Спойлер Web of Lies
I Am Ready - event
Until the game ends, you have the ability, "Battle: Once per battle, target your Personality with an attachment: Bow a target enemy Personality without attachments."
Yogo Rieko - personality
4F/2C -HR7G/1PH/
Scorpion Clan • Air • Shugenja • Kuroiban • Ninja
Battle: Even if Rieko is bowed or not at the current battlefield, pay 2 Gold: Straighten a target Personality.
Weigh the Cost - strategy
0G 3F
Focus Effect: Add 1 to the Focus Values of this card and one other of your focused cards.
Battle: Move your target Samurai Personality home: Bow him. Raise or lower the current battlefield's province's strength by 2. You may target an enemy Personality and give him -3F.
Glory of the Shogun - events
Shogun
Equipping attachments is a Battle/Open action for all players. After the first time each turn each player attaches a card with a Gold Cost of 5 or greater from his hand, he may draw a card. These effects last until the end of the game.
I Am Ready - event
Until the game ends, you have the ability, "Battle: Once per battle, target your Personality with an attachment: Bow a target enemy Personality without attachments."
Shattered Focus - events
This card remains in play in your home. While this card is in play, Personalities must focus at least once per duel if able.
Reaction: After focus cards are revealed in a duel, discard this card: Discard one card focused by each Personality in the duel.
The Last Prophecy - events
Name a card. Search your Fate deck for that card. Show it. Put it in your hand. Discard a number of cards equal to its Focus value, or all of them if there are not enough.
Cavalry Reserves - followers
3F/0C -PH/4G/1HR 3F
Open: Once per turn, straighten this card.
Battle: If this unit has not been in a battle during its resolution this Attack Phase and this is a Unicorn Clan Personality, once per turn, target a battlefield at a Province with a Region. Move this unit to it.
Kinuye's Blood - followers
2F/0C -PH/2G/0HR 2F
Shadowlands • Lose 4 Honor.
Battle: Remove a Blood token from a card in the current battle, regardless of who controls it: Once per battle, target a Personality in the current battle. Give him -1C.
Battle: Move one or more Blood tokens from other cards you control to this card: Once per battle, this card gains a Force bonus equal to twice the number of tokens moved.
Kitsuki Yojimbo - followers
2F/0C -PH/3G/2HR 3F
After a Dragon Clan Personality you control is targeted by a Kiho, you may attach this card to him from your hand as a Reaction, paying all costs.
Before a Dragon Clan Personality you control focuses in a duel, you may attach this card to him from your hand as a Reaction, paying all costs, instead of focusing, then add this card's Focus value to that Personality's Chi (or other stat used in the duel) until the duel ends.
Kobune Scout - followers
2F/0C -PH/3G/0HR 3F
Cavalry • Naval • Scout
Can only attach to a Samurai or Bushi.
While Kobune Scout is at the current battlefield, other players must discard two cards after each time they play a Terrain.
Peasant Defenders - followers
2F/0C -PH/3G/0HR 2F
Battle: Bow this card: If you control a Formation and do not meet its Formed By requirements, target that Formation. Waive its "Formed By" requirements until this card is not in the current battle.
Battle: Bow this card: Target an opposing Follower controlled by a player who does not control a Formation. Bow it.
Ronin Swordsman - followers
2F/0C -PH/3G/2HR 4F
After you bring a Personality into play without gaining Honor, you may attach this card to him from your hand as a Reaction, paying all costs.
Reaction: Before focusing for this Personality in a duel, take this card into your hand: Focus with this card. Gain 2 Honor as an additional result if you win.
Shadow Harrier - followers
1F/0C -PH/3G/1HR 3F
This card has +3F while defending.
After you bring a Personality into play without gaining Honor, you may attach this card to him from your hand as a Reaction, paying all costs.
Reaction: After a card in this unit performs an action during a battle: Once per battle, move this unit home.
Shore Commander - followers
3F/0C -PH/5G/1HR 1F
Naval • Pirate
Costs 2 less Gold when attaching to a Pirate or to a Personality with a Raid ability.
Reaction: After this unit assigns: If this is a Raid attack, once per turn, draw a card.
Shosuro Infiltrator - followers
2F/0C -PH/4G/0HR 2F
You may attach this card from your hand to a Scorpion Clan Personality you control as a Battle action.
Battle: Discard this card: If this card is attached to a Scorpion Clan Personality, create a 3F/1C Scorpion Clan Samurai Personality card in his army. After the battle ends, remove the created Personality from the game, then return this card to play attached to its original Personality.
Siege Engine - WoL - followers
2F/0C -PH/4G/1HR 1F
Battle: Bow this card: If this card is in the current battle, reduce the strength of the Province by twice the number of Siege cards in this army.
Reaction: Before this Personality is destroyed during a battle, destroy this card and another Follower you control: If this Personality is Crab Clan, negate his destruction.
Silent Warriors - followers
1F/0C -PH/3G/1HR 3F
Harrier
Battle: If you are the Defender and this Personality is Crane Clan, once per turn, target a location and another unit you control at this card's location. Move these units to that location. You may destroy this card as a cost to gain 2 Honor, draw a card, and take an additional Battle action.
Tengoku Acolyte - followers
3F/0C -PH/4G/3HR 3F
Cavalry
Will only attach to a Dragon Creature. May attach to a Personality regardless of restrictions on that Personality.
Reaction: After a Dragon Creature enters play: Once per turn, gain 2 Honor. You may search your Fate deck for a Tengoku Acolyte, show it, and put it into your hand.
The Tribeless - followers
2F/0C -PH/2G/0HR 1F
Ratling • Creature
Battle: If this Personality is Ratling and opposed, target another Ratling Personality you control who shares a Tribe trait with this Personality. Move the target to this battlefield.
Wardens - followers
1F/0C -PH/3G/2HR 3F
Scout
Ranged Attacks targeting cards in this unit have -3 strength.
Reaction: If this card is in your hand, after you bring a Personality into play without gaining Honor: Attach this card to him (paying all costs). Gain 2 Honor.
Battle: Once per battle: Reduce the Force of a target Personality opposing this card by this Personality's Chi.
Warrior Pilgrim - followers
2F/0C -PH/3G/2HR 3F
Reaction: After attaching to a Tactician Personality from your hand: Draw a card.
Reaction: After this Personality performs a Tactical action, bow this card: This Personality may perform an additional different Tactical action this battle.
Distant Keep - holdings
2F/0C -PH/3G/2HR 3F
Reaction: After attaching to a Tactician Personality from your hand: Draw a card.
Reaction: After this Personality performs a Tactical action, bow this card: This Personality may perform an additional different Tactical action this battle.
House of the Spring Chrysanthemum - holdings
2F/0C -PH/3G/2HR 3F
Reaction: After attaching to a Tactician Personality from your hand: Draw a card.
Reaction: After this Personality performs a Tactical action, bow this card: This Personality may perform an additional different Tactical action this battle.
Jade Stores - holdings
2F/0C -PH/3G/2HR 3F
Reaction: After attaching to a Tactician Personality from your hand: Draw a card.
Reaction: After this Personality performs a Tactical action, bow this card: This Personality may perform an additional different Tactical action this battle.
Kinuye's Garden - holdings
2F/0C -PH/3G/2HR 3F
Reaction: After attaching to a Tactician Personality from your hand: Draw a card.
Reaction: After this Personality performs a Tactical action, bow this card: This Personality may perform an additional different Tactical action this battle.
Living Blade Dojo - holdings
2F/0C -PH/3G/2HR 3F
Reaction: After attaching to a Tactician Personality from your hand: Draw a card.
Reaction: After this Personality performs a Tactical action, bow this card: This Personality may perform an additional different Tactical action this battle.
Mura Sabishii Toshi - holdings
2F/0C -PH/3G/2HR 3F
Reaction: After attaching to a Tactician Personality from your hand: Draw a card.
Reaction: After this Personality performs a Tactical action, bow this card: This Personality may perform an additional different Tactical action this battle.
Oni Lair - holdings
2F/0C -PH/3G/2HR 3F
Reaction: After attaching to a Tactician Personality from your hand: Draw a card.
Reaction: After this Personality performs a Tactical action, bow this card: This Personality may perform an additional different Tactical action this battle.
Roadside Shrine - holdings
2F/0C -PH/3G/2HR 3F
Reaction: After attaching to a Tactician Personality from your hand: Draw a card.
Reaction: After this Personality performs a Tactical action, bow this card: This Personality may perform an additional different Tactical action this battle.
Shiny Treasure - holdings
2F/0C -PH/3G/2HR 3F
Reaction: After attaching to a Tactician Personality from your hand: Draw a card.
Reaction: After this Personality performs a Tactical action, bow this card: This Personality may perform an additional different Tactical action this battle.
Swordmaster Dojo - holdings
2F/0C -PH/3G/2HR 3F
Reaction: After attaching to a Tactician Personality from your hand: Draw a card.
Reaction: After this Personality performs a Tactical action, bow this card: This Personality may perform an additional different Tactical action this battle.
Tsuma Dojo - holdings
2F/0C -PH/3G/2HR 3F
Reaction: After attaching to a Tactician Personality from your hand: Draw a card.
Reaction: After this Personality performs a Tactical action, bow this card: This Personality may perform an additional different Tactical action this battle.
Tsuruchi's Retreat - holdings
2F/0C -PH/3G/2HR 3F
Reaction: After attaching to a Tactician Personality from your hand: Draw a card.
Reaction: After this Personality performs a Tactical action, bow this card: This Personality may perform an additional different Tactical action this battle.
Baraunghar Amulet - items
+1F/+0C 3G 3F
Reaction: After another Unicorn Clan Personality you control moves to this Personality's battlefield, destroy this card: Search your discard pile for an Action card. Put it in your hand.
Blade of the Master - items
+0F/+1C 2G 3F
Weapon
Battle: Destroy this card: Target an opposing Personality. The Personality's controller targets a Personality in this army with lower Chi. The first Personality issues the second an unrefusable challenge.
Blood Pearl - items
+2F/+0C 3G 2F
Shadowlands • Lose 3 Honor. Put a Blood token on this Personality.
Maho Open: Bow this card: If you are a Shadowlands player, target a Personality. Give him either a +1F Blood token or a -1F Blood token.
Gong of the Righteous Emperor - items
+2F/+0C 3G 3F
Battle: Bow this card: If you have at least 3 Berserkers in this army, target a card with no unbowed attached cards in an opposing unit. Bow the card.
Gunsen-gata - items
+2F/+0C 3G 3F
If you are a Lion Clan player, this card counts as a Follower, a Weapon, and an Armor (as well as an Item) for satisfying Formation "Formed By" requirements.
Henshin's Amulet - items
+1F/+0C 2G 3F
Reaction: When paying for a Spell, bow this card: Produce 3 Gold.
Open: If you are a Phoenix Clan player and you played a Spell from your hand this turn, bow this card: Draw a card.
J'uma Jirushi - items
+2F/+0C 7G 4F
Banner • Unique
Will only attach to a Samurai.
Limited: Destroy this card: During your next Attack Phase this turn, units you control cannot move into battlefields and do not become bowed from battle resolution.
Passion - items
+*F/+1C 7G 4F
Weapon • Bloodsword • Unique
Passion's printed Force equals the number of Blood tokens on cards you control.
Limited: Bow this card: Target a Dishonored Personality. This Personality issues the target an unrefusable challenge.
Poetry - items
+0F/+0C 2G 3F
This Personality has +1 Personal Honor.
Political Reaction: Before you gain Honor from an action on a card you own: Once per turn, increase the gain by 1.
Rememberer's Stick - items
+1F/+0C 2G 3F
After each time an action is taken by another player while this card is in the current battle, give this card +1F until the battle ends.
Reaction: Before this Personality is destroyed, bow this card: target another Ratling Personality you control. Move this card to him.
Sword of Gales - items
+3F/+1C 5G 3F
Weapon
This Personality has a minimum Chi equal to his printed Chi.
Swordmaster's Wakizashi - items
+2F/+0C 3G 3F
Has the printed Weapon trait if you are not a Dragon Clan player. Will not attach to a Personality with a Swordmaster's Wakizashi.
Reaction: After this Personality focuses in a duel, discard a card: Give this Personality +1C until the duel ends.
Tejina's Blessings - items
+1F/+0C 3G 3F
Open: Bow this card: If you are a Scorpion Clan player, give this Personality the Samurai, Bushi, Courtier, Ninja, or Magistrate trait, or one Faction trait. (Shadowlands is not a Faction trait.)
Tsuruchi Armband - items
+2F/+0C 4G 3F
If this is a Mantis Clan Personality, you may bow this card instead of him as a cost of an action during a Raid battle.
Weapon Rack - items
+2F/+1C 4G 1F
Will only attach to a Samurai or Bushi.
After this card enters play, you may give a +1F/+1C Weapon Item token card to another Personality you control.
Writ of Commendation - items
+0F/+0C 2G 3F
Will only attach to a Courtier.
Political Reaction: After you gain Honor from an action this Personality performed or from a duel or battle he was in at resolution, destroy this card: If this unit is in an army, draw cards equal to this Personality's Personal Honor.
Writ of Obligation - items
+0F/+0C 6G 3F
Costs 3 less Gold when attaching to a Crane Clan Personality. Will only attach to a Courtier.
Political Reaction: After the last Maneuvers Segment of an attack, bow this Personality: Target a unit and a battlefield. Move the unit to the battlefield if it will be opposed.
Writ of Requisition - items
+0F/+0C 2G 3F
Will only attach to a Courtier or Magistrate. Will not attach to a Personality with an Honor Requirement of "-".
Limited: Bow this card: Show the top card of your Fate deck. If it is a Spell, Follower, or Item, you may bring it into play, paying all costs, then repeat this effect; otherwise, you may discard a card to draw it.
Agasha Miyoshi - personalities
2F/3C 4HR7G/2PH/
Phoenix Clan Fire Shugenja
Costs 2 less Gold if you control a Dragon Creature Personality.
Reaction: After Miyoshi is turned face-up in one of your Provinces, discard her: Search your Dynasty deck for a Dragon Creature Personality. Fill the Province with that Dragon.
Akodo Kitaka - personalities
4F/3C 2HR7G/2PH/
Lion Clan Samurai • Deathseeker
Battle: Once per battle, target an opposing Personality with less Chi than the number of Lion Clan Personalities in Kitaka's army. Bow the target.
Akodo Kuemon - personalities
2F/3C 0HR7G/3PH/
Lion Clan Samurai • Tactician
Tactical Battle: If Kuemon is in the current attacking army, target a unit in the Defender's home. The Defender decides if Kuemon reduces the current Province's strength to 0. If not, move the target to this battlefield and straighten it.
Akodo Rokku - personalities
4F/3C 6HR9G/3PH/
Lion Clan Zealot • Samurai • Tactician
Reaction: After Rokku assigns to an attacking army: Target a unit in the Defender's home. Move it to Rokku's battlefield. Straighten it.
Asahina Sekawa - exp 2 - personalities
2F/4C 5HR9G/4PH/
Crane Clan Air Shugenja • Jade Champion • Experienced 2 • Unique
Reaction: Before a Personality you control recieves a Force or Chi penalty from a card another player owns or is challenged to a duel of Force, Chi, or Personal Honor: Once per turn, change the penalty or duel to Personal Honor or to Chi.
Open: Once per turn, even if Sekawa is bowed, target a Crane Clan Personality. Straighten him.
Asako Hirotsugu - personalities
4F/4C -HR9G/1PH/
Phoenix Clan Shugenja • Bloodspeaker Lose 2 Honor. Maho Reaction: After a Shugenja you control bows as a cost of a Maho or Bloodspeaker action: Once per turn, target that Shugenja. Straighten him.
Asako Kinuye - exp - personalities
6F/4C -HR11G/0PH/
Phoenix Clan Monk • Bloodspeaker • Experienced • Unique • Shadowlands • Lose 3 Honor.
Kinuye need not bow to cast Kihos. Kinuye may cast Kihos as if she were a Shugenja.
Maho Limited: Once per turn, once per game per title, search your Fate discard pile for a card with the Maho trait or a Maho action. Put it in your hand.
Bayushi Paneki - exp 2 - personalities
6F/5C -HR14G/3PH/
Scorpion Clan Champion • Defender of the Empire • Samurai • Tactician • Experienced 2 • Unique • Loyal
Other players' hands are face-up while Paneki is in play. Once per turn, during an attack, you may play a face-up card from another player's hand. It discards to its owner's discard pile.
Bayushi Shusui - personalities
3F/3C -HR8G/1PH/
Scorpion Clan Student of Bitter Lies • Samurai • Ninja
After each Action card you play resolves, give Shusui +1F.
Battle: If you are a Scorpion Clan player, pay 3 Gold: Draw 3 cards. Destroy Shusui when the Battle Action Segment ends.
Chirtk - personalities
2F/3C -HR6G/1PH/
Ratling • Grasping Paw Tribe • Creature
Limited: Remove from the game a card in one of your discard piles: Once per turn, target a Ratling Personality. Give him all Tribe traits Chirtk has.
Limited: Discard two cards, and remove from the game three cards in your discard pile: Once per turn, target a Battle Action card in your discard pile. Put it in your hand.
Daidoji Setsuko - personalities
3F/3C 0HR7G/3PH/
Crane Clan Samurai • Harrier
Cannot assign to an attacking army.
Battle: Destroy Setsuko: Target a Courtier you control. Target a unit opposing Setsuko with a total Force less than or equal to Setsuko unit's Force plus the Courtier's Personal Honor. Destroy the opposing unit.
Daidoji Takihiro - personalities
3F/4C 0HR8G/3PH/
Crane Clan Samurai • Duelist • Harrier
Cannot assign to an attacking army.
Reaction: After a duel that Takihiro won ends: Once per battle, target a Personality opposing Takihiro. Reduce the target's Force by Takihiro's Chi. If the target's Force is 0, bow him.
Daigotsu - personalities
5F/6C -HR11G/1PH/
Shadowlands Dark Lord • Champion • Shugenja • Duelist • Unique • Lose 8 Honor.
Shadowlands Personalities you control have the ability: "Battle: Bow this card: Target an opposing card. Set its Force to 0."
Battle: Once per turn, target a Shugenja. Move him home.
Open: Once per turn, bow a Courtier controlled by any player: Target a Shadowlands card. Straighten it.
Doji Saori - personalities
2F/3C 5HR8G/4PH/
Crane Clan Samurai • Courtier • Duelist
Open: Bow Saori: Target an unbowed Duelist Personality you control and a Personality controlled by another player; they must oppose each other if it is an Attack Phase. Your Personality issues the other an unrefusable challenge. Bow the loser.
Doji Takeji - personalities
2F/4C 5HR7G/3PH/
Crane Clan Courtier • Gozoku
Costs 2 less Gold if you control a Crane Clan Duelist or Crane Clan Courtier.
Political Reaction: Before any player gains Honor from an Action card: Once per turn, draw a card.
Hida Atsumori - personalities
5F/3C -HR9G/1PH/
Crab Clan Bushi • Cannot attach Items.
Battle: Destroy a non-token Follower attached to Atsumori: Target a player who controls cards opposing Atsumori. That player may discard a card. If he does not, destroy a Fate card he controls of his choice opposing Atsumori, or reduce this Province's strength by 5.
Hida Rikyu - personalities
5F/1C -HR7G/1PH/
Crab Clan Bushi • Berserker
Battle: Bow Rikyu: Once per battle, target an opposing unit with total Force less than or equal to Rikyu's unit's total Force. Bow the target. Battle: Bow a Follower attached to Rikyu: Once per battle, straighten Rikyu.
Hida Shara - exp - personalities
4F/3C 0HR8G/2PH/
Crab Clan Samurai • Magistrate • Yu 4 • Experienced • Unique
Ranged attacks and Fear effects affecting cards in this unit have -3 strength. Shara has +2C during duels.
You may attach Followers from your hand to Shara as a Battle action.
Hiruma Oda - personalities
4F/3C 0HR8G/2PH/
Crab Clan Samurai
Oda's unit counts twice towards satisfying Formation "Formed By" requirements.
Reaction: After you attach a Follower to Oda from your hand: Once per turn, search your Fate deck for a Formation with a "Formed By" requirement including Followers. Show it. Put it in your hand. This ability may only search for each Formation once per game by title.
Hoshi Masote - personalities
4F/4C 2HR8G/2PH/
Dragon Clan Tattooed Monk • Duelist
Battle: Once per battle, target an opposing Personality. Give him +2C. The target issues an unrefusable challenge to an opposing Personality with less Chi. The challenged Personality may not strike in this duel unless he has focused or cannot focus.
Ik'krt - exp 2 - personalities
5F/3C -HR8G/1PH/
Ratling Scout • Grasping Paw Tribe • Creature • Experienced 2 • Unique
Limited: Pay 3 Gold: Once per turn, target a Follower, Item, or Spell in another player's discard pile and a Ratling Personality you control. Attach the card to the Personality, ignoring costs.
Ikoma Korin - exp - personalities
4F/3C 3HR7G/3PH/
Lion Clan Samurai • Ikoma Family Daimyo • Scout • Experienced • Unique
Battle: Bow Korin: Produce a number of consecutive Ranged 2 Attacks up to the number of Lion Clan Samurai in Korin's army. These may be combined with each other.
Isawa Sachi - personalities
3F/3C 6HR7G/3PH/
Phoenix Clan Master of Earth • Shugenja • Gozoku
Reaction: Before Sachi is destroyed, destroy a Spell attached to him. Even if Sachi is bowed, negate his destruction.
Reaction: After a Personality you control is destroyed, bow Sachi: Target the Personality and one of your Provinces. Discard a card from the Province, then fill it with the Personality.
Isawa Sezaru - personalities
4F/5C -HR10G/3PH/
Phoenix Clan Shugenja • Fire • Void • Unique
Sezaru's Gold cost may not be reduced. Sezaru may bow a Spell instead of himself as a cost of casting that Spell.
The top card of all Fate decks is face-up. Once per turn, you may play the top card of your Fate deck as if it were in your hand.
Elemental Open: Once per turn, straighten all Shugenja you control.
Kaiu Kazu - personalities
4F/2C -HR8G/1PH/
Crab Clan Samurai • Gozoku
Reaction: After you attach a Follower to Kazu from your hand: Once per turn, show the top three cards of your Fate deck. You may take one into your hand if it is a Follower. Shuffle the deck. Reduce the Gold cost of the next Follower you play this turn by 3.
Kakita Benkei - personalities
1F/4C 5HR8G/3PH/
Crane Clan Samurai • Duelist • Kenshinzen Dueling Academy Instructor • Unique
Benkei has +1C when dueling a Unique Personality.
Limited: Bow Benkei: Target a Unique Personality. Benkei issues him an unrefusable challenge.
Reaction: After you win a duel: If you are a Crane Clan player, even if Benkei is bowed, search your Fate deck for a Ring of Fire. Show it. Put it in your hand.
Kanjiro - personalities
4F/3C 4HR9G/3PH/
Phoenix Clan Protector of Gisei Toshi • Shugenja • Dragon • Creature • Cavalry
While Kanjiro is in play, reduce the Honor Requirement of Dragon Creature Personalities you own by 4.
Kuni Kiyoshi - exp - personalities
3F/4C 2HR8G/2PH/
Crab Clan Witch Hunter • Earth Shugenja • Experienced • Unique
Battle: Once per battle, destroy a Follower you control in Kiyoshi's army: Target a player. He discards a card.
Mak'irtch - personalities
3F/3C -HR7G/0PH/
Ratling Shugenja • Stained Paw Tribe • Creature
Limited: Once per turn, target a number of Ratlings up to the number of different Tribe traits on cards in play. Give each a 1F Ratling Creature Follower token.
Reaction: After Mak'irtch enters your discard pile: Target a Ratling Personality you control. Give him a 1F Ratling Creature Follower token. Permanently give him all Tribe traits Mak'irtch has.
Matsu Mieko - personalities
2F/3C 3HR7G/3PH/
Lion Clan Samurai • Gozoku
Costs 2 less Gold if you control a Tactician.
Battle: If Mieko is attacking in the current battle and opposed, once per battle, target any number of Personalities you control in your home that have not been in a battle during its resolution this attack. Move them to this battlefield. Cards you own may not target them until the battle ends.
Mirumoto Gukochi - personalities
3F/3C 2HR7G/3PH/
Dragon Clan Sentry • Samurai • Duelist
Reaction: After Gukochi wins a duel while in the current battle: Once per battle, Gukochi adds his Chi to his unit's total Force while he is unbowed.
Mirumoto Kenzo - exp - personalities
4F/4C 4HR8G/2PH/
Dragon Clan Redeemer • Samurai • Experienced • Unique
Battle: Bow Kenzo: Target an opposing Personality. Kenzo issues him an unrefusble challenge to a duel of Force. If Kenzo wins, bow the loser, give Kenzo +2F, and Kenzo adds to his unit's total Force even while bowed.
Mirumoto Takige - personalities
3F/3C 5HR7G/3PH/
Dragon Clan Samurai
Reaction: Before an effect from a card another player owns destroys a Personality you control, destroy Takige: Negate the destruction. Gain 3 Honor.
Morisue - personalities
3F/3C -HR6G/0PH/
Shadowlands Shugenja • Bloodspeaker • Lose 4 Honor.
Maho Battle: Remove a Blood token from Morisue: Once per battle, give -1C to all opposing Personalities with more than 1C.
Moshi Hinome - exp - personalities
3F/4C -HR9G/1PH/
Mantis Clan Snow Maiden • Water Shugenja • Naval • Nonhuman • Experienced • Unique • Shadowlands
Raid Battle: Bow Hinome: If this is a Raid battle and you control an attacking Pirate in Hinome's army, target a face-up Personality in the Defender's discard pile or one of his Provinces. Bring the target into play in your home, ignoring costs.
Moto Latomu - exp - personalities
6F/3C -HR10G/2PH/
Unicorn Clan Samurai • Cavalry • Experienced • Unique
Unicorn Clan Personalities you control have the ability: "Reaction: After moving to a battlefield: Produce a ranged attack with a strength equal to the number of Regions in play."
Moto Ogedei - personalities
6F/1C -HR8G/2PH/
Unicorn Clan Fist of the Khan • Bushi • Cavalry
Ogedei's Chi may not be reduced by effects from cards other player's own.
Destroy Ogedei at the end of the Resolution Segment if there was an army opposing him there when it began and the battle was at a Province with no Regions.
Muketsu - personalities
6F/4C -HR8G/0PH/
Shadowlands • Monk • Bloodspeaker • Lose 5 Honor.
Kihos performed by Muketsu produce Maho effects.
Maho Open: Remove a Blood token from Muketsu: Once per turn, target a Personality. Lose 2 Honor. Straighten the target.
Natsumono - personalities
3F/3C -HR6G/0PH/
Shadowlands Oni • Nonhuman • Lose 2 Honor.
Limited: Bow Natsumono: Lose 3 Honor. Create a 1F/1C Shadowlands Nonhuman Oni Personality card in your home.
Ogre Mage - personalities
3F/4C -HR6G/0PH/
Shugenja • Shadowlands • Lose 5 Honor.
Shahai - exp - personalities
5F/5C -HR8G/0PH/
Shadowlands Lady of Blood • Bloodspeaker • Shugenja • Experienced • Unique • Lose 6 Honor.
After Shahai enters play, give all Personalities you control a Blood token.
Maho Limited: Destroy a Blood token on Shahai: Target a dead Personality. Shahai gains a copy of one of his printed abilities until she uses this ability again. She may use it once per turn. Remove the target from the game.
Shinjo Loruko - personalities
2F/3C -HR8G/2PH/
Unicorn Clan Bushi • Scout • Cavalry
Loruko has +1F for each Region in play.
Reaction: After Loruko moves to a battlefield: If that battlefield's Province has no Regions, create a blank Region card attached to it and controlled by the Defender.
Battle: If Loruko will be opposed, once per turn, move her to the current battlefield.
Shinjo Suboto - personalities
4F/2C -HR8G/1PH/
Unicorn Clan Bushi • Cavalry
Battle: Pay Suboto's Gold cost if you are not the Defender: If Suboto is face-up in one of your Provinces and will be opposed, bring him into play in the current battle.
Battle: Once per turn, target a Region. Straighten it.
Shinjo Turong - personalities
4F/3C -HR8G/1PH/
Unicorn Clan Samurai • Cavalry
Battle: Bow a Region attached to the current Province, regardless of who controls it. Target a Personality. Move him to the current battlefield if he would be opposed.
Battle: Bow a Region attached to the current Province, regardless of who controls it: Target an opposing unit in the current battle. Move it home.
Shosuro Saemon - personalities
2F/3C -HR7G/1PH/
Scorpion Clan Samurai • Ninja
Reaction: After another player's action targets Saemon: Target a Personality you control. Give him a 1F Ninja Follower token.
Battle: Once per battle, target a Personality you control. Give him a 1F Ninja Follower token.
Shosuro Toki - personalities
4F/3C -HR7G/1PH/
Scorpion Clan Ninja
Reaction: After Toki enters a duel he was challenged to: Lose 2 Honor. Give the other Personality in the duel -2C.
Shosuro Tsuyoshi - personalities
2F/4C -HR7G/1PH/
Scorpion Clan Courtier • Ninja • Gozoku
Reaction: After an action taken by another player targets Tsuyoshi: Ranged 3 Attack that is compared against the target's Chi.
Tamori Watoshu - personalities
3F/3C 5HR7G/3PH/
Dragon Clan Fire Shugenja • Gozoku
Reaction: After a Personality you control in an army enters a duel created by an Action card you played, bow Watoshu: Target the other Personality in the duel. His controller may let you put the Action card in your hand. If he does not, destroy the target.
Tch'wik - personalities
3F/3C -HR6G/1PH/
Ratling Bushi • Tattered Ear Tribe • Creature
Limited: Remove from the game a Ratling Personality in your discard pile: Target a Ratling Personality. Straighten him. Permanently give him a Tribe trait from the removed Personality.
Tik'tek - personalities
4F/2C -HR7G/1PH/
Ratling Bushi • Creature
Limited: Once per turn, discard all Dynasty cards in your Provinces and fill them face-up.
Battle: Discard the top 3 cards of your Fate deck: Once per turn, the enemy leader discards the top 3 cards of his Fate deck.
Togashi Matsuo - exp - personalities
5F/4C 4HR10G/3PH/
Dragon Clan Tattooed Man • Monk • Experienced • Unique
Battle: Once per battle, target an opposing Personality. Matsuo issues him an unrefusable challenge. Bow the loser. If Matsuo wins, straighten all Personalities you control.
Toturi Kurako - exp - personalities
5F/3C 8HR10G/4PH/
Lion Clan Samurai • Empress • Tactician • Experienced Akodo Kurako • Unique
Battle: Once per turn, target a unit at the Defender's home. Move it to Kurako's battlefield.
Political Reaction: After another player's action destroys Kurako: That player loses 5 Honor.
Tsuruchi Etsui - personalities
4F/3C -HR8G/1PH/
Mantis Clan Bushi • Pirate • Naval
Raid Battle: If it is a Raid battle, once per battle: Target a Personality who has not been opposed this attack. Bow him. He may not straighten before the beginning of your next turn.
Tsuruchi Iyaken - personalities
3F/3C -HR7G/1PH/
Mantis Clan Bushi • Pirate • Naval
Iyaken costs 2 less Gold if you control a Pirate Personality.
Battle: Bow Iyaken: Target a Personality who has not been opposed this attack. Bow him.
Raid Battle: If it is a Raid battle, once per battle: Ranged 4 Attack.
Tsuruchi Shiroko - personalities
4F/4C -HR8G/2PH/
Mantis Clan Samurai • Magistrate • Pirate Ally • Unique
Raid Reaction: After you win a Raid battle, even against no units at resolution, turn all cards in the current Province face-up. You may pay 6 Gold as a cost to target one Personality in the Province and bring him into play in your home, ignoring all other costs.
Utaku Tarako - personalities
3F/3C 4HR9G/3PH/
Unicorn Clan Samurai • Battle Maiden • Cavalry
Other Personalities gain +1F while in an army with Tarako at a battlefield with a Region.
Battle: If Tarako is at the current battlefield, target and destroy a Region you control: Target an opposing Follower, Item, or Personality with no Followers or Items. Destroy it.
Yogo Rieko - personality
4F/2C -HR7G/1PH/
Scorpion Clan • Air • Shugenja • Kuroiban • Ninja
Battle: Even if Rieko is bowed or not at the current battlefield, pay 2 Gold: Straighten a target Personality.
Yoritomo Matsoru - personalities
4F/3C -HR8G/1PH/
Mantis Clan Bushi • Pirate • Spy • Gozoku
Raid Battle: Bow Matsoru: If Matsoru is attacking the current Province during a Raid battle, target one of the Defender's Provinces. For the rest of the game, cards in that Province may not be discarded or enter play, and the Defender may pay 3 Gold as a Limited action to end this effect at the end of that turn.
Yoritomo Tokaro - personalities
4F/2C -HR7G/0PH/
Mantis Clan Bushi • Pirate • Naval
Raid Battle: If Tokaro is attacking during a Raid Battle, bow him: Target a Holding controlled by the Defender and a Personality who has not been opposed this attack. Lose 2 Honor. The Defender may give you control of the Holding. If you gain it, move the Personality home and bow him; otherwise, destroy the Personality after the attack ends.
Z'chkir - personalities
2F/3C -HR6G/2PH/
Ratling Shugenja • Third Whisker Tribe • Creature
Limited: Bow two Ratling Personalities you control that each have a Tribe trait the other does not: Once per turn, create two bowed 2F/2C Ratling Creature Personality cards in your home. These Personalities have all Tribe traits either of the bowed Ratlings has.
Fields of Pyrrhic Victory - regions
Singular
Infantry Followers and Infantry Personalities have -1F while at this Province.
Reaction: After a Limited or Open Action targets a Unique Personality you control, bow this card: Cancel it.
Kaeru Fields - regions
Singular
Open: Bow this card and either your Stronghold or a Holding you control, or bow this card if you are a Unicorn Clan player: If it is the Action Phase, target a Personality you control. Straighten him.
Tangen Sensei - senseis
0PS/0GP/0SH
Scorpion Clan Sensei
You may only take one Political action per turn.
Reaction: After an action targets a card you control during an Attack Phase: Once per battle, redirect the action.
Umasu Sensei - senseis
0PS/0GP/0SH
Crab Clan Sensei.
Personalities you control may not recieve Force bonuses from cards or Strongholds while they have no Followers attached. You may assign Personalities even if they are bowed.
Battle: Bow a Follower you control: Once per Personality per battle, straighten its Personality if his Force is less than or equal to twice the Follower's.
Uso Sensei - senseis
0PS/0GP/0SH
Dragon Clan Sensei.
Personalities you control may not issue challenges during your Action Phase.
Challenges issued during a battle by Personalities you control destroy the loser as an additional result of the duel.
Bishamon's Fury - spells
10G 3F
You may bring this card into play from your hand as a Battle action. If you do, you may gain an additional Battle action to use the following ability.
Ritual Battle: Bow and destroy a number of Shugenja Personalities you control, including this one, equal to the number of targets: Target any number of opposing units. Destroy them.
Sapphire Strike - spells
7G 4F
Ritual Limited: Bow this Shugenja and one other Shugenja Personality you control, and destroy this card: Target a bowed Personality. Destroy him.
Stranglehold - spells
7G 3F
Ritual Limited: Bow a number of Shugenja Personalities you control, including this one, equal to the number of units the target controls: Target a player. Bow all units he controls.
Suitengu's Surge - spells
3G 3F
Reaction: After an action targets a unit you control, bow this Shugenja: Target the unit. Remove it from the game, preserving bowed status and all attachments, including tokens. Its owner returns it to the game in that state after the next turn begins, in his home under his control, without considering it to be entering play.
Anchor the Line - actions
0G 2F
Flank Formation
Formed by 3 Unicorn Clan or Tactician Personalities.
Reaction: After a unit you do not control moves to the current battlefield, bow a card you control in the current battle: Target a card in the unit that moved that has no attached cards. Destroy it.
Brand of Fire and Thunder - actions
0G 2F
Kiho Fire Limited: Bow one of your target Monks: Draw a card.
Kiho Fire Reaction: When a Political action would target one of your Personalities, bow one of your target Monks: You choose the target instead.
Kiho Fire Reaction: Before an Event resolves, bow one of your target Monks: Negate the Event's effects. Its owner may draw a card.
Circle of Steel - actions
0G 1F
Terrain Battle: Your Personalities at this battlefield have +1F/+1C while they have an attachment. After this battle resolves, until your next turn ends, your Personalities who were at this battlefield during resolution can not be targeted by other players actions while they have an attachment and are not in an army.
Cunning of Daidoji - actions
0G 3F
Battle: Target a defending Personality you control and a Personality opposing him. Give the opposing Personality -2F. If you are a Crane Clan player and the opposing Personality has 0F, destroy him and gain 2 Honor.
Defining the Essence - actions
0G 1F
Kiho Battle: Bow one of your target Shugenja at any location: If you control a Samurai at the current battlefield, destroy a target Terrain.
Kiho Limited: Target one of your unbowed Shugenja: Draw an additional card during your next End Phase.
Kiho Reaction: Before an Event resolves, bow one of your target Shugenja: Negate that Event's effects. For the rest of the game, copies of that Event can not resolve.
False Trail - actions
2G 2F
Focus Effect: If the last Battle Action card you played this game is in your discard pile, put it into your hand.
Battle: Target a Personality you do not control in an army, and a battlefield he is not at. Move the Personality to the battlefield.
Few Against Many - actions
0G 2F
Limited: Attach a target Follower in your hand to one of your target Personalities, reducing its Gold Cost by the Personality's base Force until it attaches.
Reaction: Before another player's card's effect destroys one of your Personalities, bow one of his Followers: Negate the Personality's destruction.
Forward Sentries - actions
0G 2F
Reserve Formation • Formed by 2 Personalities with the Cavalry, Scout, Harrier, or printed Tactician traits.
Battle: Twice per battle: Target a unit and a battlefield. Move the unit to the battlefield. If you do not control the unit, straighten it.
Fury of Hida - actions
10G 2F
Limited: Target up to three Personalities you control. Give each a 4F token Follower. Remove the Followers from the game at the end of the turn if you are not a Crab Clan player.
Fury of Steel - actions
0G 2F
Limited: Target a Weapon you control: Permanently give it the ability: "Battle: Bow this card: Target an opposing Follower or an opposing Personality with no Followers. Bow it." Draw an additional card during your End Phase this turn.
Glory of Mirumoto - actions
0G 3F
Battle: Target one or more Personalities you control who won a duel during the current battle. Each target gains +2F, or +4F if he is Dragon Clan. If you are a Dragon Clan player, gain 2 Honor.
Gozoku Influence - actions
0G 2F
Reaction: After the Resolution Segment begins, target a Courtier Personality or a Gozoku Personality you control: Target a unit at the current battlefield and another unit with the same controller. Their controller may show you his hand. If he does, you may discard a card from it; otherwise, switch the targets' locations.
Gozoku Pawn - actions
4G 2F
Political Limited: Bow a Courtier Personality or Gozoku Personality you control: Target a Personality controlled by another player. Lose 2 Honor. That player targets a Personality you control with lower Chi. His Personality issues yours an unrefusable challenge.
Hordes of the Nezumi - actions
6G 3F
Before your turn ends, if this card is in your discard pile and you discarded it to pay a cost this turn, you may put it in your hand.
Limited: Bow Ratling Personalities you control with total Force greater than 10: If you are a Ratling player, gain a Province to the left of your leftmost Province.
Invincible Legions - actions
0G 2F
Center Formation
Formed by all Personalities you control, minimum of 2, opposed by an army with greater total Force.
Battle: Search your Fate deck for a card. Put it in your hand.
Legendary Confrontation - actions
0G 3F
Reaction: After a Duelist Personality you control wins a duel, pay 3 Gold or bow a Duelist Personality you control: Gain 2 Honor. Draw 3 cards. Only one Legendary Confrontation may be played per duel.
Lessons of Pain - actions
2G 1F
Open: Target an Oni Personality you control: Target a Personality. After the next time this game he assigns opposing a Shadowlands card you control or assigns to attack you, permanently give him the Shadowlands trait.
Open: Bow a Personality you control with the printed Shadowlands trait: Target a Shadowlands card. Destroy it.
Make Your Stand - actions
0G 1F
Immediate Terrain
Battle: You may perform the action: "Political Battle: Bow a Courtier you control: Target a Samurai you control in the current battle and a Personality opposing him. The Samurai issues the other target an unrefusable challenge."
Misdirection - actions
0G 3F
Focus Effect: You may shuffle up to 3 Personalities from your discard pile into your Dynasty deck.
Political Gozoku Reaction: Before another player would choose targets for one of his action's effects during a battle, target one of your Courtier or Gozoku Personalities: You choose the targets instead.
No Victory - actions
3G 4F
You may play only one No Victory per duel.
Iaijutsu Reaction: After a duel ends that you won against the most expensive Personality another player controlled (including ties): Create a 5F/4C Samurai Duelist Personality with 3 Personal Honor in your home or at the current battlefield. Remove him from the game at the end of your next turn.
Political Outcast - actions
4G 2F
Political Gozoku Limited: Bow a Courtier Personality or Gozoku Personality controlled by any player: If you have taken no actions this phase, until the beginning of your next turn, Limited and Open actions on cards have an additional cost of "Bow a Gozoku Personality you control."
Rage of Matsu - actions
0G 2F
Battle: Target an opposed Personality you control: If you are a Lion Clan player, give him Tactician. Draw a card.
Tactical Battle: Target a Personality in his controller's home. Move him into the current defending army. If he moved, straighten his unit.
Rain of Death - actions
0G 4F
Center Formation • Formed by two Personalities with the printed Tactician trait.
Tactical Battle: Target a Tactician you control at the current battlefield: He produces two consecutive Ranged 3 Attacks.
Tactical Battle: Bow and destroy a Tactician you control at the current battlefield: Target two cards opposing him that have no unbowed cards attached. Destroy them.
Savagery of Moto - actions
0G 3F
Battle: If you are a Unicorn Clan player, target a Personality you do not control in the current battle and a Personality with the same controller at a different location. Switch their locations.
Battle: Target a Region you control and a Region attached to the current Province. Move them to each others' Provinces until the battle ends.
Secured Ground - actions
0G 1F
Reserve Formation
Formed by 3 Samurai Personalities.
After this card enters play, draw a card, then target a Personality in the current battle. While this card's "Formed by" condition is met, that Personality has Yu 10 and cannot be destroyed except to pay costs.
Shadow of Shosuro - actions
1G 1F
Battle: Target two opposed unbowed Scorpion Clan Personalities in your current army with a combined Force greater than or equal to that of the effect's target: Target a Personality in the current battle. Bow or straighten that unit.
Soul of the Clan - actions
0G 3F
Reserve Formation • Formed by 2 bowed Personalities at your home. You may play this card without Presence.
Battle: Target a bowed Personality at your home that has not been in an army this attack, and a bowed Personality at the enemy leader's home. Straighten both targets, even if they cannot straighten. Move your Personality, and the other player's (if he wishes), to the current battlefield.
Storm of Isawa - actions
0G 3F
Limited: Destroy a Phoenix Clan Personality you control: Target a dead Dragon Creature Personality in your discard pile. Bring it into play, ignoring costs.
Battle: Discard a Spell or Kiho from your hand and target a Shugenja you control in the current battle: Ranged 4 Attack.
Tears of Blood - actions
0G 2F
Maho Kiho Battle: Bow a Shadowlands Shugenja or Shadowlands Monk you control: Target an opposing Personality with Chi less than or equal to the number of Bloodspeaker Personalities in the current battle. Destroy him.
The Fortunes Smile - actions
0G 3F
Focus Effect: Gain 2 Honor and draw a card.
Battle: Target one of your Personalities and a Personality opposing him. Give your Personality a Force bonus equal to his or the other target's Personal Honor, whichever is greater. Give the other target a Force penalty of the same amount.
Victory or Death - actions
0G 3F
Iaijutsu Open: Target a Duelist you control and another Personality, who must oppose him if this is an attack. The Duelist issues the other Personality an unrefusable challenge. Bow the loser. If you win and the loser was the most expensive Personality his controller controlled (including ties), you may search your Fate deck for the card "No Victory", show it, and put it in your hand.
Way of Sincerity - actions
0G 2F
Political Formation
Formed by a Courtier Personality at your home and 2 Samurai Personalities.
After each time another player takes an action, he targets a card he controls in the current battle with more than 2F. Give it -3F.
Weigh the Cost - strategy
0G 3F
Focus Effect: Add 1 to the Focus Values of this card and one other of your focused cards.
Battle: Move your target Samurai Personality home: Bow him. Raise or lower the current battlefield's province's strength by 2. You may target an enemy Personality and give him -3F.
Well-Laid Plans - actions
2G 3F
Limited: Target and bow a Courtier Personality you control and discard 3 Political Action cards: Draw 3 cards.
Limited: Target and bow a Samurai Personality you control and discard 3 Battle Action cards: Draw 3 cards.
Limited: Target a Courtier Personality you control and a Samurai Personality you control, and discard 2 cards: Draw 3 cards.
Wrath of the Storm - actions
0G 3F
Limited: Target a unit another player controls that could have assigned during a Raid attack this turn, but did not. Bow it.
Aramasu's Pride - strongholds
7PS/4GP/2SH
Mantis, Mantis
Raid Limited: Declare an additional Attack Phase. This is a Raid attack. During it, battles are Raid battles, and battle resolution does not destroy armies or Provinces and does not bow Pirate cards. After it, target a number of Holdings up to the number of battles you won (even against no units at resolution). Raise their Gold production by 4.
City of Blood - strongholds
6PS/4GP/0SH
Phoenix, Phoenix
Phoenix Clan Shugenja you control have the Bloodspeaker trait. Ignore Phoenix Clan Shugenja Honor Requirements.
Maho Limited: Bow a Bloodspeaker Personality you control: Once per turn, look at the top 4 cards of your Fate deck. You may show one Spell or Maho card, then put it in your hand. You may shuffle the deck.
The Khol Wall - strongholds
7PS/5GP/4SH
Unicorn, Unicorn
Regions do not count towards your minimum deck size. Your Provinces may have two Regions attached. After each of your Events Phases, turn face-up all Dynasty cards in all your Provinces that have a Region attached.
Battle: Once per battle, target and bow a Region you control: Target two unbowed Personalities with the same controller. Switch their locations.
Glory of the Shogun - events
Shogun
Equipping attachments is a Battle/Open action for all players. After the first time each turn each player attaches a card with a Gold Cost of 5 or greater from his hand, he may draw a card. These effects last until the end of the game.
I Am Ready - event
Until the game ends, you have the ability, "Battle: Once per battle, target your Personality with an attachment: Bow a target enemy Personality without attachments."
Shattered Focus - events
This card remains in play in your home. While this card is in play, Personalities must focus at least once per duel if able.
Reaction: After focus cards are revealed in a duel, discard this card: Discard one card focused by each Personality in the duel.
The Last Prophecy - events
Name a card. Search your Fate deck for that card. Show it. Put it in your hand. Discard a number of cards equal to its Focus value, or all of them if there are not enough.
Cavalry Reserves - followers
3F/0C -PH/4G/1HR 3F
Open: Once per turn, straighten this card.
Battle: If this unit has not been in a battle during its resolution this Attack Phase and this is a Unicorn Clan Personality, once per turn, target a battlefield at a Province with a Region. Move this unit to it.
Kinuye's Blood - followers
2F/0C -PH/2G/0HR 2F
Shadowlands • Lose 4 Honor.
Battle: Remove a Blood token from a card in the current battle, regardless of who controls it: Once per battle, target a Personality in the current battle. Give him -1C.
Battle: Move one or more Blood tokens from other cards you control to this card: Once per battle, this card gains a Force bonus equal to twice the number of tokens moved.
Kitsuki Yojimbo - followers
2F/0C -PH/3G/2HR 3F
After a Dragon Clan Personality you control is targeted by a Kiho, you may attach this card to him from your hand as a Reaction, paying all costs.
Before a Dragon Clan Personality you control focuses in a duel, you may attach this card to him from your hand as a Reaction, paying all costs, instead of focusing, then add this card's Focus value to that Personality's Chi (or other stat used in the duel) until the duel ends.
Kobune Scout - followers
2F/0C -PH/3G/0HR 3F
Cavalry • Naval • Scout
Can only attach to a Samurai or Bushi.
While Kobune Scout is at the current battlefield, other players must discard two cards after each time they play a Terrain.
Peasant Defenders - followers
2F/0C -PH/3G/0HR 2F
Battle: Bow this card: If you control a Formation and do not meet its Formed By requirements, target that Formation. Waive its "Formed By" requirements until this card is not in the current battle.
Battle: Bow this card: Target an opposing Follower controlled by a player who does not control a Formation. Bow it.
Ronin Swordsman - followers
2F/0C -PH/3G/2HR 4F
After you bring a Personality into play without gaining Honor, you may attach this card to him from your hand as a Reaction, paying all costs.
Reaction: Before focusing for this Personality in a duel, take this card into your hand: Focus with this card. Gain 2 Honor as an additional result if you win.
Shadow Harrier - followers
1F/0C -PH/3G/1HR 3F
This card has +3F while defending.
After you bring a Personality into play without gaining Honor, you may attach this card to him from your hand as a Reaction, paying all costs.
Reaction: After a card in this unit performs an action during a battle: Once per battle, move this unit home.
Shore Commander - followers
3F/0C -PH/5G/1HR 1F
Naval • Pirate
Costs 2 less Gold when attaching to a Pirate or to a Personality with a Raid ability.
Reaction: After this unit assigns: If this is a Raid attack, once per turn, draw a card.
Shosuro Infiltrator - followers
2F/0C -PH/4G/0HR 2F
You may attach this card from your hand to a Scorpion Clan Personality you control as a Battle action.
Battle: Discard this card: If this card is attached to a Scorpion Clan Personality, create a 3F/1C Scorpion Clan Samurai Personality card in his army. After the battle ends, remove the created Personality from the game, then return this card to play attached to its original Personality.
Siege Engine - WoL - followers
2F/0C -PH/4G/1HR 1F
Battle: Bow this card: If this card is in the current battle, reduce the strength of the Province by twice the number of Siege cards in this army.
Reaction: Before this Personality is destroyed during a battle, destroy this card and another Follower you control: If this Personality is Crab Clan, negate his destruction.
Silent Warriors - followers
1F/0C -PH/3G/1HR 3F
Harrier
Battle: If you are the Defender and this Personality is Crane Clan, once per turn, target a location and another unit you control at this card's location. Move these units to that location. You may destroy this card as a cost to gain 2 Honor, draw a card, and take an additional Battle action.
Tengoku Acolyte - followers
3F/0C -PH/4G/3HR 3F
Cavalry
Will only attach to a Dragon Creature. May attach to a Personality regardless of restrictions on that Personality.
Reaction: After a Dragon Creature enters play: Once per turn, gain 2 Honor. You may search your Fate deck for a Tengoku Acolyte, show it, and put it into your hand.
The Tribeless - followers
2F/0C -PH/2G/0HR 1F
Ratling • Creature
Battle: If this Personality is Ratling and opposed, target another Ratling Personality you control who shares a Tribe trait with this Personality. Move the target to this battlefield.
Wardens - followers
1F/0C -PH/3G/2HR 3F
Scout
Ranged Attacks targeting cards in this unit have -3 strength.
Reaction: If this card is in your hand, after you bring a Personality into play without gaining Honor: Attach this card to him (paying all costs). Gain 2 Honor.
Battle: Once per battle: Reduce the Force of a target Personality opposing this card by this Personality's Chi.
Warrior Pilgrim - followers
2F/0C -PH/3G/2HR 3F
Reaction: After attaching to a Tactician Personality from your hand: Draw a card.
Reaction: After this Personality performs a Tactical action, bow this card: This Personality may perform an additional different Tactical action this battle.
Distant Keep - holdings
2F/0C -PH/3G/2HR 3F
Reaction: After attaching to a Tactician Personality from your hand: Draw a card.
Reaction: After this Personality performs a Tactical action, bow this card: This Personality may perform an additional different Tactical action this battle.
House of the Spring Chrysanthemum - holdings
2F/0C -PH/3G/2HR 3F
Reaction: After attaching to a Tactician Personality from your hand: Draw a card.
Reaction: After this Personality performs a Tactical action, bow this card: This Personality may perform an additional different Tactical action this battle.
Jade Stores - holdings
2F/0C -PH/3G/2HR 3F
Reaction: After attaching to a Tactician Personality from your hand: Draw a card.
Reaction: After this Personality performs a Tactical action, bow this card: This Personality may perform an additional different Tactical action this battle.
Kinuye's Garden - holdings
2F/0C -PH/3G/2HR 3F
Reaction: After attaching to a Tactician Personality from your hand: Draw a card.
Reaction: After this Personality performs a Tactical action, bow this card: This Personality may perform an additional different Tactical action this battle.
Living Blade Dojo - holdings
2F/0C -PH/3G/2HR 3F
Reaction: After attaching to a Tactician Personality from your hand: Draw a card.
Reaction: After this Personality performs a Tactical action, bow this card: This Personality may perform an additional different Tactical action this battle.
Mura Sabishii Toshi - holdings
2F/0C -PH/3G/2HR 3F
Reaction: After attaching to a Tactician Personality from your hand: Draw a card.
Reaction: After this Personality performs a Tactical action, bow this card: This Personality may perform an additional different Tactical action this battle.
Oni Lair - holdings
2F/0C -PH/3G/2HR 3F
Reaction: After attaching to a Tactician Personality from your hand: Draw a card.
Reaction: After this Personality performs a Tactical action, bow this card: This Personality may perform an additional different Tactical action this battle.
Roadside Shrine - holdings
2F/0C -PH/3G/2HR 3F
Reaction: After attaching to a Tactician Personality from your hand: Draw a card.
Reaction: After this Personality performs a Tactical action, bow this card: This Personality may perform an additional different Tactical action this battle.
Shiny Treasure - holdings
2F/0C -PH/3G/2HR 3F
Reaction: After attaching to a Tactician Personality from your hand: Draw a card.
Reaction: After this Personality performs a Tactical action, bow this card: This Personality may perform an additional different Tactical action this battle.
Swordmaster Dojo - holdings
2F/0C -PH/3G/2HR 3F
Reaction: After attaching to a Tactician Personality from your hand: Draw a card.
Reaction: After this Personality performs a Tactical action, bow this card: This Personality may perform an additional different Tactical action this battle.
Tsuma Dojo - holdings
2F/0C -PH/3G/2HR 3F
Reaction: After attaching to a Tactician Personality from your hand: Draw a card.
Reaction: After this Personality performs a Tactical action, bow this card: This Personality may perform an additional different Tactical action this battle.
Tsuruchi's Retreat - holdings
2F/0C -PH/3G/2HR 3F
Reaction: After attaching to a Tactician Personality from your hand: Draw a card.
Reaction: After this Personality performs a Tactical action, bow this card: This Personality may perform an additional different Tactical action this battle.
Baraunghar Amulet - items
+1F/+0C 3G 3F
Reaction: After another Unicorn Clan Personality you control moves to this Personality's battlefield, destroy this card: Search your discard pile for an Action card. Put it in your hand.
Blade of the Master - items
+0F/+1C 2G 3F
Weapon
Battle: Destroy this card: Target an opposing Personality. The Personality's controller targets a Personality in this army with lower Chi. The first Personality issues the second an unrefusable challenge.
Blood Pearl - items
+2F/+0C 3G 2F
Shadowlands • Lose 3 Honor. Put a Blood token on this Personality.
Maho Open: Bow this card: If you are a Shadowlands player, target a Personality. Give him either a +1F Blood token or a -1F Blood token.
Gong of the Righteous Emperor - items
+2F/+0C 3G 3F
Battle: Bow this card: If you have at least 3 Berserkers in this army, target a card with no unbowed attached cards in an opposing unit. Bow the card.
Gunsen-gata - items
+2F/+0C 3G 3F
If you are a Lion Clan player, this card counts as a Follower, a Weapon, and an Armor (as well as an Item) for satisfying Formation "Formed By" requirements.
Henshin's Amulet - items
+1F/+0C 2G 3F
Reaction: When paying for a Spell, bow this card: Produce 3 Gold.
Open: If you are a Phoenix Clan player and you played a Spell from your hand this turn, bow this card: Draw a card.
J'uma Jirushi - items
+2F/+0C 7G 4F
Banner • Unique
Will only attach to a Samurai.
Limited: Destroy this card: During your next Attack Phase this turn, units you control cannot move into battlefields and do not become bowed from battle resolution.
Passion - items
+*F/+1C 7G 4F
Weapon • Bloodsword • Unique
Passion's printed Force equals the number of Blood tokens on cards you control.
Limited: Bow this card: Target a Dishonored Personality. This Personality issues the target an unrefusable challenge.
Poetry - items
+0F/+0C 2G 3F
This Personality has +1 Personal Honor.
Political Reaction: Before you gain Honor from an action on a card you own: Once per turn, increase the gain by 1.
Rememberer's Stick - items
+1F/+0C 2G 3F
After each time an action is taken by another player while this card is in the current battle, give this card +1F until the battle ends.
Reaction: Before this Personality is destroyed, bow this card: target another Ratling Personality you control. Move this card to him.
Sword of Gales - items
+3F/+1C 5G 3F
Weapon
This Personality has a minimum Chi equal to his printed Chi.
Swordmaster's Wakizashi - items
+2F/+0C 3G 3F
Has the printed Weapon trait if you are not a Dragon Clan player. Will not attach to a Personality with a Swordmaster's Wakizashi.
Reaction: After this Personality focuses in a duel, discard a card: Give this Personality +1C until the duel ends.
Tejina's Blessings - items
+1F/+0C 3G 3F
Open: Bow this card: If you are a Scorpion Clan player, give this Personality the Samurai, Bushi, Courtier, Ninja, or Magistrate trait, or one Faction trait. (Shadowlands is not a Faction trait.)
Tsuruchi Armband - items
+2F/+0C 4G 3F
If this is a Mantis Clan Personality, you may bow this card instead of him as a cost of an action during a Raid battle.
Weapon Rack - items
+2F/+1C 4G 1F
Will only attach to a Samurai or Bushi.
After this card enters play, you may give a +1F/+1C Weapon Item token card to another Personality you control.
Writ of Commendation - items
+0F/+0C 2G 3F
Will only attach to a Courtier.
Political Reaction: After you gain Honor from an action this Personality performed or from a duel or battle he was in at resolution, destroy this card: If this unit is in an army, draw cards equal to this Personality's Personal Honor.
Writ of Obligation - items
+0F/+0C 6G 3F
Costs 3 less Gold when attaching to a Crane Clan Personality. Will only attach to a Courtier.
Political Reaction: After the last Maneuvers Segment of an attack, bow this Personality: Target a unit and a battlefield. Move the unit to the battlefield if it will be opposed.
Writ of Requisition - items
+0F/+0C 2G 3F
Will only attach to a Courtier or Magistrate. Will not attach to a Personality with an Honor Requirement of "-".
Limited: Bow this card: Show the top card of your Fate deck. If it is a Spell, Follower, or Item, you may bring it into play, paying all costs, then repeat this effect; otherwise, you may discard a card to draw it.
Agasha Miyoshi - personalities
2F/3C 4HR7G/2PH/
Phoenix Clan Fire Shugenja
Costs 2 less Gold if you control a Dragon Creature Personality.
Reaction: After Miyoshi is turned face-up in one of your Provinces, discard her: Search your Dynasty deck for a Dragon Creature Personality. Fill the Province with that Dragon.
Akodo Kitaka - personalities
4F/3C 2HR7G/2PH/
Lion Clan Samurai • Deathseeker
Battle: Once per battle, target an opposing Personality with less Chi than the number of Lion Clan Personalities in Kitaka's army. Bow the target.
Akodo Kuemon - personalities
2F/3C 0HR7G/3PH/
Lion Clan Samurai • Tactician
Tactical Battle: If Kuemon is in the current attacking army, target a unit in the Defender's home. The Defender decides if Kuemon reduces the current Province's strength to 0. If not, move the target to this battlefield and straighten it.
Akodo Rokku - personalities
4F/3C 6HR9G/3PH/
Lion Clan Zealot • Samurai • Tactician
Reaction: After Rokku assigns to an attacking army: Target a unit in the Defender's home. Move it to Rokku's battlefield. Straighten it.
Asahina Sekawa - exp 2 - personalities
2F/4C 5HR9G/4PH/
Crane Clan Air Shugenja • Jade Champion • Experienced 2 • Unique
Reaction: Before a Personality you control recieves a Force or Chi penalty from a card another player owns or is challenged to a duel of Force, Chi, or Personal Honor: Once per turn, change the penalty or duel to Personal Honor or to Chi.
Open: Once per turn, even if Sekawa is bowed, target a Crane Clan Personality. Straighten him.
Asako Hirotsugu - personalities
4F/4C -HR9G/1PH/
Phoenix Clan Shugenja • Bloodspeaker Lose 2 Honor. Maho Reaction: After a Shugenja you control bows as a cost of a Maho or Bloodspeaker action: Once per turn, target that Shugenja. Straighten him.
Asako Kinuye - exp - personalities
6F/4C -HR11G/0PH/
Phoenix Clan Monk • Bloodspeaker • Experienced • Unique • Shadowlands • Lose 3 Honor.
Kinuye need not bow to cast Kihos. Kinuye may cast Kihos as if she were a Shugenja.
Maho Limited: Once per turn, once per game per title, search your Fate discard pile for a card with the Maho trait or a Maho action. Put it in your hand.
Bayushi Paneki - exp 2 - personalities
6F/5C -HR14G/3PH/
Scorpion Clan Champion • Defender of the Empire • Samurai • Tactician • Experienced 2 • Unique • Loyal
Other players' hands are face-up while Paneki is in play. Once per turn, during an attack, you may play a face-up card from another player's hand. It discards to its owner's discard pile.
Bayushi Shusui - personalities
3F/3C -HR8G/1PH/
Scorpion Clan Student of Bitter Lies • Samurai • Ninja
After each Action card you play resolves, give Shusui +1F.
Battle: If you are a Scorpion Clan player, pay 3 Gold: Draw 3 cards. Destroy Shusui when the Battle Action Segment ends.
Chirtk - personalities
2F/3C -HR6G/1PH/
Ratling • Grasping Paw Tribe • Creature
Limited: Remove from the game a card in one of your discard piles: Once per turn, target a Ratling Personality. Give him all Tribe traits Chirtk has.
Limited: Discard two cards, and remove from the game three cards in your discard pile: Once per turn, target a Battle Action card in your discard pile. Put it in your hand.
Daidoji Setsuko - personalities
3F/3C 0HR7G/3PH/
Crane Clan Samurai • Harrier
Cannot assign to an attacking army.
Battle: Destroy Setsuko: Target a Courtier you control. Target a unit opposing Setsuko with a total Force less than or equal to Setsuko unit's Force plus the Courtier's Personal Honor. Destroy the opposing unit.
Daidoji Takihiro - personalities
3F/4C 0HR8G/3PH/
Crane Clan Samurai • Duelist • Harrier
Cannot assign to an attacking army.
Reaction: After a duel that Takihiro won ends: Once per battle, target a Personality opposing Takihiro. Reduce the target's Force by Takihiro's Chi. If the target's Force is 0, bow him.
Daigotsu - personalities
5F/6C -HR11G/1PH/
Shadowlands Dark Lord • Champion • Shugenja • Duelist • Unique • Lose 8 Honor.
Shadowlands Personalities you control have the ability: "Battle: Bow this card: Target an opposing card. Set its Force to 0."
Battle: Once per turn, target a Shugenja. Move him home.
Open: Once per turn, bow a Courtier controlled by any player: Target a Shadowlands card. Straighten it.
Doji Saori - personalities
2F/3C 5HR8G/4PH/
Crane Clan Samurai • Courtier • Duelist
Open: Bow Saori: Target an unbowed Duelist Personality you control and a Personality controlled by another player; they must oppose each other if it is an Attack Phase. Your Personality issues the other an unrefusable challenge. Bow the loser.
Doji Takeji - personalities
2F/4C 5HR7G/3PH/
Crane Clan Courtier • Gozoku
Costs 2 less Gold if you control a Crane Clan Duelist or Crane Clan Courtier.
Political Reaction: Before any player gains Honor from an Action card: Once per turn, draw a card.
Hida Atsumori - personalities
5F/3C -HR9G/1PH/
Crab Clan Bushi • Cannot attach Items.
Battle: Destroy a non-token Follower attached to Atsumori: Target a player who controls cards opposing Atsumori. That player may discard a card. If he does not, destroy a Fate card he controls of his choice opposing Atsumori, or reduce this Province's strength by 5.
Hida Rikyu - personalities
5F/1C -HR7G/1PH/
Crab Clan Bushi • Berserker
Battle: Bow Rikyu: Once per battle, target an opposing unit with total Force less than or equal to Rikyu's unit's total Force. Bow the target. Battle: Bow a Follower attached to Rikyu: Once per battle, straighten Rikyu.
Hida Shara - exp - personalities
4F/3C 0HR8G/2PH/
Crab Clan Samurai • Magistrate • Yu 4 • Experienced • Unique
Ranged attacks and Fear effects affecting cards in this unit have -3 strength. Shara has +2C during duels.
You may attach Followers from your hand to Shara as a Battle action.
Hiruma Oda - personalities
4F/3C 0HR8G/2PH/
Crab Clan Samurai
Oda's unit counts twice towards satisfying Formation "Formed By" requirements.
Reaction: After you attach a Follower to Oda from your hand: Once per turn, search your Fate deck for a Formation with a "Formed By" requirement including Followers. Show it. Put it in your hand. This ability may only search for each Formation once per game by title.
Hoshi Masote - personalities
4F/4C 2HR8G/2PH/
Dragon Clan Tattooed Monk • Duelist
Battle: Once per battle, target an opposing Personality. Give him +2C. The target issues an unrefusable challenge to an opposing Personality with less Chi. The challenged Personality may not strike in this duel unless he has focused or cannot focus.
Ik'krt - exp 2 - personalities
5F/3C -HR8G/1PH/
Ratling Scout • Grasping Paw Tribe • Creature • Experienced 2 • Unique
Limited: Pay 3 Gold: Once per turn, target a Follower, Item, or Spell in another player's discard pile and a Ratling Personality you control. Attach the card to the Personality, ignoring costs.
Ikoma Korin - exp - personalities
4F/3C 3HR7G/3PH/
Lion Clan Samurai • Ikoma Family Daimyo • Scout • Experienced • Unique
Battle: Bow Korin: Produce a number of consecutive Ranged 2 Attacks up to the number of Lion Clan Samurai in Korin's army. These may be combined with each other.
Isawa Sachi - personalities
3F/3C 6HR7G/3PH/
Phoenix Clan Master of Earth • Shugenja • Gozoku
Reaction: Before Sachi is destroyed, destroy a Spell attached to him. Even if Sachi is bowed, negate his destruction.
Reaction: After a Personality you control is destroyed, bow Sachi: Target the Personality and one of your Provinces. Discard a card from the Province, then fill it with the Personality.
Isawa Sezaru - personalities
4F/5C -HR10G/3PH/
Phoenix Clan Shugenja • Fire • Void • Unique
Sezaru's Gold cost may not be reduced. Sezaru may bow a Spell instead of himself as a cost of casting that Spell.
The top card of all Fate decks is face-up. Once per turn, you may play the top card of your Fate deck as if it were in your hand.
Elemental Open: Once per turn, straighten all Shugenja you control.
Kaiu Kazu - personalities
4F/2C -HR8G/1PH/
Crab Clan Samurai • Gozoku
Reaction: After you attach a Follower to Kazu from your hand: Once per turn, show the top three cards of your Fate deck. You may take one into your hand if it is a Follower. Shuffle the deck. Reduce the Gold cost of the next Follower you play this turn by 3.
Kakita Benkei - personalities
1F/4C 5HR8G/3PH/
Crane Clan Samurai • Duelist • Kenshinzen Dueling Academy Instructor • Unique
Benkei has +1C when dueling a Unique Personality.
Limited: Bow Benkei: Target a Unique Personality. Benkei issues him an unrefusable challenge.
Reaction: After you win a duel: If you are a Crane Clan player, even if Benkei is bowed, search your Fate deck for a Ring of Fire. Show it. Put it in your hand.
Kanjiro - personalities
4F/3C 4HR9G/3PH/
Phoenix Clan Protector of Gisei Toshi • Shugenja • Dragon • Creature • Cavalry
While Kanjiro is in play, reduce the Honor Requirement of Dragon Creature Personalities you own by 4.
Kuni Kiyoshi - exp - personalities
3F/4C 2HR8G/2PH/
Crab Clan Witch Hunter • Earth Shugenja • Experienced • Unique
Battle: Once per battle, destroy a Follower you control in Kiyoshi's army: Target a player. He discards a card.
Mak'irtch - personalities
3F/3C -HR7G/0PH/
Ratling Shugenja • Stained Paw Tribe • Creature
Limited: Once per turn, target a number of Ratlings up to the number of different Tribe traits on cards in play. Give each a 1F Ratling Creature Follower token.
Reaction: After Mak'irtch enters your discard pile: Target a Ratling Personality you control. Give him a 1F Ratling Creature Follower token. Permanently give him all Tribe traits Mak'irtch has.
Matsu Mieko - personalities
2F/3C 3HR7G/3PH/
Lion Clan Samurai • Gozoku
Costs 2 less Gold if you control a Tactician.
Battle: If Mieko is attacking in the current battle and opposed, once per battle, target any number of Personalities you control in your home that have not been in a battle during its resolution this attack. Move them to this battlefield. Cards you own may not target them until the battle ends.
Mirumoto Gukochi - personalities
3F/3C 2HR7G/3PH/
Dragon Clan Sentry • Samurai • Duelist
Reaction: After Gukochi wins a duel while in the current battle: Once per battle, Gukochi adds his Chi to his unit's total Force while he is unbowed.
Mirumoto Kenzo - exp - personalities
4F/4C 4HR8G/2PH/
Dragon Clan Redeemer • Samurai • Experienced • Unique
Battle: Bow Kenzo: Target an opposing Personality. Kenzo issues him an unrefusble challenge to a duel of Force. If Kenzo wins, bow the loser, give Kenzo +2F, and Kenzo adds to his unit's total Force even while bowed.
Mirumoto Takige - personalities
3F/3C 5HR7G/3PH/
Dragon Clan Samurai
Reaction: Before an effect from a card another player owns destroys a Personality you control, destroy Takige: Negate the destruction. Gain 3 Honor.
Morisue - personalities
3F/3C -HR6G/0PH/
Shadowlands Shugenja • Bloodspeaker • Lose 4 Honor.
Maho Battle: Remove a Blood token from Morisue: Once per battle, give -1C to all opposing Personalities with more than 1C.
Moshi Hinome - exp - personalities
3F/4C -HR9G/1PH/
Mantis Clan Snow Maiden • Water Shugenja • Naval • Nonhuman • Experienced • Unique • Shadowlands
Raid Battle: Bow Hinome: If this is a Raid battle and you control an attacking Pirate in Hinome's army, target a face-up Personality in the Defender's discard pile or one of his Provinces. Bring the target into play in your home, ignoring costs.
Moto Latomu - exp - personalities
6F/3C -HR10G/2PH/
Unicorn Clan Samurai • Cavalry • Experienced • Unique
Unicorn Clan Personalities you control have the ability: "Reaction: After moving to a battlefield: Produce a ranged attack with a strength equal to the number of Regions in play."
Moto Ogedei - personalities
6F/1C -HR8G/2PH/
Unicorn Clan Fist of the Khan • Bushi • Cavalry
Ogedei's Chi may not be reduced by effects from cards other player's own.
Destroy Ogedei at the end of the Resolution Segment if there was an army opposing him there when it began and the battle was at a Province with no Regions.
Muketsu - personalities
6F/4C -HR8G/0PH/
Shadowlands • Monk • Bloodspeaker • Lose 5 Honor.
Kihos performed by Muketsu produce Maho effects.
Maho Open: Remove a Blood token from Muketsu: Once per turn, target a Personality. Lose 2 Honor. Straighten the target.
Natsumono - personalities
3F/3C -HR6G/0PH/
Shadowlands Oni • Nonhuman • Lose 2 Honor.
Limited: Bow Natsumono: Lose 3 Honor. Create a 1F/1C Shadowlands Nonhuman Oni Personality card in your home.
Ogre Mage - personalities
3F/4C -HR6G/0PH/
Shugenja • Shadowlands • Lose 5 Honor.
Shahai - exp - personalities
5F/5C -HR8G/0PH/
Shadowlands Lady of Blood • Bloodspeaker • Shugenja • Experienced • Unique • Lose 6 Honor.
After Shahai enters play, give all Personalities you control a Blood token.
Maho Limited: Destroy a Blood token on Shahai: Target a dead Personality. Shahai gains a copy of one of his printed abilities until she uses this ability again. She may use it once per turn. Remove the target from the game.
Shinjo Loruko - personalities
2F/3C -HR8G/2PH/
Unicorn Clan Bushi • Scout • Cavalry
Loruko has +1F for each Region in play.
Reaction: After Loruko moves to a battlefield: If that battlefield's Province has no Regions, create a blank Region card attached to it and controlled by the Defender.
Battle: If Loruko will be opposed, once per turn, move her to the current battlefield.
Shinjo Suboto - personalities
4F/2C -HR8G/1PH/
Unicorn Clan Bushi • Cavalry
Battle: Pay Suboto's Gold cost if you are not the Defender: If Suboto is face-up in one of your Provinces and will be opposed, bring him into play in the current battle.
Battle: Once per turn, target a Region. Straighten it.
Shinjo Turong - personalities
4F/3C -HR8G/1PH/
Unicorn Clan Samurai • Cavalry
Battle: Bow a Region attached to the current Province, regardless of who controls it. Target a Personality. Move him to the current battlefield if he would be opposed.
Battle: Bow a Region attached to the current Province, regardless of who controls it: Target an opposing unit in the current battle. Move it home.
Shosuro Saemon - personalities
2F/3C -HR7G/1PH/
Scorpion Clan Samurai • Ninja
Reaction: After another player's action targets Saemon: Target a Personality you control. Give him a 1F Ninja Follower token.
Battle: Once per battle, target a Personality you control. Give him a 1F Ninja Follower token.
Shosuro Toki - personalities
4F/3C -HR7G/1PH/
Scorpion Clan Ninja
Reaction: After Toki enters a duel he was challenged to: Lose 2 Honor. Give the other Personality in the duel -2C.
Shosuro Tsuyoshi - personalities
2F/4C -HR7G/1PH/
Scorpion Clan Courtier • Ninja • Gozoku
Reaction: After an action taken by another player targets Tsuyoshi: Ranged 3 Attack that is compared against the target's Chi.
Tamori Watoshu - personalities
3F/3C 5HR7G/3PH/
Dragon Clan Fire Shugenja • Gozoku
Reaction: After a Personality you control in an army enters a duel created by an Action card you played, bow Watoshu: Target the other Personality in the duel. His controller may let you put the Action card in your hand. If he does not, destroy the target.
Tch'wik - personalities
3F/3C -HR6G/1PH/
Ratling Bushi • Tattered Ear Tribe • Creature
Limited: Remove from the game a Ratling Personality in your discard pile: Target a Ratling Personality. Straighten him. Permanently give him a Tribe trait from the removed Personality.
Tik'tek - personalities
4F/2C -HR7G/1PH/
Ratling Bushi • Creature
Limited: Once per turn, discard all Dynasty cards in your Provinces and fill them face-up.
Battle: Discard the top 3 cards of your Fate deck: Once per turn, the enemy leader discards the top 3 cards of his Fate deck.
Togashi Matsuo - exp - personalities
5F/4C 4HR10G/3PH/
Dragon Clan Tattooed Man • Monk • Experienced • Unique
Battle: Once per battle, target an opposing Personality. Matsuo issues him an unrefusable challenge. Bow the loser. If Matsuo wins, straighten all Personalities you control.
Toturi Kurako - exp - personalities
5F/3C 8HR10G/4PH/
Lion Clan Samurai • Empress • Tactician • Experienced Akodo Kurako • Unique
Battle: Once per turn, target a unit at the Defender's home. Move it to Kurako's battlefield.
Political Reaction: After another player's action destroys Kurako: That player loses 5 Honor.
Tsuruchi Etsui - personalities
4F/3C -HR8G/1PH/
Mantis Clan Bushi • Pirate • Naval
Raid Battle: If it is a Raid battle, once per battle: Target a Personality who has not been opposed this attack. Bow him. He may not straighten before the beginning of your next turn.
Tsuruchi Iyaken - personalities
3F/3C -HR7G/1PH/
Mantis Clan Bushi • Pirate • Naval
Iyaken costs 2 less Gold if you control a Pirate Personality.
Battle: Bow Iyaken: Target a Personality who has not been opposed this attack. Bow him.
Raid Battle: If it is a Raid battle, once per battle: Ranged 4 Attack.
Tsuruchi Shiroko - personalities
4F/4C -HR8G/2PH/
Mantis Clan Samurai • Magistrate • Pirate Ally • Unique
Raid Reaction: After you win a Raid battle, even against no units at resolution, turn all cards in the current Province face-up. You may pay 6 Gold as a cost to target one Personality in the Province and bring him into play in your home, ignoring all other costs.
Utaku Tarako - personalities
3F/3C 4HR9G/3PH/
Unicorn Clan Samurai • Battle Maiden • Cavalry
Other Personalities gain +1F while in an army with Tarako at a battlefield with a Region.
Battle: If Tarako is at the current battlefield, target and destroy a Region you control: Target an opposing Follower, Item, or Personality with no Followers or Items. Destroy it.
Yogo Rieko - personality
4F/2C -HR7G/1PH/
Scorpion Clan • Air • Shugenja • Kuroiban • Ninja
Battle: Even if Rieko is bowed or not at the current battlefield, pay 2 Gold: Straighten a target Personality.
Yoritomo Matsoru - personalities
4F/3C -HR8G/1PH/
Mantis Clan Bushi • Pirate • Spy • Gozoku
Raid Battle: Bow Matsoru: If Matsoru is attacking the current Province during a Raid battle, target one of the Defender's Provinces. For the rest of the game, cards in that Province may not be discarded or enter play, and the Defender may pay 3 Gold as a Limited action to end this effect at the end of that turn.
Yoritomo Tokaro - personalities
4F/2C -HR7G/0PH/
Mantis Clan Bushi • Pirate • Naval
Raid Battle: If Tokaro is attacking during a Raid Battle, bow him: Target a Holding controlled by the Defender and a Personality who has not been opposed this attack. Lose 2 Honor. The Defender may give you control of the Holding. If you gain it, move the Personality home and bow him; otherwise, destroy the Personality after the attack ends.
Z'chkir - personalities
2F/3C -HR6G/2PH/
Ratling Shugenja • Third Whisker Tribe • Creature
Limited: Bow two Ratling Personalities you control that each have a Tribe trait the other does not: Once per turn, create two bowed 2F/2C Ratling Creature Personality cards in your home. These Personalities have all Tribe traits either of the bowed Ratlings has.
Fields of Pyrrhic Victory - regions
Singular
Infantry Followers and Infantry Personalities have -1F while at this Province.
Reaction: After a Limited or Open Action targets a Unique Personality you control, bow this card: Cancel it.
Kaeru Fields - regions
Singular
Open: Bow this card and either your Stronghold or a Holding you control, or bow this card if you are a Unicorn Clan player: If it is the Action Phase, target a Personality you control. Straighten him.
Tangen Sensei - senseis
0PS/0GP/0SH
Scorpion Clan Sensei
You may only take one Political action per turn.
Reaction: After an action targets a card you control during an Attack Phase: Once per battle, redirect the action.
Umasu Sensei - senseis
0PS/0GP/0SH
Crab Clan Sensei.
Personalities you control may not recieve Force bonuses from cards or Strongholds while they have no Followers attached. You may assign Personalities even if they are bowed.
Battle: Bow a Follower you control: Once per Personality per battle, straighten its Personality if his Force is less than or equal to twice the Follower's.
Uso Sensei - senseis
0PS/0GP/0SH
Dragon Clan Sensei.
Personalities you control may not issue challenges during your Action Phase.
Challenges issued during a battle by Personalities you control destroy the loser as an additional result of the duel.
Bishamon's Fury - spells
10G 3F
You may bring this card into play from your hand as a Battle action. If you do, you may gain an additional Battle action to use the following ability.
Ritual Battle: Bow and destroy a number of Shugenja Personalities you control, including this one, equal to the number of targets: Target any number of opposing units. Destroy them.
Sapphire Strike - spells
7G 4F
Ritual Limited: Bow this Shugenja and one other Shugenja Personality you control, and destroy this card: Target a bowed Personality. Destroy him.
Stranglehold - spells
7G 3F
Ritual Limited: Bow a number of Shugenja Personalities you control, including this one, equal to the number of units the target controls: Target a player. Bow all units he controls.
Suitengu's Surge - spells
3G 3F
Reaction: After an action targets a unit you control, bow this Shugenja: Target the unit. Remove it from the game, preserving bowed status and all attachments, including tokens. Its owner returns it to the game in that state after the next turn begins, in his home under his control, without considering it to be entering play.
Anchor the Line - actions
0G 2F
Flank Formation
Formed by 3 Unicorn Clan or Tactician Personalities.
Reaction: After a unit you do not control moves to the current battlefield, bow a card you control in the current battle: Target a card in the unit that moved that has no attached cards. Destroy it.
Brand of Fire and Thunder - actions
0G 2F
Kiho Fire Limited: Bow one of your target Monks: Draw a card.
Kiho Fire Reaction: When a Political action would target one of your Personalities, bow one of your target Monks: You choose the target instead.
Kiho Fire Reaction: Before an Event resolves, bow one of your target Monks: Negate the Event's effects. Its owner may draw a card.
Circle of Steel - actions
0G 1F
Terrain Battle: Your Personalities at this battlefield have +1F/+1C while they have an attachment. After this battle resolves, until your next turn ends, your Personalities who were at this battlefield during resolution can not be targeted by other players actions while they have an attachment and are not in an army.
Cunning of Daidoji - actions
0G 3F
Battle: Target a defending Personality you control and a Personality opposing him. Give the opposing Personality -2F. If you are a Crane Clan player and the opposing Personality has 0F, destroy him and gain 2 Honor.
Defining the Essence - actions
0G 1F
Kiho Battle: Bow one of your target Shugenja at any location: If you control a Samurai at the current battlefield, destroy a target Terrain.
Kiho Limited: Target one of your unbowed Shugenja: Draw an additional card during your next End Phase.
Kiho Reaction: Before an Event resolves, bow one of your target Shugenja: Negate that Event's effects. For the rest of the game, copies of that Event can not resolve.
False Trail - actions
2G 2F
Focus Effect: If the last Battle Action card you played this game is in your discard pile, put it into your hand.
Battle: Target a Personality you do not control in an army, and a battlefield he is not at. Move the Personality to the battlefield.
Few Against Many - actions
0G 2F
Limited: Attach a target Follower in your hand to one of your target Personalities, reducing its Gold Cost by the Personality's base Force until it attaches.
Reaction: Before another player's card's effect destroys one of your Personalities, bow one of his Followers: Negate the Personality's destruction.
Forward Sentries - actions
0G 2F
Reserve Formation • Formed by 2 Personalities with the Cavalry, Scout, Harrier, or printed Tactician traits.
Battle: Twice per battle: Target a unit and a battlefield. Move the unit to the battlefield. If you do not control the unit, straighten it.
Fury of Hida - actions
10G 2F
Limited: Target up to three Personalities you control. Give each a 4F token Follower. Remove the Followers from the game at the end of the turn if you are not a Crab Clan player.
Fury of Steel - actions
0G 2F
Limited: Target a Weapon you control: Permanently give it the ability: "Battle: Bow this card: Target an opposing Follower or an opposing Personality with no Followers. Bow it." Draw an additional card during your End Phase this turn.
Glory of Mirumoto - actions
0G 3F
Battle: Target one or more Personalities you control who won a duel during the current battle. Each target gains +2F, or +4F if he is Dragon Clan. If you are a Dragon Clan player, gain 2 Honor.
Gozoku Influence - actions
0G 2F
Reaction: After the Resolution Segment begins, target a Courtier Personality or a Gozoku Personality you control: Target a unit at the current battlefield and another unit with the same controller. Their controller may show you his hand. If he does, you may discard a card from it; otherwise, switch the targets' locations.
Gozoku Pawn - actions
4G 2F
Political Limited: Bow a Courtier Personality or Gozoku Personality you control: Target a Personality controlled by another player. Lose 2 Honor. That player targets a Personality you control with lower Chi. His Personality issues yours an unrefusable challenge.
Hordes of the Nezumi - actions
6G 3F
Before your turn ends, if this card is in your discard pile and you discarded it to pay a cost this turn, you may put it in your hand.
Limited: Bow Ratling Personalities you control with total Force greater than 10: If you are a Ratling player, gain a Province to the left of your leftmost Province.
Invincible Legions - actions
0G 2F
Center Formation
Formed by all Personalities you control, minimum of 2, opposed by an army with greater total Force.
Battle: Search your Fate deck for a card. Put it in your hand.
Legendary Confrontation - actions
0G 3F
Reaction: After a Duelist Personality you control wins a duel, pay 3 Gold or bow a Duelist Personality you control: Gain 2 Honor. Draw 3 cards. Only one Legendary Confrontation may be played per duel.
Lessons of Pain - actions
2G 1F
Open: Target an Oni Personality you control: Target a Personality. After the next time this game he assigns opposing a Shadowlands card you control or assigns to attack you, permanently give him the Shadowlands trait.
Open: Bow a Personality you control with the printed Shadowlands trait: Target a Shadowlands card. Destroy it.
Make Your Stand - actions
0G 1F
Immediate Terrain
Battle: You may perform the action: "Political Battle: Bow a Courtier you control: Target a Samurai you control in the current battle and a Personality opposing him. The Samurai issues the other target an unrefusable challenge."
Misdirection - actions
0G 3F
Focus Effect: You may shuffle up to 3 Personalities from your discard pile into your Dynasty deck.
Political Gozoku Reaction: Before another player would choose targets for one of his action's effects during a battle, target one of your Courtier or Gozoku Personalities: You choose the targets instead.
No Victory - actions
3G 4F
You may play only one No Victory per duel.
Iaijutsu Reaction: After a duel ends that you won against the most expensive Personality another player controlled (including ties): Create a 5F/4C Samurai Duelist Personality with 3 Personal Honor in your home or at the current battlefield. Remove him from the game at the end of your next turn.
Political Outcast - actions
4G 2F
Political Gozoku Limited: Bow a Courtier Personality or Gozoku Personality controlled by any player: If you have taken no actions this phase, until the beginning of your next turn, Limited and Open actions on cards have an additional cost of "Bow a Gozoku Personality you control."
Rage of Matsu - actions
0G 2F
Battle: Target an opposed Personality you control: If you are a Lion Clan player, give him Tactician. Draw a card.
Tactical Battle: Target a Personality in his controller's home. Move him into the current defending army. If he moved, straighten his unit.
Rain of Death - actions
0G 4F
Center Formation • Formed by two Personalities with the printed Tactician trait.
Tactical Battle: Target a Tactician you control at the current battlefield: He produces two consecutive Ranged 3 Attacks.
Tactical Battle: Bow and destroy a Tactician you control at the current battlefield: Target two cards opposing him that have no unbowed cards attached. Destroy them.
Savagery of Moto - actions
0G 3F
Battle: If you are a Unicorn Clan player, target a Personality you do not control in the current battle and a Personality with the same controller at a different location. Switch their locations.
Battle: Target a Region you control and a Region attached to the current Province. Move them to each others' Provinces until the battle ends.
Secured Ground - actions
0G 1F
Reserve Formation
Formed by 3 Samurai Personalities.
After this card enters play, draw a card, then target a Personality in the current battle. While this card's "Formed by" condition is met, that Personality has Yu 10 and cannot be destroyed except to pay costs.
Shadow of Shosuro - actions
1G 1F
Battle: Target two opposed unbowed Scorpion Clan Personalities in your current army with a combined Force greater than or equal to that of the effect's target: Target a Personality in the current battle. Bow or straighten that unit.
Soul of the Clan - actions
0G 3F
Reserve Formation • Formed by 2 bowed Personalities at your home. You may play this card without Presence.
Battle: Target a bowed Personality at your home that has not been in an army this attack, and a bowed Personality at the enemy leader's home. Straighten both targets, even if they cannot straighten. Move your Personality, and the other player's (if he wishes), to the current battlefield.
Storm of Isawa - actions
0G 3F
Limited: Destroy a Phoenix Clan Personality you control: Target a dead Dragon Creature Personality in your discard pile. Bring it into play, ignoring costs.
Battle: Discard a Spell or Kiho from your hand and target a Shugenja you control in the current battle: Ranged 4 Attack.
Tears of Blood - actions
0G 2F
Maho Kiho Battle: Bow a Shadowlands Shugenja or Shadowlands Monk you control: Target an opposing Personality with Chi less than or equal to the number of Bloodspeaker Personalities in the current battle. Destroy him.
The Fortunes Smile - actions
0G 3F
Focus Effect: Gain 2 Honor and draw a card.
Battle: Target one of your Personalities and a Personality opposing him. Give your Personality a Force bonus equal to his or the other target's Personal Honor, whichever is greater. Give the other target a Force penalty of the same amount.
Victory or Death - actions
0G 3F
Iaijutsu Open: Target a Duelist you control and another Personality, who must oppose him if this is an attack. The Duelist issues the other Personality an unrefusable challenge. Bow the loser. If you win and the loser was the most expensive Personality his controller controlled (including ties), you may search your Fate deck for the card "No Victory", show it, and put it in your hand.
Way of Sincerity - actions
0G 2F
Political Formation
Formed by a Courtier Personality at your home and 2 Samurai Personalities.
After each time another player takes an action, he targets a card he controls in the current battle with more than 2F. Give it -3F.
Weigh the Cost - strategy
0G 3F
Focus Effect: Add 1 to the Focus Values of this card and one other of your focused cards.
Battle: Move your target Samurai Personality home: Bow him. Raise or lower the current battlefield's province's strength by 2. You may target an enemy Personality and give him -3F.
Well-Laid Plans - actions
2G 3F
Limited: Target and bow a Courtier Personality you control and discard 3 Political Action cards: Draw 3 cards.
Limited: Target and bow a Samurai Personality you control and discard 3 Battle Action cards: Draw 3 cards.
Limited: Target a Courtier Personality you control and a Samurai Personality you control, and discard 2 cards: Draw 3 cards.
Wrath of the Storm - actions
0G 3F
Limited: Target a unit another player controls that could have assigned during a Raid attack this turn, but did not. Bow it.
Aramasu's Pride - strongholds
7PS/4GP/2SH
Mantis, Mantis
Raid Limited: Declare an additional Attack Phase. This is a Raid attack. During it, battles are Raid battles, and battle resolution does not destroy armies or Provinces and does not bow Pirate cards. After it, target a number of Holdings up to the number of battles you won (even against no units at resolution). Raise their Gold production by 4.
City of Blood - strongholds
6PS/4GP/0SH
Phoenix, Phoenix
Phoenix Clan Shugenja you control have the Bloodspeaker trait. Ignore Phoenix Clan Shugenja Honor Requirements.
Maho Limited: Bow a Bloodspeaker Personality you control: Once per turn, look at the top 4 cards of your Fate deck. You may show one Spell or Maho card, then put it in your hand. You may shuffle the deck.
The Khol Wall - strongholds
7PS/5GP/4SH
Unicorn, Unicorn
Regions do not count towards your minimum deck size. Your Provinces may have two Regions attached. After each of your Events Phases, turn face-up all Dynasty cards in all your Provinces that have a Region attached.
Battle: Once per battle, target and bow a Region you control: Target two unbowed Personalities with the same controller. Switch their locations.
