Легенды Пяти Колец

Спойлер Wrath of the Emperor



Rich Coffers - holding


Tower of the Ningyo - holding


Fury of the Dark Lord - strategy
15G 4F
Limited: Destroy each non-Shadowlands Personality with a base Gold Cost less than or equal to his controller's Stronghold's Gold Production plus 2. Remove all Personalities in discard piles from the game.

Knife in the Darkness - strategy
0G 3F
Ninja
Battle: Target your Ninja Personality: Target an enemy Personality. Move both Personalities home; this movement will not be negated. Bow both of them.

Courtly Sabotage - events
This card remains in play in your home.
Open: Discard this card and bow your Stronghold to target a player. Bow his Stronghold. Until the end of the turn, that player's Stronghold and Wind produce no effects except those involving victory or elimination conditions or changes to his Family Honor.

Goemon's Ascension - events
This card remains in play in your home.
Reaction: After one of your Experienced Personalities is targeted by an action, discard this card to redirect that action to another target.

Hand of Vengeance - events
For the rest of the game, after another player's card gives a Chi penalty to one of your Personalities, you may bow one of that player's cards.

Wrath of the Bloodspeaker - events
Beginning with the player to your left and proceeding once in turn order, each player must either bow one of his Bloodspeakers to target any Personality or else target one of his own Personalities. Permanently give the target Personality -2F/-1C or -1F/-2C (targeting player chooses).

Wrath of the Emperor - events
This card remains in play in your home.
Reaction: Instead of focusing during a duel, discard this card to give your duelist +6 to the duel's stat as if he had focused.
Open: Discard this card to bow a Wind.

Brother of Lightning - followers
2F/0C -PH/4G/0HR 3F
Monk
Costs 1 less Gold when attaching to a Monk Personality.
Battle: Bow Brother of Lightning to give an opposing card -2F.
Reaction: Once per battle, after an opposing Personality bows due to one of your card effects, straighten Brother of Lightning.

Crippled Bone Runner - followers
2F/0C -PH/3G/0HR 2F
Ratling • Creature • Scout
This card costs 1 less Gold for Ratling players.
Battle: If this card is at the current battlefield, bow and destroy it: Target a Terrain. Destroy it.

Fierce Bushi - followers
3F/0C -PH/6G/1HR 3F
Yu *.
Will only attach to a Samurai or Bushi.
Costs 3 less Gold when attaching to a Personality with a printed Gold cost greater than 8.
Fierce Bushi's printed Yu value equals half this Personality's printed Gold cost, rounded down.

Ninja Mentor - followers
2F/+2C -PH/4G/0HR 2F
Will only attach to a Scorpion Clan or Ninja Personality.
While in an army, this Personality may not be targeted by other players' actions unless he has performed an action this Attack Phase.
Any player may destroy Ninja Mentor as a Battle action by bowing one or more of his Personalities opposing it with a total combined Chi of at least 4.

Otomo Spokesman - followers
2F/0C -PH/4G/0HR 4F
Will only attach to a Samurai or Bushi.
Costs 2 less Gold if you have the Imperial Favor.
Restore this Personality to Honor after attaching Otomo Spokesman (either by entering play or moving). Cards in this unit may not be targeted by actions on other players' Winds.

Ratling Guide - followers
1F/0C -PH/2G/0HR 2F
Ratling Pack • Scout • Creature
Reaction: Before Ratling Guide is destroyed, remove it from the game to draw a card.

Sai no Oni - followers
3F/0C -PH/5G/0HR 3F
Nonhuman • Shadowlands • Lose 5 Honor.
Reaction: After this army destroys an army or Province in battle, destroy Sai no Oni to destroy a Holding controlled by the opposing player.

Shinjo Riders - followers
2F/0C -PH/5G/1HR 3F
Open: Bow Shinjo Riders as a cost. At the end of the turn, straighten Shinjo Riders and give them +2F until the end of the next turn.

Swamp Harriers - followers
1F/0C -PH/4G/2HR 2F
Reduce this card's Gold cost and Honor Requirement by 1 if attaching to a Daidoji Family Personality.
Battle: Bow Swamp Harriers to give up to two opposing Personalities -2F each.

Veteran Spearmen - exp - followers
2F/0C -PH/4G/1HR 3F
Experienced Spearmen. Unique.
Battle: Once per battle, destroy an opposing Follower with less than 4 Force.
Battle: Bow Veteran Spearmen for a Ranged 2 Attack.

Archer Towers - holdings
2F/0C -PH/4G/1HR 3F
Experienced Spearmen. Unique.
Battle: Once per battle, destroy an opposing Follower with less than 4 Force.
Battle: Bow Veteran Spearmen for a Ranged 2 Attack.

House of the Jade Princess - holdings
2F/0C -PH/4G/1HR 3F
Experienced Spearmen. Unique.
Battle: Once per battle, destroy an opposing Follower with less than 4 Force.
Battle: Bow Veteran Spearmen for a Ranged 2 Attack.

Rich Coffers - holding
2F/0C -PH/4G/1HR 3F
Experienced Spearmen. Unique.
Battle: Once per battle, destroy an opposing Follower with less than 4 Force.
Battle: Bow Veteran Spearmen for a Ranged 2 Attack.

Shi-Tien Yen-Wang Temple - holdings
2F/0C -PH/4G/1HR 3F
Experienced Spearmen. Unique.
Battle: Once per battle, destroy an opposing Follower with less than 4 Force.
Battle: Bow Veteran Spearmen for a Ranged 2 Attack.

Siege-Breakers - holdings
2F/0C -PH/4G/1HR 3F
Experienced Spearmen. Unique.
Battle: Once per battle, destroy an opposing Follower with less than 4 Force.
Battle: Bow Veteran Spearmen for a Ranged 2 Attack.

Temple of Initiation - holdings
2F/0C -PH/4G/1HR 3F
Experienced Spearmen. Unique.
Battle: Once per battle, destroy an opposing Follower with less than 4 Force.
Battle: Bow Veteran Spearmen for a Ranged 2 Attack.

Tower of the Ningyo - holding
2F/0C -PH/4G/1HR 3F
Experienced Spearmen. Unique.
Battle: Once per battle, destroy an opposing Follower with less than 4 Force.
Battle: Bow Veteran Spearmen for a Ranged 2 Attack.

Trading House - holdings
2F/0C -PH/4G/1HR 3F
Experienced Spearmen. Unique.
Battle: Once per battle, destroy an opposing Follower with less than 4 Force.
Battle: Bow Veteran Spearmen for a Ranged 2 Attack.

Troublesome Bureaucrat - holdings
2F/0C -PH/4G/1HR 3F
Experienced Spearmen. Unique.
Battle: Once per battle, destroy an opposing Follower with less than 4 Force.
Battle: Bow Veteran Spearmen for a Ranged 2 Attack.

Armor of Sacrifice - items
+2F/+2C 4G 3F
Unique
Will only attach to a Samurai.
Other players must discard a card from their hands after each one of their actions resolves that targeted a Follower in this army.

Ashigaru Armor - items
+0F/+1C 1G 1F
You may draw an extra card during your next End Phase after bringing this card into play from your hand. Ashigaru Armor's costs may not be reduced. Ashigaru Armor gains +1F while opposed in a battle.

Blade of the Meek - items
+2F/+2C 4G 1F
Shamesword • Weapon
You may attach this card from your hand as an Open action. Costs 3 less Gold when attaching to a defending Personality. Dishonor this Personality.
Battle: Bow Blade of the Meek to switch the Force and Chi of an opposing Personality with at least 1F.

Exquisite Armor - items
+3F/+2C 6G 4F
Costs 3 less Gold when attaching to a Personality with a printed Gold cost greater than 8.

Kaimetsu-uo's Blade - items
+1F/+1C 3G 2F
Weapon
Battle: Target an opposing Item and its Personality. Bow Kaimetsu-uo's Blade and move it onto that Personality (even if he already has a Weapon) to move that Item to this Personality. Lose 3 Honor if you are not a Ratling player.

Layered Armor - items
+1F/+2C 1G 2F
Reaction: Bow Layered Armor to negate a ranged attack targeting this Personality.

Peasant Weapons - items
+2F/+1C 6G 3F
Costs 1 less Gold when attaching to a Monk. Dishonor this Personality unless he is Mantis Clan or a Monk.
Battle: Destroy Peasant Weapons to send an Item on an opposing Personality to its owner's hand. If Peasant Weapons was attaching to a Monk, you may then take an additional Battle action.

Scroll Satchel - items
+0F/+1C 2G 2F
Reaction: After a Spell attached to this Personality is destroyed, bow Scroll Satchel to attach a Spell to this Personality from your hand, paying all costs. Reduce that Spell's Gold cost by 2.
Reaction: After this Personality attaches a Spell, destroy Scroll Satchel to draw a card.

Suru's Mempo - exp - items
+1F/+1C 8G 3F
Experienced • Unique
Maho Battle: Bow Suru's Mempo to give all other Personalities in this army -2C. Then, give this Personality +2F for each other Personality still in this army. If the Chi penalty reduced any Personality's Chi to 0, you may straighten this Personality. Lose 3 Honor.

Agasha Tomioko - personalities
3F/4C 4HR8G/2PH/

Phoenix Clan Water Shugenja • Fifth Legion Commander
Reaction: Once per turn, after Tomioko attaches a Spell as a Limited, Open, or Battle action, take an additional action of the same type.

Akodo Sanuro - personalities
4F/4C 6HR8G/2PH/

Lion Clan Samurai • Deathseeker
Battle: Bow and destroy Sanuro to destroy a non-Unique opposing Personality with a lower Gold cost.

Akodo Tsuyumi - personalities
4F/4C 6HR11G/3PH/

Lion Clan Hero • Samurai • Deathseeker • Singular
Battle: Once per turn, if your Stronghold is Shiranai Toshi, give each Personality in your army +1F for each Terrain played so far this battle.

Asako Bairei - exp - personalities
0F/5C 6HR8G/3PH/

Phoenix Clan Water Shugenja • Scribe • Experienced • Unique
Limited: Once per game, name a Spell. Search your Fate deck for a copy of that Spell and attach it to Bairei, paying all costs.
Reaction: Once per turn, after a Spell enters play, bow Bairei to draw a card.

Asako Tsuruko - personalities
3F/3C -HR7G/1PH/

Phoenix Clan Murderess • Shugenja • Bloodspeaker
Maho Reaction: After Tsuruko enters play, permanently reduce her Chi by 2 to permanently give another Personality -1C.

Bayushi Baku - exp 2 - personalities
5F/2C -HR9G/2PH/

Scorpion Clan Guardian of Loyalty • Samurai • Spirit • Nonhuman • Experienced 2 • Unique
Baku does not die from having 0 Chi.
Reaction: If you are a Scorpion Clan player, after Baku enters play from a Province, destroy him to target a Personality with a printed Gold cost less than 10. Put the target on top of his owner's Dynasty deck and send all cards attached to him to their owner's hands.

Bayushi Muhito - personalities
3F/4C -HR7G/1PH/

Scorpion Clan • Samurai • Ninja
Reaction: After an action resolves that moved Muhito to or from a battlefield: Take an additional Battle action.

Bayushi Toho - personalities
2F/4C -HR8G/2PH/

Scorpion Clan Samurai • Tactician
Tactical Battle: Target a Terrain. That Terrain produces no effects for the rest of the battle.

Chimamire no Oni - personalities
4F/4C -HR7G/0PH/

Shadowlands Hero • Nonhuman • Singular • Lose 4 Honor.
Reaction: If your Stronghold is the Spawning Grounds, after Chimamire no Oni is destroyed, put a -1C token on up to two Personalities.

Chuda Mishime - personalities
3F/3C -HR6G/0PH/

Shugenja • Bloodspeaker • Shadowlands • Lose 3 Honor.
Maho Open: Target a Personality. Reduce his Chi to his printed Chi.
Maho Limited: Bow Mishime, and target and remove from the game a dead Personality in any discard pile who was most recently destroyed due to having 0 Chi: Lose 2 Honor. Create a 2F/2C Undead Shadowlands Personality.

D'gr'n-ki - personalities
2F/3C -HR6G/1PH/

Ratling Predator • Stained Paw Tribe • Creature
D'gr'n-ki costs 1 less Gold for each Ratling with a printed Gold cost above 6 you have in play or dead in your discard pile.
Battle: Bow D'gr'n-ki: Ranged 2 Attack, or Ranged 4 Attack if the target is a Ratling or a Human.

Daidoji Kumi - personalities
2F/4C 2HR7G/2PH/

Crane Clan Samurai • Harrier
Battle: Bow Kumi for a number of consecutive Ranged 4 Attacks equal to the number of your Provinces destroyed this game.
Battle: Once per turn, if Kumi is bowed and in a battle, move her and up to one other unit in her army to their controllers' homes or to one other battle.

Daidoji Ryunosuke - personalities
2F/3C -HR6G/2PH/

Crane Clan Samurai • Harrier
Ranged Attacks may not target Ryunosuke's Followers.
Battle: Once per battle, if you control a Terrain: Target an opposing Personality: Give him -3F.
Battle: Once per battle, if another player controls a Terrain: Target up to 2 Personalities that player controls at Ryunosuke's battlefield. Bow them.

Hida Horii - personalities
5F/5C -HR9G/0PH/

Shadowlands General • Bushi • Bloodspeaker • Will only join a Shadowlands player. Destroy Horii at the end of your Straighten Phase if he is bowed.
Reaction: After Horii enters play from one of your Provinces, bow him to bow all Strongholds and prevent them from straightening while Horii remains bowed and in play.

Hida Sobu - personalities
5F/3C -HR9G/2PH/

Crab Clan Hero • Samurai • Yu 1 • Singular
Sobu gains Yu +4 while he has a non-token Follower.
Battle: If your Stronghold is Kyuden Hida, bow one of your non-token Followers in Sobu's army to bow an opposing Follower or an opposing Personality with no Followers.

Hida Tonoji - personalities
7F/3C -HR9G/1PH/

Crab Clan Berserker • Bushi • Fourth Legion Commander
Bow Tonoji at the start of each of your Dynasty Phases if he was not in an attacking army that turn.

Hiruma Tokito - personalities
4F/4C 2HR9G/2PH/

Crab Clan Samurai
Reaction: After Tokito enters play, give him -2C permanently to reduce the Gold cost of an Infantry Follower in your hand or discard pile by 3 and attach it to Tokito, paying all costs.

Hitomi Suguhara - personalities
4F/4C -HR8G/1PH/

Dragon Clan Monk • Tattooed • Tenth Legion Commander
Battle: Once per battle, target and bow a Ring you control: Target an opposing Personality. Suguhara issues him an unrefusable challenge to a duel of Force. Bow the loser.

Horiuchi Nobane - personalities
3F/4C 2HR8G/2PH/

Unicorn Clan Samurai • Cavalry • Eighth Legion Commander
Battle: Once per battle, bow a Weapon in this army or discard a Spell or Kiho from your hand to give +1F/+1C to all Personalities in this army.

Hoshi Akiyama - personalities
3F/4C 4HR8G/2PH/

Dragon Clan Monk
Battle: Once per battle, discard a Kiho from your hand to give Akiyama +2F, or +3F if he is defending.
Battle: Once per battle, bow one of your Rings to take two consecutive Battle or Open actions after this one.

Hoshi Ishida - personalities
1F/4C 6HR7G/2PH/

Dragon Clan Monk • Ishida costs 2 less Gold if you control a Samurai.
Battle: Once per battle, issue a challenge to an opposing Personality. If he refuses, Ishida produces a Ranged 3 Attack without bowing.

Ide Tang - exp - personalities
3F/5C 5HR9G/3PH/

Unicorn Clan Samurai • Courtier • Cavalry • Experienced • Unique
Political Limited: If you are a Unicorn Clan player, bow Tang to add a 0F Cavalry Follower Gift token to another player's Personality with no Gift tokens. That Personality gains the Cavalry trait while that Gift token is attached. Gain 2 Honor.

Ikoma Hasaku - personalities
4F/3C 5HR11G/2PH/

Lion Clan Samurai • Tactician • Second Legion Commander
Tactical Battle: Bow an opposing Personality with less Force than Hasaku.

Ikoma Masote - personalities
3F/3C 4HR8G/3PH/

Lion Clan Samurai • Omoidasu
Political Reaction: After one of your attacking Deathseeker Personalities dies honorably, bow Masote to gain 3 Honor.

Ikoma Tsai - exp - personalities
3F/5C -HR8G/1PH/

Lion Clan Shugenja • Master Chrysanthemum • Bloodspeaker • Kolat • Experienced • Unique
Maho Open: If Tsai has no Spells, bow Tsai and either lose 2 Honor or pay 2 Gold to move any Spell in play to himself.

Isawa Sueno - personalities
3F/4C 6HR8G/3PH/

Phoenix Clan Hero • Air Shugenja • Singular
Reaction: If your Stronghold is City of Remembrance or Temple of the Eight Guardians, after an Unaligned Dragon enters play from one of your Provinces, pay 2 Gold: Gain Honor equal to the Dragon's Personal Honor.
Elemental Open: Even if Sueno is bowed: Target an Unaligned Dragon. Straighten it.

Iuchi Ryoi - personalities
4F/4C -HR8G/1PH/

Unicorn Clan Shugenja • Cavalry • Bloodspeaker
Maho Limited: Target an Item. Put it in its owner's hand. You may then remove an Item in your hand or discard pile from the game. If you do not, permanently give Ryoi -2C.

Jak-ir't - personalities
2F/4C -HR6G/2PH/

Ratling Courtier • Crimson Paw Tribe • Creature
Political Open: Bow Jak-ir't and one of your Ratling Personalities to target a Wind. That Wind's controller may bow his Stronghold. If he does not, that Wind's actions may not be used this turn.

Kakita Noritoshi - exp - personalities
2F/7C 10HR11G/4PH/

Crane Clan Samurai • Kakita Family Daimyo • Kenshinzen • Double Chi • Experienced • Unique
While in a challenge or duel created by an Iaijutsu card, Noritoshi gains +2C.
Limited: Bow Noritoshi to take an Iaijutsu Action card from your discard pile into your hand. Noritoshi may retrieve each card title once per game.

Kakita Tamura - personalities
3F/5C 5HR9G/3PH/

Crane Clan Hero • Samurai • Singular
If your Stronghold is Kakita Dueling Academy, you may bow Tamura instead of it to use its printed ability. You may not use its ability again this turn.
Political Limited: Bow Tamura to have her issue an unrefusable challenge to another Personality. That Personality does not die if he loses. The winner gains 3 Honor.

Kakita Totani - personalities
2F/4C 5HR8G/3PH/

Crane Clan Samurai • Third Legion Commander Totani gains the Tactician trait while defending. Ranged Attacks targeting Totani have -2 strength.
Tactical Battle: Issue an unrefusable challenge to an opposing Personality.

Katsu - exp - personalities
4F/5C -HR8G/1PH/

Spider Clan • Shugenja • Khadi • Experienced • Unique
Lose 6 Honor.
Katsu can not be controlled by players other than his owner.
Limited: If Katsu is dead, bow your Stronghold: Bring him into play, waiving costs.

Kuni Tansho - exp - personalities
3F/4C 2HR8G/2PH/

Crab Clan Earth Shugenja • Kuni Family Daimyo • Experienced • Unique
Limited: Once per turn, discard a card from your hand to force a player to discard a card from his hand.

Kuni Yae - personalities
3F/3C -HR9G/0PH/

Crab Clan Shugenja • Bloodspeaker • Fallen Witch Hunter
Maho Reaction: After Yae wins a duel or Yae's army wins a battle, bow Yae to target a dead Personality with less than 4 Chi who was destroyed by its resolution. Return that Personality to play under your control, ignoring all costs and restrictions. Permanently give him +1F/-1C and the Shadowlands trait. Lose 3 Honor.

Many-Temple Master - personalities
3F/5C 0HR6G/3PH/

Unaligned Monk • Singular
Many-Temple Master may overlay any non-Experienced Personality with your faction trait as if he were the Experienced version of that Personality. If he does, he permanently gains the Experienced trait, but is not considered Unique.

Megumi - exp - personalities
2F/5C -HR7G/0PH/

Shadowlands Duelist • Lost Bushi • Experienced Daidoji Megumi • Unique • Lose 2 Honor.
Battle: Fear 3.
Reaction: Once per turn, before one of your other Shadowlands Personalities enters a duel, Megumi enters the duel instead.

Mirumoto Kaiji - personalities
4F/5C 5HR9G/3PH/

Dragon Clan Hero • Samurai • Singular
If your Stronghold is Shiro Mirumoto, your Personalities in this battle may perform Limited Action cards that issue challenges as if they were Battle actions. The challenged Personality must be opposing the challenger.
Kaiji may perform Shiro Mirumoto's printed ability without bowing.

Mirumoto Narumi - personalities
2F/4C 5HR7G/3PH/

Dragon Clan Nightingale Samurai
Mirumoto Narumi may attach two Weapons.
Reaction: After Narumi enters play, either draw a card or increase your maximum hand size by 1 until Narumi leaves play.

Mirumoto Rosanjin - exp - personalities
4F/4C 5HR9G/3PH/

Dragon Clan Samurai • Mirumoto Family Daimyo • Double Chi • Experienced • Unique
Rosanjin may attach two Weapons. While Rosanjin is in play, permanently give each Personality who performs a Maho action the Bloodspeaker trait after it resolves.
Limited: Bow Rosanjin to have him issue an unrefusable challenge to a Bloodspeaker Personality.

Moshi Mogai - exp - personalities
3F/3C -HR8G/0PH/

Mantis Clan Courtier • Master of Pain • Experienced • Unique • Shadowlands • Lose 1 Honor.
While you control Mogai, increase your maximum hand size by one and reduce all other players' maximum hand sizes by one.
Open: Once per turn, give +2F/+2C to a Personality with 0 Personal Honor other than Mogai. Lose 2 Honor.

Moto Chen - exp - personalities
5F/4C 0HR12G/3PH/

Unicorn Clan Vigilant • Samurai • Cavalry • Tactician • Experienced • Unique
Tactical Battle: Give each Unicorn Clan Personality in Chen's army the ability "Battle: Once per battle, challenge an opposing Personality to a duel. Personalities must destroy one of their Weapons to refuse." You may perform one of these actions immediately.

Musaboru no Oni - personalities
3F/3C -HR8G/0PH/

Devourer of Fortunes • Nonhuman • Shadowlands • Lose 3 Honor.
Musuboru no Oni has +1F/+2C while your Stronghold is unbowed. Musuboru no Oni has +2F/+1C while attacking while the Defender's Stronghold is unbowed.

Ratling Nameseeker - personalities
3F/3C -HR7G/2PH/

Ratling Shaman • Shugenja • Creature
Open: Once per turn, copy a Tribe trait from one of your Ratling Personalities.
Limited: Once per turn, remove from the game a Ratling Personality in your discard pile that shares a Tribe trait with Ratling Nameseeker to draw a card.

Shiba Hayama - personalities
2F/4C -HR7G/1PH/

Phoenix Clan Samurai • Bloodspeaker
Maho Open: Target and bow a Shugenja you control: Raise Hayama's Force by the Shugenja's Chi. Attach a 1F Undead Shadowlands Follower token to Hayama.

Shiba Tsukimi - exp - personalities
3F/3C 0HR8G/3PH/

Phoenix Clan Samurai • Experienced • Unique
Reaction: Once per turn, before one of your Shugenjas receives a Chi penalty, give Tsukimi an equal penalty until the turn ends, then negate the Shugenja's penalty.
Reaction: Once per turn, after one of your Shugenjas is destroyed, Tsukimi gains a Force bonus equal to that Shugenja's Force and a Chi bonus equal to his Chi.

Shinjo Isuto - personalities
5F/5C 2HR11G/2PH/

Unicorn Clan Hero • Samurai • Cavalry • Singular
Battle: If your Stronghold is Shiro Shinjo, discard an Item from your hand to give an opposing Personality a Force and Chi penalty equal to that Item's Focus value. This cannot reduce the target's Chi below 1.

Shosuro Hokii - personalities
2F/5C -HR9G/3PH/

Scorpion Clan Hero • Courtier • Singular
May perform one Political action per turn without bowing.
Reaction: Before you shuffle a Political Action card into your deck due to the Shadowed Tower of the Shosuro's printed Reaction, bow Hokii to target another player's Honorable Personality. His controller decides whether Hokii dishonors him or the Action card goes to your hand instead of into your deck.

Shosuro Naname - personalities
3F/5C -HR9G/1PH/

Scorpion Clan Samurai • Courtier • Sixth Legion Commander
When bringing Naname into play, you may give him -2C permanently and reduce his Gold cost by 2.
Battle: Once per turn, switch Naname's Force and Chi.
Battle: Once per battle, switch an opposing Personality's Force and Chi.

Sla't'err - personalities
4F/4C -HR8G/1PH/

Ratling Hero • Chieftain • Creature • Singular • Crooked Tail Tribe
After the first time Sla't'err enters plays, if your Stronghold is the Tch'tch Warrens, name a Tribe. For the rest of the game, Sla't'err has a Force bonus equal to the number of Ratlings of that Tribe in play.

Tamago - personalities
7F/6C 0HR15G/3PH/

The False Nimuro • Lion Clan Champion • Samurai • Double Chi • Tactician • Unique
Tamago counts as the Egg of P'an Ku for deck construction. Remove Tamago from the game if his Personal Honor is ever less than one.
Battle: Once per battle, Tamago issues an unrefusable challenge to an opposing Personality. Permanently reduce Tamago's Personal Honor by one after the duel ends.

Te'tik'kir - exp 2 - personalities
2F/4C -HR9G/2PH/

Ratling Shaman • Shugenja • Courtier • Creature • Experienced 2 • Unique
Open: Bow Te'tik'kir and remove one of your discarded Ratling Personalities from the game to put one of your dead Ratling Personalities into play, ignoring all costs.

Tsuruchi Okame - exp - personalities
3F/4C 3HR9G/2PH/

Mantis Clan • Samurai • Magistrate • Naval • Experienced • Unique
Battle: Any number of times per turn, pay 2 Gold: Give Okame +1F.
Battle: Bow Okame unless your Family Honor is greater than its starting value: Ranged Attack with strength equal to his Force.

Tsuruchi Renshi - personalities
2F/4C 0HR7G/2PH/

Mantis Clan Samurai.
Battle: Bow Renshi for a Ranged 4 Attack. Before targeting this attack, each player who controls Terrains in this battle may destroy any of them. If there is still a Terrain in play, this ranged attack may target a Personality with attached Followers.

Utaku Rishimaru - personalities
3F/3C 4HR8G/3PH/

Unicorn Clan Fist of the Wolf. Battle Maiden. Samurai. Cavalry.
Rishimaru gains +3F while it is not your turn.
Open: Once per turn, and only on your own turn, bow Rishimaru or one of your Weapons to bow a Personality that attacked you since the end of your last turn.

Wikki'thich-hie Z-ee - personalities
2F/2C -HR7G/3PH/

Ratling Spirit. Transcendent. Creature.
After Z-ee enters play, name a Tribe. While in play, Z-ee gains +1F/+1C for each Ratling of that Tribe in your discard piles.

Yasuki Hachi - exp 2 - personalities
4F/5C 2HR12G/4PH/

Emerald Champion. Crab Clan. Crane Clan. Samurai. Double Chi. Magistrate. Experienced 2. Unique.
Battle: Once per turn, Hachi challenges an opposing Personality to an unrefusable duel of Force or Chi. If Hachi wins, he gains +3F if you are a Crab Clan player, and you gain 3 Honor if you are a Crane Clan player.
Battle: Once per turn, move Hachi into the current battle opposing a target Personality.

Yogo Baisetsu - personalities
4F/4C -HR9G/0PH/

Scorpion Clan Shugenja. Bloodspeaker.
Maho Reaction: Once per turn, after a Personality bows to perform an action or performs a Political action, give that Personality a -1C Blood token.

Yoritomo Egumi - personalities
4F/5C 2HR10G/2PH/

Mantis Clan Samurai. Naval. Ninth Legion Commander.
Egumi costs 2 less Gold if your Family Honor is higher than your starting Family Honor.
Reaction: After you bring Egumi into play, if you gained Honor for doing so, you may attach either a 1F Naval Follower token or a +1F/+1C Weapon Item token to him.

Yoritomo Hotako - personalities
4F/4C -HR8G/1PH/

Mantis Clan Hero. Samurai. Naval. Singular.
Reaction: If your Stronghold is Kyuden Gotei, after the Cavalry Maneuvers Segment ends, bow one of your Ports to give all Personalities and Followers in one of your armies the Naval trait.
Battle: If your Stronghold is Kyuden Gotei, bow one of your Ports to have Hotako produce a Ranged 3 Attack.

Yoritomo Katoa - exp - personalities
4F/3C -HR8G/1PH/

Mantis Clan Yojimbo • Naval • Experienced • Unique
Action cards you own cost 2 less Gold, to a minimum of 1.
Political Open: Bow Katoa: Negate all effects of the next Political action this game.

Bamboo Forest - regions
Singular
While Bamboo Forest is in play, each player must discard a card from his hand as an additional cost of taking a Reaction during battles at your Provinces.

Beiden Shadows - regions
Singular
While Beiden Shadows is in play, units sent home from your Provinces may not move into battles for the rest of the turn.

Musume Mura - regions
Singular
Limited: Bow Musume Mura to discard a card from one of your Provinces and fill it face-up with a discarded (not dead) Personality from your discard pile.

The Barbarian Wall - regions
Singular.
Limited: Bow the Barbarian Wall to permanently raise or lower one Province's strength by 1.
Open: Bow the Barbarian Wall to change one Province's strength to its base strength. You may do this during a battle in which you have no units.

Gozoku Sensei - senseis
0PS/0GP/-1SH

All Factions Sensei
You may not play this card if you have a Wind.
Political Open: Discard the Favor to bow a Personality. He may not straighten until after you discard the Favor again or his controller pays 6 Gold as an Open action.
Political Reaction: Once per turn, before any player gains or loses Honor, bow your Stronghold or one of your Courtiers to reduce the loss or gain by 2.

Iuchiban Sensei - senseis
0PS/0GP/-2SH

All Factions Sensei
Non-Bloodspeaker Personalities you own cost 1 more Gold. Your Stronghold produces 1 additional Gold when paying for a Bloodspeaker Personality.
Reaction: Once per turn, after a Bloodspeaker Personality performs a Maho action, straighten him.

Jigoku Sensei - senseis
0PS/0GP/0SH

Shadowlands Sensei
After revealing this Sensei, put up to nine non-Unique Oni Personalities from your deck face-down under it. Your deck must still be legal. You may not play non-Unique Oni Personalities from your Provinces.
Limited: Pay 3 Gold and discard one of your Shugenja to put into play one of these Oni with lower Gold cost than the Shugenja's cost plus Chi, ignoring costs.

Mihoko Sensei - senseis
0PS/0GP/0SH

Crane Clan Sensei
Negate your first Honor gain from a Holding or Region each turn. Units sent home from your Provinces are sent home bowed.
Battle: Once per turn, move one or two of your defending Samurai Personalities from another Province into the current one.

Setai Sensei - senseis
0PS/0GP/0SH

Lion Clan Sensei
Before bringing a non-Deathseeker Personality into play, either dishonor him and permanently give him the Deathseeker trait or permanently give him -1F.
Battle: Restore to Honor (if you wish) and destroy one of your Deathseeker Personalities to destroy an opposing card with no attached cards and a Gold cost less than or equal to your Deathseeker's.

Shosuku Sensei - senseis
0PS/0GP/0SH

Mantis Clan Sensei
Lose 2 Honor after each time you lose Honor from one of your other cards. Your ranged attacks may not target bowed cards.
Reaction: Once per turn, increase the strength of one of your ranged attacks targeting a single card by 2. This attack bows its target instead of destroying it. Gain 2 Honor if the target bows.

Someisa Sensei - senseis
0PS/0GP/0SH

Dragon Clan Sensei
Shugenja will not join you. You may bring Monk Personalities into play regardless of Honor Requirement if you control no Shadowlands cards.
Open: Once per turn, bow one of your Monk Personalities that has not cast a Kiho this turn to straighten a Ring.

Tadaji Sensei - senseis
0PS/0GP/0SH

Unicorn Clan Sensei
Personalities with a printed Personal Honor less than 2 will not join you.
After each time an army containing your units wins a battle or destroys a Province (or both), you may gain Honor equal to the number of Battle Maidens you control in that army.

Tenshu Sensei - senseis
0PS/0GP/0SH

Crab Clan Sensei
Personalities you own lose the Yu trait and may not gain it. Your Berserkers gain +2F while opposed in a battle. Battle: Once per battle, straighten a Berserker Personality.

Tishi Sensei - senseis
0PS/0GP/-1SH

Scorpion Clan Sensei.
Your Honor gains have a maximum value of 1. Ninja you own have +1C.
Open: Once per turn, bow one of your Scorpion Clan Personalities to look at a number of face-down cards in an opponant's hand or Provinces up to your Personality's Chi.

Tomorrow Sensei - senseis
-2PS/0GP/-1SH
Ratling, Ratling
Ratling Sensei
Limited: Target and discard a Ratling Personality from one of your Provinces: Fill that Province face-up. Draw a card.
Battle: Any number of times per turn, discard a card: Target a Ratling Personality you control that this has not targeted this battle. Move him home.

Yoma Sensei - senseis
0PS/0GP/0SH

Phoenix Clan Sensei.
If your Family Honor is greater than 10, negate your Honor gains except those during battles and duels.
Battle: Bow one of your opposed Samurai in this battle to search your Fate deck for a Spell. Show it to all players, then put it in your hand.
Battle: Bow one of your Spells to give an opposed Samurai in this battle +1F for each Spell in his army.

Binding Kharma - spells
6G 4F
Ritual Limited: Bow this Shugenja and any number of your other Shugenja, and remove this Spell from the game, to name a legal Stronghold from your Faction other than your current Stronghold. Your Stronghold gains an ability of your choice from the named one for a number of turns equal to the number of participating Shugenja.

Companion Spirit - spells
4G 1F
Limited: If this Shugenja is Human, bow him and destroy this card: Create an Cavalry, Samurai, Spirit Personality whose base Force, Chi, Gold Cost, and Personal Honor are those of this Shugenja, waiving the Samurai's Gold Cost.

Curse of Blood - spells
2G 2F
Maho Limited: Once per turn, bow this Shugenja to permanently turn a token on any Personality into a 2F/-1C Nonhuman Shadowlands Spirit Follower token. Bloodspeakers need not bow to cast this Spell.

Purge the Weak - spells
1G 3F
Maho Reaction: After one of your Limited, Open, or Battle actions resolves, permanently give this Shugenja -1C: Take an additional action with the same designator (Limited, Open or Battle).

Sezaru's Punishment - spells
2G 2F
Limited: Bow this Shugenja and destroy this Spell to permanently remove a Maho action from a card.
Open: Once per turn, without bowing, destroy a token.

The Iron Citadel - exp - spells
6G 4F
Black Scroll. Shadowlands. Experienced. Unique.
Limited: Bow and destroy this Shugenja and remove this Spell from the game to permanently raise your Province Strength by 3. Permanently gain "Reaction: After one of your Maho Spells or Maho Kihos resolves, bow your Stronghold to permanently raise your Province Strength by 2." You may not win an Honor Victory this game.

Touching the Elements - spells
2G 3F
Air Open: Bow this Spell to turn one face-down card in a Province face-up.
Earth Open: Bow this Spell to give a Personality +1F.
Fire Battle: Bow this Spell for a Ranged 1 Attack.
Water Open: Bow this Spell to give a Personality +1C.

Unleash the Demons - spells
10G 2F
Ritual Maho Limited: Bow this Shugenja and any number of your other Shugenja, and destroy this Spell, to target a number of your Oni Holdings equal to the number of participating Shugenja. Each Holding Permanently becomes a Shadowlands Nonhuman Oni Personality with no other text and printed Force and Chi equal to its printed Gold cost.

Ambush at Sea - actions
1G 3F
Open: Give a Personality +1F/+2C.
Open: Target one of your Personalities with a Chi penalty from another player's card. Permanently give that Personality +2F/+5C. This card costs 1 less Gold.

Ambush Duel - actions
0G 2F
Limited: Bow one of your Personalities with a ranged attack ability on himself or on one of his Items to have him challenge another Personality. If the challenge is refused, gain 3 Honor, and the other Personality may not assign to battles this turn. During the duel, each Personality adds the highest non-variable ranged attack strength from his own or his Items' actions to his Chi.

Archer's Row - actions
0G 2F
Reserve Formation.
Formed by 3 units, each with a Samurai, Bushi, or Follower card that has a printed ranged attack ability.
Battle: Bow one of your Personalities or Followers in this battle to straighten a Personality or Follower in this battle with a printed ranged attack ability. This may straighten each card once.

Army of Jigoku - actions
0G 3F
Center Formation.
Formed by 3 units, each with a Fear-producing ability.
When this card enters play, produce Fear 3 against each opposing Follower.
Reaction: After a card in your army produces Fear against an opposing target unit, actions on that unit's Personality may not be used until after the battle ends.

Bayushi's Knives - actions
0G 2F
Flanking Formation
Formed by 4 Personalities or 2 Ninja Personalities.
Battle: Discard an Action card from your hand to straighten a Personality in this battle. This may target each Personality once.
Battle: Destroy one of your Ninjas in this battle to send all your units home from this battle.

Blood Frenzy - actions
0G 4F
Maho Kiho Reaction: After a Personality dies from having 0 Chi, target one of your unbowed Shugenjas to straighten one of your Personalities. If your Shugenja is a Bloodspeaker, you may also give one Personality -1C permanently.

Bloodspeaker Ambush - actions
2G 1F
Immediate Terrain
You may play this card if there is a Terrain in play.
Maho Battle: Destroy all other Terrains. Personalities and Followers with the Bloodspeaker or Shadowlands traits gain +1F/+2C while at this battle. Lose 2 Honor.

Contagion - actions
0G 3F
Maho Kiho Battle: Bow one of your Shugenja or Monks to target a Personality. Contagion destroys any number of cards attached to that Personality, determined by his controller. Then Contagion gives the Personality -3C for each card still attached to him.

Crush the Unworthy - actions
2G 1F
Battle: Target one or two Personalities at the current battlefield who oppose a unit you control and who each have a printed Gold cost less than their controller's Stronghold Gold Production plus 3. Bow their units. You gain no Honor for destroying cards in those units during this battle's resolution.

Divide and Conquer - actions
0G 2F
Delayed Terrain
Battle: Send home a number of opposing units less than or equal to the number of players who control opposing units.

Do Not Delay the Inevitable - actions
0G 2F
Iaijutsu Limited: One of your Personalities challenges a Personality. This challenge may be refused regardless of card effects. If it is refused, your Personality permanently gains, "Battle: Once per battle, issue an unrefusable challenge to an opposing Personality."

Fall Before the Master - actions
0G 3F
Kiho Open: Target one of your unbowed Monks. After each duel he wins this turn, he permanently gains +2F/+2C and you may draw a card.

For the Lady - actions
0G 2F
Kiho Battle: Destroy one of your unbowed Shugenjas or Monks to produce Fear 3 targeting one or two opposing units. This Fear affects Personalities as if they were Followers.

Fury of the Dark Lord - strategy
15G 4F
Limited: Destroy each non-Shadowlands Personality with a base Gold Cost less than or equal to his controller's Stronghold's Gold Production plus 2. Remove all Personalities in discard piles from the game.

Fury of the Wolf - actions
0G 4F
Limited: Target a non-Shadowlands opponent who controls at least three Bloodspeaker cards. Gain three 5F/5C Shugenja Personality cards with 3 Personal Honor in your home. For the rest of the game, remove these Shugenjas from the game if that opponent ever controls zero Bloodspeaker cards, and that opponent may destroy all his Bloodspeaker cards as an Open action.

Hida's Formation - actions
0G 2F
Center Formation • Formed by 3 Personalities, each with the Yu trait.
Battle: Bow one or more cards in your army with the Yu trait to destroy an opposing Follower, or an opposing Personality with no Followers, with a Force less than or equal to the total Yu value of the bowed cards.

Knife in the Darkness - strategy
0G 3F
Ninja
Battle: Target your Ninja Personality: Target an enemy Personality. Move both Personalities home; this movement will not be negated. Bow both of them.

Martial Instruction - actions
0G 2F
Kiho Open: Bow one of your Monks and remove this card from the game to search your Fate deck for a Kiho Battle Action card, show it to all players, put it in your hand, and shuffle your deck.

Mercy in Battle - actions
0G 4F
Reaction: Play before destroying an army as the Attacker. Negate the destruction of the defending army. You still gain Honor as if the defending army were destroyed. Units in your army do not bow due to this battle's resolution and may not move into attacking armies for the rest of the turn.

Motivation - actions
0G 2F
Limited: Target a Personality you control. Straighten him. He may not straighten until after your next Straighten Phase ends. Bow him when the turn ends.

Murder in the Streets - actions
0G 1F
Delayed Terrain
Battle: The Attacker targets one attacking unit in this battle, then the Defender targets one defending unit in this battle. If both players targeted a unit, destroy the unit with the lowest Force (both if they are tied). Then repeat this process once. Each unit may be targeted once with these effects.

One Tribe - actions
0G 1F
Unorthodox Formation
Formed by 3 Ratling Personalities, each with a non-token card attached.
Battle: Bow 2 of your Ratling Personalities to bow an opposing Personality and destroy all his non-Unique Spells and non-Unique Items.

Patronage - actions
1G 3F
Political Open: Bow one of your Courtiers during another player's Action Phase to target one of that player's Personalities. At the end of the turn, if that Personality is still in play, gain 2 Honor.

Shifting Fortunes - actions
0G 3F
Kiho Maho Battle: Target an unbowed Monk you control: Target a Personality at the current battlefield. Switch his Force and Chi.
Kiho Maho Battle: Target an unbowed Monk you control: Target two Personalities at the current battlefield and in the same army as each other. Switch their Forces or switch their Chis.

Snow-Covered Pass - actions
0G 2F
Immediate Terrain
Battle: Personalities and Followers have -1F while attacking in this battle.

Souls in Harmony - actions
0G 2F
Flanking Formation
Formed by 2 Shugenja, each with a Spell.
Your Spells in this battle with no Maho actions have the ability "Elemental Battle: Bow this Spell for a Ranged 3 Attack. This ranged attack may be combined with ranged attacks from other units."

Spirits and Steel - actions
0G 2F
Reserve Formation
Formed by 4 Personalities or 3 Dragon Clan Personalities.
Battle: Bow one of your Rings or Personalities to give each Personality in your army +1F if the army contains a Shugenja, +1F if the army contains a Samurai, and +1F if the army contains a Monk.

Strength From Weakness - actions
0G 3F
Kiho Battle: Target one of your Shugenjas or Monks in this battle, a bowed Personality in this army (which may be himself), and a bowed opposing Personality. Straighten the bowed Personality in this army. If the caster is not a Monk, straighten the opposing Personality.

Strike and Move - actions
0G 3F
Unorthodox Formation
Formed by a Daidoji Personality and a Samurai.
Battle: Bow one of your units to give an opposing Personality a Force penalty equal to your Personality's Chi or to send an opposing unit home.

Strike With No Shadow - actions
0G 2F
Ninja Limited: Bow one of your Ninja Personalities to target a player. If any of his Provinces hold cards, target and discard one of those cards; otherwise destroy one of that player's Personalities of his choice. You may increase this card's Gold cost by 2 to shuffle it into your deck instead of discarding it after playing it.

Supply Lines - actions
0G 2F
Reserve Formation
Formed by 2 Samurai Personalities.
Battle: Target a Personality you control at the current battlefield: Search your Fate deck for a non-Unique Item or non-Unique Follower. Attach it to the Personality, paying all costs.

The Same Old Tricks - actions
0G 4F
Reaction: Before the second or later time in one turn the same action on a target non-Formation card is used, cancel that action and permanently remove it from that card.

The Tribes Gather - actions
0G 1F
Delayed Terrain.
Battle: Give all Nonhuman Personalities and Nonhuman Followers in your army +1F, or give all Human Personalities and Human Followers in this battle -1F.

To the Forests - actions
0G 2F
Flanking Formation.
Formed by 2 units, each with a Scout card.
Battle: Target one of your Scouts in this battle whom you have not yet targeted with this action to give an opposing Personality -2F. If that Personality's Force is now 0, you may bow him.

Victory of the Wolf - actions
0G 1F
Kiho Battle: Target one of your Shugenjas or Monks to bow a unit in the current battle that was moved by an action this Attack Phase. You may do this during a battle in which you have no units.
Kiho Reaction: Before a target card in the current battle straightens, target one of your Shugenjas or Monks to prevent it from straightening for the rest of the turn.

War on the Plains - actions
0G 4F
Reaction: After you, as the Attacker, destroy a Province of a player who had more Provinces than you before the destruction, bow your Stronghold: Gain a Province to the right of your rightmost Province. Fill this Province face-up. You may not gain Provinces this game.

Iuchiban's Citadel - strongholds
7PS/3GP/-19SH
Shadowlands, Shadowlands
You cannot gain or lose Honor. You cannot take Political Actions or actions that cause unconditional Honor losses to other players.
Maho Reaction: Once per turn, after another player's Personality dies from having 0 Chi, give a Personality a +2F/+1C Blood Token. This may be used while bowed.

Kyuden Bayushi - strongholds
7PS/4GP/2SH
Scorpion, Scorpion
You may have two different Winds.
Political Reaction: Once per turn, bow one of your Scorpion Clan Personalities to pay a cost of discarding the Imperial Favor. This may be used while bowed.

Shiro Giji - strongholds
7PS/4GP/5SH
Crane, Crane
As a Battle action once per battle, you may bow one of your defending Crane Clan Personalities to reduce an opposing Personality's Force by your Personality's Chi.
Limited: Once per turn, if none of your Provinces have been destroyed since your last turn ended, bow one of your Courtier Personalities to gain 2 Honor.

Courtly Sabotage - events
This card remains in play in your home.
Open: Discard this card and bow your Stronghold to target a player. Bow his Stronghold. Until the end of the turn, that player's Stronghold and Wind produce no effects except those involving victory or elimination conditions or changes to his Family Honor.

Goemon's Ascension - events
This card remains in play in your home.
Reaction: After one of your Experienced Personalities is targeted by an action, discard this card to redirect that action to another target.

Hand of Vengeance - events
For the rest of the game, after another player's card gives a Chi penalty to one of your Personalities, you may bow one of that player's cards.

Wrath of the Bloodspeaker - events
Beginning with the player to your left and proceeding once in turn order, each player must either bow one of his Bloodspeakers to target any Personality or else target one of his own Personalities. Permanently give the target Personality -2F/-1C or -1F/-2C (targeting player chooses).

Wrath of the Emperor - events
This card remains in play in your home.
Reaction: Instead of focusing during a duel, discard this card to give your duelist +6 to the duel's stat as if he had focused.
Open: Discard this card to bow a Wind.

Brother of Lightning - followers
2F/0C -PH/4G/0HR 3F
Monk
Costs 1 less Gold when attaching to a Monk Personality.
Battle: Bow Brother of Lightning to give an opposing card -2F.
Reaction: Once per battle, after an opposing Personality bows due to one of your card effects, straighten Brother of Lightning.

Crippled Bone Runner - followers
2F/0C -PH/3G/0HR 2F
Ratling • Creature • Scout
This card costs 1 less Gold for Ratling players.
Battle: If this card is at the current battlefield, bow and destroy it: Target a Terrain. Destroy it.

Fierce Bushi - followers
3F/0C -PH/6G/1HR 3F
Yu *.
Will only attach to a Samurai or Bushi.
Costs 3 less Gold when attaching to a Personality with a printed Gold cost greater than 8.
Fierce Bushi's printed Yu value equals half this Personality's printed Gold cost, rounded down.

Ninja Mentor - followers
2F/+2C -PH/4G/0HR 2F
Will only attach to a Scorpion Clan or Ninja Personality.
While in an army, this Personality may not be targeted by other players' actions unless he has performed an action this Attack Phase.
Any player may destroy Ninja Mentor as a Battle action by bowing one or more of his Personalities opposing it with a total combined Chi of at least 4.

Otomo Spokesman - followers
2F/0C -PH/4G/0HR 4F
Will only attach to a Samurai or Bushi.
Costs 2 less Gold if you have the Imperial Favor.
Restore this Personality to Honor after attaching Otomo Spokesman (either by entering play or moving). Cards in this unit may not be targeted by actions on other players' Winds.

Ratling Guide - followers
1F/0C -PH/2G/0HR 2F
Ratling Pack • Scout • Creature
Reaction: Before Ratling Guide is destroyed, remove it from the game to draw a card.

Sai no Oni - followers
3F/0C -PH/5G/0HR 3F
Nonhuman • Shadowlands • Lose 5 Honor.
Reaction: After this army destroys an army or Province in battle, destroy Sai no Oni to destroy a Holding controlled by the opposing player.

Shinjo Riders - followers
2F/0C -PH/5G/1HR 3F
Open: Bow Shinjo Riders as a cost. At the end of the turn, straighten Shinjo Riders and give them +2F until the end of the next turn.

Swamp Harriers - followers
1F/0C -PH/4G/2HR 2F
Reduce this card's Gold cost and Honor Requirement by 1 if attaching to a Daidoji Family Personality.
Battle: Bow Swamp Harriers to give up to two opposing Personalities -2F each.

Veteran Spearmen - exp - followers
2F/0C -PH/4G/1HR 3F
Experienced Spearmen. Unique.
Battle: Once per battle, destroy an opposing Follower with less than 4 Force.
Battle: Bow Veteran Spearmen for a Ranged 2 Attack.

Archer Towers - holdings
2F/0C -PH/4G/1HR 3F
Experienced Spearmen. Unique.
Battle: Once per battle, destroy an opposing Follower with less than 4 Force.
Battle: Bow Veteran Spearmen for a Ranged 2 Attack.

House of the Jade Princess - holdings
2F/0C -PH/4G/1HR 3F
Experienced Spearmen. Unique.
Battle: Once per battle, destroy an opposing Follower with less than 4 Force.
Battle: Bow Veteran Spearmen for a Ranged 2 Attack.

Rich Coffers - holding
2F/0C -PH/4G/1HR 3F
Experienced Spearmen. Unique.
Battle: Once per battle, destroy an opposing Follower with less than 4 Force.
Battle: Bow Veteran Spearmen for a Ranged 2 Attack.

Shi-Tien Yen-Wang Temple - holdings
2F/0C -PH/4G/1HR 3F
Experienced Spearmen. Unique.
Battle: Once per battle, destroy an opposing Follower with less than 4 Force.
Battle: Bow Veteran Spearmen for a Ranged 2 Attack.

Siege-Breakers - holdings
2F/0C -PH/4G/1HR 3F
Experienced Spearmen. Unique.
Battle: Once per battle, destroy an opposing Follower with less than 4 Force.
Battle: Bow Veteran Spearmen for a Ranged 2 Attack.

Temple of Initiation - holdings
2F/0C -PH/4G/1HR 3F
Experienced Spearmen. Unique.
Battle: Once per battle, destroy an opposing Follower with less than 4 Force.
Battle: Bow Veteran Spearmen for a Ranged 2 Attack.

Tower of the Ningyo - holding
2F/0C -PH/4G/1HR 3F
Experienced Spearmen. Unique.
Battle: Once per battle, destroy an opposing Follower with less than 4 Force.
Battle: Bow Veteran Spearmen for a Ranged 2 Attack.

Trading House - holdings
2F/0C -PH/4G/1HR 3F
Experienced Spearmen. Unique.
Battle: Once per battle, destroy an opposing Follower with less than 4 Force.
Battle: Bow Veteran Spearmen for a Ranged 2 Attack.

Troublesome Bureaucrat - holdings
2F/0C -PH/4G/1HR 3F
Experienced Spearmen. Unique.
Battle: Once per battle, destroy an opposing Follower with less than 4 Force.
Battle: Bow Veteran Spearmen for a Ranged 2 Attack.

Armor of Sacrifice - items
+2F/+2C 4G 3F
Unique
Will only attach to a Samurai.
Other players must discard a card from their hands after each one of their actions resolves that targeted a Follower in this army.

Ashigaru Armor - items
+0F/+1C 1G 1F
You may draw an extra card during your next End Phase after bringing this card into play from your hand. Ashigaru Armor's costs may not be reduced. Ashigaru Armor gains +1F while opposed in a battle.

Blade of the Meek - items
+2F/+2C 4G 1F
Shamesword • Weapon
You may attach this card from your hand as an Open action. Costs 3 less Gold when attaching to a defending Personality. Dishonor this Personality.
Battle: Bow Blade of the Meek to switch the Force and Chi of an opposing Personality with at least 1F.

Exquisite Armor - items
+3F/+2C 6G 4F
Costs 3 less Gold when attaching to a Personality with a printed Gold cost greater than 8.

Kaimetsu-uo's Blade - items
+1F/+1C 3G 2F
Weapon
Battle: Target an opposing Item and its Personality. Bow Kaimetsu-uo's Blade and move it onto that Personality (even if he already has a Weapon) to move that Item to this Personality. Lose 3 Honor if you are not a Ratling player.

Layered Armor - items
+1F/+2C 1G 2F
Reaction: Bow Layered Armor to negate a ranged attack targeting this Personality.

Peasant Weapons - items
+2F/+1C 6G 3F
Costs 1 less Gold when attaching to a Monk. Dishonor this Personality unless he is Mantis Clan or a Monk.
Battle: Destroy Peasant Weapons to send an Item on an opposing Personality to its owner's hand. If Peasant Weapons was attaching to a Monk, you may then take an additional Battle action.

Scroll Satchel - items
+0F/+1C 2G 2F
Reaction: After a Spell attached to this Personality is destroyed, bow Scroll Satchel to attach a Spell to this Personality from your hand, paying all costs. Reduce that Spell's Gold cost by 2.
Reaction: After this Personality attaches a Spell, destroy Scroll Satchel to draw a card.

Suru's Mempo - exp - items
+1F/+1C 8G 3F
Experienced • Unique
Maho Battle: Bow Suru's Mempo to give all other Personalities in this army -2C. Then, give this Personality +2F for each other Personality still in this army. If the Chi penalty reduced any Personality's Chi to 0, you may straighten this Personality. Lose 3 Honor.

Agasha Tomioko - personalities
3F/4C 4HR8G/2PH/

Phoenix Clan Water Shugenja • Fifth Legion Commander
Reaction: Once per turn, after Tomioko attaches a Spell as a Limited, Open, or Battle action, take an additional action of the same type.

Akodo Sanuro - personalities
4F/4C 6HR8G/2PH/

Lion Clan Samurai • Deathseeker
Battle: Bow and destroy Sanuro to destroy a non-Unique opposing Personality with a lower Gold cost.

Akodo Tsuyumi - personalities
4F/4C 6HR11G/3PH/

Lion Clan Hero • Samurai • Deathseeker • Singular
Battle: Once per turn, if your Stronghold is Shiranai Toshi, give each Personality in your army +1F for each Terrain played so far this battle.

Asako Bairei - exp - personalities
0F/5C 6HR8G/3PH/

Phoenix Clan Water Shugenja • Scribe • Experienced • Unique
Limited: Once per game, name a Spell. Search your Fate deck for a copy of that Spell and attach it to Bairei, paying all costs.
Reaction: Once per turn, after a Spell enters play, bow Bairei to draw a card.

Asako Tsuruko - personalities
3F/3C -HR7G/1PH/

Phoenix Clan Murderess • Shugenja • Bloodspeaker
Maho Reaction: After Tsuruko enters play, permanently reduce her Chi by 2 to permanently give another Personality -1C.

Bayushi Baku - exp 2 - personalities
5F/2C -HR9G/2PH/

Scorpion Clan Guardian of Loyalty • Samurai • Spirit • Nonhuman • Experienced 2 • Unique
Baku does not die from having 0 Chi.
Reaction: If you are a Scorpion Clan player, after Baku enters play from a Province, destroy him to target a Personality with a printed Gold cost less than 10. Put the target on top of his owner's Dynasty deck and send all cards attached to him to their owner's hands.

Bayushi Muhito - personalities
3F/4C -HR7G/1PH/

Scorpion Clan • Samurai • Ninja
Reaction: After an action resolves that moved Muhito to or from a battlefield: Take an additional Battle action.

Bayushi Toho - personalities
2F/4C -HR8G/2PH/

Scorpion Clan Samurai • Tactician
Tactical Battle: Target a Terrain. That Terrain produces no effects for the rest of the battle.

Chimamire no Oni - personalities
4F/4C -HR7G/0PH/

Shadowlands Hero • Nonhuman • Singular • Lose 4 Honor.
Reaction: If your Stronghold is the Spawning Grounds, after Chimamire no Oni is destroyed, put a -1C token on up to two Personalities.

Chuda Mishime - personalities
3F/3C -HR6G/0PH/

Shugenja • Bloodspeaker • Shadowlands • Lose 3 Honor.
Maho Open: Target a Personality. Reduce his Chi to his printed Chi.
Maho Limited: Bow Mishime, and target and remove from the game a dead Personality in any discard pile who was most recently destroyed due to having 0 Chi: Lose 2 Honor. Create a 2F/2C Undead Shadowlands Personality.

D'gr'n-ki - personalities
2F/3C -HR6G/1PH/

Ratling Predator • Stained Paw Tribe • Creature
D'gr'n-ki costs 1 less Gold for each Ratling with a printed Gold cost above 6 you have in play or dead in your discard pile.
Battle: Bow D'gr'n-ki: Ranged 2 Attack, or Ranged 4 Attack if the target is a Ratling or a Human.

Daidoji Kumi - personalities
2F/4C 2HR7G/2PH/

Crane Clan Samurai • Harrier
Battle: Bow Kumi for a number of consecutive Ranged 4 Attacks equal to the number of your Provinces destroyed this game.
Battle: Once per turn, if Kumi is bowed and in a battle, move her and up to one other unit in her army to their controllers' homes or to one other battle.

Daidoji Ryunosuke - personalities
2F/3C -HR6G/2PH/

Crane Clan Samurai • Harrier
Ranged Attacks may not target Ryunosuke's Followers.
Battle: Once per battle, if you control a Terrain: Target an opposing Personality: Give him -3F.
Battle: Once per battle, if another player controls a Terrain: Target up to 2 Personalities that player controls at Ryunosuke's battlefield. Bow them.

Hida Horii - personalities
5F/5C -HR9G/0PH/

Shadowlands General • Bushi • Bloodspeaker • Will only join a Shadowlands player. Destroy Horii at the end of your Straighten Phase if he is bowed.
Reaction: After Horii enters play from one of your Provinces, bow him to bow all Strongholds and prevent them from straightening while Horii remains bowed and in play.

Hida Sobu - personalities
5F/3C -HR9G/2PH/

Crab Clan Hero • Samurai • Yu 1 • Singular
Sobu gains Yu +4 while he has a non-token Follower.
Battle: If your Stronghold is Kyuden Hida, bow one of your non-token Followers in Sobu's army to bow an opposing Follower or an opposing Personality with no Followers.

Hida Tonoji - personalities
7F/3C -HR9G/1PH/

Crab Clan Berserker • Bushi • Fourth Legion Commander
Bow Tonoji at the start of each of your Dynasty Phases if he was not in an attacking army that turn.

Hiruma Tokito - personalities
4F/4C 2HR9G/2PH/

Crab Clan Samurai
Reaction: After Tokito enters play, give him -2C permanently to reduce the Gold cost of an Infantry Follower in your hand or discard pile by 3 and attach it to Tokito, paying all costs.

Hitomi Suguhara - personalities
4F/4C -HR8G/1PH/

Dragon Clan Monk • Tattooed • Tenth Legion Commander
Battle: Once per battle, target and bow a Ring you control: Target an opposing Personality. Suguhara issues him an unrefusable challenge to a duel of Force. Bow the loser.

Horiuchi Nobane - personalities
3F/4C 2HR8G/2PH/

Unicorn Clan Samurai • Cavalry • Eighth Legion Commander
Battle: Once per battle, bow a Weapon in this army or discard a Spell or Kiho from your hand to give +1F/+1C to all Personalities in this army.

Hoshi Akiyama - personalities
3F/4C 4HR8G/2PH/

Dragon Clan Monk
Battle: Once per battle, discard a Kiho from your hand to give Akiyama +2F, or +3F if he is defending.
Battle: Once per battle, bow one of your Rings to take two consecutive Battle or Open actions after this one.

Hoshi Ishida - personalities
1F/4C 6HR7G/2PH/

Dragon Clan Monk • Ishida costs 2 less Gold if you control a Samurai.
Battle: Once per battle, issue a challenge to an opposing Personality. If he refuses, Ishida produces a Ranged 3 Attack without bowing.

Ide Tang - exp - personalities
3F/5C 5HR9G/3PH/

Unicorn Clan Samurai • Courtier • Cavalry • Experienced • Unique
Political Limited: If you are a Unicorn Clan player, bow Tang to add a 0F Cavalry Follower Gift token to another player's Personality with no Gift tokens. That Personality gains the Cavalry trait while that Gift token is attached. Gain 2 Honor.

Ikoma Hasaku - personalities
4F/3C 5HR11G/2PH/

Lion Clan Samurai • Tactician • Second Legion Commander
Tactical Battle: Bow an opposing Personality with less Force than Hasaku.

Ikoma Masote - personalities
3F/3C 4HR8G/3PH/

Lion Clan Samurai • Omoidasu
Political Reaction: After one of your attacking Deathseeker Personalities dies honorably, bow Masote to gain 3 Honor.

Ikoma Tsai - exp - personalities
3F/5C -HR8G/1PH/

Lion Clan Shugenja • Master Chrysanthemum • Bloodspeaker • Kolat • Experienced • Unique
Maho Open: If Tsai has no Spells, bow Tsai and either lose 2 Honor or pay 2 Gold to move any Spell in play to himself.

Isawa Sueno - personalities
3F/4C 6HR8G/3PH/

Phoenix Clan Hero • Air Shugenja • Singular
Reaction: If your Stronghold is City of Remembrance or Temple of the Eight Guardians, after an Unaligned Dragon enters play from one of your Provinces, pay 2 Gold: Gain Honor equal to the Dragon's Personal Honor.
Elemental Open: Even if Sueno is bowed: Target an Unaligned Dragon. Straighten it.

Iuchi Ryoi - personalities
4F/4C -HR8G/1PH/

Unicorn Clan Shugenja • Cavalry • Bloodspeaker
Maho Limited: Target an Item. Put it in its owner's hand. You may then remove an Item in your hand or discard pile from the game. If you do not, permanently give Ryoi -2C.

Jak-ir't - personalities
2F/4C -HR6G/2PH/

Ratling Courtier • Crimson Paw Tribe • Creature
Political Open: Bow Jak-ir't and one of your Ratling Personalities to target a Wind. That Wind's controller may bow his Stronghold. If he does not, that Wind's actions may not be used this turn.

Kakita Noritoshi - exp - personalities
2F/7C 10HR11G/4PH/

Crane Clan Samurai • Kakita Family Daimyo • Kenshinzen • Double Chi • Experienced • Unique
While in a challenge or duel created by an Iaijutsu card, Noritoshi gains +2C.
Limited: Bow Noritoshi to take an Iaijutsu Action card from your discard pile into your hand. Noritoshi may retrieve each card title once per game.

Kakita Tamura - personalities
3F/5C 5HR9G/3PH/

Crane Clan Hero • Samurai • Singular
If your Stronghold is Kakita Dueling Academy, you may bow Tamura instead of it to use its printed ability. You may not use its ability again this turn.
Political Limited: Bow Tamura to have her issue an unrefusable challenge to another Personality. That Personality does not die if he loses. The winner gains 3 Honor.

Kakita Totani - personalities
2F/4C 5HR8G/3PH/

Crane Clan Samurai • Third Legion Commander Totani gains the Tactician trait while defending. Ranged Attacks targeting Totani have -2 strength.
Tactical Battle: Issue an unrefusable challenge to an opposing Personality.

Katsu - exp - personalities
4F/5C -HR8G/1PH/

Spider Clan • Shugenja • Khadi • Experienced • Unique
Lose 6 Honor.
Katsu can not be controlled by players other than his owner.
Limited: If Katsu is dead, bow your Stronghold: Bring him into play, waiving costs.

Kuni Tansho - exp - personalities
3F/4C 2HR8G/2PH/

Crab Clan Earth Shugenja • Kuni Family Daimyo • Experienced • Unique
Limited: Once per turn, discard a card from your hand to force a player to discard a card from his hand.

Kuni Yae - personalities
3F/3C -HR9G/0PH/

Crab Clan Shugenja • Bloodspeaker • Fallen Witch Hunter
Maho Reaction: After Yae wins a duel or Yae's army wins a battle, bow Yae to target a dead Personality with less than 4 Chi who was destroyed by its resolution. Return that Personality to play under your control, ignoring all costs and restrictions. Permanently give him +1F/-1C and the Shadowlands trait. Lose 3 Honor.

Many-Temple Master - personalities
3F/5C 0HR6G/3PH/

Unaligned Monk • Singular
Many-Temple Master may overlay any non-Experienced Personality with your faction trait as if he were the Experienced version of that Personality. If he does, he permanently gains the Experienced trait, but is not considered Unique.

Megumi - exp - personalities
2F/5C -HR7G/0PH/

Shadowlands Duelist • Lost Bushi • Experienced Daidoji Megumi • Unique • Lose 2 Honor.
Battle: Fear 3.
Reaction: Once per turn, before one of your other Shadowlands Personalities enters a duel, Megumi enters the duel instead.

Mirumoto Kaiji - personalities
4F/5C 5HR9G/3PH/

Dragon Clan Hero • Samurai • Singular
If your Stronghold is Shiro Mirumoto, your Personalities in this battle may perform Limited Action cards that issue challenges as if they were Battle actions. The challenged Personality must be opposing the challenger.
Kaiji may perform Shiro Mirumoto's printed ability without bowing.

Mirumoto Narumi - personalities
2F/4C 5HR7G/3PH/

Dragon Clan Nightingale Samurai
Mirumoto Narumi may attach two Weapons.
Reaction: After Narumi enters play, either draw a card or increase your maximum hand size by 1 until Narumi leaves play.

Mirumoto Rosanjin - exp - personalities
4F/4C 5HR9G/3PH/

Dragon Clan Samurai • Mirumoto Family Daimyo • Double Chi • Experienced • Unique
Rosanjin may attach two Weapons. While Rosanjin is in play, permanently give each Personality who performs a Maho action the Bloodspeaker trait after it resolves.
Limited: Bow Rosanjin to have him issue an unrefusable challenge to a Bloodspeaker Personality.

Moshi Mogai - exp - personalities
3F/3C -HR8G/0PH/

Mantis Clan Courtier • Master of Pain • Experienced • Unique • Shadowlands • Lose 1 Honor.
While you control Mogai, increase your maximum hand size by one and reduce all other players' maximum hand sizes by one.
Open: Once per turn, give +2F/+2C to a Personality with 0 Personal Honor other than Mogai. Lose 2 Honor.

Moto Chen - exp - personalities
5F/4C 0HR12G/3PH/

Unicorn Clan Vigilant • Samurai • Cavalry • Tactician • Experienced • Unique
Tactical Battle: Give each Unicorn Clan Personality in Chen's army the ability "Battle: Once per battle, challenge an opposing Personality to a duel. Personalities must destroy one of their Weapons to refuse." You may perform one of these actions immediately.

Musaboru no Oni - personalities
3F/3C -HR8G/0PH/

Devourer of Fortunes • Nonhuman • Shadowlands • Lose 3 Honor.
Musuboru no Oni has +1F/+2C while your Stronghold is unbowed. Musuboru no Oni has +2F/+1C while attacking while the Defender's Stronghold is unbowed.

Ratling Nameseeker - personalities
3F/3C -HR7G/2PH/

Ratling Shaman • Shugenja • Creature
Open: Once per turn, copy a Tribe trait from one of your Ratling Personalities.
Limited: Once per turn, remove from the game a Ratling Personality in your discard pile that shares a Tribe trait with Ratling Nameseeker to draw a card.

Shiba Hayama - personalities
2F/4C -HR7G/1PH/

Phoenix Clan Samurai • Bloodspeaker
Maho Open: Target and bow a Shugenja you control: Raise Hayama's Force by the Shugenja's Chi. Attach a 1F Undead Shadowlands Follower token to Hayama.

Shiba Tsukimi - exp - personalities
3F/3C 0HR8G/3PH/

Phoenix Clan Samurai • Experienced • Unique
Reaction: Once per turn, before one of your Shugenjas receives a Chi penalty, give Tsukimi an equal penalty until the turn ends, then negate the Shugenja's penalty.
Reaction: Once per turn, after one of your Shugenjas is destroyed, Tsukimi gains a Force bonus equal to that Shugenja's Force and a Chi bonus equal to his Chi.

Shinjo Isuto - personalities
5F/5C 2HR11G/2PH/

Unicorn Clan Hero • Samurai • Cavalry • Singular
Battle: If your Stronghold is Shiro Shinjo, discard an Item from your hand to give an opposing Personality a Force and Chi penalty equal to that Item's Focus value. This cannot reduce the target's Chi below 1.

Shosuro Hokii - personalities
2F/5C -HR9G/3PH/

Scorpion Clan Hero • Courtier • Singular
May perform one Political action per turn without bowing.
Reaction: Before you shuffle a Political Action card into your deck due to the Shadowed Tower of the Shosuro's printed Reaction, bow Hokii to target another player's Honorable Personality. His controller decides whether Hokii dishonors him or the Action card goes to your hand instead of into your deck.

Shosuro Naname - personalities
3F/5C -HR9G/1PH/

Scorpion Clan Samurai • Courtier • Sixth Legion Commander
When bringing Naname into play, you may give him -2C permanently and reduce his Gold cost by 2.
Battle: Once per turn, switch Naname's Force and Chi.
Battle: Once per battle, switch an opposing Personality's Force and Chi.

Sla't'err - personalities
4F/4C -HR8G/1PH/

Ratling Hero • Chieftain • Creature • Singular • Crooked Tail Tribe
After the first time Sla't'err enters plays, if your Stronghold is the Tch'tch Warrens, name a Tribe. For the rest of the game, Sla't'err has a Force bonus equal to the number of Ratlings of that Tribe in play.

Tamago - personalities
7F/6C 0HR15G/3PH/

The False Nimuro • Lion Clan Champion • Samurai • Double Chi • Tactician • Unique
Tamago counts as the Egg of P'an Ku for deck construction. Remove Tamago from the game if his Personal Honor is ever less than one.
Battle: Once per battle, Tamago issues an unrefusable challenge to an opposing Personality. Permanently reduce Tamago's Personal Honor by one after the duel ends.

Te'tik'kir - exp 2 - personalities
2F/4C -HR9G/2PH/

Ratling Shaman • Shugenja • Courtier • Creature • Experienced 2 • Unique
Open: Bow Te'tik'kir and remove one of your discarded Ratling Personalities from the game to put one of your dead Ratling Personalities into play, ignoring all costs.

Tsuruchi Okame - exp - personalities
3F/4C 3HR9G/2PH/

Mantis Clan • Samurai • Magistrate • Naval • Experienced • Unique
Battle: Any number of times per turn, pay 2 Gold: Give Okame +1F.
Battle: Bow Okame unless your Family Honor is greater than its starting value: Ranged Attack with strength equal to his Force.

Tsuruchi Renshi - personalities
2F/4C 0HR7G/2PH/

Mantis Clan Samurai.
Battle: Bow Renshi for a Ranged 4 Attack. Before targeting this attack, each player who controls Terrains in this battle may destroy any of them. If there is still a Terrain in play, this ranged attack may target a Personality with attached Followers.

Utaku Rishimaru - personalities
3F/3C 4HR8G/3PH/

Unicorn Clan Fist of the Wolf. Battle Maiden. Samurai. Cavalry.
Rishimaru gains +3F while it is not your turn.
Open: Once per turn, and only on your own turn, bow Rishimaru or one of your Weapons to bow a Personality that attacked you since the end of your last turn.

Wikki'thich-hie Z-ee - personalities
2F/2C -HR7G/3PH/

Ratling Spirit. Transcendent. Creature.
After Z-ee enters play, name a Tribe. While in play, Z-ee gains +1F/+1C for each Ratling of that Tribe in your discard piles.

Yasuki Hachi - exp 2 - personalities
4F/5C 2HR12G/4PH/

Emerald Champion. Crab Clan. Crane Clan. Samurai. Double Chi. Magistrate. Experienced 2. Unique.
Battle: Once per turn, Hachi challenges an opposing Personality to an unrefusable duel of Force or Chi. If Hachi wins, he gains +3F if you are a Crab Clan player, and you gain 3 Honor if you are a Crane Clan player.
Battle: Once per turn, move Hachi into the current battle opposing a target Personality.

Yogo Baisetsu - personalities
4F/4C -HR9G/0PH/

Scorpion Clan Shugenja. Bloodspeaker.
Maho Reaction: Once per turn, after a Personality bows to perform an action or performs a Political action, give that Personality a -1C Blood token.

Yoritomo Egumi - personalities
4F/5C 2HR10G/2PH/

Mantis Clan Samurai. Naval. Ninth Legion Commander.
Egumi costs 2 less Gold if your Family Honor is higher than your starting Family Honor.
Reaction: After you bring Egumi into play, if you gained Honor for doing so, you may attach either a 1F Naval Follower token or a +1F/+1C Weapon Item token to him.

Yoritomo Hotako - personalities
4F/4C -HR8G/1PH/

Mantis Clan Hero. Samurai. Naval. Singular.
Reaction: If your Stronghold is Kyuden Gotei, after the Cavalry Maneuvers Segment ends, bow one of your Ports to give all Personalities and Followers in one of your armies the Naval trait.
Battle: If your Stronghold is Kyuden Gotei, bow one of your Ports to have Hotako produce a Ranged 3 Attack.

Yoritomo Katoa - exp - personalities
4F/3C -HR8G/1PH/

Mantis Clan Yojimbo • Naval • Experienced • Unique
Action cards you own cost 2 less Gold, to a minimum of 1.
Political Open: Bow Katoa: Negate all effects of the next Political action this game.

Bamboo Forest - regions
Singular
While Bamboo Forest is in play, each player must discard a card from his hand as an additional cost of taking a Reaction during battles at your Provinces.

Beiden Shadows - regions
Singular
While Beiden Shadows is in play, units sent home from your Provinces may not move into battles for the rest of the turn.

Musume Mura - regions
Singular
Limited: Bow Musume Mura to discard a card from one of your Provinces and fill it face-up with a discarded (not dead) Personality from your discard pile.

The Barbarian Wall - regions
Singular.
Limited: Bow the Barbarian Wall to permanently raise or lower one Province's strength by 1.
Open: Bow the Barbarian Wall to change one Province's strength to its base strength. You may do this during a battle in which you have no units.

Gozoku Sensei - senseis
0PS/0GP/-1SH

All Factions Sensei
You may not play this card if you have a Wind.
Political Open: Discard the Favor to bow a Personality. He may not straighten until after you discard the Favor again or his controller pays 6 Gold as an Open action.
Political Reaction: Once per turn, before any player gains or loses Honor, bow your Stronghold or one of your Courtiers to reduce the loss or gain by 2.

Iuchiban Sensei - senseis
0PS/0GP/-2SH

All Factions Sensei
Non-Bloodspeaker Personalities you own cost 1 more Gold. Your Stronghold produces 1 additional Gold when paying for a Bloodspeaker Personality.
Reaction: Once per turn, after a Bloodspeaker Personality performs a Maho action, straighten him.

Jigoku Sensei - senseis
0PS/0GP/0SH

Shadowlands Sensei
After revealing this Sensei, put up to nine non-Unique Oni Personalities from your deck face-down under it. Your deck must still be legal. You may not play non-Unique Oni Personalities from your Provinces.
Limited: Pay 3 Gold and discard one of your Shugenja to put into play one of these Oni with lower Gold cost than the Shugenja's cost plus Chi, ignoring costs.

Mihoko Sensei - senseis
0PS/0GP/0SH

Crane Clan Sensei
Negate your first Honor gain from a Holding or Region each turn. Units sent home from your Provinces are sent home bowed.
Battle: Once per turn, move one or two of your defending Samurai Personalities from another Province into the current one.

Setai Sensei - senseis
0PS/0GP/0SH

Lion Clan Sensei
Before bringing a non-Deathseeker Personality into play, either dishonor him and permanently give him the Deathseeker trait or permanently give him -1F.
Battle: Restore to Honor (if you wish) and destroy one of your Deathseeker Personalities to destroy an opposing card with no attached cards and a Gold cost less than or equal to your Deathseeker's.

Shosuku Sensei - senseis
0PS/0GP/0SH

Mantis Clan Sensei
Lose 2 Honor after each time you lose Honor from one of your other cards. Your ranged attacks may not target bowed cards.
Reaction: Once per turn, increase the strength of one of your ranged attacks targeting a single card by 2. This attack bows its target instead of destroying it. Gain 2 Honor if the target bows.

Someisa Sensei - senseis
0PS/0GP/0SH

Dragon Clan Sensei
Shugenja will not join you. You may bring Monk Personalities into play regardless of Honor Requirement if you control no Shadowlands cards.
Open: Once per turn, bow one of your Monk Personalities that has not cast a Kiho this turn to straighten a Ring.

Tadaji Sensei - senseis
0PS/0GP/0SH

Unicorn Clan Sensei
Personalities with a printed Personal Honor less than 2 will not join you.
After each time an army containing your units wins a battle or destroys a Province (or both), you may gain Honor equal to the number of Battle Maidens you control in that army.

Tenshu Sensei - senseis
0PS/0GP/0SH

Crab Clan Sensei
Personalities you own lose the Yu trait and may not gain it. Your Berserkers gain +2F while opposed in a battle. Battle: Once per battle, straighten a Berserker Personality.

Tishi Sensei - senseis
0PS/0GP/-1SH

Scorpion Clan Sensei.
Your Honor gains have a maximum value of 1. Ninja you own have +1C.
Open: Once per turn, bow one of your Scorpion Clan Personalities to look at a number of face-down cards in an opponant's hand or Provinces up to your Personality's Chi.

Tomorrow Sensei - senseis
-2PS/0GP/-1SH
Ratling, Ratling
Ratling Sensei
Limited: Target and discard a Ratling Personality from one of your Provinces: Fill that Province face-up. Draw a card.
Battle: Any number of times per turn, discard a card: Target a Ratling Personality you control that this has not targeted this battle. Move him home.

Yoma Sensei - senseis
0PS/0GP/0SH

Phoenix Clan Sensei.
If your Family Honor is greater than 10, negate your Honor gains except those during battles and duels.
Battle: Bow one of your opposed Samurai in this battle to search your Fate deck for a Spell. Show it to all players, then put it in your hand.
Battle: Bow one of your Spells to give an opposed Samurai in this battle +1F for each Spell in his army.

Binding Kharma - spells
6G 4F
Ritual Limited: Bow this Shugenja and any number of your other Shugenja, and remove this Spell from the game, to name a legal Stronghold from your Faction other than your current Stronghold. Your Stronghold gains an ability of your choice from the named one for a number of turns equal to the number of participating Shugenja.

Companion Spirit - spells
4G 1F
Limited: If this Shugenja is Human, bow him and destroy this card: Create an Cavalry, Samurai, Spirit Personality whose base Force, Chi, Gold Cost, and Personal Honor are those of this Shugenja, waiving the Samurai's Gold Cost.

Curse of Blood - spells
2G 2F
Maho Limited: Once per turn, bow this Shugenja to permanently turn a token on any Personality into a 2F/-1C Nonhuman Shadowlands Spirit Follower token. Bloodspeakers need not bow to cast this Spell.

Purge the Weak - spells
1G 3F
Maho Reaction: After one of your Limited, Open, or Battle actions resolves, permanently give this Shugenja -1C: Take an additional action with the same designator (Limited, Open or Battle).

Sezaru's Punishment - spells
2G 2F
Limited: Bow this Shugenja and destroy this Spell to permanently remove a Maho action from a card.
Open: Once per turn, without bowing, destroy a token.

The Iron Citadel - exp - spells
6G 4F
Black Scroll. Shadowlands. Experienced. Unique.
Limited: Bow and destroy this Shugenja and remove this Spell from the game to permanently raise your Province Strength by 3. Permanently gain "Reaction: After one of your Maho Spells or Maho Kihos resolves, bow your Stronghold to permanently raise your Province Strength by 2." You may not win an Honor Victory this game.

Touching the Elements - spells
2G 3F
Air Open: Bow this Spell to turn one face-down card in a Province face-up.
Earth Open: Bow this Spell to give a Personality +1F.
Fire Battle: Bow this Spell for a Ranged 1 Attack.
Water Open: Bow this Spell to give a Personality +1C.

Unleash the Demons - spells
10G 2F
Ritual Maho Limited: Bow this Shugenja and any number of your other Shugenja, and destroy this Spell, to target a number of your Oni Holdings equal to the number of participating Shugenja. Each Holding Permanently becomes a Shadowlands Nonhuman Oni Personality with no other text and printed Force and Chi equal to its printed Gold cost.

Ambush at Sea - actions
1G 3F
Open: Give a Personality +1F/+2C.
Open: Target one of your Personalities with a Chi penalty from another player's card. Permanently give that Personality +2F/+5C. This card costs 1 less Gold.

Ambush Duel - actions
0G 2F
Limited: Bow one of your Personalities with a ranged attack ability on himself or on one of his Items to have him challenge another Personality. If the challenge is refused, gain 3 Honor, and the other Personality may not assign to battles this turn. During the duel, each Personality adds the highest non-variable ranged attack strength from his own or his Items' actions to his Chi.

Archer's Row - actions
0G 2F
Reserve Formation.
Formed by 3 units, each with a Samurai, Bushi, or Follower card that has a printed ranged attack ability.
Battle: Bow one of your Personalities or Followers in this battle to straighten a Personality or Follower in this battle with a printed ranged attack ability. This may straighten each card once.

Army of Jigoku - actions
0G 3F
Center Formation.
Formed by 3 units, each with a Fear-producing ability.
When this card enters play, produce Fear 3 against each opposing Follower.
Reaction: After a card in your army produces Fear against an opposing target unit, actions on that unit's Personality may not be used until after the battle ends.

Bayushi's Knives - actions
0G 2F
Flanking Formation
Formed by 4 Personalities or 2 Ninja Personalities.
Battle: Discard an Action card from your hand to straighten a Personality in this battle. This may target each Personality once.
Battle: Destroy one of your Ninjas in this battle to send all your units home from this battle.

Blood Frenzy - actions
0G 4F
Maho Kiho Reaction: After a Personality dies from having 0 Chi, target one of your unbowed Shugenjas to straighten one of your Personalities. If your Shugenja is a Bloodspeaker, you may also give one Personality -1C permanently.

Bloodspeaker Ambush - actions
2G 1F
Immediate Terrain
You may play this card if there is a Terrain in play.
Maho Battle: Destroy all other Terrains. Personalities and Followers with the Bloodspeaker or Shadowlands traits gain +1F/+2C while at this battle. Lose 2 Honor.

Contagion - actions
0G 3F
Maho Kiho Battle: Bow one of your Shugenja or Monks to target a Personality. Contagion destroys any number of cards attached to that Personality, determined by his controller. Then Contagion gives the Personality -3C for each card still attached to him.

Crush the Unworthy - actions
2G 1F
Battle: Target one or two Personalities at the current battlefield who oppose a unit you control and who each have a printed Gold cost less than their controller's Stronghold Gold Production plus 3. Bow their units. You gain no Honor for destroying cards in those units during this battle's resolution.

Divide and Conquer - actions
0G 2F
Delayed Terrain
Battle: Send home a number of opposing units less than or equal to the number of players who control opposing units.

Do Not Delay the Inevitable - actions
0G 2F
Iaijutsu Limited: One of your Personalities challenges a Personality. This challenge may be refused regardless of card effects. If it is refused, your Personality permanently gains, "Battle: Once per battle, issue an unrefusable challenge to an opposing Personality."

Fall Before the Master - actions
0G 3F
Kiho Open: Target one of your unbowed Monks. After each duel he wins this turn, he permanently gains +2F/+2C and you may draw a card.

For the Lady - actions
0G 2F
Kiho Battle: Destroy one of your unbowed Shugenjas or Monks to produce Fear 3 targeting one or two opposing units. This Fear affects Personalities as if they were Followers.

Fury of the Dark Lord - strategy
15G 4F
Limited: Destroy each non-Shadowlands Personality with a base Gold Cost less than or equal to his controller's Stronghold's Gold Production plus 2. Remove all Personalities in discard piles from the game.

Fury of the Wolf - actions
0G 4F
Limited: Target a non-Shadowlands opponent who controls at least three Bloodspeaker cards. Gain three 5F/5C Shugenja Personality cards with 3 Personal Honor in your home. For the rest of the game, remove these Shugenjas from the game if that opponent ever controls zero Bloodspeaker cards, and that opponent may destroy all his Bloodspeaker cards as an Open action.

Hida's Formation - actions
0G 2F
Center Formation • Formed by 3 Personalities, each with the Yu trait.
Battle: Bow one or more cards in your army with the Yu trait to destroy an opposing Follower, or an opposing Personality with no Followers, with a Force less than or equal to the total Yu value of the bowed cards.

Knife in the Darkness - strategy
0G 3F
Ninja
Battle: Target your Ninja Personality: Target an enemy Personality. Move both Personalities home; this movement will not be negated. Bow both of them.

Martial Instruction - actions
0G 2F
Kiho Open: Bow one of your Monks and remove this card from the game to search your Fate deck for a Kiho Battle Action card, show it to all players, put it in your hand, and shuffle your deck.

Mercy in Battle - actions
0G 4F
Reaction: Play before destroying an army as the Attacker. Negate the destruction of the defending army. You still gain Honor as if the defending army were destroyed. Units in your army do not bow due to this battle's resolution and may not move into attacking armies for the rest of the turn.

Motivation - actions
0G 2F
Limited: Target a Personality you control. Straighten him. He may not straighten until after your next Straighten Phase ends. Bow him when the turn ends.

Murder in the Streets - actions
0G 1F
Delayed Terrain
Battle: The Attacker targets one attacking unit in this battle, then the Defender targets one defending unit in this battle. If both players targeted a unit, destroy the unit with the lowest Force (both if they are tied). Then repeat this process once. Each unit may be targeted once with these effects.

One Tribe - actions
0G 1F
Unorthodox Formation
Formed by 3 Ratling Personalities, each with a non-token card attached.
Battle: Bow 2 of your Ratling Personalities to bow an opposing Personality and destroy all his non-Unique Spells and non-Unique Items.

Patronage - actions
1G 3F
Political Open: Bow one of your Courtiers during another player's Action Phase to target one of that player's Personalities. At the end of the turn, if that Personality is still in play, gain 2 Honor.

Shifting Fortunes - actions
0G 3F
Kiho Maho Battle: Target an unbowed Monk you control: Target a Personality at the current battlefield. Switch his Force and Chi.
Kiho Maho Battle: Target an unbowed Monk you control: Target two Personalities at the current battlefield and in the same army as each other. Switch their Forces or switch their Chis.

Snow-Covered Pass - actions
0G 2F
Immediate Terrain
Battle: Personalities and Followers have -1F while attacking in this battle.

Souls in Harmony - actions
0G 2F
Flanking Formation
Formed by 2 Shugenja, each with a Spell.
Your Spells in this battle with no Maho actions have the ability "Elemental Battle: Bow this Spell for a Ranged 3 Attack. This ranged attack may be combined with ranged attacks from other units."

Spirits and Steel - actions
0G 2F
Reserve Formation
Formed by 4 Personalities or 3 Dragon Clan Personalities.
Battle: Bow one of your Rings or Personalities to give each Personality in your army +1F if the army contains a Shugenja, +1F if the army contains a Samurai, and +1F if the army contains a Monk.

Strength From Weakness - actions
0G 3F
Kiho Battle: Target one of your Shugenjas or Monks in this battle, a bowed Personality in this army (which may be himself), and a bowed opposing Personality. Straighten the bowed Personality in this army. If the caster is not a Monk, straighten the opposing Personality.

Strike and Move - actions
0G 3F
Unorthodox Formation
Formed by a Daidoji Personality and a Samurai.
Battle: Bow one of your units to give an opposing Personality a Force penalty equal to your Personality's Chi or to send an opposing unit home.

Strike With No Shadow - actions
0G 2F
Ninja Limited: Bow one of your Ninja Personalities to target a player. If any of his Provinces hold cards, target and discard one of those cards; otherwise destroy one of that player's Personalities of his choice. You may increase this card's Gold cost by 2 to shuffle it into your deck instead of discarding it after playing it.

Supply Lines - actions
0G 2F
Reserve Formation
Formed by 2 Samurai Personalities.
Battle: Target a Personality you control at the current battlefield: Search your Fate deck for a non-Unique Item or non-Unique Follower. Attach it to the Personality, paying all costs.

The Same Old Tricks - actions
0G 4F
Reaction: Before the second or later time in one turn the same action on a target non-Formation card is used, cancel that action and permanently remove it from that card.

The Tribes Gather - actions
0G 1F
Delayed Terrain.
Battle: Give all Nonhuman Personalities and Nonhuman Followers in your army +1F, or give all Human Personalities and Human Followers in this battle -1F.

To the Forests - actions
0G 2F
Flanking Formation.
Formed by 2 units, each with a Scout card.
Battle: Target one of your Scouts in this battle whom you have not yet targeted with this action to give an opposing Personality -2F. If that Personality's Force is now 0, you may bow him.

Victory of the Wolf - actions
0G 1F
Kiho Battle: Target one of your Shugenjas or Monks to bow a unit in the current battle that was moved by an action this Attack Phase. You may do this during a battle in which you have no units.
Kiho Reaction: Before a target card in the current battle straightens, target one of your Shugenjas or Monks to prevent it from straightening for the rest of the turn.

War on the Plains - actions
0G 4F
Reaction: After you, as the Attacker, destroy a Province of a player who had more Provinces than you before the destruction, bow your Stronghold: Gain a Province to the right of your rightmost Province. Fill this Province face-up. You may not gain Provinces this game.

Iuchiban's Citadel - strongholds
7PS/3GP/-19SH
Shadowlands, Shadowlands
You cannot gain or lose Honor. You cannot take Political Actions or actions that cause unconditional Honor losses to other players.
Maho Reaction: Once per turn, after another player's Personality dies from having 0 Chi, give a Personality a +2F/+1C Blood Token. This may be used while bowed.

Kyuden Bayushi - strongholds
7PS/4GP/2SH
Scorpion, Scorpion
You may have two different Winds.
Political Reaction: Once per turn, bow one of your Scorpion Clan Personalities to pay a cost of discarding the Imperial Favor. This may be used while bowed.

Shiro Giji - strongholds
7PS/4GP/5SH
Crane, Crane
As a Battle action once per battle, you may bow one of your defending Crane Clan Personalities to reduce an opposing Personality's Force by your Personality's Chi.
Limited: Once per turn, if none of your Provinces have been destroyed since your last turn ended, bow one of your Courtier Personalities to gain 2 Honor.