Легенды Пяти Колец

Спойлер The Truest Test



Gumbai-Uchiwa - item
+2F/+0C 3G 3F
Tessen • Weapon
After this card leaves play: Remove it from the game.
Battle: If this card is in your discard pile: Attach it to your target Personality.

Hida Masatari - personality
4F/3C 3HR7G/2PH/

Crab Clan • Samurai • Hero
Masatari does not bow from battle resolution.

Kitsuki Berii - personality
3F/4C 5HR7G/3PH/

Dragon Clan • Samurai • Magistrate
Battle: Target the Human Personality with the lowest Personal Honor at the current battlefield (you choose in case of a tie). Move him home.

Master Saleh - personality
2F/3C -HR7G/0PH/

Spider Clan • Shugenja • Jackal
After Master Saleh enters play: Lose 2 Honor.
Limited: Remove a target Personality in any discard pile from the game and pay 3 Gold: Lose 2 Honor. Create a 2F/2C/0PH Shadowlands • Undead Personality.

Matsu Fumiyo - personality
3F/3C 6HR7G/4PH/

Lion Clan • Samurai
Fumiyo has +2F while attacking.
Fear Battle: Move a target enemy unit with lower Force than Fumiyo's unit home. If the targeted unit moved, bow it and gain 1 Honor.

Unicorn War Dogs - personality
3F/2C -HR8G/0PH/

Unicorn Clan • Nonhuman • Dog • Cavalry
Will not attach cards.
Battle: If you control a Human Unicorn Clan Personality in this army: Give Unicorn War Dogs +2F. You may target and bow an enemy Follower or Personality without Followers.

Yoritomo Kurei - personality
5F/3C -HR8G/1PH/

Mantis Clan • Samurai • Naval • Commander
Battle: Even if Kurei is at home, pay 3 Gold: Move your target Naval Personality to a battlefield with one or more enemy units. If he moved, straighten his unit.

Summon Maseru no Oni - spell
6G 2F
Maho
Attaches to a Spider Clan Shugenja paying 2 less Gold.
Limited: Bow and destroy this card: Create a 6F/3C/0PH Shadowlands • Nonhuman • Oni Personality. Lose 5 Honor.

A Legion of One - strategy
0G 3F
Heroic
Battle: Give your target Personality +2F for each unit on the enemy side. If he is a Hero or Deathseeker, before the next time this battle a card's effect moves him, negate the movement.

Allegations - strategy
0G 2F
Political
Battle: Target your unbowed Magistrate: Dishonor a target enemy Personality with Personal Honor lower than your Magistrate's Chi. The enemy Personality's controller chooses whether this action bows him or moves him home.

Echoes of Disgrace - strategy
0G 2F
Political
Battle: Target a dishonorably dead Personality owned by the enemy leader. Target one to three of his Personalities. You may dishonor one of them. Give them each a Force penalty equal to the Force of the dishonorably dead Personality.

Failure of Courage - strategy
0G 3F
Battle: If you are the Defender: The enemy leader targets an unbowed Personality in his army. Move him home. Negate his movement to battlefields this turn.

Inspire Fear - strategy
0G 3F
Fear • Water • Kiho
Battle: Target your unbowed Shugenja or Monk: Move a target enemy Human Personality home. If the performer has the Water keyword, negate the Human Personality's movement to battlefields this turn.

Shameful Tactics - strategy
0G 1F
Battle: You may target and dishonor one to three of your Personalities. Give each opposed dishonorable Personality at the current battlefield a Force bonus equal to the number of dishonorable Personalities in his army.

Tetsu Kama Mura - stronghold
8PS/4GP/5SH
Dragon, Dragon
Before you draw a card: You may draw it from the bottom of your deck.
Limited: Look at the top card of your Fate deck. You may put it on the bottom of your deck.

Ceremony of Planting - events
Each player who controls any Farms or Ashigaru permanently gains +2 Province Strength to each of his provinces.

Dawn of the Spider - events
Until your second Events Phase from now, Human Shadowlands Personalities have +2F while attacking and opposed, and can not be moved home by Political actions.

Naseru's Funeral - events
Imperial
Until the end of the game, dead Personalities entering play from a discard pile have an additional entering-play cost of "Pay 5 Gold," which can not be waived.

Second Doom of the Dark Lord - events
Until your second Events Phase from now, Personalities have a Force penalty equal to their base entering-play Honor loss while they are in play.

Bakemono Warpack - followers
2F/0C -PH/2G/0HR 2F
Shadowlands • Nonhuman • Goblin
Lose 2 Honor.
Battle: Any number of times per battle, destroy a Goblin card in this army: Ranged 1 Attack.

Cowardly Rabble - followers
3F/0C -PH/2G/0HR 2F
After the second or later time each battle the enemy leader resolves a Battle action, if this card is at that battlefield: Return it to your hand.

Devoted Yojimbo - followers
2F/0C -PH/3G/2HR 3F
Battle: Bow one of your Personalities or Followers in this army: Straighten a target Personality or Follower in this army.

Gate Guardsman - followers
2F/0C -PH/3G/3HR 1F
Reaction: After another player resolves a Battle Action, if this unit is at the current battlefield: Take an additional Battle action.

Ronin Scout - followers
2F/0C -PH/3G/1HR 1F
Ronin • Scout
Battle: Move this Personality to a battlefield with an enemy army where he has not been this turn.

Spider Heavy Regulars - followers
3F/0C -PH/4G/0HR 2F
Shadowlands
Lose 3 Honor.
Fear Battle: Bow a target Personality or Follower opposing this card with lower Force and no attached Followers.

The Desiccated - followers
3F/0C -PH/4G/0HR 1F
Shadowlands • Undead
Lose 3 Honor.
This card can be attached from your discard pile instead of from your hand.

Traveling Magistrate - followers
2F/0C -PH/3G/1HR 2F
Magistrate
Political Reaction: When paying a Gold cost of a Fate card or an action during a battle: Produce 2 Gold.

Tsukai-sagasu - followers
1F/0C -PH/3G/2HR 3F
Open: If this Personality is a Shugenja, bow this card: Straighten him.

Wandering Sohei - followers
2F/0C -PH/4G/1HR 3F
Once per turn, this Personality can perform an action from a Kiho ability on a card in your discard pile (observing the Kiho's restrictions); then, remove the card from the game.

Anvil of Despair - exp - holdings
2F/0C -PH/4G/1HR 3F
Once per turn, this Personality can perform an action from a Kiho ability on a card in your discard pile (observing the Kiho's restrictions); then, remove the card from the game.

Castle Moat - holdings
2F/0C -PH/4G/1HR 3F
Once per turn, this Personality can perform an action from a Kiho ability on a card in your discard pile (observing the Kiho's restrictions); then, remove the card from the game.

Forgotten Battleground - holdings
2F/0C -PH/4G/1HR 3F
Once per turn, this Personality can perform an action from a Kiho ability on a card in your discard pile (observing the Kiho's restrictions); then, remove the card from the game.

Lion Advisor - holdings
2F/0C -PH/4G/1HR 3F
Once per turn, this Personality can perform an action from a Kiho ability on a card in your discard pile (observing the Kiho's restrictions); then, remove the card from the game.

Brand of Cowardice - items
+0F/+0C 3G 1F
Can only attach to a Courtier or Magistrate.
Political Battle: Move this Personality home: Lose 2 Honor. Move home a target Personality in the current enemy army. He is branded as a coward and is dishonored.

Gumbai-Uchiwa - item
+2F/+0C 3G 3F
Tessen • Weapon
After this card leaves play: Remove it from the game.
Battle: If this card is in your discard pile: Attach it to your target Personality.

Iron Tetsubo - items
+4F/+0C 5G 2F
Weapon
Negate all Force penalties on this Personality.

K'mee's Jingasa - items
+1F/+0C 3G 3F
Jingasa
Will only attach to K'mee or a Monk.
Reaction: After this Personality bows to pay the cost of a Kiho action or one of his base abilities, bow this card: Straighten him. He can not perform actions until this phase ends.

Lion Mempo - items
+2F/+0C 2G 3F
Mempo • Unique
Reaction: After a Personality in this battle is destroyed: This Personality copies a Battle action on the destroyed card (until the turn ends) and may take an additional battle action to perform it.

Soul Jar - items
+0F/+0C 5G 3F
This Personality may remain bowed.
Limited: Bow this Personality: Lose 3 Honor. Target one of your dead Personalities. He enters play, waiving costs, with a +2F/-1C token and permanently has 0 PH. After the next time this game this Personality straightens or leaves play, destroy the target.

Akegarasu - personalities
2F/3C 5HR8G/3PH/

Crane Clan • Nonhuman • Kenku • Sensei • Duelist
Reaction: After creating focus pools for a duel Akegarasu is in: Switch a card from your focus pool with one from your hand.

Akodo Shinichi - personalities
2F/3C 6HR6G/3PH/

Lion Clan • Samurai • Tactician
Tactical Battle: Move Shinichi home or to a battlefield.

Asako Masamichi - personalities
3F/4C 6HR7G/3PH/

Phoenix Clan • Monk • Golden Arm
Battle: Bow a target Personality opposing Masamichi with less Chi. Before this battle resolves, if Masamichi is not at the current battlefield, straighten the target.

Bayushi Kosaku - personalities
3F/3C -HR7G/2PH/

Scorpion Clan • Magistrate • Samurai
Battle: Bow a target Human Personality opposing Kosaku with Personal Honor lower than Kosaku's Chi. If any Shadowlands cards are in the target's unit, he can not straighten this turn.

Bayushi Tomo - personalities
3F/3C -HR7G/1PH/

Scorpion Clan • Hero • Samurai • Martyr
Battle: Any number of times per battle, if Tomo is opposed, give her -1C: Give her +2F.

Chuda Chiaki - personalities
1F/3C 1HR4G/3PH/

Spider Clan • Courtier • Nonhuman • Supai
After Chiaki is destroyed or dishonored: Permanently give her Shadowlands and lose 4 Honor.
Political Reaction: After one of your Political actions targets another player's Personality, bow Chiaki: Gain 2 Honor.

Chuda Eiichi - personalities
3F/4C -HR7G/0PH/

Spider Clan • Shadowlands • Bloodspeaker • Shugenja
Lose 4 Honor.
Maho Battle: Even if Eiichi is not at this battlefield, bow him: Bow a target Personality with lower Chi and permanently give him Shadowlands.

Da'ne'tch - personalities
2F/3C -HR6G/0PH/

Ratling • Nonhuman • Courtier • Stained Paw Tribe • One Tribe
Reaction: Before a Political action resolves that targeted one of your Nonhuman Personalities: Negate its effects.

Daidoji Gempachi - personalities
3F/3C 3HR7G/3PH/

Crane Clan • Samurai • Scout
Reaction: After Cavalry Maneuvers: Raise Gempachi's Force, and the Force of another target Personality in his army, to the Force of a target card opposing them.

Daidoji Murasaki - personalities
3F/3C 0HR7G/2PH/

Crane Clan • Samurai • Scout
Recon Open: Target a province. During battles at its battlefield, whenever you would destroy any of your Personalities as a cost, you may pay the cost by moving them home instead.

Daigotsu Hidetsugu - personalities
4F/3C -HR8G/1PH/

Spider Clan • Samurai • Shadowlands • Magistrate
Lose 3 Honor.
Battle: Bow or straighten a target Shadowlands Personality.

Daigotsu Iemitsu - personalities
5F/2C -HR7G/1PH/

Spider Clan • Samurai • Shadowlands
Lose 2 Honor.
Battle resolution does not bow Iemitsu.

Daigotsu Yajinden - exp 2 - personalities
5F/5C -HR9G/0PH/

Spider Clan • Shadowlands • Artisan • Bloodspeaker • Shugenja • Experienced 2 • Unique
Lose 6 Honor.
Reaction: When paying for an Item card: Produce 3 Gold.
Limited: If Yajinden is dead, remove a Human Personality you control and own from the game: Bring Yajinden into play, waiving all costs.

Doji Hitomaro - personalities
3F/4C 6HR7G/2PH/

Crane Clan • Samurai • Magistrate
Political Reaction: After one of your Personalities assigns opposing a dishonorable Personality: Gain 2 Honor.

Etsushi - personalities
5F/4C -HR6G/2PH/

Ronin • Samurai • Brother • Unique • Advisor from the Shogun
Other Ronin Personalities in Etsushi's army have +1F.
Battle: Bow a target Unaligned Human Personality opposing Etsushi.

Fusami - personalities
0F/5C 5HR8G/4PH/

Dragon Clan • Samurai • Duelist • Advisor from the Shogun • Unique • Loyal
Reaction: After another player's target Personality assigns or moves to an army attacking you: Fusami moves to the target's location and challenges him. The challenge may be refused; if it is refused, bow the target and move him home. Destroy the loser.

Goju Zeshin - personalities
3F/4C -HR7G/0PH/

Spider Clan • Ninja
Lose 4 Honor.
After an action resolves that Zeshin performed: You may move him home.
Battle: Ranged 2 Attack. If the target of the Ranged Attack is a Personality and still in play, give him -2C.

Hida Kozan - personalities
7F/2C 0HR10G/1PH/

Crab Clan • Shadowlands • Damned • Samurai
While Kozan is unbowed, other players' Limited actions can not target him.
Reaction: After another player's card effect destroys Kozan while he is in an army: He contributes his Force to that army even while he is dead (only if the army has one or more units).

Hida Masatari - personality
4F/3C 3HR7G/2PH/

Crab Clan • Samurai • Hero
Masatari does not bow from battle resolution.

Hida Otoya - personalities
4F/4C -HR8G/1PH/

Crab Clan • Samurai • Veteran • Tactician • Unique • Loyal • Advisor from the Shogun
Open: Give Tactician to one of your target Personalities.
Battle: Even if Otoya is bowed or at home: Move one of your target Personalities home or to a battlefield where there is an enemy army.

Hida Tsuburu - personalities
4F/2C 0HR7G/1PH/

Crab Clan • Shadowlands • Berserker • Damned
Reaction: After another player's card effect destroys Tsuburu while he is in an army: He contributes his Force to that army even while he is dead (only if the army has one or more units).

Hiruma Shotoku - personalities
2F/2C 4HR5G/2PH/

Crab Clan • Samurai • Scout
Recon Limited: Target a province. While you are the Attacker, battle resolution does not bow your units at the province's battlefield if no enemy units were ever there.

Horiuchi Rikako - personalities
1F/4C 2HR7G/3PH/

Unicorn Clan • Shugenja • Unique • Loyal • Advisor from the Shogun
Battle: Move Rikako to the current battlefield. Straighten a card in your army there.
Limited: Bow Rikako: Look at the top four cards of your Fate Deck. If one is an Item, show it and put it in your hand. Put the rest back in any order.

I-m'jek - personalities
3F/2C -HR6G/1PH/

Ratling • Nonhuman • Bushi • Naval • Chipped Tooth Tribe • One Tribe
Open: Give one of your target Nonhumans Naval or One Tribe.

Ikoma Noda - personalities
2F/3C 2HR6G/3PH/

Lion Clan • Courtier • Omoidasu
After an attack is declared: Straighten Noda.
Reaction: After engaging in a battle: Give each Lion Clan Personality in your current army +1F.

Ikoma Uchito - personalities
3F/3C -HR6G/2PH/

Lion Clan • Samurai • Tactician • Unique • Loyal • Brother • Advisor from the Shogun
Ronin Personalities in Uchito's army have +1F.
Limited: Discard a card: Search your deck for a non-Unique Follower and attach it to one of your target Personalities (paying all costs).

Isawa Chinatsu - personalities
2F/3C 4HR7G/2PH/

Phoenix Clan • Scholar • Shugenja • Earth
Reaction: When paying for a Spell: Produce 2 Gold.

Isawa Sawao - exp 2 - personalities
2F/4C 10HR4G/3PH/

Phoenix Clan • Shugenja • Duelist • Enlightened • Fire • Experienced 2 • Unique • Amethyst Champion
Fire Battle: Bow Sawao: Destroy a number of target attachments up to his Chi opposing him whose total gold cost is less than or equal to 6.

Isawa Tokiko - personalities
1F/4C 6HR7G/3PH/

Phoenix Clan • Hero • Shugenja • Void
Reaction: After Tokiko enters play: Create a 2F/2C/2PH Samurai Yojimbo Personality card at Tokiko's location.

K'mee - exp 2 - personalities
2F/4C -HR5G/2PH/

Ratling • Nonhuman • Monk • Shugenja • One Tribe • Enlightened • Experienced 2 • Unique
K'mee attaches Jingasa cards without Gold cost.
Limited: Look at the top 5 cards of your Fate deck or discard pile. You may bow K'mee; if you do, show one of those cards that is a Ring or Jingasa, and put it in your hand.

Kakita Komachi - personalities
1F/3C 6HR7G/3PH/

Crane Clan • Artisan
Open: Discard the top card of your Fate deck: You may target a Personality with Chi less than its Focus Value. Bow him.

Kan'ok'tichek - exp 3 - personalities
7F/5C -HR11G/3PH/

Ratling • Nonhuman • Clan Champion • One Tribe • Tomorrow Chieftain • Bushi • Experienced 3 • Unique
Reaction: After a Battle action resolves during which a Ratling entered play at a battlefield: Take an additional Battle action.
Battle: Target three One Tribe cards at this battlefield: Kan'ok'tichek protects the One Tribe, destroying a target unit opposing him.

Kazumasa - personalities
4F/4C -HR6G/3PH/

Badger Clan • Samurai • Scout • Mountaineer • Advisor from the Shogun • Unique
Reaction: After an action or Event with the Winter or Mountain keyword resolves, even if Kazumasa is bowed: Draw a card. Straighten Kazumasa.

Kitsuki Berii - personality
3F/4C 5HR7G/3PH/

Dragon Clan • Samurai • Magistrate
Battle: Target the Human Personality with the lowest Personal Honor at the current battlefield (you choose in case of a tie). Move him home.

Kokujin Buncho - personalities
4F/4C -HR8G/0PH/

Spider Clan • Monk • Shadowlands Lose 4 Honor.
Battle: Bow Buncho: Reduce the Force of a target Personality opposing Buncho by Buncho's Force. After this battle ends, give the target -3C.

Krn'n - personalities
2F/2C -HR6G/1PH/

Ratling • Nonhuman • Bushi • Scout • One Tribe
If your family Honor is 1 or less, Krn'n has -2 Gold Cost during the Dynasty Phase.
Your One Tribe cards have +1F.

Kuni Ochiyo - personalities
3F/3C -HR8G/1PH/

Crab Clan • Shugenja • Earth
Battle: Give each of your opposed Crab Clan Personalities in Ochiyo's army +1F for each province that has been destroyed this game.

Masakazu - personalities
7F/2C -HR9G/1PH/

Phoenix Clan • Hero • Samurai • Yojimbo • Bully • Unique • Loyal • Advisor from the Shogun
Items provide no bonuses in duels involving Masakazu.
Reaction: Even if Masakazu is bowed, before one of your Shugenja at Masakazu's location or your Isawa Ochiai is challenged: Masakazu is challenged instead and may use his Force as his duel stat in that duel.

Master Saleh - personality
2F/3C -HR7G/0PH/

Spider Clan • Shugenja • Jackal
After Master Saleh enters play: Lose 2 Honor.
Limited: Remove a target Personality in any discard pile from the game and pay 3 Gold: Lose 2 Honor. Create a 2F/2C/0PH Shadowlands • Undead Personality.

Matsu Fumiyo - personality
3F/3C 6HR7G/4PH/

Lion Clan • Samurai
Fumiyo has +2F while attacking.
Fear Battle: Move a target enemy unit with lower Force than Fumiyo's unit home. If the targeted unit moved, bow it and gain 1 Honor.

Matsu Ouka - personalities
3F/3C 6HR6G/3PH/

Lion Clan • Hero • Samurai
Reaction: After a Personality or Follower in Ouka's army is destroyed: Give Ouka +5F.

Matsu Shoken - personalities
3F/2C 0HR7G/0PH/

Lion Clan • Deathseeker • Samurai
Shoken has +3F while attacking.
Reaction: After Shoken is destroyed: Gain 2 Honor.

Mirumoto Jairuzu - personalities
3F/3C 0HR7G/2PH/

Dragon Clan • Samurai • Scout • Mountaineer
Can assign during Cavalry Maneuvers if you are the Defender.
Battle: Raise or lower this province's Strength by 2, or by 4 if you control a Mountain card.

Mirumoto Kei - exp - personalities
4F/4C 7HR7G/3PH/

Dragon Clan • Daimyo • Samurai • Cavalry • Duelist • Tactician • Experienced • Unique • Loyal
Battle: Kei challenges a target Unique Personality opposing her. Other players can not take Reactions while this action is being targeted and resolved. Destroy the loser.

Moshi Kiyomori - personalities
3F/4C 0HR7G/1PH/

Mantis Clan • Shugenja • Storm Rider
Fire Battle: Bow Kiyomori: Ranged Attack with strength equal to the Force of a target Mantis Clan Personality in his army.

Moshi Minami - personalities
2F/4C 2HR7G/2PH/

Mantis Clan • Courtier
Political Reaction: After an Attack Phase begins: Straighten one of your target Gold-producing Holdings. After the Attack Phase ends, bow the Holding.

Moto Jin-sahn - personalities
4F/2C 0HR9G/1PH/

Unicorn Clan • Samurai • Cavalry • Unique
Reaction: After engaging in a battle: Give a target Personality or Follower opposing Jin-sahn at the current battlefield -3F. Bow it if its Force is now 0.

Moto Yong-tai - personalities
3F/3C 0HR8G/2PH/

Unicorn Clan • Shugenja • Cavalry
Reaction: After a Personality in Yong-tai's army is destroyed, even if she is bowed: Give Yong-tai +2F/+1C. Straighten her.

Naoharu - personalities
1F/3C 0HR5G/2PH/

Crane Clan • Courtier • Unique • Loyal • Advisor from the Shogun
Political Limited: Bow Naoharu: Another target player shows a card at random from his hand. He may choose to lose 2 Honor and discard the card. If he does not choose this, you gain Honor equal to its Focus Value.

Picker of Bones - personalities
3F/2C -HR5G/0PH/

Shadowlands • Ghul • Undead
Lose 4 Honor.
Limited: Remove a target non-Ring card in any player's discard pile from the game.

Samarhad - exp - personalities
4F/4C -HR8G/1PH/

Ratling • Nonhuman • Ashalan • Sun-Rider • Experienced • Unique
Open: Bow Samarhad: Take control of a target Personality without his controller's Clan alignment. Straighten him. At the end of the turn, if he is not Ratling, return control of him to the player you took him from.

Shiba Sotatsu - personalities
3F/3C 4HR7G/3PH/

Phoenix Clan • Samurai • Legion of Stone
Earth Battle: Target one or more opposed Shugenja in Sotatsu's army: Other players' actions can not send them home.

Shosuro Jimen - personalities
1F/4C -HR8G/2PH/

Scorpion Clan • Courtier • Unique • Poison Master
Open: Target a Personality. After any action he performs this turn resolves, bow him.
Political Reaction: After a battle or duel ends: Dishonor a target Personality who opposed one of your Personalities in the battle or duel.

Shosuro Maru - exp 2 - personalities
2F/4C -HR8G/2PH/

Scorpion Clan • Courtier • Obsidian • Oracle • Experienced 2 • Unique
Your dishonorable Personalities have +2F.
Political Open: Bow Maru: Target a Personality. Bow him if he is dishonorable. His controller may choose to dishonor him; bow him if his controller does not choose this.

Shosuro Masanori - personalities
2F/3C -HR5G/1PH/

Scorpion Clan • Ninja
Battle: Bow Masanori: Ranged 2 Attack, or Ranged 3 Attack if the target is Shadowlands.

Soshi Korenaga - personalities
3F/4C -HR7G/0PH/

Scorpion Clan • Shugenja
Reaction: If Korenaga is not Shadowlands, when paying for a Spell attaching to him: Permanently give him Shadowlands. Produce 2 Gold.

Tadaka no Oni - exp - personalities
6F/4C -HR8G/0PH/

Shadowlands • Nonhuman • Experienced Oni no Tadaka • Oni • Unique • Unbound
Lose 3 Honor.
Your Shugenja have Shadowlands and +1F.
Battle: Bow one of your target Shugenja in Tadaka no Oni's army: Target an enemy Personality. He contributes Force to your army instead of his controller's if he is at the current battlefield during resolution.

The Quelsaurth - personalities
4F/4C 1HR6G/2PH/

Spider Clan • Nonhuman • Naga • Cobra • Shugenja • Jakla • Advisor from the Shogun • Unique • Loyal
The Quelsaurth can not gain Shadowlands.
After a Shadowlands Personality is destroyed: Give The Quelsaurth a +1F Pearl token.

Togashi Kisu - personalities
2F/3C 0HR6G/2PH/

Dragon Clan • Monk • Magistrate
Open: Target a Human Personality. Either give him +1PH or -1PH.

Togashi Wirro - personalities
4F/4C 3HR9G/2PH/

Dragon Clan • Monk • Disciple • Fire
Your monks have +1F while opposing a Spider Clan card.
Battle: Bow a target card opposing Wirro without attached cards and with less Force. Destroy it if it is Shadowlands.

Tsuruchi Ki - personalities
2F/3C 2HR5G/2PH/

Mantis Clan • Magistrate • Samurai
Battle: Bow Ki: Ranged 3 Attack. This Ranged Attack has +1 strength for each dishonorable Personality in its target's army.

Ujina Saionji - personalities
2F/4C 2HR6G/4PH/

Hare Clan • Shugenja • Water
Battle: Bow a target Shadowlands Shugenja opposing Saionji.

Unicorn War Dogs - personality
3F/2C -HR8G/0PH/

Unicorn Clan • Nonhuman • Dog • Cavalry
Will not attach cards.
Battle: If you control a Human Unicorn Clan Personality in this army: Give Unicorn War Dogs +2F. You may target and bow an enemy Follower or Personality without Followers.

Usagi Heiji - personalities
4F/2C 2HR7G/2PH/

Hare Clan • Samurai • Scout • Cavalry
Recon Open: During battles at a target province this turn, your non-Shadowlands Hare Clan and Unaligned Human Personalities have +1F.

Utaku Fujiko - personalities
3F/3C 4HR8G/3PH/

Unicorn Clan • Battle Maiden • Samurai • Cavalry
Battle: If Fujiko assigned to this battlefield during Infantry Maneuvers: Give her +2F.

Utaku Remi - personalities
2F/3C 4HR7G/3PH/

Unicorn Clan • Battle Maiden • Samurai • Scout • Cavalry
Recon Open: Target a province. Opposed Cavalry Personalities there have +1PH; this will not take their Personal Honor above 5. Opposed Cavalry cards there have +1F.

Yoritomo Harada - personalities
3F/3C 0HR7G/1PH/

Mantis Clan • Samurai • Scout • Naval
Recon Open: During battles at a target province this turn, you have the ability: "Reaction: Any number of times per turn, after one of your Personalities is destroyed: Target an attachment destroyed with him. Attach it to a target Personality in your current army (paying all costs)."

Yoritomo Kurei - personality
5F/3C -HR8G/1PH/

Mantis Clan • Samurai • Naval • Commander
Battle: Even if Kurei is at home, pay 3 Gold: Move your target Naval Personality to a battlefield with one or more enemy units. If he moved, straighten his unit.

Yoritomo Sachina - personalities
1F/4C -HR7G/1PH/

Mantis Clan • Courtier • Unique • Loyal • Advisor from the Shogun
Political Open: Bow Sachina: Bow a target Personality with greater Personal Honor. The target's controller may dishonor him.

Hashi no Oni - regions
Shadowlands • Oni • Singular
Lose 3 Honor.
After engaging in a battle at this province: Destroy one of your Personalities or Followers at the current battlefield: The Attacker targets and destroys a Personality or Follower in his current army.

Earthen Guardians - spells
2G 3F
Earth Battle: Bow this Shugenja, even if he is not at the current battlefield: Create a Nonhuman Earth Personality in your current army with 3F/1C, or 5F/1C if your Shugenja has the Earth keyword, and the trait "Can not be destroyed to pay costs." After this turn ends, remove this Personality from the game.

Funeral Rites - spells
3G 4F
Air Reaction: After one of your Personalities is destroyed, bow this Shugenja unless he has the Air keyword: Give one of your target Personalities a Remembrance token with a Force bonus equal to the destroyed Personality's Personal Honor. You may straighten the target's unit. You may move him to any battlefield.

Inferno's Tooth - spells
3G 3F
Fire Battle: Bow this Shugenja, or bow this spell if this Shugenja has the Fire keyword: Ranged 5 attack.

Purity in Death - spells
2G 4F
Water Open: Bow this Shugenja unless he has the Water keyword: Remove a target Personality in any discard pile from the game. If he was dead, you may put any cards in your provinces on the bottom of your deck, refilling those provinces face-up.

Summon Maseru no Oni - spell
6G 2F
Maho
Attaches to a Spider Clan Shugenja paying 2 less Gold.
Limited: Bow and destroy this card: Create a 6F/3C/0PH Shadowlands • Nonhuman • Oni Personality. Lose 5 Honor.

Tempered Resurrection - spells
2G 4F
Fire Open: Bow this Shugenja unless he has the Fire keyword: You may remove an honorably dead Personality you own from the game. Target a face-up Personality in one of your provinces. Reduce his Gold Cost by the Gold Cost of any Personality you removed. Bring the target into play (paying all costs).

A Legion of One - strategy
0G 3F
Heroic
Battle: Give your target Personality +2F for each unit on the enemy side. If he is a Hero or Deathseeker, before the next time this battle a card's effect moves him, negate the movement.

Allegations - strategy
0G 2F
Political
Battle: Target your unbowed Magistrate: Dishonor a target enemy Personality with Personal Honor lower than your Magistrate's Chi. The enemy Personality's controller chooses whether this action bows him or moves him home.

Assigning Blame - actions
0G 4F
Political Reaction: After one of your Personalities is destroyed, if you control a Courtier: Dishonor a target Personality. His controller loses 3 Honor; this loss can be negated but not reduced.

Astonishing Resilience - actions
0G 3F
Heroic Reaction: After another player's card's effect destroys a Hero or Berserker Personality in an army: The Personality contributes his Force to the army even while he is dead (only if the army has one or more units).

Beginning Arbitration - actions
0G 3F
Political Battle: Your non-Weapon Items have +2F while at the current battlefield.

Berserker's Charge - actions
0G 2F
Heroic Fear Battle: Target one of your unbowed Heroes or Berserkers: Give a target Personality or Follower opposing him a Force penalty equal to your target's Force.

Blunting the Charge - actions
0G 2F
Battle: Even if you have no units at the current battlefield: Target a Cavalry Personality with 5 or more Force, or an opposed Infantry Personality with 5 or more Force. Move him home.

Clan Heirloom - actions
0G 3F
Limited: Permanently give one of your target Items the ability: "Reaction: After another player's card effect destroys this Personality or this card: Attach this card to one of your target Personalities, waiving costs."

Courage in Death - actions
0G 2F
Reaction: Before one of your Personalities is destroyed during battle: Give another target Personality a Force bonus equal to your Personality's Chi. If you are a Crab Clan player, delay your Personality's destruction until after the battle ends.

Cursed Gift - actions
0G 2F
Battle: Lose 3 Honor. Give a target Personality or Follower in the enemy army -3F. Its abilities can not be used this battle. If you control a Bloodspeaker or a Shadowlands Shugenja, permanently give the target Shadowlands.

Dark Inheritance - actions
2G 2F
Limited: Attach a target non-unique Spell or Item from your discard pile to one of your target Personalities (paying all costs). Lose 2 Honor.

Death after Life - actions
0G 2F
Reaction: After one of your Personalities is destroyed during battle: Lose 5 Honor. Target a dead Personality in your discard pile, or in any discard pile if you are a Spider Clan player. Permanently give him Shadowlands and Undead. Bring him into play in your current army, ignoring restrictions (paying all costs).

Death Poem - actions
0G 1F
Open: Honorable Personalities have +1F while opposed and attacking. Before any Personality is destroyed during a battle this turn, rehonor him.

Denounced on Stage - actions
0G 1F
Political Limited: Target one of your Artisan or Courtier Personalities: For the rest of the turn, before each time a player loses Honor, increase the loss by 1.

Desperate Gambit - actions
0G 1F
Limited: Dishonor one of your target Samurai Personalities: Target another player's Personality with equal or lower Chi. If either target assigns opposing the other this turn, destroy them both.

Double Bind - actions
0G 2F
Political Open: Bow one of your target Courtiers: In turn order, each other player chooses either to bow one of his unbowed Personalities or to dishonor one of his Honorable Personalities. Gain 2 Honor for each Personality other players bowed.

Echoes of Disgrace - strategy
0G 2F
Political
Battle: Target a dishonorably dead Personality owned by the enemy leader. Target one to three of his Personalities. You may dishonor one of them. Give them each a Force penalty equal to the Force of the dishonorably dead Personality.

Failure of Courage - strategy
0G 3F
Battle: If you are the Defender: The enemy leader targets an unbowed Personality in his army. Move him home. Negate his movement to battlefields this turn.

Fight Another Day - actions
0G 4F
Battle: Lose 2 Honor. Move home, then straighten, all units in your army. If this moved a Nonhuman, draw a card.

Find a Way Through It - actions
0G 2F
Recon Limited: Bow one of your target Scouts or Ninjas: Reduce the strength of a target province by twice his Chi.

For the Fallen - actions
0G 3F
Battle: Target one or two of your opposed Personalities. Give each +2F, or +3F if you own a dead Personality with 3 or more Personal Honor.

Gift of the Lady - actions
0G 3F
Political Open: Discard the Imperial Favor or bow one of your target Courtiers: Straighten a target Personality.

Glory in Death - actions
0G 2F
Reaction: After one of your Personalities is destroyed during battle: Give all Personalities in your army +1F, or +2F if you are a Lion Clan player.

Honor in Death - actions
0G 2F
Reaction: After another player's card's effect destroys one of your defending Personalities at a province's battlefield: Increase the province's Strength by his Personal Honor, and by an additional 2 if you are a Crane Clan player. After the current battle resolves, gain 1 Honor if the province was not destroyed.

Honorable Rebirth - actions
0G 4F
Limited: Target an honorably dead Human Shugenja. Overlay him on one of your target Human Shugenja with the same Clan alignment, ignoring title and experience levels. If you are a Phoenix Clan player, the overlaid target may be a Samurai with the dead Shugenja's Clan alignment instead.

Hope from Death - actions
0G 4F
Reaction: After one of your Human Personalities is destroyed during battle, pay his gold cost unless you are a Phoenix Clan player: Overlay his card on one of your target Human Personalities at the current battlefield, ignoring title and experience levels.

Inspire Courage - actions
0G 3F
Kiho Fire Open: Bow one of your target Monks or Shugenja: Give one to three target Samurai Personalities +2F. If the performer has the Fire keyword, the Samurai can not move home from battlefields this turn.

Inspire Excellence - actions
0G 3F
Kiho Air Limited: Bow one of your Monks or Shugenja: Target an Artisan or Magistrate Personality. Give him a +2 PH token. If the performer has the Air keyword, you gain 2 Honor after the next time this turn the target resolves one of his base abilities.

Inspire Fear - strategy
0G 3F
Fear • Water • Kiho
Battle: Target your unbowed Shugenja or Monk: Move a target enemy Human Personality home. If the performer has the Water keyword, negate the Human Personality's movement to battlefields this turn.

Inspire Obedience - actions
0G 3F
Kiho Earth Battle: Target one of your Monks or Shugenja, and bow him unless he has the Earth keyword: Bow a target unit opposing him led by a Personality with lower Chi..

Inspire Reverence - actions
0G 3F
Kiho Void Limited: Target one of your unbowed Monks or Shugenja: Target a dead Human Personality with the same Clan alignment. Gain 2 Honor after the next time this turn he enters play. If the performer has the Void keyword, draw an additional card when your next End Phase begins.

Kanshi - actions
0G 3F
Reaction: Before another player resolves a Political action: One of your Samurai or Courtier Personalities commits seppuku in protest. The player may choose to negate his action's effects. If he does not choose this, then after his action resolves, dishonor each Personality who performed it and he loses 5 Honor.

Kharma in Death - actions
0G 3F
Reaction: After one of your Personalities is destroyed during battle: Target a Personality in the current enemy army with equal or less Chi. The target cannot perform actions. Set his Force to 0 if you are a Dragon Clan player.

Let Them Fight Their Dead - actions
0G 3F
Maho Kiho Battle: Target one of your unbowed opposed Shugenja: Target a dead Personality the enemy leader owns. Lose 5 Honor. Bring him into play, in your army, waiving costs and ignoring restrictions. After the battle ends, destroy him.

Loyalty, Unto Death - actions
0G 4F
Reaction: After one of your Personalities is destroyed during battle: Target any number of Personalities in your army. Move them home; if you are a Scorpion Clan player, you may instead move them to one other battlefield.

Merciless Death - actions
0G 1F
Reaction: After a player resolves a Reaction to one of his Personalities' destruction during a battle: Target one of the player's Personalities at the current battlefield. Destroy one of his attachments. Bow the target if you are a Unicorn Clan player.

Prepared Defense - actions
0G 1F
Siege Terrain Battle: If you are the Defender: Straighten each Castle Holding you control. You may use abilities and resolve effects on Castle Holdings as if you had exactly one Province and as if the current battlefield was at your last Province.

Preparing Stockpiles - actions
0G 2F
Recon Limited: Target one of your Scouts: Target a province. Other players' card effects can not move your Personalities home from that province's battlefield.

Profit from Death - actions
0G 2F
Reaction: After a Personality is destroyed during battle: Target a card that was attached to him when he was destroyed. Attach it to one of your target Personalities, waiving its costs if you are a Mantis Clan player. Lose 1 Honor.

Reclamation - actions
0G 1F
Battle: Target one of your unbowed Personalities with 2 or less Personal Honor: Destroy a target Item opposing him whose Personality has less base Force than yours.

Redeployment - actions
0G 2F
Reaction: After Cavalry maneuvers, target one of your unbowed Scouts: Target a number of your unbowed Personalities less than or equal to your Scout's Chi. Assign them to a battlefield where there is an enemy army.

Requisitioned Troops - actions
0G 4F
Open: Target one of your unbowed Magistrates: Target another player's Follower with a lower Honor Requirement than your Magistrate's Chi. Return the Follower to its owner's hand.

Sake House Brawl - actions
0G 1F
Open: Bow one or more of your target Personalities: Bow one or more target Personalities, each controlled by a different player, with a total Force less than that of your performing Personalities.

Shameful Tactics - strategy
0G 1F
Battle: You may target and dishonor one to three of your Personalities. Give each opposed dishonorable Personality at the current battlefield a Force bonus equal to the number of dishonorable Personalities in his army.

Share the Blame - actions
0G 3F
Political Reaction: After another player targets a Courtier with an action, dishonor one of your Courtiers: Dishonor the Courtier the other player targeted. You, then the other player, each lose 3 Honor.

Summoned to Justice - actions
0G 4F
Political Battle: Target one of your unbowed Courtiers at any location: Move home a target attacking Personality. If he moved, bow him. If he is dishonorable, his controller loses Honor equal to his base Personal Honor.

Tales of Battle - actions
0G 1F
Reaction: After battle resolution destroys one or more Personalities, bow two of your target Courtiers: Each player gains 1 Honor for each of his honorably dead Personalities and loses 2 Honor for each of his dishonorably dead Personalities.

The Price of Weakness - actions
0G 3F
Battle: Give a target Personality -4F. If he is Shadowlands, bow him, and you may target a Personality in your army and give him +3F.

Triumph of Courage - actions
0G 2F
Focus Effect: You may switch one of your focused cards with a card in your Fate discard pile. After this duel resolves, your focused cards are removed from the game instead of discarded.
Battle: Target an opposed Personality. After each time this turn a Battle action resolves (including this one), give him +1F.

True Artistry - actions
0G 2F
Limited: Target one of your Artisans: Create a +2F Weapon Item with the trait "After this Personality assigns: Target another player. He gains 2 Honor." Attach it to another player's target Personality.

Vengeful Shadows - actions
0G 3F
Ninja Battle: Bow one of your target Ninja Personalities: Lose 2 Honor. Give a target Personality opposing your Ninja two -1F/-1C Poison tokens. You may move your Ninja home.

We Join the Ancestors - actions
0G 3F
Battle: Destroy one of your unbowed target Personalities: Send home each attacking unit in this battle whose total Force is lower than the number of your honorably dead Personalities.

Shiro Usagi - strongholds
6PS/3GP/2SH
Hare, Hare
Your Clan alignment is Hare Clan. Hare Clan Personalities you own have your Clan alignment.
Reaction: Once per battle, after you resolve an action: Move home one or more target Hare Clan Personalities who performed it.

Tetsu Kama Mura - stronghold
8PS/4GP/5SH
Dragon, Dragon
Before you draw a card: You may draw it from the bottom of your deck.
Limited: Look at the top card of your Fate deck. You may put it on the bottom of your deck.

The Khan's Shining Horde - strongholds
7PS/5GP/4SH
Unicorn, Unicorn
Open: Remove a Personality in any discard pile from the game: Straighten a target Personality.
Battle: Remove a Personality in any discard pile from the game: Bow a target Personality.

The Spider's Lair - strongholds
8PS/4GP/0SH
Spider, Spider
You do not lose Honor from Fate and Spider Clan cards you own.
In your Dynasty Phase, one time for each of your provinces destroyed this game, you may refill a Province face-up.

Ceremony of Planting - events
Each player who controls any Farms or Ashigaru permanently gains +2 Province Strength to each of his provinces.

Dawn of the Spider - events
Until your second Events Phase from now, Human Shadowlands Personalities have +2F while attacking and opposed, and can not be moved home by Political actions.

Naseru's Funeral - events
Imperial
Until the end of the game, dead Personalities entering play from a discard pile have an additional entering-play cost of "Pay 5 Gold," which can not be waived.

Second Doom of the Dark Lord - events
Until your second Events Phase from now, Personalities have a Force penalty equal to their base entering-play Honor loss while they are in play.

Bakemono Warpack - followers
2F/0C -PH/2G/0HR 2F
Shadowlands • Nonhuman • Goblin
Lose 2 Honor.
Battle: Any number of times per battle, destroy a Goblin card in this army: Ranged 1 Attack.

Cowardly Rabble - followers
3F/0C -PH/2G/0HR 2F
After the second or later time each battle the enemy leader resolves a Battle action, if this card is at that battlefield: Return it to your hand.

Devoted Yojimbo - followers
2F/0C -PH/3G/2HR 3F
Battle: Bow one of your Personalities or Followers in this army: Straighten a target Personality or Follower in this army.

Gate Guardsman - followers
2F/0C -PH/3G/3HR 1F
Reaction: After another player resolves a Battle Action, if this unit is at the current battlefield: Take an additional Battle action.

Ronin Scout - followers
2F/0C -PH/3G/1HR 1F
Ronin • Scout
Battle: Move this Personality to a battlefield with an enemy army where he has not been this turn.

Spider Heavy Regulars - followers
3F/0C -PH/4G/0HR 2F
Shadowlands
Lose 3 Honor.
Fear Battle: Bow a target Personality or Follower opposing this card with lower Force and no attached Followers.

The Desiccated - followers
3F/0C -PH/4G/0HR 1F
Shadowlands • Undead
Lose 3 Honor.
This card can be attached from your discard pile instead of from your hand.

Traveling Magistrate - followers
2F/0C -PH/3G/1HR 2F
Magistrate
Political Reaction: When paying a Gold cost of a Fate card or an action during a battle: Produce 2 Gold.

Tsukai-sagasu - followers
1F/0C -PH/3G/2HR 3F
Open: If this Personality is a Shugenja, bow this card: Straighten him.

Wandering Sohei - followers
2F/0C -PH/4G/1HR 3F
Once per turn, this Personality can perform an action from a Kiho ability on a card in your discard pile (observing the Kiho's restrictions); then, remove the card from the game.

Anvil of Despair - exp - holdings
2F/0C -PH/4G/1HR 3F
Once per turn, this Personality can perform an action from a Kiho ability on a card in your discard pile (observing the Kiho's restrictions); then, remove the card from the game.

Castle Moat - holdings
2F/0C -PH/4G/1HR 3F
Once per turn, this Personality can perform an action from a Kiho ability on a card in your discard pile (observing the Kiho's restrictions); then, remove the card from the game.

Forgotten Battleground - holdings
2F/0C -PH/4G/1HR 3F
Once per turn, this Personality can perform an action from a Kiho ability on a card in your discard pile (observing the Kiho's restrictions); then, remove the card from the game.

Lion Advisor - holdings
2F/0C -PH/4G/1HR 3F
Once per turn, this Personality can perform an action from a Kiho ability on a card in your discard pile (observing the Kiho's restrictions); then, remove the card from the game.

Brand of Cowardice - items
+0F/+0C 3G 1F
Can only attach to a Courtier or Magistrate.
Political Battle: Move this Personality home: Lose 2 Honor. Move home a target Personality in the current enemy army. He is branded as a coward and is dishonored.

Gumbai-Uchiwa - item
+2F/+0C 3G 3F
Tessen • Weapon
After this card leaves play: Remove it from the game.
Battle: If this card is in your discard pile: Attach it to your target Personality.

Iron Tetsubo - items
+4F/+0C 5G 2F
Weapon
Negate all Force penalties on this Personality.

K'mee's Jingasa - items
+1F/+0C 3G 3F
Jingasa
Will only attach to K'mee or a Monk.
Reaction: After this Personality bows to pay the cost of a Kiho action or one of his base abilities, bow this card: Straighten him. He can not perform actions until this phase ends.

Lion Mempo - items
+2F/+0C 2G 3F
Mempo • Unique
Reaction: After a Personality in this battle is destroyed: This Personality copies a Battle action on the destroyed card (until the turn ends) and may take an additional battle action to perform it.

Soul Jar - items
+0F/+0C 5G 3F
This Personality may remain bowed.
Limited: Bow this Personality: Lose 3 Honor. Target one of your dead Personalities. He enters play, waiving costs, with a +2F/-1C token and permanently has 0 PH. After the next time this game this Personality straightens or leaves play, destroy the target.

Akegarasu - personalities
2F/3C 5HR8G/3PH/

Crane Clan • Nonhuman • Kenku • Sensei • Duelist
Reaction: After creating focus pools for a duel Akegarasu is in: Switch a card from your focus pool with one from your hand.

Akodo Shinichi - personalities
2F/3C 6HR6G/3PH/

Lion Clan • Samurai • Tactician
Tactical Battle: Move Shinichi home or to a battlefield.

Asako Masamichi - personalities
3F/4C 6HR7G/3PH/

Phoenix Clan • Monk • Golden Arm
Battle: Bow a target Personality opposing Masamichi with less Chi. Before this battle resolves, if Masamichi is not at the current battlefield, straighten the target.

Bayushi Kosaku - personalities
3F/3C -HR7G/2PH/

Scorpion Clan • Magistrate • Samurai
Battle: Bow a target Human Personality opposing Kosaku with Personal Honor lower than Kosaku's Chi. If any Shadowlands cards are in the target's unit, he can not straighten this turn.

Bayushi Tomo - personalities
3F/3C -HR7G/1PH/

Scorpion Clan • Hero • Samurai • Martyr
Battle: Any number of times per battle, if Tomo is opposed, give her -1C: Give her +2F.

Chuda Chiaki - personalities
1F/3C 1HR4G/3PH/

Spider Clan • Courtier • Nonhuman • Supai
After Chiaki is destroyed or dishonored: Permanently give her Shadowlands and lose 4 Honor.
Political Reaction: After one of your Political actions targets another player's Personality, bow Chiaki: Gain 2 Honor.

Chuda Eiichi - personalities
3F/4C -HR7G/0PH/

Spider Clan • Shadowlands • Bloodspeaker • Shugenja
Lose 4 Honor.
Maho Battle: Even if Eiichi is not at this battlefield, bow him: Bow a target Personality with lower Chi and permanently give him Shadowlands.

Da'ne'tch - personalities
2F/3C -HR6G/0PH/

Ratling • Nonhuman • Courtier • Stained Paw Tribe • One Tribe
Reaction: Before a Political action resolves that targeted one of your Nonhuman Personalities: Negate its effects.

Daidoji Gempachi - personalities
3F/3C 3HR7G/3PH/

Crane Clan • Samurai • Scout
Reaction: After Cavalry Maneuvers: Raise Gempachi's Force, and the Force of another target Personality in his army, to the Force of a target card opposing them.

Daidoji Murasaki - personalities
3F/3C 0HR7G/2PH/

Crane Clan • Samurai • Scout
Recon Open: Target a province. During battles at its battlefield, whenever you would destroy any of your Personalities as a cost, you may pay the cost by moving them home instead.

Daigotsu Hidetsugu - personalities
4F/3C -HR8G/1PH/

Spider Clan • Samurai • Shadowlands • Magistrate
Lose 3 Honor.
Battle: Bow or straighten a target Shadowlands Personality.

Daigotsu Iemitsu - personalities
5F/2C -HR7G/1PH/

Spider Clan • Samurai • Shadowlands
Lose 2 Honor.
Battle resolution does not bow Iemitsu.

Daigotsu Yajinden - exp 2 - personalities
5F/5C -HR9G/0PH/

Spider Clan • Shadowlands • Artisan • Bloodspeaker • Shugenja • Experienced 2 • Unique
Lose 6 Honor.
Reaction: When paying for an Item card: Produce 3 Gold.
Limited: If Yajinden is dead, remove a Human Personality you control and own from the game: Bring Yajinden into play, waiving all costs.

Doji Hitomaro - personalities
3F/4C 6HR7G/2PH/

Crane Clan • Samurai • Magistrate
Political Reaction: After one of your Personalities assigns opposing a dishonorable Personality: Gain 2 Honor.

Etsushi - personalities
5F/4C -HR6G/2PH/

Ronin • Samurai • Brother • Unique • Advisor from the Shogun
Other Ronin Personalities in Etsushi's army have +1F.
Battle: Bow a target Unaligned Human Personality opposing Etsushi.

Fusami - personalities
0F/5C 5HR8G/4PH/

Dragon Clan • Samurai • Duelist • Advisor from the Shogun • Unique • Loyal
Reaction: After another player's target Personality assigns or moves to an army attacking you: Fusami moves to the target's location and challenges him. The challenge may be refused; if it is refused, bow the target and move him home. Destroy the loser.

Goju Zeshin - personalities
3F/4C -HR7G/0PH/

Spider Clan • Ninja
Lose 4 Honor.
After an action resolves that Zeshin performed: You may move him home.
Battle: Ranged 2 Attack. If the target of the Ranged Attack is a Personality and still in play, give him -2C.

Hida Kozan - personalities
7F/2C 0HR10G/1PH/

Crab Clan • Shadowlands • Damned • Samurai
While Kozan is unbowed, other players' Limited actions can not target him.
Reaction: After another player's card effect destroys Kozan while he is in an army: He contributes his Force to that army even while he is dead (only if the army has one or more units).

Hida Masatari - personality
4F/3C 3HR7G/2PH/

Crab Clan • Samurai • Hero
Masatari does not bow from battle resolution.

Hida Otoya - personalities
4F/4C -HR8G/1PH/

Crab Clan • Samurai • Veteran • Tactician • Unique • Loyal • Advisor from the Shogun
Open: Give Tactician to one of your target Personalities.
Battle: Even if Otoya is bowed or at home: Move one of your target Personalities home or to a battlefield where there is an enemy army.

Hida Tsuburu - personalities
4F/2C 0HR7G/1PH/

Crab Clan • Shadowlands • Berserker • Damned
Reaction: After another player's card effect destroys Tsuburu while he is in an army: He contributes his Force to that army even while he is dead (only if the army has one or more units).

Hiruma Shotoku - personalities
2F/2C 4HR5G/2PH/

Crab Clan • Samurai • Scout
Recon Limited: Target a province. While you are the Attacker, battle resolution does not bow your units at the province's battlefield if no enemy units were ever there.

Horiuchi Rikako - personalities
1F/4C 2HR7G/3PH/

Unicorn Clan • Shugenja • Unique • Loyal • Advisor from the Shogun
Battle: Move Rikako to the current battlefield. Straighten a card in your army there.
Limited: Bow Rikako: Look at the top four cards of your Fate Deck. If one is an Item, show it and put it in your hand. Put the rest back in any order.

I-m'jek - personalities
3F/2C -HR6G/1PH/

Ratling • Nonhuman • Bushi • Naval • Chipped Tooth Tribe • One Tribe
Open: Give one of your target Nonhumans Naval or One Tribe.

Ikoma Noda - personalities
2F/3C 2HR6G/3PH/

Lion Clan • Courtier • Omoidasu
After an attack is declared: Straighten Noda.
Reaction: After engaging in a battle: Give each Lion Clan Personality in your current army +1F.

Ikoma Uchito - personalities
3F/3C -HR6G/2PH/

Lion Clan • Samurai • Tactician • Unique • Loyal • Brother • Advisor from the Shogun
Ronin Personalities in Uchito's army have +1F.
Limited: Discard a card: Search your deck for a non-Unique Follower and attach it to one of your target Personalities (paying all costs).

Isawa Chinatsu - personalities
2F/3C 4HR7G/2PH/

Phoenix Clan • Scholar • Shugenja • Earth
Reaction: When paying for a Spell: Produce 2 Gold.

Isawa Sawao - exp 2 - personalities
2F/4C 10HR4G/3PH/

Phoenix Clan • Shugenja • Duelist • Enlightened • Fire • Experienced 2 • Unique • Amethyst Champion
Fire Battle: Bow Sawao: Destroy a number of target attachments up to his Chi opposing him whose total gold cost is less than or equal to 6.

Isawa Tokiko - personalities
1F/4C 6HR7G/3PH/

Phoenix Clan • Hero • Shugenja • Void
Reaction: After Tokiko enters play: Create a 2F/2C/2PH Samurai Yojimbo Personality card at Tokiko's location.

K'mee - exp 2 - personalities
2F/4C -HR5G/2PH/

Ratling • Nonhuman • Monk • Shugenja • One Tribe • Enlightened • Experienced 2 • Unique
K'mee attaches Jingasa cards without Gold cost.
Limited: Look at the top 5 cards of your Fate deck or discard pile. You may bow K'mee; if you do, show one of those cards that is a Ring or Jingasa, and put it in your hand.

Kakita Komachi - personalities
1F/3C 6HR7G/3PH/

Crane Clan • Artisan
Open: Discard the top card of your Fate deck: You may target a Personality with Chi less than its Focus Value. Bow him.

Kan'ok'tichek - exp 3 - personalities
7F/5C -HR11G/3PH/

Ratling • Nonhuman • Clan Champion • One Tribe • Tomorrow Chieftain • Bushi • Experienced 3 • Unique
Reaction: After a Battle action resolves during which a Ratling entered play at a battlefield: Take an additional Battle action.
Battle: Target three One Tribe cards at this battlefield: Kan'ok'tichek protects the One Tribe, destroying a target unit opposing him.

Kazumasa - personalities
4F/4C -HR6G/3PH/

Badger Clan • Samurai • Scout • Mountaineer • Advisor from the Shogun • Unique
Reaction: After an action or Event with the Winter or Mountain keyword resolves, even if Kazumasa is bowed: Draw a card. Straighten Kazumasa.

Kitsuki Berii - personality
3F/4C 5HR7G/3PH/

Dragon Clan • Samurai • Magistrate
Battle: Target the Human Personality with the lowest Personal Honor at the current battlefield (you choose in case of a tie). Move him home.

Kokujin Buncho - personalities
4F/4C -HR8G/0PH/

Spider Clan • Monk • Shadowlands Lose 4 Honor.
Battle: Bow Buncho: Reduce the Force of a target Personality opposing Buncho by Buncho's Force. After this battle ends, give the target -3C.

Krn'n - personalities
2F/2C -HR6G/1PH/

Ratling • Nonhuman • Bushi • Scout • One Tribe
If your family Honor is 1 or less, Krn'n has -2 Gold Cost during the Dynasty Phase.
Your One Tribe cards have +1F.

Kuni Ochiyo - personalities
3F/3C -HR8G/1PH/

Crab Clan • Shugenja • Earth
Battle: Give each of your opposed Crab Clan Personalities in Ochiyo's army +1F for each province that has been destroyed this game.

Masakazu - personalities
7F/2C -HR9G/1PH/

Phoenix Clan • Hero • Samurai • Yojimbo • Bully • Unique • Loyal • Advisor from the Shogun
Items provide no bonuses in duels involving Masakazu.
Reaction: Even if Masakazu is bowed, before one of your Shugenja at Masakazu's location or your Isawa Ochiai is challenged: Masakazu is challenged instead and may use his Force as his duel stat in that duel.

Master Saleh - personality
2F/3C -HR7G/0PH/

Spider Clan • Shugenja • Jackal
After Master Saleh enters play: Lose 2 Honor.
Limited: Remove a target Personality in any discard pile from the game and pay 3 Gold: Lose 2 Honor. Create a 2F/2C/0PH Shadowlands • Undead Personality.

Matsu Fumiyo - personality
3F/3C 6HR7G/4PH/

Lion Clan • Samurai
Fumiyo has +2F while attacking.
Fear Battle: Move a target enemy unit with lower Force than Fumiyo's unit home. If the targeted unit moved, bow it and gain 1 Honor.

Matsu Ouka - personalities
3F/3C 6HR6G/3PH/

Lion Clan • Hero • Samurai
Reaction: After a Personality or Follower in Ouka's army is destroyed: Give Ouka +5F.

Matsu Shoken - personalities
3F/2C 0HR7G/0PH/

Lion Clan • Deathseeker • Samurai
Shoken has +3F while attacking.
Reaction: After Shoken is destroyed: Gain 2 Honor.

Mirumoto Jairuzu - personalities
3F/3C 0HR7G/2PH/

Dragon Clan • Samurai • Scout • Mountaineer
Can assign during Cavalry Maneuvers if you are the Defender.
Battle: Raise or lower this province's Strength by 2, or by 4 if you control a Mountain card.

Mirumoto Kei - exp - personalities
4F/4C 7HR7G/3PH/

Dragon Clan • Daimyo • Samurai • Cavalry • Duelist • Tactician • Experienced • Unique • Loyal
Battle: Kei challenges a target Unique Personality opposing her. Other players can not take Reactions while this action is being targeted and resolved. Destroy the loser.

Moshi Kiyomori - personalities
3F/4C 0HR7G/1PH/

Mantis Clan • Shugenja • Storm Rider
Fire Battle: Bow Kiyomori: Ranged Attack with strength equal to the Force of a target Mantis Clan Personality in his army.

Moshi Minami - personalities
2F/4C 2HR7G/2PH/

Mantis Clan • Courtier
Political Reaction: After an Attack Phase begins: Straighten one of your target Gold-producing Holdings. After the Attack Phase ends, bow the Holding.

Moto Jin-sahn - personalities
4F/2C 0HR9G/1PH/

Unicorn Clan • Samurai • Cavalry • Unique
Reaction: After engaging in a battle: Give a target Personality or Follower opposing Jin-sahn at the current battlefield -3F. Bow it if its Force is now 0.

Moto Yong-tai - personalities
3F/3C 0HR8G/2PH/

Unicorn Clan • Shugenja • Cavalry
Reaction: After a Personality in Yong-tai's army is destroyed, even if she is bowed: Give Yong-tai +2F/+1C. Straighten her.

Naoharu - personalities
1F/3C 0HR5G/2PH/

Crane Clan • Courtier • Unique • Loyal • Advisor from the Shogun
Political Limited: Bow Naoharu: Another target player shows a card at random from his hand. He may choose to lose 2 Honor and discard the card. If he does not choose this, you gain Honor equal to its Focus Value.

Picker of Bones - personalities
3F/2C -HR5G/0PH/

Shadowlands • Ghul • Undead
Lose 4 Honor.
Limited: Remove a target non-Ring card in any player's discard pile from the game.

Samarhad - exp - personalities
4F/4C -HR8G/1PH/

Ratling • Nonhuman • Ashalan • Sun-Rider • Experienced • Unique
Open: Bow Samarhad: Take control of a target Personality without his controller's Clan alignment. Straighten him. At the end of the turn, if he is not Ratling, return control of him to the player you took him from.

Shiba Sotatsu - personalities
3F/3C 4HR7G/3PH/

Phoenix Clan • Samurai • Legion of Stone
Earth Battle: Target one or more opposed Shugenja in Sotatsu's army: Other players' actions can not send them home.

Shosuro Jimen - personalities
1F/4C -HR8G/2PH/

Scorpion Clan • Courtier • Unique • Poison Master
Open: Target a Personality. After any action he performs this turn resolves, bow him.
Political Reaction: After a battle or duel ends: Dishonor a target Personality who opposed one of your Personalities in the battle or duel.

Shosuro Maru - exp 2 - personalities
2F/4C -HR8G/2PH/

Scorpion Clan • Courtier • Obsidian • Oracle • Experienced 2 • Unique
Your dishonorable Personalities have +2F.
Political Open: Bow Maru: Target a Personality. Bow him if he is dishonorable. His controller may choose to dishonor him; bow him if his controller does not choose this.

Shosuro Masanori - personalities
2F/3C -HR5G/1PH/

Scorpion Clan • Ninja
Battle: Bow Masanori: Ranged 2 Attack, or Ranged 3 Attack if the target is Shadowlands.

Soshi Korenaga - personalities
3F/4C -HR7G/0PH/

Scorpion Clan • Shugenja
Reaction: If Korenaga is not Shadowlands, when paying for a Spell attaching to him: Permanently give him Shadowlands. Produce 2 Gold.

Tadaka no Oni - exp - personalities
6F/4C -HR8G/0PH/

Shadowlands • Nonhuman • Experienced Oni no Tadaka • Oni • Unique • Unbound
Lose 3 Honor.
Your Shugenja have Shadowlands and +1F.
Battle: Bow one of your target Shugenja in Tadaka no Oni's army: Target an enemy Personality. He contributes Force to your army instead of his controller's if he is at the current battlefield during resolution.

The Quelsaurth - personalities
4F/4C 1HR6G/2PH/

Spider Clan • Nonhuman • Naga • Cobra • Shugenja • Jakla • Advisor from the Shogun • Unique • Loyal
The Quelsaurth can not gain Shadowlands.
After a Shadowlands Personality is destroyed: Give The Quelsaurth a +1F Pearl token.

Togashi Kisu - personalities
2F/3C 0HR6G/2PH/

Dragon Clan • Monk • Magistrate
Open: Target a Human Personality. Either give him +1PH or -1PH.

Togashi Wirro - personalities
4F/4C 3HR9G/2PH/

Dragon Clan • Monk • Disciple • Fire
Your monks have +1F while opposing a Spider Clan card.
Battle: Bow a target card opposing Wirro without attached cards and with less Force. Destroy it if it is Shadowlands.

Tsuruchi Ki - personalities
2F/3C 2HR5G/2PH/

Mantis Clan • Magistrate • Samurai
Battle: Bow Ki: Ranged 3 Attack. This Ranged Attack has +1 strength for each dishonorable Personality in its target's army.

Ujina Saionji - personalities
2F/4C 2HR6G/4PH/

Hare Clan • Shugenja • Water
Battle: Bow a target Shadowlands Shugenja opposing Saionji.

Unicorn War Dogs - personality
3F/2C -HR8G/0PH/

Unicorn Clan • Nonhuman • Dog • Cavalry
Will not attach cards.
Battle: If you control a Human Unicorn Clan Personality in this army: Give Unicorn War Dogs +2F. You may target and bow an enemy Follower or Personality without Followers.

Usagi Heiji - personalities
4F/2C 2HR7G/2PH/

Hare Clan • Samurai • Scout • Cavalry
Recon Open: During battles at a target province this turn, your non-Shadowlands Hare Clan and Unaligned Human Personalities have +1F.

Utaku Fujiko - personalities
3F/3C 4HR8G/3PH/

Unicorn Clan • Battle Maiden • Samurai • Cavalry
Battle: If Fujiko assigned to this battlefield during Infantry Maneuvers: Give her +2F.

Utaku Remi - personalities
2F/3C 4HR7G/3PH/

Unicorn Clan • Battle Maiden • Samurai • Scout • Cavalry
Recon Open: Target a province. Opposed Cavalry Personalities there have +1PH; this will not take their Personal Honor above 5. Opposed Cavalry cards there have +1F.

Yoritomo Harada - personalities
3F/3C 0HR7G/1PH/

Mantis Clan • Samurai • Scout • Naval
Recon Open: During battles at a target province this turn, you have the ability: "Reaction: Any number of times per turn, after one of your Personalities is destroyed: Target an attachment destroyed with him. Attach it to a target Personality in your current army (paying all costs)."

Yoritomo Kurei - personality
5F/3C -HR8G/1PH/

Mantis Clan • Samurai • Naval • Commander
Battle: Even if Kurei is at home, pay 3 Gold: Move your target Naval Personality to a battlefield with one or more enemy units. If he moved, straighten his unit.

Yoritomo Sachina - personalities
1F/4C -HR7G/1PH/

Mantis Clan • Courtier • Unique • Loyal • Advisor from the Shogun
Political Open: Bow Sachina: Bow a target Personality with greater Personal Honor. The target's controller may dishonor him.

Hashi no Oni - regions
Shadowlands • Oni • Singular
Lose 3 Honor.
After engaging in a battle at this province: Destroy one of your Personalities or Followers at the current battlefield: The Attacker targets and destroys a Personality or Follower in his current army.

Earthen Guardians - spells
2G 3F
Earth Battle: Bow this Shugenja, even if he is not at the current battlefield: Create a Nonhuman Earth Personality in your current army with 3F/1C, or 5F/1C if your Shugenja has the Earth keyword, and the trait "Can not be destroyed to pay costs." After this turn ends, remove this Personality from the game.

Funeral Rites - spells
3G 4F
Air Reaction: After one of your Personalities is destroyed, bow this Shugenja unless he has the Air keyword: Give one of your target Personalities a Remembrance token with a Force bonus equal to the destroyed Personality's Personal Honor. You may straighten the target's unit. You may move him to any battlefield.

Inferno's Tooth - spells
3G 3F
Fire Battle: Bow this Shugenja, or bow this spell if this Shugenja has the Fire keyword: Ranged 5 attack.

Purity in Death - spells
2G 4F
Water Open: Bow this Shugenja unless he has the Water keyword: Remove a target Personality in any discard pile from the game. If he was dead, you may put any cards in your provinces on the bottom of your deck, refilling those provinces face-up.

Summon Maseru no Oni - spell
6G 2F
Maho
Attaches to a Spider Clan Shugenja paying 2 less Gold.
Limited: Bow and destroy this card: Create a 6F/3C/0PH Shadowlands • Nonhuman • Oni Personality. Lose 5 Honor.

Tempered Resurrection - spells
2G 4F
Fire Open: Bow this Shugenja unless he has the Fire keyword: You may remove an honorably dead Personality you own from the game. Target a face-up Personality in one of your provinces. Reduce his Gold Cost by the Gold Cost of any Personality you removed. Bring the target into play (paying all costs).

A Legion of One - strategy
0G 3F
Heroic
Battle: Give your target Personality +2F for each unit on the enemy side. If he is a Hero or Deathseeker, before the next time this battle a card's effect moves him, negate the movement.

Allegations - strategy
0G 2F
Political
Battle: Target your unbowed Magistrate: Dishonor a target enemy Personality with Personal Honor lower than your Magistrate's Chi. The enemy Personality's controller chooses whether this action bows him or moves him home.

Assigning Blame - actions
0G 4F
Political Reaction: After one of your Personalities is destroyed, if you control a Courtier: Dishonor a target Personality. His controller loses 3 Honor; this loss can be negated but not reduced.

Astonishing Resilience - actions
0G 3F
Heroic Reaction: After another player's card's effect destroys a Hero or Berserker Personality in an army: The Personality contributes his Force to the army even while he is dead (only if the army has one or more units).

Beginning Arbitration - actions
0G 3F
Political Battle: Your non-Weapon Items have +2F while at the current battlefield.

Berserker's Charge - actions
0G 2F
Heroic Fear Battle: Target one of your unbowed Heroes or Berserkers: Give a target Personality or Follower opposing him a Force penalty equal to your target's Force.

Blunting the Charge - actions
0G 2F
Battle: Even if you have no units at the current battlefield: Target a Cavalry Personality with 5 or more Force, or an opposed Infantry Personality with 5 or more Force. Move him home.

Clan Heirloom - actions
0G 3F
Limited: Permanently give one of your target Items the ability: "Reaction: After another player's card effect destroys this Personality or this card: Attach this card to one of your target Personalities, waiving costs."

Courage in Death - actions
0G 2F
Reaction: Before one of your Personalities is destroyed during battle: Give another target Personality a Force bonus equal to your Personality's Chi. If you are a Crab Clan player, delay your Personality's destruction until after the battle ends.

Cursed Gift - actions
0G 2F
Battle: Lose 3 Honor. Give a target Personality or Follower in the enemy army -3F. Its abilities can not be used this battle. If you control a Bloodspeaker or a Shadowlands Shugenja, permanently give the target Shadowlands.

Dark Inheritance - actions
2G 2F
Limited: Attach a target non-unique Spell or Item from your discard pile to one of your target Personalities (paying all costs). Lose 2 Honor.

Death after Life - actions
0G 2F
Reaction: After one of your Personalities is destroyed during battle: Lose 5 Honor. Target a dead Personality in your discard pile, or in any discard pile if you are a Spider Clan player. Permanently give him Shadowlands and Undead. Bring him into play in your current army, ignoring restrictions (paying all costs).

Death Poem - actions
0G 1F
Open: Honorable Personalities have +1F while opposed and attacking. Before any Personality is destroyed during a battle this turn, rehonor him.

Denounced on Stage - actions
0G 1F
Political Limited: Target one of your Artisan or Courtier Personalities: For the rest of the turn, before each time a player loses Honor, increase the loss by 1.

Desperate Gambit - actions
0G 1F
Limited: Dishonor one of your target Samurai Personalities: Target another player's Personality with equal or lower Chi. If either target assigns opposing the other this turn, destroy them both.

Double Bind - actions
0G 2F
Political Open: Bow one of your target Courtiers: In turn order, each other player chooses either to bow one of his unbowed Personalities or to dishonor one of his Honorable Personalities. Gain 2 Honor for each Personality other players bowed.

Echoes of Disgrace - strategy
0G 2F
Political
Battle: Target a dishonorably dead Personality owned by the enemy leader. Target one to three of his Personalities. You may dishonor one of them. Give them each a Force penalty equal to the Force of the dishonorably dead Personality.

Failure of Courage - strategy
0G 3F
Battle: If you are the Defender: The enemy leader targets an unbowed Personality in his army. Move him home. Negate his movement to battlefields this turn.

Fight Another Day - actions
0G 4F
Battle: Lose 2 Honor. Move home, then straighten, all units in your army. If this moved a Nonhuman, draw a card.

Find a Way Through It - actions
0G 2F
Recon Limited: Bow one of your target Scouts or Ninjas: Reduce the strength of a target province by twice his Chi.

For the Fallen - actions
0G 3F
Battle: Target one or two of your opposed Personalities. Give each +2F, or +3F if you own a dead Personality with 3 or more Personal Honor.

Gift of the Lady - actions
0G 3F
Political Open: Discard the Imperial Favor or bow one of your target Courtiers: Straighten a target Personality.

Glory in Death - actions
0G 2F
Reaction: After one of your Personalities is destroyed during battle: Give all Personalities in your army +1F, or +2F if you are a Lion Clan player.

Honor in Death - actions
0G 2F
Reaction: After another player's card's effect destroys one of your defending Personalities at a province's battlefield: Increase the province's Strength by his Personal Honor, and by an additional 2 if you are a Crane Clan player. After the current battle resolves, gain 1 Honor if the province was not destroyed.

Honorable Rebirth - actions
0G 4F
Limited: Target an honorably dead Human Shugenja. Overlay him on one of your target Human Shugenja with the same Clan alignment, ignoring title and experience levels. If you are a Phoenix Clan player, the overlaid target may be a Samurai with the dead Shugenja's Clan alignment instead.

Hope from Death - actions
0G 4F
Reaction: After one of your Human Personalities is destroyed during battle, pay his gold cost unless you are a Phoenix Clan player: Overlay his card on one of your target Human Personalities at the current battlefield, ignoring title and experience levels.

Inspire Courage - actions
0G 3F
Kiho Fire Open: Bow one of your target Monks or Shugenja: Give one to three target Samurai Personalities +2F. If the performer has the Fire keyword, the Samurai can not move home from battlefields this turn.

Inspire Excellence - actions
0G 3F
Kiho Air Limited: Bow one of your Monks or Shugenja: Target an Artisan or Magistrate Personality. Give him a +2 PH token. If the performer has the Air keyword, you gain 2 Honor after the next time this turn the target resolves one of his base abilities.

Inspire Fear - strategy
0G 3F
Fear • Water • Kiho
Battle: Target your unbowed Shugenja or Monk: Move a target enemy Human Personality home. If the performer has the Water keyword, negate the Human Personality's movement to battlefields this turn.

Inspire Obedience - actions
0G 3F
Kiho Earth Battle: Target one of your Monks or Shugenja, and bow him unless he has the Earth keyword: Bow a target unit opposing him led by a Personality with lower Chi..

Inspire Reverence - actions
0G 3F
Kiho Void Limited: Target one of your unbowed Monks or Shugenja: Target a dead Human Personality with the same Clan alignment. Gain 2 Honor after the next time this turn he enters play. If the performer has the Void keyword, draw an additional card when your next End Phase begins.

Kanshi - actions
0G 3F
Reaction: Before another player resolves a Political action: One of your Samurai or Courtier Personalities commits seppuku in protest. The player may choose to negate his action's effects. If he does not choose this, then after his action resolves, dishonor each Personality who performed it and he loses 5 Honor.

Kharma in Death - actions
0G 3F
Reaction: After one of your Personalities is destroyed during battle: Target a Personality in the current enemy army with equal or less Chi. The target cannot perform actions. Set his Force to 0 if you are a Dragon Clan player.

Let Them Fight Their Dead - actions
0G 3F
Maho Kiho Battle: Target one of your unbowed opposed Shugenja: Target a dead Personality the enemy leader owns. Lose 5 Honor. Bring him into play, in your army, waiving costs and ignoring restrictions. After the battle ends, destroy him.

Loyalty, Unto Death - actions
0G 4F
Reaction: After one of your Personalities is destroyed during battle: Target any number of Personalities in your army. Move them home; if you are a Scorpion Clan player, you may instead move them to one other battlefield.

Merciless Death - actions
0G 1F
Reaction: After a player resolves a Reaction to one of his Personalities' destruction during a battle: Target one of the player's Personalities at the current battlefield. Destroy one of his attachments. Bow the target if you are a Unicorn Clan player.

Prepared Defense - actions
0G 1F
Siege Terrain Battle: If you are the Defender: Straighten each Castle Holding you control. You may use abilities and resolve effects on Castle Holdings as if you had exactly one Province and as if the current battlefield was at your last Province.

Preparing Stockpiles - actions
0G 2F
Recon Limited: Target one of your Scouts: Target a province. Other players' card effects can not move your Personalities home from that province's battlefield.

Profit from Death - actions
0G 2F
Reaction: After a Personality is destroyed during battle: Target a card that was attached to him when he was destroyed. Attach it to one of your target Personalities, waiving its costs if you are a Mantis Clan player. Lose 1 Honor.

Reclamation - actions
0G 1F
Battle: Target one of your unbowed Personalities with 2 or less Personal Honor: Destroy a target Item opposing him whose Personality has less base Force than yours.

Redeployment - actions
0G 2F
Reaction: After Cavalry maneuvers, target one of your unbowed Scouts: Target a number of your unbowed Personalities less than or equal to your Scout's Chi. Assign them to a battlefield where there is an enemy army.

Requisitioned Troops - actions
0G 4F
Open: Target one of your unbowed Magistrates: Target another player's Follower with a lower Honor Requirement than your Magistrate's Chi. Return the Follower to its owner's hand.

Sake House Brawl - actions
0G 1F
Open: Bow one or more of your target Personalities: Bow one or more target Personalities, each controlled by a different player, with a total Force less than that of your performing Personalities.

Shameful Tactics - strategy
0G 1F
Battle: You may target and dishonor one to three of your Personalities. Give each opposed dishonorable Personality at the current battlefield a Force bonus equal to the number of dishonorable Personalities in his army.

Share the Blame - actions
0G 3F
Political Reaction: After another player targets a Courtier with an action, dishonor one of your Courtiers: Dishonor the Courtier the other player targeted. You, then the other player, each lose 3 Honor.

Summoned to Justice - actions
0G 4F
Political Battle: Target one of your unbowed Courtiers at any location: Move home a target attacking Personality. If he moved, bow him. If he is dishonorable, his controller loses Honor equal to his base Personal Honor.

Tales of Battle - actions
0G 1F
Reaction: After battle resolution destroys one or more Personalities, bow two of your target Courtiers: Each player gains 1 Honor for each of his honorably dead Personalities and loses 2 Honor for each of his dishonorably dead Personalities.

The Price of Weakness - actions
0G 3F
Battle: Give a target Personality -4F. If he is Shadowlands, bow him, and you may target a Personality in your army and give him +3F.

Triumph of Courage - actions
0G 2F
Focus Effect: You may switch one of your focused cards with a card in your Fate discard pile. After this duel resolves, your focused cards are removed from the game instead of discarded.
Battle: Target an opposed Personality. After each time this turn a Battle action resolves (including this one), give him +1F.

True Artistry - actions
0G 2F
Limited: Target one of your Artisans: Create a +2F Weapon Item with the trait "After this Personality assigns: Target another player. He gains 2 Honor." Attach it to another player's target Personality.

Vengeful Shadows - actions
0G 3F
Ninja Battle: Bow one of your target Ninja Personalities: Lose 2 Honor. Give a target Personality opposing your Ninja two -1F/-1C Poison tokens. You may move your Ninja home.

We Join the Ancestors - actions
0G 3F
Battle: Destroy one of your unbowed target Personalities: Send home each attacking unit in this battle whose total Force is lower than the number of your honorably dead Personalities.

Shiro Usagi - strongholds
6PS/3GP/2SH
Hare, Hare
Your Clan alignment is Hare Clan. Hare Clan Personalities you own have your Clan alignment.
Reaction: Once per battle, after you resolve an action: Move home one or more target Hare Clan Personalities who performed it.

Tetsu Kama Mura - stronghold
8PS/4GP/5SH
Dragon, Dragon
Before you draw a card: You may draw it from the bottom of your deck.
Limited: Look at the top card of your Fate deck. You may put it on the bottom of your deck.

The Khan's Shining Horde - strongholds
7PS/5GP/4SH
Unicorn, Unicorn
Open: Remove a Personality in any discard pile from the game: Straighten a target Personality.
Battle: Remove a Personality in any discard pile from the game: Bow a target Personality.

The Spider's Lair - strongholds
8PS/4GP/0SH
Spider, Spider
You do not lose Honor from Fate and Spider Clan cards you own.
In your Dynasty Phase, one time for each of your provinces destroyed this game, you may refill a Province face-up.