Легенды Пяти Колец

Спойлер The Heavens Will



Claiming the Throne - event
Before a player's turn ends this game, if the player, during that turn, destroyed a province in battle resolution, put at least two Rings into play by their own text, and gained 7 or more Honor, he may, as costs, discard the Imperial Favor and pay 10 Gold. If he does so, he wins the game.

Decree of Peace - event
Until your next turn begins, after a player destroys a province as the Attacker, the Empress exacts retribution for defying her reign; destroy that player's leftmost province.

Offered Gift - event
Starting with you, each player may choose to gain 2 Honor; if he does not choose this, he looks at the top five cards of his Fate deck, may show one of them that is an attachment and put it in his hand, then puts the remaining cards on the bottom of the deck in any order.

Imperial City Guards - follower
5F/0C -PH/6G/2HR 2F
Imperial
This card has -3F while this Personality is dishonorable.

Veteran Advisor - follower
4F/0C -PH/7G/1HR 2F
Battle: Draw a card.

Blessed Tessen - item
+0F/+0C 2G 3F
Tessen
Attaches to a Courtier or Artisan paying 2 less Gold.
Reaction: After another player's action targets this Personality, bow this card: Gain 2 Honor after the action's resolution.

Keen Blade - item
+2F/+0C 2G 2F
Weapon
Battle: Destroy a target Armor.

Akodo Shinichi - exp - personality
4F/3C 7HR8G/3PH/

Lion Clan • Samurai • Tactician • Experienced • Unique
Reaction: After the resolution of an action that moved one of your Personalities to the current battlefield: Straighten him.

Bayushi Kurumi - exp - personality
0F/4C 0HR6G/2PH/

Scorpion Clan • Courtier • Experienced • Loyal • Unique
Political Limited: Bow Kurumi: Target a Personality. His controller may dishonor him. If he is now honorable, give him two -1F/-1C Seduction tokens.

Kakita Hideo - exp - personality
2F/4C 6HR6G/3PH/

Crane Clan • Samurai • Duelist • Experienced • Unique
After Hideo wins a duel: Gain 1 Honor.
Reaction: Before Focus Effects resolve in a duel involving Hideo, if both players in the duel have any focused cards: Discard one of each player's focused cards.

Kakita Idzuki - personality
4F/4C 5HR9G/4PH/

Crane Clan • Samurai • Duelist • Commander • Magistrate • Sapphire Legion
Battle: Bow a target dishonorable enemy Personality. Gain 2 Honor. The Personality's controller loses 2 Honor.

Kuronada - personality
4F/5C -HR7G/2PH/

Ronin • Samurai • Duelist • Kensai • Tactician • Hero

Matsu Mikura - personality
3F/2C 7HR5G/3PH/

Lion Clan • Samurai • Hero

Shiba Morihiko - personality
2F/2C 0HR4G/2PH/

Phoenix Clan • Samurai • Yojimbo
Battle: Bow Morihiko: Ranged Attack with strength equal to Morihiko's Force.

Shikibu no Oni - exp - personality
8F/4C -HR9G/0PH/

Shadowlands • Nonhuman • Oni • Overlord • Experienced Oni no Shikibu • Unique
After Shikibu enters play: Lose 8 Honor.
Before an action destroys Shikibu: Negate the destruction. If he is in play after the action's resolution, choose one of your Personalities at Shikibu's location; he is consumed by Jigoku. Remove the chosen Personality from the game.

Togashi Miyoko - exp - personality
3F/3C 5HR6G/4PH/

Dragon Clan • Monk • Tattooed • Experienced • Unique • Defender of the Temples
Reaction: Even if Miyoko is bowed, after the resolution of an action during which a Temple bowed: Straighten Miyoko's unit and give her +2F.

Utaku Kohana - exp - personality
3F/2C 10HR5G/4PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden • Paragon • Experienced • Unique
After the resolution of an action which gave a Force penalty to any enemy cards at the current battlefield, if Kohana is there: Gain 1 Honor.
Battle: Bow Kohana: Bow a target enemy Personality with lower Personal Honor.

Yoritomo Joben - personality
5F/3C 0HR8G/2PH/

Mantis Clan • Samurai • Magistrate
Reaction: Even if Joben is bowed, after the resolution of an action he performed: Straighten him.

Yoritomo Saburo - exp - personality
4F/2C -HR6G/1PH/

Mantis Clan • Samurai • Naval • Scout • Experienced • Unique
Reaction: Even if Saburo is bowed, after the resolution of an action that moved one of your Naval Personalities: Straighten Saburo's unit and move him to the Naval Personality's location.

Holy Site - region
Temple • Unique
This province does not hold Dynasty cards.
Reaction: Before battle resolution or before an action or trait resolves, destroy this card: Negate this Province's destruction from the resolution, or action's or trait's effects.

Dance of the Kami - spell
2G 3F
Kami
Battle: Bow this card: Name an element keyword. Straighten all cards in this army with that keyword. Give all Personalities in this army with that keyword +1F.

Seeking the Path - spell
0G 4F
Focus Effect: You may increase the Focus Value of one of your focused cards that is a Ring by 1.
Open: Destroy this card: Put a target Ring in your discard pile into your hand.

Aggressive Landing - strategy
0G 1F
Battle: Target your Naval Personality: Give him +1F. You may take an additional Battle action.

Beloved of the Clan - strategy
0G 3F
Political
Limited: Until your next turn begins, reduce Honor gains from Reaction, Limited, and Open actions by 1 (minimum 0).
Battle: If any enemy units are at the current battlefield: Move your target Personality there. Straighten him if he moved.

Discretionary Valor - strategy
0G 3F
Focus Effect: Bow the Personality facing yours in this duel.
Battle: Move your target opposed Personality home: Gain 1 Honor. Draw a card.

Flanked by Nightmares - strategy
0G 1F
Battle: If your current army has more units than the current enemy army, bow your target Shadowlands Personality: The enemy leader targets and destroys a Personality in his current army.

Hand of Osano-Wo - strategy
0G 2F
Thunder • Kiho
Battle: Target your unbowed Monk, and bow him unless he is Tattooed: Destroy a target enemy attachment. If its Personality now has no Followers, you may make a Ranged 3 Attack targeting him.

Hold! - strategy
0G 1F
Reaction: Before another player's action's resolution, target your unbowed Commander at the current battlefield: Choose one of your Personalities there. Choose whether to negate his bowing or his movement from that action.

Ramifications - strategy
0G 2F
Political
Battle: Move a target Personality with 0 Personal Honor home. If he moved, his controller loses 2 Honor.

Silent Rot - strategy
0G 1F
Ninja
Battle: Target your unbowed Ninja: Target an enemy card. Bow it if it has no attachments. Destroy it if it has any Poison tokens.

The Slow Death - strategy
0G 4F
Focus Effect: After this duel ends, give its winner +3F.
Battle: Straighten a target opposed unit.

Threat of Execution - strategy
0G 4F
Battle: Target your unbowed Magistrate, and bow him unless he is Crane Clan: Bow a target Personality with lower Personal Honor than your Magistrate's Chi. You may target and bow a dishonorable Personality.

Tiger Climbing Mountain - strategy
0G 2F
Kiho
Battle: Target your unbowed Monk: Move a target enemy Personality home. Give your Monk +2F. Lose 3 Honor.

Viper Tattoo - strategy
0G 3F
Tattoo
Battle: Target your opposed unbowed Tattooed Personality: His tattoo comes alive. Bow a target enemy card without attachments and with equal or lower Force. Give the Tattooed Personality +2F.

Venerable Plains of the Ikoma - stronghold
7PS/3GP/7SH
Lion, Lion
Battle: Target your unbowed Personality and discard a card: Bow a target enemy Personality with lower Personal Honor. Gain 2 Honor if you discarded a Bushido Virtue.

Claiming the Throne - event
Before a player's turn ends this game, if the player, during that turn, destroyed a province in battle resolution, put at least two Rings into play by their own text, and gained 7 or more Honor, he may, as costs, discard the Imperial Favor and pay 10 Gold. If he does so, he wins the game.

Decree of Peace - event
Until your next turn begins, after a player destroys a province as the Attacker, the Empress exacts retribution for defying her reign; destroy that player's leftmost province.

Fall of Greatness - events
Target one unit with the highest total Force of all units in play (even if tied). Remove it from the game. Until the start of your next turn, reduce the strength of all your provinces by the base Force of the unit's Personality.

Fortune's Favor - events
Discard the top four cards of your Fate deck. If all four of the discarded cards have different Focus Values, put them in your hand.

Offered Gift - event
Starting with you, each player may choose to gain 2 Honor; if he does not choose this, he looks at the top five cards of his Fate deck, may show one of them that is an attachment and put it in his hand, then puts the remaining cards on the bottom of the deck in any order.

Adepts of Mighty Pokku - followers
2F/0C -PH/4G/0HR 2F
Shadowlands • Nonhuman • Goblin
After this card enters play: Lose 4 Honor.
Battle: Target an enemy attachment. Transfer it to this Personality or destroy it.

Chagatai's Legion - followers
2F/0C -PH/3G/1HR 1F
Cavalry
Battle: Bow this card: Destroy a target Terrain.

Dojo Applicants - followers
2F/0C -PH/4G/1HR 3F
Limited: If this Personality is a Kensai: Look at the top four cards of your deck. If one is a Weapon, you may bow this card; if you do, you may attach the Weapon to this Kensai, paying 3 less Gold.

Imperial City Guards - follower
5F/0C -PH/6G/2HR 2F
Imperial
This card has -3F while this Personality is dishonorable.

Seppun Miharu - followers
5F/0C -PH/8G/2HR 4F
Imperial • Unique
Ranged Attacks targeting cards in this unit have -3 strength.
Reaction: Before a unit moves to or from this card's location: Negate the movement.

Traveling Smugglers - followers
1F/0C -PH/1G/0HR 2F
Battle: If this Personality is opposed, bow this card: Give him +3F.

Veteran Advisor - follower
4F/0C -PH/7G/1HR 2F
Battle: Draw a card.

Wakened Dead - followers
2F/0C -PH/3G/0HR 3F
Shadowlands • Nonhuman • Undead
After this card enters play: Lose 4 Honor.
After each time a Fear or Maho effect bows one or more enemy cards at this battlefield: Give this card +1F for each card that effect bowed.
Fear Battle: Bow a target enemy Follower.

Wandering Ronin - followers
2F/0C -PH/3G/0HR 2F
Ronin
Open: Even if this card is bowed: Straighten it and transfer it to another one of your target Personalities.

Bronze Memorial - holdings
2F/0C -PH/3G/0HR 2F
Ronin
Open: Even if this card is bowed: Straighten it and transfer it to another one of your target Personalities.

Estate Halls - holdings
2F/0C -PH/3G/0HR 2F
Ronin
Open: Even if this card is bowed: Straighten it and transfer it to another one of your target Personalities.

Small Estate - holdings
2F/0C -PH/3G/0HR 2F
Ronin
Open: Even if this card is bowed: Straighten it and transfer it to another one of your target Personalities.

Sword Saint Shrine - holdings
2F/0C -PH/3G/0HR 2F
Ronin
Open: Even if this card is bowed: Straighten it and transfer it to another one of your target Personalities.

Armor of Light - items
+4F/+0C 6G 2F
Armor • Unique
Can only attach to a Samurai.
Reaction: Before another player's action starts to resolve, if a Follower or Item bowed to pay the action's cost: Negate the action's effects on this Personality.

Blessed Tessen - item
+0F/+0C 2G 3F
Tessen
Attaches to a Courtier or Artisan paying 2 less Gold.
Reaction: After another player's action targets this Personality, bow this card: Gain 2 Honor after the action's resolution.

Eku - items
+1F/+0C 2G 2F
Weapon
Battle: If this Personality is Naval: Give him +2F.

Footman's Pike - items
+2F/+0C 2G 2F
Weapon • Unique
Attacking enemy Personalities can not assign to this Personality's battlefield during Cavalry Maneuvers.
Battle: Bow this card: Destroy a target Cavalry card.

Katana of Twilight - items
+3F/+1C 4G 4F
Weapon • Unique
Focus Effect: After this duel ends, if your Personality won it, draw a card.
Reaction: After this Personality wins a duel: Draw a card.

Keen Blade - item
+2F/+0C 2G 2F
Weapon
Battle: Destroy a target Armor.

Ornate Armor - items
+2F/+0C 2G 2F
Armor
Battle: Discard a card: Gain 1 Honor.

Skin of the Naga - items
+1F/+0C 4G 1F
Unique
This Personality has Nonhuman and Naga. Negate all penalties to his Force or Chi.

Ward of the Kami - items
+2F/+0C 2G 2F
Armor • Kami
After this item attaches: It permanently becomes a Spell as well as an Item.

Agasha Iwarou - personalities
4F/3C 4HR8G/3PH/

Phoenix Clan • Earth • Shugenja
Reaction: When an action would target one of your Samurai at Iwarou's battlefield: The action targets Iwarou instead, if legal.

Akodo Hijikata - personalities
4F/3C 0HR9G/2PH/

Lion Clan • Samurai • Tactician
After a Tactical action resolves that was performed by one or more Personalities who are now in Hijikata's army: Give them +2F.
Tactical Battle: Bow a target card opposing Hijikata with no unbowed attachments.

Akodo Shinichi - exp - personality
4F/3C 7HR8G/3PH/

Lion Clan • Samurai • Tactician • Experienced • Unique
Reaction: After the resolution of an action that moved one of your Personalities to the current battlefield: Straighten him.

Akodo Tadatoshi - personalities
4F/3C 7HR7G/4PH/

Lion Clan • Samurai • Magistrate • Paragon
Battle: Discard a card: Battle resolution does not bow Tadatoshi this turn. If you discarded a Bushido Virtue card and Tadatoshi is attacking, gain 2 Honor.

Asako Juro - exp - personalities
3F/4C 6HR8G/4PH/

Phoenix Clan • Void • Monk • Shugenja • Experienced • Unique • Head Inquisitor
Reaction: After you successfully resolve an action on a Spell or Kiho during a Combat Segment: Gain 2 Honor.
Battle: Destroy a target card opposing Juro controlled by a player who has taken a Maho action this game.

Bayushi Gaho - personalities
4F/4C 0HR8G/2PH/

Scorpion Clan • Samurai • Bitter Lies • Kensai
After a Personality becomes dishonorable: Gaho gains +2F, or +3F if Gaho has a Weapon.

Bayushi Irishi - personalities
3F/2C 2HR7G/1PH/

Scorpion Clan • Courtier • Samurai
Political Battle: Target a Personality at any location. His controller may straighten and move him to Irishi's battlefield. If he chooses not to, he loses Honor equal to the target's Personal Honor, then the target is dishonored.

Bayushi Kasata - personalities
3F/3C -HR7G/1PH/

Scorpion Clan • Ninja
Battle: Even if Kasata is bowed: Bow or straighten a target Scorpion Clan or Dragon Clan Personality.

Bayushi Kurumi - exp - personality
0F/4C 0HR6G/2PH/

Scorpion Clan • Courtier • Experienced • Loyal • Unique
Political Limited: Bow Kurumi: Target a Personality. His controller may dishonor him. If he is now honorable, give him two -1F/-1C Seduction tokens.

Chuda Mishime - exp - personalities
4F/5C -HR8G/1PH/

Spider Clan • Shadowlands • Daimyo • Shugenja • Experienced • Loyal • Unique
Maho Limited: Bow Mishime: Create a 2F/2C Shadowlands, Ghul, Undead Personality.

Chuda Shikyo - personalities
3F/4C -HR7G/1PH/

Spider Clan • Shadowlands • Shugenja
After Shikyo enters play: Lose 4 Honor.
Maho Battle/Open: Attach a target Follower in your discard pile to your target Personality. The Follower permanently gains Shadowlands and Undead.

Daidoji Awao - personalities
3F/3C 3HR7G/3PH/

Crane Clan • Samurai • Scout
Recon Open: Target a province. Awao has Tactician while he is at that province's battlefield.

Daidoji Barashi - personalities
4F/4C 4HR8G/2PH/

Crane Clan • Samurai • Commander
Reaction: After an Attack Phase ends in which another player destroyed any of your provinces: Declare an additional Attack Phase against him, in which you can only assign Scout Personalities, and only one battlefield at one of his target provinces is created.

Daigotsu Kurai - personalities
5F/4C -HR7G/0PH/

Spider Clan • Shadowlands • Samurai • Paragon • Obsidian Claw
After Kurai enters play: Lose 3 Honor.

Daigotsu Meguro - exp - personalities
4F/3C -HR7G/0PH/

Spider Clan • Shadowlands • Samurai • Experienced • Unique
After Meguro enters play: Lose 5 Honor.
Battle: Bow Meguro: Give a target enemy Personality a -3F token. You may make a Ranged 3 Attack targeting a legal card in the Personality's unit. Move Meguro home.

Daigotsu Sendo - personalities
5F/3C -HR8G/0PH/

Spider Clan • Shadowlands • Samurai
After Sendo enters play: Lose 4 Honor.
Fear Battle: Destroy a target bowed Personality with the lowest base Force of all Personalities at this battlefield (even if tied).

Daigotsu Shiraki - personalities
4F/3C -HR7G/0PH/

Spider Clan • Samurai • Gunso • Paragon • Dark Resolve
Fear Battle: Show a Dark Virtue card in your hand: Ranged Attack with strength equal to the card's Focus Value plus one.

Doji Hiromi - personalities
1F/3C 4HR6G/3PH/

Crane Clan • Courtier
Political Limited: Bow or straighten a target Personality with 4 or higher Personal Honor.

Fubiri no Oni - personalities
5F/4C -HR8G/0PH/

Shadowlands • Nonhuman • Oni
After Fuburi enters play: Lose 6 Honor.
Limited: Destroy one of your Holdings: Create a Shadowlands, Nonhuman, Oni Personality with Force and Chi each equal to the Holding's base Gold Cost stat. Lose 4 Honor.

Glukku - personalities
2F/2C -HR3G/0PH/

Shadowlands • Nonhuman • Goblin • Scout
After Glukku enters play: Lose 4 Honor.

Hida Kaoru - exp - personalities
5F/2C 0HR7G/2PH/

Crab Clan • Samurai • Hero • Experienced • Unique
Heroic Battle: If Kaoru is dead and there are any enemy units at the current battlefield: Bring Kaoru into play there.

Hida Ubogin - personalities
7F/3C -HR10G/0PH/

Crab Clan • Samurai • Berserker • Commander • Brute
Fear Battle: Move your target Personality to Ubogin's battlefield. This movement can not be negated.

Hiruma Moshiro - personalities
4F/2C -HR7G/1PH/

Crab Clan • Samurai • Scout
Battle: Even if Moshiro is bowed, if a Recon action targeted the current battlefield's province this turn: Move him there. If he moved, straighten his unit.

Hiruma Tabarou - personalities
3F/1C -HR5G/1PH/

Crab Clan • Berserker • Gunso
Reaction: After another player's action destroys Tabarou during a Combat Segment: Destroy a target enemy Follower or Personality without Followers at the current battlefield.

Ikoma Okita - personalities
3F/3C 7HR6G/3PH/

Lion Clan • Samurai • Kensai
After a Weapon attaches from your hand to Okita: Create a 2F Shiryo Follower and attach it to him.

Isawa Chishaki - personalities
1F/3C 6HR7G/3PH/

Phoenix Clan • Fire • Shugenja
Battle: Destroy Chishaki: Destroy a target enemy Personality or Follower without attachments and with higher Force than Chishaki.

Isawa Naki - personalities
2F/3C 9HR6G/4PH/

Phoenix Clan • Void • Shugenja • Scribe
Open: Give Naki an element keyword.

Isawa Ochiai - exp 2 - personalities
4F/6C 6HR10G/4PH/

Phoenix Clan • Fire • Shugenja • Duelist • Elemental Master • Experienced 2 • Loyal • Unique
Reaction: After Ochiai wins a duel: You may target and bow a Personality: Gain 3 Honor. The duel's loser bows. All other effects for losing the duel are negated.
Battle: Move your target Yojimbo Personality to Ochiai's battlefield.

Isawa Uhiko - personalities
0F/1C 11HR3G/3PH/

Phoenix Clan • Air • Shugenja • Prodigy
Open: Even if Uhiko is bowed, if it is not your turn: Straighten him.

Iuchi Konyo - personalities
2F/4C 3HR7G/3PH/

Unicorn Clan • Shugenja • Cavalry • Commander
Battle: Even if Konyo is bowed: Straighten all cards in a target Shugenja Personality's unit. Each ability on a Spell in that unit can be used an additional time this turn.

Kaiu Seison - personalities
3F/2C 3HR4G/2PH/

Crab Clan • Samurai • Siege
Reaction: After Seison assigns: Increase his battlefield's province's strength by 3 until its battle's Combat Segment ends. (The increase ends before battle resolution.)

Kakita Hideo - exp - personality
2F/4C 6HR6G/3PH/

Crane Clan • Samurai • Duelist • Experienced • Unique
After Hideo wins a duel: Gain 1 Honor.
Reaction: Before Focus Effects resolve in a duel involving Hideo, if both players in the duel have any focused cards: Discard one of each player's focused cards.

Kakita Hideshi - personalities
2F/3C 3HR7G/2PH/

Crane Clan • Samurai • Duelist
Battle/Open: Give Hideshi +2F/+1C and Shadowlands.

Kakita Idzuki - personality
4F/4C 5HR9G/4PH/

Crane Clan • Samurai • Duelist • Commander • Magistrate • Sapphire Legion
Battle: Bow a target dishonorable enemy Personality. Gain 2 Honor. The Personality's controller loses 2 Honor.

Kakita Toma - personalities
2F/3C 6HR7G/3PH/

Crane Clan • Artisan
Open: Discard the top card of your Fate deck: You may target a Personality with lower Chi than its Focus Value. Straighten him.

Kimogen - personalities
3F/4C 4HR6G/3PH/

Monk • Hero • Order of Heroes
Reaction: After you destroy one or more provinces or units by winning a battle, bow Kimogen: Give a target Personality in your army a +3F Valor token and gain 2 Honor.

Kitsu Yutaro - personalities
2F/3C 7HR6G/3PH/

Lion Clan • Shugenja
Reaction: After a Bushido Virtue action that was performed by your target Personality successfully resolves: Create a 2F Shiryo Follower and attach it to him.

Kitsuki Rai - personalities
4F/5C 3HR10G/2PH/

Dragon Clan • Samurai • Kensai • Magistrate • Unique
Battle: Target a card opposing Rai without attachments, or target any card opposing him if Rai has a Weapon. Bow the target.

Kitsuki Taji - personalities
3F/4C 5HR7G/2PH/

Dragon Clan • Samurai • Magistrate
Limited: Bow a target Personality with 0 Personal Honor. The target can not straighten this turn.

Kitsune Hisano - personalities
3F/3C 2HR6G/3PH/

Mantis Clan • Earth • Shugenja • Naval • Scout
Battle: Target your Scout Personality at any location. Move Hisano to the Scout's location or the Scout to Hisano's location.

Kuni Tanin - personalities
4F/3C 2HR7G/2PH/

Crab Clan • Jade • Shugenja • Witch-Hunter
Battle: Give a target enemy Personality -3F. Destroy him if he is Shadowlands.

Kuri - personalities
2F/2C -HR5G/1PH/

Naval • Pirate • Smuggler
Equipping is an Open action for you.
Limited: Discard an Item from your hand: Straighten a target Holding.

Kuronada - personality
4F/5C -HR7G/2PH/

Ronin • Samurai • Duelist • Kensai • Tactician • Hero

Masu - personalities
4F/3C -HR7G/0PH/

Spider Clan • Shadowlands • Monk
After Masu enters play: Lose 4 Honor.
Battle: Even if Masu is bowed: Straighten him.

Matsu Hatsuyo - personalities
4F/3C 7HR7G/3PH/

Lion Clan • Samurai • Commander
Battle: Bow one or more attachments in Hatsuyo's army: For each different card type (such as Follower, Item, Spell) among the attachments you bowed, you may target one enemy card without attachments. Bow all targets.

Matsu Mikura - personality
3F/2C 7HR5G/3PH/

Lion Clan • Samurai • Hero

Mirumoto Akio - personalities
3F/3C 2HR7G/3PH/

Dragon Clan • Samurai • Kensai
Can attach two Weapons.
Battle: Bow two Weapons attached to Akio: Destroy a target enemy Personality who has lower Force than Akio and no Weapons or Armor.

Moshi Amarante - personalities
3F/3C -HR7G/1PH/

Mantis Clan • Shugenja • Naval
After Amarante enters play: You may permanently give her both Shadowlands and +1F/-1C.
Battle: Even if Amarante is bowed: Bow or straighten a target Shadowlands card.

Moshi Mareo - personalities
4F/2C -HR8G/1PH/

Mantis Clan • Naval • Braggart
Open: Remove Naval from Mareo. Mareo has +2F this turn while he is opposed and non-Naval.

Moto Soonshin - personalities
4F/2C 0HR9G/1PH/

Unicorn Clan • Samurai • Cavalry
Soonshin has +2F while opposing any units controlled by a player with higher Family Honor than yours.
Battle: Destroy a target non-Unique enemy Tactician.

Seiko - personalities
3F/4C -HR5G/0PH/

Ronin • Ninja
After Seiko enters play: Lose 2 Honor.
Reaction: When an action would target Seiko: It instead targets another copy of Seiko or Yoshe that you control, if legal.

Shiba Morihiko - personality
2F/2C 0HR4G/2PH/

Phoenix Clan • Samurai • Yojimbo
Battle: Bow Morihiko: Ranged Attack with strength equal to Morihiko's Force.

Shikibu no Oni - exp - personality
8F/4C -HR9G/0PH/

Shadowlands • Nonhuman • Oni • Overlord • Experienced Oni no Shikibu • Unique
After Shikibu enters play: Lose 8 Honor.
Before an action destroys Shikibu: Negate the destruction. If he is in play after the action's resolution, choose one of your Personalities at Shikibu's location; he is consumed by Jigoku. Remove the chosen Personality from the game.

Shinjo Aniji - personalities
3F/2C 2HR6G/2PH/

Unicorn Clan • Samurai • Cavalry • Scout

Shinjo Joyung - personalities
4F/3C 0HR8G/2PH/

Unicorn Clan • Samurai • Cavalry • Scout
Battle: Destroy a target Terrain, or a target Region attached to this battlefield's province. If you destroyed a Terrain, you may take an additional Battle action to play a Terrain from your hand.

Shinjo Kirita - personalities
4F/3C 4HR8G/2PH/

Unicorn Clan • Samurai • Cavalry • Gunso
Open: Even if Kirita is bowed: Straighten him.

Shosuro Hihiko - personalities
3F/4C -HR8G/1PH/

Scorpion Clan • Ninja • Samurai
Battle: Discard a card from the current battlefield's province. If the card was a Personality, give Hihiko +2F.

Shosuro Kiemon - personalities
3F/3C 0HR7G/2PH/

Scorpion Clan • Shugenja • Kuroiban
Battle: Give a target enemy Personality -3F, or -6F if he is Shadowlands. If his Force is now 0, dishonor him.

Tamori Akeno - personalities
2F/3C 4HR7G/3PH/

Dragon Clan • Earth • Shugenja
Battle: Target your unbowed Mountaineer: Destroy a target enemy Personality or Follower with lower Force than your Mountaineer.

Togashi Chiko - personalities
5F/4C -HR9G/1PH/

Dragon Clan • Monk • Tattooed
Battle: Even if Chiko is bowed, if any enemy units are at the current battlefield: Straighten him and move him there.

Togashi Dai - personalities
4F/3C 2HR8G/2PH/

Dragon Clan • Monk • Tattooed
Before you pay a cost by bowing a Ring: You may pay the cost by bowing Dai.
Battle: Give Dai a Force bonus equal to the number of Rings you control.

Togashi Miyoko - exp - personality
3F/3C 5HR6G/4PH/

Dragon Clan • Monk • Tattooed • Experienced • Unique • Defender of the Temples
Reaction: Even if Miyoko is bowed, after the resolution of an action during which a Temple bowed: Straighten Miyoko's unit and give her +2F.

Tsuruchi Shisuken - personalities
4F/2C -HR7G/2PH/

Mantis Clan • Samurai • Naval • Commander
Battle: Bow Shisuken: Ranged 4 Attack.

Utaku Jisoo - personalities
3F/3C 4HR8G/3PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden
Battle: Bow Jisoo: Ranged Attack with strength equal to her Personal Honor. Gain 2 Honor.

Utaku Kohana - exp - personality
3F/2C 10HR5G/4PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden • Paragon • Experienced • Unique
After the resolution of an action which gave a Force penalty to any enemy cards at the current battlefield, if Kohana is there: Gain 1 Honor.
Battle: Bow Kohana: Bow a target enemy Personality with lower Personal Honor.

Yasuki Takai - personalities
3F/3C 0HR7G/1PH/

Crab Clan • Courtier
Takai has +1F while attacking a Crane Clan player.
Limited: If any player controls the Imperial Favor: Discard it.

Yogo Koji - exp - personalities
3F/4C -HR7G/2PH/

Scorpion Clan • Daimyo • Air • Ninja • Shugenja • Kuroiban • Experienced • Loyal • Unique
Battle: If there are any enemy units at the current battlefield: Move Koji there or to your home.

Yoritomo Joben - personality
5F/3C 0HR8G/2PH/

Mantis Clan • Samurai • Magistrate
Reaction: Even if Joben is bowed, after the resolution of an action he performed: Straighten him.

Yoritomo Saburo - exp - personality
4F/2C -HR6G/1PH/

Mantis Clan • Samurai • Naval • Scout • Experienced • Unique
Reaction: Even if Saburo is bowed, after the resolution of an action that moved one of your Naval Personalities: Straighten Saburo's unit and move him to the Naval Personality's location.

Yoritomo Tadame - exp - personalities
6F/3C 0HR9G/2PH/

Mantis Clan • Samurai • Naval • Hero • Experienced • Unique • Order of Heroes
Battle: Bow a target unit with lower total Force than Tadame's unit. Cards in the target unit can not straighten this turn.

Yoshe - personalities
4F/3C -HR6G/0PH/

Ronin • Samurai
After Yoshe enters play: Lose 2 Honor.
Reaction: Before another player's action resolves that targeted Yoshe, bow all unbowed cards in Yoshe's unit: Negate the action's effects.

Blighted Region - regions
Singular
Battle: If you are the Defender, bow this card: Move your target Personality to the current battlefield. If he moved and is now opposed, gain 2 Honor.

Fortified Fields - regions
(This card is not Singular.)
At this province's battlefields, the Attacker may not take Battle actions before the Defender's first opportunity to take a Battle action or pass.

Holy Site - region
Temple • Unique
This province does not hold Dynasty cards.
Reaction: Before battle resolution or before an action or trait resolves, destroy this card: Negate this Province's destruction from the resolution, or action's or trait's effects.

Consecration - spells
2G 3F
Earth Open: Bow this Spell: Target one or two of your provinces. After the first time this turn a unit assigns or moves to an attacking army at one of the target provinces' battlefields, gain 2 Honor.

Dance of the Kami - spell
2G 3F
Kami
Battle: Bow this card: Name an element keyword. Straighten all cards in this army with that keyword. Give all Personalities in this army with that keyword +1F.

Seeking the Path - spell
0G 4F
Focus Effect: You may increase the Focus Value of one of your focused cards that is a Ring by 1.
Open: Destroy this card: Put a target Ring in your discard pile into your hand.

The Earth's Wrath - spells
3G 2F
If this Personality is Earth or Fire, he has +2F.
Earth Fire Battle: Bow this Spell: Ranged 3 Attack.

Transcendence of Flesh - spells
2G 2F
Maho Limited: Destroy this Spell: Give this Shugenja a +4F/-1C token. Permanently give him Shadowlands and Undead. Lose 3 Honor.

Wrack the Soul - spells
3G 2F
Maho Open: Bow this Shugenja: A target Personality has a minimum Chi of 1 (until the end of the turn). Reduce his Chi to 1. Lose 4 Honor.

Aggressive Landing - strategy
0G 1F
Battle: Target your Naval Personality: Give him +1F. You may take an additional Battle action.

Assassin's Strike - actions
0G 2F
Dark Virtue Battle: Target your unbowed Samurai: Destroy a target bowed card in an enemy unit.

Beloved of the Clan - strategy
0G 3F
Political
Limited: Until your next turn begins, reduce Honor gains from Reaction, Limited, and Open actions by 1 (minimum 0).
Battle: If any enemy units are at the current battlefield: Move your target Personality there. Straighten him if he moved.

Decisive Strike - actions
10G 4F
Reaction: After a Dynasty Phase ends, if you have 30 or more Honor, lose 10 Honor: Draw one card for each player in the game. You may straighten one or more of your units up to the number of cards you drew.

Defensive Tactics - actions
0G 4F
Tactical Battle: Target your Tactician: Set the Force of each Personality at the current battlefield to the Personality's own Chi.

Deftly Wielded - actions
0G 3F
Battle: Attach a Weapon from your hand to your target Kensai Personality, paying 3 less Gold. If this attached a Weapon, you may target and bow another player's Weapon or Personality without Weapons.

Desperate Plea - actions
6G 1F
Unique
Political Limited: Gain 5 Honor. Permanently reduce the strength of each of your provinces by 5. After your next Events Phase begins, lose 5 Honor; effects do not negate or reduce this loss.

Discretionary Valor - strategy
0G 3F
Focus Effect: Bow the Personality facing yours in this duel.
Battle: Move your target opposed Personality home: Gain 1 Honor. Draw a card.

Entangling Terrain - actions
0G 1F
Terrain Battle: Before this battle's resolution, straighten each bowed Personality and Follower at this battlefield. After this battle's resolution, destroy each card this straightened.

Flame of Truth - actions
0G 2F
Fire Kiho Battle: Bow your target Shugenja: Ranged 4 Attack. Gain 2 Honor.

Flanked by Nightmares - strategy
0G 1F
Battle: If your current army has more units than the current enemy army, bow your target Shadowlands Personality: The enemy leader targets and destroys a Personality in his current army.

Gentle Blade of Winter - actions
0G 3F
Kata Limited: Put this card into play in your home. Discard any other Kata cards you control. While this card is in play, you have the ability, "Reaction: After a Battle action resolves, if it was performed by one of your Personalities who now has a Weapon: Give a target enemy Personality or Follower -3F."

Hand of Osano-Wo - strategy
0G 2F
Thunder • Kiho
Battle: Target your unbowed Monk, and bow him unless he is Tattooed: Destroy a target enemy attachment. If its Personality now has no Followers, you may make a Ranged 3 Attack targeting him.

Hateful Curse - actions
3G 2F
Kiho Maho Limited: Dishonor your target unbowed Shugenja: Bow a target Personality. Lose 2 Honor.

Hold! - strategy
0G 1F
Reaction: Before another player's action's resolution, target your unbowed Commander at the current battlefield: Choose one of your Personalities there. Choose whether to negate his bowing or his movement from that action.

Ideal Grounds - actions
0G 2F
Recon Open: Target your unbowed Scout, and bow him if he is not Crab Clan: Target a province. Your Personalities and Followers at the target province's battlefields have +1F. All other Personalities and Followers there have -1F.

Keeping Enemies Close - actions
0G 1F
Recon Open: Target your unbowed Scout, and bow him if he is not Mantis Clan: Target a province. Your Personalities have Naval while at that province's battlefield.

Laborious Effort - actions
0G 1F
Battle: Target your Samurai Personality, and bow your target Artisan at any location: Look at the top 5 cards of your Fate deck. If one of them is a Weapon, you may attach it to the Samurai. You may take an additional Battle action.

Let Them Run - actions
0G 1F
Reaction: After a Combat Segment ends: Move home all bowed Personalities at the current battlefield.

Might of Paragons - actions
0G 1F
Open: Before each time another player's action resolves, if it targeted one or more of your Paragon Personalities, you gain 1 Honor, and each of those targeted Paragons gains +1F.

Musha Shugyo - actions
0G 4F
Unique
Limited: Target your Samurai Personality: Until the end of the game, he may not refuse challenges, you must declare a normal attack every turn and assign him (if legal), and you gain 2 Honor after each time he wins a duel or his army wins a battle against an enemy army.

My Ally's Strength - actions
0G 3F
Reaction: After one of your Personalities is destroyed: Give a target Personality with a different Clan alignment a Force bonus equal to the destroyed Personality's base Force.

My Enemy's Mercy - actions
0G 3F
Bushido Virtue Battle: Target your unbowed Samurai Personality: Target an enemy Personality with equal or lower Personal Honor. The enemy leader chooses to either bow him or move him home. Gain 2 Honor.

No Escape - actions
0G 2F
Battle: Target your unbowed Magistrate, and bow him if he is not Scorpion Clan: Reduce a target enemy Personality's Force to his own Personal Honor. If he is dishonorable, destroy his attachments.

Old Rivalries - actions
0G 1F
Unique
Battle: Target two of your unbowed Personalities: Each gains +1F, and during this battle's resolution, each contributes his own Force to his unit's Force even if bowed.

Only the Well-Trained Listen - actions
0G 2F
Battle: Target your Commander or Tactician and bow one or more of your target Followers: Target an enemy unit with lower total Force than the total Force of the Followers you targeted. If this action bowed them, destroy that unit.

Pack Tactics - actions
0G 1F
Battle: Bow two of your target Personalities: Bow a target enemy unit.

Peaceful Interlude - actions
0G 3F
Limited: After each battle resolution in which you destroyed one or more Provinces or units as the winner, you may target a Personality; if you do, dishonor him, and his controller loses 2 Honor.

Political Influence - actions
0G 3F
Political Battle: Bow your target Courtier: Target one to three enemy Personalities. Reduce each one's Force by your Courtier's Personal Honor or Chi (you choose). Gain 1 Honor.

Powerful Blow - actions
0G 1F
Battle: Bow your target Commander: Destroy a target enemy unit with fewer Followers than your Commander's unit.

Ramifications - strategy
0G 2F
Political
Battle: Move a target Personality with 0 Personal Honor home. If he moved, his controller loses 2 Honor.

Regroup and Redeploy - actions
0G 1F
Battle: If you control any opposed Personalities at the current battlefield: Move a target Personality there. Straighten him if he moved.

Reprimand - actions
0G 2F
Political Open: Target another player's Personality with one or more unbowed attachments. His controller may choose to bow all attachments in that Personality's unit. If he does not choose this, gain 3 Honor.

Resurgence - actions
0G 3F
Battle: Destroy your target opposed Samurai Personality: Move one to three target Personalities in your home to the current battlefield. Straighten all Personalities this moved.

Roaring to Shake Heaven - actions
0G 3F
Fear Battle: Target your Samurai Personality: Give all Personalities and Followers in the current enemy army -1F.

Sacrificial Lands - actions
10G 4F
Limited: Destroy your rightmost province: Draw one card for each player in the game. You may straighten one or more of your units up to the number of cards you drew.

Shelter for Refugees - actions
0G 4F
Reaction: After you destroy a province as the Attacker: Bring a target non-Unique Holding in your discard pile into play, bowed.

Silent Rot - strategy
0G 1F
Ninja
Battle: Target your unbowed Ninja: Target an enemy card. Bow it if it has no attachments. Destroy it if it has any Poison tokens.

Stalemate - actions
0G 3F
Battle: Target an enemy Personality. You may take an additional Battle action after this one. Bow him after the next time this turn an action resolves that he performed.

Stolen Blade - actions
0G 4F
Battle/Open: Dishonor your target unbowed Personality: Target an Item in your hand: Attach it to the Personality, reducing the Gold cost to attach it by the Personality's Chi.

Strength in Simplicity - actions
0G 4F
Battle: Target your opposed Personality: Give the current battlefield's province +3 strength or -3 strength.

Strength of my Father - actions
0G 1F
Battle: Give your target opposed Personality a Force bonus equal to his Personal Honor.

Sublime Peacock Stance - actions
0G 2F
Battle: Bow a Weapon attached to your target opposed Personality: Gain 3 Honor.

Subtle Reminder - actions
0G 3F
Battle: Target your unbowed Magistrate, and bow him if he is not Mantis Clan: Bow a target enemy Personality with lower Personal Honor than your Magistrate's Chi. The enemy leader discards a card from his hand.

Swift Darkness - actions
0G 1F
Ninja Battle: Move your target opposed Ninja Personality home: Move one or more other target Ninja Personalities in your home to the current battlefield.

The Slow Death - strategy
0G 4F
Focus Effect: After this duel ends, give its winner +3F.
Battle: Straighten a target opposed unit.

Threat of Execution - strategy
0G 4F
Battle: Target your unbowed Magistrate, and bow him unless he is Crane Clan: Bow a target Personality with lower Personal Honor than your Magistrate's Chi. You may target and bow a dishonorable Personality.

Tiger Climbing Mountain - strategy
0G 2F
Kiho
Battle: Target your unbowed Monk: Move a target enemy Personality home. Give your Monk +2F. Lose 3 Honor.

Underhanded Attack - actions
0G 4F
Recon Open: Target your unbowed Scout, and bow him if he is not Crane Clan: Target a province. After engaging in a battle at its battlefield, all your Scout Personalities there have the ability, "Battle: Move to an adjacent battlefield" while they remain there.

Undermining Command - actions
0G 3F
Political Open: Target your unbowed Courtier: Reduce a target Personality's Force by the Force of one of his target Followers or Items. If this targeted another player's Item, put it in its owner's hand.

Undignified Death - actions
0G 1F
Battle: Target your unbowed Personality: Destroy a target enemy Personality without attachments and with a lower base Gold Cost. The destroyed Personality contributes Force to this battle's enemy army even while he is dead (only if the army has one or more units).

Unpleasant Discovery - actions
0G 3F
Battle: Target your unbowed opposed Magistrate, and bow him if he is not Dragon Clan: Look at the top five cards of your deck. You may put two of them in your hand. Put the rest on top of the deck in any order.

Victory March - actions
0G 1F
Terrain Battle: Before this battle's resolution, if there are any enemy units at the current battlefield, your units do not bow from this battle's resolution.

Viper Tattoo - strategy
0G 3F
Tattoo
Battle: Target your opposed unbowed Tattooed Personality: His tattoo comes alive. Bow a target enemy card without attachments and with equal or lower Force. Give the Tattooed Personality +2F.

Wary Peace - actions
0G 4F
Political Open: Destroy one of your attachments: Choose another player, who may destroy one of his attachments. If he did not destroy an attachment, gain Honor equal to the Focus Value of your destroyed attachment.

Yakamo's End - actions
0G 1F
Terrain Battle: While this card is in play, negate the straightening of any cards at its battlefield.

Broken Reef Keep - strongholds
7PS/4GP/2SH
Mantis, Mantis
Your Personalities do not gain Force bonuses from Tactical actions.
Your non-Naval Personalities have Tactician while in an army with a Naval Personality.

Great Falls Castle - strongholds
7PS/4GP/5SH
Dragon, Dragon
Equipping Weapons is a Battle/Open ability for you.
Reaction: After you attach a Weapon from your hand: Draw a card.

Venerable Plains of the Ikoma - stronghold
7PS/3GP/7SH
Lion, Lion
Battle: Target your unbowed Personality and discard a card: Bow a target enemy Personality with lower Personal Honor. Gain 2 Honor if you discarded a Bushido Virtue.

Claiming the Throne - event
Before a player's turn ends this game, if the player, during that turn, destroyed a province in battle resolution, put at least two Rings into play by their own text, and gained 7 or more Honor, he may, as costs, discard the Imperial Favor and pay 10 Gold. If he does so, he wins the game.

Decree of Peace - event
Until your next turn begins, after a player destroys a province as the Attacker, the Empress exacts retribution for defying her reign; destroy that player's leftmost province.

Fall of Greatness - events
Target one unit with the highest total Force of all units in play (even if tied). Remove it from the game. Until the start of your next turn, reduce the strength of all your provinces by the base Force of the unit's Personality.

Fortune's Favor - events
Discard the top four cards of your Fate deck. If all four of the discarded cards have different Focus Values, put them in your hand.

Offered Gift - event
Starting with you, each player may choose to gain 2 Honor; if he does not choose this, he looks at the top five cards of his Fate deck, may show one of them that is an attachment and put it in his hand, then puts the remaining cards on the bottom of the deck in any order.

Adepts of Mighty Pokku - followers
2F/0C -PH/4G/0HR 2F
Shadowlands • Nonhuman • Goblin
After this card enters play: Lose 4 Honor.
Battle: Target an enemy attachment. Transfer it to this Personality or destroy it.

Chagatai's Legion - followers
2F/0C -PH/3G/1HR 1F
Cavalry
Battle: Bow this card: Destroy a target Terrain.

Dojo Applicants - followers
2F/0C -PH/4G/1HR 3F
Limited: If this Personality is a Kensai: Look at the top four cards of your deck. If one is a Weapon, you may bow this card; if you do, you may attach the Weapon to this Kensai, paying 3 less Gold.

Imperial City Guards - follower
5F/0C -PH/6G/2HR 2F
Imperial
This card has -3F while this Personality is dishonorable.

Seppun Miharu - followers
5F/0C -PH/8G/2HR 4F
Imperial • Unique
Ranged Attacks targeting cards in this unit have -3 strength.
Reaction: Before a unit moves to or from this card's location: Negate the movement.

Traveling Smugglers - followers
1F/0C -PH/1G/0HR 2F
Battle: If this Personality is opposed, bow this card: Give him +3F.

Veteran Advisor - follower
4F/0C -PH/7G/1HR 2F
Battle: Draw a card.

Wakened Dead - followers
2F/0C -PH/3G/0HR 3F
Shadowlands • Nonhuman • Undead
After this card enters play: Lose 4 Honor.
After each time a Fear or Maho effect bows one or more enemy cards at this battlefield: Give this card +1F for each card that effect bowed.
Fear Battle: Bow a target enemy Follower.

Wandering Ronin - followers
2F/0C -PH/3G/0HR 2F
Ronin
Open: Even if this card is bowed: Straighten it and transfer it to another one of your target Personalities.

Bronze Memorial - holdings
2F/0C -PH/3G/0HR 2F
Ronin
Open: Even if this card is bowed: Straighten it and transfer it to another one of your target Personalities.

Estate Halls - holdings
2F/0C -PH/3G/0HR 2F
Ronin
Open: Even if this card is bowed: Straighten it and transfer it to another one of your target Personalities.

Small Estate - holdings
2F/0C -PH/3G/0HR 2F
Ronin
Open: Even if this card is bowed: Straighten it and transfer it to another one of your target Personalities.

Sword Saint Shrine - holdings
2F/0C -PH/3G/0HR 2F
Ronin
Open: Even if this card is bowed: Straighten it and transfer it to another one of your target Personalities.

Armor of Light - items
+4F/+0C 6G 2F
Armor • Unique
Can only attach to a Samurai.
Reaction: Before another player's action starts to resolve, if a Follower or Item bowed to pay the action's cost: Negate the action's effects on this Personality.

Blessed Tessen - item
+0F/+0C 2G 3F
Tessen
Attaches to a Courtier or Artisan paying 2 less Gold.
Reaction: After another player's action targets this Personality, bow this card: Gain 2 Honor after the action's resolution.

Eku - items
+1F/+0C 2G 2F
Weapon
Battle: If this Personality is Naval: Give him +2F.

Footman's Pike - items
+2F/+0C 2G 2F
Weapon • Unique
Attacking enemy Personalities can not assign to this Personality's battlefield during Cavalry Maneuvers.
Battle: Bow this card: Destroy a target Cavalry card.

Katana of Twilight - items
+3F/+1C 4G 4F
Weapon • Unique
Focus Effect: After this duel ends, if your Personality won it, draw a card.
Reaction: After this Personality wins a duel: Draw a card.

Keen Blade - item
+2F/+0C 2G 2F
Weapon
Battle: Destroy a target Armor.

Ornate Armor - items
+2F/+0C 2G 2F
Armor
Battle: Discard a card: Gain 1 Honor.

Skin of the Naga - items
+1F/+0C 4G 1F
Unique
This Personality has Nonhuman and Naga. Negate all penalties to his Force or Chi.

Ward of the Kami - items
+2F/+0C 2G 2F
Armor • Kami
After this item attaches: It permanently becomes a Spell as well as an Item.

Agasha Iwarou - personalities
4F/3C 4HR8G/3PH/

Phoenix Clan • Earth • Shugenja
Reaction: When an action would target one of your Samurai at Iwarou's battlefield: The action targets Iwarou instead, if legal.

Akodo Hijikata - personalities
4F/3C 0HR9G/2PH/

Lion Clan • Samurai • Tactician
After a Tactical action resolves that was performed by one or more Personalities who are now in Hijikata's army: Give them +2F.
Tactical Battle: Bow a target card opposing Hijikata with no unbowed attachments.

Akodo Shinichi - exp - personality
4F/3C 7HR8G/3PH/

Lion Clan • Samurai • Tactician • Experienced • Unique
Reaction: After the resolution of an action that moved one of your Personalities to the current battlefield: Straighten him.

Akodo Tadatoshi - personalities
4F/3C 7HR7G/4PH/

Lion Clan • Samurai • Magistrate • Paragon
Battle: Discard a card: Battle resolution does not bow Tadatoshi this turn. If you discarded a Bushido Virtue card and Tadatoshi is attacking, gain 2 Honor.

Asako Juro - exp - personalities
3F/4C 6HR8G/4PH/

Phoenix Clan • Void • Monk • Shugenja • Experienced • Unique • Head Inquisitor
Reaction: After you successfully resolve an action on a Spell or Kiho during a Combat Segment: Gain 2 Honor.
Battle: Destroy a target card opposing Juro controlled by a player who has taken a Maho action this game.

Bayushi Gaho - personalities
4F/4C 0HR8G/2PH/

Scorpion Clan • Samurai • Bitter Lies • Kensai
After a Personality becomes dishonorable: Gaho gains +2F, or +3F if Gaho has a Weapon.

Bayushi Irishi - personalities
3F/2C 2HR7G/1PH/

Scorpion Clan • Courtier • Samurai
Political Battle: Target a Personality at any location. His controller may straighten and move him to Irishi's battlefield. If he chooses not to, he loses Honor equal to the target's Personal Honor, then the target is dishonored.

Bayushi Kasata - personalities
3F/3C -HR7G/1PH/

Scorpion Clan • Ninja
Battle: Even if Kasata is bowed: Bow or straighten a target Scorpion Clan or Dragon Clan Personality.

Bayushi Kurumi - exp - personality
0F/4C 0HR6G/2PH/

Scorpion Clan • Courtier • Experienced • Loyal • Unique
Political Limited: Bow Kurumi: Target a Personality. His controller may dishonor him. If he is now honorable, give him two -1F/-1C Seduction tokens.

Chuda Mishime - exp - personalities
4F/5C -HR8G/1PH/

Spider Clan • Shadowlands • Daimyo • Shugenja • Experienced • Loyal • Unique
Maho Limited: Bow Mishime: Create a 2F/2C Shadowlands, Ghul, Undead Personality.

Chuda Shikyo - personalities
3F/4C -HR7G/1PH/

Spider Clan • Shadowlands • Shugenja
After Shikyo enters play: Lose 4 Honor.
Maho Battle/Open: Attach a target Follower in your discard pile to your target Personality. The Follower permanently gains Shadowlands and Undead.

Daidoji Awao - personalities
3F/3C 3HR7G/3PH/

Crane Clan • Samurai • Scout
Recon Open: Target a province. Awao has Tactician while he is at that province's battlefield.

Daidoji Barashi - personalities
4F/4C 4HR8G/2PH/

Crane Clan • Samurai • Commander
Reaction: After an Attack Phase ends in which another player destroyed any of your provinces: Declare an additional Attack Phase against him, in which you can only assign Scout Personalities, and only one battlefield at one of his target provinces is created.

Daigotsu Kurai - personalities
5F/4C -HR7G/0PH/

Spider Clan • Shadowlands • Samurai • Paragon • Obsidian Claw
After Kurai enters play: Lose 3 Honor.

Daigotsu Meguro - exp - personalities
4F/3C -HR7G/0PH/

Spider Clan • Shadowlands • Samurai • Experienced • Unique
After Meguro enters play: Lose 5 Honor.
Battle: Bow Meguro: Give a target enemy Personality a -3F token. You may make a Ranged 3 Attack targeting a legal card in the Personality's unit. Move Meguro home.

Daigotsu Sendo - personalities
5F/3C -HR8G/0PH/

Spider Clan • Shadowlands • Samurai
After Sendo enters play: Lose 4 Honor.
Fear Battle: Destroy a target bowed Personality with the lowest base Force of all Personalities at this battlefield (even if tied).

Daigotsu Shiraki - personalities
4F/3C -HR7G/0PH/

Spider Clan • Samurai • Gunso • Paragon • Dark Resolve
Fear Battle: Show a Dark Virtue card in your hand: Ranged Attack with strength equal to the card's Focus Value plus one.

Doji Hiromi - personalities
1F/3C 4HR6G/3PH/

Crane Clan • Courtier
Political Limited: Bow or straighten a target Personality with 4 or higher Personal Honor.

Fubiri no Oni - personalities
5F/4C -HR8G/0PH/

Shadowlands • Nonhuman • Oni
After Fuburi enters play: Lose 6 Honor.
Limited: Destroy one of your Holdings: Create a Shadowlands, Nonhuman, Oni Personality with Force and Chi each equal to the Holding's base Gold Cost stat. Lose 4 Honor.

Glukku - personalities
2F/2C -HR3G/0PH/

Shadowlands • Nonhuman • Goblin • Scout
After Glukku enters play: Lose 4 Honor.

Hida Kaoru - exp - personalities
5F/2C 0HR7G/2PH/

Crab Clan • Samurai • Hero • Experienced • Unique
Heroic Battle: If Kaoru is dead and there are any enemy units at the current battlefield: Bring Kaoru into play there.

Hida Ubogin - personalities
7F/3C -HR10G/0PH/

Crab Clan • Samurai • Berserker • Commander • Brute
Fear Battle: Move your target Personality to Ubogin's battlefield. This movement can not be negated.

Hiruma Moshiro - personalities
4F/2C -HR7G/1PH/

Crab Clan • Samurai • Scout
Battle: Even if Moshiro is bowed, if a Recon action targeted the current battlefield's province this turn: Move him there. If he moved, straighten his unit.

Hiruma Tabarou - personalities
3F/1C -HR5G/1PH/

Crab Clan • Berserker • Gunso
Reaction: After another player's action destroys Tabarou during a Combat Segment: Destroy a target enemy Follower or Personality without Followers at the current battlefield.

Ikoma Okita - personalities
3F/3C 7HR6G/3PH/

Lion Clan • Samurai • Kensai
After a Weapon attaches from your hand to Okita: Create a 2F Shiryo Follower and attach it to him.

Isawa Chishaki - personalities
1F/3C 6HR7G/3PH/

Phoenix Clan • Fire • Shugenja
Battle: Destroy Chishaki: Destroy a target enemy Personality or Follower without attachments and with higher Force than Chishaki.

Isawa Naki - personalities
2F/3C 9HR6G/4PH/

Phoenix Clan • Void • Shugenja • Scribe
Open: Give Naki an element keyword.

Isawa Ochiai - exp 2 - personalities
4F/6C 6HR10G/4PH/

Phoenix Clan • Fire • Shugenja • Duelist • Elemental Master • Experienced 2 • Loyal • Unique
Reaction: After Ochiai wins a duel: You may target and bow a Personality: Gain 3 Honor. The duel's loser bows. All other effects for losing the duel are negated.
Battle: Move your target Yojimbo Personality to Ochiai's battlefield.

Isawa Uhiko - personalities
0F/1C 11HR3G/3PH/

Phoenix Clan • Air • Shugenja • Prodigy
Open: Even if Uhiko is bowed, if it is not your turn: Straighten him.

Iuchi Konyo - personalities
2F/4C 3HR7G/3PH/

Unicorn Clan • Shugenja • Cavalry • Commander
Battle: Even if Konyo is bowed: Straighten all cards in a target Shugenja Personality's unit. Each ability on a Spell in that unit can be used an additional time this turn.

Kaiu Seison - personalities
3F/2C 3HR4G/2PH/

Crab Clan • Samurai • Siege
Reaction: After Seison assigns: Increase his battlefield's province's strength by 3 until its battle's Combat Segment ends. (The increase ends before battle resolution.)

Kakita Hideo - exp - personality
2F/4C 6HR6G/3PH/

Crane Clan • Samurai • Duelist • Experienced • Unique
After Hideo wins a duel: Gain 1 Honor.
Reaction: Before Focus Effects resolve in a duel involving Hideo, if both players in the duel have any focused cards: Discard one of each player's focused cards.

Kakita Hideshi - personalities
2F/3C 3HR7G/2PH/

Crane Clan • Samurai • Duelist
Battle/Open: Give Hideshi +2F/+1C and Shadowlands.

Kakita Idzuki - personality
4F/4C 5HR9G/4PH/

Crane Clan • Samurai • Duelist • Commander • Magistrate • Sapphire Legion
Battle: Bow a target dishonorable enemy Personality. Gain 2 Honor. The Personality's controller loses 2 Honor.

Kakita Toma - personalities
2F/3C 6HR7G/3PH/

Crane Clan • Artisan
Open: Discard the top card of your Fate deck: You may target a Personality with lower Chi than its Focus Value. Straighten him.

Kimogen - personalities
3F/4C 4HR6G/3PH/

Monk • Hero • Order of Heroes
Reaction: After you destroy one or more provinces or units by winning a battle, bow Kimogen: Give a target Personality in your army a +3F Valor token and gain 2 Honor.

Kitsu Yutaro - personalities
2F/3C 7HR6G/3PH/

Lion Clan • Shugenja
Reaction: After a Bushido Virtue action that was performed by your target Personality successfully resolves: Create a 2F Shiryo Follower and attach it to him.

Kitsuki Rai - personalities
4F/5C 3HR10G/2PH/

Dragon Clan • Samurai • Kensai • Magistrate • Unique
Battle: Target a card opposing Rai without attachments, or target any card opposing him if Rai has a Weapon. Bow the target.

Kitsuki Taji - personalities
3F/4C 5HR7G/2PH/

Dragon Clan • Samurai • Magistrate
Limited: Bow a target Personality with 0 Personal Honor. The target can not straighten this turn.

Kitsune Hisano - personalities
3F/3C 2HR6G/3PH/

Mantis Clan • Earth • Shugenja • Naval • Scout
Battle: Target your Scout Personality at any location. Move Hisano to the Scout's location or the Scout to Hisano's location.

Kuni Tanin - personalities
4F/3C 2HR7G/2PH/

Crab Clan • Jade • Shugenja • Witch-Hunter
Battle: Give a target enemy Personality -3F. Destroy him if he is Shadowlands.

Kuri - personalities
2F/2C -HR5G/1PH/

Naval • Pirate • Smuggler
Equipping is an Open action for you.
Limited: Discard an Item from your hand: Straighten a target Holding.

Kuronada - personality
4F/5C -HR7G/2PH/

Ronin • Samurai • Duelist • Kensai • Tactician • Hero

Masu - personalities
4F/3C -HR7G/0PH/

Spider Clan • Shadowlands • Monk
After Masu enters play: Lose 4 Honor.
Battle: Even if Masu is bowed: Straighten him.

Matsu Hatsuyo - personalities
4F/3C 7HR7G/3PH/

Lion Clan • Samurai • Commander
Battle: Bow one or more attachments in Hatsuyo's army: For each different card type (such as Follower, Item, Spell) among the attachments you bowed, you may target one enemy card without attachments. Bow all targets.

Matsu Mikura - personality
3F/2C 7HR5G/3PH/

Lion Clan • Samurai • Hero

Mirumoto Akio - personalities
3F/3C 2HR7G/3PH/

Dragon Clan • Samurai • Kensai
Can attach two Weapons.
Battle: Bow two Weapons attached to Akio: Destroy a target enemy Personality who has lower Force than Akio and no Weapons or Armor.

Moshi Amarante - personalities
3F/3C -HR7G/1PH/

Mantis Clan • Shugenja • Naval
After Amarante enters play: You may permanently give her both Shadowlands and +1F/-1C.
Battle: Even if Amarante is bowed: Bow or straighten a target Shadowlands card.

Moshi Mareo - personalities
4F/2C -HR8G/1PH/

Mantis Clan • Naval • Braggart
Open: Remove Naval from Mareo. Mareo has +2F this turn while he is opposed and non-Naval.

Moto Soonshin - personalities
4F/2C 0HR9G/1PH/

Unicorn Clan • Samurai • Cavalry
Soonshin has +2F while opposing any units controlled by a player with higher Family Honor than yours.
Battle: Destroy a target non-Unique enemy Tactician.

Seiko - personalities
3F/4C -HR5G/0PH/

Ronin • Ninja
After Seiko enters play: Lose 2 Honor.
Reaction: When an action would target Seiko: It instead targets another copy of Seiko or Yoshe that you control, if legal.

Shiba Morihiko - personality
2F/2C 0HR4G/2PH/

Phoenix Clan • Samurai • Yojimbo
Battle: Bow Morihiko: Ranged Attack with strength equal to Morihiko's Force.

Shikibu no Oni - exp - personality
8F/4C -HR9G/0PH/

Shadowlands • Nonhuman • Oni • Overlord • Experienced Oni no Shikibu • Unique
After Shikibu enters play: Lose 8 Honor.
Before an action destroys Shikibu: Negate the destruction. If he is in play after the action's resolution, choose one of your Personalities at Shikibu's location; he is consumed by Jigoku. Remove the chosen Personality from the game.

Shinjo Aniji - personalities
3F/2C 2HR6G/2PH/

Unicorn Clan • Samurai • Cavalry • Scout

Shinjo Joyung - personalities
4F/3C 0HR8G/2PH/

Unicorn Clan • Samurai • Cavalry • Scout
Battle: Destroy a target Terrain, or a target Region attached to this battlefield's province. If you destroyed a Terrain, you may take an additional Battle action to play a Terrain from your hand.

Shinjo Kirita - personalities
4F/3C 4HR8G/2PH/

Unicorn Clan • Samurai • Cavalry • Gunso
Open: Even if Kirita is bowed: Straighten him.

Shosuro Hihiko - personalities
3F/4C -HR8G/1PH/

Scorpion Clan • Ninja • Samurai
Battle: Discard a card from the current battlefield's province. If the card was a Personality, give Hihiko +2F.

Shosuro Kiemon - personalities
3F/3C 0HR7G/2PH/

Scorpion Clan • Shugenja • Kuroiban
Battle: Give a target enemy Personality -3F, or -6F if he is Shadowlands. If his Force is now 0, dishonor him.

Tamori Akeno - personalities
2F/3C 4HR7G/3PH/

Dragon Clan • Earth • Shugenja
Battle: Target your unbowed Mountaineer: Destroy a target enemy Personality or Follower with lower Force than your Mountaineer.

Togashi Chiko - personalities
5F/4C -HR9G/1PH/

Dragon Clan • Monk • Tattooed
Battle: Even if Chiko is bowed, if any enemy units are at the current battlefield: Straighten him and move him there.

Togashi Dai - personalities
4F/3C 2HR8G/2PH/

Dragon Clan • Monk • Tattooed
Before you pay a cost by bowing a Ring: You may pay the cost by bowing Dai.
Battle: Give Dai a Force bonus equal to the number of Rings you control.

Togashi Miyoko - exp - personality
3F/3C 5HR6G/4PH/

Dragon Clan • Monk • Tattooed • Experienced • Unique • Defender of the Temples
Reaction: Even if Miyoko is bowed, after the resolution of an action during which a Temple bowed: Straighten Miyoko's unit and give her +2F.

Tsuruchi Shisuken - personalities
4F/2C -HR7G/2PH/

Mantis Clan • Samurai • Naval • Commander
Battle: Bow Shisuken: Ranged 4 Attack.

Utaku Jisoo - personalities
3F/3C 4HR8G/3PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden
Battle: Bow Jisoo: Ranged Attack with strength equal to her Personal Honor. Gain 2 Honor.

Utaku Kohana - exp - personality
3F/2C 10HR5G/4PH/

Unicorn Clan • Samurai • Cavalry • Battle Maiden • Paragon • Experienced • Unique
After the resolution of an action which gave a Force penalty to any enemy cards at the current battlefield, if Kohana is there: Gain 1 Honor.
Battle: Bow Kohana: Bow a target enemy Personality with lower Personal Honor.

Yasuki Takai - personalities
3F/3C 0HR7G/1PH/

Crab Clan • Courtier
Takai has +1F while attacking a Crane Clan player.
Limited: If any player controls the Imperial Favor: Discard it.

Yogo Koji - exp - personalities
3F/4C -HR7G/2PH/

Scorpion Clan • Daimyo • Air • Ninja • Shugenja • Kuroiban • Experienced • Loyal • Unique
Battle: If there are any enemy units at the current battlefield: Move Koji there or to your home.

Yoritomo Joben - personality
5F/3C 0HR8G/2PH/

Mantis Clan • Samurai • Magistrate
Reaction: Even if Joben is bowed, after the resolution of an action he performed: Straighten him.

Yoritomo Saburo - exp - personality
4F/2C -HR6G/1PH/

Mantis Clan • Samurai • Naval • Scout • Experienced • Unique
Reaction: Even if Saburo is bowed, after the resolution of an action that moved one of your Naval Personalities: Straighten Saburo's unit and move him to the Naval Personality's location.

Yoritomo Tadame - exp - personalities
6F/3C 0HR9G/2PH/

Mantis Clan • Samurai • Naval • Hero • Experienced • Unique • Order of Heroes
Battle: Bow a target unit with lower total Force than Tadame's unit. Cards in the target unit can not straighten this turn.

Yoshe - personalities
4F/3C -HR6G/0PH/

Ronin • Samurai
After Yoshe enters play: Lose 2 Honor.
Reaction: Before another player's action resolves that targeted Yoshe, bow all unbowed cards in Yoshe's unit: Negate the action's effects.

Blighted Region - regions
Singular
Battle: If you are the Defender, bow this card: Move your target Personality to the current battlefield. If he moved and is now opposed, gain 2 Honor.

Fortified Fields - regions
(This card is not Singular.)
At this province's battlefields, the Attacker may not take Battle actions before the Defender's first opportunity to take a Battle action or pass.

Holy Site - region
Temple • Unique
This province does not hold Dynasty cards.
Reaction: Before battle resolution or before an action or trait resolves, destroy this card: Negate this Province's destruction from the resolution, or action's or trait's effects.

Consecration - spells
2G 3F
Earth Open: Bow this Spell: Target one or two of your provinces. After the first time this turn a unit assigns or moves to an attacking army at one of the target provinces' battlefields, gain 2 Honor.

Dance of the Kami - spell
2G 3F
Kami
Battle: Bow this card: Name an element keyword. Straighten all cards in this army with that keyword. Give all Personalities in this army with that keyword +1F.

Seeking the Path - spell
0G 4F
Focus Effect: You may increase the Focus Value of one of your focused cards that is a Ring by 1.
Open: Destroy this card: Put a target Ring in your discard pile into your hand.

The Earth's Wrath - spells
3G 2F
If this Personality is Earth or Fire, he has +2F.
Earth Fire Battle: Bow this Spell: Ranged 3 Attack.

Transcendence of Flesh - spells
2G 2F
Maho Limited: Destroy this Spell: Give this Shugenja a +4F/-1C token. Permanently give him Shadowlands and Undead. Lose 3 Honor.

Wrack the Soul - spells
3G 2F
Maho Open: Bow this Shugenja: A target Personality has a minimum Chi of 1 (until the end of the turn). Reduce his Chi to 1. Lose 4 Honor.

Aggressive Landing - strategy
0G 1F
Battle: Target your Naval Personality: Give him +1F. You may take an additional Battle action.

Assassin's Strike - actions
0G 2F
Dark Virtue Battle: Target your unbowed Samurai: Destroy a target bowed card in an enemy unit.

Beloved of the Clan - strategy
0G 3F
Political
Limited: Until your next turn begins, reduce Honor gains from Reaction, Limited, and Open actions by 1 (minimum 0).
Battle: If any enemy units are at the current battlefield: Move your target Personality there. Straighten him if he moved.

Decisive Strike - actions
10G 4F
Reaction: After a Dynasty Phase ends, if you have 30 or more Honor, lose 10 Honor: Draw one card for each player in the game. You may straighten one or more of your units up to the number of cards you drew.

Defensive Tactics - actions
0G 4F
Tactical Battle: Target your Tactician: Set the Force of each Personality at the current battlefield to the Personality's own Chi.

Deftly Wielded - actions
0G 3F
Battle: Attach a Weapon from your hand to your target Kensai Personality, paying 3 less Gold. If this attached a Weapon, you may target and bow another player's Weapon or Personality without Weapons.

Desperate Plea - actions
6G 1F
Unique
Political Limited: Gain 5 Honor. Permanently reduce the strength of each of your provinces by 5. After your next Events Phase begins, lose 5 Honor; effects do not negate or reduce this loss.

Discretionary Valor - strategy
0G 3F
Focus Effect: Bow the Personality facing yours in this duel.
Battle: Move your target opposed Personality home: Gain 1 Honor. Draw a card.

Entangling Terrain - actions
0G 1F
Terrain Battle: Before this battle's resolution, straighten each bowed Personality and Follower at this battlefield. After this battle's resolution, destroy each card this straightened.

Flame of Truth - actions
0G 2F
Fire Kiho Battle: Bow your target Shugenja: Ranged 4 Attack. Gain 2 Honor.

Flanked by Nightmares - strategy
0G 1F
Battle: If your current army has more units than the current enemy army, bow your target Shadowlands Personality: The enemy leader targets and destroys a Personality in his current army.

Gentle Blade of Winter - actions
0G 3F
Kata Limited: Put this card into play in your home. Discard any other Kata cards you control. While this card is in play, you have the ability, "Reaction: After a Battle action resolves, if it was performed by one of your Personalities who now has a Weapon: Give a target enemy Personality or Follower -3F."

Hand of Osano-Wo - strategy
0G 2F
Thunder • Kiho
Battle: Target your unbowed Monk, and bow him unless he is Tattooed: Destroy a target enemy attachment. If its Personality now has no Followers, you may make a Ranged 3 Attack targeting him.

Hateful Curse - actions
3G 2F
Kiho Maho Limited: Dishonor your target unbowed Shugenja: Bow a target Personality. Lose 2 Honor.

Hold! - strategy
0G 1F
Reaction: Before another player's action's resolution, target your unbowed Commander at the current battlefield: Choose one of your Personalities there. Choose whether to negate his bowing or his movement from that action.

Ideal Grounds - actions
0G 2F
Recon Open: Target your unbowed Scout, and bow him if he is not Crab Clan: Target a province. Your Personalities and Followers at the target province's battlefields have +1F. All other Personalities and Followers there have -1F.

Keeping Enemies Close - actions
0G 1F
Recon Open: Target your unbowed Scout, and bow him if he is not Mantis Clan: Target a province. Your Personalities have Naval while at that province's battlefield.

Laborious Effort - actions
0G 1F
Battle: Target your Samurai Personality, and bow your target Artisan at any location: Look at the top 5 cards of your Fate deck. If one of them is a Weapon, you may attach it to the Samurai. You may take an additional Battle action.

Let Them Run - actions
0G 1F
Reaction: After a Combat Segment ends: Move home all bowed Personalities at the current battlefield.

Might of Paragons - actions
0G 1F
Open: Before each time another player's action resolves, if it targeted one or more of your Paragon Personalities, you gain 1 Honor, and each of those targeted Paragons gains +1F.

Musha Shugyo - actions
0G 4F
Unique
Limited: Target your Samurai Personality: Until the end of the game, he may not refuse challenges, you must declare a normal attack every turn and assign him (if legal), and you gain 2 Honor after each time he wins a duel or his army wins a battle against an enemy army.

My Ally's Strength - actions
0G 3F
Reaction: After one of your Personalities is destroyed: Give a target Personality with a different Clan alignment a Force bonus equal to the destroyed Personality's base Force.

My Enemy's Mercy - actions
0G 3F
Bushido Virtue Battle: Target your unbowed Samurai Personality: Target an enemy Personality with equal or lower Personal Honor. The enemy leader chooses to either bow him or move him home. Gain 2 Honor.

No Escape - actions
0G 2F
Battle: Target your unbowed Magistrate, and bow him if he is not Scorpion Clan: Reduce a target enemy Personality's Force to his own Personal Honor. If he is dishonorable, destroy his attachments.

Old Rivalries - actions
0G 1F
Unique
Battle: Target two of your unbowed Personalities: Each gains +1F, and during this battle's resolution, each contributes his own Force to his unit's Force even if bowed.

Only the Well-Trained Listen - actions
0G 2F
Battle: Target your Commander or Tactician and bow one or more of your target Followers: Target an enemy unit with lower total Force than the total Force of the Followers you targeted. If this action bowed them, destroy that unit.

Pack Tactics - actions
0G 1F
Battle: Bow two of your target Personalities: Bow a target enemy unit.

Peaceful Interlude - actions
0G 3F
Limited: After each battle resolution in which you destroyed one or more Provinces or units as the winner, you may target a Personality; if you do, dishonor him, and his controller loses 2 Honor.

Political Influence - actions
0G 3F
Political Battle: Bow your target Courtier: Target one to three enemy Personalities. Reduce each one's Force by your Courtier's Personal Honor or Chi (you choose). Gain 1 Honor.

Powerful Blow - actions
0G 1F
Battle: Bow your target Commander: Destroy a target enemy unit with fewer Followers than your Commander's unit.

Ramifications - strategy
0G 2F
Political
Battle: Move a target Personality with 0 Personal Honor home. If he moved, his controller loses 2 Honor.

Regroup and Redeploy - actions
0G 1F
Battle: If you control any opposed Personalities at the current battlefield: Move a target Personality there. Straighten him if he moved.

Reprimand - actions
0G 2F
Political Open: Target another player's Personality with one or more unbowed attachments. His controller may choose to bow all attachments in that Personality's unit. If he does not choose this, gain 3 Honor.

Resurgence - actions
0G 3F
Battle: Destroy your target opposed Samurai Personality: Move one to three target Personalities in your home to the current battlefield. Straighten all Personalities this moved.

Roaring to Shake Heaven - actions
0G 3F
Fear Battle: Target your Samurai Personality: Give all Personalities and Followers in the current enemy army -1F.

Sacrificial Lands - actions
10G 4F
Limited: Destroy your rightmost province: Draw one card for each player in the game. You may straighten one or more of your units up to the number of cards you drew.

Shelter for Refugees - actions
0G 4F
Reaction: After you destroy a province as the Attacker: Bring a target non-Unique Holding in your discard pile into play, bowed.

Silent Rot - strategy
0G 1F
Ninja
Battle: Target your unbowed Ninja: Target an enemy card. Bow it if it has no attachments. Destroy it if it has any Poison tokens.

Stalemate - actions
0G 3F
Battle: Target an enemy Personality. You may take an additional Battle action after this one. Bow him after the next time this turn an action resolves that he performed.

Stolen Blade - actions
0G 4F
Battle/Open: Dishonor your target unbowed Personality: Target an Item in your hand: Attach it to the Personality, reducing the Gold cost to attach it by the Personality's Chi.

Strength in Simplicity - actions
0G 4F
Battle: Target your opposed Personality: Give the current battlefield's province +3 strength or -3 strength.

Strength of my Father - actions
0G 1F
Battle: Give your target opposed Personality a Force bonus equal to his Personal Honor.

Sublime Peacock Stance - actions
0G 2F
Battle: Bow a Weapon attached to your target opposed Personality: Gain 3 Honor.

Subtle Reminder - actions
0G 3F
Battle: Target your unbowed Magistrate, and bow him if he is not Mantis Clan: Bow a target enemy Personality with lower Personal Honor than your Magistrate's Chi. The enemy leader discards a card from his hand.

Swift Darkness - actions
0G 1F
Ninja Battle: Move your target opposed Ninja Personality home: Move one or more other target Ninja Personalities in your home to the current battlefield.

The Slow Death - strategy
0G 4F
Focus Effect: After this duel ends, give its winner +3F.
Battle: Straighten a target opposed unit.

Threat of Execution - strategy
0G 4F
Battle: Target your unbowed Magistrate, and bow him unless he is Crane Clan: Bow a target Personality with lower Personal Honor than your Magistrate's Chi. You may target and bow a dishonorable Personality.

Tiger Climbing Mountain - strategy
0G 2F
Kiho
Battle: Target your unbowed Monk: Move a target enemy Personality home. Give your Monk +2F. Lose 3 Honor.

Underhanded Attack - actions
0G 4F
Recon Open: Target your unbowed Scout, and bow him if he is not Crane Clan: Target a province. After engaging in a battle at its battlefield, all your Scout Personalities there have the ability, "Battle: Move to an adjacent battlefield" while they remain there.

Undermining Command - actions
0G 3F
Political Open: Target your unbowed Courtier: Reduce a target Personality's Force by the Force of one of his target Followers or Items. If this targeted another player's Item, put it in its owner's hand.

Undignified Death - actions
0G 1F
Battle: Target your unbowed Personality: Destroy a target enemy Personality without attachments and with a lower base Gold Cost. The destroyed Personality contributes Force to this battle's enemy army even while he is dead (only if the army has one or more units).

Unpleasant Discovery - actions
0G 3F
Battle: Target your unbowed opposed Magistrate, and bow him if he is not Dragon Clan: Look at the top five cards of your deck. You may put two of them in your hand. Put the rest on top of the deck in any order.

Victory March - actions
0G 1F
Terrain Battle: Before this battle's resolution, if there are any enemy units at the current battlefield, your units do not bow from this battle's resolution.

Viper Tattoo - strategy
0G 3F
Tattoo
Battle: Target your opposed unbowed Tattooed Personality: His tattoo comes alive. Bow a target enemy card without attachments and with equal or lower Force. Give the Tattooed Personality +2F.

Wary Peace - actions
0G 4F
Political Open: Destroy one of your attachments: Choose another player, who may destroy one of his attachments. If he did not destroy an attachment, gain Honor equal to the Focus Value of your destroyed attachment.

Yakamo's End - actions
0G 1F
Terrain Battle: While this card is in play, negate the straightening of any cards at its battlefield.

Broken Reef Keep - strongholds
7PS/4GP/2SH
Mantis, Mantis
Your Personalities do not gain Force bonuses from Tactical actions.
Your non-Naval Personalities have Tactician while in an army with a Naval Personality.

Great Falls Castle - strongholds
7PS/4GP/5SH
Dragon, Dragon
Equipping Weapons is a Battle/Open ability for you.
Reaction: After you attach a Weapon from your hand: Draw a card.

Venerable Plains of the Ikoma - stronghold
7PS/3GP/7SH
Lion, Lion
Battle: Target your unbowed Personality and discard a card: Bow a target enemy Personality with lower Personal Honor. Gain 2 Honor if you discarded a Bushido Virtue.