "Open: Bow a target Personality."

The Heavens are Watching - events
After your next Action Phase begins, turn all cards in provinces face up, except the province from which this Event resolved.

The Throne Stands Empty - events
The player with the Imperial Favor discards it. Until your second Events Phase from now, no player can take the Favor and Personalities cannot lobby. Dishonor Moto Chagatai.

Disgraced Ronin - followers
3F/0C -PH/3G/0HR 2F
Lose 2 Honor.
Can not attach to a Nonhuman, or to a Personality with 2 or higher Personal Honor.

Gunso Atshushi - followers
1F/0C -PH/3G/1HR 4F
Can only attach to a Dragon Clan Personality.
Limited: If this card has 3 or fewer Fire tokens: Give it a +1F Fire token.
Fire Battle: Remove a Fire token from this card: Ranged 2 Attack.

Gunso Chitose - followers
2F/0C -PH/3G/2HR 4F
Can only attach to a Crane Clan Personality.
Political Reaction: Even if this card is bowed, after a Political action resolves: Straighten this unit.

Gunso Hirobumi - followers
2F/0C -PH/3G/0HR 4F
Ninja
Can only attach to a Scorpion Clan Personality.
Reaction: After this Personality bows to pay a cost of a non-Political action: Straighten him.

Longshoremen - followers
2F/0C 0PH/3G/1HR 2F
Longshoremen has +1F while attached to a Naval Personality.
Battle: Bow one of your Budoka or Ashigaru in this army. Straighten a target Samurai.

O-shiken - followers
2F/0C -PH/4G/0HR 2F
Mujina • Nonhuman • Cavalry
Lose 1 Honor.
Reaction: After an action resolves which destroyed this card's Personality, even if this card is now out of play: Target one of your Crab Clan Personalities at the location where the Personality was destroyed. Attach this card to him, waiving costs.

Respected Mentor - followers
2F/0C -PH/2G/1HR 1F
Can only attach to a Monk or Shugenja.
Reaction: After a Ring bows: Straighten it.

Ruthless Bandits - followers
2F/0C -PH/2G/0HR 2F
When playing this card from your hand, you may attach it to a Personality you do not control. (This card then is controlled by the Personality's controller.)
After a player other than this card's controller destroys this card or its Personality with an action or in battle resolution: The player gains 2 Honor.

Seppun Detachment - followers
4F/0C -PH/4G/4HR 4F
Imperial
Political Reaction: Before another player's action moves this unit: Negate the movement.

Unproven Guardian - follower
2F/0C -PH/3G/1HR 3F
Yojimbo
This Personality has +1PH while he is a Courtier or Shugenja.

Yajuu no Oni - followers
3F/0C -PH/4G/0HR 2F
Oni • Nonhuman • Shadowlands
After this card enters play: Its owner loses 4 Honor.
All cards in this unit have Shadowlands.
When playing this card from your hand, you may attach it to a Personality you do not control. (This card then is controlled by the Personality's controller.)

City Gate - holdings
3F/0C -PH/4G/0HR 2F
Oni • Nonhuman • Shadowlands
After this card enters play: Its owner loses 4 Honor.
All cards in this unit have Shadowlands.
When playing this card from your hand, you may attach it to a Personality you do not control. (This card then is controlled by the Personality's controller.)

Clan Estate - holding
3F/0C -PH/4G/0HR 2F
Oni • Nonhuman • Shadowlands
After this card enters play: Its owner loses 4 Honor.
All cards in this unit have Shadowlands.
When playing this card from your hand, you may attach it to a Personality you do not control. (This card then is controlled by the Personality's controller.)

Haiku School - holdings
3F/0C -PH/4G/0HR 2F
Oni • Nonhuman • Shadowlands
After this card enters play: Its owner loses 4 Honor.
All cards in this unit have Shadowlands.
When playing this card from your hand, you may attach it to a Personality you do not control. (This card then is controlled by the Personality's controller.)

Temple of the Righteous Emperor - holdings
3F/0C -PH/4G/0HR 2F
Oni • Nonhuman • Shadowlands
After this card enters play: Its owner loses 4 Honor.
All cards in this unit have Shadowlands.
When playing this card from your hand, you may attach it to a Personality you do not control. (This card then is controlled by the Personality's controller.)

Blade of the Kansen - items
+1F/+0C 2G 2F
Weapon • Shadowlands • Spirit
This Personality has Shadowlands.
After the first time each turn this Item is destroyed: Draw a card.
Reaction: After another player resolves an action with an Honor loss as one of its base effects (even if the loss does not happen): Give this Personality +3F.

Budoka's Tonfa - items
+2F/+0C 2G 1F
Weapon
Can not attach to a Samurai.
Reaction: After you attach this card from your hand: Straighten a target Samurai.

Doji Armor - item
+1F/+0C 3G 4F
Armor
This Personality has +1PH.

Gaijin Utensil - items
+0F/+0C 2G 2F
Lose 2 Honor.
Reaction: Even if this card is bowed, when another Personality would be targeted by a Political action or an action performed by a Magistrate, destroy this card: The action targets this Personality instead, if legal.

Kusari-Gama - items
+2F/+0C 3G 3F
Battle: Bow this card: Give a target enemy Personality -2F. If this card is attached to a Ninja, give the target a -1F/-1C Poison token.

Utaku Saber - items
+2F/+1C 3G 2F
Weapon
Reaction: After the first time each turn this card enters play: You may rehonor this Personality. If you do not choose to rehonor him, gain 1 Honor; this gain does not rehonor him if he is dishonorable.

Wasp Bow - items
+2F/+0C 3G 3F
Weapon
Lion Clan Personalities cannot attach this card.
Ranged Attacks this Personality performs have +1 strength.

Agasha Tamaki - personalities
1F/3C 4HR7G/3PH/

Phoenix Clan • Shugenja
Limited: Even if Tamaki is bowed: Straighten one of your target bowed Temple Holdings that has not produced Gold this turn. If this straightened a Temple, straighten Tamaki.

Akodo Hiroyuki - personalities
4F/4C 12HR6G/4PH/

Lion Clan • Samurai • Scout • Tactician • Unique
After engaging in a battle at Hiroyuki's battlefield: Bow all Personalities in his army with 2PH or lower.
Battle: Give another target Personality in Hiroyuki's army a Force bonus equal to the target's Personal Honor. Straighten him.

Akodo Katsumoto - personalities
4F/3C 7HR7G/2PH/

Lion Clan • Samurai • Tactician
Tactical Battle: Bow one of your target Personalities: Bow a target enemy Personality with Personal Honor equal to or less than the Personal Honor of the Personality you bowed.

Asahina Ekei - personalities
2F/4C 6HR7G/4PH/

Crane Clan • Shugenja • Air • Artisan
Limited: Target a Holding in your discard pile. Put it into play, bowed (paying all costs).

Asako Bairei - exp3 - personalities
2F/5C 6HR8G/3PH/

Phoenix Clan • Elemental Master • Shugenja • Water • Scribe • Cavalry • Experienced 3 • Unique
Your Water Shugenja need not bow as a cost of performing Water actions.
Water Battle: Even if he is not at the current battlefield, bow Bairei: Straighten up to 4 target bowed cards.

Asako Eichiro - personalities
4F/3C 2HR8G/2PH/

Phoenix Clan • Monk • Fire
Reaction: After a Fire action resolves that one of your Personalities performed, even if Eichiro is bowed: Straighten Eichiro.

Bayushi Arunsa - personalities
4F/3C 0HR8G/2PH/

Scorpion Clan • Samurai • Magistrate • Duelist
Battle: Move home a target dishonorable enemy Personality. If he moved, bow him.

Bayushi Ryuzaburo - personalities
4F/4C -HR8G/2PH/

Scorpion Clan • Samurai • Courtier • Magistrate
Before your turn ends, if you control any cards with the base Shadowlands keyword: Destroy either Ryuzaburo or one of those cards.

Bayushi Shinobu - personalities
4F/4C 0HR8G/2PH/

Scorpion Clan • Samurai • Hero
Battle: Even if Shinobu is bowed: Bow a target Personality opposing him with lower Personal Honor. If this bowed a card, straighten Shinobu.

Chuda Genkei - personalities
3F/3C -HR7G/0PH/

Spider Clan • Shugenja • Shadowlands
Lose 4 Honor.
Battle: Target a Personality: Give him a Force penalty equal to the entering-play Honor loss of a target Personality opposing him.

Chutaro - personalities
4F/2C -HR7G/1PH/

Mantis Clan • Budoka
After Chutaro enters play from a province: Refill the province face-up.
Battle: Bow one of your Farms: Ranged 3 Attack.

Daidoji Kojima - personalities
4F/3C 2HR8G/2PH/

Crane Clan • Samurai • Iron Crane
While defending, Kojima has +2F, and adds Force to his unit even while bowed.

Daidoji Naoshige - personalities
3F/3C 0HR7G/2PH/

Crane Clan • Samurai • Scout
Battle: Ranged 2 Attack, or Ranged 5 Attack if a Recon action has targeted the current battlefield or its province this turn.

Daigotsu Junichi - personalities
3F/1C 1HR5G/1PH/

Spider Clan • Samurai • Magistrate
Can not assign to an army with any Nonhuman Personalities.
Battle: Bow a target Personality opposing Junichi with Personal Honor higher than Junichi's Chi.

Daigotsu Susumu - personalities
3F/4C -HR7G/2PH/

Spider Clan • Courtier
Political Fear Limited: Target a Human Personality with Force less than his controller's Family Honor. His controller may target and bow a different one of his unbowed Personalities. If he did not target anyone, bow the first target.

Datsue-ba - personality
4F/4C -HR7G/0PH/

Spider Clan • Shadowlands • Nonhuman • Bog Hag • Shugenja • Infiltrator
After Datsue-ba enters play: Lose 4 Honor.
Battle: Bow Datsue-ba: Give all Personalities at this battlefield a Force penalty equal to their base Personal Honor.

Doji Masako - personalities
2F/3C 4HR8G/3PH/

Crane Clan • Courtier
Political Reaction: After the Imperial Favor is discarded, bow one of your target Personalities with 4 or higher Personal Honor: Take the Favor. If the discarding paid a cost from one of your abilities not on a card, you can use that ability an additional time this turn.

Doji Nobuhide - personalities
2F/3C 6HR7G/3PH/

Crane Clan • Samurai • Courtier
Political Battle: Bow a target Personality with Force greater than his controller's Family Honor and less than your Family Honor.

Gagoze no Oni - personalities
5F/4C -HR8G/0PH/

Shadowlands • Oni • Nonhuman
Lose 4 Honor.
Battle: Bow Gagoze or one of his Followers: Target a non-Shadowlands Personality. His controller may permanently give him Shadowlands. If the target does not gain Shadowlands, give him -3F/-3C until the beginning of your next turn.

Goju Ryuu - personalities
3F/3C -HR7G/0PH/

Spider Clan • Ninja
Lose 4 Honor.
Battle: Target a Personality or Follower opposing Ryuu. Set Ryuu's Force to the target's Force. Reduce the target's Force by 4.

Hida Fumetsu - personalities
6F/3C 4HR8G/3PH/

Crab Clan • Topaz Champion • Samurai
Fumetsu has +3F during the Combat Segment (not battle resolution).

Hida Itsuma - personalities
5F/2C 1HR8G/2PH/

Crab Clan • Samurai • Hero • Shadowlands • Damned
Reaction: Before one of your other Samurai is destroyed, if it is not the Action Phase or Attack Phase, destroy Itsuma: Negate the other Samurai's destruction.

Hida Kashin - personalities
4F/2C -HR7G/1PH/

Crab Clan • Samurai • Berserker
Kashin cannot assign to an army with Hida Fumetsu.
Battle: Bow Kashin: Destroy one or more target Followers opposing him with a total Force less than or equal to Kashin's Force.

Hiromasa - personalities
2F/3C -HR6G/1PH/

Spider Clan • Monk • Shadowlands
Lose 2 Honor.
Fear Battle: Destroy a Follower attached to a target enemy Personality. Give Hiromasa a +1F token if this destroyed a Follower.

Hiruma Aya - personalities
3F/2C 0HR7G/2PH/

Crab Clan • Samurai • Scout
Recon Limited: Target a province. Your Personalities can assign to its battlefield during Cavalry Manevers this turn.

Hisao - personality
4F/4C -HR7G/2PH/

Ronin • Samurai • Duelist • Hero
Hisao will not gain Clan alignments.
Negate the bowing of Hisao and his Followers from cards' effects (not costs) while he is in an army.

Horiuchi Yoko - personalities
3F/3C 0HR8G/2PH/

Unicorn Clan • Shugenja • Water • Cavalry
If Yoko has a Spell attached or has performed an action from a Spell this turn, she has +2F/+1C.

Ide Eien - personalities
3F/3C 2HR8G/2PH/

Unicorn Clan • Courtier • Ambassador • Cavalry
Reaction: Even if Eien is bowed, after another player resolves a Political action: Straighten one of your target Personalities.

Ikoma Tatsunori - personalities
3F/3C 5HR7G/3PH/

Lion Clan • Samurai • Tactician
Political Tactical Reaction: Before you gain Honor during a battle (including resolution): Negate the gain. Draw a card.

Isawa Emori - exp - personality
5F/4C 5HR10G/3PH/

Phoenix Clan • Earth • Shugenja • Elemental Master • Experienced • Unique
Your Earth Shugenja need not bow as a cost of Earth actions they perform.
Battle: Bow a target unbowed enemy card. Raise or lower the current battlefield's province's strength by the Force of the targeted card.

Isawa Kajibara - personalities
4F/4C 5HR9G/3PH/

Phoenix Clan • Shugenja • Fire
Fire Battle: Even if Kajibara is bowed: Ranged 3 Attack. Straighten Kajibara.

Kafu - personalities
5F/3C 10HR8G/4PH/

Lion Clan • Fu Lion • Nonhuman • Cavalry
Fear Battle: Target an enemy unit. Bow all Followers and Personalities in it with Force less than Kafu's Personal Honor.

Kakita Amakuni - personalities
2F/3C 6HR7G/3PH/

Crane Clan • Samurai • Duelist
Reaction: Before focused cards are revealed in a duel involving Amakuni: After Focus Effects resolve, each focused card that shares a base Focus Value with another of its player's focused cards suffers -2 Focus Value.

Kakita Kensho-in - personalities
3F/4C 4HR7G/3PH/

Crane Clan • Samurai • Artisan • Duelist

Katashi - personalities
4F/3C -HR7G/1PH/

Spider Clan • Monk • Shadowlands
Limited: If your Family Honor is lower than 0 and you control no Rings, bow Katashi: Put a target Ring from your hand or discard pile into play.

Kitsu Tenshin - personalities
3F/3C 4HR6G/2PH/

Lion Clan • Samurai • Scout
Reaction: After Tenshin enters play: A target Lion Clan Personality in your discard pile becomes honorably dead.

Kitsune Aiko - personalities
1F/3C 2HR4G/3PH/

Fox Clan • Shugenja • Air • Scout • Kitsune • Nonhuman
Recon Open: Bow Aiko: Target a province. During battles at that province's battlefields this turn, Ranged Attacks have -2 Strength.

Kuni Takaniro - personalities
4F/3C -HR7G/1PH/

Crab Clan • Shugenja • Shadowlands • Damned
Negate all effects of other player's Fear actions targeting cards in this unit.
Ranged Attacks targeting cards in this unit have -2 strength.

Kuni Umibe - personalities
4F/3C 2HR8G/2PH/

Crab Clan • Shugenja • Earth
Your Crab Clan Personalities at Umibe's location have Berserker if they are Shadowlands, and Hero if their Personal Honor is 1 or higher.

Matsu Kameko - personalities
4F/1C 3HR7G/0PH/

Lion Clan • Samurai • Deathseeker
Ignore Followers' Honor Requirements of 3 or less when attaching them to Kameko.
Battle: Bow Kameko: Ranged Attack with strength equal to her Force. Gain 1 Honor if the Ranged Attack destroyed a card.

Matsu Sakaki - personalities
4F/3C 7HR7G/3PH/

Lion Clan • Samurai
Battle: Bow a target enemy Personality with Force lower than Sakaki's Personal Honor.

Mirumoto Ryosaki - exp - personalities
4F/4C 8HR7G/3PH/

Dragon Clan • Samurai • Duelist • Experienced • Unique
Reaction: Before Focus Effects resolve involving Ryosaki: Raise the Focus Value of a focused card to 4.
Battle: Move a target Personality controlled by the enemy leader to Ryosaki's battlefield.

Mirumoto Yozo - personalities
4F/4C 5HR8G/2PH/

Dragon Clan • Samurai • Duelist
After Yozo issues a challenge: Give him +2F.
Reaction: Before Focus Effects resolve in a duel involving Yozo: Lower the Focus Value of any focused card to that of one of your focused cards.

Moshi Taya - personalities
2F/4C 2HR8G/2PH/

Mantis Clan • Shugenja • Water • Naval
Battle: Exchange the Force of one of your target Naval Personalities with the Force of a target Personality opposing him.

Moto Chai - personalities
4F/2C -HR9G/1PH/

Unicorn Clan • Cavalry • White Guard
Battle: Bow a target non-Unique enemy Infantry Personality without Followers. If you are the Attacker and this is your first Battle action this battle, destroy the target.

Noburo - personalities
3F/2C 1HR5G/2PH/

Ronin • Samurai • Yojimbo
Reaction: When a Limited or Open action would target one of your Courtiers or Shugenja: The player performing the action may discard a card. If he does not discard, he chooses a different legal target among your Personalities.

Sentei no Oni - exp - personalities
16F/5C -HR16G/0PH/

Shadowlands • Oni • Nonhuman • Experienced • Unique
Lose 10 Honor.
Reaction: Before a card's effect bows Sentei, give him -8F: Negate the bowing.
Reaction: Before Sentei is destroyed by another player's card effect during a battle, remove him from the game: Destroy all units in the current enemy army.

Shiba Fusaburu - personality
4F/3C 6HR7G/2PH/

Phoenix Clan • Samurai • Duelist • Yojimbo

Shiba Rae - personality
3F/4C 4HR7G/2PH/

Phoenix Clan • Samurai • Yojimbo
Rae has +1F for each Spell in his army.
Battle: Ranged 3 Attack.

Shinjo Kurimoko - personalities
3F/4C 4HR8G/2PH/

Unicorn Clan • Samurai • Magistrate • Cavalry
Battle: If there are any units opposing Kurimoko, pay 2 Gold: Create a 2F/1C/1PH Ronin, Samurai Personality in your current army. Remove him from the game after this battle ends.

Shinjo Turong - exp - personalities
4F/4C -HR8G/2PH/

Unicorn Clan • Samurai • Cavalry • Naval • Experienced • Unique
If you are a Mantis Clan player, Turong costs 2 less Gold to bring into play.
Battle: Straighten another target Cavalry or Naval card at this battlefield.

Shosuro Kyuichi - personalities
2F/4C -HR7G/0PH/

Scorpion Clan • Ninja • Duelist
Reaction: After an action resolves that gave a Personality a Chi penalty (including penalties from tokens): Give the Personalty a -1F/-1C Poison token.

Shosuro Takuro - personalities
1F/4C -HR7G/1PH/

Scorpion Clan • Courtier
Reaction: After Takuro is destroyed by a card you do not own or by battle resolution: Create a 0F/2C/1PH Scorpion Clan, Courtier, Apprentice Personality. Choose another player, who loses 3 Honor.

Soshi Ukon - personalities
1F/3C 0HR6G/1PH/

Scorpion Clan • Shugenja
After Ukon enters play: Permanently give him the Air, Earth, Fire, or Water keyword.

Tamori Sugi - personalities
3F/3C 0HR7G/2PH/

Dragon Clan • Shugenja • Earth
Battle: Even if Sugi is not at the current battlefield, bow him: Raise or lower the strength of the current battlefield's province by 4.

The Rashana - personalities
2F/3C 0HR8G/2PH/

Dragon Clan • Naga • Greensnake • Nonhuman
Reaction: After you bring a non-Shadowlands Nonhuman Personality into play (including The Rashana): Permanently give The Rashana either +2F, Samurai, Monk, or Cavalry.

Togashi Kanaye - personalities
3F/3C 0HR7G/4PH/

Dragon Clan • Monk
Reaction: Even if Kanaye is bowed, after a Ring enters play: Choose another player. That player chooses whether you gain 2 Honor, or you search your deck for a Ring, show it, and put it in your hand.

Togashi Remi - personalities
4F/4C 3HR8G/2PH/

Dragon Clan • Monk • Duelist

Togashi Shichi - personalities
2F/2C -HR5G/1PH/

Dragon Clan • Monk
Shichi cannot perform Kiho actions except during battle.
Battle:Discard a Kiho Action card: Give Shichi +2F.

Toritaka Kaiketsu - personalities
4F/3C 3HR7G/1PH/

Crab Clan • Samurai • Scout
Recon Open: Bow Kaiketsu: Target a province. Units with one or more Spirit cards cannot assign to its battlefields this turn. After Cavalry Maneuvers this turn, bow a target unit there.

Tsuruchi Amaya - personalities
2F/3C 2HR7G/2PH/

Mantis Clan • Samurai
Battle: Bow Amaya: Ranged 4 Attack. Bow the Ranged Attack's target if it is still in play.

Tsuruchi Fuyu - personalities
3F/3C 2HR7G/2PH/

Mantis Clan • Samurai • Magistrate
Battle: Target a Personality opposing Fuyu. The target's controller may move him home and dishonor him. If he did not move, Ranged Attacks that target him this turn have +6 strength.

Tsuruchi Masako - personalities
4F/3C 0HR7G/2PH/

Mantis Clan • Samurai • Magistrate
Reaction: After one of your Ranged Attacks targets a Follower or a Personality without Followers opposing Masako: Increase the Ranged Attack's strength by 1.

Utaku Etsuko - personalities
4F/3C 8HR8G/3PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden
Battle: Bow a target enemy Infantry Personality with less Force and no Followers.

Utaku Takai - personalities
1F/2C 4HR5G/2PH/

Unicorn Clan • Ruby Champion • Samurai • Horse Master
Takai has +1F for each Cavalry Personality in his army.
Battle: If there are any enemy units at the current battlefield, even if Takai is home: Move one of your target Unicorn Clan Personalities to the current battlefield.

Yogo Honami - personalities
2F/4C -HR7G/2PH/

Scorpion Clan • Shugenja • Courtier • Spirit
Political Reaction: Before a player loses Honor, bow Honami: Increase the loss by 1.

Yoritomo Daishiro - personalities
4F/4C 0HR8G/3PH/

Mantis Clan • Samurai • Magistrate • Naval • Unique
Battle: Target a Personality opposing Daishiro. Give +2F to each Mantis Clan Personality in this army with Chi greater than the target's Personal Honor.

Yoritomo Kane - personalities
5F/4C 0HR9G/2PH/

Mantis Clan • Samurai • Naval
Reaction: After Kane assigns or moves to a location: Move one of your target Ashigaru or Budoka Personalities to the same location. If the target moved into a defending army, straighten him.

Toshi Ranbo - region
City • Imperial • Unique
During battles at this province's battlefield, effects of Political actions will not be negated.
After Cavalry Maneuvers end: Create and attach a 1F Guard Follower to each honorable, opposed Samurai or Shugenja Personality defending at this province's battlefield.

Bairei's Vigil - spells
2G 1F
Limited: Bow this Shugenja and remove this Spell from the game: Target a Spell card in your discard pile and shuffle it back into your deck.

Isawa's Air - spells
3G 3F
Isawa Scroll • Air
Ranged Attacks targeting cards in this unit have -2 strength.
Limited: Bow this Shugenja: Straighten a number of non-Holding cards up to the number of different element keywords on Isawa Scrolls you control.

Isawa's Blood - spells
6G 4F
Isawa Scroll • Maho • Singular
After this Spell leaves play: For the rest of the turn, after any of your Personalities enters play, give him a -1C Corruption token.
Open: Permanently give this Personality -2C: Permanently give this Spell any element keyword.

Isawa's Earth - spells
4G 2F
Isawa Scroll • Earth
This Personality has +1F for each Isawa Scroll you control.
Battle: Bow this Spell: Give a target enemy Personality a Force penalty equal to this Shugenja's Chi.

Isawa's Fire - spells
6G 4F
Isawa Scroll • Fire
Ranged Attacks performed by cards in this army have +1 strength for each Isawa Scroll you control.
Limited: Destroy five of your Isawa Scrolls with five different element keywords between them: Search your discard pile for up to five Personalities and bring them into play, waiving costs.

Isawa's Void - spells
2G 0F
Isawa Scroll • Void
The Focus Value of this card is 4 while you control any Isawa Scrolls.
Reaction: After you discard a Fate card due to a cost or effect from a card (including the discarded card), destroy this Spell: Before your next turn ends, put the discarded card in your hand.

Isawa's Water - spells
5G 1F
Isawa Scroll • Water
Your Personalities with Isawa Scrolls attached have Cavalry.
Battle: Bow this Shugenja: Target two Personalities controlled by the same player at any locations. Switch their locations.

Paper to Steel - spells
3G 1F
This Personality has +2F.
Limited: Bow this Personality: Bow a target Personality with lower Chi.

A Lion's Roar - actions
0G 3F
Battle: Bow one of your target Personalities with 3 or more Personal Honor: Ranged Attack with strength equal to his Personal Honor, plus 2 if he is a Tactician.

A Matter of Honor - actions
0G 2F
Political Open: Target a Personality whose Honor Requirement is 5 points or more lower than your family honor. After the next time this turn an action card resolves that targeted one of your cards and that he performed, dishonor him and draw a card.

Calling in Favors - actions
0G 3F
Battle: Target a Personality controlled by a player you invited to ally this turn whose units have not been in any enemy army this turn. If there are any enemy units at the current battlefield, straighten the target's unit and move it to your side there. The unit's controller gains 2 Honor.

Choose Your Ground - actions
0G 1F
Battle: Target one of your Personalities with 3 or higher Chi: Destroy a target Terrain.
Open: Pay 3 Gold: Destroy a target Region.

Crosswinds Cut Style - actions
0G 4F
Focus Effect: If your Personality in this duel is Unicorn Clan: Lose 2 Honor. When this duel resolves, the other player wins and you lose. Negate any effects for losing the duel.
Battle: Target one of your unbowed Cavalry Personalities: Bow a target Infantry card opposing him with lower Force.

Dastardly Tactics - actions
0G 3F
Political Battle: Lower the Force of the Personality and of each Follower in a target enemy unit to your current Family Honor or 0, whichever is higher.

Death of Virtue Style - actions
0G 2F
Focus Effect: If this Personality is Spider Clan: Add 3, or this Personality's entering-play Honor loss, to this card's Focus Value, whichever is lower.
Battle: Target one of your unbowed Spider Clan Personalities with 5F or higher: Destroy a target enemy card with 3F or lower and no attached cards.

Devious Explorer - actions
0G 3F
Reaction: After you announce a Battle action: Target an enemy Personality. Your action's effects that move him home cannot be negated. He cannot gain Force bonuses or move to battlefields this turn.

Drawing in the Strike - strategy
0G 3F
Kiho
Reaction: After one of your Monks is targeted by an action on a card opposing him without attachments, target that Monk: After that action's resolution, bow the card the action is on.

Establishing a Foothold - actions
0G 3F
Recon Open: Bow one of your target Scouts: Enemy Personalities at a target province's battlefields this turn have -1F. If you targeted that province this turn with Surveying the Land, your Personalities who assign there gain the ability "Battle: Bow this Personality: Bow a target enemy card without attachments."

Evenly Matched - actions
0G 2F
Battle: Bow one of your target Personalities. Straighten a target Personality.
Reaction: After a player gives one or more of his Personalities a Force bonus from an action: Bow each of them for whom the Force bonus was greater than or equal to his current Chi.

Failure to Your Daimyo - actions
0G 2F
Political Open: If it is not your turn: Target a Personality you control and a Personality with a lower Honor Requirement that you do not control. Straighten your Personality.

Falling Leaf Strike - strategy
0G 3F
Kiho
Battle: Target your unbowed Monk: Move him to the current battlefield. Give a target enemy Personality or Follower -3F. Bow it if its Force is now 0.

Fight as One - strategy
0G 2F
Battle/Open: Bow your target Follower: Straighten its Personality.
Battle/Open: Straighten all your Yojimbo cards.

Furious Assault - actions
0G 1F
Battle: Target one of your Berserkers or bow one of your target Personalities or Followers: Lose 2 Honor. Target an enemy unit. Its controller may move it home and bow it. If it moved, it cannot move again this Combat Segment. If it did not move, destroy it after this Combat Segment ends.

Heart of the Katana Style - actions
0G 2F
Focus Effect: If your Personality in this duel is Lion Clan: Add 3 or his Personal Honor, whichever is lower, to this card's Focus Value.
Tactical Battle: Bow one of your target Lion Clan Tacticians: Destroy a target enemy Personality with lower Personal Honor and no attachments.

Heated Discussion - actions
0G 2F
Political Limited: Target another player's Personality. Create a battlefield and assign him to defend there. Assign any number of your Courtier or Magistrate Personalities to attack there. The Defender may then assign any of his Courtier or Magistrate Personalities there. Fight the battle. During the battle, before any Personality is destroyed, dishonor him instead.

Hojatsu's Legacy Style - actions
0G 4F
Focus Effect: If your Personality in this duel is Dragon Clan: After the duel ends, you may put a discarded Kiho Action card or Ring card you focused on the top or bottom of your Fate deck.
Battle: Bow one of your target Dragon Clan Personalities: Target an enemy Personality with equal or lower Chi. If he is bowed, destroy him. If he is not bowed, bow him.

Honor is Power - actions
0G 2F
Political Battle: Bow one of your target Courtiers, even if he is at home: Target an opposed honorable Personality in another player's army. His controller may choose to dishonor him and lose 2 Honor. If the Personality is still honorable, take the Imperial Favor and draw a card.

Justly Earned Victory - strategy
0G 2F
Battle: Target your Personality: Move a target enemy Personality with lower Force or with fewer attachments home.
Battle: Negate all current Force bonuses and penalties to cards at this battlefield from actions.

Kolat Forgery - actions
*G 2F
Kolat Limited: Pay the target's base Gold Cost: Destroy a target attachment. Lose 1 Honor.

Mysterious Deaths - actions
6G 1F
Unique
Kolat Limited: Lose 4 Honor. Destroy each player's lowest Gold Cost unit. If any player has more than one unit tied for lowest Gold Cost, he chooses which of his units is destroyed. Remove this card from the game.

Overwhelming Speed - actions
0G 2F
Battle: Target one of your Cavalry units: Bow and move home a target enemy Infantry unit with less Force.

Paragon of Honor - actions
0G 4F
Open: Give a target Personality +1PH.
Limited: Target an honorable Personality with 5 or higher Personal Honor. While he remains in play and honorable, he has the trait "Straighten this card after each phase ends."

Parley - actions
0G 1F
Political Battle: Target one of your unbowed Personalities: Target an enemy Personality. Give each target a Force and Chi penalty equal to his own Personal Honor; this can not reduce Chi below 1.

Power of Innocence - strategy
0G 2F
Political
Open: Bow your target Courtier or Shugenja Personality: Bow a target Personality with lower Personal Honor.

Powerful Accusation - actions
0G 1F
Political Battle: Destroy one of your target defending unbowed Courtiers: Dishonor a target Personality opposing him. If the target has higher base Personal Honor than your Courtier, the target's controller chooses a card in the target's unit. Destroy it.

Private Whispers - strategy
0G 2F
Political
Open: Bow your target Courtier or Shugenja Personality: Bow a target Personality with higher Personal Honor.

Red Leaf Cut - actions
0G 2F
Reaction: Before Focus Effects resolve: Discard a focused card; its owner may focus an additional card from his hand or focus pool.
Reaction: After a Battle action resolves: Give -3F to a target Personality who performed it.

Silent Movements - actions
0G 1F
Ninja Battle: Target one of your unbowed Ninja Personalities: If he has no non-Ninja Followers, you may move him to another location. You may then give a target Personality at your Ninja's location -3F/-1C, even if not at the current battlefield.

Single Strike Style - actions
0G 4F
Focus Effect: If your Personality in this duel is Crane Clan: After the duel ends, you may put a discarded Political Action card you focused on top of your Fate deck.
Battle: Bow one of your target Crane Clan Personalities: Target an enemy Personality with lower Personal Honor. If he is bowed, destroy him. If he is not bowed, bow him.

Soul Strike - actions
0G 2F
Battle: Target one of your Rings and one of your unbowed Monks: Ranged 4 Attack.

Splendid Phoenix Style - actions
0G 4F
Focus Effect: If your Personality in this duel is Phoenix Clan: After the duel ends, you may put a discarded Spell or Ring card you focused on the top of your Fate deck.
Battle: Bow one of your target Yojimbo cards or Phoenix Clan Samurai cards: Move home a target enemy Personality. If he moved, bow him.

Storm's Eye Style - actions
0G 2F
Focus Effect: If your Personality in this duel is Mantis Clan and one of your focused cards has 3 Gold Cost or higher: Add 3 to this card's Focus Value.
Battle: Target one of your unbowed Mantis Clan Personalities with a Ranged Attack ability: Ranged Attack with strength equal to his Chi.

Strength in Shadow Style - actions
0G 2F
Focus Effect: If your Personality in this duel is Scorpion Clan: Lose 2 Honor. Give a Personality in the duel two -1F/-1C poison tokens. (End the duel without resolution if this destroys him.)
Battle: Target one of your Scorpion Clan Samurai or Ninja: Straighten or bow a target Samurai or Ninja with equal or lower Chi and no attachments.

Strength of Paragons - actions
0G 2F
Battle: Target one of your unbowed Personalities with an Honor Requirement greater than your starting Family Honor: Target a Follower opposing him, or any card opposing him if he has 5 or greater Personal Honor. Destroy the opposing target.

Superior Positioning - actions
0G 4F
Recon Open: Target one of your Scouts: Your Followers at a target province's battlefields this turn have +1F. If you targeted that province this turn with Establishing a Foothold and Surveying the Land, your cards there straighten after the first time each battle they bow to pay costs.

Surveying the Land - actions
0G 2F
Recon Open: Target one of your unbowed Scouts: Target a province. Your Personalities at its battlefields this turn have +1F while opposed.

The Hundred-Hand Strike - strategy
0G 4F
Kiho
Battle: Give your target Monk -1F: Give a target enemy Personality or Follower -3F. Bow the enemy card if it now has 0 Force. You may take an additional Battle action.

Tight Quarters - actions
0G 1F
Terrain Battle: Enemy Personalities and Followers at this battlefield have -1F. While your Family Honor is below its starting value, Samurai and Berserkers in your army have a Force bonus equal to the number of units opposing them; this cannot give more than +3F per card.

True Strength - actions
0G 1F
Battle: Bow one of your target Personalities: Bow a target enemy Personality with lower Personal Honor and no attachments. Gain Honor equal to the enemy Personality's Personal Honor.
Reaction: After a Dark Virtue action resolves: The player who took it targets, dishonors, and destroys one of his Personalities.

Unbroken Blade Style - actions
0G 2F
Focus Effect: If your Personality in this duel is Crab Clan: Set the Focus Value of this card to 5 or his base Force, whichever is lower.
Battle: Target one of your unbowed Crab Clan Samurai or Berserker Personalities: Target an enemy Personality with lower Force. If he is bowed, destroy him. If he is not bowed, bow him.

Unexpected Intimidation - strategy
0G 3F
Battle: Bow your target Personality: Move a target enemy Personality home. If this did not move him, bow him. If this did not bow him, destroy him. If this did not destroy him, remove him from the game.

Unexpected Reinforcements - actions
3G 3F
Tactical Battle: Target one of your Tacticians: Create three 1F/1C/1PH Samurai Personalities with your Clan alignment at the current battlefield. Remove them from the game after the battle ends.

Unseen Assailant - actions
0G 2F
Ninja Battle: Bow one of your target Ninjas: Ranged 3 Attack. If the Ranged Attack targeted a Personality, you may compare it against his Chi instead of Force.

Unseen Valor - actions
0G 3F
Battle: Until the end of the current battle, players cannot gain Honor except from battle resolution.
Battle: Give one of your target opposed Personalities +4F. You cannot gain Honor during this battle (including resolution).

Use the Wind - actions
0G 1F
Air Terrain Battle: Your Personalities at this battlefield with 3C or higher have +1F. Each Ranged Attack that targets a card in your army is scattered by the wind and has -1 strength.

Vision of P'an Ku - actions
0G 1F
Kiho Battle/Open: Target one of your unbowed Shugenja or Monk Personalities: Raise his Force, Chi or Personal Honor to the value of the same stat on another player's target non-Unique Personality. This bonus is permanent.

Watching the Battle - actions
0G 3F
Political Battle: Target a Courtier or Artisan in your home: Take the Imperial Favor. After each time an enemy player's action targets one or more of your cards at this battlefield, gain 1 Honor.

Brilliant Rebirth Temple - strongholds
6PS/4GP/6SH
Phoenix, Phoenix
Reaction: Even if this Stronghold is bowed, after you bring a Shugenja Personality into play: Create a 0F Yojimbo Follower and attach it to him.
Reaction: Once per battle, after you destroy a card in an enemy army: Each of your cards in your current army that is a Samurai or Yojimbo gains +1F.

Houritsu Mura - strongholds
7PS/4GP/2SH
Mantis, Mantis
Personalities opposing one or more of your Magistrates have -1PH.
Battle: Bow one of your target Personalities: Move home a target Personality opposing him with lower Personal Honor than your Personality's Chi.

Vigilance Keep - strongholds
7PS/3GP/7SH
Lion, Lion
After you destroy a province as the Attacker: Gain Honor equal to the base Personal Honor of one of your Personalities at that battlefield.

A Gruesome Display - events
After the next time this game a Shadowlands card is destroyed, you gain 2 Honor, or 5 Honor if your Family Honor is below its starting value at that time.

Gujo Odori - events
Before your next Dynasty Phase begins, straighten all Port, Village and City cards in play.

Power of the Masters - events
Until the end of the game, while you control exactly five Elemental Masters with five different element keywords betwee them, each of your Elemental Master Personalities has the ability "Open: Bow a target Personality."

The Heavens are Watching - events
After your next Action Phase begins, turn all cards in provinces face up, except the province from which this Event resolved.

The Throne Stands Empty - events
The player with the Imperial Favor discards it. Until your second Events Phase from now, no player can take the Favor and Personalities cannot lobby. Dishonor Moto Chagatai.

Disgraced Ronin - followers
3F/0C -PH/3G/0HR 2F
Lose 2 Honor.
Can not attach to a Nonhuman, or to a Personality with 2 or higher Personal Honor.

Gunso Atshushi - followers
1F/0C -PH/3G/1HR 4F
Can only attach to a Dragon Clan Personality.
Limited: If this card has 3 or fewer Fire tokens: Give it a +1F Fire token.
Fire Battle: Remove a Fire token from this card: Ranged 2 Attack.

Gunso Chitose - followers
2F/0C -PH/3G/2HR 4F
Can only attach to a Crane Clan Personality.
Political Reaction: Even if this card is bowed, after a Political action resolves: Straighten this unit.

Gunso Hirobumi - followers
2F/0C -PH/3G/0HR 4F
Ninja
Can only attach to a Scorpion Clan Personality.
Reaction: After this Personality bows to pay a cost of a non-Political action: Straighten him.

Longshoremen - followers
2F/0C 0PH/3G/1HR 2F
Longshoremen has +1F while attached to a Naval Personality.
Battle: Bow one of your Budoka or Ashigaru in this army. Straighten a target Samurai.

O-shiken - followers
2F/0C -PH/4G/0HR 2F
Mujina • Nonhuman • Cavalry
Lose 1 Honor.
Reaction: After an action resolves which destroyed this card's Personality, even if this card is now out of play: Target one of your Crab Clan Personalities at the location where the Personality was destroyed. Attach this card to him, waiving costs.

Respected Mentor - followers
2F/0C -PH/2G/1HR 1F
Can only attach to a Monk or Shugenja.
Reaction: After a Ring bows: Straighten it.

Ruthless Bandits - followers
2F/0C -PH/2G/0HR 2F
When playing this card from your hand, you may attach it to a Personality you do not control. (This card then is controlled by the Personality's controller.)
After a player other than this card's controller destroys this card or its Personality with an action or in battle resolution: The player gains 2 Honor.

Seppun Detachment - followers
4F/0C -PH/4G/4HR 4F
Imperial
Political Reaction: Before another player's action moves this unit: Negate the movement.

Unproven Guardian - follower
2F/0C -PH/3G/1HR 3F
Yojimbo
This Personality has +1PH while he is a Courtier or Shugenja.

Yajuu no Oni - followers
3F/0C -PH/4G/0HR 2F
Oni • Nonhuman • Shadowlands
After this card enters play: Its owner loses 4 Honor.
All cards in this unit have Shadowlands.
When playing this card from your hand, you may attach it to a Personality you do not control. (This card then is controlled by the Personality's controller.)

City Gate - holdings
3F/0C -PH/4G/0HR 2F
Oni • Nonhuman • Shadowlands
After this card enters play: Its owner loses 4 Honor.
All cards in this unit have Shadowlands.
When playing this card from your hand, you may attach it to a Personality you do not control. (This card then is controlled by the Personality's controller.)

Clan Estate - holding
3F/0C -PH/4G/0HR 2F
Oni • Nonhuman • Shadowlands
After this card enters play: Its owner loses 4 Honor.
All cards in this unit have Shadowlands.
When playing this card from your hand, you may attach it to a Personality you do not control. (This card then is controlled by the Personality's controller.)

Haiku School - holdings
3F/0C -PH/4G/0HR 2F
Oni • Nonhuman • Shadowlands
After this card enters play: Its owner loses 4 Honor.
All cards in this unit have Shadowlands.
When playing this card from your hand, you may attach it to a Personality you do not control. (This card then is controlled by the Personality's controller.)

Temple of the Righteous Emperor - holdings
3F/0C -PH/4G/0HR 2F
Oni • Nonhuman • Shadowlands
After this card enters play: Its owner loses 4 Honor.
All cards in this unit have Shadowlands.
When playing this card from your hand, you may attach it to a Personality you do not control. (This card then is controlled by the Personality's controller.)

Blade of the Kansen - items
+1F/+0C 2G 2F
Weapon • Shadowlands • Spirit
This Personality has Shadowlands.
After the first time each turn this Item is destroyed: Draw a card.
Reaction: After another player resolves an action with an Honor loss as one of its base effects (even if the loss does not happen): Give this Personality +3F.

Budoka's Tonfa - items
+2F/+0C 2G 1F
Weapon
Can not attach to a Samurai.
Reaction: After you attach this card from your hand: Straighten a target Samurai.

Doji Armor - item
+1F/+0C 3G 4F
Armor
This Personality has +1PH.

Gaijin Utensil - items
+0F/+0C 2G 2F
Lose 2 Honor.
Reaction: Even if this card is bowed, when another Personality would be targeted by a Political action or an action performed by a Magistrate, destroy this card: The action targets this Personality instead, if legal.

Kusari-Gama - items
+2F/+0C 3G 3F
Battle: Bow this card: Give a target enemy Personality -2F. If this card is attached to a Ninja, give the target a -1F/-1C Poison token.

Utaku Saber - items
+2F/+1C 3G 2F
Weapon
Reaction: After the first time each turn this card enters play: You may rehonor this Personality. If you do not choose to rehonor him, gain 1 Honor; this gain does not rehonor him if he is dishonorable.

Wasp Bow - items
+2F/+0C 3G 3F
Weapon
Lion Clan Personalities cannot attach this card.
Ranged Attacks this Personality performs have +1 strength.

Agasha Tamaki - personalities
1F/3C 4HR7G/3PH/

Phoenix Clan • Shugenja
Limited: Even if Tamaki is bowed: Straighten one of your target bowed Temple Holdings that has not produced Gold this turn. If this straightened a Temple, straighten Tamaki.

Akodo Hiroyuki - personalities
4F/4C 12HR6G/4PH/

Lion Clan • Samurai • Scout • Tactician • Unique
After engaging in a battle at Hiroyuki's battlefield: Bow all Personalities in his army with 2PH or lower.
Battle: Give another target Personality in Hiroyuki's army a Force bonus equal to the target's Personal Honor. Straighten him.

Akodo Katsumoto - personalities
4F/3C 7HR7G/2PH/

Lion Clan • Samurai • Tactician
Tactical Battle: Bow one of your target Personalities: Bow a target enemy Personality with Personal Honor equal to or less than the Personal Honor of the Personality you bowed.

Asahina Ekei - personalities
2F/4C 6HR7G/4PH/

Crane Clan • Shugenja • Air • Artisan
Limited: Target a Holding in your discard pile. Put it into play, bowed (paying all costs).

Asako Bairei - exp3 - personalities
2F/5C 6HR8G/3PH/

Phoenix Clan • Elemental Master • Shugenja • Water • Scribe • Cavalry • Experienced 3 • Unique
Your Water Shugenja need not bow as a cost of performing Water actions.
Water Battle: Even if he is not at the current battlefield, bow Bairei: Straighten up to 4 target bowed cards.

Asako Eichiro - personalities
4F/3C 2HR8G/2PH/

Phoenix Clan • Monk • Fire
Reaction: After a Fire action resolves that one of your Personalities performed, even if Eichiro is bowed: Straighten Eichiro.

Bayushi Arunsa - personalities
4F/3C 0HR8G/2PH/

Scorpion Clan • Samurai • Magistrate • Duelist
Battle: Move home a target dishonorable enemy Personality. If he moved, bow him.

Bayushi Ryuzaburo - personalities
4F/4C -HR8G/2PH/

Scorpion Clan • Samurai • Courtier • Magistrate
Before your turn ends, if you control any cards with the base Shadowlands keyword: Destroy either Ryuzaburo or one of those cards.

Bayushi Shinobu - personalities
4F/4C 0HR8G/2PH/

Scorpion Clan • Samurai • Hero
Battle: Even if Shinobu is bowed: Bow a target Personality opposing him with lower Personal Honor. If this bowed a card, straighten Shinobu.

Chuda Genkei - personalities
3F/3C -HR7G/0PH/

Spider Clan • Shugenja • Shadowlands
Lose 4 Honor.
Battle: Target a Personality: Give him a Force penalty equal to the entering-play Honor loss of a target Personality opposing him.

Chutaro - personalities
4F/2C -HR7G/1PH/

Mantis Clan • Budoka
After Chutaro enters play from a province: Refill the province face-up.
Battle: Bow one of your Farms: Ranged 3 Attack.

Daidoji Kojima - personalities
4F/3C 2HR8G/2PH/

Crane Clan • Samurai • Iron Crane
While defending, Kojima has +2F, and adds Force to his unit even while bowed.

Daidoji Naoshige - personalities
3F/3C 0HR7G/2PH/

Crane Clan • Samurai • Scout
Battle: Ranged 2 Attack, or Ranged 5 Attack if a Recon action has targeted the current battlefield or its province this turn.

Daigotsu Junichi - personalities
3F/1C 1HR5G/1PH/

Spider Clan • Samurai • Magistrate
Can not assign to an army with any Nonhuman Personalities.
Battle: Bow a target Personality opposing Junichi with Personal Honor higher than Junichi's Chi.

Daigotsu Susumu - personalities
3F/4C -HR7G/2PH/

Spider Clan • Courtier
Political Fear Limited: Target a Human Personality with Force less than his controller's Family Honor. His controller may target and bow a different one of his unbowed Personalities. If he did not target anyone, bow the first target.

Datsue-ba - personality
4F/4C -HR7G/0PH/

Spider Clan • Shadowlands • Nonhuman • Bog Hag • Shugenja • Infiltrator
After Datsue-ba enters play: Lose 4 Honor.
Battle: Bow Datsue-ba: Give all Personalities at this battlefield a Force penalty equal to their base Personal Honor.

Doji Masako - personalities
2F/3C 4HR8G/3PH/

Crane Clan • Courtier
Political Reaction: After the Imperial Favor is discarded, bow one of your target Personalities with 4 or higher Personal Honor: Take the Favor. If the discarding paid a cost from one of your abilities not on a card, you can use that ability an additional time this turn.

Doji Nobuhide - personalities
2F/3C 6HR7G/3PH/

Crane Clan • Samurai • Courtier
Political Battle: Bow a target Personality with Force greater than his controller's Family Honor and less than your Family Honor.

Gagoze no Oni - personalities
5F/4C -HR8G/0PH/

Shadowlands • Oni • Nonhuman
Lose 4 Honor.
Battle: Bow Gagoze or one of his Followers: Target a non-Shadowlands Personality. His controller may permanently give him Shadowlands. If the target does not gain Shadowlands, give him -3F/-3C until the beginning of your next turn.

Goju Ryuu - personalities
3F/3C -HR7G/0PH/

Spider Clan • Ninja
Lose 4 Honor.
Battle: Target a Personality or Follower opposing Ryuu. Set Ryuu's Force to the target's Force. Reduce the target's Force by 4.

Hida Fumetsu - personalities
6F/3C 4HR8G/3PH/

Crab Clan • Topaz Champion • Samurai
Fumetsu has +3F during the Combat Segment (not battle resolution).

Hida Itsuma - personalities
5F/2C 1HR8G/2PH/

Crab Clan • Samurai • Hero • Shadowlands • Damned
Reaction: Before one of your other Samurai is destroyed, if it is not the Action Phase or Attack Phase, destroy Itsuma: Negate the other Samurai's destruction.

Hida Kashin - personalities
4F/2C -HR7G/1PH/

Crab Clan • Samurai • Berserker
Kashin cannot assign to an army with Hida Fumetsu.
Battle: Bow Kashin: Destroy one or more target Followers opposing him with a total Force less than or equal to Kashin's Force.

Hiromasa - personalities
2F/3C -HR6G/1PH/

Spider Clan • Monk • Shadowlands
Lose 2 Honor.
Fear Battle: Destroy a Follower attached to a target enemy Personality. Give Hiromasa a +1F token if this destroyed a Follower.

Hiruma Aya - personalities
3F/2C 0HR7G/2PH/

Crab Clan • Samurai • Scout
Recon Limited: Target a province. Your Personalities can assign to its battlefield during Cavalry Manevers this turn.

Hisao - personality
4F/4C -HR7G/2PH/

Ronin • Samurai • Duelist • Hero
Hisao will not gain Clan alignments.
Negate the bowing of Hisao and his Followers from cards' effects (not costs) while he is in an army.

Horiuchi Yoko - personalities
3F/3C 0HR8G/2PH/

Unicorn Clan • Shugenja • Water • Cavalry
If Yoko has a Spell attached or has performed an action from a Spell this turn, she has +2F/+1C.

Ide Eien - personalities
3F/3C 2HR8G/2PH/

Unicorn Clan • Courtier • Ambassador • Cavalry
Reaction: Even if Eien is bowed, after another player resolves a Political action: Straighten one of your target Personalities.

Ikoma Tatsunori - personalities
3F/3C 5HR7G/3PH/

Lion Clan • Samurai • Tactician
Political Tactical Reaction: Before you gain Honor during a battle (including resolution): Negate the gain. Draw a card.

Isawa Emori - exp - personality
5F/4C 5HR10G/3PH/

Phoenix Clan • Earth • Shugenja • Elemental Master • Experienced • Unique
Your Earth Shugenja need not bow as a cost of Earth actions they perform.
Battle: Bow a target unbowed enemy card. Raise or lower the current battlefield's province's strength by the Force of the targeted card.

Isawa Kajibara - personalities
4F/4C 5HR9G/3PH/

Phoenix Clan • Shugenja • Fire
Fire Battle: Even if Kajibara is bowed: Ranged 3 Attack. Straighten Kajibara.

Kafu - personalities
5F/3C 10HR8G/4PH/

Lion Clan • Fu Lion • Nonhuman • Cavalry
Fear Battle: Target an enemy unit. Bow all Followers and Personalities in it with Force less than Kafu's Personal Honor.

Kakita Amakuni - personalities
2F/3C 6HR7G/3PH/

Crane Clan • Samurai • Duelist
Reaction: Before focused cards are revealed in a duel involving Amakuni: After Focus Effects resolve, each focused card that shares a base Focus Value with another of its player's focused cards suffers -2 Focus Value.

Kakita Kensho-in - personalities
3F/4C 4HR7G/3PH/

Crane Clan • Samurai • Artisan • Duelist

Katashi - personalities
4F/3C -HR7G/1PH/

Spider Clan • Monk • Shadowlands
Limited: If your Family Honor is lower than 0 and you control no Rings, bow Katashi: Put a target Ring from your hand or discard pile into play.

Kitsu Tenshin - personalities
3F/3C 4HR6G/2PH/

Lion Clan • Samurai • Scout
Reaction: After Tenshin enters play: A target Lion Clan Personality in your discard pile becomes honorably dead.

Kitsune Aiko - personalities
1F/3C 2HR4G/3PH/

Fox Clan • Shugenja • Air • Scout • Kitsune • Nonhuman
Recon Open: Bow Aiko: Target a province. During battles at that province's battlefields this turn, Ranged Attacks have -2 Strength.

Kuni Takaniro - personalities
4F/3C -HR7G/1PH/

Crab Clan • Shugenja • Shadowlands • Damned
Negate all effects of other player's Fear actions targeting cards in this unit.
Ranged Attacks targeting cards in this unit have -2 strength.

Kuni Umibe - personalities
4F/3C 2HR8G/2PH/

Crab Clan • Shugenja • Earth
Your Crab Clan Personalities at Umibe's location have Berserker if they are Shadowlands, and Hero if their Personal Honor is 1 or higher.

Matsu Kameko - personalities
4F/1C 3HR7G/0PH/

Lion Clan • Samurai • Deathseeker
Ignore Followers' Honor Requirements of 3 or less when attaching them to Kameko.
Battle: Bow Kameko: Ranged Attack with strength equal to her Force. Gain 1 Honor if the Ranged Attack destroyed a card.

Matsu Sakaki - personalities
4F/3C 7HR7G/3PH/

Lion Clan • Samurai
Battle: Bow a target enemy Personality with Force lower than Sakaki's Personal Honor.

Mirumoto Ryosaki - exp - personalities
4F/4C 8HR7G/3PH/

Dragon Clan • Samurai • Duelist • Experienced • Unique
Reaction: Before Focus Effects resolve involving Ryosaki: Raise the Focus Value of a focused card to 4.
Battle: Move a target Personality controlled by the enemy leader to Ryosaki's battlefield.

Mirumoto Yozo - personalities
4F/4C 5HR8G/2PH/

Dragon Clan • Samurai • Duelist
After Yozo issues a challenge: Give him +2F.
Reaction: Before Focus Effects resolve in a duel involving Yozo: Lower the Focus Value of any focused card to that of one of your focused cards.

Moshi Taya - personalities
2F/4C 2HR8G/2PH/

Mantis Clan • Shugenja • Water • Naval
Battle: Exchange the Force of one of your target Naval Personalities with the Force of a target Personality opposing him.

Moto Chai - personalities
4F/2C -HR9G/1PH/

Unicorn Clan • Cavalry • White Guard
Battle: Bow a target non-Unique enemy Infantry Personality without Followers. If you are the Attacker and this is your first Battle action this battle, destroy the target.

Noburo - personalities
3F/2C 1HR5G/2PH/

Ronin • Samurai • Yojimbo
Reaction: When a Limited or Open action would target one of your Courtiers or Shugenja: The player performing the action may discard a card. If he does not discard, he chooses a different legal target among your Personalities.

Sentei no Oni - exp - personalities
16F/5C -HR16G/0PH/

Shadowlands • Oni • Nonhuman • Experienced • Unique
Lose 10 Honor.
Reaction: Before a card's effect bows Sentei, give him -8F: Negate the bowing.
Reaction: Before Sentei is destroyed by another player's card effect during a battle, remove him from the game: Destroy all units in the current enemy army.

Shiba Fusaburu - personality
4F/3C 6HR7G/2PH/

Phoenix Clan • Samurai • Duelist • Yojimbo

Shiba Rae - personality
3F/4C 4HR7G/2PH/

Phoenix Clan • Samurai • Yojimbo
Rae has +1F for each Spell in his army.
Battle: Ranged 3 Attack.

Shinjo Kurimoko - personalities
3F/4C 4HR8G/2PH/

Unicorn Clan • Samurai • Magistrate • Cavalry
Battle: If there are any units opposing Kurimoko, pay 2 Gold: Create a 2F/1C/1PH Ronin, Samurai Personality in your current army. Remove him from the game after this battle ends.

Shinjo Turong - exp - personalities
4F/4C -HR8G/2PH/

Unicorn Clan • Samurai • Cavalry • Naval • Experienced • Unique
If you are a Mantis Clan player, Turong costs 2 less Gold to bring into play.
Battle: Straighten another target Cavalry or Naval card at this battlefield.

Shosuro Kyuichi - personalities
2F/4C -HR7G/0PH/

Scorpion Clan • Ninja • Duelist
Reaction: After an action resolves that gave a Personality a Chi penalty (including penalties from tokens): Give the Personalty a -1F/-1C Poison token.

Shosuro Takuro - personalities
1F/4C -HR7G/1PH/

Scorpion Clan • Courtier
Reaction: After Takuro is destroyed by a card you do not own or by battle resolution: Create a 0F/2C/1PH Scorpion Clan, Courtier, Apprentice Personality. Choose another player, who loses 3 Honor.

Soshi Ukon - personalities
1F/3C 0HR6G/1PH/

Scorpion Clan • Shugenja
After Ukon enters play: Permanently give him the Air, Earth, Fire, or Water keyword.

Tamori Sugi - personalities
3F/3C 0HR7G/2PH/

Dragon Clan • Shugenja • Earth
Battle: Even if Sugi is not at the current battlefield, bow him: Raise or lower the strength of the current battlefield's province by 4.

The Rashana - personalities
2F/3C 0HR8G/2PH/

Dragon Clan • Naga • Greensnake • Nonhuman
Reaction: After you bring a non-Shadowlands Nonhuman Personality into play (including The Rashana): Permanently give The Rashana either +2F, Samurai, Monk, or Cavalry.

Togashi Kanaye - personalities
3F/3C 0HR7G/4PH/

Dragon Clan • Monk
Reaction: Even if Kanaye is bowed, after a Ring enters play: Choose another player. That player chooses whether you gain 2 Honor, or you search your deck for a Ring, show it, and put it in your hand.

Togashi Remi - personalities
4F/4C 3HR8G/2PH/

Dragon Clan • Monk • Duelist

Togashi Shichi - personalities
2F/2C -HR5G/1PH/

Dragon Clan • Monk
Shichi cannot perform Kiho actions except during battle.
Battle:Discard a Kiho Action card: Give Shichi +2F.

Toritaka Kaiketsu - personalities
4F/3C 3HR7G/1PH/

Crab Clan • Samurai • Scout
Recon Open: Bow Kaiketsu: Target a province. Units with one or more Spirit cards cannot assign to its battlefields this turn. After Cavalry Maneuvers this turn, bow a target unit there.

Tsuruchi Amaya - personalities
2F/3C 2HR7G/2PH/

Mantis Clan • Samurai
Battle: Bow Amaya: Ranged 4 Attack. Bow the Ranged Attack's target if it is still in play.

Tsuruchi Fuyu - personalities
3F/3C 2HR7G/2PH/

Mantis Clan • Samurai • Magistrate
Battle: Target a Personality opposing Fuyu. The target's controller may move him home and dishonor him. If he did not move, Ranged Attacks that target him this turn have +6 strength.

Tsuruchi Masako - personalities
4F/3C 0HR7G/2PH/

Mantis Clan • Samurai • Magistrate
Reaction: After one of your Ranged Attacks targets a Follower or a Personality without Followers opposing Masako: Increase the Ranged Attack's strength by 1.

Utaku Etsuko - personalities
4F/3C 8HR8G/3PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden
Battle: Bow a target enemy Infantry Personality with less Force and no Followers.

Utaku Takai - personalities
1F/2C 4HR5G/2PH/

Unicorn Clan • Ruby Champion • Samurai • Horse Master
Takai has +1F for each Cavalry Personality in his army.
Battle: If there are any enemy units at the current battlefield, even if Takai is home: Move one of your target Unicorn Clan Personalities to the current battlefield.

Yogo Honami - personalities
2F/4C -HR7G/2PH/

Scorpion Clan • Shugenja • Courtier • Spirit
Political Reaction: Before a player loses Honor, bow Honami: Increase the loss by 1.

Yoritomo Daishiro - personalities
4F/4C 0HR8G/3PH/

Mantis Clan • Samurai • Magistrate • Naval • Unique
Battle: Target a Personality opposing Daishiro. Give +2F to each Mantis Clan Personality in this army with Chi greater than the target's Personal Honor.

Yoritomo Kane - personalities
5F/4C 0HR9G/2PH/

Mantis Clan • Samurai • Naval
Reaction: After Kane assigns or moves to a location: Move one of your target Ashigaru or Budoka Personalities to the same location. If the target moved into a defending army, straighten him.

Toshi Ranbo - region
City • Imperial • Unique
During battles at this province's battlefield, effects of Political actions will not be negated.
After Cavalry Maneuvers end: Create and attach a 1F Guard Follower to each honorable, opposed Samurai or Shugenja Personality defending at this province's battlefield.

Bairei's Vigil - spells
2G 1F
Limited: Bow this Shugenja and remove this Spell from the game: Target a Spell card in your discard pile and shuffle it back into your deck.

Isawa's Air - spells
3G 3F
Isawa Scroll • Air
Ranged Attacks targeting cards in this unit have -2 strength.
Limited: Bow this Shugenja: Straighten a number of non-Holding cards up to the number of different element keywords on Isawa Scrolls you control.

Isawa's Blood - spells
6G 4F
Isawa Scroll • Maho • Singular
After this Spell leaves play: For the rest of the turn, after any of your Personalities enters play, give him a -1C Corruption token.
Open: Permanently give this Personality -2C: Permanently give this Spell any element keyword.

Isawa's Earth - spells
4G 2F
Isawa Scroll • Earth
This Personality has +1F for each Isawa Scroll you control.
Battle: Bow this Spell: Give a target enemy Personality a Force penalty equal to this Shugenja's Chi.

Isawa's Fire - spells
6G 4F
Isawa Scroll • Fire
Ranged Attacks performed by cards in this army have +1 strength for each Isawa Scroll you control.
Limited: Destroy five of your Isawa Scrolls with five different element keywords between them: Search your discard pile for up to five Personalities and bring them into play, waiving costs.

Isawa's Void - spells
2G 0F
Isawa Scroll • Void
The Focus Value of this card is 4 while you control any Isawa Scrolls.
Reaction: After you discard a Fate card due to a cost or effect from a card (including the discarded card), destroy this Spell: Before your next turn ends, put the discarded card in your hand.

Isawa's Water - spells
5G 1F
Isawa Scroll • Water
Your Personalities with Isawa Scrolls attached have Cavalry.
Battle: Bow this Shugenja: Target two Personalities controlled by the same player at any locations. Switch their locations.

Paper to Steel - spells
3G 1F
This Personality has +2F.
Limited: Bow this Personality: Bow a target Personality with lower Chi.

A Lion's Roar - actions
0G 3F
Battle: Bow one of your target Personalities with 3 or more Personal Honor: Ranged Attack with strength equal to his Personal Honor, plus 2 if he is a Tactician.

A Matter of Honor - actions
0G 2F
Political Open: Target a Personality whose Honor Requirement is 5 points or more lower than your family honor. After the next time this turn an action card resolves that targeted one of your cards and that he performed, dishonor him and draw a card.

Calling in Favors - actions
0G 3F
Battle: Target a Personality controlled by a player you invited to ally this turn whose units have not been in any enemy army this turn. If there are any enemy units at the current battlefield, straighten the target's unit and move it to your side there. The unit's controller gains 2 Honor.

Choose Your Ground - actions
0G 1F
Battle: Target one of your Personalities with 3 or higher Chi: Destroy a target Terrain.
Open: Pay 3 Gold: Destroy a target Region.

Crosswinds Cut Style - actions
0G 4F
Focus Effect: If your Personality in this duel is Unicorn Clan: Lose 2 Honor. When this duel resolves, the other player wins and you lose. Negate any effects for losing the duel.
Battle: Target one of your unbowed Cavalry Personalities: Bow a target Infantry card opposing him with lower Force.

Dastardly Tactics - actions
0G 3F
Political Battle: Lower the Force of the Personality and of each Follower in a target enemy unit to your current Family Honor or 0, whichever is higher.

Death of Virtue Style - actions
0G 2F
Focus Effect: If this Personality is Spider Clan: Add 3, or this Personality's entering-play Honor loss, to this card's Focus Value, whichever is lower.
Battle: Target one of your unbowed Spider Clan Personalities with 5F or higher: Destroy a target enemy card with 3F or lower and no attached cards.

Devious Explorer - actions
0G 3F
Reaction: After you announce a Battle action: Target an enemy Personality. Your action's effects that move him home cannot be negated. He cannot gain Force bonuses or move to battlefields this turn.

Drawing in the Strike - strategy
0G 3F
Kiho
Reaction: After one of your Monks is targeted by an action on a card opposing him without attachments, target that Monk: After that action's resolution, bow the card the action is on.

Establishing a Foothold - actions
0G 3F
Recon Open: Bow one of your target Scouts: Enemy Personalities at a target province's battlefields this turn have -1F. If you targeted that province this turn with Surveying the Land, your Personalities who assign there gain the ability "Battle: Bow this Personality: Bow a target enemy card without attachments."

Evenly Matched - actions
0G 2F
Battle: Bow one of your target Personalities. Straighten a target Personality.
Reaction: After a player gives one or more of his Personalities a Force bonus from an action: Bow each of them for whom the Force bonus was greater than or equal to his current Chi.

Failure to Your Daimyo - actions
0G 2F
Political Open: If it is not your turn: Target a Personality you control and a Personality with a lower Honor Requirement that you do not control. Straighten your Personality.

Falling Leaf Strike - strategy
0G 3F
Kiho
Battle: Target your unbowed Monk: Move him to the current battlefield. Give a target enemy Personality or Follower -3F. Bow it if its Force is now 0.

Fight as One - strategy
0G 2F
Battle/Open: Bow your target Follower: Straighten its Personality.
Battle/Open: Straighten all your Yojimbo cards.

Furious Assault - actions
0G 1F
Battle: Target one of your Berserkers or bow one of your target Personalities or Followers: Lose 2 Honor. Target an enemy unit. Its controller may move it home and bow it. If it moved, it cannot move again this Combat Segment. If it did not move, destroy it after this Combat Segment ends.

Heart of the Katana Style - actions
0G 2F
Focus Effect: If your Personality in this duel is Lion Clan: Add 3 or his Personal Honor, whichever is lower, to this card's Focus Value.
Tactical Battle: Bow one of your target Lion Clan Tacticians: Destroy a target enemy Personality with lower Personal Honor and no attachments.

Heated Discussion - actions
0G 2F
Political Limited: Target another player's Personality. Create a battlefield and assign him to defend there. Assign any number of your Courtier or Magistrate Personalities to attack there. The Defender may then assign any of his Courtier or Magistrate Personalities there. Fight the battle. During the battle, before any Personality is destroyed, dishonor him instead.

Hojatsu's Legacy Style - actions
0G 4F
Focus Effect: If your Personality in this duel is Dragon Clan: After the duel ends, you may put a discarded Kiho Action card or Ring card you focused on the top or bottom of your Fate deck.
Battle: Bow one of your target Dragon Clan Personalities: Target an enemy Personality with equal or lower Chi. If he is bowed, destroy him. If he is not bowed, bow him.

Honor is Power - actions
0G 2F
Political Battle: Bow one of your target Courtiers, even if he is at home: Target an opposed honorable Personality in another player's army. His controller may choose to dishonor him and lose 2 Honor. If the Personality is still honorable, take the Imperial Favor and draw a card.

Justly Earned Victory - strategy
0G 2F
Battle: Target your Personality: Move a target enemy Personality with lower Force or with fewer attachments home.
Battle: Negate all current Force bonuses and penalties to cards at this battlefield from actions.

Kolat Forgery - actions
*G 2F
Kolat Limited: Pay the target's base Gold Cost: Destroy a target attachment. Lose 1 Honor.

Mysterious Deaths - actions
6G 1F
Unique
Kolat Limited: Lose 4 Honor. Destroy each player's lowest Gold Cost unit. If any player has more than one unit tied for lowest Gold Cost, he chooses which of his units is destroyed. Remove this card from the game.

Overwhelming Speed - actions
0G 2F
Battle: Target one of your Cavalry units: Bow and move home a target enemy Infantry unit with less Force.

Paragon of Honor - actions
0G 4F
Open: Give a target Personality +1PH.
Limited: Target an honorable Personality with 5 or higher Personal Honor. While he remains in play and honorable, he has the trait "Straighten this card after each phase ends."

Parley - actions
0G 1F
Political Battle: Target one of your unbowed Personalities: Target an enemy Personality. Give each target a Force and Chi penalty equal to his own Personal Honor; this can not reduce Chi below 1.

Power of Innocence - strategy
0G 2F
Political
Open: Bow your target Courtier or Shugenja Personality: Bow a target Personality with lower Personal Honor.

Powerful Accusation - actions
0G 1F
Political Battle: Destroy one of your target defending unbowed Courtiers: Dishonor a target Personality opposing him. If the target has higher base Personal Honor than your Courtier, the target's controller chooses a card in the target's unit. Destroy it.

Private Whispers - strategy
0G 2F
Political
Open: Bow your target Courtier or Shugenja Personality: Bow a target Personality with higher Personal Honor.

Red Leaf Cut - actions
0G 2F
Reaction: Before Focus Effects resolve: Discard a focused card; its owner may focus an additional card from his hand or focus pool.
Reaction: After a Battle action resolves: Give -3F to a target Personality who performed it.

Silent Movements - actions
0G 1F
Ninja Battle: Target one of your unbowed Ninja Personalities: If he has no non-Ninja Followers, you may move him to another location. You may then give a target Personality at your Ninja's location -3F/-1C, even if not at the current battlefield.

Single Strike Style - actions
0G 4F
Focus Effect: If your Personality in this duel is Crane Clan: After the duel ends, you may put a discarded Political Action card you focused on top of your Fate deck.
Battle: Bow one of your target Crane Clan Personalities: Target an enemy Personality with lower Personal Honor. If he is bowed, destroy him. If he is not bowed, bow him.

Soul Strike - actions
0G 2F
Battle: Target one of your Rings and one of your unbowed Monks: Ranged 4 Attack.

Splendid Phoenix Style - actions
0G 4F
Focus Effect: If your Personality in this duel is Phoenix Clan: After the duel ends, you may put a discarded Spell or Ring card you focused on the top of your Fate deck.
Battle: Bow one of your target Yojimbo cards or Phoenix Clan Samurai cards: Move home a target enemy Personality. If he moved, bow him.

Storm's Eye Style - actions
0G 2F
Focus Effect: If your Personality in this duel is Mantis Clan and one of your focused cards has 3 Gold Cost or higher: Add 3 to this card's Focus Value.
Battle: Target one of your unbowed Mantis Clan Personalities with a Ranged Attack ability: Ranged Attack with strength equal to his Chi.

Strength in Shadow Style - actions
0G 2F
Focus Effect: If your Personality in this duel is Scorpion Clan: Lose 2 Honor. Give a Personality in the duel two -1F/-1C poison tokens. (End the duel without resolution if this destroys him.)
Battle: Target one of your Scorpion Clan Samurai or Ninja: Straighten or bow a target Samurai or Ninja with equal or lower Chi and no attachments.

Strength of Paragons - actions
0G 2F
Battle: Target one of your unbowed Personalities with an Honor Requirement greater than your starting Family Honor: Target a Follower opposing him, or any card opposing him if he has 5 or greater Personal Honor. Destroy the opposing target.

Superior Positioning - actions
0G 4F
Recon Open: Target one of your Scouts: Your Followers at a target province's battlefields this turn have +1F. If you targeted that province this turn with Establishing a Foothold and Surveying the Land, your cards there straighten after the first time each battle they bow to pay costs.

Surveying the Land - actions
0G 2F
Recon Open: Target one of your unbowed Scouts: Target a province. Your Personalities at its battlefields this turn have +1F while opposed.

The Hundred-Hand Strike - strategy
0G 4F
Kiho
Battle: Give your target Monk -1F: Give a target enemy Personality or Follower -3F. Bow the enemy card if it now has 0 Force. You may take an additional Battle action.

Tight Quarters - actions
0G 1F
Terrain Battle: Enemy Personalities and Followers at this battlefield have -1F. While your Family Honor is below its starting value, Samurai and Berserkers in your army have a Force bonus equal to the number of units opposing them; this cannot give more than +3F per card.

True Strength - actions
0G 1F
Battle: Bow one of your target Personalities: Bow a target enemy Personality with lower Personal Honor and no attachments. Gain Honor equal to the enemy Personality's Personal Honor.
Reaction: After a Dark Virtue action resolves: The player who took it targets, dishonors, and destroys one of his Personalities.

Unbroken Blade Style - actions
0G 2F
Focus Effect: If your Personality in this duel is Crab Clan: Set the Focus Value of this card to 5 or his base Force, whichever is lower.
Battle: Target one of your unbowed Crab Clan Samurai or Berserker Personalities: Target an enemy Personality with lower Force. If he is bowed, destroy him. If he is not bowed, bow him.

Unexpected Intimidation - strategy
0G 3F
Battle: Bow your target Personality: Move a target enemy Personality home. If this did not move him, bow him. If this did not bow him, destroy him. If this did not destroy him, remove him from the game.

Unexpected Reinforcements - actions
3G 3F
Tactical Battle: Target one of your Tacticians: Create three 1F/1C/1PH Samurai Personalities with your Clan alignment at the current battlefield. Remove them from the game after the battle ends.

Unseen Assailant - actions
0G 2F
Ninja Battle: Bow one of your target Ninjas: Ranged 3 Attack. If the Ranged Attack targeted a Personality, you may compare it against his Chi instead of Force.

Unseen Valor - actions
0G 3F
Battle: Until the end of the current battle, players cannot gain Honor except from battle resolution.
Battle: Give one of your target opposed Personalities +4F. You cannot gain Honor during this battle (including resolution).

Use the Wind - actions
0G 1F
Air Terrain Battle: Your Personalities at this battlefield with 3C or higher have +1F. Each Ranged Attack that targets a card in your army is scattered by the wind and has -1 strength.

Vision of P'an Ku - actions
0G 1F
Kiho Battle/Open: Target one of your unbowed Shugenja or Monk Personalities: Raise his Force, Chi or Personal Honor to the value of the same stat on another player's target non-Unique Personality. This bonus is permanent.

Watching the Battle - actions
0G 3F
Political Battle: Target a Courtier or Artisan in your home: Take the Imperial Favor. After each time an enemy player's action targets one or more of your cards at this battlefield, gain 1 Honor.

Brilliant Rebirth Temple - strongholds
6PS/4GP/6SH
Phoenix, Phoenix
Reaction: Even if this Stronghold is bowed, after you bring a Shugenja Personality into play: Create a 0F Yojimbo Follower and attach it to him.
Reaction: Once per battle, after you destroy a card in an enemy army: Each of your cards in your current army that is a Samurai or Yojimbo gains +1F.

Houritsu Mura - strongholds
7PS/4GP/2SH
Mantis, Mantis
Personalities opposing one or more of your Magistrates have -1PH.
Battle: Bow one of your target Personalities: Move home a target Personality opposing him with lower Personal Honor than your Personality's Chi.

Vigilance Keep - strongholds
7PS/3GP/7SH
Lion, Lion
After you destroy a province as the Attacker: Gain Honor equal to the base Personal Honor of one of your Personalities at that battlefield.