Легенды Пяти Колец

Спойлер Time of the Void



Berserkers - follower
2F/0C -PH/4G/0HR 1F
Berserker
Battle: Once per battle: Give this card +2F. When Force is compared in this battle's resolution, if this card is in your current army and that army's total Force is not greater than twice the enemy side's, destroy this card after the battle ends.

Flight of Doves - spell
1G 2F
Air
Limited: Bow this Shugenja and destroy this card: Until the game ends, Honor gains from actions on a target Holding are increased by 1.

Toturi's Tactics - strategy
0G 2F
Reaction: After the resolution of a Battle action on a Strategy you played, target your Tactician: The card is placed on top of your Fate deck instead of in the discard pile.

Wedge - strategy
0G 2F
Battle: Target your Personality: You may not target cards in his unit with actions until after this battle ends. After this battle's Resolution Segment begins, double his Force and the Force of each Follower in his unit. Destroy him after the battle ends.

Shiryo no Asahina - ancestors
0F/+1C -PH/0G/2HR 3F
Crane Clan Ancestor. Unique.
This Personality does not need to bow to lobby for the Imperial Favor. Items that require the discarding of the Imperial Favor can be attached to this Personality without discarding the Favor.

Shiryo no Asako - ancestors
0F/+1C -PH/0G/2HR 3F
Phoenix Clan Ancestor. Unique.
Battle: Destroy this Personality to destroy any one opposing Shadowlands card. You may attach this Follower to any other Phoenix Personality at this battle. If none are available who will accept it, this Follower is destroyed with its Personality normally.

Shiryo no Ide - ancestors
0F/+1C -PH/0G/2HR 3F
Unicorn Clan Ancestor. Unique. Cavalry.
This Personality gains 1F for each opposing nonhuman or creature Personality during battle.

Shiryo no Ikoma - ancestors
+1F/+0C -PH/0G/3HR 3F
Lion Clan Ancestor. Unique. If being attached to a Personality that is being brought into play at full gold cost, his Honor Requirement is waived.
Reaction: Bow when you are about to lose honor to prevent the honor loss. This ability cannot be used if the loss is caused by a card you control or are bringing into play.

Shiryo no Kaiu - ancestors
+1F/0C -PH/0G/1HR 3F
Crab Clan Ancestor. Unique.
Limited: Bow this unit to get any one fortification from your Dynasty deck or discard pile and attach it to one of your Provinces that you could attach it to legally. All costs must be paid normally. You may only retrieve each fortification once in this manner. Reshuffle your deck if you retrieve a card from it.

Shiryo no Mirumoto - ancestors
0F/+1C -PH/0G/2HR 3F
Dragon Clan Ancestor. Unique.
This Personality gains 2F/2C for each of the Seven Thunders that is in play

Shiryo no Yogo - ancestors
0F/+1C -PH/0G/1HR 3F
Scorpion Clan Ancestor. Unique.
While this card remains in play, all of your Ninja cards have their cost reduced by two.

Shiryo no Yoritomo - ancestors
0F/0C -PH/0G/1HR 3F
Mantis Clan Ancestor. Unique. May only be attached to Mantis Clan Personalities.
Battle: Pay 2 gold to raise this Personality's Force by one, until the end of the turn.

A Soul of Thunder - events
Target a Personality you control. If you control him when your next turn begins, gain 4 Honor. Until the game ends, other players may take the action, "Limited: Any number of times per turn, target a Personality you control: He issues an unrefusable challenge to this Event's original target."

Bonds of Darkness - events
Until the end of the game, all Shadowlands Personalities have the ability Battle: Bow any one opposing Shadowlands card. This can be done once per battle per Personality.

Enlightened Ruler - events
All players gain 5 honor for each Elemental Ring they have in play.

Enlistment - events
Until the end of the game, during each player's End Phase, he may draw an additional card if he has played any Followers from his hand that turn.

Factionism - events
Until the end of the game, players may only extend an invitation to ally to one player per turn.

Festival of Long Sticks - events
All goblin cards in play are bowed. Any unit with a goblin card gains a 1F goblin nonhuman Shadowlands Follower token for every goblin card in the unit.

In Time of War - events
Until the end of the game, during each turn, a player's Family Honor can not rise over its value when that turn began plus 5.

Rebuilding the Kaiu Walls - events
Until the end of the game, all fortifications cost 4 less gold.

Regions of Rokugan - events
Beginning with you and proceeding once in turn order, each player may search his Dynasty deck for a Region and attach it to one of his Provinces that does not have a Region, paying all costs.

Teeth of the Serpent - events
Until end of the game, Shadowlands Personalities may ally with Yogo Junzo's Army. Junzo players may ally with other players if only Shadowlands Personalities are in the army. Junzo's ally loses 2 honor when allying instead of gaining 2 honor.

The Darkest Magics - events
If any player has already used or has attached 7 Black Scrolls, they win the game at the beginning of their next turn. If any player ever uses all twelve Black Scrolls, they win the game immediately.

The Heavy Shadow of Fear - events
Until your next Events Phase, each card with one or more actions that produce Fear gains a Force bonus equal to the total non-variable Fear strengths of those actions.

The Hero's Triumph - events
Until after your next straighten phase, Shadowlands cards may not straighten.

The Longest Night - events
Until your straighten phase two turns after this one, any effect which would negate a Kolat or Ninja action is cancelled. Kolat and Ninja cards have their gold costs reduced by two.

To Save an Empire - events
Until the beginning of your next turn, each player loses 2 honor for each unbowed Personality they control during their endphase.

Toturi's Last Stand - events
Name one player to be the enemy of your clan. You must declare an attack against that player this turn. Personalities aligned to your clan that are not assigned to attack that player this turn commit seppuku and are destroyed during your endphase unless they are controlled by the Defender, or are bowed.

Berserkers - follower
2F/0C -PH/4G/0HR 1F
Berserker
Battle: Once per battle: Give this card +2F. When Force is compared in this battle's resolution, if this card is in your current army and that army's total Force is not greater than twice the enemy side's, destroy this card after the battle ends.

Elite Heavy Infantry - followers
5F/0C -PH/9G/2HR 3F
This Follower contributes its Force Total to its army's total during battle resolution even if its Personality is bowed. This Follower is immune to Fear effects.

Elite Light Infantry - followers
2F/0C -PH/3G/2HR 3F
This Follower contributes its Force to its army's total during battle resolution even if its Personality is bowed. This Follower is immune to Fear effects.

Elite Medium Infantry - followers
3F/0C -PH/6G/2HR 3F
This Follower contributes its Force to its army's total during battle resolution even if its Personality is bowed. This Follower is immune to Fear effects.

Gaijin Merchant - followers
0F/0C -PH/2G/0HR 1F
All Followers and Items being attached to this unit have their gold costs reduced by two. All gold costs on abilities in this unit are reduced by two, to a minimum of one.

Goblin Madcaps - followers
3F/0C -PH/3G/0HR 1F
Nonhuman. Shadowlands. Lose 2 Honor.
If Goblin Madcaps are in a unit with a non-Goblin Personality or non-Goblin Follower, destroy Goblin Madcaps.
Battle: Fear 2.

Goblin Sneaks - followers
2F/0C -PH/4G/0HR 2F
Nonhuman. Shadowlands. Lose 2 Honor.
If Goblin Sneaks have been destroyed, you may bring them into play from your discard pile without Gold cost during any of your End Phases.

Heavy Mounted Infantry - followers
2F/0C -PH/7G/2HR 2F
Cavalry
Battle: Once per battle, remove the Cavalry trait from Heavy Mounted Infantry until the end of the turn to give it +2F.

Horde of Fu Leng - followers
4F/0C -PH/6G/0HR 2F
Nonhuman. Shadowlands. Lose 6 Honor. May only be attached to a Shadowlands Personality. May be attached to a Fu Leng Personality for 3 less gold.
Battle: Fear X, where X is equal to the number of Fu Leng cards in this unit.

Horsebowmen - followers
0F/0C -PH/5G/2HR 2F
Cavalry.
Battle: Bow Horsebowmen for a Ranged 3 Attack.

Light Mounted Infantry - followers
1F/0C -PH/3G/1HR 2F
Cavalry
Battle: Once per battle, remove the Cavalry traight from Light Mounted Infantry until the end of the turn to give it +1F.

Mounted Spearmen - followers
2F/0C -PH/6G/2HR 2F
Cavalry.
Battle: Bow for a Ranged 2 Attack. This attack can't have its strength increased, but may be combined with other Ranged Attacks from within the unit.

Ninja Stalkers - followers
1F/0C -PH/6G/1HR 2F
Ninja. Will only attach to a Ninja Personality.
Battle: Destroy this card and any one opposing card. You may not destroy a Personality with this action if it has any cards attached. Lose 4 Honor.
Reaction: When the attached Personality is entering a duel, destroy this card and any one card attached to the opponent in the duel. Lose 3 Honor.

Sailors - followers
2F/0C -PH/3G/0HR 1F
Open: Bow the Sailors to bow any Port, Geisha House or Sake Works in play.
Open: Bow the Sailors to increase the gold production of any one Port Geisha House or Sake Works by two until the end of the turn.

Shahadet's Legion - followers
3F/0C -PH/6G/1HR 4F
Naga Follower. Unique. May only be attached to a Naga Personality.
Battle: Ranged 3 Attack. This does not bow this card. Useable once per battle.
Battle: Bow for a Ranged 3 Attack.

Swamp Goblins - followers
0F/0C -PH/2G/0HR 2F
Shadowlands. Nonhuman. Lose 1 honor.
During each of your straighten phases, place a 1F Swamp token on the Swamp Goblins. If the Swamp Goblins are attached to a non-Goblin Personality and ever have a Force greater than the Personality, he is destroyed.

The Twelve Ronin - followers
4F/0C -PH/8G/2HR 4F
Cavalry. Unique. May only be attached to a Toturi's Army Personality.
Battle: Ranged 3 attack, once per battle. This does not bow the Twelve Ronin.
Battle: Bow for a Ranged 3 attack.

Warrior Monks - followers
2F/0C -PH/5G/1HR 2F
Will attach to a Monk Personality for 3 less Gold.
Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell.

Akodo Tactical School - holdings
2F/0C -PH/5G/1HR 2F
Will attach to a Monk Personality for 3 less Gold.
Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell.

Corrupt Geisha House - holdings
2F/0C -PH/5G/1HR 2F
Will attach to a Monk Personality for 3 less Gold.
Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell.

Corrupt Gold Mines - holdings
2F/0C -PH/5G/1HR 2F
Will attach to a Monk Personality for 3 less Gold.
Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell.

Corrupt Stables - holdings
2F/0C -PH/5G/1HR 2F
Will attach to a Monk Personality for 3 less Gold.
Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell.

Crystal Gate - holdings
2F/0C -PH/5G/1HR 2F
Will attach to a Monk Personality for 3 less Gold.
Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell.

Hida War College - holdings
2F/0C -PH/5G/1HR 2F
Will attach to a Monk Personality for 3 less Gold.
Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell.

Izaku Library - holdings
2F/0C -PH/5G/1HR 2F
Will attach to a Monk Personality for 3 less Gold.
Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell.

Kakita Kenjutsu School - holdings
2F/0C -PH/5G/1HR 2F
Will attach to a Monk Personality for 3 less Gold.
Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell.

Mujina Miners - holdings
2F/0C -PH/5G/1HR 2F
Will attach to a Monk Personality for 3 less Gold.
Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell.

Oracle of the Void - holdings
2F/0C -PH/5G/1HR 2F
Will attach to a Monk Personality for 3 less Gold.
Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell.

Ruins of the Isawa Library - holdings
2F/0C -PH/5G/1HR 2F
Will attach to a Monk Personality for 3 less Gold.
Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell.

Shinjo Riding Stables - holdings
2F/0C -PH/5G/1HR 2F
Will attach to a Monk Personality for 3 less Gold.
Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell.

The Hidden Heart of Iuchiban - holdings
2F/0C -PH/5G/1HR 2F
Will attach to a Monk Personality for 3 less Gold.
Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell.

Togashi Testing Ground - holdings
2F/0C -PH/5G/1HR 2F
Will attach to a Monk Personality for 3 less Gold.
Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell.

Ancestral Standard of the Scorpion - items
+1F/+2C 7G 4F
Unique • May only be attached to a Scorpion Clan Personality • Followers in this army attached to a Scorpion Clan Personality receive +1F. All opposing Scorpion Personalities receive a -1F penalty in battle.
Reaction: Bow when a Scorpion Personality is destroyed to move one Follower from that unit and attach it to this Personality.

Ancient Armor of the Qamar - items
+3F/+4C 8G 4F
Unique. May only be attached to a Naga Personality with a Force greater than two or who has the Tactician trait. Gain 3 Honor. Attaches to Qamar without gold cost.
Actions on cards with the Shadowlands trait cannot target this unit or cards in this Personality's army.

Battle Standard of Shinsei - items
+1F/+2C 7G 4F
Unique. May only be attached to a Monk Personality. Followers in this army attached to a Monk Personality receive a +1F. All opposing Monk Personalities receive a -1F penalty in battle.
Reaction: Bow when a Monk Personality is destroyed to move one Follower from that unit and attach it to this Personality.

Battle Standard of the Mantis - items
+1F/+2C 7G 4F
Unique. May only be attached to a Mantis Clan Personality. Followers in this army attached to a Mantis Clan Personality receive a +1F. All opposing Mantis Personalities receive a -1F penalty in battle.
Reaction: Bow when a Mantis Personality is destroyed to move one Follower from that unit and attach it to this Personality.

Battle Standard of the Naga - items
+1F/+2C 7G 4F
Unique. May only be attached to a Naga Personality. Followers in this army attached to a Naga Personality receive +1F. All opposing Naga Personalities receive a -1F penalty in battle.
Reaction: Bow when a Naga Personality is destroyed to move one Naga Follower from that unit and attach it to this Personality.

Flying Carpet - items
-F/-C 11G 4F
Unique. The carpet's abilities cannot be activated if there are any Followers in this unit. This Personality gains the trait Cavalry.
Battle: Move this unit into the current battle.
Battle: Move this unit from the current battle to your fief.

Goblin War Standard - items
0F/0C 2G 2F
Shadowlands. All Goblin Personalities and Followers in this army gain a +1F bonus. All Goblin Personalities in this army gain a +1C bonus.

Junzo's Battle Standard - items
+1F/+2C 7G 4F
Unique. May only be attached to a Shadowlands Personality. Followers in this army attached to a Shadowlands Personality receive a +1F. All opposing Shadowlands Personalities receive a -1F penalty in battle.
Reaction: Bow when a Shadowlands Personality is destroyed to move one Follower from that unit and attach it to this Personality.

Nogoten's Bow - items
0F/0C 5G 2F
Poison Weapon. May only be attached to a Ninja or Scorpion Personality.
Battle: Bow this Personality for a Ranged 3 Attack. Lose 1 honor.
Battle: Bow this Personality to give a -2C poison token to an opposing Personality. Lose 3 honor. This is considered a Ranged Attack.

Obsidian Blade - items
+1F/+2C 4G 1F
Weapon. May only be attached to a Shadowlands Personality.
Obsidian Blade has an additional +2C bonus when this Personality is facing a non-Shadowlands Personality in a duel.

Ryokan's Sword - items
+1F/+1C 3G 3F
Weapon.
When this Personality focuses, you may play your Fate deck's top card as the Focus card. Do not look at the card until someone strikes. If you cannot focus with the card, discard it when you reveal it.

The 12th Black Scroll - items
-F/-C 6G 4F
Unique. May be attached to a Dragon clan Personality without gold cost. Any player may, as a Battle action: Destroy this item and discard three cards from his hand to end this battle. Each player with units in the battle, must destroy five cards he has at the battle. Surviving units are returned to the player's Fief without bowing.

Toturi's Battle Standard - items
+1F/+2C 7G 4F
Unique. May only be attached to a Toturi's Army Personality. Followers in this army attached to a Toturi's Army Personality receives a +1F. All opposing Toturi's Army Personalities receive a -1F penalty in battle.
Reaction: Bow when a Toturi's Army Personality is destroyed to move one follower from that unit and attach it to this Personality.

Yoritomo's Armor - items
+1F/+1C 8G 4F
Unique. May only be attached to a Mantis Clan or Yoritomo's Alliance Samurai. Attaches to Yoritomo without gold cost.
This Personality gains a 1F/1C bonus for each clan (including minor Clans) that you control a Personality from.

Agasha Gennai - personalities
2F/3C 0HR6G/2PH/

Dragon Clan Shugenja
While Gennai is unbowed, you can discard one Fate card from your hand during your End Phase in order to draw an additional Fate card.

Akiyoshi - exp - personalities
2F/4C 0HR5G/3PH/

Unaligned Samurai • Toturi's Army • Experienced • Unique
Reaction: Bow when an Experienced Personality is about to be destroyed. The Personality is reshuffled into that player's dynasty deck instead of being destroyed.

al-Hazaad - personalities
1F/2C -HR5G/1PH/

Unaligned Wizard • Shugenja
May not bow to produce spell effects. Only one spell per turn may be attached to al-Hazaad. Will join Unicorn player for 2 less gold.
Open: Destroy a spell that is attached to al-Hazaad to give him a 2F/2C bonus until end of this turn.

al-Rashid - personalities
2F/3C -HR5G/1PH/

Unaligned Warrior
Will join Unicorn player for 2 less gold. al-Rashid may play a focus card before the challenged Personality when he is the challenger in a duel. All of al-Rashid's focus cards are played face-up.

Asako Ishio - personalities
1F/1C 0HR3G/2PH/

Phoenix Clan Drummer.
While Ishio is unbowed, cards in his army are immune to fear.
Battle: Bow Ishio to send one Shadowlands Personality home from this battle, without bowing.

Asako Togama - personalities
0F/2C 3HR5G/2PH/

Phoenix Clan Scribe. Shugenja. May not bow to produce spell effects.
Limited: Bow to retrieve a spell from any player's discard pile and attach it to Togama. Cost must be paid normally. Togama may not retrieve any spell card more than once.

Ashan - personalities
1F/2C 0HR6G/2PH/

Naga Shugenja. Nonhuman.
Battle: Bow to return one of your Naga Personalities to your fief, bowed. This action may target bowed units.

Bayushi Goshiu - exp - personalities
0F/2C -HR10G/1PH/

Scorpion Clan Diplomat. Experienced. Unique.
Political Reaction: Bow Goshiu when another player is about to prevent a loss of honor. This action is negated and the honor loss occurs normally.
Political Reaction: Bow Goshiu when someone is about to lose honor to redirect that honor loss to another player.

Bayushi Hisa - exp - personalities
3F/4C 0HR7G/2PH/

Scorpion Clan Samurai. Experienced. Unique.
Reaction: Prior to infantry assignment you may look at one of the defender's face-down Dynasty cards. If Hisa is not assigned to attack this Province during infantry assignment, he is bowed immediately after infantry assignment.

Bayushi Kachiko - exp 2 - personalities
1F/3C 0HR10G/2PH/

Scorpion Clan Thunder. Experienced 2. Unique. May attach the Broken Sword of the Scorpion without gold cost. This unit may not be targeted by Ninja, Kolat, or Assassin actions. While Kachiko is honorable, you may achieve an honor victory, and all Shadowlands cards have their gold costs increased by two.
Reaction: Negate the effects of any Black Scroll as it is being used.

Bayushi Marumo - personalities
3F/3C 0HR7G/2PH/

Scorpion Clan Samurai. No items except weapons and armor.
Battle: Once per turn, this unit may move to a different Province of the Defender. You may not perform this action if this unit has more than one Follower.

Dashmar - exp - personalities
0F/2C 5HR8G/3PH/

Venerable Naga Lord. Nonhuman. Unique. Experienced. Will not join Scorpion Clan. While Dashmar is in play, all non-Naga Personalities entering play for Naga players have their gold cost reduced by one. Political Reaction: Bow Dashmar to cancel any Political Action as it's being performed.

Doji Chomei - personalities
4F/3C 3HR9G/3PH/

Crane Clan Samurai. Yoritomo's Alliance.
Mantis Followers attached to Chomei have their gold cost reduced by 3.

Doji Hoturi - exp 2 - personalities
5F/6C 10HR14G/4PH/

Crane Clan Thunder. Crane Champion. Samurai. Double Chi. Experienced 2. Unique. Will only join Crane Clan. This unit may not be targeted with the Imperial Favor.
Battle: Challenge an opposing Personality to a duel. If the duel is refused, the opposing unit is sent home from the battle, bowed. This action may be performed once per battle.

Doji Kuwanan - exp - personalities
4F/5C 5HR10G/3PH/

Crane Clan Champion. Samurai. Experienced. Unique. Tactician. Will only join Crane Clan.

Doji Shizue - personalities
0F/1C 0HR4G/1PH/

Crane Clan Storyteller.
Political Reaction: Bow Doji Shizue when another player is gaining or losing Honor. The Honor gain or loss is increased by 1 point. You gain 1 Honor.

Doji Yosai - exp - personalities
0F/2C 10HR10G/3PH/

Crane Clan Liason. Experienced. Unique. No Followers.
Reaction Political: Bow to produce any political action on a card in play that is legal to be produced at this time.

Eshru - personalities
2F/3C 0HR6G/2PH/

Naga Slayer. Nonhuman. May attach Crystal items for free.
Battle: Bow for a Ranged 4 attack that targets a Shadowlands card.
Battle: Bow to challenge an opposing Shadowlands Personality to a duel that may not be refused.

Gekkai - personalities
2F/4C 0HR7G/1PH/

Unaligned Monk.
Focus cards played by Gekkai are treated as if they had a focus value of one higher.
Reaction: When this Personality is entering a duel, you may take the top card of your fate deck and add it to your hand.

Goblin Wizard - personalities
0F/2C -HR2G/1PH/

Goblin Shugenja • Nonhuman • Shadowlands • Lose 4 Honor.

Harima - personalities
1F/2C 2HR5G/2PH/

Unaligned Monk.
Reaction: Bow when an Oracle is bowed to produce an action. The Oracle's action is canceled and all effects are negated.
Limited: Bow Harima and an Oracle you control to straighten an Oracle.

Hida Amoro - exp - personalities
7F/1C -HR8G/0PH/

Crab Clan Undead Berserker. Shadowlands. Experienced. Unique. Lose 5 Honor.
May only attach zombie and skeleton Followers, but may do so without gold cost. When Amoro is brought into play, experienced, other Followers attached to Amoro are destroyed. Amoro is unaffected by Plague tokens.

Hida O-Ushi - exp - personalities
4F/4C 0HR10G/2PH/

Crab Clan Bully. Samurai. Experienced. Unique.
Battle: Bow O-Ushi to bow any opposing Personality with a lower Force.
Reaction: Bow O-Ushi when she is entering a duel to change the duel to a contest of Force vs. Force. All other conditions and effects of the duel are unchanged.

Hida Tadashiro - personalities
4F/2C 0HR7G/2PH/

Crab Clan Samurai.
Reaction: If Hida Tadashiro is destroyed by an action or effect that does not also destroy some or all attached Followers, those Followers can be attached to any of your Personalities to which they could legally be attached.

Hida Yakamo - exp 2 - personalities
6F/5C 5HR14G/4PH/

Crab Clan Thunder. Crab Champion. Samurai. Experienced 2. Unique. Tactician. Will only join the Crab Clan. May attach the Jade Hand and the Ancestral Sword of the Hantei without gold cost.
Battle: Straighten (if necessary) and assign Yakamo as a defender in any battle where there are Shadowlands cards in the attacking army. Yakamo need not be invited as an ally. Yakamo may not be sent home from this battle.

Hizuka - personalities
3F/4C 0HR8G/3PH/

Unaligned Monk. Defender of the Temples. Hizuka gains a 2F bonus when defending.
Battle: Bring Hizuka into play in the defending army if he is face up in a Province being attacked by one or more units. All costs and requirements are waived.

Ikoma Tsanuri - exp - personalities
5F/4C 10HR14G/4PH/

Lion Clan Champion. Samurai. Tactician. Double Chi. Experienced. Unique. Ikoma Tsanuri will only join a Lion player. Ignore all effects of Terrain and Regions while Ikoma Tsanuri is in this army.
Battle: Once per battle in which Ikoma Tsanuri is in the defending army, target an opposing Personality, who is sent home bowed. This is considered a use of the Imperial Favor.

Isawa Suma - personalities
2F/3C 7HR8G/2PH/

Phoenix Clan Shugenja. Spells attached to Suma that destroy themselves when cast are not destroyed. Instead, Suma loses Chi equal to half the spell's focus value (rounded up), permanently.

Isawa Tadaka - exp 2 - personalities
3F/5C 0HR12G/3PH/

Phoenix Clan Thunder. Shugenja. Experienced 2. Unique. Master of Earth. Shadowlands.
Reaction: Bow to cancel any spell or innate ability targeting one of your cards.
Battle: Bow Tadaka to destroy a number of opposing Shadowlands cards equal to or less than Tadaka's Chi. You cannot target a Personality with Followers attached unless you are targeting all the Followers in that unit. Tadaka is destroyed.

Isawa Uona - exp 2 - personalities
2F/4C 0HR6G/2PH/

Phoenix Clan Shugenja. Experienced 2. Unique. Shadowlands. Master of Air.
Open: Look at another player's Fate Hand and face down cards in his Provinces. This action does not bow Uona, but may only be performed twice per game.

Isha - exp - personalities
1F/4C 0HR8G/2PH/

Naga Hunter. Experienced. Unique. Tactician.
Reaction: Before the defender performs his or her first battle action, you can play a Terrain for this battle.
Reaction: If Qamar is about to be destroyed, attach all of Qamar's cards and tokens to Isha. Until the end of the game, Isha is considered the Qamar.

Iuchi Karasu - exp - personalities
3F/3C 4HR8G/3PH/

Unicorn Clan Shugenja. Experienced. Unique.
Battle: Once per turn, switch the locations (Provinces or unassigned) of any two of your units. You can target bowed Personalities with this action.

Jade Dragon - personalities
5F/4C 10HR10G/2PH/

Unaligned Creature. Calvary. No Items or Followers.
Shadowlands cards cannot target the Jade Dragon with actions.
Battle: Ranged 6 attack that can only target Shadowlands cards. This does not bow the Jade Dragon, but may only be done twice per battle.

Kage - exp 2 - personalities
0F/5C -HR8G/2PH/

Unaligned Kolat Master. Unique. Experienced 2 Akodo Kage.
Limited: Bow Kage. Announce a target number, then draw and discard the top card of your Fate deck. If your target number is less than the focus value, bow a number of Followers, and Personalities without unbowed Followers, equal to the target number.

Kakita Yoshi - exp - personalities
0F/2C 0HR12G/2PH/

Crane Clan Liason. Experienced. Unique.
Political Reaction: Bow Kakita Yoshi immediately after you or another player discards the Imperial Favor to produce one of the standard Imperial Favor effects. Yoshi produces the exact same effect again for you. Yoshi's action is considered a use of the Imperial Favor.

Kappuksu - exp - personalities
3F/2C -HR6G/1PH/

Unaligned Goblin Warmonger. Experienced. Unique. Shadowlands.
Kappuksu cannot be destroyed if he has Goblin Followers. The Followers are destroyed instead, and Kappuksu returnso your fief bowed.
Battle: Replace one of your units in this battle with Kappuksu's unit, if Kappuksu is not assigned to a battle.

Kitsu Okura - personalities
1F/3C 3HR4G/2PH/

Lion Clan Shugenja.
Okura cannot bow to lobby for the Imperial Favor. Imperial Favor effects cannot target this unit.

Kitsu Toju - exp - personalities
1F/3C 10HR8G/3PH/

Lion Clan Shugenja. Experienced. Unique.
Reaction: Bow Toju when the player with the highest honor is bowing a Personality to lobby for the Imperial Favor. Toju is interfering with the lobby attempt, which is no longer automatic. All players may bow Personalities and give gifts to aid or oppose the attempt. Toju's Personal Honor is counted against the attempt.

Komaro - personalities
2F/3C 0HR5G/2PH/

Unaligned Monk.
All Meditation cards and meditating at a Shrine provide an additional 1F/2C bonus to Komaro for the same duration as the meditation bonus.

Kuni Sensin - personalities
3F/3C 0HR6G/1PH/

Crab Clan Samurai.
Personalities with Shadowlands cards in their unit may not refuse challenges from Sensin.

Lady Kitsune - personalities
0F/2C 0HR4G/5PH/

Unaligned Foxwife. Creature.
Lower the Honor requirement of each Personality you bring into play by Kitsune's Personal Honor. (Honor Requirements may drop under 0.) Human Personalities each gain +1C while in Kitsune's army. If Kitsune becomes Dishonored, destroy her.

Matsu Agetoki - exp - personalities
4F/5C 8HR10G/2PH/

Lion Clan Samurai. Experienced. Unique. Cavalry. This unit may not be targeted with Ranged Attacks.
While Agetoki is in your army, you may play terrain cards face-down. Any face-down terrain card produces no effects until it is revealed at the end of the battle action phase.

Matsu Gohei - exp - personalities
3F/4C 6HR9G/4PH/

Lion Clan Samurai. Experienced. Unique.
Gains a 2F bonus when attacking while there are any Shadowlands cards in the defending army.
Gains a 2F bonus when attacking if the Defender has a family honor below zero.

Matsu Hiroru - exp - personalities
0F/3C 0HR8G/2PH/

Unaligned Ninja Assassin. Toturi's Army. Experienced. Unique. Matsu Hiroru will only attach Ninja Followers.
Limited: Bow Matsu Hiroru. Issue an unrefusable challenge to any Personality with a Political ability or who performed a Political action since your last turn.

Matsu Turi - personalities
4F/3C 0HR8G/2PH/

Lion Clan Samurai.
Matsu Turi cannot bow as part of a lobby attempt. This unit cannot be targeted with an effect of the Imperial Favor.

Mikio - exp - personalities
3F/5C 5HR9G/2PH/

Unaligned Bodyguard. Toturi's Army. Samurai. Experienced. Unique. Double Chi.
Mikio is destroyed if Toturi is ever destroyed.
Limited: Once per turn, target a Personality. Mikio is guarding that Personality until he guards someone else or until that Personality leaves play.
Reaction: Bow to redirect any action targeting the Personality Mikio is guarding to himself.

Mirumoto Hitomi - exp 2 - personalities
5F/4C -HR12G/1PH/

Dragon Clan Thunder. Samurai. Experienced 2. Unique. Hitomi may attach the Obsidian Hand without gold cost.
Limited: If she has the Obsidian Hand, bow Hitomi to destroy any dragon in play. Hitomi permanently gains the trait shugenja, as well as all innate abilties of the dragon. This effect cannot target Dragon Clan Personalities unless they are also considered a dragon.

Mirumoto Yukihira - personalities
3F/4C 8HR9G/3PH/

Dragon Clan Weapons Master. Samurai.
Weapons attached have a +1F/+1C bonus.
Limited: Bow Yukihira and target a weapon in play. Target weapon receives a permanent +1F/+1C bonus. This may be performed once per weapon.

Moshi Wakiza - exp - personalities
2F/4C 0HR8G/2PH/

Centipede Clan Shugenja. Yoritomo's Alliance. Experienced. Unique.
Battle: Bow to produce a Ranged 2 Attack that can target a Personality with attached Followers. This attack cannot be combined with other Ranged Attacks, but its strength may be increased.

Mujina Chieftain - personalities
3F/2C -HR7G/1PH/

Unaligned Chief of Mujina. Nonhuman. Cavalry. Only Mujina Followers. Lose 2 Honor. Mujina Followers being attached to Mujina Chief have their gold cost reduced by 4. All Mujina Followers attached have a 1F bonus.

Necromancer - exp - personalities
1F/5C -HR12G/0PH/

Unaligned Shugenja. Experienced. Unique. Shadowlands. Lose 5 Honor.
Limited: Bow to attach a dead Follower from any player's discard pile. The Follower gains the trait Shadowlands, has its honor requirement reduced to 0 and has the ability Battle: Fear 3. All of these changes are permanent. Lose 2 Honor.

Oni no Ianwa - personalities
8F/4C -HR4G/0PH/

Unaligned Oni. Shadowlands. Nonhuman. Unique. Lose 4 Honor. No items or Followers.
You must discard your whole hand to put this Personality into play. You may not put the Ring of Void into play while Ianwa is in play.
Any player may, as an Open action, discard a fate card to reduce Ianwa's Force by the focus value of the discard, until the end of the turn.

Oni no Ugulu - personalities
4F/2C -HR4G/0PH/

Unaligned Nonhuman. Shadowlands. Lose 5 honor.
Human Personalities cannot use Open or Battle actions to move into the same Province as Oni no Ugulu.

Otaku Kamoko - exp 2 - personalities
5F/4C 5HR11G/3PH/

Unicorn Clan Thunder. Samurai. Experienced 2. Cavalry. Double Chi. Unique. Otaku Kamoko will only attach Calvary Followers.
Limited: Bow Otaku Kamoko and discard a card from one of your Provinces. Refill the Province with any one Personality from your Dynasty deck, face-down. Reshuffle the deck.
Reaction: Bow Otaku Kamoko. Destroy any one Personality leaving this battle.

Pekkle no Oni - personalities
0F/1C -HR3G/3PH/

Oni • Nonhuman • Shadowlands • Supai
After the first time each turn Pekkle enters play: Gain 3 Honor.
After Pekkle is destroyed: Lose 10 honor.
Political Limited: Bow Pekkle: Gain 1 Honor.

Qamar - exp - personalities
7F/5C 0HR14G/3PH/

Naga Champion. Unique. Tactician. Experienced. Will only join Naga Player. Whenever a player puts a naga Follower into play from his hand, he may draw one Fate card at the beginning of his next end phase.
Limited: Bow Qamar. Get any one Naga card from your Fate deck and add it to your hand. Reshuffle.

Radakast - exp - personalities
2F/4C 0HR7G/2PH/

Naga Constrictor. Nonhuman. Experienced. Unique.
Battle: Destroy any opposing Creature card with a Force less than or equal to Radakast's. Radakast gains 1F permanently.

Seikua - exp - personalities
2F/3C 5HR8G/2PH/

Unaligned Monk. Experienced. Unique. No Followers. Seikua gains +1F/+1C for each Elemental Ring in play.
Battle: Give Seikua an additional 2F/2C bonus for each Elemental Ring in play. Seikua is destroyed after this battle's resolution phase.

Shiba Tsukune - exp - personalities
4F/4C 5HR8G/2PH/

Phoenix Clan Champion. Samurai. Unique. Experienced. Will only join Phoenix player.
Tsukune has a 1F/2C bonus while allying or while she is in an army with allies.

Shinjo Hanari - exp - personalities
4F/4C 5HR10G/3PH/

Unicorn Clan Samurai. Experienced. Unique. Cavalry.
Battle: Bow a Small Farm to give Hanari a 1F bonus.
Battle: Bow for a Ranged 3 Attack.

Shinjo Sanetama - personalities
2F/3C -HR7G/2PH/

Unicorn Clan Master of the Hunt. Cavalry.
Reaction: Bow Shinjo Sanetama when an Infantry unit is moving into or out of a battle he is in. The move is cancelled if all the units in Shinjo Sanetama's army are Cavalry.

Shinjo Shirasu - personalities
3F/2C 4HR7G/2PH/

Unicorn Clan Magistrate. Samurai. Cavalry.
Limited: Bow Shinjo Shirasu. Issue an unrefusable challenge to a Dishonored Personality.

Shinjo Yasamura - exp - personalities
3F/3C 4HR8G/2PH/

Unicorn Clan Samurai. Cavalry. Tactician. Experienced. Unique.
Draw a Fate card when this card enters play.

Shosuro Hametsu - exp - personalities
2F/2C -HR7G/1PH/

Scorpion Clan Poison Master. Experienced. Unique.
Limited: Bow to give one of your Personalities a Poison token if they do not have one. Personalities with Poison tokens from Hametsu may perform the action Battle: Bow and destroy a Poison token to reduce an opposing Personality's Chi by two until the end of the turn.

Sysh - personalities
1F/2C 2HR4G/1PH/

Naga Instructor. Nonhuman.
Limited: Bow to add a permanent 1F to any Naga Personality or Follower in play. This may only affect each card once.
Limited: Bow to increase the strength of all Ranged Attacks on a Naga card by one, permanently. This may only affect each card once.

Taquar - personalities
2F/3C 0HR6G/2PH/

Naga Clan Shugenja. Nonhuman.
Reaction: If a card in Taquar's unit is targeted with a spell or innate ability, you may draw and discard a Fate card from your deck. If the focus value of the discard is even, the action is canceled and its effects are negated.

Togashi Kama - personalities
4F/2C 0HR7G/2PH/

Dragon Clan Tattooed Man. Samurai.
Battle: Once per battle, target any one Personality in this battle. The targeted Personality has their Force and Chi switched until the end of the turn. Bow Kama if the target is not himself.

Togashi Yokuni - exp 2 - personalities
6F/6C 10HR16G/4PH/

Dragon Clan Champion. Samurai. Shugenja. Nonhuman. Double Chi. Experienced 2. Unique. Yokuni is considered a dragon. Will only join Dragon Player. May not attach armor or items. If you are bringing one of the Seven Thunders into play, clan restrictions are waived.
Limited: Bow Yokuni and move one of the Seven Thunders from your Deck to one of your Provinces. Reshuffle the card from that Province into your deck.

Togashi Yoshi - exp - personalities
1F/3C 4HR8G/2PH/

Dragon Clan Shugenja. Experienced. Unique.
Reaction: After Focus cards have been revealed in a duel (but before duel resolution) with one of your Personalities, bow Yoshi to draw and discard your top Fate Card. Add that card as an additional Focus for this duel.

Toku - exp - personalities
1F/2C 0HR4G/2PH/

Unaligned Samurai. Experienced. Unique. Toturi's Army. All Exhaustion tokens are removed from Toku during your Straighten Phase.
Open: Straighten Toku and give him a -1C Exhaustion token. Toku cannot bow to perform any action more than once per turn.

Toturi - exp 2 - personalities
7F/6C 10HR17G/5PH/

Lion Clan Thunder. Samurai. Toturi's Army. Tactician. Double Chi. Experienced 2. Unique. Toturi is not a member of Lion Clan, but will join a Lion player for 2 less gold. Imperial Favor and Dark Lord's Favor cannot target this unit.
Battle: Target an opposing Personality with Personal Honor greater than 1, when an opposing player has brought Shadowlands cards into play. This Personality switches to your army until after the battle is over. This can be done twice per battle.

Tsuyu - personalities
2F/4C 0HR6G/1PH/

Mantis Clan Samurai.
Limited: Bow to challenge any Experienced Personality to a duel that cannot be refused. The winner gains 4 Honor. Tsuyu gains a 1F/1C permanent bonus if he wins the duel.

Yasuki Taka - exp - personalities
0F/2C 0HR5G/1PH/

Crab Clan Wily Trader. Experienced. Unique.
Reaction: Bow Yasuki Taka when you are bowing a Gold-producing Holding. Remove from that Holding any one restriction on how the Gold can be spent. This will not remove restrictions against paying for variable-cost cards.
Yasuki Taka is worth 2 Koku.

Yodin - exp - personalities
0F/3C 5HR6G/1PH/

Unaligned Monk. Experienced. Unique.
Open: Bow Yodin to straighten one of your Personalities. You may not straighten a Personality whose Force is higher than the number of Elemental Rings you have in play.
Reaction: Bow Yodin when you put an Elemental Ring into play. Get an Elemental Ring from your discard pile and put it on top of your Fate Deck.

Yogo Oshio - personalities
2F/2C -HR5G/1PH/

Scorpion Clan Shugenja. May always attach Black Scrolls, ignoring Chi limitations.
This Personality counts as 2 Shugenja for the purpose of casting Black Scroll Rituals.

Yoritomo - exp - personalities
6F/5C 7HR14G/3PH/

Mantis Clan Champion. Samurai. Double Chi. Experienced. Unique.
Yoritomo can attach two Weapons and gains an additional 1F/2C bonus for each Weapon attached. Followers attached to Yoritomo have a 1F bonus. Yoritomo can attach Yoritomo's Armor without Gold cost. All other Yoritomo's Alliance or Mantis Personalities in an army with Yoritomo have a 2F bonus.

Agasha Tunnels - regions
Limited: Once per turn, you may search the tunnels; turn over and discard the top card of your fate deck, continuing to do so until you turn over a spell. Show the spell to your opponents, then put it in your hand.

As Far as the Eye Can See - regions
This Region may enter play even if there is already a Region attached to this Province. This Province may attach any number of Regions, but may not attach more than one of each. If this Region is destroyed or moved, you must destroy all but one Region on this Province.

Corrupted Region - regions
All Shadowlands Personalities and Followers in a battle at this Province receive a +1F bonus.
All non-Shadowlands Personalities bowing to produce spell effects during a battle at this region receive a -1C corruption token.

Plains of Amaterasu - regions
Singular
Reaction: Before a non-Shadowlands Personality you control defending this Province is destroyed, destroy this card: Target the Personality. Negate his destruction. Move him to your home.

River Delta - regions
Limited: Once per turn, pay 3 Gold. Place a 1F Naga Follower on one of your Naga Personalities.

Sanctified Ground - regions
All Shadowlands cards in a battle at this Province have a -1F penalty. All Shadowlands Personalities in a battle at this Province also have a -1C penalty.

Augury - spells
5G 2F
Limited: Bow this Shugenja and destroy this spell. Name an event in your deck, then search through your Dynasty deck, and then if necessary your Provinces, for it. Reveal it to other players and reshuffle your Dynasty deck. Place the card on top of either your Dynasty deck or your discard pile.

Curse of the Jackal - spells
2G 3F
Battle: Bow this shugenja and target one opposing Follower whose force is less than the Chi of this shugenja. Replace that Follower with a 1F Jackal token that is a Cavalry Creature Follower. The replaced card is discarded from play.

Depth of the Void - spells
2G 2F
Limited: Bow this shugenja and look at the top two cards of your fate deck. You may discard or return to the top of your deck either or both of those cards. If either card is an spell, item, or Follower, you may show the card to the other players and place it at the bottom of your Fate deck.

Essence of Air - spells
5G 2F
Elemental Air Limited: Bow this Shugenja, who may remain bowed: Turn all cards in your Provinces face-up. Your Provinces fill face-up, and cards filling them this way may not have their costs reduced. These effects last until this Shugenja is not bowed or in play, or a number of your Provinces equal to this Shugenja's Chi fill in one turn.

Essence of Earth - spells
5G 2F
Elemental Battle: Bow this Shugenja to give one of your defending Personalities in this battle a 4F/2C bonus until end of the turn.

Flight of Doves - spell
1G 2F
Air
Limited: Bow this Shugenja and destroy this card: Until the game ends, Honor gains from actions on a target Holding are increased by 1.

Legions of Fu Leng - spells
5G 3F
Limited Ritual: Bow this Shugenja and any number of other Shugenja you control. Add a 1F Shadowlands Nonhuman Fu Leng Follower token to one of your Personalities for each Shugenja with the Shadowlands trait participating in the ritual. These Followers can be split between your Personalities in any fashion you like.

Mighty Protection - spells
7G 3F
Battle: Bow this shugenja and destroy this spell. All of your cards that are destroyed in this battle return to your fief bowed at the end of the resolution phase. If an attached card cannot be attached to the same Personality, it remains destroyed. Any card that destroy itself is not returned to play. This protection extends to cards destroyed during the battle action phase as well as the battle resolution.

Mystical Terrain - spells
3G 2F
Battle: Bow this Shugenja to put 'Mystical Terrain' into play in this battle. You may only cast this spell under circumstances in which you could play a terrain card but you may play Mystical Terrain even if there is already a terrain in play for this battle, destroying the previous terrain. This spell acts in all ways as a terrain card put into play from your hand. It has no other effects.

Strength of Osano-Wo - spells
4G 2F
Battle: Bow this shugenja to straighten another Personality in this battle. Your Shugenja must be assigned to the battle, and the spell is destroyed if you do not control the target Personality.

Strength of the Dark One - spells
6G 2F
Ritual Battle: Bow this Shugenja and any number of other Shugenja you control in this battle. Every unit in the opposing army is targeted with a Fear effect with a strength equal to the number of Shugenja in the Ritual. Lose honor equal to the number of Shugenja in the ritual.

The Light of Amaterasu - spells
2G 2F
Reaction: Bow this Shugenja to straighten a unit immediately after it bows at the end of the resolution phase of a battle. Shadowlands Personalities and dishonored Personalities may not be targeted with this effect.

The Phoenix is Reborn - spells
1G 4F
Ritual Limited: Bow this Shugenja and any two other Shugenja you control. Any events that are currently in play with continuing effects are discarded. The continuous effects of these events are cancelled.

A Good Day to Die - actions
0G 1F
To put this card into play you must bow one of your shugenja that is in this battle and has one or more Corruption tokens. Lose 5 honor.
Battle Terrain: The result of this battle is a tie. The Province is not destroyed.

A Moment of Clarity - actions
0G 2F
Reaction: Play when one of your Personalities is about to enter a duel. You may perform one Open action that targets this Personality before the duel begins.

A Moment of Truth - ToV - actions
0G 1F
Reaction: Play along with any other Fate card to increase the focus value of that card by one. This may be done while focusing in a duel.

A Test of Courage - actions
0G 2F
Reaction: Before an action moves one of your target Personalities home from a battlefield: Negate the movement. You can not target the Personality with actions or bow him to pay action costs (until the turn ends).

An Exhibition - actions
0G 2F
Political Reaction: Play to double the honor gain as you bow an honor-producing holding. You may only play one Exhibition each time you bow a holding.

Bend Like a Reed - actions
0G 3F
Reaction: Play this card when a Personality strikes in a duel against one of your Personalities. Your Personality gains +2C (or +2 to the stat compared in the duel) from this card as if you played this card as a Focus card. You can play only one copy of this card per duel.

Burning Your Essence - actions
0G 0F
This card has a Focus value of 6 when used as a focus in a duel, discarded for a Tactician Force bonus, or used for its Focus value with an ability on a Personality. The Personality permanently has -2C after the duel or ability resolves.

Chi Strike - actions
0G 0F
Play this card face-up as a focus for a monk you control. All of your opponent's focus cards that have already been played are discarded without effect (Chi bonuses are lost).

Concealed Weapon - actions
0G 3F
Reaction: Play this card when one of your Personalities is entering a duel to be able to attach one weapon to this Personality. All costs must be paid normally. Lose honor equal to half of the weapon's gold cost if your Personality is not a ninja.

Contested Ground - actions
0G 1F
Terrain Battle: Each player has the ability, "Battle: Any number of times per turn, bow one or more of your target cards, in one unit, which have equal or greater total Force than the enemy target: Destroy a target enemy Follower, or Personality without Followers."

Coordinated Fire - actions
0G 2F
Reaction: Play as you are producing a Ranged Attack to combine Ranged Attacks from cards in more than one unit.

Counting the Lost - actions
0G 3F
Limited: All Personalities aligned to your clan that are not also aligned to the clan of the player controlling them are declared 'lost'. They are bowed, dishonored and permanently lose 1F, 1C, 1 Personal Honor and your clan's alignment.

Dark Lord's Favor - actions
0G 1F
Shadowlands
You can play only one Dark Lord's Favor per turn. You cannot play this card if another player has less Family Honor than you.
Open: Target a Personality. Dishonor him. Lose 7 Honor.
Limited: Target a player. He discards a card. Lose 7 Honor.
Battle: Target a card. Reduce its Force to 0. Lose 7 Honor.
Reaction: Before a player gains Honor. Negate the gain. Lose 7 Honor.

Destiny Has No Secrets - actions
0G 1F
Battle: Reveal your hand to all players to give one of your Personalities +2F/+2C.

Disenlightenment - actions
0G 1F
Limited: Choose a player who has the same number or fewer elemental Rings in play as you do. You and the other player must each shuffle all of your rings back into your Fate Deck.

Distractions of the Flesh - actions
0G 2F
Reaction: Play this card when a player is putting an elemental ring into play. Draw and discard your top Fate card. If the focus value of the discard is less than the number of elemental rings that player has in play, the ring card is shuffled back into the player's Fate deck instead of entering into play.

Familiar Surroundings - actions
0G 1F
Reaction: Play this card after the last Maneuvers Segment of this Attack Phase. Until the phase ends, the Defender selects the order in which battles resolve instead of the Attacker.

Fatal Mistake - actions
0G 2F
Reaction: Play this card as a focus in a duel. In addition to any other effects of this duel, the loser of this duel is killed (destroyed).

Final Stand - actions
0G 3F
Battle: This card must be played on one of your samurai with a Personal Honor of 3 or greater. All Followers attached to this Personality have their Force doubled until after the resolution phase of this battle. This unit is destroyed at the end of this battle's resolution phase. This card can only target a defending Personality or a Personality that is attacking a player with family honor below zero.

Fog - actions
0G 1F
Battle Terrain: This terrain takes effect immediately upon being played. No Ranged Attacks may be performed while this card is in play.

For the Empire - actions
0G 3F
Limited: One of your Samurai issues an unrefusable challenge to a Shadowlands Personality, or one of your Shadowlands Personalities issues an unrefusable challenge to a Samurai. If the Samurai wins he permanently gains +1 Personal Honor and his controller gains 3 Honor, and if the Shadowlands Personality wins he permanently gains +1F/+1C.

Forgiveness - actions
0G 2F
Kiho Open: Bow one of your monks or shugenja to restore any Personality in play to honorable status.

I Believed in You - actions
0G 3F
Political Limited: Make a Personality with an Honor Requirement higher than his controller's Family Honor commit seppuku.

Jiujutsu Duel - actions
0G 3F
Reaction: Play when you are entering a duel. All items controlled by both Personalities in the duel are bowed. These items give no bonuses and produce no effects during this duel.

Kaze-Do - actions
0G 3F
Kiho Elemental Battle: Bow one of your Monks or Shugenja to send home, without bowing, an opposing unit led by a Personality with Force lower than the caster's Chi.

Know the School - actions
0G 2F
Limited: Bow one of your Personalities and name a family. For the rest of the game, if this Personality faces a Personality from that family in a duel, he or she gains a 3C bonus for that duel. Remember that in Rokugan a person's family name comes before his own. Personalities without a family name are unaffected.

Kolat Spy - actions
2G 2F
Limited: Turn all of the face-down Dynasty cards in the target player's Provinces face-up. Lose 1 honor. Events are not resolved until that player's next event phase.

Kyujutsu - actions
0G 4F
Reaction: Play when you are targeting for a Ranged Attack. You may ignore all card traits and abilities that prevent targeting by Ranged Attacks. Effects which cancel or redirect Ranged Attacks cannot affect this Ranged Attack.
Reaction: Add 1 to the strength of a Ranged Attack as it's being performed.

Lessons From the Past - actions
0G 4F
Limited: If you have the experienced version of a Personality in play and the inexperienced version face up in your Province, play the inexperienced version under the experienced version as if the experienced version had been brought out to "update" the Personality.

Offer of Fealty - actions
0G 4F
Reaction: Play immediately after one of your Personalities wins a duel where the loser is killed. You may attach any Followers from the loser's unit that will legally attach to your Personality.

One with the Elements - actions
0G 3F
Kiho Reaction: When a Spell or Kiho targets you, any of your cards, or your army, bow one of your non-Shugenja Monks with Chi less than or equal to the Spell's or Kiho's Gold cost to negate its effects.

Plans Within Plans - actions
0G 1F
Open: Play during another player's Action Phase. At your next opportunity to take an Open action, you may instead take a Limited action. Effects that last until one of "your" phases ends, end during the appropriate phase this turn.

Rest, My Brother - actions
0G 3F
Kiho Limited: Bow one of your shugenja or monks to destroy any one card in play that currently has the Shadowlands trait, but does not have the Shadowlands trait printed on the card.

Salute of the Samurai - actions
0G 4F
Reaction: Before a battle resolves, if you are an ally: If the total Force of your units in that army is greater than the total Force of your allied leader's units there, you gain any Honor for destroying units in this battle's resolution, instead of the allied leader.

Shinobi - actions
0G 2F
Reaction: Play immediately after a Ninja card has all costs paid to bring it into play. That card is not considered a Ninja card until it uses an ability or attaches a ninja-only card. Ninja action cards are not affected by this card.

Stance of the Mountain - actions
0G 3F
Reaction: Play at the end of the resolution phase of a battle when you have destroyed an attacking army. The strength of this Province is increased by three, permanently.

Strike Without Striking - actions
0G 3F
Reaction: Play this card immediately after the resolution of a duel that one of your Personalities participated in. Put any two cards you focused with back into your hand instead of discarding them.

Surrender - actions
0G 3F
Reaction: Play this card during the Resolution Segment of a battle you have lost. Your opponent loses 1 Honor instead of gaining 2 for each card he or she destroys this segment. Your opponent may "spare" and not destroy any of your units to gain 2 Honor for each card in those units as if he or she destroyed them.

The Path of Wisdom - actions
0G 3F
Before your End Phase begins, if this card is in your discard pile, you may place it in your hand.

The Scorpion's Sting - actions
2G 1F
Kolat Political Reaction: Play immediately before a player gains honor to reduce the honor gain to zero. Lose 2 honor.

The Sight of Death - actions
0G 1F
Kiho Limited: Bow one of your Shugenja or monks and target one of your Personalities with a Chi less than or equal to the acting Personality. Until the beginning of your next turn, the first time this Personality is destroyed he is immediately afterwards returned to play in your fief, bowed. This will not protect a Personality who is destroyed by a card effect on one of your cards.

The Time is Now - actions
0G 3F
Reaction: Play this card as an event is revealed. You may perform one Open action before this event is resolved.

The Touch of Amaterasu - actions
0G 1F
Kiho Open: Bow one of your shugenja or monks to increase the Focus values of all of one players Fate cards by one until the end of the turn. This is cumulative with other such effects.

Today We Die - actions
0G 1F
Limited: Target a Samurai Personality. For the rest of the game, that Samurai cannot lobby, and at the end of each of his controller's Action Phases, if he is able to attack, his controller must declare an attack and assign him. The Samurai permanently gains +1F/+1C after each time he is in a battle during its resolution. Only one Today We Die may be played on a Personality per game.

Toturi's Tactics - strategy
0G 2F
Reaction: After the resolution of a Battle action on a Strategy you played, target your Tactician: The card is placed on top of your Fate deck instead of in the discard pile.

Troops from the Woods - actions
0G 3F
Battle: Attach a Follower card from your hand to any one Personality you control in this battle. Costs must be paid normally.

Unattuned - actions
3G 2F
Elemental Kiho Reaction: Bow one of your Shugenja or monks after a spell has been cast by a Shugenja. The target Shugenja receives a Chi penalty until the end of the turn equal to the focus value of the spell that was performed.

Untrustworthy - actions
0G 3F
Reaction: Play this card after an Attack Phase in which a player declared an attack but did not assign or move any of his or her units to battle. The Attacker loses 5 Honor, plus 1 for each attacking allying unit assigned or moved to battle that Attack Phase.

Wedge - strategy
0G 2F
Battle: Target your Personality: You may not target cards in his unit with actions until after this battle ends. After this battle's Resolution Segment begins, double his Force and the Force of each Follower in his unit. Destroy him after the battle ends.

Your Last Mistake - actions
0G 2F
Reaction: Play as you are performing an action. You may target one of your bowed Personalities with this action.

The Ancestral Home of the Lion - strongholds
7PS/3GP/6SH
Lion, Lion
Open: Bow this Stronghold: Give a Lion Personality +2 Force bonus for attacking until the end of the turn.

The Brotherhood of Shinsei - strongholds
6PS/3GP/4SH
Monk, Monk
Reaction: Bow when you have fulfilled the conditions of putting an elemental ring into play. Retrieve that card from your Fate Deck and put it into play immediately. Reshuffle your Fate Deck.

The Esteemed House of the Crane - strongholds
5PS/4GP/5SH
Crane, Crane
Limited: Bow to gain 2 Honor.

The Great Walls of Kaiu - strongholds
7PS/4GP/4SH
Crab, Crab
You cannot bring Shadowlands cards into play.
Fortifications cost 4 less Gold for you.

The Hidden Temples of the Naga - strongholds
6PS/3GP/2SH
Naga, Naga
You may not win with an Honor Victory. Your Nagas are immune to Fear. You may ignore Honor Requirements for Nagas if you have no Shadowlands cards in play.
Limited: Bow to attach a 1F Naga Follower token to any Naga Personality in play.

The Mountain Keep of the Dragon - strongholds
5PS/4GP/4SH
Dragon, Dragon
When this Family loses a Province, add two Strength points permanently to all remaining Provinces.

The Provincial Estate of the Unicorn - strongholds
6PS/5GP/4SH
Unicorn, Unicorn
Open: Bow to give any one of your cards the trait Cavalry until the end of the turn.

The Ruined Fortress of the Scorpion - strongholds
11PS/2GP/0SH
Scorpion, Scorpion
If your Family Honor ever drops to -20 or below, you do not lose the game, but your unadjusted Province Strengths are reduced to zero for the rest of the game.
You may not win through an Honor Victory.

The Ruins of Isawa Castle - strongholds
6PS/4GP/5SH
Phoenix, Phoenix
Reaction: Bow at any time at which a Kiho may be played. You may search through your fate deck, retrieve the Kiho, and play it. Reshuffle your fate deck.

The Sacred Temple of the Phoenix - strongholds
5PS/3GP/6SH
Phoenix, Phoenix
Bow to produce five gold when bringing a spell or Shugenja into play.
Bow to produce seven gold when bringing a spell or Shugenja into play. The Shugenja involved gains the trait Shadowlands permanently, and you may not gain honor for bringing this card into play.

The War Fortress of the Crab - strongholds
8PS/4GP/3SH
Crab, Crab
Open: Bow this Stronghold: Add +3 Strength to any Province until the end of the turn. This action may be performed in a battle in which you have no units.

The Yoritomo Alliance - strongholds
6PS/4GP/2SH
Mantis, Mantis
Reaction: When you bow your stronghold, you may lose Family Honor to increase the gold it's producing, on a one for one basis. You cannot alter or redirect this honor loss. You cannot use this ability if it would reduce your Family Honor below zero.

Toturi's Army - strongholds
6PS/3GP/2SH
Toturi, Toturi
You may ignore Honor Requirements when you are bringing Unaligned Human Personalities or Toturi's Army Personalities into play. You may not have more than two Shadowlands cards in your deck.

Yogo Junzo's Army - strongholds
5PS/0GP/-19SH
Shadowlands, Shadowlands
You cannot gain or lose Honor. Your cards are immune to fear. Your Personalities may not swear fealty. You may not take Political Actions or actions which cause another player an honor loss. You may have no allies.
Reaction: Bow when bringing a Shadowlands card into play to reduce the gold cost of the card by four.

Shiryo no Asahina - ancestors
0F/+1C -PH/0G/2HR 3F
Crane Clan Ancestor. Unique.
This Personality does not need to bow to lobby for the Imperial Favor. Items that require the discarding of the Imperial Favor can be attached to this Personality without discarding the Favor.

Shiryo no Asako - ancestors
0F/+1C -PH/0G/2HR 3F
Phoenix Clan Ancestor. Unique.
Battle: Destroy this Personality to destroy any one opposing Shadowlands card. You may attach this Follower to any other Phoenix Personality at this battle. If none are available who will accept it, this Follower is destroyed with its Personality normally.

Shiryo no Ide - ancestors
0F/+1C -PH/0G/2HR 3F
Unicorn Clan Ancestor. Unique. Cavalry.
This Personality gains 1F for each opposing nonhuman or creature Personality during battle.

Shiryo no Ikoma - ancestors
+1F/+0C -PH/0G/3HR 3F
Lion Clan Ancestor. Unique. If being attached to a Personality that is being brought into play at full gold cost, his Honor Requirement is waived.
Reaction: Bow when you are about to lose honor to prevent the honor loss. This ability cannot be used if the loss is caused by a card you control or are bringing into play.

Shiryo no Kaiu - ancestors
+1F/0C -PH/0G/1HR 3F
Crab Clan Ancestor. Unique.
Limited: Bow this unit to get any one fortification from your Dynasty deck or discard pile and attach it to one of your Provinces that you could attach it to legally. All costs must be paid normally. You may only retrieve each fortification once in this manner. Reshuffle your deck if you retrieve a card from it.

Shiryo no Mirumoto - ancestors
0F/+1C -PH/0G/2HR 3F
Dragon Clan Ancestor. Unique.
This Personality gains 2F/2C for each of the Seven Thunders that is in play

Shiryo no Yogo - ancestors
0F/+1C -PH/0G/1HR 3F
Scorpion Clan Ancestor. Unique.
While this card remains in play, all of your Ninja cards have their cost reduced by two.

Shiryo no Yoritomo - ancestors
0F/0C -PH/0G/1HR 3F
Mantis Clan Ancestor. Unique. May only be attached to Mantis Clan Personalities.
Battle: Pay 2 gold to raise this Personality's Force by one, until the end of the turn.

A Soul of Thunder - events
Target a Personality you control. If you control him when your next turn begins, gain 4 Honor. Until the game ends, other players may take the action, "Limited: Any number of times per turn, target a Personality you control: He issues an unrefusable challenge to this Event's original target."

Bonds of Darkness - events
Until the end of the game, all Shadowlands Personalities have the ability Battle: Bow any one opposing Shadowlands card. This can be done once per battle per Personality.

Enlightened Ruler - events
All players gain 5 honor for each Elemental Ring they have in play.

Enlistment - events
Until the end of the game, during each player's End Phase, he may draw an additional card if he has played any Followers from his hand that turn.

Factionism - events
Until the end of the game, players may only extend an invitation to ally to one player per turn.

Festival of Long Sticks - events
All goblin cards in play are bowed. Any unit with a goblin card gains a 1F goblin nonhuman Shadowlands Follower token for every goblin card in the unit.

In Time of War - events
Until the end of the game, during each turn, a player's Family Honor can not rise over its value when that turn began plus 5.

Rebuilding the Kaiu Walls - events
Until the end of the game, all fortifications cost 4 less gold.

Regions of Rokugan - events
Beginning with you and proceeding once in turn order, each player may search his Dynasty deck for a Region and attach it to one of his Provinces that does not have a Region, paying all costs.

Teeth of the Serpent - events
Until end of the game, Shadowlands Personalities may ally with Yogo Junzo's Army. Junzo players may ally with other players if only Shadowlands Personalities are in the army. Junzo's ally loses 2 honor when allying instead of gaining 2 honor.

The Darkest Magics - events
If any player has already used or has attached 7 Black Scrolls, they win the game at the beginning of their next turn. If any player ever uses all twelve Black Scrolls, they win the game immediately.

The Heavy Shadow of Fear - events
Until your next Events Phase, each card with one or more actions that produce Fear gains a Force bonus equal to the total non-variable Fear strengths of those actions.

The Hero's Triumph - events
Until after your next straighten phase, Shadowlands cards may not straighten.

The Longest Night - events
Until your straighten phase two turns after this one, any effect which would negate a Kolat or Ninja action is cancelled. Kolat and Ninja cards have their gold costs reduced by two.

To Save an Empire - events
Until the beginning of your next turn, each player loses 2 honor for each unbowed Personality they control during their endphase.

Toturi's Last Stand - events
Name one player to be the enemy of your clan. You must declare an attack against that player this turn. Personalities aligned to your clan that are not assigned to attack that player this turn commit seppuku and are destroyed during your endphase unless they are controlled by the Defender, or are bowed.

Berserkers - follower
2F/0C -PH/4G/0HR 1F
Berserker
Battle: Once per battle: Give this card +2F. When Force is compared in this battle's resolution, if this card is in your current army and that army's total Force is not greater than twice the enemy side's, destroy this card after the battle ends.

Elite Heavy Infantry - followers
5F/0C -PH/9G/2HR 3F
This Follower contributes its Force Total to its army's total during battle resolution even if its Personality is bowed. This Follower is immune to Fear effects.

Elite Light Infantry - followers
2F/0C -PH/3G/2HR 3F
This Follower contributes its Force to its army's total during battle resolution even if its Personality is bowed. This Follower is immune to Fear effects.

Elite Medium Infantry - followers
3F/0C -PH/6G/2HR 3F
This Follower contributes its Force to its army's total during battle resolution even if its Personality is bowed. This Follower is immune to Fear effects.

Gaijin Merchant - followers
0F/0C -PH/2G/0HR 1F
All Followers and Items being attached to this unit have their gold costs reduced by two. All gold costs on abilities in this unit are reduced by two, to a minimum of one.

Goblin Madcaps - followers
3F/0C -PH/3G/0HR 1F
Nonhuman. Shadowlands. Lose 2 Honor.
If Goblin Madcaps are in a unit with a non-Goblin Personality or non-Goblin Follower, destroy Goblin Madcaps.
Battle: Fear 2.

Goblin Sneaks - followers
2F/0C -PH/4G/0HR 2F
Nonhuman. Shadowlands. Lose 2 Honor.
If Goblin Sneaks have been destroyed, you may bring them into play from your discard pile without Gold cost during any of your End Phases.

Heavy Mounted Infantry - followers
2F/0C -PH/7G/2HR 2F
Cavalry
Battle: Once per battle, remove the Cavalry trait from Heavy Mounted Infantry until the end of the turn to give it +2F.

Horde of Fu Leng - followers
4F/0C -PH/6G/0HR 2F
Nonhuman. Shadowlands. Lose 6 Honor. May only be attached to a Shadowlands Personality. May be attached to a Fu Leng Personality for 3 less gold.
Battle: Fear X, where X is equal to the number of Fu Leng cards in this unit.

Horsebowmen - followers
0F/0C -PH/5G/2HR 2F
Cavalry.
Battle: Bow Horsebowmen for a Ranged 3 Attack.

Light Mounted Infantry - followers
1F/0C -PH/3G/1HR 2F
Cavalry
Battle: Once per battle, remove the Cavalry traight from Light Mounted Infantry until the end of the turn to give it +1F.

Mounted Spearmen - followers
2F/0C -PH/6G/2HR 2F
Cavalry.
Battle: Bow for a Ranged 2 Attack. This attack can't have its strength increased, but may be combined with other Ranged Attacks from within the unit.

Ninja Stalkers - followers
1F/0C -PH/6G/1HR 2F
Ninja. Will only attach to a Ninja Personality.
Battle: Destroy this card and any one opposing card. You may not destroy a Personality with this action if it has any cards attached. Lose 4 Honor.
Reaction: When the attached Personality is entering a duel, destroy this card and any one card attached to the opponent in the duel. Lose 3 Honor.

Sailors - followers
2F/0C -PH/3G/0HR 1F
Open: Bow the Sailors to bow any Port, Geisha House or Sake Works in play.
Open: Bow the Sailors to increase the gold production of any one Port Geisha House or Sake Works by two until the end of the turn.

Shahadet's Legion - followers
3F/0C -PH/6G/1HR 4F
Naga Follower. Unique. May only be attached to a Naga Personality.
Battle: Ranged 3 Attack. This does not bow this card. Useable once per battle.
Battle: Bow for a Ranged 3 Attack.

Swamp Goblins - followers
0F/0C -PH/2G/0HR 2F
Shadowlands. Nonhuman. Lose 1 honor.
During each of your straighten phases, place a 1F Swamp token on the Swamp Goblins. If the Swamp Goblins are attached to a non-Goblin Personality and ever have a Force greater than the Personality, he is destroyed.

The Twelve Ronin - followers
4F/0C -PH/8G/2HR 4F
Cavalry. Unique. May only be attached to a Toturi's Army Personality.
Battle: Ranged 3 attack, once per battle. This does not bow the Twelve Ronin.
Battle: Bow for a Ranged 3 attack.

Warrior Monks - followers
2F/0C -PH/5G/1HR 2F
Will attach to a Monk Personality for 3 less Gold.
Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell.

Akodo Tactical School - holdings
2F/0C -PH/5G/1HR 2F
Will attach to a Monk Personality for 3 less Gold.
Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell.

Corrupt Geisha House - holdings
2F/0C -PH/5G/1HR 2F
Will attach to a Monk Personality for 3 less Gold.
Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell.

Corrupt Gold Mines - holdings
2F/0C -PH/5G/1HR 2F
Will attach to a Monk Personality for 3 less Gold.
Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell.

Corrupt Stables - holdings
2F/0C -PH/5G/1HR 2F
Will attach to a Monk Personality for 3 less Gold.
Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell.

Crystal Gate - holdings
2F/0C -PH/5G/1HR 2F
Will attach to a Monk Personality for 3 less Gold.
Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell.

Hida War College - holdings
2F/0C -PH/5G/1HR 2F
Will attach to a Monk Personality for 3 less Gold.
Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell.

Izaku Library - holdings
2F/0C -PH/5G/1HR 2F
Will attach to a Monk Personality for 3 less Gold.
Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell.

Kakita Kenjutsu School - holdings
2F/0C -PH/5G/1HR 2F
Will attach to a Monk Personality for 3 less Gold.
Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell.

Mujina Miners - holdings
2F/0C -PH/5G/1HR 2F
Will attach to a Monk Personality for 3 less Gold.
Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell.

Oracle of the Void - holdings
2F/0C -PH/5G/1HR 2F
Will attach to a Monk Personality for 3 less Gold.
Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell.

Ruins of the Isawa Library - holdings
2F/0C -PH/5G/1HR 2F
Will attach to a Monk Personality for 3 less Gold.
Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell.

Shinjo Riding Stables - holdings
2F/0C -PH/5G/1HR 2F
Will attach to a Monk Personality for 3 less Gold.
Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell.

The Hidden Heart of Iuchiban - holdings
2F/0C -PH/5G/1HR 2F
Will attach to a Monk Personality for 3 less Gold.
Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell.

Togashi Testing Ground - holdings
2F/0C -PH/5G/1HR 2F
Will attach to a Monk Personality for 3 less Gold.
Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell.

Ancestral Standard of the Scorpion - items
+1F/+2C 7G 4F
Unique • May only be attached to a Scorpion Clan Personality • Followers in this army attached to a Scorpion Clan Personality receive +1F. All opposing Scorpion Personalities receive a -1F penalty in battle.
Reaction: Bow when a Scorpion Personality is destroyed to move one Follower from that unit and attach it to this Personality.

Ancient Armor of the Qamar - items
+3F/+4C 8G 4F
Unique. May only be attached to a Naga Personality with a Force greater than two or who has the Tactician trait. Gain 3 Honor. Attaches to Qamar without gold cost.
Actions on cards with the Shadowlands trait cannot target this unit or cards in this Personality's army.

Battle Standard of Shinsei - items
+1F/+2C 7G 4F
Unique. May only be attached to a Monk Personality. Followers in this army attached to a Monk Personality receive a +1F. All opposing Monk Personalities receive a -1F penalty in battle.
Reaction: Bow when a Monk Personality is destroyed to move one Follower from that unit and attach it to this Personality.

Battle Standard of the Mantis - items
+1F/+2C 7G 4F
Unique. May only be attached to a Mantis Clan Personality. Followers in this army attached to a Mantis Clan Personality receive a +1F. All opposing Mantis Personalities receive a -1F penalty in battle.
Reaction: Bow when a Mantis Personality is destroyed to move one Follower from that unit and attach it to this Personality.

Battle Standard of the Naga - items
+1F/+2C 7G 4F
Unique. May only be attached to a Naga Personality. Followers in this army attached to a Naga Personality receive +1F. All opposing Naga Personalities receive a -1F penalty in battle.
Reaction: Bow when a Naga Personality is destroyed to move one Naga Follower from that unit and attach it to this Personality.

Flying Carpet - items
-F/-C 11G 4F
Unique. The carpet's abilities cannot be activated if there are any Followers in this unit. This Personality gains the trait Cavalry.
Battle: Move this unit into the current battle.
Battle: Move this unit from the current battle to your fief.

Goblin War Standard - items
0F/0C 2G 2F
Shadowlands. All Goblin Personalities and Followers in this army gain a +1F bonus. All Goblin Personalities in this army gain a +1C bonus.

Junzo's Battle Standard - items
+1F/+2C 7G 4F
Unique. May only be attached to a Shadowlands Personality. Followers in this army attached to a Shadowlands Personality receive a +1F. All opposing Shadowlands Personalities receive a -1F penalty in battle.
Reaction: Bow when a Shadowlands Personality is destroyed to move one Follower from that unit and attach it to this Personality.

Nogoten's Bow - items
0F/0C 5G 2F
Poison Weapon. May only be attached to a Ninja or Scorpion Personality.
Battle: Bow this Personality for a Ranged 3 Attack. Lose 1 honor.
Battle: Bow this Personality to give a -2C poison token to an opposing Personality. Lose 3 honor. This is considered a Ranged Attack.

Obsidian Blade - items
+1F/+2C 4G 1F
Weapon. May only be attached to a Shadowlands Personality.
Obsidian Blade has an additional +2C bonus when this Personality is facing a non-Shadowlands Personality in a duel.

Ryokan's Sword - items
+1F/+1C 3G 3F
Weapon.
When this Personality focuses, you may play your Fate deck's top card as the Focus card. Do not look at the card until someone strikes. If you cannot focus with the card, discard it when you reveal it.

The 12th Black Scroll - items
-F/-C 6G 4F
Unique. May be attached to a Dragon clan Personality without gold cost. Any player may, as a Battle action: Destroy this item and discard three cards from his hand to end this battle. Each player with units in the battle, must destroy five cards he has at the battle. Surviving units are returned to the player's Fief without bowing.

Toturi's Battle Standard - items
+1F/+2C 7G 4F
Unique. May only be attached to a Toturi's Army Personality. Followers in this army attached to a Toturi's Army Personality receives a +1F. All opposing Toturi's Army Personalities receive a -1F penalty in battle.
Reaction: Bow when a Toturi's Army Personality is destroyed to move one follower from that unit and attach it to this Personality.

Yoritomo's Armor - items
+1F/+1C 8G 4F
Unique. May only be attached to a Mantis Clan or Yoritomo's Alliance Samurai. Attaches to Yoritomo without gold cost.
This Personality gains a 1F/1C bonus for each clan (including minor Clans) that you control a Personality from.

Agasha Gennai - personalities
2F/3C 0HR6G/2PH/

Dragon Clan Shugenja
While Gennai is unbowed, you can discard one Fate card from your hand during your End Phase in order to draw an additional Fate card.

Akiyoshi - exp - personalities
2F/4C 0HR5G/3PH/

Unaligned Samurai • Toturi's Army • Experienced • Unique
Reaction: Bow when an Experienced Personality is about to be destroyed. The Personality is reshuffled into that player's dynasty deck instead of being destroyed.

al-Hazaad - personalities
1F/2C -HR5G/1PH/

Unaligned Wizard • Shugenja
May not bow to produce spell effects. Only one spell per turn may be attached to al-Hazaad. Will join Unicorn player for 2 less gold.
Open: Destroy a spell that is attached to al-Hazaad to give him a 2F/2C bonus until end of this turn.

al-Rashid - personalities
2F/3C -HR5G/1PH/

Unaligned Warrior
Will join Unicorn player for 2 less gold. al-Rashid may play a focus card before the challenged Personality when he is the challenger in a duel. All of al-Rashid's focus cards are played face-up.

Asako Ishio - personalities
1F/1C 0HR3G/2PH/

Phoenix Clan Drummer.
While Ishio is unbowed, cards in his army are immune to fear.
Battle: Bow Ishio to send one Shadowlands Personality home from this battle, without bowing.

Asako Togama - personalities
0F/2C 3HR5G/2PH/

Phoenix Clan Scribe. Shugenja. May not bow to produce spell effects.
Limited: Bow to retrieve a spell from any player's discard pile and attach it to Togama. Cost must be paid normally. Togama may not retrieve any spell card more than once.

Ashan - personalities
1F/2C 0HR6G/2PH/

Naga Shugenja. Nonhuman.
Battle: Bow to return one of your Naga Personalities to your fief, bowed. This action may target bowed units.

Bayushi Goshiu - exp - personalities
0F/2C -HR10G/1PH/

Scorpion Clan Diplomat. Experienced. Unique.
Political Reaction: Bow Goshiu when another player is about to prevent a loss of honor. This action is negated and the honor loss occurs normally.
Political Reaction: Bow Goshiu when someone is about to lose honor to redirect that honor loss to another player.

Bayushi Hisa - exp - personalities
3F/4C 0HR7G/2PH/

Scorpion Clan Samurai. Experienced. Unique.
Reaction: Prior to infantry assignment you may look at one of the defender's face-down Dynasty cards. If Hisa is not assigned to attack this Province during infantry assignment, he is bowed immediately after infantry assignment.

Bayushi Kachiko - exp 2 - personalities
1F/3C 0HR10G/2PH/

Scorpion Clan Thunder. Experienced 2. Unique. May attach the Broken Sword of the Scorpion without gold cost. This unit may not be targeted by Ninja, Kolat, or Assassin actions. While Kachiko is honorable, you may achieve an honor victory, and all Shadowlands cards have their gold costs increased by two.
Reaction: Negate the effects of any Black Scroll as it is being used.

Bayushi Marumo - personalities
3F/3C 0HR7G/2PH/

Scorpion Clan Samurai. No items except weapons and armor.
Battle: Once per turn, this unit may move to a different Province of the Defender. You may not perform this action if this unit has more than one Follower.

Dashmar - exp - personalities
0F/2C 5HR8G/3PH/

Venerable Naga Lord. Nonhuman. Unique. Experienced. Will not join Scorpion Clan. While Dashmar is in play, all non-Naga Personalities entering play for Naga players have their gold cost reduced by one. Political Reaction: Bow Dashmar to cancel any Political Action as it's being performed.

Doji Chomei - personalities
4F/3C 3HR9G/3PH/

Crane Clan Samurai. Yoritomo's Alliance.
Mantis Followers attached to Chomei have their gold cost reduced by 3.

Doji Hoturi - exp 2 - personalities
5F/6C 10HR14G/4PH/

Crane Clan Thunder. Crane Champion. Samurai. Double Chi. Experienced 2. Unique. Will only join Crane Clan. This unit may not be targeted with the Imperial Favor.
Battle: Challenge an opposing Personality to a duel. If the duel is refused, the opposing unit is sent home from the battle, bowed. This action may be performed once per battle.

Doji Kuwanan - exp - personalities
4F/5C 5HR10G/3PH/

Crane Clan Champion. Samurai. Experienced. Unique. Tactician. Will only join Crane Clan.

Doji Shizue - personalities
0F/1C 0HR4G/1PH/

Crane Clan Storyteller.
Political Reaction: Bow Doji Shizue when another player is gaining or losing Honor. The Honor gain or loss is increased by 1 point. You gain 1 Honor.

Doji Yosai - exp - personalities
0F/2C 10HR10G/3PH/

Crane Clan Liason. Experienced. Unique. No Followers.
Reaction Political: Bow to produce any political action on a card in play that is legal to be produced at this time.

Eshru - personalities
2F/3C 0HR6G/2PH/

Naga Slayer. Nonhuman. May attach Crystal items for free.
Battle: Bow for a Ranged 4 attack that targets a Shadowlands card.
Battle: Bow to challenge an opposing Shadowlands Personality to a duel that may not be refused.

Gekkai - personalities
2F/4C 0HR7G/1PH/

Unaligned Monk.
Focus cards played by Gekkai are treated as if they had a focus value of one higher.
Reaction: When this Personality is entering a duel, you may take the top card of your fate deck and add it to your hand.

Goblin Wizard - personalities
0F/2C -HR2G/1PH/

Goblin Shugenja • Nonhuman • Shadowlands • Lose 4 Honor.

Harima - personalities
1F/2C 2HR5G/2PH/

Unaligned Monk.
Reaction: Bow when an Oracle is bowed to produce an action. The Oracle's action is canceled and all effects are negated.
Limited: Bow Harima and an Oracle you control to straighten an Oracle.

Hida Amoro - exp - personalities
7F/1C -HR8G/0PH/

Crab Clan Undead Berserker. Shadowlands. Experienced. Unique. Lose 5 Honor.
May only attach zombie and skeleton Followers, but may do so without gold cost. When Amoro is brought into play, experienced, other Followers attached to Amoro are destroyed. Amoro is unaffected by Plague tokens.

Hida O-Ushi - exp - personalities
4F/4C 0HR10G/2PH/

Crab Clan Bully. Samurai. Experienced. Unique.
Battle: Bow O-Ushi to bow any opposing Personality with a lower Force.
Reaction: Bow O-Ushi when she is entering a duel to change the duel to a contest of Force vs. Force. All other conditions and effects of the duel are unchanged.

Hida Tadashiro - personalities
4F/2C 0HR7G/2PH/

Crab Clan Samurai.
Reaction: If Hida Tadashiro is destroyed by an action or effect that does not also destroy some or all attached Followers, those Followers can be attached to any of your Personalities to which they could legally be attached.

Hida Yakamo - exp 2 - personalities
6F/5C 5HR14G/4PH/

Crab Clan Thunder. Crab Champion. Samurai. Experienced 2. Unique. Tactician. Will only join the Crab Clan. May attach the Jade Hand and the Ancestral Sword of the Hantei without gold cost.
Battle: Straighten (if necessary) and assign Yakamo as a defender in any battle where there are Shadowlands cards in the attacking army. Yakamo need not be invited as an ally. Yakamo may not be sent home from this battle.

Hizuka - personalities
3F/4C 0HR8G/3PH/

Unaligned Monk. Defender of the Temples. Hizuka gains a 2F bonus when defending.
Battle: Bring Hizuka into play in the defending army if he is face up in a Province being attacked by one or more units. All costs and requirements are waived.

Ikoma Tsanuri - exp - personalities
5F/4C 10HR14G/4PH/

Lion Clan Champion. Samurai. Tactician. Double Chi. Experienced. Unique. Ikoma Tsanuri will only join a Lion player. Ignore all effects of Terrain and Regions while Ikoma Tsanuri is in this army.
Battle: Once per battle in which Ikoma Tsanuri is in the defending army, target an opposing Personality, who is sent home bowed. This is considered a use of the Imperial Favor.

Isawa Suma - personalities
2F/3C 7HR8G/2PH/

Phoenix Clan Shugenja. Spells attached to Suma that destroy themselves when cast are not destroyed. Instead, Suma loses Chi equal to half the spell's focus value (rounded up), permanently.

Isawa Tadaka - exp 2 - personalities
3F/5C 0HR12G/3PH/

Phoenix Clan Thunder. Shugenja. Experienced 2. Unique. Master of Earth. Shadowlands.
Reaction: Bow to cancel any spell or innate ability targeting one of your cards.
Battle: Bow Tadaka to destroy a number of opposing Shadowlands cards equal to or less than Tadaka's Chi. You cannot target a Personality with Followers attached unless you are targeting all the Followers in that unit. Tadaka is destroyed.

Isawa Uona - exp 2 - personalities
2F/4C 0HR6G/2PH/

Phoenix Clan Shugenja. Experienced 2. Unique. Shadowlands. Master of Air.
Open: Look at another player's Fate Hand and face down cards in his Provinces. This action does not bow Uona, but may only be performed twice per game.

Isha - exp - personalities
1F/4C 0HR8G/2PH/

Naga Hunter. Experienced. Unique. Tactician.
Reaction: Before the defender performs his or her first battle action, you can play a Terrain for this battle.
Reaction: If Qamar is about to be destroyed, attach all of Qamar's cards and tokens to Isha. Until the end of the game, Isha is considered the Qamar.

Iuchi Karasu - exp - personalities
3F/3C 4HR8G/3PH/

Unicorn Clan Shugenja. Experienced. Unique.
Battle: Once per turn, switch the locations (Provinces or unassigned) of any two of your units. You can target bowed Personalities with this action.

Jade Dragon - personalities
5F/4C 10HR10G/2PH/

Unaligned Creature. Calvary. No Items or Followers.
Shadowlands cards cannot target the Jade Dragon with actions.
Battle: Ranged 6 attack that can only target Shadowlands cards. This does not bow the Jade Dragon, but may only be done twice per battle.

Kage - exp 2 - personalities
0F/5C -HR8G/2PH/

Unaligned Kolat Master. Unique. Experienced 2 Akodo Kage.
Limited: Bow Kage. Announce a target number, then draw and discard the top card of your Fate deck. If your target number is less than the focus value, bow a number of Followers, and Personalities without unbowed Followers, equal to the target number.

Kakita Yoshi - exp - personalities
0F/2C 0HR12G/2PH/

Crane Clan Liason. Experienced. Unique.
Political Reaction: Bow Kakita Yoshi immediately after you or another player discards the Imperial Favor to produce one of the standard Imperial Favor effects. Yoshi produces the exact same effect again for you. Yoshi's action is considered a use of the Imperial Favor.

Kappuksu - exp - personalities
3F/2C -HR6G/1PH/

Unaligned Goblin Warmonger. Experienced. Unique. Shadowlands.
Kappuksu cannot be destroyed if he has Goblin Followers. The Followers are destroyed instead, and Kappuksu returnso your fief bowed.
Battle: Replace one of your units in this battle with Kappuksu's unit, if Kappuksu is not assigned to a battle.

Kitsu Okura - personalities
1F/3C 3HR4G/2PH/

Lion Clan Shugenja.
Okura cannot bow to lobby for the Imperial Favor. Imperial Favor effects cannot target this unit.

Kitsu Toju - exp - personalities
1F/3C 10HR8G/3PH/

Lion Clan Shugenja. Experienced. Unique.
Reaction: Bow Toju when the player with the highest honor is bowing a Personality to lobby for the Imperial Favor. Toju is interfering with the lobby attempt, which is no longer automatic. All players may bow Personalities and give gifts to aid or oppose the attempt. Toju's Personal Honor is counted against the attempt.

Komaro - personalities
2F/3C 0HR5G/2PH/

Unaligned Monk.
All Meditation cards and meditating at a Shrine provide an additional 1F/2C bonus to Komaro for the same duration as the meditation bonus.

Kuni Sensin - personalities
3F/3C 0HR6G/1PH/

Crab Clan Samurai.
Personalities with Shadowlands cards in their unit may not refuse challenges from Sensin.

Lady Kitsune - personalities
0F/2C 0HR4G/5PH/

Unaligned Foxwife. Creature.
Lower the Honor requirement of each Personality you bring into play by Kitsune's Personal Honor. (Honor Requirements may drop under 0.) Human Personalities each gain +1C while in Kitsune's army. If Kitsune becomes Dishonored, destroy her.

Matsu Agetoki - exp - personalities
4F/5C 8HR10G/2PH/

Lion Clan Samurai. Experienced. Unique. Cavalry. This unit may not be targeted with Ranged Attacks.
While Agetoki is in your army, you may play terrain cards face-down. Any face-down terrain card produces no effects until it is revealed at the end of the battle action phase.

Matsu Gohei - exp - personalities
3F/4C 6HR9G/4PH/

Lion Clan Samurai. Experienced. Unique.
Gains a 2F bonus when attacking while there are any Shadowlands cards in the defending army.
Gains a 2F bonus when attacking if the Defender has a family honor below zero.

Matsu Hiroru - exp - personalities
0F/3C 0HR8G/2PH/

Unaligned Ninja Assassin. Toturi's Army. Experienced. Unique. Matsu Hiroru will only attach Ninja Followers.
Limited: Bow Matsu Hiroru. Issue an unrefusable challenge to any Personality with a Political ability or who performed a Political action since your last turn.

Matsu Turi - personalities
4F/3C 0HR8G/2PH/

Lion Clan Samurai.
Matsu Turi cannot bow as part of a lobby attempt. This unit cannot be targeted with an effect of the Imperial Favor.

Mikio - exp - personalities
3F/5C 5HR9G/2PH/

Unaligned Bodyguard. Toturi's Army. Samurai. Experienced. Unique. Double Chi.
Mikio is destroyed if Toturi is ever destroyed.
Limited: Once per turn, target a Personality. Mikio is guarding that Personality until he guards someone else or until that Personality leaves play.
Reaction: Bow to redirect any action targeting the Personality Mikio is guarding to himself.

Mirumoto Hitomi - exp 2 - personalities
5F/4C -HR12G/1PH/

Dragon Clan Thunder. Samurai. Experienced 2. Unique. Hitomi may attach the Obsidian Hand without gold cost.
Limited: If she has the Obsidian Hand, bow Hitomi to destroy any dragon in play. Hitomi permanently gains the trait shugenja, as well as all innate abilties of the dragon. This effect cannot target Dragon Clan Personalities unless they are also considered a dragon.

Mirumoto Yukihira - personalities
3F/4C 8HR9G/3PH/

Dragon Clan Weapons Master. Samurai.
Weapons attached have a +1F/+1C bonus.
Limited: Bow Yukihira and target a weapon in play. Target weapon receives a permanent +1F/+1C bonus. This may be performed once per weapon.

Moshi Wakiza - exp - personalities
2F/4C 0HR8G/2PH/

Centipede Clan Shugenja. Yoritomo's Alliance. Experienced. Unique.
Battle: Bow to produce a Ranged 2 Attack that can target a Personality with attached Followers. This attack cannot be combined with other Ranged Attacks, but its strength may be increased.

Mujina Chieftain - personalities
3F/2C -HR7G/1PH/

Unaligned Chief of Mujina. Nonhuman. Cavalry. Only Mujina Followers. Lose 2 Honor. Mujina Followers being attached to Mujina Chief have their gold cost reduced by 4. All Mujina Followers attached have a 1F bonus.

Necromancer - exp - personalities
1F/5C -HR12G/0PH/

Unaligned Shugenja. Experienced. Unique. Shadowlands. Lose 5 Honor.
Limited: Bow to attach a dead Follower from any player's discard pile. The Follower gains the trait Shadowlands, has its honor requirement reduced to 0 and has the ability Battle: Fear 3. All of these changes are permanent. Lose 2 Honor.

Oni no Ianwa - personalities
8F/4C -HR4G/0PH/

Unaligned Oni. Shadowlands. Nonhuman. Unique. Lose 4 Honor. No items or Followers.
You must discard your whole hand to put this Personality into play. You may not put the Ring of Void into play while Ianwa is in play.
Any player may, as an Open action, discard a fate card to reduce Ianwa's Force by the focus value of the discard, until the end of the turn.

Oni no Ugulu - personalities
4F/2C -HR4G/0PH/

Unaligned Nonhuman. Shadowlands. Lose 5 honor.
Human Personalities cannot use Open or Battle actions to move into the same Province as Oni no Ugulu.

Otaku Kamoko - exp 2 - personalities
5F/4C 5HR11G/3PH/

Unicorn Clan Thunder. Samurai. Experienced 2. Cavalry. Double Chi. Unique. Otaku Kamoko will only attach Calvary Followers.
Limited: Bow Otaku Kamoko and discard a card from one of your Provinces. Refill the Province with any one Personality from your Dynasty deck, face-down. Reshuffle the deck.
Reaction: Bow Otaku Kamoko. Destroy any one Personality leaving this battle.

Pekkle no Oni - personalities
0F/1C -HR3G/3PH/

Oni • Nonhuman • Shadowlands • Supai
After the first time each turn Pekkle enters play: Gain 3 Honor.
After Pekkle is destroyed: Lose 10 honor.
Political Limited: Bow Pekkle: Gain 1 Honor.

Qamar - exp - personalities
7F/5C 0HR14G/3PH/

Naga Champion. Unique. Tactician. Experienced. Will only join Naga Player. Whenever a player puts a naga Follower into play from his hand, he may draw one Fate card at the beginning of his next end phase.
Limited: Bow Qamar. Get any one Naga card from your Fate deck and add it to your hand. Reshuffle.

Radakast - exp - personalities
2F/4C 0HR7G/2PH/

Naga Constrictor. Nonhuman. Experienced. Unique.
Battle: Destroy any opposing Creature card with a Force less than or equal to Radakast's. Radakast gains 1F permanently.

Seikua - exp - personalities
2F/3C 5HR8G/2PH/

Unaligned Monk. Experienced. Unique. No Followers. Seikua gains +1F/+1C for each Elemental Ring in play.
Battle: Give Seikua an additional 2F/2C bonus for each Elemental Ring in play. Seikua is destroyed after this battle's resolution phase.

Shiba Tsukune - exp - personalities
4F/4C 5HR8G/2PH/

Phoenix Clan Champion. Samurai. Unique. Experienced. Will only join Phoenix player.
Tsukune has a 1F/2C bonus while allying or while she is in an army with allies.

Shinjo Hanari - exp - personalities
4F/4C 5HR10G/3PH/

Unicorn Clan Samurai. Experienced. Unique. Cavalry.
Battle: Bow a Small Farm to give Hanari a 1F bonus.
Battle: Bow for a Ranged 3 Attack.

Shinjo Sanetama - personalities
2F/3C -HR7G/2PH/

Unicorn Clan Master of the Hunt. Cavalry.
Reaction: Bow Shinjo Sanetama when an Infantry unit is moving into or out of a battle he is in. The move is cancelled if all the units in Shinjo Sanetama's army are Cavalry.

Shinjo Shirasu - personalities
3F/2C 4HR7G/2PH/

Unicorn Clan Magistrate. Samurai. Cavalry.
Limited: Bow Shinjo Shirasu. Issue an unrefusable challenge to a Dishonored Personality.

Shinjo Yasamura - exp - personalities
3F/3C 4HR8G/2PH/

Unicorn Clan Samurai. Cavalry. Tactician. Experienced. Unique.
Draw a Fate card when this card enters play.

Shosuro Hametsu - exp - personalities
2F/2C -HR7G/1PH/

Scorpion Clan Poison Master. Experienced. Unique.
Limited: Bow to give one of your Personalities a Poison token if they do not have one. Personalities with Poison tokens from Hametsu may perform the action Battle: Bow and destroy a Poison token to reduce an opposing Personality's Chi by two until the end of the turn.

Sysh - personalities
1F/2C 2HR4G/1PH/

Naga Instructor. Nonhuman.
Limited: Bow to add a permanent 1F to any Naga Personality or Follower in play. This may only affect each card once.
Limited: Bow to increase the strength of all Ranged Attacks on a Naga card by one, permanently. This may only affect each card once.

Taquar - personalities
2F/3C 0HR6G/2PH/

Naga Clan Shugenja. Nonhuman.
Reaction: If a card in Taquar's unit is targeted with a spell or innate ability, you may draw and discard a Fate card from your deck. If the focus value of the discard is even, the action is canceled and its effects are negated.

Togashi Kama - personalities
4F/2C 0HR7G/2PH/

Dragon Clan Tattooed Man. Samurai.
Battle: Once per battle, target any one Personality in this battle. The targeted Personality has their Force and Chi switched until the end of the turn. Bow Kama if the target is not himself.

Togashi Yokuni - exp 2 - personalities
6F/6C 10HR16G/4PH/

Dragon Clan Champion. Samurai. Shugenja. Nonhuman. Double Chi. Experienced 2. Unique. Yokuni is considered a dragon. Will only join Dragon Player. May not attach armor or items. If you are bringing one of the Seven Thunders into play, clan restrictions are waived.
Limited: Bow Yokuni and move one of the Seven Thunders from your Deck to one of your Provinces. Reshuffle the card from that Province into your deck.

Togashi Yoshi - exp - personalities
1F/3C 4HR8G/2PH/

Dragon Clan Shugenja. Experienced. Unique.
Reaction: After Focus cards have been revealed in a duel (but before duel resolution) with one of your Personalities, bow Yoshi to draw and discard your top Fate Card. Add that card as an additional Focus for this duel.

Toku - exp - personalities
1F/2C 0HR4G/2PH/

Unaligned Samurai. Experienced. Unique. Toturi's Army. All Exhaustion tokens are removed from Toku during your Straighten Phase.
Open: Straighten Toku and give him a -1C Exhaustion token. Toku cannot bow to perform any action more than once per turn.

Toturi - exp 2 - personalities
7F/6C 10HR17G/5PH/

Lion Clan Thunder. Samurai. Toturi's Army. Tactician. Double Chi. Experienced 2. Unique. Toturi is not a member of Lion Clan, but will join a Lion player for 2 less gold. Imperial Favor and Dark Lord's Favor cannot target this unit.
Battle: Target an opposing Personality with Personal Honor greater than 1, when an opposing player has brought Shadowlands cards into play. This Personality switches to your army until after the battle is over. This can be done twice per battle.

Tsuyu - personalities
2F/4C 0HR6G/1PH/

Mantis Clan Samurai.
Limited: Bow to challenge any Experienced Personality to a duel that cannot be refused. The winner gains 4 Honor. Tsuyu gains a 1F/1C permanent bonus if he wins the duel.

Yasuki Taka - exp - personalities
0F/2C 0HR5G/1PH/

Crab Clan Wily Trader. Experienced. Unique.
Reaction: Bow Yasuki Taka when you are bowing a Gold-producing Holding. Remove from that Holding any one restriction on how the Gold can be spent. This will not remove restrictions against paying for variable-cost cards.
Yasuki Taka is worth 2 Koku.

Yodin - exp - personalities
0F/3C 5HR6G/1PH/

Unaligned Monk. Experienced. Unique.
Open: Bow Yodin to straighten one of your Personalities. You may not straighten a Personality whose Force is higher than the number of Elemental Rings you have in play.
Reaction: Bow Yodin when you put an Elemental Ring into play. Get an Elemental Ring from your discard pile and put it on top of your Fate Deck.

Yogo Oshio - personalities
2F/2C -HR5G/1PH/

Scorpion Clan Shugenja. May always attach Black Scrolls, ignoring Chi limitations.
This Personality counts as 2 Shugenja for the purpose of casting Black Scroll Rituals.

Yoritomo - exp - personalities
6F/5C 7HR14G/3PH/

Mantis Clan Champion. Samurai. Double Chi. Experienced. Unique.
Yoritomo can attach two Weapons and gains an additional 1F/2C bonus for each Weapon attached. Followers attached to Yoritomo have a 1F bonus. Yoritomo can attach Yoritomo's Armor without Gold cost. All other Yoritomo's Alliance or Mantis Personalities in an army with Yoritomo have a 2F bonus.

Agasha Tunnels - regions
Limited: Once per turn, you may search the tunnels; turn over and discard the top card of your fate deck, continuing to do so until you turn over a spell. Show the spell to your opponents, then put it in your hand.

As Far as the Eye Can See - regions
This Region may enter play even if there is already a Region attached to this Province. This Province may attach any number of Regions, but may not attach more than one of each. If this Region is destroyed or moved, you must destroy all but one Region on this Province.

Corrupted Region - regions
All Shadowlands Personalities and Followers in a battle at this Province receive a +1F bonus.
All non-Shadowlands Personalities bowing to produce spell effects during a battle at this region receive a -1C corruption token.

Plains of Amaterasu - regions
Singular
Reaction: Before a non-Shadowlands Personality you control defending this Province is destroyed, destroy this card: Target the Personality. Negate his destruction. Move him to your home.

River Delta - regions
Limited: Once per turn, pay 3 Gold. Place a 1F Naga Follower on one of your Naga Personalities.

Sanctified Ground - regions
All Shadowlands cards in a battle at this Province have a -1F penalty. All Shadowlands Personalities in a battle at this Province also have a -1C penalty.

Augury - spells
5G 2F
Limited: Bow this Shugenja and destroy this spell. Name an event in your deck, then search through your Dynasty deck, and then if necessary your Provinces, for it. Reveal it to other players and reshuffle your Dynasty deck. Place the card on top of either your Dynasty deck or your discard pile.

Curse of the Jackal - spells
2G 3F
Battle: Bow this shugenja and target one opposing Follower whose force is less than the Chi of this shugenja. Replace that Follower with a 1F Jackal token that is a Cavalry Creature Follower. The replaced card is discarded from play.

Depth of the Void - spells
2G 2F
Limited: Bow this shugenja and look at the top two cards of your fate deck. You may discard or return to the top of your deck either or both of those cards. If either card is an spell, item, or Follower, you may show the card to the other players and place it at the bottom of your Fate deck.

Essence of Air - spells
5G 2F
Elemental Air Limited: Bow this Shugenja, who may remain bowed: Turn all cards in your Provinces face-up. Your Provinces fill face-up, and cards filling them this way may not have their costs reduced. These effects last until this Shugenja is not bowed or in play, or a number of your Provinces equal to this Shugenja's Chi fill in one turn.

Essence of Earth - spells
5G 2F
Elemental Battle: Bow this Shugenja to give one of your defending Personalities in this battle a 4F/2C bonus until end of the turn.

Flight of Doves - spell
1G 2F
Air
Limited: Bow this Shugenja and destroy this card: Until the game ends, Honor gains from actions on a target Holding are increased by 1.

Legions of Fu Leng - spells
5G 3F
Limited Ritual: Bow this Shugenja and any number of other Shugenja you control. Add a 1F Shadowlands Nonhuman Fu Leng Follower token to one of your Personalities for each Shugenja with the Shadowlands trait participating in the ritual. These Followers can be split between your Personalities in any fashion you like.

Mighty Protection - spells
7G 3F
Battle: Bow this shugenja and destroy this spell. All of your cards that are destroyed in this battle return to your fief bowed at the end of the resolution phase. If an attached card cannot be attached to the same Personality, it remains destroyed. Any card that destroy itself is not returned to play. This protection extends to cards destroyed during the battle action phase as well as the battle resolution.

Mystical Terrain - spells
3G 2F
Battle: Bow this Shugenja to put 'Mystical Terrain' into play in this battle. You may only cast this spell under circumstances in which you could play a terrain card but you may play Mystical Terrain even if there is already a terrain in play for this battle, destroying the previous terrain. This spell acts in all ways as a terrain card put into play from your hand. It has no other effects.

Strength of Osano-Wo - spells
4G 2F
Battle: Bow this shugenja to straighten another Personality in this battle. Your Shugenja must be assigned to the battle, and the spell is destroyed if you do not control the target Personality.

Strength of the Dark One - spells
6G 2F
Ritual Battle: Bow this Shugenja and any number of other Shugenja you control in this battle. Every unit in the opposing army is targeted with a Fear effect with a strength equal to the number of Shugenja in the Ritual. Lose honor equal to the number of Shugenja in the ritual.

The Light of Amaterasu - spells
2G 2F
Reaction: Bow this Shugenja to straighten a unit immediately after it bows at the end of the resolution phase of a battle. Shadowlands Personalities and dishonored Personalities may not be targeted with this effect.

The Phoenix is Reborn - spells
1G 4F
Ritual Limited: Bow this Shugenja and any two other Shugenja you control. Any events that are currently in play with continuing effects are discarded. The continuous effects of these events are cancelled.

A Good Day to Die - actions
0G 1F
To put this card into play you must bow one of your shugenja that is in this battle and has one or more Corruption tokens. Lose 5 honor.
Battle Terrain: The result of this battle is a tie. The Province is not destroyed.

A Moment of Clarity - actions
0G 2F
Reaction: Play when one of your Personalities is about to enter a duel. You may perform one Open action that targets this Personality before the duel begins.

A Moment of Truth - ToV - actions
0G 1F
Reaction: Play along with any other Fate card to increase the focus value of that card by one. This may be done while focusing in a duel.

A Test of Courage - actions
0G 2F
Reaction: Before an action moves one of your target Personalities home from a battlefield: Negate the movement. You can not target the Personality with actions or bow him to pay action costs (until the turn ends).

An Exhibition - actions
0G 2F
Political Reaction: Play to double the honor gain as you bow an honor-producing holding. You may only play one Exhibition each time you bow a holding.

Bend Like a Reed - actions
0G 3F
Reaction: Play this card when a Personality strikes in a duel against one of your Personalities. Your Personality gains +2C (or +2 to the stat compared in the duel) from this card as if you played this card as a Focus card. You can play only one copy of this card per duel.

Burning Your Essence - actions
0G 0F
This card has a Focus value of 6 when used as a focus in a duel, discarded for a Tactician Force bonus, or used for its Focus value with an ability on a Personality. The Personality permanently has -2C after the duel or ability resolves.

Chi Strike - actions
0G 0F
Play this card face-up as a focus for a monk you control. All of your opponent's focus cards that have already been played are discarded without effect (Chi bonuses are lost).

Concealed Weapon - actions
0G 3F
Reaction: Play this card when one of your Personalities is entering a duel to be able to attach one weapon to this Personality. All costs must be paid normally. Lose honor equal to half of the weapon's gold cost if your Personality is not a ninja.

Contested Ground - actions
0G 1F
Terrain Battle: Each player has the ability, "Battle: Any number of times per turn, bow one or more of your target cards, in one unit, which have equal or greater total Force than the enemy target: Destroy a target enemy Follower, or Personality without Followers."

Coordinated Fire - actions
0G 2F
Reaction: Play as you are producing a Ranged Attack to combine Ranged Attacks from cards in more than one unit.

Counting the Lost - actions
0G 3F
Limited: All Personalities aligned to your clan that are not also aligned to the clan of the player controlling them are declared 'lost'. They are bowed, dishonored and permanently lose 1F, 1C, 1 Personal Honor and your clan's alignment.

Dark Lord's Favor - actions
0G 1F
Shadowlands
You can play only one Dark Lord's Favor per turn. You cannot play this card if another player has less Family Honor than you.
Open: Target a Personality. Dishonor him. Lose 7 Honor.
Limited: Target a player. He discards a card. Lose 7 Honor.
Battle: Target a card. Reduce its Force to 0. Lose 7 Honor.
Reaction: Before a player gains Honor. Negate the gain. Lose 7 Honor.

Destiny Has No Secrets - actions
0G 1F
Battle: Reveal your hand to all players to give one of your Personalities +2F/+2C.

Disenlightenment - actions
0G 1F
Limited: Choose a player who has the same number or fewer elemental Rings in play as you do. You and the other player must each shuffle all of your rings back into your Fate Deck.

Distractions of the Flesh - actions
0G 2F
Reaction: Play this card when a player is putting an elemental ring into play. Draw and discard your top Fate card. If the focus value of the discard is less than the number of elemental rings that player has in play, the ring card is shuffled back into the player's Fate deck instead of entering into play.

Familiar Surroundings - actions
0G 1F
Reaction: Play this card after the last Maneuvers Segment of this Attack Phase. Until the phase ends, the Defender selects the order in which battles resolve instead of the Attacker.

Fatal Mistake - actions
0G 2F
Reaction: Play this card as a focus in a duel. In addition to any other effects of this duel, the loser of this duel is killed (destroyed).

Final Stand - actions
0G 3F
Battle: This card must be played on one of your samurai with a Personal Honor of 3 or greater. All Followers attached to this Personality have their Force doubled until after the resolution phase of this battle. This unit is destroyed at the end of this battle's resolution phase. This card can only target a defending Personality or a Personality that is attacking a player with family honor below zero.

Fog - actions
0G 1F
Battle Terrain: This terrain takes effect immediately upon being played. No Ranged Attacks may be performed while this card is in play.

For the Empire - actions
0G 3F
Limited: One of your Samurai issues an unrefusable challenge to a Shadowlands Personality, or one of your Shadowlands Personalities issues an unrefusable challenge to a Samurai. If the Samurai wins he permanently gains +1 Personal Honor and his controller gains 3 Honor, and if the Shadowlands Personality wins he permanently gains +1F/+1C.

Forgiveness - actions
0G 2F
Kiho Open: Bow one of your monks or shugenja to restore any Personality in play to honorable status.

I Believed in You - actions
0G 3F
Political Limited: Make a Personality with an Honor Requirement higher than his controller's Family Honor commit seppuku.

Jiujutsu Duel - actions
0G 3F
Reaction: Play when you are entering a duel. All items controlled by both Personalities in the duel are bowed. These items give no bonuses and produce no effects during this duel.

Kaze-Do - actions
0G 3F
Kiho Elemental Battle: Bow one of your Monks or Shugenja to send home, without bowing, an opposing unit led by a Personality with Force lower than the caster's Chi.

Know the School - actions
0G 2F
Limited: Bow one of your Personalities and name a family. For the rest of the game, if this Personality faces a Personality from that family in a duel, he or she gains a 3C bonus for that duel. Remember that in Rokugan a person's family name comes before his own. Personalities without a family name are unaffected.

Kolat Spy - actions
2G 2F
Limited: Turn all of the face-down Dynasty cards in the target player's Provinces face-up. Lose 1 honor. Events are not resolved until that player's next event phase.

Kyujutsu - actions
0G 4F
Reaction: Play when you are targeting for a Ranged Attack. You may ignore all card traits and abilities that prevent targeting by Ranged Attacks. Effects which cancel or redirect Ranged Attacks cannot affect this Ranged Attack.
Reaction: Add 1 to the strength of a Ranged Attack as it's being performed.

Lessons From the Past - actions
0G 4F
Limited: If you have the experienced version of a Personality in play and the inexperienced version face up in your Province, play the inexperienced version under the experienced version as if the experienced version had been brought out to "update" the Personality.

Offer of Fealty - actions
0G 4F
Reaction: Play immediately after one of your Personalities wins a duel where the loser is killed. You may attach any Followers from the loser's unit that will legally attach to your Personality.

One with the Elements - actions
0G 3F
Kiho Reaction: When a Spell or Kiho targets you, any of your cards, or your army, bow one of your non-Shugenja Monks with Chi less than or equal to the Spell's or Kiho's Gold cost to negate its effects.

Plans Within Plans - actions
0G 1F
Open: Play during another player's Action Phase. At your next opportunity to take an Open action, you may instead take a Limited action. Effects that last until one of "your" phases ends, end during the appropriate phase this turn.

Rest, My Brother - actions
0G 3F
Kiho Limited: Bow one of your shugenja or monks to destroy any one card in play that currently has the Shadowlands trait, but does not have the Shadowlands trait printed on the card.

Salute of the Samurai - actions
0G 4F
Reaction: Before a battle resolves, if you are an ally: If the total Force of your units in that army is greater than the total Force of your allied leader's units there, you gain any Honor for destroying units in this battle's resolution, instead of the allied leader.

Shinobi - actions
0G 2F
Reaction: Play immediately after a Ninja card has all costs paid to bring it into play. That card is not considered a Ninja card until it uses an ability or attaches a ninja-only card. Ninja action cards are not affected by this card.

Stance of the Mountain - actions
0G 3F
Reaction: Play at the end of the resolution phase of a battle when you have destroyed an attacking army. The strength of this Province is increased by three, permanently.

Strike Without Striking - actions
0G 3F
Reaction: Play this card immediately after the resolution of a duel that one of your Personalities participated in. Put any two cards you focused with back into your hand instead of discarding them.

Surrender - actions
0G 3F
Reaction: Play this card during the Resolution Segment of a battle you have lost. Your opponent loses 1 Honor instead of gaining 2 for each card he or she destroys this segment. Your opponent may "spare" and not destroy any of your units to gain 2 Honor for each card in those units as if he or she destroyed them.

The Path of Wisdom - actions
0G 3F
Before your End Phase begins, if this card is in your discard pile, you may place it in your hand.

The Scorpion's Sting - actions
2G 1F
Kolat Political Reaction: Play immediately before a player gains honor to reduce the honor gain to zero. Lose 2 honor.

The Sight of Death - actions
0G 1F
Kiho Limited: Bow one of your Shugenja or monks and target one of your Personalities with a Chi less than or equal to the acting Personality. Until the beginning of your next turn, the first time this Personality is destroyed he is immediately afterwards returned to play in your fief, bowed. This will not protect a Personality who is destroyed by a card effect on one of your cards.

The Time is Now - actions
0G 3F
Reaction: Play this card as an event is revealed. You may perform one Open action before this event is resolved.

The Touch of Amaterasu - actions
0G 1F
Kiho Open: Bow one of your shugenja or monks to increase the Focus values of all of one players Fate cards by one until the end of the turn. This is cumulative with other such effects.

Today We Die - actions
0G 1F
Limited: Target a Samurai Personality. For the rest of the game, that Samurai cannot lobby, and at the end of each of his controller's Action Phases, if he is able to attack, his controller must declare an attack and assign him. The Samurai permanently gains +1F/+1C after each time he is in a battle during its resolution. Only one Today We Die may be played on a Personality per game.

Toturi's Tactics - strategy
0G 2F
Reaction: After the resolution of a Battle action on a Strategy you played, target your Tactician: The card is placed on top of your Fate deck instead of in the discard pile.

Troops from the Woods - actions
0G 3F
Battle: Attach a Follower card from your hand to any one Personality you control in this battle. Costs must be paid normally.

Unattuned - actions
3G 2F
Elemental Kiho Reaction: Bow one of your Shugenja or monks after a spell has been cast by a Shugenja. The target Shugenja receives a Chi penalty until the end of the turn equal to the focus value of the spell that was performed.

Untrustworthy - actions
0G 3F
Reaction: Play this card after an Attack Phase in which a player declared an attack but did not assign or move any of his or her units to battle. The Attacker loses 5 Honor, plus 1 for each attacking allying unit assigned or moved to battle that Attack Phase.

Wedge - strategy
0G 2F
Battle: Target your Personality: You may not target cards in his unit with actions until after this battle ends. After this battle's Resolution Segment begins, double his Force and the Force of each Follower in his unit. Destroy him after the battle ends.

Your Last Mistake - actions
0G 2F
Reaction: Play as you are performing an action. You may target one of your bowed Personalities with this action.

The Ancestral Home of the Lion - strongholds
7PS/3GP/6SH
Lion, Lion
Open: Bow this Stronghold: Give a Lion Personality +2 Force bonus for attacking until the end of the turn.

The Brotherhood of Shinsei - strongholds
6PS/3GP/4SH
Monk, Monk
Reaction: Bow when you have fulfilled the conditions of putting an elemental ring into play. Retrieve that card from your Fate Deck and put it into play immediately. Reshuffle your Fate Deck.

The Esteemed House of the Crane - strongholds
5PS/4GP/5SH
Crane, Crane
Limited: Bow to gain 2 Honor.

The Great Walls of Kaiu - strongholds
7PS/4GP/4SH
Crab, Crab
You cannot bring Shadowlands cards into play.
Fortifications cost 4 less Gold for you.

The Hidden Temples of the Naga - strongholds
6PS/3GP/2SH
Naga, Naga
You may not win with an Honor Victory. Your Nagas are immune to Fear. You may ignore Honor Requirements for Nagas if you have no Shadowlands cards in play.
Limited: Bow to attach a 1F Naga Follower token to any Naga Personality in play.

The Mountain Keep of the Dragon - strongholds
5PS/4GP/4SH
Dragon, Dragon
When this Family loses a Province, add two Strength points permanently to all remaining Provinces.

The Provincial Estate of the Unicorn - strongholds
6PS/5GP/4SH
Unicorn, Unicorn
Open: Bow to give any one of your cards the trait Cavalry until the end of the turn.

The Ruined Fortress of the Scorpion - strongholds
11PS/2GP/0SH
Scorpion, Scorpion
If your Family Honor ever drops to -20 or below, you do not lose the game, but your unadjusted Province Strengths are reduced to zero for the rest of the game.
You may not win through an Honor Victory.

The Ruins of Isawa Castle - strongholds
6PS/4GP/5SH
Phoenix, Phoenix
Reaction: Bow at any time at which a Kiho may be played. You may search through your fate deck, retrieve the Kiho, and play it. Reshuffle your fate deck.

The Sacred Temple of the Phoenix - strongholds
5PS/3GP/6SH
Phoenix, Phoenix
Bow to produce five gold when bringing a spell or Shugenja into play.
Bow to produce seven gold when bringing a spell or Shugenja into play. The Shugenja involved gains the trait Shadowlands permanently, and you may not gain honor for bringing this card into play.

The War Fortress of the Crab - strongholds
8PS/4GP/3SH
Crab, Crab
Open: Bow this Stronghold: Add +3 Strength to any Province until the end of the turn. This action may be performed in a battle in which you have no units.

The Yoritomo Alliance - strongholds
6PS/4GP/2SH
Mantis, Mantis
Reaction: When you bow your stronghold, you may lose Family Honor to increase the gold it's producing, on a one for one basis. You cannot alter or redirect this honor loss. You cannot use this ability if it would reduce your Family Honor below zero.

Toturi's Army - strongholds
6PS/3GP/2SH
Toturi, Toturi
You may ignore Honor Requirements when you are bringing Unaligned Human Personalities or Toturi's Army Personalities into play. You may not have more than two Shadowlands cards in your deck.

Yogo Junzo's Army - strongholds
5PS/0GP/-19SH
Shadowlands, Shadowlands
You cannot gain or lose Honor. Your cards are immune to fear. Your Personalities may not swear fealty. You may not take Political Actions or actions which cause another player an honor loss. You may have no allies.
Reaction: Bow when bringing a Shadowlands card into play to reduce the gold cost of the card by four.