Спойлер Test of Enlightement
A Quest Abandoned - events
Discard any Rings you control. Until the end of the game, you may not put Rings into play. Beginning with the player to your left and proceeding around the table, each player may destroy his rightmost Province. Each player who does not do this permanently loses the ability to win by Enlightenment.
Curfew Declared - events
This card enters play in your home.
Limited: Discard this event from your home: Name "Followers", "Items", or "Spells". Bow all cards in play of the named type. Cards of that type do not straighten until after the beginning of your next turn.
Festival of Inari - events
Until the end of your next turn, Unaligned Human Personalities have +2F; and Farm, Ashigaru, and Peasant cards have their Gold cost reduced to 1, and may bow when paying a Gold cost to produce 1 Gold.
Seeking Enlightenment - events
Until the end of the game, all players gain the ability, "Limited: Bow a Personality you control: Put a Ring from your discard pile into your hand."
Wanderers Revealed - events
Target a Unique card. The target permanently loses all traits and abilities.
Boisterous Soldiers - followers
4F/0C -PH/4G/1HR 1F
Unique
Once per game, after Boisterous Soldiers is destroyed, you may bring it into play attached to one of your Personalities, ignoring all costs and restrictions.
Brothers in Arms - exp - followers
3F/0C -PH/3G/1HR 3F
Unique • Experienced
Can only attach to a Samurai.
Your Brothers in Arms have the ability, "Battle: Bow this card: Bow a target card opposing it with no attachments."
Sisters of the Elements - followers
1F/+1C -PH/4G/0HR 1F
Unique • Monk • Air • Earth • Fire • Water • Void
May only attach to a Monk, Shugenja, or Enlightened Personality. Once per turn, you may target or bow this card instead of this Personality as a cost for casting a Kiho.
Limited: Remove two cards in your hand from the game: Retrieve an Elemental Fate card from your discard pile.
Wandering Pilgrim - followers
3F/0C -PH/3G/2HR 3F
Unique
Costs 2 less Gold attaching to an Unaligned Samurai.
Reaction: After an action titled Compassion, Courage. Courtesy, Duty, Honor, Honesty, or Sincerity resolves: If it is an Attack Phase, move this Personality to any location. If it is not, gain 1 Honor.
Divining Pool - holdings
3F/0C -PH/3G/2HR 3F
Unique
Costs 2 less Gold attaching to an Unaligned Samurai.
Reaction: After an action titled Compassion, Courage. Courtesy, Duty, Honor, Honesty, or Sincerity resolves: If it is an Attack Phase, move this Personality to any location. If it is not, gain 1 Honor.
Eager Students - holdings
3F/0C -PH/3G/2HR 3F
Unique
Costs 2 less Gold attaching to an Unaligned Samurai.
Reaction: After an action titled Compassion, Courage. Courtesy, Duty, Honor, Honesty, or Sincerity resolves: If it is an Attack Phase, move this Personality to any location. If it is not, gain 1 Honor.
Monastery Classroom - holdings
3F/0C -PH/3G/2HR 3F
Unique
Costs 2 less Gold attaching to an Unaligned Samurai.
Reaction: After an action titled Compassion, Courage. Courtesy, Duty, Honor, Honesty, or Sincerity resolves: If it is an Attack Phase, move this Personality to any location. If it is not, gain 1 Honor.
Mystic Waterfall - holdings
3F/0C -PH/3G/2HR 3F
Unique
Costs 2 less Gold attaching to an Unaligned Samurai.
Reaction: After an action titled Compassion, Courage. Courtesy, Duty, Honor, Honesty, or Sincerity resolves: If it is an Attack Phase, move this Personality to any location. If it is not, gain 1 Honor.
Sumotori Arena - holdings
3F/0C -PH/3G/2HR 3F
Unique
Costs 2 less Gold attaching to an Unaligned Samurai.
Reaction: After an action titled Compassion, Courage. Courtesy, Duty, Honor, Honesty, or Sincerity resolves: If it is an Attack Phase, move this Personality to any location. If it is not, gain 1 Honor.
Tuftuf Sake House - holdings
3F/0C -PH/3G/2HR 3F
Unique
Costs 2 less Gold attaching to an Unaligned Samurai.
Reaction: After an action titled Compassion, Courage. Courtesy, Duty, Honor, Honesty, or Sincerity resolves: If it is an Attack Phase, move this Personality to any location. If it is not, gain 1 Honor.
Fragrant Waters - items
+0F/+0C 3G 2F
Unique
May not be attached to a Crab Clan or Nonhuman Personality. This Personality has +1 Personal Honor.
Limited: Once per game, if this Personality has ever been opposed in a Battle Action Segment while this is attached: Gain 5 Honor.
Gaijin Writings - items
+0F/+0C 4G 1F
Unique
Limited: Remove Gaijin Writings from the game: You may target a player with over 10 Family Honor and/or a Personality with over 5 Force. The target player (if any) loses 4 Honor. The target Personality (if any) permanently loses -4F. Lose 4 Honor.
Teaching Stick - items
+0F/+0C 2G 3F
Weapon
This Personality loses and may not gain the Duelist trait. If this Personality has less than 5 Force, duels this Personality are involved in are duels of Force.
Open: Gain +2F.
Writ of the Elements - items
+0F/+0C 1G 3F
After this card enters play, name an Element trait. While it is attached to this Personality, he has the Enlightened trait and the chosen Element trait.
Achirin - exp - personalities
1F/4C -HR7G/0PH/
Ratling • Creature • Shugenja • Third Whisker Tribe • Enlightened • Experienced • Unique • Loyal
Limited: Once per game, remove a Ring you control from the game: Remove a unit from the game. (This does not target the unit.) This ability may not be copied.
Agasha Miyoshi - exp - personalities
3F/4C 6HR8G/4PH/
Phoenix Clan Fire Shugenja • Cavalry • Enlightened • Experienced • Unique
Open: Bow Miyoshi and a Ring you control: Seach your discard pile for a Dragon Creature Personality and put it into play, ignoring costs and requirements. Miyoshi can not straighten until the beginning of your next turn. At the end of the turn, remove the Dragon from the game.
Akifumi - personalities
0F/2C -HR3G/2PH/
Unaligned Monk • Ashigaru
Limited: Target a Personality. Give him the Enlightened trait, or remove the Enlightened trait from him.
Akodo Anshiro - exp - personalities
3F/4C 6HR7G/3PH/
Lion Clan Samurai • Duelist • Tactician • Enlightened • Experienced • Unique
Elemental Battle: Discard a Tactical or Ring card: Target a Personality, or up to two if you discarded a Ring. Move the targets to the current battlefield.
Akodo Bakin - exp - personalities
3F/2C 4HR7G/3PH/
Lion Clan Samurai • Tactician • Enlightened • Experienced • Unique
Elemental Battle: Bow a target opposing unit. You may discard a Ring you own as a cost to destroy all attached cards in the unit.
Akodo Kuemon - exp - personalities
3F/3C 0HR7G/3PH/
Lion Clan Samurai • Tactician • Experienced • Unique
Reaction: After an action moving a unit to this battlefield resolves: Bow or straighten the unit's Personality.
Akodo Natsu - exp - personalities
3F/3C 5HR7G/3PH/
Lion Clan Samurai • Tactician • Experienced • Unique
Reaction: After a Battle Action Segment begins: The Attacker has the first opportunity to take an action or pass during this battle. Play proceeds in turn order from him after that.
Akodo Rokuro - exp - personalities
3F/3C 0HR7G/3PH/
Lion Clan Samurai • Tactician • Experienced • Unique
Reaction: Before a Lion Clan Personality bows: Negate the bowing. If the bowing was a cost, it is paid.
Asahina Yoshino - exp - personalities
1F/4C 5HR9G/3PH/
Crane Clan Air Shugenja • Enlightened • Experienced • Unique
Reaction: After your Action Phase ends: Straighten two target non-Holding target cards.
Asako Takakazu - exp - personalities
2F/4C -HR7G/3PH/
Phoenix Clan • Air • Shugenja • Experienced • Unique
Battle/Open: Even if he is not at the current battlefield: Attach a Spell to Takakazu from your hand (paying all costs). If you used this ability as a Battle action, you may immediately take an additional Battle action.
Bayushi Adachi - exp - personalities
4F/4C -HR7G/1PH/
Scorpion Clan Samurai • Magistrate • Enlightened • Experienced • Unique
Elemental Battle: Move an opposing target Dishonored Personality home. You may bow or discard a Ring you own as a cost to destroy the Personality instead.
Bayushi Bokatsu - exp - personalities
3F/4C -HR7G/1PH/
Scorpion Clan Courtier • Magistrate • Enlightened • Experienced • Unique
Bokatsu may remain bowed.
Limited: Bow Bokatsu and restore a target Dishonored Personality to Honor: Target a different Personality controlled by the same player. That Personality's controller either destroys the target, or the target is Dishonored, bowed, and may not straighten while Bokatsu is bowed and in play.
Bayushi Kan - exp - personalities
4F/4C -HR8G/0PH/
Scorpion Clan Ninja • Samurai • Ninjutsu 2 • Enlightened • Experienced • Unique
Elemental Open: Target a Personality you control, and target a player. This counts as if the target player had targeted your Personality with an action.
Bayushi Saya - exp - personalities
3F/4C -HR8G/1PH/
Scorpion Clan Samurai • Courtier • Enlightened • Experienced • Unique
Elemental Reaction: After a target Personality is Dishonored, bow or discard a Ring you own: Destroy that Personality.
Bayushi Shinzo - exp - personalities
3F/4C -HR8G/0PH/
Scorpion Clan Ninja • Duelist • Ninjutsu 2 • Enlightened • Experienced • Unique
Ninja Elemental Reaction: After Shinzo is targeted by another player's action, bow or discard a Ring you own: Target a Personality controlled by the acting player. Shinzo issues him an unrefusable challenge. If the other Personality loses, gain control of him, straighten him, and permanently give him the Ninja trait.
Chikka-tek - exp - personalities
3F/2C -HR6G/1PH/
Ratling • Creature • Grasping Paw Tribe • Experienced • Unique
Reaction: After a player draws one or more cards from his own card effects, discard a card: The player must discard a number of cards equal to the number drawn.
Chuda Ruri - exp - personalities
3F/4C -HR8G/0PH/
Shadowlands Shugenja • Bloodspeaker • Enlightened • Experienced • Unique • Lose 4 Honor.
Battle: Fear 5.
Limited: Bow Ruri or bow a Ring in play: If a target Personality has the non-printed Shadowlands trait, give him a -4C token when your next turn begins. Otherwise, give him the Shadowlands trait.
Daidoji Akagi - exp - personalities
3F/3C 0HR7G/2PH/
Crane Clan Samurai • Harrier • Enlightened • Experienced • Unique
Ranged Attacks by Harrier Personalities you control have +2 Strength for each Ring you control.
Battle: Ranged 3 Attack.
Reaction: After a target Personality performs a Ranged Attack, Dishonor Akagi or bow a Ring you control: Straighten the target or move him home.
Daidoji Setsuko - exp - personalities
4F/4C 0HR10G/3PH/
Crane Clan Samurai • Harrier • Enlightened • Experienced • Unique
Battle: Bow a Courtier you control or target a Ring you control: Move Setsuko to any location where she would be opposed. You may immediately take a Battle action.
Daigotsu Fumiaki - exp - personalities
7F/3C -HR6G/0PH/
Shadowlands Samurai • Lost • Experienced • Unique • Lose 4 Honor.
Open: Target a Personality. The target may not use his abilities this turn.
Daigotsu Soetsu - exp - personalities
4F/4C -HR7G/1PH/
Shadowlands Samurai • Lost • Undead • Duelist • Enlightened • Experienced • Unique • Lose 4 Honor.
Elemental Battle: Bow Soetsu or bow or discard a Ring you own: Target up to 3 opposing units with total Force less than Soetsu's Force plus Chi. Destroy them.
Doji Saori - exp - personalities
2F/4C -HR8G/2PH/
Crane Clan Samurai • Courtier • Duelist • Enlightened • Experienced • Unique
Elemental Reaction: After Saori wins a duel: Destroy the loser. Retrieve a Dark Virtue card from your discard pile.
Doji Seo - exp - personalities
5F/4C 6HR10G/3PH/
Crane Clan Samurai • Duelist • Enlightened • Experienced • Unique
Challenges Seo issues while she is in an army are unrefusable.
Battle: If Seo is at a battlefield: Issue a challenge to a target opposing Personality. You may bow or discard a Ring you own as a cost to target a Personality at any battlefield.
Ep'kee - exp - personalities
4F/2C -HR6G/0PH/
Ratling General • Creature • Bushi • Green-Green-White Tribe • Enlightened • Experienced • Unique
Elemental Reaction: Before a Personality gains a Force bonus, target a Ring you own in play or in your discard pile, or show a Ring from your hand: Ep'kee gains the bonus instead.
Gran-otik - exp - personalities
1F/3C -HR6G/0PH/
Ratling • Creature • Scout • Enlightened • Experienced • Unique • Loyal
Reaction: Before a Battle Action Segment begins at Gran-otik's battlefield, bow him: Gran-otik produces a number of consecutive Ranged 4 Attacks equal to one plus the number of Rings in play and in discard piles.
Hida Nari - exp - personalities
6F/2C -HR8G/2PH/
Crab Clan Bushi • Experienced • Unique
Nari cannot be targeted with Elemental effects.
Battle: Any number of times per turn: Attach a Follower from your discard pile to a target Personality in her army, paying all costs.
Hida Sosuke - exp - personalities
5F/3C -HR8G/1PH/
Crab Clan Bushi • Hero • Yu 5 • Enlightened • Experienced • Unique
Battle: Play a Heroic Battle Action card from your discard pile. Remove it from the game. If you have one or more Ring cards in play the Heroic Action may target a Personality ignoring its restrictions.
Hida Sozen - exp - personalities
5F/4C 0HR9G/2PH/
Crab Clan • Samurai • Hero • Experienced • Enlightened • Unique
Other players' actions can not destroy Sozen.
Hiruma Oda - exp - personalities
6F/3C 0HR8G/2PH/
Crab Clan Samurai • Enlightened • Experienced • Unique
When Oda enters play, you may search your hand, then deck, then discard pile for the Ring of Earth and put it into play. It does not count for Enlightenment while in plau. Followers in Oda's army have the ability: "Reaction: When this card would bow or be destroyed to pay a cost: Fulfill that cost without bowing or being destroyed."
Hitomi Kazu - exp - personalities
2F/5C 4HR8G/2PH/
Dragon Clan Monk • Enlightened • Experienced • Unique
Elemental Reaction: After Kazu assigns: Target another Personality. Switch Kazu's printed Force and Chi. Switch the target's printed Force and Chi. If you control a Ring, gain 2 Honor.
Hoshi Masote - exp - personalities
5F/4C -HR9G/2PH/
Dragon Clan Monk • Tattooed • Duelist • Enlightened • Experienced • Unique
In the first duel each turn involving Masote, other players may not gain Honor during the duel, the loser is destroyed, and other players may not play Reactions to winning the duel.
Ikoma Kosaku - exp - personalities
4F/4C 6HR8G/3PH/
Lion Clan Samurai • Tactician • Experienced • Unique
Reaction: Once per battle, after Kosaku assigns or moves to a battle: Target a face-up Personality in one of your Provinces. Reduce his Gold cost by the number of Lion Clan Personalities in Kosaku's army. Bring the target into play in Kosaku's army, paying all costs.
Isawa Kimi - exp - personalities
3F/4C 4HR7G/2PH/
Phoenix Clan Void Shugenja • Enlightened • Experienced • Unique
Void Reaction: Even if Kimi is dead, after the turn begins: Phoenix Clan Personalities you control gain the Element traits of all Rings you control.
Isawa Sawao - exp - personalities
1F/4C 6HR6G/2PH/
Phoenix Clan Fire Shugenja • Duelist • Enlightened • Experienced • Unique
Fire Battle: Any number of times per turn, bow or discard a Ring you own: Destroy a target Item, Spell, or Follower.
Itsume - personalities
1F/4C -HR6G/2PH/
Unaligned Creature • Kenku Trickster Spirit • Duelist
Limited: Target a Ring and a Personality controlled by the same player. Itsume challenges the Personality to an unrefusable duel. Bow the loser. If Itsume wins, take control of the Ring. If the player later meets the Ring's printed requirements for putting the Ring into play, he can bow a Monk or Shugenja he controls as a cost to gain control of the Ring.
Iuchi Umeka - exp - personalities
4F/4C 4HR9G/4PH/
Unicorn Clan Shugenja • Cavalry • Baraunghar • Enlightened • Experienced • Unique
Actions on cards straightened by Umeka's printed abilities may be used one additional time per turn.
Open: Bow a Spell or Ring you control: Straighten a target Samurai.
Open: Bow a Samurai you control: Straighten a target Ring or Spell.
K'mee - exp - personalities
2F/3C -HR5G/1PH/
Ratling Shugenja • Creature • Third Whisker Tribe • Enlightened • Experienced • Unique • Loyal
Attaches Jingasa cards without Gold cost.
Limited: Bow K'mee: Put a Ring in a discard pile into play under your control. The Ring does not count for Enlightenment while in play. If K'mee leaves play at any time, destroy the Ring.
Kaiu Haku - exp - personalities
6F/3C -HR9G/1PH/
Crab Clan Battlemaster • Samurai • Experienced • Unique
When Haku overlays, permanently copy all traits from any cards stacked under him.
Limited: Search your deck, then discard pile, for a Follower and reveal it to all players. Put it in your hand. Discard a Follower from your hand.
Kakita Funaki - exp - personalities
3F/4C 6HR8G/3PH/
Crane Clan Samurai • Courtier • Duelist • Enlightened • Experienced • Unique
Elemental Political Limited: Target a Personality controlled by another player. He may challenge Funaki. If he does not, he loses all text in his text box except bold-faced traits until the beginning of your next turn. You may bow a Ring you control as a cost to make the loss permanent.
Komori Junsaku - personalities
1F/3C -HR4G/3PH/
Unaligned Bat Clan Shugenja
Junsaku may not use Spells or Kihos during battles.
Open: Target an Honorably Dead Personality you own and a Personality you control. Replace the printed Force, Chi, or Personal Honor of your Personality with the same printed stat from the dead Personality.
Kuni Okichi - exp - personalities
4F/3C -HR8G/1PH/
Crab Clan Shugenja • Bloodspeaker • Yu 3 • Enlightened • Experienced • Unique
Battle: Destroy a target opposing Follower or opposing Personality with no attached Followers. If you are a Crab Clan Player, you may target a Ring in play or discard a Ring you own as a cost to target an opposing Personality with attached Followers.
Kyoso no Oni - exp 3 - personalities
13F/6C -HR13G/0PH/
Oni • Nonhuman • Shadowlands • Enlightened • Experienced 3 • Unique
Lose 8 Honor.
After the first time each game Kyoso no Oni enters play: Destroy a Personality you control; if this destroyed him, you may target and destroy another Personality with equal or lower Gold Cost than his.
Limited: Target a Ring and a Shadowlands Personality. Destroy both targets.
Mirumoto Bokkai - exp - personalities
4F/4C 0HR8G/3PH/
Dragon Clan Samurai • Duelist • Enlightened • Experienced • Unique
Reaction: After Bokkai wins a duel during a battle: Target a Personality in your discard pile or attached to one of your Provinces. Bring him into play at the current battlefield. Remove the Personality from the game after the battle.
Mirumoto Gonkuro - exp - personalities
4F/4C -HR7G/3PH/
Dragon Clan Samurai • Duelist • Enlightened • Experienced • Unique
Limited: Put the top card of your Fate deck under your Stronghold.
Limited: Straighten a Ring.
Mirumoto Hakahime - exp - personalities
4F/4C 5HR8G/3PH/
Dragon Clan Samurai • Enlightened • Experienced • Unique
Reaction: Before removing a Personality from the game after a battle ends: Attach that Personality face down to one of your Provinces.
Moshangoru - exp - personalities
8F/3C -HR7G/0PH/
Ogre Bandit • Nonhuman • Shadowlands • Enlightened • Experienced • Unique • Lose 4 Honor.
Elemental Battle: Challenge a target opposing Personality to a duel of Force. His controller can only refuse the challenge by paying 5 Gold or bowing a Ring he controls.
Moshi Amika - exp - personalities
3F/4C -HR7G/1PH/
Mantis Clan Water Shugenja • Fire • Naval • Enlightened • Experienced • Unique
Elemental Battle: Ranged 6 Attack.
Elemental Battle: Even if bowed, bow or discard a Ring you own: Ranged 6 Attack.
Moshi Kekiesu - exp - personalities
3F/3C -HR8G/1PH/
Mantis Clan Shugenja • Naval • Enlightened • Experienced • Unique
Maho Battle: Ranged 4 Attack or two consecutive Ranged 2 Attacks. The Ranged Attacks compare to Personalities' Chi, and may target Personalities with attached Followers. They can not be modified unless you control a Ring, and cannot be combined.
Moto Akikazu - exp - personalities
5F/4C -HR10G/0PH/
Unicorn Clan Shugenja • Cavalry • Enlightened • Experienced • Unique
Akikazu has a Force bonus equal to the highest number of dead Personalities in any one discard pile.
Elemental Open: Bow a Ring you control: Target a Personality. His controller must bow or discard a Ring he owns as a cost to assign or move into battlefields this turn.
Moto Rumiko - exp - personalities
5F/3C 0HR9G/3PH/
Unicorn Clan Samurai • Cavalry • Enlightened • Experienced • Unique
When Rumiko enters play, you may search your hand, then deck, then discard pile, for the Ring of Air and put it into play. It does not count for Enlightenment while in play. Personalities in Rumiko's army have the ability, "Battle: Bow a Follower in this unit or a Ring you control: Bow a target opposing card with no attached cards."
Muketsu - exp - personalities
7F/4C -HR8G/0PH/
Spider Clan • Monk • Shadowlands • Experienced • Unique
Lose 5 Honor.
Reaction: Even if Muketsu is bowed, after a Ring bows: Give a target Personality a -2C token.
Nagisa - personalities
2F/4C -HR2G/2PH/
Unaligned Samurai • Ronin
All players have the ability, "Elemental Open: If you control more Rings than Nagisa's controller: Gain control of Nagisa."
Qolsa - personalities
4F/4C 0HR6G/1PH/
Naga Shugenja • Vedic • Constrictor
Open: Bow a target opposing Personality with less Force than Qolsa, a Ring, or a target Enlightened Personality.
Shiba Denbe - exp - personalities
3F/4C 5HR8G/3PH/
Phoenix Clan Yojimbo • Samurai • Enlightened • Experienced • Unique
Open: Put a Ring you control into your hand.
Open: Put a Ring into play from your hand. While this Ring is in play, it has no ability, does not count for Enlightenment, and your Personalities have that Element trait.
Shiba Yoshimi - exp - personalities
3F/4C 4HR7G/3PH/
Phoenix Clan Yojimbo • Samurai • Duelist • Enlightened • Experienced • Unique
If there is an Earth Shugenja in Yoshimi's army, other players must discard a card as an additional cost to target Shugenja in Yoshimi's army.
Elemental Air Reaction: After another player's action targets a Personality in Yoshimi's army, target an Air Shugenja in your army. Redirect the action to another Personality in his army.
Shinjo Wei - exp - personalities
3F/3C -HR8G/1PH/
Unicorn Clan Samurai • Scout • Cavalry • Junghar • Enlightened • Experienced • Unique
Recon Open: Target a Province. During battles at that Province this turn, your Junghar Personalities have: "Battle: Ranged 4 Attack."
Shosuro Dazai - exp - personalities
2F/4C -HR7G/1PH/
Scorpion Clan Air Shugenja • Courtier • Enlightened • Experienced • Unique
Twice per turn, Dazai does not need to bow to pay the cost for a Spell or Political action.
Togashi Nyima - exp - personalities
4F/3C -HR7G/1PH/
Dragon Clan Monk • Tattooed • Enlightened • Experienced • Unique
Reaction: After the end of an Attack Phase in which you were the Defender: Return a Ring in your discard pile to your hand. Declare an attack against the Attacker in that phase. Neither of you may invite allies. You can only assign Nyima to this attack.
Tsuruchi Arishia - exp - personalities
4F/3C -HR9G/2PH/
Mantis Clan Samurai • Naval • Scout • Enlightened • Experienced • Unique
Recon Open: Target a Province. Ranged Attacks produced by attacking Mantis Clan Human Personalities you control at that Province may target cards even if they are in the Defender's home.
Battle: Bow Arishia: Ranged 5 Attack.
Tsuruchi Terao - exp - personalities
3F/4C -HR8G/1PH/
Mantis Clan Samurai • Naval • Enlightened • Experienced • Unique
Fire Battle: Even if Terao is bowed: Ranged 4 Attack. You may bow or discard a Ring you own as a cost to perform two more consecutive Ranged 4 Attacks, which may be combined together.
Utaku Keyo - exp - personalities
4F/3C 4HR9G/3PH/
Unicorn Clan Samurai • Battle Maiden • Cavalry • Junghar • Enlightened • Experienced • Unique
Reaction: After an attack is declared against you, even if Keyo is bowed: Straighten a number of target units equal to one plus the number of Rings you own in play and in your discard pile.
Utaku Tarako - exp - personalities
5F/3C 4HR10G/4PH/
Unicorn Clan Samurai • Battle Maiden • Cavalry • Scout • Enlightened • Experienced • Unique
When Tarako enters play, you may search your hand, then deck, then discard pile, for the Ring of Water and put it into play. It does not count for Enlightenment while in play.
Recon Open: Bow a Region you control: Target a Province. Until the end of the turn, other players' actions may not move Personalities into that Province.
Yoritomo Chimori - exp - personalities
3F/3C -HR7G/1PH/
Mantis Clan Samurai • Naval • Enlightened • Experienced • Unique
Open: Give all Mantis Clan Human Personalities you control +1F. If you control any Rings, Mantis Clan Personalities have an additional +4F while opposed.
Yoritomo Iongi - exp - personalities
5F/3C -HR9G/1PH/
Mantis Clan Pirate • Naval • Enlightened • Experienced • Unique
Battle: Bow a Ring you control, discard a Ring from your hand, or bow Iongi. Target a unit. Your actions may target the Personality in that unit as if he had no attached cards.
Battle: Even if Iongi is bowed: Ranged 5 Attack.
Z'chkir - exp - personalities
4F/4C -HR8G/1PH/
Ratling Shugenja • Creature • Third Whisker Tribe • Enlightened • Experienced • Unique
Reaction: After you create a Ratling Personality, discard a card: Create another, identical Ratling Personality in the same location. If you discarded a Ring you may create an additional identical Personality.
Bay of Green Coral - regions
Singular
All units assigned to defend your Provinces have the Naval trait.
Open: Destroy this card: Destroy a target Region.
Sacred Hillside - regions
Singular
This Province has +1 Strength for each Ring you control.
Open: Straighten a Ring in play.
Snow-Blocked Pass - regions
Singular
Units with less than 5 Force bow before battle resolution at this battlefield.
Rosoku Sensei - senseis
-1PS/0GP/0SH
All Clans Sensei
While this Sensei is in play, it counts as an Elemental Ring for actions on cards. No more than one of your Actions can put cards in your hand each phase.
Mantle of Flame - spells
3G 3F
Unique
May attach to and be cast by any Enlightened Personality as if he were a Shugenja. This Personality may remain bowed during the Straighten Phase.
Open: Bow this Shugenja: Target a Personality you control. While this Shugenja is bowed, targeting that Personality costs an additional 4 Gold.
Partake of the Fire - spells
4G 3F
Elemental Fire Water Battle: Bow this Spell: Ranged 4 Attack. You may destroy a Terrain, Region or Formation at this Province. You may move this unit home.
The Dragons' Talons - spells
3G 3F
Fire Battle Ritual: Destroy this Shugenja and any number of Shugenja you control in the same army: Consecutively target and destroy a number of opposing bowed cards and/or cards with no unbowed cards attached equal to the number of Shugenja destroyed.
A Clan Divided - actions
0G 3F
Open: Target a Personality with an Honor Requirement of 0 or greater and another Personality with an Honor Requirement of "-". After the next time this game one of those Personalities moves or assigns to a battlefield, the other one straightens and moves to the same location.
A Clan United - actions
0G 3F
Battle: If you have 2 Personalities with the same Clan but different Family Names in this battle: Target a Personality in your current army and a Personality opposing him. Your Personality issues the other an unrefusable challenge to a duel of Force, Chi, or Personal Honor.
A Long Journey - actions
1G 3F
Reaction: After a Personality enters play in your home: He may not be targeted by other player's actions or assign to armies until the beginning of your next turn.
A Sage's Counsel - actions
0G 3F
Limited: Bow a Ring you control: Permanently give a target Personality the Enlightened trait.
A Scorpion's Wisdom - actions
0G 4F
When this card is revealed as a focus in a duel, if one Personality in a duel in which this card was focused was Dishonored, you may restore him to Honor and Dishonor the other Personality.
Political Open: Target two Personalities. Give one +2 Personal Honor. Give the other -2 Personal Honor.
Aikido Demonstration - actions
0G 3F
When revealed as a focus in a duel, the loser bows and other effects of the duel on the loser are negated. The winner gains 3 Honor, in addition to any other results.
Battle: Target and bow a Personality you control at the current battlefield: Send home a target opposing Personality with less Personal Honor.
Banzai Cry - actions
0G 2F
Battle: Fear 4. This Fear bows Personalities with Chi less than or equal to its strength.
Cautious Escort - actions
0G 2F
Limited: Bow a target Personality you control: Target a Personality controlled by another player. Give him a 1F Cavalry Naval Ashigaru Follower token. While the token is attached to him, gain 3 Honor after the first time each attack his controller assigns or moves him.
Destined Enemies - actions
0G 3F
Battle: Target a Champion, Daimyo, or Enlightened Personality you control, or target a Personality you control and a Ring you control: Challenge a target Personality opposing him to an unrefusable duel. If the opposing target is a Champion, Daimyo, or Enlightened, the winner gains 5 Honor.
Elemental Arrow - actions
0G 3F
Kiho Fire Reaction: Before a card in your army produces a Ranged Attack, target a Monk, Shugenja, or Enlightened Personality in your army: The Ranged Attack has +3 Strength. You may produce a second consecutive Ranged Attack with a strength equal to the final strength of the first.
Gift of Rice - actions
0G 1F
Open: Straighten a target Holding. Until the beginning of your next turn, all Personalities controlled by other players have +1F. If you control the Holding, it can't straighten until after your next straighten phase.
Hard Pressed - actions
0G 1F
Delayed Terrain
Battle: Send a target unit home. You may bow the unit.
Inspiring Leadership - actions
*G 3F
This card's printed Gold cost is equal to the number of unbowed non-Tactician Personalities you control.
Open: Permanently give all Personalities you control the Tactician trait.
Journey's Beginning - actions
*G 2F
Reaction: After a Personality you control moves to a battlefield: Move one or more other target Personalities you control from the same starting location to the battlefield. This action costs 1 Gold for each such Personality moved.
Journey's End - actions
0G 2F
Reaction: After a Personality you control moves to a battlefield: Take a Battle action.
Reckless Charge - actions
0G 1F
Heroic Open: Target a Human Personality you control: Give him +2F. He may not be destroyed by other player's card effects. He is destroyed immediately after the Attack Phase.
Strength of the Crab - actions
0G 3F
Battle: Target an opposed Crab Clan Personality: Give him +4F. Until the end of the battle, enemy players must discard 2 cards as an additional cost to target this Personality.
Strength of the Crane - actions
0G 3F
Battle: Target a Crane Clan Personality you control: Ranged Attack with a strength equal to his Personal Honor. Gain 2 Honor.
Strength of the Dragon - actions
0G 3F
Battle: Target a Dragon Clan Personality you control and a Personality opposing him, and bow a Ring you control: Your Personality challenges the other Personality. His challenger may only refuse by discarding a Ring he controls.
Strength of the Lion - actions
0G 3F
Battle: Target an opposed Lion Clan Personality: Give him +4F. You may immediately take another Open or Battle action.
Strength of the Mantis - actions
0G 3F
Battle: Target an opposed Mantis Clan Personality and a Holding: Give the Personality +2F. Increase the Holding's Gold production by 2.
Strength of the Nezumi - actions
0G 3F
Battle: Target a Ratling Personality: Target an Item or Follower in a discard pile. Attach it to the Ratling, reducing its cost by the Ratling's Gold cost.
Strength of the Phoenix - actions
0G 3F
Battle: Target an opposed Phoenix Clan Personality: Give him +1F for each different Element trait in his army. Give him +1C.
Strength of the Scorpion - actions
0G 3F
Battle: Target a Scorpion Clan Personality you control and a Personality another player controls, each with one or more abilities: Your Personality switches either Force or abilities with the other.
Strength of the Shadowlands - actions
0G 3F
Battle: Target a Shadowlands Personality you control: Fear with a strength equal to your Personality's Chi. This Fear affects Personalities as if they were Followers.
Strength of the Unicorn - actions
0G 3F
Battle: Target up to three cards in units led by opposed Unicorn Clan Personalities who did not assign during Cavalry Maneuvers this attack. Give each target +3F.
Test of Enlightenment - actions
0G 3F
Limited: Target a Personality you control and a Personality controlled by another player. Your Personality challenges the other Personality. If he refuses, Dishonor him. The loser is bowed. The winner may search his deck, then discard pile, for a Ring, reveal it, and add it to his hand.
The Darkened Path - actions
0G 3F
Kiho Maho Open: Target and bow a Monk or Enlightened Personality you control: Target a number of Rings in play up to your Personality's Chi. Remove those Rings from the game. Return them to the game before the beginning of your next turn. Lose 3 Honor.
The Way of Will - actions
0G 1F
Kiho Open: Target a Monk or Enlightened Personality you control: Target a number of Personalities up to the number of Rings you have in play. Each target has +2F.
Unexpected Find - actions
0G 1F
Reaction: After you overpay a Gold cost by 1 or more Gold: Put this card into play in your home bowed. Draw a card during your next End Phase.
Reaction: When bowing a Holding to produce gold, bow and discard this card from your home: Produce 1 Gold.
A Quest Abandoned - events
Discard any Rings you control. Until the end of the game, you may not put Rings into play. Beginning with the player to your left and proceeding around the table, each player may destroy his rightmost Province. Each player who does not do this permanently loses the ability to win by Enlightenment.
Curfew Declared - events
This card enters play in your home.
Limited: Discard this event from your home: Name "Followers", "Items", or "Spells". Bow all cards in play of the named type. Cards of that type do not straighten until after the beginning of your next turn.
Festival of Inari - events
Until the end of your next turn, Unaligned Human Personalities have +2F; and Farm, Ashigaru, and Peasant cards have their Gold cost reduced to 1, and may bow when paying a Gold cost to produce 1 Gold.
Seeking Enlightenment - events
Until the end of the game, all players gain the ability, "Limited: Bow a Personality you control: Put a Ring from your discard pile into your hand."
Wanderers Revealed - events
Target a Unique card. The target permanently loses all traits and abilities.
Boisterous Soldiers - followers
4F/0C -PH/4G/1HR 1F
Unique
Once per game, after Boisterous Soldiers is destroyed, you may bring it into play attached to one of your Personalities, ignoring all costs and restrictions.
Brothers in Arms - exp - followers
3F/0C -PH/3G/1HR 3F
Unique • Experienced
Can only attach to a Samurai.
Your Brothers in Arms have the ability, "Battle: Bow this card: Bow a target card opposing it with no attachments."
Sisters of the Elements - followers
1F/+1C -PH/4G/0HR 1F
Unique • Monk • Air • Earth • Fire • Water • Void
May only attach to a Monk, Shugenja, or Enlightened Personality. Once per turn, you may target or bow this card instead of this Personality as a cost for casting a Kiho.
Limited: Remove two cards in your hand from the game: Retrieve an Elemental Fate card from your discard pile.
Wandering Pilgrim - followers
3F/0C -PH/3G/2HR 3F
Unique
Costs 2 less Gold attaching to an Unaligned Samurai.
Reaction: After an action titled Compassion, Courage. Courtesy, Duty, Honor, Honesty, or Sincerity resolves: If it is an Attack Phase, move this Personality to any location. If it is not, gain 1 Honor.
Divining Pool - holdings
3F/0C -PH/3G/2HR 3F
Unique
Costs 2 less Gold attaching to an Unaligned Samurai.
Reaction: After an action titled Compassion, Courage. Courtesy, Duty, Honor, Honesty, or Sincerity resolves: If it is an Attack Phase, move this Personality to any location. If it is not, gain 1 Honor.
Eager Students - holdings
3F/0C -PH/3G/2HR 3F
Unique
Costs 2 less Gold attaching to an Unaligned Samurai.
Reaction: After an action titled Compassion, Courage. Courtesy, Duty, Honor, Honesty, or Sincerity resolves: If it is an Attack Phase, move this Personality to any location. If it is not, gain 1 Honor.
Monastery Classroom - holdings
3F/0C -PH/3G/2HR 3F
Unique
Costs 2 less Gold attaching to an Unaligned Samurai.
Reaction: After an action titled Compassion, Courage. Courtesy, Duty, Honor, Honesty, or Sincerity resolves: If it is an Attack Phase, move this Personality to any location. If it is not, gain 1 Honor.
Mystic Waterfall - holdings
3F/0C -PH/3G/2HR 3F
Unique
Costs 2 less Gold attaching to an Unaligned Samurai.
Reaction: After an action titled Compassion, Courage. Courtesy, Duty, Honor, Honesty, or Sincerity resolves: If it is an Attack Phase, move this Personality to any location. If it is not, gain 1 Honor.
Sumotori Arena - holdings
3F/0C -PH/3G/2HR 3F
Unique
Costs 2 less Gold attaching to an Unaligned Samurai.
Reaction: After an action titled Compassion, Courage. Courtesy, Duty, Honor, Honesty, or Sincerity resolves: If it is an Attack Phase, move this Personality to any location. If it is not, gain 1 Honor.
Tuftuf Sake House - holdings
3F/0C -PH/3G/2HR 3F
Unique
Costs 2 less Gold attaching to an Unaligned Samurai.
Reaction: After an action titled Compassion, Courage. Courtesy, Duty, Honor, Honesty, or Sincerity resolves: If it is an Attack Phase, move this Personality to any location. If it is not, gain 1 Honor.
Fragrant Waters - items
+0F/+0C 3G 2F
Unique
May not be attached to a Crab Clan or Nonhuman Personality. This Personality has +1 Personal Honor.
Limited: Once per game, if this Personality has ever been opposed in a Battle Action Segment while this is attached: Gain 5 Honor.
Gaijin Writings - items
+0F/+0C 4G 1F
Unique
Limited: Remove Gaijin Writings from the game: You may target a player with over 10 Family Honor and/or a Personality with over 5 Force. The target player (if any) loses 4 Honor. The target Personality (if any) permanently loses -4F. Lose 4 Honor.
Teaching Stick - items
+0F/+0C 2G 3F
Weapon
This Personality loses and may not gain the Duelist trait. If this Personality has less than 5 Force, duels this Personality are involved in are duels of Force.
Open: Gain +2F.
Writ of the Elements - items
+0F/+0C 1G 3F
After this card enters play, name an Element trait. While it is attached to this Personality, he has the Enlightened trait and the chosen Element trait.
Achirin - exp - personalities
1F/4C -HR7G/0PH/
Ratling • Creature • Shugenja • Third Whisker Tribe • Enlightened • Experienced • Unique • Loyal
Limited: Once per game, remove a Ring you control from the game: Remove a unit from the game. (This does not target the unit.) This ability may not be copied.
Agasha Miyoshi - exp - personalities
3F/4C 6HR8G/4PH/
Phoenix Clan Fire Shugenja • Cavalry • Enlightened • Experienced • Unique
Open: Bow Miyoshi and a Ring you control: Seach your discard pile for a Dragon Creature Personality and put it into play, ignoring costs and requirements. Miyoshi can not straighten until the beginning of your next turn. At the end of the turn, remove the Dragon from the game.
Akifumi - personalities
0F/2C -HR3G/2PH/
Unaligned Monk • Ashigaru
Limited: Target a Personality. Give him the Enlightened trait, or remove the Enlightened trait from him.
Akodo Anshiro - exp - personalities
3F/4C 6HR7G/3PH/
Lion Clan Samurai • Duelist • Tactician • Enlightened • Experienced • Unique
Elemental Battle: Discard a Tactical or Ring card: Target a Personality, or up to two if you discarded a Ring. Move the targets to the current battlefield.
Akodo Bakin - exp - personalities
3F/2C 4HR7G/3PH/
Lion Clan Samurai • Tactician • Enlightened • Experienced • Unique
Elemental Battle: Bow a target opposing unit. You may discard a Ring you own as a cost to destroy all attached cards in the unit.
Akodo Kuemon - exp - personalities
3F/3C 0HR7G/3PH/
Lion Clan Samurai • Tactician • Experienced • Unique
Reaction: After an action moving a unit to this battlefield resolves: Bow or straighten the unit's Personality.
Akodo Natsu - exp - personalities
3F/3C 5HR7G/3PH/
Lion Clan Samurai • Tactician • Experienced • Unique
Reaction: After a Battle Action Segment begins: The Attacker has the first opportunity to take an action or pass during this battle. Play proceeds in turn order from him after that.
Akodo Rokuro - exp - personalities
3F/3C 0HR7G/3PH/
Lion Clan Samurai • Tactician • Experienced • Unique
Reaction: Before a Lion Clan Personality bows: Negate the bowing. If the bowing was a cost, it is paid.
Asahina Yoshino - exp - personalities
1F/4C 5HR9G/3PH/
Crane Clan Air Shugenja • Enlightened • Experienced • Unique
Reaction: After your Action Phase ends: Straighten two target non-Holding target cards.
Asako Takakazu - exp - personalities
2F/4C -HR7G/3PH/
Phoenix Clan • Air • Shugenja • Experienced • Unique
Battle/Open: Even if he is not at the current battlefield: Attach a Spell to Takakazu from your hand (paying all costs). If you used this ability as a Battle action, you may immediately take an additional Battle action.
Bayushi Adachi - exp - personalities
4F/4C -HR7G/1PH/
Scorpion Clan Samurai • Magistrate • Enlightened • Experienced • Unique
Elemental Battle: Move an opposing target Dishonored Personality home. You may bow or discard a Ring you own as a cost to destroy the Personality instead.
Bayushi Bokatsu - exp - personalities
3F/4C -HR7G/1PH/
Scorpion Clan Courtier • Magistrate • Enlightened • Experienced • Unique
Bokatsu may remain bowed.
Limited: Bow Bokatsu and restore a target Dishonored Personality to Honor: Target a different Personality controlled by the same player. That Personality's controller either destroys the target, or the target is Dishonored, bowed, and may not straighten while Bokatsu is bowed and in play.
Bayushi Kan - exp - personalities
4F/4C -HR8G/0PH/
Scorpion Clan Ninja • Samurai • Ninjutsu 2 • Enlightened • Experienced • Unique
Elemental Open: Target a Personality you control, and target a player. This counts as if the target player had targeted your Personality with an action.
Bayushi Saya - exp - personalities
3F/4C -HR8G/1PH/
Scorpion Clan Samurai • Courtier • Enlightened • Experienced • Unique
Elemental Reaction: After a target Personality is Dishonored, bow or discard a Ring you own: Destroy that Personality.
Bayushi Shinzo - exp - personalities
3F/4C -HR8G/0PH/
Scorpion Clan Ninja • Duelist • Ninjutsu 2 • Enlightened • Experienced • Unique
Ninja Elemental Reaction: After Shinzo is targeted by another player's action, bow or discard a Ring you own: Target a Personality controlled by the acting player. Shinzo issues him an unrefusable challenge. If the other Personality loses, gain control of him, straighten him, and permanently give him the Ninja trait.
Chikka-tek - exp - personalities
3F/2C -HR6G/1PH/
Ratling • Creature • Grasping Paw Tribe • Experienced • Unique
Reaction: After a player draws one or more cards from his own card effects, discard a card: The player must discard a number of cards equal to the number drawn.
Chuda Ruri - exp - personalities
3F/4C -HR8G/0PH/
Shadowlands Shugenja • Bloodspeaker • Enlightened • Experienced • Unique • Lose 4 Honor.
Battle: Fear 5.
Limited: Bow Ruri or bow a Ring in play: If a target Personality has the non-printed Shadowlands trait, give him a -4C token when your next turn begins. Otherwise, give him the Shadowlands trait.
Daidoji Akagi - exp - personalities
3F/3C 0HR7G/2PH/
Crane Clan Samurai • Harrier • Enlightened • Experienced • Unique
Ranged Attacks by Harrier Personalities you control have +2 Strength for each Ring you control.
Battle: Ranged 3 Attack.
Reaction: After a target Personality performs a Ranged Attack, Dishonor Akagi or bow a Ring you control: Straighten the target or move him home.
Daidoji Setsuko - exp - personalities
4F/4C 0HR10G/3PH/
Crane Clan Samurai • Harrier • Enlightened • Experienced • Unique
Battle: Bow a Courtier you control or target a Ring you control: Move Setsuko to any location where she would be opposed. You may immediately take a Battle action.
Daigotsu Fumiaki - exp - personalities
7F/3C -HR6G/0PH/
Shadowlands Samurai • Lost • Experienced • Unique • Lose 4 Honor.
Open: Target a Personality. The target may not use his abilities this turn.
Daigotsu Soetsu - exp - personalities
4F/4C -HR7G/1PH/
Shadowlands Samurai • Lost • Undead • Duelist • Enlightened • Experienced • Unique • Lose 4 Honor.
Elemental Battle: Bow Soetsu or bow or discard a Ring you own: Target up to 3 opposing units with total Force less than Soetsu's Force plus Chi. Destroy them.
Doji Saori - exp - personalities
2F/4C -HR8G/2PH/
Crane Clan Samurai • Courtier • Duelist • Enlightened • Experienced • Unique
Elemental Reaction: After Saori wins a duel: Destroy the loser. Retrieve a Dark Virtue card from your discard pile.
Doji Seo - exp - personalities
5F/4C 6HR10G/3PH/
Crane Clan Samurai • Duelist • Enlightened • Experienced • Unique
Challenges Seo issues while she is in an army are unrefusable.
Battle: If Seo is at a battlefield: Issue a challenge to a target opposing Personality. You may bow or discard a Ring you own as a cost to target a Personality at any battlefield.
Ep'kee - exp - personalities
4F/2C -HR6G/0PH/
Ratling General • Creature • Bushi • Green-Green-White Tribe • Enlightened • Experienced • Unique
Elemental Reaction: Before a Personality gains a Force bonus, target a Ring you own in play or in your discard pile, or show a Ring from your hand: Ep'kee gains the bonus instead.
Gran-otik - exp - personalities
1F/3C -HR6G/0PH/
Ratling • Creature • Scout • Enlightened • Experienced • Unique • Loyal
Reaction: Before a Battle Action Segment begins at Gran-otik's battlefield, bow him: Gran-otik produces a number of consecutive Ranged 4 Attacks equal to one plus the number of Rings in play and in discard piles.
Hida Nari - exp - personalities
6F/2C -HR8G/2PH/
Crab Clan Bushi • Experienced • Unique
Nari cannot be targeted with Elemental effects.
Battle: Any number of times per turn: Attach a Follower from your discard pile to a target Personality in her army, paying all costs.
Hida Sosuke - exp - personalities
5F/3C -HR8G/1PH/
Crab Clan Bushi • Hero • Yu 5 • Enlightened • Experienced • Unique
Battle: Play a Heroic Battle Action card from your discard pile. Remove it from the game. If you have one or more Ring cards in play the Heroic Action may target a Personality ignoring its restrictions.
Hida Sozen - exp - personalities
5F/4C 0HR9G/2PH/
Crab Clan • Samurai • Hero • Experienced • Enlightened • Unique
Other players' actions can not destroy Sozen.
Hiruma Oda - exp - personalities
6F/3C 0HR8G/2PH/
Crab Clan Samurai • Enlightened • Experienced • Unique
When Oda enters play, you may search your hand, then deck, then discard pile for the Ring of Earth and put it into play. It does not count for Enlightenment while in plau. Followers in Oda's army have the ability: "Reaction: When this card would bow or be destroyed to pay a cost: Fulfill that cost without bowing or being destroyed."
Hitomi Kazu - exp - personalities
2F/5C 4HR8G/2PH/
Dragon Clan Monk • Enlightened • Experienced • Unique
Elemental Reaction: After Kazu assigns: Target another Personality. Switch Kazu's printed Force and Chi. Switch the target's printed Force and Chi. If you control a Ring, gain 2 Honor.
Hoshi Masote - exp - personalities
5F/4C -HR9G/2PH/
Dragon Clan Monk • Tattooed • Duelist • Enlightened • Experienced • Unique
In the first duel each turn involving Masote, other players may not gain Honor during the duel, the loser is destroyed, and other players may not play Reactions to winning the duel.
Ikoma Kosaku - exp - personalities
4F/4C 6HR8G/3PH/
Lion Clan Samurai • Tactician • Experienced • Unique
Reaction: Once per battle, after Kosaku assigns or moves to a battle: Target a face-up Personality in one of your Provinces. Reduce his Gold cost by the number of Lion Clan Personalities in Kosaku's army. Bring the target into play in Kosaku's army, paying all costs.
Isawa Kimi - exp - personalities
3F/4C 4HR7G/2PH/
Phoenix Clan Void Shugenja • Enlightened • Experienced • Unique
Void Reaction: Even if Kimi is dead, after the turn begins: Phoenix Clan Personalities you control gain the Element traits of all Rings you control.
Isawa Sawao - exp - personalities
1F/4C 6HR6G/2PH/
Phoenix Clan Fire Shugenja • Duelist • Enlightened • Experienced • Unique
Fire Battle: Any number of times per turn, bow or discard a Ring you own: Destroy a target Item, Spell, or Follower.
Itsume - personalities
1F/4C -HR6G/2PH/
Unaligned Creature • Kenku Trickster Spirit • Duelist
Limited: Target a Ring and a Personality controlled by the same player. Itsume challenges the Personality to an unrefusable duel. Bow the loser. If Itsume wins, take control of the Ring. If the player later meets the Ring's printed requirements for putting the Ring into play, he can bow a Monk or Shugenja he controls as a cost to gain control of the Ring.
Iuchi Umeka - exp - personalities
4F/4C 4HR9G/4PH/
Unicorn Clan Shugenja • Cavalry • Baraunghar • Enlightened • Experienced • Unique
Actions on cards straightened by Umeka's printed abilities may be used one additional time per turn.
Open: Bow a Spell or Ring you control: Straighten a target Samurai.
Open: Bow a Samurai you control: Straighten a target Ring or Spell.
K'mee - exp - personalities
2F/3C -HR5G/1PH/
Ratling Shugenja • Creature • Third Whisker Tribe • Enlightened • Experienced • Unique • Loyal
Attaches Jingasa cards without Gold cost.
Limited: Bow K'mee: Put a Ring in a discard pile into play under your control. The Ring does not count for Enlightenment while in play. If K'mee leaves play at any time, destroy the Ring.
Kaiu Haku - exp - personalities
6F/3C -HR9G/1PH/
Crab Clan Battlemaster • Samurai • Experienced • Unique
When Haku overlays, permanently copy all traits from any cards stacked under him.
Limited: Search your deck, then discard pile, for a Follower and reveal it to all players. Put it in your hand. Discard a Follower from your hand.
Kakita Funaki - exp - personalities
3F/4C 6HR8G/3PH/
Crane Clan Samurai • Courtier • Duelist • Enlightened • Experienced • Unique
Elemental Political Limited: Target a Personality controlled by another player. He may challenge Funaki. If he does not, he loses all text in his text box except bold-faced traits until the beginning of your next turn. You may bow a Ring you control as a cost to make the loss permanent.
Komori Junsaku - personalities
1F/3C -HR4G/3PH/
Unaligned Bat Clan Shugenja
Junsaku may not use Spells or Kihos during battles.
Open: Target an Honorably Dead Personality you own and a Personality you control. Replace the printed Force, Chi, or Personal Honor of your Personality with the same printed stat from the dead Personality.
Kuni Okichi - exp - personalities
4F/3C -HR8G/1PH/
Crab Clan Shugenja • Bloodspeaker • Yu 3 • Enlightened • Experienced • Unique
Battle: Destroy a target opposing Follower or opposing Personality with no attached Followers. If you are a Crab Clan Player, you may target a Ring in play or discard a Ring you own as a cost to target an opposing Personality with attached Followers.
Kyoso no Oni - exp 3 - personalities
13F/6C -HR13G/0PH/
Oni • Nonhuman • Shadowlands • Enlightened • Experienced 3 • Unique
Lose 8 Honor.
After the first time each game Kyoso no Oni enters play: Destroy a Personality you control; if this destroyed him, you may target and destroy another Personality with equal or lower Gold Cost than his.
Limited: Target a Ring and a Shadowlands Personality. Destroy both targets.
Mirumoto Bokkai - exp - personalities
4F/4C 0HR8G/3PH/
Dragon Clan Samurai • Duelist • Enlightened • Experienced • Unique
Reaction: After Bokkai wins a duel during a battle: Target a Personality in your discard pile or attached to one of your Provinces. Bring him into play at the current battlefield. Remove the Personality from the game after the battle.
Mirumoto Gonkuro - exp - personalities
4F/4C -HR7G/3PH/
Dragon Clan Samurai • Duelist • Enlightened • Experienced • Unique
Limited: Put the top card of your Fate deck under your Stronghold.
Limited: Straighten a Ring.
Mirumoto Hakahime - exp - personalities
4F/4C 5HR8G/3PH/
Dragon Clan Samurai • Enlightened • Experienced • Unique
Reaction: Before removing a Personality from the game after a battle ends: Attach that Personality face down to one of your Provinces.
Moshangoru - exp - personalities
8F/3C -HR7G/0PH/
Ogre Bandit • Nonhuman • Shadowlands • Enlightened • Experienced • Unique • Lose 4 Honor.
Elemental Battle: Challenge a target opposing Personality to a duel of Force. His controller can only refuse the challenge by paying 5 Gold or bowing a Ring he controls.
Moshi Amika - exp - personalities
3F/4C -HR7G/1PH/
Mantis Clan Water Shugenja • Fire • Naval • Enlightened • Experienced • Unique
Elemental Battle: Ranged 6 Attack.
Elemental Battle: Even if bowed, bow or discard a Ring you own: Ranged 6 Attack.
Moshi Kekiesu - exp - personalities
3F/3C -HR8G/1PH/
Mantis Clan Shugenja • Naval • Enlightened • Experienced • Unique
Maho Battle: Ranged 4 Attack or two consecutive Ranged 2 Attacks. The Ranged Attacks compare to Personalities' Chi, and may target Personalities with attached Followers. They can not be modified unless you control a Ring, and cannot be combined.
Moto Akikazu - exp - personalities
5F/4C -HR10G/0PH/
Unicorn Clan Shugenja • Cavalry • Enlightened • Experienced • Unique
Akikazu has a Force bonus equal to the highest number of dead Personalities in any one discard pile.
Elemental Open: Bow a Ring you control: Target a Personality. His controller must bow or discard a Ring he owns as a cost to assign or move into battlefields this turn.
Moto Rumiko - exp - personalities
5F/3C 0HR9G/3PH/
Unicorn Clan Samurai • Cavalry • Enlightened • Experienced • Unique
When Rumiko enters play, you may search your hand, then deck, then discard pile, for the Ring of Air and put it into play. It does not count for Enlightenment while in play. Personalities in Rumiko's army have the ability, "Battle: Bow a Follower in this unit or a Ring you control: Bow a target opposing card with no attached cards."
Muketsu - exp - personalities
7F/4C -HR8G/0PH/
Spider Clan • Monk • Shadowlands • Experienced • Unique
Lose 5 Honor.
Reaction: Even if Muketsu is bowed, after a Ring bows: Give a target Personality a -2C token.
Nagisa - personalities
2F/4C -HR2G/2PH/
Unaligned Samurai • Ronin
All players have the ability, "Elemental Open: If you control more Rings than Nagisa's controller: Gain control of Nagisa."
Qolsa - personalities
4F/4C 0HR6G/1PH/
Naga Shugenja • Vedic • Constrictor
Open: Bow a target opposing Personality with less Force than Qolsa, a Ring, or a target Enlightened Personality.
Shiba Denbe - exp - personalities
3F/4C 5HR8G/3PH/
Phoenix Clan Yojimbo • Samurai • Enlightened • Experienced • Unique
Open: Put a Ring you control into your hand.
Open: Put a Ring into play from your hand. While this Ring is in play, it has no ability, does not count for Enlightenment, and your Personalities have that Element trait.
Shiba Yoshimi - exp - personalities
3F/4C 4HR7G/3PH/
Phoenix Clan Yojimbo • Samurai • Duelist • Enlightened • Experienced • Unique
If there is an Earth Shugenja in Yoshimi's army, other players must discard a card as an additional cost to target Shugenja in Yoshimi's army.
Elemental Air Reaction: After another player's action targets a Personality in Yoshimi's army, target an Air Shugenja in your army. Redirect the action to another Personality in his army.
Shinjo Wei - exp - personalities
3F/3C -HR8G/1PH/
Unicorn Clan Samurai • Scout • Cavalry • Junghar • Enlightened • Experienced • Unique
Recon Open: Target a Province. During battles at that Province this turn, your Junghar Personalities have: "Battle: Ranged 4 Attack."
Shosuro Dazai - exp - personalities
2F/4C -HR7G/1PH/
Scorpion Clan Air Shugenja • Courtier • Enlightened • Experienced • Unique
Twice per turn, Dazai does not need to bow to pay the cost for a Spell or Political action.
Togashi Nyima - exp - personalities
4F/3C -HR7G/1PH/
Dragon Clan Monk • Tattooed • Enlightened • Experienced • Unique
Reaction: After the end of an Attack Phase in which you were the Defender: Return a Ring in your discard pile to your hand. Declare an attack against the Attacker in that phase. Neither of you may invite allies. You can only assign Nyima to this attack.
Tsuruchi Arishia - exp - personalities
4F/3C -HR9G/2PH/
Mantis Clan Samurai • Naval • Scout • Enlightened • Experienced • Unique
Recon Open: Target a Province. Ranged Attacks produced by attacking Mantis Clan Human Personalities you control at that Province may target cards even if they are in the Defender's home.
Battle: Bow Arishia: Ranged 5 Attack.
Tsuruchi Terao - exp - personalities
3F/4C -HR8G/1PH/
Mantis Clan Samurai • Naval • Enlightened • Experienced • Unique
Fire Battle: Even if Terao is bowed: Ranged 4 Attack. You may bow or discard a Ring you own as a cost to perform two more consecutive Ranged 4 Attacks, which may be combined together.
Utaku Keyo - exp - personalities
4F/3C 4HR9G/3PH/
Unicorn Clan Samurai • Battle Maiden • Cavalry • Junghar • Enlightened • Experienced • Unique
Reaction: After an attack is declared against you, even if Keyo is bowed: Straighten a number of target units equal to one plus the number of Rings you own in play and in your discard pile.
Utaku Tarako - exp - personalities
5F/3C 4HR10G/4PH/
Unicorn Clan Samurai • Battle Maiden • Cavalry • Scout • Enlightened • Experienced • Unique
When Tarako enters play, you may search your hand, then deck, then discard pile, for the Ring of Water and put it into play. It does not count for Enlightenment while in play.
Recon Open: Bow a Region you control: Target a Province. Until the end of the turn, other players' actions may not move Personalities into that Province.
Yoritomo Chimori - exp - personalities
3F/3C -HR7G/1PH/
Mantis Clan Samurai • Naval • Enlightened • Experienced • Unique
Open: Give all Mantis Clan Human Personalities you control +1F. If you control any Rings, Mantis Clan Personalities have an additional +4F while opposed.
Yoritomo Iongi - exp - personalities
5F/3C -HR9G/1PH/
Mantis Clan Pirate • Naval • Enlightened • Experienced • Unique
Battle: Bow a Ring you control, discard a Ring from your hand, or bow Iongi. Target a unit. Your actions may target the Personality in that unit as if he had no attached cards.
Battle: Even if Iongi is bowed: Ranged 5 Attack.
Z'chkir - exp - personalities
4F/4C -HR8G/1PH/
Ratling Shugenja • Creature • Third Whisker Tribe • Enlightened • Experienced • Unique
Reaction: After you create a Ratling Personality, discard a card: Create another, identical Ratling Personality in the same location. If you discarded a Ring you may create an additional identical Personality.
Bay of Green Coral - regions
Singular
All units assigned to defend your Provinces have the Naval trait.
Open: Destroy this card: Destroy a target Region.
Sacred Hillside - regions
Singular
This Province has +1 Strength for each Ring you control.
Open: Straighten a Ring in play.
Snow-Blocked Pass - regions
Singular
Units with less than 5 Force bow before battle resolution at this battlefield.
Rosoku Sensei - senseis
-1PS/0GP/0SH
All Clans Sensei
While this Sensei is in play, it counts as an Elemental Ring for actions on cards. No more than one of your Actions can put cards in your hand each phase.
Mantle of Flame - spells
3G 3F
Unique
May attach to and be cast by any Enlightened Personality as if he were a Shugenja. This Personality may remain bowed during the Straighten Phase.
Open: Bow this Shugenja: Target a Personality you control. While this Shugenja is bowed, targeting that Personality costs an additional 4 Gold.
Partake of the Fire - spells
4G 3F
Elemental Fire Water Battle: Bow this Spell: Ranged 4 Attack. You may destroy a Terrain, Region or Formation at this Province. You may move this unit home.
The Dragons' Talons - spells
3G 3F
Fire Battle Ritual: Destroy this Shugenja and any number of Shugenja you control in the same army: Consecutively target and destroy a number of opposing bowed cards and/or cards with no unbowed cards attached equal to the number of Shugenja destroyed.
A Clan Divided - actions
0G 3F
Open: Target a Personality with an Honor Requirement of 0 or greater and another Personality with an Honor Requirement of "-". After the next time this game one of those Personalities moves or assigns to a battlefield, the other one straightens and moves to the same location.
A Clan United - actions
0G 3F
Battle: If you have 2 Personalities with the same Clan but different Family Names in this battle: Target a Personality in your current army and a Personality opposing him. Your Personality issues the other an unrefusable challenge to a duel of Force, Chi, or Personal Honor.
A Long Journey - actions
1G 3F
Reaction: After a Personality enters play in your home: He may not be targeted by other player's actions or assign to armies until the beginning of your next turn.
A Sage's Counsel - actions
0G 3F
Limited: Bow a Ring you control: Permanently give a target Personality the Enlightened trait.
A Scorpion's Wisdom - actions
0G 4F
When this card is revealed as a focus in a duel, if one Personality in a duel in which this card was focused was Dishonored, you may restore him to Honor and Dishonor the other Personality.
Political Open: Target two Personalities. Give one +2 Personal Honor. Give the other -2 Personal Honor.
Aikido Demonstration - actions
0G 3F
When revealed as a focus in a duel, the loser bows and other effects of the duel on the loser are negated. The winner gains 3 Honor, in addition to any other results.
Battle: Target and bow a Personality you control at the current battlefield: Send home a target opposing Personality with less Personal Honor.
Banzai Cry - actions
0G 2F
Battle: Fear 4. This Fear bows Personalities with Chi less than or equal to its strength.
Cautious Escort - actions
0G 2F
Limited: Bow a target Personality you control: Target a Personality controlled by another player. Give him a 1F Cavalry Naval Ashigaru Follower token. While the token is attached to him, gain 3 Honor after the first time each attack his controller assigns or moves him.
Destined Enemies - actions
0G 3F
Battle: Target a Champion, Daimyo, or Enlightened Personality you control, or target a Personality you control and a Ring you control: Challenge a target Personality opposing him to an unrefusable duel. If the opposing target is a Champion, Daimyo, or Enlightened, the winner gains 5 Honor.
Elemental Arrow - actions
0G 3F
Kiho Fire Reaction: Before a card in your army produces a Ranged Attack, target a Monk, Shugenja, or Enlightened Personality in your army: The Ranged Attack has +3 Strength. You may produce a second consecutive Ranged Attack with a strength equal to the final strength of the first.
Gift of Rice - actions
0G 1F
Open: Straighten a target Holding. Until the beginning of your next turn, all Personalities controlled by other players have +1F. If you control the Holding, it can't straighten until after your next straighten phase.
Hard Pressed - actions
0G 1F
Delayed Terrain
Battle: Send a target unit home. You may bow the unit.
Inspiring Leadership - actions
*G 3F
This card's printed Gold cost is equal to the number of unbowed non-Tactician Personalities you control.
Open: Permanently give all Personalities you control the Tactician trait.
Journey's Beginning - actions
*G 2F
Reaction: After a Personality you control moves to a battlefield: Move one or more other target Personalities you control from the same starting location to the battlefield. This action costs 1 Gold for each such Personality moved.
Journey's End - actions
0G 2F
Reaction: After a Personality you control moves to a battlefield: Take a Battle action.
Reckless Charge - actions
0G 1F
Heroic Open: Target a Human Personality you control: Give him +2F. He may not be destroyed by other player's card effects. He is destroyed immediately after the Attack Phase.
Strength of the Crab - actions
0G 3F
Battle: Target an opposed Crab Clan Personality: Give him +4F. Until the end of the battle, enemy players must discard 2 cards as an additional cost to target this Personality.
Strength of the Crane - actions
0G 3F
Battle: Target a Crane Clan Personality you control: Ranged Attack with a strength equal to his Personal Honor. Gain 2 Honor.
Strength of the Dragon - actions
0G 3F
Battle: Target a Dragon Clan Personality you control and a Personality opposing him, and bow a Ring you control: Your Personality challenges the other Personality. His challenger may only refuse by discarding a Ring he controls.
Strength of the Lion - actions
0G 3F
Battle: Target an opposed Lion Clan Personality: Give him +4F. You may immediately take another Open or Battle action.
Strength of the Mantis - actions
0G 3F
Battle: Target an opposed Mantis Clan Personality and a Holding: Give the Personality +2F. Increase the Holding's Gold production by 2.
Strength of the Nezumi - actions
0G 3F
Battle: Target a Ratling Personality: Target an Item or Follower in a discard pile. Attach it to the Ratling, reducing its cost by the Ratling's Gold cost.
Strength of the Phoenix - actions
0G 3F
Battle: Target an opposed Phoenix Clan Personality: Give him +1F for each different Element trait in his army. Give him +1C.
Strength of the Scorpion - actions
0G 3F
Battle: Target a Scorpion Clan Personality you control and a Personality another player controls, each with one or more abilities: Your Personality switches either Force or abilities with the other.
Strength of the Shadowlands - actions
0G 3F
Battle: Target a Shadowlands Personality you control: Fear with a strength equal to your Personality's Chi. This Fear affects Personalities as if they were Followers.
Strength of the Unicorn - actions
0G 3F
Battle: Target up to three cards in units led by opposed Unicorn Clan Personalities who did not assign during Cavalry Maneuvers this attack. Give each target +3F.
Test of Enlightenment - actions
0G 3F
Limited: Target a Personality you control and a Personality controlled by another player. Your Personality challenges the other Personality. If he refuses, Dishonor him. The loser is bowed. The winner may search his deck, then discard pile, for a Ring, reveal it, and add it to his hand.
The Darkened Path - actions
0G 3F
Kiho Maho Open: Target and bow a Monk or Enlightened Personality you control: Target a number of Rings in play up to your Personality's Chi. Remove those Rings from the game. Return them to the game before the beginning of your next turn. Lose 3 Honor.
The Way of Will - actions
0G 1F
Kiho Open: Target a Monk or Enlightened Personality you control: Target a number of Personalities up to the number of Rings you have in play. Each target has +2F.
Unexpected Find - actions
0G 1F
Reaction: After you overpay a Gold cost by 1 or more Gold: Put this card into play in your home bowed. Draw a card during your next End Phase.
Reaction: When bowing a Holding to produce gold, bow and discard this card from your home: Produce 1 Gold.
