Спойлер Words and Deeds
Taoist Archer - follower
5F/0C -PH/8G/0HR 2F
Reaction: After this card enters play: Draw a card.
Battle: Ranged 5 Attack.
Armor of Command - item
+2F/+0C 4G 2F
Armor
This Personality has Commander and +1PH.
Akodo Sadahige - exp - personality
4F/3C 5HR8G/3PH/
Lion Clan • Samurai • Tactician • Experienced • Unique
Battle: Remove a Fate card in your discard pile from the game: Bow a target enemy card without attachments. If you removed a Bushido Virtue, destroy the targeted card and gain 1 Honor.
Daigotsu Gyoken - exp - personality
5F/3C -HR7G/1PH/
Spider Clan • Shadowlands • Samurai • Experienced • Unique
After Gyoken enters play: Lose 6 Honor.
Battle: Even if Gyoken is bowed, if he assigned to the current battlefield or if any enemy units are there: He is relentless. Move him there. Straighten his unit if he moved.
Doji Ayano - exp - personality
2F/4C 10HR7G/4PH/
Crane Clan • Courtier • Samurai • Experienced • Unique
Political Open: Bow Ayano: Target a Personality. His controller may bow him. If he is now unbowed, his unit may not be assigned to attack this turn.
Hida Bachiatari - personality
4F/3C 0HR7G/1PH/
Crab Clan • Shadowlands • Samurai • Damned
Battle: Bow Bachiatari: Ranged 3 Attack with +1 strength for each province destroyed this game.
Isawa Kyoko - exp - personality
1F/3C 10HR4G/3PH/
Phoenix Clan • Air • Shugenja • Experienced • Unique
Battle: Bow Kyoko and move her home: She pacifies the enemy. Move a target enemy Personality home. If he moved, bow him and gain 1 Honor.
Jinako - personality
3F/4C 0HR6G/2PH/
Ronin • Water • Shugenja • Cavalry
Battle: Bow Jinako: Move your target Personality to Jinako's battlefield.
Kuni Daigo - exp - personality
5F/4C 3HR10G/2PH/
Crab Clan • Earth • Jade • Shugenja • Experienced • Unique • Jade Champion
Battle: Bow a target enemy card. Destroy it if it is Shadowlands.
Matsu Ushio - personality
4F/3C 0HR7G/0PH/
Lion Clan • Samurai • Deathseeker • Hero
Battle: Destroy Ushio: Destroy a target enemy card with equal or lower Gold Cost. Gain 2 Honor.
Matsu Yosa - personality
2F/3C 7HR6G/4PH/
Lion Clan • Samurai • Paragon
Battle: Ranged 2 Attack.
Battle: Discard a Bushido Virtue card: Ranged 4 Attack. Gain 1 Honor.
Michio - exp - personality
6F/4C -HR10G/0PH/
Spider Clan • Monk • Kensai • Paragon • Experienced • Unique • Dark Dominion
After Michio enters play: Lose 6 Honor.
Reaction: After the resolution of an action performed by a Personality who is now at Michio's location: Target the Personality. Bow or straighten him.
Pokku - exp - personality
4F/3C -HR6G/1PH/
Shadowlands • Nonhuman • Goblin • Scout • Experienced • Unique
After Pokku enters play: Lose 3 Honor.
Battle: Transfer a target enemy attachment to Pokku, ignoring restrictions on attaching.
Fear Battle: Even if Pokku is bowed: Move him home.
Shinjo Naota - personality
4F/3C 0HR8G/2PH/
Unicorn Clan • Samurai • Cavalry • Scout • Wanderer
Naota has +2F while a Terrain is in play at his battlefield.
Naota has +2F while any Regions are attached to his battlefield's province.
Tetsuo - personality
4F/3C -HR7G/0PH/
Spider Clan • Monk • Kensai
Battle: Bow a target enemy card without attachments. If the targeted card is an attachment, destroy it.
Yoritomo Han-Ku - personality
4F/3C -HR7G/1PH/
Mantis Clan • Samurai • Naval • Unique • Captain of the Venture
Battle: If Han-Ku is at a battlefield: He tacks against the prevailing wind. Move him to a different battlefield with one or more enemy units. (One of the battlefields must be the current one.)
Zanaru - personality
4F/3C 0HR6G/2PH/
Ronin • Samurai • Yojimbo
Reaction: After the resolution of an action that moved Zanaru to a battlefield: Straighten a target non-Samurai Personality at that battlefield.
Follow the Flame - spell
2G 1F
Fire • Thunder
Battle: If any of your Personalities in this army has a base Ranged Attack ability, bow this card: Give -4F to a target enemy Personality and each of his Followers.
Touch of the Infinite - spell
0G 3F
Void • Unique
Battle: Bow this Shugenja and reduce his Chi to 0: Reduce a target attacking Personality's Chi by the amount of Chi your Shugenja lost.
A Warrior's Patience - strategy
0G 2F
Bushido Virtue
This card may only be played from your discard pile.
Reaction: Before your End Phase begins, if you control a Samurai with 4 or more Personal Honor or a Paragon: Put this card in your hand.
Darkness Unleashed - strategy
0G 2F
Kiho
Battle: Target your unbowed Monk: Ranged Attack with strength equal to his entering-play Honor loss. You may target an enemy Personality or Follower and give him a Force penalty equal to your Monk's Chi.
Dissolution - strategy
0G 2F
Battle: Target your unbowed Commander: Straighten all Followers in your army.
Final Sacrifice - strategy
0G 4F
Reaction: When an action would target a Personality you control, target your Yojimbo: The action targets him instead, if legal.
Hamstrung - strategy
0G 4F
Focus Effect: Lower this card's Focus Value by an amount from 0 to 4: Gain Honor equal to the amount it was lowered by.
Reaction: Before the resolution of an action: Choose a Personality. Negate his movement into attacking armies from the action.
I Will Not Die Alone! - strategy
0G 3F
Battle: Destroy your target unbowed Berserker or Deathseeker Personality: Destroy a target enemy unit with total Force less than the Force plus Chi of your targeted Personality. If your Personality is a Deathseeker, gain 2 Honor.
Insurmountable Obstacle - strategy
0G 1F
Terrain
Battle: After each time an action moves a Personality home from this battlefield, dishonor him. You may take an additional Battle action after playing this Terrain.
Kata of the North Wind - strategy
0G 1F
Kata
Limited: Put this card into play in your home. Discard any other Kata cards there. While this card is in your home you have the ability, "Battle: Bow your target Weapon: Straighten its Personality."
One After Another - strategy
0G 3F
Political
Open: Target your unbowed Courtier: Players may not use abilities on any Personality with a target Personality's title this turn. Lose 1 Honor.
Selfless Politics - strategy
0G 3F
Political
Open: Target a Personality. After the next time he assigns to attack you this turn, gain 2 Honor and dishonor him.
Shameful Injury - strategy
0G 4F
Battle: Even if you control no units at the current battlefield: Negate all current Force bonuses and penalties a target Personality has recieved from actions. Until the turn ends, negate all new Force bonuses or penalties to him from actions.
Song of the World - strategy
0G 4F
Void • Kiho
Open: Target your Shugenja or Monk: Look at the top 5 cards of your Fate deck. You may rearrange them.
Swift Sword Cut - strategy
0G 2F
Battle: Target your Kensai Personality and bow him or one of his Weapons: Destroy a target enemy Follower, Item, or Personality without attachments and with Force less than or equal to your Kensai's Chi.
The Last One - strategy
0G 4F
Open: Target your Personality: Destroy all of your other Personalities. If this destroyed at least four Personalities, permanently give your targeted Personality +4F, and until the end of the game, negate effects of other player's actions that bow, dishonor, move, or destroy him.
Celestial Unrest - events
Bow all Personalities with a Clan alignment but without their controller's Clan alignment. Each Personality this bowed can not straighten until after his controller's next Straighten Phase.
Coronation of Jade - events
A target Shugenja Personality permanently gains Jade Champion, +1PH, and the ability "Battle/Open: Even if this card is bowed: Straighten this unit."
Hurried Gempukku - events
Bow any number of your Human Personalities without abilities. Give a +2F Training token to each Personality that this bowed.
The Fall of Shiro Moto - events
Destroy all Regions with one or more base Battle actions.
The Third Yasuki War - events
Until the end of the game, each player who has lost one or more provinces this game may refill one of his provinces face up during each of his turns.
Fortified Cavalry - followers
4F/0C -PH/7G/2HR 4F
Cavalry
Can only attach to a Samurai.
Before this card's Personality is destroyed by another player's action, remove this card from the game: Negate the Personality's destruction, create a 4F Cavalry Follower card, and attach it to him.
Gunso Hiroshi - followers
2F/0C -PH/3G/2HR 4F
Gunso
Can only attach to a Lion Clan Personality.
After this card leaves play: Remove it from the game.
Battle: If this card is in your discard pile: Attach it to your target Personality (paying all costs).
Gunso Kisho - followers
2F/0C -PH/3G/0HR 4F
Gunso
Can only attach to a Mantis Clan Personality.
Battle: Ranged 2 Attack.
Reaction: After the target of a Ranged Attack from another card in this army is chosen: Increase that Ranged Attack's strength by 2.
Gunso Raiden - followers
2F/0C -PH/3G/2HR 4F
Gunso • Yojimbo
Can only attach to a Phoenix Clan Personality.
Battle: Bow this card: Give a target enemy Personality -4F. Gain 1 Honor.
Shiotome - followers
3F/0C -PH/3G/3HR 1F
Cavalry • Battle Maiden
Can only attach to a Cavalry Personality.
This card has -3F while this Personality is dishonorable.
Spider Abbot - followers
4F/0C -PH/7G/0HR 2F
Unique
Attaches to a Spider Clan Personality for 1 less Gold.
Reaction: After a Personality performing a Kiho or Ninja action, or an action on a Spell, bows to pay its cost: Straighten him.
Taoist Archer - follower
5F/0C -PH/8G/0HR 2F
Reaction: After this card enters play: Draw a card.
Battle: Ranged 5 Attack.
Tengoku's Justice - followers
2F/0C -PH/3G/1HR 2F
Cavalry
Battle: Target an enemy Personality. His Followers may not use their base abilities until the end of the turn.
Yobanjin Mercenaries - followers
3F/0C -PH/3G/0HR 3F
Lose 2 Honor.
Each player may use Yobanjin Mercenaries' base ability once per turn, even if another player has used it that turn.
Open: Even if this card is bowed, pay 3 Gold: Transfer this card to your target Personality. Lose 2 Honor.
Daimyo's Vassals - holdings
3F/0C -PH/3G/0HR 3F
Lose 2 Honor.
Each player may use Yobanjin Mercenaries' base ability once per turn, even if another player has used it that turn.
Open: Even if this card is bowed, pay 3 Gold: Transfer this card to your target Personality. Lose 2 Honor.
Demented Craftsman - holdings
3F/0C -PH/3G/0HR 3F
Lose 2 Honor.
Each player may use Yobanjin Mercenaries' base ability once per turn, even if another player has used it that turn.
Open: Even if this card is bowed, pay 3 Gold: Transfer this card to your target Personality. Lose 2 Honor.
Militia Training Ground - holdings
3F/0C -PH/3G/0HR 3F
Lose 2 Honor.
Each player may use Yobanjin Mercenaries' base ability once per turn, even if another player has used it that turn.
Open: Even if this card is bowed, pay 3 Gold: Transfer this card to your target Personality. Lose 2 Honor.
Remote Farms - holdings
3F/0C -PH/3G/0HR 3F
Lose 2 Honor.
Each player may use Yobanjin Mercenaries' base ability once per turn, even if another player has used it that turn.
Open: Even if this card is bowed, pay 3 Gold: Transfer this card to your target Personality. Lose 2 Honor.
Armor of Command - item
+2F/+0C 4G 2F
Armor
This Personality has Commander and +1PH.
Armor of Toshigoku - items
+3F/+0C 4G 1F
Armor
Reaction: After this card's Personality is destroyed: The inner spirit of the armor comes alive. Create a 3F/1C/2PH Nonhuman, Spirit, Samurai Personality card in your current army or in your home.
Blade of Awe - items
+2F/+1C 4G 4F
Weapon • Unique
After this card bows: Straighten it.
Battle: Destroy a target enemy Follower.
Blade of the Pure Soul - items
+2F/+1C 4G 4F
Weapon • Unique
Battle: Bow this card: You may destroy a target Item in the enemy army. If there are now no Items in the enemy army, give this Personality +2F.
Customized Armor - items
+2F/+0C 4G 3F
Armor • Unique
This Personality has a minimum Chi of 4.
Ranged Attacks targeting this Personality have -3 strength.
Battle: Rehonor this Personality.
Kensai's Blade - items
+2F/+1C 3G 3F
Weapon
Has +1F while attached to a Kensai.
Reaction: After engaging in a battle: Attach this card from your hand to your target Personality (paying all costs).
Kote - items
+1F/+0C 2G 3F
Armor
Reaction: After Focus Effects resolve in a duel involving this Personality, destroy this card: Add 1 to the Focus Value of one of your focused cards.
Maga-yari - items
+3F/+1C 5G 3F
Weapon
This card can not be transferred.
Attaches to a Paragon or Kensai for 3 less gold.
Naseru's Private Journal - items
+0F/+0C 5G 4F
Unique
Attaches to a Crane Clan Personality for 2 less Gold.
After this card is destroyed: The player whose card or army destroyed this card or its Personality loses 5 Honor.
Political Reaction: When a Political or Imperial action would target this Personality, bow this card: The action targets another legal target of your choice at this location.
Agasha Sanami - personalities
2F/4C 6HR7G/4PH/
Phoenix Clan • Shugenja • Fire
Fire Reaction: After you resolve an action on a Spell: Increase your target Personality's Force by the Spell's Focus Value.
Akodo Itoku - personalities
1F/3C 7HR5G/3PH/
Lion Clan • Samurai • Paragon • Tactician
Reaction: After Itoku enters play, discard a card: Search your Fate deck for a Bushido Virtue. Show it. Put it into your hand.
Akodo Sadahige - exp - personality
4F/3C 5HR8G/3PH/
Lion Clan • Samurai • Tactician • Experienced • Unique
Battle: Remove a Fate card in your discard pile from the game: Bow a target enemy card without attachments. If you removed a Bushido Virtue, destroy the targeted card and gain 1 Honor.
Asahina Keitaro - exp - personalities
2F/4C -HR7G/1PH/
Crane Clan • Shadowlands • Daimyo • Courtier • Shugenja • Artisan • Experienced • Loyal • Unique
Maho Reaction: After you attach an Item, give Keitaro a -1C Corruption token: Draw a card.
Asahina Naoki - personalities
1F/3C 6HR7G/3PH/
Crane Clan • Artisan
Your Market holdings straighten during each player's Straighten Phase.
Political Battle: Even if Naoki is not at the current battlefield, pay 3 Gold: Move a target enemy Personality home. Gain 2 Honor.
Asako Bushiken - personalities
4F/3C 4HR7G/3PH/
Phoenix Clan • Monk • Golden Arm Prodigy
Battle: Target an enemy Personality. His controller bows a number of cards in that unit equal to the number of Spells and Rings you control, or one, whichever is greater.
Bayushi Chikayo - personalities
2F/3C 0HR6G/1PH/
Scorpion Clan • Samurai • Yojimbo
Battle: Move your target opposed Courtier home. Move Chikayo to the current battlefield. If the Courtier moved, the enemy leader loses 2 Honor.
Bayushi Ikkou - personalities
3F/3C -HR7G/1PH/
Scorpion Clan • Courtier • Samurai
Political Battle: Give a target enemy Personality -2F. Move Ikkou home. If he moved, the enemy leader loses 1 Honor.
Bayushi Ryouya - personalities
4F/3C -HR8G/2PH/
Scorpion Clan • Samurai • Bitter Lies • Kensai
Ryouya has Duelist while he has a Weapon attached.
Battle: Destroy a Weapon attached to Ryouya: Ranged 3 Attack that can target a Personality with attached Followers.
Bayushi Tenbin - personalities
3F/3C -HR8G/1PH/
Scorpion Clan • Ninja • Scout • Master Killer
Recon Open: Target a province. Your Personalities at its battlefield this turn contribute Force to their unit even while bowed.
Bayushi Yousui - personalities
2F/3C -HR6G/1PH/
Scorpion Clan • Samurai • Bitter Lies • Kensai
Battle: If Yousui has a Weapon attached: Bow a target Personality with no attachments.
Chuda Jinsei - personalities
3F/4C -HR7G/0PH/
Spider Clan • Shadowlands • Shugenja
Lose 4 Honor.
Your created Personalities have +1F.
Maho Limited: Pay 2 Gold: Create a 0F/1C/0PH Shadowlands, Samurai, Undead Personality in your home. Lose 2 Honor.
Daidoji Teruo - personalities
4F/3C 2HR8G/3PH/
Crane Clan • Samurai • Iron Crane
Battle: Destroy Teruo: Destroy a target enemy unit with 7 or lower Force.
Daigotsu Gyoken - exp - personality
5F/3C -HR7G/1PH/
Spider Clan • Shadowlands • Samurai • Experienced • Unique
After Gyoken enters play: Lose 6 Honor.
Battle: Even if Gyoken is bowed, if he assigned to the current battlefield or if any enemy units are there: He is relentless. Move him there. Straighten his unit if he moved.
Daigotsu Harushi - personalities
4F/3C -HR7G/0PH/
Spider Clan • Shadowlands • Samurai • Paragon • Dark Dreams
Lose 3 Honor.
Battle: Bow Harushi or discard a card: Destroy a target enemy attachment. If you discarded a Dark Virtue, you may take an additional Battle action.
Daigotsu Masisha - personalities
2F/3C -HR6G/2PH/
Spider Clan • Courtier • Loyal • Master of Lies
Political Limited: A target player loses 1 Honor.
Doji Ayano - exp - personality
2F/4C 10HR7G/4PH/
Crane Clan • Courtier • Samurai • Experienced • Unique
Political Open: Bow Ayano: Target a Personality. His controller may bow him. If he is now unbowed, his unit may not be assigned to attack this turn.
Doji Chitose - personalities
3F/3C 6HR7G/3PH/
Crane Clan • Courtier • Samurai • Gunso
Reaction: Even if Chitose is bowed, after a Political action resolves: Move your target Personality to Chitose's location. Straighten the target if he moved.
Doji Sakurako - personalities
0F/3C 6HR5G/2PH/
Crane Clan • Courtier
Political Reaction: After a player announces a Battle action before the Defender's first normal opportunity to act or pass, if Sakurako is at the current battlefield, discard the Imperial Favor: Negate the action's effects.
Fatina - personalities
3F/3C -HR7G/0PH/
Spider Clan • Shugenja • Jackal
Lose 3 Honor.
Reaction: Even if Fatina is bowed, after a Personality is destroyed: Create a 2F/2C/0PH Shadowlands, Undead, Ghul Personality in your current army or your home. Lose 2 Honor.
Hida Bachiatari - personality
4F/3C 0HR7G/1PH/
Crab Clan • Shadowlands • Samurai • Damned
Battle: Bow Bachiatari: Ranged 3 Attack with +1 strength for each province destroyed this game.
Hida Fubatsu - personalities
4F/3C 2HR7G/2PH/
Crab Clan • Naga • Samurai • Artisan • Blacksmith • Hero
Limited: Bow Fubatsu and pay 2 Gold: Create a +2F Armor Item card and attach it to your target Personality.
Hida Manabu - personalities
6F/1C -HR8G/1PH/
Crab Clan • Berserker
After a card in Manabu's army is destroyed: Manabu gains +1F.
Hida Nichie - exp - personalities
6F/3C -HR9G/1PH/
Crab Clan • Monk • Berserker • Hero • Experienced • Unique
Reaction: After one of your Berserker Personalities at Nichie's battlefield is destroyed: Nichie gains a Force bonus equal to the Force of the Personality when he was destroyed.
Hiruma Kaikawa - personalities
5F/3C 3HR8G/3PH/
Crab Clan • Samurai • Jade Hand
Dark Virtue actions can not target Kaikawa.
Kaikawa has +2F/+1C while opposing one or more Shadowlands cards.
Ikoma Asa - personalities
1F/3C 7HR4G/3PH/
Lion Clan • Artisan • Historian • Poet
Lion Clan Samurai you own in and out of play have +1 Honor Requirement, +1PH, and a maximum Personal Honor of 5.
Inu - personalities
3F/2C 3HR7G/3PH/
Nonhuman • Spirit • Cavalry
Can not attach cards.
Reaction: When an action would target one of your Personalities with 2 or greater Personal Honor at Inu's location: The action instead targets Inu, if legal.
Isawa Kyoko - exp - personality
1F/3C 10HR4G/3PH/
Phoenix Clan • Air • Shugenja • Experienced • Unique
Battle: Bow Kyoko and move her home: She pacifies the enemy. Move a target enemy Personality home. If he moved, bow him and gain 1 Honor.
Isawa Miniko - personalities
2F/3C 8HR6G/3PH/
Phoenix Clan • Shugenja • Water
Water Open: If it is not your turn: Target another player's Personality. After the next time this turn he assigns or moves, give him and all his Followers -2F, and gain 1 Honor.
Isawa Wakasa - personalities
3F/3C 6HR7G/3PH/
Phoenix Clan • Shugenja • Earth • Mountaineer
Earth Reaction: After a player announces a Battle action before the Defender's first normal opportunity to act, if Wakasa is at the current battlefield, discard a card: Negate the action's effects. Gain 2 Honor if you discarded a Spell.
Iuchi Ietsuna - personalities
4F/3C 4HR8G/3PH/
Unicorn Clan • Shugenja • Cavalry • Water
Water Open: Straighten your target Personality with Personal Honor of 3 or more.
Jinako - personality
3F/4C 0HR6G/2PH/
Ronin • Water • Shugenja • Cavalry
Battle: Bow Jinako: Move your target Personality to Jinako's battlefield.
Kaiu Shoichi - personalities
3F/3C 5HR5G/2PH/
Crab Clan • Samurai • Engineer • Siege
Reaction: After armies engage, if Shoichi is in the current attacking army and it has fewer units than the opposing army: The Defender chooses units in his current army equal to the difference. Move them home.
Kakita Michihiro - personalities
0F/2C 20HR2G/2PH/
Crane Clan • Artisan
Your honorable Artisans at Michihiro's location can not be dishonored.
Kitsuki Mayako - personalities
2F/4C 8HR6G/4PH/
Dragon Clan • Samurai • Magistrate
After another player's Personality is dishonored: Gain 1 Honor.
Battle: Bow Mayako: Move home a target enemy Personality with lower Personal Honor.
Kitsuki Nagiken - exp - personalities
3F/4C 5HR8G/4PH/
Dragon Clan • Samurai • Magistrate • Justicar • Duelist • Experienced • Unique
Reaction: After a Personality at Nagiken's battlefield is dishonored: Nagiken interrogates him. Target and bow the Personality. Reduce his Force to 0. Gain 2 Honor.
Kitsune Engo - personalities
3F/4C -HR7G/2PH/
Mantis Clan • Shugenja • Artisan • Master Artificer
Reaction: When paying the Gold Cost of an Item entering play, bow Engo: Produce 3 Gold.
Limited: Transfer one or more of your target Items between Personalities you control. Straighten all Items that this transferred.
Kuni Daigo - exp - personality
5F/4C 3HR10G/2PH/
Crab Clan • Earth • Jade • Shugenja • Experienced • Unique • Jade Champion
Battle: Bow a target enemy card. Destroy it if it is Shadowlands.
Matsu Daichi - personalities
3F/3C 0HR6G/0PH/
Lion Clan • Samurai • Deathseeker
Daichi has +1F while attacking.
Reaction: After another player's action destroys Daichi during a battle: Destroy a target enemy Follower or Personality without Followers at the current battlefield. Gain 1 Honor.
Matsu Takeko - exp - personalities
3F/3C 7HR6G/3PH/
Lion Clan • Samurai • Hero • Experienced • Unique
Ranged Attacks targeting Takeko have -3 strength.
After another player's Battle action resolves: Give a target Personality opposing Takeko who performed it -2F.
Matsu Ushio - personality
4F/3C 0HR7G/0PH/
Lion Clan • Samurai • Deathseeker • Hero
Battle: Destroy Ushio: Destroy a target enemy card with equal or lower Gold Cost. Gain 2 Honor.
Matsu Yosa - personality
2F/3C 7HR6G/4PH/
Lion Clan • Samurai • Paragon
Battle: Ranged 2 Attack.
Battle: Discard a Bushido Virtue card: Ranged 4 Attack. Gain 1 Honor.
Michio - exp - personality
6F/4C -HR10G/0PH/
Spider Clan • Monk • Kensai • Paragon • Experienced • Unique • Dark Dominion
After Michio enters play: Lose 6 Honor.
Reaction: After the resolution of an action performed by a Personality who is now at Michio's location: Target the Personality. Bow or straighten him.
Mirumoto Atsushi - personalities
3F/4C 3HR7G/2PH/
Dragon Clan • Samurai • Gunso
When Atsushi enters play: Give him 4 Arrow tokens.
Fire Battle: Bow Atsushi: Destroy any number of Arrow tokens on him (including zero). Ranged 3 Attack with +2 strength for each Arrow token this destroyed.
Mirumoto Otohiko - personalities
3F/3C 5HR8G/3PH/
Dragon Clan • Samurai • Kensai
After Otohiko enters play: You may create a +2F Weapon Item card and attach it to him.
Battle: Bow one of Otohiko's Weapons: Give a target enemy Personality or Follower -3F.
Mirumoto Toshiyuki - personalities
3F/3C 0HR7G/2PH/
Dragon Clan • Samurai • Kensai
Toshiyuki has +1F during the Action Phase.
Limited: Give a +1F token to a target Weapon attached to Toshiyuki.
Moshi Chuuya - personalities
3F/3C 0HR6G/2PH/
Mantis Clan • Samurai • Magistrate
After a Ranged Attack action resolves that was performed by a Personality in Chuuya's army: You may move the Personality home.
Moto Yong-tai - exp - personalities
4F/3C -HR9G/2PH/
Unicorn Clan • Shugenja • Cavalry • Experienced • Unique • Hidden Guard
Reaction: After an action resolves that moved a Personality: Target and bow the Personality. Straighten one of your target Personalities.
Muduro no Oni - personalities
4F/4C -HR6G/0PH/
Shadowlands • Nonhuman • Oni
Lose 6 Honor.
Battle: Bow your target Nonhuman Personality or Follower: Straighten one of your target Nonhuman Personalities or Followers.
Mukku - personalities
2F/2C -HR4G/0PH/
Shadowlands • Nonhuman • Goblin • Scout
Lose 3 Honor.
Recon Open: Target a province. While Mukku is at that province's battlefield this turn, he has Tactician, and your actions from Action cards can not target him.
Otomo Ouga - personalities
0F/2C 0HR5G/2PH/
Courtier • Imperial
Reaction: Before you lose Honor from an action that targeted or was performed by your Personality: Ouga commits seppuku. Reduce the Honor loss to 1.
Pokku - exp - personality
4F/3C -HR6G/1PH/
Shadowlands • Nonhuman • Goblin • Scout • Experienced • Unique
After Pokku enters play: Lose 3 Honor.
Battle: Transfer a target enemy attachment to Pokku, ignoring restrictions on attaching.
Fear Battle: Even if Pokku is bowed: Move him home.
Shiba Erena - personalities
4F/4C 4HR8G/3PH/
Phoenix Clan • Samurai • Commander
After Erena enters play: Create a 2F/2C/2PH Phoenix Clan, Shugenja, Void Personality at Erena's location.
Shiba Ritsuo - personalities
3F/3C 5HR7G/3PH/
Phoenix Clan • Samurai • Yojimbo
Ritsuo has +2F for each Elemental Master you control.
Open: Even if Ritsuo is dead: Straighten all Spells and Elemental Masters in a target unit.
Shinjo Genya - personalities
2F/3C 0HR7G/2PH/
Unicorn Clan • Samurai • Cavalry
Battle: Bow a target enemy non-Unique Personality with no attachments and higher Force.
Shinjo Naota - personality
4F/3C 0HR8G/2PH/
Unicorn Clan • Samurai • Cavalry • Scout • Wanderer
Naota has +2F while a Terrain is in play at his battlefield.
Naota has +2F while any Regions are attached to his battlefield's province.
Shinjo Shono - exp 4 - personalities
5F/4C 4HR11G/3PH/
Unicorn Clan • Daimyo • Samurai • Cavalry • Commander • Tactician • Experienced 4 • Loyal • Unique
Personalities lose Duelist while facing Shono in a duel.
Reaction: Even if Shono is bowed, after Cavalry Maneuvers: Assign one of your target Cavalry Personalities to a battlefield, even if he is bowed. If you are the Defender, straighten him.
Shinjo T'sao - personalities
3F/3C 2HR9G/2PH/
Unicorn Clan • Samurai • Cavalry • Tactician • Topaz Champion
Tactical Reaction: After you declare an attack: Target one of the Defender's Samurai Personalities. The Defender must assign him during Infantry Maneuvers this attack.
Shosuro Hirobumi - personalities
3F/3C -HR7G/2PH/
Scorpion Clan • Samurai • Ninja • Gunso
Reaction: After your target Personality at Hirobumi's location bows, bow Hirobumi: Straighten the Personality.
Soshi Tishi - exp - personalities
2F/3C -HR7G/1PH/
Scorpion Clan • Samurai • Historian • Imperial • Experienced • Unique
Political Reaction: Before a player gains Honor during battle (including resolution): Negate the gain.
Tetsuo - personality
4F/3C -HR7G/0PH/
Spider Clan • Monk • Kensai
Battle: Bow a target enemy card without attachments. If the targeted card is an attachment, destroy it.
Togashi Binya - personalities
0F/3C 5HR5G/2PH/
Dragon Clan • Monk • Tattooed
Battle: Set a target Personality's Force to Binya's Force.
Togashi Hogai - exp - personalities
6F/2C -HR8G/0PH/
Dragon Clan • Monk • Experienced Hitomi Hogai • Unique • Madman • Tattooed
Reaction: Before Hogai would be destroyed: Negate the destruction. Dishonor him.
Tsuruchi Akinobu - personalities
3F/1C -HR5G/0PH/
Mantis Clan • Aspirant • Bushi
Battle: Ranged Attack with strength equal to the number of Farm cards you control.
Tsuruchi Taiga - personalities
4F/3C 0HR8G/1PH/
Mantis Clan • Samurai • Commander
Battle: Bow a target attachment. Straighten a target Personality.
Ujina Ukita - personalities
3F/2C 2HR6G/2PH/
Hare Clan • Samurai
Battle: If there are any enemy units at the current battlefield: Move Ukita there. If he moved, you may straighten a target Hare Clan or Unaligned Personality.
Utaku Fusae - personalities
3F/2C 5HR7G/4PH/
Unicorn Clan • Samurai • Cavalry • Battle Maiden
Yoritomo Eriko - exp - personalities
4F/4C 4HR7G/3PH/
Mantis Clan • Samurai • Magistrate • Naval • Experienced • Unique
Reaction: After another of your Personalities moves to or from Eriko's battlefield: Bow a target Personality at Eriko's battlefield.
Yoritomo Fushou - personalities
4F/4C 2HR8G/3PH/
Mantis Clan • Samurai • Magistrate • Naval • First Mate of the Unknown Path
Battle: Bow a target dishonorable Personality without attachments.
Yoritomo Han-Ku - personality
4F/3C -HR7G/1PH/
Mantis Clan • Samurai • Naval • Unique • Captain of the Venture
Battle: If Han-Ku is at a battlefield: He tacks against the prevailing wind. Move him to a different battlefield with one or more enemy units. (One of the battlefields must be the current one.)
Zanaru - personality
4F/3C 0HR6G/2PH/
Ronin • Samurai • Yojimbo
Reaction: After the resolution of an action that moved Zanaru to a battlefield: Straighten a target non-Samurai Personality at that battlefield.
Hub of Commerce - regions
Singular
Limited: Bow one of your target Holdings: Bow another target Holding with a base Gold Cost equal to or lower than your Holding's.
Prized Farmlands - regions
Farm
Battle: Target one or more of your Ashigaru, Bushi, or Budoka Personalities, up to the number of Farms you control. Move them to the battlefield at this card's province. If they moved, straighten their units.
Reihado Shinsei - regions
Temple • Unique
Reaction: Before this card's province is destroyed, if you are a Lion Clan player: Attach this card to another one of your legal provinces.
Battle: If there are any Rings in your discard pile: Give one of your target Personalities +3F.
Follow the Flame - spell
2G 1F
Fire • Thunder
Battle: If any of your Personalities in this army has a base Ranged Attack ability, bow this card: Give -4F to a target enemy Personality and each of his Followers.
Speed of the Sea - spells
2G 3F
Water Battle: Bow this Spell: Target a Cavalry Personality with 3 or more Personal Honor. Move him to the current battlefield if there are any enemy units there. If this moved him into a defending army, straighten his unit and gain 1 Honor.
Tadaka's Mirror - spells
2G 1F
Earth Reaction: Before another player's action destroys one of your defending Shugenja, remove this Spell from the game: Negate your Shugenja's destruction. Gain 2 Honor.
The Jackal's Kiss - spells
3G 3F
Maho Limited: Bow this Spell: Lose 7 Honor. Target a dead non-Unique Personality in any discard pile. Bring him into play, waiving Gold Costs and ignoring Honor Requirement. Before this turn ends, remove him from the game.
The Mountain's Feet - spells
3G 2F
Earth Battle: Bow this Shugenja: Bow a target opposing unbowed card. Raise or lower the current battlefield's province's strength by the Force of the target.
Touch of the Infinite - spell
0G 3F
Void • Unique
Battle: Bow this Shugenja and reduce his Chi to 0: Reduce a target attacking Personality's Chi by the amount of Chi your Shugenja lost.
A Warrior's Patience - strategy
0G 2F
Bushido Virtue
This card may only be played from your discard pile.
Reaction: Before your End Phase begins, if you control a Samurai with 4 or more Personal Honor or a Paragon: Put this card in your hand.
An Act of Disdain - actions
0G 3F
Political Open: Destroy your target unbowed Courtier Personality with 3 or greater Personal Honor: Target another player's Personality. After each time this turn he assigns or an action resolves that he performed, dishonor him and gain 3 Honor.
Arrogant Dismissal - actions
0G 2F
Battle: Move a target enemy attacking Personality home. Gain 2 Honor. The target's controller may bow him. If he bows, you lose 7 Honor.
Behind Enemy Lines - actions
0G 1F
You may play this card even if there are other Terrains in play.
Terrain Battle: Negate the destruction of other Terrains while this card is in play.
Besieged - actions
0G 4F
Unique
Open: Destroy a target Personality you own and control: Increase or decrease the strength of all players' provinces by the Personality's base Chi.
Black and White - actions
0G 1F
Bushido Virtue • Dark Virtue
Battle: Bow your target Paragon: Destroy a target enemy card without attachments. Gain 1 Honor if your Paragon has 3 or more Personal Honor; otherwise, lose 3 Honor.
Brink of Exhaustion - actions
0G 3F
Unique
Battle: Give your target Personality -3C permanently. Straighten him. If he is in play, take an additional Battle action to use one of his Battle abilities, even if it was already used this turn. Bow him.
Contested Ownership - actions
3G 1F
Political Limited: Target your unbowed Courtier: Target an attachment. Its controller may choose to destroy the attachment. If he chooses not to, he loses 2 Honor, and the attachment's Personality is dishonored.
Coordinated Movement - actions
0G 1F
Focus Effect: If this Personality is a Commander, raise this card's Focus Value to 4.
Battle:Target your unbowed Commander: Give each of your opposed Personalities and Followers at the current battlefield +1F, or +2F if the Personality or Follower is a Samurai.
Crude Trap - actions
0G 3F
Battle: Bow your target Scout Personality: He lures an enemy into a pit trap. Bow a target enemy Personality. Destroy him if he has lower Chi than your Scout, or no attachments.
Darkness Unleashed - strategy
0G 2F
Kiho
Battle: Target your unbowed Monk: Ranged Attack with strength equal to his entering-play Honor loss. You may target an enemy Personality or Follower and give him a Force penalty equal to your Monk's Chi.
Death Trance - actions
0G 2F
Battle: Destroy your target unbowed Berserker Personality: You may not target cards in your army with actions until after this battle ends. After this battle's Resolution Segment begins, give a Force bonus to each Personality in this army equal to their Force.
Devastating Blow - actions
0G 2F
Heroic Shout Reaction: After you resolve an action on an Action card that bowed a card in an enemy army, target a Berserker in your current army: Destroy a target card without attachments in the unit of the bowed card.
Differences Between Us - actions
0G 2F
Reaction: Before a player would gain Honor from a battle resolution: Target the player and one or more players who allied with him in that battle's Attack Phase. The Honor gain is split equally among all the targets, rounding fractions down to zero. No more copies of this card can be played until the battle ends.
Dissolution - strategy
0G 2F
Battle: Target your unbowed Commander: Straighten all Followers in your army.
Diverting the Reserves - actions
0G 1F
Reaction: Before you would destroy a province as the Attacker, if you have not gained any provinces this turn: Negate the province's destruction. If the province was not destroyed, you gain a province to the left of your leftmost province.
Duel of Champions - actions
0G 4F
Unique
Limited: Target your Unique Personality: Target another player's Unique Personality. After the next time this game either of them assigns or moves to oppose the other, your Personality challenges the other Personality. Destroy the loser. The winner gains 2 Honor.
Failure of Diplomacy - actions
0G 4F
Political Open: Starting with you, each player targets another player to make a pact with. Until the end of the game, while his targeted player is the Attacker or the Defender, a player may not assign units to ally with the enemy side.
Final Sacrifice - strategy
0G 4F
Reaction: When an action would target a Personality you control, target your Yojimbo: The action targets him instead, if legal.
Glorious Path to Victory - actions
0G 3F
Battle: Rehonor all Personalities at this battlefield. You may give your target opposed Samurai Personality a Force bonus equal to his Personal Honor.
Hamstrung - strategy
0G 4F
Focus Effect: Lower this card's Focus Value by an amount from 0 to 4: Gain Honor equal to the amount it was lowered by.
Reaction: Before the resolution of an action: Choose a Personality. Negate his movement into attacking armies from the action.
Heaven's Fire - actions
0G 1F
Fire Kiho Limited: Target your unbowed Shugenja: Target another player's Personality. The player may choose to give him -3C and have you lose 5 Honor. If he does not choose this, you gain 3 Honor.
I Will Not Die Alone! - strategy
0G 3F
Battle: Destroy your target unbowed Berserker or Deathseeker Personality: Destroy a target enemy unit with total Force less than the Force plus Chi of your targeted Personality. If your Personality is a Deathseeker, gain 2 Honor.
Inspirational Address - actions
0G 1F
Battle: Attach a Follower from your hand or discard pile to your target Personality, paying 1 less gold.
Insurmountable Obstacle - strategy
0G 1F
Terrain
Battle: After each time an action moves a Personality home from this battlefield, dishonor him. You may take an additional Battle action after playing this Terrain.
Kata of the North Wind - strategy
0G 1F
Kata
Limited: Put this card into play in your home. Discard any other Kata cards there. While this card is in your home you have the ability, "Battle: Bow your target Weapon: Straighten its Personality."
Keeping the Peace - actions
0G 2F
Political Reaction: After the Imperial Favor is discarded to pay a cost of an action, if you control two Personalities with different Clan alignments: Negate the effects of the action.
Lightening the Load - actions
0G 2F
Air Kiho Open: Target your Monk or Shugenja: Target a number of Personalities up to your Monk or Shugenja's Chi. Straighten all attachments in the target Personalities' units.
Masterpiece - actions
0G 3F
Limited: Bow your target Artisan Personality: Remove a target card in any player's discard pile from the game. Create a Holding card with the trait "Bow this card: Produce 2 Gold"; the Holding enters play bowed.
Masters of Steel - actions
0G 2F
Reaction: Before one of your Personalities is destroyed, destroy one of his Weapons: Negate his destruction.
Battle: Target your unbowed Kensai: Bow a target enemy Personality with lower Force.
One After Another - strategy
0G 3F
Political
Open: Target your unbowed Courtier: Players may not use abilities on any Personality with a target Personality's title this turn. Lose 1 Honor.
Patron of the Arts - actions
0G 3F
Battle: If you control an Artisan and there are any enemy units at the current battlefield: Increase its province's strength by the number of Artisans you control. After the battle ends, if it was at a province that was not destroyed in the battle's resolution, gain 3 Honor.
Questionable Patron - actions
0G 2F
Political Open: Bow your target Courtier: Straighten a target Personality with lower Personal Honor. If the target Personality was dishonorable, rehonor him and gain 2 Honor.
Reckless Abandon - actions
0G 3F
Reaction: After your target Deathseeker at the current battlefield is destroyed by an action or a battle resolution: Give a target enemy Personality or Follower at the current battlefield a -4F token. Gain 3 Honor.
Rejoining the Fight - actions
0G 2F
Battle: Target one or two of your Personalities who have been moved from the current battlefield by other players' actions: If there are any enemy units at the current battlefield, move your targets there. Straighten them if they moved.
Removing the Advantage - actions
0G 2F
Reaction: After engaging in a battle: Negate the effects of the first Terrain action or action on a Region any other player takes during this battle.
Reaction: After engaging in a battle, if you control a unit at the current battlefield: Play a Terrain card as an additional Battle action.
Rewards of Experience - actions
0G 2F
Battle: Target your unbowed Samurai Personality: Bow a target enemy unit with lower Force than your Samurai's Force. While your Samurai remains unbowed and at the current battlefield, negate the straightening of any cards in the enemy unit.
Rising Lava Strike - actions
0G 3F
Fire Kiho Battle: Bow your target Monk: Destroy any number of target enemy attachments up to your Monk's Chi with total Gold Cost less than your Monk's Gold Cost.
Secret Passages - actions
0G 1F
Reaction: After Cavalry Maneuvers, target your unbowed Personality: Assign him to a battlefield with one or more enemy units, even if he already assigned in this attack.
Seized Assets - actions
0G 2F
Recon Open: Target a province. Once this turn, after you assign a Personality to the province's battlfield, you may attach a card from your hand to him (paying all costs). If the card attaches, draw a card and lose 3 Honor.
Selfless Politics - strategy
0G 3F
Political
Open: Target a Personality. After the next time he assigns to attack you this turn, gain 2 Honor and dishonor him.
Shameful Injury - strategy
0G 4F
Battle: Even if you control no units at the current battlefield: Negate all current Force bonuses and penalties a target Personality has recieved from actions. Until the turn ends, negate all new Force bonuses or penalties to him from actions.
Skilled Defense - actions
0G 3F
Battle: Target your Yojimbo: Target up to two units without a Yojimbo. Bow all attachments in the target units.
Song of the World - strategy
0G 4F
Void • Kiho
Open: Target your Shugenja or Monk: Look at the top 5 cards of your Fate deck. You may rearrange them.
Sowing Suspicion - actions
0G 2F
Open: Bow a target Human Personality who is aligned to a Clan other that his controller's. He can not straighten until his controller's second Straighten Phase from now.
Strength of Arms - actions
0G 2F
Battle: Give your target opposed Personality +1F for each Samurai in his army.
Swift Sword Cut - strategy
0G 2F
Battle: Target your Kensai Personality and bow him or one of his Weapons: Destroy a target enemy Follower, Item, or Personality without attachments and with Force less than or equal to your Kensai's Chi.
The Emperor's Road - actions
0G 2F
Water Kiho Battle: Target your unbowed Monk or Shugenja at the current battlefield: Move him to another battlefield or to your home.
The Final Wave - actions
0G 4F
Limited: If you have no cards in either your Fate or Dynasty deck: Bring all face-up Personalities in your provinces into play, waiving costs and ignoring restrictions.
The Last One - strategy
0G 4F
Open: Target your Personality: Destroy all of your other Personalities. If this destroyed at least four Personalities, permanently give your targeted Personality +4F, and until the end of the game, negate effects of other player's actions that bow, dishonor, move, or destroy him.
The Tale of Tsukuro - actions
0G 4F
Unique
Limited: Lose 8 Honor. Your target Personality permanently gains Shadowlands and the ability: "Battle: Move one or more of your target Shadowlands Personalities to the current battlefield."
Unwanted Mediation - actions
0G 3F
Battle/Open: Bow 2 or more target Personalities with different Clan alignments controlled by the same player. You may pay Gold equal to one of the targets' Gold Cost, as a cost, to destroy him, if he is Unique.
Battle: Destroy a Terrain.
Usurpation - actions
0G 3F
Battle: Target your unbowed defending Personality: Move home a target enemy Personality with lower Personal Honor. Gain 2 Honor.
Web of Pain - actions
0G 1F
Maho Kiho Battle: Bow your target Shadowlands Monk or Shugenja: Destroy a target enemy Personality with Chi equal to or less than the total number of Dark Virtue cards in all discard pile. Lose 4 Honor.
Wrist Lock - actions
0G 3F
Water Kiho Battle: Bow your target Monk or Shugenja: Move home a target attacking Personality. You may target and destroy an attachment in his unit. Gain 2 Honor.
Yin and Yang - actions
0G 1F
Open: Show your hand (to all players): Target a Personality. He has a minimum Chi of 1 until after the turn ends. Give him -3F/-3C.
Black Silk Castle - strongholds
8PS/4GP/0SH
Spider, Spider
You do not lose Honor from Fate and Spider Clan cards you own.
Battle: Even if this card is bowed, target one of your unbowed Personalities: Remove from the game an enemy player's target dead Personality. Destroy a target enemy Personality with Gold Cost equal to or less than the removed Personality's Gold Cost.
The Great Carpenter Wall - strongholds
9PS/4GP/3SH
Crab, Crab
Siege Battle: Move home a target defending unit with a total Force and Chi less than or equal to the strength of the current battlefield's province.
The Western Steppes - strongholds
7PS/5GP/4SH
Unicorn, Unicorn
Your opposed Personalities have +1F while in an army with more units than the enemy army.
Reaction: After your Personality assigns: Create a 0F/1C/2PH Unicorn Clan, Samurai Personality at his battlefield. Remove it from the game after the Combat Segment at that battlefield ends.
Celestial Unrest - events
Bow all Personalities with a Clan alignment but without their controller's Clan alignment. Each Personality this bowed can not straighten until after his controller's next Straighten Phase.
Coronation of Jade - events
A target Shugenja Personality permanently gains Jade Champion, +1PH, and the ability "Battle/Open: Even if this card is bowed: Straighten this unit."
Hurried Gempukku - events
Bow any number of your Human Personalities without abilities. Give a +2F Training token to each Personality that this bowed.
The Fall of Shiro Moto - events
Destroy all Regions with one or more base Battle actions.
The Third Yasuki War - events
Until the end of the game, each player who has lost one or more provinces this game may refill one of his provinces face up during each of his turns.
Fortified Cavalry - followers
4F/0C -PH/7G/2HR 4F
Cavalry
Can only attach to a Samurai.
Before this card's Personality is destroyed by another player's action, remove this card from the game: Negate the Personality's destruction, create a 4F Cavalry Follower card, and attach it to him.
Gunso Hiroshi - followers
2F/0C -PH/3G/2HR 4F
Gunso
Can only attach to a Lion Clan Personality.
After this card leaves play: Remove it from the game.
Battle: If this card is in your discard pile: Attach it to your target Personality (paying all costs).
Gunso Kisho - followers
2F/0C -PH/3G/0HR 4F
Gunso
Can only attach to a Mantis Clan Personality.
Battle: Ranged 2 Attack.
Reaction: After the target of a Ranged Attack from another card in this army is chosen: Increase that Ranged Attack's strength by 2.
Gunso Raiden - followers
2F/0C -PH/3G/2HR 4F
Gunso • Yojimbo
Can only attach to a Phoenix Clan Personality.
Battle: Bow this card: Give a target enemy Personality -4F. Gain 1 Honor.
Shiotome - followers
3F/0C -PH/3G/3HR 1F
Cavalry • Battle Maiden
Can only attach to a Cavalry Personality.
This card has -3F while this Personality is dishonorable.
Spider Abbot - followers
4F/0C -PH/7G/0HR 2F
Unique
Attaches to a Spider Clan Personality for 1 less Gold.
Reaction: After a Personality performing a Kiho or Ninja action, or an action on a Spell, bows to pay its cost: Straighten him.
Taoist Archer - follower
5F/0C -PH/8G/0HR 2F
Reaction: After this card enters play: Draw a card.
Battle: Ranged 5 Attack.
Tengoku's Justice - followers
2F/0C -PH/3G/1HR 2F
Cavalry
Battle: Target an enemy Personality. His Followers may not use their base abilities until the end of the turn.
Yobanjin Mercenaries - followers
3F/0C -PH/3G/0HR 3F
Lose 2 Honor.
Each player may use Yobanjin Mercenaries' base ability once per turn, even if another player has used it that turn.
Open: Even if this card is bowed, pay 3 Gold: Transfer this card to your target Personality. Lose 2 Honor.
Daimyo's Vassals - holdings
3F/0C -PH/3G/0HR 3F
Lose 2 Honor.
Each player may use Yobanjin Mercenaries' base ability once per turn, even if another player has used it that turn.
Open: Even if this card is bowed, pay 3 Gold: Transfer this card to your target Personality. Lose 2 Honor.
Demented Craftsman - holdings
3F/0C -PH/3G/0HR 3F
Lose 2 Honor.
Each player may use Yobanjin Mercenaries' base ability once per turn, even if another player has used it that turn.
Open: Even if this card is bowed, pay 3 Gold: Transfer this card to your target Personality. Lose 2 Honor.
Militia Training Ground - holdings
3F/0C -PH/3G/0HR 3F
Lose 2 Honor.
Each player may use Yobanjin Mercenaries' base ability once per turn, even if another player has used it that turn.
Open: Even if this card is bowed, pay 3 Gold: Transfer this card to your target Personality. Lose 2 Honor.
Remote Farms - holdings
3F/0C -PH/3G/0HR 3F
Lose 2 Honor.
Each player may use Yobanjin Mercenaries' base ability once per turn, even if another player has used it that turn.
Open: Even if this card is bowed, pay 3 Gold: Transfer this card to your target Personality. Lose 2 Honor.
Armor of Command - item
+2F/+0C 4G 2F
Armor
This Personality has Commander and +1PH.
Armor of Toshigoku - items
+3F/+0C 4G 1F
Armor
Reaction: After this card's Personality is destroyed: The inner spirit of the armor comes alive. Create a 3F/1C/2PH Nonhuman, Spirit, Samurai Personality card in your current army or in your home.
Blade of Awe - items
+2F/+1C 4G 4F
Weapon • Unique
After this card bows: Straighten it.
Battle: Destroy a target enemy Follower.
Blade of the Pure Soul - items
+2F/+1C 4G 4F
Weapon • Unique
Battle: Bow this card: You may destroy a target Item in the enemy army. If there are now no Items in the enemy army, give this Personality +2F.
Customized Armor - items
+2F/+0C 4G 3F
Armor • Unique
This Personality has a minimum Chi of 4.
Ranged Attacks targeting this Personality have -3 strength.
Battle: Rehonor this Personality.
Kensai's Blade - items
+2F/+1C 3G 3F
Weapon
Has +1F while attached to a Kensai.
Reaction: After engaging in a battle: Attach this card from your hand to your target Personality (paying all costs).
Kote - items
+1F/+0C 2G 3F
Armor
Reaction: After Focus Effects resolve in a duel involving this Personality, destroy this card: Add 1 to the Focus Value of one of your focused cards.
Maga-yari - items
+3F/+1C 5G 3F
Weapon
This card can not be transferred.
Attaches to a Paragon or Kensai for 3 less gold.
Naseru's Private Journal - items
+0F/+0C 5G 4F
Unique
Attaches to a Crane Clan Personality for 2 less Gold.
After this card is destroyed: The player whose card or army destroyed this card or its Personality loses 5 Honor.
Political Reaction: When a Political or Imperial action would target this Personality, bow this card: The action targets another legal target of your choice at this location.
Agasha Sanami - personalities
2F/4C 6HR7G/4PH/
Phoenix Clan • Shugenja • Fire
Fire Reaction: After you resolve an action on a Spell: Increase your target Personality's Force by the Spell's Focus Value.
Akodo Itoku - personalities
1F/3C 7HR5G/3PH/
Lion Clan • Samurai • Paragon • Tactician
Reaction: After Itoku enters play, discard a card: Search your Fate deck for a Bushido Virtue. Show it. Put it into your hand.
Akodo Sadahige - exp - personality
4F/3C 5HR8G/3PH/
Lion Clan • Samurai • Tactician • Experienced • Unique
Battle: Remove a Fate card in your discard pile from the game: Bow a target enemy card without attachments. If you removed a Bushido Virtue, destroy the targeted card and gain 1 Honor.
Asahina Keitaro - exp - personalities
2F/4C -HR7G/1PH/
Crane Clan • Shadowlands • Daimyo • Courtier • Shugenja • Artisan • Experienced • Loyal • Unique
Maho Reaction: After you attach an Item, give Keitaro a -1C Corruption token: Draw a card.
Asahina Naoki - personalities
1F/3C 6HR7G/3PH/
Crane Clan • Artisan
Your Market holdings straighten during each player's Straighten Phase.
Political Battle: Even if Naoki is not at the current battlefield, pay 3 Gold: Move a target enemy Personality home. Gain 2 Honor.
Asako Bushiken - personalities
4F/3C 4HR7G/3PH/
Phoenix Clan • Monk • Golden Arm Prodigy
Battle: Target an enemy Personality. His controller bows a number of cards in that unit equal to the number of Spells and Rings you control, or one, whichever is greater.
Bayushi Chikayo - personalities
2F/3C 0HR6G/1PH/
Scorpion Clan • Samurai • Yojimbo
Battle: Move your target opposed Courtier home. Move Chikayo to the current battlefield. If the Courtier moved, the enemy leader loses 2 Honor.
Bayushi Ikkou - personalities
3F/3C -HR7G/1PH/
Scorpion Clan • Courtier • Samurai
Political Battle: Give a target enemy Personality -2F. Move Ikkou home. If he moved, the enemy leader loses 1 Honor.
Bayushi Ryouya - personalities
4F/3C -HR8G/2PH/
Scorpion Clan • Samurai • Bitter Lies • Kensai
Ryouya has Duelist while he has a Weapon attached.
Battle: Destroy a Weapon attached to Ryouya: Ranged 3 Attack that can target a Personality with attached Followers.
Bayushi Tenbin - personalities
3F/3C -HR8G/1PH/
Scorpion Clan • Ninja • Scout • Master Killer
Recon Open: Target a province. Your Personalities at its battlefield this turn contribute Force to their unit even while bowed.
Bayushi Yousui - personalities
2F/3C -HR6G/1PH/
Scorpion Clan • Samurai • Bitter Lies • Kensai
Battle: If Yousui has a Weapon attached: Bow a target Personality with no attachments.
Chuda Jinsei - personalities
3F/4C -HR7G/0PH/
Spider Clan • Shadowlands • Shugenja
Lose 4 Honor.
Your created Personalities have +1F.
Maho Limited: Pay 2 Gold: Create a 0F/1C/0PH Shadowlands, Samurai, Undead Personality in your home. Lose 2 Honor.
Daidoji Teruo - personalities
4F/3C 2HR8G/3PH/
Crane Clan • Samurai • Iron Crane
Battle: Destroy Teruo: Destroy a target enemy unit with 7 or lower Force.
Daigotsu Gyoken - exp - personality
5F/3C -HR7G/1PH/
Spider Clan • Shadowlands • Samurai • Experienced • Unique
After Gyoken enters play: Lose 6 Honor.
Battle: Even if Gyoken is bowed, if he assigned to the current battlefield or if any enemy units are there: He is relentless. Move him there. Straighten his unit if he moved.
Daigotsu Harushi - personalities
4F/3C -HR7G/0PH/
Spider Clan • Shadowlands • Samurai • Paragon • Dark Dreams
Lose 3 Honor.
Battle: Bow Harushi or discard a card: Destroy a target enemy attachment. If you discarded a Dark Virtue, you may take an additional Battle action.
Daigotsu Masisha - personalities
2F/3C -HR6G/2PH/
Spider Clan • Courtier • Loyal • Master of Lies
Political Limited: A target player loses 1 Honor.
Doji Ayano - exp - personality
2F/4C 10HR7G/4PH/
Crane Clan • Courtier • Samurai • Experienced • Unique
Political Open: Bow Ayano: Target a Personality. His controller may bow him. If he is now unbowed, his unit may not be assigned to attack this turn.
Doji Chitose - personalities
3F/3C 6HR7G/3PH/
Crane Clan • Courtier • Samurai • Gunso
Reaction: Even if Chitose is bowed, after a Political action resolves: Move your target Personality to Chitose's location. Straighten the target if he moved.
Doji Sakurako - personalities
0F/3C 6HR5G/2PH/
Crane Clan • Courtier
Political Reaction: After a player announces a Battle action before the Defender's first normal opportunity to act or pass, if Sakurako is at the current battlefield, discard the Imperial Favor: Negate the action's effects.
Fatina - personalities
3F/3C -HR7G/0PH/
Spider Clan • Shugenja • Jackal
Lose 3 Honor.
Reaction: Even if Fatina is bowed, after a Personality is destroyed: Create a 2F/2C/0PH Shadowlands, Undead, Ghul Personality in your current army or your home. Lose 2 Honor.
Hida Bachiatari - personality
4F/3C 0HR7G/1PH/
Crab Clan • Shadowlands • Samurai • Damned
Battle: Bow Bachiatari: Ranged 3 Attack with +1 strength for each province destroyed this game.
Hida Fubatsu - personalities
4F/3C 2HR7G/2PH/
Crab Clan • Naga • Samurai • Artisan • Blacksmith • Hero
Limited: Bow Fubatsu and pay 2 Gold: Create a +2F Armor Item card and attach it to your target Personality.
Hida Manabu - personalities
6F/1C -HR8G/1PH/
Crab Clan • Berserker
After a card in Manabu's army is destroyed: Manabu gains +1F.
Hida Nichie - exp - personalities
6F/3C -HR9G/1PH/
Crab Clan • Monk • Berserker • Hero • Experienced • Unique
Reaction: After one of your Berserker Personalities at Nichie's battlefield is destroyed: Nichie gains a Force bonus equal to the Force of the Personality when he was destroyed.
Hiruma Kaikawa - personalities
5F/3C 3HR8G/3PH/
Crab Clan • Samurai • Jade Hand
Dark Virtue actions can not target Kaikawa.
Kaikawa has +2F/+1C while opposing one or more Shadowlands cards.
Ikoma Asa - personalities
1F/3C 7HR4G/3PH/
Lion Clan • Artisan • Historian • Poet
Lion Clan Samurai you own in and out of play have +1 Honor Requirement, +1PH, and a maximum Personal Honor of 5.
Inu - personalities
3F/2C 3HR7G/3PH/
Nonhuman • Spirit • Cavalry
Can not attach cards.
Reaction: When an action would target one of your Personalities with 2 or greater Personal Honor at Inu's location: The action instead targets Inu, if legal.
Isawa Kyoko - exp - personality
1F/3C 10HR4G/3PH/
Phoenix Clan • Air • Shugenja • Experienced • Unique
Battle: Bow Kyoko and move her home: She pacifies the enemy. Move a target enemy Personality home. If he moved, bow him and gain 1 Honor.
Isawa Miniko - personalities
2F/3C 8HR6G/3PH/
Phoenix Clan • Shugenja • Water
Water Open: If it is not your turn: Target another player's Personality. After the next time this turn he assigns or moves, give him and all his Followers -2F, and gain 1 Honor.
Isawa Wakasa - personalities
3F/3C 6HR7G/3PH/
Phoenix Clan • Shugenja • Earth • Mountaineer
Earth Reaction: After a player announces a Battle action before the Defender's first normal opportunity to act, if Wakasa is at the current battlefield, discard a card: Negate the action's effects. Gain 2 Honor if you discarded a Spell.
Iuchi Ietsuna - personalities
4F/3C 4HR8G/3PH/
Unicorn Clan • Shugenja • Cavalry • Water
Water Open: Straighten your target Personality with Personal Honor of 3 or more.
Jinako - personality
3F/4C 0HR6G/2PH/
Ronin • Water • Shugenja • Cavalry
Battle: Bow Jinako: Move your target Personality to Jinako's battlefield.
Kaiu Shoichi - personalities
3F/3C 5HR5G/2PH/
Crab Clan • Samurai • Engineer • Siege
Reaction: After armies engage, if Shoichi is in the current attacking army and it has fewer units than the opposing army: The Defender chooses units in his current army equal to the difference. Move them home.
Kakita Michihiro - personalities
0F/2C 20HR2G/2PH/
Crane Clan • Artisan
Your honorable Artisans at Michihiro's location can not be dishonored.
Kitsuki Mayako - personalities
2F/4C 8HR6G/4PH/
Dragon Clan • Samurai • Magistrate
After another player's Personality is dishonored: Gain 1 Honor.
Battle: Bow Mayako: Move home a target enemy Personality with lower Personal Honor.
Kitsuki Nagiken - exp - personalities
3F/4C 5HR8G/4PH/
Dragon Clan • Samurai • Magistrate • Justicar • Duelist • Experienced • Unique
Reaction: After a Personality at Nagiken's battlefield is dishonored: Nagiken interrogates him. Target and bow the Personality. Reduce his Force to 0. Gain 2 Honor.
Kitsune Engo - personalities
3F/4C -HR7G/2PH/
Mantis Clan • Shugenja • Artisan • Master Artificer
Reaction: When paying the Gold Cost of an Item entering play, bow Engo: Produce 3 Gold.
Limited: Transfer one or more of your target Items between Personalities you control. Straighten all Items that this transferred.
Kuni Daigo - exp - personality
5F/4C 3HR10G/2PH/
Crab Clan • Earth • Jade • Shugenja • Experienced • Unique • Jade Champion
Battle: Bow a target enemy card. Destroy it if it is Shadowlands.
Matsu Daichi - personalities
3F/3C 0HR6G/0PH/
Lion Clan • Samurai • Deathseeker
Daichi has +1F while attacking.
Reaction: After another player's action destroys Daichi during a battle: Destroy a target enemy Follower or Personality without Followers at the current battlefield. Gain 1 Honor.
Matsu Takeko - exp - personalities
3F/3C 7HR6G/3PH/
Lion Clan • Samurai • Hero • Experienced • Unique
Ranged Attacks targeting Takeko have -3 strength.
After another player's Battle action resolves: Give a target Personality opposing Takeko who performed it -2F.
Matsu Ushio - personality
4F/3C 0HR7G/0PH/
Lion Clan • Samurai • Deathseeker • Hero
Battle: Destroy Ushio: Destroy a target enemy card with equal or lower Gold Cost. Gain 2 Honor.
Matsu Yosa - personality
2F/3C 7HR6G/4PH/
Lion Clan • Samurai • Paragon
Battle: Ranged 2 Attack.
Battle: Discard a Bushido Virtue card: Ranged 4 Attack. Gain 1 Honor.
Michio - exp - personality
6F/4C -HR10G/0PH/
Spider Clan • Monk • Kensai • Paragon • Experienced • Unique • Dark Dominion
After Michio enters play: Lose 6 Honor.
Reaction: After the resolution of an action performed by a Personality who is now at Michio's location: Target the Personality. Bow or straighten him.
Mirumoto Atsushi - personalities
3F/4C 3HR7G/2PH/
Dragon Clan • Samurai • Gunso
When Atsushi enters play: Give him 4 Arrow tokens.
Fire Battle: Bow Atsushi: Destroy any number of Arrow tokens on him (including zero). Ranged 3 Attack with +2 strength for each Arrow token this destroyed.
Mirumoto Otohiko - personalities
3F/3C 5HR8G/3PH/
Dragon Clan • Samurai • Kensai
After Otohiko enters play: You may create a +2F Weapon Item card and attach it to him.
Battle: Bow one of Otohiko's Weapons: Give a target enemy Personality or Follower -3F.
Mirumoto Toshiyuki - personalities
3F/3C 0HR7G/2PH/
Dragon Clan • Samurai • Kensai
Toshiyuki has +1F during the Action Phase.
Limited: Give a +1F token to a target Weapon attached to Toshiyuki.
Moshi Chuuya - personalities
3F/3C 0HR6G/2PH/
Mantis Clan • Samurai • Magistrate
After a Ranged Attack action resolves that was performed by a Personality in Chuuya's army: You may move the Personality home.
Moto Yong-tai - exp - personalities
4F/3C -HR9G/2PH/
Unicorn Clan • Shugenja • Cavalry • Experienced • Unique • Hidden Guard
Reaction: After an action resolves that moved a Personality: Target and bow the Personality. Straighten one of your target Personalities.
Muduro no Oni - personalities
4F/4C -HR6G/0PH/
Shadowlands • Nonhuman • Oni
Lose 6 Honor.
Battle: Bow your target Nonhuman Personality or Follower: Straighten one of your target Nonhuman Personalities or Followers.
Mukku - personalities
2F/2C -HR4G/0PH/
Shadowlands • Nonhuman • Goblin • Scout
Lose 3 Honor.
Recon Open: Target a province. While Mukku is at that province's battlefield this turn, he has Tactician, and your actions from Action cards can not target him.
Otomo Ouga - personalities
0F/2C 0HR5G/2PH/
Courtier • Imperial
Reaction: Before you lose Honor from an action that targeted or was performed by your Personality: Ouga commits seppuku. Reduce the Honor loss to 1.
Pokku - exp - personality
4F/3C -HR6G/1PH/
Shadowlands • Nonhuman • Goblin • Scout • Experienced • Unique
After Pokku enters play: Lose 3 Honor.
Battle: Transfer a target enemy attachment to Pokku, ignoring restrictions on attaching.
Fear Battle: Even if Pokku is bowed: Move him home.
Shiba Erena - personalities
4F/4C 4HR8G/3PH/
Phoenix Clan • Samurai • Commander
After Erena enters play: Create a 2F/2C/2PH Phoenix Clan, Shugenja, Void Personality at Erena's location.
Shiba Ritsuo - personalities
3F/3C 5HR7G/3PH/
Phoenix Clan • Samurai • Yojimbo
Ritsuo has +2F for each Elemental Master you control.
Open: Even if Ritsuo is dead: Straighten all Spells and Elemental Masters in a target unit.
Shinjo Genya - personalities
2F/3C 0HR7G/2PH/
Unicorn Clan • Samurai • Cavalry
Battle: Bow a target enemy non-Unique Personality with no attachments and higher Force.
Shinjo Naota - personality
4F/3C 0HR8G/2PH/
Unicorn Clan • Samurai • Cavalry • Scout • Wanderer
Naota has +2F while a Terrain is in play at his battlefield.
Naota has +2F while any Regions are attached to his battlefield's province.
Shinjo Shono - exp 4 - personalities
5F/4C 4HR11G/3PH/
Unicorn Clan • Daimyo • Samurai • Cavalry • Commander • Tactician • Experienced 4 • Loyal • Unique
Personalities lose Duelist while facing Shono in a duel.
Reaction: Even if Shono is bowed, after Cavalry Maneuvers: Assign one of your target Cavalry Personalities to a battlefield, even if he is bowed. If you are the Defender, straighten him.
Shinjo T'sao - personalities
3F/3C 2HR9G/2PH/
Unicorn Clan • Samurai • Cavalry • Tactician • Topaz Champion
Tactical Reaction: After you declare an attack: Target one of the Defender's Samurai Personalities. The Defender must assign him during Infantry Maneuvers this attack.
Shosuro Hirobumi - personalities
3F/3C -HR7G/2PH/
Scorpion Clan • Samurai • Ninja • Gunso
Reaction: After your target Personality at Hirobumi's location bows, bow Hirobumi: Straighten the Personality.
Soshi Tishi - exp - personalities
2F/3C -HR7G/1PH/
Scorpion Clan • Samurai • Historian • Imperial • Experienced • Unique
Political Reaction: Before a player gains Honor during battle (including resolution): Negate the gain.
Tetsuo - personality
4F/3C -HR7G/0PH/
Spider Clan • Monk • Kensai
Battle: Bow a target enemy card without attachments. If the targeted card is an attachment, destroy it.
Togashi Binya - personalities
0F/3C 5HR5G/2PH/
Dragon Clan • Monk • Tattooed
Battle: Set a target Personality's Force to Binya's Force.
Togashi Hogai - exp - personalities
6F/2C -HR8G/0PH/
Dragon Clan • Monk • Experienced Hitomi Hogai • Unique • Madman • Tattooed
Reaction: Before Hogai would be destroyed: Negate the destruction. Dishonor him.
Tsuruchi Akinobu - personalities
3F/1C -HR5G/0PH/
Mantis Clan • Aspirant • Bushi
Battle: Ranged Attack with strength equal to the number of Farm cards you control.
Tsuruchi Taiga - personalities
4F/3C 0HR8G/1PH/
Mantis Clan • Samurai • Commander
Battle: Bow a target attachment. Straighten a target Personality.
Ujina Ukita - personalities
3F/2C 2HR6G/2PH/
Hare Clan • Samurai
Battle: If there are any enemy units at the current battlefield: Move Ukita there. If he moved, you may straighten a target Hare Clan or Unaligned Personality.
Utaku Fusae - personalities
3F/2C 5HR7G/4PH/
Unicorn Clan • Samurai • Cavalry • Battle Maiden
Yoritomo Eriko - exp - personalities
4F/4C 4HR7G/3PH/
Mantis Clan • Samurai • Magistrate • Naval • Experienced • Unique
Reaction: After another of your Personalities moves to or from Eriko's battlefield: Bow a target Personality at Eriko's battlefield.
Yoritomo Fushou - personalities
4F/4C 2HR8G/3PH/
Mantis Clan • Samurai • Magistrate • Naval • First Mate of the Unknown Path
Battle: Bow a target dishonorable Personality without attachments.
Yoritomo Han-Ku - personality
4F/3C -HR7G/1PH/
Mantis Clan • Samurai • Naval • Unique • Captain of the Venture
Battle: If Han-Ku is at a battlefield: He tacks against the prevailing wind. Move him to a different battlefield with one or more enemy units. (One of the battlefields must be the current one.)
Zanaru - personality
4F/3C 0HR6G/2PH/
Ronin • Samurai • Yojimbo
Reaction: After the resolution of an action that moved Zanaru to a battlefield: Straighten a target non-Samurai Personality at that battlefield.
Hub of Commerce - regions
Singular
Limited: Bow one of your target Holdings: Bow another target Holding with a base Gold Cost equal to or lower than your Holding's.
Prized Farmlands - regions
Farm
Battle: Target one or more of your Ashigaru, Bushi, or Budoka Personalities, up to the number of Farms you control. Move them to the battlefield at this card's province. If they moved, straighten their units.
Reihado Shinsei - regions
Temple • Unique
Reaction: Before this card's province is destroyed, if you are a Lion Clan player: Attach this card to another one of your legal provinces.
Battle: If there are any Rings in your discard pile: Give one of your target Personalities +3F.
Follow the Flame - spell
2G 1F
Fire • Thunder
Battle: If any of your Personalities in this army has a base Ranged Attack ability, bow this card: Give -4F to a target enemy Personality and each of his Followers.
Speed of the Sea - spells
2G 3F
Water Battle: Bow this Spell: Target a Cavalry Personality with 3 or more Personal Honor. Move him to the current battlefield if there are any enemy units there. If this moved him into a defending army, straighten his unit and gain 1 Honor.
Tadaka's Mirror - spells
2G 1F
Earth Reaction: Before another player's action destroys one of your defending Shugenja, remove this Spell from the game: Negate your Shugenja's destruction. Gain 2 Honor.
The Jackal's Kiss - spells
3G 3F
Maho Limited: Bow this Spell: Lose 7 Honor. Target a dead non-Unique Personality in any discard pile. Bring him into play, waiving Gold Costs and ignoring Honor Requirement. Before this turn ends, remove him from the game.
The Mountain's Feet - spells
3G 2F
Earth Battle: Bow this Shugenja: Bow a target opposing unbowed card. Raise or lower the current battlefield's province's strength by the Force of the target.
Touch of the Infinite - spell
0G 3F
Void • Unique
Battle: Bow this Shugenja and reduce his Chi to 0: Reduce a target attacking Personality's Chi by the amount of Chi your Shugenja lost.
A Warrior's Patience - strategy
0G 2F
Bushido Virtue
This card may only be played from your discard pile.
Reaction: Before your End Phase begins, if you control a Samurai with 4 or more Personal Honor or a Paragon: Put this card in your hand.
An Act of Disdain - actions
0G 3F
Political Open: Destroy your target unbowed Courtier Personality with 3 or greater Personal Honor: Target another player's Personality. After each time this turn he assigns or an action resolves that he performed, dishonor him and gain 3 Honor.
Arrogant Dismissal - actions
0G 2F
Battle: Move a target enemy attacking Personality home. Gain 2 Honor. The target's controller may bow him. If he bows, you lose 7 Honor.
Behind Enemy Lines - actions
0G 1F
You may play this card even if there are other Terrains in play.
Terrain Battle: Negate the destruction of other Terrains while this card is in play.
Besieged - actions
0G 4F
Unique
Open: Destroy a target Personality you own and control: Increase or decrease the strength of all players' provinces by the Personality's base Chi.
Black and White - actions
0G 1F
Bushido Virtue • Dark Virtue
Battle: Bow your target Paragon: Destroy a target enemy card without attachments. Gain 1 Honor if your Paragon has 3 or more Personal Honor; otherwise, lose 3 Honor.
Brink of Exhaustion - actions
0G 3F
Unique
Battle: Give your target Personality -3C permanently. Straighten him. If he is in play, take an additional Battle action to use one of his Battle abilities, even if it was already used this turn. Bow him.
Contested Ownership - actions
3G 1F
Political Limited: Target your unbowed Courtier: Target an attachment. Its controller may choose to destroy the attachment. If he chooses not to, he loses 2 Honor, and the attachment's Personality is dishonored.
Coordinated Movement - actions
0G 1F
Focus Effect: If this Personality is a Commander, raise this card's Focus Value to 4.
Battle:Target your unbowed Commander: Give each of your opposed Personalities and Followers at the current battlefield +1F, or +2F if the Personality or Follower is a Samurai.
Crude Trap - actions
0G 3F
Battle: Bow your target Scout Personality: He lures an enemy into a pit trap. Bow a target enemy Personality. Destroy him if he has lower Chi than your Scout, or no attachments.
Darkness Unleashed - strategy
0G 2F
Kiho
Battle: Target your unbowed Monk: Ranged Attack with strength equal to his entering-play Honor loss. You may target an enemy Personality or Follower and give him a Force penalty equal to your Monk's Chi.
Death Trance - actions
0G 2F
Battle: Destroy your target unbowed Berserker Personality: You may not target cards in your army with actions until after this battle ends. After this battle's Resolution Segment begins, give a Force bonus to each Personality in this army equal to their Force.
Devastating Blow - actions
0G 2F
Heroic Shout Reaction: After you resolve an action on an Action card that bowed a card in an enemy army, target a Berserker in your current army: Destroy a target card without attachments in the unit of the bowed card.
Differences Between Us - actions
0G 2F
Reaction: Before a player would gain Honor from a battle resolution: Target the player and one or more players who allied with him in that battle's Attack Phase. The Honor gain is split equally among all the targets, rounding fractions down to zero. No more copies of this card can be played until the battle ends.
Dissolution - strategy
0G 2F
Battle: Target your unbowed Commander: Straighten all Followers in your army.
Diverting the Reserves - actions
0G 1F
Reaction: Before you would destroy a province as the Attacker, if you have not gained any provinces this turn: Negate the province's destruction. If the province was not destroyed, you gain a province to the left of your leftmost province.
Duel of Champions - actions
0G 4F
Unique
Limited: Target your Unique Personality: Target another player's Unique Personality. After the next time this game either of them assigns or moves to oppose the other, your Personality challenges the other Personality. Destroy the loser. The winner gains 2 Honor.
Failure of Diplomacy - actions
0G 4F
Political Open: Starting with you, each player targets another player to make a pact with. Until the end of the game, while his targeted player is the Attacker or the Defender, a player may not assign units to ally with the enemy side.
Final Sacrifice - strategy
0G 4F
Reaction: When an action would target a Personality you control, target your Yojimbo: The action targets him instead, if legal.
Glorious Path to Victory - actions
0G 3F
Battle: Rehonor all Personalities at this battlefield. You may give your target opposed Samurai Personality a Force bonus equal to his Personal Honor.
Hamstrung - strategy
0G 4F
Focus Effect: Lower this card's Focus Value by an amount from 0 to 4: Gain Honor equal to the amount it was lowered by.
Reaction: Before the resolution of an action: Choose a Personality. Negate his movement into attacking armies from the action.
Heaven's Fire - actions
0G 1F
Fire Kiho Limited: Target your unbowed Shugenja: Target another player's Personality. The player may choose to give him -3C and have you lose 5 Honor. If he does not choose this, you gain 3 Honor.
I Will Not Die Alone! - strategy
0G 3F
Battle: Destroy your target unbowed Berserker or Deathseeker Personality: Destroy a target enemy unit with total Force less than the Force plus Chi of your targeted Personality. If your Personality is a Deathseeker, gain 2 Honor.
Inspirational Address - actions
0G 1F
Battle: Attach a Follower from your hand or discard pile to your target Personality, paying 1 less gold.
Insurmountable Obstacle - strategy
0G 1F
Terrain
Battle: After each time an action moves a Personality home from this battlefield, dishonor him. You may take an additional Battle action after playing this Terrain.
Kata of the North Wind - strategy
0G 1F
Kata
Limited: Put this card into play in your home. Discard any other Kata cards there. While this card is in your home you have the ability, "Battle: Bow your target Weapon: Straighten its Personality."
Keeping the Peace - actions
0G 2F
Political Reaction: After the Imperial Favor is discarded to pay a cost of an action, if you control two Personalities with different Clan alignments: Negate the effects of the action.
Lightening the Load - actions
0G 2F
Air Kiho Open: Target your Monk or Shugenja: Target a number of Personalities up to your Monk or Shugenja's Chi. Straighten all attachments in the target Personalities' units.
Masterpiece - actions
0G 3F
Limited: Bow your target Artisan Personality: Remove a target card in any player's discard pile from the game. Create a Holding card with the trait "Bow this card: Produce 2 Gold"; the Holding enters play bowed.
Masters of Steel - actions
0G 2F
Reaction: Before one of your Personalities is destroyed, destroy one of his Weapons: Negate his destruction.
Battle: Target your unbowed Kensai: Bow a target enemy Personality with lower Force.
One After Another - strategy
0G 3F
Political
Open: Target your unbowed Courtier: Players may not use abilities on any Personality with a target Personality's title this turn. Lose 1 Honor.
Patron of the Arts - actions
0G 3F
Battle: If you control an Artisan and there are any enemy units at the current battlefield: Increase its province's strength by the number of Artisans you control. After the battle ends, if it was at a province that was not destroyed in the battle's resolution, gain 3 Honor.
Questionable Patron - actions
0G 2F
Political Open: Bow your target Courtier: Straighten a target Personality with lower Personal Honor. If the target Personality was dishonorable, rehonor him and gain 2 Honor.
Reckless Abandon - actions
0G 3F
Reaction: After your target Deathseeker at the current battlefield is destroyed by an action or a battle resolution: Give a target enemy Personality or Follower at the current battlefield a -4F token. Gain 3 Honor.
Rejoining the Fight - actions
0G 2F
Battle: Target one or two of your Personalities who have been moved from the current battlefield by other players' actions: If there are any enemy units at the current battlefield, move your targets there. Straighten them if they moved.
Removing the Advantage - actions
0G 2F
Reaction: After engaging in a battle: Negate the effects of the first Terrain action or action on a Region any other player takes during this battle.
Reaction: After engaging in a battle, if you control a unit at the current battlefield: Play a Terrain card as an additional Battle action.
Rewards of Experience - actions
0G 2F
Battle: Target your unbowed Samurai Personality: Bow a target enemy unit with lower Force than your Samurai's Force. While your Samurai remains unbowed and at the current battlefield, negate the straightening of any cards in the enemy unit.
Rising Lava Strike - actions
0G 3F
Fire Kiho Battle: Bow your target Monk: Destroy any number of target enemy attachments up to your Monk's Chi with total Gold Cost less than your Monk's Gold Cost.
Secret Passages - actions
0G 1F
Reaction: After Cavalry Maneuvers, target your unbowed Personality: Assign him to a battlefield with one or more enemy units, even if he already assigned in this attack.
Seized Assets - actions
0G 2F
Recon Open: Target a province. Once this turn, after you assign a Personality to the province's battlfield, you may attach a card from your hand to him (paying all costs). If the card attaches, draw a card and lose 3 Honor.
Selfless Politics - strategy
0G 3F
Political
Open: Target a Personality. After the next time he assigns to attack you this turn, gain 2 Honor and dishonor him.
Shameful Injury - strategy
0G 4F
Battle: Even if you control no units at the current battlefield: Negate all current Force bonuses and penalties a target Personality has recieved from actions. Until the turn ends, negate all new Force bonuses or penalties to him from actions.
Skilled Defense - actions
0G 3F
Battle: Target your Yojimbo: Target up to two units without a Yojimbo. Bow all attachments in the target units.
Song of the World - strategy
0G 4F
Void • Kiho
Open: Target your Shugenja or Monk: Look at the top 5 cards of your Fate deck. You may rearrange them.
Sowing Suspicion - actions
0G 2F
Open: Bow a target Human Personality who is aligned to a Clan other that his controller's. He can not straighten until his controller's second Straighten Phase from now.
Strength of Arms - actions
0G 2F
Battle: Give your target opposed Personality +1F for each Samurai in his army.
Swift Sword Cut - strategy
0G 2F
Battle: Target your Kensai Personality and bow him or one of his Weapons: Destroy a target enemy Follower, Item, or Personality without attachments and with Force less than or equal to your Kensai's Chi.
The Emperor's Road - actions
0G 2F
Water Kiho Battle: Target your unbowed Monk or Shugenja at the current battlefield: Move him to another battlefield or to your home.
The Final Wave - actions
0G 4F
Limited: If you have no cards in either your Fate or Dynasty deck: Bring all face-up Personalities in your provinces into play, waiving costs and ignoring restrictions.
The Last One - strategy
0G 4F
Open: Target your Personality: Destroy all of your other Personalities. If this destroyed at least four Personalities, permanently give your targeted Personality +4F, and until the end of the game, negate effects of other player's actions that bow, dishonor, move, or destroy him.
The Tale of Tsukuro - actions
0G 4F
Unique
Limited: Lose 8 Honor. Your target Personality permanently gains Shadowlands and the ability: "Battle: Move one or more of your target Shadowlands Personalities to the current battlefield."
Unwanted Mediation - actions
0G 3F
Battle/Open: Bow 2 or more target Personalities with different Clan alignments controlled by the same player. You may pay Gold equal to one of the targets' Gold Cost, as a cost, to destroy him, if he is Unique.
Battle: Destroy a Terrain.
Usurpation - actions
0G 3F
Battle: Target your unbowed defending Personality: Move home a target enemy Personality with lower Personal Honor. Gain 2 Honor.
Web of Pain - actions
0G 1F
Maho Kiho Battle: Bow your target Shadowlands Monk or Shugenja: Destroy a target enemy Personality with Chi equal to or less than the total number of Dark Virtue cards in all discard pile. Lose 4 Honor.
Wrist Lock - actions
0G 3F
Water Kiho Battle: Bow your target Monk or Shugenja: Move home a target attacking Personality. You may target and destroy an attachment in his unit. Gain 2 Honor.
Yin and Yang - actions
0G 1F
Open: Show your hand (to all players): Target a Personality. He has a minimum Chi of 1 until after the turn ends. Give him -3F/-3C.
Black Silk Castle - strongholds
8PS/4GP/0SH
Spider, Spider
You do not lose Honor from Fate and Spider Clan cards you own.
Battle: Even if this card is bowed, target one of your unbowed Personalities: Remove from the game an enemy player's target dead Personality. Destroy a target enemy Personality with Gold Cost equal to or less than the removed Personality's Gold Cost.
The Great Carpenter Wall - strongholds
9PS/4GP/3SH
Crab, Crab
Siege Battle: Move home a target defending unit with a total Force and Chi less than or equal to the strength of the current battlefield's province.
The Western Steppes - strongholds
7PS/5GP/4SH
Unicorn, Unicorn
Your opposed Personalities have +1F while in an army with more units than the enemy army.
Reaction: After your Personality assigns: Create a 0F/1C/2PH Unicorn Clan, Samurai Personality at his battlefield. Remove it from the game after the Combat Segment at that battlefield ends.
