Легенды Пяти Колец

Спойлер Training Grounds 2



War of Silk and Steel - events
Until your next turn begins, Honor may only be gained and Rings may only be played during battles.

Doji House Guard - followers
*F/+1C -PH/6G/2HR 4F
Unique
Can only be attached to a Crane Clan Personality.
The Doji House Guard has Force equal to one plus the Personal Honor of the Personality they are attached to.

Hoshi House Guard - followers
2F/0C -PH/6G/2HR 4F
Unique • Will only attach to a Dragon Clan Personality. This Personality gains +1F/+2C for each of your Elemental Rings in play while Hoshi House Guard is attached.
Reaction: Once per turn, after this Personality casts a Kiho: Return the Kiho to your hand if this Personality is a Monk. You may use this ability only once per Kiho title per game.

Doji Domotai - exp - personalities
2F/4C 5HR7G/3PH/

Crane Clan Samurai • Clan Champion • Duelist • Experienced • Unique
Reaction: After Domotai wins a duel: She gains a Force bonus equal to the highest Focus Value she focused in the duel. She may give another target Samurai the same Force bonus.

Mirumoto Mareshi - exp - personalities
4F/4C 2HR8G/2PH/

Dragon Clan • Samurai • Naga • Hero • Cavalry • Unique • Experienced
Mareshi is Human.
Battle: Bow one of your Rings or discard a Ring from your hand: Straighten one of your target units. Move it home or to a battlefield with one or more enemy units.

Temples of the New Tao - regions
Singular
Only Monk and Samurai Personalities may assign to defend this Province. (This does not prohibit moving into it.) Monks and Samurai gain +3F while defending this Province.

Be Prepared to Dig Two Graves - actions
0G 3F
Reaction: After a Personality from your Faction is destroyed while in a battle: Target a Personality opposing him. For the rest of the game, Personalities from your Faction gain +2F/+2C while facing the target in a battle or duel. This does not target the destroyed Personality.

Honor's Cost - actions
*G 2F
Political Open: If it is the Action Phase, bow a target Personality. The printed Gold cost of this card equals the target's Chi plus Personal Honor.

War of Silk and Steel - events
Until your next turn begins, Honor may only be gained and Rings may only be played during battles.

Doji House Guard - followers
*F/+1C -PH/6G/2HR 4F
Unique
Can only be attached to a Crane Clan Personality.
The Doji House Guard has Force equal to one plus the Personal Honor of the Personality they are attached to.

Hoshi House Guard - followers
2F/0C -PH/6G/2HR 4F
Unique • Will only attach to a Dragon Clan Personality. This Personality gains +1F/+2C for each of your Elemental Rings in play while Hoshi House Guard is attached.
Reaction: Once per turn, after this Personality casts a Kiho: Return the Kiho to your hand if this Personality is a Monk. You may use this ability only once per Kiho title per game.

Doji Domotai - exp - personalities
2F/4C 5HR7G/3PH/

Crane Clan Samurai • Clan Champion • Duelist • Experienced • Unique
Reaction: After Domotai wins a duel: She gains a Force bonus equal to the highest Focus Value she focused in the duel. She may give another target Samurai the same Force bonus.

Mirumoto Mareshi - exp - personalities
4F/4C 2HR8G/2PH/

Dragon Clan • Samurai • Naga • Hero • Cavalry • Unique • Experienced
Mareshi is Human.
Battle: Bow one of your Rings or discard a Ring from your hand: Straighten one of your target units. Move it home or to a battlefield with one or more enemy units.

Temples of the New Tao - regions
Singular
Only Monk and Samurai Personalities may assign to defend this Province. (This does not prohibit moving into it.) Monks and Samurai gain +3F while defending this Province.

Be Prepared to Dig Two Graves - actions
0G 3F
Reaction: After a Personality from your Faction is destroyed while in a battle: Target a Personality opposing him. For the rest of the game, Personalities from your Faction gain +2F/+2C while facing the target in a battle or duel. This does not target the destroyed Personality.

Honor's Cost - actions
*G 2F
Political Open: If it is the Action Phase, bow a target Personality. The printed Gold cost of this card equals the target's Chi plus Personal Honor.