Легенды Пяти Колец

Спойлер Spirit Wars



Imperial Census - event
Imperial
All Personalities in play with a Gold Cost less than or equal to the Gold Production of their controller's Stronghold plus two bow and will not straighten during their controller's next Straighten Phase.

Battle of Drowned Honor - strategy
0G 1F
Terrain
Battle: Negate all Honor gains while this card is in play.

Last Gift - strategy
0G 3F
Political
Open: Permanently give a target Human Personality +1PH.

Shiryo no Ch'i - ancestors
+*F/+1C -PH/0G/2HR 3F
Phoenix Clan Ancestor. Unique.
Shiryo no Ch'i gains a Force bonus equal to the number of her Personality's Spells.

Shiryo no Hotei - ancestors
+1F/0C -PH/0G/2HR 3F
Crane Clan Ancestor. Unique.
Each time Shiryo no Hotei's Personality destroys, in a duel, a Personality with lower Personal Honor, gain 2 Honor.

Shiryo no Nyoko - ancestors
0F/+1C -PH/0G/1HR 3F
Dragon Clan Ancestor. Unique.
Shiryo no Nyoko's Personality can attach two Weapons and gains +2F/+1C while he or she has two Weapons.

Shiryo no Rohata - ancestors
+1F/0C -PH/0G/1HR 3F
Crab Clan Ancestor. Unique.
Battle: Bow Shiryo no Rohata to destroy an opposing Shadowlands Follower or Shadowlands Personality with no Followers. Shiryo No Rohata's Personality permanently gains +1F.

Shiryo no Shoju - ancestors
+1F/0C -PH/0G/0HR 4F
Scorpion Clan Ancestor. Unique. Shiryo no Shoju counts as Bayushi Shoju for uniqueness.
Reaction: Before the Battle Action Segment of a battle containing this unit, name an Open or Battle Action card. While Shiryo no Shoju is in the battle, your opponents cannot play any copies of the card.

Shiryo no Taisa - ancestors
0F/+1C -PH/0G/2HR 3F
Lion Clan Ancestor. Unique.
Reaction: When a player takes an action before the Defender's first action during a battle containing this unit, cancel that action.

Shiryo no Ujik-hai - ancestors
+1F/0C -PH/0G/1HR 3F
Unicorn Clan Cavalry Ancestor. Unique.
Battle: Bow Shiryo no Ujik-hai to move one of your Moto Personalities into this battle.

Yokai no Mizushai - ancestors
+1F/0C -PH/0G/0HR 3F
Shadowlands Ancestor. Unique.
Any Shadowlands Personality can attach Yokai no Mizushai. When you attach a Shadowlands Follower to Yokai no Mizushai's Personality from your hand, you may draw an extra card during your next End Phase.

Birth of the Anvil - events
Each player may draw two Fate cards and also permanently lower his maximum hand size by two.

Birth of the Sword - events
Each player gains two Honor and may draw one Fate card.

Birth of the Wolf - events
Each player may discard two cards from his or her hand and permanently raise his or her maximum hand size by two.

Earthquake at Otosan Uchi - events
Each player must discard a Holding, Personality, or Region from play.

Emperor's Favor - events
Until your next Events Phase begins, no player can cancel Political actions.

Fall of the Alliance - events
This event destroys all but four Provinces of each player with more than four Provinces (the player's choice).

Imperial Census - event
Imperial
All Personalities in play with a Gold Cost less than or equal to the Gold Production of their controller's Stronghold plus two bow and will not straighten during their controller's next Straighten Phase.

Kamoko's Constellation - events
Starting with the player to your left and going clockwise, each player may target one of his or her Personalities, get a more experienced version of that Personality from his or her deck, and lay that version over the Personality as though the player were doing so during his or her Dynasty Phase, paying any costs as usual.

Revealing the Bastard - events
Discard all discard piles from play. Negate all current continuing Event effects. Events resolved before this one resolve again if they are revealed a second time.

Revering the Past - events
Each player may get an Ancestor from his or her Fate deck and attach it to one of his or her Personalities. The player need not bow the Personality. Each player who does not get an Ancestor this way loses 3 Honor.

Right to Rule - events
Each player destroys his or her rightmost Province unless he or she renounces the ability to win by any means other than an Enlightenment, Honor, or Military Victory.

Sumai Match - events
One of your unbowed Personalities may issue an unrefusable challenge to another player's Personality of the player's choice. The duel compares the Personalities' printed Force. The winner gains 3 Honor. The loser bows.

Asako Riders - followers
3F/0C -PH/9G/1HR 2F
Spirit Cavalry.
The Asako Rider's Personality gains the Cavalry trait. If the Personality already has the Cavalry trait or the Spirit trait, Asako Riders also gain +2F.

Clay Soldiers - followers
1F/-C -PH/0G/1HR 1F
Only a Shugenja Personality can attach Clay Soldiers.

Empress's Guard - followers
3F/0C -PH/7G/2HR 3F
Imperial • Unique • This card costs 2 less Gold for a Crane Clan player.
Ninja and Kolat actions cannot target cards in this unit. Empress's Guard gains +2F while defending.

Fallen Legion - followers
3F/0C -PH/7G/1HR 3F
Shadowlands. Unique. The Fallen Legion costs 2 less Gold for a Crab player. The Fallen Legion gains +2F while opposing one or more Shadowlands cards. Morale cards cannot target cards in this unit.

Inkyo - followers
*F/+2C -PH/2G/1HR 2F
Monk.
Inkyo's Force equals the number of Elemental Rings in play. Inkyo cannot cast Kihos.

Old Debts - followers
0F/0C -PH/5G/1HR 1F
Limited: Bow Old Debts to bow a Personality with less Chi than Personal Honor.

Oni Spawn - followers
2F/0C -PH/0G/0HR 3F
Nonhuman. Shadowlands.
You must bow one of your Oni to bring the Oni Spawn into play. Lose 4 Honor.

Ratling Scroungers - followers
2F/0C -PH/4G/0HR 3F
Creature
Items being attached to this Personality cost 2 less Gold, to a minimum of 1.

Signal Corps - followers
2F/0C -PH/4G/2HR 3F
Battle: Bow the Signal Corps for any number of your Tacticians in this battle to use their Tactician trait to gain Force bonuses as consecutive Battle actions. You cannot take any other actions during this time.

Spirit Hounds - followers
0F/0C -PH/4G/1HR 2F
Spirit.
Battle: Fear 3. Spirit Hounds gain +1F until this battle ends for each card bowed by this Fear.

Tsuko's Heart - followers
3F/0C -PH/7G/3HR 3F
Unique. Tsuko's Heart will join a Lion player for 2 less Gold.
Battle: Once per game, if Tsuko's Heart's Personality has over 2 Chi, move this unit from the current battle into another battle.

Undead Legion - followers
3F/0C -PH/6G/0HR 2F
Undead. Shadowlands. Lose 4 Honor.
Reaction: After the Undead Legion is destroyed, it permanently has -1F and, if it has over 0 Force, you may return it to play by attaching it to one of your unbowed Personalities, paying any costs as usual.

Warriors of the Great Climb - followers
2F/0C -PH/7G/1HR 3F
Unique. The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.

Dragon Dancers - holdings
2F/0C -PH/7G/1HR 3F
Unique. The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.

East Wall of Otosan Uchi - exp - holdings
2F/0C -PH/7G/1HR 3F
Unique. The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.

Emperor's Under-Hand - holdings
2F/0C -PH/7G/1HR 3F
Unique. The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.

Intelligence Agent - holdings
2F/0C -PH/7G/1HR 3F
Unique. The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.

North Wall of Otosan Uchi - exp - holdings
2F/0C -PH/7G/1HR 3F
Unique. The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.

Poorly Placed Garden - holdings
2F/0C -PH/7G/1HR 3F
Unique. The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.

Shrine of the Evening Star - holdings
2F/0C -PH/7G/1HR 3F
Unique. The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.

Simple Huts - holdings
2F/0C -PH/7G/1HR 3F
Unique. The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.

South Wall of Otosan Uchi - exp - holdings
2F/0C -PH/7G/1HR 3F
Unique. The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.

Spirit Bells - holdings
2F/0C -PH/7G/1HR 3F
Unique. The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.

Torii Arch - holdings
2F/0C -PH/7G/1HR 3F
Unique. The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.

Wall of Bones - holdings
2F/0C -PH/7G/1HR 3F
Unique. The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.

West Wall of Otosan Uchi - exp - holdings
2F/0C -PH/7G/1HR 3F
Unique. The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.

Yamaso no Oni - holdings
2F/0C -PH/7G/1HR 3F
Unique. The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.

Back Banner - items
0F/0C 0G 2F
Only a Human Personality can attach the Back Banner. This Personality is considered to have +2 Personal Honor for attaching Followers.

Bitter - items
+2F/+3C 7G 3F
Unique Weapon. A Personality with Honorable as his or her only Weapon can attach Bitter. If this Personality ever has under 1 Personal Honor, destroy him or her.
Battle: This Personality issues an unrefusable challenge to an opposing Personality with 0 Personal Honor.

Bronze Lantern - items
+0F/+0C 3G 3F
Nemuranai
Can only attach to a Shugenja. This card costs 2 less Gold for Scorpion Clan players.
Open: Destroy this card: Attach a Nonhuman Jinn Follower token whose Force equals this Shugenja's Chi to this Shugenja. Remove the Jinn from the game when your next turn ends.

Honorable - items
+*F/+*C 5G 3F
Unique Weapon.
A Personality with Bitter as his or her only Weapon can attach Honorable. Honorable's printed Force and Chi equal this Personality's printed Personal Honor. If this Personality ever has under 1 Personal honor, destroy him or her.

Iron Mempo - items
0F/0C 0G 2F
Battle: Once per battle, create Fear that bows all the Follower tokens in one unit.

Nage-yari - items
0F/+1C 1G 2F
Weapon.
Battle: Bow this Personality and destroy the Nage-yari for a Ranged 2 Attack.

New Kimono - items
0F/0C 0G 2F
When this Personality bows to lobby for the Imperial Favor, other players cannot give gifts to lobby against you.

Shuriken - items
0F/0C 3G 1F
Ninja Item.
Only a Ninja Personality can attach the Shuriken.
Battle: Discard a card from your hand for a Ranged 2 Attack that cannot be increased or combined with other ranged attacks. This does not bow this Personality or the Shuriken. Lose 2 Honor.

Sodegarami - items
0F/0C 1G 3F
Weapon.
Battle: Bow this Personality to bow an Opposing Human Personality with no Items or Followers.

Treaty - items
0F/0C 0G 3F
This Personality gains +2F/+2C while in an army with an allying unit (besides itself).

Akodo Ginawa - exp 4 - personalities
5F/6C 6HR13G/2PH/

Lion Clan Samurai • Akodo Daimyo • Toturi's Army • Tactician • Experienced 4 Ginawa • Unique
Limited: Once per turn, draw a Fate card. You cannot declare an attack this turn.

Akodo Ijiasu - personalities
2F/4C 6HR7G/3PH/

Lion Clan War Leader • Samurai • Tactician

Akodo Quehao - personalities
3F/3C 9HR5G/3PH/

Lion Clan Spirit • Sensei • Samurai
Limited: Quehao bows to issue an unrefusable challenge to a bowed Spirit personality.

Asako Misao - personalities
1F/3C 1HR5G/2PH/

Phoenix Clan Shugenja.
Limited: Bow Misao and one of your personalities with the Ninja, Shadowlands, or Bloodspeaker trait to permanently remove the Ninja, Shadowlands, or Bloodspeaker trait from the personality.

Bayushi Baku - exp - personalities
5F/2C -HR7G/0PH/

Scorpion Clan Spirit. Nonhuman. Experienced. Unique. Lower Baku's Force to 0 during battles in which no other Scorpion Clan or Spirit Personalities are in Baku's army.
Reaction: Before the Resolution Segment of a battle, send Baku home bowed. Lose 3 Honor.

Bayushi Paneki - personalities
4F/4C -HR8G/0PH/

Scorpion Clan Defender of the Empire. Samurai. Paneki has +3 Personal Honor for attaching Followers.

Bayushi Yojiro - exp 2 - personalities
3F/5C -HR10G/2PH/

Scorpion Clan Champion. Samurai. Experienced 2. Unique. Yojiro will only join a Scorpion player. Each Scorpion Clan Personality you control gains +1 Personal Honor while Yojiro is in play.
Open: If you have no Shadowlands cards in play, permanently lower Yojiro's Chi by 1 to raise your Family Honor to your starting Family honor. This is not considered an Honor gain.

Chou-Sin - personalities
2F/2C 3HR5G/2PH/

Unaligned Monk.
Chou-Sin straightens during each player's Straighten Phase. Chou-Sin's Force and Chi cannot be raised except through Focusing.

Daidoji Hachi - personalities
2F/4C 8HR5G/3PH/

Crane Clan Gunso. Samurai.
Reaction: Once per turn, when Hachi wins a duel, straighten your Stronghold.

Doji Kurohito - personalities
3F/4C 4HR8G/2PH/

Crane Clan Samurai.
Kurohito gains +2F/+2C while you have over 20 Family Honor.

Doji Meihu - personalities
1F/4C 5HR6G/2PH/

Crane Clan Spirit. Samurai.
When Meihu strikes in a duel, he gains a Chi bonus until the duel ends equal to the number of cards he focused.

Doji Reju - exp 2 - personalities
4F/4C 4HR10G/2PH/

Crane Clan Samurai. Dragon Clan. Double Chi. Tattooed. Experienced 2 Hitomi Reju. Unique.
Whenever Reju is tied in a duel, he wins the duel instead.
Battle: Reju bows to issue an unrefusable challenge to an opposing Personality with higher Force.

Giuniko - personalities
0F/2C 2HR4G/2PH/

Unaligned Monk.
Giuniko gains +1F during battle for each unit in the opposing army.

Hantei XVI - personalities
2F/4C 10HR8G/4PH/

Unaligned Emperor. Spirit. Samurai. Unique. Hantei XVI will not join a Toturi's army player. No player can achieve an Honor Victory while Hantei XVI is in play unless the player controls Hantei XVI. Any player may, as an Open action, lower his or her Honor by 20 to permanently take control of Hantei XVI. This is not considered an Honor loss.

Hida Hio - personalities
4F/4C 0HR8G/2PH/

Crab Clan Border Guard. Samurai.
Hio can remain bowed.
Reaction: After a battle in which Hio defended, bow Hio to Raise that Province's Strength by 7 while he remains bowed.

Hida Kuon - personalities
4F/2C -HR7G/1PH/

Crab Clan Samurai.
Kuon gains +1F/+2C while Hida Kuroda is in play.

Hida Kuroda - personalities
3F/3C 6HR7G/3PH/

Crab Clan Samurai. Cavalry.
Kuroda gains +1F/+2C while Hida Kuon is in play.

Hida Sukune - exp 2 - personalities
5F/4C 0HR12G/2PH/

Crab Clan Spirit. Shadow Samurai. Toturi's Army. Experienced 2. Unique. Sukune will not join a player with Shadowlands cards in play. If Sukune is Honorable Dead, you may shuffle him into your Dynasty deck during your Straighten Phase.
Reaction: When one of your Honorable Personalities is destroyed, discard Sukune from play to return the Personality to play bowed, in your fief.

Hida Tsuneo - personalities
5F/4C 3HR10G/2PH/

Crab Clan Spirit. The Stone Crab. Samurai. Unique. While Tsuneo is defending, each of your other Personalities in his army gains +2F.

Ide Gokun - personalities
2F/2C 4HR6G/3PH/

Unicorn Clan Spirit. Samurai. Cavalry.
Battle: Bow Gokun for a Ranged 2 Attack.
Battle: Bow Gokun for a Ranged 5 attack targeting a Shadowlands card.

Ikoma Tsai - personalities
0F/3C 2HR4G/2PH/

Lion Clan Guardian. Shugenja.
Tsai cannot attach Spells with Gold cost greater than his Chi.

Isawa Metigaru - personalities
1F/2C -HR5G/2PH/

Phoenix Clan Spirit. Shugenja.
Whenever Metigaru successfully casts a Kiho, he permanently gains +1F.

Isawa Nakamuro - personalities
1F/3C -HR7G/2PH/

Phoenix Clan Acolyte of Air. Shugenja.
Elemental Reaction: When a ranged attack or Spell effect targets a card in Nakamuro's army, bow Nakamuro to redirect it to another target in the army.

Kakita Kaiten - exp - personalities
4F/4C 8HR10G/3PH/

Crane Clan Samurai. Experienced. Unique.
Battle: Once per battle, Kaiten gains a Force bonus equal to his Personal Honor.

Kitsu Dejiko - personalities
4F/4C 8HR9G/3PH/

Lion Clan Samurai.
Reaction: Once per turn, when another player takes an action during a battle containing Dejiko in which the player has no Personalities, bow Dejiko to cancel the action.

Kitsune - personalities
2F/3C 4HR6G/2PH/

Fox Spirit.
Limited: Once per turn, discard a card from your hand to draw a Fate card.

Kohuri - personalities
0F/2C 0HR3G/2PH/

Unaligned Guard. Toturi's Army Samurai.
Reaction: When a player targets one of your Imperial or Toturi cards with an action, destroy Kohuri to cancel the action.

Kuni Utagu - exp - personalities
1F/5C 5HR7G/3PH/

Crab Clan Jade Champion. Shugenja. Experienced. Unique. Spell effects cannot target Utagu.
Battle: Twice per battle, bow an opposing Personality with the Shadowlands trait or a Maho ability, or who has taken a Maho action this turn.

Lalesha - personalities
1F/1C 3HR3G/2PH/

Naga Guardian. Scout.
Battle: Bow Lalesha to give a Naga Personality +1F or +1C.
Reaction: When a Naga in Lalesha's army makes a ranged attack, bow Lalesha to raise the Ranged Attack strength by 1.

Lsinyuan - personalities
2F/1C 0HR4G/2PH/

Unaligned Spirit. Samurai.
Followers in Lsinyuan's unit with "Infantry" in their names each gain +1F and are immune to Fear.

Mirumoto Ukira - personalities
2F/4C 8HR5G/2PH/

Dragon Clan Samurai.
Ukira will not refuse challenges. Whenever Ukira focuses, raise the Focus value by 1.

Mirumoto Uso - exp - personalities
3F/4C 0HR9G/3PH/

Dragon Clan Samurai. Mirumoto Daimyo. Experienced. Unique. You can focus two cards at a time for Uso's duels, in any order.

Miya Dosonu - personalities
0F/3C 3HR5G/3PH/

Unaligned Messenger of Hantei XXVII. Spirit.
Battle: Bow Donosu to send one of your units and one opposing unit with lower total Force than your unit home bowed.

Miya Yemi - personalities
0F/2C 4HR4G/2PH/

Unaligned Courtier. Unique. Limited: Bow Yemi and discard the Imperial Favor to gain 3 Honor. (J)(G)

Mizuichi - personalities
2F/3C 0HR6G/1PH/

Unaligned Spirit. Samurai. Cavalry.

Mokoto - personalities
1F/4C 3HR7G/3PH/

Monkey Clan Magistrate. Toturi's Army Samurai.
Battle: Once per turn, Mokoto gains +1F for each other Toturi's Army Personality in this army.

Morito - exp 2 - personalities
4F/3C 0HR10G/2PH/

Unaligned Ox Clan Daimyo. Samurai. Cavalry. Experienced 2 Shinjo Morito. Unique.
Reaction: When Morito is being assigned to a battle, assign one of your units to the battle.

Moshi Shanegon - personalities
1F/2C -HR5G/2PH/

Mantis Clan Merchant.
Reaction: When you bring an Item into play, bow Shanegon to lower it's Gold cost by his Chi.

Moto Hideyo - personalities
4F/2C 0HR8G/1PH/

Unicorn Clan Warrior. Cavalry.
Limited: Bow Hideyo to attach a Follower to him from your hand. Lower the Follower's Gold cost by Hideyo's Force. Hideyo cannot straighten until your next turn.

Moto Vordu - personalities
1F/3C -HR6G/1PH/

Unicorn Clan Shugenja. Cavalry.
Battle: Bow Vordu and discard a Kiho or Spell from your hand to straighten a bowed Cavalry card in this battle.

Noekam - personalities
4F/3C -HR8G/0PH/

Unaligned Zombie Commander. Undead. Shadowlands. Lose 5 Honor. Undead Followers each gain +1F while attached to Noekam.
Battle: Fear equal to the number of Undead cards in this unit.

Oni no Fushiki - personalities
5F/4C -HR8G/0PH/

Unaligned Fire Oni. Nonhuman. Shadowlands. Lose 4 Honor.
Elemental Battle: Once per battle, destroy a Fortification at this Province with Gold cost less than Oni no Fushiki's Force to permanently give Oni no Fushiki +1F.

Otomo Dsichi - personalities
0F/2C 10HR10G/3PH/

Unaligned Politician. Unique.
When Dsichi enters play, you gain a Province to the left of your leftmost Province. If Dsichi leaves play, destroy your leftmost Province.

Otomo Hoketuhime - personalities
0F/2C 0HR4G/2PH/

Unaligned Recruiter. Toturi's Army.
Limited: Once per turn, change to "-" the Honor requirement of a face-up Personality in one of your Provinces with lower Personal Honor than Hoketuhime.

Roshungi - exp - personalities
4F/3C -HR10G/1PH/

Unaligned Dark Brother. Monk. Experienced. Unique. Shadowlands. Lose 3 Honor.
Roshungi permanently gains +1F each time another player's Elemental Ring leaves play. Roshungi can attach The Lost Ono of Osano-Wo without Gold cost.

Saigorei - exp - personalities
4F/2C -HR7G/1PH/

Unaligned Samurai. Toturi's Army. Experienced. Unique.
Battle: Once per turn, Saigorei makes a ranged attack with strength equal to his Force that targets an opposing Cavalry card. This does not bow Saigorei.

Shasyahkar - exp - personalities
2F/4C 8HR6G/2PH/

Naga Guardian. Shugenja. Experienced. Unique.
Reaction: When you bring a Pearl card into play, bow Shasyahkar to lower its Gold cost to 0.

Shaunasea - personalities
2F/2C 4HR5G/2PH/

Naga Guardian. Bushi.
During your End Phase, if Shaunasea is Honorable Dead, you may shuffle him into your Dynasty deck.

Shiba Aikune - personalities
2F/3C 8HR5G/2PH/

Phoenix Clan Samurai. Aikune gains +1F while in an army with another Phoenix Clan Samurai.

Shiba Ningen - exp - personalities
3F/4C 8HR7G/3PH/

Phoenix Clan Master of the Void • Shugenja • Experienced • Unique
Elemental Reaction: After you draw a card, discard a card: Draw a card.

Shinjo Shono - exp - personalities
3F/3C 0HR8G/1PH/

Unicorn Clan Samurai. Cavalry. Experienced. Unique.
Any player must discard two cards from his or her hand for one of his or her cards to challenge Shono. Shono gains +1F/+3C while facing one or more Ninja or Shadowlands cards in a battle or duel.

Shosuro Chian - exp - personalities
1F/3C -HR6G/1PH/

Scorpion Clan Monk. Experienced. Unique. Chian can remain bowed.
Open: Once per turn, if another player controls a Ninja card, Chian gains +1F/+3C and the Ninja trait until the turn ends.
Open: Bow Chian to bow a Ninja card. The Ninja card remains bowed while Chian remains bowed.

Soshi Angai - personalities
2F/5C 2HR7G/1PH/

Scorpion Clan Infiltrator • Shugenja • Courtier

Suzume Roshi - personalities
2F/2C 2HR4G/2PH/

Sparrow Clan Bushi.
Roshi can attach Items that only Ninja can attach.

Taikon - personalities
0F/1C -HR5G/1PH/

Unaligned Spirit. Kolat.
Limited: Bow Taikon to straighten one of your other Kolat Personalities.

Tamori Chosai - personalities
1F/4C 6HR4G/2PH/

Dragon Clan Shugenja.

Tamori Shaitung - personalities
3F/3C -HR7G/2PH/

Dragon Clan Shugenja
Battle: Once per battle, discard a Kiho or Spell from your hand to raise this Province's Strength by the Focus value of the Kiho or Spell.

Te'tik'kir - personalities
0F/2C -HR6G/2PH/

Unaligned Ratling Nameseeker. Crippled Bone Tribe Shaman. Creature. Shugenja. Ratling Followers in Te'tik'kir's unit each gain +1F.

Togashi Mio - personalities
2F/3C 0HR6G/3PH/

Dragon Clan Spirit. Samurai.
Reaction: Once per turn, when a card or Stronghold effect is moving Mio out of a Battle, negate the effect.

Tsi Yoji - personalities
2F/4C 0HR7G/2PH/

Unaligned Spirit. Samurai. You cannot draw more than two cards to add to your hand per turn while Yoji is in play.
Battle: Bow Yoji for a Ranged 3 Attack.
Battle: Discard any number of cards from your hand to have Yoji make a ranged attack with strength equal to that number, without bowing.

Tsuruchi Okame - personalities
1F/2C 2HR5G/2PH/

Wasp Clan Samurai. Yoritomo's Alliance.
Battle: Bow Okame for a Ranged 2 Attack.
Battle: Once per turn, Okame gains +2F. Okame cannot make ranged attacks this turn.

Uidori - personalities
4F/3C 0HR7G/2PH/

Unaligned Monk. Spirit.

Usagi Gohei - personalities
4F/3C 0HR8G/2PH/

Unaligned Hare Clan Samurai. Spirit.
Personalities with under 3 Personal Honor will not challenge Gohei.

Utaku Yu-Pan - personalities
2F/2C 8HR6G/4PH/

Unicorn Clan Battle Maiden. Hunter. Samurai. Cavalry. Followers Yu-Pan attaches must be Cavalry.
Yu-Pan gains +1F for each other Battle Maiden in her army.

Wutho - personalities
0F/2C -HR3G/0PH/

Goblin Scout. Nonhuman. Shadowlands.
Maho Reaction: When a player plays a Terrain, bow one of your Goblin Shugenja in this battle to send Wutho home from this battle without bowing and to destroy the Terrain.

Yeiseo - personalities
1F/2C 0HR3G/2PH/

Unaligned Forsaken Henshin. Spirit. Shugenja.

Yoee'trr - personalities
2F/3C -HR5G/1PH/

Ratling Adventurer • Tattered Ear Tribe • Bushi • Creature
Battle: Bow Yoee'trr: Ranged 3 Attack.

Yoritomo Aramasu - exp 3 - personalities
4F/5C 0HR10G/1PH/

Mantis Clan Champion. Tactician. Samurai. Experienced 3 Bayushi Aramasu. Unique. Aramasu will not join a Scorpion player.
Battle: Once per game, if at least one unit opposes Aramasu, Aramasu gains a Force and Chi bonus equal to the number of Mantis Personalities in his army.

Yoritomo Kitao - personalities
2F/2C 2HR6G/1PH/

Mantis Clan Captain of the Bitter Flower. Samurai. Naval.

Yoritomo Yukue - exp - personalities
4F/5C 0HR11G/2PH/

Mantis Clan Samurai. Experienced. Unique.
Limited: Once per game, bow Yukue as a cost for this action and name a Clan other than your own. For the rest of the game, while Yukue is in play, Personalities from that Clan will join you for 2 less Gold.

Amaterasu's Furnace - regions
Battle: Once per turn, destroy a Unique Item in the opposing army. The Attacker and Defender may each take this action once per turn.

Cliffs of Golden Tears - regions
Any player may, as a Battle action, destroy a Spirit card in one of his or her units to move that unit into this battle or send the unit home from this battle, bowed.

Cursed Ground - regions
Each Spirit Follower and Spirit Personality in a battle at this Province gains the ability "Battle: Fear X", where X equals the Spirit's printed Force.

Fields of Darkness - regions
Each Follower with the Ninja or Shadowlands trait gains +2F while in a battle at this Province.

Fields of the Sun - regions
Singular
Gain 2 Honor for each of your Personalities destroyed while at this Province by an opponent's action or during battle resolution.

Great Crater - regions
Unique.
Reaction: When another player's Event resolves, bow the Great Crater to prevent players from assigning units to attack this Province this turn.

Knowing Lands and Giving Trees - regions
While this Region is in play, no player may play more than one Elemental Ring per turn.

Obsidian Statues - regions
Unique.
Battle: Move one of your Personalities with over 1 Personal Honor into this battle.

Quiet Tombs - regions
While this Region is in play, players discard from play any cards that would otherwise go to their discard piles.

Akodo Sensei - senseis
0PS/0GP/0SH

Crane • Dragon • Lion • Sensei
Your Dishonored Personalities always have 0 Force. All of your Samurai with over 2 chi and without the Tactician trait gain the Tactician trait but cannot use it to gain Force bonuses.

Kaiu Sensei - senseis
0PS/0GP/0SH

Crab. Naga. Ratling. Scorpion. Shadowlands. Sensei.
During battle, the traits of all of your non-Unique Fortifications are in effect for each of your Provinces and you may use the Fortifications' abilities as if the Fortifications were at the battle's Province. Your Fortifications cannot have their Gold costs drop under 1.

Lady of the Forest Sensei - senseis
0PS/0GP/0SH

All Clans. Sensei.
Your Fox Clan Personalities have your Clan's trait. Whenever a Creature or Forest card is destroyed, lose 1 Honor.

Miya Sensei - senseis
0PS/0GP/0SH

All Clans. Sensei.
For all players who can achieve an Honor Victory, raise to 10 the Honor requirement of Human Personalities entering play that are printed without their controller's Clan trait.

Suzume Sensei - senseis
0PS/0GP/0SH

All Clans. Sensei.
Your Suzume Clan Personalities have your Clan's trait. Whenever an Ashigaru or Farm card is destroyed, lose 2 Honor.

Tsuko Sensei - senseis
0PS/0GP/0SH

Lion. Mantis. Unicorn. Sensei.
Your Personalities each have -1F while defending.
Reaction: After the last Resolution segment for an opponent's Attack Phase in which you were the Defender, bow your Stronghold to create an additional Attack Phase in which you are the Attacker and the former Attacker the Defender. All of your units that survive any new battles go home bowed and cannot straighten until after your next Straighten Phase, both of which effects cannot be prevented.

Uona Sensei - senseis
0PS/0GP/0SH

Crane. Dragon. Monk. Phoenix. Sensei.
You cannot get cards from your discard piles or from anywhere in your decks except the top.
Limited: Once per turn, look at your Dynasty or Fate deck's top card. You may discard the card.

Wasp Sensei - senseis
0PS/0GP/0SH

All Clans. Sensei.
Your Wasp Clan Personalities have your Clan's trait. Human Followers with ranged attacks cost 2 less Gold, to a minimum of 1, for you. You cannot lobby for the Imperial Favor.

Call the Spirit - spells
7G 2F
Spell Limited: Bow this Shugenja and destroy this Spell to take control of a Spirit Personality with Chi lower than this Shugenja's, along with all cards and tokens in that unit, until your next turn begins.

Devastation of Beiden Pass - spells
7G 4F
Unique.
Spell Elemental Ritual Battle: Bow and destroy this Shugenja and two of your other Shugenja in this battle to permanently raise or lower this Province's Strength by the destroyed Shugenja's total Chi. Units cannot move into or out of this battle this turn.

Master Smith Ascends - spells
3G 3F
Spell Elemental Open: Bow this Shugenja to give +1F/+1C to each of your Personalities with a Weapon.
Spell Elemental Limited: Bow this Shugenja to give a Weapon a permanent +2F/+2C bonus. Destroy this Spell.

Ruin and Devastation - spells
3G 3F
Spell Ritual Battle: Bow and destroy this Shugenja and any number of your other Shugenja to destroy a number of Spirit cards equal to the total number of Shugenja bowed.

Soul Sword - spells
3G 3F
Spell Ritual Limited: Bow this Shugenja and any number of your other Shugenja Personalities and destroy this Spell to place a Weapon token on one of your Personalities. The Weapon token's Force and Chi equal the number of Shugenja in this Ritual.

Star-Filled Steel - spells
3G 2F
Spell Elemental Battle: Bow this Shugenja to give +2F/+2C to each Personality in this battle with a Weapon.

Turn of Fate - spells
2G 3F
Spell Limited: Bow this Shugenja to bring into play a face-up Personality in one of your Provinces with Gold cost less than this Shugenja's, meeting the Honor requirement as usual and waiving all costs. Destroy all cards attached to this Shugenja, then place this Shugenja face up in the Province.

Ancestral Dictate - actions
3G 3F
Reaction: Play this card when you bring a Personality into play. Target another Personality with lower Chi. Your personality gains the ability "Battle: Bow this Personality to send the target Personality home from this battle without bowing."

Ancestral Protection - actions
0G 4F
Reaction: Play this card when an action targets one of your Personalities with an Ancestor attached. Destroy the Ancestor to cancel the action.

Ancient Knowledge - actions
0G 1F
Kiho Limited: Bow one of your Shugenja with the Spirit trait to gain Honor equal to the Shugenja's printed Force. Permanently lower the Shugenja's printed Force to 0.

Arriving at the Imperial Gates - actions
0G 1F
Battle Terrain: The printed Force of each non-Shadowlands personality in this battle becomes equal to his or her Personal Honor until after this battle ends.

Battle at White Shore Plain - actions
0G 1F
Battle Terrain: If this Province is destroyed this turn, each of the Defender's remaining Provinces permanently gains +2 Strength.

Battle of Drowned Honor - strategy
0G 1F
Terrain
Battle: Negate all Honor gains while this card is in play.

Battle of Quiet Winds - actions
0G 1F
Battle Terrain: The Attacker and the Defender may each send an opposing unit home bowed.

Battle of Shallow Waters - actions
0G 1F
Battle Terrain: Negate all Force penalties for cards in this battle.

Beginning and End - actions
0G 3F
Kiho Limited: Bow one of your Monks or Shugenja to raise your maximum hand size by one while the caster is bowed. The caster can remain bowed.

Crab Tattoo - actions
0G 3F
Limited: Target one of your Personalities with the Tattooed trait and without a Crab Tattoo. For the rest of the game, the personality has a Crab Tattoo and gains +4F while in a defending army.

Dark Secrets - actions
0G 3F
Political Open: Permanently lower a Personality's Personal Honor by 1. Lose 2 Honor.

Fall on Your Knees - actions
0G 3F
Reaction: Cancel a Reaction during a Battle Action Segment.

Fallen Ground - actions
0G 1F
Battle Terrain: This Terrain takes effect when played. While this Terrain is in play, no player can play Reactions.

Guard the House - actions
0G 1F
Reaction: Play this card when one of your Provinces is destroyed. Permanently raise the Strength of each of your other Provinces by 2.

Hesitation - actions
4G 1F
You cannot take this action during battle.
Open: Target another player. The player must pass next time he or she could otherwise take a Limited or Open action. The player may bow his or her Stronghold or discard two cards from his or her hand to negate this effect.

Hitomi's Glare - actions
0G 4F
Kiho Reaction: Play this card after a player plays the second or later Elemental Ring her or she plays this turn. Bow one of your Monks, Shugenja, or Hitomi cards to discard the Ring from play.

Infantry Charge - actions
0G 1F
Battle Terrain: This Terrain takes effect when played. While this Terrain is in play, no Personalities or Followers are immune to Fear.

Interruption - actions
0G 3F
Open: Straighten another player's Personality. You may take this action during a battle in which you have no units.

Last Gift - strategy
0G 3F
Political
Open: Permanently give a target Human Personality +1PH.

Lay the Blame - actions
0G 3F
Political Reaction: Play this card when you lose Honor. Bow any number of your Personalities to lower the Honor loss by the Personalities' total Personal Honor.

Let the Spirit Move You - actions
0G 2F
Kiho Open: Bow one of your Monks or Shugenja to give a Samurai a Force and Chi bonus equal to the Samurai's Personal Honor.

Luring Tactics - actions
0G 4F
Tactical Battle: Move the performing Tactician you control and an opposing Personality from the current battle to an adjacent one.

Mara's Farewell - actions
0G 2F
Battle: If you are the Defender, bow any number of your Personalities and Followers in this battle to raise this Province's Strength by that number, plus 1 for each of those cards that is Naga. Send home each unit you bowed this way, without bowing any unbowed cards in those units.

Mortal Flesh - actions
0G 2F
Kiho Limited: Bow one of your Monks or Shugenja to permanently remove the Spirit trait from a Personality or Follower with the Spirit trait.

Moto Technique - actions
0G 2F
Reaction: Play this card face up as a Focus card in a duel. Bow both Personalities in the duel. If your Personality is Moto and has higher Force than the other Personality, your Personality straightens.

Moving the Wind - actions
0G 3F
Kiho Battle: Bow one of your Shugenja to either move an opposing Spirit card's unit to another battle or send the unit home without bowing (your choice).

Nightmare - actions
0G 3F
Reaction: Play this card when one of your cards creates Fear. The Fear affects Personalities and Followers otherwise immune to Fear.

Personal Sacrifice - actions
0G 3F
Reaction: Play this card after one of your Personalities strikes in a duel during battle, if the Personality did not focus. If the Personality is destroyed during the duel, each of your Personalities permanently gains +1F/+1C.

Return for Training - actions
0G 3F
Political Battle: Target a Human Personality at the current battlefield with the lowest Personal Honor, or who is tied for lowest, among all Human Personalities there. Move him home.

Scaring the Masses - actions
0G 3F
Battle: Bow one of your Personalities with either a Fear ability or the Tactician trait to send an opposing Personality with lower Chi home bowed.

Scholarship - actions
0G 1F
Open: Give a Shugenja a Force and Chi bonus equal to the number of his or her Spells.

Sign of Weakness - actions
0G 4F
Reaction: Play this card when a player renounces or permanently loses his or her ability to achieve an Honor Victory or to attack a player with fewer Provinces through his or her own card effects. The player must discard both of his or her decks' top ten cards. Only one copy of this card can be played per loss.

Snow Crane Tattoo - actions
0G 3F
Limited: Target one of your Personalities with the Tattooed trait and without a Crane or Snow Crane Tattoo. For the rest of the game, the Personality has a Snow Crane Tattoo and gains the ability "Reaction: Once per turn, after a Focus value is revealed, raise it by 2." A personality with a Snow Crane Tattoo cannot have a Crane Tattoo.

Temptation - actions
0G 1F
Open: Lower a Spirit's Force and Chi by 1.

Three-Stone River - actions
0G 1F
Terrain Battle: Before this battle's resolution, reduce the Force of each Personality at this battlefield to the Force of his highest-Force Follower, or to 1 if he has no Followers.

Through the Flames - actions
0G 2F
Open: One of your Personalities challenges another player's Bloodspeaker Personality, Ninja Personality, or Shadowlands Personality. If the challenged Personality is Dishonored, he or she cannot refuse the challenge. The winner permanently gains +1F/+1C (and destroys the loser).

Torii Tattoo - actions
0G 3F
Limited: Target one of your Personalities with the Tattooed trait and without a Torii Tattoo. For the rest of the game, the Personality has a Torii Tattoo and gains the ability "Reaction: Immediately before this Personality enters a duel, automatically cancel all other Reactions until this duel ends."

War Paints - actions
0G 2F
Kiho Battle: Bow one of your Ratling Shugenja to bow one of your Ratling Personalities' units and an opposing unit with fewer Followers than your Ratling Personality's unit.

Weapons Cache - actions
0G 3F
Battle: Attach any number of non-Unique Armors and non-Unique Weapons from your hand to your Personalities in this battle, paying any costs as usual.

Where Tsanuri Fell - actions
0G 1F
Battle Terrain: This Terrain takes effect when played. While this Terrain is in play, all Personalities and Followers in this battle are immune to Fear.

Witch Hunt - actions
0G 2F
Reaction: Play this card when a Kiho or Spell is cast. One of your Shugenja issues an unrefusable challenge to the caster. If your Shugenja wins, cancel the Kiho or Spell. (Either way, destroy the loser.)

Witch Hunter's Accusation - actions
0G 3F
Reaction: Play this card after a Shugenja casts a Kiho. The Shugenja's controller loses 2 Honor, and the Shugenja becomes Dishonored. Unless the Kiho was Maho, you lose Honor equal to the Shugenja's Personal Honor.

Yakamo's Smile - actions
0G 2F
Kiho Reaction: Play this card when a player destroys the second or later Province he or she destroys this turn. Bow one of your Monks, Shugenja or Yakamo cards to make that player choose to either destroy one of his or her Provinces or target another player, who gains a Province to the left of his or her leftmost Province.

Shrine of the Spirits - strongholds
0PS/4GP/6SH
Spirit, Spirit
You begin the game with six Provinces. Your Events do not resolve. Your Human Followers gain the Spirit trait. During your End Phase, you may draw an extra Fate card, then discard a card from your hand. You cannot achieve an Enlightenment Victory.

The Noble Halls of the Akodo - strongholds
5PS/3GP/5SH
Lion, Lion
You cannot bring Ninja or Shadowlands cards into play. Your Lion Clan Shugenja can attach other Factions' Ancestors.
Battle: Once per turn, if there are one or more opposing units in this battle, give the Tactician trait to one of your Personalities in this battle.

Towers of the Asako - strongholds
5PS/3GP/6SH
Phoenix, Phoenix
Reaction: When an action targets one of your Shugenja Personalities, bow the Towers of the Asako to cancel it.
Reaction: When an action targets one of your Samurai, bow one of your Shugenja Personalities to cancel it.

Shiryo no Ch'i - ancestors
+*F/+1C -PH/0G/2HR 3F
Phoenix Clan Ancestor. Unique.
Shiryo no Ch'i gains a Force bonus equal to the number of her Personality's Spells.

Shiryo no Hotei - ancestors
+1F/0C -PH/0G/2HR 3F
Crane Clan Ancestor. Unique.
Each time Shiryo no Hotei's Personality destroys, in a duel, a Personality with lower Personal Honor, gain 2 Honor.

Shiryo no Nyoko - ancestors
0F/+1C -PH/0G/1HR 3F
Dragon Clan Ancestor. Unique.
Shiryo no Nyoko's Personality can attach two Weapons and gains +2F/+1C while he or she has two Weapons.

Shiryo no Rohata - ancestors
+1F/0C -PH/0G/1HR 3F
Crab Clan Ancestor. Unique.
Battle: Bow Shiryo no Rohata to destroy an opposing Shadowlands Follower or Shadowlands Personality with no Followers. Shiryo No Rohata's Personality permanently gains +1F.

Shiryo no Shoju - ancestors
+1F/0C -PH/0G/0HR 4F
Scorpion Clan Ancestor. Unique. Shiryo no Shoju counts as Bayushi Shoju for uniqueness.
Reaction: Before the Battle Action Segment of a battle containing this unit, name an Open or Battle Action card. While Shiryo no Shoju is in the battle, your opponents cannot play any copies of the card.

Shiryo no Taisa - ancestors
0F/+1C -PH/0G/2HR 3F
Lion Clan Ancestor. Unique.
Reaction: When a player takes an action before the Defender's first action during a battle containing this unit, cancel that action.

Shiryo no Ujik-hai - ancestors
+1F/0C -PH/0G/1HR 3F
Unicorn Clan Cavalry Ancestor. Unique.
Battle: Bow Shiryo no Ujik-hai to move one of your Moto Personalities into this battle.

Yokai no Mizushai - ancestors
+1F/0C -PH/0G/0HR 3F
Shadowlands Ancestor. Unique.
Any Shadowlands Personality can attach Yokai no Mizushai. When you attach a Shadowlands Follower to Yokai no Mizushai's Personality from your hand, you may draw an extra card during your next End Phase.

Birth of the Anvil - events
Each player may draw two Fate cards and also permanently lower his maximum hand size by two.

Birth of the Sword - events
Each player gains two Honor and may draw one Fate card.

Birth of the Wolf - events
Each player may discard two cards from his or her hand and permanently raise his or her maximum hand size by two.

Earthquake at Otosan Uchi - events
Each player must discard a Holding, Personality, or Region from play.

Emperor's Favor - events
Until your next Events Phase begins, no player can cancel Political actions.

Fall of the Alliance - events
This event destroys all but four Provinces of each player with more than four Provinces (the player's choice).

Imperial Census - event
Imperial
All Personalities in play with a Gold Cost less than or equal to the Gold Production of their controller's Stronghold plus two bow and will not straighten during their controller's next Straighten Phase.

Kamoko's Constellation - events
Starting with the player to your left and going clockwise, each player may target one of his or her Personalities, get a more experienced version of that Personality from his or her deck, and lay that version over the Personality as though the player were doing so during his or her Dynasty Phase, paying any costs as usual.

Revealing the Bastard - events
Discard all discard piles from play. Negate all current continuing Event effects. Events resolved before this one resolve again if they are revealed a second time.

Revering the Past - events
Each player may get an Ancestor from his or her Fate deck and attach it to one of his or her Personalities. The player need not bow the Personality. Each player who does not get an Ancestor this way loses 3 Honor.

Right to Rule - events
Each player destroys his or her rightmost Province unless he or she renounces the ability to win by any means other than an Enlightenment, Honor, or Military Victory.

Sumai Match - events
One of your unbowed Personalities may issue an unrefusable challenge to another player's Personality of the player's choice. The duel compares the Personalities' printed Force. The winner gains 3 Honor. The loser bows.

Asako Riders - followers
3F/0C -PH/9G/1HR 2F
Spirit Cavalry.
The Asako Rider's Personality gains the Cavalry trait. If the Personality already has the Cavalry trait or the Spirit trait, Asako Riders also gain +2F.

Clay Soldiers - followers
1F/-C -PH/0G/1HR 1F
Only a Shugenja Personality can attach Clay Soldiers.

Empress's Guard - followers
3F/0C -PH/7G/2HR 3F
Imperial • Unique • This card costs 2 less Gold for a Crane Clan player.
Ninja and Kolat actions cannot target cards in this unit. Empress's Guard gains +2F while defending.

Fallen Legion - followers
3F/0C -PH/7G/1HR 3F
Shadowlands. Unique. The Fallen Legion costs 2 less Gold for a Crab player. The Fallen Legion gains +2F while opposing one or more Shadowlands cards. Morale cards cannot target cards in this unit.

Inkyo - followers
*F/+2C -PH/2G/1HR 2F
Monk.
Inkyo's Force equals the number of Elemental Rings in play. Inkyo cannot cast Kihos.

Old Debts - followers
0F/0C -PH/5G/1HR 1F
Limited: Bow Old Debts to bow a Personality with less Chi than Personal Honor.

Oni Spawn - followers
2F/0C -PH/0G/0HR 3F
Nonhuman. Shadowlands.
You must bow one of your Oni to bring the Oni Spawn into play. Lose 4 Honor.

Ratling Scroungers - followers
2F/0C -PH/4G/0HR 3F
Creature
Items being attached to this Personality cost 2 less Gold, to a minimum of 1.

Signal Corps - followers
2F/0C -PH/4G/2HR 3F
Battle: Bow the Signal Corps for any number of your Tacticians in this battle to use their Tactician trait to gain Force bonuses as consecutive Battle actions. You cannot take any other actions during this time.

Spirit Hounds - followers
0F/0C -PH/4G/1HR 2F
Spirit.
Battle: Fear 3. Spirit Hounds gain +1F until this battle ends for each card bowed by this Fear.

Tsuko's Heart - followers
3F/0C -PH/7G/3HR 3F
Unique. Tsuko's Heart will join a Lion player for 2 less Gold.
Battle: Once per game, if Tsuko's Heart's Personality has over 2 Chi, move this unit from the current battle into another battle.

Undead Legion - followers
3F/0C -PH/6G/0HR 2F
Undead. Shadowlands. Lose 4 Honor.
Reaction: After the Undead Legion is destroyed, it permanently has -1F and, if it has over 0 Force, you may return it to play by attaching it to one of your unbowed Personalities, paying any costs as usual.

Warriors of the Great Climb - followers
2F/0C -PH/7G/1HR 3F
Unique. The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.

Dragon Dancers - holdings
2F/0C -PH/7G/1HR 3F
Unique. The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.

East Wall of Otosan Uchi - exp - holdings
2F/0C -PH/7G/1HR 3F
Unique. The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.

Emperor's Under-Hand - holdings
2F/0C -PH/7G/1HR 3F
Unique. The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.

Intelligence Agent - holdings
2F/0C -PH/7G/1HR 3F
Unique. The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.

North Wall of Otosan Uchi - exp - holdings
2F/0C -PH/7G/1HR 3F
Unique. The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.

Poorly Placed Garden - holdings
2F/0C -PH/7G/1HR 3F
Unique. The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.

Shrine of the Evening Star - holdings
2F/0C -PH/7G/1HR 3F
Unique. The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.

Simple Huts - holdings
2F/0C -PH/7G/1HR 3F
Unique. The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.

South Wall of Otosan Uchi - exp - holdings
2F/0C -PH/7G/1HR 3F
Unique. The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.

Spirit Bells - holdings
2F/0C -PH/7G/1HR 3F
Unique. The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.

Torii Arch - holdings
2F/0C -PH/7G/1HR 3F
Unique. The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.

Wall of Bones - holdings
2F/0C -PH/7G/1HR 3F
Unique. The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.

West Wall of Otosan Uchi - exp - holdings
2F/0C -PH/7G/1HR 3F
Unique. The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.

Yamaso no Oni - holdings
2F/0C -PH/7G/1HR 3F
Unique. The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.

Back Banner - items
0F/0C 0G 2F
Only a Human Personality can attach the Back Banner. This Personality is considered to have +2 Personal Honor for attaching Followers.

Bitter - items
+2F/+3C 7G 3F
Unique Weapon. A Personality with Honorable as his or her only Weapon can attach Bitter. If this Personality ever has under 1 Personal Honor, destroy him or her.
Battle: This Personality issues an unrefusable challenge to an opposing Personality with 0 Personal Honor.

Bronze Lantern - items
+0F/+0C 3G 3F
Nemuranai
Can only attach to a Shugenja. This card costs 2 less Gold for Scorpion Clan players.
Open: Destroy this card: Attach a Nonhuman Jinn Follower token whose Force equals this Shugenja's Chi to this Shugenja. Remove the Jinn from the game when your next turn ends.

Honorable - items
+*F/+*C 5G 3F
Unique Weapon.
A Personality with Bitter as his or her only Weapon can attach Honorable. Honorable's printed Force and Chi equal this Personality's printed Personal Honor. If this Personality ever has under 1 Personal honor, destroy him or her.

Iron Mempo - items
0F/0C 0G 2F
Battle: Once per battle, create Fear that bows all the Follower tokens in one unit.

Nage-yari - items
0F/+1C 1G 2F
Weapon.
Battle: Bow this Personality and destroy the Nage-yari for a Ranged 2 Attack.

New Kimono - items
0F/0C 0G 2F
When this Personality bows to lobby for the Imperial Favor, other players cannot give gifts to lobby against you.

Shuriken - items
0F/0C 3G 1F
Ninja Item.
Only a Ninja Personality can attach the Shuriken.
Battle: Discard a card from your hand for a Ranged 2 Attack that cannot be increased or combined with other ranged attacks. This does not bow this Personality or the Shuriken. Lose 2 Honor.

Sodegarami - items
0F/0C 1G 3F
Weapon.
Battle: Bow this Personality to bow an Opposing Human Personality with no Items or Followers.

Treaty - items
0F/0C 0G 3F
This Personality gains +2F/+2C while in an army with an allying unit (besides itself).

Akodo Ginawa - exp 4 - personalities
5F/6C 6HR13G/2PH/

Lion Clan Samurai • Akodo Daimyo • Toturi's Army • Tactician • Experienced 4 Ginawa • Unique
Limited: Once per turn, draw a Fate card. You cannot declare an attack this turn.

Akodo Ijiasu - personalities
2F/4C 6HR7G/3PH/

Lion Clan War Leader • Samurai • Tactician

Akodo Quehao - personalities
3F/3C 9HR5G/3PH/

Lion Clan Spirit • Sensei • Samurai
Limited: Quehao bows to issue an unrefusable challenge to a bowed Spirit personality.

Asako Misao - personalities
1F/3C 1HR5G/2PH/

Phoenix Clan Shugenja.
Limited: Bow Misao and one of your personalities with the Ninja, Shadowlands, or Bloodspeaker trait to permanently remove the Ninja, Shadowlands, or Bloodspeaker trait from the personality.

Bayushi Baku - exp - personalities
5F/2C -HR7G/0PH/

Scorpion Clan Spirit. Nonhuman. Experienced. Unique. Lower Baku's Force to 0 during battles in which no other Scorpion Clan or Spirit Personalities are in Baku's army.
Reaction: Before the Resolution Segment of a battle, send Baku home bowed. Lose 3 Honor.

Bayushi Paneki - personalities
4F/4C -HR8G/0PH/

Scorpion Clan Defender of the Empire. Samurai. Paneki has +3 Personal Honor for attaching Followers.

Bayushi Yojiro - exp 2 - personalities
3F/5C -HR10G/2PH/

Scorpion Clan Champion. Samurai. Experienced 2. Unique. Yojiro will only join a Scorpion player. Each Scorpion Clan Personality you control gains +1 Personal Honor while Yojiro is in play.
Open: If you have no Shadowlands cards in play, permanently lower Yojiro's Chi by 1 to raise your Family Honor to your starting Family honor. This is not considered an Honor gain.

Chou-Sin - personalities
2F/2C 3HR5G/2PH/

Unaligned Monk.
Chou-Sin straightens during each player's Straighten Phase. Chou-Sin's Force and Chi cannot be raised except through Focusing.

Daidoji Hachi - personalities
2F/4C 8HR5G/3PH/

Crane Clan Gunso. Samurai.
Reaction: Once per turn, when Hachi wins a duel, straighten your Stronghold.

Doji Kurohito - personalities
3F/4C 4HR8G/2PH/

Crane Clan Samurai.
Kurohito gains +2F/+2C while you have over 20 Family Honor.

Doji Meihu - personalities
1F/4C 5HR6G/2PH/

Crane Clan Spirit. Samurai.
When Meihu strikes in a duel, he gains a Chi bonus until the duel ends equal to the number of cards he focused.

Doji Reju - exp 2 - personalities
4F/4C 4HR10G/2PH/

Crane Clan Samurai. Dragon Clan. Double Chi. Tattooed. Experienced 2 Hitomi Reju. Unique.
Whenever Reju is tied in a duel, he wins the duel instead.
Battle: Reju bows to issue an unrefusable challenge to an opposing Personality with higher Force.

Giuniko - personalities
0F/2C 2HR4G/2PH/

Unaligned Monk.
Giuniko gains +1F during battle for each unit in the opposing army.

Hantei XVI - personalities
2F/4C 10HR8G/4PH/

Unaligned Emperor. Spirit. Samurai. Unique. Hantei XVI will not join a Toturi's army player. No player can achieve an Honor Victory while Hantei XVI is in play unless the player controls Hantei XVI. Any player may, as an Open action, lower his or her Honor by 20 to permanently take control of Hantei XVI. This is not considered an Honor loss.

Hida Hio - personalities
4F/4C 0HR8G/2PH/

Crab Clan Border Guard. Samurai.
Hio can remain bowed.
Reaction: After a battle in which Hio defended, bow Hio to Raise that Province's Strength by 7 while he remains bowed.

Hida Kuon - personalities
4F/2C -HR7G/1PH/

Crab Clan Samurai.
Kuon gains +1F/+2C while Hida Kuroda is in play.

Hida Kuroda - personalities
3F/3C 6HR7G/3PH/

Crab Clan Samurai. Cavalry.
Kuroda gains +1F/+2C while Hida Kuon is in play.

Hida Sukune - exp 2 - personalities
5F/4C 0HR12G/2PH/

Crab Clan Spirit. Shadow Samurai. Toturi's Army. Experienced 2. Unique. Sukune will not join a player with Shadowlands cards in play. If Sukune is Honorable Dead, you may shuffle him into your Dynasty deck during your Straighten Phase.
Reaction: When one of your Honorable Personalities is destroyed, discard Sukune from play to return the Personality to play bowed, in your fief.

Hida Tsuneo - personalities
5F/4C 3HR10G/2PH/

Crab Clan Spirit. The Stone Crab. Samurai. Unique. While Tsuneo is defending, each of your other Personalities in his army gains +2F.

Ide Gokun - personalities
2F/2C 4HR6G/3PH/

Unicorn Clan Spirit. Samurai. Cavalry.
Battle: Bow Gokun for a Ranged 2 Attack.
Battle: Bow Gokun for a Ranged 5 attack targeting a Shadowlands card.

Ikoma Tsai - personalities
0F/3C 2HR4G/2PH/

Lion Clan Guardian. Shugenja.
Tsai cannot attach Spells with Gold cost greater than his Chi.

Isawa Metigaru - personalities
1F/2C -HR5G/2PH/

Phoenix Clan Spirit. Shugenja.
Whenever Metigaru successfully casts a Kiho, he permanently gains +1F.

Isawa Nakamuro - personalities
1F/3C -HR7G/2PH/

Phoenix Clan Acolyte of Air. Shugenja.
Elemental Reaction: When a ranged attack or Spell effect targets a card in Nakamuro's army, bow Nakamuro to redirect it to another target in the army.

Kakita Kaiten - exp - personalities
4F/4C 8HR10G/3PH/

Crane Clan Samurai. Experienced. Unique.
Battle: Once per battle, Kaiten gains a Force bonus equal to his Personal Honor.

Kitsu Dejiko - personalities
4F/4C 8HR9G/3PH/

Lion Clan Samurai.
Reaction: Once per turn, when another player takes an action during a battle containing Dejiko in which the player has no Personalities, bow Dejiko to cancel the action.

Kitsune - personalities
2F/3C 4HR6G/2PH/

Fox Spirit.
Limited: Once per turn, discard a card from your hand to draw a Fate card.

Kohuri - personalities
0F/2C 0HR3G/2PH/

Unaligned Guard. Toturi's Army Samurai.
Reaction: When a player targets one of your Imperial or Toturi cards with an action, destroy Kohuri to cancel the action.

Kuni Utagu - exp - personalities
1F/5C 5HR7G/3PH/

Crab Clan Jade Champion. Shugenja. Experienced. Unique. Spell effects cannot target Utagu.
Battle: Twice per battle, bow an opposing Personality with the Shadowlands trait or a Maho ability, or who has taken a Maho action this turn.

Lalesha - personalities
1F/1C 3HR3G/2PH/

Naga Guardian. Scout.
Battle: Bow Lalesha to give a Naga Personality +1F or +1C.
Reaction: When a Naga in Lalesha's army makes a ranged attack, bow Lalesha to raise the Ranged Attack strength by 1.

Lsinyuan - personalities
2F/1C 0HR4G/2PH/

Unaligned Spirit. Samurai.
Followers in Lsinyuan's unit with "Infantry" in their names each gain +1F and are immune to Fear.

Mirumoto Ukira - personalities
2F/4C 8HR5G/2PH/

Dragon Clan Samurai.
Ukira will not refuse challenges. Whenever Ukira focuses, raise the Focus value by 1.

Mirumoto Uso - exp - personalities
3F/4C 0HR9G/3PH/

Dragon Clan Samurai. Mirumoto Daimyo. Experienced. Unique. You can focus two cards at a time for Uso's duels, in any order.

Miya Dosonu - personalities
0F/3C 3HR5G/3PH/

Unaligned Messenger of Hantei XXVII. Spirit.
Battle: Bow Donosu to send one of your units and one opposing unit with lower total Force than your unit home bowed.

Miya Yemi - personalities
0F/2C 4HR4G/2PH/

Unaligned Courtier. Unique. Limited: Bow Yemi and discard the Imperial Favor to gain 3 Honor. (J)(G)

Mizuichi - personalities
2F/3C 0HR6G/1PH/

Unaligned Spirit. Samurai. Cavalry.

Mokoto - personalities
1F/4C 3HR7G/3PH/

Monkey Clan Magistrate. Toturi's Army Samurai.
Battle: Once per turn, Mokoto gains +1F for each other Toturi's Army Personality in this army.

Morito - exp 2 - personalities
4F/3C 0HR10G/2PH/

Unaligned Ox Clan Daimyo. Samurai. Cavalry. Experienced 2 Shinjo Morito. Unique.
Reaction: When Morito is being assigned to a battle, assign one of your units to the battle.

Moshi Shanegon - personalities
1F/2C -HR5G/2PH/

Mantis Clan Merchant.
Reaction: When you bring an Item into play, bow Shanegon to lower it's Gold cost by his Chi.

Moto Hideyo - personalities
4F/2C 0HR8G/1PH/

Unicorn Clan Warrior. Cavalry.
Limited: Bow Hideyo to attach a Follower to him from your hand. Lower the Follower's Gold cost by Hideyo's Force. Hideyo cannot straighten until your next turn.

Moto Vordu - personalities
1F/3C -HR6G/1PH/

Unicorn Clan Shugenja. Cavalry.
Battle: Bow Vordu and discard a Kiho or Spell from your hand to straighten a bowed Cavalry card in this battle.

Noekam - personalities
4F/3C -HR8G/0PH/

Unaligned Zombie Commander. Undead. Shadowlands. Lose 5 Honor. Undead Followers each gain +1F while attached to Noekam.
Battle: Fear equal to the number of Undead cards in this unit.

Oni no Fushiki - personalities
5F/4C -HR8G/0PH/

Unaligned Fire Oni. Nonhuman. Shadowlands. Lose 4 Honor.
Elemental Battle: Once per battle, destroy a Fortification at this Province with Gold cost less than Oni no Fushiki's Force to permanently give Oni no Fushiki +1F.

Otomo Dsichi - personalities
0F/2C 10HR10G/3PH/

Unaligned Politician. Unique.
When Dsichi enters play, you gain a Province to the left of your leftmost Province. If Dsichi leaves play, destroy your leftmost Province.

Otomo Hoketuhime - personalities
0F/2C 0HR4G/2PH/

Unaligned Recruiter. Toturi's Army.
Limited: Once per turn, change to "-" the Honor requirement of a face-up Personality in one of your Provinces with lower Personal Honor than Hoketuhime.

Roshungi - exp - personalities
4F/3C -HR10G/1PH/

Unaligned Dark Brother. Monk. Experienced. Unique. Shadowlands. Lose 3 Honor.
Roshungi permanently gains +1F each time another player's Elemental Ring leaves play. Roshungi can attach The Lost Ono of Osano-Wo without Gold cost.

Saigorei - exp - personalities
4F/2C -HR7G/1PH/

Unaligned Samurai. Toturi's Army. Experienced. Unique.
Battle: Once per turn, Saigorei makes a ranged attack with strength equal to his Force that targets an opposing Cavalry card. This does not bow Saigorei.

Shasyahkar - exp - personalities
2F/4C 8HR6G/2PH/

Naga Guardian. Shugenja. Experienced. Unique.
Reaction: When you bring a Pearl card into play, bow Shasyahkar to lower its Gold cost to 0.

Shaunasea - personalities
2F/2C 4HR5G/2PH/

Naga Guardian. Bushi.
During your End Phase, if Shaunasea is Honorable Dead, you may shuffle him into your Dynasty deck.

Shiba Aikune - personalities
2F/3C 8HR5G/2PH/

Phoenix Clan Samurai. Aikune gains +1F while in an army with another Phoenix Clan Samurai.

Shiba Ningen - exp - personalities
3F/4C 8HR7G/3PH/

Phoenix Clan Master of the Void • Shugenja • Experienced • Unique
Elemental Reaction: After you draw a card, discard a card: Draw a card.

Shinjo Shono - exp - personalities
3F/3C 0HR8G/1PH/

Unicorn Clan Samurai. Cavalry. Experienced. Unique.
Any player must discard two cards from his or her hand for one of his or her cards to challenge Shono. Shono gains +1F/+3C while facing one or more Ninja or Shadowlands cards in a battle or duel.

Shosuro Chian - exp - personalities
1F/3C -HR6G/1PH/

Scorpion Clan Monk. Experienced. Unique. Chian can remain bowed.
Open: Once per turn, if another player controls a Ninja card, Chian gains +1F/+3C and the Ninja trait until the turn ends.
Open: Bow Chian to bow a Ninja card. The Ninja card remains bowed while Chian remains bowed.

Soshi Angai - personalities
2F/5C 2HR7G/1PH/

Scorpion Clan Infiltrator • Shugenja • Courtier

Suzume Roshi - personalities
2F/2C 2HR4G/2PH/

Sparrow Clan Bushi.
Roshi can attach Items that only Ninja can attach.

Taikon - personalities
0F/1C -HR5G/1PH/

Unaligned Spirit. Kolat.
Limited: Bow Taikon to straighten one of your other Kolat Personalities.

Tamori Chosai - personalities
1F/4C 6HR4G/2PH/

Dragon Clan Shugenja.

Tamori Shaitung - personalities
3F/3C -HR7G/2PH/

Dragon Clan Shugenja
Battle: Once per battle, discard a Kiho or Spell from your hand to raise this Province's Strength by the Focus value of the Kiho or Spell.

Te'tik'kir - personalities
0F/2C -HR6G/2PH/

Unaligned Ratling Nameseeker. Crippled Bone Tribe Shaman. Creature. Shugenja. Ratling Followers in Te'tik'kir's unit each gain +1F.

Togashi Mio - personalities
2F/3C 0HR6G/3PH/

Dragon Clan Spirit. Samurai.
Reaction: Once per turn, when a card or Stronghold effect is moving Mio out of a Battle, negate the effect.

Tsi Yoji - personalities
2F/4C 0HR7G/2PH/

Unaligned Spirit. Samurai. You cannot draw more than two cards to add to your hand per turn while Yoji is in play.
Battle: Bow Yoji for a Ranged 3 Attack.
Battle: Discard any number of cards from your hand to have Yoji make a ranged attack with strength equal to that number, without bowing.

Tsuruchi Okame - personalities
1F/2C 2HR5G/2PH/

Wasp Clan Samurai. Yoritomo's Alliance.
Battle: Bow Okame for a Ranged 2 Attack.
Battle: Once per turn, Okame gains +2F. Okame cannot make ranged attacks this turn.

Uidori - personalities
4F/3C 0HR7G/2PH/

Unaligned Monk. Spirit.

Usagi Gohei - personalities
4F/3C 0HR8G/2PH/

Unaligned Hare Clan Samurai. Spirit.
Personalities with under 3 Personal Honor will not challenge Gohei.

Utaku Yu-Pan - personalities
2F/2C 8HR6G/4PH/

Unicorn Clan Battle Maiden. Hunter. Samurai. Cavalry. Followers Yu-Pan attaches must be Cavalry.
Yu-Pan gains +1F for each other Battle Maiden in her army.

Wutho - personalities
0F/2C -HR3G/0PH/

Goblin Scout. Nonhuman. Shadowlands.
Maho Reaction: When a player plays a Terrain, bow one of your Goblin Shugenja in this battle to send Wutho home from this battle without bowing and to destroy the Terrain.

Yeiseo - personalities
1F/2C 0HR3G/2PH/

Unaligned Forsaken Henshin. Spirit. Shugenja.

Yoee'trr - personalities
2F/3C -HR5G/1PH/

Ratling Adventurer • Tattered Ear Tribe • Bushi • Creature
Battle: Bow Yoee'trr: Ranged 3 Attack.

Yoritomo Aramasu - exp 3 - personalities
4F/5C 0HR10G/1PH/

Mantis Clan Champion. Tactician. Samurai. Experienced 3 Bayushi Aramasu. Unique. Aramasu will not join a Scorpion player.
Battle: Once per game, if at least one unit opposes Aramasu, Aramasu gains a Force and Chi bonus equal to the number of Mantis Personalities in his army.

Yoritomo Kitao - personalities
2F/2C 2HR6G/1PH/

Mantis Clan Captain of the Bitter Flower. Samurai. Naval.

Yoritomo Yukue - exp - personalities
4F/5C 0HR11G/2PH/

Mantis Clan Samurai. Experienced. Unique.
Limited: Once per game, bow Yukue as a cost for this action and name a Clan other than your own. For the rest of the game, while Yukue is in play, Personalities from that Clan will join you for 2 less Gold.

Amaterasu's Furnace - regions
Battle: Once per turn, destroy a Unique Item in the opposing army. The Attacker and Defender may each take this action once per turn.

Cliffs of Golden Tears - regions
Any player may, as a Battle action, destroy a Spirit card in one of his or her units to move that unit into this battle or send the unit home from this battle, bowed.

Cursed Ground - regions
Each Spirit Follower and Spirit Personality in a battle at this Province gains the ability "Battle: Fear X", where X equals the Spirit's printed Force.

Fields of Darkness - regions
Each Follower with the Ninja or Shadowlands trait gains +2F while in a battle at this Province.

Fields of the Sun - regions
Singular
Gain 2 Honor for each of your Personalities destroyed while at this Province by an opponent's action or during battle resolution.

Great Crater - regions
Unique.
Reaction: When another player's Event resolves, bow the Great Crater to prevent players from assigning units to attack this Province this turn.

Knowing Lands and Giving Trees - regions
While this Region is in play, no player may play more than one Elemental Ring per turn.

Obsidian Statues - regions
Unique.
Battle: Move one of your Personalities with over 1 Personal Honor into this battle.

Quiet Tombs - regions
While this Region is in play, players discard from play any cards that would otherwise go to their discard piles.

Akodo Sensei - senseis
0PS/0GP/0SH

Crane • Dragon • Lion • Sensei
Your Dishonored Personalities always have 0 Force. All of your Samurai with over 2 chi and without the Tactician trait gain the Tactician trait but cannot use it to gain Force bonuses.

Kaiu Sensei - senseis
0PS/0GP/0SH

Crab. Naga. Ratling. Scorpion. Shadowlands. Sensei.
During battle, the traits of all of your non-Unique Fortifications are in effect for each of your Provinces and you may use the Fortifications' abilities as if the Fortifications were at the battle's Province. Your Fortifications cannot have their Gold costs drop under 1.

Lady of the Forest Sensei - senseis
0PS/0GP/0SH

All Clans. Sensei.
Your Fox Clan Personalities have your Clan's trait. Whenever a Creature or Forest card is destroyed, lose 1 Honor.

Miya Sensei - senseis
0PS/0GP/0SH

All Clans. Sensei.
For all players who can achieve an Honor Victory, raise to 10 the Honor requirement of Human Personalities entering play that are printed without their controller's Clan trait.

Suzume Sensei - senseis
0PS/0GP/0SH

All Clans. Sensei.
Your Suzume Clan Personalities have your Clan's trait. Whenever an Ashigaru or Farm card is destroyed, lose 2 Honor.

Tsuko Sensei - senseis
0PS/0GP/0SH

Lion. Mantis. Unicorn. Sensei.
Your Personalities each have -1F while defending.
Reaction: After the last Resolution segment for an opponent's Attack Phase in which you were the Defender, bow your Stronghold to create an additional Attack Phase in which you are the Attacker and the former Attacker the Defender. All of your units that survive any new battles go home bowed and cannot straighten until after your next Straighten Phase, both of which effects cannot be prevented.

Uona Sensei - senseis
0PS/0GP/0SH

Crane. Dragon. Monk. Phoenix. Sensei.
You cannot get cards from your discard piles or from anywhere in your decks except the top.
Limited: Once per turn, look at your Dynasty or Fate deck's top card. You may discard the card.

Wasp Sensei - senseis
0PS/0GP/0SH

All Clans. Sensei.
Your Wasp Clan Personalities have your Clan's trait. Human Followers with ranged attacks cost 2 less Gold, to a minimum of 1, for you. You cannot lobby for the Imperial Favor.

Call the Spirit - spells
7G 2F
Spell Limited: Bow this Shugenja and destroy this Spell to take control of a Spirit Personality with Chi lower than this Shugenja's, along with all cards and tokens in that unit, until your next turn begins.

Devastation of Beiden Pass - spells
7G 4F
Unique.
Spell Elemental Ritual Battle: Bow and destroy this Shugenja and two of your other Shugenja in this battle to permanently raise or lower this Province's Strength by the destroyed Shugenja's total Chi. Units cannot move into or out of this battle this turn.

Master Smith Ascends - spells
3G 3F
Spell Elemental Open: Bow this Shugenja to give +1F/+1C to each of your Personalities with a Weapon.
Spell Elemental Limited: Bow this Shugenja to give a Weapon a permanent +2F/+2C bonus. Destroy this Spell.

Ruin and Devastation - spells
3G 3F
Spell Ritual Battle: Bow and destroy this Shugenja and any number of your other Shugenja to destroy a number of Spirit cards equal to the total number of Shugenja bowed.

Soul Sword - spells
3G 3F
Spell Ritual Limited: Bow this Shugenja and any number of your other Shugenja Personalities and destroy this Spell to place a Weapon token on one of your Personalities. The Weapon token's Force and Chi equal the number of Shugenja in this Ritual.

Star-Filled Steel - spells
3G 2F
Spell Elemental Battle: Bow this Shugenja to give +2F/+2C to each Personality in this battle with a Weapon.

Turn of Fate - spells
2G 3F
Spell Limited: Bow this Shugenja to bring into play a face-up Personality in one of your Provinces with Gold cost less than this Shugenja's, meeting the Honor requirement as usual and waiving all costs. Destroy all cards attached to this Shugenja, then place this Shugenja face up in the Province.

Ancestral Dictate - actions
3G 3F
Reaction: Play this card when you bring a Personality into play. Target another Personality with lower Chi. Your personality gains the ability "Battle: Bow this Personality to send the target Personality home from this battle without bowing."

Ancestral Protection - actions
0G 4F
Reaction: Play this card when an action targets one of your Personalities with an Ancestor attached. Destroy the Ancestor to cancel the action.

Ancient Knowledge - actions
0G 1F
Kiho Limited: Bow one of your Shugenja with the Spirit trait to gain Honor equal to the Shugenja's printed Force. Permanently lower the Shugenja's printed Force to 0.

Arriving at the Imperial Gates - actions
0G 1F
Battle Terrain: The printed Force of each non-Shadowlands personality in this battle becomes equal to his or her Personal Honor until after this battle ends.

Battle at White Shore Plain - actions
0G 1F
Battle Terrain: If this Province is destroyed this turn, each of the Defender's remaining Provinces permanently gains +2 Strength.

Battle of Drowned Honor - strategy
0G 1F
Terrain
Battle: Negate all Honor gains while this card is in play.

Battle of Quiet Winds - actions
0G 1F
Battle Terrain: The Attacker and the Defender may each send an opposing unit home bowed.

Battle of Shallow Waters - actions
0G 1F
Battle Terrain: Negate all Force penalties for cards in this battle.

Beginning and End - actions
0G 3F
Kiho Limited: Bow one of your Monks or Shugenja to raise your maximum hand size by one while the caster is bowed. The caster can remain bowed.

Crab Tattoo - actions
0G 3F
Limited: Target one of your Personalities with the Tattooed trait and without a Crab Tattoo. For the rest of the game, the personality has a Crab Tattoo and gains +4F while in a defending army.

Dark Secrets - actions
0G 3F
Political Open: Permanently lower a Personality's Personal Honor by 1. Lose 2 Honor.

Fall on Your Knees - actions
0G 3F
Reaction: Cancel a Reaction during a Battle Action Segment.

Fallen Ground - actions
0G 1F
Battle Terrain: This Terrain takes effect when played. While this Terrain is in play, no player can play Reactions.

Guard the House - actions
0G 1F
Reaction: Play this card when one of your Provinces is destroyed. Permanently raise the Strength of each of your other Provinces by 2.

Hesitation - actions
4G 1F
You cannot take this action during battle.
Open: Target another player. The player must pass next time he or she could otherwise take a Limited or Open action. The player may bow his or her Stronghold or discard two cards from his or her hand to negate this effect.

Hitomi's Glare - actions
0G 4F
Kiho Reaction: Play this card after a player plays the second or later Elemental Ring her or she plays this turn. Bow one of your Monks, Shugenja, or Hitomi cards to discard the Ring from play.

Infantry Charge - actions
0G 1F
Battle Terrain: This Terrain takes effect when played. While this Terrain is in play, no Personalities or Followers are immune to Fear.

Interruption - actions
0G 3F
Open: Straighten another player's Personality. You may take this action during a battle in which you have no units.

Last Gift - strategy
0G 3F
Political
Open: Permanently give a target Human Personality +1PH.

Lay the Blame - actions
0G 3F
Political Reaction: Play this card when you lose Honor. Bow any number of your Personalities to lower the Honor loss by the Personalities' total Personal Honor.

Let the Spirit Move You - actions
0G 2F
Kiho Open: Bow one of your Monks or Shugenja to give a Samurai a Force and Chi bonus equal to the Samurai's Personal Honor.

Luring Tactics - actions
0G 4F
Tactical Battle: Move the performing Tactician you control and an opposing Personality from the current battle to an adjacent one.

Mara's Farewell - actions
0G 2F
Battle: If you are the Defender, bow any number of your Personalities and Followers in this battle to raise this Province's Strength by that number, plus 1 for each of those cards that is Naga. Send home each unit you bowed this way, without bowing any unbowed cards in those units.

Mortal Flesh - actions
0G 2F
Kiho Limited: Bow one of your Monks or Shugenja to permanently remove the Spirit trait from a Personality or Follower with the Spirit trait.

Moto Technique - actions
0G 2F
Reaction: Play this card face up as a Focus card in a duel. Bow both Personalities in the duel. If your Personality is Moto and has higher Force than the other Personality, your Personality straightens.

Moving the Wind - actions
0G 3F
Kiho Battle: Bow one of your Shugenja to either move an opposing Spirit card's unit to another battle or send the unit home without bowing (your choice).

Nightmare - actions
0G 3F
Reaction: Play this card when one of your cards creates Fear. The Fear affects Personalities and Followers otherwise immune to Fear.

Personal Sacrifice - actions
0G 3F
Reaction: Play this card after one of your Personalities strikes in a duel during battle, if the Personality did not focus. If the Personality is destroyed during the duel, each of your Personalities permanently gains +1F/+1C.

Return for Training - actions
0G 3F
Political Battle: Target a Human Personality at the current battlefield with the lowest Personal Honor, or who is tied for lowest, among all Human Personalities there. Move him home.

Scaring the Masses - actions
0G 3F
Battle: Bow one of your Personalities with either a Fear ability or the Tactician trait to send an opposing Personality with lower Chi home bowed.

Scholarship - actions
0G 1F
Open: Give a Shugenja a Force and Chi bonus equal to the number of his or her Spells.

Sign of Weakness - actions
0G 4F
Reaction: Play this card when a player renounces or permanently loses his or her ability to achieve an Honor Victory or to attack a player with fewer Provinces through his or her own card effects. The player must discard both of his or her decks' top ten cards. Only one copy of this card can be played per loss.

Snow Crane Tattoo - actions
0G 3F
Limited: Target one of your Personalities with the Tattooed trait and without a Crane or Snow Crane Tattoo. For the rest of the game, the Personality has a Snow Crane Tattoo and gains the ability "Reaction: Once per turn, after a Focus value is revealed, raise it by 2." A personality with a Snow Crane Tattoo cannot have a Crane Tattoo.

Temptation - actions
0G 1F
Open: Lower a Spirit's Force and Chi by 1.

Three-Stone River - actions
0G 1F
Terrain Battle: Before this battle's resolution, reduce the Force of each Personality at this battlefield to the Force of his highest-Force Follower, or to 1 if he has no Followers.

Through the Flames - actions
0G 2F
Open: One of your Personalities challenges another player's Bloodspeaker Personality, Ninja Personality, or Shadowlands Personality. If the challenged Personality is Dishonored, he or she cannot refuse the challenge. The winner permanently gains +1F/+1C (and destroys the loser).

Torii Tattoo - actions
0G 3F
Limited: Target one of your Personalities with the Tattooed trait and without a Torii Tattoo. For the rest of the game, the Personality has a Torii Tattoo and gains the ability "Reaction: Immediately before this Personality enters a duel, automatically cancel all other Reactions until this duel ends."

War Paints - actions
0G 2F
Kiho Battle: Bow one of your Ratling Shugenja to bow one of your Ratling Personalities' units and an opposing unit with fewer Followers than your Ratling Personality's unit.

Weapons Cache - actions
0G 3F
Battle: Attach any number of non-Unique Armors and non-Unique Weapons from your hand to your Personalities in this battle, paying any costs as usual.

Where Tsanuri Fell - actions
0G 1F
Battle Terrain: This Terrain takes effect when played. While this Terrain is in play, all Personalities and Followers in this battle are immune to Fear.

Witch Hunt - actions
0G 2F
Reaction: Play this card when a Kiho or Spell is cast. One of your Shugenja issues an unrefusable challenge to the caster. If your Shugenja wins, cancel the Kiho or Spell. (Either way, destroy the loser.)

Witch Hunter's Accusation - actions
0G 3F
Reaction: Play this card after a Shugenja casts a Kiho. The Shugenja's controller loses 2 Honor, and the Shugenja becomes Dishonored. Unless the Kiho was Maho, you lose Honor equal to the Shugenja's Personal Honor.

Yakamo's Smile - actions
0G 2F
Kiho Reaction: Play this card when a player destroys the second or later Province he or she destroys this turn. Bow one of your Monks, Shugenja or Yakamo cards to make that player choose to either destroy one of his or her Provinces or target another player, who gains a Province to the left of his or her leftmost Province.

Shrine of the Spirits - strongholds
0PS/4GP/6SH
Spirit, Spirit
You begin the game with six Provinces. Your Events do not resolve. Your Human Followers gain the Spirit trait. During your End Phase, you may draw an extra Fate card, then discard a card from your hand. You cannot achieve an Enlightenment Victory.

The Noble Halls of the Akodo - strongholds
5PS/3GP/5SH
Lion, Lion
You cannot bring Ninja or Shadowlands cards into play. Your Lion Clan Shugenja can attach other Factions' Ancestors.
Battle: Once per turn, if there are one or more opposing units in this battle, give the Tactician trait to one of your Personalities in this battle.

Towers of the Asako - strongholds
5PS/3GP/6SH
Phoenix, Phoenix
Reaction: When an action targets one of your Shugenja Personalities, bow the Towers of the Asako to cancel it.
Reaction: When an action targets one of your Samurai, bow one of your Shugenja Personalities to cancel it.